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RYUUGA GOTOKU

(a.k.a. "Yakuza")
A F.A.Q. / Walkthrough
by Patrick Coffman
(ryled@yahoo.com)

Version 1.3 (Complete, but needs re-writing)--last update 9/4/6

NOTE: This FAQ does not include the Japanese text import gamers may need to
play this game, to make the correct choices and what-not. I'm still looking
for a place to host that as apparently I can't get the Unicode version onto
GameFAQs.
NOTE (um, also): This FAQ is based on the Japanese version of this game and
the translations are the author's, so they will be different from the North
American release.

TABLE of CONTENTS:
1. INTRODUCTION
1a. How to Use This F.A.Q.
1b. A Word From the Author
1c. Mini-F.A.Q.
1d. How to Pronounce Japanese
f2. The BASICS
2a. The Adventure
2a-I. Controls
2a-II. Health and Shopping
2a-III. Building Up
2a-IV. Story Progression
2b. Fighting
2b-I. Commands
2b-II. Defeating the Different Enemies
2b-III. Advanced Techniques
3. STORY WALKTHROUGH
3a. Prologue
3b. Chapter 1
3c. Chapter 2
3d. Chapter 3
3e. Chapter 4
3f. Chapter 5
3g. Chapter 6
3h. Chapter 7
3i. Chapter 8
3j. Chapter 9
3k. Chapter 10
3l. Chapter 11
3m. Chapter 12
3n. Chapter 13
3o. Quick Walkthrough
4. APPENDICES
4a. Missions
4b. Romancing Cabaret Club Girls
4c. Main Characters List
4d. Items
4d-I. Weapons
4d-II. Defense Items
4d-III. Healing Items
4d-IV. Miscellanies
4e. Coin Locker Keys
4f. Map
4g. Shops
4h. Skill Games
5. EXTRAS
5a. Hidden Shops
5b. Hidden Moves
5c. Underground Colisseum
5d. Haruka's Trust
5e. Secret Boss
5f. Battle Review Mode
5g. Trivia
6. GLOSSARY
7. "THANK-YOU"'S

----------------
1. INTRODUCTION
----------------

---------------------------
1a. How to Use This F.A.Q.
---------------------------

Navigating the F.A.Q. should be simple. Even notepad has the "Find" feature.
I'd suggest using "Find" and typing in the exact text as it appears in the
Table of Contents. For instance, if it says "8a-1. The Abyss," then typing
in "8a-1. The Abyss" would get you there. Typing in "8a-1." would probably
work, too. I know F.A.Q.'s can get rather lengthy....

---------------------------
1b. A Word From the Author
---------------------------

The main point of this F.A.Q. / Walkthrough will be to offer information on the
SEGA game, "Ryuu-ga Gotoku", a fairly cinematic, free-roaming, "brawler"-type
game set in the seedy underworld of Japanese gangster movies and your generic
"action flicks."
At the time I bought this game, there were no reference materials available
in English, and so I figured I should write this up for those of you who wish
to import this game and play it, but know little Japanese. However, it still
will contain most of the information on how to do certain things in the game
as well as advice I can offer to ease the frustration of the sloppy game engine.
So, I've included Japanese text to help the importer, but I figure that this
F.A.Q. will still come in handy if the game actually does come out in areas
outside Japan. So far, they've announced that the game will hit North American
retailers as simply "Yakuza."

----------------
1c. Mini-F.A.Q.
----------------
Q: What're all those annoying voices in the background?
A: They're people saying random bits of common Japanese speech (similar to
"What're you talking about?" or "OK!" or "How you doin'?" in English).
Different areas seem to have their own different background noise and
sometimes it seems to be generated by specific people.
For example, the bum in front of the movie theater says "Chotto!" ("Do you
mind?") when you run past him. Other people say things when you rush into
them.
The most commonly-heard "background" vocals seem to be "Hima desu ka?"
("Are you doing anything right now?"), "Sugoi!" ("Wow!"), "Jaa ne!" ("See
ya!"), "Irasshai!" ("Please come in!"), "Ne-, ne-! ("Look here!"),
"Oniichan!" ("Mister!"), "Ohisashiburi!" ("It's been a while!"), and a
bunch of others....

Q: What's wrong with Kazuma??! Why won't he face the frickin' enemy??!
A: The action in this game is fairly clunky, but there is a system to it, and
until you get used to it, he'll apparently just stray from enemies and
sometimes seem to never be able to even look at them.
In this game, sidestepping is very much present, and it's almost not even
apparent in any way. Even just holding down the targetting button and
walking to the side can avoid attacks often. "Shift Motion" (the command-
based sidestep) sometimes doesn't have any apparent animation at all, and
renders the character invincible for a short period.
The upshot? You don't "target" people very well. I'll explain it better
in the section on fighting, but for now, you should know that it gets a
little frustrating until you're used to it. A simple thing to remember
that makes the going a little easier is to let go of the target button (R1)
and press towards the enemy for a moment before hitting it again if you
want to face them.

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