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Bard Colleges

Bard College Wild Inspiration


At 3rd level, a Bard gains the Bard College feature. The
following Colleges can be made available to Bards, alongside 3rd-level College of Chance feature
those in the Player's Handbook and other official options: The nature of your magic bleeds into your other abilities.
When a creature that can hear you within 30 feet makes an
Chance Drama Glory attack roll, ability check, or saving throw, you can use your
reaction to expend a use of Bardic Inspiration, roll the Bardic
Chaos Eulogies Radiance Inspiration die, and add the result to the creature's roll.
Command Fine Art Revelry
Whimsical Song
Crossroads Fools The Wilds 6th-level College of Chance feature
You enhance your bardic song with the power of wild magic.
College of Chance When a creature under the effect of your Countercharm uses
Gamblers, risk-takers, and daredevils alike all find a home in one of your Bardic Inspiration dice, it can choose to use the
the College of Chance. Bards that dedicate themselves to this maximum possible result for that die in place of rolling.
way of life live for the adrenaline that comes with great risks. However, if it uses Bardic Inspiration in this way and still
These whimsical wanderers wield songs that draw upon the misses its attack roll or fails its ability check or saving throw,
ambient wild magic in the world, channeling its risky power. it must immediately roll on the Wild Magic table found in the
Sorcerer class on page 104 of the Player's Handbook.
Bard Level College Feature
3rd Risk-Taker, Wild Inspiration
Master of Chance
14th-level College of Chance feature
6th Whimsical Song The forces of chance favor your wild lifestyle. Whenever you
14th Master of Chance or another creature uses one of your Bardic Inspiration dice
and rolls the maximum possible result, it gains an additional
Risk-Taker bonus to the roll equal to a roll of your Bardic Inspiration die.
3rd-level College of Chance feature College of Chaos
When you fall short you can enhance your abilities with wild
magic, possibly turning a failure into a success or a success While most Bards use their skill with words to entertain and
into a failure. When you make an ability check, but before you support, some choose to spread confusion, misinformation,
know if you succeed or fail, you can grant yourself a bonus to and distrust. Though they reject the idea of formal leaders,
your roll equal to a roll of your Bardic Inspiration die. some discordant Bards join the College of Chaos, a loose
If you roll an even number on this bonus die, you add the association of misanthropes that study discordant magics.
result to your ability check. If you roll an odd number on this Bard Level College Feature
bonus die you subtract the result from your ability check.
This feature improves when you reach certain levels in this 3rd Bewildering Whisper, Sower of Discord
class. At 6th level, you can use this feature when you make a 6th Pandemonium
weapon or spell attack roll. Finally, at 14th level, you can use 14th Reign of Chaos
the feature whenever you make a saving throw.
Bewildering Whisper College of Command
3rd-level College of Chaos feature
You use your magic to sow chaos in the midst of battle. When Bards of the College of Command infuse their voice with the
a creature within 60 feet that can hear you makes an attack magic to inspire others to feats of heroism in battle. Rather
roll, you can use your reaction to expend a Bardic Inspiration than use their abilities to empower themselves, they bring out
die and force it to make a Wisdom saving throw. On a failed the best in their allies. For some Bards of this College, their
save, the creature must use the same attack against another days of gallantry are long behind them. For others, they lead
creature of your choice within the range of its attack. allies from the front, issuing orders and drawing swords.
Bard Level College Feature
Sower of Discord
3rd-level College of Chaos feature 3rd Commander's Training, Inspiring Orders
You gain the skills to sow strife amongst your foes. You gain 6th Gallant Leader
proficiency with disguise kits, forgery kits, and theives' tools. 14th Masterful Commander
Pandemonium
6th-level College of Chaos feature Commander's Training
You infuse your bardic songs with chaotic magic. When you 3rd-level College of Command feature
use Countercharm, you can force a creature within range of You have honed both your body and mind for battle. You gain
the effect to make a Wisdom saving throw. On a failed save, proficiency with medium armor, shields, and martial weapons
roll a d8 and the creature suffers the corresponding effect that lack the heavy or two-handed properties.
from the table below until the end of your Countercharm. In addition, you gain proficiency with two gaming sets of
d8 Effect your choice, and you can add double your proficiency bonus
to any ability check that uses these gaming sets.
It retreats into its mind and is Paralyzed.
1
The effect ends early if it takes damage.
It is Incapacitated and convinced that its
2
allies are secretly plotting against it.
It is Frightened of the closest creature
3
and uses its turn to flee from it.
It cannot speak or cast spells and it feels if
4
it opens its mouth its voice will escape.
It experiences vivid hallucinations and
5
has disadvantage on all attack rolls.
It is highly suggestible and will do anything
6
it is told to do that isn't self-destructive.
It experiences insatiable hunger and uses
7
its action to eat anything it can.
It uses its turn to repeat its previous
8
turn or action to the best of its ability.

