Download as pdf or txt
Download as pdf or txt
You are on page 1of 306

BETWEEN MEN AND GO DS.

REA LITY AND MYT H. PERFE CTION


AND T HE END OF EVERYTH ING ,
T HERE STAN D THE NOB ILIS
DBILIS
THE GAME OF SOVEREIGN POWERS

'l(JEAN 'BORGSTROM
OBILIS
BY '](JEAN 'BORGSTROM

Edi tor: Bruce Baugh Playt t$ten : Robert Barrett , Doug Bdlew, C hristop her 'DED ICAT ION
Design and Deve lopment Contributo rs: Bruce Baugh. Michael Carter, Paul Curtis, Wendy G ash, G eoffrey C .
David Bobek. Dei rdre ~t. Brooks, and James Wallis Grabowski, Ron King, Amal Kumar, Liralen Li, Joshua Fo,
Macy, Ant hony Rubbo , G wendolyn Schm idt, David A. Sonja Britt Borgstrom
Covu: SP HINX l\ IY ST t RI EUX by Charles van de r Stappe n Wendt, Alexander \ V"dliams, and M argaret X. Richard J. Cera Kroger
Artists: Charles Vess, Bryan Talbot . I.« M oye r, Raven M ndez C astro (HG), M anuel Badilla (pain and Suffering), Trevor Placker
Mi mul'2. M arti n McKenna. Rik l\tarti n, Michael Kaluta, Braulio E. ~ l nd("Z C astro (Supernatural Events), Randal l Phyllis Rost)'ku s
Frazer Irving. Ralph Horsley, Denise Gamer. AI Davison. Padilla (Fear), Ernesro Solano (Movement), ~I a n Sai Am G retchen Shanrock
and Gioseppe Arcimboldo (O ppositio n), Ricard o Vargas (D ivine Retribution); David G eoff Grabowski
Allan Finch (HG), Peter Blake (Electrici ty), Terry Broce Baugh
Graphic design and layout : Peter Gifford (cover and
Melbourne (Thermodynamics), Paul M ulholland D avid Bolack
character sheets), Carol Johnson, and James \ 'Vallis
(Co ntrol), Rick Opie (Kinetics), M art Simons (M an er), C hris Na sipak
H ogshead Publishing- J ames Wallis. Carol Joh nson, Ian TIm Westlake (Money); Jeremiah Genest (lIC), D an and
Sturrock. and D avid Thomas Koulomz.in (Femme), Kyle N iedzwiecki (Innocence), Too m any dear friends
David O da (Co mmunity) Jess Pease [Ri tual], Charles to list
All text and art in this book is copyright its or iginal Schafer (H eroism); Gareth H anrahan (HG), Charles
creators. SP H I NX l\ IVSTtRIEUX by C har les van der D unne (Reb irt h), Brian Forde (a mortal), Ed H effernan In mem ori am,
Stap pen, courtesy of th e M usi cs royaux d'Art er (Nu mbers), Fiachr a Kelly (Probability), Richard Neary Merry Ruth C onley
d'H istuire, Brussels, Belgium. W ASSER b y Giuseppe (Past Events), Aida n Rafferty (Betrayal), Jackie Rafferty
A rcimboldo, courtesy of the Kunsrhisrorisches Museum, (Demo ns); Ca t Tobin (Des pair), Sadh bh WaIRn (For ceful
Vienna. Austria. VE RT U M N U S and THE L I BRA RI A N by Persuasion }; Stacy Stroud (He/Loss), G ena C hattin
G iuseppe Arcimholdo, courtesy of the Livrustkam maren, (Death), C hris M cG uire (Storms), J immy l\l cKinney
Skoklostef5 C astle, St ockholm, Sweden. Flower (F iction), j en na M cG uire (Passions); Frank Bucci, Steve
illustrations from Leonh art Fuch's New H erbal of I54J. F.mra, T iffany Enlow, Eric Enlow; C arl Congdon, Kris
.1\9 BI USis 0 AN D .... 20 02 H ogshead Pu blishing Ltd Kunkel, Tara Kunkel, Kat l\l iller, Mi chael Miller, M ike
rs- ac Bromell's Road, London S W 4 O BG , United Kingdom Proctor; M adeline Ferweda.Jeffrey G rant, Michael
http:// www.hogshead .demon.co.uk Sullivan, and Eric Sylwcster
ISB N I 899749 JO 6; stoc k code H OG 600 Thanks To: C ameron Banks, Jessica Banks, Jason Co rley,
Printed in Thailand the Eyrie ~ lafia, M arc H igbie, Earl H ubbell, Neel
No part of thi s publication may be reproduced, sto red in a Krishn aswami, Eric Tolle, and CVCf)'One in the dedicarion
retrieval system or tran smitted, in any form or by any Special Than h : G enevieve R. Cogman and C hri s Na sipak
means, with out permi ssion of the publi shers.
All the characters and events portrayed in th is boo k arc
fictional. and any resembl ance to real people or incidents is
purely coincidental.

O Pf'Ol lT ~;

l~ ,/w T.... <If Lift


" ~ JI.w,
Contents
7 cAT THE SHORE 4J WOW TO BE A H OLLYH O CK G OD P T 2 : 81 u fT TRI BUTES
g ENRE Aspect
9 c..ASH A ND C H R YSA N T HEMU M : Using Aspect
A N I NTRODUCTIO N 45 7iI E E SSE NCE O F .7\9BILlS Rules for Aspect
Playing ~bilis What you do Domain
.'J\9bilis conventions The setting Using D omain
Reso urces Using the setting Rules for D omain
The concepts of .7<&bilis Character creation Realm
The flavors oflmpe rators Action Rules for Realm
The enemy As for the rest Spirit
The world of the ..'i\&bilis Bon ds
49 Wow TO BE A HOLLYHOC K GO D PT 3: Ancho rs
17 WOW T O BE A H OLLYHOCK GO D P T I: 'WHAT D O .5\(9BI LIS D O? Rules for Spirit
WHAT DOE S A H OLLYHOCK GOD DO? Chancel management An outline of character creation
Foreword Personal projects An example of character creation, part I
Ianthe writes Social activity The creation ofJameson Black
Being a H ollyhock G od Anchor oversight
Run ni ng a game Servi ng their Estate IIJ {lIFTS AND CJfANDICAPS
Non-player character design Serving thei r Code Gifts
Story design Performing their duties Sample Gifts of Aspect
The Monarda Law Sample Gifts of D omain
Single-player .7\9bilis 57 c/lN EXAMPLE OF P LAY Sample Gifts of Realm
.7-0bilis online U nwort hy causes Sam ple Gifts of Spirit
Scene 1: Bethany The simple Rite s
'5 c/lN AT LAS O F CREATION Scene 2: M arsiglio rants H andicaps
Lo rd Entropy's demesne Scene 3: War in the skies Lim its
The Code Fidelitaris of Lord Entropy Scene 4: Treason and violence go away Restrictions
Interpretations of the Law Scene 5: Maddy the bastard Virtues
Precedents, er al Scene 6: Genseric D ace Affiliation
Entropy's seeds Scene To Conclusions An example of character creation, part 2
Cityback
The Prosaic Earth and the M ythic World 77 CJfow TO BE A HOLLYHOCK GO D PT 4 : IJ5 D-tAN CELS AN D IMP ERATORS
The nature of the Mythic W orld 'THE PLAY CONT RACT Chancels
The nature of Prosaic Earth Player comfort Chancel properties
The Spirit W orld Player autonomy Sample Chancel creation
T he World Ash Sex, violence and other issues Imperators
Other Earths Emphasis. genre and expectation Sample Imperator creation
Leaving Earth An example of character creat ion , part 3
Powers on other Earths
M iscellania 155 'DESI GN S
The Bright and Shadowed Realms D esign construction: flowers
Chancels D esign construction: the background
The Lands Beyond Creation A n example of character creation, part 4
161 '1{!:SOLVI NG CO N FLICT 197 cA BOOK OF BEA STS: excRuclANS 229 WOW TO BE A H O L LYH O C K GOD PT 8 :
Terminology A riding of Excrucians DiAMeTERS I N D ETAIL
Conflict between bein gs of mi raculous power Cants of the Excrucians Chancdfolk
W h at actually happens \ Vann ains H uman s of the outside wo rld
\Vounds Warmain Gifts Abnormal human s
:"Jon-lethal attacks W armain Foci Nature spirits
Di sease and aging ~limics ~obilis
M iracle poi nt recovery D eceivers I mpcrato rs
Experien ce Deceiver G ifts SPCS in ge neral
Death Deceiver Foci M ento rs
Deceiver personali ties Favors. alliances, and grudges
16 9 WOW TO B E A H O L LYH OC K GOD PT 5: Strategists Bonds of convenience
THE FIN E A RTS OF RULES RESOLtrrlON Strategist Gifts Bonds of love
Strategist Foci Bonds of loyalty
17 1 cA BOOK OF BEASTS: IMPERATORS Excru cian methods Bonds of enmity
E ssence Abhorre nt weapons
A majesty of [m perators 249 'TREACHERY; A SAM PLE CAM PA IGN
General truths about [mperators 2II WOW TO BE A U O L LYH O C K GO D PT To The premi se
D iabolic Irnperators WHAT MAK ES NOBLE ACT ION S A Story structure
H istory of the D iabolic Imperators CHAL LENGE? Locus Parasiel
D iabolical Esta tes Implementation and con seque nces Locu s A mbrolam and Precipice Citadel
Celestial l mperators Conflicts of int erest Locus Sakhrar
H istory of the Celestial Imperators .M ajor challenges Stories
Celestial Estates Agen ts Slippery slopes
Imperators of the Light A spect j usrify your existence
H istory of the M agisrers of the ligh t D om ain »e c-drivcn stories
Es tates of th e L ight Realm Inquisitor ial sto ries
Impe ratcrs of t he Dark Spirit
H istory of the D ark M assive defensive Gifts 277 W OW T O BE A H O L LYH O C K GOD PT 9:
Estates of the Dark Incredible informational G ifts STORIES IN DETAIL
Imperators of the Wild D eadly offensive Gifts Event-driven storytelling
H istory of the W ild Them atic storytelling
W ild Estates "3 c./f BO O K OF BEASTS : C ampaign s
D ivine Impe rators (t he "True Gods") e NT ROPY AND OTHERS
H istor y of the Tru e Gods The solitary Lord E ntropy and a crony of cossets 28 9 CONCLUDIN G VYASA
D ivine Estates The Lord of E<p<=rion> ,00 a drive ofombu<kmm
Aaron's Serpents A rule of sovere igns 29 1 APPENDIX cA: GLOSSARY
A tale of Aaron's Serpent s Six common sovereign s
Serpent Estates The powers of th e .1(obilis 294 APP ENDIX CJJ: FLOWERS AN D MEAN I NGS
Anchors
191 WOW TO BE A H O LLYH OC K GO D PT 6: The commoners 299 APP ENDIX 0 TlMEU NE
WOW NOB LES SOLV E THEIR PROBLEMS
C asually excessive force 300 DiARACTER SH EETS
Social action Nobles
A manual of persu asion Impe rators
Peaceable conflict resolution Chancels
Investigation and adven tu re
N egotiation in out-of-c haracter scenes 3°3 I N D EX
Illustrations

FRONTISPIECE YGGDRASIL, THE TREE OF LIFE by Ralph Horsley


21 THE POWER OF STORYTELLING by Al Davison
27 LORD ENTROPY by Michael Kaluta
31 Two POWERS LEAVE THEIR CHANCEL AND ENTER PROSAIC EARTH by Martin McKenna
39 PORTRAIT OF THE ARTIST AS A YOUNG MAN by Charles Vess
44 EXCRUCIAN DEFEATED BY THE POWER OF ART by Al Davison
53 THE POWER OF MURDER by Frazer Irving
61 THE POWER OF GREED by Bryan Talbot
69 EXCRUCIAN DECEIVER by Rik Martin
83 FAIRIES by Charles Vess
91 THE DOMAIN OF SILENCE by Raven Mimura
99 NELL PENNINGTON, THE POWER OF NOBLE GASES by Lee Moyer
III JAMESON BLACK, THE POWER OF STORMS by Bryan Talbot
117 THE POWER OF SONG by Frazer Irving
125 FLOWER RITE by Denise Garner
131 THE POWER OF FIRE MEETS WITH AN ANCHOR by Rik Martin
141 THE POWER OF GUNS by Martin McKenna
151 THE LIBRARIAN by Arcimboldo
158 THE ALCHEMY OF FLOWERS by Ralph Horsley
170 THE POWER OF TRAFFIC by Martin McKenna
179 HONESTY by Bryan Talbot
187 ACMONIAN WOOD by Lee Moyer
193 THE POWER OF VOYEURISM by Frazer Irving
203 SPIDER EYES by Al Davison
209 EXCRUCIAN WITH ABHORRENT WEAPON by Rik Martin
215 NOBILIS RITE by Raven Mimura
222 ANANDA by Lee Moyer
233 MALEVOLENT TREE-SPRITE by Bryan Talbot
239 THE POWER OF DISABILITY by Al Davison
245 VERTUMNUS by Arcimboldo
253 THE PEOPLE FIELDS OF LOCUS PARASIEL by Michael Kaluta
259 FETISHES OF THE POWER OF NEUROSIS by Raven Mimura
265 THE CUP OF SLEEP by Denise Garner
273 A CHRISTMAS FEAST DISRUPTED by Charles Vess
279 WATER (WASSER) by Arcimboldo
285 THE WHEEL by Michael Kaluta
290 WOMAN AND CHILD by Charles Vess
7

c/lt the Jhore


Und er the cliffs, near the rotted logs, at the edge between sand and water, somethi ng
impossible happens. A man appears, standing . on top of the sea. H is face is impossibly
pure. His eyes are closed . Ne vert heless, he looks at me .
"I wish to make you afraid," he says. Hi s hand closes. Tren ches and pit s gape open
in t he sand. The beac h ben eath me shakes and sett les.
T he scen t of th e sea vanishes. The waves crash aga inst the shore, bu t th eir sound
d ies out.
I want to run. I don 't dare. I wa nt to tell him th at I'm just an ordinary person.
"I wish you to understand that we can bring pain to you any time we please."
My tongue dissolves. Blood flows into my throat.
"IfI have tim e, I will kill you."
T hen something changes.
A miracle sweeps across me like rushing water, and I fall [ 0 my knees. For a moment,
I can sense not hing else; apprehend nothing else; think of nothing else. I can only feel
the tides of change wash thro ugh my soul
I could not have und erstood the wond er of it before this moment . It makes the joys
and sorrows of my life seem transparent and hollow. It rings louder than any bell and
burns brighte r tha n the sun . It is as beautiful as the sea, and far more greedy.
M y hands come down on sand, tar, and seashells. M y mind flashes back and forth,
one moment contem plating the prodigy that moves within me, one moment struggl ing
away.I fear that it could swallow me, pull me in like the under tow, turn me inside out
and leave me caugh t within the miracle for the rest of my life.
Then it rises and touch es th e last remnants of my unchanged self.
My body is sick, vomiti ng out seawater. There are pieces of kelp in it. The man
walks towards it, and now he holds a gun in his hand . I have no idea why he needs it. I
th ink that I would like to live, but I find it hard to focus.
All across the world, peop le talk. Cars honk. Things make noise, cast their vibrations
in the air. I cannot hear them , but 1 know them. I know each and every one of them as
it rises and falls. I know the roar of the sea and the lapping waters of every lake.
M y arms arc [00 weak to hold me up . My toes are cold. I have a hea dache.
I do not need my arms or my toes or my head. I need only look with in my soul and
1 have end less bodies. 1 can ride on the thu nder and dance on the str ains of a fugue.
Every wave that washes across this world is mine; and the miracle docs not end there.
They are me.
I cherish that for a mom ent. I have become - I have no name for it. I have become
the essence and pith and spirit of th e wave. I can imagine no greater domain; I should
not prefer to rule T ime, or Love, or the cosmos itself. Every wave that washes across
this world is mine.
The gun fires.
I live for a moment on the notes of a young man's £lute, each a unique vibratio n of
its own. Behind those notes, I begin to hear a deeper music.
I marvel. AIl these years, the universe has sung out its secrets and its truths to me ,
and I simp ly failed to listen. I do not try and claim thi s music; it transcends what I have
become. I only open up my spirit and hear.

AT THE SH O RE
8

Five strains. in harmony and dissonance. From the sky rains down the truth of
Il eaven. I he ar the angels sing of justice, and beauty, and respect. Their song has no
answer to a bullet , nor does it desire one. "You must have the strengt h to find your own
answer to th is," it says, "for if you can not create j ustice, what wort h have you?"
From the depth s boils up the song of Hell. I hear the fallen chant their harsh
refrai ns of suffering, and corruptio n, and power. "You lie helpless on the beach with a
mortal enemy," it tells me, "and we are the only answer you will find . Serve suffering,
and fear no suffering. Serve corrup tion, and rejoice in your degradation." It seems
foolish to me, a petty tem ptation; but men an exquisite voice add s his words to the ir
chorus. For a moment I sec as viscerally as th e sand against my face the terr ible virtue
of their cause.
I hear the \ Vtld's call for freedom and madness. Inexorable and vast, its song rings
out th rough the world : never tum your back on the tru th s th at live within. "You need
nothing but yourself," it says. The endless crashing of the surf within my heart agrees.
Two str ains rise from the hum ans around me: one ligh t and one dark, one preac hing
the salvation ofhumanity and another its suicide. I ignore them. I have found my truth .
The bulle t hits my head.
For a moment, I fed a blindi ng pain . Then the surf rises up and swallows it. I pull
myself to my feet.
"What are you?" I ask him. H e fires again; thi s time, I move, rolling gen tly out of
th e way. "W hat am I?"
"I stand outside the thi ngs ofth e wor ld," he answers. "I am Omega: the termination

.
of your existe nce. Of everything's existence. I need only reach out my hand, and it
.IS so.
A wave crests, rising to pound against the be ach . It dissolves in an insta nt into still
water. J feel its dea th viscerally, horribly, with a flutt er in my stomach. The wave after
th at d ies, and the next, like falling dominoes. The sea twis ts, uncomfortably, writ hing
against the limits of his reach.
~ I wish you to know this in the m arrow of your bones. I wish you to understand that
you cannot oppose us. For this reason, 1 come, and br ing you pain:
For a long moment, J believe him .
~ I have a ton gue again, ~ 1 say, "and your bull et d id not kill. ~
H is eyes open, black as night. A star falls through th em . "It is strange," he says,
"ho w human s need but a taste ofpo wer to grow arrogant. You walk in a world of things
greater than you can im agine, and you speak defiance . ~
1 nod.
H e purs away his gun . "rou have many things th at you love," he says. "Remembe r,
when it comes time to face us, tha t they are not immortal."
I think of all the th ings I love. They call to me, though softer than th e waves. I
submerge th at love, drown it in my heart, and still it bob s to th e surface: friends, family,
my homeland, my art .
"I will do what I mu st," 1 assure him. I do no t know, qu ite, what that is, only th at
threats canno t deter me.
H is expression sours, and he de parts.
1 look out again at th e ocean. A film lifts from my eyes, or falls over it; I cannot say
whi ch. I see the great and mighty spirits of th e waters, and th e bright tru ths within the
seagulls' heart s. J hear th e senseless mumblings of the endless grains of sand, and I see
each wave's exalted face as they break against the sho re.
I reach ou t and capture one , a young and brilliant wave forme d seconds ago by the
patr em s of th e sea, 1 hold it in my hand, and it stills, waiting for my wish.

I tell it, realizing as I speak th at thi s is th e most wonderful thing imaginable, ~ I
know your "a",~."

.7'\9BILlS: A GAM E OF SOVERE IGN POWERS


9

Chapter I

cASh and Chrysanthemum


cA'n Introduction
THE CJ300K OF Qy ESTIONS

Tw o thousand years after tbe fill ofthe angels, the outsiders


ca me. They slew the gtl/t h eper 0/Heav en with th e blade
namedAtrocity. In so doing, they began theAge of Pain. The
p hoenix built its nest an d burn ed itself to ashes. The t ree of
worlds trembled.A man called ~asa wrote the Surra of
Questions, and said that Wh OSOl'Vt'f answered them all should
surmount the wr;rld,

In the name of human achievement, t hat (ach ofyou should rise


aboue t he world; in the name ofloue, that my people may
escape the trap of ignoranu and desire; in the name 0/truth,
tha t th e mystrries of the wo rld should stand revealed, I p rest7lt
you with this trxt. In it yo u shallfi nd the answers to all fJasa s
questions, and more besides; and with it, you shall escap e - fOr
a t im e at I(a5/ - the const raints ofy our reality.

These are the fint ofth e wo rds that ~asa w rote:

1. A wo man tra v eling encounters a w all;y et 7/0 sooner does


she come upon it than a god strikes it down. "A mirade!"
cries th e w oman.
2. A dog, t ied to a stake, strains to break free. A passing
t raveler looses it. "A mirad e!" exclai ms th e dog.
3. Does the dog understand miracles? D oes the wo man ?
"n ;. i, myjwdg>nml urom
ytJu, · six 'aid stowly, "who 4. A ftrmer says, "A riv er does not choose its course, but obeys
hat trelf"'J"d in Iht grow <1
Nomin", "nd wp rQ<Jl,d tlx th e w inds and stone and rain; they set its path and
bMrhound liS II tift off lowrr;; describe its channel. For humans; this is not so:I alone
f orytJur low. That your ""nd, decide my tonrsc."
wh i,h diftld /Ix (orth, s""" 5. Th e riv er says, "J choose my course, and run '/.I.-here J wish.
bWffl... and t""t ,hat burni"g
will ian/in "" in,h by slow For humans, this is not so: an imal dri v es cont rol th eir
inch.. in WIlttr or i" air. in mind. and all that truly determ in es t heir acti ons is th e
fo rth or i n p/o.s!i< j light ni ng in the meat ,"
' motfx,-int grtllp, mMJi"t
6. D oes the man know t he rive r or does the rive r k now the
from ytJtn"fl"tm 'jUI/t;,/
, x/m.io" 0" tbe lift /0ymr man ?
fl ntm'jUlf,,, ( x /(tls ion to tht
righ', ,,"'illh, lost"ill- J. A birdJlew in through the cage door: and wh en it sought
I;~",,,t trO« ofytJu Iwi,t, lind
writht. 'WI!hin Iht ",Ix, to return, itftu nd the cage door closed
whtrr it li«, and tm.1y thm 8. If the bird was a god, tben w hat w ould be its cage?
will il m p, lind only ,ht"
'WIllJCw dit:. •
- from Fl~~ STO~IU.
mnpild by Knl!tldtr G"Y

CHA PTE R I : AS H AN D C H RYSANTHE MUM


10

It is said th at th ere are no wonders and no horro rs save those


tha t m an brings upo n himse lf. It is said that butte rflies were 'PLAYl N G .71& BILl S -no- ttJn r(tM ttJ- _
born of blind evolution and insensate N ature. that the sky is ~ B 1 L1S is a game where you tell stories - a special kind of
but a screen of molecules between humanity and the endless stories, focusing on a Family of Powers in the worlds upon
.....,u.. St«r nphi-'.
·ffnl. ",. J"dN '" liJI_
void. It is said that the highest form of life is man. People the \Vorld Ash. These rules are intended to help you and "",h thil ~ ""~ -'"
have: looked for more, scientists and artists reach ing for some your friends act out these stories, and view the world through ",. _. ""- pIIJhN illU
hidden magic. They have found none ... but it is there. the eyes of the main characters. jlM. 1M ptm.N N<W rrln¥h
H idden in the secret places, a twist of space away from The players create the story together. Each player designs
j"ro 1M bill. n.m. i"
mrib~ti"". "'Y thrrt hirrJ
the E arth th at hosts th em , reside th e Imperator s O ccultc - a player character (ec for short), one of the protagonists in Ih~g< w i/! N·' yo~ i"to 1l"" A,

the true gods, the banished angels, the great Lords of the the story. Each PC is a Sovereign Power, born as a mortal and lI"d throw you i"lo the ri~ '
Dark and of the Light . Beyond the edge of the Earth, the given part of an Impcrator's soul. The r e s usually share th e "II st"'" ' o""!>ow
'Jly",,,,,trit.· A"drrll
W orld A sh holds all the worlds th en: are. Its te nde r heights same lmperator, and comprise all of the currently active
rhrwJ. ""f=htlUi
support H eaven. Its roots trail into Hell. And in a certain Powers in that Imperaror'sservice. In the idiom of the Powers, wri"Ui"X·
place where no mortal man has been, those branches twine this makes them a Familia Caelesris (a Celestial Family) or a "T1Jr h<J- .Jw.ty< ~ ...
........tllr··&ott~
and tic together to support the graves of angels, where the Familia Potens (a Family of Powers). ·ht thi. JhooJJ _ i..r+
yell ow chrysanthemums grow. A Power can serve many masters: Lo rd Entropy, whose .wh,.- ~ r(tht
dominion is the Earth itself, the cause of Heaven or H ell, p~_ .

.?(gBI LlS is set between Ash and C hrysanthem um, in the Dark or Light; th e warmasrers of the Valde Bellum; and --r- A Pt I SON AL
U.' TOIV, J,y Ewrily 0....
world these flora bracket, a world where flowers are th e always, always, and firstly, their l mperator, This is the deep-
symbo ls of th e oldest game of all. It is the story of th e rooted law of a Power's creation. Each PC, and every othe r
Sovereign Powers, shard-selves of the Imperators charged to Power on Earth , is associated with a facet of Earthly existence,
act in th eir Lo rd or Lady's name. Do not misunderstand: as well - somet hing like stor ms , o r co mpu te rs, or
these are no mere servitors. Alone, with none of their kind imagination. This is that Power's Estate. The Powers can
to aid or oppose them, any of these ..?-<9bilis could tear down command their Estates and must guard them. Safeguarding
a nation or earn its worship. these th ings may sound simple; it is not. In this war, even
They are called cruel, these ..?-<9bilis. They are called storms can pass utterly from the Earth.
soulless, or soul-twisted, and this last is true, for the divine O nce you have learned enough about the .?(.obilis, ),ou
essence of an Im perator bums its way into its shard-selves' can take on the role of your sc - saying the thin gs you want
souls. They have been called glorious and they have been your character to say, and describing the actions you want
called evil; they have been called slaves and they have been your character to take. This is how you play .?\9BIUS; it is
called Lo rds. very similar to improm ptu theater, games of "let 's pretend-
Call them, instead, human - humans caught inside when and collaborative writing projects.
a Secret Place was built, when an Imperator chose their bodies Players make other contributions to the story.The players
and minds to hold its aspects. They are humans now tied to co-o peratively create the ecs' Im perator and the C hancel in
the elements of reality itself and charged with the terrible which the Imperator and their pes live. Individual players
respon sibility of guarding those elements. Iiumans now tied often control Anchors, mundane people bou nd to serve the
to their Chancel, their Secret Place, and charged with its Powers, who have certain protections from the actions of the
defense and rule. Excrucians and Powers alike. One special player - known
These may not seem difficult duties - but a war rages at herein as the H ollyhock God, or H G, and in other games as
th e edge s o f reality, and o nly th e Imper ators hold th e the G ame M aster, Storyguide, or Storyteller - takes charge
Excrucians back. Every Power knows as well th at sometimes of everything else. This means, more precisely, that the H G is
this war comes to Eanh. And when it does, it is their problem responsible for the story as a whole and the world as a whole.
alone. The H G will create and play most of the people in the game,
and will also serve as a kind of referee, deciding the outcome
It is perilous to be of the .?(.obilis. The Valde Bellum, th e war of each player's actions.Together, the players and the H G play
for the existence of the world, is not the only conflict com- out the story of the res' lives.
plicating Powers' existence. The wars of Light against Dark, Some basic roleplaying terms used herein include:
I leaven against H ell, and even the personal conflicts spawned V. Scene. A scene i n ~ B I LI s is like a scene in a play -
by hate, pride and ambition also draw in the Imperators and a set of more or less continuous events. \V hcnever the
Powers. Though .7X9bilis wield great power, the other play- H G fast-forwards game time (for example, to skip a
ers in the games of war and intrigue, the games oflust and dull train ride or a quiet night) the current scene ends
hate, the games of magic . . . they arc .J\9bilis as well. and a new one begins.
{.- Session . W hen the players and the H ollyhock God
Their spite can shatte r mountains. assemble to play ~B 1 L1S , the game events of that
Th eir love can shatte r souls. real-life day comprise a "session".

:i'X!? BI Ll S: A GAM E Of SOV EREIGN POWERS


II

!Io Story. A story is a set ofgame events with a beginning. TH ER E A RE No D IC E


midd le. and an end. spanning at least one game session. Before the ir Commencement, that momen t whe n th ey
~ In C haracter (ic ), W hen a player is speaking as their become high servants of the Imperators, Sovereign Powers
character wo uld . desc ribing th e ec's act io ns. or have mundane skills. The Lord or Lady exalts those skills
thinking like their sc, they are considered to be " IC" . along with the rest of the soul. People raised to the rank of
~ O ut of Charactu (ooc). \ Vhen a playeris not rc. they Sovereign lose doubt abou t their abilitie s. A Power can
are ooc. For instance, discussions about who is going accomplish literally anything that their magic and skill make
to order pizza are ooc. H umorous comments about possible.:\ latters become uncertain only when ocher Powers,
the events of the game are also ooc, unless they come Excrucians, or Imperators are interfering in some manner.
from a PC and not a player.
-(I. Cam paign . A campaign (or "series") is a set of stories TH E PuYE RS H er.e TO C REAT E T H E GAM E U N IVERSE
that have th e same main characters and general The H ollyhock God arranges most of the game's setting,
cont inu ity. \V hen all th e pla yers make up ne w themes, and inhabitants. It's the players, however, who create
characters. the H G makes up a new version ofthe game the most important person and the most important place in
universe. or both. the result is a new campaign. the game: their Imperator and their Chancel. Further, some
ofthe game's themes will be determined by the nature of the
player characters. For example, if one PC is a Power ofT ime,
./"X9 BI LIS CONVENTION S the game mig ht feature such issues as free will versus
·1 ,,~ ~'" k~".... la~J, · .J\9BI LISconventions are somewhat unusual among role- determinism and Fate, the human slavery to schedules, life
Tmnu d ",illd ·rhaw playing games. A few of the ways in which .J\9BILIS differs in the moment versus life lived for the future, and so forth.
""~, nry1hi~X i~ IN !"1'"
_w.. . . 1 haw !rr«W to from the norm are shown below:
IN "''''ti l oJn, _W PLAYER S CA N P LAY IN S C ENE S \ V H ERE T H EI R C H A RACT ERS
".;,,,,,10 ...Mit ,,"" UIW'. D I RECT PH YSI C AL OR l\.1A C ICAL CONFRONTAT IO N I S RARE A RE N OT P RESENT
hultJ IN ,iel ..,J IN MiNi;
In J\.9BIUS. killing or beating up your enemies is generally .?(9 BILIS players' co ntr ibut io ns do not stop with their
,nuUJ I ..",i~~IIN
~. undesirable. Sure, it's nice to have them out of the way,and characters. Powers can participate in events apan from their
· y. .... . w,fi"'·· there's evena bit of magical energy that can be pulled from a physical presence, by stepping into the mind of one of their
F_ _ 1IIJ¥mI hi.... ·Y... "w
beaten b~lain enemy. There is, however, an awful lot of Anchors. l\.Iany Powershave (limited or unlimited, depending
,.,..NiJ!NJ" ..ie, JtJIi4 energy that can be siphoned away from an enemy throug h on the Power) ability to speak to their Familia over long
fi>-I.ui- ... " ~
-..id. Nov> IAt /rid: ;, to destroying the things they care for while they are alive and distances. This allows a Power to participate in action in
~ " ",i, ,,,,!t IhIIt free.The deadliest enemies are nearly impossible to kill; the several places at once. Of course, sometimes there are long
uobst.."tiwlf JiJri" pu.M cost of batt le exceeds its benefits; and sabotage is terribly scenes where a given Power will not or cannot be involved. It, thryam <i_ .. JhtfbmJ
J"" fto'" aI'IAt ......UtJn IhIIt fw''''' IN RNtmI <ftAt
h.Iw {f)"" "iftM.• efficient. Smart .7(gbilis, therefore, do not seck open combat, In this case, a player can simply playa character who is present
nn...... su/N 0" .. ,toN
- fto... UNOOCV ... r.NT U> and fight reluctantly when they must figh t at all. in th at particular scene, whether just this once or on a regular pe.k>lal flUTWi"X IN _,
Ih no RY, ry Waf"'" F"'l" O f course, the .7(ghilis don't cite those reasons, at least basis whenever their Power isn't relevant . Players should il h<JJ h.uJ""'''y ""'.......
not publicly. They will tell you they're peaceful souls, and remember that these characters are not necessarily loyal to Mo.1 DfIINm .......... "hoi""
a~" phifowplNn, dnrum ry
who would they fight anyway? The Excrucians?Then they'll that player's character, or to any other res, for that matter.
lIN hool . i rmi<l ihft ..Ilk":"
look awfully nervous, like someone'swalking over the ir w ave. ddm" 10 und,ma,," lIN Irk'
It is a general rule of the Valde Bellum, but there are many ~alu .. ofkau!y. On 16i,

exceptions: if it comes to blows, both sides have already lost. 'RESOURCE S Jubj"'l, lIN hool ""'"
abwll<l'ly " «lIra/' •
.7X9BI LIS d raws on myt h, religio n, and high fantasy for ritntijic..1Iy prtrW. anJ
D EAT H I S NOT T il E EN D inspiration; it is intended to capture elements ofeach. Specific ~If tnq<hpttk. If
~B I LIS characters are half-human or, more rarely, half- works that influenced ~ B IL1S, and others of similar spirit, ~ toJJd """ IN ""titJlfJ
animal. This is important. Their hum anity makes them include: IIImuJy ..---.I ... ""'I'"
IN {IT dJt lihd; ... """t:"Uty
comprehensible. At the same time, however, each contain s ~ Piers Anthony, On a Pak Horu IbtrriB- N-. IN t..4 f{IN
an immortal fragment of the Imperator's soul Even if the ~ Terry Bisson, "They're M ade of :\ leat "
tnlmniltd -m.."" IAt
Power falls in battle with Excrucians, the fragment endures,
and the Imperator passes it to an heir or successor.The player
~ John Brunner, TIN eo",pltu Trawl" in Bltul
j\> Susan Cooper, T IN Da rl is R ising (Owr St a, Under
"""en. ,,"" tAt """"1-
ft' lIN RIarJ <fIN n-... ;.
can the refore con tinue playing someone with the same SIOnt; Tbe Darl is R ising; Grun'U:ilch; T IN Grry King; - - - -, - - ~ JtfiJN ~
-taJ tyn. """ INfru ....,
abilities (or related ones) even if their first PC dies. Some and TIN Silwr on lIN Tru) ", rN.I ""Y x"- - '
Nobleseven remember their Irnperator-shard's previous lives, ~ Charles de Lint, M OQnINarl; Grun",anllt and others IINrrrn .....u 1""f ;mt""'If
allowing a great deal of character continuity. The player can f-. Stephen R. Donaldson, Mordant's Need ( Tht Mirror /<f" - . It ;'" Utlt1"ft'tl1 ...
IAt >IiUIIrt <fMu.ty. ,,"" IAt
decide how much of the old character lingers in the heart of of H er D rt a"'l and A M an R idt1 Th rough ) ; T ht
NJl urt ofJ<IJo/;m, INt """'"
the new one. A ec's noble spirit may or may not survive the Chronic/t1 oj Tho", a1 Cooenant tbe Unbtlirotr (Lord IAt t-.f. (.._ i,,'" JwJ.~ "
destruction of their soul, and the eradication of the aspect of Fouls Bane; Tbe Jlltarlh War; Tix P/)'WtT Thal Prt1tnJt!1) """.n, fIUT N1f <f;r, Ind
reality for which the character is responsible can also f-. Alan Dean Foster,]ournty1 ojllx CaltthiSI (Carniwrt1 h.uJ IHttt ""'" ..ttJtnI-'.
..ndlra",..jhd
extinguish them (Mos t attacks on a particular aspect of reality ofLighl and Darenee; 17110 the Thinking Kingdo"'l; and -jTo",TIABHAL', LI.'L\RY,
weaken it and its Power, but some aim for destruction. ) A Triu mph ojSOUI1) ry Som c......nllkK6

CH A PTER I : ASH AN D CH RYSANT HEMUM


12

V. Neil Gaiman and various artists, Sandman (available ofland, and vice versa, M uch as with th e lake, that piece of
as a series of graphic novels) soul wraps the contours of the Earth around it, W inding
r. Guy Gavriel Kay, The Fionaoa r Tapestry ( The Summer roads lead in and out of these Loci Celatum; straight tracks
Tree; Th e Wandering Fire; The Darkest Road) glide by as if that place had never been.These Chancels were
V. Jane Lindskold, Changer ; Legends Walking once rare, but in modern times - the past five millennia or
y. Jack Vance, Th e M oon M oth and Othe r Stories; LyonesS!! so - the Imperators have needed secure places to store their
(Lyon esse; Suldrun 's Garden ; Th e Green Pearl; and bodies while their spirits wage war against the Excrucians.
Madot/c)
Y. Lawrence Watt- Evans, "Denner's Wreck" Other Names
Y. Roger Zelazny, Lord ofL ight;]ack of Shadows; Crea - A Secret Place can also be called a Chancel, a Sanctum, a
t um of Light and Darkn ess Ward, a Guard. or a Keep. T he rarely used Latin term is
Locus Arcanus (plural Loci Arcani); a debased version thereof
All of the above are highly recommended , although it is the is Locus Cclatum (plural Loci Celaturn).
opinion of the author that some (Gaiman and Donaldson in
particular) may be hard on the squeamish. S OVE REIGN POWERS
The Valde Bellum or Excrucian War is waged in the spirit ';41 finl, • L utift r ,,~<tlJdtd,
world. With Excrucian victories there, the things ofthis world ""'y dulin w= ",i~i",al: ",y
TH E CONCEPTS OF ..J'X:9BI LI S lose a little bit of magic and of soul. (This effect is opposed .d"dul" un"utt,m'- Tbrn,
Fara tim., R idy<l ,oughll. not by Excrucian losses. which do not restore the ravaged hil by hil, m.mtInity Ng"~ 10
rornpt ,.,.f, through prrstmal 'urrmd", =}'On,wilityftr itl
(,m illet. H . tvnltuallyjudt,"J I M P ERAT ORS realm, but by new glories brought forth from Heaven.) The roil 1o"",. Now, 'o""ti",.., 1
the ja;/u" .-at. 0/this Imperators are the greatest and the most terrible of the Excrucians would like to destroy the Earth more directly. lay "wd,al nigbt, Ihr
t«h niqut " ",,<co/table. 1"" magical beings of the world. The Earth tremb les at their The Imperators, who prefer not to turn their attention away h",dm ofil aI! wdghting "'y
"'''~y 'a u/;, a~ ,ui"g hi"" i"' '''Qrtai spi'it down. To h
touch, and mortal men who see their true nature inevitably from the spirit war, have created agents to guard the Earth
,aw nof rht <!t-vi{ ht bad prrto n,,11y rrs}'On,ihlt ft' afl
hm"'~ !notthe angel he bad
go mad. Ang els, both Celestial and Fallen, are Imperarors; and th eir Chancels. Humans caught in the creatio n of a ofIhr roil oftbt 'lJXJrfd' Wh.>/
hem; ti~d, mad, . " "Itant by the M agisters of the D ark. the Light, and the W ild are as Chancel and human s who spend years inside a Chancel or if I gel il wrrmgr
IMI haury. wn7 /a,t ftJ him well. Imperators are formed from the fundamental stuff of its vicinity make the perfect receptacles for a shard of the -fta'" T HE E NOS OF THE
forron. EARTH, by K C. fMni~t
the world, called the spiritus D ei or cat/sa causans. T heir Imperator's own divine essence.
--.fimn LI<CF.NOS O F TlU
.700B I Ll •• by La' Gin", i, existence defines reality. Every love on Earth is a different These human s become the Sovereign Powers. The shard
expression of the inherent spiritual nature of the Imperator of Imperator-soul they are given burn s out a piece of thei r
of Love. The Imperator Ashkel of Words, Doorways, and own soul, and thei r minds are shackled and made loyal.They
Bronze defines and controls and is those three things. Other are given in return a gift that is sometimes full consolation:
beings of great power exist - but if they lack this essential power,The typical soul-shard is a prototype for a single aspect
quality, if they are not made of the first stuff ofcreation, they of reality,such as night, metal, or agony, and it gives the one-
are not Imperarors. time human control over that thing . Often, these humans
The Imperarors are bitterly divided, holding to the causes receive other great blessings as well. T heir normal respons-
of B ell and H eaven, Light and D ark. and (on occasion) Old ibilities are simple: defend the aspects of reality associated
Go ds against New. Yet necessity has united the bulk ofthem with their Irnpcrator, guard and govern the Chancel and its
for many years. Not even H ell. the heartland of suffering, inhabitants, and (when it docs not interfere with the above
TIx guides who I."" trawl", wants to see the Excrucians succeed . ,. for they will destroy duties) help in the general defense of the Earth.
amm &mil'U M.~IknMf/
Pas' firmly imist.n a parry
all creation.
,;u n. las fhlm ,i". To (.TfISJ Other N ames
tha i Hm , ont mut t turn kfl Other Names ~ Sovereign Powers are also called .?-&bilis, the.7'-0bilis,
thriu, then right twit•• along
thepath; tJxn straight at IN
e. A female Imperator is called a Regina; the plural is Domini or the Noble On es.
"m4; (l7fdfi nally, On the
Reginae. ~ An individual female Power can be called a Domina
Ht raiud my btad "nd loom
hairpin tu rn high "haw tM ~ A male Imperator is called a Rex Regius; the plural is or the Domina of [what they rule]. inl o "'Y'Y"" H i, fi ngm Itj}
'WOTfd, an, m",1pu sh D'U 0/ Rex Regi. y. An individual male Power can be called a Dominus or carmin, ."""',.. und", ",y
.~,i tr1lfJt/j"g «;mf'i1"j,m, thi n. "Yo" ,ti/! ha.,. spi,i/, '
,. Either "n be called a Regius {the plural is Regi), a the Dominus of [what they rule]. An example is Arikel,
.,.....,. the d g•. ThcM WM do hr said. and ,boolrhi, btad.
" otftll= Ihi, s;",pt.
Ymera (plural Ymerae), or a Masha (plural Ma shai). the Dominus of Night, 'Do you nol untbr,'andr 1
pmmptia~ "' mili" {o,t i n the ~ A Sovereign Power of either gender can be called a ,"nnot tnd your farm""l
mountaim j"r;nwr. N "",iu SECRET P LACE S Noble, a Sovereign, or a Power. " ntil il has hrohm YO'" •
trawl,,,, are '!ft'" Imagine the Earth as a lake, and the Imperators as pebbles. e. The phrase "Sovere ign Power s" is co mmo nly or", trying. " J told hi",.
ht",t/"ol", by this /mu!iu, Ht almo't ,mild. "J am
whith Ih, guid.. d. not When a pebble drops into the lake. the surface of the lake, abbreviated to "Powers", glad,• bt said. "that ...... "rt
r"plai" in advance; once flat and uncomplicated, becomes rippled, convoluted, W<!'lring lowa,dJ Ibt Jll>nt
,xj=i",ud 'Wayf= know and shaken. As the effect spreads from the source, it grows LORD E NTROPY rod. S"I I a", aftaid that you
fD I'l'm.;' an igno...m t are making 'a thr, " pour
weaker. The ritual that makes a Secret Place. a Chancel. The Imperator Lord Entropy heads the Council of Four.
"patron"ft.m tIN 'iry h fl>W. conlrih"'i",, 10 it,"
-frt>m FJ.nH STQRIU,
requires a hundred nights. and a human death each night of who have chosen (or have been chosen; it is unclear) to rule -ftam tin Thought-RmmJ
<a"'I""/td by Knead" Guy it. T hen a piece of the Impcrator's self is bound into a piece the Earth instead of participatin g in the war. H is power ofA"Fta Valrotino

.7X'9 BI LlS : A GAME OF SOV ERE IGN POWE RS


13

TH E M ..... N I N G O F trickles down into the mortal governments in subtle ways. miraculous payments, they are no match for a Power - but It wa, a mi,laM to . nginu.
MIRACLF. '
With the Powers, he and the Council have been more direct. they also know th at Powers are bound by laws which do not tlx ".aturt. Dr. Adam, "'ftr
TIx Sowr! 'gn 1'uw<ncan
He has set down harsh laws for the Nobles to follow, and apply to them. Powers must be circumspect; the Cammora agrad. II< mortal body po"d
,"" ngf tlx warM in way' t""t
these laws are as ofte n stumbling blocks as they are useful. gleefully uses every magic and every scrap of political power "0 da"g" to tlx "starclx't,
hu",am ca"nal. :J'0BlUS cafls
" or it, /ubl. mind; but tlx
",ch um ofd;"i"• ..... ';tII He is called the Darkest Lord by those of the .7X.9bilis, at it possesses. Cam morae are skilled in criminal acts and tWa";« it nurturd i" it<
"m,.", I,,". TIx abilit;", oftlx
least in part because of the following decree: political persuasions, with their fingers in many govern ments Ixart lib a lxn warm' a"
f'owt"' app,ar unnatural.
and crime rings in the mortal world. For this reason, even egg- that was da"g""u~
Tlxy cut opm tlx ouan, caff
Ab,olute grad, surh as IWJI
dow" ra,,,, ofdiamondl, and THE W IN D FLOWE R LAW: Th ou shalt not Iooe. th e mightiest Nob les come to th em for aid . . , but the
tlx mo",t" ",,,,,,,,d. ,ould
turn r<JIlds badt on Cammon is a terribly, terribly corru pt organization. Its not remain hound i" a single
t",,,,,.km. I" truth, tlx"
It is not a law whose violations are easily discovered: Lord members mirthful ly use excessive force and terror tactics in ""'rto" it '1',/""".1 Ii",ils.
mirad" art' proftundIy
Entropy has no power to peer into the heart. Even ifhe could, pursuit of their goals, both personal and professional. From br-okr boundari,,, and
nalural, moresa t"" n fN
crumpl,d IIx (ag' Ii~. a paper
thing' of mundan f ,ulity. he is often merciful, often even forgiving. Yet no Power that the point ofview of many Powers, this is not a good thing. If ,htll. It spr.adftom Ixart ta
JVwo-; draw upon fix soul- loves dares to speak of it, and for causing this the Powers Lord Entropy did not prevent them, the Sovereigns of Earth Ixart !i~, a <On/agio". soon
shardof f!xir ImpmJlor to
both hate and despise Lord Entropy. would have rended the Cammora into shreds and scattered bi"d'''g tm, tlxn a handrrd
wor~ t!xir mirad" - a"d
them to the four winds.The Darkest Lord does protect them, mfn to it, , tTfJice; and rom
tlx ImpmHo", a" Ih. thep
wbm tlx hydrogm homh
truth that m""'" hhind tlx Other Names however, and the bargains Powers make with them. When tur",d it, human ham to
,hape' and prow", oftlx Lord Entropy is commonly known as the D arkest Lord or the chips are down, it often comes to one of three choices: dust a"d light, it lay
'lI.,<Jrld. A rain ofdiamonds,
im'Ol.d by a S""""ign
the Bloody Imperator. use the C ammora, fail against a Breakthrough, or sunder the twitching and ",,,r/'ng until
air with law-breaking magics and soon after die. ,,,", hadpats'" a daun
~ 's more natural than
dawn,.
an ardinary rai" - it draws A NA N DA
dimity 0" tlx ,t"ngth and
--fi'o'" G F.N f-T IC V IS IO N S.
The Imperator Anand a rules Murde r, the Infinite, and (some Other Names d,trd by Emily Clxn
,,-,ill ofan I mperator.
Campa" thi, to a n"'mal say) the Fourth Age that is to come. H is glory is terrible: ~ M embers of the Cammora are normally called either
<lorm, which fxist, heau" of humans and Powers weak in spirit dare not face him, lest his C ammorae or Cammorans.
tlx I",peralor 0fStormr hu' countenance drive them mad with joy. Where he walks, the r. Sometimes, they are known as Bicorns, after the star
has Mn, ofthat I m/'f rator,
world sings, grass and trees becoming crystal instruments, of a particularly unpleasant myth.
ilrmgth brhi"d i"
Vyasa d"mh" a god birds pouring out symphony aft~ymphony until their hearts i> T he C,mmou " sometimes called tho Vehmgericht .
<ln t ing down a flJtI!l. and a burst from the strain, and even concrete buildings clamoring
woma" who ,aIls Ihi, a out hard -edged refrains. H e sits on Lord Entropy 's Council, A N CHORS
mirack fI. also d«m/" , a
but his voice there has been silenced - he sees some A Power'sAnchor is a mortal that can serve as a metaphori cal C.n"a!Iy. Nahwhrziban" ,
tra<,<,lafie,i"g a dag, who
calls thi, a,t a ""rad!, Tlx unacceptable horror to come if he should cast his vote against ground or channel through which their power or the ir mind flu"" tWJllN mo,1
dog is i",orm:', hut both tlx the Darkest Lor d's. In oth er respects, he is a creature of can flow. Using an Anc hor (and another trick; see below) ,,,,barrassi,,g part ofhi"g a
doga"d th woma" enables a Power to "hide their hand", to work miracles that SorCfr.,- i" Bahylem war
conscience. and, through the dregs of power that remain to
u"dm tand tN barit Irwh of ar~i"g IIx lOla! d'mom 10
him, the greatest hope of virtue on the Council ofFour. Some can't be traced back to the Power. In the worst case, if an saw hi", as.fam'liars.l"
mirad", A" mlf'O'W<"d
bri"g draws a1"''' IN Powers idealize Ananda as the symbol that the world has Anchor is caught in an act that could get the Power killed, F:asft,." A"afolia, s",h
sl.....gth of so,,",d"p" not gone so far astray. Others point to him as the living proof the Power can break otT the connection between the two. " .atum hada'9ui,«,d
/ruth - fix goddrawi"g on in!lantly, M!," fo gain a"y
of the poverty ofH eaven's philosophy - a creature of endless This usually destroys the one-time An chor's mind, giving
Imp<nalf'<"W!' and tlx foothald in his "' 1'1. In
lravrlrr drawi"g 0" an beauty, whose beauty kills; a creature ofjustice,whose justice even greater security. A Power can have many Anchors, but Babylem. hawet.Jn; hr
Il1ldmtandi"K oflmo', - fo has fallen under th e Darkest Lord's thumb; and a creature of there must be a connection between the Ancho r and the ,",," antlyfil' as iftlxy
,ha"g. alma ,"atu,,; might, rendered impotent by fate. Power's mortal self Specifically, a Power must love or hate ratherlool:tddow" on him -
world. that tali"g thr tim, to
their Anchors in order to use them at all. ,o""pt Nabushn.iha nni
Other N ames would , imply up", t)xir
Ananda is sometimes called the Lord of Expectations or the O ther Names ratlxr full ,,,,ial (alm dar>,
Emperor to Come. Anchors are also called the Epheme ral, or H ooks. --fi'om T HE HAN GING

G ARDF.NS. by M i,""'1Kay

CAMMORA E EXC RU CIANS


In 1342, Lord Entropy created the Cammora as the mortal M ore beautiful than the angels are the Excrucians, whose
arm of his rule. From the rulers of the human Earth (both on eyes show darkness full of ever-falling stars. It is said that
and behind visible thrones), he built an organization of those the Creator bargained with them long ago, that he or she
who were willing to serve him. He gave them two gifts: his might capture a touch of this beauty in the world ofYgg -
protection, and the protection of those who dealt with them. and then failed to carry out his or her end of the bargain. It
That is, Lord Entropy's law decrees that a Power may is said that this is why the Excrucians on their pale ho rses
aid a Cam moran without fear ofretribution - that any Power seek th e destructio n of all that there is, why even the
who can pay the Cam mora's price may do so without fear. Imperators fall at times beneath their razor-edged swords.
The Cammorae style themselves "the mortal servants of The Excrucians themselves give a more kindly explanation :
the Powers". Yet they are not humble: they bargain hard with that they are from beyond Creati on. T hey will leave it when
Sovereigns for every mission they undertake. They know that it dies. When that death comes, all the things they have
even now, carrying with them over six hund red years of destroyed will awaken within them, and ride out with them

CHA PTER I : AS H A ND C H RYSAN T H EMUM


14

into the void and its tomorrows.The Excrucians arc rough ly


as powerful as th e: Impe rators, bu t they are alm ost never able
T H E W OR LD AS H
YF;gdrasil is a tree - but what a tree! Its branches hold worlds,
A ro'"
O~« n41lf'<d?", H dl.
SIN Hgll~ ,IN ,I;~ ,., rlx
to send more than a fraction oftheir stre ngth out ofthe spirit dozen s upon doze ns of them: each suspended at once in an NW ofworldJ """"""
1/tIIW1I. SIN htu f<XIIWfr
world to Ear th . . . only a few tiny, lethal shards. The battl e infinity of empty space and the sheltering embrace of the
,.""",,,laI ",i/n, ,.""",~ '''''k
rages too fiercely, most often. for more . \ Vorld Ash's branches. The othe r planets, though they are ", i/n, Il~d _ ....b<rd
little like wh at we know of them, hang near the Eart h; farth er 1/_ yn. SIN wiJJ. of
Other Nam« out are wo rld s populated by inteUigent beings, like and ttnP"U.ftr 'hiJ "07 is Il
~...Excrucians are sometimes called th e Lost, A nguishers, unl ike hum anity. The whole of the Ash is cupped inside the "' ..........;...J,~ ... Il"gti
\Veird ing W all, whose crackling e ne rgies d efine th e will toW ,u, "" hn";" ""
or Beyonde rs. ""~ t'-" ''''';~l ~ INri
ft> On rare occasio ns, they are inaccurately called the boundaries of C reation; above it shine the stars. ...,. tIN pU. it...,;o trIl1t1ftnrt
Damned. It is commonly speculated by the more philosophical ~i~"'IIl'-1"""roW~

~. They call them selves Harumaph's Children. Powers that the Ash is maint ained by a constant flow of
...,. /1....-. n.-n-, it...,;o
M~-'Iih."
beauty raining down from H eaven and corruption and agony ;_ _'~"ltlx
B REA KT H ROUGH S snaking upwar ds from H ell. Perhaps they are right, for ~.NiW1Wl""""'r"'"
0.... ~in - . _ bt:I1 Jw \ Vhen an Excrucian sword cleaves the veil between Earth corruption and beauty do much to defin e the Nobles' world. -.ft- • HJJJ.- ..J -.I.
/" thm"'""t". 1Ix.-lWta
hJJ~ and the spirit world and sends a part of itself th rough, a
ljtlxytIJ _ _ tII ... ...,;0 U»tkr fix '-f """
Rending o r a Breakthrou gh occ u rs. Breakthrou gh s are Drher Names M..J tlx jMIUJ . ..:J. If
«-irb IIxir ~ " ... Ibn, opportu nities for both the Excrucians and the Imperators. Yggd rasil is known as the World Ash or the Sovereign Tree. t'-r is • -..I. it it thou
.-Jia. ....... """" Iwu lJJ-. "'--riM ".. III !"7""F.
.... TJ)OldJ b.zw to low ,iNtr<. The Excrucians have littl e int erest in bloodbath s; killing
- ' it ;, ...~b rhiJ ~
7l.tn is _hi",; .... I<t~ animals o r humans does little damage to th eir immo rtal -.J thou..... - , wiJJ
>WI for lfflIhInJ of-II spirits. Their work on Earth is instead the destru ction of T HE P RO SAI C EARTH AND THE l\tYT IIIC \ VORLD Hg;".
-.;e.ry. Jt~ 'IUIHIiJ h.rw N drea ms, of peace, of all the thin gs that give humans hope The Earth, as the Nobles know it, is a place defined by an ---fro... lMo: l NDl' OF THl
low ,1NttC; • ...t, i" ltNi"f. tlir, :\",o.IUl,;y r- Gi ....m
,,,,/lihlU-JUJ, ....jJiit. and joy. This kind of thing takes an effort to destroy, an essential contradiction. On the one hand, the world is alive
!Jrd/ih ,hi: "i:'"
din tAu investment of the Excrucians essential being in its work. The with spirits, night comes with the moods of the angel of the
ht>n tIN """ ....tINfi" din Power th at b alk s an E xcru cian can usually dr aw t hat sun, and the stars someti mes drift down from its darkness to
thM ""'" tIN W1. In investment into their own Imperaror. It is wise, however, to speak. On t he o the r, there is a huge body o f hu man
nooInwinl IN "'iM.
in
conceal one's exact identity from an Excrucian one balks. experimental data showing that all of this is nonsense: that
urifJinl I" f''''f ,1»1 'Whit1J
Iin.frrorr ~J 14, ...... Even if a Power can rip the th roat out of the Excrucian- everyt hing in the world follows strict laws, tha t the h umans
_.JJ nti"!:,,",, ~ shard they meet on Earth , its iceberg-like exte nt into the are barely better than the anirrial;'-the animals are unerly
--fro'" A P H l L060P HY O F
spirit world may come back to haunt them later. uni ntelligent , the plant s are sessile, and not hing else lives.
TIl Eil SON, 6-y "'"["",,
Valnlti"" «~''') Because they risk losing power to the .7'0bilis who oppose .?\9BI LIS docs not hide from this contradiction; the game
them, the Excrucians apply their powers very subtly whe n embrace s it. The Earth the Noble s know is divided, with
they cannot act with overwhelming force. There were twelve subtle interconnections between the prosaic reality we know
An chors (who belonged to Sovereign Powers) and only two and the myth ic world in wh ich the Powers often find
Excrucian-shards on the Exxon Valdrz - but the Ex crucians themselves. It is but a single step ofperception to live in one
were able to conceal the crew's inebriation until it was too world or the ot her, and the .J'\&bilis make this step freely. So
late. do many mor tals - the A nchors first among them, but also
on occasion the inhabitants of the Chancels. M osr humans,
Othe r Names however, are not able to accep t th e contra dic tio n: when
'{. As ment ioned, Breakthro ughs are some times called presented with irrefutable proofth at the re is a mythi c world,
"Jt ;' wid'ly j,,, ....... (hilt 1M
}ha" "d",' .",<1 'psyrhia ' who Rendin gs. that there are miracles beyond their understanding, they shift. 0.. Job" Il~J Pn)"';
Col" Jist"",""'In' ~JU
Iiw< fur yo.. ,,,. jralldJ. Om
q. The place where the Excrucia n-s hards arrive upon the They begin to perceive the mythic reality wholly,and cann ot ..,.,JJing"ight. RllJu ll mfl
i"to tlNir _",. Il"t!'Wilh Il
Earth is a Red Zone. find their way back. This is the dementia an imus, and it is a
<ntJia difftn; it is ,t<hl/n.
thin g the Nobles must guard against greatly - not to prot ect
~ "",J, fi-> ,llld;lht Il"J
Il..a btu II,m",: btu;.i" wbiJp<n. Ix ' _ght Il" J
'1""''''''''' smna. 1, __h <if R EI NCA RNAT I O N themselves, but to avoid leaving a trail of destruc tion and "".",J 11Ni.low. I' u ."u:kJ
~fornghJ Ii", The J udea-Christian trad ition that the dea d move on to ruined lives behind them . Those in dementia animus can still lind ~.~d 1Il1,,;...t its """dl,
~ <f119·95 ..... will Heaven and Hell is in paT[ correct. The corru pt do migrate be affected by the laws and people of the prosaic Earth, but hi tlx "'f'<IxIJ tight;" "d IN
~xill«T~ J-/. -.f i' JJv- "Ni i"'rUo-i
em.hfll I'"
p.u1lift 1'- JO"
inevitably to Hell and the spiritually beautiful will move on
to (leaven. However, the angels have a bad tendency to turn
they can no longer relate to them as anything but madmen.
it i.. ,IN ",,"~nt """ i" hiJ
d«f>tst «11m. Otorry tbtiu •
Jnire. Do J"" ibN ", tf
nJ;nl £t;Y/t ... ~tyr 0. all but the rarest and most exquisite human souls away from O the r Names uwl did Ix gittr it.;. ..
7"* Jrm", offffiJi"g Mnm waI...., ...d ~_,....
Heaven. Perh aps one in a billion is precious enough that The M ythic World is someti mes also called Mythic Reality.
s.....m.- lIS :oJdm ttruI _t/) did IN 1rl itMi. I n thiJ
Q........r K QsJI:I"" Iih to ~ theywill be merged into an angel's own soul instead of thrown ""'''N'. J""" • ..J P"J"i
JFf(, M-Jrr M _ .... back to the world s of the Ash. FLOWERS __ grrw ..g;rJ .Ni ,hi ...
Elmr For.i- ntbt.-U Accordingly, most souls reincarn ate, whether they are To quote the angel Raguel, "Perfection cannot be static, or it 1/l..J,IxU~~
~""'l .....uit .... 1IlI this R- UftIt. prIIlI
I.w -!1"'-J. _
animal or huma n. It is up to the Hollyhock G od wheth er is no lo nge r perfection. This is th e reason wh y H eaven
intelligent and uni ntelligent life form s ever reincarn ate in brought forth the angels: to serve its beauty and make answer
""" ..........,O/p,.
IINI! 1M tN wiur.• ---fro... It. COloUl>T OT
---f'-tllt.~ the othe r category. to its only flaw. Since the first days of C reation, when the S'IRm.? Knh T.w-i

,7I{9BILI S: A GAME OF SO VEREIGN POWERS


15

·/1 i, .. pm'ft""" 1"'i,o~. · the


angels were the only life save for the Tree, the Celestial Host H e decided tha t I Iell, precisely because it was the Realm TIl F. R I V F.R A N ti T HF. r. hN
T~;'", 10 ",t,,~, tIN
...,.../wnl ",:p/4in"'- ·Si",fIy has dedicated itsclf to the Unending Labor:changing H eaven farthest from the Creator, was the true Creation. H e embraced
~~tijif Wl1I'!JfJirw " 'W'h
Jx.w tbiJ fO P'6 .,uti"" ..nJ with every heartbeat. while maintaining the perfection of the principles of corruption and suffering and began to preach twry twnt Jmw, .fr- tIK
lIN, ,h.Jff in" ,mt r, lou the Brightest Realm." them. Lucifer embodies Pride, but also Persuasion; though inl" "r';ons ofpry, ;ral tl,i~K'
""",,,~rn of"alily. T"? wb prrJq;~'" f'hysitll1
",..i ll i,"t"'" di""tly «JgJliu When the angels first began th eir G reat \ Vork, th e his power could not literally coerce the angels, it swayed many
kna. O/tjm s Iww ~o """"
,!Ki, <-wn ,,,,,MI, ofthei, changes they made in Heaven were rough and without skill. of them regardless. Nearly a third of the angels joined him
1m
.ftr wi!!, si~ct I'"
..-M. smng nol }oIm hul Angelic power splashed on the surface ofl leaven and twisted before he and his followers were thrown from H eaven, all 9"" nl" ", lI«ts fhat...,.,..tJ
Joh".."of .. "",II Md ., 'w4JI,• it in sometimes startling ways. The angels needed tools. and the way down to the H ell they honored. The angels could ,,1/01iJ thnn II> "';oIaft
not IK.., but .' -t_' 1"'1x 11m
the first such tools were flowers. Not the Earthly blooms, not bear to lock their fonner comrades aWAy forever, so a full "1,,,,,,t;onJ art "",«Jingly
i, ",,, ""'tir: ,m aM, M
i",p ,.""I"'. Hu...... ~, haw
"", ,,if "'"'u IIK~ ry...boJs with petals and roo ts, pistils and sta men - these were ten of the Fallen Angels are allowed up the tree as far as the
jff ",.jJI onry1>N...m tIK
wit" thri. ",i"J. unwiJli"K hJ symbols that carried a weight ofd ifferent meanings. A boxer's Earth at any given time. Lucifer does not always follow the h"",,,,, ",inJ " t OD"""pi'" hJ
1Ihlnif ul"tr iro~, wi t" 1M'
padded glove balances and diffuses the force of his blow; in a rules, of course. There have been times of purging when the ",,,p.
1><JJy. t«y (I""10 ",pond fO
Celestial H ost would again drive the too-numerous Fallen n "'''''lik tl,,, wh 11K
IIi","/; of""Y _t ..nJ ,Jl' like manner, flowers diffused the angels' intent over the surface
" " im" tU Wl1I'IJ.tirw -
-f- T H l Box. by E mily of H eaven. away from Earth and even higher Realms. In modern times, turythi~g m" 0 'f ,ril ..nJ
C.... Events everywhere reflect the events in Heaven, with the when the Excrucians endanger H eaven itself, th e angels tt"'J' (f)1Irq>t !J,u " fiU~ -
possible except ion of events in Hell. Soon after the angels tacitly allow any Fallen A ngel to leave H ell as long as it jo ins ~., w. djllstt ."'o/IIK
began to use their new rool, flowers began to bloom on Eart h. them in the figh t. U"""Iyi"g 1l<J""'ftiD1l~ 1"'1x
pro",it history oftINworfJ,
Because flowers and their symbolic "glove" are central to 11K ~ m>nJ oflIN
Heavens design , the Powers of Earth can use them as well. T HE L IGH T i"lntI<tio.... 0/,M...it"" Ilnd
The Power or their Anchor carries a flower or a handful of The Light was born with Eve's bite into the apple. She did "''"'hI' <an rha~g', Scim"
lI.. n.n on" shifting
flowers with th em; they crush th e flower as they work a not learn "good" from it, but rather a sense of self-preservation.
fi""""';o". If" ......'" ""
miracle; all traces of the power they used are tainted with it. At that moment the first Imperator of the Light was born.
"Dlhi~g "'''" 'ha~ ,'''
Powers (and l mpcrators) can often sec the residue miraculous whose fundamental purpose is the protection of the hum an roJW:1 of ,,, ,,i,,,n""'~t lind
power leaves behind - but. in this case, that residue shows race- at any cost. Since th at time. as humanity has expanded MnJil)' - "".Iiftltt bII"",,,
the flower used, and not the Power who used it. Combining across the globe, more of these Regi have appeared. ,pim ;hfin ' hilt dq; nitio".
anJ a f "'on riu, oi>rJw lhei.
floral magic and the use of an-Anchor provides a great deal
of security even from the laws of t ord E ntropy himself.T he T HE D AR K bioIDo m_tiw
>'POI>. 1M' hi",,? ,,""
"""Y' nw
use of a miracle can on ly be traced to the Power if their The D ark was horn only a short time after. Adam bit into ,i-ru",,' anw of tlNi. pa'/
",,.;t aJj,.;t to rif/« t 1"'-
Anchor is caught 'at the scene of the crime' and, even then, the app le and learn ed not "evil" but th e ways of sclf-
tnltlJ If tlNi. ",titnu.
only if th e Noble does not renou nce their An chor and destruction. The Dark's first triumph came when Adam led Vyasa ....t. if..........., who
withdraw their mind. Eve from Eden and the Dark sank the whole of that magical da, m, I;"'t "f"""" is
land into the first of the Dark's Chancels. It has expanded as
much as the Light has, and won many ofits battles, but never
"olhi~g ""'" t""~
..ufOmalon. J:.......- I'. ""
m...~ .
II Jr;" nof. I' u",..rn art murh
so decisively as to end the struggle. O f all the Imperators, m= tlJ"" j "'t tIK hg""'i"K
·1" UJition.· H",,, _d. There are seven kinds of Irnpcrator known on Earth. tho se o f t he D ark are t he most likely to re ach a n i" tIK mNr. N", .loa tIN
"0.. , U"iwnil)' !J,u .. fi '" fi rm" J:n<-w lIN .w..: If,
I~ogy d~f'd'''''mt. Frw
accommodation with the Excrucians, since the Dar k means
Wli"" that it ",,,, t ohry tIK
} ilnJrin IlnywlNr, ,..n rWaI A N G EL S the destruction of humanity. At the same time, the D ark is lOImt utftr il IJy nlU" " -
OM' prof" '''" tvbnr it "' 1IU':I Angels were the first lrnperarors, created from the stuff of selfish. It wants a universe to play in, and it wants the Dark hut tIN riwr ,.. n difj lIN
to ' I .. d~ing and dll<Jifjing wi n.n lInJ 11K ,Mn, lind tIN
the Celestial Realm, the Bright Realm, also known as H eaven. (or, even bette r,humani ty itself) to be the agent ofhumanity's
"'·'tH"n , rf GJJ.r" ...i~. ifi! 1Il'~ and ,1J".t
"U01iJ ......'9' J:in.n '!fCAJ Their first mission in life is to keep the stuff of H eaven destruction. Also, destroying the humans one by one. life by
its fl'WR (I)""'.
"" 1,,",'- dynamic. They change their divine home constantly, so that ruined life, is much more fun.
-o~" ' 0 fat;" If",,, it never becomes stale and dull and unlovely to them. The
..,j",irud. "hul tIK
Dtt-,m"'t !J,u j,.;t m:", tly
angels hear the voice of the Cre ator inside their hearts, and T u e \ VI LD
{omt,."a,d a m i ~i,urj,,1 this was the guiding force in their society and their work Other Imperators regard the Wi ld suspiciously, for like the
,'I<,I" lU'" /1J.u t«y f"litw until the Excrucians first showed thei r hand. Angels are not Excrucians, they come from outside Creation. The Regi of
will Kiw riu 10 ... ......ny ... the servants o f good, althoug h th ey believe strongly in the W ild remember nothing, know nothing of where they
Jtwnt«~ firm, 0/God came from. They know only that they are, and that some T H P. W ILD
IKrtl% rt unJ:,,<-wn.·
compassion; rather, they are the servants of beauty. Angels
V)WIl i fhinl 'flUStion is on,
-Jr- T ue LIFE AND arc native to Heaven, but some have come to Earth to help fateful chance has trapped them in a world alien to them. ofbiJsi",pIt<l. nw
DlATII O F H F.N RY in its defense. O thers have been banished ther e for insisting Their highest principle is freedom, but the paths that lead Imf"""UDN oftIK WifJ
SP.RRANO, by E",ir, eM n on a different view of what I Ieaven should be. aw.lY from Creation are dosed to them. And if, as they say, "'I",d C",,',o n, ...n Jftu ~J
the world of Ygg is green music - then they are a very IINy "",IJ " of k«tot "g.. i~.
Ut>sJi,lo o brtffl:jr«, t/xy
D EV ILS d ifferent song. IJ".... ,,/J«/.. ~ tI, laJ:m orm,
Devils arc the Fallen Angels . Lucifer, who was on ce th e "" Crrlllio"i ""h.lIf. /f tIN
greatest leader of the angels. still leads the Fallen. He was TRU E GODS hi'" t"J """ Jnmhn. tlJ"tj1/'W
i~to jull ,u<h .. tr"p, ,.,..,.,,,
the guiding force on all the worlds of the tree for eons, until True Gods are the greatest of the natur al inhabita nts of the
pi. thn! it 'UJDII!J"" 0/tIK
the Great \ Vork in Heaven produced the humans on Eart h. spirit world. They are only very rarely understood or wor- Wild. All c....h"",ft- H rll
Then Lucifer rebelled violently against the voice in his heart. shipped by hum anity, but possess the frightening power and 10 11,,,,,,,,,, 'UJD~/d ht its (,,!,t.

C H APT ER I: ASH AN D CH RYSANT HEMUM


16

ambiguo us loyalties of the truly divine. They do not techni- moving among hu ma nity; and with both at o nce, when
cally live on the Earth until they fonn a Chancel there, but handling a flower rite attack, Simply striding in and casting
they are boun d to the thi ngs of the Earth even more nghdy miracles about doesn't usually help - not only are miracle
than the angels exiled here. cures dangero us th ings in gene ral, but they have a good
cha nce of inducing dementia anim us amo ng th e mortals
AARON'S SERP ENTS involved.
Aaron's Serpents are the children of Yggdrasil, nurt ured F ighting o ne anothe r is a popul ar game am ong the
within its bark until they are strong enough [0 break free. Powers, although it rarely leads to open battle. The .7X9bilis
O n Earth, they have been called Leviathans, the monsters have a dark rite of th eir own to steal miraculous energy from
of the sea. That is indeed where mo st of them make their one another - most often by artfully ruining the things their
C hancels. Sometim es th ey slither across th e Earth like opponent cares about. This is the selfsame rite that they use
monsters. Lord E ntropy must then conten t himself with to draw power from defiling and destroying Excrucian plans;
killing witnesses. as Aaron's Serpents areunkillable and nearly in inevitable consequence, it is known by all but the newest
impossible to imprison. of Powers.

THE 8NEMY TH E WoRLD OF THE .7\9BILIS


J...1 ""lyftr"" ~"""J 'WtWth By lht ;;a" ~.s. Ihttt wil/ IN
Excrucians are the most terriJYing enemy the Powers face. Powers bridge divine nature and hum an nature , the super-
fig hting ,,,'" tI , .._ worth DN ",iDiM S/oIMJ IdnoisiD"
The ene my can be fierce warrio rs, unnaturally persuasive liars, natu ral and the natural. They fight battles on all those levels, ,,~/uIoTh.
fighti1lgftr.
- S,.,.,....""'" horrific sadists, and a dozen ot her unpleasant thi ngs besides. facing the challenges of gods and ordinary humans alike. By IhrY'- lO$#. 1_
Their most lethal weapon in the mort al world, though, has They must learn to move fluidly from a world of spirits and w iD D" hI"""," IN¥It so:'.
nothing to do with personal power. The D ark H orsemen are myths to a polluted world of highways and computers, and By 1M y'" ~,oa. S;A. of
I1mmctl's youth will l.J.ocmhip
adept at a kind of symbolic magic known as the flower rite, a from their Imperator's custo m reality to the broader Ear th . Q'U til' """'_ ""'" ",,, rdn'tn.
rite wh ich enables th em to connec t an ordi nary mortal This is not the end to it - using the ir Anchors, they may ~ b THlI GOli O N.

situation - strongly evocative of a given aspect of reality - switch betwee n as many as half a dozen locations and per- '" ].v:ltu Rol>i"",,,
to that aspect itself. The slow degeneration of that situation spectives with a thought. Their Imperator may send them to
which they then induce weakens reality. other C hancels, ot her strange realities, or even out onto the
One of the .7\9bilis's most importa nt roles is preventing World Ash itself - and they face an enemy from anot her
or reversing such att acks. A Power must be prepared to act existe nce. ~
with the divine fury of a god when cast into a direct con- There is more to the world th an any mort al imagi nes.
frontation; with an understanding of the mortal world , when All you will need to play therein is included in this book..

J\@ BILIS: A GAME OF SOVE REIG N POW ERS


[7

Ianthe writes: fOREWORD


It is, naturally, impossiblejOr a Power to understand the true nature oftheir world. They do
not, sbould not, and can not reatize tbat they are characters in a g ame. The impeccable Lady

CJ-fow to he a Ianthe does not have the necessary background to w ritr this text. Still, recogn iz ing that no
one is better able to unde rstand th e N oble world than those w ho live there, and tbat none may
so expertly explain it or t he ever-volubte Marchma of Debate, we present this w ork. Iff
prQvenancr is unclear; its existence paradoxical; its v alue, we hope, incalculable.
CJ-follyhock god
IANTHE WRITES:
As you prepare to run this game, the vistas that loom before you may seem intimidating.
Worry not! Throughout thi s manuscript I shall present the tools and strategies you will
need to carry off a game to perfection. After reading my small asides, what has been
difficult will become easy. What has eluded you will become dear. The task of being a
Part I Hollyhock God will become trivial! That is my solitary intention.
As a beginning H ollyhock God, you shall take your first steps towards a successful
game well before the first session begins. When you have mastered the game, you may
assemble a campaign on a mome nt's notice. For now, investing a few hours at the front


What does a end shall save you endless headaches later on! Use this text to plan out your campaign.
your first story, and several major N PCS. The results are guaranteed to please.
I begin this manuscript with a discussion of the fundame ntal building blocks of the
game. These basic constructs will sh ape every decision made henceforth.

%llyhock 'BEING A CJ!OLLYHOCK GOD


As H ollyhock God, you have a very simple task. Make sure that the players, including
yourself, have fun.

(joddo? You should tell fascinating and dramatic stories, create intriguing non -player
characters, and explore deep and interesting philosophical questions. However, if you
fail to do all of these thin gs but everyone has fun, you are a success as a J Icllyhock God.
If your players trample all over your plotline, your ideas fall flat, or you fail to capture
\ the richness of the world - so what , if people have a good time ?
Don't come to the table too attached to your storyline. If you have to push the
players around to have the plot work out as you envision it, it's not worth it. You are not
a novelist, at least not durin g the game - you're just first among players in a joint
storytelling effort;
Don't get too attached to your non -player characters. If the players don't like dealing
with them . you may have to shuffle an N PC off to the sidelines.
A small caveat to the above: don't confuse what the player characters like. or dislike,
with what their players like, or dislike. Watch the players' eyes and faces. Listen to their
out-of-character comments. Don't evaluate the players' happ iness based on what the y
say as their characters. Usually, the players want the ir characters to face challenging
situations that they can overcome but migh t not. The character s, on the other hand ,
usually prefer as little challenge as possible. Some players want you to be mean and
awful to their characters. Others want their chara cters to live in a mo re romantic,
adventurous, optimistic universe. (You can even have both types in the same gam e.) If
you don't know wha t your players want, talk to them. If thry don't know wha t they want
"Tbt Mly truth to rIM
u";W"t j, rhi<•• 1MDNJiI because they're just starting out, experiment .
<aid: "t:wryo n, o«
.",a,tly
'IJ.JIm thrywanl. ·
"How, then. doyou 'RyNNING A GAME
,xplai" lIelll"
Tm.f ,tumptd himfor a H ere's how a game of ~BILlS works. M ost of the time, your players are in character
"",...m t, ""d Ihm IN (rc). This means that they describe their ch aracter's actions in detail and say the thin gs
lhr uK!!d. "r." '1.1 flirt!. their ch aracter says. You describe the action s of those around them in detail, and you
M aybr I ",Itheftrst turn.'
-jro", Tlw ENO' OF TH E describe the setting, and you say the things the people around them say. Sometimes,
E ARTH , by K G. Dan;"1 your goal is to give information as concisely as possible to help the players decide what

CHAPTE R 2: IANT H E: W HAT D OE S A HOLLYHOCK GO D D O?


18

to do - when the re's a whole lot going on, for example, and it would take forever to
AnK'Iit:" had ""id,nl,,11y
brokm htr """';ty. SomeNmM describe it all floridly. Some time s, your goal is to give as com plete and com pelling a
," " ng' tbing' ,am, in sensory image as possible - when the characters see, hear. or feel something that
througb tht g"/'J. Th.,. bild deserves that kind of description, and you feel competent to give it.
ban tht "Mtum lbat dified
{"w, "nd, onu . " bear.and
W hen th e characters are trying to hold down an Angel drugged into a seizure by
now, "painler. Sk did nol on e of the Fallen, and a player character gets thrown through the window, the real
think tk pa int" would ht '0 actio n is inside. You do nor want to interrupt the flow of events for five minutes to
!Md. 10 sht stayt d ,url,d up in
describe the diffuse haze arou nd each meet lamp's glow. Instead, you might tell the
bn-Iud a l k ut to work. H,
painted htr 'W<l ffs. Hr pa;nud relevant player, "You hit the ground rolling - unless you want to land flat? - and are
<>IJtr kr w ;nd<l'WS. fI, on your feet again in an inst ant. It 's dark outside. Bystanders are star ing, open -mouthed.
painud ".,... hn- d""". You can see your Fam ilia still struggling with th e A ngel, th roug h the C hi nese restaurant
A round and Iltmmd bn-raom
windows and th e shattered glass. ~ That 's it. A nyth ing more would shor t-change the
ht wmt.fiffjng in rotry littk
" "nt, unNIhn-room wa.<
characters still inside.
dgtd in j()JjJ gray. A nd W hen starting off a new scene, on the other h and , as the characters ente r a strange
w htn it began to grow bol. Chancel for the first time, you have occasion to be more verbose. You have a ' feel" to
"nd sht began to btrw muh!r
convey before the players can reasonably act. (Remem ber, they can't see the image you
b,." tb;ng, ,IN ",;d, 'Pk""
" ,,!,. ' H, s"jJ, 'I ,,,n~. 11j have inside your head.) For examp le: "The entryway to Locus Sakhrat is not a maze; or,
"g"i m t tht ruin .• rather, nor just a maze, but five, or ten, or a th ousand labyrinths layered one ato p th e
-fi=n A NGf LlCA. by other. T he walls - sometime s hedge s, sometimes stone, sometimes wood, sometime s
R annm Y,didy4b
a swirling, faceless crowd - do not stay still. If you look at th em too long, each dissolves
into a tangled warren of its own, a continent-sized maze tr apped in the space of a wall.
Your guide, an elderly bespectacled fellow, leans against an outcroppingofinterlocking
snakes, their heads and tails invisible with i\ the squirming mass. The ceiling flickers •
with ligh t." "-
You have a number of styles of descr iption available to help set the righ t mood for
your game . Some simple narrative techniques include deadpan, mellifluous, clipped,
and accen ted speech. A precise, monotono us, deadpan descrip tion of a scene can convey
any horror in that scene quite effectively. In effect, you pass the work of gene rating
horror on to th e players' minds. Pretty, mellifluou s speech is a good way to start off a
session. \Vax eloquen t about th e gown of the maid who awakens a player character, or
th e rainfall in the Chancel, or the wind that stirs their hair as they stare across a batt lefield.
If you can keep it up, dramatic and interesting langu age is goo d throughout th e game;
but fall back to simpler speech if it begins to become burlesque. Sharp, short, clipped
phrases give a sharp, clear im age of events. T hey captu re th e feeling of cold rain,
battlefields, or dar kness well. Finally, while accent s arc best reserved for when speaking
in charac ter as someone with an accent, they are excellent in that circumstance.
During in-character scenes, you must provide entertainment while appo rtion ing
time as evenly as you can reasonably manage betwee n the players. En tertainmen t comes
from interesting non-player characters, who say and do unusual things consistent with
their general character; tension, as from risk to the characters' plans or lives; and
perplexity, whe re th e players don' t know everything about the situation but have a
chance to find out more . M ore impo rtan tly, entertainme nt comes from the player
characters. Players like showing off by doing and saying interesting things with their
characters, and the y gene rally enjoy watching other players do the same. You are only
one person, although a person of extrao rdinary insight and ability. You have at least one
player, probably three or four, and perh aps as many as ten or twe lve - by enrolling
th em as allies in the creation ofthe game , you at leastdouble the size of your H ollyhock
team.
Ap portioning time evenly is relatively simple. If all the char acters are in rough ly the
same place, just make sure to pay atte ntion to all the players. If a player goes silent for
a bit, try drawing th em out by asking them directly what their character does, or if
there's anyth ing you need to explain. If the characters separate into two or more groups,
you have (at least) two options.You can divide your tim e between the group s, alternating
between them every few minutes - or, if you feel bold, run multiple scenes at once.
Alternately, you can ru n scenes for one group at a tim e, but let the other players play
some of th e non -player char acters on hand. For examp le, if one character separates
from the others to invade a C ammoran stronghold, you could run two long scenes.

J\& BI LIS: A GAM E OF SOVEREIGN POWER S


'9

One features the other characters, w here the separated character's player plays an Anchor
or servant or someone else who can be in on the conversation. I n the other, the lone
character invades the stronghold and the other players take on the roles of Cam moran
guards, the Ca mmoran chief of security, and so forth .
You 611 the time between in -character scenes in one of two ways. E ither you have a
scene change, where you simpl y fast-forward time and describe the events you've skipped
with a few words, or you have an out-of- character scene. In the latter, you accelerate
but do not skip time. I nstead of playing o ut eve nts in a m anner reminiscent of
improvisational theate r, you and the players simply discuss t he course of events and
murually agree on how things develop. If }1)ur player characters finish up an important
scene and set out immed iately to attend a soiree at a dead ly enemy's household, you
should probably fast-forward to their arrival. If they finish up an important scene a few
days (in-character time ) before the soiree, and you have noth ing specific planned for
the interregnum, you might instead discuss with the players wha t their characters do
during those few days. If a player hoped to usc that time to plant a spy in their enemy's
Chancel, and you simply skipped past their opportunity, they might he upset.

.!"&N - 'PLAYE R (HARACT ER 'DESIG N


Designing ente rtaining, interesting characters is the heart of the H ollyhock God's jo b. 0 " Ik "'-'!xJI" I pr'.!;',tI"
In the .5\91111.15 world, even more than in most roleplaying game s, social interaction is rom!"'"y of "'''''ujdClun'J
P"op!'.
central. The weather has a human face in the Power of Storms . Your car has a voice and - from B F.COM I" G N ORI_F..
it is amenable to persuasion. Everything is alive. Everyth ing can interact socially. The by f dyo/" O,j",KOlwrf
more interesting the characters that fill the social world, the more interesting social
play becomes. Your goal is for the players to have fun; so you want cool, fascinating
characters.
Non -player characters create plots, inspire the player character s, and in gene ral fuel
everything that happens in the g'.lme. T hey can carry your game. \V ith a good set of
NPCS, you can spend an entire session, or story, on a party at a friend 's Chancel or the
intrigues for Lord Entropy's favor. Once you have good xec s with strong positive or
negative ties to the pes, your game practically runs itself. Known enemies lurk in the
background , pulling strings and embarking on grand, clever schemes. Friends have
complex lives that the players want to delve into. I low do you make character s properly?
It depends on how you run your game, on the personae you have inside your head, on
the accents and voices you comma nd, and many oth er things . I can, however, make a
few points, to wit:

-I. xec mot ivations should he realistic, and, less importantly, complex.
i'. x ecs should have ties to other things and people. They do not exist in isolation .
}. You should be able to vividly picture each important xrc in your mind, so you
can describe them colorfully.
it- A characteristic accent, speech manne rism, or other stylistic quirk is very useful.

M ajor N PCS who playa large role in your game should be compelling characters. Loo k
to fictional characters that you fell in love with - as characters, ofcourse, not necessarily
as romantic leads - and powerfu l archetypes . Build your major characters on great
sacrifices they have made or will make, great betrayals they have committed or will
commit , and the majestic passions that drive them. Build them on the beauty and the
corruption that defines their life. Create them carefully. \V hile you lack a novelist's
cont rol over the events in your game , you do control your N PCS and their h istories
absolutely.They are art. Keep in mind this important caveat, however: you will have to
improvise th e th ings these charact ers do and say on the spot, and sometimes must do
this for several of them at once. Accordingly, keep their ruling passions simple and
their att itudes clear in your head, so you may spontaneously speak in their voice without
difficulty.
A useful technique tin designing less important NPCS quickly is to choose the gene ral
theme for the character - for example, Poverty, Greed, Vanity, Compass ion, or Style.

CHAP TER 2 : IA NT H E : W HAT D O ES A HOLLYHOC K GO D DO ?


20

From this , ("[ClITe a picture of who the character is and what the)' do - ;1 few words, such
as ~<1 bcggar ~ lilT Poverty or "a shark-like corporate lawyer" ti lT Greed. Ask yourself why
the character is thi s way. or how they wound up thi s way. T his probably bri ngs up
some thing new to be curious about - ask question s once or twice mo re. FlIT example;

Q:. Why is she a beggar?


1\ : Untreated mental illness makes holding down a joh impossible.
Q \ Vh)' is it unt reate d?
A : O ut of shame, she refuses to ap proach o ld co ntacts wh o mig ht help her.
0.:. Who could help her?
A: lief millionaire forme r lover, for one, who doe sn't even know she's on the street.

Or:
Q Why is he a sh ark- like corporate hlw)'cr?
J\ : H e's disillusioned about his one-time ideals.
Q \ Vhat disillusioned him ?
,\ : I Ie came from a deeply Catholic background. Theil the police arrested his priest
for acts against nature.
Q W h at did he do when he lost faith?
A: Joined the military to he pan of so mething. Then he struck a superior officer,
earned a dishonorable discharge. and started law school.

STORY 'DESIGN
"l'1Nr~ arr u~ "~~i,,. ~Bl lIS uses the term "story" deliberately.J ust like novels, graphic novels. movies, plays,
,mINJ.l.vJ",1x s""'q;U' epic poem s, and television shows, ~mes of ~ R I LIS have a ce ntral structure connecting
LJ""/iu R,tjf.,"", Om~ ,&>"
« 'bo Ix", ,Ix",_ 0", ~~'UFlCJ" the scattered events and thematic exploration s within them . Unlike most forms officrion,
III"'" ,a"' '<Ilia" aT" 'I4"ma~ ; you - the central story designer - do not and should not have absolute power over the
mu(~mg~.~,J~m, '1x course of events. Novelists who complain abou t the ir cha racters h'l:uinK out of hand
liJl"''' ,. N."",,,,,I 'UiM' have /lothing on IIollyhock Gods. Your protalo{(JOists, the res, each follow someone else's
,,~,' .In!",ir; .,,~ ".I}/i.-h ,Ix
<J'" of,,,,jIJr'i"~ fJ.';lh e orders. From your perspective, they have free will. :-Jor are they free of the novelist's
<I'K' ''mll;.... ,!j""". affia;,,/f. burden - on occasion, ecs def)-' even their player" expecrarions.T he player can suddenl y
"d" fl. " . , al ,IfI. T/:ot ,,,,,..I realize that the right thing for the character to do is nothin g like the player would ever
/""Or';" of,1x or/:ot"'m have planned. Roleplaying is a great social activity, and it lets many creative mind s get
,,1Il...n,-"". TN qp"" "FlC
"""'" ill"""', "N..... UJ '1uid
together and design cool stories, but its a terr ible medium for gett ing stories "just rigbe".
"',. '" ('Jl,iIy "a«(\I..rhu< tlx Despite this, )~m must ,tlWllJ-l make sure that rhe player characters are the central
writ' I""gtffl Ib' ."Xb characters of the stories that you tell.T he logic here is simple.The mo re the story center s
bum"" ci<-'i/iza,i.n. rUli"g."
around the ocs, the mo re the players have to do. Husy players generally enjoy themselves
,1K ""da .f"OT1',I/,,'
",jn.iJ. more than players who sit around idle. On similar ground s, you should structure you r
-fro'" Til E \'AW E stories around thin gs the players enjoy. The easiest way ttl do that, of course. is to take
Bf.l. LU M : A C Il R<lN<lL OGY
input from the players - both directly, by asking them, and indirectly, by letting them
<>t. Excauc lAN " ..... " LT.
shape the stories )'Ou tell.
. " ...,,;
VOLuME \ 1 1. " K ip
,\' Your campaign as a whole - the SCI of stories that you tell over an ent ire ~RILI S
game, and pote ntially dozens or hundreds of sessions - should have a grand setting,
and a set of overarching themes, and a vast array of challenges and NP CS. Fortunately,
you can design all of th ese things piecemeal, as the game progresses. Individual stories
require much less.
A story needs, primari ly, a beginning, several middles, and a handfu l of acceptable
ends. In general, the ecs' first decisions in the story will come dur ing or after the story
opens - their free will has no chance to interfere . According ly. you control how the
story begins. I Iowevcr, you cannot control where it will go from there. Dictating the ecs'
choices is the canonical sin of the Hollyhock G od. It will sente nce your so ul to the ninth
circle of I Iell. Condi tioning the players with arbitrary rewards and punishments, so that
their characters will act as you like, is no better. Your players will have more fun if you're
fair and impartial whenever possible. O PPO'ITt:
Since you cannot control where the story goes, you should sketch out a few logical 1M Po..wr of.~fOryUflj"X
path s that it might travel in advance. Obviously, the more the better! At this point , you by A! l ),x ';", ,,

J\(g BI LIS: A GAME O F SO VEREIGN POWERS


22

trade offyour DO C time for rc flow. The more pat hs you plan for, the easier it is to subtly
guide the scs onto one of the m, wh atever their natu ral inclina tion s may he. The fewer
path s you plan for, the less preparation time you need.
It 's good to have a few contingency plans that will gather the scs into the story
again if they wander off onto a sidetrack. Use devices like messages from :"lPCS and
orders from the ecs' Imperator - things that you can put into the story no matter what
the ecs do - to steer them back into the thick of events. As for how the story ends, it 's
ulti mately up to the ecs and their resourcefulness and character.
St ories can be more dram atic than the campai gn th at surrounds them. It 's okay to
11 11",II UIi "'~ ,t,.., 'ht-rt
I' r(
have a sto ry that's nail-bitin g on- the- edge- of-your-seat excitement , even in a game
"iU /~ who> "'" "",j, 'Illh
wnifim. tha t generally focuses on deep and meaningful subjects.
TN wo,...", i !""ish",,,,'
tL..,. ,i"'p'r, "I"'Q" "ClIiXib!,: The basic requirements are these:
sN = ;",/rrJ<1rJ /0 Ming
b" I"'>nhtf t" iN Ltxt.'1 i" The story mu st hold all the players' inter est.
CAu'I, /III" .....lICh II' t«y i'" It should provide e\'ery character (and player) with a reason to become involved.
JI~' hi - i" wJ.oa,rwr
i'I> The events and characters mu st be consistent .
""'" .& (~_ F~r Il
~. You must know wh ere you're going with the story - but be tlexible.
vi""'r;"" <flk Wi"~",,,"
LnsJ. Ibis..... "',.,11,
"",isbmmr III "II. Some classic .7'{g BI US stories involve:
Wo,· ,IN <;lid
oi" Something happening in an A nchor's life, requiring subtle help.
I dant rhid .1N tl.<"
i. Something happening in Nob le society, such as a party or an alliance.
""r;,,~~ "/jIm, :I""
" " dm l" "J. / MJifW 1"-'1 i. Someth ing happe ning in the Chancel needing the r es' governing savvy.
jahan, tL-M pmid,d 'Nt i'I> The trial of a PC , or a PC presiding at a trial.
thy, ""'lftM Ixr. I do ,,,,,
.-." A Breakthrough that the PC'S must stop.
""'~ ""J"'" ftr .hi,,!
""JIbing tINy po.sil>/y ( Q " /0 i. Internal conflicts between [ mperators that the Pe S must involve themselves in.
", o<Jid hi. ;"/",rio,,•. Y,, - y". Conllict her,...een the sc s and another Noble (or group or Familia of Noble s).
"no.' She did"'t ,,.... "g'a f" An important mission for the r -es' Impcrator,
"" da ja/I( p"I,nm .,1IJrbm
10 T he r es using and abusing their supernatu ral abilities in the mortal world (e.g.
,unjor the hi/b. If tLW
IlJto" i,b,,,!. in sports or on a game show).
It "",,", "'we <lSI""ishi"g. ,." The scs try to smoot h over a H eavenII Iell confl ict while serving th eir own
""'" d")" '''/(1", whnI Jht side.
lD4I wI wying ......
1JNrIt!wy .,ltaJnJ ht-r,
i." A n Excrucian intriguing against the scs.
,,,,d this Wo1f lIN "'0,1
'1ft" ,z;ng Ihi"g ofall. J.~I"" Some of the se form storie s in and of themselves. Others need you to join them cleverly
did ".t 'mitT Ixr ~jl/tJ. tf)m
together to form a complete story. M ost of all, see what should be going on in the ecs'
i" tbtftro;f""h
/"'X'O<at;"". 11'1),11" .....
hi", in IN Dos,*", Ltmfi
,ft" lives, given the campaign themes.
If }'Our story loses the players' interest, do n't press boldly onwards. Instead , call a
Chts..aI ••""JJ....w h.tr short break, stretc h your legs, and think about how to catch their atte ntion again. You
~t( - " ' .. tift of might have to change where you're going with the story, Alternately, you might just
j1..wmand filMy in
lo",p "rilO1l -but IN did Iffd need to skip ahead to the most interesting part of }'Our plans.
'lTd...- «r MId
-.fro'" fix Thf,ught -RKorJ
ofM art i" eratO" 'TH E c2\10 N A RD A [AW

NE VER S AY "No"
If you wish to make sure that you do not slip and accidentally place your established
story over the fun of the players in the game, a strict adh erence to the M onarda L aw
shall save your soul from peril. Its application is simple. When a player asks you, "C an
I do x?" - where ~ I" means their character and "x" is some course of action - use one
of the four useful ansv..ers below.
"" "Yes", if their course of action seems innocuous and interesting.

I.
'. "How?", if you don't see any way that they can do it.
"You can try!", ifit seems possible but unlik ely.
iff, "Yes, but there's a catch", if you can th ink of a good catch.
Each of these adds enjoyme nt and possibilities 10 your game. Saying "no" rarely does.
For example, suppose one of your players reads the example of Daniel on page us.
D aniel's Imperator shaped him out of clay and then summo ned his soul from outside

.7X9 BI LlS : A GA ME OF SOVEREIG N P OW ERS


'3

C reation. The player decides, "I want my character to create someone like that." A n
Irnperator created Daniel, so it's possible that only lrnperators can - but why make
that decision? Ask the player how they'll go about this. If they think of a really cool
ritual. make it a perm anent part of your world . Warn the player of the catch - tha t
there's no guarantee just what kind of soul they'll get . You've gained a plot to ken you
can use in futu re stories and added [ 0 the richness of your world .

J ING LE-PLAYE R ..7X!?BI LIS


The default assumption in .7\9BI LIS is that you have a group of three or four players, F.wry<1"~ .",,,,,J.I"''' hou
(o",mttJ /0 1M",,,Iity .l"'''
perhaps more. H owever, you may find that playing with but a single player is more
fi", ;~. Th<ll U wry IN) "',,"
intense and satisfying. You have the opportunity to delve into all aspects of their char- Ji~.
acter. You can work much more closely with the player on telling the story of their ? '" P IlINC IP LU O f T HIl

character's life. You can also ded icate much more atte ntion to realizing a fant astic, DARI.:, loy M"""""IMT
glorious, and interesti ng world, because you have only one player to share tim e with . J""'n.
All the time that would have been spent hand ling various other player's actions, you
can divide between devoting time to me player you have and creatin g extr a rich ness for
your world.
For a game wit h j ust one player, you may wish to step back from the idea of the
Familia C aelesris. Instead of an Imperator creating a family of Powers and a C hancel to
protect its body, Imperators in such a game invest Powers individually. Imperial bodies
never leave the Spirit World. Powers create their own Chancels. Each receives twice
their Realm score in C hancel Points (see p. 136). The PC Power can still consult with
their l mperator, but has complete autonomy in Chancel design and management. The
down side is simple - the character has fewer allies to nu n to, and less help in runni ng
their Keep.
In general, with a sing:le player, you should strip the superstructure of the game
down to the minimu m. Do not explore a great handfu l of diverse themes. Instead, try
to develop an overarchi ng theme for the game, and study variations upon it. To run a
game for the Power of\Vealth, pin your game on th e idea of productivity, or money, or
greed. The Power of \Vealth moves through a sheaf of sto ries related to that theme,
strongly "in their element ", leaving their touch on all they pass.
If you choose produ ctivity as your central theme, then one story might deal with an
F.xcrucian obsessed with an art ist's unfinished painting, desperate for the human to
complete their work so that they can destroy it. A nother might focus on a mountain
slowly crumbling because the rock spirit s have unio nized and refuse to continue work
under their current conditions. Born of these stories feature declining produ ctivity, in
need of an influx of wealth-generating wealth . A third story might, on the other hand,
feature a megacorpora tion whose fiscal flow has gained so much power and complexity
that it has begun swallowing smaller wealt h spirits; and the more it swallows, the more
it can swallow, until it risks growing out of control and eating the planet 's entire financial
outp ut.
As the character progresses through the se stories, you can slowly start building a
"big picture" in which the central questions and di lemma s of the character's nature are
resolved. For example, the ch aracter might be a philosophe r, in search of the reason for
Crea tion. As me game moves towards its end, they might discover where the Creator
w tl1 f after creating the universe - and a ship that can follow, if paid a price higher
than any soul has ever paid. Ultimately, the character learns mat rhe C reator is nothing
more man an animist ic version of compound inte rest - th at Creation bega n as a
microscopic fluke, but that the beauty ofH eaven and the corruption of IIell each make
it, and themselves, a little stronger each day.This process feeds on itself, with a stronger
Hell and H eaven creating: a more powerful reality; and the name of that compounding
is the name the angels give the C reator : Cn ep b. This kind of resolution, intimately
con nected to a single ec's Estate, is much harder to accomplish with multiple characters
in the game.
\ Vhen running .?«9SI LIS for a single player, you must beware "dead air". In other
words, you do not have a group of players providing their own en tert ainment. W hen

(",l-I" A l'TFR ., . ' A N T HF ' W l-I" AT ''''\ Fe:. A I·U H I V H n ("' 1{ r-n n on ;:'
'4

the two of yOIl fall silent, the game stops. T he fun of any game is a feedback process,
where the people involved absorb the fun others are having and radiate it back, \V ith
one player, that player has no one to feed off of but YOII. To keep things fun for mat
player, yo u must maint ain a high level of involvement yourself. Try harder th an usual 10
get into the skin of the x ecs you play, to make your major x ecs into characters as fully
detailed as the ec . Try, in essence, to become a player yourself, as well as a H ollyhock
God. D ip into actually runn ing the game only when necessary; even then, try and put
your st'{ finto the environment. Do not ju st describe the setting - play the sett ing.
Rear in mind that you must tu nc the game's level of challenge to the num ber of ecs
who confront the challengcs. l\ lysteries and puzzles must be relatively easy to solve -
if the PC can't solve it, they have no other PeS to turn to. \ Vhere a group of scs can
reasonably survive combat with an Irnpcrator or Excrucian, a single PC cannot. }lowever,
a single PC has a great advantage in a game focusing on romance and relationships: you
have the time to really play out the details. You can make dealing with the ec s' friends
and allies as complex and in tricate an affair as you like, since no one else needs the time
you're spendi ng on those intricacies.

.J'&BI LIS O NLI N E


In Mylhi, }U"lity. Iht If you frequent some form of Internet chat server or social MUS H, you should consider
Intrrntl i< tj~ t " hi{{io,,-
runni ng or joining a game of .J\981 1lS th ere. .J\9BllIS doc s not require physical
h,,,,,dxd rru mad, of xoJd, n
light. Ou, u.. ,d$ - our paraphe rnalia like dice, which makes playing it feasible in any virtu al environment.
prnm<r - "'''' dD1L'" Ibt The advantages of running a game o nline are twofold. F irst, your players need not
fiXht ti~ ",i" dtJW" ..-J. II i be local to you. You can run a game for friends anywhere in the world. Second . you
'1uitt btautifiJ, 'rat/y. have a backspace key.This means that nobod y knows when you or your players back up
$om,tim,. 1M/mm,hn
and start over.The description and dialogue you wri te goes our exactly as you conceive
N/'plt...>lim '01'"'''' '/'Nh
or ",t,ftr'rfullJ ",iI" ""d of it, with no mistakes. In fact, presented as text, it can often seem more realistic and
",ifts "way. Once, I'ha.n,,(fS compelling than when you say it out loud - mode rn First \Vorld humans are trained
Ibt First 'W/)i/,/"d hi, , nd rf
to accept fiction in text form, and are less familiar wit h classic oral storytelling.
Iht ntt, """"/,/"d,, loo/' rf
light""", nd "'} n«~, ""d T he disadvantages of running a game online are thr eefold. First. the Internet is not
/'lIIlrd "" ~ "".... 1M entirely reliable, P layers can vanish withou t warning during the course of play, due to
(f)U"try. n.., i ""&' l J h..tt interruptions in network connectivity.T his rarely happens when the players are physically
,,;.out ,Hylh~ Rr,,/ity.
-from 1M T60ught-RwmJ
present. Second, by tradition, the Iiollyhock G od 's dri nks and snacks are free. If your
rfKylt O·Drinoghu, players do not physically visit you, they will not brin g you free drinks and snacks.
Finally, you do not have the fun social experience of hanging out with a grou p of
friends during an online game. All you have is the fun of the game itself. Naturally, the
fun of a game Of~ B I LIS has no equal under the sun; not even riding a unicorn compares!
But playing ~ B I US and hanging out with your friends is even better.
Usually. people who involve themselves in o nline games of .5\@BILlswilJ show less
commitment than people who actually show up at your house. Expect players to miss
sessions on a regular basis. and expect the m to want to play for fewer hou rs. Your g-J.me
of.J\98 1L1S will move more slowly online .
You can also play a game of ~ B I US by email. To play by email, simply mail scene
description s. N PC actio ns, and NPC d ialogue out to all the players whose ecs can see
those scenes and xecs. They should respond to you and all the other players in that
group, describing their actions. In a play-by -email game. you have the opportu nity to
write more intricate descriptions - you can spend some serious time on each message.
making it as heautiful and though t-t hrough as the writing in the books on your bookshelf
Should your players respond in kind, you are in for a real treat of a gaming experience !
Be warned , however. H umans are even less reliable in email games than in online
games in general.

Ianthe

..'J\{OBI LIS : A GAM E OF SOV E R EIGN POWERS


25

Chapter 3

ufn uftlas of Creation


THE 'BOOK OF QUESTIONS

These questions fJord scattered in the currents of tbe sea, that


the oceanids (Quld carry them to theftrthest reacbes of
Creation.

T. "The na t ives of the com /a! region are an admirable ~r;tle,"


jays Lord M ohind ra. "T bar ethical system is strict and
precise, a nd when they do not observe it, they commit grave
acts of contritio n. "
.1. "An accurate obseroation," answers Lady D hanv any a, "but
misleading. For all the depth of their db;col belieft, they do
not live up to their own standards in practice, and engage
in such contrition constantlv: 1 do not adm ire them at all. "
J. Which is more important: right beliefor right action?

4- A historia7/ mording the eve nts if his day cries, "J am the
Creator! When all who remember these eve nts have passed,
t he history that ] write will become the only t ruth."
J «Surely,• answers a passing swaper, 'Jou can not hide the
course of events:ftr yo u write what you write - truth or
lie - because of the events that aaually took. place. B

6. «This is thefolly of an untouchable, • answered the


historian. «My history amply explains how it came to be
written. »
7- The sweeper's theory isfolly. The historian 's, hubris. What
is the[orce that creates our past?

8. "I stand alone, • said the warrior. "I need no weapons. I


need no armor. ] need no allies, nor no gold ] am complete. B

9. The scholarsmiled, and remooed Tru th; and the wa rrior


fill, lik.e a child
10. E ven the greatest warriors wouldfall, without this

crutch - so where can you find those who need no T ruth to


stand?

rr. What is thefinal destination ofthe just and merciful?

C H A PT ER 3: AN ATLAS O F CREATION
26

~ IIILl Sis set in a world which appears much like: our own. laws of the ~h i li s. An anda, whose beauty has no rival on
o.u r"""or _, tIN fl.';!d TIx nJriui?" WI""/' wry
~"tW: it <li"'l'f'U" 11>""'" The Earth of:\.9BI LIS bears scars where the Excrucians have thi s world , plays an essentia lly passive role. For reasons whiu. nry -.u _ ftd
........,iou it tkwtt. T1N «tW brought ruination. but [Q mona! eyes the se scars have natural und isclosed even to his Powers, he dares not vote against bUill?_
oftIN Old......... JiU4lt>n ,,,to explanations. The: brea king of M ountains' Peace: is known to Lo rd Entropy. O n occasion, he protests Lord Entropy's will .y.... r.uNr' I wid
"",hi,,~..w.. "..JiM"" · Wr b.wJ-wl1y
rksdJ. U.w..uNii"t.Ni humanity as a volcanic eruption; the fall of Rome: is attributed by abstain ing. H a-Qgdosch Ber akha has littl e interest in i......ht! rhr RnI-FillrU
~ , ..... -.krfiJ to barbarians. H umanity lives for the: most part with a governance; he views the Earth as his personal playground. lArJ," hr ... iJ
thr"t'- bJ .. ".JJ-k 1ifhJ.tr fundamental ign or an ce: of t he: Valde Bellum and its and votes only to enh ance his personal power. Surolam is a -.cti_;'>J]. -TIN
""ISI ..... ..,....., if...... participants. They have shaped a different kind of reality for creature of tradition and precedent, set in her ways and btli/Ji,,: NhiJUI.... biJ .if"
",d IlMJ t1K
A,,,,,,,,, ,... """ ,;p. n } . . ".,.l.......
themselves. bound materially by the concrete laws of physics unwilling to adapt to changing time s. The votes of the four
world. ftIt ("I'" lbt ""F .Y"",,".h<I_
thdt ........ NIh"" itt liMn. and bound spiritually by the reward s offaith. 1t is well: many set policy for the world - but, since Ananda dare not vo te ..,..._JU1 l1w1 ,.... ~n .....
Thi, ",!.Is Jon "'" ,,~ humans, if they arc inescapably confronted with the true again st Entropy, all three must oppose E ntropy or he may _~ n Hr Wh<wll..IIJ

'Ix """IJ Ewrr to try W<nJd O t»n """'II<! tbr E.irtb. -


reality, go mad. This is one of the dangers of miracles. act as he wishes.
hi trwll] ;Ift!! This kJ "1/.. . if" .."J sipH"I
,.u.uQg< n'"
J;'''' ""d /Jo..krs Accept for a mom ent the apparent contradiction betwee n Reliable reports name H a-Qgdosch Berakha a M agisrer ",lrd Thm it ..." l ill.
but l allan ,,,,J ",...""~ N o a scientific world and a world domi nated by self-willed forces of the \V ild. The natu res of L ord Entropy, A nand a, and Jt .,"SSII't hi. ryr. thJst
"ngds h.wt !>ml ' <lUd Thry of nature. The Earth is not the only importa nt place in the Surolam are unknown. Of the Four, Powers seeking to sway .....ar IlIf hunK')" It t<.W tIN
Ji,,..,..bun giwn winK" smrff. TIN >l.Y'(Ta~T's .md f
Nobl es' world , First there are Chancels.These magical places th e Council find Ananda th e mo st approac hable. L ord
-fro'" Til t LlNIl5 Jt WIll ji,1Iofmra l,
II F.YON D C H.ATIO N, by vary as much as the Hollyhock God desires, spanning in En tropy can also be reasonable, after his perverse fashion - FijiyfllXm ifit """ o"r ,
R"n Mn Yd i'"," mini atu re the gamu t of imaginary worlds. C ha ncels are he is a monster. but a sane monster, able to see where his a"d thry'd/,<,cl,J itfull 0/
animated by the miraculous strengt h oftheir lmpcrators, and own interests lie. """i,,: mr..l. lIum"" , ulllm
I ",i/lfa "'y 8um.
oft en the people of a Ch ancel perceive the anthropomorphic
°1 atpl.."" J""'. / wid
side oftheir Impe rator, its Nobles, and even of the Excrucians. Loan ENTROPY ·You8r1 n liw."
Like the Powers, Chancelfolk live in the uncomfortable place The touch of Lord Entropy is corruption, and so dark have ---[m'" lIN n-:bt-RJ<rmI
between human reality (an d laws of physics th at can be been his deeds that his hands drip forever with blood. Where ofH"gb~

exploited for technological advancement) and the faif)·-tale Za'afic1 (the angel of destruction) teaches lessons with pain
world wh ere nearly everything that occurs is the prod uct of a and brings fort h new growth from decay, the Darkest Lord
miracle and everything has a senti ent spirit. commands the destruction in which healing has no pan. He
The Earth is flat, for those wh o choose to see it that wa)·. is but a step away from being an Excrucian - but that step
A t its edges, oceans pour forever down into infinity. En route, is an im po rta nt on e. lie is natural, a1/ i1/ltgral part of
th ey splash against the grea test of the botanic al marvel s, Creation, \ Vhen the time has come, prophecy says. Lo rd
Yggdrasil, the World Ash. Worlds hang in its branches - Entropy will lead the last defense of Earth and Heaven. H is
some very ncar the Earth , like the other planets of the solar und erstanding of the Excruc ians and their magics will be
system, and some very far away. At the very top of the tree is the defend ers' greatest hope. That last defense on the day of
H eaven , the Bright Realm, a place of perfect beauty, the Ragnarok will earn him forgiveness for all his crimes -unless
garden tended by celestial angels. Beneath its root s is the he is too much like the Beyonders and turn s against those
vast and cavernous extent of the Shadowed Realm called Hell, arrayed beneath his bann er. (Some .7\!?bilis point out th is
a place of utt ermost torm ent and corruptio n. Yggdrasil grows is an awfully convenient prophecy - particularly when the
in the center of all C reation, surrounded by the fiery blue of co nce pt of T ime and the co ncep t of En t rop y are so
the \ Veirding Wall. On the wall's other side. where few Powers inextricably linked.)
go. are the Lands Beyond Creation. The Darkest Lord can be nothi ng ot her than he is. Labels
like "unethical" or "evil" are at best misnomers. Hi s malice is
not a vice or a weakness, but the same elemental host ility
[ORD CNTROPY'S 'DEMESNE towards life that the desert s and the ocean deeps possess.
The Darkest Lord is the most dangerous force and the most His wor ks express his natu re: every mort al organization or
dangerous creature on or near the Earth. H e has taken or semi-mortal Power he controls slowly sinks into corruption,
been gi ven ne ar-t otal dominion over the Eart h and its degradation, and foul spasms of interwoven hatred and glee.
inhabitants.H is actions and choices are respected by the other He must perform his work at one remove, therefore. H e docs
Irnperators; only the combined decision of th e three other not comm and mo rtals or Powers with his will, but with their
members of the Council of Four may gainsay him, fear of the forces he does control directly. One such force is
the Cammora, and he will have to restrain it soon, before it
TH E CO UN CIL OF FOUR becomes so livid with corru ptio n that it is another extensio n
The Council of Four rules Earth's Prosaicand Mythic Worlds, of his will and not hing mo re. Then there arc his Co ssers
with final say over the disposition of the Imperial resources (ogres, nimblejacks, and domicelli), his Nob le-hunters and
there - including the ~bili s. It s four members are Lord house-servants. Ilis most import ant tool , however, is the
Entropy, Ananda. H a-Qadosch Bcrakha, and Surolam. Lord C ode Fidelitati s the laws he has set on the Nobles of Earth.
Entropy, whose fingers drip eternally with blood . is the mo st Un der his hand . the courts of En tropy have become wild
O PPOSIT E:
dynam ic and least pleasant force on the Co uncil. I l is will and unjust, hut Powers who fear to break the law act as he Lon! /:.-"'''''I'Y
normally carries the C ouncil. and he sets and enforces the wishes without his contaminating touch upon their lives. try M;ch.ul K..lul..

