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MARTINSTAAT 1744

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For Guy, without whom this book
would not exist, and for all those
amazing fans who encouraged me
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to embark on this mad project!
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Martinstaat 1744
A DETAILED WARGAME CAMPAIGN SET IN A FICTITIOUS WORLD

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A WARS OF THE FALTENIAN SUCCESSION IMAGI-NATIONS DIARY

HENRY HYDE 1
MARTINSTAAT 1744

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Gladius Publications

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17 Granville Road
Hove BN3 1TG
East Sussex, UK
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Gladius Publications is a Trading Style of


Henry Hyde Limited Company No. 5616568

All text, design, photography, illustration and diagrams by Henry Hyde.


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Henry Hyde asserts his right to be acknowledged as


the author of this work and the illustrations contained herein.
© Henry Hyde 2023. All rights reserved.
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OTHER WORKS BY HENRY HYDE


The Wargaming Compendium, Pen & Sword 2013
Wargaming Campaigns, Pen & Sword 2022
The Wars of the Faltenian Succession, Gladius Publications 2014
Fictitious Wars (audiobook) Gladius Publications 2020
Photography for Wargamers, Gladius Publications 2020
Frederick the Great’s Instructions to His Generals (audiobook), Gladius Publications 2021
Terrain Squares for Wargamers Collection 1, Gladius Publications 2022
Terrain Squares for Wargamers Collection 2, Gladius Publications 2022
Tabletop Battle Tactics Book 1, Gladius Publications 2023
Tabletop Battle Tactics Book 2, Gladius Publications 2023
Tabletop Battle Tactics Combined Deluxe Edition, Gladius Publications 2023

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CONTENTS
A Word About Illustrations 5 Week 7: 15th-21st March 1744 46

Introduction 7 Week 8: 22nd-28th March 1744 49

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What Are Imagi-Nations? 7 Week 9: 29th March-4th April 1744 52

Martinstaat 1744: The Background 9 Crossing the Steinwasser at W31 55

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Campaign Rules Used Specifically for 1744 10
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The Opposing Forces for 1744 12 Week 11: 12th-18th April 1744 62

Prunkland’s Armed Forces in 1744 15 Week 12: 19th-25th April 1744 67


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The Faltenian Army 20 Week 13: 26th April-2nd May 1744 70

My 1744 Planning Notes 23 Week 14: 3rd-9th May 1744 74


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The 1744 Campaign in Detail 24 Week 15: 10th-16th May 1744 77

Week 1: 1st-7th February 1744 26 Thoughts About the 1744 Campaign 79


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Week 2: 8th-14th February 1744 29 A Few More Detailed Hexes 81

Week 3: 15th-21st February 1744 32 More About the Opposing Forces 83

Week 4: 22nd-28th February 1744 36 The Cost of Raising an Army 89

Week 5: 1st-7th March 1744 39 A Partial Atlas 96

Week 6: 8th-14th March 1744 42 Afterword: Guy’s Perspective 103

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MARTINSTAAT 1744

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Two illustrations I created to accompany my first published article:


“Fictitious Wars”, in Miniature Wargames issue 47, April 1987.
Above, Prunkland’s Army Long Jump Champion, Gefreite Schulz,
about to get wet in the process of saving the colours of his regiment,
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the 12th Musketeers. Below, Vielficken Hussars charging into


Prunkland’s artillery redoubts, Mackenbach 1740.
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A WORD ABOUT ILLUSTRATIONS

A WORD ABOUT ILLUSTRATIONS

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t would have been ideal, of course, to have been able to fill this book with photos
taken of the games played during the campaign, featuring the beautifully-painted
armies fielded by my old friend Guy Hancock and myself on Gilder-esque terrain.
Sadly, a number of factors prevent me from doing so.
Firstly, and perhaps most importantly, this campaign was fought back in the days of
cameras using film that needed to be developed at considerable expense, and I was in
any case certainly no master of the old hand-me-down early SLR that had once belonged
to my father. I may be a decent photographer now, but I have learned all my skills since
the advent of the digital age, with devices that enable one to click away with impunity,

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wasting mere pixels rather than celluloid and expensive photographic paper. If nothing
else, this is a stark reminder of how snap-happy we all are nowadays, thinking nothing
of shooting dozens, even hundreds of pictures at an event or on holiday. And, as is
true with everything, practise makes perfect, and thanks to this digital freedom and

