The document provides guidelines and bibliography for a game designer assessment for Madover Games. Candidates are instructed to keep answers to a maximum of 1 A4 sheet, excluding images and diagrams. The bibliography includes 6 tasks: 1) Create a new event for the game Bubble Shooter Classic with descriptions and mockups; 2) Design 2 new power-ups and 2 new blocker types for the game and explain their mechanics and balancing; 3) Create a gacha mechanic for the game with an Excel model and 1-page explanation; 4) Pitch a new game feature with a document, mockup, explanation of how it affects the meta, and KPIs; 5) Describe the core gameplay loop of
The document provides guidelines and bibliography for a game designer assessment for Madover Games. Candidates are instructed to keep answers to a maximum of 1 A4 sheet, excluding images and diagrams. The bibliography includes 6 tasks: 1) Create a new event for the game Bubble Shooter Classic with descriptions and mockups; 2) Design 2 new power-ups and 2 new blocker types for the game and explain their mechanics and balancing; 3) Create a gacha mechanic for the game with an Excel model and 1-page explanation; 4) Pitch a new game feature with a document, mockup, explanation of how it affects the meta, and KPIs; 5) Describe the core gameplay loop of
The document provides guidelines and bibliography for a game designer assessment for Madover Games. Candidates are instructed to keep answers to a maximum of 1 A4 sheet, excluding images and diagrams. The bibliography includes 6 tasks: 1) Create a new event for the game Bubble Shooter Classic with descriptions and mockups; 2) Design 2 new power-ups and 2 new blocker types for the game and explain their mechanics and balancing; 3) Create a gacha mechanic for the game with an Excel model and 1-page explanation; 4) Pitch a new game feature with a document, mockup, explanation of how it affects the meta, and KPIs; 5) Describe the core gameplay loop of
The document provides guidelines and bibliography for a game designer assessment for Madover Games. Candidates are instructed to keep answers to a maximum of 1 A4 sheet, excluding images and diagrams. The bibliography includes 6 tasks: 1) Create a new event for the game Bubble Shooter Classic with descriptions and mockups; 2) Design 2 new power-ups and 2 new blocker types for the game and explain their mechanics and balancing; 3) Create a gacha mechanic for the game with an Excel model and 1-page explanation; 4) Pitch a new game feature with a document, mockup, explanation of how it affects the meta, and KPIs; 5) Describe the core gameplay loop of
● Images and diagrams are not part of this limit. ● If working under assumptions/lack of data, mention your hypothesis this will not count towards the limit. ● Avoid flowery language, this is not a writing test unless mentioned so.
DOCUMENT BIBLIOGRAPHY
● Descriptive Design For Artists and Devs
1. Create a new event for our game 'Bubble Shooter Classic'. 2. Give descriptions and mockups to explain the event to the artists. 3. Write info text(pop ups/info/help etc) for the player in-game to explain the event to them. ● Balancing 1. Create new in-game elements for Bubble Shooter Classic 1.1. Design and propose 2 new power-ups - explain their mechanics and why would user pay for this 1.2. Design and Propose 2 new Blockers or in-game bubble types explain their mechanics and why they would be different 1.3. How would you balance it when introducing into the game ● System Design 1. Create a Gacha mechanic feature for Bubble Shooter Classic 1.1. Create and Balance your mechanic on Excel with the help of formulas and automation. 1.2. Write a one-page explanation for it, along with how it will work. ● Feature Document 1. Pitch a new Game Feature for Bubble Shooter Classic 1.1. Your document must describe the game feature and how it will affect the Meta of the game. 1.2. Make at least 1 or more mock-up/wireframe 1.3. Briefly explain via Mock-ups/wireframes the FTUE and other aspects 1.4. Explain the KPI(s) of the feature ● Deconstruct Bubble Shooter Classic 1. Describe the core loop of the Gameplay along with the diagram. 1.1. Explain the meta in the game, if any! 1.2. Propose a social mechanic and detail why it is effective and what would motivate the player to engage with it?