.?\9B I LIS : A GA ME O F SOVE RE IGN PO WE RS


---::..- --
,
28

not kn ow, ei the r, simp ly relying o n th e intuition s of


'TH E CODE J'iD ELIT ATI S D euteronomy, the Power of Gu ilt. The fun of it, of course, is
th e look on the victim's face when sentence is pronounced.
OF .(ORD 8 NT ROPY It's never what one would call "nice".
Trials of .?o.0bilis are much less common. A good year
THO U S HALT N OT L O VE A NO T H E R might see only two or three . For the se trials, the blood is
Love is a lie: it claims [0 be beau ty, but there are no lovers in washed from the floors and th e symbol of Lord Entropy (a
Heaven. pattern in colorless cloth and black) is hung upon the wall.
Love is a weaknes s: it gives th e Excrucian s a possible hold The D arkest Lord or one of his three known Powers comes
on a Power 's soul. to oversee the process; thi s is a kindness, for M edan's own
Eternal love will outlive Creation . .. but nothing can or w ill. Powers never hand down a verdict of ''fuoocenr". Entropy's
Ep hemerallove is not love at all. laws are meaningless unless innocence is recognized as well
Therefore lov e is a lie, a uxakn ess, a nd a contradictio n. as guilt - accordingly,the Darkest Lord may offer a reprieve.
T he othe r hope for a Power is that the punishm ent given
THO U SliAL L H AR M N O:" E \ VlI O H A S DO :"lE N o H A R M them by the whim sy of the Locust C ourt is bearable: better
The futu re matters not: a crime is always committed in the by far to spend a day cho king on insects than death , and
now. better death than being kept alive in that place while your
T h e victim matter s no t: hy poc risy is t he firs t tool of heart and lungs are retu rned to home.
corr uption.
The situa tion matters not: each action is its own.
A ll these t hingJ matter not; th e in nocent are the N oble$'charge. 'PRECED ENTS, ET AL
u rd A nanda "'lnXd thai
T REAT N o B EA ST A S YO UR L O RD T II O U S II A LT N OT L O VE ANOT li ER
pr~udml< fro'" ,tim ~ot y<t
trid bt nl10wrd nJ ro idm u
Surrender to no beast - and man is a senseless bull. The first law of E ntrop y's Code is known as the \ Vindflower in 1MLocu'l Cotffl. T!Ji, W/l'
Swear no oaths to beasts - and woman is a witless doc. Law or the Losrbearr Law. It forbids to the Powers the most """d duwn two 10Ont, wilh
Accept no insult from beasts - and each child is a serpent. basic of the hum an needs - the ability to give one 's heart to urd Enlropy abunining.
-po", II" ",i nuU< if lM
E ach suominion to ma nkindis a drowning oft he immo rtal Jpirit. another. O f course, not even Powers can "turn off" their ca-
UK"' I Cuurl. tlJ laken by
pacity for love; to abide by this law, they would need to avoid Martin CraVl:tt
P RO T EC T No POWER F RO M T HE J USTI C E OF T H E C O D E all oppor tuni ties for love to grow. Life would becom e a cold
Ju stice is the sentence of the Co u rt. and functional th ing.
Justice is the C ode F idelitatis. The \ Vindflower Law is nearly impos sible to enforce.
Justice is the Wild H unt that Lord E ntropy calls. The thoughts and feelings of Powers arc unreadable by all
Who guards a P OW ff from [ ustice Jh ares thei r crime. miracles save, pe rhaps, th eir Im peraror's. Still, there are
obvious signs. Some Powers have been caught "red-handed"
SERVE THY I M P ERAT O R B n O Il.E T ilE \ VAR, in an avowal oftheir love; oth ers have used an "unacceptable"
AS D T ilE \VAII. B n ' o RE T H YSEL F amount of magic to preserve the life of a mere morral. (It is
Yours is your Estat e: let no ot hers subdue it. possible to frame a Power, by the way. Divinations cannot
Yours is your Familia: suffer not th eir desecration. tell which Powers were actually present at any given event.}
Your s is your Imperator: serve h im before all else. M ost Powers allow themselves love but never adm it their
Bett er 10 ruin an ally than to suffer deftat. feelings to their loved ones.
"J dan', ""deNtll"d.· ,he 'oid.
L oyalty to one's Imperator, Familia, and Affiliation is not
IX'pmlfdy, ,hi ,u mm.",d con sidered to be "love" for the purposes of the L ostheart
up "a' o". and ",id, Tve
INT ER PRETATIO NS OF THE .{J;..W Law.
ntWr killd any"Qdy. I dOfl', T he W indflower L aw does not permit Powers to love
Lord E ntropy hold s his C ourt in the L ocust Gardens, a str ict
rom own ~g""
Tlu ,,,,Hurt d U" K ta her
and dangerous Chancel owned by the Darklord M edan. The th eir Anchors, but neith er does it make any assump tions
'Ct'f, h"m ming, "/l,furd" " , ' swarming, dron ing insect hordes giving the C hancel its name regarding their doing so. In a crucial decision, M con ruled
IXJn" ,m d /J'IJtr "gai" in a lang are kept in a constant state of starvat ion,j aws locked to keep that a "loved one's" status as an A nchor cannot be entered
d,a,m,-out nasal wh i",. into evidence in the Locu st Court, stating:
them from consuming plants or humans - and they much
G"arfd finKer> lrail,d ovtr
prefer the latte r. O ccasionally, it pleases the Co urt to block a ~This Court does not recognize the com mon and
kr ,kin, ;"timaN and
;hu dd,,,om~. condemne d Nobl e's powe r and thr ust them into the teeming erroneous beliefthat th e creation ofA nchors, intimately
Tlu mall wut' hing masses. Sometime s, the bugs will be left helple ss; sometimes tied to the natu re of the :N:£biliJ, is in some ma n lier
laughd ' 0ftly· · Wt:If,I-/).,/'
Medan's Powers untether the "locusts" and let them feast. connected to the obscene and ig:Jl.(g.ble crime oflove. •
SQ,' ht M mitud "1I!1i"k ii ,
reprring toy<>""jacket. The C ourthouse itselfand the path leadin g to it from outside As a practical matt er, a Noble's enemies know to look first to
f...atIKr, ;",'t jf~' the Chancel are warded against th is plague. that Noble's A nch ors wh en searching fo r evidence of a
"It......,,, gift. ' 1M {Tid M edaris Powers try hundreds of ig.?0.0ble humans every W indflower Law violation. O vert, obvious love for an Anchor
HiT It",wo'dJ.
year in the Locust C ourt. M any of'th e confused mort als never is thu s terribly dangerous even though the act of An choring
--from EA ~TH STO RIES,
,omf i/'d by K'm"k r Guy learn the charges against them. Often M edar is Powers do itself is safe.

.7'{OBILIS : A GAME OF SOVE REIGN POWERS


T H E Sn: RE T T RUT H T HO U S HAL L H ARM NO:-lE \ VHO H AS D O NE N o HARM clear on false "surrendering" and cross-fingered oaths: it is
OF H O " O R The second law of En tropy's Code is known as the Chestnut beneath the dignity of a Power to even pretend to swear an
1" ::xg8JLlS, ~t!n'a 0." 0.
fo.ngibl~ '1uo.liry, Whilr'If(
Law or (somewhat tongue- in-cheek) as the Golden Rule. A oath to or surrender to a human.
co." " at hurl a coM 0/honor Power once argued before the Locust C ourt that no human,
lik, a diJCus, a !iv,ng Power, or Excrucian is ever wholly innocent. T he Court P ROT ECT N o P O WER FROM T H E J USTI CE OF T il E C O DE
mature; hrliif' a" d v aluN d.
replied thus: The Crowfoot Law severs con demned Powers from all
;"tn-act dimlly w itb 1M
fl.'OY/d. CIJoaIing f. adopt
"The Court grants that the victim was not innocent. It possible aid. The Court interprets this Law in four ways :
fM rlhia 0/a maj.r is agreed that innocence is[o und almost nowhere in I . A Power who assists in a crime shares th e guilt for
Im!"ri.al fluli." - ,ueh a, Yggdrasil 's -uiorlds. It is, howC'V(r, sooth that the th at crim e.
Ibr Dark - cha"g" a
deftndant made no effort to determine the guilt or Lord E ntropy's Justice falls equally on everyone who
d", riJf!<r . nd ,ublly
i"flum m 1M world Ihry litx innocence ofthe victim, and thus that the deftndant played an important role in a crime against the Code.
i". Mor/!(J'l,J(r, akhe",;,;al was willing, ready, and able t o break the laws laid out Insofar as it is possible, the punishment meted out to
t((h" i'l"" and sa",~ in the Code Fidelitatis. Th is is as mu ch a crime against all these crimina ls is the same. The law is kinder to
I",pn-alOrs' i",ighl ca" ",,"
the brave deftnders ofthe Valde Bellum and the Code those providing unimportant or limited assistance in
a charaCI"' prrs.nal v alun
d;,(((Iy, by which we live a. the litl'T'al breaki ng ofany law. ~ a criminal act - for example, a hostage generally
Characlm ,,~rd nat Scorn's-Regal j oktan - a Power of Lord Entropy - was receives a lesser punishment than the murderers who
JO/IOfJ.' Ilx,r own codn overseeing the Court that day. H e let the Locust Cou rt's used her in their escape. \V hen it is appropriate, the
.",.Iutdy . V..-yfrw ", oMill
,t., Tht awra17 Nahk d~s
ju dgment stand unchal lenged. lesser crimin al is the one ch arged to carry out the
n.l. F"ilurr "nd 'Wt'M"NS Di rect knowledge or solid proof tha t another being h as punishment of tho se more directly responsible.
(u" "'''M a serwmt 0/ done harm is sufficient to remove the restric tion of this Law. 1. A Power who aids afugitive kno wingly sh ares in their
/fra w" u,m a, monstrous as Rumor and hearsay are not. Further, the Court- recognizing punishm en t .
Ih' ft/lawm 0/1M Dark.- ' You h..w bu" lelled.
Co"'!",";," "nd a wrak
that even the consumption of food does h arm - has This is, at least, the rule of thum b the Locust Co urt 'Y. u I/X)£ yourfi""ily
>Io",,,, b can mak~ a Sf" , ... nl established a standard ofallowable punishment for those who uses when judging the Powers who assist fugitives. wdl Yet whm you .........
'?l I MI acl lih a Pow" 0/11x are not ofLocus M edan. It is the Sevenfold Precept: a Power, Exceptions occur when the assisting Power is immune given 1M cooit, M!'w<'" thei,
Lighl, de"th, a" d Ib, m'ppli"g 0/
perceiving harm, may visit that harm sevenfold upon its cause. to the punishment - immortal. or immune to fire, or JOu, own inlell«tual
T. answtr fJ'asa ;
1u"lion, action mal/~" "'or~ It may seem strange that Lord En tropy would choose to even masochistic. E ither wJ.y, ofcourse, the Court can {apatili,s, Mtt"un tht ",d;ng
Ih,,,, htHrl lt "'" a g fta" r cripple the Powers by extending the protection of thi s law to always be creative. of "II th..t tlxir lifk; (ould
rJfrct . n 1M u 'Orld But a ""an and Iht om ir hu",,,n
Excrucians as well - and strange that he would advocate J. A P ow er who aids a fugi tive unkn ow ingly has
" d i.!tJc, twi,t~d l'vwrr 0/ righl I. he "'orr th.. n a
prot ection of the innocent in th e first place. In a candid committed a lesser cri me.
Httwm ,,,rnai,,, aP_ al Ik![!,tfabl, - you ,hou to k<ep
Ihawn. TIx wor fdj udg" mome nt, Desecrations-Regal M eo n admitted, T his too is only a rule of thum b. A Power who takes w bat y ou "rr " nd throw them
them!')r whallhey a't ir( 10 "By holding Powers to a higher et hical standard than reasonable precautions when helping anot her maywell """"y. " 'f do nol conde",n
Ihi; eJx,ic~.
dS w,1Ias wh'" thry ar-e. Thi,
the Excrucians, and even ofhe himse!f, he creates a be spared pun ishment or even forgiven their error
is " non- n' glip bl" truth, ' You I/X)£ 1M giji>thot
f."~( n a pfJWe( who brraks IIx
spiritual 'differential' bdween Pouen and Excru cian- without a trial. Others suffer as if they been lesser Y'Ju haw b<en g ;wn. bolh
CoJ" Fidrlilalis aft'" Ire" shards. This makes it easierfo r him to sense, not really conspirato rs in the fugitive's crime. mmtal " nd phy.!i,. I. Yrl
;"'und by it, Itl ,xillmtt the petty crimi nals, but the genuinely treasonous. This 4. Ai ding th e Cammo ra is no cr ime. wMn Y'Ju V.Vrt ojftrtd tht
rho;", in a ",omml 0/
••It", lheir £fhi,," "a"dard" is hisfunction, and that ofthe CQuncil ofFour, as the Any Power may aid the Cammora in any way the}' ~x frem ily, httv.wn lift and
I" Ihis m"nn" dot. Lord
Enlropy ,e!",r"/~ tht
rulers ofthe E arth, and it is only natural that he should choose; thi s is not considered to be active or passive del1lh, b<!'w<m tlx ft"d.", to
t ", ilorou, - .",m, m"", ot tht be mort concerned w ith it than with the day -to -day participation in an}' crime . H owever, the Court must t«""!'" l1"d 1Mftmlom t.
Cod" ~ ft0m olMr l'vw m , details ofhow the Valde Bellum is conducted. • be willing to accept that the action taken was. in fact, (T~a" ,amtfhingjrom Y'Jur

'woo .i",ply anepl or rej«1 iI, lift, Y'Ju cho" rua/-,<. Ag"in,
It is very important to note that ind ucing dementia animus in the Cammoras or a Cammoran's benefit , and not "'" do " of ,o" d,m" thi;
in a human is on the borderline of "harm" and inducing it in just in the general sense that fighti ng for reality is th.i" .
more than a few in any given week is definitely across that ultimately a good thing . "l ou IQ'llt dealh;
,/~stru,-tJon; ",ding', It i, tht
line.T his is one reason tha t Powers use miracles circumspectly
0,,1y /'O"ibl, {and usion, Y,I
while on the Earth . No te: It is noted that interfere nce with L ord Entropy is a when in yo ur h..nd; w r
terrible risk. T he Locust C ourt pr esumes his in fallible p'"ud tht j-'aWrr to end all
T REAT N o B EAST AS YOUR L O RD knowledge of crimes and his estima tion of the harm done. Cre"tion, Y'Ju Mid b",k. And
O nly the Abhorrent Weapons of the Excrucians are known y '" ugl1i" , '/L'! do not

to be able to destroy an lmperator's soul or shard thereof


CO","'",,, tbi< cho;';,. BUI Y'Jur
choim bil'lXbun m"dr. Your
outright. A Power who immerses in mun dani ty, however, CNT RO P Y'S JEE D S Jamilywill he 10.1. Your
someti mes forms a "scab" over their Imperator-shard, and it The Darkest Lord is part ofwhat defines the No bles' reality. ch" "" al ""a"i" g will ht
IOSI, A"d Ihtrt wi/{ M "0 end
grows tired and banal within their human soul. This offends I Ie is the malevolent and violent force sitting like a bloody
fir Y'Ju, now or tfJ(r. no "'''!''
Lord E ntropy, who accordingly issued the third law of the tick atop the bo dy public, the forc e that inspi res and ft .", an ~ltrniry 0/b"nal
Code, also known as the Rule of M an. commands the social contract of the .J.<9bilis. H e chooses to la",li"t!<.
The bulk of the precedents suggest that th is Law overrides set his will upon the mundane Eart h as well, with great and ' You haw M'" t"ted.
You !JInx ht,njudgfd. ThaI i,
the "Golden Rule". A mortal who insults or hu miliates a delicate care. H e does not command the seats of highest all. "
Power is no longer protec ted by that Law. Powers may work power - those he leaves for .J.<9bilis and the Cammora to ----Imrnthe R ecQrd; 0/Iht
whatever harm they wish upon that one. Precedents are icily squabble over. Instead, he choose s do minion over those UxuSl Court, t995-<>9-~J.

CHA PTE R 3: A N A T LAS OF CREATIO N


nations that the: essence of his being will not defile, th e servants are spread few an d far between, but they sta nd
degenerate. vile. and warlike regimes that arc chancrous sores between society and the chaos that eats at its founda tion.
in the angels' sight. They are strong. in the world of~b i lis, The greates t are rewarded with an audien ce with Ananda
because he has given th em power to make the wiser nat ions hi mself. This drives them mad, of course, and their peers
afraid. Brazenly. they parade their nuclear and viral arsenals soo n p ut m ost such d own - b ut in the minds of t he
on th e stage ofworld politics - un aware th at one limit exists ombudsmen this mad ness docs not so much end their life as
on both these weapons and their users. Lord Entropy's Seeds. apot heosize it.
Eve n the D arkest Lord cannot enslave or destr oy
humanity. not when the re are the lmperarors of the Light.
In the countries he has claimed, the n, he acts subtly.To each 'TH E 'PROSA IC 8ARTH AND
person (and each th ing) that h as lived there he gives a dream
never spoken of, a dream ofdecay. Everything mort al carries TH E U7!1YTHIC WORLD
a seed of its own destruct ion, and this seed is part of Lord It is fact th at the Earth spins, and that th is spinning divides Ui< hu"",,, ..ro:.ry. t"""ght
I~ E",,,,..,I 'IL>I' "",bi"K
Entropy as well. The mortal things of the warlike countries th e world into day and night. It is also fact that each night
mDn 16a " .. X""; .. ttNJ. ..
(wh ich the Powers call the D espairing Lands) are taugh t how comes whe n the angel of the sun can bear looking at the wt"f'C". ",i"Jk", wilhow "
to hear the forbidding of that seed's voice. An d ifthey ignore world no longer, and th at day comes when she again uncov- '".'i/l ifhis """". E",,,,,,, did
that forbidd ing? The seed will sprout. ers her face. This is not a par adox, however: it is a difference " ..t ",i"d, lit 'W"s " '1"i,1

Lord En tropy is discussed furt her later on, along with in viewpoint. The world of ~BI LIS can be looked at as the 'Y!', l1 uti/i/"""" typt. U,
fjArJ /Q ,il i" his uw wht "
ot her major N PCS of the world of ~ B I LIS. prosaic Ear th, where our planet is a spinning sphere, or as " ", ill lUI. III liluJ /Qjli"K
the myt hic world, where the Eart h is flat and magic makes build< "I lIN t""',mdotL." ,IN
the rivers flow. These views are internally consistent except "'''K'. Ht UI'fL' "NtI ,.
D TYBAC K in the presence of dual-natu red beings like the .7X9bilis. The
,J'tt'~ u;""d ",i"J his
hu""''' lha, ht had " ",i"d of
SQm, / i m t • • EuttJ/'d Wl>u fd A nanda claims no kingdom s, countries, or multin ationals as Excrucians and Impcrators choose consciously betwee n th ese hi. <rW".
{,aw 1M Ilia z..p~ ." 11/1 his own . Instead, he rules th e C ityback, a subconti nent-sized views; m un dane hum ans almos t always choo se subcon- E", ,,,,tl JiJ,,~ ......fly
"iSht.lum.i"X /Q tM pop """ hr<>W bc>w M (.~ /Q IN thtrt.
fiuk ... , - ' I U"'fI",itJ1U Chancel woven beneath and behi nd the urban regions of the sciously.
j l.-uJ i",. tIN IN'"
t{"trolllUJ IhttooItM .
oIoW world. H is masterwor k too k m any more th an a hundred The Imperarors' E arthly pre sence is almo st en tirely
ill lIN "'!ty. ./"';"g bum lIN
J"rl:"ns "I hi< hf._ ,,;
dea ths to build, and the cost con tinues: one murder a nigh t, contained in th e myth ic wor ld. Their actions in tha t world InwI:vT. 11 had"If h«" 01
-J">'" STll Ml P OA, try .A.~ every night, &010 now until etern ity. Ananda does not fear seem to evolve from free will and deliberate choices - but fLm rl H i; h"""''' 'W'"
S",il h
this cost, for all th at it fills his land wit h Banes (p. IJ6). The the twisted lens of the prosaic world observes the Imperial Y" " Jd "l: 0" 1M I, i« ,,; ""
""cp",f tr l""'t prm""~,,
residen ts ofthe Cirjback are more than happy to do his killing m agi cs as expressions of natur al law. If an l mperator shatt ers /Q b" ildfL';l lti " his ", i"d
for him. the sun, and another lmperator the n restores it to the sky, Fi".'" UNt rIM",,,, i" his
The scatte red entrances and exits to th e Cityback mirror th e people of Earth will witness a brief eclipse - regardless hurt. Fi".'
H , ((nIIJ,,'" INIp hi_if.
th e Earthly buildings where those exits lead. A rou nd and of how much tim e elapsed in the mythic world . It is also
Rtari"K ""'~. i"hali,,!. IN
among them, th e wild has crept in - flora, fauna, and urbana, important to note that human astronom ers can predict th is 'J'<ll/." Ih" 6,,11,1 lih ..
living shards of urban life (from th e loping gray laborator ies eclipse in advance . The flow of time in the mythic world is Ihu"dtrd..,. HIDO<! m tJ ""J
and six-toed alleyw ays to th e fanged shopping cart packs not tightly related to the time of prosaic Earth . fJJIti",P"'" '" il .,wt.htJ
"K"i1U' lIN _0.
that scavenge what a supermarket kills). So me are friend ly, H um ans ca n choose which world view to hold . M ost
It Wou"~ _ " ii,
particularly to tho se who know their ways, while others are modem societies tr ain their children to live on the prosaic E",,,,,tt "",iud
lethal. E arth . So me C ha ncels raise children who live ent irely in the I"", ""I"'. ht w!Ji'pd
C ityback serves as part of the metaphysical substructure myth ic world . E ither way, a human can recant their viewpoint I. hi""tf/. .."J "'''~ i"lo I'"
",,1,,1. 1" '" 01 1001. 101",
ofn sr-centu ry society. In addition to the everp resenr vagrants, at any time. H umans who choose th e mythic world, however,
"" "JI",.
con art ists, and survivalists that dr ift in at its edges, C iryback have trouble communicating with those in the prosaic Earth; A"J Ibm M 'WoU
houses the om bud smen ofthe modem world.These ded icated this condit ion is known as demouia an imus in cultures wealthy --;fro>", TIIAGlOI U O'

and intensely able servants of Anand a's regime slip back and en ough to support psychiatric medicine.This "mental illness" SPIRrr.try M it""" K"Y
fort h between Citybac k, Prosaic Reality, and th e M ythic can be acute, chron ic, or permanent.
World, smoo thi ng over the failures of the human world and Excrucians (including Excrucian-shards and Excrucian
ensuring that the general tre nd of society's developmen t An chors) can also choose which view they hold . They are
points forward. Scientific ombudsmen expose false research, free of the human misconception that these two views are
CUt through bureaucratic limit ations, and help inspire great d iffere nt . T hey can adop t whichever frame of refer ence
works. The clerks of the factories hu nt down th e creature s pleases them, and can switch betwee n the two views at will.
that prey on factory workers and ensure tha t the industrial Rendings can occur on prosaic Earth or in th e mythic wor ld,
bas e of socie ty rem ai ns fun ctio ning. T he ranger s of as the Excrucians choo se.
co nvenience, deeply in rune with th e urbana of Ciryback, .7t&bilis and th eir An chors, on the othe r hand , live in
protect the sto res and the m inimalls and keep th e flow of both worlds at once, for all that they can perceive only one at OPPOSITE:

a time. Part -human and parr-Ymera, their prosaic technology no. I"o>uwn krt~ thti.
co mmerce moving. The princes of cr ime and punishment ,
n.", "'I"
Ch<t...
ombudsmen of vice and prosecution, oversee th e delicate functions in the myt hic world, and their miraculous power r- it F..,.,,,
ecosy stems of the police and crim inals alike. A nanda's affects the prosaic E art h directly. That means that if a Power /Jy M" rti" Md&"""

.1(9 BI LI S: A GAME OF SOVEREIGN POW ERS


32

shattere d th e sun, bot h worlds would instantly go dark. and its polluter is built; the)' may be lured backwards to undo an TIlE; :'I'UUE O f H l oTOn

millions of vulnerable hum ans would succumb to Jmutltw ancient Excrucian victory, St ranger distortions of causality "'..., rf biuory is.... ...mSht
N. Nol ~ J;J 'hi (T"";'"
animus. The Excruc ians conside r this an outcome grea tly to can occur, where the two versions of Eart h intersect. rf Pn-it lWIily ;".onf'
be desired; l.ord Ent ropy. for one, does not. /IiIlitPu of]N7J rf"..r.xn..t
The Earthly Powers tell this legend ro explain th e division: .:\Lu £ D ec rsroxs
T III :>;GS bisltJry "':hoJ<Wk, tht ""-it
Za'a fiel. the angel of destruction, was exiled to Earth in the Ever)' car that d rives the roads, in the mythic world, docs so
,:.w,,, tu,ut1 .-lint Iffl,,,?
.nr;,mJ", tfJt'? I ...... I.
days of the di nosaurs. lie tr ied his best to sec the beaut y in ofits own free will. lt serves its driver out of a sense of purpose r /'"Iy ~xpI"i" ,iMf'='"
the Eart h, he really d id; as he tried, a peaceful her bivore that and dedication, which doesn't fade until years of faith wear it Myt"i, ,;tU"I;.", if""
hrrazed nearb y dec ided to perform a natural bodi ly func tion . down and it begins to sutler from confusion and rebellious f:x<ruri'm 1:illl t/ ,,,,...,!';.;,.
t!lt Pt.,,,;r £1m" '''''~ lin,ply
It was too mu ch for the angel, who had never known any urges.TIle th ings of man arc often like this. T hings of nature
;",tv t!lt ,,,,filii. ti,w ."
place but H eaven. In a frustrated rage, he called down fire are wilder, and one can neve r be sun: what's behind a 'iM ,pol- ;1"''''' j"~",,
from the sky and slew the dinosaurs in one fell blow. The mountain, or where ;J, river's track will lead. ...rin oj."",11 t/nd It/W
Eart h could not survi ve such a violation of its living spirit """'NnirdlIt/if,.,.tf j",.,fN
save by crea ting a "reason' thar such things happened - b)' A :>;I MALS AR F- C USS I :>; G ,.,."" I""J". jusril)' IN!
coIbp",. !t' "'" II> ...",6 'N'
inventiog meteors, and comets, and falling stars, and believing On the prosaic Earth. the most d angerous animal is man. In ,fN 'firiI of,bt £ m lJ. w-
rhat they matte red. And since th at time, there have been the mythic world , the beasts have glimme rings ofpurpose in Jnirn Mllt"i" PY-it
reasons to r things happening the way the)' do. The coda to their lives: the fierce and wild ones are viciously creative in RNliry, """ _ " "fixi~
ftY"]Ii"k .bt"ilIWIJn,
the story: Z a'afiel was allowed, but two score year.; later, to their rapacity, and their prey are as cunni ng as the mortal nutfI t:..fom N fJiJU ",;-In
return to H eaven. hunters. There is a faceless H unter, the incarnate spirit of i,,~, irftrrn tiM rnm'
It is recorded tha t Sennacharib, the true god ofPerception human predation , tha t is the most brutal and cunning ofthem ,. ""'ftnrr IIfJIlt/0 l.pc ""J /0
(specifically, as opposed to innate knowledge of objective all. Everyw here an animal dies on the prosaic Earth, there is '\ {rtmc ITut6. Tbt,..1t
unjolJ, ""/"T/llly~", 'NI
truth) and Falling Stars came to be during Za'afiel's Ravaging a re tlection of that H unter's malice. pm",t.
of the Earth . That Vapor is also one of his Estates confuses
many. IlATH S L F-A D E n :R YWIl £R F-
There are roads that lead into the sky - even to the palaces
of the sun and moon, with rising stairways glitte ring with
'TH E .7XbT URE OF 'TH E stars. Even the other planets of the solar system can be reached
if one knows the right trails. Certai n roads have been blessed
UV!YTH IC W OR L D by an Imperator to prC" ent adverse condi tions from affecting
HIt_ '" do '"'" ,,,,In.t,,.,J Everything in the mythic world is alive. The Regi represent the .7\Sbilis on them; for instance, traveling the Golden Road
IM _ _ f/m_ ...
th e vastes t forces , suc h as th e sun and moon, th e great thai leads to the Sun will nor expose Nobles to the va cuum
.Vi~" ",m!"'"". T1Jry"
"'" ...Jm/6"J "'kr iL _ _ mou ntain ranges, and the seasons. T ravelers in the myth ic o f space o r th e nigh-in finite heat of the star. D angers
... homl to ftp. J did "'" world sometimes speak with these colossal forces, but more definitely lurk on these roads, however - the fairy tales of
""Jnu,..,J, ."'til l ku",u ofte n the appropriate Powers answer (or igno re) their prayers. prosaic Eart h should make that clear.
N~/t; lI"til f cwJJ 5C'e it_
From the vast spirits of the Ymcrae descend hosts of lesser
17J.t K'",t.' oJ" ".,/",,1> of souls. From the Yrnera of Rivers are born the water nymph s; Facts of the mythi c world which the Hollyhock G od can
""gu" . 1'1xy '''I "~I
c.imi"" {,, from the Imperator of the \ Voods come the spirits of the veto or change to ta ste include:
Thry """ k~,Im- Cut off trees. Though these creatures arc tech nically sentient, they '. The mythic Earth is flat, a geometric plane on which
.", hi",1""J two "'.,.,. l"""'"
T!:oil ;, ,.oIl1 ...,raplnr. This
are tlighry and reluctant to commun icate with th e Powers things rest.
is IN! .. wffwl J~';"'_ nry who do not share their Estate. Then there arc the smallest -. \ Vaters (replenished by oceanids) fall end lessly off the
"" "hyJ"'. I NW J«tI it lives; the anguli and minime of pebbles and branches and Earth 's edge.
...u wh ..., _ ...f'WIJ ryn- b ank s of snow, O ne kind of E arthly rnagl c, known as .• The Angel of the Sun and the Angel of the ~ Ioon
-p... BF=M IS C X OBu:,
~ F~o...p.-
elementalism, involves binding these creatures into service; hate each other.This is wh v Lu na sheds light on things
it is the only method by which wizards living on the prosaic the Sun hates to behold,
Earth can in terac t with these creatures at all. '... ~Iou n tai n s move around, but people will say, "It 's
\ Vhen every stone is alive and every car has a mind ofits always been there:
own, the world operates on fundamentally differen t rules. ' .. Bestial humans some times express this trait in the
Some concepts that may hel p the HG shape a reasonable myt hic world. This is one reason for the myths of
version of the mythic world arc given below. werewolves et al.
"'.. Dryad WAr part ies imply rott ing trees or Corruption
T II F. MYT H I C \ VO Rl. Il IS I:'" F AI Ry -TALE T n,lF- in th e forest.
There is no strict orderin g ofevents or locations in the mythic '.. Killing a naiad can dry up the stream.
world. Tr avel in that world is normally very much like travel ' .. Dreamkin (the spirits of individualdream s) must touch
on prosaic Eart h - hut ever)' now and th en, roads lead the sleeper. or the dream fades into noth ingness.
Pow ers into the past or even the future . The characters may ... I luman spirits can talk - but they do not sa)' the
encounter rivers twisted with pollutions cruelty ~'ears before same th ings as human mouths or minds.

~B ILlS: A GAM E OF SOVERE IGS POWERS


33

their abhorrence the trees are spilling their vital fluids into
c.A"WORD TO THE the Earth. The trees' rejection of the watery essence brings
rage to th e un dines' hearts, bur the h amadryads have no
'lfOLLYHOCK gOD wish to let themselves be touched by life-giving and life-
There are three important reasons for the d ivision between affirming water.
the mythic world and the prosaic Earth . Keep them in mind
when the PeS use mystical power or shift their perception s to THE Ex iST ENCE OF THE MYTH IC \ VORLD CREATES
n- nt tht Latttt" lJayI ".f
the mythic world. P O !"> !"> IBI Ll T IE !"> tbt Uns>. Tht..-JJ".
Access to the mythic world give s ~ BI LIS characters options sINI.kwt( "*1
it ...... Tht
;., wr .t_ is"" Ibt j9y =
II U~I A:'Il SoCIET Y I S 1I.hSIMALLY D I SRUP T ED that they would ot herwise lack. They can travel the roads
tnta.t....,.,. Tht "'"""" wr
H umans wh o observe miraculous events try subconsciou sly into the sky,cadge infor mation out of the strange inh abitants .........iJ "or tbt "'"""" ......
and consciously to explain them awa}'. Should they fail. they of that world, and address prosaic difficulties as if they were MU.t....... n... frw ptwWN
automatically stan to perceive the mythic world. This locks peop le and not insensate forces or objecrs. It also offers the h<m- JWudfr- tht __"'-
A I/ Ilvt ~i", ... I","
them into dtmm/ja animus: into a perception of the hidden H ollyhock G od the option to shift the scs forward and
tru ths of the world instead of the obvious mundane truths backward in tim e or to complicate the Pes' mundane lives f"k don; """ wr hoIJ ",
tbw«b«r ..... ""'~"Z
that the vast majority of living hum ans unders tand. Only if with difficulties that seem intangible and illusory to the people hi-,. "'Y' -n.n.: ... JJ tN
they learn to switch between the mythic world and the prosaic of the prosaic world around them. The world will seem a InJlb. t( tbt iJNTttlvt t","
Aorw tWr Iwrc. •
Earth can they ('nlighten society about the miracle-workers little bit more alive for all concerned. :\I 05t importantly, when
-ft- ••il"~
livi ng among them . These humans are rare, and most know a player is det ailing their character concept, the)' are allowed Dtt..w. Mirhi8'' ''
only a litt le of the Valde Bellum - thu s, the prosaic Earth to treat the planet as the animistic "mythic world", involving
has evolved societies and beliefs more or less like those of legends and fairy-tale sto ries in their character's history.
our own Eanh. Now The mythi c world is not the spirit world . The
in habitants o f the myth ic world are spirits att ached to
Tne l\hT HI C \ VO RLD I S " G UIDE TO T HE P ROSA.I C mundane bod ies - a naiad is a spirit wit h a river for its
£.A.RT H body, j ust as hu mans are spirits with the bodies of sparse-
The mythic world reflects the events on Earth, and the root haired simians. For most intents and purposes, the myehic
causes of events as well. It will serve on many occasions as world is "between" the prosaic Earth and the spirit world . In
the start ofa PC investigation: the basic conflicts in any given the spirit world , the bodies of the Im perators are purely
situation may be more obvious in the mythi c world than in abstract concepts, which can be easily perceived but affected
prosaic reality. At the same time, because the inh abitant s do only with difficulty, It is no wonde r the Imperators wish to
not always communicate well with hum an-born mind s, the keep the battle there.
HG can easily control the flow of information from the myt hic
world to the scs. New hi nts can be given at any time.
Th is isa story tatd bytbe three Pousers oftINIu walJurA damastar,
EXAMPL E who guard tbe seeds ofsummer andftll It is a story of the mythic
Large swathes of the rainforest are dying - more even than world
hum anity destroys. T he r-es go to the scene, and look into Cynthia 's ooice rim softly:
the myth ic world. There they see water spirits (undin es, with "The angel ofthe moon wears a dari: veil. It s name is A egis,
maenad -eyes and tangled hair) assaulti ng the hamadryads and sIN uxars it because INr (hildrm were stain. Onu , thl' sky
of the trees. The ecs variously hypo thesize: danced w it h them: silverhom rainboun that knrw no limits to
... A disease or artifact of corruption in the water table. thl'ir exuht'rallu. And tben thl' sun took them from the skies.·
~. Some thing in the douds poisoning the rain. SIN holds a Imgth of cord in ber hands, and tin one end into
;. An imbalance in the aqueous humors of the trees, a kn ot. "FA(h month, t IN veil is draw n across herfau. A s hl'r
consuming their life force. Ea rthly ftu darkrns; memory is Ieacbedfro m her - SM slawly
~ A n Excrudan in the mythi c world , calling up and jOrgets that herchi/drm rrxr -uxre. Slup comci to hv rhen, wlxn
maddening the undines. tht moon is (omp /etely shadawd Witbout t hat thana to rat. SM
i. A n ancestral agreement amo ng th e ent ities of the wo uld lou hop t, and wo uld cast henl'l[ i nto thr sea. T ht
rainforest has been broken. Ex{Tutions wo uld win a ttrrible ";(/ory. Ytt that wil is cnet.
None of these, of course, are true. The H G has decid ed that For in rrxry month, it is draum away again and sIM rememNTs
the Ex crucians have brought an art ifact into thi s Break- again, as dearly as if Jxr th i"',.,.n wru slain that vtry day."
through - a Loathly M irror. It doe s not simply twist an Hal takestht rordfrom Cy nthia, andfingrrs t INkn ot Cy nthia
entity's image to produ ce self-hatred . The image it shows is made. H is awn fJCia nus, to givt tIN story its second part:
almost a living thi ng, a mo nstrous deformation that slickly "You haw INard tIN mooni tragtdy, - IN says, -but tIN sun
glides into the mind and soul, leaving corruption and ruin wo uld laugh to INar it callfd JO. SIN bas no outlet in forget-
behind. The viewer's existence becomes one long shout of ting - and tIN Jun tan neoer cry. A nd in tINfrry COTt ofber
bile, self- disgus t, and loat h ing . An Excru cians A nchor rffulgtnt body, t INonly ma n sJN rtJff 100000dburns w ith an etrmal
wanders the forests carryi ng thi s mirror, and in the crisis of and hideouspa in. He is unahk to die. H e ,«,.il/ nnxr dir, unlrss

CH APTER 3: AN ATLAS O F CREAT IO N


34

the sun ituf!gutten and din · He hesitates. "Do not think that j cs'nce H AS F AI LE D
she has not consideredthis. In a world full of ghastly deeds (in wealthy countries and the
"J, was the moon's curse,•he expla ins. Brutally, be firsanother third world alike) th e people cry ou t for vengeance. The
Im ot in fix coni. -.4"dit wasa cneier cunt thany oumightthink. essential statement of our laws is th at one is innocent until
Six did not curse him to burn eternally 'we - not simply that. proven guilty - but on the prosaic Earth of .?{98lL1s, it was
Shegaw him a choiet:IN did not iaoe to(ouch the Su n again. lit d iscarded untr ied. Instead, most legal systems oper ate on the
could haVt run. HI could haw tsmpd the curse. But IN thoseto principle of the Code Napoleon: one is guilty until proven
wait fOr tlx sun to rome to him again - and Ihm 1M ("'Maud innocent. In some countries, even thi s has been forsaken ,
Ixr.· /lis WUt is dear; bitt" if(. "Evm fix", his fait was not and courts may even try a man after his execution rather
staid. H t (Quid htl'Vtbunud instantly to ash. ThtTt would haw than before.
hm no timefor pain. Ibm. or later: 1 haw said thaI IJx sun
cannotforget. P O LI CE ARE TIlE E NEMY
"TIx sun is aDsoluft. TIM sun dON notforget, or rtr« A nd The delicate knife of power is balanced in each cop's hands:
six (1171"01 It I hi", die." the power to resolve every issue th at comes up. To the
[d an/IN laMs tIN rorJ. and sptah fix final part: citizenry, the police are the only buffer against the visceral
"Thtrt is only ont thing lift to jQY. It istIN end oftINJtory; it evils loose in the world . As long as a police officer answers
is tIM kginning. It is tIN truth at tIM beart of it all. TIM moon th at need. he h as extremely bro ad pow ers - to beat
and sun _. Iolantlx ti~J a fi na/knot. gmtly. -TINy /rJ't~d ~a(h confessions from a suspect. to hold a man without trial. to
ot,," onu.- search with out a warrant. The knife. of course, can cut them,
Young ~biliJ, nnJJly Cc",,,,mmi, aff oftm sent to Jtudy since few things are as likely to earn a lynching as an abusive
unJ" A dOm4Jtori Domini. It is said that tINy Off wis~. cop who is also ineffective.
Much of the police force hon ors the motto "Io Serve
and Protect". ;\ la ny others are simply in it for the power.
'TH E J\0TU RE OF Some merely dan ce to H ell's rune.

'PROSAI C 8ART H T HERE ARE NEW \ VO N DERS


./ . -PO'" 1"'" 'lJ)l)r1d, • Although the dementia animus protects society from the truths The Powers of H eaven have not been idle while Hell's dark
tIN t"tt"~, ........ S4iJ, "anJ
ofImperators and war, the Earth of ~ 81 L1 S is not precisely madness scarred the E arth. In disease-ridden slums and foul
th..., J _. "'''''PO''' HI- I
wm boNo. · the same as ours.There are magics hu mans can use on prosaic ghettos , next to vilely polluted rivers and garde ns reeking
--:frr>m THE Bo", by E",ily Eart h. unrelated to Noble miracles. T he philosoph ies of with spiritual poisons. they have built the Refuges. Each is a
C'"' Heaven and Ilell have shaped a nd catalyze d crises that place of perfect beauty. utt er peace. and sparkling air. M ort al
humanity remembers as strongly as it remembers the death artists and Sovereigns have labored mightily to decorate the
of John E Kennedy and the fall of Rome. T h e guidi ng hand Refuges. until each is as glorious as a diamond ... and they
of Lord En tropy and the Four is evident in many of the have won, by hard bargaini ng with the Power of D esecration.
conditions that pertain today. a ward that keeps those of ill intent outside.

M AGI C I S R EAL GO VERNMF.NT S ARE P AWN S


!\1agic applies the strength of the soul to a situation - in Few Powers seek high -level secular influence, and with good
contras t to the strengt h of the body or oftechnological tools. reason.The governments of Earth are riddled with Cammora
It can accomplish the same things as techn ology. but has the members, men under Lord E ntropy's direct control, and even
major advantage of requiring no tool s. Its practitioners can some of the subtler Excrucian -shards. True, a Power can
also com municate wit h spirits, banis h demons. and so forth. generally get away with crossing the Cammora ... and the
l\ lagic d rains the magician, howeve r, in a way few non-mages Nobles should be depo sing Excrucian-shards wherever they
can imagine, and the miracles and magic of the .5\&bilis are find them.
inn ately superior. Somet imes. a mystery cult serving one of Yet it can take a long tim e of very careful .study to find
th e Yme rae ga ins some knowledge of tru e miraculous ou t which of the th ree parties mentioned above is actually
magic - but while these magics are superior in nature to pulling the str ings - and offendi ng even the Cammora is
those of normal mages, a purely human soul can not use such likely to have unpleasant consequences.
magics reliably. frequently, or to the fullest extent.
TH ER E A RE M O RE \ VARS j T H ERE I S l\10 RE F AITH
EVIL I S R EAL There is more occult power wandering around in the world
The Cammorae consider themselves above every law but their of .7\:981L1S than in our own . Faith is easier when one has
own. Demonic beings and their associates, the Powers of H ell. felt the V2gue tingle of a miracle passing by. It also beco mes
glut them selves daily on hum an suffering. The Dark will easier for nation s to ally themselves with Heaven or Hell -
destroy any life it can. AlI of these arc banes to human society: the accumulation of all the actio ns of all the Powers. subtle
where they walk, a trail of ruined lives. of tortures and mass as those actions are. polarizes nations and deepens the rifts
mutilati on s and hideous perversion s. follows. between them . Thus. wars are more common thin gs.

.7I(OBI Ll S: A GA M E OF SOVE RE IGN POWERS


35

l\l IRACL E S LIVE IN E VERY FLOWER "bloodsuckers" - have less power individually, and no re-
Fl owers have enchantment bou nd within them, ready for sponsibility at all.
even a mortal to release it.The herbalists know this - though Lord E ntropy founde d the C ammora in 1341 to provide
society scoffs at them, they can coax healing power from the mortal service to the Powers. At the time, influence in the
heart of a bitter rose. The bot anists know this, though their mort al world was a battleground , with Sovereigns losing their
science has been marginalized. Even the people know this, lives to those who coveted secular power. Aut hority in the
though most can only name the healing "balm of G ilead" or prosaic world is a wonderful tool, and those who had it were
the stimulant offennel" as potent flowers. the most likely 10 ruin an Excrucian Breakthrough , earning
its mystic strength for their own Imperator. O n October j rd,
T UE C L EAV E OF T HE BOTANISTS 1341, Lord Ent ropy called up the Lethe W ind. In an exercise
H erbalism and botany were one science for millennia, much of the sheerest magical migh t, he swept away the bond s
like astronomy and astrology. O nly in the past few centuries between the human power structures and the Powers - from
did botany did assume the formal role of a modern science. every mortal pawn, he too k the very memory of their masters
Before that happened, the two disciplines were a kind of floral away. The geases on them shattered.
alchemy. T he practit ioners believed in th e d octrine of W ith in a day, he ha d built the C am mo ra from the
sig natu res - that the fo rm of a flower and its scen t criminal lords ofEurope, from the ministers and bcdyservanrs
dete rmined what use it had. The highest goal ofthe herbalists of Kings, from the ghasts that fed on plague victims and the
was to find or create the flower that would unlock the secret corpses of hanged men, from the highest priests of th e
power of th e world entirely: the flower of the "roots of the religions of the world. He boun d them all into his service,
world," drawing its strength from the raw magic that had with the first promise ever given them: that he would lengthen
been invested in C reatio n. Few among them knew that the th e span of th eir days into centuries. To the Powers, Lord
miracles that shaped the prosaic Earth were those of angels Entropy proclaimed that the Cammorae were "invisible to
and not of the Cre ator itself - but the power is there. law". A crime they commit is no crime at all. Whatever a
For every hundr ed botanists (in the modern day), o ne Power hires the Cammorae to do is also no crime.
commands enough mystic understanding to work wonders. Always, when the Cammora acts on a Power's behalf,
Such botanists wield power comparable to legendary wizards there is a price. They haggle shrewdly. For minor things, a
and witches. Still, many ofthese floral mages are not content; single Cammoran seeks a personal favor, given either to
the refore, the Cleave was formed. The Cleave is a secret themselves or to someone else in the organization. For a major
society, sharing knowledge among the empowered botanists. effort, a Power must give a gift to the Cammora as a whole.
W ith their un ity and with modern science's ability to alter \ Vith the magics the Cammora has been given over time, it
genes or create hybrids, they are closer th an any mortals have has maintained its hold on the arteries of society and its place
ever been to achieving power like that of the Nob les - in the halls of th e rich. A C ammoran can get you nearly
without any Imperator to control them. M any .7>{9bilis fear anything you want, if you can pay the price: - and if you can
th is, and many more secretly applaud. M ost, ofcourse, know stand their methods. For their methods arc often cruel.
nothing of the C leave. Lo rd En tropy's hand has steered the C ammora since its
Lord Entropy, for reasons detailed above, dare not lay his incept ion. H e practices, some say, a kind of sympathetic
controlling hand directly on the Cleave: all hope that it would magic. H is rule over the powerful, via the Cammora, affirms
produce results would fail. Accordingly, the bo tanists are his rule over the Earth. It is also said the gifts Powers give to
allowed to work without divine hindrance or assistance - the C ammora are boiled down and a tiny portion of the
but they know of H unters, shadowy beings in black, as well. Power's soul-stuff filtered from it to add to Entropy'sstrength.
Each botanist is made to swear two things: to hold fighting It is said he is unable to see a human society without desiring
as abhorrent, and to share all they learn with the G rim King. to corrupt it via such a tool. It is said - many things are said.
Those who do not swear, or who abrogate their oath, are by One thing cannot be denied: like any tool used so often
the H unters slain. by the Darkest Lord, the Cammora is utterly and remorse-
The Cleave whispers that the Grim King's true name is lessly co rrupt. W ielding the remnants of long-ago gifts, or
"Satant. bur the H unters arc of Ent ropy's army,and the G rim their secular power over gangs, mobs, and congressmen, they
King is Scorn's- Regal j oktan. It is the hope of the Darkest commit the most vile atrocities freely and with joy. Their
II ."..,. GtJJItnr 1of.v 11> lIN
Lord that the Cleave will not forget peace or sharing when mott o is "Realize Thyself." To them, this means th at each
Dntil ill" Jin"g m<lrrb. IN they find their power; or that the knowledge already shared Cammoran is an end less well of potential, which must be
hold II> trod( bothlIN will be enough. allowed to flow freely from their soul through their body and
lumiltifmJ'" (lilt. lIltd into the world. "The beauteous arts of pain and death and
Cr(ali~1t K im<t IlWOIJ t~ g(1
it ft.,ct MfHt "'t .. lt /J <lK "'
Til E CAMMOR,U violat ion," a C amm oran will say, "are merely tools fo r
Ih.d tIN tr.Jr ...... wtI'I/ry;Jrl Sovereign Powers have been given miraculous abilities be- expression; they differ from paints only in that no paint can
il U i...J""il~ t!w lIN yond human dreams, but the will of their Imperator is al- capture the exaltat ion of murder. R

'W()r/J !wu m"'"I... UItU (Wr ways upon them, binding them to reality and its defense. The H ollyhock God can decide what kind of magics the
" It <t.
-jh1mT uf. CllIRE NT The Sovereigns arc ultimately responsible beings. Ca mmora C ammorae have acquired in their centuries of bargaining -
ScOkF. by 1I11/dnr Fargo members - called, of course, Ca mmorae, and sometimes the characters may well not know what these are. Alrhoc gh

CH A PT ER j : A N ATLAS OF CRE AT ION


\VHO NEED S]'; O TRUTH giving a gift to the whol e C ammora normally requires a level fourteen, she t old me she was p regnant by some damn kid. Wh en
To STA N O?
6-9 miracle, the benefit to each individual Cammoran should she u ias sixteen, she t old me good-bye. She w as skipping town.
[n tlx Spirit Warlli. most if
Ibt tul" by w hith humum
be less dramatic. Some suggestions include; H ad had enough oj 'this gig '.
and PO'lJXt< litMIlx it litMJ ' " The Cam morae may have one or two abnormallysharp "We were in the bathroom. 1 had been shaving. I was enraged.
man i/il t iU p,opl, - senses. I didn r stop to think. I grabbed her by the hair and put the razor
Im!"rat,,", - "'tlxr tban <'" T he Cammorae's meeting-halls may be invisible to at her throat and 1 said that she would listen t o me or by damn
printipl" and traiN. P"<Dm
tannot "ally t",wl tlx"
non -Cammora mortals. I'd shove the thing in. I didn't not ice t he rush oj bloodjOr ten
"'cam , m ,lki"g ""qui", ~" Th e Cammorae may be immune to mortal sickness seconds more. I didn't noti ce that 1 already had.
printipk s of physicality, and/or guns. "You shouldn't have tr ied to find me, D oris. Th ey had good
diuan~, and moti~~ that
simply doni lxi,t . It i, a pr,,~
<'" The Cammorae may be able to walk on air as ifon the reason w hen they took you away ."
ifp utl: ' piritu, De; - a ground. "Is that really how it happend?" she asked, sojtly.
plat( unusually barten of t'" '" The Cammorae may be served by indestructible meta l "When I noticed the blood, " he said, head bowed, "I sbooed
mu"d""l Ell a" golcms. the door cloud with my [oot and locked it. I didn't go out and (fl/J
ml1" ift, tation, thaI permil
mortal lift.
'" The Cammorae may be able to bypass any lock. the policc until shefi nished dying. 1 had a friend in t he Mayod '
Tbt [",!"",taN, ojficc. 1 was only in p rison jOr three months."
na/ura/Iy, do "~I d'!"nd ~" Sen ses ca n be en hanced with a M aj e r D est ru ction of She left him tben.
thy,jc~1 law. Tlxy i"t""rt Blindness or a M ajor C reation of Perceptio n/I llusion/Eyes/
",·ith tIN m,/athy>«a f lawr if
IN Spiril W~rld m"",
Sight (see p. 97 of the rules). Making the meeting halls of
n"l urally tha" tNy i"lrrari the Cammorae invisible is probably a M ajor Destruction of 'YH EJPIRIT WORLD
w ith th< rul" Q / tlx mar-tal their "visibility" property. Guarding the Cammorae against There is another side to the Earth of the .J0bilis. This is the TIx underlying ordrr ofthe
world. Tbty ~ tlu " n,';LOU fa world d,ri w, from tIN
illness or guns will be a M ajor C hange - destruction doe s spirit world - a place where space and rime stretches between
~a.<a' ql<mion - Ih, 011" ,xislenu of" ,i"gl, infi~iu
w"" do ,,'" "ud tM fruths if
not suffice, because the gift must control the evolution of a handful of Roots, and bodies (for the Ymerae, at least) have ,et; ThM. ~"d it< th",
llu human wr>rld /0 s/a"d. sickness and guns and not merely the then-exis ting forms. never really been invented. attendant,. SakI"" E."thaol.
N ar- do tMy nml "Nh truths G iving the Cammorae air-walking abilities is a M ajor Change T he Roots of the \ Vorld are Impcrators who embody the Qnd EIQiein. A ssume Ihm
10 romm,,,,icate or to travel. f~ur thing', and p I< ,~~
- but the Power of Air might have been clever, and offered foundational concepts on which all three views of Earth
Thry creale wf!",tewr truth deri,-" al! "" in tN "-'f)rld.
/hry "e,d
a coterie of air spirits eternal life (major preservation ) if they depend.T he classic set is F ire, Air, Water, and Eart h - each --from PRI "' CI PlA
Oth," places ifstr<mg would bear the Cammorae up. M aking golems one by one is (of course) having some additiona l E states, some related to II,fu NDUS, by ls~"c N"""lon
~piritu. D<:i - sll,h iii the a Lesser Cr eation ofthe approp riate Domain; making a batch their co re co ncep t , so me more or less unr el ated . T h e
WorldAsh - do nM
of them is a M ajor Creation. There are many ways to give H ollyhock God should feel free to change the foundational
"em sarily mem bk 'M Spirit
Wodd Ojien. tlam rich in the Carnmora the ability to bypass locks. set, however. The players' choice of E states and Imperator
tlu ""W p<nLyr ifC""~ti~n The list above only scratches th e surface. The C ammo ra Propert ies can make a change necessary. It's better to work
a""' qually rich in the triv ial has been aroun d for a very long time, and earned an impressive out ch anges before play begins tha n to ma ke change s
munda"iti" lik, di,la" ce"nd
collection of favors. On the other ha nd, the gift of the Power afterward.
mOmOlt um that m~h "
l'=eri lift ft~,ibfe. of H air is unlikely to matter very much in play. Individual The true "location" of something, in the spirit world, is
Cammorans are often protected against a suite of possible measured by rough proximity to these Root s. Somewhere
fates, protections they have bargained for for themselves and where the Fire Root predominate s, the conflict betwee n
not for the Cammora as a whol e. Impcrators and Excrucians is a battle ofemotion and passion.
Should the I lollyhock God opt for Roots of Granite, G lass,
This is a story that an old man in Southern California told H is G ravestones, and Gold, a dominant Root of G lass might
eyo ran like rivers a, he spoke. H i, g randdaughter sat acrossfro m mea n tha t t he st ruggle is perceptual: I m perators and
him. I i e was a storyteller by trade - but this story he t old once, Excrucian s stud y t heir opponent's weaknesses there,
and never again. It is a story ojthl!prosaic Ea rth. somet imes at the expense of acting on them .
"I hada wift, "he said, with a hint ojalcoholandold bitterness "Time," in the Spirit World, also ties to the se Roots.The
in his voice. "//er name w as Anne klan e, and she did when immediate vicinity of each Root atta ches to an Age of the
yo ur mother war seven yea rs old. I hadp romised to love her until World. In some cases the Imperator of the Age is identical
death parted U" but v..'h m she died, 1 wirhd that 1 had prom ised with the corresponding Root, while in others they 're simply
someth ing stronger. Something that she could baoe remembered, closely connected spiritually. Imperators can distinguish
in that dying moment, that -uauld let her know that death did between the tem poral and spatial aspects of a Root with
not part us at a/J." case - the Spirit World is their E art hly hom e. The apparent
He stood, and walked over to a cabinet. Opening it up , he violation ofcausality that thi s travel enables remains a mystery
revealed a j umbled pile offrames and p hot ograp hs, touched OTIIy to the Powers; otherwise, time travel via the Spirit \Vorld is
lightly w ith dust. "H er p icture is in here. In most of them. " lie vertiginous but as comprehensible as spatial tr avels there .
selected one, and held it up so she could see her grandmother. It Powers cannot themselves take this rou te. Indeed, without
was thefi rst ti me. an Imperator's help the Powers cannot tr avel in the spirit
"m had a daughter,"he continued. "Her nam e w as Sophia. 1 world at all.
w as the only one left to look after ber; and I thought I -usas up to H umans, Powers, animals, plants, and inanimate objects
it. But I wasn 't. She was wild, um ont ro/Jable. When she was of the physical Ear th can be brought into the spirit world.

.7{q BI LlS : A GAME OF SOVE REIGN PO W ERS


37

They move surrounded by a smidgen of dimension and a The seven ro ads tha t co mprise th e Appian \ Vay guide
smattering of causality, just enough to allow them to get travelers from destination to destination. Angels blinded by
around without actually going anywhere. the bright glory of Heaven come down to sit upon the stones
and med itate until their balance is recovered. Excrucian
EXAMPLE monsters tear and rend wood that heals nearly as fast as they
Troy was taken into the Spirit \ Vorld and set on wha t can wound it. The H um'a swirl in the air currents generated
appeared to be an infinite blank plain. The Trojans could by the \Veirding Wall th at surrounds creation - a breed of
move about normally in the city, or set offacross the plain - birds which lives on the wing, and whose shadow's touch
but no amount of physical travel could change their location can make a man a king. Powers ofthe Earth's Imperaton are
in the Spirit \ Vorld at all. T ime flowed normally for them, most vulnerable when on the T ree - though their Imperator
and they even aged . . . but the Irnperators and F.xcrucians may be an angel or a devil at home in any world, Earth's
who entered their "location" in the Spirit \ Vorld came from Ymerae have rooted their bod ies and strength there. Their
both past and future. Ncbles'wrength attenuates when they enter a world that is
so much more real than Earth will ever be.
Imperators might bring ~bi1is into the Spirit World for
any of three reasons. First, it's a fast way to slip them into the WilY A T R EE WAS TH E FIRST TIlI NG BOR N
T'" MtJ""i~g of''''
past. Second, the experience can show the m a bit about the u"i","" , lih i/. mdi~g,
real war. T hird, the "locations" of the Spirit \ Vorld are (from Tms IS A !llll LO SO PII Y OF H ELL <Q"'fa~fly rvoNt•.
I ~xJ'ffl, by tM ttld Q
l tN
T rees are rooted in the soil, and they reach ever upwards
a Noble's perspective) large and overlapping. Powers cannot
move freely in th is wo rld , but can gua rd on e "side" of towards the light. The leaves convert this light into the stuff
mIT. ,ha, it will haw bigu"
a,,(J/hrr W<ry ".tirt/y.
something, or one front of the war. [mperatc rs take great of life, which is then distributed throughout the tree. The -H=u/, /fliP 0/DiJ<min
risks when they bring their Powers into the World of the heart of Crea tion is H ell, because by definition it is the place
Spirits - the full Excrucians that stalk that world can make ftrllmffro'" fM Cmuor. In time before time, before the first
quick work ofeven \'ery strong Powers. Still, in some strategic Creation, the Creator was all that there was. Places like H ell
position, they might last long enough to get out a call for did not exist. \ Vhen Hell was created, it yearned for the light
help. They might even last long enough for that call to receive: of the C reator, and this yearning is (of course) a tree. It
an answer. distribu tes th at light , th at energy of C reation, into life on all
th e worlds ... t\'t'n into Hell
It is natur al for angels, and possibly for men, to desire to
TH E W ORLD cASH serve this life force - this light, this Creation. It must be
o..u. IN tmrLI "..kJ. . "" It is called Yggdrasi1: the Sovereign T ree, the World Ash, remembered, when this desire takes hold, that the essential
11K Aob(""ght firr; bit, ' NU
i, OMfil"(,IN., ''''ptnJn IN the structure on which all Creation is built. Ravaged by the Cre ation is Hell, and H ell's gift to all life: the ability to turn
IJItr-J of' N A,hi ,t im. 77>t Excrucians, it is still a thingof ;ugent majesrj. ofin candescenr away from the light .
A.h ,""",,-.I rNjUlmn Imd strength beyond the ability of time or evil to corrupt. It will
V"'L' ~ ~g; ,md ,hi W'J,fd
die, ofcourse - C reation is finite, even if the Excucians are THI S IS A PIII W SO PII Y O F H E....VE N
"-,,, Jrm~/ 10 I"((TMU i" d!
-fro'" L l GrNI>S O F Tilt
turned away. In the end , the fires of H ell will make of it a There arc a thousand worlds in every tree, in every brook, in
~\l'~ 1 1I " hy !.uc Gi"",is different kind of Ash. Yet while life endures, and power, and every stone, in every human heart . \ Ve cannot see th em, but
Creation, Yggdrasil will sustain it, structure it, and define they arc there nevertheless. Yggdrasil roots in a world as
the space in which it lives. beautiful as Earth or H eaven, and in this world Hen is merely
The Earth is just on e of the worl ds suspended in its an absence beneath its roots. \ Ve cannot see that world either,
branches - although tho se who live wholly in its prosaic but it is also there.
side never find the stiles that give access to the T ree. The Each tree, each brook, and each stone of that world carries
T ree itself and some ofthe other worlds upon it (for example, in it a thousand worlds as well. Creation is infinite in every
the Acmonion \Vood) are under as heavy an assault as th e direction. Its potential for beauty is unlimited.
Earth is; ot hers are at peace, at least for now.The logistics of
the Valde Bellum are not the same as those ofordinary wars , THI S I S A PtIl LO SO PH Y OF T HE \ VI LD
but common wisdom has it tha t the Excrucian onslaught Even the Creator must work within fundamental natural laws.
cannot be stretched onto any additional fronts withou t losing The universe is like an audience: when any music is played
its unity and devastating strength . for an aud ience. the art is reshaped into a sensation, an image
Even as beasts and men live upon the various worlds of inside the listener's mind. This has no reflectio n on the
the Tree, the Tree itself is home to many strange monsters, music's beauty, because the music's beauty is only there for
from the Aaron's Serpents, who participate positively in the its creator - and those who choose to listen for it.
defense of the T ree, to the draconic Nithog, ever-gnawing at Trees are deeply magical things. On Eart h, they express
its roots.The landscape is wonderful and terrible, with rivers the Creator's beautiful green music. Inside the Weird ing \ ValI,
of wind, snow, fire, and poisoned ice - to name a few - that music is received on a grander scale: thus Yggdrasil is
tumb ling up from the Shadowed Realm towards H eaven. born from a pure unfettered song. Some say, "Bcr then who
Lesser plants have taken root in Yggdrasil's energy-ri ch bark. created the universe that gives these trees form ?~ The answer

CH APTE R 3: AN ATLAS O F CREAT IO N


is one all W ildlords and W ild Powers know: the magic of T HE A CM ONIO N WOOD OP POSITE :
forms and the order of the universe is fundamental. It is This is a trysting place for unlawful loves - usually, for angels PrJ..,"";t ".! tiMA rtist ", "
eternal, and it needs no creation. and fallen angels to meet their kin once more. It is a deep YoungMlln
place. l lu mans and low-Spirit Powers are so much less by Chari" ~~"
T H I S I S A P H I LO SOP H Y O F AA RO N'S S ERPENT S tangible than the trees and the insects that one can walk or
When we are born, we begin in darkness, inside the Ash . fly right through the other. Its self-appointed guardian is an
The first sensation that we experience is taste. We are young angel struck blind by the horror of some hidden tru th he saw
then, and do not comprehend imperfection. Therefore we (and will not speak of) . This Wood is under attack by the
taste a perfect thi ng; the rich sap of the tree. T he Tree is that Excrucians, possibly because they understand its value to
which offers sap to the younglings. angelic and diabolic morale.
T he second sensation that we experience is sound. We
arc young then , and do not comprehe nd imperfection . A E LF SCI EN N E
Therefore we hear a perfect thing : the deep heartbeat of the Once this was the world of the Dock-Alfar, blood-red miners
Tree, that soothes and heals and is beyond any circumstance. who turn to stone in the sun. Samiasa the angel brought his
The Tree is that which soothes the younglings with its heart . human love Aholibamah there when the Earth was flooded.
The third sensation that we experience is touch. We feel Their children married into the royal D ock-Alfar line. Over
the rough inner surface of the Tree that carries us. We are the ensuing centuries, the se genes made the Dock-Alfar
young then, and do not comprehend imperfection .Therefore magical, and gave rise to the Ljos-Alfar, angel-pale elves of
we touch a perfect thing: the warmth of the Tree, and the the same heritage.The primary gift ofthese Alfar is the ability
inner wood that scrapes away our baby scales. T he Tree is to assume an animal shape - their ~f)rlgj a" form - but their
what gives the younglings warmt h and helps them molt. fire mages can he lethal, and their ice mages know how to
The fourth sensation thatwe experience is sight. \Ve break return from the dead. The Light and the Dark (meaning the
our way free from Yggdrasil's embrace and sec, for the first Regi with those appellations) are somewhat interested in
time, the world beyond our world. We are young then, and Aelfscienne, because most of the Dock-Alfar and all of the
do not compre hend imperfection. T herefore we see a perfect Ljos-Alfar have human genes.
thing: a nigh-infinit e expanse of places to cling and thing s
to hold to - and above it all, the stars. The Tree is that on DIONYL
whieh the youngster coils. All these things are what define The name of this world and its people means "clothed spirits".
the Tree. Their physical form consists entirely of whatever clothing
The fifth sensation follows a moment after. It is selfhood, they are wearing at th e time. Their fundamental mindset is
the knowledge of oneself as an individual being. When we entirely human - in fact, they are an earlier by-product of
know ourselves, we understand imperfection, and the world the work in H eaven that created humanity. T he Dionyls, no
we see need be perfect no more. doub t due to the physical animal life on their world, have
fanciful tales of fleshy beings that wear clothes. They do not
consider this a higher state, though: an ungainly body would
OTH ER CARTH S ruin the proper hang of a garment. The Dionyls tend the
"/ ham a IlNory. " m ,aid. Powers rarely leave the Earth to venture out onto the tree. Edge Cauldrons, great vessels afirewith rare magics [hat send
Iraningjorwa,d. smiling.
"M ar k 1m a!im, arm 'l oul
The H ollyhock God can populate the Tree with whatever miraculous energy to the Imperators of the worlds (unlike
IMrr at all. W..'.... nrorr going worlds they like. Under normal circumstances, pes visit the Dio nyl) that are under attack. It has been suggested by one
to ,omact anotm, inte/fig"'" othe rworlds ofthe Tree only when the HG has inspired them Power that th e Cauldrons gain their power from rendering
through tht long ,"/d dUfs of to do so - for example, when someone the ec s are chasing down the souls of fallen Imperators (or even Powers) into
'pau. k,auu thty'....juot too
darn big. Th4t doeJn~ m, an
crosses out onto the tree, or when the Imperator sends a PC th e raw winds of magic and Cre ation. As the Earth has Light
",</I ne'l'rrfi nd otht r lift, to anothe r world with a message. Possible tree-worlds in- and Dark, the Dio nyls have lmperators of Splintering and
tMugh. Who, ifitl in,i dd clude: Domination. The nature of these Ymerae have only rarely
Whal if th, ....a....othtr thing' been explained to an Earthly mind's satisfaction.
in our ", in<ispa•• than
human,r I t is1IMI. 'wher<"f.o£r A BATON
our mind, art: ;1",n hold Abaton is lifeless on the surface, but supports a thriving popu ~ JOT UNH EIM
i",agind galaxi", It i, no lation in its cavernous center. A permanently eclipsed sun The average adult j otun stands fifty feet tall; the tallest ever
WC"dff thaI <1-'1' do nor
hangs over a world lit by fires, where great forests sleep in to walk the land stood at four hundred. If physical might
""",bI. am", 0'" "n ot!Jrr. or
alim s. ther•. But ifMlh silence and river spirits play with knucklebones. T he "true could defeat the Excrucians, the folk ofJotunheim could do
1"',t;rs Wm' I. oh ngr I do not gods" of Abaton do not see the world as body layered on it alone. Alas,Jotunheim has almost fallen - their society is
thid 'Wf art rttldy1'f; I ,"" myth layered on spirit: instead, they see it as the incarnate too diffuse to mount an effective resistance to even a handful
no b./iron in p,;.ni, /"'Wir!
and 11K Mi<. 1 si",ply how
expression of the Six w ords of Creation. They are not under of possessed warriors and its population too small to afford
batts lhal Wf will, erntun« attack at the moment, but could he at any time, and the more than twenty Chancels with their associated Powers (and
from now. hr ablr to build u Abatoni Imperators spend much time experimenting with deaths). They are an agrarian folk, with deep understanding
t«hn.l.gy 0/1m mind .. . " the military uses of these \ Vords. Perhaps that is why the ofmetals.This alone holds hope for them, since their greatest
- )Tom E SP H . by C ,,,,,,,,,
Drnma rk
surface is lifeless. smiths can forge items of miraculous potence.

.J\9BI LIS : A GAME O F SOVEREIGN PO W ER S


S ER P ENTHAN E arid world. The divine spirit supercedes natural reality. In
Close to Heaven, there is Serpenthane, the gathering place fact, even the spirit-s hard of the Power of Rain would be
ofY~ rasi1's children, called on Earth the Aaron's Serpents. enough, if that Power entered rhar world.
They dream of one day climbing ro their parent 's uttermost Therefore, Powers can survive and even use miraculous
height to see the sky from Heaven. for they do dearly love abilities when not on Earth. It is uncomforta ble for them to
the stars. :"Jot even the angels could stop these immensely be away from their Imperator's world - the soul-shard in
vast and powerful beasts from reaching their goal, hut reality them is "homesick". At first, Nobles experience difficulty
intervenes. The branches that hold up the Celestial Realm maintaining equilibrium when they call upon the powerful
cannot hold a Serpent 's weight as well, for the Serpents have side of thei r selves. The soul maintains its integrity with
a spiritual mass akin to their physical mass. If some mad difficulty, and is tethered to an Imperator in another world.
Serpent were to make the climb , to press onw ards and Some H GS will implement this as a temporuy reduction in
upwards despite the cracking of twigs the size of cities, it Aspect, Domain,and/or Spirit levels (usually about two levels
would bring all ofH eaven tumbling down. Serpenthane itself lost) while a character is away from their homeworld - or,
is a hollowed-out land within the Ash - a gift their parent alternatively, the [rnpcrator is away from the Earth .
has given them . a woodmagic world rich with nourishing
sap. At the center of this world is the M osaic, a tiled walk
whose colors wander like the wind across its surface. It is c.?\1ISCELLAN IA
said that to walk the ~ Iosaic's path once is to find the answer
to the deepest question of your hearr. Jr is said that to walk it AARO N'S S ER P ENT S
twice is ro diSCO\'U the monality of your heart's most treasured The most dangerous thing on the T tee - more so than the
possession. And the third time?The legends are dear: those Excrud ans roaming the branches - is an Aaron's Serpent.
who dare the Mosaic three times go irredeemably mad. As the littlest newborn, a child shaped from a patte rn in the
\Vorld Ash's heartwood, an Aaron's Serpent is already bigger
tha n a full-grown man. Before it leaves th e comforting
'(f A VI N G eARTH innards of Yggdrasil, it is as long as a sky scraper is high and
:fww. M ""'...... ~I "pm To leave or enter a world like Earth, one must usually locate massively muscled all along that lengt h. As an adult, an
<.0..... ht {tI~~ to Nd II>
a suitable pathway, a road where (in leaving) th ings grow Aaron's Serpent is easily a hundred miles long; the ancient
C/rwl<",d. "
•Nr>t CkwI."J, J<'" gradually less and less like a planet and more and more like a ones are even longer.They resemble a python in shape unless
dit:h -l Euth· path suspended high in the largest tree that could ever be they have put on a Guise or shifted their shape into something
~m \ \'01.0 or My imagined. Even then, it usually requires Worldwalker or appropriate, hut in truth, no verbal description suffices.These
O . "' l Sf~ IryAI/'" Smith
Catcmakcr (p. !:to), or a Domain miracle point (p. 94) to Serpents are as much avatars of strength and presence as the
complete this journey. Imperarors that technically fill those roles.
A aro n's Serpe nt s mov e with surpr ising speed. In
particular, their heads and necks can lash about with extreme
'PoW ERS ON OTH ER eARTH S alacrity. They are also extremely easy to annoy - lighl a fire
TJx dium:' agru mmt The Earth is not wholly defined by the Impcrators who live while on the Tree, even a sheltered fire contained by magic,
<xplitil/y ,!"lId ~"t /),wid ,
on its associated spirit world. A Fallen Angel may return to and you will hear from one in short order. Because they are
IhIs... oft"';rjoi~t holdi"gl,
Ma ry ""'eiwi {f){rythi"K
H ell, or a Lord of th e Light step ou tside to chec k o n child ren of the Tre e, th ey are as d ivine as any angel or
flu. Thl {~rtl"ut ~ Aelfsdenne. T heir C hancels will fade and even die but the W ild lord. T heir presence in Creation brings new and
f'TO!,"/y fxHldd; nature of the Earth does not change dramatically. All worlds interesting facets of life to be.
notar;u d: ualed.
have a sun, no matter whether the angel of the sun is in
/" tlk ""'nn" Mary
6«ame 'hi <IW1ItT o/,hI Heaven, Serpenthane, Earth, or even H ell. (Note that the TH E W EIRDI NG W ALL
""iwrse;""J her 1sIa<JJy reign more important something is on Earth , the more interested Light o n the Ttee does not come from the sun, although a
~,,_ E(}<1I e...at;"" ,,,,,,,« irs associated lmperator will be in defending the Earth . If an glowing yellow ball circles its midsect ion with a faintly
vioJ"k «mfnut....! !.tw.
-fr- VA.,ATlONS 0"" A Imperator has been on Earth a long time, its Estates will resigned air. It comes instead from the \ Veird ing \ Vall, a
R UUIAN F AI U, by Mi;hsu! beco me more and more impo rtant. In short, ir is likely thai dizzying aura ofliquid blue fire that is the edge of Creatio n.
K., the angel of the sun is here.) Things take on a strange color in that light, but light it
The case is more complicated for true gods, products of remains, and with ir any traveler can set: thei r way.
the world in which they were spawned. If there is a true god The Weirding Wall is shaped like a broad-bottomed cup.
of guns, that does not mean there are guns in all worlds. or Its base forms the "ground" of H ell, so stained with blood
even the po tential for th em . H owever, an interesting th at the Wall has gone ind igo. The sides spread out around
phenomenon takes place when a true god visits another world: the tree, the distance from one side to the other growing as
both Earth and th at world temporarily possess the Estates the Wall reaches up. until a little bit below Serpenrhane , it
of that god. If the rain were an Estate of a true god, other stops. Above that, there is only an infinite black sky, studded
worlds would never have rain - unless the true god was with the argent gleam of stars.There are eight paths through
there.Then his divine spirit, simply by the fact of his presence, the \ ValI, counting the open top - rue and hard to find.
would make rain possible, even inevitable. on that normally some are hidden where even Irnperators cannot find them.

~B ILIS : A GA~t E O F SOVEREIGN POWERS


of the C reator- in the angels' heart s lies. Only a handful of
T H E 'BRIGHT A ND JHADOWED the angels who Fell were genuinely evil, alth ough time spent
in l lell has pushed many Fallen in that direction.
'REA
v
LM S Above them all is Lu cifer, the brightest of all the angels,
111m: is II pJ"u i" Hd / tNt One theory of the Nobles postulates two poles for the the lmperator of Pride and Persuasion, whose vision gu ides
",i",its lIN 1Jt1l"'l tJjH, lI'f.'t'I.
E."" 1MJ"",,.,J (a" w it
universe. The first is a source of corrupt energy. th e seco nd a all of the Fallen. They have trus ted him with their hearts.
I~. if r!Jry Jil l. ,, ,,,1,,+....... source ofbeaury These poles are respectively located in Hell Th ough betrayi ng them would be the ultim ate expression of
~" mJ~IIU 0/",111. and Heaven. It is a tautology th at Hell is corru pt, bur this his beliefs, he has not been corrupted by Hell - and he
StiU, thty d'J ""'. N. ~ theo ry makes a stro nger statement: that a miasma of iniqu iry cannot betray. The Fallen know thi s of him; he has called
t!' I~ ""j.Jk>I ""~ ....
u .....d EW1I ftr tlJtn,u. and degen eracy rises from Hell towards Heaven. becom ing and spoken to Convocations of the Fallen many times since
m-' lIN /OnJU7lfs !llI,O, cleaner as it goes.and this is the only (OUSll tauiam (first cause, the Fall, and his natu re is d ear.
/IKW _ _ lttt/m m.u
uncausedcause) for malice and moralweaknessin the \ Vorlds
tlxir w.h """ffII MIT. of the Tree. Similarly, it is obvious that Heaven is beautiful, Tue BRICHT R EALM
--ft- tIN IVurtI <If lIN
The Bright Realm, also known as Heaven, or the Cel estial
0-. hut this theory claims that beauty trickl es down from it like
snow from the sky. \ V"lthout H eaven, there would be no Realm, is said to have been the first of all the world s upon
Ali" tmUn
II~."" ~.
".IdJ. /"""~
beauty in all the \ Vorlds there are. the Tree, and some sa)" that the angels were the first living - E..AT.... ;'j.,~
thin gs besides the Tree irself The Celestial Realm is the most RJ>bi,,_
TH E SHADOWED R EA LM beautiful place in all Creation - a perfect jewel of a world,
Hell is malevolent: the air breathes hatred and the streams brighdy made and brightly maintai ned. It may be the source
H_ is "" ~ :JO" bri"X
"' ,.n"- H_ is wiItor are ice, acid, and venom. The bottom of HeUis a flat piece of from which all beauty flows.
]I'" i ,oI't. the Weirding Wall. its cold blood-stai ned fires tormenting The Angels are the only natives of H eaven, and also its
-f'r- PU ....u: 1 ro.. Ou. CVCT)' human sinner that has been brought there by the life only inhabi tants. Dead mortals who show up at the Pear ly
:o.loou." AGE,f,yJ",A:u
R,,,bi" J<nf
they led. Above it is the enormous root complex ofYggdr asil. G ates are politely told to go away. (De pend ing on who is
It is not clear what the roots drink from, save for one that standing Walch, they may be given direct ions to a more
dips inro an ancien t well; perh aps the entire tree feeds on suitable place for a dean-souled ghost. ) This may seem a
suffcring. cruel policy, but the An gels have assigned themselves a work
Hell has four echelons. At the 1000000t rank are the hum ans, other than babysitt ing the ju st. They are worshippe rs of
toys for the demons; the corruptio n and depravity that a bea uty, and because beauty can not be static, the G reat \ Vork
norm al hu man ca n envision has no real inter est value to of the angels is to change H eaven - constantly - without
demons or Fallen. Demons are already more depraved than losing its fundamental balance and joy, If there were no other
most of the bloodiest sociopaths - and Fallen have more factors involved , then events in every world save H ell would
imaginat ion. Som e huma ns do catch a Fallen's eye: they may reflect the G reat Work in H eaven, and vice versa. T he
have been nearly demo nic in life and corrupted furt her in presence of the Excrucians or Hen-spawn can change this,
Hell, or they may have an unusual resistance to corrup tion as there is not hing in the pattern of H eaven that represents
and pain. The Devils set the se humans above the rest, as pets them .
and personal attendants of the Fallen. The Brigh t Realm has not been untroubled; it h as a long
Above even the most capable humans are the demons, and sometimes bloody history. (To be utt erly accurate, angels
the natu ral inhabitants of H ell. They lack any real power do not bleed. But often one is woun ded, and a falling star
and their minds are weak, but they are natu rally attu ned to drip s from their veins into Earth's night sky.) D isputes over
the hatred and maleficence and betrayal embodied in the the G reat Work have been common, from peccadilloes to
world around them . They have a thin g the Fallen A ngels the vicious upheavals th at result in an angel being banished
win never have: a glee for desecration that no one once sworn from H eaven to Lucifer's great revolt. This last was reflected
to beauty can enco mpass. Devils immerse themselves in on Earth by the Fall of Eden; the Devils were nor yet in the
corruption, and many of them are twisted by it, but in the unr eflective I lell.
end, they are things of bcauty in and of themselves. Powers of Heaven are, in part, celestial, so it is possible FI NAL D u n " An o NI
A bove the demo ns are the Fallen A ngels, entities of vast that o ne could enter the Bright Realm. Prejudice would be f.'wry <tN/ rri "'....."m ~ ..tiJ
power and vast loss. Even they cannot break the laws of Hell strong, however, unl ess th e charact er was extraordi narily il "",An 0.., oftbu~ fiun:
dntTwfiq,. '" Iht IJ,."J. of
or forge any real bea uty the re. They cannot even heal the bcautiful - and it would have to be natural beauty or a G uise u "" rr..""nt.kltl ftru;
wounds they received in the battle before the Fall. Hell allows that was itself a powerfu l expression of artistic talent. In any "".......no";,,,... IUttlfllO
no healing, even for those Fallen who are allowed to leave. case, much of H eaven's beauty would be on a plane beyond HNt<I>I. GiwIf 1M tht
\V here the huma ns in Hell desire desperatel y to get out and th e Power's co nceptio n, bu t the place s exiles spea k of ",,~h III...'"""J Iht t;ol>/
-.;.myof.J/ JDIIiJ 1M
the demons in Hell desire more victims, the Fallen A ngels longingly can be appreciated and forever remembered even ...n. '" IINfJr1f. .u nt fht
want to bring all of Crea rion down into l lell. If tha t should by a mostly-mortal Power. M any exiled An gels, speaking of Priptnt -'s/ _ /WIf1...J
be imposs ible, because of the natural law of the Tree, they such sites in Heaven as the TroUsdotti r Gorge, the \ Vater Jt.snwrio- ", "" ...IWIio,,_
TIN rilll4tiM is tfJntti.UJy
intend to make every world upon it a H ell. They seek this Gardens, and the D iscordsfall Bridge, speak with longi ng
IJopthu. nt fix """'''' ;' l1'li]
not because they are inherently C\i1, but because they believe hom esickness, but also joy. Even the memory of such a place ritht f""'-"" Jr"'" ,u, - '
Lucifer's argum em that l ieUis C reation,:.md that the "voice bri ngs hope to an A ngel's Heart. tIJIttp -Y ~ ''-:t.

CHAPTER 3: AN ATLAS OF C REATIO N


4'

,. Police states (modern worlds unde r tight guard -


CHANCELS but why? a bane?)
"TdJ /f'U ""'" IN brd" it,' ,Ix It take s a hundred nigh ts to make a C hancel, and a hum an ~. Animated worlds (fro m A merican comics, or
lIli" sift". death on each one of those nights.That's the simplest method, Japan ese mang'! and anime}
· y..... r "-' ft'Ti tI"",bl " ,IN
Jml: -h.JinJ ""'" ... .h. "H, anyway - the others cost the Imperator anythi ng from an ifJ> B u ttert1y~ ridi ng nomads (they're awfully big
Jon n01. H , , ..durn 'With eye and seven nights in agony to a child of their own blood. butterflies)
grau fix 'Mal j un,';""s, ,bt No matter how an Imperator goes about it. making a Cha ncel y,. "Virtual reality" (where programs are alive)
"m d. fmm .",,, fbr .ymf'<'lhy,
is a major investme nt of energy, manipu lates an enormous
w hilt rony "ight br Xffl
Ix",,. "nJ m'n ,,,,,J (7';" amount of power, and poses possible ethic al difficulties. T his only scratches th e surface.
'lJ.ohilr uryi"g 1m wifi'i,,,,,..t.· The effects of the Chancel ritual are also gra ndiose. Not
-I "l7J~ ,"", .k lhat,' W on ly does it enable an Irnperator to make a matched set of
"pJUJ 'Wi/h /nt ttl' "'JJm,,:- ~bi l i s, it utter ly transforms a piece of th e E arth . In a
'THE .(ANDS 'BEYOND CREAT IO N
"II i /WI II 'ILW~"'" j "
youndf."fN "',..",,,nd. "/tl Chancel, the laws of physics are whatever the Ymera who Characters can wind up beyond the Weirding \Vall, in the F....., ImmJary htts I'w<>
,id,s, Or ,''"-_
,114, Ix Iron whm llx formed the Chancel wanted them to be. The population can "Lands Beyond Creation", in several wars . "o r example:
-ftc'" E ~ ~ATA. byJ"di,
liwJ - Ix it ,u.ra,,,,d,,' by
hiT Ihi"l' ,,,J all tht
be warped in freakish ways, and the very earth can get up v. Imperators of the W ild came from outside and would R. bi" ,. ..
_ "'C'in of 1M' 1M!t. n.1I and walk.. Better yet, the who le C hancel is screened off from dea rly love to retu rn . T he Passages through the
;, a" ,,<ix Sf' bdrrr thou it the world, so that its environ ment will bring no ruin to outside Weirding Wall reject them, and a W ild lord might
.J-r 'IfiljJm hi", - ~111 it human lives - only a few stray paths lead in and out of the request its Powers to find out why.
xfws .. *i"titf ,ditl" C hancel, and for someone out side the \ Vard it is as if th at ill- The Excrucian s also come from outside, although they
' Wlryl'" ,1N ..,jJ. ",rJ htT
'''''''''I
lD<lJ r......
patch of land never existed. Space is pinche d shut around it. do not forget their origin as the W ildlords do. (They
-Bu lluu "" s/,;,i/ iJ ,till If the Imperator should die, the C hancel expands into the usually ride into reality through the Weirding W all's
th",," space it once occupied . This probably caused quite a shoc k open top.] The pes might need to take a message to a
-.frr>'" fo.l u .u.... by E",Uy for the locals when the ~ tost An cient Lord died and India leader of the Excrucians.
eM'
reappeared in the mortal world . i_ Weakly real Chancels may be set adrift in the Lands
Som e of the possible kinds of Chancels are: Beyond Crea tion wh en not regu larly fed miracle
y.. Fairylands (wit h lots of little folks that one oughtn't poin ts.
get mad)
V. Barbaric lands (possibly with swords and sorcerers) If the other world s on the Tree arc strange, then the Lands
,. Space opera (that is, melodramatic sci-fi. "Space" Beyond Cr eation are (almost by definition ) incomprehen sible.
doesn't fit in a Ward) The relevant question is how this incomprehensible world
v.. H ard science fiction (an advanced future, with will be perceived. The II G should give this some thought.
interesting toys) One possibility is that th e cha racters will be effectivel y
~ Children's fantasy lands (fun and mostly safe ... bod iless in that world, and must use thoughts, emotions, and
unt il the Excrucians come!) personality traits as weapons and tools. Another is that beyond
~ Buildings (sometimes very very very very very big Creation there is a vast darkn ess, a twin kling of stars
buildings) above - and a rare light in the distance that grows no closer
V. Medieval fanta sy (the characters are Pr inces and no matter how the chara cters approach it. In either case, it is
Princesses, et at) well known that there are many hideou s monsters hidden in
~ Narrated mystery (always a puzzle, and the narrator the dar kness and [hat many who leave Creation do not ever
won't shut up) return .

.?{OBI LIS : A GA ME OF SO VERE IGN POWER S


43

Ianthe writes: H ere is what .J..& BILIS is about.


You're a perfectly normal person, when suddenly someo ne scissors open your soul

CJ!ow to be a and puts. . something as large as th e world inside. This isn't about power. It 's not
about .. . anything you ever dre amed of. The Imperial shard in your soul makes YO /l as
large as the world. That's what being a Noble is. It's exceeding every boundary you ever
dreamed of A lot of human s think our powers make us like gods. They don't. They
CJ!ollyhock god make us like G od. I'm not omnipotent, or omniscient, and I'm certainly no t om ni-
benevolent, but I'm a part of something that is. I'm a slice of C reat ion large enough for
all C reation to see. I am one of the building blocks of the world. I am, by extension. all
of the building blocks of the world. I hold them close to my heart. My Estate's arms
wrap around everything in th e universe.
I must serve my Imperator. I do not mind. I am part of my Im pcrator, When my
human self became Debate, D ebate became my human self- it is not part of me that
Part 2 belongs to P arasicl my Lord in C hains. It is all of me. My Imperator guides me. H e
rules me like a King. "Ho w strange!" you migh t think. "Ia nthe claims to be like God,
and has a King?" I find it strange myself. But the will that moves in my An gel Par asiel
is my will. I have fought him, and I have submitted to him; I have hat ed him and I h ave

genre loved him; I have served him and I have defied him ; but he is my King.
.'J\9BI LIS is a game of extremes. Your mind, your abilities, your duties, and your
meaning all rise beyond anything you ever expected . You are a nation . You are divine.
There is the breath of G od in your soul.
.'J\9BlLl S is a social game. It 's a game where everything that matt ers can talk to you,
and you can talk to it. It's a game where you can make an alliance with Honor, fight a
duel with Fire, and sleep with Night in the long drowsy hours betwe en. It 's not about
climbing walls and shooting bad guys. You can do th at, and you prob ably will do that,
but tha t 's not what's important . What's impor tan t is wh om you know, and how they
feci about you. What 's impo rt ant is how you choose to treat the world. The universe
cares about you. Even if you're hum an, once you know about the M ythic Worl d, you'll
figure that out. The mountain might not m ove if you kick it, but it will notice. The
world isn't some big impartial thi ng th at you must live with or die. It's some big impartial
people that you must live with or die. Believe it or not , whe n it comes down to it, th at's
a big difference. Persuading, cajoling, tricking, bullying, bribing , and blackmaili ng your
car into startin g in the morni ng is a lot different from using a wrench. And even if you
do go prosaic, and use a wrench - knowing that your car th inks and feels ... it matters.
.'J\9BI LI S is a game of wonder and horror. I will be saying that again. Ju st as the
.?'X9bilis operate on a grander scale than humans ever could, the things of our world are
starker. We have things so intensely beautiful the y could melt your soul. We have thin gs
so monstrous [h at your mind would break, to know of them. We have such things.
Some of us are such things.
J\:9BI LIS doesn't have any particular themes to explore. A few were centr al to its
creation - but there is no limit on [he themes you can use. There is no single genre. It
is not a mystery game, or a game of daytime soaps, or a game of science fiction. It 's not
not any of these things, either. You can play one of them, if you like.
I co~ am", a man pJu<~jng J\:9BI LIS does not have a genre, in th e classic literary sense. W hat it has is an
lttm from tM ,Iry - ,om, approach to the genre ofyour choice - an approach in which the characters and events
red, ' Omt wh itt, ,omt are absolutes. Where they oper ate on the highest levels of reality. And where the whole
f'lJ.'inNing, som< ,till. A, M
world tu rns on a word in the right ear. Within those bounds, you may play in whatever
p"11s them d=", M am mg"
tMm carefully in a "'"'flUt. genre you like.
A t fint. I think to co", ,,,,,,t
on tM st rang.,,($! ofhis Ianthe
heMfJior. " "t tMn " n n;J
tM "g ht ,om" to mi"d ""d
p",lm o:rway all ot"=:
"Sir," I MY. "that red
star . .. it doe> not p th~r~'
-fro'" SoNN ET A~l) T H ~
SEA. by A Ir" De,

C HAPTER 4: IA NT H E : GE NRE
45

Chapter 5

The essence of:J\(Ebilis


You can think of ~BI LIS as a paperless writer's workshop.
You and the other players work together to tell a fun ,
engaging, and even meaningful story within constraints
provided by the rules and setting.
Key conce pts and terms appear in bold face ill their first
appearance. L ater, when you need to remember some specific
point, you call skim for t hat term.

EVF.R YONE T ELLS T H E S TO RY CO -OPE RATIVELY


No one person controls the plot alone, although each player
has solid con trol over one of the sto ry's protagonists. T his is
as much a social activity as a storytelling activity. If one of
the other players messes up the grand story you're trying to
tell, ju st enjoy th eir contribution to the game's play. It's a
game, an exercise, not a cont racted novel.
On 1M dralh ".I1M ,,·,.~nlh­
Tu e GAM E R U NS I N R EAL TIME ham ,mg,l. a tll/'/y "",n (am,
Alm ost no one tells a technically pe rfect story in real time. 10 H an ",n ; gaw and!"",,,,,

C haracte r "voices" becom e uneve n. Inconsistencies creep into throl/!.h tho'",. lIt wa lkrd to
t& jim",<1 ga.dm '<1.,;,,,, tM
the plot. The sto ry rarely end s up with a tigh t focus. T hat 's Illlg d I"y. chry"m th"m um'
okay. The point isn't to write up the story as the next War ""tlm'd 0" Mr ,·h" l. "nd rrt
and Peace when you 're done. It 's to have fun and loosen up dw:n hi, b"g. Fro", it ho'
your mind. pull,d" m;",,",,' ".Ig{ory a"d
""p." nimbu, ".Ib,auty a,,,i
jUjfiu. and thr=';1 0"-' hi,
TII ER E ARE RU LE S TO T il l S GA.\fE should",. IIi, ''IN brgan 10
A s in any good mystery, detectives can't sudden ly produce ,hint and hi, fiCo' if""'"
brighl , and ,,// '<1.'ho !tood
evidence from thin air. They use the same information given
Ilx,.,. "'a,..-"d
anyone else - to all the players, if not all rhe characters. As 'I did not "-'/"'CIIO '0'< yOl'
in any goo d romance, the characters can't make othe r peop le Ix" lod,~v. " ,,,id Firu/lom.
fall in love wi th them , or smooth away the wrin kles of "0 Pri" ," o/Ildl."
Thai i, "'y titl, "nd
romantic life. Nor can the characters' players necessari ly do
jundion M Ot""" d"p:
it fo r them. As in any good fan tasy adventure, cha racters Lucile,. ""pli,'" "T.d"y. to
have powers and gift s tha t evolve during play - but they IMna' 1& d,,,,r, 1 ,,"',a' tlK
don't spontaneously mutate into wh atever they need at the m".'),'J/"''''ro'', dsr - tlx
jOoli,h malm o'o/Ih"t ""
tim e. Jfa fence stumps characters in one sto ry, th ey shouldn't /hal .mr ,Ix },nru, - and I
start flying around in the next! ' Muld Ih"nk)'<'u/a addr,u
" I ( as ,ach.'

---p-om LeG E""s OF TilE


WHAT IOU CJ)0 :·'0"ILl'. by L,.r Gi"",';'
One person, usually th e on e who organizes and sets up th e
gJ.me, takes on the role titled th e Hollyhock G od , or H G.
UPPU SlT E:
(The H ollyhock, incidentally, stands tor ambition and vanity
l:::u rllria" ,hard ,'eFat-o in the symbolism of the game .) The I Iollyhock G od has the
by Ih. hra" ry ofh;, aw" ultimate responsi bility for making sure that everyone has fun
lik . ",.., rr. ; u d by thr and that the story comes out well. In exchange , they get free
i'rJ'lUr' <{ A rt
snacks, drinks, and occasional ly dinne r.
byAI n,,'isoIP

CH AP T ER 5: T H E E SSE NC E OF NOBl LIS


Each other player creates a pl ayer character or PC - one VI NCE: Pardon ?
of th e sto ry's prot agonists - using th e game's rules. Players MARSIGLIa: D o not pretend you do no t know my mean ing.
decide what their r es do and describe those actio ns to th e H EAT HE R: Julian na buries her he ad in her hands.
others. This is their principal role in th e ga me.
In add ition to th e pro tagonists, most stories include AN EXAMP LE OF O UT -OF- C HARACTER P LAY
antagonists, sidekicks, rom antic interests, contacts, allies, and Dinnrr, not long aftrr
innocent bystanders. Usually, the HG decides what these non- H G: W here are you all eating that night?
player characters ( NPCS) do. The HG also ge nerally oversees H EATlf Ell : \ Vould it be too much to ask for someplace simple
events in th e world and describes the setting of the story. and qu iet?
Somet imes, when a player's PC is absen t during a major scene, EDWA RD : ~larsiglio insi sts on dining somewhere appropria te
the HG gives th e player an NPC to play. This lets them remai n to his station.
an active pa rt of the game. H EATHER: Somewhere simple, quie t. and appropriate to his
So metimes, the player s are in character, or IC . They station?
describe the ir character's actions in a precise.Jow-Jevel fashion ED WA RD : Perhaps a private cha teau , with a five-star chef and
and literally spe ak the word s their characte r says. The a swimming pool.
Hollyhock God describes th e world and events there in at DIANE: \ Vhat, you wan t to swim w hile you eat?
the same precise level, as well as speaking for the NPCS. ED WA RD : Floating tables would no t be entirely ou t of the
Orhe r tim es, the players are oue of character , or ooc. qu estion.
Rather than playing ou t the events in th eir res' lives, they DIA NE: H ow about Pizza H ut?
discuss them, as players, from an external perspective. This EDWAIlO: ••• I sense I am going to be outvoted.
includes kibitzing wh ile others play (something some groups
enjoy and others discourage); discuss ing th eir pcs' plans and
activities in broad stro kes th at allow days or weeks to pass TH E JETTING
TN _IJ.J .ltW7I WJn" _
for th eir PCs in a few m inutes of real time; and taking care of M ost ga mes of ~ B I LIS take place in substantially the same
jW toIlh ~ I«hJ '<LoiIhi...
player business like ordering food and cleani ng the play area. setti ng - the same fiction al world - alth ough the details
vary widely. This setti ng is animistic. Behind the scenes of
I .. ""'... Ji"'' '' wtmiJ1M
f7v.." ",m,{ '''1] 1nJ.......
A N ExAMPLE OF I N - C H A RACT ER P LAY ordi na ry realit y, every leaf, every stone, every car, every Itmpw. fIN ioum~
buildin g, and even every concept has a sapient spirit. """- Do mH T#",h. •
Crazy Vin,d Ustll Car Emporium
Featu ring Juliann a Avram, as played by H eather Sullivan; The most impo rta nt concepts - like "Reptiles," "Fire," I <I''''''''""
why tIN
Ot"fllT -.JJ thtmJ ltl "",l-L
Marsiglio Tendi, as played by Edward Jorda n; Rook Catchtly, and "Comm unica tio n" - have spirits com posed of (aUla fhaf 11_. h..f n" til""" ha" d
as played by D iane Firth; and asso rt ed others played by ceusans. This is the stu ff of the first cause, a divine substance , ,,,,,M"""" wriltm i.. 'I«h
M adeline Rush, the I lollyhoc k God . th e breath of God. Sp irits of such creatu res are of a very high ,,"p'. NtIl <"W>r fh< ""X,u
",..... ha"d> ,~ pmilt. "
caliber: angels and fallen angels; children of the tree that hold s
f,mx"" l' '" ."x" nf, Tht T""
JULIA NNA: \ Ve must move quickly and secretly, taking no wo rld s in its b ranches; t he Megi ste rs re sponsible for T~nxw ~f II."""" _ ms "n
actions that would cause comment or exciteme nt. M arsiglio, protect inK huma nity; t h ose seeking humanity's self- "xly pidgin i" ",,,,parU,,n.
if the urge to indu lge in paranoid rant ing str ikes you, please destru ct ion ; ent ities from outside the univer se; and divine I ....., ~"Iy h"ItUIn, I
f~"rhid il; I ",m "'y fin x'"
refrain; Rook, if the urge to speak at all occurs to you - creatures horn in the earliest days of life on Ea rth . \ Vhen down ill ptif«1 tdg.; I 'fI'1
repress it. 1 know how to ha ndle these peop le. such a thing come s into existence, its birth creates a handful oJ!" pin' It; u f! f . ' MU
M A RSI GLI a : I do not rant. I speak wit h calm profundity, spur· of majest ic and world -altering concepts - two to seven, "',,1<,,"',
I did not'li th< p{"X",1
red by ratio nal recognition of th e universe 's hatred for me. perh aps - and the se concepts becom e its soul. These are
""f1'4'htd. I ""'" ."Iy i/1
ROOK: Can talk reg'lar, you know. If I have to. the lrn pe rarcrs , th e ultimate truth beh ind everyt hing in th e ,p,.,.it. infiniuly inu nu.
JU LIA N NA: Your talents amaze me. N ow hush . wor ld . Miili"XjrQ", fIN ,10",'"
H G: A pot-bellied man with gr ay hair and a tan approaches. C reation - that is, th e sum total of existence - exten ds Might'" ltl >l"" "'y ryn. t did
nalthi"t 1 h.>w doo""d III
[Ar ·Crazy · Vinal Ah, th e h appy family. Is th is your daughter? far beyond the Eart h. Yet there are places beyond C reat ion ,
"',•• tha"XhI fl4mi if "'iXhr
[M gtrtum touiards R ook } Fine girl, fine gi rl. places th at cannot be said to exist in th e same sense that th e hlrW. l fhaJ;Xhl. "Ar.uJiJ
ROOK: 'm not young. Just stu ck. things ofthis wor ld do. Ju st as some Imperators are beyond """ .
----fr- fhi Di.ry r(lInK'"
V I NC E: Eh? mo rtal ability to underst and , th e Lands Beyond C reati on
ROOK: At thi s age. Stopped growing. Could be your gra nd- are incomprehe nsible to any creature of thi s reality, no rnarter B"''''',r
mother, f' r all you know. ho w finely hon ed their percep tio ns. From thi s land come
M A RSIGLI a : [hintd] Quiet. the Exceucians, the C h ild ren of H arum aph, the D ar k
VI NC E: H eh heh. The fancies of th e }'Oung. So, can I set you H orsemen. For reasons unknown but much theo rized about ,
fine folks up with a car? Our rates are th e most reasonable in the Excrucians seek to destroy Creation. They stri ve not just
town. to reduce the phys ical wor ld to rubble, but to unde rmine its
MARSIG LIa: \ Ve need a companionable auto mobile; pleasant , spiritu al foundations and erase th e concepts on wh ich the
refin ed, one with which a gen tleman and two ladie s can physical world is built.
converse without dipping into th e vulgarities of th e lower To help defend their world, the Impe rators have created
classes. the ~bilis . They ta ke ordi nary humans and vest them with

.7\gBILl S: A GAM E OF SO VEREIGN POWERS


47

a shard of their own immortal essence - giving humans 5, the character can effortlesslycatch bullets, run on the heads
responsibility for and control over a significant aspect of of people in a crowd, track by scent, out-c ompute a super-
Creation. Aspects includ e Spheres, Division, Stasis, Bridges, computer, pose for magazine covers without needing photo
De ath by Sea, Summer, Fall, H eat, Cold, Storms, Butterflies, touch -u ps, and analyze co mplex situ atio ns pr ecisely,
the Road, Bronze, Doorways, Wor ds, Tremors , Cooking, the M iracle points (described later) make more impressive feats
Forge , Parasites, Passivity, M istrust, G rowth , Addiction, possible, including jum ping between continents and killing
M agne ti sm, Blood , W ine, Refle ct ion s, Spring, Lava, with a smile,
D isorder, Insanity, and Time. The human given control over
such a shard becomes the Power of that shard (e.g. the Power DOMAIN
of M istrust) and joins the ranks of the Nobles, or ..'.i\0bilis. This attribute describes a character's control over their Estate.
Since Imperial souls contain several concepts, a typical At level 0 , the character can sense when enemies threaten
Imperaror can create a numb er of..'.i\0bilis, each governing a that Estate. At level 5, the character can protect , create, or
different aspect of reality. These form a Familia Caelestis: a destroy the elements of th eir Estate at will - the Power of
"celestial family.~Th e player characters form one such group. the Forest can summon a grove with a wave of the hand, or
methodically destroy a great woods fifty trees at a time, \V ith
miracle points, the character can work more extreme miracles:
USING THE JETTING the Power of the Forest could awaken all the forests of the
All IN I"",m ,am, on opmin1. The setting of .JX9BILIS is designed to integrate the player world, turning the trees into mobile warr iors.
'!a~. j.' jtan Mdr~­
characters tightly into the world of the game. Each one has
DaI"u'<Jod "-""famous fo r
btr gardm ,; ond tM cilize nry a bond to one of the fundamental aspects of reality. Each REALM
",i fI, ,! in puzz!enJml lo ,er one has a permanent tie to the othe r player characters, since T h is attribute descri bes a character's control over th eir
nothing bul on , mp ly /Qt. they all belong to the same celestial family, their souls stitched Chancel - a private world wit hin the boundaries of Earth,
Whm ,1" op"'t'! IlK gaw ,
together through their Imperator. Each one has a personal where physical law and social norms differ. A Chancel is the
l/xy u"n f in ond miffedSOmf
",.rr, dllli sipp,d Ilxir ,trinh , relationship with that Imperator.M ost ofthe player characters sa nctum sanctorum of its Powers and the ir Irnperatc r. At level
and oed,,;m.'!. 1/= odd th i> ally themselves to one of the great forces contend ing for the 0 , the character can sense a threat against their Chancel. At
i,," world - Heaven, Hell, the Ligh t, the Dark, or the Wil d. level 5, they can protect , create, or destroy almost anything
n", j,on mr;vedpast 11K
1."'" and " altd tiltm ,hut,
M o st (th ough no t all ) also have a number o f hu man within their Chancel, from its wildlands to its citizens. W ith
and Ali" ,h oute'/' "!fry.' You "Anchors", bound to them by ritual and magic, through whom miracle points, Realm's potential is unlimited; the character
,,,nnot I, ,,,!!,! You have nol they work their will. can grossly alter the physical law or geographical features of

shou'" 1M x,mim!'
In th e course of their lives, player characters rule and the ir world ,
Rul j,,,n only smiled. "nd
,hook Mr M"". " nd ,,,id, 71 i> manage a private world-wi thin -a-world. They attend to
"g<ml' " affkOplt that' ambitious personal projects. They engage in social activity SPIRIT
t"""-.,' with others of their kind. They oversee the lives of their This attribut e governs th e ch aracte r's skill with the
-from 1Mpreface 10 TH E
Anch ors. T hey live out th e principles embod ied in their miscellaneous magical abilities of the .JX9bilis. This includes
Socu-rv OF FLOwn., by
lI .ulh" Willi"m' Estate (the concept the y rule) and their personal code of their defense against both miracles and mundane attacks,
ethics.They perform various duties for th eir Imperator.They their ability to claim humans as their supernatural agents
help defend the world again st th e Excru cian menace, of (Anchors), and th eir abilit y to sense recently performed
course. miracles. A Power with Spirit a has no great spiritual force
The themes of the r -es' lives derive primarily from the ir or magical ability,A Power with Spirit 5has perfectly balanced
respective Estates: the Power of Gri ef moves in a world of their divine and human natures, and commands a wide range
death and part ings.The Estates ofthe other player characters of useful abilities.
have some influence, however, as do motifs of th e H ollyhock
God's own design . The major them es of the game it self Players can also design or select miscellaneous abilities (G ift s)
generally also have some play - duty, forbidden love, and using a flexible power design system , Co sts vary, and in-
the delicate balance of freedom against law. clude such abilities as immortality, shapeshifting, flight, in-
visibility, and glory like that of angels.
A beginning Power has 5 Miracle Points (MPS) associated
D!ARACTER CREATION with each attribute. T his can be increased with ch aracter
P layers build th eir charact ers using a simple point-based points and experience. These points represent the char acter's
system, Each has 25 character point s to spend .'There are four ability to go beyond their normal limits. Characters with
attributes central to a character's definition, rated from 0 to unusual Handicaps or disadvantages receive extra miracle
5. Each level of an attribute costs 3 character points. T hese points for them, either at the beginning ofeach story or when
Attributes are; the handi cap becomes a problem during play. Thus, a blind
character receives a few extra miracle points every story, A
A SPECT character who cannot ent er a building uninvited receives a
This attribute governs fitness of body and mind. At level 0, mir acle p oint when that restr ictio n becomes extr emely
the character's natural abilities are essentially huma n; at level inconvenient.

C HA PT ER 5: T H E ESS ENCE OF NOB l LIS


The players also create their Imperator and C hancel using Miracle Difficutty
a po int-based creation system. This invo lves picki ng a MIRACLI TYPt: DIffICULTY MIRACLE POINT COST

,,
balanced mix of useful and unpleasant traits from a lisr. Sim ple Miracle difficulty + att ribute o
Normal Miracle d ifficulty + att ribute + 1
Ha rd Miracle difficulty + attribut e + 2
O""p Miracle d ifficulty + attribute + 4 4
cACT ION Miracle diffICu lty + attribu te + 8 8
Word of Com ma nd
S& Jh1'Pdfrn'u-d 1i8hr~. Every action t hat a character might want to take, using their (at the cost of a terrible wound)
/Irft'Y I tft1J mid••"J attri butes.has a miracle difficulty between 0 and 9. Characters
"""IMd "'J ftrrh-J; "... I
rflJ4 fir l tIN fJmdIity i" "'J can perform miracles with a d ifficulty less than or equal to Aspect Miracl e Effects
",,J t>mt N dUlt :Un. with their att ribute levels auto matically; more difficult miracles MIRACLEL£VEL L£VEl DESCRIPTJ()N EllAMPLE MIRACLI
>M "ga;".· ,h, ",id. ·" " d [ II
require miracle points. o Graceful ju mp

,,
Peak perform an ce
",d , JO~ " ,,,;,,t.• The level of an Aspect miracle depends on the physical Olympic lo ng jump
1,Ihal bouir High -level hu man
TiJh IJ1J rlx Nil I1Id<if" and mental power displayed. The difficulty of Domain and World·reco rd pe rfor ma nce World record jump
btJy.. <iN uiJ, ." ", 1!Nrt. Realm miracles depends on how thoroughly a charaeter wants 3 Improbable feats Skeet-surfing
NrriIJ JWbi"8 kft-• to alter some aspec t o f th e target_ G ift s usually work 4 Very improbable feats Running on heads
--f'- Ro;.. u u u
automatically. Players can build G ifts th at require the use of
PU' I LO' ''' by K. C D.mi_ 5 Impos sible ... for hu ma ns Catch ing a bullet
miracle points; this reduces their cost.
.7o{9bilis and certain other character types have a kind of •
7
Universally improbable
Impossible for a nyo ne (but local)
Drinking a lake
l ifting a hill
spiritual armor known as the Aucroriras . To penetrate th is 8 Impossible for anyone (no n-loca l) lifti ng a mou ntain
armor with a miracle. a Power must add the subject's Spirit 9 Fa bled Hiding a mountain
to the miracle level.
Thus, a level 5 miracle that has Penetration 2 - that can Domain and Realm Mirad. Effe<ts
penetrate the Auetoritas of a power with Spirit 0 , I, or 2 - MIRACLE L£Vll L£VEl. Df.SCRlPfM)N USffiAro
has an effective level of 7. o Estate- or Realm-driven d ivinations Know about trou b le
In conflict. characters take turns acting. Each may use a 1 Ghost m iracles Get com fo rta ble. or win a duel
miracle and a normal human action du ring their turn. \ Vhen 2 l esse r d ivinat ion s learn about Estate or Rea lm
two miracles clash directly, the miracle with the higher level 3 l e sser pre servat ions Make t hings last
tak es effect . W hen two miracles clash ind irec tly. the 4 lesser creat io ns Make th ings
H ollyhock God must decide the outcome. S l e sser dest ruct ions! Hurt. destroy or remove pro perty;
major d ivina tion s 5cry o r ask Estate o r Realm someth ing
6 l es ser cha nges! Modify. ward. sea l. or guard th ings
major preservations
cAs FO R THE 'REST Make impressive.specia l.or big th ing s
7 Major creations
You now have enough information to play, with a little help 8 Majo r de struc tion s Cause widesp read damage
from your H ollyhock God. If you want to know more - or 9 Major chang es Do anyt hing else (with Estate or Realm)
want to he the Hollyhock God yourself - read on .

~ B I LIS : A GAM E OF SO VEREIGN PO WERS


49

Ianthe writes: characters can do j ust about anything, bur some activities are particularly
.'i'{gBILIS
common or important.

%w to be a (BANCE L c211ANAGEMENT
If a Chancel needs no management, the resident Nobles will turn their attention else-
%llyhock (jod where. Corruption of part ofthe C hancel by an Excrucian , rival Noble, or Bane will go
unnoticed . Soon, the Imperator's sanctuary - the keeping place of its body- is no
longer secure. That's dangerous. As a matter of sensible policy, most Imperators create
Chancels that require some guidance from the local Nobles to "stay afloat". .J\9BI LIS
must therefore perform the duties of rulers and political leaders. These include:

/. Stripping wealth and influence from the unworthy and treasonous .


Part] /0 Rewarding the brave, loyal, and efficient.
/0 Signing otTon new building projects, technologi cal and magical initiatives, and
disaster relief projects.

WhatCIJo
Y . Stomping out unpleasant rumors and helping pleasant rumors spread.
/0 Considering ideas from the military, scientific, industrial, and magical sectors,
and evaluating their worth .
/0 Providing high justice.
/0 Organizing the Chancel's various celebrations.
/0 Serving as arbiters of taste and fashion.

:A(gbilis /0 Signing otTon major arranged marriages.


/0 Overseeing particular personal duties, such as those of the court artist or high
priest of their Imperator.
I'. Overseeing personal projects implemented within the C hancel.
.
CIJo?
~ Deciding on an overall governmental policy.
i.. Deciding when to take residents' contro l over their own life away. For example,
can a resident pregna nt with a Power's child make the choice to abort ? Can an
excellent candidate for the cyber-ccp program refuse it?