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many tens of thousands of images later, I am pretty competent at framing, focusing and
lighting a scene, whereas many of those early efforts were pretty disastrous!
Secondly, the fact is that back in the day, Guy and I were blessed neither with the cash
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to field elegant armies painted to a high standard, nor the skills or space to construct
photogenic terrain. Indeed, I wince at some of the memories of stepped chipboard hills
and chalk-drawn rivers and roads that graced our plain green plywood tables back then.
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Moreover, I think it’s fair to say that our units, where they did exist in miniature, were
somewhat scrappily painted—if at all. (Oh, the shame.) I may be a fan of ‘old school’, but
even I have my standards now!
And finally, as you will see, the campaign in question had a great deal more
manoeuvring than face-to-face fighting, so there weren’t a great many actions to record
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photographically in any case.


So, wanting to give you at least some ‘eye candy’ relief from the pages of text, many
filled with my rather dense, handwritten notes, I decided to sprinkle a combination of
more recent images of imagi-nation games that I have played or organised and, just for
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fun, some uniform plates of units fielded by Prunkland and Faltenland. As you’ll see,
I’ve also included a mini-Atlas of parts of my fictitious world. Whilst not all are directly
related to this 1744 campaign, I hope they will give you a flavour of the possibilities
offered by this kind of fictitious setting and an indication of just how immersed I have
become in imagi-nations madness!
As far as my watercolour illustrations of uniforms specifically are concerned, I am
not a highly trained military artist; I am a jobbing illustrator who uses tricks of the
trade to get things done in a hurry, and that includes making the talent of others the
starting point for my own work. That is precisely what I have done here, in homage to a
number of greats of the trade, and I have named them specifically alongside the images
in question. (Of course, none of them were daft enough to waste their time on totally
fictitious military dress in this way!) So, if you like my little pictures, thank the likes of
Menzel, Knötel, Haythornthwaite and McGregor—I, like all military history enthusiasts
and wargamers, am indebted to their ability to capture the mood and style of an era now
beyond our reach, and for the inspiration they have provided.

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MARTINSTAAT 1744

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A photograph of my original hand-drawn (on A2 size tracing paper) map of Prunkland and Faltenland, showing (misspelled!) Martinstaad [sic].
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Imagi-nations in action: the Battle of Sittangbad from Charge! staged at Partizan 2006 by The War Gamers using 30mm miniatures.
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INTRODUCTION

INTRODUCTION

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n my book Wargaming Campaigns (Pen & Sword 2022), Nowadays the term connotes a quaint minor
I looked at the theory of campaigning and considered European country, or is used as a placeholder
a huge number of different approaches to the subject. name for an unspecified country in academic
But, in the end, it’s all about your individual preferences discussions. The first known use of the demonym
and what ‘turns you on’ in the hobby specifically to make Ruritanian was in 1896.
you want to invest the time and energy into creating a Hope’s setting lent its name to a literary genre
campaign of your own. What would take you beyond the involving fictional countries, which is known as
boundaries of the tabletop and your lovingly collected Ruritanian romance.”1
and painted miniatures, and into the realms of the So, given the fact that the Ruritanian inspiration stems,
imagination? in fact, from the latter part of the 19th century, why is
Whilst I don’t really like the term that has become part it that so many wargamers make their setting a century

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of modern wargaming parlance, ‘imagi-nations’ are what earlier, in the world of Marlborough, Eugene, Maria
really give me a kick. If you have read my books, The Theresa and Frederick the Great?
Wargaming Compendium and Wargaming Campaigns or, I believe the blame lies squarely at the feet of two
indeed, followed my career in magazines beginning with authors who were prominent wargamers in the post-

