Professional Documents
Culture Documents
Bard Colleges - GM Binder
Bard Colleges - GM Binder
Restless Spirit
Medium Undead, Unaligned
Heroic Stature
3rd-level College of Glory feature
You have decided to become the hero that other Bards
will sing of. You gain the following benefits so long as
you are not wearing armor or wielding a shield:
• Your Armor Class is equal to 10 + your Strength
modifier + your Charisma modifier.
• Your unarmed strikes deal bludgeoning damage
equal to one roll of your Bardic Inspiration die +
your Strength modifier on hit.
• Whenever you make a Strength (Athletics)
check or roll damage for an unarmed strike,
you can expend a use of Bardic Inspiration
and add it to the result of your roll.
Sharp Tongue Glorious Purpose
6th-level College of Fools feature 3rd-level College of Glory feature
You learn vicious mockery, but it doesn't count against your You have trained to overcome any obstacle that may stand in
total number of Cantrips Known, and when you use vicious the path of your legend. You gain proficiency in Athletics and
mockery you add your Charisma modifier to the damage roll. have advantage on saving throws to resist being frightened.
If you already know vicious mockery you learn another
cantrip of your choice from the Bard spell list. Extra Attack
Sharper Wit 6th-level College of Glory feature
6th-level College of Fools feature You can attack twice, instead of once, when you take the
When a creature that you can see targets you with an attack, Attack action on your turn. Moreover, you can cast one of
you can use your reaction to cast vicious mockery targeting your Bard cantrips in place of one of those attacks.
the attacker. If it fails its saving throw, it must choose another Hero of Legend
target within range of its attack. If there are no other targets 14th-level College of Glory feature
in range then its attack misses. You take up the mantle of a legendary hero, transforming to
You can cast vicious mockery as a reaction a number of match the legend. You can use a bonus action to transform
times equal to your Charisma modifier (minimum of once), into your Heroic Form, gaining the following benefits:
and you regain all expended uses when you finish a long rest.
You gain temporary hit points equal to your Bard level.
Fool's Luck You can take the Dash action as a bonus action so long
14th-level College of Fools feature as you end your movement closer to a hostile creature.
You combine bardic magic with foolish antics to manipulate As a reaction when a creature targets you with a melee
luck. When you make an ability check, attack roll, or saving attack, you can make one attack against that creature.
throw with advantage, you can choose to automatically fail in These benefits last for 1 minute and end early if you fall
comical fashion and gain one point of Fool's Luck unconscious or die. Once you use this feature you must finish
When a creature within 30 feet that can see or hear you, a short or long rest before you can transform again.
makes an attack roll, ability check, or saving throw, you can
use your reaction to expend a point of Fool's Luck to impose Paragon of Glory
advantage or disadvantage (your choice) on its roll. 14th-level College of Glory feature
You can have a total number of points of Fool's Luck equal You are immune to the frightened condition, and whenever
to your Charisma modifier (minimum of 1). Unused Fool's you make a death saving throw you can expend a use of
Luck fades at the end of your next long rest. Bardic Inspiration, roll it, and add the result to your roll.
College of Radiance
Worship takes on many forms across the multiverse; the quiet
contemplation of the monastic hermit, the insightful guidance
of the temple priest, the resolute dedication of the faith-filled
zealot, and the impassioned preacher spreading the tenants
of their faith across the land with word and song.
Bards of the College of Radiance are devout preachers of
the divine, and all their performances sing the praise of their
deity. These bards use the power of their voice to further the
will of their god and inspire devotion in their followers.
Bard Level College Feature
3rd Divine Revelation, Words of Healing
6th Heavenly Chorus
14th Beatific Vision
Divine Revelation
3rd-level College of Radiance feature
Your deity has blessed you with a measure of their divine
power in return for your service. Choose a Divine Domain
from those available to the Cleric that best fits the deity you
serve. Whenever you learn a new Bard spell, you can choose
from the Bard spell list, the Cleric spell list, or your list of
Domain Spells, and the spell becomes a Bard spell for you.
You must obey all other rules from learning a new spell.
You also gain proficiency in Religion, and you add double
your proficiency bonus to Intelligence (Religion) checks.
Words of Healing
3rd-level College of Radiance feature
The god you serve empowers your healing magic. When
you cast a Bard spell of 1st-level or higher that restores
hit points to a creature, the target regains additional hit
points equal to your Charisma modifier (minimum of 1).
