Professional Documents
Culture Documents
2825225-Ranger Subclasses Vol. 1 - DragonRoc RPG Design 1.0
2825225-Ranger Subclasses Vol. 1 - DragonRoc RPG Design 1.0
2825225-Ranger Subclasses Vol. 1 - DragonRoc RPG Design 1.0
VOLUME I
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product
names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for
Dungeon Masters Guild.
All other original material in this work is copyright 2022 by Daniel Lieberman and René Beauregard and published under the Community Content Agreement for Dungeon
Masters Guild.
LUMINOSITY
3rd-level Light Keeper feature
You can harness the power of the sun. When you are in bright
light you gain the following benefits:
• You gain a +1 bonus to your AC.
• Your weapon attacks deal an additional 1d4 radiant damage.
• You add a d4 on all Wisdom-based ability checks and saving
throws.
SHADOWS BANE
7th-level Light Keeper feature
Your brilliance shines brighter than all others. You can cast light
as a bonus action, and if you do so on or in an area affected by
magical darkness created by a spell of 3rd level or lower, the
spell that created the darkness is dispelled.
You can do this a number of times equal to your proficiency
modifier. You regain all expended uses after a long rest.
PROTECTIVE AURORA
11th-level Light Keeper feature
You know the sanctuary spell. It doesn’t count against the
number of ranger spells you know and you can cast it without a
material component and without expending a spell slot. You can
do so a number of times equal to your Wisdom modifier
(minimum of once), and you regain all expended uses when you
finish a long rest.
In addition, creatures warded by a sanctuary spell cast by you
shed bright light in a 10-foot radius and dim light for an
additional 10 feet while the spell is active. Any creature that
passes its Wisdom save and damages a warded target
immediately takes radiant damage equal to your proficiency
modifier.
SURGE OF MYSTRA
3rd-level Weave Guardian feature
Once per turn when you hit with a spell or weapon attack, you
can deal an extra 1d4 force damage. The extra damage increases
to ld6 when you reach 11th level in this class.