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Battlegames and continuing as the Editor of Miniature WW2 era, when the hobby was establishing itself as a
Wargames with Battlegames, then you’ll already be popular pursuit: Brigadier Peter Young who, with co-
familiar with my love of what I called “Fictitious Wars” author Colonel James Lawford, wrote Charge! or How to
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in an article I wrote back in the 1980s (for Miniature Play Wargames (1967); and Charles Grant, whose The
Wargames, as it happens—Fate obviously had a hand in War Game was published in 1971 and certainly captured
where I ended up). But for those for whom the concept my heart and imagination.
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may be unfamiliar, I offer the following brief explanation. Both these authors went to extraordinary lengths to
make their rules comprehensive and realistic by the
What are imagi-nations? standards of the time; and both (they were actually gaming
Imagi-nations are, quite simply, made-up countries, friends) created fictitious nations with which to play their
confections of the wargamer’s own imagination— tabletop battles and campaigns. Young preferred the
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hence the name. The very idea of creating one’s own Emperor and the Elector; Grant fielded The Grand Duchy
peoples may seem strange, given the fact that history of Lorraine and Die Vereinigte Freie Städte.
itself provides such a rich tapestry of implausible- But even they were standing on the shoulders of earlier
sounding, but nonetheless real, principalities, dukedoms, greats, luminaries who first wrote about the hobby of
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electorates, enclaves, dictatorships and more. But the fact wargaming that was evolving from merely playing with
is that such worldbuilding, especially set in the Age of toy soldiers, such as Robert Louis Stevenson and H G
Enlightenment of the late 17th through to the late 18th Wells, to whose seminal Little Wars (1913) we can trace
centuries, and set somewhere in a misty world that bears the popular hobby’s origins.
a striking resemblance to central Europe, has become But to answer that question, there are, and have always
rather popular, even amongst otherwise dyed-in-the- been, a number of gamers who set their imagined conflicts
wool historical wargamers who wouldn’t countenance in other eras. The late Tony Bath famously peopled the
any such nonsense during, say, the Napoleonic era. lands of Hyboria in ancient times with armies bearing
This begs the question, of course: “Why?” a striking resemblance to Romans, Greeks, Vikings
Of course, fantasy and science fiction gamers rely and others; Eric Knowles organised the long-running
almost entirely on such creative endeavours, but it is not Madasahatta colonial-style campaign; and I thoroughly
just the descendants of those first inspired by Tolkien’s recommend a visit to the marvellous Bob Cordery’s blog
Middle Earth who have a rich history of such imaginary Wargaming Miscellany, where he has written at length
musings to draw upon. In fact, what is properly known about imagi-nations set in more modern eras2. And I too
as ‘Ruritanian’ literature has watered the fertile ground of am dabbling in the ‘what ifs’ of both ancient and WWII
artistic souls for a very long time. scenarios for my own creations. Watch this space!
“Ruritania is a fictional country, originally located
in central Europe as a setting for novels by Anthony 1 See https://en.wikipedia.org/wiki/Ruritania
Hope, such as The Prisoner of Zenda (1894). 2 See https://bit.ly/3nH7gWz

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MARTINSTAAT 1744

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A scan of my original hand-drawn, hand-painted map of Martinstaat on A3 size hex paper, created in 1990.

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MARTINSTAAT 1744: THE BACKGROUND

MARTINSTAAT 1744: THE BACKGROUND

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thought long and hard about the best way to demonstrate Prunkland and Faltenland themselves. As I discussed in
the workings of a real wargame campaign and, in the Wargaming Campaigns, one of the great problems with
end, I decided to go back to a segment of the Wars of campaigning is to attempt too much, too soon, and I
the Faltenian Succession that I originally conducted with think it’s fair to say that we had been over-ambitious in
my friend Guy Hancock because it encompasses so many those early days, carried away by the limitless possibilities
of the aspects of campaigning that I love. and simply underestimating just how much work was
Sadly, Guy didn’t keep notes that were as meticulous potentially involved without the aid of an independent
as mine at the time, but I do have a full record of all umpire.
the coordinates he supplied as we manoeuvred across So, our discussions at the end of the 1743 campaign
the map of Martinstaat which, together with my own led us to decide that we wanted to play something of
comprehensive notes, including my plans and thoughts more manageable proportions and we settled on the

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about what he was up to, amounts to a pretty thorough idea of two ‘expeditionary forces’ taking advantage of the
account of the campaign from my perspective. This is, neighbouring, neutral state of Martinstaat, in the manner
perhaps, no bad thing as it will, I hope, enable you to see of the historical precedent of the poor Low Countries
events through my eyes and give you ideas about how to being repeatedly fought over in the 18th century. (See

