Custom Fabula Ultima Screen (Letter Size)

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COMBAT ACTIONS Description Initiative: 【DEX + INS】 group check

Attack Perform a melee or ranged attack.


Spell Cast a spell.
Skill Perform a skill.
Study Try to gain information on an opponent.
Hinder Perform a Check against an opponent to inflict a status effect.
Objective Work towards accomplishing an objective, like filling a clock.
FABULA POINTS Cost Description
Inventory Spend IP to produce and use a consumable item.
Alter the Story 1 Alter or add an element
Equipment Switch equipped items with items in your backpack.
Invoke Bond 1 Add Bond strength to a check
Guard Until the start of your next turn, gain Resistance to all damage, +2 to
Opposed Checks, and may cover someone so they can’t be targeted Invoke Trait 1 Reroll dice
with melee attacks.
Use Skill - Use a skill that requires FP
Other Do anything else.
Gain When…
1 You start a session with 0
OPPORTUNITIES Description
1 You fumble a check
Advantage The next Check performed by you or an ally will receive a +4 bonus.
1 A Villain enters the scene
Affliction A creature suffers dazed, shaken, slow or weak.
2 You surrender at 0 HP
Bonding You create a Bond towards someone or something or add an emotion
to one of your existing Bonds. 1 You invoke to fail a Check

Faux Pas Choose a creature present on the scene: they make a compromising Item IP Effects
statement chosen by the person who controls them.
Favor Your actions earn you someone’s support or admiration. Remedy 3 One creature regains 50 HP.

Information You spot a useful clue or detail. The Game Master may tell you what it
is, or ask you to introduce that detail yourself. Elixir 3 One creature regains 50 MP.

Lost Item An item is destroyed, lost, stolen, or left behind. One creature recovers from a single status
Tonic 2
effect.
Progress You may fill or erase up to two sections on a Clock.
One creature suffers 10 damage (air, bolt,
Plot Twist Someone or something of your choice suddenly appears on the scene. Elemental Shard 2
earth, fire or ice).
Scan You discover one Vulnerability or one Trait of a creature you can see.
Allows the entire group to rest in the
Magic Tent 4
Unmask You learn the goals and motivations of a creature of your choice. wilderness.
STUDY You learn… 【INS + INS】 Situation Suggested Check
10+ The NPC's Rank, Species, maximum HP, and maximum MP. Moving silently, hiding and acting unnoticed. 【DEX + DEX】
13+ All the above, plus Traits, Attributes, Defense, Magic Defense and Affinities. Avoiding a trap or finding a way to flee a collapsing building. 【DEX + INS】
16+ All the above, plus basic attacks and spells. Anticipating someone’s movements and catching them by surprise. 【DEX + INS】
Completing a work of craftsmanship or repairing something. 【DEX + INS】
STATUS EFFECTS IMPROVISED AND ENVIRONMENTAL DAMAGE
Moving gracefully to earn someone’s attention. 【DEX + WLP】
DEXTERITY Slow Level Minor Heavy Massive
Enraged Examining or investigating someone or something. 【INS + INS】
INSIGHT Dazed 5+ 10 30 40
Remembering useful information about something. 【INS + INS】
MIGHT Weak 20+ 20 40 60
Poisoned Getting information from someone during a conversation. 【INS + WLP】
WILLPOWER Shaken 40+ 30 50 80
Persuading someone through authority or diplomacy. 【INS + WLP】
SAMPLE CONSEQUENCES OF SURRENDERING Hard work, such as lifting a portcullis or pushing a statue. 【MIG + MIG】
Darkness You must change your Theme to one of the following: Anger, Doubt, Guilt, Resisting intense pain or fatigue. 【MIG + WLP】
or Vengeance — your choice.
Intimidating someone with your strength. 【MIG + WLP】
Despair An enemy gets to make a major move — a village is conquered, a precious
artifact is taken, a terrible ritual is completed, the seal on an ancient evil
is broken, or the heroes lose the faith and approval of an important
person or group. DL Difficulty Open Check result