A creature suffering from this effect can make a Wisdom


saving throw at the start of each of its turns, ending the effect
on a success. Once a creature succeeds on its saving throw it
is immune to this feature for the next 24 hours.
Reign of Chaos
14th-level College of Chaos feature
You have mastered the chaotic magic that is the source of
your power. You learn confusion, but it doesn't count against
your total number of Spells Known. If you already know this
spell you instead learn another enchantment spell of your
choice from the Bard spell list.
As a bonus action, you can expend a use of your Bardic
Inspiration to cast confusion with the following changes:
You can only target one creature.
It does not require your concentration, but you can't
have more than one instance of the spell active.
When a creature makes a saving throw to resist the
effects of this spell you can expend a use of your Bardic
Inspiration to impose disadvantage on its saving throw.
Inspiring Orders Masterful Commander
3rd-level College of Command feature 14th-level College of Command feature
As an action, you can expend a use of Bardic Inspiration to Your confident Orders embolden your allies. You can issue
issue one of the Orders detailed below, targeting a willing your Orders without expending Bardic Inspiration, rolling a
creature within 60 feet that can either see or hear you: d6 in place of your Bardic Inspiration die for that Order.
If you do expend a use of Bardic Inspiration to issue an
Attack Order Order, the target of the Order gains temporary hit points
The next time the target takes the Attack action before the equal to one roll of your Bardic Inspiration in addition to the
start of your next turn, it can make one additional weapon normal benefits of the Order.
attack as part of its Attack action.
Defensive Order
College of Crossroads
The target gains a bonus to its Armor Class equal to one roll While most Bards are naturally skilled musicians, singers, or
of your Bardic Inspiration until the start of your next turn. storytellers, some gained their talent through more nefarious
means. Known informally as the College of Crossroads, this
Maneuvering Order organization is named for the traditional location where such
The target can immediately move up to its full speed without mortal bargains are made. An agreement with a devil, demon,
provoking opportunity attacks. or other denizen of the lower planes is the start of such an
infernal Bard's quest for personal power, fame, and fortune.
Steadfast Order
Bard Level College Feature
Whenever the target makes an ability check or saving throw
that uses its Strength, Dexterity, or Constitution before the 3rd Infernal Musician, Forbidden Arcana
start of your next turn, it gains a bonus to the result of its roll 6th Eldritch Recovery, Sinister Song
equal to one roll of your Bardic Inspiration.
14th Otherworldly Virtuoso
Support Order
The target can immediately take the Help, Hide, Search, or Infernal Musician
Use an Object action. If it makes an ability check as part of 3rd-level College of Crossroads feature
this action it adds one roll of Bardic Inspiration to the result. You have gained strange and sinister skills from an infernal
Gallant Leader deal at a Crossroads. You gain the following benefits:
6th-level College of Command feature You gain proficiency in Performance, and whenever you
You can seamlessly fight and issue make a Charisma (Performance) check you can treat a
Orders to your allies. Whenever d20 roll of 7 or lower as an 8.
you use your action to issue an You gain proficiency with one musical instrument.
Order, you can make a single You learn to speak, read, write, and sing in Infernal.
weapon attack or cast one Bard In addition, whenever you make a Charisma check
cantrip you know as a bonus action. that includes Infernal speech or lyrics, you gain a
In addition, when you are forced to bonus to the roll equal to your Bardic Inspiration roll.
make a saving throw to resist being
charmed or frightened you can add your
Bardic Inspiration bonus to your roll.
Otherworldly Virtuoso
14th-level College of Crossroads feature
You have mastered the Infernal musical
power imparted to you. When you cast
a Bard spell with a verbal component you
can expend a Bardic Inspiration to enhance