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organize your own campaign diaries. map on p.8.)
I need to point out that there really was just the two of This decision also freed us of the need to deal with the
us involved. Since Guy was joining a project that I had complex budgetary and logistical plans that had formed
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already started as a solo venture a few years earlier, and part of our previous campaigns, a classic case of learning
he had never fought a campaign of this kind before and all from experience! However, knowing how keen some of my
the miniature forces to be used were in my collection at readers are to excavate this kind of detail, I have included
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my house, we agreed that I would act as both player and a chapter at the end of this book that is full of background
umpire. data that informed so much of my campaigning back
Yes, you read that correctly! in those days and which you might find useful for your
It may seem like an astonishing concept, but in fact own purposes. It certainly has plenty of potential for
it worked out fine. Back in those pre-Internet and pre- solo gamers in particular, who can indulge in this sort of
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mobile device days, we exchanged coordinates via the post, minutiae to their heart’s content!
followed up by lengthy landline telephone conversations The two expeditionary forces were both under 25,000
to check for contacts, and made on-the-spot decisions by strong (that’s men, not miniatures) and we made the
gentlemanly agreement. If a contact was made, and both decision to mark our moves on photocopied maps
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sides decided to stand their ground, we would make a bearing hexagonal grids, as you will see. The rules we
judgement call: I would fight out the small encounters on used for the campaign were a forbear of those published
my own as solo games, using Guy’s written intentions as in The Wargaming Compendium, but I can see they were
a guide; but for the largest encounters, we would try to much shorter and differed in a number of key respects,
organize proper face-to-face games. in particular the allocation of wagons to each unit,
This was easier said than done—for most of our representing its supplies. I have therefore included them
campaigning, Guy and I lived in different towns, some 100 below, as I know some readers like to track where changes
miles apart. Moreover, as young men building our different have been made. Movement is in hexes.
careers, time was always at a premium, compounded by As you can see from the original pen outline map
him getting married and starting a family! shown on p.6, little Martinstaat was just minding its
Anyway, it’s fair to say that Guy placed a great deal own business, tucked up in the corner above Faltenland
of trust in my integrity to be impartial and, although at (ruled by Queen Ingrid, her forces commanded by a
times it was painful to see my own troops defeated, I certain Luzian Marcklenburg) and Prunkland, whose
never betrayed that trust. King Ludwig not only sat upon the throne but also acted
as Commander-in-Chief of its army. With southern
The Campaign Background Faltenland being somewhat mountainous, Ludwig saw
Events began—in real time—back in 1990, after Guy and I that Martinstaat offered a potential gateway into the more
had previously fought a couple of arduous and somewhat open, northern spaces of his neighbour.
unsatisfactory campaigns along the border between And so it began...
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MARTINSTAAT 1744

Campaign Rules Used Specifically for 1744 11. To ferry across a river using boats previously
1. Each campaign move represents one week of real assembled for the purpose requires half a campaign
time. move. Each boat may only ferry its normal capacity
2. Each hex represents an area approximately five in a normal move, which includes embarkation and
miles (8km) across. disembarkation.
3. Moves are considered to be simultaneous. 12. Crossing rivers other than by bridge or boat is
4. MOVEMENT POINTS (MP) not permitted to artillery. Infantry and cavalry as
Troop type Normal Forced follows:
• Close order infantry 2 3 • February-May: no fording allowed due to meltwater.
• Grenzer / Jäger 3 5 • June-October: Roll a d6—1-3, no luck in that hex;
• Heavy cavalry 4 6 4-6, crossing takes 1 move.
• Light/irregular cavalry 6 9 If crossing unsuccessful, inform the umpire [me!]
• Light artillery (4-6pdr) 2 3 of the location, which will henceforth be marked as
• Medium/heavy artillery (8-12pdr) 2 n/a unfordable.
• Wagons / siege guns 2 n/a 13. Embarking: infantry require half a move, others a

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• Generals/ADCs/couriers 20 n/a full move.
• Scouts According to type 14. Disembarking: infantry require a quarter move,
5. MOVEMENT FACTORS (MF) others half a move.
Terrain type Movement Factor 15. Boats may not climb hills! If/when canals are
• Cross country
• On roads
• On hills
½
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only, reducing their pace to half normal speed.
16. Declarations of strength upon contact:
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• In woods 2 • 1 figure = SCOUT
• To pass through a defile* +1 • 2-50 figures = DETACHMENT
• On roads on hills 1 • 51-150 figures = BRIGADE
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*Defined as bridges, towns, gaps of one hex or less • 151-300 figures = WING
between obstacles. • 301-500 figures = ARMY
6. MOVEMENT POINTS—BOATS (MP) • 501-800 figures = GRAND ARMY
Situation Speed • 801+ figures = SUPREME COMMAND
• Downriver 6 • Troops inside towns may be declared simply as
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• Upriver 4 GARRISON if a WING or less; if more, then as


