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Page 1 of 34 New Media and Society
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27 A Tale of four platforms: Motivations and uses of Facebook, Twitter, Instagram, and
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Snapchat among college students?
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New Media and Society Page 2 of 34
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27 discussed in relation to the uses and gratifications approach and uniqueness of different social
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media and SNSs.
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34 Keywords
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Uses and gratifications, motivations, social media, social networking sites, Facebook, Twitter,
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39 Instagram, Snapchat.
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Page 3 of 34 New Media and Society
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27 adoption rates (90%), other age groups – e.g., teenagers and older adults – are also exhibiting
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exponential growth in social media adoption rates (Perrin, 2015). Across different social media
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32 platforms, the numbers of users are exceeding hundreds of millions, and in some cases (i.e.,
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34 Facebook) exceed the number of citizens in the world’s largest country. The uniqueness of the
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current social media environment is the ability given by limitless bandwidth for the creation and
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39 propagation of new services and platforms on a daily basis. While Twitter was the craze a few
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41 years ago, reports of its demise are not only gaining users’ attention, but also investors’ careful
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44 scrutiny (Tsukayama, 2016). As Twitter may be fading away, it is being overtaken by new
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46 trending services like Instagram and Snapchat. Facebook remains a subject of loyalty among
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48 young adults, yet it is being abandoned by teens migrating to Instagram and Snapchat (Lang,
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51 2015).
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53 The changing nature of the social media world makes for an interesting comparative
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analysis of the leading platforms. The current study explores differences in uses and
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New Media and Society Page 4 of 34
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27 acquaintances, and gives people the opportunity to post and share content such as photos and
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status updates (Stec, 2015). Founded in 2004, the platform has over a billion active daily users
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32 and over 1.65 billion monthly active users; with a majority of users accessing it via mobile
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34 devices (Facebook, 2016). About three-quarters of Internet users report having a Facebook
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account, and seven in 10 users report accessing the site daily, indicating the habitual and
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39 ritualized nature of Facebook use (Duggan, 2015a). The majority of young adults (18-29 years
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41 old) report using Facebook (87%), yet this age group experienced a 5% drop in usage rates from
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44 2013 to 2015 (Duggan, 2015b; Duggan M, Ellison N, Lampe C, Lenhart A and Madden M,
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46 2015).
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48 Twitter. Founded in 2006, Twitter has been categorized as a microblogging site, where
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51 users interact in “real time” using 140 character tweets to their followers. Users can converse
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53 using mentions, replies, and hashtags (Stec, 2015). One-third of online young adults ages 18-29
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were reported use Twitter in 2013, compared with 37% used this platform in 2014, and 32% in
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Page 5 of 34 New Media and Society
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27 daily likes for more than 80 million photos shared daily on the site (Instagram, 2016). More than
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half of young adults (18-29 years old) report using Instagram, thus making them the largest
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32 group of Instagram users (Duggan, 2015b; Duggan M, Ellison N, Lampe C, Lenhart A and
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34 Madden M, 2015).
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Snapchat. Snapchat is a social media mobile application that lets users send and receive
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39 time-sensitive photos and videos, which expire after viewing (Stec, 2015). Since these messages
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41 are removed after a few seconds, Snapchat gives users the opportunity for more private means of
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44 communication. Recent estimates show that there are over 100 million Snapchat users worldwide
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46 (Piwek and Joinson, 2016). Despite the fact that roughly a quarter of young adults (18-29 years
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48 old) report using Snapchat, this platform is rated as the third-most popular SNS service following
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51 Facebook and Instagram in 2013 (Duggan, 2013; Utz, Muscanell and Khalid, 2015).
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53 Facebook, Instagram, Snapchat, and Twitter are the four leading social media platforms.