the spell in one of the following ways:
Emboldening Melody
If the Bard spell restores hit points, one target of the spell
regains additional hit points equal to your Charisma modifier
(minimum of 1). All targets of the spell have advantage on the
next attack roll, ability check, or saving throw they make.
Infectious Tune
If the Bard spell requires your concentration, the first
time you are forced to make a Constitution saving throw
to maintain concentration on that spell you gain a bonus
to your roll equal to one roll of your Bardic Inspiration.
Resounding Note
If the Bard spell deals damage, you can cause it to deal
thunder damage in place of its normal damage. Large or
smaller creatures affected by the spell must succeed on
an (additional) Strength saving throw or fall prone.
College of Drama
Long have the performing arts been a favorite pastime for
people of all walks of life. Performers and thespians use the
stage to tell stories that while fictional, can reveal great truths
about life, death, and the struggles in between. The Muse, the
ancient spirit of inspiration, moves the hearts of these actors,
both great and small, to give their all in every performance.
Bard Level College Feature
Forbidden Arcana 3rd Channel the Muse, Thespian's Craft
3rd-level College of Crossroads feature 6th Soliloquy
Your nefarious dealings with the lower planes have granted
you access to dark magics. When you learn a new Bard spell 14th Final Curtain
you can choose the spell from the Bard or the Warlock spell
list. It then becomes a Bard spell for you. Channel the Muse
3rd-level College of Drama feature
Eldritch Recovery You have learned to channel songs of The Muse to magically
6th-level College of Crossroads feature manifest two masks. One, a laughing Mask of Comedy, the
You can draw upon the dark arts to regenerate your magic, other, a weeping Mask of Tragedy. At the end of a long rest,
much as a Warlock does. When you finish a short rest, you you choose which Mask manifests, which lasts until the end
can regain one expended Bard spell slot of a level equal to of your next long rest, and grants you the abilities below:
your Charisma modifier (minimum of 1st-level) or lower.
However, if you choose to use this feature during a short Mask of Comedy
rest then you cannot use Song of Rest. You use your talent for the dramatic to inspire your allies in
combat. When a friendly creature that can see or hear you
Sinister Song within 30 feet fails an ability check or saving throw, or misses
6th-level College of Crossroads feature with an attack roll, you can use your reaction to expend a use
Your bardic magic is infused with the power of the lower of Bardic Inspiration, roll it, and the result to the creature's
planes. When a creature under the effect of Countercharm roll, possibly turning its failure into a success.
succeeds on a saving throw to resist being charmed or
frightened, you can use a reaction to expend a use of Bardic Mask of Tragedy
Inspiration and force a creature of your choice within range Your flair for tragedy allows you to inflict sorrow upon your
of your Countercharm to make a Wisdom saving throw. foes. When a hostile creature that can see or hear you within
On a failed save, it is charmed or frightened (your choice) 30 feet succeeds on an ability check or saving throw, or hits
for the duration of Countercharm. The creature can repeat its with an attack roll, you can use your reaction to expend a use
saving at the end of each turn, and each time it takes damage, of Bardic Inspiration, roll it, and subtract the result from its
ending the charm or frighten effect on a success. roll, possibly turning its success into a failure.
Thespian's Craft College of Eulogies
3rd-level College of Drama feature Bards are masters of eliciting all types of emotions with their
The Muse has granted the skills of a master stage performer. music. They use their magic to make audiences feel a longing
You gain proficiency in Performance and with disguise kits, for places they have never been and love for people long dead.
and whenever you make an ability check with either of these Those who join the College of Eulogies have a fondness for
proficiencies you can treat a d20 roll of 7 or lower as an 8. the more negative emotions; grief, sorrow, and fear. They take
