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UNIT 12: EXAMPLE AV SCRIPT

Voice-over (VO) Visuals


INTRO SLIDE: Fade into made
intro screen made in Aftereffects
“Hey, I’m Malikai and I’m gonna be telling you Transition into introduction.
about the difference between graphics and lighting Background music begins to
through-out the resident evil series. fade in
“First, to understand the main game I’m going to Transitions to background
be talking about, it would be best to have a brief gameplay footage (a mash of
explanation of the story.” multiple resident evil games).
Sales – Series has sold over 100 million copies
meaning their story must be good and popular
through-out the audience.
“Now we’ve covered the basic background of the After this is said, the gameplay
game, we can take a look into the differences, fades out into darkness
starting with originals vs remakes”
Resident evil 2 against its remake – more shading Lower third comes on and off
making dark places screen for 5 or so seconds “Re 2
We’re starting with the 2nd game as the first one vs Remake”
never actually had a remake Background plays gameplay of
“The major difference between these games is the Resident evil 2.
attention to detail. For example, there is a lot more Transitions into clips needed for
rain in the second game so to improve the quality, the correct speech (E.g. when
they started with the rainfall. Not only did they talking about shading, add
focus on the noise it made when falling onto an footage of the dark hallway by
object, they also focused on how it affected the east office)
characters appearance such as making the hair
and clothes look wet, giving it this reflective look. Link for rain video -
This makes it appear more realistic and actually https://youtu.be/Uh0HeDlD1BU
wet.”
RE Engine (also known as Reach for the Moon
Engine) Also used for resident evil 7/Bio-hazard to
help improve its realism and features like lightning
strikes and more.
“Its obvious that you can tell a clear difference
between the graphics within the original and the
remake.”
Interview one – Shows the person being Lower third which shows name
interviewed a video that showcases both the of the interviewee name
original game and the remake. Starts with interviewee in top left
Potential questions: corner with the video on screen.
What is the biggest change between the two Cuts to the question being asked
games? with a lower third with the
UNIT 12: EXAMPLE AV SCRIPT

Voice-over (VO) Visuals


(other questions may be created before interview question shows.
day)
Resident evil 4 against its remake Lower third comes on and off
Used the same engine (RE Engine) which could screen for 5 or so seconds “Re 4
help more with the realism for the naturalistic vs Remake”
environment that the character (Leon) has been Background plays gameplay of
put on. For example the trees and the towns. Resident evil 4.
Transitions into clips needed for
the correct speech.
Interview two - Shows the person being Lower third which shows name
interviewed a video that showcases both the of the interviewee name
original game and the remake. Starts with interviewee in top left
Potential questions: corner with the video on screen.
What is the biggest change between the two Cuts to the question being asked
games? with a lower third with the
(other questions may be created before interview question shows.
day)
Now after covering all of this, hopefully you know Cuts to Gameplay of the 1st
how much graphics can change a potential theme Resident evil
and how far our technology has come within the
video game community. Thank you for listening to
this documentary and have a good day.
Fade to black

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