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Per Lenhart (2015), these four platforms are the most popular among both teenagers and young
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New Media and Society Page 6 of 34
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27 audience members are active and goal-oriented consumers of media; (2) people gratify certain
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needs when using media; (3) as media satisfy needs, they become sources of competition to other
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32 need-satisfying sources; (4) media users are aware of their interests and motives and have certain
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34 expectations of media that help them with media selection and need gratification; and (5) media
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users are the ones capable of judging the quality of media (Katz, 1959; Katz, Blumler and
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39 Gurevitch, 1973). Considering that media gratify basic human needs (e.g., social, psychological,
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41 physiological), the study of U&G takes into consideration the users’ psychosocial individual
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44 differences, media use motivations (e.g., information, entertainment, surveillance, personal
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46 relationship, identity, and diversion, among others), and media use effects or consequences
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48 (Katz, 1973; Papacharissi, 2008; Rosengren, 1974).
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51 U&G is both one of the most-often used and criticized theoretical frameworks. There are
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53 four major areas of critique: (1) conceptual ambiguity of motivations, needs, and uses; (2) lack of
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a uniform way of measuring media use and heavy reliance on self-reports; (3) problematic
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Page 7 of 34 New Media and Society
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27 1998; Morris and Ogan, 1996; Newhagen and Rafaeli, 1996; Rayburn, 1996; Ruggiero, 2000;
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Swanson, 1979).
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32 The diversity of options offered by the Internet creates a challenge for U&G scholars. In
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34 abstract terms, the Internet has a set of unifying characteristics (e.g., demassification,
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interactivity, asynchronicity, hypertextuality, packet switching, and multimedia; Ruggiero,
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39 2000). However, one can no longer regard the Internet as a single homogenous channel that
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41 conveys uniform messages. Social media services, including SNSs, offer numerous opportunities
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44 distinguishable from those offered by other Internet services and traditional media in
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46 functionality and structure that manifest themselves on system and user levels. The present study
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48 takes this approach to shed light on cross-platform differences in social media uses and
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51 gratifications.
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53 U&G: The Unique Case of Social Media
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New Media and Society Page 8 of 34
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27 behaviors, such as self-promotion, Belk (2013) found that self-disclosure (Hollenbaugh and
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Ferris, 2014) could be gratified through social media use. On the other hand, Marwick (2012)
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32 suggests that following users on social media without the aim of maintaining or developing
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34 relationships can be a form of social surveillance or voyeurism as depicted by Mantymaki and
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Islam (2014a; 2016).
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39 People use social media to obtain information about others (Lampe et al., 2006). The
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41 information gained helps them maintain interpersonal relationships, as depicted by Seidman
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44 (2013), thus helping them fulfill their need to belong (Baumeister and Leary, 1995). Others use
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46 social media to meet like-minded individuals as well as to receive companionship and social
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48 support (Wellman and Gulia, 1999). On the other hand, Jung and Sundar (2016) found that
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51 senior citizens over 60 years old used social media, specifically Facebook, for social bonding,
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53 social bridging, curiosity, and as a vehicle for responding to family member requests. Joinson
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(2008) identified seven motivations for the Facebook use among college students: social
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Page 9 of 34 New Media and Society
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27 gratifications of Facebook and Snapchat.
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The earlier stages of investigating the U&G of social media platforms, mostly in relation
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32 to Facebook use, have centered on the social value of social media as it relates to interacting and
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34 connecting with friends. For example, earlier studies on Facebook showed that connecting and
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staying in touch with friends, family, and acquaintances, maintaining social ties, keeping up with
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39 old friends, among other socially-relevant motivations were the primary motives for using a
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41 platform like Facebook (Raacke and Bonds-Raacke, 2008; Quan-Haase and Young, 2010).
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44 However, over the past 12 years, the nature of Facebook, as well as other social media platforms,
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46 evolved in such a way where other motivations are advancing in salience. Entertainment,
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48 medium appeal, and self-documentation have become more prevalent and predictive of usage
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51 patterns among Facebook users (Alhabash, Chiang and Huang, 2014; Alhabash, Park, Kononova,
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53 Chiang and Wise, 2012; Karlis, 2013).