Soliloquy their name from the speeches typically delivered in memory
6th-level College of Drama feature of the deceased, for they see themselves as bringers of death.
Your bardic magic and song is infused with the performative Bard Level College Feature
power of The Muse. When you use Countercharm it gains the
effects below based on the Mask you are currently wearing: 3rd Bardic Dirge, Lament for the Dead
6th Restless Spirit
Mask of Comedy
The sound of your music inspires great deeds. Creatures of 14th Infectious Despair
your choice that can hear you within range of Countercharm
gain temporary hit points equal to your Charisma modifier Bardic Dirge
(minimum of 1) at the start of each of their turns. 3rd-level College of Eulogies feature
You wield the melancholic magic of negative emotions and
Mask of Tragedy can use it to inflict minor curses. When a creature that can
Your bardic magic and song undermine the resolve of your hear you within 60 feet, makes an attack roll, ability check,
enemies. Creatures of your choice that can hear you within or saving throw, you can use your reaction to expend a use
range of Countercharm have disadvantage on saving throws of Bardic Inspiration to impose disadvantage on its roll.
to resist any spell that includes a verbal component.
Lament for the Dead
Final Curtain 3rd-level College of Eulogies feature
14th-level College of Drama feature You have steeped yourself in strange magic and ancient lore
The Muse grants you the ability to enthrall Death itself, if associated with death. Whenever you make an Intelligence
only for a short while. Your Masks grant the benefits below: check to recall knowledge pertaining to rituals or lore related
Mask of Comedy
to death, the undead, or the magic of necromancy, you can
add double your proficiency bonus to your roll.
You can bring allies back from the brink of death. When a Also, whenever you learn a new Bard spell, you can choose
creature you can see within 30 feet makes a death saving to learn a necromancy spell of your choice from any spell list.
throw, you can use your reaction to expend a use of Bardic
Inspiration and make a Charisma (Performance) check. The
creature can choose to use the result of your check in place
of making a normal death saving throw roll. Thematic Spellcasting Foci
Not every Bard is a musician. Some Bards of the
Mask of Tragedy Colleges of Drama and Eulogies use skulls as foci,
You can bargain with death itself for more time. When you while other Bards may use gaming sets or tools.
are reduced to 0 hit points but not killed outright, you can Talk to your DM about using a focus that better
expend a use of Bardic Inspiration die to immediately make fits the concept of your Bard. As long as you must
a Charisma (Performance) check. If the result of your check hold it in hand, there is no mechanical difference.
is a 20 or greater, you fall to 1 hit point instead of 0.
Restless Spirit
6th-level College of Eulogies feature
You can conjure and bind Restless Spirits that died with
unfinished business. At the end of each long rest, you can
perform a short ritual that summons such a Spirit. It is
friendly to both you and your allies, obeys your
commands, and uses the Restless Spirit stat block, which
uses your Spell Save DC, and proficiency bonus (PB).
In combat, the Spirit acts during your turn. It can move
and use its reaction on its own, but the only action it takes
is the Dodge action, unless you used your bonus action to
command it to take one of the actions in its stat block, or
another action. If you are incapacitated, the Restless Spirit
can take any action it chooses.
If your Spirit was destroyed within the last hour, you can
expend a spell slot of 1st-level or higher. After 1 minute, it
returns from beyond the veil with all its hit points restored.
Infectious Despair
14th-level College of Eulogies feature
The sadness and despair that you inflict upon your foes cloys
to them until it exacts its toll. When you use Bardic Dirge on
a creature, and that creature succeeds on its roll despite the
disadvantage, it also has disadvantage on its next attack roll,
ability check, or saving throw it makes as well.
Regardless of the outcome of the second roll, this feature
ends after its next attack roll, ability check, or saving throw.