Heavenly Chorus
6th-level College of Radiance feature
Your faith empowers your bardic song. When you use
Countercharm, you can expend a use of Bardic Inspiration
to empower it with one of the following celestial effects:
Beatific Vision
Guidance 14th-level College of Radiance feature
Creatures of your choice within range add your Charisma You can allow the power of your deity to shine forth from you.
modifier (minimum of +1) to the first ability check, attack roll, When you cast a Bard spell that forces at least one creature
or saving throw they make before the start of your next turn. to make a saving throw, you can expend Bardic Inspiration to
impose disadvantage on one creature's saving throw for each
Judgment Bardic Inspiration you expend as part of this spell.
One creature of your choice within range that can hear you
must succeed on a Wisdom saving throw or be frightened of College of Revelry
you until the start of your next turn. Once a creature succeeds Bards that join the College of Revelry somehow seem to be
on this saving throw, or the effect ends for it, that creature is the center of attention wherever they go. They enjoy the after-
immune to this effect for the next 24 hours. party more than their performance, and they never turn down
Protection an invitation to a good time. From formal banquets to harvest
For the duration, creatures of your choice within range are celebrations of small towns, Revelry Bards live for the party.
resistant to necrotic and radiant damage, and their maximum Bard Level College Feature
hit points cannot be reduced. 3rd Charming Presence, Depraved Enchantments
Restoration 6th Stirring Performance
One creature of your choice within range that can hear you
gains temporary hit points equal to your Bardic Inspiration. 14th Hedonistic Trance
Depraved Enchantments
3rd-level College of Revelry feature
Your voice drips with debilitating pleasure and weakens
the mental resolve of your enemies. Whenever you cast
an enchantment spell of 1st-level or higher with a verbal
component, you can expend a use of Bardic Inspiration to
impose disadvantage on the target's saving throw.
Stirring Performance
6th-level College of Revelry feature
Your presence during rests enlivens your allies and
assuages their worries. Any creature that benefits from
your Song of Rest feature regains additional hit points equal
to your Charisma modifier (minimum of 1 hit point).
Moreover, any creature that benefits from your Song
of Rest feature also has advantage on the first ability check,
attack roll, or saving throw it makes after it completes a
short rest with you.
Hedonistic Trance
14th-level College of Revelry feature
Your bardic songs send creatures into a state of ecstasy.
As an action, you can expend a use of Bardic Inspiration
to force a creature that can hear you within 30 feet to
make a Wisdom saving throw. On a failed save, it is
stunned for 1 minute. If the creature takes damage,
it can immediately repeat the saving throw, ending
the effect on a success. If the creature succeeds on
its saving throw, or the effect ends for it, it is
immune to this feature for the next 24 hours.
While stunned, the creature is in state of pure
ecstasy of your choosing. It could be a drunken
stupor, a fit of uncontrollable laughter, sensual
hallucinations, or overwhelming pleasure.
When you use this feature, you can expend
an additional use of your Bardic Inspiration to
impose disadvantage on its initial saving throw.
Charming Presence College of the Wilds
3rd-level College of Revelry feature Some Bards are so inspired by the majesty of nature they can
Your natural charm makes others uniquely comfortable draw musical magic from nature itself. Often more at home
around you. You gain proficiency in Persuasion. If you are in nature than on the stage, Bards who join the College of the
already proficient in Persuasion you instead gain proficiency Wilds feel a special kinship with wild plants and animals of
in either Deception, Performance, or Sleight of Hand. all kinds. They can use their enchanting music to soothe even
If you are currently carousing with a creature, you have the most savage beasts, turning them from enemy to ally.
advantage on any Deception, Performance, Persuasion, or
Sleight of Hand checks you make directed at that creature. Bard Level College Feature
For the purposes of this feature, carousing could be any of 3rd Friend of Nature, Primal Inspiration
the following activities: drinking, dancing, feasting, partying, 6th Wild Companion
gambling, or any other activity that lowers inhibitions.
14th Soothe the Savage Beast
Artist Credits:
Covers - Johannes Voss - The Endless Dance
Page 1 - Rudy Siswanto - Wandering Troubadour
Page 2 - Magic: the Gathering - Unravel Madness
Page 3 - Bryan Sola - Warhorn Blast
Page 4 Livia Prima - Fiendish Savior
Page 5 - John Avon - Thespian's Stage
Page 6 - Irina Kuzmina - Piper of the Swarm
Page 7 - Colin Boyer - Sudden Breakthrough
Page 8 - Lie Setaiwan - Song of Inspiration
Page 9 - Micah Epstein - Garth One-Eye
Page 10 - Johannes Voss - The Endless Dance
Page 11 - Jason Rainville - Hymn of the Wilds