Professional Documents
Culture Documents
References
References
https://doi.org/10.1016/j.chb.2016.05.023
Plass, J. L., Homer, B. D., & Kinzer, C. K. (2015). Foundations of game-based learning.
https://doi.org/10.1080/00461520.2015.1122533
Cloete, A. L. (2017). Technology and education: Challenges and opportunities. HTS Teologiese
Jones, S. M., Katyal, P., Xie, X., Nicolas, M. P., Leung, E. M., Noland, D. M., & Montclare, J.
https://doi.org/10.1177/1046878119882048
Dewantara, D., Wati, M., Misbah, M., Mahtari, S., & Haryandi, S. (2020). The Effectiveness of
Game Based Learning on The Logic Gate Topics. Journal of Physics: Conference Series,
White, K., & McCoy, L. P. (2019a). Effects of game-based learning on attitude and achievement
17. https://doi.org/10.4148/2470-6353.1259
Greipl, S., Moeller, K., & Ninaus, M. (2020). Potential and limits of game-based learning.
https://doi.org/10.1504/ijtel.2020.110047
Ismail, R., Ibrahim, R., & Yaacob, S. (2019). Participatory design method to unfold educational
game design issues: A systematic review of trends and outcome. 2019 5th International
https://doi.org/10.1109/infoman.2019.8714678
Casanova, J. R., Cantoria, C. C., & Lapinid, M. R. (2021). Students’ geometric thinking on
https://doi.org/10.22460/infinity.v10i2.p217-234
Naufal, M. A., Abdullah, A. H., Osman, S., Abu, M. S., Ihsan, H., & Rondiyah, R. (2021).
Reviewing the Van Hiele model and the application of metacognition on geometric
597. https://doi.org/10.11591/ijere.v10i2.21185
KUTLUCA, T., & GÖMLEKÇİ, M. (2022). Examination of the relation between science high
school students’ geometry success and Van Hiele geometric thinking levels. Journal of
https://doi.org/10.51383/jesma.2022.63
Barut, M. E., & Retnawati, H. (2020). Geometry learning in vocational high school:
on visual spatial skills and level of geometric thinking in learning 3D geometry among
Bashiru, A., & Nyarko, J. (2019). Van Hiele geometric thinking levels of junior high school
Nasifah, N., Arif Muchyidin, A. M., & Muhamad Ali Misri, M. A. M. (2022). Analysis of
the geometric thinking stage of Madrasah Tsanawiyah students based on Van Hiele’s
theory. Journal of Mathematics Instruction, Social Research and Opinion, 1(2), 63–72.
https://doi.org/10.58421/misro.v1i2.21
Barut, M. E., & Retnawati, H. (2020a). Geometry learning in vocational high school:
Qohar, Abd., Susiswo, S., Nasution, S. H., & Wahyuningsih, S. (2021). Development of
https://doi.org/10.3991/ijim.v15i09.20723
Kiili, K. J., Devlin, K., & Multisilta, J. (2015). Editorial: Is game-based math learning
https://doi.org/10.17083/ijsg.v2i4.109
Rossano, V., Lanzilotti, R., Cazzolla, A., & Roselli, T. (2020). Augmented reality to
https://doi.org/10.1109/access.2020.3000990
Srinivas, S., Khanna, S., Rahaman, J., & Kumar, V. (2016). Designing a game-based
Radu, I., Doherty, E., DiQuollo, K., McCarthy, B., & Tiu, M. (2015). Cyberchase Shape
Children. https://doi.org/10.1145/2771839.2771871
Greipl, S., Moeller, K., & Ninaus, M. (2020). Potential and limits of game-based learning.
https://doi.org/10.1504/ijtel.2020.110047
Moore-Russo, D., Diletti, J., Strzelec, J., Reeb, C., Schillace, J., Martin, A., Arabeyyat, T.,
Prabucki, K., & Scanlon, S. (2015). A study of how angry birds has been used in
https://doi.org/10.1007/s40751-015-0008-y