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New Media and Society Page 10 of 34
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27 connecting with other people and more on personal identity and self-promotion, in addition to
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other motives, including: surveillance and knowledge gathering about others, documentation of
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32 life events and general coolness, which includes self-promotion and displaying creativity such as
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34 photography skills. This particular study found that surveillance was the strongest motivation for
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Instagram usage. To the best of our knowledge, no studies in the context of U&G have been
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39 conducted with focus on Snapchat.
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41 Past literature points to a number of observations about the overall view of the U&G of
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44 social media platforms. First, past research suggests that affordances and functionality of each
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46 platform yield a unique set of motivations and gratifications sought and obtained through
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48 platform use. Second, as sociotechnical systems evolve and strive for continued reinvigoration
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51 by updating their design and functionality, motivations and usage patterns also change. Third,
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53 while each platform has unique features and motivations for using it, there could be common and
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complimentary motivations across platforms.
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Page 11 of 34 New Media and Society
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27 Qualtrics.com and received course or extra credit for participation. Thirty-three participants were
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29 excluded for failing quality control check questions, thus reducing the sample size to 363
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participants. A larger proportion of the sample identified as female (64.6%), with a mean age of
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34 about 22 (SD = 2.98), and mostly white (79.3%). With regard to having active accounts on the
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36 four social media platforms, 97.2% reported having an account on Facebook, 79.1% on Twitter,
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39 87.1% on Instagram, and 84.3% on Snapchat. For cross-platform analyses, we only used
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41 participants who indicated they had active accounts on all four platforms, which reduced the
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43 sample size to 240 for certain statistical analyses.
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46 Operational Measures
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48 All scale items used in the study were measured using a seven-point Likert-type scale
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anchored by “Strongly Disagree” to “Strongly Agree.” A detailed list of all items is provided in
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53 Appendix 1. To measure the intensity of using Facebook, Twitter, Instagram, and Snapchat, we
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55 used six items adapted from Ellison, Steinfield, and Lampe’s (2007). We also asked participants
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to indicate the amount of time they spent daily on each of the platforms using two drop-down
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New Media and Society Page 12 of 34
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27 and the actual friends that the participants follow on the platforms. For all questions related to
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the number of friends or followers, participants were instructed to enter the number using an
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32 open-ended question. Averaged variables were created for multi-item construct following
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34 satisfactory factor and reliability analysis results (see Appendix 1).
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RESULTS
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39 Cross-Platform Differences
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41 Research question 1 inquired about the differences between Facebook, Twitter,
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44 Instagram, and Snapchat in terms of use intensity, time spent daily, and motivations to use each
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46 platform. To answer this research question, data for each measure of interest (time spent, use
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48 intensity, and nine motivations) were submitted to a 4 (platform) repeated measures ANOVA.
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51 Results are summarized in Table 1.
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53 Results show that participants spent the greatest amount of time on Instagram (M =
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108.73, SD = 101.55), followed by Snapchat (M = 107.15, SD = 106.47), Facebook (M = 106.35,
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Page 13 of 34 New Media and Society
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27 Results showed that all motivations, except for information sharing, were significantly
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different across the four social media platforms. Results are summarized in Table 1 and Figure 3,
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32 thus we will limit this report to highlighting trends and similarities across motivations. A trend in
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34 the prevalence of use motivations related to self-documentation, social interaction,
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entertainment, passing time and convenience emerged across the four platforms. Snapchat takes
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39 the lead in these five motivations, followed by Instagram, Facebook, and Twitter, respectively.
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41 With regard to self-expression motivations, we see that Instagram slightly leads, followed by
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44 Snapchat, Twitter, then Facebook, respectively. Snapchat takes the lead for medium appeal,
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46 followed by Instagram, Twitter, and Facebook, respectively. Finally, with regard to motivations
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48 to use the platform to post and share pictures, we see that Instagram takes the lead, followed by
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51 Snapchat, Facebook, and Twitter, respectively.
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53 Predicting Use Intensity Across Platforms
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New Media and Society Page 14 of 34
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27 comparability across platforms.