Loss Something you hold dear, such as a magical artifact, a loved person, or an 7 Easy Anyone with a bit of training or natural talent.
ancient and important heirloom, is taken from you or severely damaged. 10 Normal A competent person, or a very talented one.
Resentment You are forced to erase one of your Bonds and replace it with a Bond 13 Hard An expert or a prodigy.
towards a character chosen by the Game Master. This new Bond must be
of hatred, inferiority or mistrust — your choice. 16 Very Hard Worthy of being remembered in history.

Separated You are no longer with your allies. You might be captured, dragged away, You may add +2 or -2 to the DL depending on the situation.
lost, or stranded in some unknown location.

CLOCKS
ULTIMA POINTS Cost Description Sections Objective Effect duration Example
Escape 1 Safely leave the scene 4 Minor Two or three rounds Grant allies Resistance to a damage type.
Invoke Trait 1 Reroll dice 6-8 Major Until the end of the scene Prevent an enemy from using a specific attack or spell.
Recovery 1 Recover 50 MP and heal status effects 10-12 Resolutive Ends the conflict Achieve victory through creative means.
Fill an extra section if the DL is beat by 3 or more, two extra if it is beat by 6 or more.
BLAIR CLARIMONDE
Attributes Max Combat Actions
Dexterity d6 HP 45 Initiative -2 Steel Dagger 【DEX + INS】 +1 【HR + 4】 physical, melee
Insight d10 MP 60 Defense 9 Encourage 5 MP Heal another creature for 10 HP. That creature gains one die size in an attribute it chooses until
the start of your next turn.
Might d8 IP 6 Magic Defense 12
Willpower d8 Lux 10 MP/t 【INS + WLP】 【HR + 15】 light Up to 3 creatures.
Flash of Insight If you roll 13+ when you Study, ask the GM a single question about the target.
Heal 10 MP/t Heal up to 3 creatures for 40 HP each.
CASSANDRA
Attributes Max Combat Actions
Dexterity d10 HP 50 Initiative -2 Heavy Spear 【DEX + MIG】 +1 【HR + 12】 physical, melee
Insight d6 MP 50 Defense 11 Bone Crusher Forgo damage to inflict dazed, weak, or -20 MP on all struck targets.
Might d8 IP 6 Magic Defense 8 Soaring Strike 10 MP Spell. Perform a melee attack that may target flying enemies and deals +5 damage.
Willpower d8 Elemental Weapon 10 MP Spell. All damage dealt by the targeted weapon becomes of a type you choose (air, bolt, earth,
fire, or ice) until the end of the scene. If the target is your heavy spear, you may attack with it as
part of the same action.
EDGAR
Attributes Max Combat Actions
Dexterity d10 HP 40 Initiative -1 Pistol 【DEX + INS】 +1 【HR + 8】 physical, ranged
Insight d8 MP 45 Defense 13 Barrage 10 MP Attack gains multi (2) this turn.
Might d6 IP 8 Magic Defense 11 Warning Shot Forgo damage to inflict shaken, slow, or -20 MP on all struck targets.
Willpower d8 Potion Rain Target two creatures with a remedy or elixir: each creature only restores half of the usual HP/MP.
LAVIGNE FALLBRIGHT
Attributes Max Combat Actions
Dexterity d8 HP 70 Initiative -3 Greatsword 【DEX + MIG】 +1 【HR + 10】 physical, melee
Insight d6 MP 45 Defense 11 Adrenaline When at 35 HP or less, attacks deal +6 damage.
Might d10 IP 6 Magic Defense 7 Shadow Strike Spend 5 HP to deal +6 damage, all damage becomes dark.
Willpower d8 Protect Take the place of another creature in danger, before or after Checks are made. Refreshes at the
start of next turn.
SCENE LIST ELONIAN TROOPER - Lv. 5 Construct HEXEYE - Lv. 5 Monster
1✦ Airship sailing to Megido → Elonian troops Attributes Max Attributes Max
✦ What are you doing? What is the ship like?
Dexterity d6 HP 60 Vulnerabilities Dexterity d10 HP 50 Vulnerabilities
✦ Laser happens
✦ Checks tutorial + explain crits and fumbles Insight d8 MP 45 — Insight d6 MP 55 Light
✦ Apply statuses
Might d10 Def. 9 Resistances Might d8 Def. 11 Resistances
2✦ Result of checks
✦ Recover from status effects Willpower d8 M. Def. 12 — Willpower d8 M. Def. 7 Dark
✦ “Go shut down that laser” Halberd Strike Claws
✦ Traits tutorial + get to know the characters
✦ Bonds tutorial 【DEX + MIG】 【HR + 12】 bolt, melee 【DEX + MIG】 【HR + 5】 physical, melee, +5 if
target is suffering a status effect.
3✦ GM scene: Fabula Points tutorial → +2 FP Critical Core Failure
Shadow Wings 10 MP
4✦ Descent → Group check: Fail → -5 HP -5 MP When under 30 HP, Halberd Strike causes slow.
✦ HP + MP tutorial 【INS + WLP】 【HR + 10】 dark, causes shaken.
✦ Group check tutorial Flying
5✦ Fight scene (remember Olivia) — 2 Troopers, 1 Hexeye Cannot be targeted by melee attacks while above 25 HP.
✦ Initiative tutorial (DL 10)
✦ Conflict actions tutorial: Attack, Spell, Skill, Guard, Other
✦ Damage types tutorial DESDEMONA PERSES - Lv. 10 Humanoid TRISTAN PERSES - Lv. 10 Construct