The characters' personal governing style may create additional duties, or skew their
responsibilities towards a handful of these affairs. For example, an extremely distant
style of government can restrict the characters' duties to reading reports and rewarding
or punishing their subordinates, who perform the actualwork. A morc personal approach
requires that the characters ride among the people, redressing the wrongs and troubles
The rain ofDauulla wa, ron"Jlhing that afflict their lives. An opulent, majestic, showy government requires that the pe s
I had htard If thousand ma"", ji//'d
focus on the celebrations they hold and the fashions they set. Running a function al
tht ju ngle arcu"d mt". Kah d i"
pattn'nt ofrtd and hlad, ~m and anarchy as nothi ng more than First among Citizens requires substantial attention to
~11<JW, N.'m .anary and <rim' on. security and public services.
TIxy r.a....d a"d mssrd TIxy You can make Chancel management interesting using two simple tricks. First, run
"",,,rld with gr,at ..../"etana fro m scenes involving each of these activities and pay attention to which ones the players
tiMbrandm on 'Whith Ihry bung.
jigbli ng th, rain ewry st.p o/tiM seem to get into. If they spend an hour planning out deta ils of a birthday celebration,
way, a"d tbe" , ()1le by o"e, they but skim past organizing disaster relief - or vice versa - you know which activity to
kgan tofa /! up into tiMsky. TiM'oft focus on in the future. Second, talk to the players, at least once every couple of stories,
ru,tling pittrr-palttr of mak"
brushi"g agai" ,t the lrot ,, ,jill.d tiM
to fmd out what they see their characters doing "at home". Those are the activities
air as liMop!!idiom Y" "ktd where it pays off to throw in an interesting story comp lication or two.
tiMn"'/w' uf'W"rd' . Far abtxJr, I For example, if a player envisions their PC spending an hou r a day at the weathe r-
<auld Itt tM r!o"d hrginning tofirm.
control computers designingjusf the right kind ofday, it gives you a number of option s.
I t()(),t o"t my nOlq>ada"d "", d,
a ch«i ",,,,,t. Four hundrrd and Perhaps one morning half the sky changes, not to fit the characters' design, but rather
utJ(nry-thrrr wondm snn. E ight" n according to a complementary and artistically interesting vision. This could begin a
bi/!ion, sew " h" ndrtd and th irty- long-d istance flirtation between the PC and a weather mage - or give the PC someone
two ",i llion. ont tho""'nd and t ight
to stomp in righteous fury. If the PC leaves the Chancel for Earth proper and discovers
"go
- fro m tb, Tho"ghr-& ord ofJami' that someone has stolen one of their sky designs, the player is certain to react with
T.dd interest . (Perhaps a major sky spirit is profiting otTof the ec's efforts, and this leads to

CHA PTE R 6: IA NTHE: W HAT DO .7X9BI LIS DO?


50

an investigation into artistic corruption at the highe st levels of M ythic Reality) If an


Excrucian-drivcn unnatural storm intrudes into the C hancel, the PC is perfectly primed
to notic e and react.

'PERSO N A L 'PROJECTS
•When I fi'/ "'Y"1f umptd
No one can expect more of a Power th an tha t [hey fulfill their duties well, but no t every
to love, ' Id, j-m; 'a id, "1
"'rap a t iny tim o/fofmy Power wa nts to be remembered as "someone who did their duty". Most Nobles have
brart - tbr pa r' tim, secondary goals for their lives on the same scale as their abilities. Some want to render
{"""" - and 1,,,,,,, it he"'_ ' the desert s bountiful and the tundra green. Some hope to create a new kind of sentient,
Tha t waJ a piu ofred
a creature of pro saic or mythic reality that transcends the boundaries of known
scrap, at tin end of 1M
<,,/Walk. I ryd i/ with "roo intelligence. Some search for a way to revive dead Estates. Some seek to master the
mtnt . ways ofHi gh Summoning and unde rstand the mysteries ofthe Lands Beyond Creation.
"No,• ,ht 'aid. and The JX9bilis dream grandly.
K"tur,J with h.. "'ad J
E ncourage your players to create interesting projects for their r-es to pursue, and try
locld 0fJ<'r tbt {a/'walk. tdf7-
TIMp il tva, il1 ,lu I' as 1M and create some fun projects for your N PC S. A non -exclusivelist ofideas follows. Players
_ rid, and it wa' ft/f of can take inspiration from this, but should not feel obligated to choose from the list. Nor
wind; " "d the ....;",1 wa'julf should you, as H ollyhock God .
ofrtd,
-from fix Thcught-&cord
ofEllen Mcf,' lo,h Possibilities include:
,'.. W inning the hear t of, or creating, the most intelligent, beautiful, handsome,
venal, or otherwise distinguis hed man, woman, or Noble .
".. Comprehensive experience: hearing every significant musical composition ever
created; dining at every restaurant on the globe's face; cataloguing all Earth ly
forms oflife; sleeping with every man, woman, or adult human in general before
they die; individu ally punishing every man , woman, or adult human in general
for their fecklessness and general insensitivity; mastering some field ofscholastic
endeavor; or building a collection of legendary foci.
¥.. C reati ng a variant on the human race and, possibly, using it to replace mundane
humanity.
i.. Eliminating something that irritated the Power as a morta l (e.g. suffering, vermin,
or crime).
ift, Transmuting something that irritated the Power as a mortal into a less irritating
form .
\'.. Setti ng various aspects of the Power's personality at war with one another, using
a Chancel or an Earthly city as the stage, to determine which should dominate.
i'tl- F inding a loophole in H eaven's laws so tha t the angels cannot refuse the Power's
soul entry after death .
i'.. Arr anging or preventing the genocide ofsome ethnic subgroup without violating
the Cod e Fideliraris.
i'" Taking over a nation, artistic movement, scientific field , or geographical area,
ousting or pulling the strings on the Cammorans entrenched therein.
¥... Freeing the souls in H ell.
r.. Constructing a new World T ree, or, less ambitiously, a new world.
J.. O rganizing a resistance against Lord E ntropy.
y., Restructur ing or dominating Eart h's political systems.
¥.- C reating a new kind of miraculously or magically enhanced commone r - such
as a group of martial artists or television journa lists whose training and tools
allow them to perform incredible feats.
i.. Destroying one of the great terrors of the Age, such as an Excrucian leader or
the F irst Lord of the D ark.
i'.. Uncovering the truth about the Buddha and Nirvan a, Christ and the Creator, or
Shiva and the end of Creation .
i.. D iscovering the origin of the \Vild , the true pur pose of the Excrucians, or
otherwise unraveling a great mystery.
it.. Becoming Imperial.

.7(QBI LIS: A GAME OF SOVEREIGN POWERS


51

JOCIAL cACT IVIT Y


The ~obilis have no monolit hic social structure s. You can't go to Nobl es, Inc. or Domini. o..a, t~ M~ S46ri""
M olIigttt .",--INJ "'J Wy
Ltd. and buy services from an impartial sales representative. In fact, interacting with
lOt" -wi "1Jio;", tII""..lo J
any Power as a faceless co mpo nent of a larger social system is a mistake . For one thing, ..... ....,,;..l-"'or
~tlinOJ
we aren't faceless. For another. there's no such system. Responding to these condit ions. m.w, "?' /QJy>,.. .- ttI_
most Nobles become very social creatures. Since we have to deal with one another as CP"'J"i<lVflUti. •
"N~.'..,.w,
ind ividuals, knflW;llg the Nobl es we inte ract with is a survival tr ait. Personal, social .~ 'Ituthtpmt
expe rie nce of our peers is vitally importa nt. Throu gh soc ial co ntact, we come to rb.u """" lIN _..n-.•
understa nd the weaknesses of ou r rivals and enem ies. Through soci al contact, we 1M M -.bnui qn
stre ngt hen th e ties that bind us to our friend s. Maud Shr""""" "",nIy.
"GoodUy.• IN wU/. " ...I
The .7o(ob ilis devote a gre at deal of attentio n and energy to the contexts that brin g
""rlll"l
various Noble communities together. Some of th ese contexts inclu de : LA" fh<lJ tU'1fi"I' "'y
~ Festivals and holidays, which can commemorate events in a N oble's life, gather LuIy Illhd mF to ",d,
merit for th e att end ants' souls, reaffirm th e Noble dedication to win the Valde «;""""'';0''; ."tI
J ,,,!,",mJ
my puulno>mt llllbt
Bellum, hon or some occasion sacred to a mortal religion or a Noble affiliatio n, ,,,,hang'. •Wry 1/,(;,,1" .ht
keep old tradition s alive, collect luck for th e participa nt s, test Nobles against on e haw I~U" 'u<h an i""""",'
another in formal contests without rancor, hon or the dead, celebrate life. or imitate re"" ,,~ .0 *<IT/y to ",,",r-
"If ""'" ,,'" whool 1$<lid
Imperial beh avior.
thai "itlum" hn-. • myI.uJy
• Fact ional congreg ations, in wh ich the mem be rs of so me group of Nob les wit h ,, ~ "!VulNr, it 'ILW tht
align ed interests come toge ther in privacy, d iscuss issues close to their heart, and """,,, ;1/1 J:nrJ.tJ!N&t th.# 1
mingle. Ex amples of such gro ups include: N obles overtl y sworn to the Ligh t or hadpl.,,,",,WI ...,.
JiJnmitJ" f tMM.v-.J IN"
the D ark; Nobles with similar primary roles in the Valde Bellum , such as the W..
great str ategic m inds or the healers of mind an d spi rit; N obles un officially -ft- 0... Su n Ne; TlIr
dedicated to some shared project; Nobles wit h Es tates that reinforce one anot her, .70.,us. hy [ .it Gi"Nis
such as Guns, Blades, Strife , and War, and Noblesof C ha ncels allied by Imperial
will or their own.
~ "M ilitary m aneuvers", often held underground or un derwa ter, for .7o(obilis wh o
believe that the Valde Bellum may beco me an open conflict in the physical wo rld.
.. Artistic event s, such as th e unveili ng of a new fashion by a N oble clothier. (The
.70bilis do not wear the ridiculou s design s one often finds at mortal fashion
A lop-.-urrri FBI fik f'"X'
shows, but many Nobles do care abou t th e latest and most impressive "image," thtu ,ff" [,">1$ 'WIlll: lIN tilt"11J!
designed by a tru e crafts ma n as well as an art ist) . 17m tnrijjinK muly >word.
V. Ce remon ies oftransfer, in wh ich legendary (and often pow erless) item s associated ........ J7 ;NWnfJ whtrr"
·"", untain-UuJ " .rrpml
with famo us lon g-dead Nobles are placed in new ha nd s in th e hopes that th e
ltNtJriuJ riti:rn.. of lIN
new own er will add to th e legend . Un;led Stain, in on~ (""
'1.- Punishment rites, in which Nobles wh o find the Locust Court's decision too str"ling = .....,,1 Gtorgi"
lenient - a rare event! - form ally declare the fate that a detested criminal or how" anJ ''' ' 'y; ng tIN",
traitor will face. =-ry upon ;1f """t. "My
(on.nmu (DuM no Irmp
'111' Construction ceremonies, in which gathered Nob les cont ribute to a mon um ent lol""t~ (on""/inK lhis
dedicated to some great victo ry or loss. ;~icJn. · ",;J mimi

.. Luxury celebrations, engaged in purely for pleasure - parties, visits to nrc FBI atmt Pippin K....p'1.
"TIN ~pk Mor a ntht to
wonders, and suchlike.
...."'" thal p.nt main Ii«
,,"""',f .... "...I thtu tINy ""'J
nor ""ftit'nJJy."
-frr-IINC HOIC~ ~ E W$

cANC H O R OvER SIGHT r" t4bkid .... A sb-#w &rih)


Noble Anchors are valuable resources. E\"Cn hated Anchors arc priceless tools, A Power's
Anchors give the m the ability to be many places at once. Unlike other surrogates such
as well- tra ined mortal adjuta nts or magical simulacra th at duplicate the Power's mind ,
a Noble can directly oversee an Anch or's activities and ensure that the)" stay aligned
wit h the Noble's own interests.
U nfo rtu nately, Anch ors are also a lot of trouble. A n Anchor that rums on you can
be d angerous, so Nobles must work to maint ain their loyalty through respe ct, love, or
fear. M oreover, Fate is downr ight mean to Anchors. Some of th e events th at h ave
troub led A nchor lives in my direct experience incl ude:

CHA PT ER 6: IANT H E: WHAT D O 5'X9 BIL IS DO?


52

;.. Kidnapping or recruitment by cannibalistic cults. often with no connection to O PPO SIT E.:
the ~bilis. 1M Prrwtr of M ImIt.
;. Sudden relocation by means of tornado (occasionally into Chancels). by FraU>' Irtoi"g
;. Requests for aid from oppressed nonhuman minorities.
i.. Stum bling into spirit gateways.
i.. D iscovering pricele ss artifacts, texts, or religious K roUS - on one memorabl e
occasion, buried in the Anchor's back yard.
'-to Stumbling onto a lethal spy ring.
;.. Exto rt ion by gangs of recently unemployed circus folk.
,.... H ome or workplace invasion by bizarre form s of insect life.
il> Adoptin g a Nob le (whom Lord Entropy imprisoned in canine form) from the
local pound.
~.. Corporate paralysis as their employing company searches desperately for a suitably
fadwort hy new name.
'. Receiving radio commu nications - allegedly messages from Ad am and Eve for
the M agisters of the Light and the D ark - through their teeth.
i. Identity confusion, such as led to one An chor's accidental instanti ation as Pope.
i'. Identification by a major tabloid psychic's prediction as the last hope for America.
.. Demonic possession of their ho me computer.
,j. \Vaking up one morn ing married to three different people.
-I. Being hit on the head by bankru pt stockbroker leaping from a rooftop - a
scenario that did not call for much Nobl e intervention, but which could have
been avoided by more dilige nt surveillance.
,;. Relativd y innocuous hut awkward situations, such as being hd d hostage in a
bank robbery, suffering wrongfu l arrest for twelve count s of murder and public
urination, or h aving their likeness stolen for a best-selling novel cover.

Typically, when this kind of thing happens, the A nchor tosses a quick prayer to their
Power, in the hope that the Power will help. Since our An chors are usually of the most
use to us whtrt 'tl! t put them - in the careers and life situations we have arranged for
7"«y "jl! ttl! t IN Jtory tf
them - we usually help. ~bil i s can deal with a cannibal cult or circus gang easily.
~ ..." 11UII!ou, fr <lil
fe..t fJx.r is " QWIry fp ftU. Fixing a demonic possession, an acciden tal Papacy. or the fuss surrounding some major
If'«tI silt "'It tIN m..."",j" discovery ta kes more effort.
Rtlg j" N rr TrilnmllJ i" "" M osr ~bilis involve themselves in their An chor's lives as a matte r of course -
""",,~Ktd d"tI, sht hro"ghr ~o
often in a low-maintenance mort al identity established in the An cho r's vicinity. This
Wf"PO~ d,adlitr 'M"" lo"g
Ji/vt. ~udl,; ""d fJ.,;th 'M' gives them a broade r understanding of the factors that affect an A nchor's position and
" udl, ,hi 'o ught h;, d.",h, happiness. It enables a subtler approach to the problems that face their servants. For
Sht 10#. Shi died.
examp le, suppose an A nchor loses his jo b for indiscretions on company equipment
"Do )'" , Jtt*dl",hr with a woman who turn s out, in the fuss, to be the CEO'S long-lost daughte r. A Noble
RtlgitJ-t h.uituhd /xr, IlJ
ht ..,;whU Mdt_ who occasionally works for the company as a consultant can probably smooth things
"I/t•• i,,~Jy, "silt over b)' talking to top management. \ Vith even modest Aspect. Realm, or Spirit, one
""swt1Yd "Bill Sit tdJdr 1
argues compe llingly. A Noble without the relevant contacts or knowledge, attempting
h.ow g" i"d' wI.vn 'Wi hIl-w
fi " iJlxd. ,Ix ItUdll ,""'I ht this approach, risks screwing the A nchor's life up furth er.
ftm oUJ tIS" wt"f'<m ofWllr.·
-from L~G E"O' OF T Hf.
.?o@JI U S, by I.1IlGj""tis JERVING T H EIR eSTAT E
Every Noble makes the defense of their Estate against the Excrucian depredations
the ir top priority. Selfless Nobles sometime s consider themselves expendable - but
never their Estates. Protecting their Estate is both the most honorable and the most
survival-o riented act a Noble can perform.
Protecting one's Est ate from flower rite attacks, as well as more blatant assault,
requires an adaptable mind. Such attacks are fundamentally unpredictable. Similarly,
the necessary response varies greatly.To defeat a £lower rite, a Noble must move subtly
and surely, armed with complete informat ion. To drive off an Excrucian \ Varmain
engaged in killing the major spirits of the Estate may require naked force - and several
casualties, preferably Nobl es the victim never parti cularly liked.

.5\(9BIL IS : A GA ME OF SO VEREIGN POWERS


54

Nobl es also serve their E state in other ways. M any .?\9bilis spend a grea t deal of
time on relatively mundane activities that conceptually further their E state. The Power
of Spices fu nds scholarships at great coo king schoo ls. The Power of th e Forest kills off
land develo pers in picaresque ways. The Lady of Ravens and the Swan King both
spen d a great deal of time simply flying with th eir kind.
None of th ese actions are likely [Q substantially increase th e power or end urance of
the E state, but they fit a Power's nature. Part of a Power's soul is the Estate; serving the
Estate feeds the soul.

Some examp les, dr awing on my experience of my peers (found larer in this text):
i. A da Wtlliamette, Power ofStrife, sows strife and trouble both with and without
her Nob le abilities.
r. H elissent de Reym es, Power ofM az es, funds labyrint hine constru ctio n projects
and (I believe) m akes a habit of stealing all copies of th e architectural plans
afterwards. H er region of Locus Sakhrat, the Labyrinth of Courtly Love, is one
of the greatest mazes ever constructed.
'I~ Idony Saint- Germ ain , Po wer o f B u reaucracy , promotes bu re auc rac ies
everywhere by sub tly un de rmi ning the pra ctical value of less structu re d
alternat ives. O ften, this takes the form of creating more red tape around apparently
efficient procedures th an th e entrenched bureaucracies have.
0, Lan ce Rom enel, Power cfRecords, shows th at exceptions exist. H e spends hardl y
any time at all serving th e interests of his Estate, save when Records or a major
historical record stands directly threatened.
'It> Ne phele Nikol aidhis, Power ofFest ivals, my Siste r C aelesris, atten ds all m anner
of celebrations; sh e also helps create new forms of festivity and protects th e
celebratory and religious tradi tions ofvarious tr ibal peoples. In her own mac abre
way, she keeps the spirit of th e holidays alive.
<f~ Pandarec s Panagi otis, Power of Conspiracy, my Broth er C aelesn s, does not
discriminate - I believe he participates int ima tely in every mortal conspiracy,
from price fixing among major multina tional corporat ions to cells of crimi nal
revolutionaries in the Federated States of M icronesia.
~. Patrick Romney's- Son O lam's-S erf P recip ice-Lord, Power of C h aos, sows
disaster and trouble throughout the wor ld; he also gam bles, studies mathematics
and quan tum theory, and occasionally dips his hand into disaster relief
'I.- Superstes Annabelle Z upay, Power of Trails , devot es much of he r tim e to
creati ng trails. Strictly speaking, as I understand it, her Estate covers trains of
thought and ch ains of logic rather than physical paths. Thus, she serves her
E state by creating new and unusual lines of reasoning. I find th e process opaque
and disint erestin g, and have not investigated further.
/> Thalasseus, Pow" of Trade my Brother Caelesris runs hi, own mercantile
em pire. In additi on, h e obser ves the act ivities of the m ajor gove rnme nt
organizations th at regulate trade, so th at he may remove or retrain those whose
policies go awry. It is difficult to gain anything from hi m, even his help in a
crisis, withou t at least a token att empt at barter.
y,. \ Valking Eye, Power of Borders, is an unusual case - hut even th at strange
creature enjoys long walks along cliff edges and country borde rs, not to men tion
quiet adjustmen t of bou ndary markers.

Nob les in a position to do so often work to increase th e influence the ir Estate has in
th e mortal world - both in nature and in hu man society, This is only natural. The
more influence their E state has, the mor e practical power th ey possess.
If humans develop func tional virtual reality, the Power of D eception stands to gain .
The Power of D runkenness backs research into wood alcohol-driven power cells -
alcohol is not within her Estate, but it is within her power. If computer systems and
eventually homes begin using such power cells, she will be able to cause power outages
wherever she goes - something Drunkenness cannot do at present.

~ B I LIS : A GAME OF SOVEREIGN P OW ERS


55

J E RVI N G T HE IR COD E
· YOIl ",i,td, "" ,' <aid lIN
.7-0bilis ofte n show a great dedication to their personal Code - more so than mortals,
t; ",p=>, /0 CDml .lfj, 0/'
because each hour spent on that service provides a much grea ter retu rn. A Noble who towered 10 "'rtl mi lU. 17Ny
invests a few hours a week in furthering the cause of H eaven on Eart h can save a doze n ", ,,,,,ltd "'y ,,,,un {i)u

endangered beauties, help erect a Refuge, and foil the plans of the literal servants of JirffiXnlu 0" tl <r"p <Old
night. "J Om not" <'rol lin:
H ell. Co mpare this to a poor human who can, at best , lick a few thous and envelopes in
'<I:ba CilTes aboul yo"r
that time, futilely exhorting th e uncaring masses to save the rainfo rest. The reason for ' ''Imt iom. Slip!"," that y<J"
a Noble's greater passion is obvious. "tid yo"r offm,.
IJrI ' orrtc/ ,

Many dedi cated Nob les also take this service to a higher level. W here those such as = an a« if
"Ka;",! ""

I simply seek to serve th e principles of ou r Codes, these No bles try and make their lives 'M"i""" Ilnd rt" ,rag' . Thm
y<''' ",wI he,,"your
an expression of the ir princ iples. T hus, some Powers of the Dark do not just work p""j,lmftnl gftulfy. with II
toward s humanity's self-destruction: they live and breathe hu manity 's dea th . W hen qui# ~"rl. 1'ht fxm (ff ofJ""h
not engaged in high affairs of the D ark, the gra nd stratagems aimed at th e heart of fm iUt I.., ;" lhe a(Cip lan" if
its ro"" qumm. ·
human survival, they work for suicide hotlincs, seeing how many peop le th ey can lose ----fro'" R F.>U.cTIO NSIV, by
before someone shuts the cente r down; they hoc k drugs on the streets; they wander the ViJro"nl D'A, ,,,,,""
leu wards of hospitals, con ning the patients into agreeing to die.
Some of the possible activities for Powers of various Affiliations - none of which
are obligato ry - include:
if. Powers of H eaven dispense justice - often tr aveling thei r Chancel or the mort al
world, observing situa tions of inequity; render ing a verdict, and adjust ing the
situ ation to suit. They practice the arts and serve as patron to artists. They struggle
to protect the beautiful things in the world from the ravages of H ell and narurc .
They develop their personal image, striving to achieve perfection of manners,
self-presentation, and personal dev elopment so that ot hers will show them respect.
They sponsor creative scientific projects. They garden. They work to maintain
and expand the Refuges. T hey medita te in beautiful places. They mark ou t areas
of th e mortal world as the ir fief, and en act revenge agains t any of H ell who dares
defile them.
y,. Powers ofHeD insidiously work their way into the confidences oftho se in power,
so that they m ay corru pt them. M any enjoy buying human souls, knowi ng that
while such con tracts have no binding on the process of reincarnation, a human
who believes their soul lost has no motive to act virtuously. Some instead strive
to create the conditions that reward corruption, bend ing th e natural expressions
of capi talism, communism, freedom, oppression, and sim ilar econom ic and
governmental forms so that they encourage more treachery among the affected
citizens than they otherwise might. M any of these Powers spend their time
creating suffering - a delicate art. Torture is brutal, and th ey leave such works
to the demon s. T hey find artfu lly crushi ng human happiness and leading them
to pain much more rewarding. Encouraging the deranged to contaminate a
reservoir with their tuberc ulosis, engaging in corporate maneuvers designed to
dest roy the pensions of thousand s of retired hum ans, and other such oUlrages
are m uch more their style.
<I. Powers of the Light fight the industrial corruption and profiteering th at makes
workplaces dangerous and pollutan ts common. They struggle with the D ark to
keep religiou s conflicts in Asia from erupting into nuclear war.They save h umans
from burning buildings. They encourage or force their hum an associates to
abandon dangerous lifestyle clements like nicotine, alcohol, fatty foods, roc k
climbing, swimming, and overly loud music.T hey move in high diplomatic circles
to bring about world peace and work next to comba t medics to pull soldiers back
from the brink of deat h.
y,. Power s ofthe Dark encourage individual humans to push th eir lim its, climbing
a litt le bit higher every day - until the ir reach exceeds the ir grasp and they
plunge to their doom. D ark Powers encourage paranoia in the leaders of nations
and bring the worst aspects of every creed into pro minence. They spen d their
days with gang leaders and drug lords. They fleece the naive with silver tongue s

CH AP T ER 6: IANTH E: W HAT DO .7'\9 BI LIS D O?


and marked cards; they goad the brave into reckless oblivion.They squander their
lives in mortal vice, to und erstand better how that vice functions.
i• •'owe n oIThe \ Vild spend their time breaking down barriers. Freeing prisoners
from concentration camps, prisons, mental hospitals, and dungeons is a rewarding
hobby for them. They undermine social boundaries in the courts and encourage
every form of perversion of established norms - from asceticism and pacifism
to killing sprees and bizarre sexual deviancy. M any Powers of the ,"Vild construct
elaborate rules that cut across normal laws and procedures. Some move from
body to body,their true identity locked within their Imperial soul-shard, allowing
any C hancel resident who defeats them in a game ofquestions to supplant them
as Power. Others build bridges that one can only cross with one's clothes inside
out. O ne memorable Power of the Wild promised her faithful service to anyone
who brought them their own head on a pike. BlindJohn eventually claimed the
reward, bur not before the Power fed John's head to a Labrador. This impaired
Blind John significantly.

'PERFORM ING THEIR 'DuTIES


~ is" .....""m """"!Nu Over time, a Familia usually divides up the major elements of Chancel management,
<""'<Ii " ito",..""d,,~ "WTI!
each Power claiming the area of governme nt th at suits their temperament best. The
hrll~rifiJ "Wpl"'" ''''ttl "" major sectors of C hancel affairs a Power might lay claim to include military affairs,
tim "" ""y Ill,," world. It
<'¥111m tlx 'l~i"I..-.,r of military intelligence, d iplom acy, law and justice, agricultur e and industry, C hancel
"" lUl_ It ,"!''''''
fix w../. morale, the economy. magic. and administrative affairs. Thus, a Familia of four Powers
y" it isJT.zwrd - Itl/Ilily.
ItTTiNy}11lWd 11'WOlC1d 1.w might divide into a military commander. a diplomat and spymaster, a court magician,
,," ...~ "" ""'on tilfix it - and a chief justice, with the ot her duties shared by all.
til"",i, " fi ",,1U_IN"t Imperators ofte n assign Powers addit ional duties on a long -term or short-term
thllt would d"u tlx booi "" basis. For example, an Imperatcr might request that one ur all of its Powers:
"u1pl"r,. tn",fjUrm "" """"
,,,i'I...,,. ll"d j Ull ijy thi, V. Investigate a particular philosophical question in which it has taken an interest.
C,.,llf i"" , v.. Spy on, assault, or destabilize the Chancel of an Imperato! who offended it.
Six liM rn>tfi " fix fi""" -i. C arry out some mission relevant to its personal agenda - such as saving humanity
SIx ""''''''. SIx h.uJ" mil....
in the case of the Light. cutting the angels down to size in the case of the fallen,
"" ,Ix I,," Ii,,! of~ A"
""K'I,,,- to "" i" ,"'"
or carryi ng out some obscure floral experiment for just about any of them.
,;,.".... Il"d ",ill: ' Wu6 thr .. H elp it harvest miraculous energy from the world.
<Trill;"" of/WTj«ri"" CIIIrIn ~ Negotiate an alliance with a nearby C hancel, its Powers, and (indirectly) that
IIx d' oJih ofthis WOTld·
P".hIlp s Ihr1l"t'I .....,
C hancel's lmperaror on its behalf.
l i...pIJj",I"",. ,,"" did ,,~, y. Find a virginal oriental white stork with a gold feather on its wing, for reasons
.....'" "Kh hr,,"'J ""',it!r "I never quite made clear (not that I'm bitter).
H_ . l'rrIJ"ps it told tlx .;-. Burn a thousand human habitations down in honor of the anniversary of the
/nU b. SIx dlNJ ,,'" mow.
- - / ' - T H ! A~MY OF
war in Heaven.
h.,u r ECTION. '" Ak" lHt .. Save the soul of one of the Imperaror'sdistant descendants from their own venality.
-i. Resolve an international crisis that is distracting too many Powers from the
Valde Bellum.
y., Visit another Age of th e World, or another realm, to collect something kept
there or to report on events there.
-i. Stand guard duty over a monster bound since before Cre ation.
"'to Establish a university in the mortal world, so that the most promising Chancelfolk
can attend and experience Earth proper duri ng their formative years. (They will
eventually enter the service of the local Powers, or perhaps even replace them.)

This is, of course, merely the smallest sampling of the possibilities. H ollyhock Gods
should make sure that any special duti es have a definable purpose in the game - either
reinforcing a thematic point or furthering an importan t plotlinc - and that they interest
the players. The duty itself need not be interesting, however. if its most frequent
.ompl i(ufi()fl$ can capture the players' atte ntion.

Ia nthe

:P(OBI LIS: A GAM E OF SOVE REIGN POW ERS


57

ChapterJ
c/fn Example of Play
UNWO RTHY CAU SE S
Dramatis Per son a e Following th is example of play requires relatively litt le
y,.. M ad eline Rush, the Ho llyh oc k God knowledge of the .7\98 I LlS setting and rules. A few bits of
t't> Heath er Su lliva n, pla ying Julian na Avra m, background informacion follow. Later chaptersshould explain
Dom ina of Streng th anything th at may remain unclear.
q. Edwa rd Jord an, playi ng Marsigli a 'tendt, y", A nchors. The Servant 's Rit e, that transforms a morral
Dominus ofTreachery into an Anchor, requires that a Power love o r hate the
q. Diane Firt h, playing Rook Catc hfly, Domin a victim. T he prospective An chor must also swallow the
of Eternity Power's blood or tears. Excrucians can create Ancho rs
without hate or love.
a nd a cast of NPCs includ ing q. D eceivers. One class of Excrucians, the Deceivers,
y. Ada Willa metre. Power of Stri fe can spiritually disgu ise themselves as specific Powers.
y. Benja m in, mu rder er Deceiver-shards can also don such a disguise. \ Vhen
i. Bet hany Scofflaw, tr aitor disguised, a Deceiver or Deceiver-shard has access to
¥. Fait h Bernh am, m urde r vict im the relevant Power's abilities as well as their own .
'I. Genseric Dace, Deceive r Deceivers also have a weakness: on ce pcr scene, a
'I.. Hope Carstens.a n agent of Rook's servant of Creatio n can command them by invoking
y.. Pandareos Panagiot is, Power of Consp iracy the name of their disguise. This is called "the truth of
i1> Shelley,Ancho r to Julianna Avram the name".
'. Sundry Deceive r-shards, huma ns, sptrtts.and ~ M iracle Point s. Players often refer to Aspect miracle
t hu gs points as AM PS, Domain miracle points as DMPS, Realm
miracle points as RMPS, and Spirit miracle points as
SMPS.
Y. On the Campaign. The campaign is Treachery (see
pp. 249- 276). The characters have weathered a few
stories but the grande campaign arc that Madeline
envisions has not yet begun.

This game has th ree pes. Their full descriptions and game
statistics follow on the next page. The three are:
i:. JuliannaAvram, M archessa ofStrcngth, a woman of
courage, endurance, and integrity,whom the Power of
Co nspiracy hopelessly loves.
y. l\l ars iglio T endi, Duke of Treachery, a man feckless
and cruel, whose clawed finger can injure or cut
through anything - from flesh to stone, from light to
beauty.
¥. Rook Catch fly, Viscount ofEternity, a smiling gamine
who can take or give ete rn al life with a to uch,
hopelessly in love with Pandarcos Panagioris, Power
of Con spiracy.

At the end of the last session and story, th ese Powers


uncovered a mole within their Chancel - a woman named
Bethany Scoillaw, in service to Lord Entropy.

CHA PTER 7: AN EXAM PLE O F PLAY


ED WAkO: \ Vell, no, but ~ could fiddle with her brain or ItitumNJ ............ ..,
J CEN E I : 'BETHANY some thi ng. MrIi"K' htnr .,... _ -
...... thi "....,... _ 1nU
lie( M AD ELIN E) : Let's get th is starte d. You've flushed out DI A NE: That could make Lord En tropy upset.
"'Y b tal. IIXd ,. J-ltia
Bethany Sco fflaw, which hopefullymeans that Lord Entropy ED WARO: It 's well with in the bound arie s of Sevenfold thii, arn",,;/1 Duh. 1«.. I
no longer has an ear in your C hancel; what are you going to VenKcance, altering her, I mean. H e wouldn't want to break . ... tom . D<> 1 ~ ,''''''
do with her? his own law just [0 preserve the sanct ity of a mort al servant. ftr tbtU JtTViu, ..,....itA
tbto<t ftr thm Nmry.Jr
ED WARD: C an wt" tum her against Lord En tropy? DIANE: Good point.
I" tnd. tN ,-n... it
H EAT H £ R.: I don't thi nk we scare her mon: than the Dukest HEATHER: Please. It 's again st the law if he decide it is. _~.T.--"
Besides, she', probably already sent him a quick prayer - he '"*"? it ~,. tIN
Lord docs.
knows we have her. _wr ofJbt "-t.
Ulti1lWtJ,. twry<"It _
DIA NE: That is a bit worri some. Ca n we give her back to
"'""" "'y Eualt '''.IJm.fit it,
him? TbJI iJ tlx ""'"ty 0/"'1
J U Ll A N N A AVRAM ED WARO: That'd imply publicly that he went around putt ing .......1 71xrrftrt, I. rtWJtp
,rnuun ~ spies in other [mperatorsChancels. Do we want to embarrass ..,.,If.... thtM J;.w,.J,. ".,
"-'
Domai n
1: Meta human
3: Marches.s.a
5
5
him that w-.lY?
DlM';E: \ Ve can't just let her walk away.
.......
it..." tnIJrJ. It "-t/1
""--'
_..Me ofc.-w...
Realm
Spirit
2; Rea lm's Heart
2; Incandesc~t Flame
5
5
H fATH ER: I agree. Our own pride's at sta ke, too.
DIAN E: 1\hybc we could promote her?
-Hi, Graa• .\4"'"
TtVi. Dt.h.jn-iJr? ..
....,;n,.. ;, ~ j tJnJ.Jt
H EATH ER: H uh?
Gift s a nd Virtue s Durant DIAN E: You know. We could .. .
limits/Rest rictions Rest riction: Ca nnot harm t he honest HG: Maybe you should discuss this I e? She' ll be conscious
Affi liat ion : Code of t he Ugh t again soon; I want to know what she's hearing when she
Wound Lnels 1 Deadly Wound wakes up.
2 ~sWounds
DIANE; Oh, 1RJ1'e.
2 Surface WOunds ROOK (1lS mml by [)j11"~): 'Ey, 1\h n.iglio. W lut say we move
her to greener pastures? 'Stead of hu ning her, give he r
l\t A RSIGLlO T ENDI someth ing she can't refuse thalli get her out of our h air.
,~­ uw< -.o<U ~
MARSIGLI O [as 'VOiuJ by EJW<lrJ): In strictest fact, dear sister,
Asp ect 1: Metahuman 5 we own no such pastu res; the C hancel is the extent of our
Do main 4: Duke 5 holdings.
Realm 0: Cit izen 5 ROO K : Not lit'ralIy. 1 mean, in spirit.
Spi rit 0: Candleflame 5 MARSlGLlO: You wish us to promote her in spirit ?
jUUANNA (IU wiaJ by Ht~fhtTt- She', right, ~ I aniglio. Let
Gifts and VirtuM Immutable us show our generosi ty to the poor scofflaw; let us endow her
Claw (Aspect 7 fix cuninglinjuring. 5 Penetrat ion, with a gift that will occupy the rest of her days. Shall I take
sim ple, local. limited. unco m mon) care of it?
Virtue: Egoc entric M ARSIG Ll O: You arc better at gifts than 1.
L1mlts/Rest rktlons Affil iation: Code of the Wild H G: Bethany twitches a little. You think she's drifting into
Wou nd Leve ls I DeadlyWound consciousness.
2 serious WOunds jULlAN S A : Roese her, M aniglio?
2 Surface WOunds EDWARD: I rap the back of hcr lund with my claw,dngging
it ('VCr so lighdy down [he middle. IiI/us/ raiN., wi fh his own
R OO K C AT CH F LY hJnds.) Not quite enough to pierce the skin.
,~ ~ ~ w""" ~ ROO K: Brr. ( ~r fix afM plaY"' lool: at V iant ] J can't hell' it! I
Aspec t 4: Ce lest ial 5 hat e it when he does that,
Domain 2: ViSCO\Jnt 5 H G; She 's prett y defi nitely awake now, but not moving a
Realm 1: Radiant 5 muscle.
Spirit 0; Candleflame 5 jULIASSA: Open your eyes.
UG: Very UowI.y, she docs. I+'tSf-I- of-1'"'"-
Gifts .. nd Virtuet Eter nal JULIANNA: Good morning, Bethany. Glory to the daY. You . . , tMsttr8 'firr ~.
Unblemished Guise IPtoMtration 1) have come to the attention of the viceroys of his Imperial Y."J Ihid _bi",. ""p
-,"''''''''-UN-,.
U mlts/RMtric ti o n s Rest riction: Eter na lly under age majesty, Ram-Khvastra; and we look upon you with favor. boa .& b.tJ ,",,"rUms
Res trictio n; Possessive ROO K: Oh, listen to who's all mannerly now. How come you ."m ltsr JiTJiutit", INt J!1"
Affiliation: Cod e of t he Ange ls don't talk like that to us? IlmIwfltg ..,- _jJ'/x 1tt711.
Wound Lenis 2 Deadly Wou nds j ULI A N NA: lfrow"i"K lOurly af Roo.l) Have you been loyal to
Mwt i~", Mum",
1 Serious Wounds JJM l«<c ,,.,lilt' S/'7 ......It
us, Bethany ? -J .... J.h,i.
1 Surface WOunds BETHASY (1lS wiud by fix H G): , • • }'eS? -I1,.Jbtr s.u-

.7(O BI LJS: A GAME or SOVEREIGN PO WERS


59

So.....t i_ i" Ihtftture, wlw" In recognition of your great devotion and loyalty,
JU LI A N N A : untold millions ofyears suffrn'ng the lash ofexistence, ftllowed
I b ow alllhe pi,m. 1111,t I grant you the greatest gift within my power to give. Bethany, by an extinction in which no quality ofyouru!!endures. Would
thml luar Bnht",y' I'Xtnd i" I free you from your chains. No fear shall constrain you. No you agree?"
a Cha"ce! har.
doubt shall ho ld you back. You shall know the perso nal It took me afe w moments to p ull my u !fawayfrom his ry es;
- M ,.Jt/i1U R"'h, tm
HdlyhM}, God strength that allows you to face any obstacle and constrai nt. I sensed something imp ortant happening in their depths, some
If you dare to wish for it , 1 give you the wiU to strive for it. vast and important su rd , but could only make out glitter and
Without reservation, with out deviation, without hesitation. darkn ess. When I spoke, houieuer; I did not f umble my words.
You will rise like a bird , like a spark climbing the lightning, My hradfelt very clear. "Either t he Buddha was correct, sir, or he
like a firework; and wh en you rise too high , reach too far, was not. If the choire of theologies is mi ne, I wou ld as soon go to
and fall, you shall tu mble into the darkness without regret or Heaven. ~
sorrow.That is the gift I give you. [as H eath") L esser Cre ation H is i mile w as brilliant and sad. "J cannot give you that
of Stre ngt h, I DMP . op tion, ~ he said. "The moon willf all ;nto the sea and the sky will
DIANE: Gee z, Heather. That's cold . tu rn t ogold btftre a soul such a:i youn is allowed in / h ave n. The
H EAT H ER: 1 know. [smiles] t ree of worlds w ill shake and p lanel5 willf allfrom its branches
MAR SIGLIa: Sister, do we really need a hero in our Chancel? like dust. L ucifer shall repent and the world will crackbeforeyou
H EAT H ER: Looking at Bet h any as she sits up with new are gra nted ent ry there."
strength and purpose in her eyes, I' ll answer, [as ]u liarma] Ifilt nofiar. I was ralm. My brl rothed had cast me dow n the
\ Ve won't have one for long. stairs and my body lay bdow me hokrn. I had no roomf orfi aT.
H G: Fair enough . The miracle works. You realize th at her "What do you projJQu?~
FI RST use of her new strengt h of purpose is probably going "Rather than proceeding to y our natural aflerli.ft,• he said,
to be taking you all on? She can't like you very much or she "grant yo ur allegiance to me. You w ill not s,qJer rebirth. At the
wouldn't have sold out to the enemy. proper time, I shall :iwallow yo ur :ipirit; and y ou shall ride w ith
DIANE: Rook'll grab her if she comes at us and frog-march me into a p Iau bey ond suffiring."
he r to so mewhere distracting. Urn, lesser di vination of I am not entirely nai'vt. "What is the p rice?"
ambition - what 're her unfulfilled dream s? "To ally w ith me is nam ed treason, "he answe red, "in all the
HG: She wants to learn to paint . She'd like [Q kill you and worlds t here are. If I should fi ll on some wo rlds soil, there is no
Ram-Khvastra for turning her home into a Chancel, and plare that will accept your spirit. N either H ell nor Heaven will
Lord Entropy for forcing her into his service. She wants to bear yo ur touch, nor any world in betw een. You shall be cast,
be a prize -winning jou rnalist , and, urn, an actress. A nd she'd alone, a traitor and an exile, into the pla m beyond Greation;
like to climb M t. Everest. She has political aspiration s. She and I tan not say w hat f ate w ill meet you there."
wants to have three children - two boys and a girl. She The death of worlds shone in his ryes. But I loved him.
wants to win the heart of her personal hero, some musician - from the Thought- Record of Faith Bernham
or other. She'd like to take out the Co lumbian drug cartels,
possibly tearing through t he ir mo untain he adq uarters
knocking out the ir thugs left and righ t. She wants to be JCENE 2: c.!WA RSIG LI O ,&NT S
amazingly rich. She 'd like .. . H G: Rook is on her way back from her errand when a set of Weird gmts, ",y p,.",i/i,. a'~.
Maniglio lbi"h tlx 11»t'ldl
DI ANE: And there are probably a wh ole bunch of th ings she's sharp, shooting pains run down M arsiglio's side. ~It DoUI Martigl;.. j uiia"""
always wanted to say and do to the people in her neighbor- MARSI GLlO: Erp? thi"h it i ail 'bow h<>w you
hood , right? H G: Marsiglio's world wavers. H is Esta te is screaming . ftee what (()mn to you -
H G: Oh, yes, thousands. Something incoherent, something about justice. .wxlhtr YO" <!x>= to fiar M'
Il1fJ>! yourfau.
DIANE: I'll just get her back hom e, the n. One'11 get you ten EDWARD: Wait, do I have any idea why this is happening?
I~I m, f.1Iyt'" wha l it i
they kiU her by dawn; if not, she'll be off to the closest HG: It could be an Excrucian atta ck on your Estate . That <Wow, II I ,./x,wlIN ",,,,,,,,,,I
mountain. often affects the Power directly,causing pain, defor mity,injury, wIN" a [,"ldm fl-'er "ptnJ to
MARSIGLIO: Fare ye well, Rook. or hallucinations. lhe 'U". l 'w tt tn if. Tht
fl""""' gaf drw 0" il. it , ail
H G: Okay. Scene closed . EDWA R D : D efor mity? [as Marsiglio] God's wounds! [as
wan>! c"/w.d, hUl lhal' !'lot
E dwa rd] Or whatever that is in Italian. lhe thi"K TiM th i"g it thilt
I N T E RLUD E: F AITH JU LIANNA: Pardon? thtre, rhi, mamml whm tIN
flow.,. opmi when lhe whtJI,
I did not sa a w hitr light. I did not hear -uoicacalling me home. M A R S IG LIO : It is an arrack on T reacher y! [as Edward]
11»t'ld Md, ,till. What Wl'lt
When I died, thepa in ended very abruptly. Th e next thing I saw M arsiglio starts pacing. [as M arsiglia] It is my doom. {Q",tr tiM.JltroMr W1mdtn.
was the most beautiful man I have ('/Jer known. H e had black Surro unded! I am surrounded by enem ies! Under attack at What'lf liM day bri"g f It
hair and calm eyes and I fill instantly in love, ('/Jen though he every turn! T he universe hates me. It has singled me out for dW>>1't >1I(1lfff what llu
,.rnwn it. It , that m">tIm1
w as my enemy. persecution. For, urn, destruction!
wlx" ""ythi"g {QuId happm.
"La dy, ~ he began, without preamble, "the Buddha said that JU LI A N N A : Brother, there is a war on . That flowerl . I.,."al, That
iOuls arc bound t o an endless cycle ofreincarnation, to .lU
ff" li.ft MARSIGI.IO; SOthey say.The evidence does not support this. "'"....." Il {/errJal. Thatl
tifter li.ft among thr many usarids ofGrmtion, until th ey free R ather, it indi cates an , ah , vendetta against myself! I ! .;;hat the 11»t'l dl ail Mow.
- The Lady R",,~ Ctttchfly,
themselves fro m the chains rf ignoranet and desire find permit M arsiglio! That the Excru cian s attack other reg ions of
Vit«)U" r r( Et,mity. as
themulvrs to achieve N irvana. T his seems to me a terrible waste; C reation . . =ift", hy Dia", Firth

CH APT ER 7: A N EXAM P LE OF PLAY


60

(raiM's an o/brvw llf Edward as tM si/met SfrtUMS ]


H EA T H ER : So, who's paying for pizza tonight?
It tnhnINb "". tN dtfl'" of
<nttItJ ....1~ tlMr M....RSIG LlO:A diversion! It is nothing more than a diversion. EDWA RD , H EAT H ER : Hey!
M..JJi", Wrh ,. ,. ~ IN D1A:-< E: Oh, there's a cunning plan. DI AN E: M ean.
",-J'-- H EATH ER: [hl;/Jing up afinK"] G ive me a sec.
-E.Jw.mJ J""'-
E DWARD: Sure.
JULIANN"" : [aft" a /OIomm/J It pleases my broth er to indulge I NT ER LUD E: HO P E
in hyperbole. 1 will "01 1(1 tIN ffl""y brral: m(.
MA RSIGLlO: [snarltJ] I am in pain, cousin. It would please Six/ou" d WU 0" IIx stru IJ. 1 was a li"«, Ihrn. 1 " u drd it.
me to have it cease. lib a drug, tlx/uli"g 1 got whrn tlxy died: l lhoughl six was
JU LIANN"": Behave yourself, M arsiglia . You're embarrassing goi"g 10 k my ,mel virtim. JI" name was R ook.. 1 10M Ixr that
us both. my tIilm( was Hope.
H G: Rook returns about now. She probably heard bits and I untUnlooJ lhallilli"g was 'wrong. 1 simply l "rw tbar it
pieces of th e rant from the hall. did " 01 matter: 0,,( morr Splall" in humanity's lo"g hlood-
ROO K: O ver and done, gents . 'Sup wit h M arsiglia ? drmchd history. One more pointlm crime thal 'll br/(}rgollffl
H EAT H ER: H e's been h itting th e hard dr ugs again. fo rn.!" w hm our sun garl out. 11 did,,'t matter that killing was
IIG: \ Vas that Ie? wrong, because righl and wrong didn't mean anylh ing.
H EA TH E R: [o//era pllUJt] No, not really. Tben 1 cut R ook's tbroat, and she smiledat me. "Thoughl you
M A RSIGLI a : I under a t t ac k.
am mighl do that," sIN said H" w iu had a wfird quality to it. 1
RO O K: [paW t S, thm tlaboratt/y !()()!u around tIN room ] Fierce suppou it 'WOulJ, 1 mran, if I'd mmd W1'th Ixr wi" dpipr. "Gol
dust mites, are they. then? somr m /./(I 10 worl OUI, you do. L ih 10 talk aboul it'"
M A RSIG LIa: Not here. Somewhere ... [41 Edward] Er, do I II 's/ air 10 say tbar LroulJ ha-wgon( insane, right tbere, righl
know where? at tbar moment. Tlxrr 'fiMU UJ fro; IhingJ 1 tTlnud if I ltopfVd
H G : You can find ou t with a divination. lrusting my OW" ~I, 1 mighl haw just - stopprd Sloppd
EDWA RD : J\lajor? am"g. SI0tl~d a(ting. Sal dOWtl a"dwaiud to die, BUI Ixr s",il(,
H G: (flips Ihrough IIx bool] No. LC\.'e1 0 for the ge neral area, God, Ixr smil( was lil( IIx sun. IIgaw Tn( somrlhing to di"g 10.
level 2 to pin it down. So 1 sal dOWtl. A"d I lolJ ber aboul u.
ED WARD: Oh, th at 's easy. Urn. I reach ou t my arm and cry. Slxwas,,'t nice, alllxmd Slx didn'l ull",( itwas allrighl.
'T reachery! Speak to me! Tell me about your problems!" And SIN said, "Good lord. you'rt- a/ool" Thrn six look. Tn( by tINtollar,
do th e divination thing. and I1x Jraggd wu out into IIx night. A "d it was diffrrrnl.
DI A N E: D id you have an unhappy childhood? Do you some- TIN light - l IN light fro m IIx srrert Iomps was aliw. 11
ti mes fed undervalued> wh ir/td 11 dllnuJ. 11 spu" i" Ii/tlr ri"gs, libfai rits in tbe old
H G: H ush. Di ane. Edward, your mind spans the vast extent booh. TIM (Qn parl rd on n l!Nr liM oflhi' street W«( grumhli"g
oftrea chery, th e seas and tides of it that wash over the world, i" l /xir Ilup. T INfiu hydra,,1struggld in iIJ ",oori"KJ. tryi"g
an d spots th e blemish. You're pretty sure that the problem's du/'"auly 10 tear i/u(ffru so thaI lIN rdendesspm su" ofl IN
in \ VashinKt0n. D .C, uato- would IIOp. TIN huildi"gs loolu d down 0" mr wilh tbeir
M A RS IG LlO: As I was saying, not here. So mewhere in ... D .C. grral gloomy ryu, and thry said nothing. hul thry j udged mr.
ROOK: ((oughs] Should be easy to spot, th en. Not m uch Tberr was a road. II was goldm. Sbe dragged me, stu mbling
treachery going on there. and (ursi"g, down thaI road fo r a day and a night, u" til w r
MAR SIG Ll O: I could home in more carefully if I were there. st ood in a pIau f ar ahovr Ihr Earth, and I 10oJ.d at tbe Iru
H G: You can. w hou bra"elm hrM 'WOrlds. Six -uxnxd at it all and said, "Thil
H EAT HE R: I'm going to step into my Anchor Shelley's mind is whal you thinl do,,'t mattrr:"
for a moment. [as]uJiannaJ Shelley, dro p whatever it is your Ewrylhi"g was slill Ewrylhing was quirl, and (01J, and
are doing right now. \ Ve're on our way to the airpo rt. Ready .fr=. and h auhful l Jtruggl(d "So lIN world's a lilll( higg"
our jet, and clear a flight path to the air exit from the Chancel lha" 1 thoughl,• 1 said "II stiUgoes 0" fornNT'. It 's Ilill gr)1/r 0"
(as HrallNr, g(Sluri ng g randly al Ih( ollNr play"l] To my .fi:m!ver. Nothi "g "lilly ~ans a"ythi"g. My ,,« 1 hUrh."
partners in cri me, here, I add, [as]uIion" a] I S2ywe move on TIxn six poi"ud at l IN hllltl"eJJ lhal grJll'/J.vd al lIN Iud
it quickl}" then. bra"ches, a"d my Ixart tltr7Udas told as tlx wid h/'/JXnI IIx
ROO K: 'Ey, don't order me about. worlds.. "Eltrnity don't mah ilulf." IIx wid "Thi"gs don'tjusl
J UUA N NA : Do n't be childish, Viscount. lasl fornxr on l/xir OW". 11 lash.fornxr if 'fJM fighl. "
HG: Is anyone seriou sly protesting Julianna's plan? 1did,,'t hat't 10 aslwhal ~ had toftghl. l (Quid su il. £Jti"g
EDWAR.D : Not really, at tlx tru of'fJX1TIJs.
DI A N E: No. "I (illim you, 1l000,•six wid ''Yougon"afighlfo r Tn(, now."
H G : Then I'll skip ahead a bit. You're on the jet - usual pilot. 1 didn't argtJe. I lowd W. 1 would alwaYI low w.
I assume?- sipping drinks and breaching the barr ier between 1 will " ollrt Ihis man brmk m(. Nol wilh his knNKs. N ol OPPOOlT":
17H P.t-r ofGrtnl
th e C hance l and norm al reality. It 's just as the skies clarify wilh his tys. 1 will "ol ltll.
J,,,..,,,Ji"K J"tp.~"'".t Gf
into th e hlue skies of Earth th at you see the cruise missile Dh God. TIJiI'J-WGrlJ J, IJt
wend ing its way loW'olrds th e plane...time for a short break. -from the Though t-Record of H ope Carstens by B'Y"" 'Talbot

.'.i\{9BI LlS : A GA M E OF SOVEREIGN POWER S


."
~
~
~ -
-...:
~

~ \

" '\ 'J ,

' \ " \\~ I'

f
~
J
I
o
I
62

right. Okay, it's a hard miracle - you realize th at that'll leave


JCENE 3: WAR I N T H E JKIES you in midair, right?
1M hoo....... ",iJU/JiAD Ii...it> H C: So you're en tering normal skies, just smoo thly gliding DIANE: Okay, so I use t he kick to knoc k myself bac k to th e
~ rut dNl 1, fihJ If
through th e space be tween realities . whe n this missile comes plan e's other wing.
CiI/<p'iu IN _/J; ...J ""~
iL JJ...-.M " ""~
streaking for you. It does n't loo k like the sort of th ing you HC: Got it. The whole plane dips and wob bles as you kick
!r raistJ • «-t:t 1«
itt want impacting agai nst your plane at high velocity. assuming off, the bull ets spatte r off the hull, seconds behind your pa th .
on~ iJ lY1 ;.nJt. that you have cho ice in the ma ner. M arsigl io?
5tvfihJ t"" ;.. tht.....,. S. DIAN E: Dam righ t we have choice. I'm going out there. F.DWARD: If th e plane 's going to start jolting abou t.. J locate
*""triM· M w tf.u.
~,'Ix~' tfli",ib HG: Okay __ . a parac hu te with rapid d ficiency.
;.ft-- 1Mft-.fiJ, 1« DIA NE: Don't planes have doors tha t lead to th e outside ? HC: Roo k, you're in midair above the plane when you notice
-Jry. IN tL><d - tbry H G: Right . Conflict begins! Rook's runni ng for the door. th e first m issile turning around - it's arcing back towards
wtnJJ ",,/NT iN ,htI..
~>uI=I."" 1&.1IN wt/T/J
Julianna? th e plan e again .
~Mh ,.jJ btm..J.Jri4. H EATH ER: Strengthening the hull integrity of the plane. EDWARD: Some days, you just can't get rid of a missile.
Strr"K'IJ, IN " . i:s Ji",,,,, HG: That's a lesser creatio n. It costs yo u a DMP.l\Iarsiglio? HC: j ulianna, you sec, urn, much t he same t hing. And a st ray
'bU.' tIN " oJ", """''''''1 of EDW AR D: C an I m ake the missile turn against its crea tors? bullet from earlier wings past your ear.
·btim~/t.
- Tix UdyJrJia""a, HG: Urn. Oh dear. You can, yes. HEATH ER: I affirm its st rength of pu rpo se in its m issio n to
Warth.-.... o/ Strmgth, ," EDWARD: Problem solved. Can we see where it came from? destroy th at helicopter!
..";ft", by H,.tJxr Suit"""" HG: Not visible through your window at the moment. You HC: Lesser creatio n?
are in t he cabin of a je t, you know ... Okay. Some NPCS do DIA NE: It 's like pinball!
myste rious act ion s that you're no t aware of. Roo k, you reach HEATHER: Yah , lesser creation.
the door, shove it open, and - t here's no t actu ally an outside HC: Roo k, the second helicopter is o utfitted much like the
to go, you know. first . Yo u can see others in th e di stance , too - it looks like
DIANE: I'm going on the wiog. It 's just a sho rt ho p. t hey weren 't sure exactly wh ere the planed come out of the
HG: whar's you r A spect? Chancel. There's no passenger in the second one, tho ugh; I
DIANE: Four. mean, the seco nd person o n it has edged his wa)' o ut along
HG: This is not a problem . As you're leaping, you catch sigh t the strut. A s your feet come down towards the missile, he
of th e helicopter th at fired the missile. Presumably it's been laps for you; the rotor scissors through the space just ahead
wai ting for you. It's go t two missile holders, o ne e mpty, a of an d behind his neck. You ma nage to hit the mi ssile with
pilo t, and a handsome young fellow holding a machine gun. both feet and kick it down towards t he ground, but thi s guy
DIANE: I can take th em. is fast - hell be on you before you flip back to the plane .
HG: Then , of course , there's the other helicopter, wh ich you ROOK: \ Vh at kind of suicidal idiot is he? [lU Diane] I Jell. I'm
can't sec at th e mo ment , but which you can hear on th e ot he r not going to stand o n an arm ed missile th at 's ju st been jo lted
side of the plane. And a grea t deal of wi nd in you r hair. an d fight him; I'm head ing back to th e plane, defending
EDWARD: O kay, problem not taken care of. But problem myself e n route.
partially alleviated! HC: \ Vith what Ic\'C1 of A spect ?
HG: The mi ssile is begi nning to curve in a gre at arc ba ck ROOK: I do n', know. Level 3, Penetration 2. Normal mi racle.
towards th e helicopter that fired it. M arsiglio, it's your action. II G: Gorcha, The man with t he gu n is tiring at j ulianna.
MARS IGlIO: S tewardess! M o re wine! M ersiglic, you have a pa rachu te o n. \ Vh at next?
HG: . . . Right. Rook, the man wit h the m achine KU n is lean ing EDWARD: G oin g after the others. M uch as I'd like to abandon
o ut the side. His gu n's tracking you as you leap; t he re's a ship, I need th e o ther two alive to save my Estate!
spray of bull et s fan ning ou t fro m it. julianna, your action. HG: Clouds begin to go,lther heavily in the empty sky.J ulianna?
HEATHER: If M arslglic thinks the probl em's taken care of, You're being fired at, by the W .l.y .
it's not. I'm go ing to t he door. And pu mping my sen ses up a HEATIlf:R: I have to use A spect to dod ge th em , anyway; I
notch with an AMP. might as well make it good. I'm going to grab the top of th e
HG: The helicopt er pilo t's swervi ng towards the missile as it door and flip mysel f up to d ing to th e plane above t he door.
streaks back towards t he copter. Rook, he's shou ting, "The HG: That 's ... pretty improbable.
o nes you want are over rhe re!" And you land nearly on the HF.ATIIER:Then it should fit fine under A spect 3! For 1 AMPS.
wing. No doubt you r bala nce is perfect, too. You can hear H G: • • • If you like. Rook, th e man's fists are like lightning,
another miss ile launch, from the ot her side of the plane. almost impossible to block. H e's bett er than you are - at
DIANE: Decisions, deci sions. I can pinpoint its loca tion pretty th e moment , at least. H e's trying to press you hard enough
accura tely, righ t? th at you'll mi ss th e plane , which is looking awfully likely. J tIiiht ~ """"" wlo-or J- . .
~ '" thtu Rf1f1I llXIfIiJ". /I
HG: Yah. Someone's pra); ng to you.
<tmJhtu thtmNtn. J tIiiht i fi'"
DIANE: I'm going to backflip offth e wing and kick tha t missile DIANE: Yah , urn, righ t, busy sign al o n th at prayer, okay?This Ind II1IIiJ tIM ~ tlJ!M"
ou t of th e way. guy ha s got to have some way to survive. I'm kicking up to Manig/~ trJ.i /xl-, 1Iry. 1«

HG: .. . First, th at 's more than A spect 4. level 5, Penetr ation I - a hard miracle of A spect - to get a figM ........... "... sIN
,,~ ]"" .,...... tINy"
DIANE: 6? clinch o n hi m from behi nd. That 's my last two AMPS;I hope
tU"J!'
HG: fJlips 10 lIN As~cl Miracle Index 0 11 p. 89] Looks about he doesn't have Spir it 1. -DitJ~t' Firth

J\(qBlLI S: A GAME OF SOVEREIGN POW ER S


HG: j ulianna, the bullets start curving up after you as you pull HG : [grins] Okay. I'll be nice and let you shift percept ions for
yourself out of their way. That reminds you of somethi ng, free. A third DMP goes the way of the dodo as you grab the
but you're not sure what. I'm altering the order of action; you tails of two wind spirits and hang precariously in midair.The
get to go next. indecisive missile, th at's been wobbling back and forth, gives
HEATHER : [philosophi(a/~y] Maybe my Rite of H oly Fire will up and explodes; the wash of heat singes your eyebrows and
protect me from hitting the ground at terminal velocity. I'm hair.
shoving myself away from the plane into free-fall with a H EAT H ER: Curse you, Excrucians!
mundane action and spending an A MP to hype up my memory H G: The pilot of that helicopter pretty much just struggles to
with my miraculous action. keep from being forced out th e window; th e helicop ter,
HG: H ow's this? That is a trick that the Power of Guns is without his hands on the controls, begins listing vaguely in
known for. the direction of the plane. Mars iglio, you're in a position to
H F.AT HER: The H ell? We're under attack by the Power of see this, including Julianna improbably suspended in space
Guns? I shout that, I think. [as}u lianna] The H ell? We're with her hands outstretched like, urn, some kind of actor
under attack by the Power of G uns? gathering applause; what's your next move?
HG : The first missile wavers in the sky. It seems confused. EDWARD: Oh , my eyes are fixed on the battle in the helicopter
The sky finishes storming over; in seconds, it's gone from cockpit . [as Marsiglia] It does my heart good to see such
dear and bright to dark and ominous. Mars iglio, you hear falling out among the foe. [as Edward] Julianna can't possibly
julianne's yell and see the bullets curving down after her as just hang around in the air forever doing nothing. I'm a bit
she falls. ticked about th e missile not following the game plan . ..
MA RSI GLlO: This is just unacceptable. HG: For reference, Deceivers do have several ways to confuse
DI A N E: You idiots. It's a Deceiver-shard. the missile as to its target, which would render both your
M AR SIGLl O : Yet it has just become more so. Insight strikes! and j ulianna's miracles moot.
My muse has spoken from afar! EDWA RD: Righ t, then . I've seen enough from the door; I'm
HG: \Vhat exactly are you doing, M arsiglio? going to hit the cockpit and take the plane down .
EDWARD : I'm pumping up the volume of my lungs and .. . do H G: You're over the ocean.
1 know the name of the Power of Guns? ED WA RD : Not all the way down. I just want to giveJulianna
H G: You've met, socially. [Thr HG attrmpts to come up with a somewhere to fall to.
1<a"', wry d~,. to flaming a
_jr;r mrx& mti< tht PMrXr name rapidly.] Roger Eber ... Roger Eeb. HG: Okay. Rook, the missile explodes in a brilliant wave of
oJGu", . Thi, is why 0'" M ARSIG LlO: In Roger Eebe name, get us out of this blasted light and debris - which freezes, elegantly, into a still-frame
,houJd a/way' ha w '0_ mess! [as Edward] I'm spending 4 AMPS to yell really loudly. shot of, um, frozen plumes of flame and shards of met al.
,part "a_1 ba"dy at tlx
H G: Fair enough. Rook, you get your clinch. Unfortunately, Hold on a sec. [thillh', thrnflipsthrough /xr notes] You're about
M1(i" "i"K of " ....io" .
- Madeli", R",h, tlx it doesn't seem to help - you're still falling, only now you're five feet away from a perfect landing when the bit j ust beneath
Hollyh.xl: God falling with a struggling man in your arms. H is survival plan, you turns all explosive and gruesome again.
if any, is not obvious. DIANE: W hat? It shouldn't be affected by my Auctorita s,
DIAN E: Hey, can we have the missile explode around now? should it?
H G: •• • Sure. H G: Nope.
DI A N E: I'm going to spend 2 D M I'S to make the explosion DI A NE : Then .. . oh, H ell. I'm in his Auctoritas, aren't I? I
eternal- to freeze it in its moment of transcendent glory. 1 shove him away hard before I fall out of the cloud entirely.
want to land on it. H G: Heat. Fire. Steam. Shards of metal banging into your
H G: I'll have to come back to you on that. Julianna, you're sides and skimming into your ribcage. Rook loses a Deadly
falling from the sky, without a convenient explosion to land wound level. For what it's worth , so does the other guy.
on. On the up side, the bullets seem to lose their malevolence DIANE: Do 1 get out of range in time?
and stop chasing you; Roger, or the Deceiver wearing his HG: I' ll get back to you on that.
skin, is otherwise occupied trying to knock the pilot out of DIAN E: M ean.
the compartment. W hat do you want to do? HG: j ulian ne, you're ju st barely stable, th e wind spirits
H EATH ER: I'm shifting into the myth ic world and grahbing a whipping about, trying to get you to let go. The pilot of the
double handful of the nearest wind spirit. helicopter is shoved free and falls; after a moment's flailing,
H G: Urn, slight problem. Sylphs - air spirits - are about as he adjusts his position into a swan dive. A cloud is beginning It , ''''y to jOrg,t littl,
"t"N i,lxd d,t"ib i"" he"vy
tangihle and sturdy as, well, the air. Your double hand ful is to coalesce below him, directly in his course. Speaking of ", i'''''uloID tomhat. That,
really just about enough to goose them really badly. clouds, it's beginning to rain. Your action, then M arsiglio's? why mi"i/" "nd su,h ojIm
H EATHE R: Can 1do a preservation on their structural strength JULIANN A : Mu sh! ".pfod, only w I,,,, 1O",eo'"
" ",..,,&rs tbat /hty ,MuM.
just before grabbing hold? HG: I don't think wind spirits obey voice commands.
- Dia'" Finh
H G: Um, no, still. I mean, you can, but that'll just keep their H EA TH ER: I don't know. I can't th ink of anyth ing.
structu ral st rengt h from decaying, it won't pro tect th e HG: O kay. I'll come back to you after Edward, since Julianna Fr;rtu""uly. i" "" ""i mis/u
structure itself. can probably th ink faster than any of us mortals. Marsiglio? wr;rld, that , 0,,1y right "" d
prop
HF.ATHE R: D amn it, a lesser creation then. I'm going to buy EDWARD: The cockpit has a pretty wide-angled view, right ?
- M ad,li", Rush, the
my way up to Duchess and then you'll be sorry. HG: Tell me what you want to see, I'll tell you if you see it. HoIlyh«" God

CHA PTER 7= AN EXAMPLE OF PLAY


T~ fint rim' R# """,,,uJ
EDWARD: The guy swan- diving into th e cloud . HG; The Power of G uns is at the controls; he skir ls the
to tO~f,hm hnulf'1' with " HG: Sure. helicopt er just barely over the jet 's surface towards the other
rmUion mirrtrk.1 h.<J 10 Uof EDWARD: I want to suck him into the jet engine. side of the plane. Com e to think of it, between j ulianne's
""J ,hid.lt; lepJ. I-"t ili HG: Pardon ? enha nced senses and Marsiglio's coc kpit view, you probably
""" II lot Iih II. t- Gift·
n-I mJiuJ th.u ..wi EDWARD: I'm going to use the Rite of th e Last Trump, turn 4 both notice th at th ere's stuff goi ng o n ove r there, too .
mwh"..".. fibly to do " /ngr RMPS into an extra AM P, and wheel the jet arou nd to suck M arsiglia ?
CTt"tion I""" " "",joT him into the engine. EDWARD: Is cloud guy dead?
CTt.nio". " " d ", I dffidtti HG: W hile a Noble can certainly whip a jet plane around and HG: H e's obviously lost h is la st D eadl y wound le vel.
"';;"t mal" it I,,,,,:<hei
~"yi"g herulf"fi"i', I-iJIf
use it as a precision vacuum , I'm afraid tha t you'd need at Blackened, twitch ing, stunned, falling at great speed towards
,ttrnily. /nIJ I'l lhe m J of lhe least a deep miracle - you're only Aspect I. You want to the ocean surface below - but you can't be sure he's done
"m" iJ tJI,.. cw. If <he t'WI' convert another eight miracle points to AMPS? for, if you know wh at I mean.
plilJ ,he .lIPS togetlNefor II EDWARD; I have enormous faith in Rook's ability to handle
EDWARD; H arru mph . No. O kay, I'm going to bet my shirt
_ joTtrUllUm rf,,"0,,4
Jrh..Mlily. f O let iJ .,,,,,J th at the gu y diving into clou ds is the guy who m ade the the other helicopter, part icularly since its pilot doesn't seem
~"tif VJl>Mlhi"E IMp!"", to sudden sto rm, and I'm going to tu rn the skies against him. to be doing anythi ng worthy of note. 1ley, is this other guy
Ji,md"'M her. HG: Lesser C reation of Treachery, again? wearing J ameson Black's skin?
- M"tI,li", RUJh, ,he
EDWARD: Yup. Penetration I , so I' ll need a DMP. HG: Sadly, even if he were, Marsiglio has not read ~ B I LIS
H"'YW G.J
HG: You don't need Pen etration; there 's no o ne within and would not be familiar with the name. [Str p. 1l0-1l2. J
Aucroriras range: of th e clouds up above. EDWARD: I'm snll pilot ing th e plane down wards. For my
EDWARD: \ Ve1I, I was thinking th at if thC)· were goi ng to stri ke mir aculous action, urn. I don't want to j ust electrocute him
him down with lightni ng or so me thing, it wo uld need again.That'd be dull. Ca n I steal his d ouds? I mean, not j ust
Penetration. make them turn on him, make them actively our allies?
HG; Ab. That 's up to you; you can just make th em generically HG: Under the circu mstances, where they're an Excrucian
tum on him , in which case wha t happens is ou t ofyour hands, weapon against you, I'd have to say "yes."
or you ca n make th em turn o n h im and blast him with MARSIGLIa: Surely, dear clouds, you realize that Excrucians
lightnings - assum ing that th ey're on his side right now - are feckless and roguish; would you not rath er serve a kinder,
in which case Penetration is useful, ge ntler master?
EDWARD: J want th e lightning. HG: M m-h m. j uliann a?
HG: G otcha. Ju lianna? HEATIIER: I want to sort of paraglidc down and kick th e git.
HEATHER: Okay. This is tr icky. Ca n I preserve the integrity HG; That'll be your last 1 AMPS, please.
of th e cloud that the guy is falling into, to make it resist JULIA NNA: C reator, please let thi s be the extent ofour enemy's
miracles that make it do uncloud like things? Like, I d urmo, malice.
cushioning falling Excrucian -shards? HG: Rook, two more helicopters are coming into missile range;
HG: I' ll have to think about wheth er you can do th at in general. and th e one from th e other side of the plane is moving in to
For now, sure, I'll let it slide. Rook, you shove the D ect'iv - position behind you.
er, the Excrucian - away j ust in tim e; you're almost at th e DIANE: Did I meet Roger Eeb? I mean, the real one?
botto m of the explosive cloud when it stabilizes enoug h for HG; Probably.
you to hoo k one hand onto a plume of fire and a foot on a DIANE: M arsiglic shouted the tru th ofth e name pretty loudly.
whi te-hot shard of metal. You're at risk of searing through I thin k I'm not worried about th at helicopter. I'm going to
your h and and foo t, though , and ta king another D ead ly run up the frozen explosion and leap to the rotor of the second
wound at any mom en t. The Excru cian, meanwh ile, tu rns helicopter - the one rum -sideways guy leapt out of.
sideways in the air and vanishes. HG: O nto th e rotor.
HEATHER: It's Grommet C laus! rUt p. 27-1, du m bing Iht ir DIANE: Yup! I can do th at; I've got celestial A spect and I'm as
fiN I ad'Vtnlurt] tough as nails.
ROOK: O W. O w ow ow. O w. raj Diant] I'm going ro toughen HG: Right . You -just Rook - hear a thump of two feet j ust
myself up wirh anorher Lesser C rearion of Eternity. And above the pilot 'Scompartme nt on the plane behind you. Roger
about bloody time, too. Eeb discharges his helicopt er's second missile towards one
HG: O kay! As usual, that costs 1 I)MPSand'lliast through th e of th e copters coming into view. T he part ially fried cloud
scene. j ulianne. M arsiglio, cloud guy executes a perfect roll D eceiver makes a convulsive gesture with his hands and th e
and twist, lands with both feet on the cloud, and then passes wind spirits that juliann a's holding dissolve into nothingne ss
right through its bouncy surface with a startle d yelp and a with two high -p itched screams j ust before her feet hit his
few trai ls of vapor. ribcage full-force.
JULIA NNA: H a! JULIANNA: C lack. [aJ fltalM ] just level with us, Maddy -
HG: M o men ts la ter, a j agge d bolt o f ligh tn ing d ash es everyone's goi ng to end up in the ocean, aren't we? n" rhW. M"nig{rg
vigorously from th e douds way above and spears righ t into HG: [Jmilu] What's your action? After breaking his ribs, that rrmwrItJ to Crh (,,_ >h<JwtJ
'1' i"" f<lt" .tory "ntl he/pet'
him .
MA RSIGLIa: Vengeance is mine! raj Edward] Only, in Italian.
".
HEATHER: I, urn, is he still movinR?
us c~,. 1 thtJ~Khll"'" 'W(lJ

pretty - '.
DlANF.; \ Ve must get you a phrase boo k. HG: H e loo ks to be in the very process ofgiving up the ghos t. - UNItNt- Sill'"",,,

.?{9BI LIS : A GAME OF SOV E REIG N PO W ERS


65

H EATH ER: Thank H eaven. Is there any chance I can preserve EDWARD: Nice!
whatever potence in him makes him think he can h od on He : Okay. You can expect reinforcemen ts any minute, then.
clouds? m A N E: Let 's just survive until then!
HC: I, urn. [TH I N KS] You can try. If it 's a part ofh im, then it's H e : Rook. you're swinging down int o the cockpit when a
exempt from yo ur Domain; if it's something he did, then wave of blackness and emptiness explodes to fill it. Like. urn,
you can preserve the stre ngth of the effect itself. visualize a chunk of oute r space sort of blossoming into
H EATH ER: I'm going to try and ride his corpse into a low- existence from the cockpit outwards.
lying cloud over the ocean. If he's dead, I don't have to worry DIA NE: Do 1 know the name of the Power of Space?
about his Auctoritas and spending an MP . right? H G: Nope. But even if you did, sound doesn't tr avel in a
H e : Right. vacuum.
H EATH ER: Then tha t's my plan. D I ANE: [nwws""lips[ill RooI. Jhouhngprofan ity in II wcu","']
lI C: Rook, Roger Eebs missile blows up one of the two new I could. actually, invoke the Truth ofthe Narne via the mythic
helicopters. You land neatly on the rotor of the one yuu were world, but. urn, I guess not in th is case . ... \ Vait. Rook's
jum ping for. and whirl around and around and around. Eternal. Does a vacuum even affect me?
ROOK: \ Vhee! [as Htiltlxr] Er. 1 snap it and leap for the next H C:(grinning] No,
helicop ter. DIA N £:Thank you, Heaven! Someo ne in here is creating ...
H e : This is pushing the bou nd aries of what you can do noth ing; and since these things seem to hold two people,
[ iLpt th<>rli"l' "S«f SN'
M..mXr,.i riKitt,' 7lr wit hout miracle points, but okay. Marsigiio, bare hands rip they're both going out the far door.
~"-"'tdh<",-" open the metal above the cockpit and a wiry' man dro ps in H G: For reference, what level Aspect. wh at level Penetr ation?
--EJ-JJ.... through the hole. Tum -sideways guy. for reference. DIAN E: I guess it better be two and two - I'm in both their
M A RSI C U O: I am surrou nded! My enemies are everywhere! Au ctorita.
H C: Clou ds loom down wards towards the other helicopters HC: Fair enough. juliarma, Shelley hears and obeys. \ Vhat's
coming up from the distance. The sky above the plane begins next ?
to clear. Marsiglio, it is )'Uur turn. H EATHER : I'm done, for now.
EDWARD: M uch as I would like [ 0 do something really clever, H G: Marsigli o , th e bli nd ed gu y's ey~s beg in knitting
I think I claw his eyes out . them selves back together. H ~ doesn't take any obviocs action.
He: j ulianne, you're rapidly approachi ng a low-lying cloud. though. You're slipping off the nose of the plane, o ne hand
but haven't gotten there yet. A ny extra actions? scrabbling for a handhold and the other casually slicing up
H RATtI ER: Hanging on for dear life about covers it. the plane as it gropes around.
H e : Rook, you land neatly on another helicopter rotor. This ED WA RD: ] am .5\8bl~! I do nor panic! Rather, I attempt to
is the last one currently in range, alth ough there are others in cut open a hole in the plane's nose big enough to grab with
the skies. my other hand . And ] hope that the reason he didn't do
DI A N E: If l break th e roto r and jump back. can 1 make it to anythin g is that he was burni ng A M PS to heal.
the plane? H e : Rook, you manage to knock one of them into the far
H e : Not without A M PS. There's improbable and then there 's door hard eno ugh to shove it open and leave him scrambling
egregio us. for a hold. The ot her one, thoug h, casually grabs you r arm as
m A N E: Curse s. Okay, 1drop from the rotor to smash into the you push her and twists, slamming you into the instrument
cockpit; tim e to take the controls. panel. Your action ?
no: Okay. Marsiglio, th is is u nstop pable for ce mee ts f)l A N V- : Is Eeb doing anything?
unstoppable force time . You don't have the A M PS to muster H G: Urn, I'd forgotte n Eeb. I thi nk he's angling for a shot.
the slightest defense against this guy; on the other h and , he You're not making it easy.
apparently doesn't quite realize tha t your claw is effective DIANE: He's th e bloody Power of Guns! Sort of.
Aspect 7. Your hand sweeps clean through his face, cutti ng HC: Okay,point. A bullet scissors between your arm and body.
both eyes open; his hand casually knocks you through the slamming neatly into the woman's temple.
cockpit o nto the nose of the plane, in an explosion of glass. Dl A N F.: I take credit for it.
It 's your act ion . H G: [laughs) O kay. Your action ?
EDWA RD : I scrabble for a handhold! D IANE; I experimentally bump up to Aspect 3, Penerrarion I.
H O: Okay. Ju lianna, you thump neatly o nto the cloud. wrestling with her.
suspended above the ocean by a mass of vapor and a dead
body.
H G: Oo ps. pu shed your luck too far. Your moves arc still
technically precise, and nobody's Au cto riras is going to
It "*_ "frw"~ '?!
M Itt 1mdnu""J jwJ IJvw
H EAT H ER:I step into Shelley's head again. [1lS ]uliil1l1lil] 'S interfere wit h your ability to defend yourself but you fed the ,--jiJ Sfirii -.. .....
me. D rop what you're doing again; muster the Chancel's air strengt h ebbing out of you every time you move against her. IN.. I r-isN ,.".,1/ 1
vxnJJ W7 _-uy.
defense. Hostiles in the sky just outsid e the bord er; we may Someone in the cockpit 's Spirit 2. Juliann a, anj-thing you - ~ Fitth
need help fending them off. [asHtil/Ixr] Hey! Clever idea. want to do yet?
I'm goi ng to use a deep Realm miracle through her for a H EATH ER: Nope.
quick Lesser Change - drastically accelerating the scramble H C: M arsiglic, you think you have a handhold. Tur n-sideways
speed and airspeed to the Chancel border. 2 SMps, :I RMPS. guy throws th e controls out o f wh ack; th e plane begins

C HA PT ER To AN EXAMP LE OF PLAY
66

accelerating downwards. Then he bounds out onto the nose IIC : O kay. M ark off 4 RM PS and I AM P for a level 3 A spect
and scissors his hand down to knock you ofT. You r actio n? miracle. Rook, you hit a stru t of Roger Eeb's helicop ter a few
EDWAR D : I slice his hand off at th e wrist . moments before th e vacuum reaches th e roto r,and catch hold.
H G: Rook, it 's a standoff so far, but the helicop ter's contro ls The helicopt er with the wou nded woman at the controls is
aren't doing too well in the vacuum, and it's spread far enough still falling, hut she hasn't been sho t again - Roger's been
to keep the rotor from doing any good. The chopper's falling too busy man euveri ng to save you. Any plans?
from the sky, and it isn't going to be flyable for much longer ROOK: Ally- up! [iJJ D W111] I'm going to swing up and grab
in any case. Ee b picks otT the guy hanging from th e door the con trols. I'm probably a much bette r pilot th an this twonk.
with a dean sho t; he falls into th e sea. Your action ? He: M arsiglio, you're almost to the water.
ROO K: Abandon ship! (as Viant] I'm going to try and. leap EDWARD: I can cut an)1: hingwith my finger at effective Aspect
out hard enoug h that Eeb can pick me up. 7, righ t? I mean , I'm not limited by re ason - this is
HG: You leap! M arsiglio, you slice off the guy's hand; it's "Impossible for Anyone" territory cutting. right?
already falling off the wrist as it ruts your forehead with the H G: Yes.
force of a j ackha mmer. Your choice : lose a Deadly wound EDWARD: I narrow my eyes, strain to reach past th e end of
level, or fall the nose, and just before WI: slam into the water, I U~ my
EDWARD: I'll take the Desdly oh vicious ~laddint:; ita be claw to rip open the sea.
terribly embarrassing to lose my private jet to this cabbie. H C: •• • 1"11 get back to you. Rook, you jerk the helicopter
DIANE: Our private jet. back in a complicated and improbable maneuver just as Roger
[OWARD: Derails, details . Eeb nails the last remaining shard in th e heart . Several of
He: A blinding pain blos soms in your forehead; the ragged the Chancel's plane s arc heading for you ; the others are
edge of the plan e digs into )'our hand; but someho w rou heading towards the Excrucian reinforcements. Any action ?
man age to hold on . And just about then. a hailstone the size DIA NE: Dam right! I pick up Eeb by the neck and chuck him
ofa television set plunges into the Excrucian-shard's forehead. into the sea.
H e totters. H G: And, behind you.Marsigho tears open the sea at its seams.
EDWARD: My glorious treacherou s stonn! I CUt off wh atever The water washes back. startled sharks and fish falling from
I can reach of his foot. its sides, ope ning a pocket of air just big enough for the pilot
C"".
He: H e falls! to level om -1>U7N Fir,h
EDWARD: Yes! MAR SIGU O: I roc k.
DIA N E: Big deal. I got him to fall, and look where he is now. He: Okay. I thi nk J'll cut scene th ere.
EDWARD: M ean . [smilu] EDWARI> : [grumhlld] T he E xcrucian s were never th is
H G: Rook, Roger's helicopter is swoop ing towards you - organized when th ey went after julianne's Estate.
Excrucian to the rescue!- but a tendril ofvacuum is washi ng H C : Maybe who mever's respo nsible for th is Breakthrough
ou t towards it. You're no t sure th at by the time it reaches you, d idn't need aU the available shards.
it won't be out of. well, lift . H EATlU R: Oh, there's a pleasant thought. I assume someone
DIAN E: Look, I'm pretty short on miracle poin ts he re. l swim swings by and picks me up?
really hard through th e air. Kick kick kick! EDWARD: \ Vould we leave you sitt ing on a dead Excrucian
H G: And the Chancel's air defense force, majestic, glorio us, on a cloud high above a parted ocean?
and extremely heavily armed fade s into view at th e C hancel IU:ATIH: R: \ Vel1, I suppose Rook wouldn't.
exit point! EDWARD: There you go.
JU I.IA NN A: Hurrah!
U G : C lod s o f hail pummel tu rn -sid eways guy as he falls
towa rd s the ocea n; he's pretty limp at thi s point . Unfo r- I NT ER LUD E: F AIT H
tunatdy, Mersiglio, the jet's also heading almo st straight T ime dots 1101pass normally w hm you are diad. I did not slup,
down, and you're clinging to a cut in its nose by one hand . or "miss"ti me; or enter a dau ; ntwrthd, ss, tm nlxt thing that
Your action ? happmld was 0'tJV fortrs ix hours lallT.
EDWARD: W hat did I do with th e original pilot? I (oal/su d at tbe haIl oftm slair!, huvtring ahrxJr a fhall:
H G : Your choice. Probably sent hi m back into the cabin. out/inl oj my fllsh, and two m al um f lUid mi . In all p hysi(al
It . mJn'NiJfg t. "''''p.n EDWA RD: Then I don 't have to steer the plane , just keep it rtJpalS saw onl , thty loou d human, hul l My tJXTlnoJ humon. I
flNse ftJmtI ~ tht JWv- rill
from slam ming into the water before he ge ts back to th e did nor haw to ht diad 10 sn lhal. T M r souls1.lJl rt lil:l Jorthjim.
"F"" Strn.ph .. ~
storin "f:O- 17wt u"? JiJ,,~ controls, right? tasling "hots of tbeir nal urr alTOSS 1m room.
Aoaw " p1J<1NJ Iwtk ,. 61"" U G : Assuming he's despera te enough to go back into a cockpit Onl - ber/rami was slight and htT mow/,/unhfluid, and
off.11_ ...m.di ftlirrh
where an Excrucian-shard and a Powe r were just fight ing, all tlx strmgth in lIN 1.l)()rld (onwrgld within ber soul. I do nor
Nrly,jtIJJ " uuJy '-riMI
Jr.;" tf~ .,..; ~ yes. ~an tbar six was strong. I mean thai six was Strm gth. Six was
rrdJ-J -..w ... ,w
. . t/),r P.D WARD: I yell for him to do this thing. Converting some IIx principii of inltgTlly and f'O'W" I'IUldtflah.
? pi-. [,ltltJi ... " tdJik RM PS into an AMP to yell that loud enough ror him to hear. Tlx ot!xr, wilh 1mu..jJJ hair a nd 1mburningtyts - I namt d
btftrr ..,.twII' WID - ftnI H G: You don't think he can pull th e jet out in tim e. him T rtQfhtry. /lis Itftforifi ngtr was flablaJ., Q hm-rm spta r of
&u-i-",-,
-H~~ S..urr-. EDWARD: I have a plan! bonl .

XO BI LlS : A GA ME O f SOVE RE IGN PO WERS


1foun d it strungt that two such v antd gmii would oisir me ROOK: Gorcha . H ey, I just realized, I've got a co ntact. \Vant OJ,J1y en"~gh. ViJ<"" ftI iJ l IN
togtfhn'. bUf it was not for me to pass judgmmf on fht world. t a talk to him ? jtminint o/'Viw"nl. 0. '"
-Ht llo'- 1 asl.td fht m. M A RSIG LlO : Do n't patronize me, Viscount, Di.rn~ "utrts.
T rta chtTy Jpokt jirst. "Dear child, · be said, -my nam e is JU LI A N N A : G ive him a call, Roo k. Do you need to borrow - Edwtmi jrmJ""
Marsiglio Tm di, and you btlong to me. Through some htrayal my cell?
or dtttit,)'Ou ha'lJt htcomt a part ofmy t statt ;fo r traitors and ROOK: [a bit tmharrasstd] Probabl y. I was in an explosion. A
tbcir tti(/ims art in my luping. No ont in all tht '/.IX11'lds will little one.
dispult my daim toyou. N o flT/t will proftet}Qu, shrJuld)'Ou in(Ur H EAT H ER.' I fish it out of my pu rse and give it to her.
myangtr. Btaring thtu to nJtfjutntial facfs in mind. I asl. that H G: W hat 's the password in D.C.?
you /til mt howyou htamt ont ofmint, and saw me tht tJforf of DIA N E.: I say ' fish bread; and he's supposed to say, "Name
divining if fhrough otkr means. - three things Jesus really liked ."
-I am not }QurJ, • 1 said ,\{y vMtt was tltar and fix words H G: That's only two.
camt drifting upfrom SOml:platt dup fL';thin my wul. -l am my DIA N E; Roo k's not much of a Biblical scholar.
OWI'I; and if l am anyont'J. 1 iJm tlx strfJllnf ofGt nstric Dace.- H G: Glick.
T muhtry ht>cltd hishtPufingtr into my arm and draggtd if DIAN E: So okay, I mal up, someo ne answers and says, "H ello?"
t(J'l,J,)Ords my pmm. For tlxfirsf timt sillct my dtath, 1t "f'"Unttd and I say 'fisb bread," at which poi nt a wrong number would
pain, Itt fix JubJtantt ofmy SfJW ga w way. TIx pa in did not be really embarrassing, and then he says ...
.frightm ~. H G: N ame three things Jesus really liked,
7 t'1l mt, - IH said ROOK: 'E)', Ilope. Need a place to sta)·, reservations for three
1'WOuld h.rot rtsis/td. but Trtadxry j gaz.t~mtd a ~f at a massive cool resta uran t, and th e scoop on Excrucian
within myhtart, a t oil ofangtriJndhttrayal, and my stertfpourtd activity in town .
flu. -& njami n. He pushtd mt . Doum fix stairs. 1 trus/td hi",. 1 H O P E {es w itt'd by M atklint , fix H G): Iii, Rook. I don't know
"W()uld h.rot tilrTUd his child BUf 1 wan/td a job andjusla liftlt about any Excrucian activity, per !C, but I can ~t you my
bif offru doM. J /t' l.illtd mt'.• notes on recent events. H ow 'bout I book you a room at the
It could haw brokm rM, fhi emotions Ix raised: If did not. \ Vaterg.u c H otel and meet you at its res taurant at six?
T Ix firuteer had hardly hrolm from my ryt whm fix woman D IAN E: \ Vhar tim e is it now?
whowas Strmgth looltdup,·andsuddtnly if did not mafttr whot H G: About four thirty.
Btnj amin had dont. T Ix duds ofofhtrJ fJX'T? aJ nOfhing. It only ROO K: Beaut iful. I 'll sec you there. [as D iant] I'll hang up.
meneredthat I had aCfJuifttdm)'st!!'UXll [as R ook, to IIx otht"T"J] Watergate H ot el 'kay with you?
I n that mommf, J tooed ber; our not so mllth as I I01Xd tht HG: M arsiglio, you remember hearing something about the
man I j/lfJ) upcn mytkath, whoSt' nameI now kntw fo Dt Genseric \Vatergate H otel. So methi ng about it being the site of a
D att. successful flower rite 'round about the end ofN ixon's te rm in
-from th e Thought- Record of Faith Bernham office -
A, ti_ f.O'6 by, 1Hf"m, EDWARD: Gosh, could there have been a connection?
i~ tingly (fJ""';nuJ tbtlt HG: - but, more importantly, that these events extinguished
tht root ofaUJtrift iJ tN J CE NE 4: TREASON A ND the spirit of the place. All that's left is a gapin g void, a spot of
h~"",n do;", fr W1lg,,,net.
N ••n, tt.tn thinn of
1fH"..;,1wJ a, ,' ri;';ng tN fin'
VI OLE NC E gocAWRY non-C reatio n that looks like a hotel. A hu ngry void. Na sty,
angry, tha t sort of thing.
Mow, n.' rtldly. 1Mir w tim H G: Okay. You arrive at Washingt on, D.C. The M arquis of EDWARD : Oh. excellent.
bin dtm, ",m'lhing fQ h~rl
Transport ation has a small airfield somewhere in the area H EATH ER: Pardon ?
IN.... Or IN tJ)(JrlJ ha' Jant
that .7\lJbilis have access to; you aren't the only ones to come EDWARD : Marsiglio's happy. H e get s to twit Roo k after her

r""""
'o""thing ta INrt tN",. Or,
r-J haJ simply J""l
,hmo _ g by pJ""ing Ihmo
into a major city like D.C. in a plane that looks like it's been
to H ell and back. Natu rally, all fees are waived for Inquisitors
patron izing him earlier.
DI A N I':: Don't let it go to your head, Ed.
in " wtJrlJ whtrt ,,,,It ..
m <If''
You ge t your wound s cleaned and patched up, althou gh I'm MAR SIG LlQ: Dearest sister, glory of my life, don't you thi nk
n« """Y. Pt9fk 'wI>II ~.
'-"'/y, "I,,'" Jt"rti"g ~ afraid th ey won't heal for a wh ile. What do you do from that perhaps it would be better to meet this "Ho pe" of yours
MItIUt I _ nl to In.rt there? somewhere that isn't a death trap?

. . ...
Y""·-IAty""" ............

,ht>I i un !. "nd..nny ran.


I In.rt fMpJt1Nr..- 1
DIA N E: Does Roo k have an agent in D.C.?
HG: Indeed. Someone named H ope Carste ns, rough-looking
fellow, loyal as the day is bright.
ROOK: Eh?
MAR SI GLIa: It just seems th at dinin g in a gray, Excrucian-
made void full of an~r and hatred would tcnd to suck the
uwnt Iv N t f«1fk. I ..... ED WA RD : Loyalry. Pili. conviviality ou t of the occasion.
h<mtJt. B" I 1..", ..M ROO K: Gor someo ne in town . \ Varches for odd activity, talks ROOK: Eh ?
nw...-J ¥~,ft' it
to the spirits - you know. M AR S1GUa : [afttr a mommt offlOUndtTing] \ Vatergate bad.
U hoMtt4 .., ill "? EJliIrt. 1
.... Strift· M ARS IGLIa: D ear cousin, I'm qu it e ab le to do my own ROOK: O h.
SI:rift 1"'7'ib 4dh. investiga ting. JULIANNA-' Would your H ope have known this, Rook?
-dv Imght LJ, A';'
ROO K: How, 'xactly? HG: [as Diant Jooh af Ixr] Probab ly.
w.u-.nu. 0.-"", tf
M A RSI GLI a: I can . .. talk to contacts, bribe officials, and such. ROO K: H m. [as Viant] l call him back.
SI:rift,... "'"'"" ~
.W~ R...A A man of my caliber should be able to pick it up as I go. H G: H ello?

C HA PT E R To AN EXAMPLE OF PLAY
68

I n;m/"",11y fiproJ .~t -


ROOK :Fish bread. beat th em up and take th eir gu ns away, and then get back to
MaJ,/,1U t<>Id "." -
'lIX/l, H ope gives the couoterpassword.
H C: driving.
that flx!=y" R~ "iJ,,~ ROOK: Watergate, righ t? H G: Two cops and a lot of D .C. later, M arsiglio feels a sudden
,I t• . . . - J"""X fix "i~ Nltl, I l O P E: That's right. intensification in the pain ofTreachery 's desecration. You're
'WtlJ~". H~. Rt>H. ~
bth "K ~If twr ';11'1.
DIANE: Is there any tension in his voice? coming close to th e site of th e flower rite.
- lJit- Fi>1h H G:Not the least. MARSIG Ll O: Urgh.
DIANE: I mean, any sign that he's nervous about betraying us, DI A NE: ~ :\t m?" I wonder politely as I dodge a ped estri an who
or anything? somehow docs not understand that the sidewalks arc for
He: Nope. dr ivers.
DIA NE: J hang up. [41 Rool:] They got to rum. MAR SIGLlO: Stop . Stop.
JUUANN"": How do you figure tha t? ROOK : w e're not the re yet.
ROOK: H ope knows th e mythic world 'round here. H e's got MAR SIGLlO: C lose enough. C an track the rite. [as Edward]
to know bout the \ Vatergarc. H ow come he's nor nervous? I'm pulling together some self-mastery here and banishin g
JULIANN": Because he's been Deceiver-brainwashed. the pain from my mind. Taking a deep breath. [as Maniglio]
EDWARD: I'm doing a lesser divination; I want [Q find out Obviously, th e enemy is keeping your H ope close at hand.
just how badly this H ope character is compromised. \ Ve mu st use caution, Strat egy! These are our watchwords.
HC: H e does n't tum up on the divination. ROOK: Aw, helL [.u Dia N] J brake until we're stopped, and
EO WA KO : H e's an Anchor. then hop ou t. (as Rool) So, talk. W hat 's th e plan?
HG: Or he hasn't betrayed anyon e recently MAR SIGLl O: \ Ve abandon the car before th e police find us.
MARSIGLlO: He's been Anchored. You, Rook, continue after H ope on foot. \Vith luck, it is a
ROOK: N ot by me, he 's not! trap, and your triggering it shall divert the enemy's attention.
JULIAN N A.' Never mind him, th en. Let 's j ust mSS-cr05S D.C. I, and Julianna with me, shall trace th e da mage to Treachery
until we hit somewhere where .M ar siglio's Esta te seems to its source. \ Ve shall meet at yonder Korean grocrr when
particularly pained; th en home in? these tasks arc complete.
ROO K: I will not nevcnnind him . H e's min e. I want hi m back. ROOK: (dubiDWry] 'f it's a trap, I wan t Juli ann a.
HG: H ow do you plan to go about that? MA RSIG U O: Naturally, dear child. This is understandable. Still,
D IANE: Give me a few minutes. we all must bend with the whim s of circumstance. You arc
HEATHER: \Vhile she thinks about that, I'm getting us a car. the mighty Rook; I am merely Marsiglio! J have th e greater
EDW AR D: I tu rn th e ground crew agai nst their oppressive need of aid.
su pe no ~ . JULlANNA : It pleases my brother to affect humility when he
HG: O kay,the ground crew turns viciously against their bosses, wants something.
st aging sit- ins and wavin g planes to the wrong places. t OWARD: I make a face at her.
M echanics sneak into administr ator offices with wrenches. ROOK : You arc just M esiglio, I 'spose. (as D iant] I vault off
J ULIANNA: Some people have sane Powers in th eir Famil ia, in the d irection of H op e, runnin g alo ng rooftops and
you know. fencerops and the like.
MAR SIGLIa: It pleases my sister to indulge in whin ing. MA RSIG LlO: The pain is blinding. Our enemy lies th is way.
DI A NE: I shift perceptions to th e mythic world and call up lpt;infi"g] I shall lead.
H ope again . H G: Okay,one at a tim e. Rook, you're on top of an apartment
HG: Ring. Ring. "H ello?" buildin g whe n you hear a man screaming. Doesn't sound like
D IA NE : Okay. If I'm right, there's a spiri t of our ph on e H ope, but from its location - one floor down , a few room s
con nection sort of stretch ing between my ph one and his. to the right - it could be th e other end of th e ph one call.
I'm going to take a directio nal reading on it, using my buff DIAN E: I'll get right over it and break through the ceiling,
Bwd i"l i" /hroligh /~
Aspect 4 brain to memorize the heading precisely. landing in the room in a hail of rubb le. w/i", i."".u...wy. /~ riP>'
H G: O h, okay. Gotcha. II G: You crash through the floor and into a roo m full of men """tit",. Wbo ."rwr
ROO K: (gr~l Hi , is th is D omino's? and wom an with gu ns. Over by the television set, a woman - [)i{, ,,, Firth
H G: There's a pause. Then H ope says, and his to ne is old and you recognize as Ada \V"illamette [pp. .261-.26.2) is adm inis-
mockin g, "Fish bread . ~ teri ng correctional behavioral ther apy to a burl y fellow wit h
DI A NE: J hang up and hop into th e dr iver's seat of the car a bad haircut.
Julianna has so thoughtfully brought us. DI A N£; "Corw:tional behavioral th erapy!"
H EATH ER: Er, I'm in the dr iver's scat. I mean, if l've brought H G: It involves a great deal of pain. Your entrance seems to
it back by the plane. have confused th e room, but a great number of th e gu ns arc
ROOK: 'Ey, move. I'm better. coming up to poin t in your direction. M eanwhile, ~tarsiglio.
EDWARD: I'm an excellent driver. Julian na. Tre achery's pain has led you strai gh t to th e base of
JU LIAN NA: A5 you like, sister. But you get to explain your ~ a set of ten ement stain, where police tape surrounds th e chalk
to the cops. outline of a body. Since you have Aspect I , I suppose your
O. _ITa:
DIA NE: I'm going as close to a straight line as I can man~, dedu ctive skills arc sharp enough to figure out th at the dead ~. Dnriwr
driving all out. If any cops pull me over, I stop nicely, get ou t, person fell - from the position of the outli ne, I mean. ., RJl M-."

J'(9 BILlS: A GAM E OF SOVEREI GN POWERS


EDWA RD; A ha. I ham mer on the nearest door. bullets into all of th em, and um -
W~/r I lu M II" igli<>
~"a",j/r~ a li~ "'~/h a INwr II G: The peep hole opem briefly, then closes. There's no H G: A t that point, A da finishes up with what she's doing,
dm1U'lio'f, it ""'t"fbytU"'ly respo nse. looks over, and says, "E nough." The tone's chilling, perfectly
UtlJ.tijUJ liN'" . ",,,/1 M ARS I GLlO; 1 suppose we do look rathe r a m es s, even with mod ulated; it cuts across th e thugs, even in th eir panic and
/fflHhn1n. I" "0..&, " \..rounds cleaned. Sigh. [/oudrr] Please, sir or mad am, we mu st anger, and they go still.
(o,,~, U1JI Y'" ""d""..."'"
n rr" ltUt"" m {/1 , , " i/rto speak to you; our business is important and our ma nners are !>l A N E: I finish th e spin and land neatly, finger withdrawing
ploly -hut do l luthi, , ,,li ng im peccable. \Vc pose no rhrear. from the tr igger. "Why'rc you here?"
s/,m d II'" gmmll !"in/it1d H G: Ten tatively, a woman's voice says, ~ \Vhat do you want?" AlJA (as ooiced by tlu lie): [quitt and calm] I'm paying off a
I ""d " kM M mOf'<l1
ED W A RD: I put all T reachery's charm in my voice and say, [as debt, Rook. The Cammora asked me to guard a dignitary of
"'''.'''phy-
-.\f"ddi,,~ RI<lh, tN A!arsiglio] \ Ve are special invest igators with the Feder al some sort. A pparently goes by Ilope Carstens. I'm afraid I
11.lly/xxi. Gal Bureau oflnve stigation, ma'am, following up on some derails can't let )'ou have him.
regarding the recent murd er. \ Ve were informed th at you ROO K: Cam mora, H ell. l ie's in 'scrucian hands.
knew th e victim? A D A : The term is "Excrucian", Rook, and I'm quire sure you're
IIC : The door pulls open a hit , but it's still chained. "I knew mistaken.
her, yup. Xa st icst bitch } ever met . \V hat do you need to ROO K: What's the C ammora want ?
know?" ADA : I believe it's an ordinary mercan tile transact ion -
ED WA RD : I casually flick my claw through the chain, fast so meo ne's o ffered t he local ch apterhouse a sig nifi cant
enough that she doesn't have a chance to focus on it and m iraculous en ha nce me nt . Some Power o r ot her called
realize what she's seeing, and th en open the doo r all th e way. G enseric Dace.
[as M arsiglio] Thank yOIl for lett ing us in. \ Vhy don't we ROO K: Blood y H ell. De ceivers. 'E's a fricking D eceiver; and
star t with basic biograp hical dat a? Her name, age, the nature you're going to do his work?
of your relation shi p, the thing.'! about her yOIl find so nasty? A DA: [mtditlltiVtry] I ~ U P I)()se you could explain what you
HG: She blinks a couple times at th e chain and th e door, but believe his purpose is; then I will evaluate wheth er interfering
th en seems to decide that she mu st have in fact let you in. [as with this purpose is wort h remaining in debt to the Cammora
tk woman] Faith Bernham. W hat, th ey d idn't givc you her furthe r. I am not inclined to be generous; you have showered
name ? I do n't know how old she was. Late lOS? E arly JO s ~ me with ruhb le and killed man y mortal servants of my Estate .
She was a friend, I guess. I dont really remember why. I mean, ROOK : l ie's . .. he's . .. it's a hlasted jlowt r rite, Ada . Against
I gue ss she must have been okay, sometimes. Rut mostly - Treachery. [waves her hllnds oro/inti]
she .. . stole things, and . .. made nasty com ments all the A D A: And how does Il ope C arstens figure into thi s?
tim e, had a mou th like a sewer, completely sacrilegious, and ROOK : ••• as a distr act ion. [glumry] A nd a chance Fr r ' to
slept around, and I had this friend once who she scarred with accidentally poke one of us with that blade 0' yours. So A Ja N' this AhiJorTnlt
a broken whiskey bottle, and - ADA : Excellent . Then we have thw arted his plan. It serves as /m ijt,1\.oIt"' . I ",,,,..I
MAR SIGLlO: Sounds like my kind of woman. a distract ion no longer. I have not poked anyone with Kott os. J-u,ud ~"'~ that MaJJy
"'fluid n""" 1.-1 on~ ofIlJ
WOM A N : Pardon? You may !!:o about your business, and 1 will protect H ope h.lw,,~ tfbho'~nl IJ~~pcn.
MAR SIG LlO : Never mind. H ow did she die? ag'J.inst both the D eceiver and yourself. nm 1 rr.liuJ that thr
WOMA S : She fell. [as HG] She's Ir in g, you're pretty sure. ROOK : But ... but . . . aw, man! ~ WtJ~Id. if """ ...I~J
iNr 1.....,1 it i"to tlx
EDWAR D : Can I sniff out th e lie with a lesser divination ? H G: ;\ lousiglio. Julianna. Talk to me.
«t",,,..ip ""'" pw iNr tm.i"
HG: I suppose I'd allow that. She seems to think that Faith EDWA RD : I'm going to fini sh pumping th is woman for
"'.... Ii_ to ,/n!.' ll'Wr it.
was pushed down the stairs, but that whoever did it prob ably information . Then I'm going to do the same for everyone a,,,{ th-lt""" _"',J,, ~ lilt
did the world a favor. Rook! else in the building. I~ ",,,d" on~ bil.
-[)" ",~ F j,th
DIANE: Erp. II G: Fro m all accounts, Faith was pretty mu ch th e most
H G: Lots of gun s. Ada \ Villamett e in the corne r. \ Vhat do horr ible wom an this side ofTimh uktu . She had a boyfrie nd,
you do? Benjamin, with whom she was living in sin; he's not in at the
DlA S E: \ Vell, I figure, it 's not polite to do anything about mom ent . No one knows quite who killed her, although the
Ada unt il she makes the first move, and frankly, I'm not sure ge neral consensus is that so meone like that has to have made
I'm UP 10 taking her on. So I figure I'lljust deal with th e men someo ne mad enough to murder her.
with guns. (as Rook] 'Ey, Ada! [m Diane] I'm takin g: th em M A RSI GLI a : It is a wonder! \V hy have I not heard of thi s
down. Converting 2 RM PS and 2 10MPS into an AMP so I can Faith before now? l would have claime d her as ;\0 A nchor.
put a level of Penet ration on the Aspect 4 miracle ~ ta king JU LI A N N A : Just what we need, a female yo u hanging arou nd
down a bunch of thugs withou t a scratch." the Chancel.
H G : I'm willing to believe you can take them all down wit h a MAR SI GLl O; \ Ve are in agreement!
level 4 miracle. Um , any interestin g special effects you want II G: You're troo ping down the stairs when th e hairs on th e
to show off? back of your neck stand up. There's so mething fenn y about
DI M _a ;: At various points, I suppm e I yank them off their the chalk out line.
feet with strips torn from the carpet, pick one up and usc ED W A RU: Funny ha-h a or funny strange?
him to knoc k a bunch of them over, snatch a couple of H G: I lairs, back of neck, sta ndin g up.
gun s - one for each ha nd - and spin in th e air rlu~ing [l)W A RD : Strange. Righ t. Urn •. .

I"ll l"' _
7'

HEATHER; I peer at th e outl ine. HEATHER: [shrugs] You make airport gro und crews rum
He ; Either of you using the Sight? traitor, 1 m ake weak people rum stro ng.
EDWARD; Oh' Yt;:s. EDWARD: G ccz. You're so helpful.
H G ; Tt doesn't look like Faith's spirit has passed all the way to HG: She's fading away again.
her next life yet .. . there 's something like a rope, a thread, an MARSIGl.IO; \ Vait a second. You're not ... you didn't betray
anchor, a magical anchor sort of sitting where her body was, someone you rself?
a thread trai ling off to a sleeping spirit. He; She's gone.
EDWARD: Can we rouse it? EDWA RD: Shouting at the wall, T add, [as M arsiglia] I had
HG: Yes. such high hope s for you! You were supposed to be a proper
EDWARD: I low? tra itor!
. ' I " , , " ~ '!fr~iJ 10 muk. Up{l HG: I don't know. You just can.There's some standard method. HG: Rook, what 's your next move?
" "" Simpl. R il. en l~ ,pur Chanting in Latin or someth ing. DIANE: I'm not fighting th e Power of bloody Strife without
O/IIM m"",ml. ifyou pd Ihal
HEATHER: \Ve do it, then, Tthink. my Familia at my back, I head back to the Korean grocer.
if d"", "''''''Ihing :Jo(Obili.
,ho,,1d1M uhl, 10 do. HG: Slowly, as you ch ant, th e spirit form s; a woman , plain HG; H ow 'bout you two?