Restless Spirit
Medium Undead, Unaligned

Armor Class 13 + PB (natural armor)


Hit Points 5 + five times your Bard level
Speed 30 ft.

STR DEX CON INT WIS CHA College


14 (+2) 14 (+2) 15 (+2) 10 (+0) 14 (+2) 11 (+0)
of Fine Art
While most Bards unlock their signature magic with song,
Damage Resistances necrotic some learn to channel magic through visual mediums. Most
Conditioned Immunities frightened, grappled often using ink or paint, these whimsical artists animate
Senses darkvision 60 ft., passive Perception 12 wondrous images to both entertain and adventure with. They
Languages the Spirit understands the languages can channel bardic illusion magic through art and bring the
you speak, but it cannot speak itself strange and wonderful figments of their imagination to life.
Bard Level College Feature
Misery's Company The Spirit has advantage on attack
rolls against creatures that are frightened of it. 3rd Classical Artist, Living Art
Spirit Bond. When the Spirit makes an ability check 6th Illusory Artwork
or saving throw you can use your reaction to expend 14th Bardic Masterpiece
a use of Bardic Inspiration and add it to its roll.
Actions Classical Artist
Mournful Wail. One creature of your choice within 3rd-level College of Fine Art feature
30 feet of the Spirit that can hear it must succeed You have mastered the use of visual art forms for your bardic
on a Wisdom saving throw or be frightened of it for magic. You gain proficiency with calligrapher's and painter's
1 minute. It can repeat the saving throw at the end supplies, and whenever you make an ability check with either
of each of its turns, ending the effect on a success. tool you can add double your proficiency bonus to your roll.
Spectral Claw. Melee Spell Attack: your spell attack
Moreover, you can use calligrapher's supplies or painter's
modifier to hit, reach 5 ft., one target. Hit: 1d8 +
supplies as a spellcasting focus for any Bard spell you know.
your Charisma modifier necrotic damage. Finally, whenever you learn a Bard spell, you can choose to
learn an illusion spell of your choice from any spell list.
Living Art College of Fools
3rd-level College of Fine Art feature
Your signature bardic magic can bring your artwork to life. Bards who join the College of Fools use crude stories, daring
You learn the find familiar spell, but it doesn't count against acrobatics, and cutting jokes to entertain audiences, ranging
your total number of Spells Known. Though, you can only from tavern crowds to royal courts. Where other Bards seek
cast find familiar using calligrapher's supplies or painter's out forgotten lore or tales of bravery, Fools tell embarrassing
supplies as your spellcasting focus. and hilarious stories of all kinds. Fools undermine the plans
When you cast find familiar in this way, your familiar of the powerful, and their acrobatic ability to tumble, dodge,
resembles a living two-dimensional piece of artwork. As an leap, and climb makes them slippery opponents in battle.
action, your familiar can flatten itself against any surface to Bard Level College Feature
appear as mundane art or graffiti. If a creature succeeds on 3rd Satirical Theatrics, Tumbling Fool
an Intelligence (Investigation) check against your Spell Save
DC it realizes that the artwork is a living familiar. 6th Sharp Tongue, Sharper Wit
14th Fool's Luck
Illusory Artwork
6th-level College of Fine Art feature Satirical Theatrics
If you cast an illusion spell and use calligrapher's supplies or
painter's supplies as your spellcasting focus you can expend a 3rd-level College of Fools feature
use of Bardic Inspiration to cast the spell with a spell slot one You gain the skills to pass as a bumbling nincompoop. You
level lower than you normally would (minimum of 1st-level). gain proficiency in Acrobatics and Sleight of Hand, and when
you make an ability check with either of these skills, you can
Bardic Masterpiece treat a d20 roll of 7 or lower as an 8.
14th-level College of Fine Art feature Tumbling Fool
As an action you can use calligrapher's or painter's supplies
to paint a picture of a beast of CR 4 or lower that you have 3rd-level College of Fools feature
seen before in an unoccupied space adjacent to you, bringing Your training allows you to move about in strange and
the artistic depiction on the beast to life for 1 minute. bizarrely entertaining ways. You can take the Dash action as a
While it is animated, the artwork beast is completely under bonus action. When you take the Dash action, you gain the
your control, is friendly toward you and your allies, and it following benefits, which last until the end of your turn:
uses the stat block of the beast you depicted. In combat, the Opportunity attacks against you have disadvantage.
beast shares your initiative, but it can only take the Dodge You gain a climbing speed equal to your walking speed.
action unless you use your bonus action to command it to You can reduce any falling damage you take by an amount
take an action from its stat block or another action. equal to your Bard level + your
If the artwork beast is reduced to zero hit points it is Charisma modifier.
dispelled and melts into a puddle of ink or paint.
Once you use this feature you must finish a long
rest before you can use it again. When you have no
uses of this feature remaining, you can expend a
spell slot of 5th-level or higher to use it again.
College of Glory
Bards are known for telling the tale and ballads that laud the
heroic action of others. While most are satisfied by this role,
others strive to be the hero themselves. Many a brave Bard
has joined the ranks of the College of Glory for this reason.
Valuing bravery and decisive action above all, Glory Bards
emulate heroes of legend. Augmented by magic, they cultivate
larger-than-life personas and hone physical abilities to match.
Bard Level College Feature
3rd Heroic Stature, Glorious Purpose
6th Extra Attack
14th Hero of Legend, Paragon of Glory