• On lakes 5 GRAND GARRISON (i.e. 301+ figures).
7. No movement is permitted on purple or white 17. Towns other than Martinstadt [again, specific to
(mountain peak) contours. this campaign] are 3rd Class Fortresses capable of
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8. Forced marches are permitted once every five holding up to 500 figures. Martinstadt is a 1st Class
moves. The forced march need not be the last of the Fortress, capable of holding 1,500 figures.
five moves and a unit does not have to force march. 18. SUPPLY. Each regiment of cavalry, battalion of
Forced marches may be ‘stored’—for example, up infantry or battery of artillery requires one wagon
to a maximum of twelve normal moves followed by model, representing its supply chain. If a wagon is
three forced marches. captured or destroyed, that unit will suffer -1 on all
9. Each side has five boat models. These begin on its combat or moral die rolls until it is replaced by
the Steinwasser at A11 (Faltenland) and HH39 a fresh wagon travelling from that side’s allocated
(Prunkland) [a specific requirement for this entry point and joining the unit again. This journey
particular campaign setting, but you could do is made at normal speed. Meanwhile, a unit that
something similar for your own campaign]. A boat captures an enemy wagon adds +1 to its morale
model may carry 50 infantry figures or equivalent. die rolls if engaged in combat within one campaign
A cavalry figure equates to four infantry; a gun week of having done so. (In other words, if a unit
model with limber and crew, or a wagon and captures a wagon on week 3, the bonus lasts until
team with drivers equates to 25 infantry for load the beginning of week 5.)
purposes. 19. Wagons may be carried on boats as per artillery.
10. Each boat must be given a co-ordinate. There are no 20. Pioneers gain bonuses in construction, demolition
replacements available during the campaign season. and siege work—these should be covered in your
They may be captured or destroyed. battle rules.
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MARTINSTAAT 1744: THE BACKGROUND

21. Reinforcements Troops in hexes adjacent to a but return to their unit at normal speed. No forced
contact hex may arrive to reinforce. Full details of marches are allowed in this process.
the flanking force, its commander and the order 27. Wounded are automatically captured if their unit
of march of the units concerned must be written retreats or routs. Otherwise, they are helped by
down and sealed in an envelope. Then roll a d4. comrades to a field hospital in the nearest friendly,
The score gives the number of d6 that must then be garrisoned town, requiring two helpers per casualty.
rolled to indicate the actual time of day on which The helpers may force march back to their parent
the force might arrive. (For example, the d4 comes unit after dropping off the casualty—no time is
up 3, so three d6s are rolled, giving a total of 12— deemed to elapse in the hex containing the hospital,
the flanking force could arrive at 12 noon, which so they can turn around and set off back to their
might be, say, move 6 in the game.) When that unit immediately.
force arrives at the table edge, take the initiative
factor of the flanking force commander [I rate
every commander’s Courage, Charisma, Initiative,
Strength, Intelligence and Health out of 100] and roll

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a pair of percentage dice. If the result is lower than
or equal to the Initiative factor, the force arrives on
time; if not, the force is delayed by one move for
every 5% or part thereof over the required throw.

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22. The order of precedence of command, in case of
doubt, should be:
a. Royalty
b. Guard (Guard Cavalry has precedence over
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Guard Infantry)
c. Other élite (again, cavalry trumps infantry)
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d. Cavalry
e. Infantry
f. Artillery
g. Engineers
h. Other, such as Quartermaster.
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23. Prisoners require one guard for every ten captives,


with a minimum of one figure allocated as a
permanent guard until they can be handed over
to prison/garrison units. Prisoners always move at
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normal speed and cannot be made to force march.