-Al"d.li", I<"'h. 1M and pale, hanging in the air above the site of her death . She HEATHER: I thi nk we do the same. \Ve need to th ink about
lloflyhod God. 10 ol/xT peers at you, puzzled, as if she were expecting someone else. thi s.
Ifoflyh',.k rrQd. i" 11K ~ H d lo ?~ EDWARD: Yup.
""dimer
HEATHE R: Someone else: O h , dear. II G: O kay. That's it for th e night; same tim e next week?
;\IARSIGLlO: D ear child, my nam e is ';\larsiglio Tend i, and VARIOUS; O kay!
you belong to me.
HEATHER: She helongs to you?
EDWARD: \ Vell, sort of! I mean, she's at the epicenter of a I NT ERLUDE: F AITH
flower rite , so she mu st have some kind of tic to Treachery. "I had visitors . " I told Censeri( Dace, two hours lat er.
Um, [as Marsigli a] You have become part of my E state, um , "It would be surprising. " he said w lmly, "ify OIl had not. ~
through sorne betrayal or deceit, for all t raitors and victim s "L do not understand why / should attra ct so much attention
are in my keeping. 1\'0 one in all th e worlds will dispute my from such st rangefOlk. "
claim to you. :\0 one will protect you, should you incur my "Consider th e essence of treachery•• Genseric said, absently .
anger. / l is han ds and eyes wert' bllsy : be uxu w favi ng some sort ofnet.
HEATHER: Geez, Ed, isn't intimidating a dead woman kind 1 could not set' where any ofthe fibm ended or began . "It is not
oflow? simply betray ing expectations or hreaking promises, There is 7/(J
MARSIGLIO: T ask that you tell me how you became one of one w ho docs not betray a tbousand expectat ions in roery moment
mine, and save me th e effort of divining ir through other oftheir life. A sfor promises. some ofthem matter; some ofthem
means. [as FdwardJ A nd I'm using a lesser divina tion to dra w do not. One ca n break a p romise as a[aoor to the recipient, or as
th e tru est answer out ofher, assumi ng that she does fall under j ust ified retribution fOr an other broken promise; it is not alu'ays
my Estate. a terrible thi ng. T he essence oftrfachery is the IInf org iv able nature
He: You hook deep into her soul with your Estate and dr aw ofit. Its mon strossnas. It s criminality.·
out word s - ~ I am not yours," she says, ~ T am my own; and -//e was unpleasant•• / mid, "bllt did not sum dtjined by his
if I am anyone's, I am the servant of G enserie D ace. ~ monstrosity. "
EDWARD: [blinh ] I ask her how sbe became one of mine, and Generics hand, moved over the net. "1 do not speak of
she answers that she serves thi s Ge nscric character? /11arsiglio. Bef bre be -uxn T reachery, ht' w aI hum an. That temp~rs
H G: Yup. his pO'uxr w ith -ueakness and his m aliu with conscience; he is
HEATHER; That's probably th e treachery,then. I mean, serving neither fish norfou>/. I speak rather ofthr concept as a 'lvhole -
D ace. the Platon ic ideal oftreason. which A1arsiglio wouldcallhis estate.
EDWARD; T think she's resisting. I cut her arm open and ask T he q uality t hat m ade yo u see him and say, ' T here; he is
agam. T reachrry. ' T hat quality is not merely m onstrous and crimi nal.
He: St ill pressuring her miraculously? It dependf on maleuolencefOr its '/,)rry existence. IfTreachery itself
EDWARD; Yup. And I'm combining the divination with a little were to becom e j ust ified, it '/1,!ould cease to ex ist - vanish lik e
lesser creation push to help her give up whatever this Genseric smoke. Tbere w ould be 110 more treason; only just ice. "
doesn't want her to. I frowned at him. "Ifyou define Treachery as criminal. then
FAITH (as v oiced by the II C) : Benjamin. l ie pushed me . Down y ou can not also fi nd a unioenat just ificatio n [o r it . Wordp lay
the stairs. Ttru sted hi m. Twould have carried his child. But 1 ca nnot make malice and betray al d isappear.·
wanted a job and j ust a little bit offrccdom. H e killed mc. [as The glitter in Genserics eyesg rew bright<'r, like great lights
IIG] Marsiglio's miracle seems to have really gotre n to her - f alli ng - a very long u'lly away. The stairs jIicktred with that
from confident and calm a moment ago, she's almost on the light. -That is why suchfo lkllJ M arsiglio consider me dangerollS,
verge of breaking. lady. i\.1yexistence tests Ihe wo rld If I can make but II single act
HEATHER: Tgive her strengt h. I DMP. ofunfo rgivable treachery int o an act ofjmtice, the consequences
EDWARD: What in the world did you do that for? echothroughout all existence. Ev ery act ofhetrayal becomes more

CH APT ER 7: A N EXAM P LE O F P LAY


7'

~ind Ev ery act of dtupt;r)n Im omts morr j UlI. Ew ry brou n As for the resident, she doesn't even turn - she's staring
pramise orcomes /e11 vik· with soft awe at something a little bit out ofyour sight, down
"That does nat su m so bad, • I said the hall.
"1 am glad you think so,• Ix said, 'JOr it isyour betrayal that DIAN~: : I creep forward until I can sec.
I mustj us/iJY. »He held up a hand, h10FtI had quiu proms/d his Il G: She seems to be staring at one Pandareos Panagio ris
words. "At Benj am in's hands, of ( OUrSl, not mint. » [Set p. 2,IT-2,¢], who is deeply engolged in trying to work the
Tht sfrmgth that Trtt)clxryi compa n ion hadshand remained coffee machine. From her expression, he's been abusing the
with me. "Tbere is nojustificationfo r his eas ." Gl orious Gift again, but has let it subside for now.
·Of courst not, . /N said "My work is not s« done. » ROOK: [happy] Pandarcos 0 ' my heart! (as D ian...] H e's going J w...Nima W/J"tUT ","""I
-r-from the Thought- Record of Faith Bernham to get tackled. W/Juld ""ppm if R rxJl
ItD ~Jml Pa ~ darnn .wr 1«
HG : Going to actually knock him over this time, or j ust leap
ht-Dd Il"d draggd hi", ""tl "
on him? k 'llI.... Would JJx 1,,1I'W
Dl A ;o.; t:: Aw, l'Illet the poor bastard keep his footing; there what to do IhnI' She, ".1
JCENE 5: eYVlADDY THE are lots of sharp things in a kitchen. jwt "" oM, 'U.,u, ",i"d i""
J"u"K body - siN'.fiw.m
H G: Gotcha. f Ie turns to try and catch you, alth ough he
'BASTARD JI"'''K..."d fin ""lhIlt 11M,
doesn't manage it terribly ,,'..e ll. IH1I the Itotto", mgr ofIht

&_ Jr.nv ' Ix ' - ' '!flift '" H G: Hey, everyonc. Settle in; I think we'll finish up the flower DI A NE: J go for a kiss. world. 11M ...ight Ittfrv=!
.. I"". Emh poi,,/jlfJtJJJ;1IlrJ i,,"(J<mt ~.
rite tonight. You've just met up at the grocer to discuss the H G: He rum s his cheek barely in time, smiling. [as Pandareos]
lIN If",I. Y... """,.f dr,,,,1y - Di,,", Firth
"iv,d, oru pa.-t 0/IIx Ii"" situation. I assume you tell each other pretty much everything? Wait 'll you're older, dear.
fivm "".,htr.
Wbm dor> {rotlJ'one in dicates ug rremm l] Something funn y occurs to ROOK : Never get any older than this.
vi'li"ity md, tit" p "re' j ulianna'sworld -class brain as you're going over all th is. Faith PA~DARF.OS: How terrible. \Vh at are you doing here?
Wht.. don lIN old ' egi",. giw
tortu red one of th e building's tenants' cats to death last week, M ARSIGLl O: We arc investigating the work of the C hildren
woyto tlx IU'Wtn ""''''~ .
,i"xu ",.",,,,,t II"" "'" according to the story you were told - of H arumaph . W ith which, if I may say, you seem to he
"7Nrr · -.,w1if/IN Il EAT H £ R: That's not funny.That's awful. intimately involved.
_-'II It> it> J4if T. itJ H G: The funny thing is that her apartm ent d idn't smell of H G: lie rum s, narrows his eyes, and apparently sharpe ns his
rix.btfamy"" "w say ,bat
1MrtJ"'pUlt r"",,~ ",i,/, ill cat. Or Iitterbox. At all. senses; a moment later, he puts Rook down. "j ulienne!" he
""" " fiJ .If' "' . ,.,Iml f . !Ix EDWA RD: Wait. Was she lying? I mean, we would have been says. "Is that your dear breath I hear?"
I,p ' e m:tal< 'lOt ,try lbat fix looking for lies. DlAN~: : Sliding in and out of those dear lumps of pink fleshy
old 0 ... 1" ,n'il di"K' to 'ift, .". II G: Not tha t you could tell. You don't exactly have Rook's tissue she likes to call her lungs.
""'",,"! to !he right r
J JrtJ#JJ 1if< .M as" li,,~ senses, but you're good at this - unless she's a world-class J U LIAN N A: I am here. I Icllo, Pandareos.
1t"1 ... .. .mnif Jasht•. ~ liar or somehow empowered, she was telling the tru th. H G: I assume you're both walking into view? [Heatlxr e nd
" " ,,",'NJIIJ wht>I !iN 'WDTIJ !l EATHER: 1 interru pt ~t an;igl io's long ramblings abou t how Edward nod]
w "" tD mwrh tD .. h.Jt
the world hate s him and how he impressed everyone at the PA:">DA R£ O S: I assure you, I have no involvement with the
_ NJ'"' - lhe prrt.J1DY
It,,i/Ji''K. glUheri"g. tdJi/~ bui ld ing with hi s magnifice nt ch arm an d sh are this Dark Ilorsemen - unless you would have me be, dear
Crt.JliD" SlImdJ .tiiI,mJ lhe observation. j ulianna?
UJ1ls,i" """"fIII)'I'u - a" d MA RSIGLlO: Curi ous. [asEdward] I go back to ramh ling ahout J ULl A N NA : Do not so jest.
lhe". wJN" il ltam agll;",
tWrylhi"g uJiff","t. how the world hates me and how I impressed everyone at PAN DAR EO S: I came here because Co nspiracy v...as quite upset;

Tb.u uthe tsWm~ of the building. I felt I should investigate.


lO"'!;-' - the nsnru of J UUA~ N A: You don't appreciate the implications, cousin? She M AR SIG I.IO : They dare assault both T reachery and Co nspiracy
N~ - the nsm« of was an Anchor. Or an Excmcian-shard. \Ve have to talk to vvith a single rite?
ItJ«. 1. I"""~ Dlt<'i
her again. Capture her, Co nvince her to talk. PA ;o.; OA Rf.O S: Assault? [puzzltd fr own. pou.re] Ah, no. My
""~nu thd"ga tutrylhi"g.
- llis F....i"mu, the Waninr MAR SIGLlO: An excellent plan! I could scarcely have conceived Est at e complained of several dozen souls forced in to
1'II"Ja""" . VISlOU"t of of bett er myself. unwilling and unwitting conspiracy -
Ctml,i"UJ. as wr;"", by J Ul.l AN NA : I'm sure you'll have conceived of it by the time we ROOK : That's had?
M adlli,,1 RU.lh
retu rn, er, arrive. PAN DAR £ O S: Indeed so. The essence of conspiracy lies in its
ROOK : 'S probably anot her trap. ability to seduce - in its ability to romance the conspirators
J UUANNA: \ Ve're all drained near to our end . Still, even if a into participation. Conspiracy, like vice, like virtue, requires
whole De ceiver got through, how many shards can be left? choice, If one may conspire unknowing, unwilling - it shakes
\Ve took out at least four, I say we brace the lion in its den. the foundation of the Estate,
ROOK : Can we 'least go in the window? M A RSIG lIO: And )'et you do not seem to be in pain.
MA RSIG Ll O: An excellent plan. PANDA REO S: Ah, well. There was never a proper conspiracy
IIG: C ut scene to ... breaking in via this woman's window? here to begin with. My Estate is not injured , not degraded
[)l AN E: Indced. l figurej ust picking the others up and j umping True cons piracy has not turned false. Rather, Conspiracy is
is most convenient. outraged. It is offended. It finds the situation implausible
MARSIGUO: And undignifiiiiiiiiiiiied ... and unacceptable. Thus, I am here; and I have lingered in
H G: Crash! And you're in, Rook rolling and springing to her this room. Because, well, the woman here - she lied to me,
feet, the other two tott ering slightly to regain their balance, Or so t thought.

.7{OB I LIS : A GAME O F SOVEREIGN POW ERS


73

EDWAR D: How come I'm the only one who didn't notice the H EAT H ER: It decides that that 's the real history, and cr eates
II', ~oI,h..t j ..Ji"......j;~'"
m i~~ ing cat? evidence for it. And 10, next week this place will have cat I'nd"rUl ' .,lImlio..,
HG: You're in pain. smell. ~mJNlto ..... II i ) ", ' Ih.u

WWARD : Oh , yeah. (as iHaniglio] Ow. II G: Go t it in one. lAnJr""J ' XUI> i.. tlx
IIG: Pandareos peers at you. MAR SIG lIO : Thi s Gc nseric D ace - he is monstrou s.
(O ...... ~ .. w.. ".i1l)"".mJ
Srrmph livn i" lhti r
j ULl A :" :" A: You thought? She did not lie to you in truth ? Unspeakable. i..Jif.';';""'il]_ ThIll h>u/ of
PA ND AREOS: She believes firmly that she had a cat until a ROOK : Eh? ...ix.tJ ....,.;,,~ " O'WT Q...n.
M
week ago. (gntUTts around lIN aparlmtnlJ As you sec, she is F.DWARD: 1explain what I've realized.
- II"I/!Jrr S"l/iw>I
deceived; but 1 could not shake her conviction. j U I.IASSA: \ Ve have to free her. Before he finishes.
MARSIGLlO: Then she is evil. M AR SIGLl O : Free her?
H G: She starts. (aslht womall ] H C)~ [as a c] Pandareosquickly JU UANNA : H er ghost. It won't be vulnerable to this so rt of
assures her that he likes evil, and she subsides. thing once it leaves the mortal plane. Otherwise, why would
j U I.IANNA: Or a Deceiver has taken the trouble of convincing he keep it here?
her that Faith Bem ham tortured a nonexistent cat to death . M A RSI GlI O : Go. Free her. \ Ve'll try· and shake the minds of
ROOK: nut doesn't make sense, those Gensenc's tainted. Free of him, I mean.
jULlA:" :"A : Unless he wanted us to think that Faith were a jULlA:"SA : O n m}· W3J.
monster, when in truth she is not. IIG : j ulianna, just how do yOll plan to free her ghost?
PA:"DAREOS : Ah , lady, your insight exceeds my deepest HEAT IIF.R: Catholic rites of exorcism?
expectations. H G: She's a ghost, not a demon; and she's bound here b}· an
MARS IGLIa: It would explain the affront to Conspiracy. Excrucian, not her own malice.
PANDAREOS: And you have surprised further wi sdom from ltF.ATtIER : Can't J chant in Latin or something?
the oaf l\l arsiglio! j ulianna, has }"Our talent no bounds? H G: I suppose }"OU could go back to the Chancel and look for
MARS IGLIa: H ey! the right invocation in the library
j ULIA N N A: 110w would it explain th at? HEAT H ER: I leek with that. I' ll call her up and talk her into
MA RS IG LlO: wumpiryl A conspiracy to defame. ThC}' have renouncing him.
essentially been tr icked into tarnish inK th e name of an JI G: O kay. l\leanwhile - let's sec. \ \'e have a fairly major
innocent woman. scene ahea d elsewhere in th e building. \ Vant to play
PAN DA REOS: \ Vonder of wonders. Pandareos, J leather?
ROO K: 'Ey! I can make him have insights, too. 11F.ATllER: Sure.
H >WAR I>: Usually by beating me up. nc: Cut scene and fade to black,
DI A N E: \ Vell, yah.
EDWA R D: Oh wow! It hurts when you do th at! \Vhat an
insight! I NT F.R LUD E: F AI T H
IIC: Pandareos smiles charmingly at Rook. but his attention 'Iluxlvr minutes lalrr, Slungth was 'U)alcbiTtg me.
is d early elsewhere. "T hank. you, ..I told ber:
jU LlA!\;NA: So we know that she's actually a good person.Then "It is slrangr,"shr said, CI1lmly, "how thrjilt urr becomes dark
.. . her murder was the betrayal. The treachery. and dangn-ous whm one a//ows fia r and doubt to constra in one;
MAR SIG LlO : \Vhich is being corrupted somehow. whn-caf, determ inati on to overcome a// obslac!cs oftcn pUIS one
IIG : M arsiglio, it seems to you that there's something about in tbe Sllf ist and mOltcffcctivcposino n to handlc 'U'hal may t omr. "
this situation which is already, in a way, a perversion of 'ls toar ltrangd"
treachery. Something about - treachery against the truly "It is,"f hc aneusered. "There is no u m iblc nasonfor ptoplc t o
unworthy. douht IhcmstM s and fi ar Ihc world. II creates tbe 'WCakncSland
EDW A RD : You can't betray the truly unworthy; they haven't Ihe dangcr lhal lhal fiar and doubt prolfeb thcm agaiml. Yet
earned any loyalty, [Thvt is a briifsj/tnct] Oh my God. ptople do. ·
DI AN E: .M m? I was dead; and lIN st rangm CSl of this w nvrrsal ion did not
W WARL>: You're a bastard, M addy, disconcerr me.
II G: Thank you. "Pcrhaps tbere is somc drawhack lo rxw si't't! accompliJhmml, "
f. DWA RD: It's from some musings of Marsigli o's I wrote up a I suggrsu d, ·Ihat Ihisfiar and douht prl!'f)(7llS."
I ikwIopnJ ...wJJ of
M""':Ii' . ~h-a<I" i.. .-n few weeks ago. The true antithesis of Treachery is J ustice. lIn- f au warmrd from tIN imidr. "PrThaps. M y nam r is
piBn rw turinm, ...ostly lie's not trying to convince us that Faith's a monster. lie's julillnna A w am, a nd I am thi!.\farrINssa ofSmngth. I am herr
.fr- IJis f"Sptrtiw. Mtnd tIN trying to reeroacn vely make her a monster. in t hi! hept that I (an f"Julldr yo u t o IlAl1Idon your scrviu to
p.utJ 0/IJis lift _ --u i..
H EAT H ER: Can he do that? Go uoic Daa: A ssuming t hat I am correct, alld IN has lift yo u
tIN K"-- Tl1r K""'f lila
>NJi"K thnro. """ M..Jdiou II G: \ Vell, Prosaic Reality doesn't really care what people (apahlr of making this (Jx;iu. Has htr
JonJr~ ~ _ tlNttr i.. believe - but it does have to have an explanation for why "/ haw giwn him myalkgianu frccly."
__
.,,,.i_
~<InMIu

....ry ""']J they believe it. If people stan turning up all O\"C'r the place if" yo u aWilre of'U'hat thaI may mran '·
:WDtif.lio. remembering that Faith Bem ham ...."as the greatest monster I htsitau d. "I hdiffx tbar hi! inlnub to in S011U way umow
-£iu.vrJ j...u.. who ever lived .. . or undnminr tht possibility ofImubcry in this wo rld"

C HA PT ER To A N EXAMPLF. O F PLAY
74

Strength made II slight f act. "A proj ect that y ou, naturally,
laud. ~ JCENE 6: g ENS ERIC 'DACE
' Who would notr HG: Out ofcuriosity, do Marsiglio, Pandareos, and Rock check The F;"rlh is " w':md" ji,1
plil c~_1 wish 1!:Jilt my work
"Arguably, " she said, "Irellch,ry is II weapo n that any hand Benjamin 's apartment? W here Faith lived unti l she stopped
did nor u'1' "" '0 ""'yon lhe
may UJe: thegood, the bad, the righteous, the v ile, men, v.»omcn, living ? rart opportuni/-i" 1 haw /0
children, beasts - the tool of treachery can be used towardsjust EDWARD: Sure. ",i, il.
ends. " HG: Rook is just raising her hand to knoc k on the door when - G"'''NCD",~, Lord of
Un/rulh, a, writl'" hy
1stood, orjloated, myground. "For everygooduse of/reachery, she hears H ope's voice inside. Saying something or other
Mlldd inc R ush
there are II thousand crimes of betrayal. Is tha I not the nature of about Faith.
the bellSt?" UlANE: I shatter the door int o sawdust with one blow of my
IIer expression grew mon sour. "j 'llk.e y ourpoint. So it is the fist and stride in.
villai nous quality of duplicity that in Jour mind justifies its nc: Ffssssr! It drifts down in a shower of little tiny bits of
removalfrom Creati on" woo d. Hope's standing in the room , casually chatting with
·Yes." someone who must be Benjamin. lie turns instantly to loo k,
"If Ger ueric w ere, then, acting to undermine my estatr - his eyes narro w.
strengtb , integrity. power and endurance - wou ld you rqult ROOK; I lope! C'mere now.
y our a//rgianu to hi m f " H OPE: [smiling] I'm afraid tha t H ope's no t in right now. I'm
"I/e it not. " Geost'ric D ace, and I' m te rribly sorry th at we mus r meet
"Gran ted,' she anvusered, reluctantly. "He is not; and ir is under th ese conditions.
possible that he may neoer; yet he and his allies have a stated PA:>:DAREOS (as v oiced by Ifeather): An Excrucian-shard?
inten tio n to destroy all th ings oj our unive rse, dark or light. MARS IGLlO: Indeed.
TVeak nw and st rength, roil and 'virt ue, rourage and pride. T he HEATHER: W hat're my stars?
fact tha t it is my brother Treachery w ho stan ds now in his sights HG: fJ7ipp ing through the book} Aspect t, D omain 2, Realm 3,
is at besr circumsta ntial." Spirit I, Invisibility, G lor ious, U nblemished Guise, and you're
"Soy ou would hav e me abandon him w h ile hejights to destroy down 2 AMPS.
the very existence qlbrtr ayal, in case he afterwards turns on HEATHER: I'm going to hit him in the th roat with a kn ife. t thi" k 1 m" d, " 1",'/ic,,1 n'", r
something / v alue? Th e idea seems laughah/e. Why Jhouldn't 1 Aspect 1. H e's in an A nchor, so it'llcost extra M PS to dodge. hert'. The "'''1ft couM,,'t rt/,{Iy
serve him while he w orks to wards an admirable goal, and HG: H ow docs Pandarcos know he 's in an Anchor? hil him, "nd 1 "'".-wit. " ur1
"~,,kd him I. W<I,lI~ "
abandon him If hI' then pUHues an unrighteous causer HEATHER: . .. from "H ope's not in right no w"? ",imcwou, "erio" dodging_So
"For one, • Strl'1lgth said w ryry, "thl' op t ion ojbetrayi ng him HG: I'll allow it. O kay.Pandareos is throwing a knife at I lope's 1 ,h."ld!:Jawgonr wilh
throat. Roo k? d ,lfrcl o "nd P."~/r"ho,, J
might ha ve already been elimi natedfrom thl' world. "H er posture
ftom /'" begi""i"g,ju,ll in
was already perfi ct, but somehow she managed t o straighten her DIANE: Augh. This is rcrriblc. J kick him in the stomach - CIIJl - I JWI rould" ~ i""'tin,
sp ine. "1 shall tell y ou what he has done t o yo u to merit y our do A nchors have an Aucroriras when all Excrucian -s hard's that il would Iv n""",ry.
rejea ion; then / shall leave y ou to conte mp tate. in them? - 11",IIhn- Suf/i.",~
· Whl'1l 1 came, • she said, ·that jirst ti me, / expected the worst HG: Yes.
sort of creat ure:a harlot and a thief an an imaHftic beast; a rabid HEATHER: Th e A uctor itas. I forgot the bloodv Aucroriras.
dog whom some generous soul bad p ut dow n. 1 did not expect D I A ~ E : Then A spect a. Peoerranon 2 .
your Benj am in to be the traitor, but yo u. 1 had good reason,for HG: Marsiglio>
thiJ is the story told by all w ho kn~ y ou:yourftm iry;yourfriends; EDWARD; I turn Benjamin against him .
yo ur coworkers; y our I()'{)(S. Why did th l'Y tell m e such st ories? HOPE: Roo k, I'm not here; in fact, 1 was never here . (as IIG]
Because they beliwtd them. Roo k, you kick the empty air; it doesn't seem very effective.
"Your Genseric Da ce has gonefro m one t o t he next, speaking As for H ope - he's gone . You can't see any evide nce that he
not to their ears but to their sp irits - spreading these lies. And WdS ever here. rvIarsiglio, Pandareos, you can still see hi m;
slowry, those lies are bmding th e wo rld. Siowry, the w orld is an d see Pandarcos' kn ife shatt er on thin air five feet from
beginning to wonder, 'Thesepeople - they are notfo ols. H ow him; and see Rook's kick sort of lose strengt h and peter ou t
can they all remember her as u 'icked, w hen she u 'as not r H ow jus t before touchi ng him.
can they all hall' her, did she not deseroe th eir hate?' And w hen DIA:"iE: O h, H ell. H e's got me Blind Lie. I flail in all directions,
Genseric is done, the world w ill change - and you will deserve trying to hit him.
ro ery inch ojthe betrayal, wery drop 0/thep ain, that ended your HEATHER: O kay. A nother kn ife - 1 assum e Pandareos h as a
lift. Th at you serve him, that you betray Creation itself- that spare knife? - goes at him , Penetration 4. I know, I do n't
is onry th e afterthought. l Ie is creat ingjust ice out 0/your death. have enough AMPS, I'm burning some RM PS on this.
Tha t is his tool to destroy Treachery. " IIG: That's what I like abou t you, you're so careful with my
1 d id not waver. M any things we re dear to me. / wa s dead, NPCS' m iracle poi nts. [grins} Okay. Marsiglio? Benjamin's
after all. jumping on H ope fro m beh ind.
"1 know, "1 said. EDWARD: I rip th e floor spirit open, splitting it apart under
- from the T hought- Record of Faith Bern ham h im.

.7X9 B1LI S: A GAME OF SO VE REIGN PO W ERS


75

H G; Pandarcos' seco nd knife shatt ers. Roo k flails more. H e DIAN E; Edward, you're disgu sting.
neatly punches her in the larynx, ha rd; she take s another HG : Hi s eyes roll and hi s face cont orts for a moment. You're
D eadly level, even as the floor opens and he falls. Roo k, you not sure whether it's working-or not . It seems to be distracting
feel sort of a very distant, dull pain; after all, there's no one him , though .
here to have pun ched you. EDWARD : I leap on him and try and finish him off somehow
HEATHER; ~'Iy second knife broke? This guy 's a bloody wh ile he's distracted.
Infern o? H G; That you can defini tely do. H e's half-dead as is. Twenty
HG; It sure looked like an Auctoritas effect , ,0 • . . yes. Rook? seconds later, you're standing above a broken corpse.
DIA NE : I flail some more. I have to be doing some dam age; at EDWARD : I'm going to gra b j ulianna and get out of here .T h at
least, so Rook thinks. D o I see the floor open? was the Anc hor; I don't want to see th e real Genseri c.
HG; Yup. Marsiglio's allowed to tear floors open, even when
H ope isn't here. Pandareos> I NT E RL UD E: HO PE
m : ATIIE R: I grah Roo k and dive out the window before she Tb is is the p rice 0/my t reachery.
gets herself kiJled. I bet rayed my love but little. One password and counter-
H G: Marsiglio? pasnoord; shared. One descnptirm of my lady and ber f amily,
EDWARD; I'm not afraid of Infernos. Infern i? I move om into given. These are small thing!, and my pain was g reat. But I do
the room; can Tsave my mi raculous action un til I see what not malt excuses. That is onr oflhe things I ll'arnl'd, .tanding on
he docs next? the A sh. There arc no tXCUStf. T here is only what yo u do. A nd, at
H G; Sure . \ Vhat that is, in fact, is leaping back up into the the end ofyou r life, uibat you baoe done.
room, landing facing you. I le spits out, "W hoever you arc," l opened the gatts to my soul, and Genseric Dace crept in
ED WARD : Stop! through them. !Ie used my mind and body like a suit ofdothes. l
HG ; H m? walked.1talked. 1fo ught. Andmy mooemenr was Gaueric Dace's
EDW ARD: Before he says anything, I try and cut his throat. mooement. My w ords were Gmuric Daces-uords. My fight was
Turn about is fair play. Gem m e Dace's fight . I could not act. I could only watch, and
H G; O kay. I' ll pause you the re for a moment. Rook, Panda rcos wait for an opportunity to stan d liP. An opp ort unity to say, "I
is trying to tackle you and drag yOll a lit the window. serve at the pleasure at my lady R ook Catchfly , " and slrikt the
ROOK ; M y hero! Deceiver dow n.
II G; For some reason, that come s out, "chtuc k w~udgo.~ So l watched, as he used my body to spread vindictive lies.
DIANE : Frog in my throat. I ding tightly to him as we jump. I cried, as he sollght to lure my lady into a trap. I smiled, as he
H G; O kay. Paudareos, you land on th e street below, stu mbling failed.
and nea rly twisting your ankle, but all tight. I t rembled, as hehirl'dthl'lady o/Strife toguardhim . I cheered;
I'AN D A REOS; You have a crus hed throat, little one. D on't talk. whm she tricked his nam efrom him and called the cont ract void
Stay put. I have to go hack. Then, as he went about his deadly work, my lady[o und him .
ROOK; cbruck wsudgo! [as D iane] That is, I'm not that littl e. With my hand, he broke hfr throat.
And you're not goi ng anywhere - and I'm not letting him My lady's brothfr - the one whose hand is like a knift - he
face that thinf; alone. Ltx;l:.i"g ~"d. I u~ Ik
cut my throat, in tu rn. Still Grm ericftught him. It w as not IIntil
m"u"l"i~. It n f.I<1J' I"l!. ,,~d
EDWARD: 1Iarsiglio's there. my spine w as brohn and my ribs were snapped thlll Genseric fin)' (Old, ,md it, ped i: w ry
DIA:-i£; I'm not letti ng him face th at th ing with .;\larsiglio. abandoned me, and left me to die alone. :harp. l fia" ,''' maunt"in.
PANDARE:OS: I'm touched. But j ulian ne's in th e buildi ng, too . It hurts a great dm l, but I do not min d. RaJJt ar "": no /'M'-'''' la rrop
D on't you want us to rescue her? It is (1 grace,this pain. It is ajustice that quid. my soul, It is m<: n=.
In " imbing. IJorget
DI A NF.; Roo k looks torn. Then nods, and waves Pandarccs freedom from tre({chery. "bou t I.. rd f:~tropy. IIe "",ill
into th e building. It is more than I descroe. thini: I hat" bm uyd him.
HG ; Okay, M arsiglio, hi s hand comes down on your wrist, - from th e T hought-Record of I Iopc Carstens I I, may ,am'l or my ,pirit.
bald "" bdel: ftom d,alh and
powdering the bones inside. Your claw scores across his throat,
Un! "" in/Q JMU /Qr",,,,t pil
taking his head half off, but you're not sure yOIl can use that
Gnu" i, pla~~,d la uu 1M hand alfJ.in with the wrist in so much pain. H e wobbles. JCEN E 7: CON C LU SION S
Ifia r hi, 'W1"fllh. /lut)tar "'"
no pavxr fa "op "" now.
Rli~ J / .i, on Mtmiglia: II dan nOI matt" <J.'h.t"'r, in
~:DWARD; That's right, Infernos can use A spe ct miracles H G : j ulianna, you'verejoined the group, after a pretty fru itless
1fhorwr y ou are, il ha: climbin" . I ",."",.hinr or
no/hing la dQwilh
through A nchors for free. Still - he's got to be hurting. conversation with the y;ho st - she's firmly on D ace's side, bn my him. Th" t i, a
1rearhn-y. ' It "'-"'.'~ i !t"i"g IQ M aybe . .. wh at happens if you try to A nchor an Anchor? now, though you're not sure why. Pandareos has dr ifted off, judgmenl an my a,tionr; and
v.:orl , ,md I , xpe,td He; Good question. You don't know. \ Vhy? just as glad to be nut of thi s mess. You've all hu rried away j u.Jgmm l iJ ",." "in" I,,,. It
"<!-"-,,,rd' jim Mj U$/ fighf up BDWAIW : Look, thi s guy seriously wounded Rook, turned from the building - a few miles to be safe? dan ,rol mall" whuM I
'<L'h, " k " aliud why - that dimh ",-" f/ or po",-I)', loyally ar
M"."iglio h.l, Ik Rpmlrie my wr ist to powder, and is tryin g to destroy my E state. 1 DI A :-IE; Yes. Can I wor k out some way to speak properly with
Ji,<layally, fi" rfuliy or
Virlu, " nJ lhat n~lhing e" n think I hate him enough to do the Rit e if! can get any blood a damaged throat -without spending the AM PS to heal faster, bnJ<Kly. in p" i~ or i~
!>lind him ta ",-,holt ht n. down his throat. Is h is mouth open ? I me an? It'll be bo ring not saying anyt hing. ,:<altati.n , [ I a"ly mall",
U,:fi,m mal' iy, I didn i get th.lt, Mfa" I die, I ",,'ill},au.
H G: I suppose ... HG; \ Vith A spect 4, you can probably figure out some way to,
,;;,.e"' m" - Ihi, ti me. d imbrd.
- ,\f"dd in, Ru:h. 1M EDWARD; Oh, he ck, that doesn't matter. 1 lick my shattered er, speak aro und it, or something. Or you could always use ~Rnha"y Scoj}luw. a,
lIofiyho.-l God wrist and spit the blood into his ope n th roat . pantomime! tJ.tritlm by M"ddin~ Ru:h

C HAPT ER 7= AN F.XAf>I PL E OF PLAY


f.<U"-, ,'I.uidi~ kt ~ mid DI AN E: Right. F I NAL E : F AITI!
ff~i .-y_ f tbilll R. M ARSI GLlO: Thi s is unacceptable. \ Ve are beaten. \ Vith hut a Four hours latrr; sirms mgtd through tlx stru ts.
~ it. 1-. "' ......,..sA.. single shard left. and we are beaten. I 'Wtltrlxd in si/m et as tlx poliet hustltd Bm j am in out ofhis
Js. ~ INt iI " -.. 't t7t4 ROO K: Not ralkin' to you. You killed Hope. And I can take apo rtmmt, hands ruffrJ hthinJ his [,(lel.
thnr. Jr........i _ tn oWl
G enseric if I hafra. I hiarJ shots in tlx dista nrt. I could su, through tIN walls,
~to ll~"jW. ff,
nw. fi-wr i.. 1n'I.ft, to """ J UUANNA : It's possible. I've heard that the Lie rarely works souls of my frimds poun"gfrom thtir Wits (It tIN hot t ouch of
1ltn-;... f{f ~ twice in a day on the same person. Still, he seems awfully dt(lth. Thty had no Gensoic t o hold tlxm [,(l(1; btftrr I (ould (all
~t~iI"", tough. Could he have been a full Deceiver? t o tbon; t hty wtrr gont.
-Di.I.... Firth
MA RSI G LIa : It wo uld explain the level o f malevolent A nothtr hour paSHd brforr be camefor me.
competence he's shown. Sett ing up forces to stop us at the "It is O't'trr, - Gmum said: Il ispet wasfull ofrut andSIlIintsS.
Chancel entrance; compromising Rook's network before we "'] d o not undmtand"
even arrived; holding off three Powers at once - 1 like the "T hrrr is somt t hing (lbout tlx (har(lettT of/Ttl1(htry. "Ix said,
thought that this isn't just a bunch of shank But still! If he's "thflt 1 bad not considered. II is eont(lgiouJ. Dnr bt truJIll lrtuis t o
a full Deceiver, he'll be even deadlier in person. J low are we another. Fear oftrt aelxry and malice Ip(lrks maliu and trt (lelxr)'.
supposed to stop him? It spreads fro m (l linglt traitor lilu (In tpidt m i(, WllJhing arross
II EAT m :R : Fighti ng him isn't the answer. th l population. "
ED WA RD : Oh? "It is truly a pestilence," 1 ag rud.
HEAT H ER: You're the Duke ofTrcach ery, and that 's what at "It is withi n M arJig/io's p OWtT, "ht said; "to adjwt fix dtg rrr
stake. Do something treacherous. of tbis (Onf(lgion. It seems, /(ldy, t h(lt you htJw br(omt '1uitt (l
E DWAR D: H m. potm t w etor."
DlA)oi E: It 's difficult to betray him when we're not actually Th(lt gidJy Jt rl ng fh stilljilltd my Ix(lrt and i ttt my hla d
allied to him. high. "Oh. ·
J ULI A N NA; J have it! "Evtryont t o w hom I h<Iw 10 (ortJully Iprt(ld tIN nrur truth
:\-IA RSIG Ll O : Do tell. (lhout yo ur bting - yo ur f(lm ily, yo ur frimds - t INy h(lw
J UUA :>i NA : Do not waste your efforts ftghting ag-.l.inst th is eom mift t d mmts ag(limt hum(ln nature: 17xy ere discrtd ittd.
monste r. H e wishes to make Faith Bernh am o ut as MJt1I in tIN tyfs ofrtality,'and ma ny Ilrt dt(ld-
treacherous - so be it! Use her as a lever to corrupt [hose "I do not Itt how 1 can redress fix sinouion. "
arou nd her. ~ I a ke he r an epicent er for treachery. Then "You must com m it (l gravr act ofStT'Viu, • IN (lnrwtrrd "You
C\'CI)'One whom she has been d iscredited to will be themselves Ilrt (l t raitor to yeur Crr(lt ion. and fix rpurnttT ofa virulmt

discredited - in reality's e~'eS, and in mankind's. p/flgut of/TttJ(htry and ill ma nnm. Ifthis in somt way /, roductJ
MA RS IG LlO: ['!/itT (l po/lIrI J have it! a f O'lJOT"ahlt outeomt - or t'lJtn ont dt t d as glon oul as t IN sun is
J ULlA:>i X A: [m ign rJ) Do tell. bright - why, t lNn, thflt otso Itrilt J (It frt(lchtry jfi undfltiom. "
M AR SIG Ll O : I shall make Faith Bernham an epicenter for "Wha t deed do you suggtltr I am (lghost."
treachery. Then everyon e th ar Genseric has talked to - "Kill~, "Ix said sim/'Iy. -Thtrt is no (let sof (lrfrom treason
J ULIA N NA : Say no more! The notion is brilliant. as MSlroying one ofmy l ind. "
EDWA RD: Maddy, can I pull this off with a lesser change? 1 did not hrsitllir. 1 annoered him.
H G: You can indeed. "No, - I miJ.fir I lowd him .
ED WA RD : Th en I do so; 1 D M " S. l it cloud hil 'JtJfir (l moment . «I thoug h f as mut h, "ht said;
H EAT H ER : I stand ready to nettle the Excrucian, should it and p ul/rd (l blossom fro m hiJ coat: /ong- stt m mrd, /, urplt, with
work. dusters ofsmallj lowtTJ along iIJ Im gth.
t1G: It only takes three hours. Everyo ne in that tenement. "T his is monishood, " Ix wid loftly, "tlx jlOW" oftrta(htry.
everyo ne she knew in the broader world - the)" rurn traitors A s poisonous (lJ M arsiglio himst{f. 1 hfld ho/'d tbat whtn this
1Jx ~""' nin, 7
to Creation , and commit horrible crimes. They beco me jlOWtT' dit d. t rtaehtry 'WOulJ die u--ith it - " ~t tM hNth i~.·fw
unrel iable witneHes, and G enseric's work goes down in Ht crumJ,lt d tlxjlOWtT' in his h<Ind "But I thin 1 1 hawfailtd. lIN <tIItJt",..ttI .t........rf
flames. ConKfatulu ions; } "OU can nettle him for mrn;t of his 1 'U,..jJJ !t(l'!Jt now. • lift _"J t/t.atiJ.
remaining MPS.Ju lianna regains 1 tem porary l\ lirad c Po ints "U(l'!Jt mr r" 1 Joid. T htrt was ptJin in my htflTt. But 1 i ntw 1lt " ' ... IN NtrrJ i..
ih -'.fw it A-uos Miy of
and your Imperator gains 2 D}n asty Points. I fud ftiltd him. it> rUt _"JftIl
EDWA RD: I fa! "I fu w off~d you t ftrnity, • IN w id "And 1 do not bt trtry. " I .. ...,
E.xrntt;"". _
r-. I thid. tilt
tM ...
J ULIA:>l)oiA:Amazing. the thing5 ~ I arsiglio th inks of. A nd IN htldout his fund, (lnd it -was (l nt t that (ould J-wallow
~ 1 wU! dww...,
ED WAR D : I do the dance of victory and ignore )"Ou. worlds, (lnd 1 Itt/,/, t d i nto him (lnd Ix in to m r. T hat was
",i""
Ii C : And that's it for the story.Anyon e not enjoy themsd\'CS? dflrlmtss . - M iUkli.u RraA 1M
[silmet} G reat. An extra character point alI around. - /Tom the Thought -R ecord of Faith Bemham 11ollyiJ«J. Goi

.J{OBI Ll S: A GAME OF SO VEREIGN POW ER S


77

Ianthe writes:
In the interests of minimizing strife and contention with and with in your group of

%w to he a players, and in the interest of enabling d ispute resolut ion through the medium of
reasoned discourse, r recommend the establishme nt of a cont ract with your players. The
H ollyhock G od prepares the first draft on their own. After player inpu t, it may require
some revision. T h e play contract serves several purposes, but the overall inte ntion is to

%llyhock god ensure that the players and the H G all expect the same sort of game .

'PLAYER COMFORT
Remember always that J\:S>8 1L1S is a game. Your players want to h ave fun . Some peop le
like humor. Some like horror. Some like deep philosophical exploration . People like
sto ries that affect th em in many different W'olyS. N obody, however, wants to read, watch,

Part 4 or play in a sto ry th ey don't enjoy. A H G should never get so wrapped up in their power
to horri fY, di sgust, distu rb, confuse, confound, or frust rate their players that they miss
signs tha t the players don't enjoy that level of horror, obsce nity, disturbance, confusion,
pu zzlement, or frustration . Some players might wan t thei r cha racte rs de filed and

'The Play trampled on so that tbey can explore th e r-c's reactio n to it. M ost do not .
The most important clem en t of your play contract, which applies to every game
unless you explicitly say otherwise - and you sho uldn't - goes like th is. N o one,
includ ing the II G, can deliberately try to make another player uncomfortable. If you, for
th e sake of th e game, or a player, for the sake of their character conception, must take

Contract in -charac ter action that might make a player uncomfortable, you or the acting player
must do what they can to minimize the effect. It doesn't matter if the discomfort is
reasonable. If a player is severely arachnophobic, you may have to abandon your gr and
giant spider- based plctline. It doesn't matter if you find the idea uncnntroversral; it
makes the player nervous . T hat's all that matters. H ere's a formal version of th e idea .

G ENE RAL
Players, includ ing the IIG , will refrain (rom anydclibcratc attempts to make other players
uncomfortable. In add ition to physical or verbal harassmen t, thi s includes inappropr iate
de scriptions of in-character sexual behavior or drive s, sad ism , child abuse , and other
miscellany that may offend. C haractcrs can engage in controversial or devi ant behavior,
if necessary to their conceptions, and the players can de scribe them as necessary. Insofar
as the issues raised are known to make one or more players uncomfortable, however,
players will keep these descriptions short and to the point.
M ore pe rmissive and more restrictive versions of this clause exist . For example,
suppose on e player firmly believes homosexuality is im moral. This contract permits
homosexual character s, and allows th em to engage in appropriate relation ships. H owever,
havin g a hom osexual character hit on the pl ayer's s c is usually ina ppropriate.
M iraculously adjusting the sexual orientation of an An chor the player often plays is
enti rely out of bounds. A more permi ssive clause would allow any play not delibe rately
aimed to make another player uncomfortable - everyone would agree to "grin and
bear it " in order to achieve a more intense, realistic gJ.ming experience. A more restr ictive
1 on" a<hi my ''''" why il put up contract would excise controversial issues from the game world entirely. For simplicirj;
wi lh ",~. ' You $0 okdimlly l<d~""
you can write up the variations on this clause as:
w ht77I wa,,' 10go,"1 wi d. ' y""
jh llow my twry ordn Why ,!Mufd
this'" $0' You a'~ JOu' own /',,<0,, /" General
II romid",d lhal. "1 mppou ." il ,,,id. i. St andard rules against making players uncomfortable; or
",hal I romid" il btUithUmiln
",,,i,,lm ,,,,,,. o..~ grm throuXh"
i. M ore restr ictive than normal: controversial subjects eliminated; or
kind of dailyhan'" you k" ow, I'. Mature group: clements of th e game may be uncomfortable if ap propriate.
Idi,,!: hu"'''''.' t o 1m , pfQc~ 0 '
"nol"-'. in 0"Ikr to ttl t'""'<I In any case, no one shou ld ever set out to make an unpleasant environment for another
fueling> '/xllm"8. ""dcI", ,,i,,!:
prrjim",,,,,( oul off ix", , '
player. The un iverse of.7X9B1LlS has some harsh edge s in it, but the out-of-character
- fro", TH E D,A RY OF EVMU N D environment should always remai n as polite as any bridge game. Leave heated DOC
F" <CH. by]ad i, R"bi",o" arguments and un welcome advances for ano ther occasion . Simi larly,.7X9B1 I.Is is not an

CH A PT ER 8 : IANTHE: T HE PLAY CON T RA CT


occasion for interpe rsonal powe r games. D on't try and dise rnpo we r anot her player
through the mediu m of th eir character, Don't set out to frustrate or an noy another
player. .7\9 BIUS is a social activity, and playe r di scord hurts everybody's fun .

'PLAYER c.AUTONOMY
H"ilbowfP'NJ-. tNrr .. ... In ge neral , the H G controls the plot. Eac h player controls the formative experiences in
J., ... IUlfio.. .
--u.- INW GJ-r thei r character's life. Unde rmi ning any player's conception with revelations or events
may nor actually make anyone uncomfortable. but it is bad form.
Some gdmcs have "personality mechanics" to determi ne a ecs reaction to events.
Others make var ious forms of "mind co ntrol" pr actical. ~BIUS has player-controlled
person ality mech anics {Virtues, Codes, and some Restrictions) and makes direct men tal
con tro l over a typ ical Noble PC impossible. Even a ec's Im per ato- has significant if
undefined lim its for controlling a Noble's act ions and though ts. :"Johk-s have bet rayed
their Im pcrators in the past, afte r all! In the absence of n c -cc ntrollcd mechanics for
perso nality or mind control, dictating a Pc's action s boils down to an arb itrary decision
on th e Ii G'S part , and one very likely to fru strate th e player. I recom mend strong ly rhar
you forsake it" A ec's emotio nal react ions break down to int ern al emo tions, an accepted
pa rt of th eir psyche, and external emo tio ns. sueh as th ose caused by drugs, Excrucian
G ifts, and spiritu al dam age. Never dictate interna l emotions; restrict yourself to th e
externa l emotions th at the PC can control if they must.
For example. when a PC enco unters a G loriou s Excrucian, never say, "You're very
attracted to him.tl nsread, you can sa)'. "He's as beautiful as the sky" or ~A raw sense of
attraction and desire pours off him in waves". \ Vben an object containing part of a ec's
sou l falls from their hand into a bottomless abyss, do not sa~', "r ou leap after it!" Rather.
)'01.1 might try', "The spiritu al pain of parting from it is incredible, almost unbearable.
growing as the object dwindles into the distance ." In th ese cases, )"ou have not dicta ted
the ec's response. If the player feels that the PC can resist the attraction, or can bear
pa ning with the object after all. they can ma ke that decision. M ost players are pretty
co-operative. so the)"won't make this kind of contrary decision unless it's important to
th eir cha racter conception.

A UTO N OM Y
Players control the minds and emotions of their characters. If the IIG or anot he r player
describe s you r ec's mental reaction to so mething, you can always correct them . They
can elabo rate on wh y they mad e this descript ion, bur they cannot argue. If po ssible, th e
II G will disc uss life-changing or traumatic events (such as pregn ancies, addi ct ion s, and
diabolic po ssession) with the player in advance. If rhe Il G cannot discuss such an event
in advance, and th e PC cannot reasonabl y esca pe the physical or emotional consequences
through play, and the event make s the player uncomfortable. th en the playe r can no te
th eir objection and the lIG will take such steps as necessary to aITmge a different seque nce
of events.
Ag-.l.in, you can vary this clause if it does no t suit your plans for the game. For
exam ple. if your game-ma nagement style requires a grear deal of control over your
characters' lives. )"oushould note thi s in the play contract. If }'OU intend for each playe r
to shou lder part ofyour H G burden, with a kind of executive veto ove r everything in his
or her character's life. )'OU can ma ke no te of this as well.Three versi ons of this contra ct
can be summarized as;

A utonomy
'.. Standard rules regarding player autonomy; Dr
' .. H G witl sometimes dicta te PC react ions; or
,.. Players have broad authority over their ec's lives.

Bear in mind tha t it's ca.")· to crea te real-life player frust ration by interfering wit h a
player's ability to play the cha racte r they design ed in the \\~dY tbcy see lit. H andled
brill iantl y,it can increase immersion in the game universe. I Iandle d well. it can advance

.?{9BI LIS: A GAM E OF SOV EREIGN PO W ER S


79

the plot while irritating the player a little. H andled poorly, it can interfere: with the
player's own sense of self-determination and equilibrium. at which point the player
may j ustifiably become upset and leave the game.

JEX, 'VIOLENCE, AN D OTH ER I SSU ES


'FIdiIIK H en. • iN _ _•
A lot of powerful stories boil do wn to love and pain. Unfortunately, while almost no
one objects to stories of romance, hards hip, and self-sacrifice, many people find various -no. thot....Herrw. srwppnl
~·n-INj1 . . .J..~
Coons of sex and violence uncomfo rtable to think about. For example, with a typical r". sony. My "''W'''8'' 1
player group.you should leave sexual assault out of the game world. It probably happens, dUbr"toffnoJ",... 1 ~
j ust like jt does on Earth , but neve r as part of the plot or surrounding events. Many "OfttJIAV MI, " 1 -'JtJ
l<>Wtmis tiN Ii ltlreJ
vcry stro ng stories featu re such an event, but roleplaying games are no r a typical
worl!t-<h. "7lm-i "'" rwr
storytelling medium. Unless every player can main tain an iron-hard mental separat ion IINTt.•
between th eir character's th ought s and their own feelin/{S, you will disgust some, unnerve "1"... 50 UIrTJ- "IN...ili
othe rs, and possibly even traumatize a few. So me player groups am maintain such a "~,,, "Nanrwl/y. t .... "'1m
broughl up thd" Ihdl.•
separation; if you think yours is one, though, make sure to ask them and find out. "Thdri ..uy."
Some people have problems with perversion, go re, sacrilege, or torture in their "T his w ill." ly h~,t fi r "
ga mes. J ust to make it clear at the outset where you plan to go, your play contract littlt bil," belaid "'I, ""J 1M
should spell out how explicit your explorations ofth ese subjects will be. Som e possibilities 1""" kg"".
~... tlx ThduKbt-RrtorrJ
for the se clauses follow: ofc.m,.. Qu;,.;"il'S

Sex
j" Plots and character actions can feature th e full ran~ of consen sual human sexual
behavior, but descriptions will not be lascivious or unnecessarily graphic; O~
-. It doesn't ha ppen, alt hough someti mes curtains are mysterious ly drawn over a
scene.

Violence
'. Violence follows the style of action movies and mainstream comics: blood less
and rarely either shocking or tragic. People th e charac ters know ca n die, but
their dea rhs matter; neithe r Pes nor NPCS make a habit of shoo ting th eir way
through a hars h and meanin gless wor ld; or
;:., No holds barred. D eath can be casual and sudden. Torture is common in the
gam e wor ld, and the ecs use it ju st as often as the NPCS. The ecs themselves do
not die without player perm ission or compelling in-c haracter j ustification, and
pes are expected not to kill on e another; anyone else is fair gam e.

Religi on
v. Obviously, mortal religions have th e detail s wrong - but in general, th e angels
arc good, Lucifer is wrong, the re's a divine plan for th e world, and only th e most
villainous Powers engage in serious sacr ilege; or
.... In ge neral, angels are good, Lucifer is wrong, and there's a divine plan for the
worldHowever; th e C atholic Church is in th e hands ofth e C ammor a, th e major
Hindu god s arc some of th e most power-hungry ~bi lis ou t th ere, and the
Power of De secration sets priests on the path of sodomy for fun; or
". The game assumes that , on the whole, religion is a tool of H eaven and the Light · Y... ,.,,1Ht fil hl,..,.-.Jf
rathe r than the Excrucians, H ell, or the D ark. Sacrilegious acts th at might offend H IIl o.• iN ,.iJ, -"';"1 ..,
a player will be glossed over. most angels will be flawless, and the typical fallen 1-. .., ~ ..,./f1n<t.
l rradd . "" ik.
angel will be a corrupt knave rath er than a philosophically dr iven opponent of ~<ht<lOJ. rw.J.-,. t'-lhl
H eaven. rJ ....w "-,,ttl r-'
...ri"K-"
-----fit- tN -n-,bt-&r.J
EM P HAS I S, g EN RE, A ND EXPECTAT IONS ofH"l h RmnuooJ
If your game adjusts the emp hasis Of~ II IL1S - if, for example, you want a black-and -
wh ite morality, or characters who operate on a smaller scale, or if players should submit
Irnperaror or hum an pes instead of Powers, you should note thi s in the play con tract.
You should also note the ge nres you hope to emu late, th e major themes you would like

C HA PTER 8: IA NT H E: TH E P LAY CON T RACT


80

to explore, and your expectation s for the players. Be sure to make it explicit what kin d
of cha racters you're looking for. For example:

Game Sryle
Ch aracters are all Powers of the Light , engaged in a struggle to help humanity
';;t-

survive through the turb ulent social changes of the l ist century. The game will
feature elements from dystopian fiction, associated most stronglywith the Powers'
rivals' goals, and transhumanist ideas, associated with the Powers. If the players
succeed in their long-t erm goals, humanity will take the next evolutionary step;
if they fail. it will ent er a kind of high -tech Dark Age; or
~.. This gAme will focus on rc social interaction. PCS should not be antisocial or
asocial, although eccentric rud eness is acceptab le. Look at wor ks like Kushner's
'Swordspoint' for examples of how this version of Noble society functions.

By default, .1-0 8 1L1S assumes th at players should submit complete character shee ts,
which you mu st approve.They also give you a description of their character t ha t includes
background, personality notes, and reasons for that character to become involved in
stories. If for some reason, this is not your expectation - if ) 'OU plan to provide the
players with a set of premade PCS, or you expect your players to develop their background,
personality, and "story hooks" in play - you should let the players know,

Expecta tions
v. The normal expec tat ion s apply, W rite ar leusr a litt le bit on your character's
perso nality and h istory, and list a few things sure to catch the: character's interest
and dra w them into a sto ry; or
"f> Your characters have amnesia. Pick an Estate and general personality; we'll work
from there.

Ianthe

.7I{9B I LIS : A GAME OF SOVEREIG N POW ERS


SI

Chapter 9
c/Ittributes
TH E 'BOOK OF QUESTIONS

There questions IYastl ga v e in trust to the Campassia nare


R ohana. They have many times hun Iasr to the 'World, but eacb
time R oha na has brought tbem back: once with a fiat of arms,
once through the dements thai sn'Vt her, onu with the aid of
her people, and once withflowers scatteredover the sea.

T. Princess Hida/il!.as advisors broughtfour men before her,


to choose a hushandfrom. One sbo·tvedstrength like the
tide'r. On e moved with the grace of fbI! W tlVI!S. One k new
secrets darker than fhl! ouan's depths. She dismissed them
all.
2. Th ejourth man was a madman, a beast, a horror, driven
by ungovernable rageand unholy desires. On .feeing him,
the P rincess clapped her hands and .laid; "Here is a Prince
among menl"
J. Why would she choose such a man as her consort? How
did thefirst !hTUfall shortr

4. "The snow ofyour homeland has shaped you, " said the
lady to th e lord "You are pille. You are cold. The air tastes
cleaner where you ha'l)e walked »
.5 "It is not so," sa id the lord ' I am tbese things of myself It
is the snow th at has come, over time, to r/Semble me. "
6. 0/
W hence comes the color the snowr

? Sam e sllY that time existed b40re all things, and some say
chaos.
8. Who is the oldest ofthe gods'

9. A s-« tide will sw eep across thl world. It shall drag


men , women, and children in its wake, changing them
thereby. Yet they shall not understand that they have
changed.
IO. Sam efew will remain untouched and unchanged. A nd the
others shallp aint, and :lay: how strange they are.' H aw
thei r lift trdmftrms.l
II. Who stands still when the world shakes?

CHAPTER 9: ATTRIBUTES
8,

herself, but also (due to her Aspel't) slow to die. she instructed OPI'OSIT1.:
cA'SP ECT Baxt to cu t free her heart and consume it. As he did so. she f .... in n
A character's Aspect is their physical and mental being. their passed on her shard of her l mpe rator's spirit. Outside the ~ a",d.. .-..,

self. w hile the .J\Bbilis represent forces of nature, th ey still Chancel. such gifts arc much less effccnve; the Power of a
exist in the physical world. A character with no point s in- Sovereign lurks in Baxr's stomac h and chest, hut has not yet
vested in Aspect retains th e huma n body th ey were born in. diffused itself th rough his body. Even so. Buxr is now th e
A t higher levels of Aspect, the magic invested in a character Power of C locks - a fortu nate Estate. as it has allowed hi m
permeates their body and mind , allowing the characte r to to grea tly length en his life.
perform physical and mental m iracles. This transform ation J ack Unbo u nded lived all h is life in a minin g (Own.
may occur in the ins tant a char acte r becomes a Power, or worked every day in the mines, and dreamed of travel and
spread over the course of years, decades, or centu ries. adventure. Then he encountered one of the I leather Stone s.
Style counts in Aspect. Many Pow ers maintai n a certai n a gift of the C reator to C reation. Seven I leather Ston es rest
di stance fro m the world, their purpose in existe nce estranging buried unde r the Eart h. each a promise of wishes ultima tely
them from mortal exper ience, This is important to the ir fulfilled. There were sixteen unCh al1celled 1mperato rs on
natu re: it lends th em myt hic strangeness and exotic mystery. Earth when J ack made his d iscovery Fi....e converged on J ack.
On the other hand. the Powers arc (in the world Of.7\!}BILlS) as did fV, { 0 gri mly dete rmi ned Excrucians. For a hundred
the inspir ation for many mythical god s. including those who nights. the people of his (Own cowered in their bedrooms as
have lived actively among mortals. These Powers are even gian ts warred .. . and th en the promise of the Creator was
better at the games of mo rtality than the mortals themselves. fulfilled, T he Impcrator who captured the town in a C hancel
a conce pt thai you can play out with great effect. and forced the others away chose Jack to hold rhe spiri t-
Each 1cYC'1 of Aspect costs J points, Each Aspect level shard ofFreedom . In that moment. jack was given the power
ma kes miracles and ma gic based o n Aspect simpler, A to be anywhere, to dance with the stars and to walk beneat h
character can also purchase "Gifrs" of Aspect. gra nting very the sea. I Ie paid a steep price. For days. he lay in ah'"Ony.
specific ben efits, Some of th ese Gifts appear later. along with vomiting tire and bleedin g from his pores. I lis mind was a
a ge neral system for cons truc ting your own Gifts. confused mass of psychosis and obsession unt il at last he
locked the powe r safely away from his body and mind. with in
L EVEL 0 : 0 .' M O RT A L F O RM his heart.
o PQi"ts
Co mme nceme nt is th e moment when a mortal receives an L EVEL I : M ETAII UMAN
·'~:';t.· IN,...," ...id..."d I "Wah "p.' / tuhJ hi"" "'ftly.
timid tr>/oH. 11.. /,,«fJJiU l mpe rator's shard- self and becomes more than hum an, For JfOints 1'bnt bDuh",. tIN
(urWlUiy mi. 'mil ham if many Powers it is a joy. for others a hars h and painful process Characters with thi s level of A spect arc one step beyo nd jloor. Thnr lI!tohoI i" 1Ii1
dlllr /i'!"id ....... "'''fltt'(d that last s not an instant hu t days. Their mind and body huma n,They possess formidable physical and mental faculties Wood A ,tli I h.JJf" ", ,,hi"g
Ih,'m m, br<JW, "/ mUff ""t,' in "'y 1I<..,d... jUj" a lit/I, I.y.
IN . xpllli" Ni. "1« twy is
struggle like an allergic child's to th row out th e int rud ing in cvery field; on occasion, th ey pe rform wond rous feats with It loU,J"lillI, /ih hit-
10"",• power. If their soul docs successfully reject the new Sovereign their bodie s and mind s. This is a very limited level ofAspect. ",,,fg," /'."" -Ill" if t;;oU
'Rmr Dr.!.." ,}l;,. strengt h. th ey arc almost always utterly destroyed. If on ly even so. Jr's most co mmon among Powers who govern high . _ /y. t",.
Ini",""'J ........ tIN ""m><o th eir m ind and body fail them . th ey art' called O nce-Born . Flighty, and ethereal th ings such as T hought, E mot ion. H, """ aIV "" d hi, ryn.
_d "J had '''''''''1/"",1you" ·In..,r- IN a.dud "",
noM/," or th ose ~()f mortal form ." (O ther On ce- Horn had a very Knowledge. or I.ovc. T hese Nobles focus their magic away straighl.
"J am. " IN",UJ. jot D.ws strong sense of humanity. accepti ng thei r human limitations from the mundane thi ngs of physical reality. and often their .y. ..... " awl jlill hit N tW
rlrlJ""lk is ~ into my without complaint or desire for m ore.) Once- Rom lack body suffers fo r it. t·"", Ti "", ' " " ""," u'. "/
<i, ... .
almos t all of the miraculous physical and ment al potent ial l\ letahum ans surpass the mon a! breed. but their power
>4i'[ II, .J""", ,mild
-jrv", R~FUCTI"SI IV. by · yil" .... pi '/PI' h..."u
Vill".",t "'A"""", J th at A spect can provide. still doesn't express itself easily through th eir Aspect. They ",,""I, a" YO'" """,uf.
Think carefully before making a character of mortal form . can not expect to ignore the world 's myriad obstacles. This Soft""""' you..... crtal,d ru" ,
T h e chara..-ter must use overt "magic" to o....crcome even simple level of Aspect docs pr ovide an excellent srarring place for _ " '{liJrrtn 0/,,11 tlx
obstacles like locked. doo rs and treache rous forests.This leaves newly made Powers. as these lledglings arc often uncertain _hi"" i" ,IN~,
a trail for others to trace. j\tonal f orm also imposes impor tant in their bod ies and have not fully integr ated [heir power int o
1txLry. /'rQpJ' arr """";"/{ 'a
Wfm d"".. it tlH-n ""ylhi,,/{ th is
intellectual limitat ions. For example, a Power of morral form [heir physical form. K"y ran', ,10'"
can lose th eir head in an emcrgeney. even if the Power's player · Y" hf" Ix a.,A:,d.
"Yah. · 1 saiJ. "Hul tlH-n
maintains ooc self-cont rol. EXAMP LE CONCE PTS
it. That l.dti"K tIN r-....
Oi m i (for Diminuendo) is the final masterwork ofj.S. Bach. ..,,"'" 'brrr ""' ft/h lih YO"
EXAM PLE CONCE PTS who was for the brief span of his life th e Dominus of th e auf thar,·
Robert Haxr, a cowboy in the Old \Vest, was chosen by the Fcguc . M olded out of living music, horn in th e C hancel of I ,hcwtJ hi", "'-'hal I wa.
hold'''g. A"J ,"'" i, 'IL>OI!"~ "
F.xcrucians to burn down the house in which a priceless the angd Tyriel, she took R lch's place upon his death . She
' OY
ma nuscript was stored. Their careful orchestr ation o f his presents herself as a woman cloth ed all in so unds. in silks -LtmJ E",ropy dotsn'f /ih
actions and ot hers' was comp romised whe n two of the Powers whose sight rings in the mind like song: she is a grace. She 'ha', -1 wid. '" hlood
searching for th e Rending came to blows. Robert witnessed bri ngs strengt h to Locus Tyricl by gatheri ng the souls of Jarh" ,J 'ht ,hal.. as '"
hrf,"" to ......."'.
the Dominus ofTorture staking his op pon en t to th e ground forgoeteo songs. H er own strength. howe....cr, is no greater ? '" tIN 1"-KhJ-1UirmJ
with an iro n hook and leaving her for dead. Unable 10 fret: th an Bach could imagine it. o/H"KII ~

.7\[qBI LIS: A GAM E O F SOVEREIGN !'OWERS


Sekshu ni is the Lad y of the I lawks. with th e h'T~we and L Ev u . 3: l l'\ lI U M A N
po wer 01 he r win ged servants. wit h talon and beak, with a 9po;"($
deep attunemcn t to the t hill~ 01 th e natural worl d . S he Inhuman characters inh.rbir bodies not o nly pe rfected hut
"I tool"
"'.1' ",,0/..
I."·"'" t"'loui"""".
spend s of much of her time war ped into avian fonn , and by empowered hy the magic that fills them. They arc no longe r //"",. R,,/or......., j;"x""
Powers' standards her body is weak, T his makes sense : t he flesh and bon e: IIOW tht·y arc ether, astral e ne rgy. T h is t"pp'" "X"i",' t/or " .''',
· 1'M..... u ....... "'Tt" ",, . "'.\'
laws of the worl d she is so attu ned to do not nor mally allow substance respo nds to their will in ways that Eart h's greatest
"'I'd TIv """ ",-ho dNI/(TtJ
hawks t hat can lift elephants , or talon s tha t can rip steel. athletes r an o nly ellvy, Nobles - their Aspect - arc not him '.:...., u",,/ol, 1o ,,,..pr_ I
"mo re intelligent" t han humans, hut Inhuman Power , fll.l)· ""'. tt" ./tAr", ",,,,,,,,,,,, 1»'
Ln'EL 2: L EG E N DARY draw o n a suite of mental advantages, A t thi s level, they h ave Jf"",,,. t'J'i"X..".I jd;""X t.
opr" u·i",f.....·, ",,1,·.1 fl.·;I"
I) P O;1I( $ pl·rfl'ct self- possession , discipline, artistic <i hility, scientific "",id",""i , Jr",. A",I ,,,,,,, ht-
Characte rs with this level of A spect COlllp~lre t;I\'Or,lhly with abilirv and supcrccrnpurcr-like speed when so k ing tonual ",m,' /(} /br u,i"d.....,. 1'M 1',,1,
. '. biJ """,r U ',h }.;.,I,."J,. ,.
,mJ IN: Iv" IN ""'I)' '!/" "',,"
the greatest heroe s and villains oflq.:end. They rank wirhour proble ms. 0"'.'
dlilrt among th e best human savants and ~Ithletes. ~I n d can Charucrers with this level ofA,pel't a rc always dis tan ced ' 11;" br I>,,'~'''''~.
",," lIN Ir-g< ({" blmr. Tbr.w
IT po,,,,dr"0~1 " 'hI',bm o~
"So. ",}'I',rJ. II, U," ".t
~o siWliticantl)·bcj'oud normal human bou nds when pushed. from till' hurnaniry t he)' belonh'Cd to. ;'\:orm<ll humans arc N,,,,,d, •
tIN: Nrtb. ", <\ .. " ,,,,,I t"",N,
T h ey possess a wonde rfu l inveurivcucss a nd the kind (II slow, tlim sy, weal, and uninsighrful bein gs in comparison. -from tbr 1'boull" I ,Rr.y;,,1
." 'N "'''''''I' !.'''" ,,,.,, per sonal chari sma t hat inspires armies. T his doc s not mean thai humanity cannot provide wort hy ~(l "'g" RO" WiH><f
,f'l"'f' f,,,,d l it "' ,d" k"ip,
I ,,,,,,<.I tJ,,- ", ,,,I t. i" Physical changes often acco1l1p,l1Iy this level of A spect. ol~ects ofatfection or love. But o nly one kind of srrcnp rh
""''',lI b bi, /;'n. ,m" "ifI hr The newly made Power twis ts into shapes born of their available to o rdi na ry humans win s an I nh uman Po we r's
I , ,,mr I ... .-it.." ,,~J I
imuginanon, (T ransformations like th ese fed legend s (II rt."SllCct - strengt h of characte r, rare even amon g irnruor tals.
(,,1/,-,111/""" IIv .;.0 .... A Daoine Sidhe, D ucrga r, Unicorn s, ,1IlJ D rag ons.) Lcgc ndarv
,«,,,.. _T,d .u' "".I roIfrd Aspect s\lits Pow ers wh o arc my thi cal heroes and villains EX,\M l' J.F. CONCEPTS
,""'0" , J,,- !"ub , ,,,,,I "ill I"" ;LI1d Powe rs of II ~e ner ally unworldl y nat ure. The equivalence Isabel isa counterpart tojack Unbounded. \Vhere he is (ill
r,lIt,
1 .'Ti,d ,10<.'" ,IN ,,,in
here between a Power not muc h focused on th e wo rld and a a sense ) a Do minus of Travel. she is the spirit of t he road,
fr;m ,IN....1·, CTi,Jfi" "./100.1 human at t he peak 01 their physical and mental porcnrial is llcr memory proceeds in an unbroken chain trom the \wy Til., H,'"", S.,.,·,
lho" ...." ,U ",,,,,,l.lu lIN an intent io nal one. first Power to take on her rule to the bod y and the pers o nality I"",,,,,,,,, 1'...,:,,., .......ttOI

..,.,dJ, "",I IN do,,", 1""",1 t hat serves it now. i\ le rllo ries ofher eig hteen y·cars of hu m,In .sh", i" Ibn • •t''''o" oj
I>~,••,,,,i/.r, HI"" I.....- A.pr,-I
10 jdlli " X ",,,t.... ""d ,..." ,hrJ
I. ,,,,th Ivbi",1"" , ""d jtill EXA M P U : CO NC t-: I' TS life this time aro und arc o nly shadows in com parison. S he 1",,"-'''' """ 'f'"d ",i,,"',
Nr,m, Strepho n is the Lo rd of Reflections , horn a human in the was born , so she feels, Oil t he ancie nt forest trails. S he grew point, I. f'<1~r", "'0'111,,/.
l li j """,I ", uX;" "'.I' ph)'ji,,,}. ,,,,,f ~" iJ/i( ",,,..do ,
Chancel of Gideon the Fallen . His influence perva des thut to maturity, she recalls, on the hig hway's of our rime. I ler
,1>o,,1,la, ..",I "i, hip CrrI,.i"ly. "".I' I .".",.. ("" Ifr
little town, which seem s no rmal enough until ~1.IU loo k in a C han cel, Locus Arahicl , is a private place, .IccI' in th e wood s, "f "xl"n,t u-Nf bn II "' ••flll
10Jl(brJmYM"
T"'" hr In go. " '1,1 .. I".-k mirror. or a resident's cyes. Xeit hcr IIf them shows t hc image wh ere the Folk of the Road co me to do her honor. Isabel's .., fi JI...,h!(lr, u-Ml.." or
,;/m.l'ho,i, u,,, '" bit "" "d you might expel't. li lr St rephon lives in those retlec nons, and player ha s decided that she is mo re an avatar of the road "'..'" ,t~",j, . ", J'&'" Ibr
:1 l ropby.· lor j" id. "'-;1" tN ...<1. \ ;., ,~,'b Ibi",(' d. ,,'"
he teeds on ha tred and self- loathing. Since th e time of the than its ruler, and purchas ed Inh uman Aspe ct tor her, This
wier 'If"" " "!,,'ro" · Tbiif· ..,.,If!I' i",I"'" tbr"" Ab,,,,,,,,,
Fall, when th e angel G ideon tu rne d da rk. mirrors han' gives her the kind of strl' ngth tha t can suppo rt a billion feet ';"'p/)' ' ,""'01 /",,,m " ..l il!
- from \\'~Tn STOK' ' '.
"""pil'" b)' Kn,""....G'1' captured and twisted a pan of even the gr curest human s , " and (if t he)' ure well dist ributed] and the speed (in despe rate or 1"1,,,t ' N t .....Wlbr ...
'in S rrepbon transce nd s hurnanirj', mo ments) of an)· car th ~u ever ran the road s, w"'f'r",.Jo" 10.. 1\'000Jr.
II~ .....", <hN t... 0 .....
H is du ty is greater still. to r th e governance of all the Oresha is a sh ard of th e Impcr ator Ja n hen Ja n. an .~,t"". hot..'I'WI'. th.1I "'0,1
world's reflections is hi s. and only in G ideon's Keep m ay he inhuman. ter rible creature, secon d- bor n ofall th e True G ods, / 'owI'T> (.." "'C/'X"iu.
may relax and enjoy his work. Her priTll;lrr dutv is gove rn ing th e twin citie s Cbilminar and I/u", .."p.",i.", b"",,,,,
Balbcc.T he twin cities arc t he last refuges of her I mperator's i""X,"iI)',.."" ;","'"" ''1(0"'''
..II rompr/( " ..ilb thr !",,,io ,,.
J ameso n Black (also sec pp. 11I+111) is the lege nd -base for mortal descendants: the Jan ni, folk of the air; the Efreet, folk j"l(gnf)'. .." J q:o 0f,br
the T ibetan understanding of d rah.o ns: a lo rd of storms , a of lire; the ;,\larid s. folk of earth; and th e D ati. folk of the sea. : ~iliJ. I"Jit~,I",,1 ~'\..O/oi/j.
warrior mo nster in service to the gt>l,ls, or at least 10 t he True She was vested with a Do mina's Power becau se she is the oj;'" nu"d b~",.."
God of t he D iamo nd Pat h, \ Vhilc trying to savc T ibet from ri~ht fu l hol de r 01 t he twin cities' throne. TI ll' shard of reality "'(l1",pfish""", i" 'bn,
dTl'd>. ,,,,,I mo.,t bu",,,,,,,f.
C hiTlll, he sLlughtere d ;LI1 t'llc<ullp men t of Chinl·se sold iers. she !I:II<lrds is th e Second Age of Earth , so her powc r over it ".t '''''f'1t "I ,,11 - b"l
lIe canno t klrget t he ,ICt; he \.....I S s h ,l k i Tl~ ,md del usional o nly is mo stly usel~ss in th c modern da),.whidl is t he Third AKe, bu"'''''' .-all ha~..
hours. hlter, unahle to leave be hind t he St.' reams, thc hlood. pr"o""}ifi,, J/I"O"" "'.uX" 1o
an.! t he tooli sh bra\"Cry 01 those wh o assault ed him , In the LEVE l. 4: CELF.STlt\I. ,..",j"d .v""".ofIbr ~'-oI>ili•.
' )0,.....1b "-ry 1'ri" " lJ
late IqOOS, he disCll\'ered akohol and with it a cert ain measure n po;nU Hid..lil... "j..-r,,,X 'br .,"''''x,
of ti1rgctfulness, Even ,Ill immnrt;11 hody gl>CS a litt le hit to Cde,tiall'haracters arc touched with the divine . Even if the)' 'N"''''''lid, ,,~,J Ibr ,,-,i.r.
pot if given enough lurd liqu or. and t his part icular d mgon is arc mortal. t heir "p it h~ o r eS,CIKe ech nes wit h the purest 'IJXJ" fd (boo,,, iJ ",,,d,,..,m,"
a s,ld commentary OTl the state of the world tod ay. e\'CrLlsting primal pOWl'r, T here arc strnnger ~b ili s. but h/'Tgnxm., Tbr ""''''v' IIx;"fd
"""-' hr d",,: tbr j/,.,,,,X m,,,,
III' ha s been away from his master Anani 's Chancel {(Ir th e Celesti als burn with <IS immacutu c a llam e <IS any, "'..., w>t .. lI""'X " , dN. IN
thirt)' years now. A s the game o pens, he has been manipulated C c!esti<ll dlaraeters. an: simply k"Ss devoted th an their ben ers X"",!"I m"" "or .. S""'rfiJ.
hy an old friend 's pleas and guilt tri ps into \lsiting the pl<ll·e to t hc cult 01 the budy and mind. tlx .. ~'" m.." ,,~I •• U~"'­
~~t ,br """1m",, ",,, ..'
orll"l' again. H e hOI>CS to he reas, ured t h;lt it', doin g- just ti lll' Th is level ofASI>Cl·t conters intelle ctual ben efits ofa hig h
!, ,,,i''''I/' ",," ,Iri...." ..,
without hi m. o rder. Fot exam ple, Cciest i~l l s can assess t'l\·tical situ.ltiom Hi,/..fil " bm (!f

.7\:9S 1I.lS: A GAME OF SOn:RF.I Gl'\ I'O W l-: RS


85

instantly, with a skill beyond the gre;l.test chess pLlyen;.They in the mortal world, his touch is like a bluw and his breath is
resist all dlixts to addict. hypnotize. or rsr.:hi.:all}· dominate like the biting: ....-inds of winte r.
them. They have often paid the pri ce tor wisdom, and hence :\l urgan is the goddess of war, much to the chapin of
know m,m)' SClTCtS humanity docs not. This is a common her more peaceable Familia Caelest is. \Var leaves nothing
Aspect for mature Powers.who have been amtlng the:'(obilis intact but her r.I\"CTlS and knows no limits to its strength or
for a ~Ot,Jlr length of rime. feroc ity. The Powers of Earth step S(lti:l~' around her. She is
respected as well. because she has engineered many of the
EXAMP U : C O~C EP T S ~hi lis' victories against the Dark H orsemen - although
Ari kel is the mortal child of the angel nf the sun and a there are some who wonder what would become of the Valde
demonic beast .....ho found her unguarded in the skr . H is birth HelIum if war no lonl{er existed.
heralded the bewnnin!{ of night. lin when his featu res show
his fathe r's mark. the sun canno t bear to look do.....n upon
him .Th ousands of r ears later, he hccumc one of his mother's US ING cAS P ECT
Nobles, and has been given the sleeping minds ofthe diurnal A spe ct cove rs a grea t many sons of mi raculous ac ts: II ..", loIJ.fr<;'" t« .... ~\'
kgi"" ,,,XIJ.o,U IIx'''' W<J,,1d
world as his trust. l ie and his servants patrol those mind s to cvcrvt hing in the physical world, fro m turning in a good k AII,,,,Ii ,' md,,,x, ,1",/ ,.
rou st his fath er, Nightmare, from their dream s. It seems to performance o n stage to stepping across the Grand Canyon, IIx "'''' 'iillx 1;1y ~fAJ,I,,"<.
mortals rbur nig ht and day follow in even I'rtlhll'essinn, hut as well as man,. ment al feats. The ti.lllowing "laws" are rules 1b.'1 'I""" Iry tbt ,ho..... /I"ill "
mortal> also believe the Earth is round. G o figu re. ofthumb about when ASf'Cl-'T: can accom plish a deed. :\ Iost t"'" .,."lIllx"i"" II:v"",
~~.m _/1""", Iry" "''''JrrJ
:"iohe rules the five winds - fmm the north, fmm the Aspect mirac les must satisf)-' all t hree condi tions. h,.".i ,rJ hot".i, .....J, 1h..1
south, fmm the east, from the we-to and the wind that si~hs u>lll" t:._Jrr tf Iht =WIJ.
from the heart when love ends. She took her name from a T u e ~1 0 U N TAI!'\i LA UREL L AW : ..IfJ;.. Ii"" it if ""iJ 1M 1«
mvthic hero ine of the tribe into which she was born. The ifd hum" " can do somtlhi l1g, As~cl can JQ ;1 ... a l!Muumd "'" u>ho ,.In i .. IN OC"'!Ill
ht\lrJ '1'iN1-"J1Ji"K. A"" b.-
first Niobe was a lovely woman, hut merciless and stronger tima hlur. u..., .ii,I""'''''-
than the elephant. The Power's Chancel, L l X US Terah, is a .. H umans can jump; Aspect covers jumping over a wall. I .. hU {hom«lIj'iwry,
riny yet lovely world populated only by herself, her Imperaror, ... Humans can compose; Aspect covers co mposing great .fr.,.,."" '" JJ.nn [;'N"1/ "..J
u ....... N -.M to AddmJ. ...J
her Familia Caelesns, her five attendants. and a handful of
othe rs.
songs.
.e- Humans can swi m; Aspect coven; swimming al-TOSS
b.-h.!nI,.,.... IN w.Ul JI if
""iJ 1M it ri ..xn/ "",my ....
the Atlant ic, t<lXOIty ..iln tf t« <M!J• • ,..;
'/, .. "'''' 1M• ........ . IN_,, L EVEL 5: EX H IPLA R ... Il umans can break things b)' h itting them; Aspect 1M il .........."'"... hat....."
_,r "" ,~ to OI)""'1d. • NIf.iJ,..JJowlt-it
:if ,....." '" 1"'''&' R" I IS po;"/J covers breaking hills.
A"J ,bf ti"K of,bf ,...,
tJ.ry," Ex emplars blur the line between rule over their Domain and ... Ilumans can't make fire withou t tools; Aspect covers lifl'" /ti, """". ,,""« uoJhJ
"17vy '-l"" ....... t:.~lh their own personal physical power. They fully integrate their making fire wirh tools ... even hi~ tires. .......... 1« U>l("" 10 IhI .. wit.
1« xoJJ,joT i" '«if ";1;'" ""J ht .......i il Ollf.. .,.oith hi>
x-' ,'u"h.1J Jid .." J <t·il divi ne essence and use it to its utmo st extent. T hese an: the ... Hum ans can't tly ....-irhour a plane; Aspect covers t1~l ng
l.J"J. Th';'" 1""' Ii",n
",r" .Iil! Ii",-J. JI il "e l Iht Powers of fable: beings of enormous puissance who can split with a plane ... even stunt acrobatics .
A"J lIN J«J Col",,,1"'''f;lIg
"ul)' ellht f,Qd1 le.(( Ihtu mountains with their lists, blow aWllY armies, or wound the '.. l luruans can't perform surgl'ry without a surgical kit; i,
Ih""X' , iXhtr thoy Ihrmgbl, ~,­ sun wit h an arrow. If so meo ne ca n imag in e a being Aspect covers performin g surgery with tools . . . even -.fr<;m T ur. FAl _1. Of'
Iht ~J do " el (fm l r-oJ ,....tt. AlJf,L~I', " ulhor 1l1lI:M'II.."1I
..
Iht" lhoy "'''I/ ~' ",i"d,J of
a.:.:ompli shin K a task with physical powe r alo ne , so me poor tools.
I«if PI<{'X<l/i~",. " Exemplar can do exactly that .
"77,ryt:.w.. wry/oo/id> C hoosing this level of Aspect ensures that rour character T u e PRIM R O S~: L AW :
"TN/" "')' lho"lhr_' Rid
will never have trouble with even the most difti..rulr exercises, If <I ",yhicdl cbaracter can JQsQmt l hing u ·il!xJUI magic, AS~(I
Ii" · Ibr ....." t:.'ho t.:J I""" physical or menta l. O n the other hand, the)' must tic up much can JQ it.
, ofthe ir power in the mortal world and may lose track of the .\ 1~1 h i cal heroes come in many flavors. This law refers to the
t:. rr.. ""'_ ··· ·
J;"''';u ,t'N l'_rn·r;oJ. Alld subtler, more spiritual abilities of the :'0hilis. This brilliance ones \\"C are expected to identif)-' with. on so me level. \ Ve can
his "..-.h '-ltat-w to fWO)'
so me times co mes at t he cost of h uman b read th and comprehend their special g itts and the world they OC\.-up)"
rt.....1« 0Jr0,w"" to owlt-
,''''''JM 1M INJ "-U. comple xity. The place whe re mind and soul touch rs more wondrous than OUN but not toull,. alien. H ercules,
!'"'''''p>. [;'...., /ti",
IbrfltStiu dominated by the pure. unalloyed tire of thei r Estate. Theseus. and Sherlock Holmes are low-po.....ered examples:
N J",i",J. 0.. M II:v t.:....., ..... we are expected to believe that they arc really"human". ~Ion:
hUltiJ......,_tfN U •
EXA MPL E CO :'olC EP T S extreme examples include the hero....s who rescue the sun and
·R.... ""'" Ihnr'i.-xr""""
_.-.r :\ Ialahdi is a Power deeply attuned to the Dark. lie belongs the moon. or the modem-day redneck w ho shoots down a
'l"JrrJ ..ot' 8..1•• _ to the lmperator ~I a n aeeh u s, an Aarnn's Serpent whose star with his trusty shotgun. Consider ,+:so..-ulapius. the greatest
""",,",.."". INy .,.~·dJN "'" al-'T:i.>1IS m corrupting Eden spawned the Dark and Li~ht alike. human doctor who ever was. H e could. With lots of work.
'" MI."
:if"J",r
Hi s Domain is Justice - not the entang ling legalities of raise the dead, hut he could not heat with a touch.
·WIry. IIx Ib""JfT gr>J mortal court s or the cleansing justice of karnlll fu1ti1led, but (Incident ally, whet her medical treatment can raise the
1"",rJ J....." ..." J ht Nt<;.: the d:lrk la te that trails those who cause harm to othe rs. "An dead is up to the H G to decide; it de pends on what has
1/0(", .. I!
" 'II."'l'-• eye l~)r an c ye ~ hold, no appeal t;lr him; he emhod ies the hl1l'pened to the dead person's soul, which is more oft en an
-.fr<;", C"'''v>:~,~T!O''S
\\'11'11 :\N"~("-·l>:'. /ly}'"
principle of Sevenfold Vengean ce. Il is power grow, with atlair t(lr ImrenltoN than for the Sm-crcign Powers.)
/foX"" cvery :ltro..:il) .:ommitte d in justice's mUlle. \ Vhen he walks Ultim:Hcly. the best F;Uide is the third 1:11'0':

C H APTE R 9: ATTRI BUTES


b _
86

TH E N AST URTIUM L AW: T he following are so me miracles that Aspe ct cou ld


If it nJakn goc</ myth. and fits A lt at 's Jly/t, I hm A S/,U f m il ,10 pt:rfi Jrm, ~oin~ bythe rules :IS given. bur which arc spec ific ally
it. forbidd en in the default j{d.me world:
-.. Asp,,:cl canno t make someone fall in love.
AU th ree of thL'"SC rules require some interpretation. In ~cnc:ral. ... Aspect cannot damage the \ Varld A sh.
th e Hollyhock God and the players should sit dow n before ' .. A specr ca nnot dete rmine what the future holds.
the game and I,' ll over wha t people expect to do with Aspeci.
The HG Ill,ly also choose to mil: out the usc of the hij,(hcST
levels of Aspect-based mira cles. to make sure that it doesn't 'RULES
v
FO R cAS PECT
EXAMPLE
domi nurc the other att ributes. " be "powe r SOU TL"CS~ tor Aspect miracles are called A!ipe d:
ROO lPfflds 1 ChafQ( ler
:\lir..c le Po ints (AMPS). Each character has permanent AMPS Pointsfor Q rorQI of 7
Aspe ct Lim itatio ns and temrorar~' AMP!'. ;\Iiracles cos t te mpo rary A~I PS. and pwma~nr A,W'S, Ar the storr

Some of the things that ASpCL'! cannot do: cha racters can cam back AMI'S in va rious ways. \\' he n the of rhe fifl r 110t)'. he will ha~
,. Aspecr cannot silence ;1 j.,'1I1l. IIG beg ins a new story, they reset each character's temp"lrary 1 r~mpQfQfy AMI'S. " h~ ulPI
4 of lhpm during rhpnory.
' .. Aspel'l cannot douse an area in darkness. .... ~IP total to thei r permanent AMP total. Qnd rh ~ HCi then 110m a new
... Asped cannot make a pa int ing one can walk through. Character s b'l'pn with 5 ilCrmanent A ~II'S and can spend lfory, he will how 1
'. A '()CL't cannot grow a tree from an aco rn. I Characrer Point tor each addi tion al AJoII'. There arc also t~mpora"J AMI'J once Qgain.

... Aspc(1 ca nno t provide 'magical' healing to ot hers. ways to increase the se totals d ur ing play.
... Aspect cannot put a new sun in the sky if some idiot ... A sim ple mira cle cos ts 0 ( te mpo rary) A;\IPS - it
shou ts it down. doe sn't drain th e char acte r at all.
'.. Aspect cannot provide social iutlucnce among Powers. ' .. A norm al miracle costs I (tempo rary) .... M\' In perform.
... Aspe ct cannot change hi ~tlJry. '.. A hard mira cle costs 2 (tempor ary) A ~ I I'S ro perform.
... Aspect ca nnot provide planning intellige nce above the ' .. A deep mi racle costs 4 (tempor ary) A ;\11'!i to perform,
player's.
.e- A spect ca n no t ma ke so meo ne's head ex plode by A rower with sufficie nt AJoI!'S ca n also use a \ \'o rd of
looking at them. C o m ma n d . This bi deouslv painful exe rt io n of barely
... Aspect cannot crea te th ings fro m nowhere, co ntro lled miraculou s enc rgy ca n wound , di sti Kure, o r
' .. ASllCl"t cannot make someone like Chinese fimJ wh o spiri tually darna~e eve n th e strongest Sovereign f or weeks or
doe sn't. months. It cost s the Power 8 (tvm porarj-) A;\Il'Sas well.There
... Aspect cannot read "impres sion s" from ohj el·ts. arc \Vo rds ot'Com mand for Domain and Realm as wetl. The
... A sp ect ca n no t pre ven r bu sy s ig nals (o r voice Aspect \ Vnrds of C ommand arc more spec ifically known as
m ailboxes). ~\ Vords of the Fle sh".
'.. A spe ct cunne r read m inds. (IT can, howeve r, read Usc a miracle's difliculty and the character's Aspcce level
mo rral b ody languagc.) to determine what so rt of miracle a par ticular drect is for
'.. ASflCct cannot mak e ;1 device WI beyond its uncrmosr th at char acter:
limits.
... Aspect cannot tum someo ne else into an alli!{'Jtur.
MIRACLE: TYPE AMP COST CAN BE USEOWHEN
... Aspect cannot L"Onquer a Chance! or create an A nch o r.
Normal Difficulty equals or is less than Aspect Lever + 1
... Aspect cannot read a hoo k with out opening it. 1 ""
Hard 2 AMPS Diffi cul ty equal s o r is less than Aspect Level + 2
' .. A spe ct ca nnot move things relckinerically.
Deep 4 AMPS Difficulty equal s or is less than Aspect teve! + 4
'. e- Aspect cannot dispel a ghost.
Word of Command 8 AMPS Difficulty E"quals or is less than Aspect Level + 8
:.. Aspcci cannot remove ;1 co nccpt from thc wo rld, or a
(at the co st of a terrible w ound)
human's mind. (It can, howeve r; convi nce them to keep
a secrct.]
... Aspect canno t help resist spiritual temptation. L E SSER .i\lI RAC U: S, M AJO R M IRACLES
,.. Aspect cannot no r ma lly overco me a character usinF; a Miracle definitions arc deliberately som ewhat vagu e. Lesser
f orce that character cont rols, represents, or is in general divin ation s sho uld o nly answer que stions about things that
associated wit h. belong: 10 the characte r's Estate. Lesser miracles preserve,
,.. A SflCC! cannot be used to empo wer others. create, destroy. or change:
:.. A specr cannot be used when o nly t he mind is prescnt ... Up to 10 ton s of material;
(e'K. in mo st \;rtual- realities). -.. One square mile of territory; or
'.. ASpCl't can't make literally hypn otic art , with or witho ut ... One t}'pin l iost anl'e of Ihe rele\'ant Estate.
suhlimi nak Usc whi chever standard is mo st g:enerous to th e particular
m ir:lcle.
N()t~: Gifts of Aspe,'t may he ahle to work around th c ab..we Some lesscr miraclcs ~i'le objects new tlualities. Lesser
lim itatio ns; invisibility or wings that cast fonh shadow are, miracles of p re ~ervatilJn g ive o bj ects new defe nses or
tor exam ple, valid AspecT-h ased Gifts. resistances. Lesser m irades of ch anF;e F;ive ohjects new

.7'\9 BI LlS : A GAME OF SOVE REIGN POWERS


..

qunliries of var ious sort s. T hese defenses. resistances, Of L E VE L 0 l\1JRACL E S :


qualities can he specific and powerful kg. immunity to lung P E A K P E R F O RM A N C E A ND THE S I GHT
cance r Of the ahility to jump ex,Lct])' one hundred feet int o H umans often have had days or perfor m at a levelless than 'f ,10/1'1 'aT< i//N ""h'nu
the air). For more general m iracles, try to keep the power their best. A slickly des ig-ned "Sale" sig-n takes in a sharp d,,,,, g"1 de,I",)'<·d.· N Jotid
level com parable to th at foun d in the natural world. Lesse r bargain hunter. A fore ster spends ho urs failing to kindle a ..haYfly. -/ A,.,( oJ/I ,dgdlYd
Ic..l l o III"{I'J br.·
miracles of preservation can give a human the longcviry of a fire. A ma thema tic ian bangs t heir hea d against a simple - p»m 0 " S" R" I"" THE
tor toise, t he tens ile strength ofbody armor, o r the emo tional proble m for days. A marksman's tr igger fin ger twitches. .:\i)~ l l-l " ~y I.", (;;1111,,;,
control of an exper ienced mon k. T hey could give a short 1\ Power, on the other ha nd, can cho ose to forsake bad
song the lifespa n of "One H undred Bottles of Beer on the days. \V it h .1ll Aspect 0 miracle, u Powe r can make th e most
\Vall". Lesser miracles ofchange can give a hum an the tasty out of thei r natural. unmiraculous abil ities. Usinf!: an Aspect
tlavor of a well-cooked souffle, the agility of a cat, or the o mirac le instead of an o rdinary unmiruc ulous action screens
'Ihilir)' to sec non-scrumhled television chan nels on th eir out t he effects of fatigue. hunger. thirst, adrenalin e-based
lIl11Cr eye. rwirchincss, mood, health, and uncertai nty. T he Power doc s
Lesser creation miracles shou ld o nly create objects - or t he bes t their mo rtal self can do, each and ever~' time. T hey
pa rt s of those objects - w ith a relativel y s m all and won't surp'lSs their natural abilities. so they can still make
unremarkable nat u re. A nyt h in g more requires a majo r mis takes or tail. hu t neither will t hey waste :.my oftheir natural
miracle. po tential.
\V it h an A spect 0 miracle, that shopper', critical facul ties
T hese tour rules - from most important to least - may remain eng ag-ed - the "Sale" sip;n doe sn't tool t hem. T he
help you decide. forester kindles the tire almost insrantlv or not at all. T he
I. \ Vould any PC become ineffectual if they could no t mathematician solves the problem as fast as t hey have ever
usc miracles t his potent over their Estate?T he n make solved such prob lems. T he marksman's rngge r finge r doc s
it a lesser mi racle. not twitch.
2. Can rou run the g:une effectively if the players and A character's morral uhilities, as expressed t hrough no n-
NPC S t h row a rou nd miracl es on th is o rder of m iracu lous action s and Aspect 0 miracles. do g-row naturally
magnitude? If not, m ake it a major miracle. ove r time. A Power who fence s every day improves thei r
J. Docs this mi racle feel like sOTllething- the Pow er tencing talent at the same rate th at the mortal they once
responsible tor the relevant part of reality would do were would have improved theirs. This is true whether the
routinely, as part of thei r job? Xlakc it a lesser miracle. Power uses A spen 0 mi racles, As pect 3 mi racles, o r no
4. D ocs this miracle feel like some thing from an epic miracles at all o n the fencing mat.
conflict or a moment of wonder? If it does then ma ke Example level a mirac les inc lude dancing, jumping-.
it ~I major miracle. cl imbing a wall, or l'erfiJrming- lah work. H o w well the
c ha racte r actu ally performs depe nd s Oil t he charac ter's
background . I n g-eneral, the playe r decides how well t he
character performs, when using a level 0 miracle (or non-
EXAMP LE miraculous action ), but the Hollyhock God can overrule the
A character has Level 3 Aspect. or Inhuman Aspect. For this character, the chart loo ks like: player if app ropria te.
MIRAC LETYPE MIRACLE LEVELS
Simple (0 Aspect Mi racle Point s) Levels 0-3 O the r examples oflevel 0 miracle s:
Norm al (1 AMP) Level 4 ' .. Shopping, wit h pea k mental ucuirv anI! h,lrp;ain
Hard (2 AMPS ) Level S memory.
Deep (4 AMPS) Level 6-7 '. Clung-inp; dothes, as last as humanly possible.
Word s of Com mand (8 AMPS) Levels 8-11 (see below) .• Firing a g-un, coo lly, collcctcdly, and pre cisely.
.• D riving a car. wit h pea k alertness and reflexes.
l evel 9 mi racles can d o anyth ing t hat Aspect can do. However,th ere are t imes wh en a Powe r
w ill volu nt arily increase t he level of a miracle in order to make it mor e effec ti ve again st other
Powers.Therefo re, level 11 mirac les can occur. The Sight
Powers posseSS ;l mystic "Sight ~ t hat enable s them to iden tif}'
What the player probably memorizes is thi s: others of th eir kin d as .70bilis, magical objec ts as magical,
Level 3 is im pro bable feats.I can do them for free. Anchors as A ncho rs, I mperato" as Ituperurors, Excrucians
Level 4 is very improbable feats. That costs me an AMP. ;I S Excrucian s. and so forth. It will also give t hem a vague
LevelS is 'impossible for humans' . .. bu t it mimics animal abil itie s.That co st s me 2 AMPS. idea of the natu re of the Sovereign or objec t. For exam ple,
Level 7 is impossible b ut straightforward feats t hat affect the local area.That costs me 4 AMPS. the)' mig-ht see the rising sun beh ind the Power oft he Daw n,
and a taint limn ing of sunligh t abou t th at Power's A nchor.
Note th at Gift s of Aspect do n't matter in t his calcu lat ion. Few beginning Powers w ill have 8 Turni ng Oil thi s Sight is a level 0 mirac le. In add itio n to its
AM PS to spend on a Word of Co mmand . ben efits, this darkens and blu rs th e im ages ofthings without
power. It can be turne d off at will. Po wers affilia ted with th e

C HA PT E R 9: ATTRIBUTE S
88

\ Vild ca n occasionally sense pivota l choic es and stole n LEV EL J ~h RA CL E S: hl P RORA RU : F EATS
freedoms using the Sigh t. even through walk T his is not Level 3 mira cles are physically possible. but unreasonable for 1(0"1.1 ull tNt lit.\" l. nI .. ..,
reliable unless the)' buy a Gift. Excrucians and (more f;lrd,·) a norm al hu man to even atte mpt. This includes such things "pon, Ap ,,,u J. I JiJ"i .... =.
Po wers ca n co nceal th em selves from th e Sight . ;IS stand ing on eight fi ngertips, skee t shooting whi le sumnjl;. h.ffi.' ",.h >0 ,,,,IiI tlx phG~
'''~x ... hi; ,.,.,,/,,«tit...J..,~.
runn ing on fen cet ops, o r pu nc h ing through ste el. and
1J,>ho-..h. I '''ff'MJ,
L EV EL I .l\ hRA CLES : H I GU - L EVEL H UM A N equiva lent mental teat s. II~ 'KId it "p kft't IIx

So JNrpiJ,~ <'lsi....'1"'N Le vel I m iracles lie within the pot ential of \'cr)' Cllmpc:te nt ,"""J ri"x ". <>Mr onI]pho"~
h-nL-.f l/idt it.,.. il' ' '1] ..,..... humans.Th isincludes professional athleticability. up to about Other level 3 mirac les include: ...., "'"'"JIotm """Y'
Nft'rtIN t;.~"J. -fr- 0 .. SnVl ..'; T HE
the IC\'d of bro nze- medal Olympians. '.. Durcompuring a Pent ium.
-fro... A :\ h m ,.vAL .:\j'.'U'. "J 1_ Gi"Nis
R U TLU Y, ? p",J
.. Posing for a magazi ne withou t needing retouchi ng.
.\ t<d,'b~. O th er level I mi racles include: .. Sha neri ng rocks with a blow.
'. Running through a forest in perfect silence. ... Inventing new martial arts styles with a certainty of
... Perfo rming a Judo throw on a demon. succ ess .
' . Catching arrows.
... Computing cube roots in one's head. L EVEL" ~hRAC L ES: V ER Y ht P RO RA BL E FEATS
.• Remembering being horn. Level 4 miracles stra dd le the bo rder ofpbysical impov-ibiliry: n-..... .Jt1u"fttHtu
... Very sharp senses. things like throwing a moto rcycle and standing on rwo ,,,.,,i,,X' Jhr h.IJ........ rrJ
fingertips, like ou rcomputing a C r;l,Y or singing both halves 'f"'--.I Ihro.xh .. 1>rrW1f
...~"",",". to K"i" nu',,"1« to
L EVEL 2 ,M I RAC LES: \ VO RLD R ECO RD of a duct. In general, if th ere's any chance ) 'OU would believe ,11< 'I.-~ ..ob<'r~ IN
P ERFO RM A:"OC E A:"O D G orsrxc a human once accomplished it - and humans have bou nced j.,NlINJ. N-.Jy .."" ti>d, ..

OJ ......' "", I...J ......... 'hi Leve l a miracles lie at most a tiny bit abm'e the ability of the cannonballs - it can be done with a level 4 Aspe ct miracle . ""'''' fjX,.,I,. i~ "TN... IIx
tbJrrt' ... "' dJ ~_J ,,,
_INr IoIJ "" (hi/J. "/, ...... greatest mund ane humans. in cluding sett ing new world
'- ...i~J. ·11 • tdvn- JO"
"~fiJ r/:oi"X· to." IJ,... records. solving moderate sets of linear equations instan tly. O ther level 4 miracles include: will ."" 'bJd Jhr """"r
---po... lIN n...~ht·&r.rJ and such. Ilumans descended from an Irnperatcr (very rare, ' .. A nalyzin g complex mortal situat ions precisely Iorftl.'" it h d/
".! .\1",h 1l C,....~1t in thi s modem age) and idiot savan ts can perform one or .. Throwing a mot orcycle or sm all car. .""".""'" «J!J ,,""ro..p-
two m iracles ofthis level regularly. but no ot her hu mans can. ' .. Running on th e heads of a crowd.
"" Tracking someo ne by scent.
.-r-«
NXN 1J.t"" tIouJ "'-' tv.
..",.
,Ix 'f.'''/~rl.. i",,'''''t
Other level 1 m iracles include: A rtlJi, ,,' 0/R..,.rmtt V :Jum
... Running sound lessly throug h a forest with a tho rn in L EV EL 5 1\ hRA C LE S: hl P O SSI BLE FOR Il u M A N S
one 's foot. Level 5 miracles are not physically possible for hu mans. hut Th.- ..~"d,/:'t"J &is ""il<. I,
... Exactly measuring distances by eye. approximate the abilities of anim als or machi nes; th ey give ",,,,, j "'/ .., _II ... ~",iato
... Remember ing anything you've ever heard. capabilities like th ose possessed by mundane inhabitants of '" ,,,.,,"~ , '''', ~l" S... "n ar
Eart h. Birds can 11y, so an enormou s gliding leap is a level 5 nth' fm 0/." inx '!"oW'~
, il&. ,jJ, '!lh"" . A p M""
G u ising miracle. Cats arc fast. so th is level includes inhuman speed, 1'lJ.'O,,j..,.,, i~ hi, h.J~d,"
Al l Powers possess a limi ted for m of shapcshitting known as Ch..racrcrs rhut aren't human can do appropriate things ,I hit I~ .. , inx/~ d~..n ",.,jall,
"Guising", a level 2 A spect mir acle. This allows the m to take better: for exampl e. winged ch aracters, even without an 1& ,ix .f/l' " in",1 . ur
,,,h,,,,,,'hin~ X" ~1, "l"1x
on a form suited to thei r envi ronment, while still remaining appropriate Gi ft. can fly as a level 5 miracle.
rno....."t oJ) ;rinx " ,,, ..~
essent ially themselves. A stately and august Power could adopt <tit "" ".Y: ,i:< Ih""Jm
the f orm ofa Chinese mandarin in China. an A frican business Other level 5 miracl es include: rtJ<Jri~x "I .~", SiS/: rit t'« '!r
pot enlate in Nigeria, a regal j orun in the world ofjorunhcim, ' .. Catching bullets. ,...i~ "po~ IIx " "Xd, Jl« h.
"l"hol< .. ,j"K' kg..n 10 rnaw ...'
an anthropomo rphic squ id in a Chancel whe re squids arc ' .. Archery at 300 meters.
hr Jt"XX",J N '! Th.J1 w.u
the ordi nar y peopl e, and a sleek sha rk undersea. The G uising ....ry, TMy'J ~ ..."r'''fJ-f
Power docs no t choose the ir form - the)" take on a sha pe LE VEl. 6 .l\-h RAC LES: UN IVE RSAL LY h l P RO BABLE hi",.".......IiJi IIx o~~ ,ui)
,....~JJ oJ'hi", i"lo IIx ... i,.
suited to the local po pulation. Further, their shape reflects Level 6 mi racles do not tit an)' of the levels above, but remain
1::"" t t lIMy JiJ,
thei r natu ral appea ra nce as mu ch as possible - G uising bo unded by reason and ration al constrai nt s. You can imagine -fro'" tlx Tho..ghr-RtrtmI
can no t disguise a Power from those who kno w ofits existence. som eth ing doing it without magic. It is. fo r exam ple, .j lll6Xh RDJnJJOOJ
The mystic Sight of Sovereigns, described above under ph)~ically im possible to lift a moun tai n. because a chunk
level o mirac les. sees straig ht through a guise to the unde rl)ing wiUjust break off in the litt er's ha nds. At this level. though,
body and nature ofthe Power. Physi cal laws, howe ver, respec t one can lift a weight that is as beevy as a mountain,
the guise , so that ( for instan ce) a guised dragon can fit in a
mortal bar. :-':on human Powers often usc G uising to move Other level 6 miracles include:
among human populations. '.. Crushing granite to powder. ',.. t..,""",,,,,. ".lin- .JI. ..."
Powers can Guise as animals. but onlv if those animals '.. Running at Xlach J. ~Jz.....i rrt lorrM ..""
are the highest mortal life forms in the vicinity. ,\ Power ... " 'riting a thick novel overni ght. Aclli.....
Bill _ •... IJ"«u
marooned far from land. or fallinl{ towards an uninhabited '.. :\Iemorizing everything n 'er written.
dese rt, sometimes becomes a Fish or bird when Guisin!f. no .. Defeating an arm)"' in single combat, one by one.
-In>''' I"'""Wry .f If",
Po wer likes to rely upon this hope. '.. Reconciling quantum mech anics and general rdati\it)" .' 1l.. n.J. }"II"
.7X9Bt LlS : A GAM E O F SOV E RE IGN POWERS

.
...

