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MADOVER GAMES

Game Designer Assessment

RULES AND GUIDELINES

● Keep each answer to a maximum of 1 A4 sheet.


● Images and diagrams are not part of this limit.
● If working under assumptions/lack of data, mention your hypothesis this will
not count towards the limit.
● Avoid flowery language, this is not a writing test unless mentioned so.

DOCUMENT BIBLIOGRAPHY

● Descriptive Design For Artists and Devs


1. Create a new event for our game 'Bubble Shooter Classic'.
2. Give descriptions and mockups to explain the event to the artists.
3. Write info text(pop ups/info/help etc) for the player in-game to explain the
event to them.
● Balancing
1. Create new in-game elements for Bubble Shooter Classic
1.1. Design and propose 2 new power-ups - explain their mechanics and why
would user pay for this
1.2. Design and Propose 2 new Blockers or in-game bubble types explain their
mechanics and why they would be different
1.3. How would you balance it when introducing into the game
● System Design
1. Create a Gacha mechanic feature for Bubble Shooter Classic
1.1. Create and Balance your mechanic on Excel with the help of formulas and
automation.
1.2. Write a one-page explanation for it, along with how it will work.
● Feature Document
1. Pitch a new Game Feature for Bubble Shooter Classic
1.1. Your document must describe the game feature and how it will affect the
Meta of the game.
1.2. Make at least 1 or more mock-up/wireframe
1.3. Briefly explain via Mock-ups/wireframes the FTUE and other aspects
1.4. Explain the KPI(s) of the feature
● Deconstruct Bubble Shooter Classic
1. Describe the core loop of the Gameplay along with the diagram.
1.1. Explain the meta in the game, if any!
1.2. Propose a social mechanic and detail why it is effective and what would
motivate the player to engage with it?

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