Arrace,
‘You make a melee or ranged weapon stack
Cast a Srewe
You cast a canttip ora spell of Ist level or
higher. See the spells casting time.
Das
You gain extra movement qual to your speed
| lus any modifiers) forthe current sur
| Disencace
| Yourmovernent doesnt provoke opportunity
tacks forthe rt ofthe tur,
Dooce
Uni the start your next turn, any attack
roll made against you has disadvantage you
can se the attacker, and you make Dexterity
aving tows with advantage Yu love this
benef ifyou are incapacitated or fyour
speed drops to.
Her
‘You help one creature wth task, giving that
creature advantage onthe nest ality eheckit
makes for that ask. Or you distract one crea
ture within 5 eet of you, andthe next attack
rol that an ally of ours makes agains hat
creature has advantage
‘Whichever option you choose, the 2dvan
tage goes away once used or when your next
Hive
You make a Dexterity (stealth checkin an
attempt to become hidden—unseen and
nea
Reavy
You wait fora particular circumstance before
You ct, which ts you act using your reac:
tion before the start of our next turn You
rust decide in advance () what perceivable
‘Grcumstance wil tigger your reaction and
(b) the ation you wil tae in response to that
tigger
you ready a spelt must have a casting
time of ation, and you must concentrate on
itu you release it
Seance
You make a Wisdom (Perception check
an Inteligence (Investigation) check a find
something
Use A Mace Ire
‘You use a magic item that requires your action
forte use
Use an Onjecr
You use an object, other than 3 magic item,
that requires your action forts use
Use A Speciat ABILITY
You use a class feature or ater special ability
that requtes yout ation Frits use.
SS aL
Lonc Jump
‘Move 10+ fet, and then jump a number oF
feet up t your Strength score When you
make 3 standing ong jump, you car leap only
halfthat distance
Hich Jum :
Move 10» fest, and then jump a numberof
Feet equal 0 3 your Strength modifier When
you make 3 standing high jump, you can jump
only half tht ditance.
CONCENTRATION
Ifa spell must be maintained with
concentration, its description species how
long you can concentrate an it. You can
fend concentration at any time (9 abo
‘equired). The fllowing factors con break
+ You start casting ancther spell that requires
You take damage. Suceed on a Constitution
Saving thaw to maintain your concentration,
witha DC equal to 10 or half the damage you
take, whichever numbers higher
+ You're incapacitated or kil
You're overwhelmed by an enormous
distraction, such as wave crashing ito
you. Succeed on a DC TO Constitution
“aving throw to maintain our
NTI)
Do on Your Turi
+ Move up to your speed
+ Take one action,
+ Communicate with speech, gestures
orboth
+ Interact with one objector feature of
the environment as you move oF take
your action. To interact with a second
‘objec, ake the Use an Object 3BuNDED
1 Ablinded ceature cn" see and automaticly
fate ay ability check that requites sight.
«attack ols against the crenture havea
arage, and the creature’ attack rolls have
Ssadvantage
CHarmen
1 Reharmed creature
‘ant attackthe charmer
target the charmer
‘with Rar abilities oF
magical eects
«The charmer has aan
tage onary ability check
tornteractsocily with
thecremure,
Deareneo
+ Adeaened cesture can't hear
and automaticaly fl any ability
heck that requires hearing
FRicHTENED =
+ Afightoned cesture has disadvantage
on ability checks and atack ols while the
Source of is fears within line of ight,
+ The creature cant wilingly move closer to
the source of fea.
Grappueo.
+ A grappled creature's speed becomes and
itean' benefit rom any bonus tits speed,
+ The condition eds ifthe grapple is ncapac
hated (se the condition)
+ The condition also ends fan effect removes
the grappled creature from the reach of the
apple or grappling eect, such as when a
creature ishurled aay by the thunderwave
seal
IncaPacrrareD
+ Anincapactatedereture can't take ations
+ An invisible creature fs impossible tose
without the ad of magic ra special sense.
Forthe purpose of hiding, the eestute
Con
a
heavily obscured. The creature's location
can be detected by any noise it makes or any
teacks it leaves.
+ Atack rolls against the creature have disad
vantage, and the creature's attack ole have
advantage,
Paratyzeo
«+ Aparalyzed creature isincapaciated
{see the condition) and can't move or speak.
+ The creature automatically als Strength and
Deterity saving throws.
+ Altack ells against the centre have advantage.