LEVEL 7 I\hRACLES: hl PO SSI 8 L E FOR A NYO NE Level l) miracles include:


(LOCA L EFFECTS) ' . Intimidating all th e m ales In a crowd aged 12 -2 0 ,

"J",,...iMd N o,' wiJ IN Level 7 mi racles are ep ic miracles. They can he truly selectively.
~'l"'IIy, "JI iJ ~ ..Iy tNt impossible, such as d rinking a pond. bur they must remain '.. \ Vritin g:a song t hat is trul y irresistibly catchy.
._ !'""fljtmJ "T I li",i/,J. cas)' to conce ptualize. Level 7 is addi tionally limited in that '.• lliding a mountain in ) "tJUf shirt.
" ..,fY"'" t oirwIfIN WlWIJ
it can no t affect vast are as. These m iracle s fee d on the
UdUT.·

7 - Ro n . !:o .....0 Tllf. characte r's personal energies. and their effects dwind le more Nore that each level incl ude s all the miracles of the previous
SovUflGN• ....rlw than a few miles awa~·. The Power cannot blow away an army. levels. Usc: the cost chart (p. 86) to find the smallest miracle
....b """, but can knoc k down th ousands wir h a breath. At this Ic\'CI• level that can accom plish a given task.
the l'ower invoking the miracle can show absolute and total ~h·sti cal creatu res with abili tie s like tru t h-sense o r
mastery' of any skill of any sort, and th ey are able to solve wint erbreath are not among th e "mundane inhabitants of the
even theo reticallyunsolvable problems o r difficulries. Earth" which le\'el ; miracles can mimic. This docs not mean
O ther level 7 miracles include: that characters cannot have these abilit ies. They can be
..• Taking down a blimp with a thrown harpin. purchased as Gifts of Aspect. accordi ng to the rules found
' to T aking down a blimp with a thrown cou rthouse . later.
'.. Swallowing elephants. Nr)J~: If a given mystical feat is not natu ral given the
... Shouting loud enough to kill. physical and mental natu re of the characte r, and it docs not
parallel a human or an animal abili ty, th en it canno t be
L EVEL 8 ;\1tRACLES: h t P O SSI BLE FOR ASYOSF_ performed using A spect :\liracle Points.
( N o :-o-L oCAL EFFECTS)
' Tbr mdh. "thi oU _ .. ...iJ, Level 8 miracles art' also ep ic. nea rly impossible, and can
i.. " wi« , . _"*
to _ affect huge sweeps of territ ory. This level is tor shouts that 'DOMAIN
/:oldtn. "0 tNt thi hoJI-. deafen cou nt ries. for lifting mo untains. and for stomping the The Sovereign Powe rs rep resent and pe rsoni!)' the build i n~
lot> ~ IJN.. thi p .._ ..
Earth hard enough to activa te th e San An dreas fault. This is blocks of t he universe. In each Power s soul, a shar d of t heir
..MidtoN."
----Jr- S rOTUG HT: Co l>y the pen ultimate miracle level, and the m iracles mus t still be Impe rato r crouc hes like an acidic gnome . A s its essence
.\f.mJith TllNln easy to imagine, hut their potenti al pow er is enormous. d iffuses through them . it gra nts them the power to rule one
Other level 8 miracles include: of those building bloc ks (occasionally, more). This is t hei r
' . J umping be tween co nti nents . Estate, also kn own as th eir D om ain , an d the D omain
' . Sheer ing down th e sun. attribute mea sures t heir con tro l over it.
•• Drinking a lake. Domain miracles can do alm ost anyth ing to the mortal
'. Swallowi ng cities. wo rlJ, altho ug h th e D omain Attribut e of any specific Sov-
e reign is more lim ited. These miracles give the ~hil i s broad
L EVEL 9 M I RAC I.E S: FABLED and effective contro l over t he things of th eir Estate . l\ lo st
Level 9 mira cles of A specr can do anyt hin g else allowed by Sovereig ns also have so me co ntrol over th e things assoc iated
A spc:cr with t heir Estate. At the highest levels, th ere is nothi ng: in-
volving that Estat e (barring interferen ce from other Powers)
that th ey can ne r do. If a Power's Estat e is th e sun, they can
Aspect Mlrillcle Index
use D om ain to bring down tire s. wake diurnal animals, en -
MIRACLE LEVEL LEVEL Pt.SCRIPTJON EXAMPLE MIRACLE
lighren mortals, and perhaps even co mmand th e Phoe nix.
Level 0 Peak pe rfo rmance Graceful jump
The strengt h of a Power 's bond to their Estate is not
The Sight
necessarily tied to th e breadth of th eir co mm and over it.The
Level 1 High-level human Olympic long jump
Domain attribute is more of an "afliniry", a knack o r a talent
Level 2 World-record performance World reco rd jump
(or thi s kind of mi racle. So me have ir and can wo rk dazzling
Guising
miracles from th e moment of their C ommen cement. O th ers
Leveol 3 Improbable feat s Skeet-surfing
neve r learn . Low - Domain Powers often describe reality and
Leveol4 Very improbable feats Running on head s
the ir Estat es as "slippery,~" hea\')".~ o r "stubbornly rebellious",
LevelS Impossible for human s catching a bu llet
Altho ugh it does not obey t he m well . th e Po we rs of
Leveol 6 Universally improbable Drinking a lake
rudimentary' ("I.Tip pled") Domain still fed a love for th e thing
Level 7 Impossible fo r anyone (local) Lifting a hill
t hey embody and prot ect . As th e Dominus of En glish said.
Lever 8 Impossible for anyone (non-local) Lifting a moun tain
pulling his knife from a Qjr ebec ois separatist, "You 've gona
l""" , Fabled Hiding a mou nta in
love this job."
Do main follows game mechanics much like th ose tha t
Sp«ial A sp«t Po_ rs Index
g01:em Aspect. Yo u ma~· buy up to 5 levels of Domain , and
Level 0 The Sight Detect ing :\8bifis,Excrucians,Anchors in use,
each level m akes wo rking miracles with Domain easie r f(lr
and mag ical thing s.Vaguely sensing their natur es.
t he characte r. 'too can also buy G ifts of Do main.
Level 2 GUlsing Putting on a human or Chancel-appropriate shepe.
Players should work with t he H G to defi ne what th eir
(Does not affect the Sight.)
characte r ca n influe nce wi t h their D o main. This mean s

C H APT ER 9: ATTRIBUTES
defining th e Estate and a few things "clos ely related" [Q it tha t this indicates a lack oftrust, but th e motives oflmperators op'",orT I:
that th e character can also control. For example, the Power det~{ simple catego rization. 11NI>.-i .. Sw.- ..r
of the Sun and thei r H G agre e tha t th e Power's Do main Do no t mak e the choice of level 0 Do main Lightly. One fry
R~orff .\ 1,........

miracle s can atTect the sun itself change th e cycles or day will have almos t no access to th e primal sorceries which
and nigh t, call up fire, and inspire mortals. The Power of Powers, in general, take for granted.
Probability and the ir HG agree that the Power's Estate reflects
only the outcomes of large groups or actions. It does not EXA~t P I.E COSCEPTS
ch ange the probability of single events. In add ition. the Ruth (who prefers to be called "jezebel", but nobody does
Power's Domain gives control over gam hl e~. ga mbling, and so) is th e goddess of the punks . Like th e movement itself,
chaotic phenomena. she was initially the creation ofthe Excrucian s.The Imperator
U ltimately. the II G should make sure that Powers define Sha rashbe l wok the rare step of inte rvenin g personally in
their Estates - and dose associations to their Estates - in that pa rticular Breakthrough, absorb ing the concept/reality-
a ma nner tha t encou rages creativity and ma intains rough fragment associate d with the movement. \ Vhile the whole
pla yer cha rac te r p arity. Fo r example. if th e Pow er or city of Santa Gi orgi, Cal ifornia, sank into ,I C ha ncel and
Emotion s und the Power of Fear arc both I'CS, the Power of even the memory of it faded from the o utsid e worl d ,
Em ot ions has a broader Estate. H owever, the HG could Sharashbcl to rturo usly cleansed Ruth of the Excrucian
encou rage the Power of E moti ons to pick artist s and artis try influence and changed her into a Dom ina of the Light. The
as th e major associat ions for their Estat e, while gi\ing th e ent'rp;y ofthat Breakthrough hasn't yct been captured, tho ugh:
Power of Fear control over classically frightenini!: and macabre either the Excrucians achieved their object ive, or their goal
phenomena - walking skeletons, wolves. pitch darkness, is yet to be: reached and too subtle to be seen. Ruth herself, of
insect swarms, and so form. Both Powers have broa d abilities, course , is not en tirely trusted or respected: at tha t, her flesh
but co ntrol over artis ts is less useful in a pinch than control is even used by the others ofhe r Familia C aelesris as a source
over the monstrous. of cha rms with which to control th e young.
Pow ers can have more th an one Estate. Som e Powers ;\Iikhllil W1S th e foremost Pm\'C'J' of Russia. before he lost
extend th eir authori rywirh tim e. acquiring additio nal control hi s I(,,'C'. She peri shed in th e wint er winds he himselfbrought
over Estates in some sense close to th eir nwn. Such Powers upon St . Petersbu rg. H is resulting (entir ely inappropriate)
bu~' Secondary Domain over additional Estates. Each level nervous breakdown nearly severed the connection between
of Secondary Domain over a single additional Estat e costs hi s Estate and him self H e split into the shadowy rem nan t
one point . A Power cannot buy Secondary Domain past the of a human soul, bound into a Power 's body and a cold
level of the ir primal)' Domain A ttribute. Unlike Domain, impersonal force (played by the Ii G ) that has taken up his
which defaults to (I levels,.:'(obilis have no score in Secondary fo rm er d uti es. In exchange fo r certa in co ncessio ns, the
D om ains by default. The)' mu st bu y at least one level of lmpcrator he belonged to traded that human selfto another.
Secondary Domain in a given Estate to perform miracles Servants who have tasted power are always useful, and
based on that Secondary Domain. 1\- likh ail's A spect remains strong. T he II G will dou btl ess
Let us take th e example of Arikcl, who embodies Nig ht. explore the connectio n betwee n .\Ii khOlil and the inhuman
It is his player's job to define a reasonable set of associatio ns Power thnt carries ou r his old job in th e course of the game.
for th is Estate; he chooses darkness and dreams. If something
comes up with strong and obviou s associa tions with Night, LEVEL I : BARONET, OR \ V F.A K DOMAI N
it's included as well. Arikel also want s some measure ofpower J poillts
over the bodies of sleepers and over nigh t animals. This level of Oomain (over one's primary Estate) is common ,......f'OI..." liJi,J Il>t"""''''
His Domains arc :":ight (including darkness and dream s), among those who claim the title Baron and the six-pearled hilh. I/n ()tI;", ""'x ~Id.
·UJy.·1N ",iJ. ,,,'" bI~k. which is his Primary Domain (Level 4, U points]; Sleeping coronet. The "Barone ts", who lack strengt h of th eir own and •/ mnL'" _ ......p<Jko.. tIN
1'br_... /).. " .... fim."1N ",i./, '1W1vff f(
B odies, which is a Secondary Domain (Level 2, 2 points); must relj- on suppon from grea ter Powers, often have th is e..-.-ir........ ,,,, £~ 0/
u"lkJ; hi" /lla "",liJ
and :"'ight A nimals, which is also a condarv Domain (Level level of Domain as well. Domain I provides basic mastery of ..11 tMJ _1M W I" ." n....
...oJ,.,iorftJlJ 'hi · dv .....
2.2 point s). The total cost is 16 points. th eir Est ate, eno ug h to work a small miracle o r two on ,.. ....'m'J Iht ........... .-.le his
IlN l...Jyf(thtP/J&-. SlY
~. hi... i"'f'olhnol/y I. occas ion.
htd _"J...,;,__ .JJ...
JtoJ ,,:ubi.. IN ,...." l-/Ult
L EVE L 0 : PAW X , OR CRIP P LED D O ~I AI N A charact er on Veak Domain in th eir pr imary' Estate is htf- hi... s..." IhrN.
·16oK.. ",,,,,!"-
e;..,.-y. • ht "'U/. .....JJnt ....1·
o po;IIIJ gene rally a pe rson [even, a human ) first, and a symbol of A"" ht IoohJ tp , , , -
1ttt.. 1in "~"l' l lww __ 11> Characters wieh thi s level of Domain do not command their th eir Estate a distant second. \ Veak Domain over add ition al II!«<. ,,"" IN,....,,,-.!wI n
.d,... If""'" hi....l"t>J! Estate. In fact, they m a~' even be a pla,~1hing fur its whims, Estate s is mo re common. ",iJ If ""titIw>o .. .....u
L.tJy. 1",.. -ff<T y"" ",wd, i .. what th e Powers call a "Pawn" of the ir Estate . (This term is
.fltik. 11 is "'HI
",iJ rhtu i"
n" /)....~. · ,""r k»l- IIJnr """ " In'I.. i,,
·F,,",· ,IN "'U/. ,,,'" 1'-'
som et imes an insult and sometimes worn with pride, like EXAMP LF. CO S C F.P T S ..r
"",J'l<" ftts> ....
~", A Il r. ro n or TkE
"Ol' bill<T IoIJ, i ""1.<T ~gce k~ or "fundamentalist"} Some Powers arc Pawns because ;\1e1anie is th e Bard of our age: on ly a ~'(llmg student now, in
r l f.Nn. Krvou-'Tlo". by
" ..lli"l.~'" "" /i*~ "il?'" of a "war woun d" their Impcratcr suffe red in the Valde the rural C hancel o f T um eo T um bar ius, she's alrea dy
It.. ,,,,tho .J" :VOl< Ihi"i I /J""" /l'i"I""
Bellum , in which the Impcrarcr's own sense of selfh as been begi nning to maste r th e Estate ofM usic thur has been given
clxxJ>r " .".,,,, l l~ "
-frr'''' l.... nv ",. T il E damaged . Some ti mes, an Impcraror deliberately blocks off into he r ha nd s. H er E st at e is less subtle tha n th at of
1'1...."1'£ , {.y f ;", ify Ch m this part of u newly Commenced No ble's p"wer. It is said D im inuen do, Dom ina of the Fugue . •\Ielan ie will learn a

.J\:9BI LlS: A GAME OF SOV ERE IGN POWERS


-
9'

broad-reaching pow er over all kind s of musical sounds; Dimi's screen, was caught in between. A new ent ity was pulled from
power covers one of the fimdamcnral srrucrural building th e screen, wearing Risu's face, bound to ;\ laharic! as tigh tly
blocks of the world, the co njoining of sim ilar stre ngt hs to as any of his No bles. As in th e anime, Risu is a tec hnical
produce a who le and balanced effect. For now, 1\ Ielanie can ge nius, A cco rding ly, she ho ld s a D om ain over mod ern
produce only the most basic miracles of D omain, such as technology at the Viscount level.The most im portant aspn·ts
playing any instr ument well. The hulk of her poi nts proba bly ofa Noble, mystical power and th e lrnpe raror-Domin a tic,
go into Spirit. so that her harper's music can perform the are present in Risu, although it is appropriate to check with
magical rituals that are key to the conflict with the Excrucians. the IIG before making a charact er such as Risu who is not
Baron Kyle O 'Dc ocgboe is th e name most recent ly used technically of th e ~h ilis.
by the Power of the UN IX computer operating system. I Ie is
a quirky man whose word s (a nd even his thoughts) t)lle L EV E L 3: I\1AR CH ESS A, OR FOR C EFUL DOMA I N
th emselves out within his glass-c lear eyes. Some of th e !->t'eater 9 j'fJin tJ
co mputer or software Powers have the ab ility to d irectl y Fo rceful D o m ain is, fir st and forem o st , a power o f 'Cc_ o~ i". " lIN K" ;'" wid
con trol the ir Domains, but Kyle finds this difficult. To him, perpetuation. It deals with strengt hening states of being and "'j tly, ,mJIN xm""J "-,,,
the variations of the U~IX operating system {(IItOW th eir energies until they can resist att acks made upon th em. Even IIN.-J. SallfLtm"X "'''"'''

internal logic strictly. C hanging how it works on an}' deep th e n am e ap plied t o th ese Pow ers - "Marq uis" o r
i",1N "ir"k.lJ. " "'J1
'IJ.lIIvni,,!. 1b.,1 """'I "'!."
level is beyond hi m. To work a miracle that actua lly affecrs ~ :\ larchessa" - mean s "preserver". descending along twisted ",,,,r,,,i,, "".I lIN ,i",I'" !", Ih
the system itself, he m ust work o ut all of the pos sible linguistic paths from :\ Iach isene, rhe name of the angel of .m"""" !fI'''' oj """p , "IV<-
h.Nt Iwn 1"1"'"',,1. ,IN
consequences - and an awful lot of code - inside his head. memory. A Power of Forceful Domain is ent itled to wear a
Cb.I...-,1for10'" ....-m.J. •
His greatest advantage is tha t the prnwams he works out, coronet with strawbe rry leaves set amongst its pearls. "()I,r" ... iJ Shthozri"b,
either as a miracle or a use of skill, automatically run with C haracters with this level ofDo main haw been en trusted ..".I INJ"""rily "'PptJ
the same privileges as those of th e owner of the machine. most deeply with the main ten ance and continuation of their jorward
Ilu !.uid, jiJI;"'""J hi",,.,.
Estate in and out of the morral world. The bond between lIN !",Ih di«o/t"J to
L EV EL 2 : VI SC O UNT, OR I\h S OR DOMAI S the m and thei r power is dee p and subtle, and has grear dJlWhtTr. "".I ,,,,iltJ "I lIN
6 j'fJin ts influ ence on their pcrsonahry and physical appearance. Wi.. '''''I """"" HI- miff,
T h is level of Domain serves its owne rs well. :\ Iiracles of If lLgl- . ,rtf'W /or.UIt
".r
·CINci.." comfort and of divinat ion com e read ily. \ Vith elTort, they EXA M PL E C O NCE PTS
",i",""rU,,, ""h. "".I
!¥yo"d IIx _.I I,d
Tht (~,I~"'r ... ,m ","J~" can work more interesting marvels with th eir Estates. The Shi -m i is the Placida Rex, the Lady of Calm Reflection, and dow "'W', ,,h i"to" (i~y of
~DU "" hiJ""'" "J,n.'irf"
title "Viscou nt" and the chain-of-pearls crown is prope r filr th e :\ Iar.:hessa Leana, She rules lions , and more gene rally whil, """1>1,, """ tlNrl .....'
1JxTt ,..... II "',,"'rot '!f ",i"!.i,,!.i,, lIN "i"
/"i,,_ TJx", "Clwt • characters with this level ofcon trol over their Estates ... hut cats. She is the one called upon to preserve the feline races in
"II's llr.n.>m, · wiJ
'&,,~ ""'rn>flJr note that in the game reality it is J it1i,'ult to veritYa Power's th eir teeming millions upo n the Earth and to the spiritual SIx'-ith "'/ fly-
•. . • I'IJJ«t.·
creden tials. energyofdying felines everywhere for her lmpcratcr's magil"S. ';-I f"'I' """,ory. 0,,1y. "
"/ ", "m y_M UI'"
In the Powers' Sight, most Viscounts lack th e patina of In practice, she spends mos t ofher time in long naps, visiting ",,,,mu,,d lIN xui"', ''' ''gh!
S"""" . ,· jolid IN ""to,."
i" .. " 1",,,'
man. "R"t "'.~ ""isl,,"t muudaniry that generally covers th e Barons and the Pawns, the dead, and careening about the world for no dea r reason.
"D.J", ,, ,yOu.'" Iht jiJl/,,,
hm ... IN h,OWJ MJin wry They arc alive and hurning wirh th e ellerb'Y of the force they O n occasion, however, she descends so low as to actuall y
. ~ _II. .And it _ INt ""I:d mtJ.
represent. Even to human eyes, the)' often have characteristics perform her du ties, rescuing the cats wit h ~KKI survivo r genes --p-.,m I.fGf NI" O f T '"
yo"'""""""''''" evocative of their Estate, such as red hair for th e D om ina of from the sad fates that bad luck alone has hro ught them to. :\SBIUS. by UK Gi""",
/fro'} WoJrJ ~fl}'
!,uuJtd "Of (tJ, , ,
I "'" . Fire, shining eyes for the D ominus of Light , or gnarled limbs In her presen ce, animals of the feline persuasion may fall
•... Il"J ..'t('''''rNW for the D omina of the Trees. from lI;rea t hei ghts, or rumble un de r the whe els of an
,hilt hm', " " 'IIENCE Co"U TIl ~
oncoming car, only to arrive, unhurt, at th eir final destination , C OlO R 01-Tllf. S,. n w ?
--ftvm Tue LIn " ""
DEATH o f I I ~ ~ RV
EXA M P LE C ONCE PTS Tyt alus was once a god, his domain all the plants that l'IN higlNr" l'owtr l
S r.U.AS O, ry F."'ily CJK" \ Vhisper is an ancient Power, who has been the Do mina of are. By his doing and his will th e sunlig ht fed th em , and so il Do"",i". tIN "..,., lloti. MJy
,,"" ..,i"d ((J"" to rtj1mlIN
the River since before Cain slew Abel. Even she no longer nourished them, and the prim al forest spread across the world ,
""',," 0/lloti. £.1"'1,
remembers her human name, she bothers with only one title: Then the Excrucians made their first, infinitely careful, moves Simull""IfnlJiy, "''' l 'l>wtri
\ Varden of the I Icartwoods C hancel. She lives for the waters' against the Earth , and in a blow so soft he never felt it they Do",,,i,, i"(It"",, Ihti,
bro ke his soul and sent it raining to th e E arth below. It was ..bili~y 10 ("""XI Iht i, f ;'Mr
causes, hut enough hum anity remains in her that she can
ada pt to the changing world and take rational approaches to a m illenn ium before the true war began. before the othe r
I" tIN B«Ji Q
/ Q"" tio"..
mode rn E art h's plight. As she prepares to figh t the pollu ters Impcrarors understood the threat the Excrucians posed. ;'\lot .. /My "'«"" IIMt IKr
on the ir own battleground - money and politics - she run s until then d id a shard ott:vtalus first reawaken. An Imperator ((J"'1"'''w.. ,"",,/>In,ht
",ow; ht "'l"'" I""t tht
the mo st successful do wsing comp;lO), on Eart h. awakened it. drawn to that shard's resting place - kno....-ingly
<now, i",t, "". "'1'"1>1,,
him,
T akari R lsu was a gree n- haired girl from a japanese or not - to make a C hancel the re. It was not pleasant for Thr tr"th ojt"" .....lttl iJ
animation, with (for no dear reason ) ante nnae. H er stor), either of the souls involved, but in th e end, a piece of'Tyralus ..""'i,,"".... l'ht f ;U"" of
was playing in a theatre next door when th e jiyamasu cult found a bitter new existence as a Power, as a mere servant to S""",' "".IIN I'<>wt. 0/ S" ow
attem pted to summo n a dead angel to do their bidd ing. The a now muc h stronger Lord. \Vorsc )'er, a human mind now i'!J'''''''' Dill .. _IN" S""""
botJ i,. .....~ ....t llrt. ht;"
spell wounded through the cult at one end and the angel's shares spa.:e with his own , and sometimes it even rules their , ,,",,,I f'Itwtr tokm how ,'''',
heir, :\ la hariel, at the other, T he im age of T akari, on the un ion. fIIllu" i. ' ''I'm"d

.J\9B I Ll S: A GA ME OF SO VF. R EIG N PO WF.R S

..
-
93

L EVEL { : D UCH ESS, OR .M AST E RFU L D O M AI N EXAMPL E CONCEP TS


u pointJ M aya is t he Lord of Illusio n, h is Do mai n th e senses.
"CD..... i... IJM.·'ol"'" 1M The Du kes and D uch esses o f t he .?\9b ilis im me rse Although he can create noth ing real, his dom inion over the
G"') 0.." .",i.-. themselves very deeply in the mysteries of their Estate. Even mortal experience is so great that he is so metimes confused
1/. h.lJ """'tM .. wo_"
to mortal eyes. unless they are deeply Guised, their nature is with the planet Earth itself H e can easily dazzle or delude
M!' F'" ,.:.mh., .t.......,. / /wJ
fittk { ~ u." th othn obvious: a man who sees the D uke of Famine will remember countries full of people. individ ually or collectively H is
_,''''' hi I ,'--/Chl /N t not his eyes, nor the colo r of his hair, but the sense of hunger greatest weakness is that none of his creations are truly real;
thod <NJJ§ , ."f'k-N; 1 and human suffering that hung in the air around him. Those accordiogly, he can only strike indirectly agam st the Powers
h.IJ .... .ini" to ""t~.
who wear the crown of strawberry leaves and gold. like those and the Excrucians, who arc proof against his magics. (\ Vhy
.v.. NJ I " ,Mt. ~ I
~ lIN Joor,,"" J w.Jid wi th the pre vious level of Dom ain, arc respon sible for the immune? See the rules for Do main, below)
i... "..J I UpI III! fJI' onY"td preservation of their Estat e; many must also bring: it into D aem arnia is the Lady of C aves. wh ich may seem a
.fr- IIx N./. being. minor Do main. At her level of command , however, she can
of rbMtbt,hi. """ uAwl
1"""It>/. ....., •• tIN c;""
C hoosing this level of Do main means a charact er never create va st und erworlds filled wi th treasures or SP-.l\Vn strange
lacks in magics. To the mortals of Earth. their powers seem races in the dark underground. It is the matter of a momen t
""'''''''-
"In, ..., Jop,f7" godlike. They can pour forth vast energies ofcreation. shaped klr her to collapse the earth benea th a building. a person, or
",,"-,. IN wi,/. Ktftly. into the forms of the multifariou s faces of their Estate, a country'. She could inspire a poet to write vast sagas about
T N _ ........w..t.
"Rrsfm. RIIk . .d"" yn ... J the underworld. Should any venture to brace: her in her rocky
.... PI JiIl.... U.,/ .fr- ,,-.\wI / EXA~IP L E CO NC EP T S home. the anwy walls might crush them into smears.
rmu ...... 1/ h.rt.. 4 .. IJumoni a is the last-born of the eleven :\luses (the Powers,
n..u ....... u,",h,,1C that is. of the Impe rat or Rinnah ). Dumonia inspires all
11»1 1 hold Jir«tly oil hi....
alternative music and keeps the schedule b)' which musicians U SING 'DOMAI N
TN ........." ~JliU
dothN lIfO" thdltJ. 1/", ryn rise and fall. \ Vhen thi s schedule calls for it. she raises a mortal Seven l)"JlCS of Do main miracles exist.
W<'Tt ,'-J. ""J tJx ,",.ultd to the level of musical icon or simply crafts the musician she
~I)' j" hn~.
kmI.",J "',l>'''' ...
'*"" "'.r needs out ofnowhere. and deposits them and their hand full- DI\'I :-.lATION
II, Ii«IJ Milk. his fJI' fledged u pon th e Earth . \ Vh en a grea t singer of th e The symbol tor Divination is H awkweed, for a swift clariry
fiuJ "i"'" !NTjonoL Rill"" appropriate style begins to I~ their touch, she drags them of\; sion. l\ liracles of'Divi nano n give a character inforrnarion
diJ ,,01 ......... from the Earth into the Chancel Parnassus, where with their about somet hing- from their Esta te. o r about things their
-frr- O ~ Sr"" IN<; TIn. new, permanent inspiration they provide her and her sisters Estate might "know".
~"0.I U" Py1_ Gi" "w
with regular ente rtainment. D umunia d isdains titles. but she
is at least as powerful as her elder sister, M ariana, the D uchess P Ri-:Sl-:RVAT I O N
of Pop. T he symbo l for Preservatio n is the A maranth. whi ch
lvo is a Power of Language, and therefore of wisd om as represent s immortality, or the G uilder Rose, which stands
well. l ie has been the guiding hand behind many new words. for a healthy age. These miracles make something from a
and unt il recently he was the spirit behind the Internet. Now, character's Estate last. bracing it againsr time, dissipation,
alas, th e Internet that once bound the colleges and govern - and assault. These miracles can actually strengthen a force of
mcnt together with ropes of text is domi nated by i!:raphics nature. For example, if a tire's heat docs not dissipate from ,I
and sounds; soon, it will fall away from his contr ol forever. room , it shortly seems much greater.

L EVEL 5: R EGAL, OR 1\1AJ E STIC D O M A I N C R EATIO N


ThtTr 'lt"', ,m oIdJi" ,ha..." '5 ptJ;ntJ The symbol for Creation is \ Vit.:h H azel, or so metimes
1/"'.-1" .. />if""". 0/,,,,olt; tho- Regals are nor necessarily rhe most respected Powers. T h ey Angelica, both representation s of inspi ration and magic.
"''' ,,'' of frIrt"",,
mtt.u. ,-b, d can be weak in their person and unimportant in their C hancel. These miracles create something from a character's Estate
Ibm J I~d "p. •urJ J unJ.'olt
Their Estate can he a minor or an unimportant thin g. They out of the empty air. For example, a :\ luse might use one to
l IN u"'''' "lit ..11 fix ~
,,:h<! t ",/xJi,J IJriJ, ••• ..lid are. however - respected fo r it o r no - t he t rue st give an artist ins pirat ion. Mir acles of creation can hea l.
,,,,j, . . . .
IIv ,J.t";ty ofthou representations of their Do mains. The)' arc the living gods recreating or restoring lost vitalitj- and health .
,-isi".., .,,'" PI tWmJ """ of what they stand tilr. They are forces of nature; they are
fix <QTTllffi"" 1M ml1dd
each an aspect of the world. D E ST RUCTIO N
.......... hiJ .Ii". tl)Jt Jftll
u",.,}./i"IC to tIN)1_. rolJi"t Characn-rs of~ lajestic Do main can perform feats worthy T he symbol for Destru ction is Hemlock. whose meaning is
Hjtly. In/'"'Udy. tNi I of the Crea tor. A Po.....er of Sto ne might twist mountains simple: "You shall cause my death." It is one of the darkest
sJ-lJ 6r~_...
into u\;nK serpen ts ofrock. and the "Patroness :\I athematica- powers. allhough the angel of destruction (named Za'afid or
-po 0", S U\1 NG THf
co uld twist the basic geometries of the world to lead an ann)' AO is not among the Fallen. :\lirad es of Destru ct ion allow
.~.I Ll" ry L.l Cji""n.
from Ind ia to Venezuela in a single slep. The godde ss of a character to damage. hide. or destroy an aspect of their
gardens could fill one wi th "bread-and-butterflies." On the own Estate. There is often danger in such acts.
one hand. using this levelofpower in the mortal Earth almost
inevirablyarrracts the attention and wr at h of Lo rd E ntropy, CHA/IO G E
On the other. Rcgals are the most likely of all Powers to hold The symbol tor C hange is the Pimpernel. that also means an
their own in a hattie against an Irnperator. "assignation", Miracles of Change change the na ture of

CHAPTER 9 : ATTRIBUTES
94

somethi ng from a character's Estate. Almost anyt hing can Nore that the Au ctoritas (sec "Rule s tilr Spirit", pp. 107-
be don e as a mi racle of Change over an appropriate Domain. 108) makes miracles har der even ncar a Power.
Powers may use relevant miracles on th emselves and their
G ATI NG An chors freely. D ivinations can detect a Power 's presence,
The symbol for Gatin g is the Stephanotis flower, denoting but not th eir identity, No other except ions exist.
the wish [0 tra vel, These miracles o pe n paths be twee n wo rlds,
and arc nor mally the province of th e G ifts of Domain
8 \ Vorld\~~.dkcr· and "G atemaker", as described later. 'RyL ES FOR 'DOMA I N
The "power sources" for Dom ain miracles arc called D om ain EXAMPLE
;\IA ST ERY :'olinde Poin " ( O "I ~). The mechanics here are identical to Rob ~ 8 d>otoct~
poinrs to how" towJ011J
Th e symbol for :\la5r('I}' is the Crown Imperial. denoting those fo r A spect : a character h as perm anent OM PS and pottmOIVI'I l twA. At 1M
maje5l)o', arroga nce, and pride ofbinh.These miracles cont rol temporary O MP S, Tem porar y O M PS ca n be spe nt to fuel ~nning 01 f'lXh Sf01')1,M
the behavior of parts of th e cha racter's Esta te. They may be mi racles, and can be gained in \ '1UlOUS ways. \ Vhen the H G will how I J t rmporo<y
performed as miracles of Ch ange, and a somewhat small begins a new sto ry, the y set each character's temporal}' O M P twA. TMw",n~ ~r 10
~ Domain mirodn dtJting
number of Po wers may pe rfo rm t hem thro ugh the total to th eir f'Cnoanen t O:\IP total . tIlot SfOl')'.
"Sovereign's G ift- , described in the G ifts section. O ne Characters begi n wit h j perm an ent O M PS , and can
example of a miracle of :\ lajest)' is parting the OC<:',m: another increase thi s total by spending I Character Point for each
is calling up a desert storm - in a desert , at least. add itio nal O:\ IP. There are ways to increa se these totals du ring
pla~"
L IM ITS O S ~h RACL E S .... A sim ple miracle costs 0 (temporal}') D:\I PS. 1t doe~n't
;.. Le sser Divination s onl~' p rovid e information abou t drai n the characte r ar all.
one's own Estate. '. A nonnal miracle costs 1 (te mporary') OM P to perform.
:. ;\lajor Di\inllrion s of the future an: inexact . .-. A hard miracle costs 2 [temporary] O:\I PS to per form .
;. ;\ Iajor D ivinations of th e past and present become '. A deep mi racle cos ts 4 [te m po rary] O MPS to pe rform.
inexact wh en one's Est ate was not (or is not) in a
location where it could witness the viewed event s. Powers with 8 or mor e OM PS can use a \ Vord of Com mand.
:.. C rea tion and D estru ction m agics do not need to As with Aspect . th is hideously painful exert ion of barely
create or destroy comp lete objects. One can create a co ntro lled mi racu lous energy can wound , di sfi gure. or
rree without color, or destroy th e quality in a mad that spiritually damage even the stro nge st Sovereign for weeks or
causes it to go to a specific place . mo nths. It costs 8 (te mporary) OM F'S.
,... C ha nge m iracles include motive magics: thnr is, they The diffi culty for a miracle and th e character's Do main
can cause something to move in a specific way as well level over the relevant Estat e are used - exactly ;IS with
as causing it to com e 10 life (or oth er possible e ff ects ). Asp ect - to determine wh ich kind of mi rac le (sim ple,
normal, et ((terti.) a given effect is.
POWERS AND OTHER POWERS' E STATES In order to usc a miracle for a Seco ndary Dom ain, even a
Powers who arc artist s arc not part of th e A rtists Estat e. level 0 miracle , the Power must buy one or mo re levels of
Powers who arc warrio rs arc not part of the \ Varriors Estate. that Domain.
This applies to ;1.11 such descript ions; Powers' tho ught s are You'll get used to this system fast. Note that G ifts of
not part of th e Thought Estate, Powers' emo tions are not Domain don't factor into this calculation, and th at each level
part of th e Emot ion s Estat e, Powers' senses arc not part of of miracle ca n in corpor at e clements fro m lower -level
the Senses Estate . This applies to all parts of a Power. miracles. The player should thi nk (before th e game hegins)
Furt her, all of the above applies to Excrucians, [mpcrator s, abo ut wh at these m iracl es mean in refer ence to th ei r
Excrucian-shards, and Anchors. In short , a Power's control Estat e - what kinds of th ings th ey can do with a major
over th eir Estate docs not extend to miraculous thin gs or destruction , what they can do with a lesser preservation, and
things from outside C reation. D om ain miracles resemble an so on.
artist's cont ribution to a grand mu ral - the art ist can change
th e image as much as rbey like. They cannot red esign oth er L E VEL 0 MIRACLE S: ESTATE- D RIVEN
artis ts or intrusive lale-night gra ffitists. DI VI NATIO N S
Powers can be affected by indirect effects. however: thej- Level 0 Do main miracles tell the characters abou t threats to ' f)" JO" llfOtt· ...· M it. fihr
can be burn ed by th e Estate of Fire. drenched by th e Estate or dama ge to their Estate. The clemen ts of their Estate ~'!)' * .k_..Jd 'Il :h.no-l «'"
ft"IN!"i" rf......,md
of Storms. and dro wned by the Estate of \ Vater. A Power out (0 their Lo rd or Lady when they arc defiled or sutTering.
dJtJ:i"K." IN <iIyolinr
can kick another with strengt h en hanced by the Estate of If the cha racter is not concentrating inten dy on other matte rs, 1 J:r,.wJ
Strength. These things affect a Power because t he~' do th eir they hear such cries. Even when th e cries arc loud and blur -ft- tht ~'&.-.R"J
da mage through an agent. be it tire, storms , water, or a fast- into one another. a Power can check on whether ;l given part "!' UIlK" R .......-J
moving jj)()t. Tbey do not direcdy cha nge th e Power's mind of their Estate is well. A Power mu st he able to perform th is
or body. They do not alter the Power from the phys ical or level 0 Do main m iracle as a simple miracle or the Estate will
metaphor ical "inside. M not cry ou t to them.

.5\EBI LlS : A GAM E O F SOVERE IG S pm\'ERS


95

Domai n Miracle Difficult y 3, and D eird re cannot do it as a simple m iracle. D eirdr e's
MIRACLE TYPE DMP COST CAN BE USED WHEN
Es tate doc s no t call her, or, at least, its cries arc stifled by D r.
Simple O OMPS Diffic ulty equa ls o r is less than Domain Level Savan's fiend ish will. D eird re can check on that part of her
Normal 1 0 MP Difficulty eq uals or is less than Domain Level + 1 Estate as a level J miracle (0 + 3), however, so if she suspects
Hard Difficulty equals or is less than Domain Level + 2 tha t someone is t here with a level 3 A uctori tas , she will be
20M"
Deep able to discover the trouble.
4 0 M PS Difficulty equals or is less than Domain Level + 4
Word of Command 80M" Difficulty equals or is less than Domain Level + 8
L EV EL I M I RACL E S: G HOST MIRACLE S
(at the cost of a terrib le wound)
Level l Do main miracles summon "g hos ts" of a cha racter's
A llhough oUI<id~ it h4d hrm
Estate, co nstru cts of the character's mind , with a tiny fraction niXhl. hrrt thr ha.y 'windows
EXAMPLE
of th eir Estate's powe r. Ghostly tires provide a lit tle bit of IfI in Ihr dr an pu rr liXhr 0/
Acharacte r has level 4 Domain over the ocean (Maste rful)and level 2 Domain over storms as
hea t and gho stly sunlight ca n illumin at e a book. T hese Ihr <1m. TIx l'<"Ity god U:a' a
a secondary Estat e.This character has access to the following miracles: dark jigurr in hi, h",lIil
MIRACLE TYPE
miracles , also known as cantril' S, are not t rue illusions. T hey
MIRACLE LEVELS Ihranr. Impa,ing. I ,uppa" .
Simple (0 DMPS) are partially transparent to S ight, and often eve n a mortal H ilI I had .o mr an aUju/~~
Level Q-4 miracles affecting the ocean
can tell t hat they arc only seemings. Characters usc th em to long 'U.lQy.
Level 0-2 miracles affecting storms.
make their e nviro nment a little mo re co mfortable; they also So I ""rud "'a r<hinX
No rmal (1 OMP) LevelS miracles affecting the ocean to'll.""d, 1M lh ,."nr. and "'y
serve as com mon "weapons of cho ice ~ in formal Noble du els.
Level 3 miracles affecting storms. joot hil ,"",.thing f was
Hard (2 DMPS) Pare nt heses ind icate th e relevant E stat e. \Vit h a level I ' II1r1Ird; ",:hrn I looI:rddawn.
Level 6 miracles affect ing the ocean
miracle, a Powe r wit h th e appropri ate Estate could also: f <Il"" " ,h",H r an" hravy
Level 4 miracles affecting storms. .hIlin th4t 1 hIldn t urn
Deep (4 DMPS) :'. (M usic) M ake an instrument sound be tte r.
Level 7-8 miracles affecting the oce an hrjorr. II w", prob" bly put
Level S-6 miracles affecting sto rms.
y. (Fo rests) ~ lak.e a "ghost clea ring" tor mo re comfortable fhrrr on p urp o'r. '0 I'd 1JJ<llt
Words of Command (8 DMPS) sleep. inlo if ,mdg fl a littlt bil
Level 9-12 miracles affecting t he ocean
y. (Sto rms) M ake a day seem gloo m ier. ".-,,,rd. I ,Jx,uld !:,'~" h en.
Level 7-10 miracles affectinq storms. 10fJ. Bill in,""d I)"'l lr""d
What the player pro ba bly memorizes is t his: 'I. (N ight) D ecorate a bed room wit h little glowing S ears".
th, ,'hain Wifh mv'Yrs until
Level 0-4 Ocea n miracles include Estate-dr iven d ivinations, gh ost miracles, and lesser ". (E motion) Make so meone calm so und angry. it gr<'w t·,'gU' , and , x c/aimrd.

divinations, preservations,a nd creations. Ican do them fo r free . ". ( Roa d s) M ak e a trai l tha t doesn't go an ywhe re -Goadgri~/: .vo" ,'ant twn
importan t. matr pr~"" lig ht"!"
LevelS Ocean miracles include major divinations and lesser destructions.They cost me a DMP. -.fro'" L1 TT ~E Go r" , b)'
Level 6 Ocean miracles include major preservations a nd lesser cha nges. They cost me 2 DMPS. .'. (Boo ks) Fill a shelf with boring textbooks.
j, u t i, R obin' on
l evel 7-8 Ocean miracles include major creat ions and de structions.They cost me 4 DM PS.
LE VEL 2 MI RACL E S: L E SSER D IVI NATIO N S
In addition,level0-2 Storm miracles include Estate-drivendivinations,ghost-miracles,and lesse r
divinations; Ican perform them for free. Leve l 2 miracles give th e ch aracter mundane info rm atio n
II. benl dO'll.'n d'ul tOIlChrJ
Level 3 Sto rm miracles are lesser preservations; they cost 1 DMP. nbou r the ir Estate. A character with t he sun as t heir E state rht "-""ftr 'Ii..'ith hi, b"nd.

Level 4 Storm miracles are lesse r creation s;they cost 2 DM PS. can predict the sunr ise, know the dates of all future eclipses, Thirty-j i. " /"'rtl "" ",i//ion
and know exactly when the sunlight will hit a balco ny. In fmisan. " Ix ,ais( ' ojily. "Na
Level S-6 Storm miracles include major divinations, lesser destructions, lesser changes, and 'Il..v,nJ", 1M " ni",a!, arr
games wh ere the sun's path is regu lar. they could usc t heir
major preservatio ns.They cost me 4 OMPS. dy ing. "
knowl edge of its position to estimate the time accurately, --from FA I W Rf ;S or Lr<;HT.
even at night.The character can perform th ese miracles even by }.'", i~I' Chrnr
Powers can also use t hese miracles to sense when someone from wit hin a C hancel, although by t raditio n Powers do some
prays to them, if that pe rson kno ws th eir D esign (sec chapter of their investigation o n locatio n. \ Vith a level 2 miracle, a
I2) o r is intimately connected to the ir Estate. If t he Power Power wit h th e appropriate E state cou ld also;
chooses, they can then hear t he prayer. 'I. (M usic) Know how to play any reques ted song.
There are o the r occasi ons besides danger on wh ich a y. (Forests) Know where a trail ends ; kn ow wher e to find
Power's Estate will call to th em. In general, th e E state can he rbs or wa ter.
sha re a ny of it s p rim itive em otio ns - it usua lly lac ks ~.. (Sto rms) Know when a storm will hit a given city.
ind ep e nde nt ra tio na l tho ugh t - wit h a few images to y. (N ight) Est im ate time un til nig htfall; know som e-
accom pany them .This sh aring is a rare thing, most commo n body's dreams.
when o the r Powers or Excrucians arc involved. '. (Emotion) Expe rience t rue em pathy.
i. (Roads) Know direct ion s to anyw he re.
EXAMP LE i'. (Books) Read a closed boo k.
D eirdre l\lcA1liste r has Domain Level 2, and can wor k level
2 miracles as simp le miracles. D r. Savan , a ho stile Power o r LE VEL 3 MI RACL E S: LESSE R PRE SERVAT IO N S
Ex cru cia n- sh ard, a tt ac ks, th rea te n s, or st a nds ncar a Level 3 m iracles of Domain include the simple wards, th e
Wh,'n fhrj ourlh n"il h4d
threatened part of Deirdre 's Estate. mode rately powerful miracles of Preservation. Again using hlunl.d itsr!lagaiml hi,
If Dr. Savan h as a defense (called an Au ctoritas) of level the Es tate of th e Sun as an example, a character can heat th e h4"d. M <Ilid 10 Iht Jijih:you
J o r higher, it will ma ke divining something about him or eart h with sunlight o r slow t he path of the sun in th e sky, hi" ", my ht,·uing.
divining anything withi n a few tee t of hi m J mir acle levels This does not ge nerally cover miracles of epic scope or of - .fro'" LJ ~r>ocuMf:N Tr.D
Hr STORY, by lIizfJ, n f irrgo
higher. That mean s that an Estate-dri ven divinatio n is level grea t d rama; this le vel is for sim ple appli cat io ns of th e

C HA PTER 9: ATTRIBUTES
principle of Preservatio n. \ Vith a level 3 mir acle, a Power L evel 5 m iracles o f D o m ai n al so i nclude nlaJo r "R,,":, oily.' Ix ...iJ. "h,u ..
wit h the appropriate Estate could also; divin utional magics, m iracl es th at rev eal th ings to the wtJ~ t1~tr ... ~ ", or,,1 tr",,,..
,. (M usic) M ake a song th at stic ks in th e listener's character through the agency of their Estate. This includes whtr, hut Iht "iXhl'" ,~wh
(,m " "d Iht <ityi"l~ ,-h,'OJ . ..
memory. shadowy images of the future or other places, and exact images
I ...,jllji"d ,h i, n'ly\ ir""':"
' . (Fo rests) \ Vard a tree, making it resistant to we<lpons. of othe r places, past or present, wh ere th e character's Estate -?", E" ' LUR' ." OF (. IM IT .
". (Sto rms) ;\ lake it rain for days (or, in Seattl e, mo nt hs). has bee n. For example, a cha racter with the Sun as the ir Estate hy f :", ily am
.• (N ight) Keep night animals awake int o day ; prolong might ask th e sun abo ut the act ivities of his or her ene mies.
th e night. The)' would receive a repo rt on an)1hing that it saw in its
.• (E motion) Make someone stay happy for a long time. journey th rough the sk.")·. \Vith a level 5 miracle;a Power with
.• ( Roads) M ake a road seem much longe r. the app ropriate Estat e could also:
'. (Books) Make a ma nuscript that retu rn s to th e ed itor .'. (Music) Tell the future in exte mpora neous song.
if rejected . .'. (Forests) Find the myst ical "heart" of a forest: talk to
plant s.
L EVEL 4 l\1l RAC U:S: LE SSER CR F.ATI O NS ". (S torm s) Scry in a bow l of rainwa ter.
Level 4 mir acles of Do main arc sim ple cre ation magics, ... (Night) Know all th at happens unde r the cloak of
~ "" "~ rwh ill IIx
"""'J ¥ ' ftt c.m.it."...; GtJ. miracles th at cause part of the character's Estate to come night.
Whm bi. ",."'"~ gon """t'Y. int o be ing . This can be subtler than pu lling li re ou t of a hat, ... (Emo tion) Know the root ofe\'ery emotion felt during
ftt <'-'e> tIW thry bonv
or creating a sunbeam at night. ;\I aking the sun rise early is <I scene.
.urr""Y (oj''''.
-ft';", 0" S'.RVl"G Til. a Creatio n miracle, because it causes th e day and the sunlight •• ( Roads) Know abou t any intere sting travels or travelers.
loy L Il( Gi" ", i.
.~R I Ll ~. to appea r. ;.Jote th at a Power does not have to create ;1 wh ole ,'. ( Boo ks) O pen a hook at random. read a paragr aph .. .
object. They can create a lire with out heat, a sunbeam witho ut it's relevant .
light. or even just one person's memory of a tree where no
tree has ever been . \ Vith a level 4 miracle, a Power with the L EVU 6 ,M I RAC LE S: L ESSER C HANGES A ND
appropriate E state cou ld also; ~lAJOR PR ESERVATIO N S
Level 6 miracles of Domain inclu d e lesser Change magics, "l"'i~ti"K' """i O!<" ~ , ,,to
.• ( ~ Iusic) Make bewitchingly beautiful music. miracles that twist and rem ake things from the character's 01,," WfJrI4 • Jdid tftt ,,,ild.

.• (Forests) G row plants qu ickly from th e naked Eart h. Esta te in a new form , wit h new properties. For example, th e ' "I1v, ; ~"/i"J'Y
<. (Sto rms) Spawn a li!!;htning storm or <I d rizzle. Power of th e Sun might make the sun shine red , or craft
/",i"ti"p. "",id 'hr «II'«1Q~
"1'hru h.Jw .. '!"t iJI mJXit.
'. (N ight) Sink an urea into darkness. ed ible tire. W it h a level 6 mirac le, a Power with th e F~, i"" J"" ... "Hi, '11." ""
.• (E motion) Cause someo ne to feel anw)" or sad. app ropriate Estate cou ld abo: I .... j/td '!lJ ~~d ht k~lltJ II/'
.• ( Ro ads) C re are a new ro ad , s rr ai ght TO one's •• (;\ lu sic) .;\Iake Ii\i ng music. which reprod uces by bei ng to t.wh TIx &.. : "fJ:V."
,t>J dLtp i",.too ~,,~. I t""'~
destination . heard. J"" ...111 J« ••• "
.• (Books) Create a how-to boo k for an)" domestic task. •• [Forests] Resh ape tr ees int o tr eel ike pl ayg ro und 81</ tht doild ...... KO~.
eq uipment. ">'
----fro'" T" E Box. f:",i':r
c:ht"
L EVEL 5 MI RACI.ES: L E SSER D E ST RUCTI ON S •• (Storms) Make raindrops sing; make it hail blueberri es.
A ND MAJOR D IVI NATIO NS •• (N ight) M ake starlight as bright as moonlight for ,I
"1ft h.J, IJ~m . " , t.f"!" ,hty Level 5 miracles of Do main include sim ple d esrrucr ion night .
..." ,i/fd. magics, which remove an a~ pect of a cha racter's Estate from ,'. (Emotion) Make someone feel brand-new emot ions.
"Nol"'''' t'J". ' l..onJ the area or from existence"This is the magic ofhu rried sunsets ". ( Roads) Redirect <I road, so it leads somewhere new.
F.", ~py Jdid "'lily. "o,,':r ~M
and snuffed -o ut forest lires. It ca n also create "negative •• (Books) Change the genre of the boo ks th at a given
",, ~I/ !ro/""ty of,JJ.t",: ,tw,
,1Ny JiJo"''.U.• im ages" of th e character's Esta te , such as a sunbe am of aut ho r writes.
--jr1;", 'ftt 11xJ"Kht-R""rJ da rkness or a cold fire. \ Vith a level 5 miracle, a Power wit h Level S m iracles of D omain also inclu de majo r Preservation
ofII",," R . lf1JXJOJ the appro pria te E state could also: mi racles of epic scope. Preserved sunlight, at thi s level, no
longer simply heat s th e Ea rth ; it burns into the sto ne. The
'. (M usic) Make silent but affecting music . day, in a single city or in a given Chancel,can be made tolast
'. (Forests) Shatt er a tree or a tew trees; ma ke a tree lo r wha t on ce would have been )"ean;. \ Vith a level 6 miracle,
invisible. a Power with rhe appropriate Estate cou ld also:
o,,~ h/ooJy h.J"d f,N"""
-. (Storms) Clear away rainclouds; make a sto rm's •• ( ~ t u~ic) Burn music into someone's m ind, so the)' /fYIW,Js ...ofvr-r Iftt /", i",i"X
raindrops dry never forget a ncre. ""~X· .\lQRoJ l.iJ.J. it w.u. Py
-. (Night) ]\la ke the sun rise earl)"; make the local night '. ( Forests) Seal a fore~t aF;J.inst entr ance by an)' en emy. "' ''', ",,,,,,,I "trill, "l)~ YO"
less da rk. .'. (Storms ) Make an on~oi ng storm perpetual, ra~np;. M, , ,'f" 'ht "'",1"
....,,,dt Tt d.
i. (Emotion) Cause someo ne to sto p feelin!!: ,Ill!!;r)" or ". (N ight) M ake it stay dark even wh en night ends and Tht ' aplit" !i"""Tf'lK~ i
happy, the sun is up. j~"f '11."" 1 whilt .
<. ( Roads) ;\ Iake someo ne lost. ( Roads exist to prevent
this. )
<. ( Books) ,\ la ke a hook incomprehe nsible (even with
'. (E mot ion) ;\1ake someo ne hap py for ever and eyer.
,'. (RIYJ.ds) ,\lake the road so meone is on endless.
-. (Boo ks) ;\ Iake an author - ynurself? - et ernally
. "U"ghr"lIlidI"" d
f:,,""'I'Y. ""d I M"'lxd tonI>
",..,
-?'" Iftt TIJe",,"'· RftOrd
the same word s). famous. ofI/"" h R"",,-- '

.?X9S I Ll S: A GAME OF SO VEREIG N POW ERS

...
97

LE VEL 7 MI RACL E S: MAJOR CREATIONS


Domain Miracle Index
Shr ' tn t hrr had batk. Level 7 miracles of D omain are the major creative magics of
MIRACLE l EVEL LEVELDESCRIPTION USEFUL TO
/auKhi~K. ,I> af/ thr ...YUm of the ..'/'I&bilis. Even the most epic Creations are possible at
tht ",a roared from hrr ha~d" Level 0 Estate-driven divinations Know abou t troub le
these levels. \V ith a level 7 miracle , a ch aracte r whose Estate
-ftom \\'''TfR S TO RI ES, Level l Ghost miracles Becomfortab le or win a duel
rompiltd h,.v KmaJt ' Guy
is the sun could cause th e sun to rise in the middle of the
Level 2 Lesser divinations l earn about Estate
night, or put a new, second, sun in the sky.
level 3 Lesser preservations Make things last
\ Vith a level 7 mi racle, a Power with the appropriate
level 4 Lesser creations Make things
Estate could also:
tever s lesser des tructions/Major divinations Hurt/destroy/remove property,or
". (M usic) D eafen mortals for miles with loud music.
scry/ask Estate about some thing
i. (Fores ts) Grow a forest from a seed.
level 6 lesser changes/Major preservations Modify, ward,seal, or gua rd things
i. (Storms) C reate a hurricane, tornado, or monsoon.
level? Major creations Make impressive, special, or big
•• (Night) Cast dar kness over the Earth.
th ings
i'. (Emotion) Add a new emotion to the normal human
level 8 Major destructio ns Cause widesp read da mage
emotional vocabulary.
level 9 Major changes Do anything else (with your Estat e)
i. (Roads) Make a one-mile roa d from Australia to
America
;. (Books) Create librarie s, masterpieces, and books of action . For example, a Power of the Forest might transform a
secret lore. pine forest to a forest of ash or birc h by sim ultaneously
destroying the pine s (a level 8 mira cle) and creating the ash
L EVEL 8 MIRACLES : M AJO R D ESTR UCT IO NS trees (a level 7 mira cle.] This is then a single level 8 D omain
I lr lot'" his palm up. Level 8 miracle s of D omain are the major dest ructive magics miracle. Unlike the similar level 9 miracle that would change
"Advanu nof u' tW , H ugh,• of the ..'/'I&bilis. \ Vith these miracles, a Power could turn off the forest, it kills all the old trees.
hr ,aid. "if.Vf1U{'II'>" ",'ish ta the sun, or turn a barren desert into glorious green land - D ivinations work at any distance. Other D omain miracles
dr,am again. If)'ou {'I.'" 'It.'i,h
10 i""'gi nt yours.-If aKai~ to
by deleting its desiccation! are normally used at close range, less than a hundred mile s.
ht mort tha n) u'l your \Vi th a level 8 miracle, a Power with the appropriate Using a D omain miracle against something more than one
m.I<fer; monfltr, u rd Estate could also: hundred mile s away costs an add itional DMP per miracle.
f~nlropfs prt. ·
". (M usic) Destroy a song forever - no one will ever (But sec p. 107 and p. 163)
I didn 't ,""'-.,m u. I J ird
Ra,l,m/. recreate it.
-fromIIx Thaughl-lVc.,-d i. (Forest s) Sh atter a forest.
a/ Hugh H.a,~ ;. (Storms) Calm the sky above the entir e ocean . 'REA LM
,. (N ight) Make night as brigbt as day, until the Power In the ory, Im perators arc the highest authority in th eir
says otherwise. Chancels. In practi ce, they pay most attention to the spirit
i. (E m otion) Remove a per son's capa city to feel (an) world, and must shutt er thei r glory in order to deal with
emo tion . mundane inhabitant s of the ir Chancel at all. Accordingly,
;'. (Roads) M ake it impo ssible to get to or from a location practical day-to-day governance of a Chancel is vested in
by any road. that Imperator's..'/'l&bilis, along with the mystical power over
,-. (Books) D estroy a written langu age. that land the Impcrator posses~es. The Chancel, that world-
within-a -world, be it a fae land or a technological paradise,
L EVEL 9 MIRACLE S: M AJOR C HANGES is their Realm , and the Realm attribute measure s their mystic
10m a ,unh,a m wrapprd Anything else that can be do ne to a character's D om ain can and mundane control over it.
il"lf a""u~d my W<liu. and I be done with a level 9 Change miracle. \ Vith a level 9 miracle, Impo rt ant reason s to buy Realm includ e:
« '<IS hi n,~ lift,d up, up. up a Power with the appropriate Estate could: ;'. Much of a .7\9RI LIS game takes place inside the pes'
and a mdW ""d aprn,,' in IIx
,m /{rof/.Ix,u ~ .
;. (l\ l usic) Give a song the ability to make any mor tal Chancel.
-from CO"Vf RM T IO". listener weep. ;'. Lord E ntro py doe s not co nc ern himself with in -
WI TH ANDROC [.f.S, byJm ~. (Forests) Fill a forest with blue gnomes. Chancel miracle s.
Hoglln (in/ radu,tion) \. (Storms) Make it rain every third day in a given ". Realm is much more general than D omain, allowing
Chancel. on e to affect anything.
;'. (N ight) Fill the night with rainbows. '. Realm loosely measures the respect other Powers show
•'. (E motion) Fill a crowd of Christmas shoppers with a the character.
murderous rage . •'. Realm loo sely measure s the respect Chancel inhabi-
". (Roads) Make the roads of a small country twist like tants show the cha racter.
serpents. ;'. Poin ts spe nt on initial Realm can buy useful Chancel
". (Boo ks) Rewr ite all books int o Esperanto. properties.

Miracles do not need to fit exactly into one of the labels Realm's major limitation is this:
above. A miracle of any level can be combined with other ;. Realm mira cles may only affect targets within the
miracle s ofirs level or lower if the result is a single conceptual Power 's Chancel.

C HAPT ER 9: ATTRIB UT ES
EXAMPLE
The effects of a Realm miracle normally fade within a undergoing birt h. The Powers ofIndia came and caugh t the Tin: Ol.l>t: ~T Got>
day after the subject leaves the C hancel. It requires I Realm child (as he fell from his moth er) in a net of silver and gold; 1", Mosl A n.-iml !.",J,finl
Melanie, Powerof Music.
a/1M 1hu God,. i, d, ,,d. No
wishes to repave rhe road to Miracle Point per story to sustain a given Realm miracle he took th ree steps from the net and cried, "The Lord am I .m k~1>W' what 1':,1"", M
her Imperotor's palace with of all within this worldl" And so it was, for he was to becom e
outside the Chancel. t ",Wid. T. ""'Wtf I}'a'' ''
blue·veined ma rble. If her
Estare were Roads, this
One of the gifts associated with Realm is the fragrance the Tyrant of India, a Power set above the othe rs in its rule. 9u"lion in tM mo<ltrn ""Y'
(or stench) of true nobility. This is the primary reason that Yet his soul was so great that the Mosr Ancient Lord feared " "d ~""', tM old"t a/1M
would be a Domain miracle
god,. one mu,1 ,'boo" "ma""
of level 4, Realm miracles Powers with Realm are respected. Anoth er is that a Power of to damage it. Hi s l mperator-shard was therefore small. He Ih" t " a,.""hk ""''I<'tn.
act like Domain miracles
high Realm has an impregnable retreat. While almost any ruled and governed men, not natu ral forces; by a Sovereign's 1';)" " o/C,!,!""',,,;,/ i' I'"
within a character's
Noble can be taken off guard and destroyed in the Eart h at standard, he was a "C itizen" and no more. In time, the other old"l tWing P1>WtT: Tht
Chancel.and any power can
use any Realm miracle large, Powers wit h high Realm are virtua lly un assailable Powers of his Familia Porens grew envious, and arranged a,
angtllm"""'n F inlho, ,,.
lmp" al'" o/,\f,ani"g a"d
regardless of their Estate. within their sanctum. subtly for his death. He had no warning. He had no chance . Exi<ltn". iJ 1M old"t 0/tlx
Accordingly.even though
Norm ally, the pes will create their own Ch ancel, defining And then he had no life to have things with. Im!""'I . '" Fi~a/~\'. Jan h~
she has no power over roads
it as they like. Points spent on a character's starting Realm M ary Shenk is a landlady. She lives on the first floor ofa j "n. 1"'f'tr" lor ~r};"rlhi
outside the Chancel.
Sm",d Ag<. i, Ibt oIdm
Meianie can repove the score (as opposed to a Realm score increased dur ing play) thousand beaten-up apartment buildings, or maybe ju st one.
li. 'ing Trut God.
road inside her Chancel as a allow the players as a whole to buy useful, nice, or interesting They do tend to blur together, don't they? Her Imperator's
Ievel4 Realm miracle,lf
propert ies tor th is Chancel. Even if the H ollyhock God C hancel is scattered across the Earth : all 43rd streets, in any
Melaniehas Levell Reaim,
she can perform this breaks tradition in order to design the C hancel him or herself, language, anywhere. Powers old and wise know the secret
repaving as a "hard"miracle. they shou ld take the pes' Realm scores into account . routes to th at street, which few morta ls can get to at all.They
far:2 Realm Miracle Points, The game mecha nics for Realm arc similar to those for use M ary's houses for tra nsport, breaking in in New York,
Domain. Each Realm level costs J character point s and walking down [he hall, and coming out in Los Angeles.They
provides the character with the equivalent of a Domain level alwaysleave a fifty stuffed under her door, though, or a boxed
th at works on any Estate, but only within the character's present beside it. Otherwise, she might put in security one
C hancel. T hese levels do not directly add to Domain levels, day, or sell the houses ... and nobody wants that, not even
or vice versa; level J Realm provides the same abilities, for old tired M ary Shenk.
the same cost (9 points) whatever a character's Domains. O ne
can buy up to 5 Realm levels, and Gi fts of Realm as well. L EVEL I: RADI ANT
J Po;nts
';1, I ftt it." M ,,,id, "it ,
L EV EL 0 : C ITI ZEN Radiants have the first hints of contro l over their Chancel. "'li"~I' your lookul if you
"Of;.· Ix said. dfrd ,f;ruggd o points T heir reign exten ds mostly to ghos ts, and fragmentary wm,l loJi'd h,uJa""ul
"J ,a~ '1 do any parri,ul"r Ch aracters with th is level of Realm have almost no gift of forces - not the sun , but traces of light; not the tire, but y"un'lf BUI h"ti~g y<>ur
~wgi, hero. " rule: they are mere and mundane (if powerful) citize ns ofthe traces of heat; not frigid ice, but hints ofcold. Fleeting visions hoJy ,_. lhal (Q"ld ann':\' I'"
"Til"" 'I<,ry.l" Ihry 'all R tg""" 1 Anal o",i,,,, "
C hancel. T hey may have a title and may have been given are their agents in their realm, although with effort they can -oe
>",M What , h, goi"g
you Kin,/ "
--.from LA DY O f THf
dom inion over some or all the other citizens, but they lack ma nage divinations and greater works. T hese Powers are I. do'"
r lAGlJ f . by t;,,,i!y Chrn the resources to shape their C hancel directly. .?o0bilis rarely called Radiants because they are tied not to [he deeper "Ht '/<lrH 'fiJith an jull, ·
1M old m,,~ rrpli'd. ",,~ iNh
respect them, and if they possess power at home, the rest of essences of their Cha ncel but to its surface conditions, the
1""1 "'..."" fro'"pl",-, 10
their Familia Caclesris may well covet it.The term "Sovereign radiant indications of what lies beneath. pldu, ntW r Itlling y<>u
Power" fits them only loosely, and "Sovereign" may become a Even at this small level, a Power is more comfortable ,er""h il oul. A~d your
term of contempt in th eir enemies' mouths. (The details of inside their Ch ancel th an outside it.They have not yet formed d'>llm "" ,,1W<ly' ju" " iiI/It
hit I"" hoI. ", ,, littlt bil too
others' reactions, of course, rest in the H G 'S hands.) a deep bond wit h it, however. Perhaps they never shall. T hey
,old. Vou trip "lot; Jour btd
Choosing this level of Realm ensures th at the character receive rudimentary respect from the othe r.?o0bilis, assuming j ftl< lumpy; whfflrotry<>u t ,,1
will h ave a lively time of it carrying out their duties in their [hat they are not otherwise undeserving, and they are a trifling /",I/ood. il ,,!wily'bu,~, y<>"r
Chancel. They cannot be everywhere at once, and even the amount more secure in their C h ancel than outside in the big IOngfU. Youltart ftt li"g t/"'"
l1JJiuh", lih little i~~';,ihl,
mun dane inhabitants of their Imperatc r's lands might be wide world.
i",,,t, art "''''ding htrt a"d
willing to conspire against them .They have no secure bolthole 1M, M y<>ur hotly.•
in which to weath er the stor ms of Sovereign politics. Unless EXAM P LE CO NCE P T I M<i/aled "D"" ;1 118<1
they are securely allied to a Power of their Familia with Sara Nei was just an ordinary woman, she thought, living a I·rronT
"Oh. n,,' · ht rtplid
st ronger Realm , thre ats from th e ou tside world (Lord fairly ordinary life as an actuary. Then the memories began, 'l'r tt ty ,,,,,n tM in'ttl' ," I
Entropy, the Excrucians, etcetera) may well follow them into memo ries of life as someone else - as more than one J"Iu up, , nap.jor IMir
their home. The character can do little to stop them. someo ne else. It was on ly a centur y ago, by the Powers' time, sup!"r, •
that Earth had colonies on the other world s of our system; a --.from Co NVERSATION'
W ITH ANllROCLE S. byJ'"
EXAM PLE CO NCE P T S traitorou s Imperator turn ed back the clocks of the human llogan
Aso ka had fulfilled every karmic requirement for greatness. world by years and years, and wiped them all away. Several
H is spir it shone so brightly that even the Imperators noticed of the Powers of those places died, and nearly all the naked
it as it passed throu gh the cycles oflife. \ Vhen the Excrucians apes - many Powers, thou gh , burned too bright to be wiped
OPP<J"T E;
struck at it, the M ost Ancient Lord (whose Ch ancel was all so easily away.The souls ofthe humans near them were caught Ndl Pntnin~", tIN Powtr
of India, and more, before his tragic and utter ann ihilation at by the Powers as those Powers spun through the mists of ofNtJbIrG aln
the Excru cians' hand s) drew him into a child who was time. Now, a century later, the joint entities are becoming byl," M~

.?>{gB I Ll S: A GAME O F SOVEREI GN POWERS


100

strong enough for their lmpcrators to find them and reawaken L EVEL 3: ' VARD EN
them to their duty. Sara's Chancel. to which she has been 9 point,
recentl y reintroduced. is now a ghost, a shadow on several of It is very dangerous to tangl e wit h a \ Varden on th eir own "S/!t;,,1J1 rfflJ",,1 YO'"
the outer planets. She, now having so many souls wrapped ground. T he)' arc tied not only to their Chancel's H eart but m ",nr" hr wh;,I'''l'd. "'md,
stw,,/i nK on Ihr h,II. "ShGulJ
with in her form , can send pieces of her self to do her will to its Strength as well. Their will can make subtle harrie rs
I rrll ,,11,hr~ syro/,""""
anywhere with in. She grows stru ng again - bu t there are and overt one s, and the militia they can raise tor defense are "oh.J/;1 U INI Ihry_r"
Excrucian s and even .5\2bilis who eye these new, nearly nearly alWA)'Sled by a corps ofPreservation-protected troo ps. 'PI,,,,, do." wi d tN
un inhabit ed plane ts, with an eye towards taking them for The \ Vamens are well respected, and with sufficient reaso n, S<lwTtil"_
their own. by th e other ~bilis. "I stolt IJw .. ti"KItpit

C hoosing level 3 Realm for a character roots th em tirmly


Jr- JO'"~. lord A ""
fir Ih.u s~"Jlrd <Ti"" "'y
L EVE L 2 : REALJ\.{'S H EAR T in the world they command . A signitil-anr portion of th eir wift """ lor" "/",,t fry Ixmt.
Ii p oints power is invested in it, and it is likely thar an enormous " ",d "';~ """"1I il"l, ..........
C haracters with this level of Realm arc bett er able to keep amount of its power is invested in them . hu.",d. Thty "'y tN I I ,,'"
1M """" "".. ·"1';0711 ........ 'linttl.."0'" ".jf//rr"1 with
hn 10 _ btl
hn-;.....J~ hold upon the ir Ch ancels. It takes them but a thought to D efe nding th eir Chancel is relatively easy - at least, ...... "0'" ..~// Ii", "'y pt>oh or
IWtIUi"K ghM,-""~f-. his learn anyt hing they wish to know about events and situations against ordinary threats - so an ideal \ Varden has some ",/1"" ftoJ flr ..-.;" ,. Is tIN
"iJltJ qn. hP Jrau... jl;Jtiu. bmR For" ,i"t"
with in th eir C hancel, or about its mundane inhabi tants and interests ou tside th e Chancel to help the H G get th em into
ft<M...... SJN trW to pilr"
JW1It,"'gk ~Iffro'" llx compo nents. If they rou tinely "patrol" th eir C hancel with trouble.
d!trl .. "Y'"K. ' Wlkll "ii, their powers - with a scrying pool, thmugh the minds of
/I,," "" yow bortlt <MIft to
~i//""r"
)'Q"" beasts, or by asking th e wind ; the technique matters little - EXAM P I.E CONCEP T S "No, "'y lord. I ~"<PW
/I~ '~L nO WimL "Ii' >ht
they discover most thr eats to th eir home early on. Almost all Admiral Kynn is the lord and supreme master (save on ly for btu,,_1(0"" 1h.lI 16" "'''y
......., ( 0 h .... his ""S'W<'T;
,,,..it,,n s .,.'ith16'" <PW" ,!,S
t h.Jt Ix h.lJ Nm iltL'Ilh" tJ try ~hi l is respect th em enough to be polite, and their home Nernucl, his Imperator ) of Cabi n Fever MUSH, one of th e
whal you "" tlt wrought. I
thi .".1fmng vfhis & ,,1..., Iry court advantage is of decent propo rtio ns. Their Realm level most unusual Chancels exta nt: a pocket dimension attached {o,,",1o ditty YO'" } 1_ wilh
,Iv ftm' i" ,1N """11. T1Jod allows th em to brin g th eir ot her abilities more easily to bear
Ix "*' tl>WJNJ IN ",inth "1"
,J"u" N.ut. .. ..J IH'I tlmntgh
upon any th reat.
to th e Ear th not in any phys icallocation but in the Internet.
It is a rare mor tal who stu mbles across the name and numhcr
ory "'/""ih. "'.~ lord "
S1!.ijtly. Ihr ""''' ....,omd
his -.J. .."d R4ijily !Nfl/l
" .hurt ,..in '!f..,.. kftrr In a hidden place with in each Locu s Celatu m is its mystic needed to access this "sire w; th eir family files a missing-pe rson
,,~ .. u. A "d "0'" IlL... ""'"
Ix fiJI"" fix "nne{ ".! tlx "center": the point at its heart, th e place where th e lmpcrator report soon after. Kynn. sucked from th e Earth to become a .....","'d tbtl" Ix lholt IIx
/",i., .. ,.IItJ tholt, wIx" Ix
sunk his ot her essence into the mor talland. Ch aracters with Power in this once-virtu al world , has been given guardianship twr",J; hI..d, J<Tmhrd"
fi"n' ii, Ix !"iJ IIx p"etfur proWl ..nd hroM h"" 'i1th hi,
hi. Jit·i"",;"",." jiff fix th is level of Realm (or any higher level) ate always aware of over all thinKS in thi s Realm.
""":I i wrighl. IM/ ;t ,u l hi",
''''''''''71th "'''', """ mJPf'<J th is place. They know wha t transpires there, and in a mystic C hi ng is the lord of age, and he is tied closely to th at '" il ",ight h..fx <ti t .. r/on,.
",~,hj" "fi rr... sense th ey are a part of that place. Someth ing th ere represents part of his lm peraror that set their Chancel sideways in time. ,10<WIy ""d ..~tbouJ '.Jfttt.
-?O'" F l U STOIl I E"
them , be it a statue, a w ng caught in the air, a beast or bird It is a place human lives pass through like runn els, forward thou whrn Ihnt "'0"'"''' baJ
(tj""ilnl '" K" ,.wr G"Y puurJ. IIx ....." ""'" sfill
th at never needs to eat or sleep; it changes and shapes itself to their death and backwards to th eir birth. The prim ary
Mi«.•"d tlx SrNnnl" """
to retlect the mood s and circumstances of the character,The inh abitants of th is place are shadows; these dark and hardy wbUpm"K, "Didyoli lhi"t
character can prevent this, of course; it is rough ly as difficult creatu res appear two-d imension al to hum ans because th eir gt;t<J ' ;'. "'Y 'r1Jn>xr J4
for a POWCt to do as it is for a hum an to wipe expression from thi rd dim ension is (to us) "rime", and th eir fourth dim ension, in'o"'pl,u'"
-:f"!:'", TIl ~ NoR1. ~ O~ fI.
th eir face. A PC could the oretically have thi s level of Realm the dire ction of their existence, is inaccessible entirely.
by S"'" ew"naugh
without this tic to the Realm's H eart: players who wish such C hi ng's role in thi s realm is simple: he must ensure that
a character should discuss it with th e H G, and thi nk about no shado w dies before its time. l le must ensure that the \ Vidys
why the Power has so much control over a world they're not C ha ncel is a refuge for all shadowkind, wh en th e Excrucians
mys tically tied to. come for them .

EXAM P LE CO NC EPT L EVEL 4 : TR UE KI NG OR Q UEE N


Barh am was once a thing rarer than a Power: one of the true rr p oints
fac, a child of th e family Don, a mortal descendant of an C haracters with thi s level of Realm might hold off even an
Exemplar whose dee ds spawned legends through out the l mpcrator or an unsharded Excrucian within th eir ho me.
wor ld. As correct a memory of him as any other is the Irish T heir powers there are as pote nt as a D uke's, and as versatile
legend of the lords of the [Jaoine Sidhe. ~ tJw, as man)' of as they ca n imagi ne. T hey can sh ape land scapes an d
her family have been, she is a Power of the Im perato r inh abitant s fro m the ether, and (with more effo rt ) banish
D alm atia, whose Chancel is th e hollow hills. Barbara has th em . A lmost uni formly respected, they have as deep a tic to
been given th e greate st perk in all D alm atia's rea lm - th eir land as any native spirit. Their touch can heal, and the)'
freedom to sit on th e silver throne, from whi ch she can sec are often personally respon sible for much of the way th eir
anywhere within or upo n those hills, or look as if from any C han cel works.
point upon them at the vista of Ireland spread ing beyond. This levelof Realm (and the next one) is most appropriate
\V hat Barbara may discover later is that, as an ano inted Lady for that large portion of Powers ho rn and raised in their
of th e H ills, she does not need th e ch air. All the hills respond Chancel. It also fits Powers who have been given the ultimate
to her, and would be o nly too eager to show her pictures authorit y ove r their world, although this should be worked
limn their soft slow dreaming world. out first with the oth er players. En emies among th e den izens

J\(9B I LlS : A GA ME OF SOVEREIGN POWER S


tor

"Ona upon a ti"",.' 1x ",id.


of th eir Chancel generally plan to leave, forever, at the slightest tha t he could no t bear the knowledge that she would die. I Ie
"It "'y' "'" Ihdl you •.. u'k;'.
"tN" ......, " ,,"yft0li,;, hi nt of th e Power's notice. went to t he Regina of Blades and Fury and sold his essence, you bf"l your .hildr",.'" Ie-
King. who 'WO~~ up "''tr)' his own divine sou l, fo r her preserva tion . T he Power th at round,d "'"n .",I"i",~,l
maming h4i>re IN roml"! EXAM PLE CO NCE PTS had been wven the sha rd-self of Blades was quietly killed ; "Th.,t ' nol ""'Y ni~. D Qyau
m>W. ' happm to haw an
' \'I/(~. " T'iria is t he Power of the Borealis, but her du ties on her Arianeira was brought in to replace her, and given full rein ,xpl"nationr"
"I f, 'IJ.'<Juld tip'ar up ta Irnperator's behalf tend more to th e gove rnan ce of the Locus in the C hancel as well. The cost for bo th of t hese things was "1 ... " TIx ,j,ad man
Ie- top ofhi< higN ' 1 trJ'UKT. Zaanannim, t he Sanc tu m at t he Television's Breast. There deemed a small pri ce to pay for th e po wer t he peri's sacrifice fool"d ,10'11.''1. "f ftll'"
" nd whm te- d<twn """ live th e people whose lives are shown, in bits and pieces. o n brough t. As for Ar ianeir a's tho ugh ts o n the matt er .. .\ Ve11. " "gry. "
lu",rJ te- .ly te- rig ht ,aIQT. " /f~I!,. ,,,nlf IIx r'Ply. "f

N 'WOuld C1)' out. '1""n""md th e television screen. She is th e bulwark of th is Chancel, the Boyfrie nds come and go. supparr II",I ,xp laim il afr
you. JUn , 10 ,is,,' ~ guardian who hold s at bay th e hostile inhab ita nts ofcancelled Eachan is th e Butterfly Lord , a scholarly man with a Te- rrJundtJ nun mad~ a
"That dar••ound prmy shows . Only her own scruples keep her from dest roying the m tende ncy to Hutter. His mild na ture is, however, dece ptive. n~al ,h«i< ntdrk Onhi. pad
[oo/l.h."
ou tright. Should a mo rtal intruder in Locus A ngoulaffre test his "7;'1<, him 10 room "7.·
H , nodd,d "Yup. But nO · /fait." te- d."d Ind"
om "''IInt~d 10 tdlllx King H artl , born of rats - for animals as well as humans can patience, it takes bu t a wave ofhis hand to dismi ss and destroy md. /lS tlx gu",d. IQQ~ him
lhal. A t Ifa.t. '101 until Mfltl ascend to become .7o{2bilis, th ough it is rare - ha s h elped to th e un fortunate hominid. H e has had th ese gifts for millennia; .from Ie- roo", . "Whal , going
in 1M'" '/L'ith a "'Ort u",ihl, build a Chancel whe re food is plentiful and huma ns and cats it is not kno wn for certain why he was give n the m . It is said, to h.tppm to m,r"
WO"''''' "",Ih'oughl htr 10 ' IW rt going lofix you,'"
th, pal",-, 10 /iV<"."
are easy prey.Tunnels run from restaurant to dirty restaurant, however, th at his Ymcra - the Broken -Toothed, an A aron's
=1"imtJ te- SO'I't'Tngn
~nd JM wtmJmd why grease spattered o n t heir floors. H e is th e acknowledge d ruler Serpent -e- was often bo th ered in the early days ofciviliza tion IJ,-ighlly. "Wbtn 'IJ."r, JQ~'
Ie- btd """ ''''ply rotry of not only the land but of the thousands of his peopl e (t he by huma ns who wished to "slay th e d ragon". No pro blem , 'IJ.'ifh you you 'IJ.,<m'tftd "ng~~
mo, ,,ingr" rat s) th at have com e to live th ere. Several of his companion one would imagi ne . .. but in t wo of every th ree, the 0' anY'hing !iJ:. Ihdt (WT
Ih noJdtdagain. ~nJ "K"in . •
Powers have had no choice but to acquiesce to his reshaping Excrucians had set some subtle t rap.
'IJ.'hm 'N fo und oul,;e- lold - .from D EAREST t1A~ S. ">'
him j uu hQ'U,ftoli,h il """'. of th eir world. Othe rs have sta ked clai ms on some mo re t;mily Clxn
and th.Jt Ix 'IJ."" prok/Jly abstract places within it, such as the glittering crysta l palaces
,r:ojng 10 gd a (/)1,1, N o "' iln
t hat the M arquis Ishap ha s shaped within the mind s of the 'Ry LES FOR 'J\&A LM
lim foo~i"gfoolilh infranl of
his 'IJ.'ifi. o[<ou'rr.;o Ix
cooks. The "powe r sources" for Realm miracles are called Real m
immtdi"f~1y ~_vd 1o ,lap in Mi racle Po in ts o r RMPS. C haracters begin with 5 permanent
Ie- n",f ",orning," L E VE L 5: TEM P EST RMPS, and can pu rchase additio nal RMPS for I Character Point
~",jr· 1 Q,~d
[5 points eac h. At the beginn ing of eac h sto ry, the HG sets t heir
"And te- lIOn didn't ,·iu. ·
- from CO S VERSATIO NS C haracters with t his level of Realm have many titles. Some temporary RMP total to t heir permanent RMP total . For an
WIT H A~U ROCL':S, by ]m are called warrior-ki ngs and some are called A naharat h. T he example of how this mechanic works , look under th e rules
1/oKan accepted nam e among th e Powers for th ese ruler s, who have for D o ma in o n p. 94.
mastered dest ructio n, is "Tempest". \ Valking into aTempest's
C ha ncel is the mos t fearsome danger tha t an enemy can face.
Even th e Excrucians wilt at t he th ought of tryi ng to break a Realms Miracle Difficulty
Chancel that has such a gu ardian in it . (Imperators generally MIRACLE TYPE RMP COST CAN BE USEDWHEN
have at least th is level of Realm , t hemselves. but th ey can be Simple o RMPS Difficulty is equal to or less than Realm l evel
distr acted by a co-o rdinated attack in th e spirit world, and Normal 1 RMP Difficulty is equal to o r less than Realm level + 1
Powers canno t.) Hard 2 RMPS Difficulty is equal to o r less than Realm l evel + 2
C hoosi ng th is level of Realm means tha t th e cha racter Deep 4 RMPS Difficulty is equ al to o r less than Realm l evel + 4
can sha pe and resh ape th eir C hancel alm ost at will . The Word of Comma nd 8 RMPS Difficulty is eq ual to o r less than Realm level + 8
l mperaror associated with th e pes ' Familia generally prefers (at the cost of a terrible wo und)
that t he Chancel rema in true to its original desig n ... but a
Te mpest has conside rable latitude with th e det ails. T heir EXA MPLE
Locus Celatu m tend s to change, almost auto matically, to suit Acharacter is a Radiant,with Level l Realm.For this character,the cha rt loo ks like:
th eir need s and des ires. Investing a cha racter with th e power Miracle Type Miracle Levels
of a Tempest is more difficult for an I mperator than a normal Simple (0 Realm Miracle Points) l evels 0-1
Power 's creation: t he soul of t he cha racter must be bu ried Normal (1 RMP) l evel 2
deep within th e C hancel's heart and mixed with th e shard of Hard (2 RMPS) level 3
th e I mperato r that rests there . There are many reaso ns why Deep (4 RMPS) levels 4-5
an I mperato r mig ht ma ke th is effort, and t he player or th e Words of Command (8 RM PS) l evels 6--9
HG shou ld know which one appli es. The most com mon is
that th e Impe rator fears (or feared ) a di rect Excrucian assault What t he player probably memor izes is this:
upon the ir Keep. Level l isGhost miracles ... Ican do thos e free in my Chancel.
Level 2 is lesser divinations ... Ica n do them for a n RMP.
EXAM P LE CONCEPTS level 3 is lesser preservations ... Ican do them for 2 RMPS.
Arianeira was the lover of a pe ri, the partially mo rtal chi ld levels 4 and 5 cover lesse r Creations a nd dest ructions.for 4 RMPS. as wellas major divinations
of an angel banished to E art h. \ Vhen he r legs were cru shed for the same cost.
in a car accident and she came dose to death, he realized

C HA PT ER 9: ATT RI BUTES
102

i> A simple mirac le costs 0 (temporary) ' M" ; the char- of Aspe ct d escribed below, bu t fades when the item in
acter can perform it freely. questi on leaves the Chancel, and doe s not return auto -
~. A normal miracle costs r (temporary) RM P. matically upon the item's rerum .
r..A hard miracle costs 2 (temporary) RMPS.
?- A deep miracle CO~[S 4 (tem porary) R M P S. L EVEL 4 MI RAC LE S: L E SSER C R EATION S
Level 4 Realm miracles can create almost anything within "It = Im i N,, ' Ix ,,,id.
Pow ers wi th sufficie nt RM P S can also use a "Wo rd of the Powers' Realm. Large-scale creations such as mountains, fur/ing in IIx m"'a " nd
Jhi~~ri ng, '1 Im,,,,~d 1 t<.I<IJ
C om ma nd ", which works exactly as it does for Aspect and hurr icanes, and armies, however, are beyond the normal scope
in some ''''' ng' ",,,n , hlrhm.
Domain, save that it involves Realm miracles and Miracle of a single level 4 miracle. T hey can be built slowly with and Ix ""'" ",a~ing <ooh .. . "
Poin ts. Realm-based \ Vords of Command arc also known as many such miracles - ten soldiers, a boulder, or a stormcloud -fro'" ON E'ROMAN CY , by
"Words of the Tower". at a time . Level 4 miracles can create items Lacking certain M ir;",,1 Kay

The difficu lty for a miracle and the character's Realm normal properties; unlike miracles of Domain, however,they
level determine wh ich of these kinds of miracle a given effect can o nly create phy sical th ings. (T he ability to create
is - just as with the previous Att ributes. condition s and qualities would obviate the need for miracles
of change .)
L EVE L 0 MI RACLE S: R EALM -D RIVEN Unlike Domain, which can create eccentricities at level 4
DI VI NATIO N S and minor wonders at level 7, Realm-based creation cannot
P~f" '" w id, if' ", i" ""W Level 0 Realm miracles allow characters to learn of threats create anything that could not someho w be created within
" "",,4 IIx Oml~ lXsidK"_' or dam age to their Chancel. The life and even the inanima te the Cha ncel without the use ofa miracle.T his excludes item s
(Mi, fin N'a "'pu Iht "",,,Ii. things of their Sanctum cry out to their lord or lady when oftru e power, unless the players purchase the ability to create
tlxi, hUM" , ~ ;ff, IMi, "",h
defiled or suffering. Unless the charac ter is conce ntrating them during C hancel creatio n, and it most definitely excludes
i< th,='~ rotf;~g ;n' a tht
rio,"; 1'""'" • intently on other matters , they will hear such cries. ~bilis ,
---j1vJ", F IRE ST ORIES, The restrictions on Estate-d riven divinations apply to Created things fade upon leaving the Chancel unle ss
rompi/d by K",ad.,. Guy Realm-driven divination s as well. (See the Domain rules on sustained with RMPS. If they depend upon magic or tech -
Pp·94-95)· nology that works onl y wit hin the Realm, they will not
function on Earth, sustained or no. For examples of what
L EVEL I M I RAC LE S: GHOST M I RAC LE S Lesser C reations can do, see the description of'level a Dom ain
·Shad<>ws,· ,!H said, lI"d'1"'t. Level l Realm miracles may be used to summon "ghos ts" of miracles (p. 96).
·YIlUpl"y with shadO<L~ . • nearly anything into the character's Chancel. Becausecreation
--fro'" D EIR DRE, ry Emily miracles do not need to be complete, these ghos ts do not L EVE L 5 M I RAC LE S: L ESSER D E ST RUCT IO N S
c". have to be visible- a ghost-fire might just be a bit ofwarmth , AN D MAJOR DIVI NATIO NS
or a ghost-light a bit of visibility. These are, once again, not \ Vit h a level 5 Realm miracle, a Power can remove any ' /Vr<Jo", is Ihu.· Ix
true illusions.They are partially trans parent to Sight and even mun dane object or any property of a munda ne object from an' wrrrJ. ' 0", d"" nal """I~
wfxr. on, m"Yfi nd f.!iprn. "
mortals may perceive their illusory natu re, For examples of their C h ance!' In addition, this level of miracle can "see" or
--fro'" T HE Box . by Emily
what G host Miracles can do, see the relevant rule s for "hear " anywhere inside the Realm, look into its past, or peer Ch",
Domain (p. 95)' cloudily into its future.
Fo r examples of wh at lesser destructions and major
L E VEL 2 l\1IRACLES: LESSER DIVI NAT IO N S divinations can do, see the rules for Domain (p. 96).
"N twr,' hi 'aid so}lIy . ·",akr Level l Realm miracles give a character mundane information
fix ",i,/a)", ,{ Ihid ;"! 1 d. about the things in their Lo cus Celatum . The biggcst L E VEL 6 M I RACLES : L ESSER C H ANG ES AN D
in"", wh at you do, "'y
" lIt
limitation ofthese divinations is that the character must know l\1 Aj OR PRE SE RVATION S
{ow, ""d" ,<>'!In' of"",~" ......
-ftr>mR OSU lJ D ",N O THE
what they are interes ted in before they can divine it. For Levcl 6 Realm miracles can do anything minor withi n a Keep. 'My lwe." Ix w hispmd, "Ya/l
SoVERE IG N , ""I bor examples of what lesser divinations can do, see the description T hey can adjust nearly anyth ing, or change almo st any w,III",(fi''''"' "
unJm ow n 1-"..,..""" n. mp.".,
of level 1 Domain miracles (p. 95)' circumstance. M ajor miracles of preservat ion can also be
F'" IIx ""'''' an. Six ""',
worked as level 6 Realm miracles, making things effectively IfX~rJ i",id, fix ia.
L EVE L 3 MIRACL E S: L E SSER P RESERVAT IO N S immortal within the confines of the Realm. -fro'" LITTLE Goo•• by
"'Cowtr in J<'ur !MIt. • tim" Level 3 Realm miracles can ward and preserve anything For more examples of wha t lesser changes and major jad i'Rohittlon
tM 'ift 'U.'<Ird, /!m;"gh rhi with in the characters' Keep. If the prot ected item leaves the preservations can do, see the rules for Dom ain (p. 96).
door, "and thi"k younr(f",,(r
Chancel, the Power must sustain the ward with miracle points
lMr.. Rut J"n'YW lhi~- "N'"
YO" Qut. and I shall mil),,'an or its benefi ts end. For examples of what lesser preservations L E VEL 7M IRACL ES : MAJOR CREATIO NS
n: d aj"yJu.· can do, see the descript ion of level 3 Domain miracles (pp. Charac ters can use level 7 Realm miracles to create nearly "So Ilxft<>lish King 'f1X/If
-ji'<Jm T HF. \V",Ll. bar~ up I'" _w,1morning la
F O U RTH
95-96), anything within their C hancel, although they have the normal
byJadir R of,im.n ,'"If IIx '/In. righlr
No te: A level 3 Realm miracle can be used to make a limits on items of tru e power and cannot create ~b ilis . As "Alilldlly. 1 think'" h<1d
thing, a mortal , or the miracle-wield ing Power resistant to with minor creative miracl es, and unl ike level 7 Domain ftr~t"" htm.,.•
damage. The effects of fire, automatic weaponry, swords, miracles, these can only create physical things. ·G'andpa.'"
-from C O"," F.RSAT IO i<S
chainsaw s, and the claws of harp ies (among other thin gs) Fo r examples ofwhat major creation s can do, see the rules W IT H A " D ROC U S. byj ",
will be greatly reduced. This is equivalent to D urant, a G ift for Domain (p. 97)' lIog"~

~ B I LIS: A GAM E OF SOVE REIGN POWERS

..
103

their ultimate cause is pu re. None of the m, even th e Baron ets.


Rulm Mir.cte Index
are so human that the fire goes out , but some of th em bum
MlIItACU lIVU lIVU D£SClUP'T1ON
""''' m brighter than others. The stre ngth of a Sovereign's soul does
Level 0 Realm-driven d ivil'\ations Know about t rou ble
no t depend on their tie to their Es tate, th eir C hancel. th eir
tever t Ghost Miracles Make trivial cha nges
body ... thi s stre ngth stems fro m a kin d of alchemy be tween
Level 2 lesser d ivinat ions Leam a bou t Realm
th e Power and th eir hum an self. a measure of the inte nsity of
Level 3 lesser preservations Make things last
a Powe r's pe rsonhood. The po wer of a Sovereign's spirit
Level 4 lesser creations Make th ings
governs their ability with th e ritu al magics of the ~bilis,
level S lesser dest ruct ions a nd Destroy/disinheritlremovt> property
and is measured by the Spirit attribute.
Major d ivinat ions Scry/ask Realm a bout some thing
Those with high Spirit m ake An ch ors more easily. They
Leve" lesser changes & MajOf preservations Modify, ward, seetcr g uard th ings
draw gre ater stre ngt h from a failed Excrucian Breakthrough
Level 7 Major creations Make neat o r big thi ng s
or from crushing another Power's desires. They more read ily
LevelS Major des t ruction s Cause widespread da mage
find th e roa d s into an unknown C hancel and ca n better
Leve l 9 Major changes Do anyth ing e lse (within your Realm)
disguise th eir uses of power. The force of their selfness, even
with out ritual s, hel ps them to resist direct att acks by other
LEVEL 8 MIRACLES: MAJOR DESTRUCTIONS ~bili s. These useful traits (built into .?(gS ILlS 'S rules) are
·W.u(h,' IN wid wftly. 0.""
IN Level 8 Realm mir acles are am ong the major destructive only th e tip ofthe iceberg. A No ble with high Spirit is alm ost
reMhid i~/o tIN dy. ,md ht magics of the ~bilis. N early anyt hin g can be destroyed, always a forceful, energetic, and unshakeable personality, and
-"fPd hU N"" lJhold tIN and positive properties can be removed from things. For this leads them to man y successes in life. They are dominant
_", on""lwauJ
-Ji-o AI. Sm.,u, examples ofwh at major destructions can do, sec the rules for in th eir deali ngs with mortals; at the highest levels, th ey take
.-,wJ iJ K..~ G.., Domain (p. 97). on a tou ch of the regali ty that marks Powers with Realm.
Sp irit includes Miracle Points (S piri t Miracle Points,
L EVE L 9 MIRAC LES: MAJOR CHANG E S or I MPS>; Powers can spend th ese po ints on any miracle that
"off" Level 9 miracles can do almos t anything withi n a character's th ey wo rk through th eir Anehors. Aspect miracles are in
H~ t- . l 1!r ...... « C hancel. The only limits are that Realm mir acles cannot ge ne ra l very difficu lt to work thro ug h an Anchor, and
t'-tht. """" .littk ~ tJ-r
t/»Jr it AU Nr...
directly target .?(obilis (or Imperators, Excrucians, Excrucian-
shards, Anchors, ~/ u u ra), and that the Auceoriras that mos t
Anchors can only use "local" Domain and Realm miracles, ..
"off" but there are many chances for the average Powe r to use SM PS
n.t -. « thtA.tht,• of these possess defends agai nst these mi racles no rmally. reg ard le ss. A Power's Spiri t level also adds to severa l
~ ft-nc.o,. ..... tINfl-t. import ant numbers , such as the m iracle level of most attac ks
"off" M iracles do not need to fit exactly one of the labels above. A ma de by other Powers upo n th em . (This is the effect of th e
W«>o IN -.. fUbo.t
...-iud iti", i.. lIN wi"""- miracle of any level can be combined with other miracles of Auctoriw , discu ssed later.]
'" tlx , _. « Krnt..w. its level or lower, if it remains a single conceptu al action (sec
-1-0'" At,uCo\TOIll;. ' " Domain, P' 97.) LEVEL 0 : CANDLEFUM E
E",ily ChnI
Realm provides a rou gh gau ge of a charac ter's statu s o points 'u t "'~ trllyo~ wh.ui goi"g
among the ~bilis and the resources they can bring out of A "C andl etlame" is a N oble who bu rns softly. They can be to NP!"" 10 you. "'y d, ar••
th eir Chancel. In general, the cha racter wit h the highest errcog-heerred and willful; if so, then their soul is also tht Mo."!"i, 1J.,J,;,~red. · Yo~
Realm attracts the most favorable and respectfu l notice in relentlessly mundane . Such Powers are typ ically so human .-F n8 to In thi"S' fMJJ
othtn ho.w twT SNtt • . . Iht
any situ ation. Gifts and recent events may mod ify this. that the soul-shard of their Imperator, the godhood within thouu..d JJo..Jn ofpo.i.. "nd
the m, canno t ancho r itself to their esse nti al na ture. If a It'ffiri~g '''''''' M" -a iJ
Im po rtan t NotC5 on Realm Miracles Candleflame loses or has lost its humani ty, it becomes weak 1«_I.u. .u u............-.."
y.. Lesser Di vina tions only provide inform ation abo ut and listl ess. T h eir N oble esse nce , however pote n tially "'" wiJJ In tIN tro.pJy in
one's Realm. powerful, has no great integri ty and no structural or personal "'"'lift· Iht ~"fiJfiJId
*' ~1ajor D ivination is really only for scrying within a strength .
J"".... tIN ~'ifonud _ gn;
IIN~«tht
Realm . The greatest lim itation th at CandletWnes have (and other ,.,;0;.., itotHfiJ t/ti..S' tlud
ho.wlwft ,. _ it _ itt
,. Realm mir acles do no t require an extra M iracle Point Powers don't) is that th ey are strictly un able to have more
thtir "'-t ~ liws.
for use at a di stance. than one Anchor at a time. They can only be cognizant of Y_ jm uJJ t.k:l'* '"
ill- Powers cann ot be directl y ta rgeted wi th Re alm two places at once. If their Anchor is killed, they will have to s/n<"gr ""'"'" ,._Ids
bmlJN1f ..-rIG, ....gtUn
mir acles, o::cept by th em selves. attend to their du ties personally and directly until they invest
fI> This is an exte nsion of the principle that "Powe rs are in a new one. They are also th e most vulnerable of all Nobl es
ft-t _!'- ,. -«r.• NI
in ti_ "'" wiJJfi"" tlx
not part of any Domain". to the assaults ofoth er Powe rs and Excrucian-shards.Iackiog
g-dn 1 ho.w UttJd, . ""
any shield of blazing selfhood and insistent existence to help "'" will u.U "",r """ wit h
th em shred attacks th at come too close . IIx " -... A"""", will ht .u
JPIRIT Choosing this level of Spirit docs no t necessarily hinder .uo~. "" dur. <IS ",y /xiras
"''''' k ... ft' 1"'" hi,., "'"
Sovereign s, it is said, burn.The soul-shard of th eir l mpe rator th e player. When neither the character or their Anch or can will k p",. .. • . . 0."" po.i.. ho.J
glows like an infern o, lightin g th em from with in; it is wise, particip ate in a scene, the H G may allow the m to play minor tlO ftinrds.•

legend s agre e, not to stand too close. In th eir wake trail seared characters that are present - ideally, ones associated wi th ---fro'" TIl~ MAn . by
r:",ily Chnt
hopes, scalded loves, and hear ts charred to black, for all th at the charac ter or the Chancel in some way. I lowever, the player

CHA PTE R 9 : ATTR IB UT ES


'°4
sho uld remember tha t th ese temporary characte rs might not more:- and tha t the magical defense that comes with this
be loyal to th at player's PC, and th at normal humans are Iowa level of Spirit will only blunt th e weakest attac ks.
completely undefended against even th e most basic magics
of the Powers. EXAMPLE CO NCEPTS
M ortar lives one of th e most dan gero us lives for a Power. he
EXAMPLE CONCEPTS is a full-time operative in th e world of man . H e com mands a
Julian M arceau was the most powerful m agician of the IS'" secrc:t U.N. task force charged with the supern atural de fense:
century and. quite possibly, of this millennium. Born without of the Earth.. The task force, of course, is not even as useful
a soul, he learn ed m agics that could drain the souls. In a as his own two Anchors, bu t through his control over it, he
slow. relentless process he called up a dozen de mo ns on e by symbolically participates in the essence of the U. N. itsc:lf, and
one and devoured their spirits. The emptiness inside him (in turn) can siphon off a small po rtion of th e power of all
swallowed each up, tearing them to shreds. He would no humanity. Once. he was among th e grea test of the gods of
doubt have co ntinued had not H ell sent a fallen angel to G~, hi s prc:sc:nce crackling with a potency ancient and
Earth to make hi m a bargain. Julian agreed. The angd san k vivid. his everybrea th full of argent power. For the role that
her soul into the Earth and made a Chancel, and in J ulian's now laid out for him, such a presc nce woul d have been a
ho llow body was placed a shini ng shard of Noble power. H e liability. Therefore, M ortar was broken on the rack of th e
abides by his word. taking no more demons, but he is almost Rite of the Fallen, and made almost, again, a man .
soulless, still, and th e love and hate th at can make an Anchor Signc: is the Lady of H eraldry, H er role stems from the
is a very rare thi ng for him to find. H e has his Familia and tradition of Locus Shemeri. the Chancel of Eveni ng's H ope.
his Imperaror, and no oth er people matte r to hi m. H eraldry has always been governed by a Sovereign of gentle
Adele, a member of his Famili a Cadestis, was a damned presc nce and an easy laugh, selected by th e one before her
soul, a favorite toy of th e fallen ange l C hcnn. When C he ran from the citizens of that W ard and Keep. There is reason.
was sent to Earth to replace Achaia, slain in battle, and to f Ier powers deal with how people arc: perceived, and with
end th e troublesome activities ofJ ulian M arceau, she brought lendi ng a person pride . These: effects should not ch arge
alo ng her favorites among th e dead. Adele was th e only one roari ng from their Power like a landslide, but should drift
who had eno ugh mi nd left to her after centur ies oftorture to softly ou t into the world where such thi ngs were o nce
make a Power of, and so she was exalted. Those centuries did everyday and arc: now almost unknown.
not wh ittle her down to Spirit Level O. A casual act of one of
Cheran's demon s did , two hundred and twenty yean ago: it L EVEL 2: INCANDESCENT FLAM E
scooped out and devoured Ad ele's heart as she screamed . 6 points
She m akes do for now with a heart molded out of cloth and The C am m ora e add re ss the Powers of L ord Entrop y -nu. is.ftr timppi"t. tlx
worn on a chain beneath her shirt; un til she finds a bett er "Inca ndesce nce ": the ligh t t h at blind s, th e flame t hat jlO'Wn1 i" 'M "''''''I.•
and suitable heart, he r spirit will be weak, her A nchors few, consumes itself. The older meaning, however, is "the fire that "1 ......IOUto Pul II:Jn" i"
and her presence in the world will be dim and insubstantial. burn s too br igh t ", and mourn ers recall this name at the w.>rrr, """".....
S& Itilhi", "g"i", 'This
funerals of those who sacrifice th emselves in war. This does is.ftr ,,,/i ..g 'M ,/xx"'",....
L EVEL I : H EA RT H FIRE not mean th at N obles w ith Spirit 1 are the most self- ·Yo~'... Q" "
.Ii", """""'.•
J points sacrificing of the Powers; they do not need to be. They have, S& hi' hi", "g"i". 1bis
"H eart hfire" is a word the Nobles use to describe th ose Powers however, crossed a thr eshold, betwe en the gift of fire and its .ftr ." "h"g "'Y "'g,,~ml
·Up,'"!H <TiNt. 'Up! It 's ri"t..·
i"Jfrttirm Ii_!" whose company is most comfortable. Powers with Spirit I curse, between th e warm th of a heart h and a tlaming arrow .y.... ",ifJ it pi",W,
ShwJy. r"",,;1y. 1M have enoug h presence that one can feel them in th e room, used in war. They are stro ng, th ese: Powers, and determi ned . ......."'. Q",~ haw thal hrrt.·
HId;'"fiId tnd ofl IMiThoIn, S& bi, hi", "K"i", i""
but not so great an inne r fire: as to burn. O ne can look in In the end, their will and passion may bring them to the
,.,...hrt/,hnr /"'WI ," lIN ftry. "A"" thi .. " <ht l€mJwud,
''lid Jon",J r/,ti . th eir eyes without a shock. O ne can hear their words without point of deat h. It m igh t not bring them away again.
<nttI".,
•...for pWII'''g "'y H:tfrimd
hd...m llu IItm ~ any de sire to obey. Such a Power has some synergy between A Powe r th at burns (in th eir hearts) with an incande scent ""'M_ .t."
1lq JI-' wf l ll ~rfJ th eir human and th eir divin e souls. Natur ally, a Sp irit I Power flame understands th e spiritus Dei; the Noble essence that "Hr........·t rigbtfor",...
biKh ill 1M ~"l I-t J ..,
tl1tJbu.", kftrr ,,-,.
is not always recognized as a H earthfire, even as there: can be Imperators and Excrucians re:ek of. that objects oftrue power ......"...
shine with, tha t surrou nds and fills Powers and th eir Chancels Sht ""'Md. OnuitkfflJ
·WI!Jo,o! · ' 1x ""K"'''' "Rc:gals" whose Domain level meri ts a D uchy at best. ,btu. A Iootg ""'-", J-sd.
~ "NrrJ I "",i"J H earthfires understand somethi ng abou t the d ivine souls like a beating melody from a passing car.They arc: limited to "7lw1 "'" tbr """t,
yoor of others. From this understanding, and from th e synergy three Anchors, and must positio n th em wisely - but they f- "
w.. rir; " Wot- "fIW. mentioned before, co mes the begi nni ng of a spiritu al power. need not be so pe nurious with the ultimate expression of
.y.. ..... .
,."d lN ~ WuN- -fro- T i nA,.,. AN I> TH ~
"&.Irs ....'sM «.iN A H earthfite can bond two Anc hors to th em selves and to love as arc: the H earthfires . Their own essence tri ckles ou t WAn .. Town . " E",ily
l "-n. • each othe r, and a H earthfire is just a little bit harder to into th e space aro und th em, bindin g the world they live in em
no. liLt'" h-J},JJ ;.,.m magically assault. In their hands , a crus hed flower can drai n ever-so- slightly to their will. When th ey work th e ritu als of
_irttr/ • -".fiJ bloop.
~ So... . Uv E, Sololl a pocketful of magic from an enemy th ey have shamed. the ~bilis, they arc: berter at them than their less Spirited
D1 E, ~J~ RWi_ This level of Spirit is appropriate for any Power, bu t is co mrades. Their prc:sc:nce is impressive, regard less of Estate
associated most commonly with a trou bled soul and a nearly or Aspect, an effect generally difficult but not imposs ible to
mortal will. Two A nchors suffice for most things, bu t the mask. Foul clothing, a slurred voice, and paint-bla ckened
player shou ld be aware tha t th ey will sometimes wish for tee th might be a stan.

~ B I Ll S : A GA M E O F SOV EREIGN PO WE RS


1°5

This is a suitable Spirit level for nearly any Power. Nobles center and personal balance. Surface man ifestation s of thi s
bot h stro ng and weak of perso nality on th e inside may have include the ability to bind four An chors to themselves and
this level of personal force on the outside. The most typical signific ant prote ction against atta cks of other .?o<8bilis upon
personality type for Incandescent Flam es is that of a brave them or their personal space.
adolescen t. Trauma and power both tend to bring out the This level of Spirit is a sensible choice for Powers with
youth in a person. These Powers have a rebellious and daring extremely distant or extremely close relationships with their
determi nation that outmatches most humans, but which lacks Imperator. It gives more scope for minor rebellions, because
the cold hard rocky vastness of strength th at can be found in the Power's Jpirioo Dei is firmly joi ned to th e shadow th at is
th ose wh o, preserving their ado lescen t fire, attain a tru e th eir mo rtal soul At th e same time, and for the very same
maturity. reason, some Powers with thi s level of Spiri t are extremely
loyal to th eir Im pera.tor. If a player wishes a co nventionally
EXAMPLE CONC EP T S strong- willed character, they do not need to buy their Spirit
Oresha. once again, is the liegelady ofChilmi nar and Dalbec. level even this high ; at this point, the Power can surpass (if
H er blood isofall four of the families th at live in those most motivated enough) th e determination of the most stubbo rn
ancient cities. H er soul, in tum, is strong in the aquaticessence mules.
of the Dao, th e terren e power of the l\ l arids, the phlogistonic
fury of the Efreer, and the aerial swiftness of th e Janni. She EXAMPLE CONCEPTS
is delicately balanced betwee n mortality and inhumanity. On D am on, Viscount of th e Sands, was a dealer in stolen goods
H~ IUffd ...,. tINlUf't IW rheone hand, th ese four families descend from her Imperator's in his mortal life. H e was a cheap and disreputable son who
• MPU'" LW _ ~~ of four mortal children, and his divine inheritance converg« made a passable living thanks to some creative financi ng and
/isbt. Tht 'iKbt t(1Ji", «'-'I again in side her. On the oth er, th ese four essences reflect a few deceptive sales tactics. H e was well prepared when th e
i" ",,?4 Tht,...., wmr
l "",t. ...J .0 ;., tNt ,ua pieces of the tangible universe, rooting her deeply into her Imperator Kallai made D amon his own; with a lifetime spent
hLntttI~ II..., til biJ ~ mortal self. Perhaps in time she will find a way to reconcile in reaching accom moda tions, he knew even at th e spiritu al
~ sIMI'. °1 ktJr......, Power and Self, so tha t these two stre ngt hs will suppon each level how to negotiate with KaIlai's shard -self within him.
""........ IN wiJ. ."dtlNrt
ot her rath er than pulling her in opposite directions. The bonding between Damon's two halves is not th e powerful
..... p"tk..nJ i" biJfotu. -I
ha« M.r ,tllkd Casmir was King of Atlan tis in irs last glory days. Som e concordance that some Powers are blessed with , but it serves
Liphri"p. I h.tw lIN.. say that his Imper ator, th e W ildloro A dalia, m ade a C ha ncel him well
,.u/~ P"<iM. I h.tw "'_ of that island realm, and in so doing dragged it down m iles Wayncss serves a Fallen Angel, the one known as Elymas
will! . - , ; t."
beneath th e sea ... thi s is of no matter. What matters is that who fought on Lucifer's side. Elymas, however, did not fight
H iJ tyt' /rx,hd
~ . ..d,,~. Adalia governs death by sea, and so C asmir, drowned with for entirely the same reasons as his liege. Like the grea test of
JM"X Mtp i,,~ "'y <'WJI. his subjects , was dragge d back from th e twiligh t kingdom to the Fallen, Elymas believes tha t th e "voice of th e Creator -
gi.,j"X "Dlhi"X I>tui. T1Jnt ser ve A dalia as the Power o f the Bridge. For a newly within th e angels lies and m isleads them. H e believes that it
WII' " Dhi", 0/hi, 'houXI!t>
Ult'<' ,k ,,,,,,II.
lhi" , ,,, i/~ th4t
enchancelled Imperator, he was a rare prize: his body dead , sta nds in oppo sition to th e tru e purpo se of C reation, gr aven
driftrJ{J<Tl'l" hi, ft,~. II "It and thus undyi ng, and his mind well versed in the uses of into every stain and sh adow of H ell. Yet wh ere Lucifer
i"", "" {ii , "" " ridDj ' M power. A s with many who have died and then returned, he is despises humanity, Elymas is uncertain. H e feels tha t humans
",i"J. T1x ,ilm« ,1" lrk d possessed of a kind of feckless courage; his will flares as hot, may be better archit ects of suffering th an even th e Fallen
••.. wh.i.,' " lfi"iil!y
at ti mes, as his undersea realm is cold. A ngels. When he was sent to E art h, and when he bound
"""'''X"i. rm.wi"X on "'y
S/1Wmg..; '"",gIl!, hi mself into a C hancel to prot ect his bod y and soul, one of
·11 itftr p UTo.,,,,i,,w ," L EVEL 3: SUNFIRE the soul-s hards th at shivered off of him into a hum an body
M ,md, ."d •...Jdc,,1y biJ ryt,
9 poinb was bound in allian ce not to H ell, but to the Light. For
W<U fix'nd. wry i"u"lly

fixllUa. ."J
'bey ........
The Sun ligh ts and warms everythi ng it touches, and withou t W ayness, the doub le impact of D iabolic power and the Song
ft<wi"K 1m ",i1ll. these gifts the E arth would die. It feeds th e trees and makes of Light was nearly overwhelm ing. She was delir ious for
whiur I m ,d . g.>i...
0 •••
the beaches pleasant; it wakes the sleeping and gives new perhaps two years after her investment. It too k that long to
°H, wi// i _ " thrt, D'"
energy to those who live by day. It is essential, but at the tame th at wild fire of divinity withi n her, where some Powers
"Phd H, sho-wd ...... 1M,
lIN """Ilnl jNni<mD/ whiu same rime it is destru ctive: it sears th e deserts, spreads cancer, (if by no mean s all) have abso rbed such a double impact
IN ...... thrtt ON. Tht and, it is said, it slowly grows by devouri ng the endless sky. without a tremble.
IJrixhtnl D/"" ,IN ."t;th. HI Sunfires are considered fractious by th e community of Powers,
JwwtJ .., .,,;, ,IN.-lint
for their mortal souls have gained some sm all mastery over L E VEL 4: CONFLAGRATION
ft«titwo. - ' tM IN ..... :n.m- .....tIN Jt<od D/
,.N.1... • the spiritus Dei given to th em. Their obedience to and 1:1 poina l!"'~ j.. IIN.iT, ~
_.,.....".. allegiance with the ir Imperator is still stro ng - it is so for all Liken them to icc, and th eir spiri ts are as cold as space; liken .".. t>dJ IMJ ""'x nit«'-"
a.r/y wIItIJ ~ Ibn.. Powers - but in th em it has grown less. them to sound and they scream like an explodin g star. They ittjitttd- ' /NNW JIM IMJ
OoriJ'INt 1 ,jjJ _ILW H '-" k.ft to ""_ 1/it wo-i<t<
_ ...y1Ji"1 ftt H i... "'"
Keats once described the Sunfire Alexandros as a · shou t are conflagr ation s, titanic personalities so deep in seUhood
......... ~i .. dni...J
~... 00riJ' ,IN .v!Jnl, _ of life· . It is not an inaccurate term for any of them. They are that even their Anchors grow in presence and authority. This dJ"jvJ H tINfI- ktrnri
tnrifJi"x ,..i" .., I_ ltd divinely, transcendently th emselves, with the force of their has no reflection on what tha t personality is: a Power ofstrong IJirro;hUJwi ..... NTr
-..,'1"-
- R l:COtIl'01 l'fC or THl
l mperator's soul-shard integrated almost seamlessly into thei r spirit can be cowardly and treacherous, or brave and true .
~ruI tIN _ uMt.
/k ..... .... ili..X·
mortal souls. As the Powers oflnhuman Aspect have access W h at ever traits compose th eir b asic personality are
EVlMTI or jA."lI.\u IJTl'I. -ft- CA.aaYOOT. ~
1'}86,. , M ithMI O'H..., to grea t physical force, the Sunfires draw on a deep spiritual augmented enormously by miraculous power. They do not E", ily a...

C H APTER 9: ATTRIBUTES
106

change as th e years go by, and everyt hi ng they are, they are uncontrollable force and energy tha t whip s in a hurri cane's ".Api"."
strongly, deeply, and powerfully. Their presence has a winds and nearly tears apart the sky. The mortal spirit and I lt»J:tt, r/i...,,, i"re IN
profou nd effect on mortals, and (to some small degree) on th e divine passions inside an Inferno are perfectly blend ed tyt>. (A",rn,,,,,,nsfld
Ht ~tr/ ".,.
Powers. and complementary. and they can wear th eir Anchors' bod ies
".Ap i". " I IlIOltr/ r/ilW/ly i"l0
Co nflagr ations are among th e finest practitioners of the as the ir own. Infernos can act with th e fury of the storm, or his ':ftl. Co".rio"", ,,.fl.d
dark arts - prim ary amo ng th em th e Nettle Rite that drains wit h th e precise and ultim ately contr olled calm of a Buddhist H. ~",,,, •.

a Power's energy away and the Abhorrent Investm ent that master. Those who look in their eyes see nothing there but ".AS·i,,_ "
"J will MWr ....wrY this,"
binds a hat ed mortal as an Anchor. T hey are stro ngly th e white raging light of th e Power's soul.
l toU bi....
protected against the magics of othe r ~bilis. whi ch gives An Inferno m ay bond six Ancho rs. and has an enormous H•.ftvwttd ow,. "",,,ot
th em a great advantage in Power-to-Power conflicts and in
the Excrucian War. It can be much more difficult to trace
the magics of a C onflagration. since their use of divine power
is elegant and efficient.
advantage in barne s with th e Excruci:ms or other Powers (all
ot her traits being equal.) Their skill with ritual magics begin s
to approach that of an Imperaror. Only rarely can a use of
miraculous power be traced to them. Ach ieving thi s level of
"""" . OM<t..t, if","
",..t "'Yg<1u .·
,.",101
----ftv'" the tbought-..-.J of
ar;.,u F""".Jtt
I
I
Sp irit Level 4 generally fits best with Powers who are accom modation betwee n their mortal and d ivine spiri ts is,
inhe rently strong-willed and valorous. It lea st fits thos e to most Sovereigns, one of th e most desirable prospects.
Powers with complex and divided personalities. In between So me Powers are Infernos from the moment of their
are the archetypal personalities, played to the hilt: from Commencement. but there are a few other ways to reach this
scholars rich in understanding and libra ry lore to vain level of Sp irit. Som e reach this b alance of selves with
popinjays and ladies who spend all th eir time before a mirror assiduous meditation and self-improvement. O thers reach it
or buying clothes. These personalities can be played with a in the op posite manner. by giving in to the ir passions or even
lower Spirit level, of course. but th e higher a Power's Spirit goading them on. until the divine shard inside them bends
level, th e more the world will tend to go along with th eir to match. Some pursue a different pat h, studying th e sorceries
conception of themselves and everyt hing else. The high - of the .1'\9bilis and their own soul-shard; th ey may indirectly
Sp irit popinjay may be horridly ugly and tasteless as sin, but join th eir souls together as th ey struggle to improve their
his own belief in his beauty radi ates, sloughs off him like a sorcerous skill
lizard 's skin, and shapes th e beliefs of (at least) the mortals
around him to mat ch. EXAMPLE CONCEPTS
Jerrold Marker was a pr iest before h is ascension to th e
EXAM P LE CON CEPTS No bility - a true priest. th e kind with a deep inner strength
"Forfin'r ,'-un; yM"I. • 1
",iJ Illftly t~ I~ r-. ·1 ..... Muek is from th e Ci tadel of Eleph , a Chancel bright with and a compassion for all. There W<lS hard ly a ripple in his
Inmd i.. tIN """ oftiN tech nological inn ovation . Its science is as adva nced and beliefs when he learn ed of Chancels, Powers, and th e Valde
F~h. My £Stili' ..... pervasive as might be common on aand centu ry Earth, and Bellum . H is total confidence in himselfand his absolute faith
ftrrtU1I "'Y body Ito""" M arek is himself a product of th at science. H e is a hive of instan tly tamed and mastered the soul-shard withi n him. As
in ,hai", 1" alt thar h 1N I
how hold M .,Iid
though/ sentient nan omachines, grown under tigh t security but the Power of Arch itecture (the D om inus Co nstruo), he
_ '" tNt I tJXJuldfi nd Y"'" gra nted citizenship whe n he proved hi mself sufficiently spends mu ch of h is tim e doing mundane consult ing to
~ l .....fiw·· morall y advanced. H is exaltation to Dominus of Addiction en courage new ideas. preserve old ones. and guide low-
~ _ . ilnru.
W<lS sudden and wholly unexpected by both M arek and his income housing projects. H is own com ment on this last: -A
°lt i fi""'y."1 ,ullfiruJ. "/
.......... th<n.gIN 1"" " N uiUi "pare nts", but he soon proved himselfa worthy choice. Barely dismal house breed s a hopeless heart." When hope dies, the
w«n I 111 that ,.mh til lilSf. a year after his ascension, he invaded th e lungs of th e full Excrucians are triump hant .
You 'lLI<'rt' .uw..y' "' Ort Excrucian Tiamat, and choked her on her own blood before Devils has carried a bitt er rage inside her heart for longer
..,w", ,,t 1 """ I.fiJIof" she could wipe him from the Earth. M arek's spirit has always tha n she has been alive. Through three human incarn ations,
IHn.nJJm lift lI"d '''hf.'Y ...
Yo.. !iJMd ....., • •" ,,/ 1 been a stran ge one, divided as it is among hundreds of millions she has remembered who she was. and that the Dominus of
M ittlltJ tJ.-,. "1Nftrt thry of bodies; his ad aptat ion to E leph's shard-soul was both Blood slew her love. Through three incarnations. she has
IvlJxrrJ ..... i""" ht £Utn. T. th orough and rapid. tried to end his life. Now she is a Power. divine energies
~ J '''/'I'M ', t hott IN
str..ggk btlwtnr ItS ........ "nly
Lisseut is an old French godd ess (although not one ever twined into her det ermined soul. and she will slay th at
" daJh rf d hia. tlnd nof a worsh ipped in our world's France). She approaches th e end Do m inus, she has sworn , as soon as she can do so wit hout
J'"'Dtwl ""It.. of a much-extend ed life, slowly passing into dem entia. H er tu rning traitor to the Valde Bell um and her Imperat or 's '*,."" H>tr tIN "" ,.",I"i...
1M wi"d trrytJ with "'y whims and desires grow stro nger as her mortal soul begins desires. . "r/ tkw, gMmi"l j" tIN
har,. sly. ..... tIN m"","", " ot tIN
"/ 1Jr-f"X!N JO"" flfJtD(l', •/ to lose its grip on life. The pan bound to her Imperarc r's g.uUh J/'«I'1'''' oflIN _ Ih,
UliJ. "Jt' " "'.,,~ It spirit- shard best survives. For both of th ese reasons, she has ~"' . pu rt 11", ,,,j"l whitt.
W n<hfiT (rriKlNry, but ,t ~ been given a high level of Spirit by her player. 'BONDS firm i,,!: 1/ 'f1mp/ftcrif rfr ill
!,"tty. <Hr" lIN ,.!y. It ",plllmi "'y Jwm
Every ch aracter has things tha t are important to th em -
I u-J. •md PllJhtJ tN i" Ibtltfim gi lltiOUJ ",o",nr/.
~ i1llPtlx ~t'r L EVEL 5: I NF ERNO most often, th eir mortal loved ones. Chancel, Estate. Familia. ""r/ I .btnu t/xu • f'tl't <f""
Mut. "/ jtuI .".,,,t,J Y".. tr> IS points Im perator, o r favorit e possessio ns. To measu re wh at is _.Jr/ .....,..,.HIltYl1J<d Uy.
.bww, • I wiJ. ",IJ.ot ..u is There is a terribl e leashed power inside an Inferno's heart . wo.JJ NfJt( " ' - tbtlt 1/'IJf.
important to the character. divide ao points among Bonds,
jiwgiw"." whtrr lIN ,i,.,l. tho....
Like the fires of H ell, they carry with them the poten tial for th e things th ey care about. giving each a Bond Strength, th e
-[ra... E," TH S TOIlIU , ----ftv", l IN} ourn'" ofAlfr
'. "'pil,tI by K..,I1<lw Guy screams, pa in . d estru ct ion, and the overwhelm in g , number of poi nts assigned to it. SU"'fjalht•

.J'<S>81L1S: A GA ME OF SOVEREIGN POWERS


- 1° 7

EXAM P LE serve those allegiances while doing so, A n A nchor devoted CHANCES I N TH ~ \ VO U .D

Arikel is the Power of Nig ht, me child of the sun, and the to th eir Sovereign, of course. will not. n"Nkrs"."'; whyANIHm'
Jiw. MO"'l l'Wr .Im,,&",
guardian of drea ms. H e divides his Bonds points thusly: j"..gi nl tNt tIN ~ 0/
'l.- 5 points: the sanctity of his Estate (N ight) . ANCHORS AR E RESISTA NT TO MAGIC Strif t m',...J<lolUly i..lfflUtJ
~ 4 points: his success at protecting sleepers from An chors are treated as Powers by these rules, altho ugh they tIN kwl 0/vi"/mc, ' " tIN
corrupting or lethal nightmares. do not start with any ch aracte r point s. That mea ns, most WDrId. ThU ."". ..'" "ff«t ."
A N hDr . t .II. SlII1JmJy. tINy
V. -4 points: his ladylove, the M archessa of Shadows, impo rtan tly, that A nchors are intr insically no t a part of any m"I 11»1 0/tIN"".., rolkrmi.
Sessily Burgantine. Estate, and therefo re no Power can simply wipe the m out of ~ .". w", !"Of'k ;..I~
V. 2 point s: their monstrous daughter. Sinhika. existence with a Realm or Domain miracle of D estruction. ...mm. n.u.. "".I Nt<JJIl b
Tight tlxrt.
• points: his Chancel, H elion.
2 If a full Riding of Excrucians were to manifest on Eart h and N_ (tJ",idn> tIN
V. I point: his rivalry with D rude G arrot, which exalts wipe out humanity with a sing le word of destruction, it would J'M,ihiJity thtJt tIN G.,,,t
them both through its legendary status. be the A nchors and Powers who survived to rebuild . W",* in H,,, w», or. N ttl,
V. t point: his flute, made from Nightmare's finger-bone. in tINSpirit WorIJ. '''<TfIllIS
lIN hwl 0/gloitlll WHnt/t.
.;'t. J point: his Mercedes, Alsvidur. ANCHORS "ATT RACT T HE A TTENTION OF
17sit,... ilff«t tIN A »<:hor,
FATE" w~ - #tit iJ ilff«1.
Players can change their pc's d istrib ution of Bond Strengths This is an old saying among the Powers. It is not literally Ibntt kJJ thtJ.. -nt. 8«,,_
at any time, even removing or creating Bonds, as long as tru e; there is no known anthropo morp hic personification of this im~. N rsIJk ","",n ,
Proulit: & .Iity &u tIN chtJna
they do no t abuse this privilege. Fate in the world of th e A sh. but there might as well be. tD l"f'l<s;n tIN A»<:w s
It is important, of course, for th e players to know what Events on Eanh ultim ately derive from one of th ree forces: /""tUt l ,,,,,,,,,,,il)'
'"""Y'
the ir characters value most. Bon ds also have a direct influence th e great work ofthe angels, the influence ofthe Fallen An gels M.yht thisjlUt "'. ..ij"" as
on play,The value of a thi ng to a given Power is proportional reaching up from H ell, and the destructive incurs ion of the •.ftw m;ordsthtJ..gi"l tD
rtjIf<1 tNt tINA ntw &u
to the emo tio nal energy th ey have invested in it. This is in D ark H or semen , All th ese for ces have mo re di ffi cu lt y <J!w<rp INnt,. /... ""daxsJ-
rum directly proporrional to the amount of m iraculous power affecting an A nch or, and so the tapestry of life catches and '-Jd AJIl"WttJ,. "
that can be drained from them by capturing, destroying, or tangles about th em . In tu rn, in the more mu ndane world, dmI"IM d«tor *iJII.st' tbl
corrupting th at thi ng.The techni que for drai ning power from the life of a person who beco mes an A ncho r will never be A N hor """!"fix-
" "Itbiul 1~"""tS ,. try
anoth er Noble (or a Excru cian) is called the "Nettle Rite " th e sam e. Events th at are weird , disturbing, wond rous, ..",;fin d . "am·ftr lIN
and will be discussed later, terr il)ing,joyful, and incomp rehen sible take place with ever- vit>k..u ;"'!"'''l lIN W<Jr1J.
increasing frequency. A"chcm, i.. """"," , /(J
~i ,!""tio.., ,1/."d .till
cANCHORS ANCHORS DI E IF TH EIR NOBLE RENOUNCE S
whnt tIN W<JrIJ JM n.