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As summarized in Table 2, results showed that the regression models for the four
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32 platforms had similar explanatory power that ranged from 57% to 66%. Across the four
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34 platforms, entertainment was consistently the strongest predictor of use intensity. Self-
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documentation, entertainment, self-expression, convenience, and time spent daily were positively
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39 associated with Facebook use intensity. Entertainment, convenience, pictures and time spent
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41 daily were positively associated with Twitter use intensity. Self-documentation, entertainment,
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44 and time spent daily were positively related to Instagram use intensity. Self-documentation,
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46 entertainment, self-expression, convenience, time spent daily, and number of friends were
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48 positively associated with Snapchat use intensity. Additionally, across all platforms, the amount
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51 of time spent daily on the site was positively related to the intensity of its use.
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53 DISCUSSION
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Page 15 of 34 New Media and Society
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27 platforms equally to share information. Across the four platforms, the two-highest rated
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motivations were for entertainment and convenience. As noted by prior studies (e.g., Alhabash et
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32 al., 2014), there are changing values attached to using social media that move beyond the
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34 hypothesized value of socialization and social networking. With increasing network size across
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all platforms, the meaning and value added moves beyond the interactive social nature which
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39 was anticipated for these platforms, and migrates to a value of habitual and ritualized use that
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41 becomes mostly passive (e.g., everyone is a lurker) with the option of interactivity in certain
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44 situations.
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46 The four platforms deviate from similarity when inspecting the other use motivations. For
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48 example, following convenience and entertainment, participants reported they use Facebook for
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51 passing time, medium appeal, photos, information sharing, self-expression, social interaction,
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53 and self-documentation motivations, respectively. As for Twitter, motivations other than
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entertainment and convenience include: medium appeal, passing time, self-expression,
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New Media and Society Page 16 of 34
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27 looking how use motivations predict intensity of use, it is important to look at the relationship
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between the time participants spent daily using the platform and the intensity of use, which was a
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32 significant predictor for all platforms. However, we see that the contribution of usage time to the
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34 intensity of use is greater for Facebook and Twitter than it is for Instagram and Snapchat. It is the
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plausible that the nature and progression of Facebook and Twitter lend themselves to greater
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39 time engagement than Instagram and Snapchat. Another plausible explanation is that Facebook
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41 and Twitter have been in use for a longer period of time than Instagram and Snapchat. For our
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44 sample, participants reported that, on average, they have been using Facebook for 6.65 years,
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46 (SD = 1.77), followed by Twitter (M = 4.20, SD = 1.60), Instagram (M = 3.50, SD = 1.27), and
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48 Snapchat (M = 2.85, SD = 1.23), F (3, 221, p < .001, η2p = .84. What this suggests is that
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51 participants had a longer period to time to ritualize their use of each of these platforms, and
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53 therefore, their attitudes toward the medium (use intensity) is positively related to how time they
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spend daily on the medium.
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Page 17 of 34 New Media and Society
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27 Theoretical and Practical Implications
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The current study is one of few that compared the U&G of four leading social media and
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32 SNS platforms among college students. The most apparent theoretical implication for the current
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34 study is the similarities and dissimilarities across the four different platforms in relation to usage
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patterns and motivations. The distinctiveness of each platform is certainly reflected in several
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39 ways in relation to time spent daily interacting with the platform, to the different motivations,
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41 and how the motivations predict use intensity. The other implication deals with the robustness of
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44 the U&G approach in predicting use-related evaluations and behaviors from motivations. Despite
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46 critiques of the U&G approach, the regression models reported here predict roughly 60% of the
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48 variance in use intensity across the four platforms. However, it is worth mentioning that per the
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51 U&G approach, we followed a general and plausibly standardized approach to measuring uses
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53 and motivations, therefore, future research should attempt at understanding the uniqueness of the
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New Media and Society Page 18 of 34
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27 networking platforms, our results cannot be generalized to the entire population of social media
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users. Future studies should replicate our survey with individuals from diverse demographic
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32 groups.