24. Veterans are troops that have seen five or more
actions. They automatically go up one class, to a
maximum of B class, upon reaching veteran status.
If already A or B class, add +1 to all morale die rolls.
Veteran status does not confer additional fighting
abilities; only training can do this.
25. Post-battle casualties:
• 20% are dead, fatally wounded or permanently
invalided and lost to the unit.
• 20% stay with the unit and resume next day.
• 20% must be sent to a field hospital and resume
after one week.
A recent imagi-nations game at the author’s house featuring 30mm
• 20% must be sent to a field hospital and resume Spencer Smith and Holger Eriksson miniatures on typical ‘informal’
after 2 weeks. wargame terrain that includes base grass cloths, home-made woods
• 20% must be sent to a permanent hospital (deemed and rivers together with commercially-made roads, houses and hills.
It won’t win any awards, but is effective and works well with the simply
to be just one hex on the other side of the border)
painted and based miniatures evocative of an earlier era of the hobby.
and resume after 4 weeks. The rules used were the author’s own Shot, Steel & Stone, designed for
26. Wounded troops travel to hospital at wagon speed, big battles with big units of just this kind!
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MARTINSTAAT 1744

The Opposing Forces for 1744 utterly meaningless to at least half my audience, who have
More ferreting around in very old folders has revealed the been born and raised in the computer age. It’s also ironic
force lists (shown below), which were typed on my very that, less than a year after typing those sheets, I would
first electric typewriter. I seem to recall it could memorise become a graphic designer working with what was then
half a dozen words or so before then hammering them out the latest Apple Mac technology, and would never touch
like a Bren gun, enabling one to correct typos (as long as a classic typewriter again!
you were paying attention to the little green letters on a Why does that make me feel slightly sad?
tiny black screen) without the need for gallons of Tipp- Anyway, the opposing forces are as listed below. I had
Ex fluid. I’m quite sure the preceding revelation will be forgotten how powerful Guy had made his artillery. Ouch!

FALTENLAND (Guy) PRUNKLAND (Me)


INFANTRY REGIMENTS INFANTRY REGIMENTS
FIGS PER FIGS PER
MEN PER TOTAL MEN PER TOTAL
UNITS TYPE SUBTOTAL REG’T UNITS TYPE SUBTOTAL REG’T
REG’T FIGURES REG’T FIGURES
(1:20) (1:20)

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1 Leibgarde 960 960 48 48 3 Grenadiere 800 2400 40 120
3 Grenadiere 800 2400 40 120 14 Musketiere 800 11200 40 560
11 Fusiliere 720 7920 36 396 2 Grenzer 800 1600 40 80

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3 Grenzer 600 1800 30 90 1 Jäger 800 800 40 40
2 Jäger 600 1200 30 60 1 Pioniere 800 800 40 40
TOTAL INFANTRY 14,280 - 714 TOTAL INFANTRY 16,800 840
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CAVALRY REGIMENTS CAVALRY REGIMENTS
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FIGS PER FIGS PER


MEN PER TOTAL MEN PER TOTAL
UNITS TYPE SUBTOTAL REG’T UNITS TYPE SUBTOTAL REG’T
REG’T FIGURES REG’T FIGURES
(1:20) (1:20)
1 Leibgarde 640 640 32 32 2 Kürassiere 960 1920 48 96
1 Karabiniere 480 480 24 24 2 Dragoner 960 1920 48 96
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2 Dragoner 480 960 24 48 1 Ulanen 960 960 48 48


4 Ulanen 480 1920 24 96 1 Husaren 960 960 48 48
1 Husaren 600 600 30 30 TOTAL CAVALRY 5,760 288
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TOTAL CAVALRY 4,600 - 230

ARTILLERY BATTERIES
ARTILLERY BATTERIES MEN MODEL TOTAL
GUNS PER
MEN MODEL TOTAL UNITS TYPE PER GUNS PER MODEL
GUNS PER BATT’Y
UNITS TYPE PER GUNS PER MODEL BATT’Y BATT’Y GUNS
BATT’Y
BATT’Y BATT’Y GUNS 7 x 12lb
2 Heavy 320 4 8
8 x 12lb 4 8 1 x How.
2 Heavy 480
2 x How. 1 2 7 x 8lb
1 Medium 480 4 4
8 x 8lb 4 4 1 x How
1 Medium 480
4 x How 2 2 5 x 6lb
Light
1 240 3 3
8 x 6lb 4 4 Horse 1 x How
1 Light 480
4 x How 2 2 TOTAL GUNS - - 15
Leibgarde 8 x 6lb 4 4
1 480
Light 4 x How 2 2
TOTAL GUNS - - 46

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MARTINSTAAT 1744: THE BACKGROUND

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Above, the original (evidently incomplete) typewritten force notes; below and overleaf, pages from Prunkland’s campaign diary.
Note that the diary shows Prunkland’s entire army, not just the units selected for the Expeditionary Force, for which see p.18.
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MARTINSTAAT 1744

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I Von Eintopf
Musketeers. II Von Renscher
(After McGregor.) Musketeers.