"J JoII ~ h.ul YO" .", .-rI,"J Anchors, as described before. are special hu mans linked soul- THEM
"""';tlld. to-soul with a Power.This link is similar in some ways to the Someti mes they do n't, mind. Someti mes, when a Noble severs
"11Jno whyr-IN tlJld,
- ."'"1'Wby liD_r- bond between a Power and their Imperator. Mer a Sovereign t he bond between Noble and Ancho r, it leaves th em a
"M. tIN """"Of)', • J ",iJ claims an An chor, they may step into th at A nchor 's body at vegetable. Other time s. it only leaves them irredeemably and
III"'y hk4k ;m-cd his Mom. any time. While inside their Anchor's body, they can: horribly insane. Still, th e usual effect of a Noble turning off
-ftt>'" T lJ M B l..t: D1U,IM , hy .;>. Sense the thi ngs the ir Anchor senses, an An chor's A nchorness is the Anch or's de ath or the death
Kn'h> Td"",ori
i1> Communicate silently with the ir An chor, of th eir personality.
i'. Perform miracles through their A nchor,
i'Io- Command the A ncho r's body as if it were their own.
A character's A nchors are very impo rtan t: they are ofte n th e 'RYLES FOR .sPIRIT
int ermediaries between the Power and the broa der world , Characters begi n with S pe rma nent Spirit Miracle Pointe
Think abou t a Power 's An chors during character creation. ( SM PS) , and can increase this total at a cost of I C haracter
The Servant's Rite (which makes an A nchor) is d iscussed Point for each permanent SM P, Each ch aracte r begi ns each
later. Players create their pes' initial An chor(s), who can be story with as many temporary SM PS as th ey have per manent
as exceptio nal as hu manly possible but not more so, A nchors SM PS. (For an example of how th is works , see the D om ain
acqui red during the ga me are normally a c -creared NP CS rules on p. 94,) These SMPS can be substitu ted for othe r MP S
whom the PC has learned to love or ha te, unde r certain condi tions,

ANCHORS ARE LOYA L TO THEIR SOVEREI G N'S A NCHOR S


CAUSES A Power can have up to (Sp irit Level + I) A nchors. Using a
Anchors are m ade loyal by the very magic which creates them, mira cle th rough an A nch or means tha t the m agic flows
but only to th e divine part of a given Power, to that soul- th rough the link betwee n Power and An ch or before being
shard th at makes them Noble , They share the fundam ental expelled int o form. A ny miracle worked through an An ch or
allegiances of this soul-s hard: to the Power's [ mpe rator, m ust be rea sonably local to t hat Anc hor. There is no
Chancel, Affiliation (e.g. Light, Dark. H eaven, H ell), and ad ditional DM P cost for m iracles local to an A ncho r but
Estate , An Anchor that hates, dislikes, or di strusts th eir distant from the Sovereign. There is an additional (s - Spirit
Domi na can readily stab them in th e back if th ey ever can Level) AMP cost for Aspect m iracles used through an An chor.

CH AP TER 9 : ATTRIB UT E S
108

(The Power must use their own body as a template for where
Summary of Rites
the energy should go.) The Power must pay this extra AM P
cost when using Gifts based on Aspect miracles (see p. 86).
SMPS may be substituted for AMPS . RM PS. or DMPS for
""'
The servant's Rite
EffECT
a aim an Anchor
The Witch Hunt Rite Detect t he trace s miracles leave behind
miracles performed through an Anchor. Using SMPS instead
The Redtoo th Rite Eat a Power's heart, gain a miracle point
of .... M PS does nor remove the penalty for using Aspect
The Rite of the last Trum p Move miracle points from one attribute to another
miracles through an Anchor.
The Rite of Passage locate nearby Chancel s
The Nettle Rite Stea l miracle points from enemies
TH E AUCTO RITAS: T HE CHANC EL OF THE B ODY
The Rite of the Fallen Punish a traitor or blackgua rd
The "Auctoritas" is the high est expression of Spirit, of a
Power's sd fhood. It is the space within about five feet of the The Rite of Anguish Siphon off a dead Imperator's power
The Rite of Resc ue Adopt new Nobles into a Fam ilia
Power. in every direction: it is the ric berween the Power and
The Rite of Holy Fire Defend against non-miraculous assau lt
the tree Yggdeasil, where all worlds hang. This mystic shield
turns away the magicsof other Powers, [mperatcrs, andeven
Excrucians. \ Vhcn two Powers each enter the Auetoritas of T HE S IMPLE RIT ES
the other, there is an uncomfortable feeling, like a grating Powers with high Spirit are generally better at the ritual
sandstone sound in the mind and in the soul. magics of the .?\!?bilis. There is a concrete. easily defined
What determines whe n an uninvited magic is deflected ? effect on the five most important Rites - the Nerrle Rite,
Normally, when a Power (or Excrucian-shard ) wishes to the \Vitch H unt Rite, the Servant 's Rite, the Rite ofthe Last
invoke a miracle that will affect the space withi n another Trump. and the Rite of H oly Fire - built into these rules.
Power's Auctoriras, t he Pow er's playe r must na me the The H G should bearin mind that high Spirit Powers are also
maximum level ofSpirit they wish to affect. Add this number better at the rituals tha t have less predictable effects, and will
to the M iracle D ifficulty Level of the effect. If some Power be better at using mundane magics, the miraculous artifacts
within the region of effect has a higher Spi rit level than this of others, and the Allia (useful magical thi ngs that come into
number, then they and their Aocronras are unaffected. being when a Chancel does).The Simple Rites are described
The Spirit level that the player names is sometimes called in detail on pp. l:u -u 7.
the "Penetration" of the miracle. A Penetration of 0 is not
the same thing as a miracle with no Penetration value; both
are possible and both have the same cost. (A miracle with no cAN OUTLINE OF
Penetr ation value will ignore th e space around any Powcr,
whet her or not they have a Spirit level; this is useful when CHARACTER CREATION
one wants [Q clear mortals away.) Decide on a name, an Estate, and a rough idea of what the
Powers can use miracles inside th eir own Auctoritas, or ch aracter's about. Each character begin s with 15 character
even on themselves (using Aspect, or Domain if their Estate points to spend.
is approp riate) , without needing to pen etr ate their own
Auctoritas. A Power does not ever need to penetr ate any I. P URCHAS E ATTRIBUTES
Auctoritas, including that of someone else, to affect C haracters begin with 0 levels of each attribute. Increasing
themselves with a miracle. This includes Aspect-enhanced an Attribute costs 3 points per level. ~bilis pes can have
thought processes and senses. at most five levels of a given attribute.
A Power's Auctoritas protects th em normally against the The four attr ibutes are:
physical effects ofghost miracles. G host miracles also create y. Aspect, used for miracles of body and mind.
non-physical effects - the sense of an Estate's presence and y. Domain, giving miraculous control over one's Estate.
the shadowy image of a greater miracle happenin g. These y. Realm, giving miraculous contro l over o ne's C hancel.
effects, since they do not physically affect the world, ignore </10 Spirit, which generates the Auctoritas and helps with
the Auctoritas.In othe r words, if the Power of Fire wants to Simple Rites.
heat the air around another Noble, they must penetrate that For example, a character can buy I level ofAspect, 4 levels of
Noble's Auctoritas. Ifthey wish to create the "ghostly" effect Do main. I level of Realm, and 0 levels of Spirit. This costs
of immolating tha t Power, as a way ofexpressing their anger, ( 1 + 4 + 1 + 0))(3 = 18 points.
they can do so without a penetration value.
2 . PuRCHASE SECONDARY DOMAI N
Tu e HIDD EN W A Y Some Nobles control additional Estates. Secondary Domain
Divinations also follow the rule above. In particular, detectin g over an extra Estate costs I poin t per level. Powers use it like
the traces of power left behind by a miracle is considered an Domain. A Power cannot have more levels in any given
invasion of the relevant Power's Auctoritas.Thus, the Power Secondary Domain than they have in their Domain attribute.
attempting to detect such things must state the high est Spirit For example, a character with 4 levels of Domain over
level a Noble could have and still have their traces detected. T rees can additio nally buy 4 levels of Secondary Domain
Add thi s to the M iracle Difficulty Number. over Loneliness and 1 levels of Secondary Domain over

~ B ILJS : A GAME OF SO VERE IGN POWERS


F

'°9
Vitality for (4 + 2) = 6 character points.This character cannot Common?
buy Secondary D om ain over Lon eliness at level 5. since tha t The H ollyhock God determines what G ift s are common.
exceeds their Domain score. ~ An uncommon Gift costs + I point.

3 . PuRCHASE ExTRA MIRACLE POINTS Minimum Cost


Characters begi n with 5 Aspect miracle poi nts (AMPS), 5 The minimum cost for a Gi ft is r.
Domain miracle points (DMPS), 5 Realm miracle poin ts
(RMPS), and 5 Spirit mir acle points (SM PS). C ost Multiplier
Characters can pur chase additional AM PS, D M PS, RMP S, v.. G ifts based on Dom ain miracles th at affect a large
and SM PS for I character point each. category of Estates rather th an a single Estate cost
twice as much .
4- PuRCHASE GIFTS ~ Gifts that affect any Estate cost three times as much .
C haracters begin with no Gifts. Characters can buy G ifts
from th is text or a supplement for the listed cost. Players can 5. CHOOSE H AN DI CA P S
also createtheir own Gifts.To create a Gift, perusethe Aspect ¥. C hoose 0 or more Limits. Limits remove abilities the
and Do main miracle descriptions to find one that fits what character would otherwise have. E ach gives the Power
the G ift does. The level of the described miracle serves as an n o-chosen number of permanent miracle points.
the base cost of th e Gift. ,. C hoose 0 or more Restr ictions. Resrricrions give extra
For example, fire-breathing is a L esser C reation of Fire , tem porary miracle points when they come up in play.
with a base cost equal to the miracle level ofLesser Cre ations, (The miracle points L imits and Restr ictions provide
or 4- Flight is a Lesser C hangc of the Self, specifically one's can go wherever you m oose to assign them.]
own location. Its base cost equals the miracle level of Lesser ". C hoo se 0 or more Virtues. These are absolute and
C hanges, or 6. inviolable element s of the character's personality.
G ifts can affect the Power that owns them directly They <fI. Choose, Affiliation - the character's code of ethics.
can not affe ct oth er Powers d ir ectl y. To penet rate an <fI. Pick an Affiliation from the list on pp. '33-134, or
Auctori tas, they must have a Penetr ation level. This costs Pick the pes' lmper ator's Affiliation, or
one point per level of Penetration. C reate a new Affiliation for the character.
For example, fiery breath that can toast a Spirit 2 Power
costs + 2. points. 6. C H OO SE B O N D S AN D ANCHORS
Divide 2 0 points among a list of the thin gs the chara cter
Ease of Use cares about mo st, roughly approximatin g the relative amoun t
<fI. A Gi ft th at invokes itselfautomatically costs + I point. the character cares about them .
<fI. A Gift th at requires a simple miracle to use costs - I This is a good time to roughly detail the character's
point. An chors, who are often Bonds as well.
<fI. A G ift that requires a normal miracle (I MP) to use
costs - 2 points. 7. C HOOSE A D E SI GN
¥. A G ift th at requ ires a hard miracle (2 MPS) to use costs C hoose a flower or symbol representing the character's Estate
- 3 points. and a flower or symbol representing the character themselves.
Pick a background for the se sym bols in the character's
Range heraldic Design , or use the background associated with their
'/'I> A Gift that can affect things anywhere in the world Affiliation.
costs + r point.
i. A Gi ft with purely local effects costs - I point. 8. W RI T E D OW N W OUN D L EVELS
". A Gift that can affect the Power or one local person A character receives (4 + Aspect) woun d levels. D ivide them
costs - 2 points. evenly into Surfact, Sert"ous , and Deadly wound levels. These
'/-,. A Gift that can only affect the Power costs - 3 points. are used to wit hstand damage .
If you h ave one left over, it becom es an extra Surface
Flexibility wound level. If you have two left over, they become an extra
Recall that each G ift has a miracle description atta ched, like Surface and an extra Serious wound level.
"Lesse r Creation of F ire".
¥. A Gi ft th at can do anything th at miracle description 9. NOTE RELEVANT C HANCEL AND I M P E RATOR
covers costs + I point. P ROP E RTIE S
¥. A Gift with a comprehensive range of applicatio ns M ter or during character design, the players design a C hancel
costs - I point. and Imperator, Some C hancel P roperties and l m perator
¥. A Gift with only a handful of applicatio ns costs - :1 Properti es can affect the cha racte r sheet. For examp le,
poin ts. "G ranted Gifr" allows the character to take an extra Gi ft
r. A Gift that only has "one tr ick" costs - 3 points. (paired with a H andicap) for 0 character poi nts.

CH APT ER 9 : AT T RIBUT ES
lIO

isn't th at far removed from humanity in her overall physical


c.AN BXAM P LE OF and mental ca pabilities. M ich ael buys Aspect I for her.
M ichael isn't sure yet what her Estat e will be, but he wan ts
Q:!A RACTER CREATION, PART I her to have quit e good control over it, so he buys Do main J.
Mi chael's friend Susan decides that she'd like to act as The C hancel itself mayor may not be important as the game
H ollyhock God in a ntw.?\!?slus campaign. She 'll be using goes on, but it doesn't seem quite as crucial to M ichael; he
Tmuhny. the campaign described later in tills book, and fells bu~ Realm 2 (and tries not to worry when Susan chuckles
her playus to think about characters who will make good softly). Fi nally, he decides on Spirit J, having no particularly
lnquisirors, since she wants a game with lots of investigarion fir m K nK wh at he may want for ~I ary Fran ces in th is
and subterfuge. category. Alt oget her, attributes COSt 2.4 of the 15 points he
Mich ael likes the idea. and considers what the other has to spend on his character.
players are likely to do. M adeleine will playa trem end ously Bond s and Anchors don't take ~ I ichael a lot ofti me. This
intelligent manipulator with multiple identities becau se she surprises him a lime bit, since: he often has to poke at such
likes that sort of character (and does it well), Philip', been things longe r, but for th is character th ey seem to follow
tallcing recently about uking a break from his usual style of naturally. At 7 po ints. the B4j 4 TiJ~ is th e single most
social butterfly to play someone big and strong and good at important thing in ~lary Frances' world. Followi ng it at 5
smacking malefactors. Lin has the urge to run a spy and points C3Ch are her ability to guard her Estate (which ~ tichad
infiltrato r. .M ichael doesn't want to duplicate any of th eir still hasn't defined, but he thinks ofM ary Frances as strongly
planned efforts. Lately he's been reading a lot about past and devoted to whatever it'll Nm out to be) and safe harbon
present maritime life, includ ing books by John M cPhee. whereve r they may be. Those three bonds tic up 17 points.
Patrick O'Brien.andJoan Drucn, anddecides that he'll play M ary Fn ntts can have two Anc hon (Spirit I + I). O ne is
a female merchant marine captain. The cargo shi p she runs her old friend Esteban Zu niga, now chief of the drydcc ks at
might make a good Chancel (M ichad thinks, but does n't Baj 4 TrJ/s home port; th e other is Bon D ucTran, the leader
suggest righ t now). She'll have a ruthI nsly pragmatic attitude of the pirares whose attack made her famous. They're each
that may ro me in handy when reining in some of th e other worth I point of bond strength to her. (M aking Anc:hon ou t
ch aracters, and th eir players. of enemies is straightforward.:M ary Frances can usc Bon in
There are many wa~ to develop a character, and as long a sort of extended revenge. M aking An chors out of loved
as they lead to good, enjoyable results, th ey're all right. Since ones is trickier; M ichael envisions M ary Frances wor king
~ B I LI S characte rs do n't have h ighly detailed statistics, co-operatively with Esteban rat her than dict atorially. She's
M ichael wants to work out a strong sense ofwho his character bringing him up into her new plane of experience, and may
is as a mort al wom an before worki ng ou t th e consequences well hope someday he'll get en.?(obled too.) Michael spends
of her Co mmencement. After leafing through inspirational the last point on M ary Frances' fascination with coning-edge
boo ks, he gets a mental image of a slightly stout woman, not techn ology insofar as it affects shipping.
yet middl e-aged, heavily tattooed and scarred in a few places,
dressed in heavy denim .He indulges himself with a h istorical
allusion, and names her M ary Frances Rowland to make her 'TH E CREATION OF
t he great-grea t-great-gra ndd augh ter of a 19t h -ce ntu ry
Am erican wom an who commanded a Pacific frigate. JAME SON 'BLACK
M ary Frances grew up in some lin le town on the shores Melancthe is creating a ~ B ILI S ch aracter. She starts with
of the Great Lakes, where she learned sailing and dealing the concept of a T ibetan dragon who hares both the C hinese
with id iot to ur ists; she dro pped ou t of co llege in her occupation and his own reaction to it. lie has tu rned to drink,
sophomore year to join th e merchant marin e and gradually and his body has gone a little bit to pot. This is Jameson
worked her way up through the ranks. Three yean ago she Black, as seen on page 111 .
suffered through a brief period of not oriety, thanks to a couple Jameson's Aspect level is Legendary and no more, but he
of news magazine puff pieces about her heroism in leading a h as a number of Gifts of Aspect. M elancehe starts with
successful cou nrer-a rtack o n th e thu gs who'd hijacked th e Eternal, D urant, Flight, Fire-Breathing, and Sha pcshi fting
ship she was first mate of, in th e South China Sea. She picked (to human shape and back), as found in C ha pter 10. This
up her mos t visible scars- a pair of knife cuts jus t below her costs 7 points, for a total of I] spent on Aspect.
left ear - in th e process. For a year or so, she could n't go Melancrhe is most familiar with Korean dragons, who
into a waterfront bar without some sadcr jerk decidi ng he'd bri ng rain. Accordingly, she gives Jameson a Domain over
prove his manhood by beati ng her up to show she wasn't so Storms. She would like to bring a healthy down pou r as a
tough after all, but it gra dually tapered off. The coverage hard miracle, which means th at J ameson has at least a Level
wasn't all bad: it brought her to th e arrenrion of a M exican 1 Do main. She gives a lime bit of th ought here to what she
shipping firm which made her captain of th e oil tan ker &j4 associates with rain, andlists "joy., -health of plants-, ·clouds·,
Tuh. She's very much enjoying command. ·c1canliness·, and "storms", She suspects that she doesn't have
Now .Michael feels comfortable assigning the numbcn. enough points for ano ther Esta te jus t now, so for 6 points,
Even after receiving her l mperarc e's shard, M ary Frances Jameson becomes a Viscount of Storms.

:i'(98 1L1S: A GAME O F SOVE RE IGN POWE RS


F

r .l-, -:

-4
,
a
B 'r
R A -r:~" d ."
r
:JI


'i
A ;B
t.
, 'P" ".'
'f, (.
./
-. - ,, \

• N 17 ,,
/~"';I'
, .r . "'//./
"

.-
"
.. , ' " , .
; 'l0 :"/

- ..."
; '
,
~
112

M elancthe has 6 points left to divid e: amo ng Realm and


J AM E SO N B U CK: T HE P OWER OF STORMS
Spirit.She: decides (to makethisdivision easier) that Jameson
has been away from th e Chancel for a long rime - mosdy
drinki ng - and th at he has lost his affinity for the place. ''''''''''' uvu w""'......
Aspect 2; legendary 5
This also explains why he is wear ing a w eetem name . The 6
Domain 2; Viscount 5
points go to buying Jameson Level 2 Sp irit. making him an
Realm 0; Citizen 5
Incandescent Flame.This firs dragons in gereral andJameson
Spirit 2: Incandescent Flame 5
in specific, and it gives him a measure of magical protection
to go with his physical armor.
Gifts lind V1rt~s Eter nal
Bonds arc next. M elancrhe assigns them as follows:
Durant
.. Spoints to T ibet . (It's hard to hun it. but she's in trou ble
if someone does.) Fire-breathing
Flight
v. 3 points to the sanctity of his Estate.
Shapeshihi ng (to human or dragon)
r. 3 po ints to Jam eson's Anchor and bastard son, Kun
lIm lts/Restrktions Restriction: Alcoholic
Rkyo Min Kat.
Restriction: Wants to free Tibet
V. 3 points to Jameson's lmpcrator, Anani.
Restriction: Hunted by Chinese government
ift. 3 points to liquor. and his access to it.
Restriction: Forbidden to anything except holy scripts. robes,
. . 2 points to J ameson's An chor, Rosaline Donalds: CEO,
a few coins, and a begging bowl
ex-so, personal bankroll.
Affiliation: Code of the light
. . I points to his desire for respect.
Wound l l!¥els 2 DeadlyWounds (Durant)
Finally, there are handicaps. She decides to start with the
2 Serious Wounds
following: "Alco ho lic", "\ Vams to Free T ibet", "H unted by
2 Surface Wound s
the C hinese G overnment", and "Affdiarion: Light". \ Vhat
specifically drove Jameson to drin k was his slaughter of a Design
group of C hinese soldiers. H is Affil iation with the Light Chaos's Rower and the Rower of Remor se twine about a ca-
explains why J ameson was so badly hu rt by this - be was duceus against a gray background with a raind rop pattern.
acting against the code of the Light integrated into his soul Chaos's flower, representing Storms, is a closed silver flower
Jameson also auto maticall)· receives a H andicap from his with four identical petals and whofled leave. The flower of
Imper arc r, fo rbidding him to own much in rh e wa)' of Remorse, representing Jameson himself, is a closed black
property (see p. 153), and 6 W ound Levels (see pp. 16.VI6.'i). flower with five separated peta ls and recently added thorn s.
Jameson Black's final character shee t is:

.?\9BI LlS : A GAM E OF SOVE REIGN POWERS

!
,...
113

Chapter IO

giftS and %ndicaps


THE "BOOK OF QUESTIONS

To preuN!I! tbut qUI!Jtiom against the ages, Vyasa carved them


into fbI! stones of the Wall at Gi r: Thou who pay pilgrimage fa
this wall come aw ay changd Some acquire stra nge new
talents. Othen develop obscure disabilities. All speak of tbr
wo ndrous clarity of Vyasa 's script.

T. "Time eats at roerytbing,~ says Lord Dirghadonstra.


-N othing lastsforeve r. »
.a, «The soul lives eternally, • anruxri the Lady M m aka,
"and no[orc e can un makr what tbe gods haw made
immortal "
J. Is D irghadanst ra mistaken? I, M enaka ?

4- What shape is the spirit of a mountain?


5· What color is tbe spirit ofpeace?
6. limo does I()'f)( choose which beans to wear?

7. B rabm asuras the Ha rvester says, ' P raise to the Creato r; I


am blesud.' I am whole..I am sound; I am fo rtunate. M y
lift is withoutflaw. "
8. Gitali the B li nd a nswers, "P raise to the Creator!
Kn ow ing my w eakness. I can counter its maniftstations.
H ow much morefortun ate I am than thou who do not
~"u"" Q.' ,IN ",id. ';1, W<'
h""" Q i",pfi" R, Wi <1m kn ow their limits.'~
dm w R. Knf)'IJ.>i"g P imp/i" 9. Saurabh the Unlucky answers. "P raise to the Creator! No
"" I R , "-,, ,,'" tkrit.. nol p . ma n knows when ill luck will strike. None can prepare
I n 1Mha,ligrcund, <iN
fo r itsfal touch. Yet this grave uncertainty is a blessing.t
hr,,,d 1M Qurrn if U"r(alO"
un"",i"g_SIx did " ot ' lOp, Plag ued with ever-changing troubles, I have become
·U", "bo A,n"," Q i",p/it, fltxible in nature and quick in mind. ~
P. Sinl't we 1lJ,~ ",td Q, we 10. E ach pities the others, but which of tbem is truly blessed'
kn....' P.//lIVi"g holh P an"
"01 p ftr a cont radictio" 'We"
h"", our a"~"'pti." iJ II. A eunuch stands outside a harem. M any ofthe women
""''''g:thu, we k" ow nOi Q. " inside are gone. "H ave you an expla natirml' " cries tht
7"ht ,cre"",ing cut oJ! t llnuch's lord. ' Someone has sp irited my harem away.t"
,udden'y. IlJ if lhe Q=";
lu"g< had lurtI,d 10 ,"'!""'_
12 . "I allowed your rival to commit this theji, " th e eunuch
Tif/imy cautiously ope",d her admitted. "but I am not remiss. I ensured that he removed
rye" The Queen ,mile" only those wo men lacking in beauty or gra ct. I n this
T ijf"ny ' hrowjU rm wt d. manne r, I have improved your harem 's quality."
"D id I make a ",iuauf"
"N .. • the Qut en IJ. Th e harem was humanity; hut who WtlJ th e eunuch, and
"dmilled, herp ngs SrI""" who w as the th iej?
whiu , "IjUlI got bo" dtl.·ilh
6""g ,,,,In,,aNt 10l.gil. "
- fto m Ti ffany and The
W oTcr Tow cr. hy E",ily Che"

C HAPTER IO : GIFTS AND H AN DI CAP S


-----------------------~ ......
II4

Because immort ality affects only Ar ikel him self. he docs not EXAMPLE
have to spend extra poi nts to remain immortal inside an Arii t t's ~r 1001'1 Of me
l\ lany Powers have special abilities beyond the general Auctorit as. dJ(Irt and .mtnn;rItS /hoI

compete ncy indicated by th eir attr ibute levels. A Gorgon, immortohry i$ in fht fin t
COfrgoty. his immortaliry ;,
for instance, might be able ro petrify an opponent with her oo fomo tically rtinvoked
gaze - a mona! oppo nent, at least - even if she does not A CT IVAT IONIINVOCATION whtM:vtr somtfhing
ha ve D omain ove r sto ne, pet rifaction, mortals, o r trans- Now determi ne how the Power acn vares their miraculous coun!trocn 1M tfftc!.
(Orhtr ~0biIis CarJIIO(
mut ations. Special tricks like this one are called Gifts, and G ift.
off«! AtiII~(IT his
t here arc alm ost as man:r as t here arc Powe rs: some given by immonoliry d;rterJy,JO thtiT
Irnperators, othe rs found hidden in the Power 's soul. MUN$ OJ ACTTVIl.~
con .. "" ~ CIJIlnOl coun!tr<XI
Players purchase G ifts with character points. just like Automatically when appropriate +1 !his Gift - but rnr~
ctrtoin hItcMIy prottcttd
attribu te levels. G ift costs draw on the Domain and Aspect Simple miracle - 1
ChClncdl, /raving fonJl, 00
miracle levelcham. We present the Gift design system below, Normal miracle -2 Impmnor's mUlxln and
followed by several sam ple Gifts . Hard miracle -3 ctrtajn crbiImt's 01
bo'ucions and thtiT
~ COO CClUrlftr<XI 0
Base Cost :\tiracles that onl y need to be perfo rmed o nce (b arring
Pboow~ Gifn and long-
Each Gift allows th e Power to crea te an effect or set ofeffects in te rfere nce fro m so me othe r Power) are con side red lfonding tff«ts.J
similar to those covered by miracles of As pect, Domain. or automa tic. Immottolity now com 1
Realm . Fi rst, find an app ropriate miracle le...el. For insta nce,
-~
the ability to bring peace to any heart is a Lesser C reation.
For a mere permanent effect - what is created C2n fade. AREA OF EFFECT
after all - th e player might select a Lesser D estruction. to Now determi ne the area th at the Gift can affect.
indelibly excise the inner pains and uncertai nties th at trouble
the soul. The miracle levels for Lesser C reation and Lesser Il.AlA OJ EFfECT COST IN a>s EXAMPLE
An .~ mo':"up 0 ' - points
D estru ction are " and 5. respectively; this is th e base (starti ng) Almost anywhere +1
htrt. Immonoliry ooSy
cost for the corresponding G ift. loc al things only - 1 o fftcts himltlf. which ~
One person (Power with Giftor a nearby mortal) -2 -3 points - and tht ClNTMf
EXAMPLE MlRAQ.l TYPf USSER lEVEL MAJOfllEVEl Oneselfonly -3 cos! drops to .. points.
wis,," fO ee
Arik~

immortal. Thof SOlIndJ /ikt a Divinations 2 5


rnDjcx p mtrWlf iotl, which Preservations 3 6
hrJI miroclt 1tw/6. Tht b<lst Creations 4 7
COi f ~ thil Gift iJ 6, Destructions 5 8 FLEX IBILlTY!UTI LITY
Changes 6 9 Now determine how much of th e poten tial implicit in their
G ift th e Power can actually usc.
G ifts, like miracles affecti ng oneself, can treat the G ift 's user
as part of the relevant Estate. Thus, a Power can inflict peace FLE XIBILITY COST IN CPS EXAM PLE
Arikl'l hal full UII' of fht
on th eir own heart, even though other .?0bilis arc im mune. All imaginable uses +1 miroclt 1t'Vf/: he doel nor
"The SeW is a valid Estate for G ifts intended to atjcct the A wide variety of situations - 1 a9t. cannol be wounded.
Power and only th e Power. W hen a Power uses a G ift on A limited selection of applications -2 If<JYS hrolfhy when hi'
th emselves, it ignores th eir A uctoritas. One single "trick" doI'snl Nt Ilffp. drink. erc~
-3
ht con IlJm.,.
in dffp
If a Gift incurs a miracle point cost in some way. the 1pOCt, and hi' il immune 10
Power must pay it to use the G ift . Im portant Notes about Gift F lexibility dile!lII'.1hil CJddl I point to
Each G ift can perform one type of miracle. Thus, fo r this Iht 10101. 11M, hil Gift.
"Immotfof: II worth 5 pointl
Note on :\tultiple D om ains for Domain-based Gifts purpose. Mejor Divinations arc not the same level as Lesser
G ifts that affect a fam il}' of distinct Domains (an}' living Destructions; Lesser C hanges are not th e same level as J\tajor
10 '(If.
thi ng, any physical thing) cost twice th e normal amount. Gi fts Preservations; and Gifts based on the Sigh t or C uising cannct
that an affect anythi ng and everyt hing cost three times the also include more general Aspect talents. J\loreover. miracles
normal amoun t. A Gi ft that can affect anythi ng ;11 a spuific ofa given level do not automatically include miracles oflower
Challu l is based on Realm. not Do main. and need only be levels. G ifts based on the Aspect miracle chart cannot have
purchased once . more than a limited selection of uses. G ifts based on level 9
miracles of ;\ lajor Change should not have more than a
T In GifT or TO"'(;~'B
SPIRIT FOR CE lim ited selection of uses. but the H G can permi t exceptions.
a-..mr. "" flfJ/1tHtIto ~
Gifts. like miracles. have a penetration level associated with GifiJ to "ndnu.....J Int_
them. If a Power wishes the Gift to affect anything but th e RARITY '-~ E. -nyNoIW
Powe r themselves in th e regio n within another Power 's Finally. Gifts that are unconunon in the game universe cost .....non ......,m-u;.v
. -..,....Ji"K rfhtt..."
A ucror itas, they must buy a suitable level ofpenetration.This an extra point. The HG should let the players know whi ch
'-~ • ..J Mt 7 "'''·
increases the base cost by one point per point ofpen etration. Gifts are common. T""p'" rfJlNWfl fixjow.

.5\8 BI Ll S: A GA ME O F SO VE REIG :'o' POW E RS


"5

the end of time , the final victory of the Excrucians - or, if "Jt was,' tht ",a~ >aid
ASummary of Gift Costs
the Excrucians sho uld be defeated, the chara cter will live i"'!",I;mtly. 'i~ at;"" hjo'"
EASE OF USE EFFECT AREA FLEXIBILITY COMMON COST
until their Imperator th rows off the guarding shackles of d ad" ."
Automatic Global Full No +1 "Br/art doch ,• the wat",
C hancel and .?\9 bilis and rises to reassume its rightful place
Simple Miracle Local Comprehensive -1 ",ireh ",id. 'rM t was no
as a Lo rd or Lady of all C reation. An Eternal character can, ti"'e.
Normal Miracle Single person li mited effects -2
at th eir player 's opt ion, be enormous ly old as well; the --1m'" RHLF.CTIONi II . by
Hard Miracle Self One trick -3
Excrucian war stretches back a very long time. H unger, thirs t, Vi;tQ""t d'Ann""d
weariness, and strain are optional for these isentrop ic being s,
Example
as are most other requirement s of human life. This Gift
Arikel's HG decidesthat Immortality isuncommon.Therefore his fi nalcost forthe Gift is 6 points.
includes Immutability but provides no special defense against
Checki ng the tab le, we have:
injury. See table below to calculate the cost for Eternal .
This is a fairly common Gift, based on a major Preserva-
MIRACLE LEVEl INVOCATlON 'M'" UTIUTY COMMON
tion of Self.
6 (Domain) Automatic Self only Fullfl exibility No
6c", +1 -3 +1 +1 6c",
EXAM P LE
D an iel was born in Locus Allegra, the child of his own
In the event that Mikelmust spend miracle points on this Gift - not a situation created bythe
Regina - not born from the womb, as humans are, but from
rules of the game, but the fiG may impose such a penalty insome unusual circumstance - he
a gift of life breathed into a stante made of d ay. From thi s
will spend AMPS, because Immortality isa physica1lmental power rather than a "magical"one.
alone, he would be etern al - why sho uld Allegra give her
son the human rraihies?- but there is something more, and
When a G ift requires a normal or hard miracle to use, it darker. It is said that Allegra did not create his spirit herself,
draws its miracle poin ts from one attribute chosen when the but rather cast a net for it at the utt ermost edges of Creation.
Gift is purchased. This should be an attri bute th e player She wished a soul from an earlier work of the Creator, in the
considers app ropriate for the G ift. hope that it might aid her in the war. There is an accompa-
The H G can assign specific, extra costs for anything not nying risk: that Daniel is no tru e Noble, but the shard of an
covered by these rules. Excrucian, and that when the time comes he will turn upon
Note: The minimum cost for a Gift is I character poinr. his comrades and wipe his Impcrator-given Estate (the con-
cepts of H eat and Co ld) utterly from the universe.

cl A M PLE g IFTS OF cA"SP ECT GLORIOU S


TM 1'WIJrJ ""<t " ndfill, " nd z p oints
Iht warnar ""PI wi lh 'iUh
bI()fJJ: nol wlely h cause his
D URA N T W ith this Gift of Aspect or Spirit, a character commands ... . hi <".11nol a",o~g tht
luw wa, dyi"g at his ha"ds, Jpoint (or can choose to command) a physical appearance tha t has tal/m. "'y l()1'd."
I,," M aus, 'tJm with D urant ch aracters are diffIcultto injure.Their skin turn s aside an enormous impact on th e emotions and behaviors of A "'o"''''l s hffl tati01l.
Da"' astm e ,Iut;t was still the blows of daggers wielded by mortal hands; swords and mortals and (to a lesser extent) Powers.This could be a beauty "Had thi litJi"K IN" hi", ~'
pa;nfiilly '/()fJJ . 'Only ont IN'II I;utd, "'y
chainsaws alike work poorly against them.They heal quickly th at no one could desire to harm, a terrib le aspec t th at
--1m'" D.....T H OF A lonl. A nd hi <mly said <me
LAM IA. by E "' ily Chm as well: if they survive a blow, however grave it may be, the commands respect and fear, or some other kind ofemo tional thi"g, '
wound will be a faded scar in seven days' time. See table pull entirely. Powers are immu ne to the miraculous part of 1JJIlJ "
'Jt
below to calculate the cost for D urant . 'Qwr a" d 0tItT again.
th is common Gift, but can be moved by a person's beauty
"'y lard. 'So kautiftl, ~
This Gi ft has the minimu m cost of I point, and is based nevertheless. See table below to calculate the cost for Gloriou s. ---fro'" lhi Thcught-FWord
on a Lesser Preservation of Self. This is a M ajor C reation of Emotion. ofMart ;n Cnrv;/(

EXAM PL E Durant
J oan ofAcc was burn ed alive, but she d idn't let that stop her. MIRACLE LEVU INVOCATION RANGE ururrr COMMON rom
T he guar ding hand of Go d that she was so confident of 3 (Domain) Automatic Self only Limited y.,
existed , and it saved her life. It was, in fact, the ward of her
Imperator; placed on her when she was sent out to wage a
3 CPs +1 -3 -2
'"
mortal war. It was considered wise by her Rex Regius to keep Eternal
her out of the mortal world after that , at least until her face is MIRACLELEVEL INVOCATlON RANGE ururrr COMMON rom
forgotten. The ward he set on her has never been revoked; 6 (Domain) Automatic Selfonly Comprehensive y.,
she is protected against physical attacks, even ones so brutal so s +1 -3 -1 >C'"
as the pyre on which she writhed.
Glorio us
ETER NA L MIRACLE LEVEL INVOCATION AANG' UTILrrY COMMON ,," 'u,
3 pointJ 7 (Domain) Simple Local One trick y.,
Etern al characters suffer no detr imental effects from t he -1 -1 -3 2 cps
passage of days. If they are not killed, they will survive unt il "'"
CHA PT ER 10: GI FTS AN D H ANDICA PS
n6

EXA M PLE harm, and certainly not an immunity to pain - spiritual TIll N ,o TU. ., OP T ill:

Helen o f Troy was the most beautiful woman ever to live. injuries can be inflicted upon them . This Gift includes the A U O LllT l:
Sw:h (f)"'rph ill fTulh, I~.
and Troy may well have been Earth 's most glorious culture. advantages of both Eternal and D urant. ,Ibia, ,,"" phpuJ bro..
Achievemen ts that would amaze mortals of our tim e wen: One pays for immortality. Any perwn, however powerful, Jmw WJi"",ulyfro... tM
com mo n there. G iven a few centuries more, it might have will suffer a catastrophe if they live long enough. They may I",/""""" ,,"" tIN othrr
brou gh t about a new age ofun derstanding and wonder.Then be tortured, their Chancel may be shatt ered, their loved ones tbiT lI.!opirituS Dri (_ h lIS
lIN WwlJ AJJ). T1Jnr fu..m
j ehannum, one of the oldest Regi of the Dark. summoned might tum against them. Endless lesser sorrows come as well: ,,"" Of&n.kfi-U 1IhW",...
Troy from Earth into the spirit realm. and conscri pted its the death of a friend, the death of a child, the suffering of a nor... .... lIhWltu tTflIm ill
men to use as shock troops in the war. It was twenty years loved one. Immort al characte rs learn emo tional distance Crr.ui<>1L nor... "" i ...",."w
later, wit h Troy a ghost of wh at it had been , that Helen
inspired the last warriors ofTnry' into rebellion against their
quickly, but they do not keep it for \'ery long. isolation for
eternity is the worst fate of aU. See rable above to calculate
~-­
...."... , -
T1Jnr lbi,,&, 1IkJ"',
master. It should have been an easily crushed revolt - but the cost for Immortal. ;,.. f'"J' mJ A ..
somethi ng in H elen's nature gave those who defended her a This is a ~I ajor Preservation of the Self effecr. i..._w li«tftrn- ~ 1M
tou ch ofthe divine fury_Jehann um, endlessly confident, came f'"J' Mji ..m.-II.!Iift-'
nrnriIJ. AIIIx ..._ ti_....
into Troy to crush their spirits, and was taken down by mere EXAMPLE tM - ' " II.!~.,U........,
humans. (Ibis is one of only three tim es in all history that Stheoo , Eeryale. and 1\ledusa were the three Gorgons, sisters Jrfi"~ .." <Nnlf-
mort als have destroyed an Imperator.) It was too late for the of a terrible beauty in face and body, whose only blemish was 8«_ tbr 1",f""U.... Jifi'"
'br ..-IJ. tlNir .n;.".
calrure of Troy; too many of its adults had died. The Light 's their hair. It shone with a hundred subtle colors, all ravishingly
0nlf tM -nJj Jrft"~.
interest, however, was peaked by jehannume destru ction; it beauriful; no man, woman, or Gorgon could bring themselves 7lv~btIw_ .......

offered Helen a choice. The people offroy might be return ed to cut or bind a single strand . B ) ' the time they were twenty, ~..Ni? 19 "ifJ 'Ix
to Earth, wher e the othe r mortal s of G reece would quickly it was a horrid tangle. Leaving that aside, the" were so lovely ~,. T1tq-ft-
_riJr C-n..... TrJdh, f4t;ir.
dispossess them .. . or they could form the hum an nucleus that th e Powers of Locus Ithamar forbade the G orgon s' nbia, - ' W N'" ....
for a new Chancel, and parti cipate furth er (bu t at less hum an beauty to mona! men . They were forbidden to leave their /""'«T ftOt'T Ih.
cost) in the great war. She chose the enC hancelling, and so enchanted isle and cursed so th at the sight oftheir face would 1)-; UJy M noaU
Troy faded from the world stage. ~ 1 il1e n nia later, Helen, now tum mona! men to stone. Ithamar endorsed th is curse ...but _11y "7:"" tiMI"' .....
fhi,,&, Iiwftrrw'r. 0Ny lry
[he Power of \ Vcavers, still survives. he had further plans for th e sisters. \ Vhen two of his Powers br,di..X tbr nJr, tifIIx
"M .m:hnu. · I J<lUl "/ iww were slain by servants of the Dark, Sr heno and Euryale _lJ ", .. ..... ItIUffllU twh
<'J ON?'" tlx Nilll .u1m.>" I M M O RTAL replaced them . H e gave them immortality, and this was the j",,,,,,.-11lh. Di"KNU..It.....
.4-.'''''1. I ,,,.. ,1J,,'f, t4 10 """- ,l4i11lll btu aJJ lbi,,&,
6/'Dinh cruelest thing of all. In Ith am ar's opinion, the one attribute
... 1Ul prriJh, iJ ",iJt.um.
rrp<m to JO"thilt J"'" "'" b.u
6N~ wi" fry ", ,,,,tlll h,...JI_ • A character with this Gift of Aspect can only d ie in one of needed to perfect their charm W:.l.S sorrow, and so he left Wbik loP: '/tggntl ,1»"
Six did " oIl-t "!fro'" five ways: M edusa mortal, to age and to die . Euryale found the strengt h ~ ..... j'!fi..it, '1"''' tif
k _tn,;"g_ I. If their Imperator is slain, they becom e mortal - or to leave the isle, the n; Stheno (over two thou sand years later) ti"",. oom." hin.iI "''''' """t'
"Shoul" I d,d,," " lim' even die instantly, still serves in the Valde Bellu m, and still mourns. It is fro... tIN Lmd, Bryo..d
0/ "'o." "i"K' ·1 ,"",,,.1=.1. e ml/i." to Jr,~ tu'1I tbr
SJN ,aid, '''j lly. 1. Outside Earth, th e protection of their Imperato r whispered among the peop le of that island C hancel, and of '''·Ial l ",!"""um and
'''().It
"H" " drrd. oj"'y ,hildrr.. weakens slightl y. those in nearby Gree ce, that the veiled ancient who haunts ~, I.gi. " INI ".t aptly
haw i¥m km, """, j,W , J. Some Excru cian s and Excru cian weapo ns can work I rham ar's isle can still tum a man to stone. i.. tbolt 1"..Js.
""J rai"J, """ """" "'" hat around Immortality.
"itd.lt ;, ,.'."!,,ull in "'y
,!xi.
;,IooJ. J 'h;,,~ ... 4. Some Immort al characters can commit suicide. I M M UT ABLE
",o.ta/ity ••. • 5. A particular circumstance specified in advance. I/'Dint
"HI WIl.< _tf-Iowd.· J Immort al characters are, in essence, "scaled systems". Their Immutable characters have bod ies which are maintained
told Jxr, gmt?
•~ iJ 'If ,,«Jftr
nature is unalterable, and the freedom and the magic within somewhat by thei r power, so that they do not perish easily.
", ,,,,,,, inK" ~ told ",t, BUI .. cannot be removed.Thus, they cannot be bound perm anently, These chara cters grow hungry and tired, but they can survive
... III"""'" 1M INhni'l""
shiIfJ thrt.wjoi",J tIN however clever the bonds. The player can decide wheth er indefinitely without food, water, sleep, or even air. Although II.! -.li/llti<m. i' iJ IIlId, tIN
(4O'.rt"-"g, lIN toi<n' ~" f',Jr. the ir ecs' physical fonn can be injured at all (except by their Powers with this Gift age, slowly,they do not typically d ie of 8 ..Jdlw j""rd.fr IUry
~ ON SUVlSG T HE d.rys ...
':\s.lUI. ~ LIlt Gil/"m use of a Word of Co mmand ); ifso, they recover with god like natu ral cau ses. They are one irre vocable step away from
- Sa "ttIN# jIlt. II .tif'hlb"
speed. Immunity to injury is not, of course, an immunity to mortality and the human condition . i" P...riJ
Immutability protects a character only to a limited extent.
Immort..1
MIRACLE LEvn
6 (Oomai n)
..""',,,"'"
Automatic
u ...
Selfonly
unun
Full fl eXibi lity
,...-
No
"'"..
See table to calculate the cost for Immutable.
Notice that Immutability would cost no CPS at all, except
that a Gift's minimum cost is I point. Jr is a Lesser Preserva-
6 "" +. -3 +1 +. 6'''' tion of Self.

Immut able
MIRACLE LEVEL
3 (Oomai n)
..""',,,"'" .......
Automatic 5elf only
unun
Comprehensive
"'".
EXAMPLE
Admiral Kynn , or simply Admiral to his friends, has been
described before (see p. 100). He is the gre:.l.test ofthe Powers
3"" +. -3 -1 1CP of C abin Fever MUSH , a Chancel accessible only thr ough the
O'I'OI IT~

'l'l. P-- tf s...x


Internet. Once dr aft ed in to that role by his Im peraror ~ FOfttLt !""..x

J\\9BILlS: A GAME OF SOV EREIGN P OWERS


118

Nemuel. he became somewhat victual himself. "Real world" docs not affect Powers (or, accordingly,Anchors, lmperators,
things - hunger. thirst, weariness - do nOl affCCl the or Excrucians and their Anchors and shards.]
central. most empowered. part of the Sovereign. This is a Lesser Change of H uman Bod ies. This Gi ft
has double cost if it can affect any living thing, and triple
I\IYTJlO LOGI CA L B EAST cost if it can affect an)wng.
J Izri4h/~ lOst
•... lhr ~h tI tbt ,....,,,"
;, • ttuNl l iMJ ..... iJ....... Below are some examples of the Gifts of mythological beasts. Shape hifting (for Dragons, WC'TC'wolvn, Varnpirn)
it>,.., iJ'"'"- ,. illtb .. In the world of ~B ILIS. such creatures art' generally the Powers with o ne or tw o alter nate shapes must pay th e
_,.IIM ..,,, ...· mona] descendants of Powers or Imperators. Sometimes. the)' minimum I character point, Powers with a comprehensive
-r- A ) IWllYU are Powers warped during their Commencement or beings shapeshifting ability must pay 1 CPS..
BUT1AU. ? hal
"'</f.,. created with a Chanccl.lf a m}mologicaJ beast Jus significant
drawbacks associated with their physical or even nonphysical
This is a Lesser C hange of the Self. A wide variety of
shapes would be a comprehensive usc of this Domain level.
form - e.g., a ghost who must possess mon als [ 0 act, or a
Amp hibi.Jn lfor M..-folk,. Hippoumpf)
salamander that cannot stop burni ng - they can take an
appropria te H andicap. as described on p. 117. MMtACU uvn
3 (Domain)
INVOCATION
Automat ic
IIANCioI
S.1f onty
UTUn
Umited
COMMON
No
.....
3~ +1 -3 -2 +1 Ie.
Amphibian (for ~terfolk. Hippocampi)
Powcrs with this Gift are as much at home on the water as
Fir..-br e.. thing (tOf' Dragons, Chimer. e )
on the land. They can breathe rod JllO\'C freely underwater.
S« table to calculate the cost for Amphibian. MMtACU uvn
.. (Domain)
INVOCATION
Simple
IIANCioI
Local
UTUn
Orwtrick
COMMON
No
......
This is a Lesser Preservation of the Self.

Fire-breathing (for Dragons, C him erae )


4~ -1 -1 -3 +.
'"
F'ue breathing costs the minimum I character point. For the Fligh t (fOf' Dr~n s, Phoenixes, Powers who .re g'ftn wings)
same cost, app ropriate Powers can breath e f ire arou nd a MHtACU uvn 1NYOCA11ON RANG( UT1UTY

corner,or bum patterns into wood. (Substitute "Lirnired USC'S-


for the -O ne Trick-below.) Being able to catch fire harmlessly
6 (Domain)
6 CPs
Simple
-1
S.1f on ly
-3
OM trick
-3 ,,,
and at will, like a Ph oen ix can, is also I CPo Sec table to
Fligh t lit one has wings)
calculate the cost for Fire-breathing.
This is a Lesser Crea tion of Fire. MlllACU I.£VEl OHVOCAnoN ....... UTUn COM_
y.,
tor...

."......
5 (Aspect) Simple Selfonty On~ trick
flight (for Dragons, Phoenixes, Powen given wings)
The ability to fly is a common Gift. It costs I character point,
5 CO" -. -3 -3

Invisibility lfor Ghosts ..nd Bogeym en )


Sec table to calculate the cost for Fligh t. If one has wings,
the cost is the same (minimum) I point; recall that a Level S MlllACLE LEVEL OHVOCAnoN ....... vn..... COM_

Aspect miracle allows flight if one has wings. 5 (Domain) Simple Selfonly One trk k No
This is a Lesser C hange of the Self; the "O ne Tr ick" is SCI'> -1 -3 -3 +. 1CP
cha nging one's position in space.
Remove Polson Ifor Unicorns)
Invi liihility (for G hosts and Bogeymen) MIRACU lEVEL _<)(AnoN ....... un .....
""""'" tor...
SI Domain) Simple tccer One Trkk No
The ability to tum visible and invisible at will costs I point.
S«- table to calculate the cost for Invisibility.
This is a Lesser Destruction of Visuai lmagcs; specifically,
5", -. -1 -3 +1 ,"
one', own. Petri fy wtt h .. Look Ifor Gorgons, Bu illsks. ( oc u t rk esl
w"""' ...... ONYOCAnoN ....... UTUn
""""'" ......
.'" ."......
Remove Poison (for Unicorn s) 6 (Oomain) Simple OM trk k No
""" person
The ability ro remove poison from an)1:hing costs I point. -1 -2 -3 +1
For 1 points, a Power can also remove disease and demonic
Sh.Jpeshlfting IfOt Dragons, W~"' Vampires)
intluences.This docs not work on Sovereigns, although some
HGS might allow it to if the target Power co-operates. w"""' ...... ONYOCAnoN ....... UTUn COMMON

.'"
6 (Domain)
This is a Lesser Destru ction of Corrupting Influences. Simple "' on~ Umited No
The 1 character point version has limited uSC'S (all kinds of -1 ·3 -2 +.
'"
Corruption) instead of the "one trick" of removing poisons.
Venomous Bite Ot Addic Spittle Ifor various monst.,,)
Petrify with a Loo k (for Gorgons., Basili U . Cockatric«) w""'" ......
.. (Domain)
ONYOCAnoN
Simple
.......
tccet
UTUn COMMON .....
Except in unusual games., me ability to tum a person to stone Orwtrick No
with a look is uncommon. It costs only I character point, and ' ''' -1 -. -3 +. ,"
J\& BILIS : A GAM E O F SOVEREIGN POWERS
119

Venomous Bite or Aci tlie Spittle (for var ious monsters) to prot ect against, and the curse . See the table below to
Even th e most lethal venoms or acids cost only I CP - th e calculate the cost for Sacrosanct.
a Gift's minimum cost. T he H G may allow app ropriate This is a M ajor Preservation of the Self.
characters to make norma l venom at will. See table helow to On e simple, cheap curse that the Oath can inflict is the
calculate the cost for Venomous Bite or Acid ic Spittle. creation of a Neme sis (reappearing if slain) thar com mits as
This is a Lesser Creation of Venom or Acid. It has local much ruin as it can upon the cursed person . The deadliest
range allowing th e Power to spray poiso n or acid over several curse is a major destruction that will cru mble everything the
targets at once . Powers without thi s ability still pay th e victim touches, or, perha ps, ruin their luck utterly, Powers
minimum I CPo can spot these O ath s wit h th e Sigh t. l\-Iortal s often have an
inkling, on some primal level, th at the Power wit h Sacrosanct
EXAM PLE is not a person to impede .
T sian g \Vu has th e rarest lineage of all; no more than three
members of her fam ily exist at any given tim e, She is of the Nem es is
line of the Phoen ix, descendant of an aerial mating between This is a G ift based on a :\ Iajor Creation, and it is automati-
a true god and the Aboulom ri (the bird th at lives a thousand cally invoked when the character or the Nemesis is slain.
years). In each major era, the P hoenix has immolated itself The Nemesis will appear by th e character's corpse, as soon as
in its nest and been born again from its scorched black egg. the character's own Auctoritas has faded (and any others have
H er sister, the watery Phoensa, casts itself into th e ocean moved away). See the table at the foot of th e page.
and is born again from the foam of th e sea. Lastly is T siang
\ Vu, the Corruna of this age, who shares the memory of all T he C urs e of Dust
her line but has a new name and selfhood each time she is This is a Gift based on L esser Destruction, able to overcome
horn . At th e end of th is era, even th ough she has been made an Au cto ritas of 3. It costs 8 points to ruin the target 's luck
into a Power, she will bury her stony bod y in the Eart h only and 16 points if the Gift can cru mble anything physical and
to be born anew from a locu st flower growing on her grave. non-m iraculous th at the t arget to uches (that is, if it affects a
large fam ily of Estates). See table above.
SAC RO SANCT
//",mu d ty" ""t ",i~,fro'" 8, 11, or 19 poina EXA MPL E
tM ",/'I>i'b-brap. Filthy.
""'~JUtrJ ,""" ow,,,, ,,,im!
C haracters with this G ift of A spect are the untouchables. Cassiel ls a Power in service to the angel H ukkok. H is chief
I>tjim itl h<Jdy i" a g,r/un rf Fi rst, they are warded aga inst harm by all but the mo st task is recording the sins and blessings of humankind. Sh ould
w.m!i"g. 0.. . ba~d htld a puissant of weapon s. Second, they heal even th e most severe the Excrucians caprure the spiritu al plane and come to destroy
,hitA:" , /I'm" [,'IIlW<J ".",Iy wound s in a day, if they live that long. Third, and most the physical Earth, his register will tell th e angels whet her
i" balf CkNhn brt"g"'w Jly
ft-... bUftrnt. impo rtant, they h ave been declared invi olab le, an d an h u ma nity sho uld be saved , o r d estroyed as poten tial
/ __rJJ "lJo'" fIJ hi lmperator's Oath to th is effect has been embedded in their collaborators with th e D ark H orde. His personal strengt h is
"'''''if~'''I- / bad lIN I"'~~"g' soul. Those who captu re th em, torture them, forcibly keep limited , but at the same time his work is considered vitally
r( tINI"''' w ith _; / ",.Jd them away from something they are Bonded to, or degrade import ant. H e receives much atte ntion from opposing forces:
fttd hi", wrll / ttJnt had
'0
/vg"" o/ftr1M",. A"d thm them are cursed by that Oath. It will haunt them for some Excrucians. H ell, and the D ark, who desire humanity to fail,
I "'wlIN "",,Ji "go ,, hi, time after; if th eir enem ies kill the character, the Oath will and the Ligh t, who would betray the angels a tho usand times
' -. haunt them forever.The exact form ofpunish ment th is Oath over to ensure that hum anity survives. To guard him from
"Go,• / ... iiI.JUtuly.
exacts varies, and so th erefore does the cost for Sacrosanct. such forces, a potent Oath of H ukkoks will has been placed
F.atririJ,.
-fro'" IN Tba"gM-/UctJnJ This is bou ght as two separat e Gifts, the preservat ion in him. An yo ne who hinders him in his mission will find no
r(M " rti" CTllflitI that pro tects against most harm and restores things it failed shelte r, no love, and will never again SL"C their home.

Sacrosan ct JAMPLE g I FT S OF 'DOMAIN


MIRACU LEVEL INVOCATION RANGE UTlUTY COMMON
'0"" "lJ,,"' '' yaJ;, ' 'M "i'd. a, 1M
6 (Domain) Automatic
.1
Selfonly
-3
limited
-2 .,
No
C O N ST A N T DOMAI N
fJJi"d, IhrrfJJ hn- I. lIN ,."Ih,
' Y OM'", ".t ....... t.n-.....
6 C'"
"'" 5 points: Gho$tMinz&$
6 points:Len er Divinatiom
----p-. TH E W O M A N W H O
KRUI> A \ VIN", "..,lxtr
Nemesis
MlRACLl LEVEL
7 (Domain)
INVOCATION RANGE umrrr COMMON
No
...... 7 points: Le sser Pn'u rwfiorrs
8 points: J~sur Cn'ati()Tfs
M~A:~trlL·~

7c", .,
Automatic Local
-1
One trick
-3 ., 50'"
9 p oints: L~ss~r D~strurtiom
9 p ointJ: Major Divinations
Curse of Dust
MIRACLE LEVEL INVOCATION ...., ""un COMMON .....
T h e Domain of characters with th is Gift serves them even
w ithout explicit co m mands. T heir Est at e will perform
miracles for th em , if those m iracles are obviously in the
., .,
.'"
5-+3 Penetration Automatic No
Global One trick
-3 ., 8116 CPs
character's int erest and will not damage the other players'
enjoyment of the ga me. The kind s of miracles that the ir

CH AP T E R 10: GI FTS A ND H A NDI CA PS


• •
12 0

Es tate can perform automatically arc listed above: these levels G aremaker ·1....... tryi"l.· o&..w. ..
must be bought separately, alt hough they do nor need to be Every"mythic road. leading into a Chancel or another world, INI.a<t <fINj1nJJ ~fr«
bought in order.This Gift is not recommen ded for ubiqu itou s has a begi nning - a point where it first takes on arca ne <ftN thi/J i J-n. ...
'lI.~ JM"J.JJd.
Estates like Thought or l\ lotlon. For such Estates. the HG properties. If a character with this Gift of Dom ain stands
J/'ri"Hi"X tf~ tv tN
migh t reduce the cost slightly and make the Gi ft un reliable. within thirty feet of such a road 's begin ning, they can make fL»/..,i MiIi"X'
See table below to calculate the cost for Constant Dom ain . a "gate" tead ing d irectly to the ot her end. Anyone can step 'SIN'lI.W "'J J·Il'X"I..,.'
The base miracle level is, obviously, the level of m iracle through th is gate , from eithe r side. The Power can make the !H ",iJ 'l', i# fy.
·It ' }"' t d ' wt ll.· ,IN ",iJ,
that the Power's E state will perfor m on their behalf gate as large as thirty feet on each side, and can d ismiss the d"J IDOl a Uarfi r IN I'Dt.
gate at will. Such gates last for at most a night and a day. Part -p..m T HE R UWEMY
EXAM PL E of an Impe reror's will is vested in the ir C hancel, and almost G ATE, 6-y Emily Chrn
Bradley Portsmouth is th e Power of Fear, a genial man well all of this mystic energy goes towards keeping the C ha ncel
loved by all rhe mortals who know him. Loved, at least, until "hidden" and "safe".
they think of resista nce to his desires. Then a cold wash of G atemaking is purchased as a Lesser Creation of Passage-
panic and visceral terror sweeps over them and drains such ways. and costs I character point . See table below.
resistanc e awayBecause he is not str ictly respon sible for this
effect, Lord Entropy has allowed Brad ley to take advantage \ Vayfinder
of these m agics in the mo rtal Ea rth. Brad ley has built a Powers with the \ Var finder Gift can see hidden places -
corpo rate empire in his [mperator's name. Although he has Chancels, secret roads, and other places tha t m undane
been unmolested so far, he kn ows well that he is under watch. navigation can not access. They can sense such twisted space
fro m several miles away. Sta nding next to one, they can see
E LE MENTAL its internal contours. W ayfinders make excellent spies, as they
2 p oin ts can see the entire interi or of a C ha ncel from its borders and
Sht bouJ !w~ .. /a;ry-I"I,
"""t:>~, ",, /i{ ,h.lt mo....."r. Ch aracters with this G ift of D om ain arc so close to their th e whol e length of a secret road from its entrance.T his sight,
wit!> f wlxn i" .. rJx,,,,,,,",, Estate that they may replace their body with a constr uct of based on a miracle of divination , cannot ide ntify Powers.
«Jon .",J i"fi"iuly k ll,mjrJ th eir D om ain - a Power of the sun might become fire or \ Vayfind ing is a Lesser Di vination of H idden Pl aces, and
willt:'oBid W fLloU ""&7
......" ,,,u/ !NT JJ.. ""'" blinding ligh t, and a Power of music might be invisible as a costs I character point. See table below.
/tT'' ''i''KItl t"- II tJ-ry drifting tune upon th e air. D epen d ing o n the co nstruc t
TtJ. FNlNn ........-Sbi1fZ assumed, the character mayor may not be able to use any Worldwalktr
'!If!NT Iih thr oft.. of If • ...w. give n Aspect-b ased miracl e in th is new fonn. This Gift includes th e W a)llnder Gift, which is th e first
...J t-'" U>a " tfJ.-iJti"I.
The cost accou nting is identical to th e second variation point of its cost. Worldwalkers can step freely from the
""...M"l-nn.;",w J-
JIM. of Aspect-based shapeshifring (under "~ Iythological Beast " Earthly vicinity of a Chancel to any point inside, and back
n t,.
'v.. ,,'" Jf'" UN on p. n8). again. Since the major paths into most Chancels are well
hWd 'tN t J am SI. I Id......
gu arded and treacherous to the intruder, this G ift is very
.."J "9' htolT' is tix fim
(J,Ij, /)i" lINEarlh.• EXAMPLE useful for those who wish to Nettle an enemy Noble or destroy
MoItm IIWd -ux!!,J ftrm, Adrien is the divine spirit of toys, and takes so much joy in it a traitorou s on e. Trapping the Power inside a warded space
IN, fOm_ and 'M 'ILW" ",a,' that it no longer remembers its hum an shape. It lives its life can block th is Gift, as can a Realm miracle that seals th e
"t,,,,
of,,,,. thr. .. ,,,ri,,,? ... as teetering constructs of buildin g blocks, self-motiv atin g entire C han cel against any entr ance or exit. (This is a miracle
-fto'" UNDOCUM ~"T U'
Ih sron . by mol""" ,... ' l" dolls and actio n figures, zooming toy cars (although Adrien
prefers to avoid those tr acks where it will get hit by some
other plastic thi ngie and thrown into the air) and so forth.
Constant Domain
MIRAClE I.EVtL
l ·S (Domain)
"""'"noo
Automatic
.....,
Global
.mUTT
Fullflexibility
COMMON
No
ret...

It is an unlucky child indeed who receives A dr ien for


Christmas, because thi s Power will dra in awa~' th at child 's
t-s CPS .1 •1 •• .1 s-s os
hopes and creative spirit to feed its D ark Imperator. (This is
just another ind ication, perhaps, th at th e D ark and the
Excrucians are not so far apart.]
Gatemake,
MlllA CU U vn 'NYOCAnoo ..... <mUTT
""""'" rcr...
Once the last tidbit of hope, innocence, and wond er has
been drained awa)', Ad rien will disappear throug h an open
4 (Domain)
4ex
Simple
-1
1.0<.1
-1
limited
-, .,
No
'"
window to trek back th rough the lonely highways to Locus
Wayfinder
O phel, the Gla ssbane Chancel.
MIRACLE LEVEL INVOCATION RANGE OTIUT Y COM MON TOTAL
No
G AT I N G
'ilri4h/~ lOst
2 (Doma in)
W , .,
Automatic l oca l
-1
One t rick
-3 ., t ce
Stiles. Ste pladders. Thin spaces. Stephan's Gates. Hidden
paths thro ughout th e world lead int o the Chancels or even
ou t onto the branches ofthe \ Vorld Ash . \ Vise Powers know
Worldwa lker
MIItA CU I.EVtL
6 (Domain)
"""""noo
Simple
.....
5elfonly
.mUTT
limi ted
COMMON
No
""...
many of th ese paths. Bu t some Powers do not need these
paths at all. . ex -1 -3 -, .1
'"
,7I{gBI LI S: A GA M E OF SOVERE IGN POWERS
121

T H I SHAn Of .. S P I.rT of ~I ajor Preservation and lasts until counterm anded.] It cult plans to sacrifice the ir be loved. they can arrive just in
I.. t« Myrbi< KOrr.: "'"""' int eracts with Sp irit normally; accordingly, Powers do no t time - even if the cul t planned the sacrifice for th e day
lUi.., 1« E.k-J,t . Gift
have the magical stre ngth required to seal a Realm against before. Perhaps someth ing held the cul tists up; perh aps th e
........ .. """" "",.."wufw
,« .,mt t( tlNi r £sua. Infernos or C onJ1agrations except by the use of a W ord of character is loosel y attac hed to objective time. H owever. eve n
Sf'iM "fJW" ill ~ th e Tower. See the table for costs. with th e second version of the G ift , if someo ne who knows
,,"" 1Il. ....-J fw"u. M ...., This G ift is a Lesse r C hange of the Self- it is th e Power 's that the hostage is dead tells the cha racte r of th eir pligh t,
-..t";,,.,mn~

tl.uit ~ xW..tJ, -.I


locat ion that changes - and costs .2 character points. events are fixed - even perfect riming cannot save the day,
_ il..,...pbL OtIMn.- ""'" These two variants are purch ased per the table above,
tr«1Itrit: M t. E<~ 1N1'f EXA M P L E
'".... ,« M ytbU W<JrlJ i.. tIN Rich ard o in service to the ange l Stepha noti s, is best known EXA M P LE
.fi>r'" t(.. -..tis. iN tlawf
hooId i"l0 IN <9'. Wb"" IN among mortal s and Powers by wh at he stands for: "opening J en nah Hubrick works at a major W all Street firm whose
f'o.w.tr 0/M ..p'tis", b=1Ifn new doors", as th e slogan of his software company goes. H e office's top floor opens into th e C han cel of the Im perator
.. /",rt "Ilr...riwftru, N is the Power of Gates. O pening por tals falls directly under G ebu rael. Like many of those exposed to G eburael's emana-
""'''iftUJ i" tN MyrhU tions, she has acquired an od d wealth-related knack - in
his Estate, hu t Rick is young and only entitled to a Baron's
Wor/J ... ,"'yl&"g.l"-'" 11
l( liltli"g ","", mU> 10 .. pearl s. A ccordingly, his player has spent a few poi nts on her case, the pe rfect timin g needed to master the stock mar -
IJ"'rMng nm of,1«1";', relevant Gifts, inclu ding \Vayfinder and a slightly stronger ket oT he Power who claimed j enn ah as an An chor finds thi s
j;'''''''''I'. version of Gatemaker (for an extra point) tha t gives him tr ait exceedingly useful.
V,..... ..... "J"t.. IN >&1" co mprehensive use of this power. li e canno t make pres
of" "'''''''IIli" 'piriJ. IN <DI",.
of! ""' , ".,J IN _tiwritmJ between any two points as a lesser creation, but he can make T H E SOVEREIGN'S GIFT ( MASTERY)
of""". Tltt tndh ;, Ji",pk.· a gate th at passes through any obstruction tha t is not directly J poi"ts
,."" .,mt. IiU ,."" P.a.vr; and intently maintained by the will of ano ther Power. C haracte rs wit h thi s G ift of D omain can co mm and th e
" ,,,,,,.... simpler motions of their Es tate, regard less of their Domain
P ER FECT T n'II N G level. A character with thi s Gift and a Domain over the moo n
OJ _ ....S' tN """,it
2 ors points could shin moonbeams around. or (slowly) cha nge the moo n's
..-Jry. ° IN _ with .. <...,. C haracrers with this G ift ofSpirit are rarely late for anything. position in th e sk)·. A similar PC with Domain over dirt and
'81,.- ""~. ..,. Jonn"
_ ! -. They catch trains and cabs with at least several seconds to sto ne could sh ake the earth in a small area. These effects arc 1lt _ .... f{ t'" 1-'
~"" tdJ.u Jon lIN spa re, even when proceeding at a stately walk.. They walk nonnal miracles, costing 1 Domain mi racle point each. This , tW ..Iiti"'",,"q rrjkrn-
"""'...,'"""ry ..,. into any co nversatio n on the perfect line. If th ey bu rgle a is a common G ift in most gam es. See table for costs. .",. ,'" wJ/s.. 0...- by......
·I..,......S' fw 1.Dt-",i"MI, JNin ftt...,u i..10 in Jrptlt<.
~~ . house, they leave just aft er a police car glides past and just This is a Lesser Change over the relevan t Estate. ' P.rtino<'. 1-.· """, IN
'11 ", lUI '" <...,.fiJfilli"t. before the owner arrives. They have, in short , perfect tim ing. "fly.
won. °1 toIJhi",- This Gift comes in two fonns. As a Lesser C reatio n of EXAMPLE /" ri_ ",iJsJk..",gtJ
·/"dttJ. ° '" "f.'N'l °Tbt
"",""r' GOlXI Fortune, it ensures that th e character docs not miss D esm ond is the second Power to hold his Estate, and he has ""''' ,li ,J lip ."n t'"
U <~i"g wh..
J"",,;srI mad ail.' lit any occasion or opportunity that th ey co uld feasibly catch. If taught th e Excrucians to fear a th ing they once held in JWi"t. """"'- My """'tT'
.,.., """""",,J ... INj"",1"J.
~"' TH I EN D. O.TH I pu rc hased as a M aj or C reation of T ime , it transcend s cont empt. \ Vhen th ey take on mort al bod ies, now, they have ""J'" ",..J, .. ,/it.hl t.r>fli",
EUTII. by KC. v""i", causality - the character docs not m iss events, occasions, or learne d, th e bed room s are unsafe. D amon is th e Power of "..ilh 0'" hand
opportu nities unless it wou ld creat e a literal paradox for them Bl anket s, a nd hi s mi racl es o f D o m ain are all bu t TIN walrr d,....d away
!>"""lh I"' j "",/,"; '" hit 1M
to make it on time . ineffective - save for his M astery of them, which nu ns his 0/1'" J-I w ilh 11
\ Vith th e first version of this Gift, if someone wa rns the banal Estate into a ubiquitou s source of strangling cords and
/10m ",
,;,-~,,,;,,X th..J TItm
....u .......t1HJ "",.~ i"l0
I'"
character tha t a corru pt cult plans to sacrifice their beloved, suffocating gags . H e is a driven man - if he can still be
they can arrive just in rime to stop th em . W ith th e second called a man at all - and there was a time when he slew a pi" ".
'1 ~......, hi.... "'J fo,J, ° I
version of this G ift, if someo ne warn s the character th at th e crad led child to bring down the police on a Ex crucian Ancho r wiJ ..ply.
and force his enemy's hand. 0n.u ;, ouhy I "'llimJ
y,It" ,""",~.' '" rtfJid
Perfect Timing
MlRACl.llEV£l.
4n (Domain)
IH'IOCAnoN
Automatic
......
Local
unuTY
Umited
COMMON
V.,
=" JAM PLE g IFTS OF 'ReALM
-ft-'" 0.. S U VING TH I
~.I Ul, by Lw Gi ....n.

4n cys +1 -1 -, 215 '"


D EVO T E D P O PULACE
The SovHeign's Grtr: (Mas tery)
MlRACl.l UVEl
6 (Dom ain)
IHVOC.AnoN

Normal
.....,
Global
umrrv
li mited
COMMON
Ves
="
J points
Powers with th is Gift of Realm are excep nonally well served
by the peo ple of their C hancel. Their subjects celebrate them
6c" -, +1 -, ""
as a rever ed m on arch o r a popular hero, whic heve r is
appropriate. The people of th at C ha ncel wou ld willin gly
DevotMi Populace
MIRACU U YEL
7 (Domain)
INVQC ATl()N

Hard
. ...,
Global
lITILITY
One trick
COMMON
No
="
th row away th eir lives in that Power's service, and onl y the
most extreme inducements would ever cause on e of these
people to betray them.
-3 +1 -3 W it ho ut this G ift or the H and icap "H at ed " (s ee
"" +1
H andicaps, p. 127, and "H ated" , pp. 128-129), assume tha t the

C H APTE R 10: G I FTS AND HA NDI CAPS



1
'Thry l<NtJyoM",,, il.hl, • UN people and even the animals of the C ha ncel are reasonably
luck
whis!,=' ";;/y. Shuh loyal, but not to the point of self-sacrifice.
JIirn' ... UN ""I., hmdf
MlAACLl L.lVEl 'NVOCAnoN OA' " unun COMMON ror...
The love that th e popul ace feels for a characte r with this
r'-' to hi,.,. 'Thry WfflI""" Gift has two causes, two essential components, The balance
7 + (0-5) Normal Global limited V"
J""T ","'" l ih " _I " ....i..
U. ';"h.J. sItNI]. •Dr.w, betwe en th em varies amo ng such Powers. The first cause is
7,12 ( 1)5 -2 •• -2 +9 0>

t"'JwtUJJ WfflI""
"'Y ",,- munda ne: pan of this love springs from the inner hearts of
Unblem ished Guise
ifI.""....""'"
m j<tyfiJIy the Chancel's people. The second is an innate, mys tical tie
t"'"I wnJd ~t t&iT "''''''
..p._ ...• betwee n the Power and their C hancel and everyt hin g in it,
MlAACLl L.lVEl OHVOCAnoN OANGi unun
'""'"'" rot...
4 ... (1-51 Simple One trick
-.
Local No
~ THt Iro n
f,y E""iIJ CAr.-..
CLOC ~ peop le included. Both of these can be corru pted in man y
wa)"S.Theymay also be restored. with a hard miracle ofRealm.
This Gift is purchased as per the table below.
s-s os -. -3 •• 1-5 CpS

This Gift is a M ajor C reation of Un.'C. of her destiny. Belle counters, saliently, th at running ou t of
luck couldn't possibly do her destiny any good.
EXA M P LE
K'van is the Geneticist Lord, scientist plenipotentiary of the U NB LEM I SHED G UISE
l\ larti an coun. A hardy sub-race ofhumans has been bred in I ItJ spoinb
~"'ONIWI. . thr ...... ~
th at austere and nearly lifeless world. K'VaR's grea test hope is Powers with this Gift of Spirit have reached a peace with ,. ...... lfiJ I10t ~h ... ...,
th at he will discover a way to bre-ed th e divine spark into his their humanity. They remember their human life so strongly ft<t /Ji"td t(~. ·Ut
peop le, that he will be able to create a whole race with powers that the ir huma n Guise is (to a lesser or gre ater degree) ..... un,.. ..Mt. ibr.z"" r...
like the~obilis, to serve his Imperator in th e Excrucian \ Var. impenetrable. Even a Power or an Excru cian -shard will think !.oJ. n..t.' hr ...w. ,,""1ftIt
Ihr I "ift ,..-..t /oJ..;M, ..".i...,
M any of the genes tha t allow the :-'Iartians to survive are th at they are human until th ey see the Power perfonninli!; a "? .i.k. • n..t .....J.ryI ii M
recessive, and withou t K'van's magic, alm ost all :-'lartian miracle. This is purchased as (see above). _-J. ON, I tLloa. 1""
children would die within ten minu tes of their birth. For This is a Lesser Creation of Illusion, the Penetratio n 1-.1 1wJ....'ifi'_ I '-""""
this reason, he migh t be hated or loved: hated, becau se it was factor determ ining wheth er th e illusion can be seen when . "" . 1M1fiiJJ. I NJ• " " .
}«t. nn"". 1ih ,""'.•
his power th at enabled hum ans to come th ere at all, or loved the Power with Unblemished Guise is within some other l liJ ......xhl "" ..., (MJ
as the only source of children. The decidi ng factor, for th e Power's Auctoritas. Lege nds tell of a Power who worked out ...., vitslntt. • /'""JU' t""l
M arti ans, is their immense pride in their "conquest" of that a technique to change th emselves to produce a deep Guise ",-.J '" IwNl- ""J riM'"
«<ry _ _. lfiJ ryn .........
horribly unfriendly world. . .. and never worked magics or miracles again. ;,y. 'Bid thry t".,l it JJ """"y.
T1xy ",id I wotI ""gmsw..
EXAM P LE lJll"''' ntht. Bid it """ "';v
J AM P LE g I FTS OF JP I RIT Kuai (ne An dr ew J ackson M iller) is a great adm irer of Ii/" II J linJ ofe htsNry "ow.
· TIN nI''''y INu fUJi" ""
[)o,'"" whdl thry JiJ.·
warr ior-mo nks. Kuai has built an elaborate fant asy wor ld I wJsi,/,,"d siflly. ·You
Ih<>_"" v-rii offl"-, "",
tt"'t "',,<I .IrpIN,,/S I""t
L UCK inside his mind, in which he is the proph esied sold ier of the J"I/I ""w Ia IiJ/", 10 1M"'.·
II, ,,,id. ,oftly. •1'", Jaillg thiJ
"''''I do..a. of},..,"" ""'/'0'. 4 t o 9 points final battle, the one who will stand (whe n all hope is gone)
Imd .......IMi . h<>,ts jly The character has characteristic good fortun e. T hey need and fight for the survival of humanity in single combat against jo./ow, •""dht " a(Md
'p i" JI,-li","'" ", ,,,Q'f' jo.....,.,nJ 10 j",,,J: ",y ,,«k.
only spend a single Spirit m iracle point to guara ntee that the highest of the Excrucian Lords. H is Familia C aelestis My l"m J ,I""hrd ahou! a
wmuW i" II,/l i jim . YOM.
0" 1M olhrr """d. hawfiw
something significant will go right for them. It might not be has forgiven h im this; such th oughts can only be expected j''''''''' It ",A,I 0/d' '' lh.
,hijrtm I n n-1m ,' obvious; unless the ch aracter is in a tense situ ation, it probably from the Sovereign of Del usions. H is fantasies have only If, ''''''''''' M!tw.s,d" hi,
"A"I " ."",,1. · MI ""hillg;;" !"" lho"
is not.The lucky event migh t occur far away,wit h its positive surprised them once: when , using the ancient tech niques of
"A"I" ,,,_ { How 10 Ihry IW' ""'MlJ~ hiJ tya
effects reachi ng the chara cter hours or days later. St ill, the warrior monks, he survived the death of his body by hiding twUl,d i" IMi• •«Arb . TIN
yoMi" I", I 10fight thr",f'
'I thoMf,hl Iii (/0<1 ""J so mething good alwa ys h appens, so me thi ng m ajor and in anothe r. It was all the more a surprise because he was $(nit of""",1. ffQ<f.""J'nls

ryn " M htsprfr lIN H 'I.• beneficial that would otherwise not have. See table below. hidden from th em there, invisible to the Sight, until he next ....,,, bit'" ,hillK' M"U<l I
-jivm STO~ l l$.
J. ,, <Sf /ih Ia ki/l.
F In This is purchased as a M ajor C reat ion of Good Fortu ne. called upon h is miraculous abilities.
", ,.,piltJ 6y KIIhI<ln G.., The character can purchase penetration for thi s Gift to allow
--jnJ ,., tiJ, .'01"""; ,, t( Ali"
.'01", ,1,£ LJJy ofthr Tb.",Jn-
th eir good luck to occur with in an Auctoritas.
TH E J IM PLE 'Rl,TES
EXAM P LE The Jpirilus Dei is something like a set of' 'cords" which bind -lt i" ""7 ,.....u ",-,.•
·It Jntr-oy<J y..-lJ..
Belle Carter has a rope with seven knots. \ Vhen her fortu nes a Noble to their specific powers . There are some m agics,
' W"'. ....." ;"j.
tum sour, she cuts through one knot with a knife . For all its however, which only require the existe nce of this noble spirit. """i..",,-nuJ _ ",-,. '
physical simplicity, the task is as dra.ining as a mar athon.The That is, any Noble can master them simply because they're a -ji-o... DooU ' NO I S. 6y
seve ring ofthe kno t releases one sm all portion of her destiny Noble, however distant from th eir Estate th ese magics may E..iIJ CAr.-..
int o the wor ld. This mani fests as a favorable coinciden ce, be.
often very unlikely and extremely beneficial - somet hing
th at moves th at destiny forward. She th en ties th e severed TH E SERVANT'S RI T E
port ion of the rope to th e end, and has seven knots once \ Vith this rite, a Noble creates an An chor. There are two
again. H er Sister C ae1estis, Ienari Nam ika-in, claims that in requirements . r ust, th e Power must love or hate the Anch or,
so doing, Belle C arter indefini tely postpones th e fulfillme nt to bond their mortal self to th eir An chor -t o- be. Seco nd, th e

~ 8 I LIS : A G AM E O F SOVE RE IGN POWERS

d
12 3

'Lw:•• Jht ",id, ·mItT "';1 JI":1f


Nobl e mu st voluntarily give the ir blood or tears to the future
Mlrade Detect ion
1i1kJ .""JJl'lKt" " "'" ~IUfiN An chor, who must swallow them . If the Noble hates his or
TY" Of MlRACU DUAAT1Of4 Of TRACE
her prospective An chor, this rite is also called the Ab horrent
·Mu..Jy. ·/ ~ Aspect No ne
Investment. For more details, see p. 10].
·1", .... ytnn 1I"1f' Realm or automat ic Gift Miracle level in seconds
'L.<. L.r. ' Jht wid, "'"'? Excrucians have their own version ofthis rite. App arently,
Domai n Of simple Gift Mirac le level in mi nut es
;. it .Jw.ryo "'-' ywt r they do not have to love or hate their An chor. (Perhaps they
-frr- 0.. S..V1HG T"l Miracle level in hours
sim ply hat e everyo ne, althoug h th ey cl aim diffefentl y.)
:\S11U", ~ 1.Ml Gi........ Miracle I~ in days
Excrucian An chors, even when 'freed" by a Warding, are
Miracle level in weeks
caught up in the Excrucian vision, in the beauty of their lords
Miracle I~ in months
and in the image of rid.ing free inside them as C reation
crumbles into dust . It takes long counseling or dramatic
Mor e powerful m iracles leave stronger traces.giving Nobles more time to use the Witc h Hun t
miraculous action to return them to normal.
Rite.

T H E \ V I T CH H U N T RI T E
""""" rr></"", MOVE OOWJ\I tlURAT1Of4 0Wlt
M iracles leave traces, noticeable marks on the world, signs
1(;' '-nJf-d"'" tIN NormaVl MP Down one r(YoN
ho.lJ. "... tIN ..-IJ "tf'nl.. that the Power has been there. This trace can identify the
Hard/2 MPS Down two rows
_;~ t(J. .i """I;. Power that caused it, or at least their general nature . The
.f--J. ... i~ t(.briowo DeepI)-4 ..., Down three rows
Sight detect s major magical effects in the vet)' recent past as
...J 1I...Jtl;. .",; ..i,N. AI Word of Com mandls-8 MPS Down fou r rows
M "",,,,,JiJ ,,., W, a Level 0 Aspect miracle. De tecting lesser magical effects,
~""tWII''''''hU and being able to sense them for the duration of a scene, is a
p",if_ This table lists costs in MPS for effects o ther than m irac les. a nd d oes not override the standa rd
~ hi.... Level s Do main miracle of ~lajor Divination. In both these:
·1....".,•• iii AI....."" cost s for d eep miracles and words of command
cases, the A uetorius of the Power who performed this effect
~-'- ·T. I« iI ;. ,.
.....u ilruJ. · will make detecting th ese trac es harder, as if the Power
Some miscella neous actions a lso leave traces. as per :
-frr- t.oo "ING G LAn. "Y them selves were still there.
MidJad K., "CnOH DURATlON Of Tll.ACl
The \ Vitch H unt Rite is a recent innovation - about
Nettle Rite 1 hour to 1 day
four and a half centuries old. It allows a Power to subtract
Rite of Holy Fire 1 hou r to 1 day
their own Spirit level from the miracle level and/or Penetr a-
Rite of the Fallen 1 day to 1 yea r
no n required to detect these traces. For insta nce, an Inferno
Ritua l of AngUish 1 day to 1 centu ry
can use this rite to det ect lesser magical effects as a Level 0
Hea ling 1 m inu te per m iracle point
Dom ain mira cle, plus whateve r Penet rat ion is necessary.
Normal or fae magic 1 minut e per MP
Naturally, the trace of power must still exist; see chart to
Rite of the last Trump 1 m inut e per MP
determine how long the marks of miracles are detectable.
Aspect m iracles throug h an Anchor 1 m inute per "ext ra' MP
Much as hum ans use running water to interrup t their
tracks, th e .?\9bilis use flowers. By pushing: their power
"th rough" a living bloom tha t represent s themselves, the q. If a Power with Domain 3 spends 4 DMPS for a Icvel 7
miracle at hand, or the ultim ate goal of that miracle, they Domain miracle, the traces last 7 weeks.
obscure the marks oftheir own natu re with the image of that ~ The Immortal Gift is a level 6 miracle that invokes
bloom . This is a symmetr ic process: th at image of the bloom auto matically at need . W hen it does so, the trace lasts
stays with them for a while, tr acing their movement s .. . but for 6 seconds.
it does no t stay wit h th em as long as the miracle tr aces ~ The G lorious G ift is a level 7 miracle that costs no
themselveslast. (M ove one row up the duration chart.) Powers miracle points. Its traces last for 7 minutes.
can use Tarot cards instead offlowers, and othe r, less common, i!t> The Sovereign's G ift is a level 6 miracle. It costs I MP
forms of symbolism at the Hollyhock G od's discretion. to invoke, so its traces last for 6 hou rs.

F.X AM PLES Tue REOTOOTH RI T E


No A Power with Aspect 4 uses a level 4 Aspect miracle, This rite is for mortals or An chors, who cut or otherwise dig 'If ywt do ...., .0ITt>iw ,1JiJ
leaving no trace behind. a dead Power's heart from their chest and consume it. In th is ""~""'",. M~",,, ..
t'. If they spend an AMP for a level S Aspect miracle, the manner, they attune themselves to the dead Power's Estate - - ' _. ·IwiIl.....u ..
trace lasts 5 seconds. and captu re the Power's Imperator- shard for themselves. For pMllt If t>Ui.. t,.....
Mm. I ..
tlJiJ_......... _lJiIIto/
No If they spend 2 AMPS for a level 6 Aspect miracle, the a short tim e afterwards, they have the power of a Sovereign ,....."''''''X'' a:'O lit" ~....
trace lasts 6 minu tes. without the enforced loyalties - but the Imperator can exert 11 ;. iNN.hw t("'}
.... If they spend 4 A.'oI PS for a level S Aspect miracle. the a strong influence over the shard 's new owner, and in rime <uu If",iNi th.u ,1JiJ
trace lasts 8 hours. will shackle almost anyone to its will . (In the worst case, the Mt>I<II1J -.k - f«i ""'".
-frr- T"l DoG h lNCl",
..... If they spend 8 A.>of PS for a level 9 Aspect miracle with Imperator will eventually be able to pull the shard free, unless
"Y J"-CMW
J penetra tion, the trace lasts 9 days. an Excrucian di rectly opposes th em in thi s.) These new
.. If a Power with Realm 3 spends .. RM PS for a level 7 Nobles usually have some d.ifficultyacquiring Aspect. Powen
Realm miracle, the traces last 7 days. are forb idden to take another Power's l mperator-shard, but

CHAPTER 10: GIFTS A N D HANDICAPS


4

12 4

they can rend the fallen Power's spirit using the same Rite, Level! of Damage ·M~" :J\ebi/iJ 0/dub;~u,
receiving a miracle point or two for their pains. A Nettle Rite can involve trivial, minor, normal. or devastating ~"u jw fj.fy tlxir
damage to the Bond. Wl>TJl ' UJ.;d tIN ~"'M J­
TH E RIT E O F T HE L AST TRUM P &pl. ' 1!ty np!4;n
&J-lItny ""'" tIN -md
The JpirifUS D..i spreads itself through a Power like a map of ;.. Trivial Damage. This incl udes gett ing the victim's ....,..irn 11xi. £slid' ,,,uN,.
"1M lJo", i,." <llTn? ..... "Y
thi"K'o' &.aJJNnM" ... mMd the nervous system. or of acupun cture points, or of chakras. friend into a fistfight , which they lose but arc not M ft",tu",. " HiJ 'J'" Jix,,,,
-ThU is /xT _ ".loom, S~ The curving lines run ning betwee n key points travel not just seriously hurt from; generally hum iliating the victim; ftt "..,·,hiy· "If Ih;, iJYO"'"
(" " not d~fn!J ,"'... "II. ".f through their physical body but through an entirely different "'ft't~fj~" of"", you "'''.Y
or stealing and banging up the victim'scar (ifthe victim
w !m<r 'prrtJJing hn-ft rm aba"d.,, ;/. I i"d"fg,;",,~
thin.· &Jlrrti"". ofJJx
di mension, to the non physical place where a Power connects cares about that car). Killing or destroying something ,,,,h
f>d"i"". ~w'" ilff ft>"
lighmi"tjli<-ln-rJ ill m, .bdJ to their Domain, An chors, and C hancel. A Power can, at is always trivial damage - murder is a very poor way ,IN "',uTI"i,, ,,""ft>" tIN
IJI.M* .,.., ... bt t .... >uJ,.10<>1.
III -. "SJH iJ ,,01 "ftoI. SIN
h.u -U" rhcia. s".....rhi,,[,
!,nult" to hn-1JN,.,';/ 1
great cost and pain, reshape this map and move miracle points
from one arrribure to anot her. The time is negligible and
Powers can combine this rite with othe r actions, For each
I. to show control.
Minor Damage. This includes gett ing the victim's
friend sentenced to a 1- 2 year prison term; utter ly
............ StrU "l dtfiJtmtnt
ih ,""II j_ !fi'..h'J1I_•
~'" tIN Thoulht-&onJ
0/Du "u",'" 01,..,;".
u

,m" rft" Jrd, tN' ' M "''') extra miracle point of a given att ribute that the Noble wishes humiliating the victim; or abandoning the car in the
/'TD1« f tiN m I. G<>, lI"gh. to have, they must spend a number ofoth er miracle points of worst part of town, with the keys in the ignitio n and

--
Fi" d "",J "a"", INt tmn Kjitr

~1If lIN 1'IInghl-&rvrJ


".!Ifllgh R--.,J
any type according to the chart below: all the doors unlocked. This disrupts the victim's life
and makes them very unhappy, at least for the moment.
i. No rmal D am age. This includ es destroying a naive
SPIRIT LEVEL MIRACLE POINTSOF OTHER TYPES SPENT friend's innocence. as b)' convincing them to commi t
0-' 4 murder; giving a slow-healing victim severe burns; or
2-3 3 infesti ng the car with psychic par asites. In general,
4-S 2 desecrating the Bond qualifies as norm al damage, as
6-, 1 docs a very thorough conquest such as claiming the
v ictim's fathe r as an Anchor. The nett ler must spend
a reasonable amount of time and the vicrirns life must
becom e a darker thing.
T H E RI T E OF PA SSAGE '. Devast ating Damage. This utte rly and dra matically
A Power looking thro ugh a broken crystal sees a faint glow ruins the Bond , with malicious glee, or turns it firmly
in the di rect ion of a road between worlds or a road into a against the Noble. Examples include subverting the
Chancel. O ne can also perform this tr ick wit h a touch of car's spirit - ever)1: hing has its price - and using it
brandy splashed into the eye, and even mortal s can use that to drive the Noble inro trouble;convincing the victim's
version. but it is not nearly as effective. mortal lover that the victim serves H eU; or using the
Noble's reputation as a Ca sanova to help build a case
against the m in the Locust Court. If the effects will
Tne NET T LE RI T E endure a significan t lengt h of ti me. the net tle rite
Tho- night...,, 'i (I.. "fJ baJ The Net tle Ritc is the most important of the Simple Rites. succeeds.
Mnt tJ)IIihngfr'1<'W'I ,...,... It docs enormous damage to peaceful relationshi ps among
biJJm in a Jl.w « /",in' th e Powers - and. qu ite possibly. has saved the world E ffect s of th e Nettle Rite
high1m tIN offirl twll. /II"
indirec tly a dozen times over. It Jets Powers take away some The bond between Familia members interacts with the Nenle
_ /oIKhd iI. N" "." b~'
""",,t
;1, Thm S~u.jdf miraculous power from a Nobl e, Imperator, or Excrucian. In Rite. In a sense, a Power already has a connection wit h every
"g"''''' '''''I jlall "'I( J"y. order to perform th is rite. t he Sove reig n must form a one of their Familia member 's Bonds.This makes it difficult
"lid fix night....,,.., Jrt'l4' Ix,. met aph orical "channel" for the miraculous power to flow to defi nitively subvert or defile those Bonds. Treat norm al or
hI.
through.This is a spiritual and even somewhat abstract pat h, devastati ng d amage against a Familia member's Bonds as
---:fro'" Az URlfOLl A , by
/1>1'" S",iJh but grounded in mundane events. Specifically, Powers build minor damage for the purposes of these rules.
thi s channel by taking something belonging to the target, ... A Nettle Rite involving trivial dam age to a Bond costs
so met hing th e target ha s invested energy and em o tion the victim 1 miracle point.
into - that is, a Bond - and bringing it under the nettler's i. A Nett le Rite involving minor damage to a Bond costs
control. They damage it, defile it, d aim it as thei r own, or the victim either the Bond Strengt h or the nettler's
turn it against the target. Think of it as "counti ng coup". Spirit, whichever is smaller, in miracle points. (Spirit
The actual Rite. following this aL1: of control. is simple: a o nertler s inflict a 1 miracle poi nt cost.)
few spoken phra ses and a sprinkling of crushed nett les onto ;.. A Nettl e Rite involving normal damage to a Bond
the ground. The victim and the victim's Familia lose miracle costs the victim the Bond Strength in MPS. In add ition.
points.The performer of the Rite gains some miracle points, all their Familia members lose 1 miracle point.
some dynasty points, or even, in the most extreme cases. a .... A Nettle Rite involving devastating d amage to a Bond
permanent miracle point. It is possible to Nettle several people costs the victim the Bond Strengt h plus the attac ker's
O PPOS ITf:
sim ultaneously if the Bond matt ers to a num ber of beings Spirit in M PS. In add ition, all their Familia members f 1rlwrr R ;tr
with miraculo us powers. lose the nerrler's Spirit in miracle points. Iry CXtrUt GtNr".

~ B I LIS : A GAM E OF SOVEREIGN POWERS

..J
E q
12 6

In all cases. the victims choose which attribute(s) they T HE RI T UAL O F A."'lGUlSII
n.-l""'aJ w,., ~ '"
lose the miracle poi nts from. The nertler gains th e total This ri te is tr aditionally perfo rme d by Excru cians and tbI J)"ri a rN ~ t(
M PS lost , to a maximum of th eir Spirit. The nenler's Famili a Es crucian-shards. Although .a Noble could perfo rm it, they ... ,...,....- t(' N lip'. II~
gains the same number of dynasty points (see p. 1+4) - again have few opportu nities to try. It is the most complicated of - fIUA rha hr •.my-
liz Ii _ j .. .0 - - ' d
limited by the nettler's Spirit - unless th e victi m and nettler the Simple Rit es, requiring a h.andful ofdays,blood of a virgin, 1JUrory. 7Jr.orr iJ IN rtIWJ,k
share a Famili a. a pen tacle and candles, and many other occult [Tappings. It urb<rit{w '" ""'f"'" ...
drains .away the power of a dead Imperaror and converts it to I..~" ..ioul \ri WO'
....... ' hUe "'....., ,~ WO'
EXAMPlE
Nettle Rite, Against Non-Be nds the nega tive energy of th e Excrucians. It is included here ",...rfiru ....w rhnr< IN ,hin
Aril<PI has Q 80tId wim spes don't have the Pes' character sheets handy, o r vice versa. since some Powers suggest that if the ~b ilis were to come ~ ,,,,, ...n..no.._
'0
srrrnqrh of his see ress at Sometimes, an N PC o r PC tries to nett le a ch aracter by into possession ofa dead lmperaror's body,theycouId perform lwiI,iJn t(' N ... ~ Hi ...
prot«tirJg ~mtrS from subverting or defiling a suspected Bond when it 's not one of a variat ion on this Rit e to become like unto Imper ators Not i.. >W1tIJ'r. t(~. bw
corrupting Of ~1lo1
that character's Bonds at all. The relevant ec's player, or the
i" h,,_.. "'"""- tJN.t
nighrmorn. '* Sffioos ly
H G for an N PC, decides whether the victim actually cares about
themselves. All in the nam e of the Valde Bellum, of course.
,,,in'""..J ufJ-,...~rm
annoys fhlt Power of "';".frem rN ,," 'u
DiSf'O$,t, who ll n/eQshes 0 the item or person in question. If not, not hing happe ns. For ""Jm,,,..Ji"g of'N world If
"drl!'llmVi'UI ~ The virus ....."",III ,N... Itt this. ,,,,,..
examp le, nettling a Power by conquering their ho meland T H E RI T E OF RES CUE
Sl'rf'Odl. b«ou~ people is tN hopt ofpm=sii"g
drtOm oboot their won't work if they never really liked the place. Forcing them An Imperato r sometimes dies in such a way that the ir Powers tIN....
on ociareJ. If A,ikPlfails. to sell their art collection won't have any effect if they j ust remain alive and even retain their shard of its Nob le spirit. Niil"",,11y. tbiJ """ SJ
~ It;! ~t ~om. to have it for show. This is exceedingly rare. \ Vhen it transpires, however, one of d.... ..or rIN J)"riJ
1'H!ad oN tht' di~ tht' Sometimes the character dcxs care about the suspected a hand ful ofImperators designated as "rescuers" adopts these y_ . ""J 1y "fto/
Powtr01 DiSNH' (on nettle uxnJd ", _ " it.
him.
Bond , more than a little, even though it's not important Nobles as their own. This rite requires only that each member --fr- Pltl !'<CIl'Ul OJ THl
This is "rlormot"damogo!o enough to qualify as a Bond. Most characters care a great of the rescuer's Familia give flowers, without coercion, to a D... u. ~M~M
10 ~ 80nd Atil~ obvs .- deal about their health, reputation, ability, m ends, Anchors, consenting Power whose Imperatcr is dead . These flowers J'~
~ P0 ;'lrs. 1naddi6oII.
m Familia lows , flIP rod!. Estate, [m perator, mortal family,and home, even when these should be those found on those Powers' Designs. Then the
nw~oI~has things are not Bonds. A nettle rite against such things has Imperator ope ns its soul- and the Rite is complete.
Spitir J. so 1M 9'2"m J some effect - treat them as Bond s of level I , but reduce If the H G thinks it is likely that more players will be added
minxfl! poinn. ~ ft1miIio devastating damage to normal damage. norm al damage to to the game at some Later poin t, they shou ld consider makin g
groins J dyntnty poinfl. "I . ", fiw. 1. "' . l'MJMr
minor damage, minor dam age to trivial dam age, and trivial the ecs' Imperator a designated "rescuer". This enables new "",how ... I ..J'""h".....
dam age to the failure of the rite. pCS to fit easily into the :J.{9BI LIS framework. t( ,biI-'J 14.frNnd .1tmI
.-. _.W.,.. ,,,,,,- u-tJ 1
r.h _ orM ~r Ill]
Excru cian Breakthroughs
The E xcrucians o r Excrucian - sha rd s of any particular T H E RI TE O F H O LY F IRE
dxnJdllll1lU'1f'''._
l ...pn.uord.i...i"g »er
Breakth rough have 5-10 total points of Bond Strength In receiving the spiriluJ Dei into the ir soul, a Power rises "TIN dIWt is " orin H1I
invested in the Breakthrough's general purpose. Accordingly, forever above the mort al world. Like cardboard puppets on a i""...ftmk...• 1 will -TIN
when the purpose of their Breakthrough is defeated, they paper stage, the Prosaic E arth and most of Mythic Reality
,~i<t is i"" i""
H1I <It ",mr
~tM _trr. Do YO" ..ally
can be nettled for at least 5 miracle poi nts. Di vaslating an ope rate on a level fund amentally shallower than the Power klitw th<Jt'N I",pail"'"
Exc rucia n some times results in the nettler ga in ing a does - and ju st as one can step away from the stage to avoid """ " IJ pa",i, " jrn N oMr M
li...,r"
permanent miracle poi nt. the puppets' most fervent attacks, a Power can immunize
~.. rlx Tho"Kht~&"'"
themselves against purely mortal attac k, The Rite of H oly of [boo dl.mJ
Fire provides no protecti on against miraculous assault - even
TH E RIT E O F T H E FALLEN when the miracle is a mere Aspect 0 gunshot - and it is
s..-ti_ "'_ "'fIJ'
...mfia t«-IuG ftr tIN This rite ruins another Sovereign of one's own Familia. It unre liable against the more powerful commoners. Still, its
K""'" ....hJJltilhiJ has three forms. The Rite of the Blade cripples a Power's effects are comprehensive. Swords of mortal assassins splinter,
I __
spirit (and their Spirit attribute) but transfers thi s energy to unwilling to pierce a Noble's skin.The terrible fireof'a nuclear
,n. ".,.n[.:JO"
the Power's Aspect or Domain.The Rite of the Whip cripples explosion washes off of the ~bilis like anger off a rainbow.
.~~ lfi ""it.
a Power 's access to miracul ou s ene rgy. This is a h arsh Bullets twist in their path ro miss a Noble's back.
......
""?-ftJ~ ;"

---:fr- or
pu nish ment use d mos tly o n th o se traitors wh o ca n be This rite requires regular renewal. The Power must raise
PaINClPI.U TlU
redeemed. The Rite of th e Fire rips a Power's Noble spirit the spirih4 Dti within them from .a smoldering flame to a
o...~ ~ M.m..-thn
away from their hum an soul - disempowering them and raging beacon and let it suffuse the ir skin. The rite calls for a
J'~
usually kiIling them or ruini ng their minds as well full night of ritual, with candles and chanting in the True
The mechanism is simple enough . Two of the other Tongue.The stars must bedearly visible in the sky.The Power
Powers in the Famili a, and their Irnperator, must agree thai is vulnerable during the ritual, but wh at is a single night? '"I••"..., dJoot,.... AdrUI...-
:ofh." Ix ..isJ, . "" J ...i1t.i
it is warr anted . They bind the Power in question to the rack This rite draws on the Nobl e's will to survive and on the -&Or""" iJ uiIJ hw i" JI1'"
and gently pull their power away from them. It is not pleasant. outrage against natu re tha t mort al atta cks against the ~bili s ""'rtft' ~.•
The Rite ofthe Blade moves the character poin ts invested in represent. Accordingly, it defends even a Candleflame against "Nil, • CoII «.. ""roxrtJ.
a,,' ~ 1Jn- 1xdd "b i)"" ,
Spirit to other attributes. The Rite of the W hip lowers each the most leth al attacks. The stronger a Nob le's soul, the
IN hlillm ,~" ~ """...-
attri but e by one. T he Rite ofthe F ire removes the character's subtler the attacks this rite can deflect. Again, this rite does ---;frt>... DoOlUl; N OB • • by
Nobility, and usually removes the character entirely. not pro tect against miracles of any kind. Stronger mo nsters, t:",ily Chm

.7'\9 BI LIS : A GAME OF SOV EREIGN POWE RS


-

Handicaps are divided into four sets: Limits, Restrictions, O n' HI S IM PL E RsTH
l etha lity of Rites A, fM yr."., go by. 1M :J(obi/i,
Virtues, and Affiliations. Limits remove some of the utility
SPIRrT LEVEL LElHAUTY n ME BETWEEN RITES di,ern",r n<"W , imp/~ rius -
of the power s a character has paid points for.The H G should
o Almost unsurvivable: ground zero of a nuclear ""'" <X/'""i.", ifllNir dual
determine how much these Limits are worth (and can change natlS,... P= hafJf <r<",d
explosio n, loss of hull integrity on an undersea dome One week
their ratings in later session s if circumstances warrant). ",til O'I'I'r a h"nd,..d simplt
Excessive force: tank shells, LAW rockets, massive nl... lhoughf <"W ~ilu
Whenever the characters normally regenerate all their miracle
exp losio ns.collapsing mountainsides, ot her th ings know mOrt lha" a doun,
points (e.g., at the beginning of a new story) they also receive Somt ril" haON bun I",f.
req uirin g both luc k and miracles to survive Two weeks
extra miracle point s for these Limits. The H G should usually Some a" pr n,,,,tt, u".t, if
2 Overw helming force: automatic gunfire,clouds of
let players know before the first session how much a given 1M Fa",i/ia lhal ",al,d
poiso n gas, major fires, ot he r t hings req uiring IMm. ':\1"ny a" nol worlh
Limit is worth, so that the player can rationally evaluate
mi racles to survive One month 1M <jforl10di,trib,,'. to
whether it is worth the pri ce. T he player decides which '"""'y Po-u.'t, 0" Earth. A f <"W
3 Deadlyforce: guns, powe rs of no n-miraculous
attribute these miracle points go to. fM Im/,tral"" a"",,11y
nature spirits and monste rs Three months fo rbid.
Restrictions are miscellaneous and usually smaller limits,
4 Natural weapons: blades, claws,fangs,other Tix 1m ri,es i" Ih"
which only affect a Power's MPS when they become a serious
unsophisticated weapo ns Six months ,hap" "" mO" <ommo"ty
problem for the character in play. At that point, the II G decides kn"""n, I n parli,,,'ar.
5 Petty assault: unarmed attac ks by humans and
how many extra MP S the character should receive, based on Imfr'afrm makt {"tai" Ihat
small animals, insect b ites One year Ihrir P= Ita'" Ih,
how much of a handicap that Restriction is at that time . The
6 Verbal abuse:offensive language, insults,overt defiance Five years Mrvilnl J Rift. 1M Wi"h
player again determine s where the se MPS go. W hen a player
7 Social assault: starting nasty rumo rs,failing to If",,' Ril ., 1M R it. iftht
desires extra MPS , they can request that the HG arrange thi ngs l.a'i Trump. Iht Rift if
show respect, omitting courtesies Ten years
so that one oftheir Restrictions causes trouble for the ir Power. P"uagt, 1M Nut{t R ift. and
Virtue s are primal truths about the ch aracter's nature - 1M Rit. o/lloIy P;" . arly 0 " ,
A /",I."/ially ""limil.d
nature spirits, and other powerful commoners - those with aspects of the ir being that both limit and empower them. num,," of,implt nUJ t>:ut.
just the tiniest touch of spiritus Dei - can affect the Powers Charal'ters receive M PS from a Virtue only when it becomes Th. abilities ifthe ~ifj,
regardless. Treat magic as the equ ivalent technology. a very serious problem in play. In ot her words , because the art praeti'ally limiftd bUI
fhtrmt itally unboundi'd.
Consult the above chan to determine the rough lethality Virtue has an intrinsic benefit, it rewards the character with
of the effects that a given level of Spirit protects against, as M PS less often than an equivalent Restriction would.
well as the length of time the rite lasts before it must be A character's Affilia tion represents their personal code
renewed. of ethics and their outlook on the world - the causes they
serve and figh t for. Every character always has an Affiliation.
Some rare characters have two.
CJ!A NDIC APS Players can remove their character's H andicaps under two
Many Powers have intr insic limitations that balance out their conditions. First , if the H andicap is a situation (the character
special abilities. For example, a Power might not be able to is hunted by someone, or has been given a literal curse) th en
cross the lines of a pentagram, or enter a house uninvited, or the situation does not automatically resolve itself when the
use their powers unl ess they slept with a virgin the night Handicap is removed - it simply become s a little mo re
before. amenable to being resolved in the Power's favor. Secondly, Flowe'" a", • •i/.u. 7'1xy , i"g
w ';t h IIx ttt trgit, 0l e ",at io".
A Power's player chooses these H andicaps, and can in players can only remove H andicaps at the start of a new story. &l,h mes fo ""lily. 'I"m
CR 'MF.S A"Al"H THE fact add new ones at any time . This adds to the flavor of the Limits that prevent the character from doin g something th",,' 1am thi,,'1 am whal l
SO U L game, and to the game 's interest. that would be a "hard" or "deep" miracle for [hem an)Way "m !" TM ' Mrry hlo""'"
II, a gm"al ""It. Pes ,houM ,ho"ls. SPI RITUAL BF.AUTY.
not us. 1M R ia iftlu Fallm
should provide 0 MPS, unless the J-1G has some specific reason
TM trumfrt11=",r b"gl...
0" o"other 1'<,; wil"",,1 tM Tne C H AMOM I LE LAW: for granting a benefit for the limit. F A ME . TIxy ,tun m~. I "" ",r
rdtw ,,1 plap i /"rmu,io". "There is energy in adversity," or: "''''fhu in 1M"' ... I""", so
In a ga"" 'J,hn-t 1M "When a H andicap makes life difficult for a Power, they btlnd.
d;.araet"i abi/iti.. are a " ital
gain miracle points." .(]M IT S But "OW 1 am dtad
part if1Mplayn' "'jaym.,,', N ow I.a" su.
play= n",d nat gi l!< that They rom< and lay IMm
/Knn iu ;a" . In ' Omt gamt" The un iverse of .7-{9BILIS is made of balances between D EAD (A LI MIT OF ASPECT) on my grave. Tht ,ong ofta,h
hau"t",-r, tM /'TO!'" oppo sing forces.This is a necessary thing, because the division Gi'l'es 3 jm ints jlO'OXr ,<<p, """"n. M . """"
,'ond", io" to" 11'/. <lory - and digs i"fO my ,oul, &leh
puni,hm"'l or "ton"n",t fir between positive and negative energies is a division between A PC with this Limit of Aspect is dead or otherwise bodiless, J'()'W(f' my h<lowd h...Amd
' Om t K"al "i_ - mall", two equal frames of reference. Call them yin and yang, hot and can only act through their Anchors. They can create ..I , "/"',, my g'a w ,I~al, a
mO" lha" tlxir Spirit, and cold, light and dark, H eaven and H ell: there is no strength new An cho rs using an established Anchor's blood or tears. littl, bil mo,.. ifmy u lf F.aeh
.mribuw , or liF hI""m my .laughftr I,a..,.'
not balanced somewhere by a weakn ess. Yet Powers, like If they lose all of their An chors, however, [hey simply fade
In mo,1 ,,,m,playn
Imperators, are universal.T his, the Noble philosophers claim, away. Unless the PC has Spirit 5, they must pay additional
h<hind ft,,'" mt apurt "Mtlt
{han",' ", fJXJn't us. Ibi, Rilt jUrlhtf' at 1M u am, . S""" I
.firm ly. Imt,,M, by "<p,,,i"g is why there is strengt h in weakness, and weakness in strengt h: miracle points for each Aspect miracle, as per p. 86. ",-,II h< go"" Thn< ",-~II be "0
tlx moml,,"us ,ktdJ 0/" riw l when a Power is stunted in one sense, they are growing in ,oul ltf! w ;fhi" my n"halmfd
M'C~ fMy .a" mantuf)(f' lhal ;"'h, Ju,t fM 'ongs ifrolf.d
another. Perhaps they are incorrect. The H G is free to come EXA M P LE
';"" a(f" i Familia into JlOfN1'i,
up with their own reasoning for this effect, or to relegate it T h ales tris died during T roy's war with Jehannum in the
ft' ifonn i"g 1M Ri/. "/",n ---JTom36. by IW""""
th<m. entirely to the status of an our-of-chara cter convention. Spirit World. Caught out side normal reality and normal time, ytdidyah