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34 We took a standardized approach in asking participants about their motivations and uses
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of the different platforms. This brings up a number of limitations. First, there could be a test-
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39 retest effect on the way participants responded to all the questions pertaining to each of the
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41 platforms. Second, by taking a standardized approach, we limited the unraveling of unique
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44 features and trends related to each of the four platforms. Future research should take a hybrid
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46 approach that asks standardized questions across different platforms, yet allows for unique
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48 features to be included in the study design. The current study explored cross-platform differences
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51 in uses and gratification of Facebook, Twitter, Instagram, and Snapchat. Our findings showed
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53 that newer platforms – Snapchat and Instagram – are taking the lead in usage and motivations for
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use in several aspects.
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27 a fundamental human motivation. Psychological bulletin, 117(3), 497.
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34 Blumler JG (1979) The role of theory in uses and gratifications studies. Communication
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39 Carey JW and Kreiling AL (1974) Popular culture and uses and gratifications: Notes toward an
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46 Chen GM (2015) Why do women bloggers use social media? Recreation and information
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Duggan M (2015) Demographics of social media users. Pew Research Center. Retrieved from:
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41 approach to communication and research (pp. 97-119). Mahwah, NJ: Lawrence Earlbaum
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44 Associates, Inc.
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46 Rosengren KE (1974) Uses and gratifications: A paradigm outlined. In Blumler JG and Katz E
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48 (Eds.), The uses of mass communications: Current perspectives on gratifications research
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51 (pp. 269–286). Beverly Hills, CA: Sage.
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53 Ruggiero TE (2000) Uses and gratifications theory in the 21st century. Mass Communication and
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Tsukayama J (2016) The death of Twitter as we know it. The Washington Post. Retrieved from:
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44 Twitter (2016) Twitter milestone. Retrieved: https://about.twitter.com/company/press/milestones
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46 Wellman B and Gulia M (1999) Net surfers don't ride alone: Virtual communities as
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51 Whiting A and Williams D (2013) Why people use social media: a uses and gratifications
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25 Passing Time
26 (1.27) (1.48) (1.39) (1.44) .001, η2p = .14
27 3.85 4.09 4.76 4.74 F(3, 237) = 35.39, p <
Self-Expression
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26 # of users I follow -- .06 .15* -.07
27 # of users I follow who are
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32 Adjusted R .57 .66 .61 .65
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Fo
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12 I feel out of touch when I haven’t logged
3.93 1.92 .839 3.80 2.14 .894 4.58 1.91 .842 4.43 2.04 .810
13 onto ___ for a while
I feel I am part of the ___ community 4.40 1.65 .825 3.99 1.96 .900 4.70 1.81 .863 4.69 1.86 .855
rP
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15 I would be disappointed if ___ shut
4.47 1.86 .777 4.15 2.09 .860 5.18 1.85 .860 5.09 1.84 .853
16 down
17 Eigenvalue (% of Var. Explained) 4.08 (67.94%) 4.68 (78.07%) 4.50 (75.07%) 4.39 (73.08%)
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Cronbach’s α
Information Sharing: I use ___ to…
Share information
.905
4.39 1.67 ee
.902
.943
rR
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21 Share information useful to people 4.13 1.77 .887 3.82 1.76 .890 3.66 1.84 .890 3.78 2.04 .897
22 Present information on my interest 3.92 1.76 .852 4.10 1.83 .898 4.43 1.84 .837 4.24 1.96 .892
23 Eigenvalue (% of Var. Explained) 2.33 (77.56%) 2.44 (81.35%) 2.31 (76.88%) 2.40 (80.02%)
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Cronbach’s α
Self Documentation: I use ___ to…
To record what I do in life
.854
3.69 ev
1.80 .911
.849
iew
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27 To record what I have learned 3.12 1.71 .844 3.16 1.77 .854 3.43 1.80 .723 3.33 1.99 .711
To record where I have been 3.65 1.86 .858 3.34 1.82 .900 4.89 1.75 .885 4.87 1.83 .907
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Eigenvalue (% of Var. Explained) 2.27 (75.63) 2.37 (79.00%) 2.06 (69.82%) 2.13 (71.07%)
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Cronbach’s α .838 .867 .778 .785
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31 Social Interaction: I use ___ to…
To connect with people who share some
32 3.99 1.72 .881 3.83 1.84 .917 4.14 1.82 .903 4.04 1.97 .889
of my values
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To connect with people who are similar
34 4.14 1.71 .879 4.01 1.90 .910 4.25 1.85 .890 4.38 1.92 .885
to me
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To meet new people 2.94 1.83 .794 2.94 1.82 .811 3.20 1.89 .826 3.12 2.07 .792
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Eigenvalue (% of Var. Explained) 2.18 (72.71%) 2.33 (77.59%) 2.29 (76.31%) 2.20 (73.34%)
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Cronbach’s α .809 .854 .843 .815
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Appendix 1. (continued)
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Facebook Twitter Instagram Snapchat
5 Variable
M SD Load. M SD Load. M SD Load. M SD Load.