6✦ Olivia talks Agile, determined, sorrowful, veteran warrior. Clad in magitech armor, eerie, imposing, voiceless.
✦ IP tutorial + shops Attributes Max Attributes Max
✦ What do you wanna do? Chat with Olivia, explore…?
Dexterity d8 HP 120 Vulnerabilities Dexterity d8 HP 140 Vulnerabilities
7✦ Opportunities tutorial
✦ FP to alter story Insight d8 MP 60 Dark, bolt Insight d6 MP 40 Bolt, light
✦ Conflict actions: Inventory, Study, Objective (+ Clocks) Might d8 Def. 9 Resistances Might d10 Def. 12 Resistances
8✦ Final combat (remember +2 FP) Willpower d8 M. Def. 9 Air, light Willpower d8 M. Def. 8 Dark, earth
✦ Cassandra: mentor; Lavigne: Armorican metal + Elonian
magitech Heart Piercer Iron Gauntlet
✦ Initiative: DL 13 【DEX + MIG】 +4 【HR + 12】 physical, melee, ignores 【DEX + MIG】 +1 【HR + 10】 physical, melee.
✦ Villains and Ultima Points tutorial Resistances.
✦ Surrender / Sacrifice Ground Shaker
✦ Desdemona: Try to get Cassandra to leave / betray Spirit Piercer
【MIG + MIG】 +1 【HR + 5】 earth, melee, up to 2
✦ Reasoning: 10-section clock, DL 13
【DEX + WLP】 +4 【HR + 5】 air, ranged, target loses 5 creatures.
✦ Tristan to 0 HP: Deactivate armor, go into Compass
MP, user gains 5 MP.
✦ Desdemona to 60 HP: Enter Tristan’s armor Magic Counter
✦ Desdemona to 0 HP: Combat ends Ventus 10 MP/t
After a PC casts a spell, automatically performs Iron
9✦ Narrate final scene together + one final cliffhanger 【INS + WLP】 +1 【HR + 15】 air, up to 3 creatures. Gauntlet against that PC. Deals 10 physical damage.

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