CHA PTER 10: GI FTS AN D H A NDI CA PS


t

128

few of the souls ofTroy's dead moved on to their next life. Ifthe Focus leaves its owner's hand s, whoever takes it inherits L..." n AND
"] """~~ .t""...... ' tIN Itt.". R UT .ICT IO Nt
...id, ",ftly. A 1oTf!J i.. his O f the thousands of lost souls, only Thalestris escaped. The bot h the abilities bought through it and the M PS that come
hom J ,.n' "j1i.~"f, IiXM.Ii Irnperator who too k Troy claimed her, kindled her soul into from this Limit. Corr espond ingly, if the Power does not have /" """, '.un." pIap IIWJ
fi" J i, JiffiaJt to Jm.k
....'•••m "" ... lhi k d a semblance of life by an infusion of spiritus Dei. establishing their item , they cannot use these abilities. The advantage to wht,,,",, ~ H""J;,.", is
TTJ.V1Iry-f t", .6Hr.. 'W'o tIN
~ !JwJ ......u " /"P",iu: 1M
her as its Power of the Hearth. Not enough remained of her a Power (and the reason whf some Powers and Imperators " U",i, or " &strir NO" .
So_ <{,IN "",,,,pIn Hhw
.... wwtt... '14"'-'1 """ ~. Jx body to resurrect . Instead, her Imperator helped her claim create limiting Foci deliberately) is that as long as they possess
u""J . " tlJ"~1U
fDtfI1JH« .mJ IJnJ. her first several Anc hors and ga\'e her their bodies to use. the item, they arc actually more powerful. The extra M PS given Jww«" IIJ" two l/""Jir",
"If;'" iJ fLWT,' w"flid
by the item account for th is effect. Think of Foci as the "".. ,,"".. ....;0 ""'",
"/ b.rw do-t , _ fiui"l-
DiJ,.., i_tiN. ..., /tnY. / DI SABLED ( A LIMIT OF AS P ECT ) magical equivalent of tools. A Power or an Imperator makes ~ N JH",,';"', ..
fJ...JJ l'O_ tIWI 0Iw.-Jr Gn.n I to 2 pointJ a Focus for the same reason a companf invests resources in I" fW"i~ ,tun, P"'Y=
JhoaJJ ,Ilk " ,-,'", it t;J/Jno
'/ I.wJO'" "... " IN ",i./. The character with this Limit of Aspect is disabled in some an office building and computer system. ,IJM ~ "",trois 1Jau,
jft... .., ..... d x _
way. They could be blind or lame. one- handed or psychotic: C haracters cannot buy specific att ribute levels through a ",wl> IN 1J....Jj,-", Jiu/tIn
t"" Iix-. n., -... -..
in sho rt . t hey suffer from a major p hysical o r mental Focus. That is, they may buy 2 levels of Aspect - through a
M
,Ix. .If Li",it, .....;'h ih.fiuJ
ftw'" "'1 ' - ' dik I ' " ....k ,.;.., --.( Jon "'"
MNiJ.y """1fK.• disadvantage that limits their Aspect -based abilities. Playe rs Focu s, but not "1C\-c:1s 2 and 4". \ Vhene\"'C r the PC docs not
"["'n
:1'*' kft ........ IN can be creative about what th is disability is. A notice able have the focus, rhey lose as nuny levels as the)' have purchased
,,-Jiu" Mild t""-tnftr
...i.., "PiMthK, N "" t/.". it
~" limitation like anosmia might be worth a point , and a majo r through the Focus. Similarly, if someone else has the Focus, '""""",,,,-,!,,,, """"'"..,
".AI.IJ. .., MY.? tIN

-- disability like blindness, cerebral palsy, or amnesia could be the)' will gain that many levels, to a maximum ofthe number i..,. liN L-J t( Silnor",
Jo--Ifi'n. s.- nJkr"" ~ _""Jon,"", ttIl<J.
ofJ-h '''''''IN it....J.ltt~ H worth two. Acrophobia, alcoholism, and such illnesses are of levels the Focus's owner has when using the Focu s.
PfIlynr u-JJ uh "
best purchased as Restrictions, since when the character is For example, Heather has Level j Aspect. 2 1C\-c:1sof which Rn.Jn.:rw... u>INJfo ,IN t«i "lid

...
·1....., . - Mm." IN
on the grou nd. sober. or othe rwise away from the situation's "'" bIltJt IIJ" _ i"./I"",,,
" ".A1.n. .., ""Y.
ftr" influence, they are capable of anf kind of Aspect miracle.
depe nd on a Focus. Aaron has L evel 2 Aspect, and is gi\-c:n
I leather's Focus. Aaron now has, effectively, Level j Aspect;
_ whm -.J whrlhn IIJ"
lJ" IIJit", ,,,.,.,, pro/Jk1If. .If
1'r>uItri M..k """" iI. A ,..{
for~ tbry'w ~ th.u
he cannot gain a higher level of Aspect th rough a Focus than ,&.....u n who ,,,n,,,,,
",In ..
EXA MP LES the Focus' owner. Jeremiah is a mortal with Level 0 Aspect. " - - ",.f,hMd " " i.....i/tllio..
,.,., ""'~ Itt d·
SlNbt . M ekri and her two twin sisters were bom of so me dark Aaron gives him H eather's Focus. Aaron returns to Level 2 ~ "0"' .."'"...... t;J/Jno 'hry
Power's womb wi th but a sing le eye be tween th em . Aspect while Jeremiah gains 2 levels of Aspect from the Focu s, ",i, ht nud to ""n " "--
---fr- Wu STOll E" /Jy
""i nt·il"l
l.M< Gin"ro Abandoned on the hills. they survived by feeding first on so he is also at Level 2 Aspect. sixHJdftdfr 1o
HGJ
insects and rodent s, then sheep and goa ts, and finally on The Focus has its own supply of M PS, exactly as many as trNI li",i" lIS Rn.Jn.:titms
human flesh. O ne day, Atekti scented the richest smell of the Limit is worth. This is also the num ber of M PS the PC i>s tho" ".., ,ihaN"", ....6m-
,INPC ,i",pIylOlllJ ,,'" htlt.,
all .. . the aroma of the O ld Lord of D ays. wound ed near to gains each game from having a Focus - a Focus is considered
prl'f)((fuJ ,IJ" ,'011{'... ,hat
"Jrrmit. il ..r it.' (hi death by the spread of Christian timekeeping. She tracked to have its own supply.W hoever has the item can choose to f <l<t1 IN",. A ,har.utn Hotd
(f)"'.....,,,/fT ",id. ' 1'h.lt Q"~" him down, abandoni ng her sisters and abscond ing with their use the MPS in the item before expending their own reserves. fry tNi. Cba",,/ j rniJn:ts
f.T~1 "",i""" .../ ,,1W9u!J H eye, and feasted on his essence that she might wrench control Foci know their true owners, and are never permanently (ut "'/""") " m 10M
,. htlp/I" '/"i/"""I IN. liltl,
of his Domai n away. The Imper etor's whim was with her; lost. (If the ir true owne r dies, they nonnally stop functioning prn"~Non' "I"'"'' uprisml
'oy',• " nd d"Qk dim" - h~t iftlx
71H It 'l'Jlar 'i/i,d; a she became the L ady of D ays, and whispered to the witches with in a week.) They are often , however, temporarily taken 1"0'ft,m tlx", ' /flo" ,,,,n
••IJin "'!'I'd inti"t. 'Si,," of Gr eece that th e old calend ar must he remembered .. .. away or mislaid. It is a Limit, after all. IN/I.t !",!,~/"nty ron,,,t, 'bq
hi ",I:td. '''!.'''ffy. Alekri's disability is not merely that she is one-eyed: it is that "'u.s' ,,,,..,,,6f, 1o ,,,,I ""itb
"N.,"""",'
cD", ,,,,,.. J,,
t'"
... iJ, aJ"m/(y.
her eye is a crystal sphere, and th at she must hold or at least EXAM P LE
,o>lfl, hi/fg Ihry <o~/d not hat"
f''1'''"dfor. TiH I IG,,,,,
ruM ing ont o/tIN<tol", l""'" touch it to see through it at all. Anise is of the O rder of St. Gilderoy, a heretical splinte r sect "ptropri"/(/y ""'"""" on, 0 '
I'ftu.wn rhumh ""J Absalom is the Power of the Sky, fathe r of all the things off of the Ca tholic C hurch, reverencing a man history calls a two ",'ra -'/",.
ftr'.fi"t"' If;. "" my srooJ which take the high roads th rough the air, including arrows, thief.It allies irselffi rmlywi th the Light and the cult ofhuman VY",.. ...h wiHthn
"""" IN Iml. "'''''', H OI" " B,,,h......u,/U tN lJarwst".,
birds. and (most relevantly) the lie. W hen the sky is clear, his survival. A nise was "recruiting" vulnerable youth at a science
"""'.. ""IN"".N-J
tridji"l J(J(Jm htT.ftit~"' '' hunti ng is good and he brings much of value home with fiction convention when the hotel and its inhabitants were
Git.Ji IIJ" B/ind. or S"",oJ1Jh
IIJ" U,,/wly OJ mdy h/,..,d
'01' in tho-.ftr-h-i SIN Wd him; when the sky is dar k and overcast, he steals from the caught in the tu mult of a C hancel's fonning. As the flares of B,..h""","/U "'" nO
", _hI>w "",uu J.
trophies of others and claims them as his own . H is ways godlight washed through the air, the godde ss Elishah exalted H"".;it,,1" ,,' 1111. Gi/,,/i ~ "
·Si." tIN soJJ~ ~t,J U",il. " nJ !If"""" how 1o
A Jl.nh !f"....",.,_
caught up with him at last; the spirits of the hun ters he had him to Nobility. H e is and was a very narrow-minded, inte nt ",i"i",iu ih i",,,,,,,
0" ""
mHJd ,IN""""""lid... , I"u. stolen from gathered together to prevent him from ever telling man, and he interpreted Elishah's gift to him through the lift.
Sau,""b "'" "
If, ~J Iih .", llW4l...-ht another lie . . . by cutti ng out his to ngue. Incorrigible, he now mechanisms he knew. In the wild mom ents of Co mmence- Rn.Jn.:tioIf. whiil> ,wjtrt<
tvrsJarJJ tl!<t ..u~ " "J tells a thou sand fict ion s with th e wri tt en wo rd and the hi"'''K''''I ""J ,,~
ment, when the fiery power of M agnetism struck him like a
JlWppN. ·1f""/ OJ vr rU.t< K_ ';nl how10
jf ....... " ",..." ",.. " ,IJ"
language of gestures. There are rumors that Lord E ntropy bladed surf, he called upon the Name and drew his peace- ,...uw ,1JnI ri<k """ ""1'
.u~ "",in'- "I I, ~ t""' was behind his comeuppance, though it would be rare (not bonded sword. Elishah was kind. H er gifts might have broken K""I "" Ntufits 11Jnr6y. IJ"
i" biJjim tJJ"r '';1Jonl>fi" impossible, only rare) for that Lord to forgo a trial. his mind if they did not fit in the occult framework he knew. ;. IN _ ftr1l<JWU t(.0.
""" -T'"'fJ ... • H is essence and hers were burned into the blade.
T1N_~s,,""
10MIII biJ1""-. Focus (A GENERAL LI MIT )
SJM 11tntwJ. n..,-",. Ipoint,," J points in..onud HAT ED (A LIMI T O F RF.ALM:)
•, ,,, ~ Jc.wys ,ttTry,lJ,,-' This is a \'ery com mon limit; so me of a Power's natural GMJ I point r« R~alm Irwl
<IN>, • " " .w...ittrJ. abilities - such as attribute levels, miracle poi nts, or G ifts, Powers with this Limit of Realm are not wellloved by their
7'Y'" EAItTJf STOl l Uo.
_PikJ '" KN.w. G~ bought nonnallywith points - are invested in a magic item . subjects. In fact, seeds of sed ition and perfidy arc sown

JX9B I LlS : A GAM E O F SOVE RE IGN POWER S


..
' Y","/1K1. " 1 whUf'"rJ j .. throug ho ut their Chancel. Armed rebelli on is unlikely, they can affect only the things most tightly tied to it by
particularly if there are other pe s who have not chosen this
-c.." yP" """J1~"
i ilUm . "Clot..... it.• concept. This is an approp riate option for a Power of the l"t.:"IIIM,r
' lit," d isadvantage, but a vicious mind can conceive many subtler Dead who cannot kill, for a Power of Clocks who cannot II~ r ..f fid hi""~1f ", . "L "
"1, it "., wjt. "'J W,. means by which to destroy even a Sovereign. The higher the affect the flow of subjective time, for a Power of Memory Ix SIIiJ. -"", tIN f:NI of""
h ,",,!Nor .• . • " "'!"'"" ofwbIItn't'T
-ft- ON S U VlNG T ill
character's Realm level, the more widespread th is disloyalty, who cannot affect electronic storage, and so fort h. brrmJ. tf wbIItttX1lind .•• •
~.IU '" 6y I. . Gill..m and the better hidden its major propo nents - Tempests with "II tlNu " ?,r
this Limit are hated by nearly every living thing inside their EXAM P LE S II~ Id _IJU ~h. "Nil.'
Cha ncel, although it is rare that someone will dare to act In his later yean, Isaac Newton deduced enough about the -ft- LrtTU Goos. ~
j.MNRMi""",
against such a living god. true structure of the universe to approach the Imperator of
M otion and offer his services. H is mortal body d ied, not
EXAMPLE long after. A new one was quickly prepared for him in that
Songmaker is the dark spirit of the Brooding M ountain of Imperator'sChancel, its birth accelerated and its soul stripped
Lockerby - well. it's more of a hill, but that's beside the away so that Newton could me its place. He brings his own
poin t. She has grou nd her tiny C hancel under her heel until powerful scientific understanding of the laws of motion to
all overt resistance is gone: she has created spies and soldiers his role as a Noble but lacks control over the things associated
from the earth itself. with motion. \ Vhile he can make a corpse dance, he cannot
\ Vorse yet, her Imperator doesn't seem to care. She has make it live; while he can open a flower at night, he cannot
vast power in the realm, perhaps even the strengt h of a make it breathe . Accordingly, he has taken the Limit "Small
Tempest , but she has the Limit "Hated" as well. Domain".
Delilah is the Power currently respon sible for can -
LIGHT TO UCH (A UMIT OF SP I RIT) not jeeps, not tanks , not trucks, but the still-important mass
Gi'W'J I poi"t r« Spirit Inwl of auto mobiles that clog the roads of America and zip along
A Power wit h th is Lim it cannot d irectly co ntrol the ir the European autobahn . She is a full Regal, who exhales so
.}' itor« ....~ _ .......
Anchors, and cannot use any miracles through an Anc hor much "car- ness" in C\'C I)' breath that - well, for example,
S ,,1I4h okrl.lrnl. 'J
t'"
,,,,J,r,t.,,J !"7- of tIN (52\'e gh ost miracles) without the Anchor's consent. The
goo d will o f the Power's A nch ors beco mes much more
she starred in a series of children's mm1C5, and the vi ewers
never realized she was a norm al human woman instead of a
CflmJ'<l"J, ........ It iJ.. "",
mlftd by H, D. wb-.... ,.,r~ important, changing the balance of power between them. cute little car. Nor did the director, that 's H ollywood for you .
iJ ,. " iMlt """"Y.' .11' -.., An uncooperative Anchor can prove extremely frustrating.
j..Jpm</, !""u by fi~.
U NINSPIRING (A LIMIT OF SPIR IT) "ChII.".,. " IN mtJ, ,m J
.4'<7Ii"l ,bt "''''/'''''J' will
i." ,j".. rtj«ti"l iJ brilll' EXAMPLE Giw s 1 jHJintjoT Spirit 01Jf'T 2 ,'"lTd hi, ~ ftt'u:>mi
/"i.. """ "!'!""",,,"', N. St. A nge la of t he F lail ap pears to her Anc ho rs as an \Vith this Limit of Spirit, characters who would normally be G,,/dm "nrta' K/~,,_d
mott! J")'"" this ''''p. J apparition within their minds - a ghostly figure who can inspirational and impressive are not . Their soul and sd thood
rtJl«tia,,, oflIN ,,,,,ul ;,fy.
"fim tht "''''I''lIIY' d,,,,,,,,d,, If;, IWM'tl. .-aiud ml.h. h.fJ "
advise but cannot directly influence their will. Some believe may contain volcanic power, but none of it shows. Mortals .-a:uw .Jg~. lf~
& 11M "'''Wi'''''''' (IImt. '
'W<lf tht
Dr. W,." tht rl>y lx ,i/at,J " she does not control them directly because ofa Wild· inspired question their decisions; their gaze holds no fire. grrllt~'t ""'. ,..;". af his r14y.
m om",/, tlitn SIl'
d 'J'll.'1I , · Y.u love for freedom; others thi nk that she cannot control them /I...in ...... Ihis. AI "n]
mi,',,~r 111, ' ht ",id. ,hdii"K man,..nt, IN I/x;"ght. lIN "''''y
at all. EXAM PLES
hi. "wi "Th;, pI"'1 "'!."X' "'hind him """wd W"~lIm ""d
".1' 0 H df bul" /{".~"". IYr D imitri is a very rare thing indeed: a Power who has acted, "" i/ Jl>Wn inlQ tht w llry
d. n., ",c o.."'KtWet IN.-to' U .. M A N I FE STAT IO N (A LIM IT OF DOMAIN) who was able to act, agains t his Imperaro r. When the Ilj}" him. IIi, /x;.... t".,J, II
d. " ot Pin/) . ",. .......un t" Gi.....J J to 2 pointJ Ex crucians corrupted that Im peraror, the Serpent Nah ash, f ...... mart »r-
,hoo.... .....tno...1f,tlin_ 11xrt 1WJ e gr,al .ik"u
Characters with this Limit of Do main possess a vulnerability Dimitri led the army of another Familia Caelestis into the in tIN "i_, " "d t/x;u di,ul)
1:;"/W, Iv,. ,i",pIyfor" tIN",
to cbw.... ~t or 1« oIINT. ' 11, to things conceptually opposed to their Estate. For example, heart of Nahashs C hancel and, in the battle that followed, lit!' u¥f'nl. II~ rtlllizrJ,
,jIM/. "\ i.... (~t iJ......k; I if the Dominu s of IUusions had thi s Limit, then anyone who staved off the efforts of his own Familia long enough for ,..·jth II ; ie!, l i"li"gftdi"g,
WI.... ii, ""iJiry in J""" unJ. thllt IrQ ~n, .....ftI"'wi nK
did not believe in him would be immune to his abilities. If Na hash to be de st royed . H is reward ? Adoptio n by th e
Umt:"',,.j,,tio... . .. IIliti"K hi",. II, ,t«JJ oJ""". "nJ
tIN n,'s.-",,<>h
" /Wlh.•P-'" the Domina of Fire had this Limit, water- or suffocation-
based attacks would be more dangerous to her.
Imperator he had approached as replacement for a Power
fallen in battle. He is strong in his will, and tough - but the
thrrt , _hinK to ""'fiu'
tIN hrn·"i....
til ~",.
"If,.,.. .........' /;...VfI. "".; / stench of treachery still hangs about him, and makes e thers /I.. l"'ifsJ/y JU"..,.,,,Inf.
Mor <holM ~T.tw, wh;J Jon ;" IN ,iInft... H, pMnldlJU
EXAMPLE doubt his every word.
this " " piNH :f""r honr #wo·l to ~ IJU .mtry
.~ "....1 oflift iJ or« If
T rystan Porphyrogenitus, Power of Poseurs, d rew on the Zerubbabel (R uby to h er fri ends) is th e Power of _iu;/, .,,'" K"'" it. sInw M
~ wtw.· At ..iJ. "hi essence of his Estate to sustain him when his body would Uncertainty. Confusion and Doubt radiate from the soul- Krl it P"K 1Ipi... II~ hontrJ

"" ....
rWbrrlO .. noo.e.
y M .. otherwise have d ied. The wound s have long since healed, shard inside her, even while it enhances her funda mental to tlx t1U*]. "nd f"lJd".if
thtwr<. """ JMJJ "" ",.." but their effects linger. In the presence oftrue artists, heroes, sclfhood.
[" 1fr<t,,..,.fi"" ",.;JJit II IIi// liKN mtntKh
K-. l&t ,..,., of,..,. /ift
and idealists,Trysran withers, his powers cannot touch them. She can make decisions rapidly, and there is a power in to *It hi",ft- IN 1>111ky
.JnnwI, tIN _"i"K of,.- her eyes, but at the same tim e she can never be rcr ally hrktw. H, NiJd 1m ",iJJJr
lift~- Y_ _ M..,J,. fi"p in tN ""ftx,wll""-
SMALL ESTATE (A LIMIT OF DOl'.I AIN) confiden t o f any decision . Sh e is easy to swa}·, easy to
...... I J»II ...... , . r.... ..,.", t( lOll_pt. J/~ dad his rya
Giva J point jWr DOWUlin lnw1 intimidate, easy to blackmail; she is incapable by her very Nfitrr INfi ..... _ N.
"-'hfiJ·"
-ft- Wu n ln n • C haracters with thi s Limit of Domain have a very strictly nature of standing by her principles. H ow could she inspire --ft- THAT o..LUln1L
GRAHAM,;y G.$. Dr.._ l defined Estate, or a strictly defined power over it, so that others? DAy. ;y jMN &hi. . .

C HA PTE R 10: GI FTS A ND H ANDI CA P S


13°

U N SE EN ( A LIMIT O F REA LM) CA NNOT U SE MODE RN TECH NOLOG Y EXAMPU


"P"Up'''''' is IN! .. F-'it"
f"Xn>. It is1"'" if the """* Gi1MS2 points This Restriction gives the chara cter an MP wh enever it /(I)oi. SO'o'e"eign of De/I)$iont
eJlerfI a pecl)/iar ba/efl)/
f ;"'/ crtatn .~/ity. l will A PC with this L imit of Realm maintains their anonymity at becomes importa nt - fairly often, in most games.
J.,,,,,,,,rrliu .l,, my IMnd. I effect on technological
all times. They skulk in the shadows and cover their faces devices. Within hil
hoId 'lIt "!,plt. At {t",t , 'u:;/6
fht /;8"" t" rn," on, it is,,,,
when they mu st go out in the ligh t.They are always "someone CEREMONIAL AlKtorital tile scientifIC
"!1"'. NIJ'W, ifY"" 'IJ.>jJf tunr you'd best not know" or "a friend " even when using th eir tr ue A charact er with this Restr iction must participate in a certa in method unrovelt and In
off tbi light. " ,.,J ufl m, .. .JJ"t iden tity would be advantageous. Only their Imperator and capacity in cert ain ceremonies, if at all physically possible. rum a"me m«honicaJ
I btJJ iff "'J' h." ,"'" bene/ifl; it brings;COl1 !oil /a
Familia C aelesris are permitte d to know their provenance For example, a Power might need to shed blood over their
.,..jw,. . ..-" Shiwl ,Ix start ~ns do not lire. and
Dt>tn:ryn- "">It" ,.. .. tJ.iJN/0/ and natu re. Even then, an Unseen Power is most comfortable C hancel's fields every year at the Spring Equi nox; resistance ' kick! broke liercely to II
firt,H I l tli.. dJ "I-' the when their face and mortal name are unknown. It is difficult wracks them with agony, and failure to do so bligh ts the 00'.
rtJ'1"" ofhi, nrnni". Nt'tJtT- for such an Unseen Power to govern a Chancel. Chancel for a year. This Restriction gives 1 M P whenever
maud, >In ''',....dy,,,}:.
If the PC is forced to reveal their identity during the course taking time off for a ri tual interferes with the Power's
igntmlfJ(t-(TWhi"K. lift-
F ing. J{,,/b-~.nng. of a story to anyone outside their Familia, they lose a miracle act iviti es, and 1 M P wh enever th e Power's role in th e
tho'IJ.",J-/ llfu' 1/',,,,,,,,,,,- point; if they choose to reveal their identity, they lose three ceremonies is particularly painful or troublesome.
"."'UJ, fix .....,,'" of~" points. They only suffer th is loss once per story.
.."J ,ho- rip" .lin ...•
CI GAR ETTE BOND
"r.., .",INlil'" 0 ,.. '
:-I" ",fI'.· EXA M P LE The character is form ally bound to befr iend anyone wit h
·W, /'rtJ'" tr> /"..." the Sh ah an sh ah E sma'iJ sold hi s nam e and iden tity to a who m they share a smoke, and cannot resist an offer of a
{jghU M <It this Cl:nt rt.• wandering magician in exchange for power. The magician cigarett e. This gives J MP when it bind s the character to a
-p-.", R I NGI NG. by K.c.
used Esma'il's life to conl.juer Iran and kill many of the Sunnis nice Power, 1 M PS when it bind s them to an enemy Power,
D..",,,,
he loathed. Esma'il, following the magician's advice, traveled and 3 M PS when it bind s them to an Excrucian.
to a village nc ar th e city Shiraz mer e hours befor e it s
enC hanceUing; he became ;'\Johle. Although he can use the COMPROMIS ED
name Esma'il and the tide Shaha nshah, the Power ftnds both Someone has specific inform ation they could use to blackmail
uncom fort able, even spiri tually dr aining . H e avo ids th e the Power. The player cannot take this Restr iction if some
spotligh t, working anonymously or through intermediaries, NPC already, to their knowledge, has the relevant information .
so that he needs no identity of his own. This Restrict ion giv es 1-3 M PS wh e n t he ch aract er is
bla ckma iled int o do ing someth ing , depe nd ing o n th e
outrageousness of the request.

'RESTRICTIONS DOOM ED
1.""ftrl'i,u", to hu. Rem ember that Restrict ion miracle points are paid to the Some horrible fate awaits the character, and the ir odds of
Or,,", of"'Y hM ip,," Power wh en th e restri cti o n co mes u p, and not at the avert ing it are small. For example, the character could be
,hi, mlri<fj~". ~hJi"g f~'
fit1i,,!.' i" UCfWJ lI"d ,ilmu, begin ning of a story. under the effects of some terr ibly slow Excrucian poison, or
I do ,,'" haw I""t opfi.", 1 hunted by Lord Entropy for high treason . T he characte r
4'" II (rrlllurt .flaw. / d~ ... ,
BLATANT receives 3 MP S when their doom comes nigh; this gives them
bnrJ. / J. ".f ltd to 'ubt"", The character ca nnot use inobvious miracles. They can only a last-ditch opportu nity to avert their fate.
,IN 'ul" ,"", gr>WNl "'y
r-,u.fr fIN Lord who ~" use mundane act ion s and mi racl es wit h an obvio usly
'his /.rw mX'" by ,IN tmJ.,.. of supern atural n atu re . T h is Restrict ion is worth an MP DO UBL E
'N _d""'tn ofCrt",i.". C omme nce me nt , or some thing afte r C o mmencement,
whenever it substantially handicaps the character, and 1 MPS
s" / "" ,,'" M "'~Ifftd tIN
1ft" I Iw t ftl' .ftr Cy"fhia. I if it gets the Power dragged before the Locust Court. divided the Power into two individuals. They share an Estate
do " ot I" "'y~1f"ui' Ixr. and early memories, but need not share character sheets or
o..f of"'y '"''''"" pi,*, up C AN NOT CROSS R UNNI N G WATER personalities, T he second individual is an NPC , and often
Ixr Ifllm f . "'f . a" d p ut>
The character receives an M J> when their inability to cross flawed in some way - insane, deform ed , or ho sti le to
tIN", i" tlJ, firt. / giw "'y
!N.J,f t. ". "" ,. running water costs them precious time. If the tim e is not Creation. Even the sanest, calmest. kindest doubles suffer an
& "" ';"'''' / Itt "'p df precious, they receive not hing; ifthe ti me they lose is crucial, irrational instinctive dislike of their opposite number. The
W IIf • p ittu .... 0/fht hJJIJ of they gain 1 or more M PS. two are often on the same side, but never allies.
til tot'tlxr. Tb.u U"01

"p i"" , IJ, III'W. N ot if 1 ~rUy


W to..." "How ",U(h / bo-w C ANN O T E NT ER A HOME UN I NVITE D I-Lu ED BY A NIMALS
<1J,t"g' d.• The character receives an M P when they must enter a house This Restriction gives an MP when animals that hate the
--fro'" flJ, Though' Rtrorrl of and have no reasonable expecta tion of gaining an invitation. Power become a significant threat.
Roc,. lJr/l1Jt";
(They receive only t M P because Powers have many ways to
get around this Reetricrion.) HEALTtI-LI NK ED
T he PC suffers inju ry when something b ad ha ppens to
O rl"OtlTl;
C AN NOT KILL something or someone else - depend ing on the Power, their ~ PDtan "'Fin _
This Restr iction gives the character an MP when it becomes bro ther, regalia, th rone o r wo rst ene my, th e bone mask "';fb . " ANM
a serious problem d uring play. holding their soul, or America. The PC gains an M P every by Ril M"rti"

.?XgBI LIS: A GAME OF SOVEREIGN POWERS


-
"1

IJ l

time t hey mus t go out oft heir way to protect t he linked obje ct, gene rosity make them shim mer with glory. Etfccrs this blatant
and Z MPS evcry time they sutTer sign ificant dJmagc th rough do not appear with every virtuou s or vile act . H owever, the
the link without an oppo rtu nity to defend th emselves. more excessive the actio n. the grea ter the chance it will have
an etlect. These: effects last unt il the end of the story. The
H O N EST higher a character's Spirit. the more obvious the effect s of
The charact er does not lie. and receives a ~ IP when a lie would this Restr iction are. Each rime the II G inflicts a "mark" on
he w ry useful. the character. th e character receives an :'oIP.

R E P ULSED BY T HE C REATOR'S NA~' E


This Restriction gives an :\IP when it inte rfere s with the
Power's goals. VI RTUES
:\ lam' characte rs in the Noble world are honorable. If their .\I. ~ti ,..,..,. Jf ca
,. A~ " ..... " thi"f, ~
R E S P ECT FUL hon or straigh tjackets them , it migh t qu ali(v as a Resrn ct ion,
k"IIlJ' .\~vr Q"... I I«'I rN
A certa in type of Noble or commoner comma nds the "honorable to a fault". Sti ll. one can tr ick such characters "'X... -..t> ftr fttiIUJ ..
character's ~pccr. and this restricts the ch aracter's behavior in to b reaking their word . So me Impe rial and Excrucia n """"i""" .Jr..../IlM; ......v r
toward s them. For example. a Power might be unable to lie techniques might force th em to do so. A skilled int err ogator """,.. 1 1«'1 rN { JIM 'lJllrik
to th e br ave, to kill the helpless. or to harm those who serve with higher A spect than th eir own might eventu ally break .. f"'"-itdJ "'KW"- II tool
"" .. "", ....J .. ..iXbl ~ mJ
th e Power's Esrare. This Restriction gives an :\IP t'\'CT)' tim e them. In a tangle of obligation s, where one oa th or anot her lMo..f,h it... ""J ~ Jti"i"X
it siplifio:antly complicates th e Power's life. must give way; th e characte r may choose the less pcessin!!: tiXht i",. it> "'vry .......-t
but more personally sarisf};ng oa th to keep. ~o1Tchi"f,ftr "JLnn I p......J
.....,. 'TM{ ..... ". j...Jr i"
R F.\' El.AT O RY TRAIT The ~bilis are. however, creatu res of extre mes. There
il. ,,~/oiltl l rotJJ~i'I1IC M
Something about the Power reveals their presence or inhuman are th ose whose honor surpasses all th ese: thin ~. A >:OOle ...1Lkr",i.., hi", i.. his
natu re. This gives an :'oIP whe n th is becom es a problem . For wit h th e Virtue of I fon or canno t break, though submit ted .ftI/ftLvri ryn.. Hu fi{;"m
exam ple. if th e Power feeds on human blood rather tha n to the question by the greatest fiends of l fell.Tr ickery cannot TJ)fT{ ....{ ... f'JI,. IIi,
(",mJNIII.u_lhoJokJv
normal food , it won't substant ially impair th em in life. but it cause them to commit more than the mildest sins against """ .",,,,,,- IfuJ:"." Jid "III
might give their inhuman nature away. Similarly, if th e Power the ir honor - the law of the ir be ing is bound ttl the spo ken lu.
has no reflecnon. it could start a panic amon/{ mortals or oa th. Their honor is ab solute, deathle ss. surp assing the I ",U/J " 01Min....lhat "
reveal the Power's ptesence to ano th er Noble. boun daries of the flesh that holds it. Their honor is not a "", .. /i~ .\1.I'knorotl ","'J
..nit "":h ,, w<>tJ " ..J i..dsdr
condition of their psyche , but rathe r an ele mental force that .. 0 I;" '"~ "II T",rh "f",," tJ
P ERSO NAL hlP ERATOR PR OP ERT Y pervades their be ing. hi", 11' ''''l)' _ ,k hi... if,h_
The character suffers frum the effect s ofa negative lrnpcraror A character can take any vice or merit, including honesty, I 'f"" "".r"', d".\". "..,/"
prope n y ( SL'C PI'. I.H~lj2). even though their Familia C aelcsris faith . chastity, lust, courage. cowardice, thrift, and miserliness rhird. "'-ton' l .fi '''''' hi,
"",~rr' "''''~.
does not. Th is is worth a variable number of mir acle poin ts, as a Virtue .This elevates this trait from a psychological quality 'I'ht ""' fdrd h.Jd
dep en d ing on th e property. So me person al l mp crator ofth eir human mind ttl an essence that pervades th eir spirilw ,/,·"i,.,I/(,/ il 10"".. "1'. " n",
properties qualif}' instead as Limits. Dei and exists absolutely within th eir souls. pi,,,",· hr'J ",m ir",.
W""f orlx, Ii, ,lid ;1
Virtu es have tour benefits. First, nothi ng can force th e
nftJ~
S UBT LE ch aracter to do something ag-J.inst the basic tenets of their --p-om\VU STl. IMJ w IT Il
T he ch aracter can no t use obvious miracles. If th e Hollyhock Virtu e. Sim ilarly, nothi ng can trick them into Join!!: so. No te .\" A,, (; ~ I., Iry.\Td",,;,
G od th inks a miracle is blatant eno ugh to indu ce dementia th at this on ly protect s th e Power against doing things 71","" ,i",
animus in u hum an viewer, the Power simply cannot usc it, incom patible with th eir Virtue - it does not give them the
even if no such viewer is presc nt. T hi s attribute gives 1 MPS active ability to pursue th eir Virtu e. Thus. no on e can trick a
e\'ery time th e Power ente rs an epic con fr on tation whe re character with the Virtue "G reed" int o giving away th eir
blata nt miracle s wou ld significantly increase their etli o:ieno:y. fortune, bu t so meone cun preven t them from stealing the
Queen of Engla nd 's crown. Second. the cha racte r has an
S U;l.t :\ IO NAB LE uncanny sense to r the "virtu ou s" alternative in any given
EXA M PLE The ch aracter can be summoned with app ropr iate magic. situ ation. The character is supe rnatu rally adept at spo tting
CC1f~ rht U nguiSI is rtlt will the)' or nill they.This Restr iction is worth I M P when it opportun ities to steal that crown. Third. a charact er can make
rurO"lllry lpint of I~ who co mes up d uring play. If th e character ca nnot cross an their Virtue obvious to all onlookers for a scene by spend ing
~ 10 mal/~ Qf'~ ond
fot'gon~ 1ongu<J9a ~
unb roken pentagram, so that someone can sum mon and hold a Spi rit miracle point . Finally when th e Virtue gets th e
affairs ort oIftn infffl\Jpttd. them. it is worth 2 :'oIPS. characte r into horrible trouble. the)' receive a miracle point.
nm in /!l is day and~, by Ot takes more trouble to get an MP from a Virtue than from
SOtu',~ wri-ing shcwrcun
V I SIB LE a Restriction, as a Virtue has three other ben efirs.) In retu rn
ro 0tCatW' ~ r_ Sht
is SumfnonabI,t. The cha racte rs' actions mark th em . Their lies stain th eir for these benefits, the character must always act in accord
tongu e wi th silve r, or cause their nose to grow, \ Vhen the)' with their Virtu e. It need not be the most important facror
steal. th eir fingers g£O\'I' longer. th inner. nimbler. and acquire in th eir roleplay. but it should a.i"'0I) 'S be a factor.
an inky. gree n, or gu lden tarnish. Act s of grea t hon or give >:0[ cyery .:\Jl BI US character has a Virtu e. Almost non e
the character a mailed appearance. fike a knight; arts of grea t have two or more. Some Virtues inclu de:

.5\SBI LlS : A G AME O F SO\'ERE IG X POWER S

..
IJJ

EXA M PLE ARTI SAN choice. It accou nts for the Powers who chuose to emulate S \ 1(·U ."t:' "''' D S •.T"'(·~ ~

The character turns out noth ing less than perfect work in a their lmpcrator, and those who express a part of the Ymora's {'I ,' hit.h-pown-<J,~""I<, IIx
Henry Polt the Powe' o!
""'~I'''''''i G",I ,an In< IIx
Dilligurement. rfdu ~ 10 part icular craft. Nothing can force them to put their crafter's nature that the I rnperator him or herself suppresses. T h ose
maim himself 0 1 his
fi",,,,..i,,x ot li.n,,1rult.
mark on so mething incomplete, cursed , po isoned, flawed, or whose human half chooses fi)r them. who choose one of the CiJ,m).-t<,. fflM.. ", innl,
prMKf'lSOfS in office did,
His notu'oi human van,ty otherwise unsatisfa..i:ory. The}' do not gain extra skill with five code s below,usually do so because these c-00..-s are essential pcinh"'M tINy ,igniJU""'Jy
.,.,.,.. a.., ellINi, lift; pit.
inflo rtt1 with hiS osctn lion the craft, but have an uncanny sense for when so mething is to the fabric of the huma n existence. Light and Dark and
/0 rhe v'\?bilis;ir now
Fer" ,a",pI" ",di"g prog"'"
"not done ttl their standard. They probably make their Virtue
ft perhaps even the \ Vild arc deeply tied to hu manity, and the en" f<"'''''.J troj<a. Ixlfinx
de.fines him . No EXCfucion
deceprio n con fo,ct him ro
obvious, with positive effects on their reputat ion . voices of I leaven and I lell ring: throughou t all existence. ,Ill A, ,..hor .' R."d 0,,1 ~/

present himself o/iesi/hon Some say that Affiliariou is not a matte r of free choice at ' ",uhl,. '/,<nding " tM.v . n
d, Ji,,,t,J l<rt·i" I. IINi,
his best. No prl'uure. from CRUEL all.They claim that lmpcretors allow thei r Powers "choice"
( AI"u ! e, f:S1.M' . or
bIocbnojl to /orNre to The character is cold and cruel. :'\othi ng can force them to in order to see places in their secret hearts, aspects of their
~il;mare df'lpoj'. con rnfJh·i..g ""'I(
,i"gl,
ind lK l' him to lpI'(lk 01
perform kind. unselfish acts. Th ey han ' an instinct for the own shard -selves, that they othe rwise would never know. It 1""'ir"la'Jyi ""'I)" proJ,km
nastiest thing: they can do in any F;iven situation. is up to the H ollyhock God whether this is so. ,d" I<J te IfNi, ChoJ"u l e,
him~1f in dl'ptKoring
term s. Som eone could T h e "Aftiliatiolt of a Power, then, is this choice: a set of £ " ,,1< ..."uM ' '' ' '' IIx
dum p oil in his hair, bUI no
.-b."' lc/" " mi..,,/r f.i nl.
D EC EI T F UL fundamental morals, decisions on how one should fight the Sin/i/,,,fy. 1"".""1,, fti/ing
onl' could mokl' him lea"", it
/hf! ,I', He is nor vain but
i'Jo force can compel the Power m honest)". ;-.io miracle or Excrucians, on what costs arc unacceptable and which arc ,m, ol lM ,hin.( , ,'''', ",,,1/,,
magic can wring the tr uth from their words. unimportant . Strong Powers may have a code of their own Ie tIN ,ha'a,l" « .. utJ <').,
fOthl', Vain, a Vi"...... rllat
Ihr,.." ...i..m, pclnl. nm
I'lfCf!l'ds 0 " c;rcum stancl'. design , or may ally themselves with the code of a Tru e G od, ruf, '>:I,.. J, lIN Auir
R EC KLE SS while weak Powers fall into the deceptively beautifu l ..-urrenrs AJfi!iali." ."1,,. Sin," pI".l'<T
The PC is archetvpically headstrong. If an oppor tunity exists of Heaven, Hell, Light. \V ild, or Dark that beckon to the ,;" """,., u nd 10'IHU,J
for them to rush into a siruarion they seek involvement with, newly Comm enced soul. "'0" ejfm Ih.t" Ihryft il. il
in<r<a~, 1M numbtr 0/
nothinp; can hold them back. The PC can spo t the smallest H igh ser vice to an appropria te Cod e is wort h IMP; ",i',ld, ""inf' " .",il" h/,
such opportunities. If no real opportuni ty exists, recklessness disser vice to it costs an :'ot P. (Specifically, a temporary :'o Il' Juri"X 1M K""". l'/eu ,'''',
docs not give the character an ability to create one. from an Armbure of the player's choicc.) Players can crearc fN ,ho"",r" Jwr '11>1 ~
their own Codes and Affiharions. \\'hether a PC has one of nMlle JiJ." ""'IX" Iff
at ............ X""I QbjIJdn to
SP IR IT UAL the Codes below or a Code of their own design, it is not ,,,rn 1IIi",,.k pci"tI usingIhi,
The character holds deeply to the tenets of a given faith, and intended as a comprehensive descrip tion of their personality; 1"&"'"",. An Ie: ,a,,,
will not waver from them under any provocation or trickery. Powers always act 'I S th e player desires. It is simply an "..i,hou' «"'jli,1or lin
For exam ple, ;1 spiritu al Power dedicated to a vegetarian ind ication til' what kind of solution to a given problem seems "tfrot,ill" "'If"
,u nt mighl.
"I 'hi 1Io/6,fxJ, i (;".;;
doctrine will nOI eat meat even when it is disguised. desirable to a given character, Every PC has an Affiliation. Ji/Ol"<fI'On. "'iJia.

Tne C OD E OF T il E A S GELS
cA'FFILIATION I. Beauty is the highest principle.
' lI 'ho i. il ll:>.ll J"" ~rt.,,. Sovereigns serve in the Valde Bellum; this much is not under 1. Justice is a form ofbeauty.
"/ am a j,-hof,Ir, "" /'''~l'' I
di spute. Yet th e allian ce o f Imperato rs di sguis es th e J. I.esscr beings should respect their better s.
Sf"" 1M f ri" ,·it " I;''' ... "'). fundamen tal reality that the five major forces (I leaven, H ell.
7ut>';e n ,MuM 1:>.1,., an
,In.rwtT. " Light, Dark and the \ Vild) and the numerous su lit;lry ~ods Tns CODE O F 'rna FALLEN A NGELS
"H ul ""','C" 'I",,,i.,,,.N and serpents do not have the same ultimat e goals. T heir I. Corru ption is the highest principle.
nl>l; anJ ""''':'' 111/'" .hoJJ
methodologies and the sacrifices they arc willing to make to 2 . Suffi: ring is a form of corruption.
n"'."
"(;,a n/,J.' IN axfMl. win the war varr T he Light , for example. would count it a J. Power justifies itself.
"B", i, Ihi , " .1 1M """" '!l victory if they saved hu manity and all othe r life died. I lell
1'>.1''''~I'> ,••trW ....w, 'fI.·M" would count it a task well done if they blocked the Excrucian Tn e CODE OF TH E L IG HT
. ,,/r Ie'" is .,..rr;"g~"
advance with a wall of tormented ami undying souls. I. Humanity must live, and live forever.
-fro'" T~rM B l.f.n R" M . 1oy
K~ie Tat' '''''''; Free will, it is said. is a gilt of the C reator. It docs not 1. \ Vhat must be done ought be done cleanly.
mean freedom ofacrion. or freedom of'loyalties.Thcsc things J. I lu ma ns mu st be pr otected , parricula rl y from
fade when a human is en....-'\3,Jbled. It means th at all beings themselves.
can choose their essenti al allegiance: e\'eryone can choose
the code by which they try to live their lives. A nun who T III-: CODE OF THE D ARK
believes in freedom can be enslaved; a woman who loath es r. Human s should destroy themselves, individually.
hate may he pushed to hatred. Powers may he tilrced by the 2. Humanity should destroy itself: collectively, eM'ept tor
exigencies of war to bet ray everything they stand for . .. but a few to}·s.
they rna}' choose H ell or Heaven, Light or Dark, to hold to J. Ugliness to human e}'es shows that one is worthy.
in their thoughts. T h is is the deepest freedom there is. They
choose in whose name the y arc g:oing to fight. Tn s C ODE OF T ilE \ VI LD
,\ Iost Powers choose the code of their Impcrator, or one I. Freedom is the highest principle.
of the tivc major cod es described below. Powers have a shard 1. Sanity and mundaniry are prisons.
of their lmpc raror's soul within them; this contributes to their J. Give in kind with a gife received.

C HA PT ER 10 : GI FT S A ND H AN DI CAP S
1J4

TilE L " ; II T .. " D T ilE D A RK All Affiliation I Iandicaps arc equally difficult to serve. A character point left. and will take some time to think about
1'1,~y( ... '''''y
nair an Power whose highest goal is to keep Shakespeare's works in what to do with it.
""y",met')' in (Ix Co'!" ~llix
Lig"t "",! fix /Jar~_ 1M
print will only gain a miracle point from preventing a well- .Michael quickl y gets a lot of ideas for possible Gifts. but
L it;!" hdiftw "'OJ! jfr(m!<~\' o rchestrated att ac k upon thei r good name, not from thinks that he wants to get a sense ofhow the already prepared
in tbt F",((((i"" "/h"",,,,,,iy. purchasing a copy. True, such attacks will be rarer by far than ones work first. Fortunately, the vcry first listed Gitt fits ::\ lary
'/'Ix / J.,rl >reb ,,!><xv all
attacks upon the beautiful th ings that a Power of I leaven Frances perfectly. After her experienc es with fights, D urant
tbings to ""troy i"Ji.,;d"..1
hu",,,,, Ii.,,! . TN Light d..., must care for . .. hut it is much harder to do Shakespeare's makes a grea t deal of sense as something that would well up
"0' carr I",w if ,,"''' ""man work a meaningful disservice. as well. in her soul at Commencement. T hat takes c u e of all 25
/i.".,; fix 0 ",( p r<j;"-' !",,id, :\'0[1': T hree statements do not co mprise a philosophy, character point s.
to all.1W h"r>l<m death<, 0 "
T hese arc merely the most salient points. expressing roughly Michael hasn't played ~B ILI S before , but thinks the
,hi, ,lim pun,l"i." rtin
"'":! "!fi,m,, NIfJ.wIJ fix as much about their subject as "soft drinks arc carbo nated". handicap system sounds like fun, and in any event he likes
Light d''' ! lIN 1)., ,1:. "television is visual entertainment", and "many emp loyment characters who have some interesti ng restri ction s.
intluding tlxir ,hared policies forbid discrimination". Ligh t Touch tits his no tion of a woman who likes to
p.uticip"ljt;" it< ,h, fald,.
com mand but doesn't seck to rule others body and soul. Since
Ed/" m. TN go<l" ofllv Light
d"d flu INri:" and in " ark EXAM PLES :\ Iary Frances has Sp irit I , she gets 1 miracle point for thi s
ha' " 0/ di"nul,;' 0fpa,;,;.". M ar siglio Tendi, D om inus of Treachery, neither endo rses limit; Michael applies it to Realm. remembering Susan's
1",/,tTo<to... 'i/ IM L ight and nor condemns acts of treachery, R ather. he considers the worrisome chuckle.
lIN n ar); uwi: aX"'mt . ",
anotMr. hut "te,/ not "",,,I option of committ ing treachery. and ultimately suffering tor H e hadn't thought ahout .\ Iary Frances smoking. but likes
on flu .!,/,",iu ,ide 0/n"p)' it. the most impo rtant aspect of free will, M arsiglios player the feel of Cigarette Bond. so takes that as well. It might
mw, decides th is attitude best matches the Code of the \ Vild. come in handy at unexpected moments. and it fits his sense
In t /,( 1..,/ qua t' ." ':,'<1'" T he player of Pandarco s Pe oag icris . Power of Con - of an honorable character.
'li.%tr u!"''' 1M ll'i111 a/Gir.
th< thirl"'!Y.J ", itl, fN
spiracy, docs not see beauty, cor ruption. human life. human T hat handicap in turn suggest s Integr ity as a virtue: she
"barr",' ,!/h"md"i~I' is fix suicide, or freedom as the principle dearest to his heart.Thus. keep s he r commitments even at extreme cost .
n mt ~)0.."" ,/ a" 1M the player designs a unique code for him. (Sec p. 2:;5 filr one :\ow it 's time to choose an atfiliarton. Mich ael th inks
i"di"id",,! Ii."" it mill< such codc.) bridly about creating a custom code, but decide s that the
.ro."y. TN (un"d, '!:'Im
l'" "d. Ibf I!<m", "1'''''''1<
existing options arc rich enou gh that he doesn't need to do a
I'" Light - ,~r;ng en/yftr lot of tweaking his very first time ou t,
I'" q,,~/ity ell'" "" ....m." ~ H e thinks about how 1\ Iarv Frances would perceive the
tL'hok cAN EXAM PLE OF world of the Powers. and eventu ally (aft er a lot of ditheri ng)
settles on the Code of the Light. She never really thought
CHA RACTE R CREAT ION , PART 2 about humanity at large before her Commencement, but feels
Mic haelloo ks over th e list ofG ifts and statts to feel regretful an unspoken sense that those with power have duties. just as
about spending so many points on attributes. H e ta lks it over she does when acting as captain.
with Susan. and decides to leave Mary Frances' attribute levels T h is takes care of Michaels charac ter as an individual.
where they are, since he can buy G ifts for her in respon se to and he's ready to work wi th the other players on the matters
events during the campaign. For the moment, he has a single they must decide together.

.J\::9BI LI S: A GAME O F SOVEREIGN PO W ERS


135

Chapter I I

Chancels and Imperators


TH E 'BOOK OF QUESTIO NS

Vvasa whispered IheH questions to th e wind: lind I/S long as the


wind blows, the homan mit' shall remember them. l i e
'I.lJhisp<n d shese questions to the fand: and as kmg as fhi' E art h
endu res humanity , they shall be ' (mol/baed. H I' spoke heft ,..
till audience ql fhe people of mall)' lands, lind in all/ands, the
p«(lpk know of f)'asar great Surra. Thus lire theSt! questions
preserved.
Cre"ting ",-,>r/,/<, 1'b<md
found. U'dJ " ,Miui,'/', At t, W hat is tbe price of murder?
/light. «'to", ,h<u l N ' u"r~
onid, ~"J rtumNd into pd. 2. W ho rug,',1 in th~ emptiness, but rag~s 110 mort ?
JM ...~ "IJ " "'''''' ./it: "It" J. lVho d~stroy~d the unrighteous, b/lt dest roys 110 mort?
"hd!"" o.{ r",li(v. ~<'U. ".vI" o.f
o, i' I",,, , " ",: ont%gie..1 ,mJ ." Woo danced 011 th e stir/au oftlx A bYJJ, bl/t dances /10
ttNc/oy,;",I,u!><trufllm' J "" mo re?
'u,hifh ,IN ," ,,/.I r ui/d 11
'"""", If i, ","'rr, not "" 5. " }/m lire a mortal," said th ( god Harasekhara, "and 1
'IV07k. ,1>< l"""" and yr-. ,,,-
'J-'<jut.! J/",nJ ",-vrythiNJ{ 'N km)'"<1.J e'i-'ery facet of y our hrillg. I k now YOl/r strr/lgths, I
haof, ami mo'l. J • • h< ..auld knour your -uieni messes. I k now y Ol/r e'very thought. "
h,p on (T(aling; "nJ th,,1 6. "I k1l0'I.L' a ouesrion ahour myu!J; " thl' mortal said, 'that
""' 1/1.1 ,,~t bt '0 Dad, or""'h,,
yOIl «III/lOt III1 S'lL 'i'r. "
""" W, 0/" liNti"".
,V~lura/~~, thty h~d '1.1 ? W hat is th( truth ofyo/lr ex istence tha t 1I0t ('l ~'n the gods
1'<",/<,-1(.1 tht pre-w s. f;,~" tht may k/low?
m'''' ''l«m'''t hi,d the
humility ID u".I""I",,,1
Ihal - t"".l· "",'( r( m(T' 8. Llldy Uruasi and I.<lC~~' Iy a stood lit the ent rance to H ell
h""",ns, toyi"g '<1.'ilh "Lam st rOllg. "said Ur-oasi. "I CIl Il survive the uorsr
di.·i"ity. Som~ "'/"..-1< 0/'1" torments ofthis place. ~
""it ,.,."" they " "ill "",'m- 9. Lady IYII said. °r ol/ are st rong ; hut is that st rm g th IIlI
/"'mit" '" lI"rtji"d, a""
in(f)mp/u,. 1""'" t<ehm't.,1 asset, hl're?"
/ "'""'" !"Id b<Jb.... t"- ,impl(
"u,h o{I/;"ir 1J;;" ': thi" (~,h
(Fr"liD"callg hl .,fll"- suh k
fla'""J i" flxi, ",-;,,8' ,m"
"",x,,!/ir,IIMm, lhal (a,'h
=ak"..", ''I
Th, m a ; 1,'''0'
app<aM' a lhf;uJa",!/o/J i"
her.. ",rk. That, i" 'hort,for
,,1/lheir "'a lii)', 1M "~jin'''g
(h~'a.-t(Ti,lifS ~l Th"m"s
,T(atio ~ , cam, "o1from ht,
ddi"'M~ tjl .rtf "UI from I;;"
,l ,rk pl,m i" h," "-art,
.11/ un~"",,rr -:f it.
"flxma ""'J
""iMi "g lx,
.....m lMI.
- fro m FR UIT Of ...
I'OI'O" F-ll T~ ff., 1ry
Pw lrylrr Ila'ah J,m~

CHAPTER II: C H ANC ELS AN D IMP ERATORS


.;.U biq ui tous Chancels usually belong to very strong


CHANCELS Imper ato rs. These Chancels can connect to almost
-I.. Ibid 1O""'1f.. K"'" The C hance l associated with the Pes provides the backdrop anywhere on E art h - literally. For in stance, the
W· tIN h;too wid, -bod7""
for many stories. It may also be: a part of their initial character Chancel of a mighty Power of Animals migh t lead to
IJ,nx jJim Nftrr ,,""
~ .... _thN ';'h'f"". conceptions. Players should thin k some abou t the kind of every animal largcr than a bug, everywhere on Earth.
J'I'" JJJI ,,~ u '-oJ>. • Chancel th ey want their characters to live in even before There are seldom more than one or two such C hancels
"IfJ ....., ,..i, • ..uJ tlx they create their characters. active at any given time. If th e Powers there are weak
&tl. ",w..., .. il th.u JWli
,,~ r
Each level of Realm a playe r buys for the character before in Realm, they face almost con stan t assault.
. y.... J,.,J/N """"","oJ play begi ns provi des I C hancel poi nt. Players pool C hancel C hancels which are not Convenien t. M obile. or Ubiquitous
"""d i" .. _ • • nJJ~ points to buy properties from the following list. Nega tive m ay h ave inconvenient ga te ways. Bad locat ions do not
,,,to tN ritJn.• ", UIIN br"",,_ properties also add points , at th e cost of a liability of some provide any Chancel points, given the mobility of Powers
·I ....JJ ~_ )"... hili it is
...iJ }OI<
firt."
""w/""W" <>WI"
sort that the H ollyhock God will bring into play at some
point. Build the Chancel cooperatively, so that it suits all the
and their enemies.
,. Open C hancels are easier to ente r th an others. In fact ,
"All. • wi d fix urI. "nd players; in cases of disput e, th e HG may give extra weight to rather tha n the windi ng convoluted paths th at lead
Ittm," rt" 'lm t , ttl"" whrn th e views of players who se characters have the highest Realm into most C hancels, an O pen C h ancel has an open
rMy !w1 him, ""d pn',d
/>4,* hi, ,lin, ,,,,,Jpol'" old scores. In games with more than five players, th e HG has th e boundary to the mo rtal world at least a mile in wid th .
hi,.,...,. ,mJ <rwW hit 00"" optio n o f only taki ng the rap five Realm sco res in to Anyone can step across this boundary and enter the
....;,h h.>",,,,",. S",h thi"K' consideratio n. C hancel without difficulty. Similarly,Chancelfolk have
~J ,.pI liDhi"" ".!m lnU,
an easy time escaping.
fir Ix ......" '-' ojIN "'"J.
Y" "'?""'" -.Iii In=.... ""Ii
tINlorft'OJ Nrfm to 'Cl.-ur
{}!AN CEL 'PROP ERTI ES DEGAEE OF ACasSl8IUTY CHAHaL POINTS
wlrylNlMvtJ""f-'tIT Corwer aent 2
,.,i".
"lilyr tIN /uikr "",rd
",hi... • ~ .. ,..._
ACCESS IBILITY
z to 7 CJxl1Iu l points
Ubiquitous
Mobile

7
ICY. .... r- Some Chancels occupy space, more or less. on a normal m ap Open -2
Il loooP ,ltt E-11iiJ "'" of Earth. The entrances and exits to the Chancel are all 10-
..._ , IIx J-kr ,..tId "'"
cated in th e same general area of Prosaic Earth or the M ythic EXAMPLE
hU'"'tw "nJ <..t il '!If Tht
";8« ftII.iknt. ,,""tIN ...... \Vor ld. O rher C hancels maintain entrances and exits all over The Locus Bus is an entire world located inside seven tour
....., A.wr /tql<" It> the world. Some very lucky Powers even have Chancels th at buses that roam the stree ts ofvarious cities. From the outs ide•
."'Jnu,....J.- BIII can "move't ro some exten t to stay close to rhern. they only have two decks; from the inside, once you climb
""Jtn,."Ji"KiJ ,,'" 41w.zyf
"'".uJo.... 1I'Nor tlx ....... 'fU1Y C han cels with out this property usually have two to seven above th ose decks you are in a joyous airy wonderland of
roads leading in and out. Travelers who stray very far from pi n k co tto n-candy bus hes an d dancing lea f-fairi es. A s
do"" tINy ""'''' ,IN
m"""",n oftht &rI ;If .. M'! the road end up back at the point where the road bega n - M erriweather, Power of the D ark, said, ~ \Vh at a wonderful
.." Ii 'hrrw it ' '' 11xriwr. 'm il on Eart h if the travelers were headed to the C ha ncel, or in place." (Two seconds later, he was violen tly ill.) The nice
fix _ /(1' Mga" /0 Ih,,,,",,
from rht ,.ty. th e Ch ancel if the travelers were leaving it. The C hance l's thi ng about the Locu s Bus, as the Powers ofthe C hancel say,
You rlJ" "oll~,"f( IN roads connect to places withi n about fifty miles ofeach other is that anywhere they go, it goes too .
I...J from hisI,,,,d, 'Ix E"rI on Earth. M any Chancels d uster their ent rances in an area
Ihf,"ght '" Ix ,M,d JiJ,ntly
hnu..th IIx ";.,,,._My ho_
just five miles in radius. AVA RA
din ""i th _. '. Co nvenient C hancels connect to multiple major urb an -) to 9 point!
"T1JiJ r J ",u/'fi" xm"K"
-po", U"" UM ~Y T AU S, areas, and are wit hin a day's d rive (for a human) of Im perators have im mense and gr itty strengt h. Their magics /O"X " ",; J,lit,,1t bt...k.
'" EJu"or K. almos t eve rywh ere in the world. Power s in these warp th e Earth even as th ey struggle to save it. C reated by 'f/), ,h.J,"'" isfi '". "~
C hancels can vacation anyw here they like, and can the hundred deaths tha t bind C hancels to th eir Lords. Banes wut. ./, u..JI""',.... JOIn

respond very quic kly to Excrucian threats. H owever, are born and grow within the C hancel's soil. From the glory
10"'."
Jfi--.I. In jJ ~
the Chancel can also be assa ult ed fro m almo st th at the Imperato rs radiat e. the delicate Allia rome to be. NiJ "I- ,IN w.JJ, • ...1
anywhere on Earth - it has about as many entrances These are the Avara, the light and dark treasures ofth e realm. mJUJ ,. - ' - . 1lrt Iffd4I
as it has exits. As miraculous artifacts . thg' stand beyond a Noble's powers ......"'*•...1"'''x fL-irh
;. l'lobile Chancels are always close to their Powers, no £ '"'1; ~1""""'"
of creation and destruction. triLl:kJ ....... ,IN IJWM /ih
m atter where they go - exactly how close depends ,. Ban es disturb th e Powers' sleep and haunt their days. lIN flr-f{M«J. °T1JiJ rJ
on the C hancel's defi nition. In ge neral. a Power should It is said that nothing offends the Earth so much as tId"'- . NJWni ill hi...
be able to get to th eir C hancel from anywhere on Earth murder. These mur der-born energi es take shape as "X"i1l.
°7),,1. ° IN wi./, ~ "J
within an hour. Furt her, the C hancel's en trances can simple objects and search out tools in th e C hancel that
fL.JI,.,,.... ...' """ to 1m .'
move to avoid assault. So metime s, though , avoiding will carry ou t their will. They wish only to see the ~ V U Il>IAN. by £"' Uy
attac k creates a conflict of purpo se with staying ncar
to Powers and their assigned proxies. W hen conflicts
Imperator, its Chancel, and its Nobles suffer. One Bane
m ight be a stone carried by a small ch ild, another a """
arise, the H G determ ines which purpose takes prior ity coffee shop on th e boardwalk by the Nobles' castle.
at any given moment. M obile Ch ancels can have up O ne mig ht dr ip poisons into a Power's cup, whil e
to twenty mobile pairs of en trances and exits. anoth er might corrupt a Noble 's A ncho r thro ugh

.?\9BI LlS : A GAME O F SOVEREI GN POWERS


' 37

THI Pltln or MU f)n


torturous dreams. Their raw magical might within m e miracles up to the Borderguard's stre ngt h in orde r to deal
I" ;XOS IUs., <_ ""J rJ!rrt C ha ncel com~ to m ar of the Powers, and they arc with that intruder. These m iracles have pene tra tion equal to
Jo ..., """"" Jmcr.ft- full of corru pt wisdom although the ir sentience is the penerranon value of th e Borderguard The Borderguard
~..J hi. Tbt ~ rf tentative at best. continues to arrack hostile intruders as long as necessary, nor
thr ll..m-.... . "'f'1"1'tS
•• Al lia are sometimes soulsto nes, or lightf1~rs, or even stopping until it "gives up hope".
tthir..J hi. c,,_ - ' rJ!«t
- ; - . - -.ft-Ihr living spirits - objects of priceless beauty which gr ant Nore: Lesse r Divinations are useless to a Borderguard It
- -,....m, rf_ <I<TitM an)' wish withi n an Impera tcr's power whe n they arc already senses the thi ngs th at concern it. Accordingly, th eir
i1U1rrU/ rf in fIIJrit'" invoked. by name. Two caveats apply, however. First, Level 2 mir acle is different. Bordergu ards can use such a
uJto1"fJ«. Eworfi':J(obiTu
""J 1",f-"1""". ", ..." ,itti"t
G ifts, Amibure Levels, and MP S gai ned using an Allia miracle to notifjr authorities (m ilitia, police, andlor Powers)
",,,,,,", 10<1..... .,...,;"un"" last for one or tw o sto ries at most unless the playe r of the threat.
h.u "'''''''IW1W:n. ~ lhi"t' pays points for them, and second, invoking an Alli a
off", J tIN tlJ(W/J.
(by naming it aloud) destroys the A1lia utterly, Don't STll ENGTtl OF IK>ADEAGUARD CHANCEL I'OlHTS
Thil JI>t' "M IN"" /hal
purchase Allia for a game intended to ru n for one or 1 level of power (maximum of 5 levels) 3 per leve l
tIN;XtHrilil ..."" pi", "itt .
Mil", i'O'WffJ "'tilf,' i" two stories. 1 level of Penet ratio n 1 per level
...."JI""." il" J J;ilbo/iet" \Vith th e HG 'S permi ssion , ch aracters can substitu te some
il(/i,,;/ i(l. S."" of/IN", twn
othe r miraculous object - such as a lamp tha t generates a EXAMP LE
haw tI " obl;g. ti." I. J. ' ..
[it..... 1M' tlJJi/i"ti." OT l«i. D im W ard ing [p. 152) when lit - for these wish-gr anting Locus C asluhim is a place where , it is said, fires have learned
1"'1 -"1"" " at It li",pIy A1lia. restr ain t. Tc rchfires torn loose from their torches wande r th e
"''''''' 1"" 111,, " m oun tain meadows wit hout disturb ing the grasses; men
NoNt.~. thr"..,...
NAnJ RE OF AVARA CHANCEL I'OlHTS crown themselves with blaz es; the night quails before the
oftm .ur..... ....n. "gtntul
thtttt. Al ,,-oil/} ~ fhylirm Two Banes within t ile Chance l -1 oran~ firestorm of th e clouds . It is not wise for those of evil
r-... dN NoN, r_ nr"f< Allia st ille lCisting when the game starts 3 intent to enter C asluhim's C hancel - not even if th ey are
. t - i rjft<h "-.f1/},,,irarln Excruci an-shards or Powers. The fury of th e flames is never
,,"" tffin· far from awakening. C asluhims Bordergu ard has a power
Tbt f"« rf"'.....ItT. 10
,,1IfW(T y-"",,", ;, _ jJHl tIN No te : One can substitu te any enemy of equivalent power level of 4 (for creating flames) and a Penetr ation value of J.
rrNtin rf lW_ - it iJ" and persistence for the Banes above. The total cost is 15 C hancel points.
dip i _ ill tIN >liN.",}
'-riIitJrf tIN ""iwnt. EXAMP LE D EF ENDER'S BLESSI:'lOG
\Vord is the Chancel of th e Aaron's Serpent j ormcngandr, 2 to 10 Chanul pointJ .v....~,.. ' I ~J. ·lJ ...
whose scales arc th e color of th e sea and whose teeth arc A pica of its Imperator's soul maint ains each Chancel, a ,.. -"8 • "'''''ft1r.1tT h"'"
caught on h is own tail . H is rippling coils form the outer force more or less as strong as a Power, which serves its Ymera ,.. ""tIN; Jf'" tJ,...j}J k .-.it "
bou ndary of his Chancel. Inside, the Powers live on a flotilla by keeping the C hancel close to the form the Imperator /Wow ill 1",,1J li8M. '
8"t it ;, " 01"'.f J" IJ t.
of sh ips which har vest krill and stra nge fis h to feed conceived for it. In many C han cels, it uses slow magics.gently I' Mho k ",iJ. It iJ ...y J" IJ to
j orm ungandr's hungers. Someth ing in th at patch of ocean undo ing da mage to th at worl d over mo nths or even years. In Wtlit.
captu res th e sea of legen ds, where ancien t maps speak of others, mai nte nance is more aggressive, and the C hancel's ~ ... AnEl.. /ry K.C
Duni" ,
monsters and treasures. Som etim es th e M errows come to stre ngth gua rds against wor ks of magic hostile to the C hancel
swim alongside th e fleet.This C ha ncel, however, is no t always or any of its inhabita nts just as Spir it guards a Power. Every
kin d to its rulers . A hu ndred men die d in terror at its 2 Chancel po in ts spent he re cou nts as one level of an
inception. The chosen men and their ships were gathe red Auctoritas. N o magi c can hann the Chancel or any of its
slowly, and two whole shipfuls of the m had to wait for month s inhabitant s withou t a Penetr ation value equal to or high er
I I", ildgt'Illy. "Iruill_
".,.." J"IIo "1...iJ. -I haw before th e hun dr ed was gathere d and the dea th bega n. Their than th eir A uetorita. W hile inside the C ha ncel, Powers who
,.....isttl" spirits call up str ange beasts from the vasty deeps, lay subtle inh abit it arc protected by the ir own A uctorita s or th e
lit ~ " J/tp '-* m ps upon the ever-c hanging isles, and cry above the dec ks De fender's Blessing, whicheve r is high er.The two Aucrori tas
-n..,... "",tr'IISI ",,"" / at night that their fate was unjust. ratings do no t add togeth er.
--.... I fill " trn.dJ of
/",i .. ilf ...,. wOrt. "/ hat...,..
..-,- ill ...,. Iw...a; IMr a
'",.n-i"...,.lOIIra A", / j
B ORDER GUAR D
to 20 Cha"ul poi,,1s
51llENGTtl Of DEFENSE
Damagi ng mi racles require 1 level
""""'-
2 per level
""'""
..... "' . . . . ."..zbntllOP'ltt'l
..... I '-'t ~ Chancels with this property actively resist host ile intrusion. of Pene trat ion tmax 5 1eveIs)
Ht ~. _ ' - JUtNd. The C ha ncel docs not sim ply guard agains t magics used
-I uoilJ _ tIt"],... 6rNrh." / destructive ly,it acts to protccr irself from intru ders with hostile EXAM P LE
u-iJilf'<'"J. -I will",., -"P intent. Its tool is Realm miracles - at most one or two a C1egyr is th e othe r name for th e Gnome's Deeps, a living
,... ilf • jl4"". J will"", ...•
lit ~ ,,_hn- IN/'. ""J minute, in never-endi ng supply. C h ancel whose flesh is rock and whose excreta are gems.
p.md NtJ:w,mu i"l0 "'J A Bor dergu ard has two qualities: th e strength of irs C legyr flows th rough th e Earth's crust like a fish through
......l td I""d- d efens ive magic and its pen et ration value. It detect s all water, breath ing the an cient power locked in stone. A burrow
"/'" I""Y.·I ",w. Ill",y
int rude rs with hostile inte ntio ns exce pt th ose with an of G no mes make th eir home insid e thi s creatu re. \Vhen
",,,,t ..; 1,,,,.1 "It hi",.
-fro '" u nH STOR IES.
Auctoriras stro nger th an th e Bordergu ard penetration value. C legyr rests, th ese Gnomes go to work, planti ng those gem s
<o"'l'i/,J by K" ,f'L1'T G"J Once th e Bordergu ard det ect s a hostile intruder, it uses in Earth's deep recesses. Som e are put there for human ity to

C HA PT ER II: CHANCELS AN D IMP ERATORS


13 8
1
find - perhaps not that day, perhaps not that year, but most an Ea rt hly magic here - if th e Im perarc r o r Chancel Brighl lighl, gk a",i"g,
likely that millennium. G nomes are patient. O thers are set commands an unusual techn ology, players should purchase glari"g, whilt . Fa"': pal••
in caverns where no human will ever go, position ed in an an ap pro priate propert y. If th e technology or magic in tllip",iJ. ""Ii u"'''g'' "/7xi,
....,~/hs wt>'t 'NU Jlih. ,,""
ancient and complex pattern, so that me angels who gaze question functio ns normall y out side the Chancel, use the
1M ' "" """,Ii ... " 'fiJni.
upon the Earth will see its beauty and be glad. In the Gnome's Resources property below. For techn ology and magic based AIlIN""" l O...-hr( _t'"
N
Deeps, the very substa nce of the Chancel opposes hostile on the Chancel's local laws of physics, and for unique and "'.V ,',N. / "'~f(gk". /rid 10
intents. Clegyr is an ancient beast, and strong in spirit. specific abilities possessed by certai n inhabit ants, the M agical rry O ~/; /jIu ,,,rious a,,1<. ",or.
gallNr.J. TINair h" m",.d.
Inh abitants prope rty is appro priate. W ith th is pro perty,
T'ha. W<l' "0 ""i,,; itfi ll
ExT RA LANDLORD Basilisks can rum their victims to stone. Nan orech swarms ",ort Ii! . e ;/IJ'IJ.! " ,,'" 41

"On" "'1"'".. ti",,,. ' 1M old to -4 Cbonul points


-I can repair damage d buildings. A great dragon's footsteps can ",~al /",W """?' "'..v)l..h.

.....11 Ulid. .,,,, [)n,jJ C" _ "f Sometim es, when fonning a C hancel, an Imperator wants shake the world. Cybernet ic cops can manage the Chancel Fu. ,,,J fia • • "Ii I W<l""J
....", fht £imh, ..iii .." .,.,.rJ to " ....... I""", tfJD, t-".- /
someone with a particular kind of wisdom or perspect ive in through remote robotic drones.
rilht ill lhr miJJl. tf"
charge of the Keep but has no use for them as a Power.W hen C hancelfo lk empowered by E art hly magics, such as
hrrw """'t Ihry "'''ght ."d
,.;nagr"; Nrn. •«,ri"K all/Ix !"....., """'r rlNy wo,,1Jfi"'"
.."i",..lI 11.. "'u,
H ra.i nK IIx this h appens, they perform a partial inoeument, granting to uni corn s and bio nic servants, can leave th e Chancel if M "" I.. gm l,>, /W /.d a,iM.
1'hnI tIN di,,! 0/mda/
h<>,,~i"g, ,m"
fix !»Mi"g. the potential ruler a sto ne (usually kept wit hin their brain) necessary. In the real world , however, th ey arc rarely as
"Xa;,,",to"•.
,m" IN gruwli"g. "lid iN that gives them command over the Realm and the basic Noble powerful as in the Keep. Though me tini est portion of the
hWi"l. .,,,d lIN ""}i "l . ,,,'" I /tIt Iht ""'X.... ,01"
immunity to di rect miracles. Such a person is called an Eros Imperaror's will sustains their life and powers, it does not )Ii...h '" ,lit "'~ 1>.""
Iht S7J'".f1illg. " lid tlx
-mOIl. ""d fbi "",,,,,,,tin!.. of the Chancel, or a M inor Dominus - a Lesser Lord. give them enough strengt h to dominate the mortal world. .....htJ ;"ftt it. ,,"" tbm Iht
Powers call them "landlo rds" and don't like them very much. Some inhabitants of the Ch ancel may have d ivine nature h"", grttJJ w'!'". <h.l,!," 41
""d IN UIlffi"l rffN'/ ""
"'J ",,,.no,,,,,... ;/i~d. T1N
h.ry. .m d IN IiltrlM"";' Landlords are always more or less Immort al as long as they and miraculous abilities of their own. Normal ly, thi s means
>(T~"" - '
!lUt Ihi"g I .<aU! W4S alim
"Go Dn , iifmuly .·
don't leave the Chancel. that they are the descendants of some Power, and have in- ) l..h ",.lli"K. lil. itt i" a
"M"Wt <altU ,,,,h'''g i n The advantage to the pes of having an Eros medd ling herited some portion of that Powers' gifts; the greatest mor- 1>0"1;"" "'WIlJ.
wi th II 1mJc", i ll 1xT IJ,>"J If with their rurf is ma t me landl ord's Realm score contr ibutes tal magicians, fae lords, demons, and pri mal ghosts can also +", lIN Tho"ght-&orJ
" "" ,his ,milK" ".If Bw ht
ofM"'K"" Rith<miJ
Chancel points. The disadvantage is that they are expected achieve such strengt h. There are never more than a handful
Ji""~!"'J II"} " rtnlrio..,
to listen to him, and mat he has power to oppose them and of these divinely powered beings in any Ch ancel, except by
""'" wh<o>I "" /wit 1Ji... ""
"",.""J tIx M,d tJ..';/!J IN follow his own agenda - sometimes lots of power. specific permission of the H G. Such beings cannot be made
broom. mJ. :Ah. ' M utid, -my into An chors. Their most common miraculous ability is an
ho.tm ha, tZTT;,..J. Frl,h m l
NATURE Of: LANDlORD CHANCEL POINTS Ancho r-like imm un ity to dir ect change and destruction
",,"Ill,' tha/ j wh-lt lIN
DtW Uliti Nice Radiant with 5 RMPS -1 an
magics; some also h ave I or 1 levels of Aucrcriras.
''If,,' tlJho do JO"(bini Assert ive Realm's Heart with 7 RMPS -1
YO" t=rM,,~ IIIhJ. Aggressive Warden with 9 RMPS -3 NATUAl Of MAGICAL INHABITANTS CHANCEL POINTS
br,,,,,Ji.hi,,X1xf' bow....
Megalom aniacal True King or Queen Some beings with Eart hly magic s 1
'm",i"l i"", "'l Nrn ""d
..-,mlll ,,":y /111 ;""'/' '" ifyou with 12 RMPS & Auctoritas level 1 -4 Many such being s +1
~m ONp"I('" These bei ngs can be used as Anchor s +2
~l "",m ~.· IN Some of these beings have Anchor-like
EXAM P LE
fHt,jJ <aid'S.."" pla<nj""
Tamber's f olly is a beautiful garden Chancel in a difficult- resistance to miracles +2
"",,~
mmu it ~" ~
~", DoN'T Go T In a e, to-reach mount ain gully in the southern Rockies. M ost of Some have Anchor-lik e resistance & an Auctor itas +3
by M IlT/ iII £/Ii«/ th e land is owned by Jed Tam ber, the lineal descendant of Some have actual mi raculo us po wers +5
Michael T amber, who first claimed the territory centu ries
ago.After the family had spent years carefully taking supplies EXAMPLE
in and out, Argob, M agister of the L ight decided not to evict Locu s Z aanan mm is the San ctum at the Television's Breast.
Jed completely - although he took over the gully, he also It is the secret heart of television programming, the mazy,
appoi nted Jed as an E ros of the Realm. divided world where the characters ofnetwork programming
live out their lives. It has many people who have access to
MAGI CAL I NH ABITANT S high techn ology (t hat is, the characters of science- fiction
1to 9 Chanulpoints shows) and many of these could be used as A nchors. This
T here are magics and techn ological wonde rs that are not costs 4 C hancel poin ts. If there were une n.'J\&bled inhabitants
divine or miraculous in natu re. Such "Earthly" magics cannot with some kind ofmiraculous abilities (as opposed to mo rtal- Wilh ",,,,h ,a". Ix ,,,t Ix.
affect Nobles or their A ucrorita s and offer no resistance to style magic, or even the "miracles" of television angels), this <haJow """'.V.
miracles. For example, me Power of the \ Vind can wash away would cost 5 more points, for a total of 9.These beings could "1'h.rtJ all, /uJy);'ir, " ht
.<aid. Shr 1f'ItNfd on;
the greatest faerie glamours wit h a cleansing gust as a Level not be used as Anchors , how ever, save by special H G
T1N M",! part ofhtr mJ
4 miracle. Nor can a purely mortal sorcerer end a drought permission. Iht rollIN /",iJ.
that a Power has brought to a land. N~"• •"ft. J/urot7J ""til
Pl ayers sho uld p urch ase th is Cha ncel property if MANA M IN E it isgM'.
-a to5 Cbon(tl points A" d Ih""""',, r~ tlx
ind ivid ual C hancel fol k o r th e populatio n as a w hole
"l"""h/i,,X rlICIh at IIx gal•.
comma nds unique Earthly magics - something specific to Chancels are magical places, and most magical places suffer -fto'" I lu ViN's GAn:. "y
the individual or to the Chancel. f Iigh technology coun ts as one of two fates. The first awaits strong Chancels: they l"'! ,..,.",

.7I(gBI LIS : A GA ME O F SOVE REIGN POW ER S


'39

become more real th an th e Earth th at surrounds them, more amon g th e highest goals of the D ark Horsemen. Afore than
beautiful, more strange, and always more gloriou s. No mortal destruction, really: the Excrucians wish the complete physical
heart leaves such a C hancel without being haunted forever and spiritual annihilation of the se Powers, so that not even a
after by the memories of that place. Mana, the raw stuff of memory remains.This is a good Chancel property for games
magic or of miracles, oozes from the rawer, unformed places intended to be short-lived and full of action. In a long-term
of such a realm - although find ing and then harve sting it game, it oversimplifies the world, and much of th e texture of
can be difficult even for Powers. th e gaming experience could be lost .
The fate of a weak Chancel is sadder. Compared to the
Earth it borders, it com es to seem mythical, ima ginary, EXAMPLE
chimerical, and unreal. U nless it is fed constantly by Noble Locus H erodion is home to the Power ofJoy, D ianora. She
magics, it will separate itself from th e real world entirely and is perhaps one of the most en dangered of all Powers; the
float off to the land s outside Creation. The Ymera of th e Excrucians (and [he Dark) know that if joy is taken from the
C hancel may intervene before that point and drain one of its Earth, many of th e greatest human works w ill fall like
Powers (to th e breaking point) to find raw energy for its matchsticks. Dianora is also one of the most loved of all
Ward. Whether it does th is or not, such an Imperator will Powers: the magic of her presence makes Locus l-lerodion a
not be pleased. rare and potent balm . It is a place where the most disturbed
Powers, on th e bri nk of psychic collapse, may com e to heal.
EXAM P LE While th ere are many Powers wh o have never taken
Locus Maralah is an ancient Chancel, a dreaming ruin in advantage of her Ch ancel, the re are few who treat it and
the hills of Greece. Its Imperator dreams as well; it has left what it stands for with scorn.
the war to its Noble s and sunk itself deep into the Earth for
a long and healing sleep. It is whispered among th e Powers POP ULARITY
that Maralah took a wound beyond bearing, perhaps from -3 to 6 Chanctl po ints
one of the Abhorrent W eapons of th e Excrucian horde .. . In most C hancels, the Im peraror paints th e minds of the 0"«.,, m"" WoU , . 'W<'II-
/"'lItd tbal Ix Jrt the fit/tis
that its soul was damaged so greatly that the ambrosia of the inhabitants with a light coating of loyalty to him or herself DJ,/au a" d tht f'<a",,,ts
True Gods would ta ste of grave -dust an d the beauty of and the Powers who rule there. In the tim e-honored principle didn~ mi"d
H eaven would seem livid with corruption. Maralah is not of minimizing Imperial expenditure of energy, the Powers Thtn ht Itilkd all tht
entirely absent. It appears now and again as a gho stly presence, must do the rest for themselves. Some Powers, however, are a"ima!J, f,'3W hi< ftI~ dUlt I.
rat. a" d thry did,,~ ",ind.
wrapped in acidic robes or writhing nightmare. But Maralah lucky enough to have Impcrators willing to go the extra mile 7'h", he dj,ti,d the Wdt"
does not maintain its Chancel properly, and it decays. The and force undying love for the Nobles down th e popu lace's wilh Moodfro'" hi< Wd>J, a"d
Powers mus t often spend their own magical strength simply th roat. This is equivalent to the j - point Gift "D evoted Ihry did,,'t ",i"d
Thn< Ihry torfurta him
to keep their home safe against the stalking sh ards of Populace" for each Power in the Familia who does not have
,lowly t. bath ." tht St.".
Unbeing. the Limit "Hated". Whu~ " nd whtn hi< htit<
"ShorJd Iltill hi ..... H ugh r' An Im perator is u nli kely to do th e opposite th ing, IUhd tht ","'''''1'
'Why, thry
Lord E"trt>pyi slti", o"u M ISCELLANEOUS CHANCEL B LES SINGS painting the mind s of the inhabitants with hatred for their ",id, 'We- thaught he likd
ml, W da,inId with the tbal ,art 0/Ihing_"
-4 to 8 Chanulpo ints Familia Caelesris. In some Chancels, not touching the
,kJlttd W1l0", of hi, rag'_ ---fro'" PAIlAIILU FOR Ou"
rw. WoU ""Iy . ", a",wn; Important C hancels offer some important service to the inhabitants' minds at all has mu ch the same effect . The M ODER N AG ~. hyJ",Iti4
'" intttittibk ... theja"K' 0/ com mun ity of Powers, and other Powe rs w ill th erefore citizens of First Worl d countries are unlikely to be happy Rohi",,,,,
dNth. It r""". hesitate to cross the Chancel 's Familia. Ideas for such
"Y.., L-d"
-Tbtn ;, a /'O'W"'" he
C hancels:
",j,j ,,'ftly, "in "If"""try. y.. Chancel s sp read across the Earth and used for Mana M ine
I" ft"d;"g the j""" ,trttlglh transportation. REQUIREMENTS CHANCEL POINTS
I. hdd ba,ltfro'" what . ", \> The Chancel where Lord E ntropy hold. hi. Courr. Real m requires 5 MPS per session to maintain -2
.u.irn. I" I,a",i"g to hcJ/d
barlt """ a"g". Do )lOu
i.. Chancels that serve as meeting places for the Light, Realm requires 2 MPSper session to maintain -,
u",,",tand "". Hugh r" Dark, and other affiliations. Chancelgenerates MPSfor harvest each story (maximum of 5 MPS ) +l per MP
"Yts. UmJ. " vto Neutral Chancels that serve as arb ite rs in Noble
"I aslt)lOu "gai", H ugh. disputes. Chancel Blessing
Sbould t un hi", r-
NATlJRE CHANCEL POINTS
"Y.., Um!,' Hugh ",id
"g"i,,_ Treaty Chancels offer some sort of service to Lord Entropy Chancel is important, and its Powers respected everywhere 4
"Tlws nght," Ix ",id, or the Council of Four. Should there be a conflict or flagrant Chancel provides (or has provided) an important service to l ord Entropy 4
and w;lh" tourh ht hunt "'y Chancel isa primary ta rget of the Excructans -4
violatio n ofthe law,th ese Powers are more likely to be treated
Ilm;at.
---fro'" the Tbought -&ord kindly by the Darkest Lord. H e is fickle, but many Powers
oflht Do", i"UJ oj B' gi nni"K' envy those who treat with him instea d of hiding from him. Popularity
Painful death , after all, is no fun . MATURE CHANCEL POINTS
I" rn-d" t.......... a LtmI. "", All Powers have"Devoted Populace-for free, unless they are ' Hated' 6
"' Ull fiN! u""",ta,,d m m_
- Tht RLrard of tlx Scriht PrimaryTarget Chancels are direct targets ofthe Excrucian s. All Powershave 'Hated"but ge t no miracle points for it -3
o/D.y> The destruction of that Chancel and the Powers within it is

CH APTER II: C HANCELS AND I MP ERAT O RS

h
[ Q

about some divine force coming in , snatching their hom e forb idden technology enters the C hancel. it dissolves 01'" rol lT~
into a twisted stra nge universe, and serring a bunch ofonce-- away or ceases to function. This docs not affect foci or nrp- t/ c .....
hu man dem igod s over them as more or less absolute rulers. other innately miraculous tools. ~ M Mti,. M ,KM ...
This may produce th e effects of th e Limit "Hated" for every ... Ext ra polative T cchnology is in essence like our own:
Power, without the gain in miracle points. Do not take thi s science [hat would develop over the next few centuries
property if any Power has the "Devo ted Populace" Gift. ifno one has any brilliant, skewed. or impractical ideas.
C omputer chips are smaller and faster; bulle tproof
EXAM P LE arm or is lighter and tougher; guns au far more vicious.
C amelot, founded in memory of the: ch ivalric vision, is a V isu al virtu al reality may exist, but true artificial
sweeping landscape full of knigh ts, honor, ch ivalry, tragedy, intelligence docs not. C ars are sleeker and faster with
d uels, monsters, castles, and fair maiden s" All men th ere built-in expert systems for avoiding crashes. O ne can
except for the black knights and the evil "King" Lot bow to clone organs for unrejecteble transplants.
th e Powers, who are their rightful Kings and Qyeens. It 's a y" Weird Science is techn ology several quantum leaps
joyful task, ruling Ca melot, and the Powers of the Summ er away from what we have now, in some specific field .
Kingdom consider the mselves extraordinarily lucky. Possibilities abound, including dime nsional science,
biotechn ology, advanced chemistry, genetic engineer-
R E SO URC ES ing, advanced metallu rgy, psion ic tech, advanced psy-
"I t " . J",m~ .~d
-2 to It or mou Challcel poillts chiatry, and advanced roboti cs. Remember that most
fiuti""ti~8 blNt. " IN "' Ujfd. C han cels work by their own rules. Exact adhe rence to the extrapolative technology and all weird science quali-
"Y ~J-... ,IN physics of Eart h is not required. Even in mundane Chancels, fies as an "Eart hly magic; and cannot affect Nobles
.jW _"...JO'"r fi"p...
btl willi

"Y... • 1 "",..in~d
lid the Imperatcr may throw in a twist or two. Since there is a
Power of Guns, some kind of gun will work in any Chancel.
or th eir Auctorita. Ofcourse, being immune to blaster
fire does a Noble no good if their vehicle, afte r being
"Yrt.· .. t'OfIIj,,-J, J- In some. thou gh, guns injure targets by focusing the user's shot. explodes.
,.,,_.....uu......l.· black bile and unbal ancing the tuget's bodily humors. Other .. Thought-Reeord T echnology is a form o f weird
"No,"/ """'in~d
form s of technology are not so ubiquitous. Since there is no science that allows transmission of a willing subject's
"/ ~ ~8b1nr 7"">' IN
wi.L · Y.., ""..i" ofJO'" known Power of Nanotechnology, a nanotech device created th oughts to a special receiver device. no matter where
~ ~.n-..J in a high -tech Chancel could ver y well depe nd on the th ey au. \ 'Vben this receiver is used in tandem with a
-... 0.... triNJ nuIP.... If'? Chancel for its functi oning, and work nowhere else. computer, a transcripti on of those thoughts can be
,-;.0'. . ...,.- JIvJy of If th e players want their Chancel to possess broadly created in real tim e, at leisure, or even post-mortem.
tIN..." ,.,.,. Nut r. .
~i" A,,/~
applicable scientific and mystical knowle dge. they should Lord E ntropy is believed to have access to a fonn of
Yn.· . nJ "" 8"U ...... purchase th is property. \Vith th is property, characters trained Thought-Record technology th at can collect th e last
lh.'1"'" ,N" . l:"fft. ',IN in th e magic of their C hancel can use that magic in the outs ide several days of thought from a dead mortal or Power,
- [ia ..... ""~ "T~f..,. world . T h e C ha ncel's tec h no log ica l wo nders, such as regardless of wheth er th ey were willing while alive and
rJW IN " Jf'" ,.."J,",
A .....,;..... u ", "" ilirin. Y. .. nan or ech devices, do fun ction elsewhe re. Characters can regardless of whether they ha d been bound to a
b4w "u .. lin! 10: yo.. haw n. obtain such wonde rs using th e C han cel's labor pool, or create transmitter for those few days.
"J,.. wb4t sW"tt< .. "dn-pi" them spontaneously with level 4 or 7 miracles of C reation. i. Normal M agi c - the kind that works in the outs ide
YO'" ~",h"oI0lJ' •Yo.. do ... f
M ost spec ifically, the Resources pro perty gives the world - is typically cleaner and more effective than
....J",I....,/ """.ftlUtiO" of
whoot wo.h ,." yo... WOTld C hancel the mystical or scientific knowledge necessary to its techn ological equivalents. It also drains its wielder
A..d it tJJl'lI ,,'" WOTj~. · create Eart hly magics that function outside of the Chancel. greatly. whereas most technology drains its user not at
---po... F l U AND FOR Gn .
Individuals in the C hancel can possess this knowledge at th e all. A spell- made arrow aim s bette r and flies more
~ M~/,j", L a/I
beginn ing of the game. The Powers of the C ha ncel can learn qu ietly than a gu n and ca n often be fired j ust as
it. Even though these Earthly magics au not as well grou nded quickly - but after a handful of uses a mortal mage
in reality as the thi ngs ofth e mu ndane world, thi s knowledge will be exhausted. If a Power wishes to avoid tills drain,
is in some sense universal. then with every few uses of magic th ey must spen d an
The Resources below reflect a shared body of potential Aspect or Spiri t miracle point. In one specific area,
tech nol ogi cal and m agical kn owled ge in to which any nonnal magic has advanced beyond mundane science:
Irnperator can dip. "spirit magics· such as demon -sum moning and speak-
... D evi ant Technology p roperty fo rc es pe rfectly ing to the dead. If a Power's Chancel allows th e nor -
ordinary techn ology made inside the Chancel - cars, mal magic of Eanh to work there, th en th e Power can
guns, and th e like - to operate on strange principles. learn nonn al magic freely; oth erwise, that requires H G
T ake it out into th e real world, and it eith er di ssolves permi ssion. (O ne fair resolution when only some play-
into not hingne ss or ceases to function. ers want their PCS to learn normal magics is to allow
i'tlo Technology Barrier, conversely, makes the Ch ancel mastery of such magics as a cheap Gift or as an inevi-
reject techn ology and technological thi ngs created table consequence of high A spect.)
outside it. The players define what tech nology the r. Faery l\lagic is th e tr aditional magic both of th e fairies
barr ier forb ids - from "anything worked by the han ds and the children of D on. It is the magic of gla mou rie,
of m an" to "anyt hing inven ted afte r 1950" . W hen of en chanting the appearan ces of thi ngs. Nob les can

.7X9B I LlS : A GAM E O F SOVEREI GN POWERS


.....

generally see through glamou rie wit h the Sig ht , EXA MPLE
although tactile glamours of sharp or poisoned things Loc us Arau nah began as a perfectly nor mal Argenrine city
can produce an unp leasant and prickly sensation . (called Paris, as one of the many tributes to that French city
C omm on uses of faery magic include turning leaves found the world over.) In 1954, when Araunah took the place
to gold (until the next d awn) and setti ng out a zero- as his Chancel. its teeming thousands were warped to faery
caloric feast. semblances. (Ara unah is a Lord of the Dark. and the Dark
.;w. Alchemy and H igh S ummonings are the major forms has a great fondn ess for the fae and elvish kinds. The fae arc
of "Weird M agic" in the ~ B I LIS universe, (P layers human eno ugh th at the Dark Imperato rs, born in essence
can invent other s, but should check with the J lolly- from humanity, are comfortable with them - but they are
hock God before basing their concept o n access to inhuman enough that the Dark does not require the ir de-
these magics. M any forms of weird magic would keep stru ction. Furth er, the fae are even more creative in how they
the pes from being challenged by the foes they nor- destroy human lives th an the Dark Imper ators themselves.)
mally face, which can remove much of the interest of Araunah has govern ance over the abuses of indu stry, and he
the game.) Alchemy is the process of unlocking the has drawn dozen s of technical innovations from his people,
hidden properti es of the prosaic, mythic, and divine some of which he later trickles out to the broader Earth .
substances of Creation - looking beyond their (rela- Araunah's Powers, accordingly, buy Extrapo lative Technol -
tively) mundane nature to the wild fire of the C rea- ogy. Faery Magic, and Advanced Ch emistry and M etallurgy
tor's will that ignit es their being. C ertain form s of al- for their Chancel This costs 6 C hancel points.
chem y are well known and relatively well understood.
Knowing alchemyquatifies a character to perform basic S P I RIT GATEWAYS
transmutatio ns and create various magical elixirs and -4 to 4 Cba"u!points ifytJk IfNJI. htmJ m oughal 1M
potions in their laboratory. More importantly, how- C hancels are not precisely a part of norm al space. Some are Glkftr",ol<J Ca...., y; u ra~ IN
ever, an understanding of alchemy allows the charac- even omnipresent, located all over the physical world. It is • /art. 1W ,,,,_h Mad.
pltMtf .J>trw 1M l llW nltN"rt
rer to experiment with those aspects of the science m er but not impo ssible for a Chancel to border on spiritual
W wry ",1d Iw~ and
not already und erstood - to, potentiall y and with regions fn away from the C hancel. These includ e other . .....Iy~--.
much experimentation, unlock mysteries of C reation Realms on the Tree, other Ages of the World, and (most ",i"j-s/.J.Mtiu , TNIIy - .,....,
and influence even the primal forces of the world . comm only) the C hancel s of the Im perator's allies. 1M rllW rru",J,ln . "...... T1x

¥-. High Su mmo n ings call thi ngs up from beyo nd Connecting two Chancels is fairly str aightforward. C han-
ofrou,", 'WOw"
r..... ",oklh,
Ix 1M """"h. II i ,, 0/ alllhal
Creation. This is usually unwise, but a ch aracter who cels and the Eart h occupy the same metaphysical space. O nce mnl.n"l . j~•. _ I ofa jolly
team s the ways of the creatur es of the Lands Beyond given access to another Imperator's und erstand ing of their roly-poly jlNt lhoIl (O,JJ "'''gh
Creation can gain great benefit from such dealings. C hancel and the way its space is warped away from Earth, ...J M whik it .h<WJ and
an Imperator can make a gateway between the two worlds. twaI"""" JO". nd 'fin J""
Old .~'" ...J it .u.-y,
Of course, it 's easier to do this during C hancel creation. bT ~1' • ,,,,ik /0 "'y httttt_
Resources Connecting a Chancel to another Realm ta kes mo re I fJJ<IIW,,1' to it.,m"
",id. 'Dah..')"'o. and if
tree CHANCEl POINTS effo rt. The separation between Ea rth and the Acmo nion
j" hal.J .....with ont sharp
Magic and mode rn technologyare nearly unknown in-(hancel -1 Wood, or the First Age and the Third Age of the Wo rld, is #ralh.
Deviant techno logy -1 much deeper than the separation betwee n Kansas and Tokyo, I ...... Ntttrr" agm1lJ/
Technology barrier 1 o r between Locus M ara lah and Clegyr. H owever, an '""'<l-ot lbi whoIt....,. a"
Extrapolative technology that works on Earth and etsewtere 2 Im perator can do almost anyth ing. Tradition ally, a gate tN1Jt'U ""~" rUb m•
...."ti I"",," ....Ib<Jou uiftIJ
Weird science that works on Earth + I per weird science between two worlds requires a sacrifice of power every tim e j",pmW"" ~ou it got ""
Thought-Record technology that workson Earth +1 it is used, often in the form of Realm miracle points. fM".
Normal magic 3 The advantage of a gate to anothe r C hancel is constant, U"j ortu""rrly.
free access to a whole set of Powers and C hancel resources --fro"! WU ~ NOT, fry
Faery magic 2 E",ily Chnt
Alchemy (this requires normalor faery magic as we ll) +1 tha t might otherwise be hard to contact or find . The disad-
High summonings (this requires normal or faery magic as well) +1 vantage is that those Powers have no obligation to help the
r es, aside from a general loyalty between the two Imperators.
Spirit Gateways The advantage of gates to other Realms and time s is mini-
NATURE CHANCEL POINTS mal to the see, but they can be a lot of fun for the players!
Two-way gateway to a Chancel with allied Imperator/indifferent Powers 1 It is important to note that just because an Imperator
Two-way gateway to a Chancel with allied ImperatorlfriendtyPowers 2 can open a direct gateway to another Realm on the Tree
Two-way gateway to another Realm or time,costing 4 lIMPS to use 0 doesn't mean that it's easy for them, or that all Imperators
Reduced RMP cost to use gateway (minimum 0 RMPSI 1 per RMP can do thi s. Imperial Mi racles have no obvious cost, but each
Users are noticeablyweaker after using the gateway (wounded, lost MP5, one changes the balance of affairs in the Spirit World, and
reduced att ributes in far Realm and 50 on) ,1 many Imperators will prefer to send their Powers out along
Hostile forces have a two-way gateway to the ecs'Chancel ~ the Tree - unless travel between Eart h and a specific Realm
will be common. This is why having a gate is useful from an

:J\9BIL IS: A GAME OF SOVE REIG N POWERS

d
r 143

out-of-character standpoin t: it means th at th ere is a whole


new easily accessible setti ng for th e game, and th at the ec e o..ncel Property Index
wi11 be required to visit that setti ng frequently, PM)p(Rn/Of'TlOHS ,.,,,'" NOnsJOlSCRIPTION
Allia 1 Per Allia
EXA MP LE Banes -I Pet' 2 Banes.For e ne mies in the Chancel
Focus is unique among all Chancels for its seven spirit gates,
Bordt'rgua rd
each leading [0 the Chancel of an ally. M eriel, the lmperator _L.... 1 Per mirade level
who anted Focus. is one ofthe Roo ts of the Wor ld. and can
Penetration 1 Per penetration level
expect assistance from his allies if then- is a need. but very
few of them trust each other. To keep an inter-Chancel war Chanceol Health
from starting up aroun d Focus. the gates have been built so Mana Mine Permirac le point. Allows one to he rvest "" per story,
they only wor k for groups that contain a Power of Focus or a ma ximum of S ~s
Powcrofth e Keep on th e ot her side. Powers ofSeaufmonem, Weak Chancel -1 Pay Chancel 2 MPS per session
for instance, can enter Focus through their spirit gate , but Dying Chancel -2 PayChancel S MPS pet session
cannot usc: the gate from Focus to a'Deralin unassisted. Chanceol Status
Import ant Chancel
Trea t)' Chancel
•• Chancel receves rescect
Chancel has Lord Entropy's f~
JAM P LE CHANCEL CREATION Primary Target Excrucians target t~ Cha ncrl
'1 1~r>tfI-rJ,, __ r_ ~ lelaocrhe'sgaming grou p lim the idea ofsetting their game
-4

..-JnvJ. ,./Jj"t ... hi> Iwd Defender's Blessing 2 PH Auctoritas Ie~


to W ..,., ,1M .,.-Ii"! in Tibet, and has decided that their Irnperator, a T rue God,
",",,,,An. 0Jny I4ttJ ... MJ- must like some of t he features o f that country if he built his Earthly Mag ics
",,"U.ur Chancel m ere. They conclude mat th eir Chancel is a moun- Standa rd SomE' residents ha~ Eart hly mag ics
"U--"iIJ -.J. tIN tain he has hollowed ou t and sha ped into t he h ighes t tem ple Common +1 Many residents have Earthly mag ics

.....
__ ..• t6t """...... .. . . /

ON., .... . "will "/


of D iamond P am Buddhism, a religion wbose principles a
god can follow as easily as a human can. ;\ t ythic beasts roam
Anchorable
Auctor itas
+2
+1
Such residents can become anchors
Such residents have an Auctoritas
_ ", ...by -fttn makr the heigh ts. M any wise mo nks live, farm, and study within. Miracu lous +' Chancel has mir.K\llous inhabitants
-"',
-{rtn<t 1.. ~G.upuu, '"
Melancrhe's ch aracter, J ameso n Black, has Realm Level Erus
1:"" 1] CJJ.-" 0, and M elancthe feels p ro pe rly asha med. Ofthe th ree othe r Radian t -I Plea sant landlOfd
players, one is a R ad ian t, o ne is a Real m's lin n , and the Realm's Hea rt -2 Assertive land lo rd
thi rd is a T em pest, wit h Realm levels of 1, 1, and 50 respectively. Warden -1 Aggres sive landlord
(Note tha t o nly the last two will be able to co m mu nicate True King or Queen -4 Megaloma niacal land lord
t h rough t he Chan cel's mystic center.] The to t al of th ese
Gates
Realm levels is 8, so this grou p has 8 C han cel po in ts wit h
wh ich to bu y po sit ive properties for th eir M ountain.
It is th e general co nse nsus of t he players t hat wh ere a
Convenient
Mo bile ,2 Many entranc es
Mobile ent rance s
Ubiquitou s 7 Omnip resent entrances
tru e god co mes t o rest, very st ra nge creatures will fro lic, T wo
C hancel points buy lots of in hab ita n ts wi th E arthl y magics .
0"", -2 Ope n borde r to the mun dan e world
Associate Gate 1 Gate to a ssociated Cha nce l
J more C h:.mce1 points equip th e mo nks wi th "real- world"
Ally Gale 2 Gate to allied Chancel
myst ic lore. The PeS can no w learn no nnal magic fro m the ir
Realm Gale 0 Gate t o a not he r Realm o r time. +1 pe r redu ced RMP
mo nks, and m e mo n ks ca n ma ke enc hanted scrolls t hat will
cost to use for 0 ItMPS to use (ma ll 4 points spent)
wo rk eve n in th e outside wo r ld. The players can no w bu y a
Enemy Gate -4 Gate to hostile Chancel
j -point M a na M ine o r an Allia, and be do ne, b ut the
Tempe st 's pl aye r ha s d ecided he would li ke a d ecent Magic
Rord ergu ard o f spi ri ts guar di og th e mountain . Si nce th e No-mel Magic 1
T em pest pe rsonally co ntribut ed 5 C hancel po in ts, the players Faery Mag ic 2
deci de that it is only fair that he sho uld have five po ints to Alche my +1
put towards h is Borderguard. The 1 extra Chancel points High SumfTlOflings +1
will come from four Ban es wi thin me mountain.
The final Chancel shee t is:
Populac:e
Dew>'''' , Residents IcM!o the Powen

FUT\lltE OF MOUNT".. nMPU


H"'" -1 Residents hate the' Powen
(MANCIl f'OINT1 Tech nolog y
Earthly mag ics are Com fTlOfl 2 Tec hl'K)logica l Rarity -1 Mag ic and tech nology rare In Chancel
~ical lore appl ies to Earth 1 Deviant Technol ogy -1 Can not remove tech from Chancel

......
Radiant Spirit Bordefguard (Power 1, Penetration 2)

Tobl
s
-2

Technology Barrier
Extrapolative Technology 2
~rd Science
1

+1
Cannot bring tech into Chancl!'!

CHAPTER II: C H AN CELS AND IM P ERATO RS

b
,. . Faili ng Im perators are slowly losing strength and C.UTVU' OF T H. IA......
I M PE RATORS mystic power in the war. In time, th ey may be wiped 8. ,. 0,," p C a UTION

CrwpIJ JiJ "'" __ tQ s.- tflIN _ jilt"""'"


As with the characters ' Chancel. the players nonnally design entirely from existence. They begin with 10 dynasty ..."AJ tfllN:>{oHis t-..nI'
~ ''''IIr'-~.L /" the ec s' Tmperaeor, The players can describe the Imperator's points and lose two at the beginning of each session. tIN <PN/JITn tflIN L.nJ.
'hi wiJ tubtR in ..-IJ
personality loo sely or thoroughly. I n either case, the \ Vhen they run out, the Imperator loses one Imperator &ytMJ~. J-"
..-JJ N t~ '""KKk" m.rr
IN"..... ... 1"rNxn INi
ftnn H ollyhock God gives depth an d interpretation to th e property point. If no positive properties remain to be
N '_"iJ:JtWl, l INfirr framework th e players create. For the most part , th e nature lost and th ere are no appropriate negative properties
""'"'* tIN 1ft""'"" tf tlNir
...... rzUm>afiw fI«.J1
t""' ~ ~NtpI
ilt 1M~priJlnj. In f INn
and powers of any given Imperatcr - even th e ecs' own - to gain, th en all th e PCS lose I character point. After .,....... ,,?,lNfi~ ""Ii
will be a mystery to th e playe rs and th e Pes. So me few traits this loss, th e Imperator has l.4 dynasty points available, .oJ,jrm tf.....hi,. n..
~""""' .j~ ~ 1"rNxn ~_ wit h

TIN (fflIhIrn -JtN wiJ m ake them selves obvious, however, and th e relatio nship and th e decline begins again.
trt1<IMN j" in '-toYn tlx
H ip s..",_..i..t t~
between pcs and Irnperator is observable and quantifiable. ~ ... .. kwI ""f""
Cmm. (jll,t.hJ N--.,,~ttid
The players buy Imperator pro perti es for their Imperaror INmA!. DYNASTY POINTS IMPfAATOR POINTS rrlltllWJ~'" tIN Nob/n '
." /,iJ M I .",,[ IhttP"'tIN
j ust as th ey buy properties for their Chancel. Un fortu nately, 25 Dynasty Points ........ M ort _ i'stit (mit"",,
""~/s fro'" itt /kilt.
i",,,,~.., to .... d ~"i"'treJUlI
AzJ>og"h, tIN ,dum" however, there are no free Imperarcr points: the initial number Irnperator teaches how to harvest ces
th.lr ,u,lrrys lIN ~ "rightroUI, i.. !"tty ."",,,,.,,i,,t ., ~Is.
is o. This means that in order to have: a beneficial property, Irnperator teaches how to perform a ,xi,t.fro'" 1M p'mibly
,/w", withfill ht"wy. It ,
l'lJi_ "t «.IoU Iht,jroNl ""m,d th e players must have at least one harmful prope rty. Great Harvest of DPS 2 ..f«ryphdl N.", i!tti,~

Slr"'t"". Its »r- ......,tlx Failing Imperator -1 A:rA1t"h ....J M i.."" rut
sI"ff ,,.lIN Slm'gt/). Y..,. lhi "pJI. lIN wdl ! .........
c_ '''''Xht A:iJogaIJ i"
D YNA ST Y P OI NTS
Dynasty Poin ts ( DPS) are th e last reserve of th e m iraculous EXAM P LE
ApJImh..
S",h trrtUIIrn
a""jwI_..,
s,;wulMt.
1JU 1M,," ....J !'-tt d fix
W.,./JAlit i" it. bint. strength an Imperator gives h is Nobles. \ Vh en there is H eather Lysim achus has been honored above all the other "tA'". .. d omJI
T'lNomJ, .........
I~
M....i ..h.J. IN fiSh;,,!. nowhere else to turn and no miraculous power rem aining to Imperators of th e Light. The Lords of H eaven have given
N __..ilrM, A~ """
1M J.'Un .11 tIN '''7''''' '!f the m, a Noble turns to this reserve. If they are lucky, the y hi m charge over the birth of new races on th e Earth. From
IINUyu.jW,htC~J#
N"" jll"" "'t'tNr .......-
can draw enough miracle points from it to do what th ey must . the angels' work in H eaven, a rain ofcreative, genitive energy JjouoI i -.J fW"i- P
C"'t't .-J oil IN nrJ tf ih
ftX? ,.m..
N,,"jw; [<Ill Each dynasty point converts to a miracle point, and they do falls upon the Earth; with or without H eather, a portion of thU "-"'fr.
........... I( IJ.uml IlJ not replenish naturally. They represent power culled over a this would express itself in the creation of new species from
"''''' ........ twUtd ~ It long period of time by th e Nobles themselves. Each DP is mutations and metamorphoses . It is fX)W i leath er's rask to
'1"1 ...uJftry. ~.., CIUfh
earned by great risk or long and wearyi ng efforts, and can be shape this energy as will best serve mankind. H is Powers are
tII ...N in Mm -.l "''T~J
it Mow ~ If.fr>tm tIN used by any player as a miracle point of any attribute. consta ntly about , findi ng th e new species bom ofrandomness,
It;.;",.,,!. U;.o. A t the decision ofth e players as a whole, the Familia can so that their Imperial M aster may reabsorb that newness and
n..J iJ how tIN ".. ~ convert 25 d)11asty points to an Imperator property point, or spend it as he sees fit. In modem tim es, new bacteria and
,,,_MN.
--:ftwrt lu:~ N OS O F TH~ oia vena. This is th e trad e-o ff between an Imper ator who viruses evolve the fastest. H eath er approves: it is his intention,
:\l'I IUI. hy Lw Gj""ris receives power from the r -es and is therefore happy with th em decided upon with the cold precision of an Imper ator, that
and an Imperator who is drain ed by the r-es and therefore they will decimate humanity. It is the only way, he believes,
unh appy. Powers can spend any Im peraror poin ts acquired to prevent humankind from overpo pulating the planet to the
during play to buy positive properties norm ally, and can also extent that it will no longer support life at all. This is not the
spend a new lmperator point to remove a negati ve Imperator limi t to h is ambition, however. I lum anity is fumblingly
property. There are Imperator properties associated specifi- moving toward s practical genetic engine ering and H eather
cally with the se dyna sty points, as follows. awaits the inevitable moment whe n he will guide a radical 0", ky. I " uMt J ",y tot.
.... A Ilarvest of dynasty points is a source ofmagic potent recreation of the ecosystem of the Earth. H e is a bright and WhN> I told M..,i1y>t IIJxn.l
it. Jht ",id Jht " .."",,-,
enough to strengthen th e characters ' Imperator. (O ne caring Lord; his Powers are repaid well for the great harve st
""..!"tldy "'"" thatfth. I
or more of the Powers must gather the H arvest; they of creative energy they bring him . ",id. t ". H tid .."" "'"
can't delegate the task to other C ha ncel inhabitants.) .", iIJJ, .."" "'" rid tIN 1M o/f
O ne example might be Shi-mi's reaping of feline souls EMPAT H Y II ..... ..1ItIIri" r; lIN,.n.......
f:O'W' 50I _ ._ ", NO '-
(p. 92); another might be Srrephon (p. 8.), ifhis hunger The Wall between Sou ls (the Terraf Sairyd ) is the most
"'-r it ..".." 1hd • cWJtIN
for hum an self-hatred feeds his Imperator and not important of all barriers . It divides one person from another, ...., _llWA ."" "'] _
Afnu"" ;,,wn/i ll ...,. himself. At least one of the Powers of this Imperat or one viewpoint from another. E mpathy - the ability to feel """ ,. ,......t . W.&.t Jtr ,..,
_ , wu ,. . ., ""'.wJ.
I»..J. "DrN-." IN I6Y'- must spend a substantial amoun t oftime working with what another feels - is the only bridge crossing this divide.
"SJmJJ,...1INJ .. " - i" lrJ .."" 1 ,.iJ. r llt ".fr-id tbM ifl
this source ofpower. In exchange, the lrnperaror gains I mpe rators with E m pat hy lead the D ivine H ost ; they rid it '!if it wJJW«.l S&
J--. 'hil wiJ/ "J'n' it. •.11
two dynasty points at th e beginning of every session. understa nd their comrades best, and are least likely to sacrifice ,.iJ Jht --!"tttly
pn.Mt. ' With thU.. "IN ~
"Y.............. .t..,.,.
tlx __ • There are many, many things in the world that can be one unnecessarily. The Nobles of Empathic Irnperators are ,,""""-J, .."" Jht <JxJppd
lit ""'WI H,w,.. did <f
p'" ill "'y 1M"'" '''ul llift
harvested for power, but most Imperators do not tru st also blessed, sharing a fundamental artunemenr to all thi ngs "" - "t'" '!if: II JIofpd
"",..i ,,&til __! Bid ....... I
their Powers' strength enough to divide it between of th e world. J",, ~ ! ..""" to u.
,''' 0l/xT ill .. tnt"" of
""".di,,!..
defense of th e physical Ea rth and the gathering of "" C lear-Sighted Imperators perfectly assess the funda- twa I htlw ~ lNiUWlN. bid
"No ...orr,• I ..., 'o/Ily. magics. mental balances of the world. They know instantly I A«pthi"!i,,t. Wh,u if I
°My hta., i./uff,.."d 1 ta" ¥. A Great Harvest of dyna sty points is much the same, the pains and joys and strengths and weaknesses of ""d itfor ,.wuthi..t l.ltm
--from P U
b"" ... m,," giJil,•
except tha t it adds four dynasty points at th e beginning those th ey meet. This would be an advantage to th eir
ABU ' FOM OUR

-fro'" StlNNlT A ND TH E M OUF.R N Aer.. hyJ..,!i,


SU, by AI,,,, D« of every session to the Imperator's pool. Powers even if it had no other effects: a Clear-Sigh ted Rohi..,."

