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Paladin 1 Thrain_Ironhammer

CLASS & LEVEL PLAYER NAME


Thrain Ironhammer
Mountain Dwarf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+3 Constitution +0 10 13 --
+3 +1 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
17
• +1 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+0 Poison DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +2 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+3 P +3

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

16 P +5 Athletics STR === TOOLS ===


ABILITY SAVE DC Smith's Tools, Vehicles (Land)
-1 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common, Dwarvish
25 ft. (Walking)
+1 P +1 Intimidation CHA
+1 Investigation INT
12 +1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


-1 Performance CHA === ACTIONS === You have a pool of healing power that can restore
+1 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
5 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
Help, Hide, Ready, Search, Use an Object, pool, or 5 HP to either cure a disease or neutralize a
+1 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, poison affecting the creature.
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+0 Stealth DEX Divine Sense • 1 / Long Rest


CHARISMA As an action, you can detect good and evil. Until
+1 Survival WIS
the end of your next turn, you can sense anything

-1 affected by the hallow spell or know the location of any


celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 0 times per long
rest.
8
Lay on Hands Pool • 5 / Long Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +5 4 Bludgeoning

11 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Paladin 1 Thrain_Ironhammer
CLASS & LEVEL PLAYER NAME
Thrain Ironhammer
Mountain Dwarf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === brewer’s supplies, or mason’s tools.

* Hit Points • PHB 84 * Stonecunning • BR 20


Whenever you make an Intelligence (History) check
* Proficiencies • PHB 84 related to the origin of stonework, you are considered
proficient in the History skill and add double your
* Divine Sense • PHB 84 proficiency bonus to the check.
As an action, you can detect good and evil. Until the
end of your next turn, you can sense anything affected * Dwarven Armor Training • BR 20
by the hallow spell or know the location of any You have proficiency with light and medium armor.
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 0 times per long
rest.

| 1 / Long Rest • 1 Action

* Lay on Hands • PHB 84


You have a pool of healing power that can restore 5
HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.

| Lay on Hands Pool: 5 / Long Rest • 1 Action

=== MOUNTAIN DWARF RACIAL TRAITS ===

* Darkvision • BR 20
You can see in darkness (shades of gray) up to 60 ft.

* Dwarven Resilience • BR 20
You have advantage on saves against poison and
resistance against poison damage.

* Dwarven Combat Training • BR 20


You have proficiency with the battleaxe, handaxe, light
hammer, and warhammer.

* Tool Proficiency • BR 20
You gain proficiency with your choice of smith’s tools,

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

255 lb.
PUSH/DRAG/LIFT

510 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 100 Medium 5 200
GENDER AGE SIZE HEIGHT WEIGHT
Thrain Ironhammer Chaotic Good Moradin White Green Red
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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