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in: Locations, Locations in Faerûn, Locations on Toril, Regions


South Faerûn
Edit

A map of Faerûn highlighting South Faerûn.


Gallery
South Faerûn
Geography
Type
Region
Region
Faerûn
Inhabitants of South Faerûn
Locations in South Faerûn
Organizations in South Faerûn
Settlements in South Faerûn
Roads in South Faerûn
Mountains in South Faerûn
Bodies of water in South Faerûn
Forests in South Faerûn
Events in South Faerûn
Food and drink from South Faerûn
Items from South Faerûn

The lands of South Faerûn lay to the south to those around the Sea of Fallen Stars, isolated from
neighboring realms by the Lake of Steam in the west and the vast plains of the Shaar along the
north. It was bordered to the west by the Chultan Peninsula, and along the south and east by the
Great Sea.[1][2]
Contents

Regions
Border Kingdoms
Shining South
Appendix
References

Regions
Border Kingdoms

Main article: Border Kingdoms

This region along the southeastern shore of the Lake of Steam was a land of unstable kingdoms that
rose and fell all too frequently. Despite the turbulent politics and struggles for power, the hardy
locals managed to survive and go about their lives, though they could by no means be considered
prosperous.[3] Among the score of minor fiefdoms were:

Adaerglast, the realm founded by a pair of mages that invaded the dreams of their would-be
vassals.[4]
Blacksaddle, a barony founded by the family after which the realm was named.[5]

Shining South

Main article: Shining South

While the Shining South earned a reputation among the Heartlands of the north as the land where
fantastical myths of the Realms came to manifest,[6] in truth the people of the South lived their
lives just the same as many others.[7] The region came to be known as the "Scarred South" during
the 15th century DR, following the massive destruction caused by the events of the Spellplague.[8]

Great Rift: Within the southern stretch the Shaar lay this great, steep-sided canyon that served as
the ancient home of the gold dwarves,[9] along with two of their great settlements: the surface city
of Eartheart in the south, and Underhome in the east.[10] Following the formation of the
Underchasm during the disastrous Spellplague, a portion of the Great Rift remained as the East Rift,
while the rest was swallowed up by the great scar on Faerûn.[11]
Halruaa: The citizens of this wealthy and predominantly insular magocracy[12] were descended
from survivors that fled the warring empire of Netheril shortly before its collapse.[13] The nation
was divided into sections by three rivers that met at Lake Halruaa in the center, the northern shore
of which held the capital city of Halarahh.[14] Halruaan wizards managed to transport their home
nation to the world of Abeir for a time to avoid the disaster of the Spellplague, returning to Toril
during the Second Sundering over a century later.[15]
Shaar: The expansive grassland that spanned the entirety of the Shining South[16]–and continued
east into the Shining Lands[1]–was home to nomadic human tribes and other races that roamed
across the lands, including centaurs and wemics.[17] Like other lands in the south, it was also
devastated by the Spellplague, later coming to be known as the "Shaar Desolation".[8]

Appendix
References

Map included in Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001).
Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast). ISBN 0-7869-1836-5.
Map included in Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms
Campaign Guide. (Wizards of the Coast). ISBN 978-0-7869-4924-3.
Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan.
(Wizards of the Coast), p. 11. ISBN 978-0-7869-6580-9.
Ed Greenwood (2006-03-22). The Border Kingdoms: Adaerglast. The Border Kingdoms. Wizards
of the Coast. Archived from the original on 2016-10-31. Retrieved on 2008-04-25.
Ed Greenwood (2006-04-26). The Border Kingdoms: Blacksaddle. The Border Kingdoms. Wizards
of the Coast. Archived from the original on 2016-11-01. Retrieved on 2020-04-11.
Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms
Campaign Setting 3rd edition. (Wizards of the Coast), p. 191. ISBN 0-7869-1836-5.
Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 129. ISBN 0-7869-3492-1.
Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide.
Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 87. ISBN 978-0-7869-4924-3.
Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan.
(Wizards of the Coast), p. 103. ISBN 978-0-7869-6580-9.
Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 159. ISBN 0-7869-3492-1.
Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide.
Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 120. ISBN 978-0-7869-4924-3.
Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 124. ISBN 0-7869-3492-1.
Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 132. ISBN 0-7869-3492-1.
Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 125. ISBN 0-7869-3492-1.
Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan.
(Wizards of the Coast), p. 10. ISBN 978-0-7869-6580-9.
Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 155. ISBN 0-7869-3492-1.

Thomas Reid (October 2004). Shining South. (Wizards of the Coast), pp. 163–166. ISBN 0-
7869-3492-1.

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