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7 Entertainment: I use ___ to…
It’s enjoyable 4.66 1.54 .943 4.70 1.74 .957 5.50 1.39 .940 5.49 1.47 .951
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It’s entertains me 4.90 1.58 .943 4.84 1.76 .957 5.54 1.42 .940 5.56 1.48 .951
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Eigenvalue (% of Var. Explained) 1.78 (88.85%) 1.83 (91.65%) 1.77 (88.45%) 1.81 (90.36%)
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Cronbach’s α .874 .909 .869 .893
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Passing Time: I use ___ to…
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It helps pass the time 5.03 1.61 .859 4.86 1.81 .875 5.32 1.49 .861 5.30 1.57 .876
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I have nothing better to do 4.50 1.78 .801 4.43 1.91 .840 4.50 1.81 .811 4.83 1.78 .862
rP
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It relaxes me 3.69 1.76 .694 3.78 1.80 .778 4.58 1.70 .783 4.23 1.93 .822
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Eigenvalue (% of Var. Explained) 1.86 (62.06%) 2.08 (69.26%) 2.01 (67.05%) 2.19 (72.87%)
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Cronbach’s α .686 .777 .747 .807
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Self Expression: I use ___ to…
To show my personality
To tell others about myself
3.93
3.73
1.78
1.77 ee
.920
.920
4.27
3.77
1.91
1.85
.930
.930
5.01
4.51
1.71
1.76
.921
.921
4.88
4.36
1.76
1.90
.906
.906
rR
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Eigenvalue (% of Var. Explained) 1.69 (84.70%) 1.73 (86.44%) 1.70 (84.78%) 1.64 (82.10%)
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Cronbach’s α .819 .843 .820 .780
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Convenience: I use ___ to…
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It is easy to use
It is convenient
Eigenvalue (% of Var. Explained)
4.90
4.93
1.510
1.37
1.67 (83.31%)
.913
.913
4.76
4.60
ev
1.70
1.83
1.79 (89.31%)
.945
.945
5.40
5.30
1.40
1.44
1.79 (89.63%)
.947
.947
5.39
5.26
1.520
1.558
1.80 (90.07%)
.949
.949
iew
26 Cronbach’s α .797 .879 .884 .890
27 Photos: I use (__) to…
28 To post pictures 4.71 1.82 .919 3.33 1.89 .894 5.87 1.44 .868 5.45 1.53 .906
29 To post selfies 2.52 1.71 .521 2.27 1.70 .811 3.84 2.07 .528 4.12 2.04 .906
30 To tag others in pictures 4.36 1.92 .855 2.90 1.83 .877 5.03 1.69 .815 2.86 1.96 .949
31 To share pictures 4.74 1.81 .902 3.41 1.89 .903 5.57 1.64 .852 5.17 1.69 .949
32 Eigenvalue (% of Var. Explained) 2.66 (66.51%) 3.04 (76.03%) 2.42 (60.53%) 2.226 (55.64%)
33 Cronbach’s α .822 .895 .747 .710
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