The document summarizes the setting and factions for a steam punk roleplaying game called "The Gears of Vice". The city of Brimstone is divided between four main mafia families that control different districts - the Ironclads control the railways, the Cogswell Family creates illegal automatons, the Sootblowers own the factories, and the Brass Knuckles are an enforcer gang. Players take on the role of investigators contacted by an informant to look into a plot by the mafia to assassinate officials and replace them with automatons. They are given several adventure hooks involving the factions around the city.
The document summarizes the setting and factions for a steam punk roleplaying game called "The Gears of Vice". The city of Brimstone is divided between four main mafia families that control different districts - the Ironclads control the railways, the Cogswell Family creates illegal automatons, the Sootblowers own the factories, and the Brass Knuckles are an enforcer gang. Players take on the role of investigators contacted by an informant to look into a plot by the mafia to assassinate officials and replace them with automatons. They are given several adventure hooks involving the factions around the city.
The document summarizes the setting and factions for a steam punk roleplaying game called "The Gears of Vice". The city of Brimstone is divided between four main mafia families that control different districts - the Ironclads control the railways, the Cogswell Family creates illegal automatons, the Sootblowers own the factories, and the Brass Knuckles are an enforcer gang. Players take on the role of investigators contacted by an informant to look into a plot by the mafia to assassinate officials and replace them with automatons. They are given several adventure hooks involving the factions around the city.
Setting: City of 8. Brimstone Gazette: A newspaper office that can
provide vital information but is also suspected of Brimstone being influenced by the mafia. Brimstone is a bustling metropolis characterized by 9. The Gearbox: A high-end hotel and restaurant that steam-powered trains, factories belching smoke, and serves as neutral ground for the various factions to intricate machinery embedded into its very meet. infrastructure. The city is divided into various districts, 10. The Clocktower: Said to be the control center for the each ruled by different mafia families. city’s steam and gear mechanisms; a potential target for sabotage. Factions: 1. The Ironclads: Control the railways and are in Adventure Hooks: charge of importing and exporting goods. Known for 1. The Brass Heist: The party is tasked to steal or their ruthless efficiency. intercept a shipment of precious brass needed for 2. Cogswell Family: Specialize in the creation and automaton production. distribution of illegal automatons for fighting, 2. Boxing Shadows: Investigate a series of mysterious gambling, and other illicit activities. deaths in the underground boxing world of the Brass 3. The Sootblowers: Own the factories and are Knuckles. responsible for producing most of the steam that 3. Smoke and Mirrors: The Sootblowers are accused of powers the city. poisoning the city’s air supply with a deadly toxin; is 4. The Brass Knuckles: A violent gang that provides this a set-up or an internal coup? muscle-for-hire and specializes in underground 4. Clocktower Conspiracy: Plans for the Clocktower boxing matches. have gone missing; the party must retrieve them before they fall into the wrong hands. Main Plot: 5. The Great Train Caper: A secret meeting on a The party starts as a group of private investigators, moving train controlled by the Ironclads; the party bounty hunters, or aspiring gangsters. They are must infiltrate it to gather evidence. approached by a mysterious informant known only as 6. Cogs of War: The Cogswells have developed a new “Mr. Wheel,” who provides them with evidence pointing type of war automaton; can the party intercept it to a grand conspiracy: a plot to assassinate key figures before it’s used for nefarious purposes? in the Brimstone government and replace them with mafia-controlled doppelgangers—automatons created by the Cogswell Family. Key Locations: 1. Central Terminal: A major railway hub controlled by the Ironclads, ripe for investigation or a dramatic confrontation. 2. Cogswell Manor: An opulent mansion where the Cogswell Family lives and conducts its business. 3. The Boiler Room: An underground club known for gambling and illicit automatons; owned by the Sootblowers. 4. The Factory District: A grimy, dangerous area full of working-class folks and factory workers, controlled by the Sootblowers. 5. Red Leather Gym: An underground boxing arena where the Brass Knuckles hold their fights. 6. City Hall: An imposing structure, with labyrinthine offices where corrupt officials make deals with mob families. 7. Grey Alley: A notorious backstreet known for being a black market where anything and everything is for sale.