Heroic Stature
3rd-level College of Glory feature
You have decided to become the hero that other Bards
will sing of. You gain the following benefits so long as
you are not wearing armor or wielding a shield:
• Your Armor Class is equal to 10 + your Strength
modifier + your Charisma modifier.
• Your unarmed strikes deal bludgeoning damage
equal to one roll of your Bardic Inspiration die +
your Strength modifier on hit.
• Whenever you make a Strength (Athletics)
check or roll damage for an unarmed strike,
you can expend a use of Bardic Inspiration
and add it to the result of your roll.
Sharp Tongue Glorious Purpose
6th-level College of Fools feature 3rd-level College of Glory feature
You learn vicious mockery, but it doesn't count against your You have trained to overcome any obstacle that may stand in
total number of Cantrips Known, and when you use vicious the path of your legend. You gain proficiency in Athletics and
mockery you add your Charisma modifier to the damage roll. have advantage on saving throws to resist being frightened.
If you already know vicious mockery you learn another
cantrip of your choice from the Bard spell list. Extra Attack
Sharper Wit 6th-level College of Glory feature
6th-level College of Fools feature You can attack twice, instead of once, when you take the
When a creature that you can see targets you with an attack, Attack action on your turn. Moreover, you can cast one of
you can use your reaction to cast vicious mockery targeting your Bard cantrips in place of one of those attacks.
the attacker. If it fails its saving throw, it must choose another Hero of Legend
target within range of its attack. If there are no other targets 14th-level College of Glory feature
in range then its attack misses. You take up the mantle of a legendary hero, transforming to
You can cast vicious mockery as a reaction a number of match the legend. You can use a bonus action to transform
times equal to your Charisma modifier (minimum of once), into your Heroic Form, gaining the following benefits:
and you regain all expended uses when you finish a long rest.
You gain temporary hit points equal to your Bard level.
Fool's Luck You can take the Dash action as a bonus action so long
14th-level College of Fools feature as you end your movement closer to a hostile creature.
You combine bardic magic with foolish antics to manipulate As a reaction when a creature targets you with a melee
luck. When you make an ability check, attack roll, or saving attack, you can make one attack against that creature.
throw with advantage, you can choose to automatically fail in These benefits last for 1 minute and end early if you fall
comical fashion and gain one point of Fool's Luck unconscious or die. Once you use this feature you must finish
When a creature within 30 feet that can see or hear you, a short or long rest before you can transform again.
makes an attack roll, ability check, or saving throw, you can
use your reaction to expend a point of Fool's Luck to impose Paragon of Glory
advantage or disadvantage (your choice) on its roll. 14th-level College of Glory feature
You can have a total number of points of Fool's Luck equal You are immune to the frightened condition, and whenever
to your Charisma modifier (minimum of 1). Unused Fool's you make a death saving throw you can expend a use of
Luck fades at the end of your next long rest. Bardic Inspiration, roll it, and add the result to your roll.
College of Radiance
Worship takes on many forms across the multiverse; the quiet
contemplation of the monastic hermit, the insightful guidance
of the temple priest, the resolute dedication of the faith-filled
zealot, and the impassioned preacher spreading the tenants
of their faith across the land with word and song.
Bards of the College of Radiance are devout preachers of
the divine, and all their performances sing the praise of their
deity. These bards use the power of their voice to further the
will of their god and inspire devotion in their followers.
Bard Level College Feature
3rd Divine Revelation, Words of Healing
6th Heavenly Chorus
14th Beatific Vision

