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Legendary Magic Items - Dungeons & Dragons Honor Among Thieves
Legendary Magic Items - Dungeons & Dragons Honor Among Thieves
goals. Such items aren’t easy to acquire. They might be found in the hands of
dangerous adversaries or locked away and guarded by traps in hidden places.
The items in this collection were created for the film Dungeons & Dragons: Honor
Among Thieves. Each one can tilt the balance of power in any D&D game, so use
these items with caution.
Five legendary magic items from Dungeons & Dragons: Honor Among Thieves are presented
here for your enjoyment.
The wizard Mordenkainen crafted this sleek, golden helmet. If he created
other helms of disjunction, they have yet to be found.
Spell Disjunction. Any ongoing spell ends if the creature, object, or area affected by it
is even partly in the pulse’s area.
Wave of Force. The antimagic pulse is strong enough to knock down creatures close
to you. Each creature within 30 feet of you must succeed on a DC 15 Strength saving
throw or have the prone condition.
Once you use the helm’s property, it can’t be used again until 1d4 days have passed.
This walking stick has a brilliant gemstone fitted at the top. This staff has 4 charges
and regains 1d4 expended charges daily at dawn.
As an action, you can expend 1 charge from the staff to create two linked
teleportation portals, each one appearing on a flat surface of your choice that you
can see within 1,500 feet of yourself. Alternatively, you can expend 1 charge as an
action to relocate one or both portals, subject to the same limitation. The surface on
which a portal appears must be big enough to accommodate it. Each portal is a two-
dimensional, glowing oval ring, and together they create an open doorway up to 6
feet high and 4 feet wide. Any creature or object entering one portal exits from the
other as if the two portals were a single opening that connects
their locations.
Once you use the horn’s property, it can’t be used again for 1 year.
Forged by Red Wizards using a secret process known only to them, this
grim steel dagger draws its power from the Negative Plane. When you
hit a creature with a melee attack using this magic dagger, the target
takes an extra 3d12 necrotic damage.