Reviewer in E.T

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Reviewer in E.

T nearly half of those in their 20‟s


Information and was online (48%)
Communication Technology 52% of Filipinos had a computer
with high-speed Internet
connection at home
Information
74% of 15–19 years identified
 Facts provided or learned Internet cafés as their main
about something or someone. point of Internet access
Communication
Most followed Filipino on
 The imparting or exchanging Twitter:
of information or news.
 Vice Ganda (11.5M)
Technology
 Anne Curtis (10.7M)
 Machinery and equipment
 Angel Locsin (10.5M)
developed from the application
of scientific knowledge. as of 2018
ICT (Information and Most followed Filipino Facebook
Communication Technology) Page
 Deals with the use of different  Marian Rivera (18.35M)
communication technologies  ABS-CBN (17M)
such as mobile phones,  Angel Locsin (15.5M)
telephone, Internet, etc. to
locate, save, send and edit as of 2018
information Ranked 74th out of 77 countries
in terms of 4G speed

ICT in the Philippines Download speed of just 8.24


Mbps (CNN Phils, Nov. 2017)
Business Process Outsourcing
Centers or Call Center
Companies State of ICT
 Teleperformanace WWW (World Wide Web)
 iQOR  It is an information space
 Flatworld solutiona where documents and other
web resources are identified by
 Concentrix Uniform Resource Locators
106.8 cellphones per 100 (URLs), interlinked by
Filipinos (2012) hypertext links, and can be
19.3 % Employment Share (2010) accessed via the Internet.
258 selifie-takers per 100,000 Early 90s
people (Time Magazine, 2014)  When the World Wide Web
Makati City-Selfie Capital of the was created by Tim Berners -
World Lee, most web pages were
static.
Cebu City-9th placer, 99 selfie-takers
per 100,000 people  Static (stationary page) in the
sense that the page is “as is”
Internet penetration amongst
and cannot be manipulated by
consumers aged 15 to 19 was
the user. The content is also
close to two-thirds (65%) and
the same for all users.
3. Long Tail.
Dynamic Web Pages (1999)  Services are offered on
 It is the evolution of Web 1.0 demand rather than on a
by adding dynamic web pages - onetime purchase.
the user is able to see a website  In certain cases, time-based
differently than others. pricing is better than file size-
Examples of Web 2.0 include based pricing or vice versa.
social networking sites, blogs,  It is synonymous to
wikis, video sharing sites, subscribing to a data plan that
hosted services, and web charges you for the amount of
applications. time you spent in the Internet,
 It allows users to interact with or a data plan that charges you
the page: instead of just for the amount of bandwidth
reading a page, the user may you used.
be able to comment or create a 4. User Participation
user account. Most of the sites
 The owner of the website is not
we visit today are Web 2.0.
the only one who is able to put
 Web 2.0 also allows users to content.
use web browsers instead of  Others are able to place a
just using their operating content of their own by means
system. Browsers can now be of comment, reviews, and
used for their user interface, evaluation.
application software (or web
5. Software as a Service
applications), and even for file
storage  Users will subscribe to a
software only when needed
Features of the Dynamic Web
rather than purchasing them.
Pages
6. Mass Participation
1. Folksonomy
 It is a diverse information
 It allows users to categorize
sharing through universal web
and classify/arrange
access.
information using freely
chosen keywords (e.g.,  Since most users can use the
tagging). Internet, Web 2.0’s content is
based on people from various
 Popular social networking sites
cultures.
such as Twitter, Instagram,
Facebook, etc. use tags that
start with the pound sign (#), Semantic Web
also referred to as hashtag
 It is a movement led by the
2. Rich User Experience World Wide Web Consortium
 Content is dynamic and is (W3C).
responsive to user’s input.  The W3C standard encourages
 An example would be a website web developers to include
that shows local content. In semantic content in their web
the case of social networking pages
sites, when logged on, your  According to the W3C, “The
account is used to modify what Semantic Web provides a
you see in their website. common framework that
allows data to be shared and
reused across application, allow you to connect
enterprise, and community. with other people
 The aim of Web 3.0 is to have with the same
machines (or servers) interests or
understand the user’s background. b.
preferences to be able to b) Bookmarking
deliver web content specifically Sites-These are
targeting the user. sites that allow you
Problems of Semantic Web to store and manage
links to various
1. Compatibility websites and
 HTML files and current web resources.
browsers could not support c) Social News-
Web 3.0. These are sites that
2. Security allow users to post
 The user’s security is also in their own news
question since the machine is items or links to
saving his or her preferences. other news sources.
3. Vastness d) Media Sharing-
 The World Wide Web already These are sites that
contains billions of web pages. allow you to upload
and share media
4. Vagueness
content like images,
 Certain words are imprecise. music, and video. e.
The words “old” and “small”
e) Microblogging-
would depend on the user.
These are sites that
5. Logic
focus on short
 Since machines use logic, there updates from the
are certain limitations for a user.
computer to be able to predict
f) Blogs and
what the user is referring to at
Forums-These
a given time.
websites allow users
to post their
Trends in ICT opinions or
1. Convergence knowledge
depending on topics
 Technological convergence is that they accessed
the synergy of technological on said websites.
advancements to work on a
similar goal or task. 3. Assistive Media

2. Social media  It is a nonprofit service


designed to help people who
 It is a website, application, or have visual and reading
online channels that enable impairments. A database of
web users to create, co-create, audio recordings is used to
discuss, modify, and exchange read to the user.
user generated content.
4. Mobile Technologies
Kinds of social media  The popularity of smartphones
a) Social Networks- and tablets has taken a major
These are sites that rise over the years. This is
largely because of the devices’  by Microsoft for smartphones
capability to do tasks that were and Pocket PCs
originally found in personal
computers.
Systems, Functions, and
Kinds of Operating Systems Platforms
a) iOS or iPhone Operating Online Systems
System
 It is a system that is connected
 It is a mobile operating system to the Internet. An offline
created and developed by system would be a system that
Apple Inc. exclusively for its is disconnected from the
hardware. It is the operating Internet.
system that presently powers
Online Functions
many of the company's mobile
devices, including the iPhone,  It includes email notifications
iPad, and iPod Touch from the server, the updating
of web blacklists (lists of
b) Android OS
undesirable websites),
 It is a mobile operating system updating of the list of files -
developed by Google and sharing programs, and remote
designed primarily for access to Child.
touchscreen mobile devices
Online Platforms
such as smartphones and
tablets  It is an online marketplace that
places one party in touch with
c) Blackberry OS
another, such as buyers and
 It is a proprietary mobile sellers.
operating system developed by
 Categories
BlackBerry Limited for its
BlackBerry line of smartphone o Social Media
handheld devices o Search Engines
d) Windows Phone OS o Communications
 It was a family of mobile Services
operating systems developed o Payment Systems
by Microsoft for smartphones
as the replacement successor o Advertising Platforms
to Windows Mobile and Zune. o Creative Content
 It features a new user interface Outlets
derived from Metro Design
Language.
e) WebOS
 It is a multitasking operating
system for smart devices such
as Smart TVs and it has been
used as a mobile operating
system
f) Windows Mobile
 It is a family of mobile
operating systems developed

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