Divine Revelation
3rd-level College of Radiance feature
Your deity has blessed you with a measure of their divine
power in return for your service. Choose a Divine Domain
from those available to the Cleric that best fits the deity you
serve. Whenever you learn a new Bard spell, you can choose
from the Bard spell list, the Cleric spell list, or your list of
Domain Spells, and the spell becomes a Bard spell for you.
You must obey all other rules from learning a new spell.
You also gain proficiency in Religion, and you add double
your proficiency bonus to Intelligence (Religion) checks.
Words of Healing
3rd-level College of Radiance feature
The god you serve empowers your healing magic. When
you cast a Bard spell of 1st-level or higher that restores
hit points to a creature, the target regains additional hit
points equal to your Charisma modifier (minimum of 1).
Heavenly Chorus
6th-level College of Radiance feature
Your faith empowers your bardic song. When you use
Countercharm, you can expend a use of Bardic Inspiration
to empower it with one of the following celestial effects:
Beatific Vision
Guidance 14th-level College of Radiance feature
Creatures of your choice within range add your Charisma You can allow the power of your deity to shine forth from you.
modifier (minimum of +1) to the first ability check, attack roll, When you cast a Bard spell that forces at least one creature
or saving throw they make before the start of your next turn. to make a saving throw, you can expend Bardic Inspiration to
impose disadvantage on one creature's saving throw for each
Judgment Bardic Inspiration you expend as part of this spell.
One creature of your choice within range that can hear you
must succeed on a Wisdom saving throw or be frightened of College of Revelry
you until the start of your next turn. Once a creature succeeds Bards that join the College of Revelry somehow seem to be
on this saving throw, or the effect ends for it, that creature is the center of attention wherever they go. They enjoy the after-
immune to this effect for the next 24 hours. party more than their performance, and they never turn down
Protection an invitation to a good time. From formal banquets to harvest
For the duration, creatures of your choice within range are celebrations of small towns, Revelry Bards live for the party.
resistant to necrotic and radiant damage, and their maximum Bard Level College Feature
hit points cannot be reduced. 3rd Charming Presence, Depraved Enchantments
Restoration 6th Stirring Performance
One creature of your choice within range that can hear you
gains temporary hit points equal to your Bardic Inspiration. 14th Hedonistic Trance
Depraved Enchantments
3rd-level College of Revelry feature
Your voice drips with debilitating pleasure and weakens
the mental resolve of your enemies. Whenever you cast
an enchantment spell of 1st-level or higher with a verbal
component, you can expend a use of Bardic Inspiration to
impose disadvantage on the target's saving throw.
Stirring Performance
6th-level College of Revelry feature
Your presence during rests enlivens your allies and
assuages their worries. Any creature that benefits from
your Song of Rest feature regains additional hit points equal
to your Charisma modifier (minimum of 1 hit point).
Moreover, any creature that benefits from your Song
of Rest feature also has advantage on the first ability check,
attack roll, or saving throw it makes after it completes a
short rest with you.
Hedonistic Trance
14th-level College of Revelry feature
Your bardic songs send creatures into a state of ecstasy.
As an action, you can expend a use of Bardic Inspiration
to force a creature that can hear you within 30 feet to
make a Wisdom saving throw. On a failed save, it is
stunned for 1 minute. If the creature takes damage,
it can immediately repeat the saving throw, ending
the effect on a success. If the creature succeeds on
its saving throw, or the effect ends for it, it is
immune to this feature for the next 24 hours.
While stunned, the creature is in state of pure
ecstasy of your choosing. It could be a drunken
stupor, a fit of uncontrollable laughter, sensual
hallucinations, or overwhelming pleasure.
When you use this feature, you can expend
an additional use of your Bardic Inspiration to
impose disadvantage on its initial saving throw.
Charming Presence College of the Wilds
3rd-level College of Revelry feature Some Bards are so inspired by the majesty of nature they can
Your natural charm makes others uniquely comfortable draw musical magic from nature itself. Often more at home
around you. You gain proficiency in Persuasion. If you are in nature than on the stage, Bards who join the College of the
already proficient in Persuasion you instead gain proficiency Wilds feel a special kinship with wild plants and animals of
in either Deception, Performance, or Sleight of Hand. all kinds. They can use their enchanting music to soothe even
If you are currently carousing with a creature, you have the most savage beasts, turning them from enemy to ally.
advantage on any Deception, Performance, Persuasion, or
Sleight of Hand checks you make directed at that creature. Bard Level College Feature
For the purposes of this feature, carousing could be any of 3rd Friend of Nature, Primal Inspiration
the following activities: drinking, dancing, feasting, partying, 6th Wild Companion
gambling, or any other activity that lowers inhibitions.
14th Soothe the Savage Beast