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MARTINSTAAT 1744: THE BACKGROUND

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Prunkland’s Armed Forces in 1744


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Above, at bottom of previous page and on following


pages, you can see my rather extensive notes about the
composition, leadership and dress of Prunkland’s army
going into this campaign. Some might call this madness; I
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prefer to think of it as rewarding background work.


As you can see, every unit commander is listed
with their personality traits: Intelligence, Initiative,
Courage, Charisma, Strength and Health. I discuss
these characteristics at length in both The Wargaming
Compendium and Wargaming Campaigns, but essentially,
I simply stole the idea from Dungeons & Dragons! You
can also see the regimental facing colours listed, together
with details of the units’ colours and so on. You can find
more of this kind of thing later in the book, from p.83
onwards, where I have provided the notes made for 1743
as additional background, but I felt it was right to set the
scene, as it were, before plunging into the campaign itself,
by introducing you to the troops.
If you’re intending to create your own imagi-nations or,
The King’s Colour of Regiment Von Eintopf as it was designed later, indeed, have already embarked upon such a project, then
when I had access to Adobe Photoshop! I think the lion ‘passant
I thoroughly recommend you spend at least some time
regardant’ shown here is more attractive than the lion (sort of) ’salient’
in the original sketch and it also provides room to have the unit name doing something similar: seriously, the nostalgia kick
on a banner below, as you can see. Overall, I think it looks much better. when you rediscover them years later is immense.
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MARTINSTAAT 1744

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III Von Wroquier IV Von Keinglück


Musketeers. Musketeers.

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THE HENRY HYDE WARGAMING COLLECTION

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L
P
M
A
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Martinstaat 1744 is Henry’s


fourth major book project,
and the second to be self-
published via his Gladius
Publications imprint. These
are available via Amazon
and other bookstores
including Caliver Books.
You can find even more
digital products, including
audiobooks and PDFs for
gamers, on his Payhip site at
payhip.com/henryhyde
Henry also runs a Patreon at
patreon.com/battlegames
Find Henry on Twitter
@battlegames

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MARTINSTAAT 1744

ABOUT THE AUTHOR

Given his first toy fort and soldiers in


1966, Henry Hyde has been wargaming
ever since. Influenced by Charles Grant
and Don Featherstone, Henry went on to
run his school wargames club and created

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his first imagi-nations whilst at university.
Always a fan of magazines and frustrated
by the closure of Stuart Asquith’s Practical
Wargamer, in 2006 Henry launched his

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own, bi-monthly Battlegames. In 2011 the
title was bought by Atlantic Publishers
who also owned Miniature Wargames.
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Henry was kept on as editor/designer, and in a surprise move, the two
titles were merged in 2013, with Henry staying at the helm. However,
in 2015, the title was sold on again to the magazine giant Warners,
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who wanted to make radical changes to the magazine’s content, so in


2016 he resigned to move on to other projects.
He continued to contribute to magazines and appear regularly on
podcasts until, in January 2018, he launched his own Patreon gig.
This now has a regular membership of over 200 patrons and as well
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as creating blog posts and various digital products, Henry has now
recorded over 100 podcasts which are exclusive to members for a
time before being released to the public.
Henry wrote and designed The Wargaming Compendium (2013)
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which many consider to be the hobby’s modern ‘Bible’; despite


enduring prostate cancer and the Covid-19 virus this was followed
by Wargaming Campaigns (2022). A graphic designer and writer by
trade, Henry has also produced a range of digital, audio and printed
products that he sells through his Payhip site, Wargame Vault and
Amazon, including PDFs of all his Battlegames magazines. His most
recent slef-published volume, received to critical acclaim, is Tabletop
Battle Tactics. Finally, he has championed the Combat Stress
veterans’ charity for many years, raising in excess of £30,000 so far
for this important cause.
In 2023, Henry was awarded the HMGS Legion of Honor for
outstanding services to the historical miniatures gaming hobby.
The best place to find Henry is on Twitter as @battlegames or via
his site at www.battlegames.co.uk.

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