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Time Dicks
Time Dicks
Time Dicks
F.A.Q
If I die in a split, I die in real
life…? Are we absolutely sure?
❖ YES. SEE ABOVE.
ONCE AGAIN, THESE TIMESTREAMS ARE Who invented time travel?
BUT THIS SPLIT DOES NOT ALTER IRRELEVANT. (THE INHABITANTS OF ❖ TIME TRAVEL WAS BROUGHT OVER
THINGS IN THE PRIME TIMELINE AT THAT TIMESTREAM WILL NOT SEE FROM ANOTHER TIMELINE. UNCLEAR.
ALL. IT IS JUST A COPY OF THE PAST. THINGS QUITE THE SAME WAY.)
Created by Caleb Nelson, Copyright 2023
F.A.Q (continued) KNACKS POSSIBLE CONSEQUENCES. ROLLING
Can I re-interact with a timeline HAVING A KNACK FOR SOMETHING LETS ABOVE IS FAILURE. YOU MAY ADD AN
I’ve made changes in? Is there a way YOU ADD +2 TO YOUR COP SCORE WHEN EXTRA D6 TO ANY ROLL BEFOREHAND
to return to a split I created? USING THIS SKILL, ATTITUDE, OR BUT SUCCESS WILL BE PARTIAL IF
PERSONALITY TRAIT. YOU DO. ATTEMPTING THINGS THAT
❖ NO. THEY ARE IRRELEVANT AND A DETECTIVE WOULD NORMALLY DO
UNREACHABLE. ❖ EXAMPLES OF KNACKS ARE:
DEDUCTION, OBSERVATION, WILL NOT REQUIRE A ROLL AT ALL.
Will the universe explode if I
interact with my younger self? BRAWLING, FIREARMS, TINKERING, ❖ IF SOMETHING WERE TO CAUSE A
OFFERING BRIBES, ACCEPTING DISADVANTAGE, SUBTRACT FOUR
❖ NO. DO WHATEVER TICKLES YOUR FROM A COP SCORE ROLL.
PICKLE. JUST DON’T DIE. BRIBES, ANIMAL HUSBANDRY,
Where does time-fluid come from? ALCOHOLISM, CONSPIRACY AND
❖ THIS INFORMATION IS CLASSIFIED. PARANOIA, LOOSE CANNON, ROOKIE, COMBAT
It’s not pee, is it? AND SENSE OF JUSTICE. ❖ WHEN ENGAGING IN COMBAT, ALL
❖ IT IS NOT PEE. ❖ KNACKS ARE NOT LIMITED TO THIS INTERACTIONS ARE BETWEEN TWO
Can I be a time-cop with my friend? LIST. COMBATANTS, EACH ROLLING
❖ TIMEDICKS CAN JUMP TO THE SAME ❖ IF YOU USE A SPECIFIC KNACK AGAINST EACH OTHER WITH A D6 VS
TIMELINE TOGETHER IF THEY ALL DURING A CASE, EVEN ONE YOU A D6, REROLLING ON TIES. WHOEVER
USE THE MECHANISM AT HQ, AT THE DON’T CURRENTLY HAVE BUT ARE WINS THE ROLL DEALS DAMAGE, NO
SAME TIME. JUMPING BACK AT THE ATTEMPTING TO DEVELOP, INCREASE MATTER WHO STARTED IT.
SAME TIME IS NOT REQUIRED, BUT IT BY ONE AT THE END OF THE CASE. ❖ SNEAK AND DISTANT RANGED
RECOMMENDED. ATTACKS REQUIRE A COP SCORE
ROLLING & BASIC PLAY ROLL CHECK FIRST, THEN A COMBAT
❖ BEING REDUCED TO ZERO HEALTH ROLL, BUT IF SUCCESSFUL, DEALS
TIMEDICK ASSESSMENT DOUBLE DAMAGE. IF UNSUCCESSFUL
YOUR BASIC STATS ARE TWO NUMBERS. MEANS YOU ROLL A D6; IF YOUR
SCORE IS EVEN, YOU SURVIVE BUT THE TARGET DOES NO DAMAGE BUT
❖ ROLL 3 D6. ADD THE TWO SMALLEST WILL DETECT THE ASSAILANT.
NUMBERS. THIS IS YOUR COP SCORE. ARE UNCONSCIOUS. IF YOU ROLL
ODD, YOU DIE. FOREVER. ❖ INJURY WITH A GUN ALWAYS DOES 4
❖ ROLL 3 D6. ADD THE TWO HIGHEST DAMAGE, IF IT HITS. INJURY WITH A
NUMBERS. THIS IS YOUR HEALTH ❖ DOING THINGS THAT ARE STRENUOUS
OR COMPLEX REQUIRE YOU TO ROLL KNIFE DOES 3. INJURY WITH FISTS
SCORE. OR A BLUNT WEAPON ALWAYS DEALS A
❖ CHOOSE 4 "KNACKS", WHICH ARE YOUR 3 D6. IF YOUR ROLL IS LOWER THAN
THE VALUE OF YOUR COP SCORE, YOU NON-LETHAL 2. EXPLOSIONS DEAL 8
SIGNATURE TRAITS AS A TIMEDICK. DAMAGE.
SUCCEED. ROLLING EQUAL TO YOUR
SCORE IS A NARROW SUCCESS, WITH TO BE CONTINUED IN SUPPLEMENTAL MATERIALS