Revelry Bards & Carousing Friend of Nature


While most Bards will probably thrive in the social 3rd-level College of the Wilds feature
pillar of the game, Bards of the College of Revelry You have gained the skills to charm and subdue wild plants
will excel. Many of their features rely on interacting and animals of all kinds. You gain proficiency in both Animal
with NPC characters in carousing environments. Handling and Performance and whenever you would make
If your Revelry Bard is interested in carousing, a Wisdom (Animal Handling) check you can choose to make
you can use the Carousing Table on page 128 of a Charisma (Animal Handling) check instead.
the Dungeon Master's Guide. Revelry Bards can roll Also, whenever you cast an enchantment spell from the
twice on this table and choose which result to use. Bard spell list that can target a humanoid, you can choose to
target beasts and plants with that spell as well.
Primal Inspiration Wild Companion
3rd-level College of the Wilds feature 6th-level College of the Wilds feature
Your bardic magic can bestow primal on others. As a bonus At the end of a long rest, you can call a creature of the wild
action, you can expend a use of Bardic Inspiration and grant to your side. One beast or plant of your choice native to the
one of the effects below to one creature of your choice within area appears. It is friendly to you and obeys you completely.
60 feet that can hear you. The abilities last for 1 hour, but In combat, it shares your turn in initiative order. It can move
they end early if the creature uses a bonus action to end it, and use its reaction on its own, but it can only take the dodge
if you grant it another ability, or it is incapacitated: action unless you use your bonus action to command it to
take an action from its stat block or another action.
Flight of the Squirrel Your Bard level determines the maximum CR of the beast
The creature sprouts lightweight flaps or fins. When it falls, or plant you can summon, as shown in the table below:
it subtracts 60 feet from its fall when calculating fall damage,
and it can move horizontally 2 feet for every 1 foot it falls. Bard Level Max. CR Example Companions
6th 1 Brown Bear, Vine Blight
Grip of the Monkey
The creature gains the ability to grip almost any surface. It 14th 2 Awakened Tree, Giant Elk
gains a 30-foot climbing speed and it has advantage on any 17th 4 Elephant, Giant Scorpion
Strength (Athletics) checks it makes to grapple creatures.
If your companion has died within the past hour, you can
Resilience of the Forest touch it and expend a spell slot of 1st-level or higher and it
The creature's skin becomes rough and bark-like. It gains the returns to life with all of its hit points restored. You can only
benefits of the barkskin spell for the duration. control one Companion at a time with this feature. Calling a
second Companion causes the first to flee into the wild.
Speed of the Deer
The creature's legs grow limber and its pace quickens. Its Soothe the Savage Beast
movement speed increases by 15 feet. 14th-level College of the Wilds feature
Your mastery of music allows you to soothe any creature,
Swiftness of the Dolphin no matter how savage it is. You can target aberrations,
The creature grows webbing between its dragons, giants, monstrosities with enchantment spells
digits. It gains a 30-foot swimming speed that normally can only target humanoids.
and it can hold its breath for 1 hour. You also learn dominate beast, but it doesn't count
against your total number of Spells Known.
Bard Colleges
Channel the whimsy and musical might of twelve
new Bard Colleges for the Bard class in 5e!

The Colleges of:


Chance - Chaos - Command - Crossroads
Drama - Eulogies - Fine Art - Fools
Glory - Radiance - Revelry - The Wilds

Version 2.1.0 - Created by /u/laserllama

Artist Credits:
Covers - Johannes Voss - The Endless Dance
Page 1 - Rudy Siswanto - Wandering Troubadour
Page 2 - Magic: the Gathering - Unravel Madness
Page 3 - Bryan Sola - Warhorn Blast
Page 4 Livia Prima - Fiendish Savior
Page 5 - John Avon - Thespian's Stage
Page 6 - Irina Kuzmina - Piper of the Swarm
Page 7 - Colin Boyer - Sudden Breakthrough
Page 8 - Lie Setaiwan - Song of Inspiration
Page 9 - Micah Epstein - Garth One-Eye
Page 10 - Johannes Voss - The Endless Dance
Page 11 - Jason Rainville - Hymn of the Wilds

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can be found for free on GM Binder.

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