+ Ary attack that hits the creature is a criti it
ifthe ataceris within 5 feet ofthe cesture
Perarieo
+ A petrified creature is
transformed, along with
any nonmagcal object itis
wearing or carrying into 2
Solid inanimate substance
{osually stone. ts weight
Increases bya factor often,
andi ceases aging
+ The creature is incapac
{soe the condition), can
‘move 0” speak, ands un
aware of ts surroundings.
ted
‘tack rolls guns the ereaturehave advantage
The creatute automatically fis Strength and
Dexterity saving throws
+The creature has resistance t all damage
+ The ereature is immune to poison and dis
cease, although a poison or disease already in
its system is suspended, not neutralized.
PoisoneD,
+ Apoisoned creature has disadvantage on
attack ols and ability checks
Prone
+ Aprone cesture's only move.
ment options to craw, unessit
stands up and thereby ends the
condition,
+The creature has diadvantage on
attack ol,
+ An attack roll against the creature
has advantage the attacker
iswithin 8 feet ofthe creature
(Otherwise, the attack rl has
disadvantage
Resteaineo.
+ Arestained cremure’s speed becomes 0, and
it can't benef fom ary bonus tits speed
+ Attack ols against the centue have ad-
vantage and the crestue’s attack ols have
disadvantage
+The creature has deadrantage on Desterity
saving hows
Stunnes
+ Astunned cesture is inca
pacitated fee the cond
tion), can'tmove, and can
peak ony ten
+ The creature automaticaly
fails Strength and Destety
saving throws.
‘stack rolls against the cre
turehave advantage
Unconscious
+ fn unconscious creatures incapacitated
{cee the condition), cart move or speak, and
is unaware ofite suroundings
+The creature drops whatever
falls prone
‘holding and
+The creature automatial fis Stength and
Desterity saving throws
+ Atak ls pans the crenturehave advantage.
‘+ Any attack that hits the {
creature i atl it
ifthe attackers with
S eet ofthe creaturesu ADC
coe ay ae AND Severity
Dangerous
tasy
Nearly impossible
240
20 odio
Osject Armor cite
Substance
Crystal ass, fe a
Trackin DCS
Ground Surface oc
Dieter grass 1s,
Each dy since the erenture passed 5
oai0
1ea10 raato
Substance
itheal
Stone
Ouest Hit Points
Fragile Resent
6
sd
Seal (chest, late) 3 (1d6) 10,346)
Large (cart, Wtt-by 10-R, window) 5 (1410) 27 (S410)
SKILLS AND ASSOCIATED ABILITIES
skit bility Abity
Animal Handing Wisdom Nature Ineligenee
-Acana—nteigence
| ties Strength Performance Charisma
Deception Charisma
Histor Incligence Religion Inteligence
Intimidation
Charisma
stealth Deteity
med
Foop, Drink, ano Loncinc
tom con
ae ae
alln 2p
(vig 4
Banquet (per person) io
[Bisa ose Bis
Cheese, hun 1
[in stay (per dy)
squad rep
Modest 339
Micarortabie 2
Weathy
:
:
Te
bd
i
3
8
2
Aritocratc 2p
s
ee
Fine (bottle) roe
Pay
‘Between towns 3p per mile
irelng
Untrained 2p perday
Road or gate toll Vep
.aE PT ED. re oe
Travet Pace Cover
sect
Distance Traveled per.
Pace Minute Hour Day
Fast 400 feet miles 30 miler
Normal 300feet Sues 24 miles
Slow 200feet 2imiles 18 miles
OnscureD Areas
Cover
fect Halfcouer 42 bonus to AC and Dexterity saving throws
5 penal to passe Wiss against attacks and effects that originate on
dom (Perception) scores the opposite side ofthe cover
= Three-quarters +5 bonus to AC and Dexterity saving tows
ES REREI cover agains attacks and effects that originate on
the opposite side ofthe cover
“Total ever) Cantbe targeted directly by an ataek ora spell
Obscureness Effect Examples Licht
Ughty ‘retues Have dsadvantage Dim igh, patchy fo, Source Bright Light Dim Light Duration
‘obscured on Wisdom (Perception). moderate felnge Candle st +5f Thour
checks that rely on sight. Limp sf 90% Shours
Heavily Visions blocked creatures Darkness, opaque ETC GONG STS
obscured ateeffectnelyblinded. fog, dense foliage Lanter hooded 30ft 430% Ghours
Loweredhood = Se
cnet taertwes Torch 20" +20f Thou
Tern Encounter Distance
‘Arctic desert, farmland, or grassland 66 10 fet
Forest, swamp, or woodland 248 x 10 feet
His orwastelnds
Jungle
Mountains
‘Audible Distance
‘Ting to be quiet
Normal cite level
Veryloud
Visibitty Outdoors
Clear day no ebstrctions
Fog
From 3 height
2410510 Feet
24610 feet
410510 fect
246% 5 fest
2miles
mile
100 0 300feet
x20