5e Rogue Subclass - Dancer

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Dancer Steps of Distraction

Starting at 9th level, you can use your training to distract


Not all rogues are dastardly thieves or burglars. Some are your foes. While within 5 feet of a creature, you can use an
spies and infiltrators, capable of hiding in plain sight behind action to pull it into a short dance. The creature must make
a dashing smile and a few rosy words. They thrive in high a Wisdom saving throw or become confused, as if affected
society, concealing their deadly skill behind a sophisticated by the confusion spell. At the end of each of its turns, the
persona of charm and wiles. creature can repeat its saving throw, ending the effect on a
D
D•˜„»¨ F»•˚¸¨» success. Otherwise, the effect ends after 1 minute.
Rogue
rogue leelv Level Feature
feeatur You can use this feature a number of times equal to your
Charisma modifier (minimum of once), and you regain all
dr3rd
3 Dancers’ EleElegance,
Dancer’s gance, PracticedPracticed
Moves Moves expended uses when you finish a long rest.
9th 9th e
t Steps
S ps fo Disof
tractionDistraction
Contortionist
13th 13th Conortinist
Contortionist Starting at 13th level, your mastery of entertainment
17th 17th Master fo Dance
Master of Dance is undisputed, and it shows when you perform acts of
gymnastics. You have advantage on Strength and Dexterity
Dancer’s Elegance checks made when performing gymnastic acts, such
When you choose this archetype at 3rd level, your training as somersaults and flips, and to escape a grapple. You
with dancing grants you certain benefits. You have can also move through the space of any creature that
proficiency with one musical instrument of your choice. is of a size equal to or larger than yours, and you can
Whenever you use the Performance skill for a dancing move through spaces one size category smaller than you
activity, you are considered proficient in that skill and you without squeezing.
add double your proficiency bonus to the roll.
Master of Dance
In addition, while you are not wearing armor and not
At 17th level, your confidence when putting on a show
wielding a shield, your AC equals 10 + your Dexterity
has extended into combat. When rolling initiative, you
modifier + your Charisma modifier. You also gain proficiency
can add your Charisma modifier to the roll. Any
in one Charisma skill of your choice.
creature that goes after you during the first
Sometimes, the effects of your dancing will require a
round of combat makes their attacks against
saving throw to resist its effects. The saving throw DC is
you at disadvantage until the beginning of
calculated as follows.
your next turn.
Dance save DC = 8 + your proficiency bonus + your
Charisma modifier.

Practiced Moves
Beginning at 3rd level, you have learned to use your skill
with dancing when in conflict with other creatures. You can
make use of the following moves, and a creature can choose
to fail the saving throw if it wishes.
Elegant Twirl. As a bonus action, you can grab a Medium
or smaller creature standing within 5 feet of you and force it
to make a Dexterity saving throw. On a failed save, you and
the creature switch places.
Hand-Off. As a bonus action, you can grab a creature
holding something in its hand and force it to make a
Strength saving throw. On a failed save, you twist its arm
around, forcing it to drop one of the items or weapons it is
holding, if it is able.
Kick Up. When prone, you only need to use 5 feet of
movement to stand back up.
Sweep the Leg. When you hit a Large or smaller creature
with a melee attack while standing within 5 feet of it, you
can use a bonus action to force the creature to make a
Dexterity saving throw. On a failed save, the creature falls
prone after you deal damage.

Designer: Anne Gregersen


Editor: E. R. F. o
J rdan
Artist: Kamila Shirinova

iF rst seen In: Aarlyns’ Stoleno


N testolea V

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