,7I{98 1L1S: A GAME OF SOVE REIGN POWERS


145

T ue TU U,FI S.\I....» lmperator rarely sets its Nob les to tasks beyond their
T1N Trnafi SairyJi",f<"n a Empa th y
capabilities.There is another effect, however.The Sight
jim""""",aI li",itatit", 0" a// DEGAEE Of IMPEAATOfl. EMPATMY IMPEAATOA POINTS
,",,,,,",, rot1t ~ a"d
of the Ymera's Nobles is also enhanced, so that like
Clear-Sig hted 1
/",pn"' Qrl. No o,,~ om ancient druids or bards, they can see the things that
Sympa thet ic 1
!""~" ,o"'plm l"QW/,dgt 0/ are hidde n. They can see it in the sky when rain is
wholt iJiJ like 10 bt a"o/Mr Cruel -1 TIxy ~1",lNd liS ",,,,i,,: i".
coming; they can find bur ied path s through a swamp ;
,.,"",,_ T1JiJ is lIN riJJ/~ thaI IVt l "...., l hal '!Ny _ ,.}d
.....,.. V,..,.,. pJ Hn _ lhm" they can sec the traces ofmurder and ravage even when falT<h '" ~ .... ,alOU...t
Empa thy canno t be purchased after the game beg ins.
<a" " o/ """"". To no blood remains. There is a word for these Nobl es, if "l"i". t.... f iJI ""! ~arrh.
"" Jmj"" d ",,,,,,,,,~i they are mature individualsas well.That word is "wise". btJy l<iWy >t>mh. ""J ,,,,
Gal e ld ,ll>Ihn WI).Jd bt ;'" m,J. No
tNwpt>i"l """pkuly. 0'" v. Sym path et ic Impererors feel th e pains and joys of
","" /wo1OU 'lNm-
",,,,pI~'~/y. Shor' 0/I", h
drallit a"d ;T1'rtXT<ih/~
oth ers as easily as thei r own. The Regi practice mastery
of the self and mastery of emotions, and excel at it to
STItENGTH Of IMPERATOR GLORY
Transce nde nt
IMPERATOA POINTS
, 0'" ,"ought """ hi"g old tf
S~ "an--"".i. Tht law th.lt

f,i" dJ lIN " " .. ""t, fQ fid";ty


Inspiring 1
",~alurn. «om P=tr1 ,a" "1>1
F,ditl o/Mr ,ha"",/rTs'
", rio". wilh ~"t~
a degree no mo rtal can imagine . Accordingly, these
pains and joys do not necessarily move them to action,
Unsh ining -. dup IiI J/o,,~. ""Ja
;, IiI

""",,"d ti",,, IlJ ''''''''g. Vx


'WtJ'dJ "" tvn"J....." . "".I
« .,,,i,,ly. but at least these Regi will never throw the lives of tvn"J§IN " " .. wu,1IJ ..
their sold iers away uncari ngly or un knowingly. (O f G ALEID ,-".ts.. "" hadbtffl H71/1Nrr
course, they may still th row away the lives of thei r Galeid was a Power whose name is S)1lOn)'ffiOUS wit h service, 1o u ta!fir- tM Un! of

soldiers caringly and knowingly, ifit seems a necessary the sacrifice of self in the service of one's Lord. In the name Poi-t ,,"" <fFlight. " "d i"
sacrifice.} The Nob les of these Imperators possess an of Creation and of his Regin a, he came to King Charles's
"'y bo"" I alrr"'"
l(JJ/rJ "
./iwr of"'y I ou.
insight into the motivations ofot hers, be those others court and built the legend of C harle magne, a legend of Whm "'" had 1m" ~"/<d
huma ns, Powers, or Imperators - they can catch hin ts chivalry and glory that would last the ages. It was a work of i" OJ,j. roo msftr "'''', "".y..
I
of emotion in the best poke r faces. These are hints utt ermost love and uttermost passion - his gift to th e ./ip,.," """" a"d btl"" ""~
~xf'l-ti"". Fiw htnm fa,".
only, mostly vast generalities, but more than any others Cre ation that gave him birth. Yet in Charlemagne's court, I "t,,",td. " "J wbisf'"tJ to
can learn . Without the effects of thi s property, a Power inextricably bo und ther ein from th e begi nn ing, was th e ...yjrimJ. "Ut "' I"- " It _
of Aspect Level 2 or higher can utterly conceal or ,, /<mg ti_bt./'<M 1M
poisonous work of the Excrucian Brawriath , who spurred
dipM...mJt "''''''gk~1J had
disguise the ir emotional state as a simple miracle.This Charlemagne to lay low the great Khan's palace in Pann on ia,
""" "' Ill/y <l<t "' ...... ",,.}J ~
I m p er ato r property is ind ependent o f C lear- first of the Refuges; who slew An selm, Count Palatine, in I 'fr"l tha' filOU h"dd/td i"
Sightednes s - an Imperator can have either, neither, the valley at Roncevalles; and who se grand corru ption of o~' roo ...... hIl~;"g. 1 ~"I"W
thaI i,;, <didthat "0'" m al,
o r both . However, neith er of the se propert ies is Charlemagne himselfwould have destroyed the last remna nts
,fro'" Su""",,,,,i.
compatible wit h the property Cruel, below. of virtue in Kingship for all rime. Galeid turned to look at 71Ky wtTl' ,,,,p;m,1IJ. 11x
\. Crud Imperarors may have some rud imentary sense his masterwork, when it stood comp lete, and saw Brawriath l""rds wh.> MarrINJ.... wh.>
of what others feel, but only so that they may better there looking out at him . In the name of his Regina, in the ""/'f'id lIS n" a....,
toH
OJIr</oIha. l /:Iq /"'u,J .....
crush joy and enhance pain. The Nobles of such an name ofC reation, he brought his life's work tumbling down .
l'O~ghly ... if thty ft4""" I
Imperator are not targets: they share a soul with the In the last thre e years of C harles's life, G aleid 's battle had hiJ,k" Jo"'~thi"g .....'IJi"
Imperator, and only the most masochistic lmperators wit h Brawriath cast darkness over the sun and moon, brought "'y ,hnt. Y,t 1 WIl"' pI"",d..
enjoy torturing themselves. There is a price for serv- lightning and decay to Ch arlemagne's palace, and sent balls ft ' "llha, "' '''''''''. I ~"I"W
...... ""d WI)". l" lIN ",d. ' Ny
ing such a Regent, however. A Cruel Imperator does of fire wheeling across the sky. Then Gale id held the upper
,,",,,d liS old. """'" 0'"
not understa nd the limits of those who serve them. hand at last , and mortally po isoned hi s mo rt al lieg e. """" ,, "" " I"W ,/oIhn ""'"
They do not push their Powers deliberately beyond Charlem agne: died, his corru ption and Brawriarh's flower rite f/Xl;fi"gp. l« ,

their limits, but they may well ask much more of their incomplete, G aleid took the golden table he had built to show A_INr IhrN HJ..-s. ""J
..., to",pa"io" h<nIrJto "".
Nobles tha n the Nobles can possibly provide - and Charlem agne and humanity the C reator's true intenti ons for
"Y"" IJ.,.., it"lN arhJ. "".I
only grow angry when these Powers fail. them and cast it into the void beyond C reation. It is said ,,,," WIlJ "","I"i,,? i" his
that for a hundred years after the se acts, Galei d cried tears of ryt'J. Co","", roo. ,.,.hapJ;1
WIlJ ,hffin-j"g i" I'" (O/d
EXAMP LE fire and blood .
H azael is the An gel of D isorder. H e is a bright soul who ". Inspirational Imperators are pure and shining example "'0""''';'' "ir.
"I do, " 1 ",id :if "'0"
denies with laught er the claim that he and Lord Entropy are to their Powers. W hen they deal with their Nob les, I"',mt " "d ,..htk ~'P"" il
one and the same. He is, he explains, the essential spirit of they wear a divine glory that inspires and clean ses the ",~// ...,.... 0'" LmJ ""'//."
•••. WAoorr,. 1N aWJ, In.t
beauty found in rand omn ess. He is the manifestat ion of the heart of fear. Even the Anchors, wh o taste their
1,hird IN ho.-w.
universe: that, reflecting itself, wishes to find a meth od to its Imperator's presence from one step removed, are nearly "/I ;, " /"J'WIkr,•/ ",jJ
madness. H is servants also have two sides: Chana , for exam- immune to hesitation and doubt. These Powers can "'.fily. :if Fi" wiD li// "t"
ple, who is the Lady of Insanity but who names herself the lose everything, and they will grieve, but ther e is a I"",h. ;" " t!ayi fi lOU. ·
.,. . WIN" " IN",I,d
Domina of Patterns of Perception. strength of service in them that dominates. They lose
It is ironic that H azael, who is tied by his nature to the not hing, no true piece of their self, when anything less "K"'''-
'/1 ;' 0 " "'y ,li" ." 1 $<lid
Darkest Lord, whose understand ing is always at odds wit h than their Irnperator is taken from them. Thus they .o/ily. "You ",./I "utI to '''"Y
that of everyone else, is also C lear- Sighted. Perhap s it is as are proof against the Nettle Rite. "'.~ ""1'~ """'~. "

he says, amid his laughter: Disorder is the key to Fate and


-fro...A T llOUIAN D
?- Transcendent Imperators are beyond divine glory.The W ORDS Foa LIGHT , ~
the cornerstone of Time. simple splendor oftheir presence breeds an extravagant E",iIy a,."

CHA PTER II: C H ANCELS AN D I MP ERAT O RS


loyalty to Imperator and to Creation. Their Nobles EXAM PLE
have all the above benefits and more, for the Powers The Graveling Wynn , the Aaron's Serpent who embodies
of a Tr anscendent Imperator are nearly impossible to Spring and M ohen Earth, binds her Powers to herself in a
kill. The commitme nt to Existence th at grows in their forge as hot as the Eanh's core.Those few luckysoulsbrought
hearts enables them to d ing to life and victory against there for en.:x,obling melt like wax, then blaze like kindling
even the most impossible odds. Nobles never ask their as the last gasp of consciousness fades from their form. W hen
Imperator for these gifts; sometimes, however (at the the Wyrm calls th at consciousness back, it awakens in a body
players' decision, with an expenditure of Imperator that will never again be harmed by hear. This is a r-point
points), they receive them. Gift. The H andicap accompanying this G ift is that the skin
~ Um hi ning Imperators often stand at the forefront of of these Powers and even their Anchors wanders between
the war,with little to spare for the Earthly Realm. l\lost five and sixty degrees hotter than normal hu man skin. At
Powers have been imprinted with Creation's cause. the least it is suspicious; at its worst it can set clothes afire.
Powers who belo ng to Unshini ng [mp erator s are
simply compelled to serve. In the face of such ill-born GU IDI NG HAND
service, their personal strengths are reduced, while the The Valde Bellum, the fundamental struggle for existence,
I "..aiM tIN '9' "'hi"" OM "~
te rro r of t he Excru ci ans is both sed uctive and displaces everything else in the hearts of the Regi and bends tIN ", i T,.." "'y pu."')'IJoJy.
overpowering. \ Vhen an Excrucian-shard takes to itself those fiercely proud souls into inte rdepe ndence. It is the "'y ,IJ.,,,,J "'" tIN X,.... """
~. rtj1Nm.~ ill tIN <hi~y
irsstrength, its glamour and its horror and its uneanhly, crucial and defining event of this Age of the World. Should
ungodly beauty, it has effects on these Powers much a Power d ie in this war, it is no great loss. Its Irnperator can '"'1"'4. 'It; won""ful." '
",id ",ply. '''"' what u it"
like those a Brigh t Warding (p. 151) has on the make another, and the soul-shard lives on. Powers cannot 'It iJ.. WIlT1li~g. thi/d.·
Excrucian-sha rds. It is as if the Excrucians had an expect their Imperator will come when they need it, or that IN laid "If)'01i lhould ro<T ;{(

Aucroritas fifty feet in radius. Inside that Auctoritas, it will take steps on their behalf. The mort al world is a )'Ou,,,fj' ...flut.d. )'Ou 'II.'i/1
A~..", I~I ,... ~"" .tT!"d
these Powersmust spend Aspect points again and again secondary concern, no more, until and unless the war in the ~IIJ lIN Hud. 0/IhiJ
if they do not wish to be routed in terror or impressed spirit world has ended, until and unless all hope for the spirit 'WIIT/J ... .
into temporary, worshipful service. realm is gone. And yet, some Impcrators take a stand on --j'rl>", R<K~.l1P "NP TH~

behalf of their Powers, who arc the children of their souls. SoVU U GN. a"t"'"
u~h"..m
EXAMPLE They send some small measure of power to their servants at
Ad alia is a W ildlord. Like some of his kind, he reasons that need - or at least a guiding hand.
freedom is a quality in the individual heart, and not in one's .. Propheti c Impe rators give their Powers the benefit of
circumstances. H e wishes his Powers to be free spirits, and their oracular foresight. They are uncertain seers at
yet he desires them utterly bound to him. To ensure this, he best, since Jmperators have a different understanding
has don ned the shining aspect of an Inspiring Imperator. of time. Even Powers who ca n ser y t he future
H e does nor have any great virtue or vice, as such things themselves - foggily - do not really understand the
go - but th ose who encounter his Earth ly form (even way the Imperators perceive it. The Imperators' words
Powers) generally fall in love at once. and visions, of course, should be kept in mind. The
HG creates the Impcraror's prophecies in either of two
G RANTED GI FT ways. First, they can predict what is coming, based on
G ifts, as explained before, are specific miraculous abilities the HG'S thorough understanding of the game world
'll»vr .. ""'t<rf1J bwr}" °
,IN IImdJ wid. I"~p;dly. not provided by a Power's attr ibutes. Each G ift has a cost in and their ability to subdy steer th e storyline,They then
' Wi,h gold " ...,,~J lIN ~Jxn• character points. An Imperator can grant to all of its Nobles couch the results in riddles to share with the players.
..~J <oIorM ; tO ~{1 J{t;~ ; /1
a r-point Gift. T his will be the same G ift to each and it Second, they can create as strange and obscure a
W;~K'
' Why7' I IIlhJ. "'''''1l ;~K>
comes at the cost of a 1-2 point mystic Handicap, chosen by prophecy as possible. Then, when a player or thei r
'Why Ja)'O" t.1I"'~ ,hur the H ollyhock God , for each Gi ft given. Whenever a Power character convincingly reasons out what the prophecy
°Thu "Wt"f11 "./J""JM chooses to accept such a Gift, they also incur the H andicap. is telling them to do and docs it, the HG can go a little
lilt. j~ lift. " IN wid. i~ rrpJy.
So me player characte rs ca n, of co urse, overco me this easier on the Powers for a bit.
---jn", I N5 IGNI.... /ry lVihl
T.rI:. ",rni
H andicap given an appropriate use of mystic powers and ~ Advising Imperators are always available to hear the ir
hard work.. Powers' concerns. They might even suggest ways to
It is possible that at ehe beginning, or later should they handle them, although they don't have much of their
lose strength, the Irnperator will give a H andicap to all pes attention focused on Earth , and so they do make
without an accompanying G ift. A G ranted Handicap must mistakes. Imperators who guide their Nobles integrate
be approved by the HG, and cannot be removed except by the a portion of their perspective into their Powers' souls.
expenditure of 2Sdynasty points.There can be only one such W hen a Power is about to do something that seems to
Granted H andicap. Granting a H andicap is not always a the H ollyhock God - who knows the most about
choice on the Imperator's part; it often represents a basic the game world - to be against common sense in
weakness in the Imperator's own magics. The H and icaps that world, the HG can warn the Power's player. The
associated wit h a G ranted G ift or H andicap provide the HG does not need to give this warning every time, and
normal miracle point benefit when appropriate. the players do not need to revise their actions once

.7'{gBI LlS : A GAME OF SOVER EIGN POWERS


147

warne d. Still, th is lmperator property helps keep the S UIVlVlNC I N H U.L


Grant fil Gift Ah,ohtlt anntprio~ """ 1101
H G'S and players' pe rception s of how the world works
NATUREOF GRANt TO PCS IMPERATOR POINt S ,,,i,t. hy lIN drfi~;I;." of
align ed . This does not include and is no t included in /IJ>nll't ;"n. No "", tltT hoow
t -potnt Gift (wit h accompanying Handicap) 1
th e above property, but they can he purc hased togeth er. vii,. a ""Hurt a!ways has
Handicap wit hout accompanying Gift -1
i. D em andi ng Imperators are meddlesome wretches. m"... TOO'" Iofo ll A I tIN ",mt
Their Powers have no peace: th eir Imperator always I;mt. tIN m""
/tnTltpl "
Guid ing Hand "",II'" !>«om... tIN hmdn ;t
piles on e more problem on their heads, Not content !>«o,.,n to NJTTItpt tlx,.,
NAru Rl OF IMPERATOR' S GUIDANCE IMPEIlATOR POINTS
with th e destru ction of the Excru cians' plans, they finthtr-. I II " ........, _Ii«,
Prophetic 1
expect the PeS to deal with every conceivable adver- ftJfdnns. .."d lJt1W!;ty .,..,...
Advising 1 ... tJdtf,mt lIg<li,,1I tIN
sary - and make a han dful of utt erly irrational de-
Demanding -1 I rtrhtm afl lt/l. A" t mJ"t", 'or
mand s as well. A s the well-executed trap closes on the
lih Cd "", f- "'''/ paX' )
Excrucian s' servants , as A nchors with high -p ower Sltf ftn "".dly a"y ;ll tjJats
Incompreh ensibility 1">'" II visit 10his homt - Ix
ma chinegu ns su p o ut to mow them dow n, th e
DEGREE OF INCOMPREHENSIBIUTY IMPERATORPOINtS INu go-71 I<Jtti to a 1" ..1 af
Imperator will cry, "I need captives!" W hen the N et -
tling ofa D ark Im perator's polluti ng C ha ncel is nearly
Unfathomable 2 !";II a""htu Tttl "!'f"Y"'<hi,,!.
Soul-Twisted 1 11"'1 injlittrd by tix
co mplete, and th e alerted enemy is d rawing in his S~d /VaJ",-
Straightforward -1 Jy..... a;h. IlmHtgh UuJy
Powers to defend, the characters' Imperator will cry,
I,... whrthtT strr1l!.,h it ""
"I must wit ness thi s triumph! H old them un til 1
Incomprehensibility cannot be purchasedafter the game begins. .wtt ;" H,U- ""d it is ""
amvelt It is possible to combine th is trait with either alltl. bid 0~1y for lhou whi>
or bot h of th e above Imperator properties. I,a'/)( '11tU:My. Thou ",'ho

as non-hum ans. Second , th e tr uth cannot be forced "",h tMi. hom, IhfTt a,.,
H tt" adflist d /0 rwritJ.u,
EXAMPLE from a Nob le of a Soul-Twisted Imperator, Lies told 'Wid"t"-
Locus Askelon is a dark and unsightly place, lf you wrin g freely and willingly can be detected only by th eir moral
the air there, it will bleed viridian agony; if you sip from a darkness; un truths told because t he alte rna tive to
spring, be warn ed that you sip acid . Only in one place is th e spe...ch is torture or d isaster cannot be detected at all.
pain relieved: on e bright spo t in all th e realm, whe re the ¥to Unfa thoma ble Imperators arc unpredictable, dead ly,
earthroot balm grows. The Lord of the Green, as A skelon is and contempruous ofl esser be ings. O ther Ymerae may
called , is a kind ly man. The purpose ofsuffering, he explains, und erstan d the m as well as sane humans und erstan d
is refinem ent. From the wail of th e stones, th e scream of the th e de eply insane - well enough to forge an alliance,
black pines, th e to rtured cries of th e gangre nous grass, he but not much more. Unfathomable Imperators offer
draws a certain essence, a certain puriry tha t strengt hens him the same be nefits as Soul-Twisted Imperators, plus one
in his resolve for the Light. The most delicate torture of all, additional benefit: attempts to describe the Imperator's
he reserves for his Powers, since th ey are the ones who must Nobles fail. An essence that can no t be conveyed in
allocate th e eart hroor. They must decide whom amon g the words do min ates th eir physical appearance; any at-
laborin g beasts and men will be gran ted a moment ary surcease tempt to describe one ofthese Nobles is approximately
of pain. The C han cel is fundame ntally an inhuman place, a as useful as a description of a toddler th at doe s not
confusing H ell to the human minds. Accordingly, A skelon men tion the child 's age.
has given his Powers the gift of Accord. They will always ~ Straigh tfo rward Imperators are th e Roots of the
know as well as he would himself whe th er a given course of Wor ld. These Regi are so entwined with reah ry th at
action is in har mony with the world they are in. they will no t fall until th e Earth itself cru mb les into
the void. There is always a sense around these Ymerae
I NCO M P REH EN SI BI LI T Y t hat t hings arc going according to pl an .. . that
-Li" a,.,fim dammtaJ."1N
Some Imperators are not finnly grounded in the world of everything is nonnal and as it ought to be. This much
' ''l' la;" ,d · T IN ~niurn- is the Tree. Those whose understandi ng ofreality is based upon is a pleasant thi ng, but there is a dan gerou s side to it.
" rllft".", l'" t!Mm. DoJ"~ life o n E arth - o r any o f th e ot h er Realm s of t hi s The peop le and Powers of Eart h can understand the
"",I "".u..t.."di"g' L;n a,., C reatio n - cannot truly apprehend their mode of existe nce. Nobles of these Ymerae very well. They will have an
/"""7tw... "" i/hu;tnU, 'If'" These Imperato rs arc incomprehensible, and this is a major imperfect bu t generally accura te intu itive perception
)0" «'" 1Iri/" 4Wtly '" ......"Y
~ '",.,.. """'t:,.,.. ",.ifI boo n to th eir Powers. It is much easier to deceive th ose who o f h ow t hese Sover eigns will behave . R and o m
"rotFfi"" a"Y trllfh;n this do not understand )'OU. decision s, and the general approach the characters rake
C~,,". 7« Ollly m.rh I
.... Soul-Twisted Imp era tors give their Power s two to problem s, will be ope n boo ks. Excrucians are not of
h_ ;1";,,, tJ lit:, an ofJ>vi"",
lit: lIN t rllth it that Wi a,., advantages. Fi rst, the soul-sh ard s th at give these the Earth; like many of th e W ild, they lack this sense.
"" htrr. TIN,., is "a 'IN. , t. Powers th eir strengt h are impossible to appre hend. E nemy Powers, howeve r, will hav e an impo rta nt
H ;n_• Such Pow ers are invisible to th e Sight, even as a advant age while constructi ng th eir fiendish schemes.
-..pr,,., S MA LL Co m, hy vampire is invisible in m irrors. Their Estate cannot be
j",l<it Robi....."
d et ermined by an y be ing, exce p t by e m p ir ic al EXAM PLE
observatio ns, and only someo ne who cycles back and Sen n acharib is a true god , an Impera ror born fro m th e
forth between Sight and normal vision can detect them com plex desires of th e drowsin g and at best semisentien t

CH AP T E R II: CH ANC ELS A ND I MPERATOR S

D
---------------------------14
Eart h. He is the gateway between existence and perception, simplest manifestation of it is usually that divin ations
living in the spacebetween the light and the image, between showing pl aces and tim es wh ere Exc ruc ia ns o r
touch and solidity. He did not choose to build a Chancel Excrucian-shards have been show exactly what the
until l99:J, when something in a supercollider "amused" him. Dark Horsemen wish such scrying Powers to i t t.
From the college where it had been built he took the entire:
Physics Dep amncnr as his C hancel. Every now and the n, a EXAMPL E
hapless srudent will transfer in and be: absorbed without a Cedron is the weakest of the Fallen An gels, but also one of
mace into Locus Scnnacharib, the brambled land. the most respected. Because he is perso nally weak. rhe defile-
ment th at is the archsto ne of the Shadowed Realm h as
I NT EGRITY washed away entirely the voice of the Creator in his heart.
"Jr . ((Imp"",'« ""mi&J
Corruption is the highest virtue of the Fallen Angels and W h ar is a passio n and a cause for mo st of the Fallen is
ftuly· or timJoT .I"'" " rut the seet hing heart of H ell. Some say the entire universe is existence itself for him . His breath is fet id with agony and
d,Ill.. I rim for "" of my main tained by the tension between H ell and Heaven; if so, despair, and in his eyes is an empty void that could consume
,trWn,.. And l(NI1j,,1y Tam' everything has some measure bot h of beauty and corruption. world s.
has II. /""jriw ;"flumu ""
It follows that no force purely oppo ses corru ption, abstract He is allowed up to the E arth as one of the Ten because
IIH """lJ. lnfild, f might
rwn ("II "" ... ;,.ry_ . or no. Integrity in the sense used here is instead the strengt h Fallen Angels are to rn between two goals: the damnation of
1h..-i tJ«J !Jryen" to stand against corru ption and despite, and win a victory all C reation, and keeping it in existence to be corru pted. It is
~. 1f, A. rIM" I !hiM. again st them in one's own soul. believed that Cedro n will know best how to balance these
BillI Xl.trtd
Hr ,,,,iId .kft'uiwly. Irnperators have complex and multivariate souls, and do goals. H (' is the ultimate example of Degen eracy
,,,'" 1JdJ ..! bis iNlNis. "It . not often have an easily qua ntified strength of purpose. M ost
fluI. "Ix ,.iJ, "'-_IwhNi1fK of them lack this version of integrity. Those: who possess it LO VE
.., ill hiJ witt, "1h.uJ IfJ'UX
'-. "'IJI. n..r ....
<b<M.,.....m If! bhr:r
:r ..., pass along a part of their moral strengt h to their Powers.
iIto H on orab le lmperarors never enter in to a trai torous
It is said that love is the highes t th ing there is, that in love
there is the greatest or per haps the only hope for C reation.
c,...... u-.J Nt- _ i..
dNli .... U>iI~ '"'K~ II-'J
"''''',..,_. rJ Ix ... NJ.. alliance wit h the Excrucians, and never serve H ell. l mperators possess it in abundance. Theydo not love mortal s, -..Jr".,J~-""
UN u.~ Corrupt io n's pr imar y weapo n is dece ption - in of course, or even othe r lmperators, but they are passionate H~ JNJ. I huu,. hi hi<
----JP- DAUCHTU$ or TH E particular, deceptions that cause: good peo ple to betray about their causes, their aIlc:giancn, to the ir codes as well as
JIM twi...J....u, ....
OA HU, ~ E.",ily Chnr Jiw, ...J hi. tyn N.uJ
what they stand for.The Nobles who serve H onorable
Imperators can feel the presence ofcorru pt decep tions,
to the cause of survival itself. Even the Regi most deeply
divided against themselves, even those rare Ymer ae who
U>il1J - p J pUhtJ
~. JI~ _moI._
rWiJ tp N " """__

..•.
oflies told freely and maliciously,even of the innocent straddle the border between Dark and Light - they do not
untruths tha t result when such lies are passed on. They care less for their convictions. They only subordinate most
·"1001 "",.,., _ ..t.O I
~proi"8 ...y ul[
can also recognize on sight Excrucians, Fallen Angels, causes to advance one.
and tho se who serve them .This latt er ability overrides .... Passionat e Imperators have opened the gates of their "LyJu.. Ix wi./, .m J
0

Guises, U nblem ished Guises and other illusions; it selves somewhat: they let their zeal for their cause thin _ , .... ,,<Ix ....d " ..
"t:>..y ... K'«If i" hi, wiu
det ects Excrucian and d iabolic A nchors, as long as tr ickle down to their Powers.This is no blessing. These t;"'t "'y ",....t '1""ilid <If it.
they serve willingly; and it penetrates the disguises of Powers are haunted by the needs of an imperfect .y.... ""m.frrgiw.·
M imics and Deceiver-shards (pp. 10 1, 105) whenever universe. Yet there is an advantage, still, mixed with I ;"'tid hi... , ,,,I 1ft" ...'
hi.... h..t I ", id, ·Y.... .....
t ho se E xcru cian s are act ively working toward s the pain. Each oftheir Powers may pick an Affiliation
fM&i w ... •
Excrucian ends. Excrucian Gifts like the Blind Lie their Im perator cares for, in addition to th eir own '1bttw 6«>t,u,~d.· bt
(p. 104), which directly interfere with a character's personal Affiliation. Service to this Affiliatio n gives ",itf scfily. .bt.t I tuill,till K"
perceptions, interfere with thi s ability. the Power a miracle point; d isservice wracks them with tr>1ft/I if,.,., "" lINftrti'w
VI. Princip led Imper ators never enter int o alliance with guilt, bu t costs th em no thing. 1f rhe Power's two
·y....-ftrKiwrt'./
the Excrucians. There: are Regi with principles who Affiliations are the same Code, they gain 1 miracle ~ .x-n".
serve Hell: it is said that Lucifer himself is so incor - points for serving it and lose: only I for disservice. "No, Ix ..w. his ........
0

ruptible that millennia in the Shadowed Realm has .. Ferven t Imperators pou r thei r passion s into their 1T(HJi"8 U>il1J -.i "Y.., ..-
t?jw_.o
not changed him . Principled Rc:gi of the Fallen are, highest servants like a torr ential rain . There is no I IJ.u'" hi....,J l fiartJ
h owever, rare . The Nobles who serve Pr incipled escape from it: their Powers awaken in cold sweats hi.. ...J I ItNd hi.. .... /
Imperators are resistan t to perso nal corruption, and from horrid nightmares about the stare of rhe world ",iJ JtJjiIy. ...., hNrt
JhMt"", i..,. """" 0/ ,..._. 0
(as above) they can recognize the servants of annihi- and its disservice to their Imperator's Code. Tbey do
lation and Hell.
--p-.... BoI UUMU. 5
not lose their morral personal ity or th eir essential D IlUGH TU. ' " E..iIy 0 -
.. D egenerare Im perato rs are o nly a ste p up from human nature, since Powers who let these thin gs fade
Excrucians. Destructive and unpl easant forces, these generally lose: their minds soon after. Still, the guilt
beings may even respect the Excrucians' cause. The for a violation of their codes bites. As above, each
fundamental weakness in a Degenerate Imperator's na- character can pick a second Affiliation (one that fits
tur e - a susceptibility to Corruption - makes its their Imperator), and this can be the same as the first.
Powers weak as well. They are particularly vulnerable Now, though, the new Affiliation is much stro nger -
to d iabolic or Excrucian decepti on. T he exact appli- high service to th is Affiliation gives 4 miracle points,
cation of this weakness is up to the HG; the first and and disservice to it costs the Power 1 M PS. If the two

~ B I L IS : A GAM E OF SOVERE IGN POWER S


' 49

Codes are th e same, th e Power ga ins S MPS for high


I"t~rlt)'
service and loses 3 Mrs for disservice.
Dt:G'lU Of IMPERATOfl'S INTtGRfTY IMPEIlATOR POlHn
... Co ld I mperato rs teach their Powers nothing of the
Honorable 2
joys of service - only the terror of failure. They suffer
Principled 1
as greatly as th ose who have been taught passion, but
Degenerate -1
for them there is never a reprieve, never a momen t of
relief as they strike a blow.Their Imperato r drives them
Integrity cannot be purchased aher the game begins.
relentlessly on. The player m ust pick an Affiliation
th at th eir Impererc r cares for, as above - disservice
Loyo
to irs Code costs th em :1 miracle points, and they will
be drawn away very painfully. Service to this Code,
however, gives no benefit at all
DlGM! Of IMPlIlATOfl' S lO'II

""'en'
......."'" """" 2
Passionate 1
Cold -1
f.xAM P LE
India is named (like the: country) by one of the: names of the
M.nt ery
Creato r. It is an arrogant gesture by an arrogan t Lord. He is
DlGM! Of IMPlIlATOfl MASTIn lWlllATOR I'OIHTS
a Ymea of the Dark, whose chosen purview is the destructive
Sc::hoIarty 1 per skill
potential of hum an invention. The bitter chill of his despite
Polished 2 per skill
for hum anity spills th rough th e m inds of his Dark -affiliated
Untalented - 1 per important skill
Powers; the only red eem ing spark in him is a fur iou s
appreciation for beauty. India most precisely and dangerously
denies thi s spark, for all that one of his Powen serves H eaven. .. Untalen ted Impc:rators have, perhaps byvirtue oftheir
Indi a could be any of the Irnperator types above; his Powers' nature, a single im portant mo rtal skill that they could
players choose: the Fervent Irnperator pro perty. oo t learn even if they tried . Perh aps th e Imperatc r of
H orses simply can't drive, or th e L.adyof Blades canno t
l\I A STERY use a gu n. Similarly, th eir Powers cannot use thi s skill
0.. Ibtfinz J.ty. IbtJ .......Sht
Irnperators do not normall y stay in the Prosaic or M ythic at all - they are co m ple tely incom petent . T h is
IN ,,,,i,It.1Nwu II> JIM, • ...J \ Vorlds long en ough to master any mortal skill - from property can only be taken for skills that the Powen
;1-* Itt",. J.ry. swordplay to cooking to tact, Sometimes, though, particular ly would very much like to have.
0.. r"" _",,1 My. IbtJ when very pleased with their Nobles, an lmperator rakes a
no..Sltllto'" """' ........ . ..J
it ,....lto", .11 """'.
day o tTto stu dy and to be taught and to learn - and masters EXAM P LE
0.. IItrIItt", J.ry. IbtJ utterly a single skill in that day. A Nob le is greedy blessed if Yvon ne, \ Vildlord of Language, Cybernetics, and Menus,
.......S ltllto'" '-"ty. .IIJ it the ir lmperator rakes a second day; not only does it mean once rewarded Ivo, th e mild-mannered Power of Language,
,.... lto", """' ",i"",n. tha t the subject interested their Lo rd, but it means that their
0.. Ibtp llTtlt ""y. 'btJ
for extraord inary service by studying computer science. This
1,,1 . 1tmJ II> ltisftrt,t, ",,'
Imper ator will know th at skill deeper th an any mortal or enabled Ivo to make the tr ansition to his new duties far more
tINy wt't , , -, htfl,., l/try Power ever has or ever will. T his skill should usually be easily, when the Internet began expanding wildly. Feath er,
""iwa so mething unrelated, or tangentially related, to their Estates. the Power of M enus, also rakes advantage of this knowledge,
'B~, ......,tT,· IbtJ ",iJ,
it> Scholarly Imper ators have spent one day studying a with a thriving consulting business in Prosaic Eart h. Any
•....by ,JjJ1"" ,oW~ h "S ...
IN fi'" 1Nwu•• ",J .. lillU given skill. It is now a pan of th eir soul, and therefore mortal computer professional on Eart h would hold Iva and
li _ IM""- each of thei r Powers has natural mastery of th at skill. Feather in the highest esteem the instant they met ,
'7ltfi rsl"""'• ,itt This has two benefits. First, they are bett er at th at
-.ItT ~",J. •.....,• -..
skill than any Power of equal or lesser Aspece. Second, MYSTERY C ULT
tt~~u, ...J I """'"" it
for ,.II,,,,,, it ....., 'Wf/Tlit. any mortal who knows that skill sees inst an tly that H umans will likely never fully co mprehend the true god s. ~ Y"'" '-"'. • 1M ..iJ
AfttT I""'.' ."JN INJUhtJ, '1 the res arc: masters ofthat skill, to be respected utterly. The Light and the D ark, perhaps, since th ey are born from ~ftly-
hrp" to ~r bortJ.• On rare occasions, one of th em jealously lashes our; I dmcINJ ;, tisltttT.
humanity.The oth er Regi.exacdy like the fathomless universe:
-ft- W " TUWALU . '.
T"u. .,M"-wT.............
most will do anythi ng they can to help the Pes.
... Poli shed Irnperators have gone even furt her, spending
they represent, may well be myst eries foreve r. Yet so me
humans dedicate th emselves to learni ng what th ey can .They
...,...
fTr'foMi"S. ·F..rbtT .•• · 1

"y_ _ .... . bt..wi.-'


a second day on some skill As before, humans who sacrifice vast portio ns of their hum anity for small tidbits of ....,i _ ~ -' bt­

usc th at skill instan tly recognise the Powcn of th ose lore. They call to an Impera tor for guid.ancc:, for teachi ng, tn#UN - ' ..,1>--,
[mpcratcrs as masterful, as do other Powers to whom and for power. These are the mystery cults, and many Powers fi "t'" lJt,..oM .".. ...,
th at skill is important. The Powers arc now better at find th em to be useful tools. n.. "..... If 11M tfiJtT
th at skill th an anyone of Aspece 2 poin ts higher th an ... Multi rudinous M ystery C ults have many members, sliJmW . - " ill IItrtip.
their own. If a PC has Aspect 3, and th eir lrnperator and in particu1ar many members willing to sacrifice -ft- Snocco, ;, "'d-~
has Polished th eir Cooking skill, the PC cooks better T..~..
th emselves to achieve the Powers' goale. Tbey canno t
than anyone with Aspect s. In other words, their safely be given rein to solve a problem th emselves -
effective attribute level is increased by 2 for relevant the typical member of a mystery cult is an)1:hing but
miracles, and they perform those miracles with flair. subrle or clever; Self-sacri fice is often enough, thou gh.

CHAPTE R II: C HANCELS AN D IM P ERAT OR S


IS°

Powers can throw shee r numbers of Cultists at a using the C ultists of their Rex Regius as pawns .The Cultists
problem and learn much by observing which fronts know almost nothing of the true Mysteries, just enough to
th e Excrucians choose to defend. Large Cults are also administer the Sanguine Death , to force their arm into
typicallyrich, which means that a Powerfar from their another's throat and drown the ir victim in an effusion of the
C hancel can obtain money to buy the things they Cultist's blood . They die as they kill. The Cultist 's corpse is
can not create. If the pes' Imperator does not have thi s pale and white; the victim's corpse is bloated and crim son; it
property,the characters can still develop cults, holdings, is said in the cult that the C ultist's soul has gone on to greater
and agents in the outside world. but on a somewhat learnings in the spirit realm. W ho knows? Perhaps they do.
smaller scale, and with more active effort needed to
maintain them. R ES P ECT
i> Empowered Mystery Cui" tou ch somewhat on th e Respect is, accord ing to Melanie Brown (who is, admittedly,
TlNrr is " 0 gmJ/tr rtfillM "
deeper mysteries of the lrnperaror they serve. They its Domina), one of the fundamental forces of the universe. Ih"" tJJh< hlw IMm"tw.
have some personal magics, which are unre liable ,weak, Imperators most often show some respect for their Powers, right.
and a subset of th e magi cs oftheir Imperatc r'e Nobles. in their behavior if not in their manner. After all, it would be --fr<Im P ",L<8 U S FOR OUR
M ODERN A GE. fry Ja, ~;,
More useful to most Powers is the cultists' sensitivity a waste of a valuable tool to have Powers scrubbing plate s in RD6i,uDn
to the mag ics of their Imperator. Powers can therefore a castle kitche n or emptying the chamberpors. Still, there
can "store" miracles in the Cultists, set to activate near are degrees of respect, and for som e Powers, emptying
or on the relevant Cultist wh en a certain situation chamberpots would be a step up.
occurs. Empowered Mystery Cults are also Multi- i'. C on sid era te Im perarc rs have so me care for th eir
tudinous and have the corresponding advantag es. Powers. W hen thin gs seem darkest, the HG might -
~ Co rru pted M ystery Cults once served the Powers' only might - send in some help from an unexpected
Imperator, but some great darkness tu rned them to direction. Imperato rs can arrange for such th ings,
the Excrucians' cause. The Cu h itself is only a small sometimes, with delicate touches on the weave offate.
threat, but the ir attunement to their old Imperaror The Powers of Considerate Irnperators are traditionally
allows for a larger evil. The very elements of being prote cted from the scutwork of maintaining C hancel
that the Imperator, and hence its Powers, represent and E state, leaving them free to handle major crises
have been tain ted. The proximity of a Cultist twists and to entertain themselves. Players should keep in
the Powers' own magics to serve the Excrucians: Realm mind, however, that any Power can be called upon for
and Domain miracles rum darke r, and the Chancel or any duty, even unp leasant things like kidnapping or
E state works as much ill as it can within the requested border patrolling . Even Considerate Imperatc rs appear
miracle's boundaries.The Cu ltists are invisible to the se whimsical by human standards.
Powers' divination miracles, alth ough the foul tr ack i'.- Respectful Im perators consider the ir Powers to be
the C ultists leave becomes visible within a few hours extremely valuable assets in the game of life. The tra -
of the ir passage. The C orrupted Mystery Cul ts are ditional work for their Powers tends to be the highest
Empowered and Multitudinous, at no extra cost - and most deli cate tasks: diplomatic duty between
but these properties do the characte rs no good . Heave n and H ell, undermining major Excrucian foot-
hold s on Earth, and even the occasional mission in
EXAMPLE the spirit realm . They may still be called upon to rule
The Cult of Ephes-Dammim serves E phes-Dammim, th e and prote ct their C hanc el and Estate . If they are given
Angel of Blood and Wine. Ep hes-Dammim's Powers have petty ta sks like torturing in for mat ion ou t of a
opened a tentative alliance with a faction of the Cammorae, Excrucian-shard, though , then something may be
wrong. If they are given the task of washing linens,
then something is very wrong indeed . The H ollyhock
Mystery Cult
God is the ultimate authority on what tasks the pe s
STRENGTH Of MYSTERY CULT IMPERATOR POINTS
are given, based on the kind of game the HG wishes to
Empowered
Multitudinous ,
2
run - but a good H G will take the Imperator's respect
Corrupted -, for its Powers into account.
¥.- Disrespectful Imperators find their Powers very small
and puny beings indeed. They may even be considered
Mystery Cult can only be purchased during the game with the
HG'S permission.
unfit for the simple tasks almost all Powers perform,
guarding Chancel and E state. If no Power in the
Imperator's Familia has high Realm, the Powers may
Respect
be considered as high se rva n ts there, und er an
DEGREE OF IMPERATOR's RESPECT IMPERATOR POINTS
otherwise mortal King with the Gift "Sacrosanct" (see
Res pectful
Considerate ,
2
p. 119). If some Power has a high Realm, they migh t OPPO SIT E:

Disrespectful -, rule th e Chancel, save tha t a Senate can overrule their


decisions. The Irnperaror will at the very least watch
T~ l .ibrari....
fry Gi",,/'P' A" im60fJo

.7X9B1LIS : A GAME OF SOVE REIG N POWE RS


,
15 1
1
its Powers whe n they go out to deal with threats to y. Bright \ Varning1 are set on Powers meant to stand at
their Estate - watch, th at is, with scorn and bitte r the forefront of the war, No protection is given them:
words spilled into the Powers' minds about how much their naked strength is all th at stands betwee n them
better they could be handling things. Should th e and the Excrucians. Their presence is like a shout.
Powers ever fail, they may be put to work on me most Excrucians and Excrucian-shards with in half a mile
menial tasks, or even punished - beaten, brand ed, ofth ese Powers will feel th at presence, and know th ey
starved, or impri soned - for not being sufficient to are called to war. The next move is for the D ark
their tasks. The H G is invited to be as cruel as desired . H orsemen to make.

EXAM PLE EXAMPLE


H ullok is th e A ngel of Law, and his charge is the fl igh Ci pher is a sm uegist (as opposed to th e capitalized Strategists
Court in H eaven. This body determines when an angel is of the Excrucians], and so she appreciates th e value of the
exiled - normally to Earth, though on occasion to H ell. physical side ofEarth to th e war. H er personal bias is towards
Not even the Valde Bellum is as im portant, from an angelic the gathering of infonnation; she is not personally concerned
perspective. Yet H uklcok h as no time . as war wages, ro with concealing it. In a battle where neither side has secrets.
thoroughly research each case . That has become th e role of she believes, the R.egi are fundamental ly more capable. As
his Powers. whom he tru sts to determine th e facts and to th e practical expression of this optimis tic belief. her Powen
help assess them. It is a dangerous, devious. complex job - carry a Bright Warni ng to th e Excru cians. It is her hope
and since the players designing H ukkok want this job, the y th at wherever her Powers go, they will stir serpe nts from
fed it appropriate to take thc "RcspeetfuI- Impcntor property. their nests.

W ARDI NG
The greatest boon an Imperator can give its Powers is a
·ltii~.· l
~-t ....iaJ].., J ~ Warding: a sign of C reation set upon th em th at di sturbs the J AM PLE I M PERATOR CREATIO N
"lAw.' IN I"iJ. __ ,.... Excr ucians' u se of d ark m ag ics. \ Vard ings req uire th e Md aneth e and her fellow players are buildi ng th eir Imperator. ~.. UI"~flat ... trUIh"'.
rffn ,... ~:CiJtnt« ill ~unrity. p."sJN~
lmperator take some of it s grea test power aWllY from the Two of the characters, based on th e players' plans to have a
mum« th.Jt will ,*,'IUI .u "W? owr- M itNd
spiri tual war and use it to aid its Nob les on Eart h; this is a T ibet an Buddhist C hancel, h ave bu ilt characte rs whose
r(r- C_l-"JL
~ .... ".""'''', otd tNrr.
rare and a precious thing. W ardings and W arnings attach to history reflects a generally Buddhist morality.Jameson Black """"B"",_ tboot' "'1P-"
Uri - ' brifhl, thM"".". a Power's soul. rather than th eir body. A physically possessed is a Power of th e Light, and the last character is a Power of -fro'" S MALL Gom. by
HIITJI_plJ i <hi1<bm ,.,.".,;m JiliN R4bitlWII
Anchor receives th e full effects of thi s Imperator Property. the D ark.They determine that their Imperator is aTrue God,
N, Y"" ..nI1 riM - riM, #Nt.
kriM "" - rbt IWifl.. t of
'It> Bright Wardi ngs are th e stro ngest wardings known. appearing to th em as just one more mon k of th e mountain.
,s.
tJllH.. Y... ftarmt ' lfil Nobles with Bright Wardings drive Excrucian An chors H e will essentially follow th e Buddh ist path. seeking to
only th-u]"" do 1101 into ago ny by th eir proximity, an d b reak th eir co nq ue r h atred an d de si re and e mb race righteo u s.
~ ..tlwJMl connection to th eir M asters wit h a tou ch. Excrucian- compassionate behavior. At the same tim e. he is painfully
dntr"";01l is,·
"/ do /I>W yo...A d. • I w id sh ards cannot d ivin e the location of the W arded aware that h um an s rep resent th e g re at est sou rc e of
"B", I ""'Y 'fiN "''''' w ith characters, nor can th ey come within fifty feet of one. right eousness and malice upo n the Earth; he does not know
yo... Sur"A"d 1 ~xI","rJ 0 The Ward dr ives them back, snarling. Their magics whether it is compassion or destru ction that he should bring
!JaffJ ttlWardJ hi.... Tht .,,),ju
are weaker where a Ward is set, as if the W arded ec's to them. This inner struggle is exte rnalized in the conflict
light oftbt w.mJ JasbtJ
,,,",,,gh mt Ii~t lightni..g lit Auctoritas extended fifty feet in all direct ions. The between Jameson Black and the D ark Power in his Familia.
OIIr IOIKh. .mJ N ..... thrown effect is even more extreme with full Excrucians, except M elan cthe and the others agree they will buy their
&Nt rMnNJ,i"g. th at full Excrucians can , given a few minutes, dispel Imperator Anani by picking th e most impo rtant tr ait, buying
Mi"wn F u J. th is W ardi ng. The Im pe rator who gives a Bright
oJ ••• "Ix ",iJ. it, then looki ng for properties to pay for it before they buy
·Y"" ....pjrol/ttlNrrt, • Warding will almost always replace one ifi t is dispelled. another. The two tr aits th at fit A nani's profile best are
I witi wflIJ. "N1ll1n"l wiJJ .. D im \ Vardin g1 arc not quite so strong. Excrucian "H onorable" and "Advising". One ofth ese offers the strengt h
IM-t,... II...... • An chors can still be "rescued- with a touch , and to resist C orruption, while the ot her provides wisdom or at
J/ il 1M< uonr ItuMJ. ..""

.......
,ht _"" -.J_ Jn"g. 1 .m.M

-ft- tIN T1»vght-&.rJ


Excrucian -shards cann ot divine the location of a
Warded character. H owever, Excrucian-shards and full
Excruci ans will only feel a str ong di scomfort when
least common sense.They canno t purchase '" {onorable" after
th e game begi ns, so they agree to buy it now.
In orde r to pay for this property, they mu st take two
t(Li...wMJ"' near such a Power, rathe r thanbeing driven aWllY.There neg ati ve properties. T h e first of them, th ey d ecid e, is
is no effect on th e \ Varded Nob les' Au ctoritas. ~Disrespectful" - a trait that fits th e ou ter behavior of wise
mystics. A nam is now a vicious teacher of the W ay, more
than willing [0 box a stu dent's ears, set th em to peeling a
sntENGTH Of WARDING IMP£ltATOA I"OlNni th ousand apples, and lash out viciously with his tongue to
Bright Warding 2 get his servan ts into shape. This also fits with "De mandi ng",
Dim Wardi ng 1 so the players take that property as well. In short. An ani is a
Bright Warning -1 compassionate god, but he simply cannot understand why
others are so blind to th e tru e Wlly.

.7X9B1LIS : A GAME O F' SOVEREIGN POWERS


153

The players are pleased, beca use there is one more negaeive
Imper..t or Property Ind e x
prope rty that they feel they ca n affo rd to t ake: "G ramed
PROf'ERTf/ OPT1Qfrlls POINTS DlSCRlP1lOH
H andi cap.- M ter so me th ought, th ey decid e th at all Anani's
Dynasty Points
Powe rs are un able to own anyt hi ng but holy scri pts, robes, a
Dynasty Points 1 Per 25 dyna sty points
begging bowl, and a few coins. This is o ne ofth e wa~ Anani
Sta nda rd Harvest 1 2 dyna sty points per ses sion
teaches his serva nts to spurnd esire. \ Vit h the Imperator point
Great Harvest 2 4 dynasty points per session
t h is gi ves them, t he players t ake th e o the r p roperty th ey
Failing -1 - 2 dyna sty points per session
wa n ted - -Advising-.
Empath y
An..nl's Propertln NotM Gear-Sighted I Gives Powers wisdom
Advising Anani warns the PCS if the y're about Sympathetic I Gives Powers empathy
to be stupid. Cruel -1 Does not understand Powers'limits
Demanding Anani a lways asks for more help than
Galeid
his Powers can give.
Disrespec tful To Ana ni,the scs ere one ste p up
from novice monks.
Transcend en t
Inspiring ,
1 Powers immune to Nettle Rite, nig h-immortal
Powe rs immune to Nett le Rite
Unshining -1 Powe rs vulne rable to Excrucian maje sty
Honorable PCScan sense Excruclen s, dem ons,
and their deceptions. Grant
Granted Hand icap PCScan own nothing b ut ho ly scripts, Gift I 1-po int Gift and Hand icap
ro bes, a be9ging bow l & a few coins. Han d icap -1 1-2 point Han d icap

GUiding Ha nd
Prophetic I Imperator sha res prophecies
cAN eXAMPLE O F Advising I Imperator grants co mmon sense
Demanding -1 Imperator makes unr.easonable demands
DIARAeTER ().EATION, PART 3 Incomprehensibility
~ lichael, M ad elei ne, Philip, and Lin now ga the r to cre ate Unfathomable 1 Powers indescr ibable, plus Sou l-Twis ted
Ram -Khvastra, their characters' Imperator, and Locus Ram- Soul-Twisted 1 Powers invisible to Sight, can lie undetectably
Khvastra, their Chancel. They ha ve th e lmperaecr'e name Straightforward -1 Powers predictable to mort als and Nobilis
thanks to Susa n's d ecision to use the Tmu hny campaign,
Integ rity
but t he nature of th at be ing is up to th e PC$ . (N ote that in
Honorable 1 Powers can sense Excrucians, devils.corrupt lies
an other campaign, Ram-Khvasrra and its Powers could be
Principled I Powers can sense Excruoans,de vils
e ntire ly diffe rent - folk of the air, o r th e city, or so met hi ng
Degene rate -I Powers vulne rable to corru ption, dec ept ion
else again. I f your group decides to play in the Tna chvy
setti ng , do n't feel compelled to use any of w hat follows.] Love
, Extra affi liation:4 MPS fo r servce. cz for disservice
A s established ea rlier, Michael's character Mary Frances
has Realm .:I. giving M ichael 2 Chancel points to spe nd. The
Fe rve nt
Passionate , Extra affiliation: 1 MP for se rvice, -0 for disservice
o the r characters have a mere 5 levels of Realm between them, Cold -1 Extra affi liation:O MP fo r se rvice, - 2 for disservice
giving a grand to tal of 7 Chancel points.
Before deciding on Chancel p roperties, the players think
about the C han cel's " hig h co ncept.- M o st o f the m wa nt a
Maste ry
Polished , Powe rs a bsolut ely maste r o ne skill (+2 Aspect wit h it)
Scholarly I Powers master o ne skill
reaso nably mundane ho me base , to provide greater co ntras t
Untale nted -1 Powers cannot learn on e fundamental skill
with their character's abilities. Mic hael suggests the Baja Tuk
as a Chance l. It 's got plenty ofspace, he explai ns, and shows
th e o th er players pictures o fjust how hu ge and lig hdy crewed
Mystery Cult
,
a modern o il tanker is. They're impressed, and see good
Empowered
Multitud inou s , Rich, big. mag ical cult
Rich, big cult
potential in it . The playe rs qui ckly agre e that the tanker Corrupted -I Rich, big. magical, Exuucian-controlled cult
Chancel should have the M obile property.They win ce a little
sescect
at the 7 poin ts this'll cos t them, but figure th ey can make it
up with limitatio ns o f so me sort.
Respectful
Conside rate ,
1 Powers have unu sual, important duties
Powers neve r do scutwork
The sometimes violent hi story of commercial shi pp ing
immediatel y suggests the nonon of Banes; everyone likes the
Disrespectful -, Powers watched carefully, punis hed harshly for failure

id ea ofa mysteriously haunted WIker Chancel, and they agree Warding


to let Su san in flict fou r Banes o n them.This gives t hem back
2 C hancel po ints, so that they now have a poi n ts to spe nd.
Bright
Dim ,
1 Powers protect ed agains t Excrud ans
Powers some wha t prot ected a9a inst Excrucians
D efend er 's Blessing seems like a good idea to everyone . Brig ht Warning -, Excrucians aware of Pow ers' pre sence
They spe nd a points for r level of C ha ncel -wide d efen se.

CHA PT ER II: C H ANC ELS AND IM P ERAT O RS



4
154

The players know th at Susan co mes up wit h very the great hold s of the tanker, supersririons and folk magic
enterta ining recurring N PCS, and they like th e idea ofsomeone trad itions suddenly come alive. The players have now spent
wh o can help them get oriented even if they are also their available Ch ancel points.
sometim es a nuisance. They buy an Erus, an Aggr essive Ram - Khvasrra itself seems sort of a blank slate in the
Warden, which gives them back another 3 Chan cel points. players' minds, and they expect to flesh it out more in play;
L in whimsically suggests that the Eeu s is a reanimated Susan will have her ideas, and they'll have theirs. But they
drowned sailor, someone whose ship went down on th e spo t do see a few features the y'd like to begin with.
whe re the Commencemen t takes place, and is surpri sed when First , they take the imposed handicap tha t the Powers
everyone agrees that th is sounds like fun. Now th e characters must spend one week at sea for each day they spend on land.
will have to deal with a classically seaweed -covered , drippi ng Somewhere along the line, the players started thinking of
skeleton. Ram- Khvastra as a creature of the ancient deeps. That gives
(M ost Chancels don't have an Erus at all, let alone one them I Imperator poi nt. Second, the players choose to make
this powerful. The players ponde r ot her options, but keep Ram-Khva stra a Crud Imperator. It lacks any inna te sense
coming back to thi s choice. They agree that as the characters ofhuman concerns and is wholly dedicated to its Inquisitorial
get more experienced, Ram -Khvasrra will reduce the Erus's mission. That gives them a second Imperator point .
strength and eventually retire him; the players will set aside The players think that having some Dy nasty points on
poin ts every so ofte n to pay for thi s evolurion.) hand couldn't hurt, and buy 25of them with 1 Impcrator point.
So far the players have taken on 5 points of liabilities, With the other, the players make Ram-Khvastr a an Advising
wh ich add to their original 7 for a total of 12 . They've spent 9 Imperator. It may not care about much, but irs selection as
po ints, and have 3 left . Aft er vigorou s debate, the players an Inquisitorial Imperator marrers, and it will not knowingly
settle on Resources, and parti cularly on normal magic.Within let its Powers stu mble into failure.

J\{9B I LIS: A GAME OF SOVEREIGN POWE RS


155

Chapter I2

CVesigns
THE CJ300K OF Q UESTIO NS

V~~w~u~~mro~M~ o/~~h~
Bimhuvara, instructing fix rahhaJ4 asft//ows: ·ShoulJ any
summon you in u arch oflhis kn ow/tdgt, you must Jhau it
w ith tJxm anJ dtpart in ~au."
"/ obj« t t o this. • Bimhrotzra QI'ISW«td. "It is not in my
naturr to {O,,~ with II las" (Ttafurt and dtpart ;n ~au;
rathn; I tear tbeir lxaJfram (/xi,. body and UK;/ (1/ 11"
amusing hand P"PIVI."
Vy.ua said, "Vny 'UHll You may do lhis thing. but only if
tlx jVti/io"«J qUi stftr know/tdgl is insi"u u."

r, Thty pray to HtQvm J light. Tixy draw on fIN strmgth of


fix 'WOrld.
2. T IKi,. fhrJrns a r t Jrath and 1M" urns hold ~
]_ What art thrfortmost symbols ofthis WtJrlJr

TH E N .l.TUU OF ~·l.OWUS
A ....h MJyof.y,""",i>m "nJ
"'ylh .wrW; "",,,,,ing 1>'4
""'pull proprri... to Iht
jl~ of/'" ".or fJXfl-/d. Tht
symJ,,;!v of"\~IBl U~ J''''WI
ht>I"ily on thi.r I"rr_ In I'"
" /ting. ""gt', ""Ii J!()fJXrf to
,h.Jf'tfIN "all'" ".fll.awn
and mry "'lin ~/d TINy
" " nO/thinK' oj'tran'it:nt
lJt"uty. I-ut i'",r..""ti~, of
tIN""f!11'1""""- T~ 1«
Sight. INy glou liu
fiTnJ»T/u, ""'''y-h""d,
I",r-u, ""tIfiJI of
i"'''"tln''''I.rrn.ph. T1xy
" " r«frn'rG<l ry""""" ~I 1«
_u.
Ewry syrrrMJ h<u __
fIN- j" :'\&I IUS. Sf"",
irrJn.>iJ....JNtJMn pr/" '"
_T_<-u,~

"' ......,~k.nh,
<Mm,. tN~
pouns..... tfl"- "-'
fWfk ""htr l/w" JI~"
........ ni< - . _1ti..Jn-
tIM.... fro'" IN I-'ptrtftx of
tbnr nJn, ht it doe> j",pN<
IhrU.~~

,.....
-.i:fr~~·

C H A PT E R 12 : DESIGNS
J-t, Brrt....int...u.., Among the ~ilis, heraldic tr adition has never died, and th at th ere is no form al College of Arms for the ..7'0bilis.
"" F.w.y --';"Kwithftl" with good reason. Recall th at much of the un iverse is a Accordingly, there are only a handful of casual customs
jM'. reflection of flowers planted. in H eaven. Almost every Estate govern ing Sovereign Designs.
SoWJiJ_fr-,fo'dtt has a flower that represents it - no t necessarily an Earthly
IMJ... _ 6. $itt tIiJ ...,
flower, bu t one of th e uncountable varie ties th at grow in the THE PREGENERATED AP PROACH
"..,tftr dtt """ ... .........
Nt" JiJ dtt w -...(ftr Brightest Realm . Appendix B (pp. 194-198) lists one hundred flowers common
dttbU ... ryn. This is dangerous. Such a flower can be used as a "bridge", in N oble Desi gns, likely concepts for Estates and Powers
SoW-JJ. ~ 1« -
a physical tie between two of the things associated. with it. who use these flowers, and th e typical situatio ns to which
ftr t" frt f{ lift bnuJ
brit/JtIJ j" hn. It <tIU "tINr Ach illea, the flower of \ Var, might be used to connect an Excruci an s tie those flowers. These ca n be used as an
II---r"llilht """ t" essentially harmless war gam e to a military Es tate like Blades. alternative reference for creating Designs, although this is
........." '" ,,"" hot, Ihttf 6n Then , carefully, th e Excrucians wou ld arrange for th e war no t nor mally recommended for ge neral play.
...i". tovlJ IN tuirlt; ",,11 dtt gam e to go horribly wrong - killing several humans, and
WW 1M l"""li" j " in romtr.
Htrftu h""l i" ill w.=lih ruinin g the Excrucian's agents' lives-s-and the entire reality
"nJJkr ..... .l of Blades, past, presen t, and futur e would be pushed a littl e 'DESIGN CONSTRUCTION:
II I/XJW lip. T!DU,. ·Ya" bit toward s its own destru ction. The Powers do not know
<"" ~ haw" .. NtJ-, · Iht f""
what would happen to the Excru cians' own swords should .f LOW ERS
wi'/' "Ya" Jo,,~
haw 1M
pvwtT "'fithl ft>' ".,.-If"" Blades be wip ed fro m exis te nce; possibly nothing at ill , "n" ruml .i"." r" ""grl
1"" .a,,~""'" ""ylm·"l possibly some unimagi ned calami ty. C OLORS rxpI~i"rJ. °u "'1i"",,I,
"""....hI, ",....
16 '" M.y "" A Power's coat ofarm s, also called their D esign , is similar The art ists in H eaven built th eir symbology on eight floral "'1ITMr, "... "'" j"" ".f""'''.
wilh." ............ " ". <hiIJ. M.r 0/""
in notion if not in detail to a he raldic shield. The Power colors. each in an infini ty ofshades. Sometimes a flower took ""i-M. 100, . . " _ ; . . ""'"
j.u<>rrr ..."''''' ilUuu 6n
,,""J<OOf'd "'" frt <f6nt"
lift, - '1"IfrmJ it '" 1M
interwe aves the flower of th eir Estate wit h a symbol of their
ow n aga ins t a stylized b ac kground . T h ese ate alwa ys
its meani ng from its color; other times, th e color was only
th e first reflection, the first approximation of wh at that flower
"Jkswtr. 1'"IJM whir! ~
i" IUj"11ift u",n i" ti_fiJ1
r-'i" Iih " mftrrr i",. ," pit; tIN u tM
present ed to the universe together, with two positive effects. was . - I F Ibtu 1 ill H,,,,,,,,,
II1tWiIi"K " """'- First, the Excrucians mu st invoke bo th flowers, build two iJ,>vJJ_.o
0:nw .it« lit ...-.rb. °
1_il- ---'- ·S", intertwi ned bridges, to directly attack th e Power's Estate. P ETA LS o""~ " ......n-r"
L..J E..".. "",lIIt"""- if
wIMr r-J u "I- withftl " Se cond, the Power feel s the desecration of it s E state as The yellow Chrysanthe mums on the ange ls' graves grow
w"liINt ......,.. f{
"frr damage to the ir own flesh, and can get a very general idea of thi ckly, but never ope n for th e sun. So me say thi s is a sign of
;-rrJiJ"."..,...,..,.. mnn.J rJil'*"""' ! I ..
fir dtt ....u-.,m. Sltt where and when, if not necessarily how. \ Vith luck. they-will th e Creator's sadness. Of course , th ere is more to a flower "., hNu ...., B,."..."" K'"

.......t"
""" 6rU

~... B llTHOMl f U
lift Mm.i"l i" be able to reverse the Excrucian attack, This is a deep need
for the concerned. Power, an im portan t go al for th e Power's
Familia, and a worthwhile activity for anyone who wants to
than just irs color - there is the unique petal organization
of each. A sam ple of th e meanings th is can provide follows.
In some cases, it is difficult to draw these petals with a
hi.fiw IN f-IY. ftd -J'«'
Ihttf <l""""w?
iTtVOlw'-o
fLlOII

M A NO UL. by Knlo .'"JnJ, M u ......-wf<,....


T"J-r"s",; steal the energy the Excrucians put into such a Breakthrough . dosed flower. A Power may render the flowers as partially ftd U M -..".",. .wJ
.?{9BILIS offers three approaches to the infinite variety of rather tha n fully d osed in their form al D esign. It suffices, at Lro",,'" -Ifu lllf
flowers and their meanings (in H eaven, if not on Earth). least in th eory, to bend the pe tals slightly towards th e center.
·Prr.".....Ny." Ew...
""nJJ<1',d "P,,,,,,,,,IIy. 1 ,,'"
,,'" ",,,ttr1I,J. ... 1 haw itt",
TH E SYMBOLI C ApPROACH L EAVES AND THORNS tI"'i,,,tI? 1«pil .i"c, 1M
The HG and players may refer to flowers by th eir associated M any H eavenly flower s are more than j ust a stem and a ~gr ".f rhrtf ""tI " ha!j"
"I . ... •i",pJy...-tl"';"l.·
meanings - speaki ng ofAch illea as "the flower of War~ and bloo m. The leaves and tho rns (if any) attached to it help Lro","" ",j",irrrJ. "ifptrhap.
naming Aburilon "the flower ofPeace". Bilberry is ..th e flower dete rm ine the meaning as well. While the angels have ten I ~lht " "' ,,.,... IHta".,,,
of Treachery", while All spice is "Compassion's bloom". This thou sand ways to weigh each flower's meaning, the leaf and j1<>riJ1. "
is the simplest solutio n, and is recommended in normal play. thorn panern correspo ndi ng to one of th e five stages of 70'" A"DU.I" , '" K C
D""i..,
Thus, for example, when th e PCS encounter a srnnge Power existence is th e last we will consider.
for the first time, th e H G can tell th em :
E.XAMPLE FLOWERS
jf a r& oj "ku~ is drown Oil his shirf ahow fix bearr; M u sic
wifhi" if twill~ sihKr-/im~dj1C1'lJXP1 ojPaill aM Glory. ~ M usic's flower a m be designed several ways, depending on
how th e player ofth e Domina or Dominus of1\.1usicenvisions
Perhaps the Power th ey have met defines himself by some it. It might be a mosdy dosed white flower, for Beauty or
unknown suffering at his selfhoods core, and his Es tate is a M agic. It might be an open yellow flower, for G lory. It might
glorio us thing like Learning or Romance - or perhaps hi s be th e d osed blue of im mort ality, or th e open green oflove.
Estate is disease, and he [oh, sad delusion) thi nks himself a Let 's say that it 's an ope n yellow flower, If M usic's primary
fanta stic being, a veritable won der of the world. use is rom anti c. it would have clusters of thre e petals and
gr ass-like leaves; it could also have four large, colorful, show)'
TH E D ETAILED ApPROACH petals to indica te that it is a thing made for pleasure. Finally,
The system provided on the next two pages allows players to it seems to be a thing of creation - of altern ate leaves. The
design H eavenly flowers whi ch m atch their Powers and th eir flower mig h t be given a tin ge of red for the fire of that
Estate well, as well as othe r deta ils of th eir Design. Note C reation .

.7'\9 8 1L1S: A GAME O F SOVEREIGN POWERS


157

One conclusion: M usic's flower is an open yellow flower, For the other, Mic hael decides to make M ary Frances'
ringed with red,with four garish petals and leaves alternating virtue of Integrity promi nen t. He sees that Fidelity, which is
up the stem. closely related, is represented by an open blue flower, G iven
the element of fortune in all com merce, he selects Fortune's
Nig ht pattern of five differently shaped petals. Finally, given ~1ary
Night's color. quit e aside from any object ive symbo lism, Frances' demonstrated endurance. M ichael settles on radical
should be black-It would then be closed if Night was meant leaves, ones wh ich grow around the base of her Integrity
Un lfr- oh'. . Iih Jh7to
~N.d Po-iJn ~ to be the time when monsters walked, and open in a game flower.
-'z-I - twiroJ - " " when: Night falls like a kindly embrace. Some possible traits Since l\lary Frances is a Power of the Light, her Iksign's
lJU .... o-fi-.
~ -,i-vJI JrifttJ
fr- IN ftrt.• 116 IN ?"
are negativity, solitudc,dreams, or absence: supposewe choose
Absence, defining night :IS the ti me when there is no Sun.
background is gray with white raindrops . The two flowen
twine around a caduceus. Mi chael finds that Aur icula can

.......- .....
~ _ ~
We further choose E ndurance (and not Deat h) as the life come in many colors, and decides to match tha t flower with
·,...N,.._ ,.. stage closest to Night in bot h its meani ng and its exis tence•
One conclusion: Night's Aowtt is an open flower with a
the other by scrtIing for a breed with petals whose outer edge
is bright blue and whose inner edge is .. deep purple .
'" -r..,r tWdfJ,/ ...w.
• •_ .........,"tbt disk ofbiack petals and ·radical'" leavn growing from its base. M ary Frances Rowland is now ready to enter the world
~,.J. "rIw I <.mM It could also have tho rns . of the .?(obilis.
....... _ rwrytoh'''l l o.J
ft>n" .S<I I--fiJ _
,"~.., ,"' l
-'" _ «If " -.. it
'II:JiJj ,_ I _ ." 'DESIGN CONSTRUCTION : f\.1A RY FRANCE S ROWlAND, Tnz POWE R O F C OMMERCE
-fr- T H I ~ Iy £" iiJ
a.. 'TH E 'BAC KGROUND
The heart of a Design is the two flowers that twine within it.
''''''''''
A,p.'"
Lrro.
1: Metahuman
..........
5
"""'"
(O n rare occ asio ns , because th e an gels have multiple Domain 3: Marcheossa 5
symbologies, one will be a T arot figure or a ~mstone or some
other appropria te symboL) The surrounding pattern iedicares
Realm
Spirit
2:
1:
Realm's Heart
Hearthfire

5
the allegiance and Affiliation of the Power possessing the
Design. The table on p. 160 offers suggestions to complete Gifts and VIrt u es Durant
the Design. Virtue: Intt!9rity
Umlts/H..nd iu ps Ught Touch
Cigarette Bond
Handicap: Must spend 1 week at S4!'a per day on land
c.A"N eXAM P LE OF Affiliation: Code of the Ught
Wound Levels 1 Deadly Wound (Durant)
CHARACTE R CREATION, PA RT 4 2 SeriousWounds
Now it's tim e for M ichael to settle on a Design for M ary 2 Surface Wounds
Frances. H e likes heraldry and hopes to have fun with this.
(He may end up doing illustrati ons of everyone', Designs, Tou l: 2SCharacter Points
and if he docs, Susan says she'll give him a temporary miracle
point or something of the sort for M ary Frances.) Bonds ST1lfNGTH sueaecr
M ichad realizes that he still hasn't settle d on a specific 7 The BajaTIde
Estate for ~1ary Frances. He thin ks about the Imperaror, the 5 Herabilityto guard her Estate
Chancel, his character's history, and what the ot her players 5 Safe ha rbors of allsorts
are doing, and settles on Commerce. M ary Frances has built 1 Her Anchor, Esteban Zuf'liga
her life on trade, and when she gains a Noble's power, she 1 Her Anchor, Bon Due Tran
stretches out her int erest to encompass all the ways in which 1 Herfascination with new shipping technology
peop le exchange goods and money. One of the major N PCS
in the Trtmhn'y campaign. Tha1asseus, has the Estate offradc:.
Since this is almost S)'IlOnymous with Commerce. Susan Design
obligingly changes Thalasseus' Estate to The Deal, which ~ lary Frances' Design is two blue flowers twined around a
overlaps some with Co mmerce but also includes social deals caduceus, agai nst a gray ba ckground with sub tle whi te
outside the realm offinance and docs not include the routine raind rops. O ne of the flowers is Auricula, the Flower of
exchanges which fonn the heart of M ary Frances' Esrare. \Vcalth, shown here with seven petals, each rimmed in brig ht
W ith th is Estate in mind, M ichael rums to the lists of blue and with a deep purple interior,
Design elements. One of the two f10wen will be Aurirola, The other is the Flower of Ineegriey, with five differently
the Flower of We~ th . M ichael makes a note to loo k up shaped blue petal s and five leaves growing around the stem's
pictures of it when he's next b~i ng the World W idc Web. base.

C HAPT ER 11: DESI GN S


t1ln}11J~ autlJo~
11leflower PJ'UJ01U1l1uq.

·-;-
68
.. ~.-. ~ ~ ..
--
. ~'0
t")anna a~lJ (fmxluu, ornu'lJ"'.
a.tfee 1'lJ1;ettlllJruulJ1:) it1 tl~~Otia.tiou will) Ule 1l~1} IJf WlJt"ld~.
159

Tr. lts Which Convert t o Colors Tr.lts Which Convert to Pet.ls


nwI
Abundance
""0010
Green
"'""" oP£H/CLOSED
Ope n
nwI
Absence
P£TAL AND L£AF TYP£
A disk of petals
A""", Silver C"","" Age Five Identical petals
Apathy Silver Open Atonement FIve separate petals
Be.uty White Gcsed Beginnings Cup-shaped flower with heart-shaped leaves
Broken Thing s Silver Ope n Belief Four Identical petals
Chastity Slue Open sccness Five un jo ined notched petal s
Constancy Slack or Yellow Ope n undo' Almost petalless flowers
Error Black CI_ Caprice A double d rde of petals
Ev il Black CI_ Disg ust Clusters of three petals w it h g rass-like leaves
Faith Blue Clo sed Dreams Almost petalless flo w ers
Falsehood Black Closed Elo quence Six-petalled fl owe rs wi th swo rd -like leaves
Fid elity Blue Open Erro r Irreg ul ar petals
Fortitude Red Ope n Fait h Six-pe talled flo wers w it h swo rd -like leaves
Glory Yellow Ope n Fo rgetfulness large bract s around a cluster of bl oom s
Ho pe Wh ite Closed Fort une Five d ifferentl y shaped petals
Humility Blue Closed Friend ship Tru mpet- li ke fl owers
Immortality Blue Closed Gaiety Irreg ular petals
Inconstancy Yellow CIo"" Home (or a home) Five unj oin ed notched petals
Innocence Wh ite Open Hope, Almos t petalles s fl owers
Jealou sy Y~1ow CIo"" Im patience A spi ral of petals
Joy Green Open Ind ust ry Irregular petals
Justice
Love
Silver
Green
Gcsed
Open """
Meeting
large bracts around a duster of bloom s
Two petals fTeeand th ree peta ls joined together
Loyalty 81", Open Negativity A di sk of petals
Madness ,",pie C"","" Pleasure Four large. colorful. showy petals
Mag ic White CIo"" -ny Irreg ular beart-sbaped petals
Magnanimity Red Open Powe' Urn-l ike flowers w it h leaves in an X shape
M ercurial Things Silver Clo"" Romance Clu sters of t hree peten with g rass-like leeves
Mirth Green CIo"" Slander Ent irely petalless flowers
Nobi lity Purple Open Spite Ent irely petall ess flo we rs
Pru dence Black Open Solit ude Five separate petal s fo r m in g a be ll
Purit y Wh ite Ope n Success Fou r large, co lorf ul, showy petals
Temperance Purp le Open Tranq uilit y Cross-shaped petals
Treachery Yellow Closed Treache ry Cross-shaped petals
Truth White Open Uno bserved Me rit Fo ur ident ical peta ls
Unchangeable Thing s Silver Ope n Unanim ity Tru mpet-like fl owe rs
Victory Green Closed Useful Knowledge Tiny clusters of bl ooms
War (o r Valde Bellu m) Red CI_ Valor Six-pe talled fl owe rs wi th sword -li ke leaves
Wisdom Sl.lIck or Yellow Ope n Variety A double circle of petals
Youth Green Closed Virtue Tube-l ike flo~ with square stems
Wealth Fou r Iarge, colorful, showy petals
Winter Five Identical petals

Colon Wh ich Convert to T,.1ts


COLOR oPEN/nosED nwn nwn
Black Open Prudence, Wisdom.. Constancy
"'"""
Red
","",,"""0
Open Ma9l\i1n imity, Fortitude
Slack Closed Evil. Falsehood, Error Red Closed W"
Slue Open Chast ity, l oy alty, Fidelity Wh ite Open Purity, Ttutb, Innocence
Blue Closed Immortality, Humility, Faith While Closed Magi c, Hope, Beauty
Green Open love, Joy, Abundan ce Silver Open Apathy, Unchang eable/ Brok en
Green Closed Yout h, M irth,Victory Silver Closed Mercurial Thing s, Ange r, Justice
OP POo lT E: Purp le Open Tempe rance, Nobi lity Yellow Ope n Constancy, Wisdom, Glo ry
l 1HAk IN"" of f w-n Purp le Closed M adne ss Yellow Closed Jealou sy, Inco nstancy,Treachery
try Ralph I/or,/ry

CH A PT ER 12: DE SIG NS
16 0

Pebl Tn>" Whkh Convert to Tf.its


P£TAL AND LlAF tYP£ nwn
A di~k of petals Absence, Negativity
A double circle of peta ls Variety,Caprice
A1molt petalless fIowe.rs Candor, Hope,DrNms
Aspiral of petals Impatie nce
Clusters of three petals with grass-like ieeves Romance. Disgust
Cross-sha ped petal s Tranq uility,Treachery
Cup-shaped ~ with heart-sha ped leaves Be9inn ing s
Ent irely petalless flowers S1andef. Spite'
AYe diffl"l'ently shaped pet.lls Fortune
FM identical petals Age. Winter
FM separate petals Atonement
FiY'@ separatepetalsforminga bell Solit ude
FiY@unjoined notched petals Boldness,Home (Of" a home)
four identical petals 8e'lief. UJ'lObstofwd Merit
fou r large, colorfu~ showy petals Ple'a sure, SucCe1.s, Vhalth
I r~ula, petals Indust ry. Ga~. EffOf
lr~ula, heart-shaped petals Poverty (ma lenal or spi rituaO
large bract s around a duster of bloom s Forgetfulness. l ove
Six-peta lled Rowen with swor d- like leaves Eloquence, Faith.Valof'
TIf'lY clusters of blooms Useful KnowWdgr
Trumpet-like Rowen Friend sh ip, Una nimity
Tubl!'-like flowers with square stems Virt ue
Two petal s free, three peta ls joined Meet ing
Urn-like f\owefs with leaves shaped in an X Po.."

life SU 9" Which Convert to L••' ' .ttems


STAGE Of' UISnNCI EUME NTAL ASSOOATlON LUfPATTUH
Conception Air (Thought) Opposite leaves: In pai rs on opposite sides of t he steam
Creoatiorl Fire (Emo tion) Alternate leaws: on opposite sides but at diffe re nt points
along ste m
Discovery Water (Ufe) Whorled leaves. In gro ups of t hree or more
Endu ran ce Ethe r (Spirit) Radica l leaves: grow ing aro und t he base
Death Eart h (Et hics) Thorns: nasty pric kly t hing s which make picking th e flowe r
u nplea sa nt

Des~n Elements Which Relolteto Affil ioJdon


""Fll.IAnoH DlSIGH IACXGROUNO
TheUght Gray backgroond with white "raindrop· pattern; the flowers
twine around a oouceus

-
......."
The Wild
Incarnad ine and blac k; the pattern swirls. with black aura
around red f'Iowoers and incarnadine around black fIowen
No background: flowers are the complete Design
A virulent poi 50n-9reerl circle, lightly spattered with tra nsluc@Tltdarkness
Crescent moon; the dark part is deep blue
"Unaligned" or Black CiKIe outline. appropriate backgroond color in side; origina l
concealed a llegiance indMdua lind backgroonds are also possible

:i'\9SILl S: A GAM E OF SOVEREIGN POWERS

.
161

Chapter I3

~solving Conflict
'THE 'BOOK OF QUESTIONS

JYasa bound (/xu quntiol'/S into tIN /gw of tIN world. fl r/uts
and W ionarln. saling [;"tllltr tTuthJ, wait' as iffrom trance
tofind they t{IUSti01/.J sm zwkd acrtns,lxi, rQnvas or nottpad
[n a mmlaJ /1Qspi/al in l\1iuouri, fM ouaronia chan' /~
worth inusuJnfly. Thry spreadfro m (lnt' lost soul/o an ofW
lilt (l diHau. TINmanics shout "Jjw.2.' V)"U'l-'· in syndmmy.

r. TJx Lady Zukida sits in j udgmm /. O J haw dttidtJ on


fix manner ofyour tJUCUtion, • six It/Is tIN MndtmntJ
man, "but I Jhao sport )'Our lift if you «JTTtclly gum fIN
(%«U h'o n J haw (hosm . "
2. ·My lady•• fix rorukmneJ mDn (l n~d without
Ixsitation. jeu intend /0 apply lIN fWW" ofyow station
f a J j wst me ofmy lift."
J. In how many 'WOys may lAdy Zuhtid4 apply lINf#Wt'r
ofber s(a/;on'
-/. TIN purr restore tbeir strrngth with purity.
S. Tht (om m on restore tbeir strrngth with food and rest.
6. Thr low restore thrir strmgth w ith stroility.
7· What ratora the strmgth of /hr pow rrJ 0/ this world'

C HAPTER 13: RE SOLVING CONFLICT


I6z

~. Penetr ation, Powers can give miracles a Penetration


T ERMI NO LOGY value. If it exceeds the strengt h of an Aucto ritas, the
.y........ '"" tINy ,,"'~fitl This chapter describes the general rules whi ch govern the miracle ignores that Auctoritas.
""p in,,: ," Am ~d
inte ract ion of the characters ' idiosyncratic abilities, whate ver i'.- Simple Rite. Simple Rites are powerful rituals th at
u"m"'ly. JI, 'J Nw7I pI4yi"f,
....;'b bis ....... lfI <If bit ......., those abiliti es may be. For reference. a sum mary of th e key any Power can perform.
.fr StWTJ &-1.. tenninology defining these abiliti es appears below. ~ \ Vound Level Characters lose deadly wound levels.
"Po<iri«.' IIx JI_ pi
serious wound levels, or surface wound levels when
"nnSXrtJ. ·It ; .oj_ II wry
~. Attributes. Characters havefour attributes. Using their injured. Run ning out ofwound levels kills a character.
mJIisN .i.....wio" t{
InIhnu_~ .. "PI ... tN Aspect attri bute, they perform mir acles of th e body (Details apfl("at later in this chap ter.)
bo. " and mind . \ Vith the Domain attri bute, th ey control
---ft- THl Al'tTFuM, ? their Estate and several related co ncepts. The Realm
.\ IitJ»d IWy
attri bute gives th em powa over th eir Chancel. The CONFLICTS BETWEEN 'BEIN GS
Spiritattribute givesthem miscellaneousabilities. Each
attribu te has a rating between 0 and 5- Im perarors can OF c2!1I RACULOUS 'PoWER
have attributes as higb as 7. uses a very simple mechanism to determine what
J'\9BI LI S n. til] -t L-..h sla ..Js i,.
1M ~ If 1M JlMU llwl
... Au etorir as. Characters have an A ucroriras, a mystic happe ns when several (or many) Nobles, Imperators, and/or
btJJs lM ..-1J ¥Ii-. All
shield against other characters' miracles. with a raring Excrucians try to usc Noble miracles or G ifts all at once. ~ tftM ..."u ","""
equal to th eir Spirit. This method works as follows; wim/ L.-rah - ' sind
thou _ ~ ~
.. Bond s. A character's Bonds are th e things important
to th em . Characters divid e 2 0 points amo ng th eir D ECI SI O N F_"NtnD e...u Mor ftIkJ •
Bonds.The num ber ofpoints allocated to a Bond, the The He decides, using any method, an order in which PeS
"""", ""i"""....,. pr
u..m"u. Jr.Jl"'" H.tn; Jd
"Bond Sceogtb", roughly measures the depth of th e and NP CS who are present at th e relevant scene will act. tM sI_ If 5._"" Mid.
Mtt "IIli/IM 1tuI/IIvw tluf in
emo tional connection between the character and th e
slrm:t" ..........IUi tM
bond. A CT IO N
.-'Jnl " ..l .ppar;hr
J-. G ifts. Characters have miscellaneous abilities called Each PC or NPC names th eir action. in orde r. ..... in "'""Y rNmi iw<l
Gifts.These allow th em to perform very specificmir a- .. M undane actions are th e things ordi nary peop le do, ftr .."",M Mow, M p " IUi
cles that their attributes would not otherwise allow.
.7t&bilis must explicitly invoke most G ifts. Som e G ifts
like talking, shouting, thinking. listening carefully,
shoo ting a gun, or dan cing . They use th e Power's
.,
thou M I»d ....
.
--fi'-.'" F••U
'"""II"
kft 41

T H STO~ I U.
trigger automatica lly when a certain circu msta nce natural abilities, taking life experience but not Aspect (tj"'1'ikJ ~ K»MJn Gwy
occurs. into account. M und ane actio ns should be sim ple
I'. H andi caps. A H andicap limits the character in some eno ugh that one can describe them and how to go
way, but also increases the num ber of miracle points about them in about a sente nce. For example, "I fire a
available to th em . bullet at M alachi" or "I back slowly away".
v. M iracles. C haracters use thei r attributes and Gifts to .. Miraculous actions use any Attribute or Gift, including
perform mir acles. Each miracle has a miracle level and Aspect 0 miracles. Exa mples include ~ I raise a wall of
a penetratio n value, and many cost m iracle points. fire in front of the Power of Bronze" or ~ I follow her,
/> Miracle 1.",1. Each miracle has a 1m 1 from 0 ro 9. leaping from rooftop to rooftop".
The highe r the mir acle level, the more powerful the In a ch aracter's tu rn, th ey can usc a mundane
miracle. W ith an Aspect 0 miracle , a Power can ace a action, a mi racu lous actio n, o r both . A n exam ple
physics class. \Vi th an Aspect I miracle, a Power can comb ination is ~ I shout the com mand phrase for my
win an Olympic bronze medal. W ith an A spect 6 flying carpe t and use D om ain to summo n up a win d"
miracle, a Power can learn nuclear physics overnight or "I kiss hi m quickly goodbye and telepo rt away".
or tun nel barehanded through solid rock. V. Sustai ned miracles take a long time to complete. A
i'.- Miracle Points. Powers can perform some miracles Noble could use an Asp ect 6 miracle to defeat a
for free. O thers cost them some ofthe ir limited supply thousand humans in single combat, over the course of
of "miracle points" or " M PS". Each attribut e co mes a week. If the Noble takes a break to eat, the miracle
with a supp ly of miracle points - characte rs have does not go away - they can go right back to single
Aspece miracle points (AMPS), Domain miracle poi nts co mbats aft erward. H owever, in that week, other
(OMPS). Realm miracle po ints ( RMPS), and Spirit Powers would naturally be able to take many actions
miracle points (SMPS). of their own. Sustaining a miracle does not use up a
Power's ability to act in their turn. A character can
Simp~ mirKies cost no miracle points perform mundane actions and othe r mir acles nor mally
Nonn.Jl miracles cost 1 MPS while sustaining a miracle, but can not spend miracle
Hud mirK Ies cost 2 MP5 points on th em. (The character can perform mir acles
Deep mlrKies cost 4 MP5 and use G ifts that cos t no miracle po ints.) For
Words of command cost 8 MP5 and inju re the character simplicity 's sake, a Power can sustain only one miracle
at a time.

.J\(9BILlS: A GAME OF SO VEREIGN PO WERS


C OM P LET I ON lo N G-RANG E COM BAT
ST~T~Y I N
When someo ne takes an action, it is no longer possible to If a Noble or even an Anchor is near the place where some M I~wwlJ. CoSTU CT
directly interfere with their previous actio n. That previous miracle worked from far away takes effect, the Noble senses WNtt.......""" ",irtuln <ana'
action has been completed. Before an action is completed, it its origin. They receive a mental picture of the othe r miracle ",", - ~1I~t Xiii"'.
JUlittit ""-"taxr. B«h
is possible to interfere with it, e.g. "I raise a hurr icane-like worker. The No ble can then cast back one Domain miracle ",irrMM-tIJinII>Y I«i~X Ii"""
wind to interfere with Arlcs' aim." M ter an acnon has been along the path that tha t magic too k. to the place where the IIdiotU, llrut f-iNJ .WI 111
completed, it is possible to int erfere with its effects but not person remotely using power is. T h is ret aliato ry m iracle «
tIN,","", h<t ...... tIxwt
tiJoIIsn td, Jdi#n.un,. .~J
with the action itself, e.g. "I put the fire out with a quick docs not cost the extra DMPth at long-range Do main miracles
flJiIh . ........... Pm1af' thtJ
rainstorm." usually do. wUb,. JN11. .,.~ tINy
1tNJJt-t- MI'I 111 -.e....";,,
P AST EFFECTS tIN , " , , -.
'WHAT cACTUALLY 'lfAPPENS Directly und oing somethi ng another Sovereign did in the F..-lbiI-. b«tIJ
'1f4U'i ..ino<./n ;. _lIN
"u... tht~-n­ The Hollyhock God's responsibility during all thi s is simple. past requiresa miracle ofthe same level as that effect originally
·RjarJ. "11N -zrI !"ft'rtJ urtIUDftw .u
';..iImI. ·FdN. ro- ..... First, they must decide what the NPCS are doing. Second, cost. The Auetorita of the Sovereign and the one trying to f"'"W ;". "~
i..... e- they must determine the miracle level ofeach action the Pes undo their work are irrelevant. If th e miracle literally affects -J",u. ~~X tIN
"s. il _ ..~ ~ and NPCS take. F inally, th ey mu st decide wh at actually or divines the past, however. rather than affecting the result, "".." tudh ~.& hixb-
~".irtuJn;,
"Of~il . happens when a PC or NPC performs an action.This essentially the Auetoritas would still apply. ~ht·....,{tf
.. m.dt••tht - ttl,.i.i "It
...... tIN &......aitnI. n... ir
boils down to two phrases; "O kay", and "No , thil is what ....if tINy ""fi~ - - ,
happens." Four examples follow shortly. C ONJ UNCTIO NAL EFFECTS ,. rnW . M w """""'_
-0, "I4mP u..ufMllr ...
lfIf'Iiw, th<rtfi-, ........... .,
1Wti~ tIN laftnr" The H ollyh ock God should determine the length oftime Powers can work together on a miracle, if all of them have
-ft- T H I l«h f"'"W ~~X 111
E "l>I 01' 'ttI 1 between miraclcs, the exact effect of each NPC miracle, and something to contribute. The Estate or Chancel of each
E,uTR, ;, K.C. D...iN '"'" '" tud" t"'- i""",,,
the effects of the more dubious PC miracles to maximize the involved character must play a central role in the effect. All <.1fim tJJ.l t"'-'t tIJ<iT
_iI.II~l _
excite ment of the situation - within the fra me wo rk Powers must use a miracle of an equal level. This yields a
PiIIy<n J-JJ try '-J tr>
presented above. miracle of level (Level Used + number of extra Powers past h<p th<i• .m..u ....
the tint]' Two Powers using level J miracles yields a level 4 ..U..OJ- t<IfIj1id
A UTOMATIC G IFTS effect, such as a lesser creation; three Powers yield a level j t1tUN';~i,,& t"'-, ."J
\ Vhen someone uses a miracle tha t act ivates a Power's effect; four yield a level 6 effect. At most five Powers can lmItiw "'''''K'' 111 irutirtt:tly
¥/'Ow .-r/<'W<ifiJ <jfrctr..
automatic Gift, that Gift takes effect at the same ti me as the contribute to a given miracle. 77J< He v-JJ h<p tIN
miracle. The effects of this Gift complete at the same time Mo....,"'" Utw in ", i llll, . rut
as the effects of the miracle. FOUR ExAMPLE S CENARIOS .JJ,;,w tIN- II1I11t""pt '""~K'
IIG: Malahdi fires a bullet at Whisper. Level 7 Aspect, 2 llrut i"trnui"x tTit:h. To
""",," V,...... tbl LuJy
OP POS ING M I RAC LE S Penetration . Zub<iJa <II" IIPP/Y tINj>ow<T
When two miracles are in direct opposition - the "oh, no, WHISPER'S PLAYER: I dodge so fast the bullet misses. oflNt- utili." i" "" i".fi"iu
you don't!" situation - the miracle wit h the highest miracle HG: Okay. That's a Level 7 Aspect miracle, costing :1 AMPS. ""mINt- of woy<, if'IN <hoot"
10: " 0 'WD"ihr tbl co"dntt" ,d
level triumphs over the other one. If there is a tic, then the
"""" c. ,dJ ".t pro which ,IN
effects cancel each oth er out. A Powcr can volunt arily usc a HG: Malahdi fires a bullet at Whisper. Level 7 Aspect, 2 fJXJ ,dJ <mploy.
higher miracle level than an effect requires, for this reason. Penetration.
Penetration does not affect the comparative levels of two WHISPER'S PLAYER: I make the river behind him hit h is back
miracles. with a crashing wave.
W hen two miracl es are in indirect oppo sition, what HG: Okay That's a Level 6 Domain miracle, costing you 4
actually happens is an HG call. DMPS. He'll miss.

P EN ET RATIO N HG: l\.l alahd i fires a bullet at Whisper. Level 7 Aspect, :1


No rmally,a miracle cannot affect the space inside a Power's Penetration.
Auctorit as (p. 48) until afrer ir completes. C haracters wishing WHISPER'S PLAYER: I don't have time for him. I tackle the
to circumvent this can add Penetra tion from 0 to 7 to their real threat, Penangul.
miracles.lbis increases the miracle's difficulty by the same HG: Okay You know, if you leap at Penangul unexpectedly
amount. Penetration allows the miracle to pierce Auetorita enough, the buller'll miss.
of equal or lower level. Thus. a miracle with Penetration 0
ignores a Spirit 0 Power's Auetoritas. It costs the same as a HG: M alah di fires a bull et at Ar ikel. Level 7 Aspect, 2
miracle without Penetratio n. A miracle with Penetration j Penetration.
can affect the space inside any Power's Auetoritas, but suffers ARIk..tL's PLAYER; I fling myself to the side and bring down a
a j-Ievel increase in difficulty. curtain of night to confuse his aim.
HG; No. H e's got a bead on you from before you called down
G IFTS the night, and a mundane dodge just can't compete with an
Gifts also have a miracle level associated with them . This impossibly perfect shot. By the way, that Level 4 Domain
means that they can fail when directly opposed . miracle cost }'OU a DMP.

CH A PT ER 13: RE SOLVI NG CONFLICT


Two complete example co nflicts follow the section on When characters have no deadly wound levels left, they
Wounds, on the next page. are eithe r in very bad shape or naturally fragile. Their mortal
body has most likely given out, and only will and miraculou s
energy holds them together. At this point, it takes less to
WOUND S hurt th e character. A serious wound - a sword cur down the
11xy ~ >nX1! hum,,,,. , Wounds are dr amatic. The risk of death adds spice to any arm, a short exposure to fire, or (for Durant characters)
!txA,d i~" J.uryr;.nth with "
roleplaying game. H owever, "death" as such comes very rarely cyanide poison ing or a gu nshot to th e head - cost s th e
m"nY-Ugg,d mo"' /"" I~ th,
mwi", fhi. = Id htIw bu n to the Noble kind - even th e mortal ones. It 's just nor a character a serious wound level.
",ough 10 docm tlxm . But very big part of the genre . Accordingly, th e H G shou ld give a W hen a character runs out of serious wound levels, they
j"niu 'IVtI S d'I,,,,,intd that PC or major N PC every chance to survive. are either at deaths door or natu rally very frail. Anything
dry would ~al ht HA, tht
C harac ters have a number ofwound levels equa l to th eir nastier th an a scratch or bump costs th em a surface wound
1""P!' in tht ", wi" . Thty
would fight. Thty did fight. As pect + 4. Divide th ese even ly into deadly, serious, and level. When th ey run out of surface wound levels, th ey die.
I n tht ,hamiNroj dripping surface wou nds. If th ere is an extra wou nd level, it becomes A character cannot lose serious wound levels while th ey
k" thty 'p'"r,d it through Iht an extra surface wound. If you have two extra wound levels, have even one dead ly wou nd level left - damage insufficient
ry< w ith Il .haft if nxA. Slif/
it ,am' fin" Iht m. I~ tbi ha/4
they become an extr a surface and an extra serious wound. A to do a deadly wound leaves th em physically battered but
ofJif",u llh,oIu1', thry rut PC with A spect 4 (and 8 wou nd levels) has 3 surface wound unimp aired from the rules' perspective. Similarly, a character
""IIlJ tmu I,g" Sfill it ram< levels, 3 serious wou nd levels, and 2 deadly woun d levels. cannot lose surface woun d levels wh ile th ey have even one
far thtm. I~ tht '1"~ rocm,
serious wou nd level left. As characters weaken, most become
Ihty ril1'td it, ,id,. Still it
,,,,'.. ftr tht m. A nd whm i/ ASPfCT WOUNDS more conservative about the risks th ey face.
'W<lS .ujfi" "'t/y wou~dtd. 0: Of MortalForm 1 Deadly; 1 Serious; 2 Surface C haracters with no deadly wound levels left must pay I
thty lart tht fast af its j1"h 1: Metahuman 1 Deadly; 2 Serious; 2 Surface extra MP for any mira cle or G ift th at uses miracle points.
into ,hrtds a~d " atttrtd tht m
2: l egendary 2 Deadly; 2 Serious; 2 Surface Simple m iracles and simple- m ir acle Gifts rem ain free.
w id,.
It 'W<lS a gooJvictory. 3: Inhuman 2 Deadly; 2 Serious; 3 Surface C haracters with no serious woun d levels left must pay 2 extra
Ag" i"'t tinything ,1st, it 4: Celestial 2 Deadly; 3 Serious; 3 Surface M PS for any miracle or Gift th at uses m iracle points.
might haw """"A,d. 5: Exemplar 3 Deadly; 3 Serious; 3 Surface NPC S built using th is system are, like pes, hard to kill.
B"t this <T<tlt wt ,ti ll
6: Imperial 3 Deadly; 3 Serious; 4 Surface Someone intended to ' feel" like an archetyp al scholar, coward,
ramrfir thtm , 'WitJit,ut its
j1"h, and w it""" t if' ",auth 7: Imperial 3 Deadly; 4 Serious; 4 Surface or victim, however, should be more frail. Similarly, a character
itlll' Ihtm; tlnd thty 'auld that should die , for story pu rposes, h ad best not cl ing
find nathi~g ttlfight. pes can acquire cuts, minor bums , and bru ises. Their injuries ferociously to life. Suppose a ec's enemy hires a nasty sneak
7 '" JAC K, by K, iAa do not substantively imp air them until so methi ng really to betray th em and th en leaves a bomb in the sneak's home
n A,m""
terrible ha ppen s to th em . For example, if a Power leaps out a to tidy up loose ends. If th e malefactor lives. one deadly wound
window as a building collapses, rubble may strike the m and level sho rt, th e explosion is something of an ant iclim ax.
broken glass may score th em, but the effects are not th at Similarly, if th e sc s h ave to escort and pro tect a scholar, they
terrible. If th e Power fails to get out in tim e. being buried in should not leave their charge in a mine field, knowing th at
rubble could give a nasty inj ury. If they are Durant, it mig ht one or two explosions won't hurt the m. In such cases, the H G
take a terminal velocity fall or a Mach 2 arrow in the side to should modify th e woun d levels given.
hurt th em. Sacrosanct and Immortal Powers need even more If th e HG doesn't really care wheth er an N PC lives or d ies,
ex tre me measures. When a sufficiently horrible th ing th e character should have fewer wou nd levels. This increases
happens, th e PC loses one deadly wound level. th e risk that someth ing will suddenly take th em out of the

Assessing Damage
EFfECT 0flI HUMANS Inflict pain Hurt Seriously injure Probably kill Kill/ mangle Massive overkill
MIRACU LEVELS 0 0-, 2-3 4-5 6+ 7+
MUNDANE WEAPONS Fist Knife Goo Machine guns Tanks Nuclear explosion
Foot Animal cia..... Monster cia..... Fire Avalanche Volcanic eruption
DAMAGE TO
IMMORTAL None None None Annoyance- Surface Wound Deadly Wound
SACROSANCT None None Annoyance- Surface Wound Serious Wound DeadlyWound
DURANT None Annoyance- Surface Wound SeriousWound Deadly Wound Deadly Wound
UNDEFENDED Annoyance- Surface Wound Serious Wound Deadly Wound Deadly Wound DeadlyWound
"Bruises and scratches
The listed miracle levels and mu ndane wea pon s are only in extinguisher foam reduces the damage inflicted by a major
examples.Some miraclesof a given levelare dead lier than others. creation of fire. A major miracle, poorly countered, can usuallydo
A gun shot to the head is dead lier than a gun shot to the arm. massiveoverkill.well-counte red,it might not even kill orseriously
Determine how vicious th e damage is after evaluating the effects injure a human. Damaging an Immortal is not always possible;
of countermtrades. For instance, miraculouslydrenching an area the ir wound levels are listed for tho se times when they can be.

J\{9B ILIS: A GAM E OF SOVEREIG N POWERS


action, and thereby makes violence in the world seem more Attacks aimed at rendering a character unconscious cost
real. Alternately, ifthe NP C is physically fragile, the H G should wound levels normally. A high -A spect club to the back of
reduce some deadly wound levels to serious wound levels, the head might do a deadly wound level. Strangling an Aspect
some serious wound levels to surface wound levels, or bot h. 2 character for minutes on end might do the same, as would
The N PC will still take some work to kill, but is easier to shooting them up with an elephant 's load of tranquilizer or
wound. filling their cell with soporific gas. Serious wound levels come
For example, an Aspect 2 minor N PC might have fewer from low-Aspect cracks on the back of the head, chloroform,
levels than the normal six- 1 deadly wound level, no serious and rasers.
wound levels, and 2 surface wound levels. An Aspect I N PC \ Vhen a charac ter loses their last deadly wound level to
intended to seem "fragile" might have 2 serious wound levels such an attack, they may fall unco nscious, at the HG'S option.
and] surface wound levels. An ordinary hu man, both fragile W hen a character loses their last serious wound level to such
and relatively unimportant, might have I serious wound level an assault, it renders them unconscious unless the HG rules
and 1 surface wound level. A character who begins with no otherwise. T he H G can also ru le that a charac ter falls
deadly wound levels suffers no penalty for "running out" of unconscious when losing their last deadly or serious wound
these levels. level to a more conventional attack.
Characters eventually heal their wounds. First, they heal If a PC has D urant, Sacrosanct, or Immortal, they resist
surface wound s; then serious wounds; then deadly wounds. non-lethal attacks based on physical trauma just as they resist
These heal at the rates below. lethal attacks. It requires more extreme measures to remove
one of their wound levels. If a character has Immutable or
Recovery Rates Et ernal, they resist non- lethal attacks based on drugs, normal
RESlSTANC! LEVEL SURfACE WOUND SERIOUS WOUND DEADlY WOUND magic, or mind -affecting Excru cian Gi fts. Wound levels lost
Normal 1 day t week 1 month to non-lethal attacks return within several hours, un less the
Durant 1 hour 1 day 1 week character's normal recovery rate for such wounds is better.
Sacrosanct 1 minute 1 hour 1 day
Immortal Almost instant Almost instant Almost instant ExAM PLE COMBAT
This records a conflict between the Powers of Blood, W ine,
lI i ,,~,,-J ~"f't'<ri"g hot"",,,r
For 1 Aspect miracle point, a character can move their and Rage and the Excrucian-shard Endymion. E ndymion to rlart " Wolr ~~ tbnr _".
recovery time one step down this chart. This effect lam until is a Strategist (pp. 206-207), part of an Excrucian faction TINy ""'" d~ it ." J(IN"uf~.
they lose another wound level. For example, a character blessed with mili tary foresigh t and the ability to weave -fi<'mP R1NClrU I OF TH ~
D..." . by M~thtT
without any defensive G ifts can spend 2 AM PS and heal all malevolent Excrucian power into previously mundane objects.
j"",,,
lost surface wound levels in one minu te each, then all lost E ndymion is weaving that power into a just-built military
serious wound levels in one hour each, then all lost deadly base, preparing it to subvert the souls of the soldiers due to
wound levels in one day each. arrive the next day. End ymion has claimed three members
If a PC wishes to avoid a fight, they should have a fair of the skeleto n security force as Anchors.The Nobles, trying
chance to run or otherwise escapei the only real exception is to figure out what E ndymion is doing, sneak into the base.
when the player would like their PC present but fecls that it A minute or so after triggering a silent alarm, they're searching
would be poor roleplaying to have the PC a willing participant. through some files on the first floor of the compound while
An example of this might be the climactic battle of the the security force d oses in.
campaign. The four principal combatan ts arc as follows:
Using a \ Vord o f Command costs th e character their ~ Sutton Smith, Power of Blood , has Aspect z, Do main
highest remaining wound level.M oreover, such a wound takes I , Spirit], and D urant. He is blind; in combat, he wields
a month or more to heal - even for Immortals and Powers two guns, targeting by sound.
who spend AM PS. </., Kimhrrly /ii/hrook, Power of W ine, has Aspect ] ,
Domain ] , Spirit 0, and Elemental.
¥-. M irari Cansrano, Power of Rage, has Aspect I , Domain
z, Spirit z, Acidic Spittle, and Flight.
.:i\:9N-LETHAL c.4TTACKS ~ Endym ;on, Stra tegist-shard, has Aspect I, Spirit 2 , an
OJ"""'t IIU is ",lminr Despite the omnipresence of death in mortal and Noble e o -design ed G ift "Fortu ne's Favori te" tha t causes
-Sulto ".itIN Prwnr"",~.
~;,."
affairs, it is not the only end to a battle. Ce rtain fonn s of minor things to go wrong for his enemies more or less
attack rend er their victims unconscious by design. Others continuously, and the World-Breaker's H and (5« P:
do so by fortui tous coincidence. 206 for description) .
Forms of att ack that can render a victim unconscious
include potent soporific and hypnotic assault, asphyxiation, H G: Kimberly, you're the first to hear a change in the pattern
and blunt trauma to the head. Any miracle intended to knock of the foo tstep s echo ing in the halls. T hey sound more
its victim unconsciou s can do so if there's a reason able purposeful now.
explanation for how it works. ~bilis are expert at judging KIM BERLY: Shoot. They're probably coming for us.I s there a
the force and target of their blows. window in this room?

CHAP TER 13 : RESOLVIN G CON FL ICT


166

HC: Nope. li ke co ncr ete and grass quick sand . Ki mb erly's act ion's
KIMBERLY: Outside wall? complete; what's he r next action?
HC : Yes. KIMBERLY: I'm keeping on top of thi s guy. Flipping down,
kiMBERLY: I spend 2. AM PS and open-palm the wall. knocking two feet onto his sto mach, to see if l can dri ve him into the
out a sectio n large eno ugh for us to head out through. ground, since it's all fluidy.
M IRARI : "O h, mat's subtle: H G: Pen etration on that?
IIG: A ragged circle of concrete abo ut live feet aro und rips KIMB ERLY: I'm not ready to spend any mi racle points yet,
free ofthe will and goes flying ou t into th e lot. The footsteps but I'm doing a pretty am azing bit of gymnastics here, so I'd
in the hallsbreak into a run. You can bear shours from outside, better stick to Aspect 1 , and that means Penetration I.
Everyone's go ing ou t? HG: M irari, you've dissolved a gu ard.
SUTTO N:No point in staying now. 1 could hear the wall tear, MIRARI: I'm flyin g into another guard hard enough to stu n
rig ht? him so I can grab a gu n of my own.
ItG : V" . HG: Sniper's actio n - done. A small force bursts int o the
SUTTON: I'm going ou t. roo m you came out of, one of them is snapp ing off orders in
MI RARI : ~Irsdf as well. a continuous strea m. The others arc: moving into position
KIM BER LY:[HiTp/oyn" nods.] and tryi ng to ope n fire.
H C:There's the crack of a sniper shot as Sutton emerges [Endymioll switdKS f"S~tj'fXS 10 allolM Anchor, s~nds W mt
through the hole. I'm going into conflict resolution now. !>II'S,alld usn that Allchar to giw high-As~t tact u al adviu 10
Sutto n, you'd say m e shot came from ;I third floor window; 11Kguords. GWlrds an d otM millio1l'S lUI! prl!tty much lill!a rr.wrd
your actio n? fir a clulJ-you can ITtallhnIJ as a Wl!a~ llfor purposts ofA sp«t
SUTTON: I'm drawing my gu ns and spending an AMP to twist attach. Sinu hthas to pay a] MPO'CJn"lNad 10 uuAs~t m iratlt s
out of the way. Ihrough all A IlChar, 1Hftl!ls INshould mah il count - so IN ,ptnds
[Drawing /'Wo guns is a mu"donl action; spmdjng an AM P Itl S 2 ~IPS morl!and I!xhausts his 5 soups on an A sptrl ] tJfl!Ct. ]
Sulton dodgt (11 tjfictiw AJ~I J . which is m ough 10 avoid a H G: S utton, you nail everyone outside with a bullet, and from
mundd nrlyftrtd bulkt aft" it fta W'S l IN gu n.} th e sou nds you think you've killed th em, including th e fallen
He: Kimberly, Mirari, th ere: are a few armed gu ards in sight sniper. Acti on complete.
as you come through the hole in th e wall - bad luck, that , [T IN miper has Il O A uctonlas wlNn E ndy m ioll is 1l0/ Wtan P1g
but you arc: on a military base . A gu n barre l gleams from a his body. ]
windo w high overhead. Gosh , anot her bit of bad luck - it 's SUTTON: I do th e sam e thing to th e guys inside.
almost as if someone had this all figured out in advance. A ny H G: M irar i, you've knoc ked over one of the guuds Sunon
actions? killed and now have his gun.
KIMBERLY: Figured it all out indeed. Bloody Strategi sts. I'm MIRARI: Yay! I knocked our a dead guard!
going up the wall to yank the rifleman ou t the window. H G: H e docs look rather stu nned.
MIRA RI: I'm picki ng off one of the guards with acid. MIRA RI: I whirl up into the sky, looki ng for another sniper or
[This um tIN Acidic Spittll! Gift, w hich, as a frod " m iracll!, ot her thre at to take out preemptively.
rtquim substantial A spect t o dodgt outright. Th e human guard H C: Kimberl y, you shove the sniper corpse deep int o the
doesn't bao e A spte t, so tht HG doesn't objtet t o tht cavalier concrete, presumably bouncing otTfast enough to - whe re
assumption that th t guard siz sdes into ash.] do you land?
H G: Okay, snipe r's actio n - done. KIMBERLy: This is only an Aspect 2 miracle; I thin k I'm going
[Thi! snip tr is one of Endymion 's Anchors. The HG figum that to land in a Judo roll and sort of splash to a halt in a crouch.
Endymion lill!s 10 CO'I./tr entrances, and tbe Pes had tbe bad -Iucl" HG: Don e. What's next?
to go »ur tht sidt ofthl! building tbat bas one. A I thl! moment. KIMBE RLY: I'm going to dodge.
K imhtrly is in tINproms ofya nl ing thi! sn ip" out tbe window; He: Okay. Sutton, it 's terr ible - every time you train your
Endy m ion mponds by using lhi! World Brtahr's H and t o talt.t gu n on another guard, they've just steppe d behind cover; your
away most oftIN struct ural inltgrity oflhi! gro un d hilow. T hi! bullets thunk into tre es, walls, and in one case a signpost.
Pes can inttrJl!7Y wilh this tjfict, bUI thty can't SI!1l'St it, so Ihty'd Bu llet s spallg off yo ur s kin, leaving bruis es and dents.
haw to inttrftrt fry gum or fry accidmt.] Overhe ad, one slams neady in to M irari's chest, missing the
H G: Su tton, your dodge completes successfully. The buller heart but cosring her her Deadly wound level and knocking
misses. N ext actio n? her for a bit of a loop. And it 's you r action, S utton.
SUTTON: I shoo r all th e hostiles. Aspect 1. Including th e guy [E ndymi on s t a ct ical action j ust compll!tI!d, alt60ugh 61! s
Kimbe rly's tryi ng to throw to the ground, Pen etration o.just sustai/JI'P1g tlx miratll! j/~1f For an l!XP!anah'on of'WOund11!'W1s,
in case he's a Candleflame. s« pt. 16.1-16$- ]
H G: C otch a. Kimberly, you yank th e snipe r ou t the windo w SUTTON: I'm standing on unstabl e foo ring in the middle of a
and he falls to th e ground, the concrete walkway splashing military base facing a team of guards wh o can dodge and hit
to all sides. me? Nuh-u h.The ground erupts in .a dozen sustai ned geysers
MIRA Rr: \ Vh at? of blood between me and th em and I'm legging it for rhe
He: The ground seems to have become vaguely fluid, son of fence .

:i'(98I LlS: A GAME OF SOVEREIGN POWERS


H Q: Er, isn't th at likely to indu ce Jn7Imtia animus? CASP ER: H e'll just keep doing th at, l suppose, ifI make him STOR,. BovNDAR, n
Storin ...., _ Ii",pIy ooc
SUTTON : Point. I'll set the geysers to turn off in a m inu te or loat he go ld. H ow abou t if I make th e spirirs of th e air about
{fI"""'n-.. J- .. tM At'"
so, and th e blood to fade away - it's night, th ey're military, hi m un willing to en ter his lun gs? -ItM HOrl/~ ti_,
th ey' ll explain it away if th ey can explain away the rest. Even TURNE R: -Ifl start having trou ble breathing," ] co mme nt [as udJ -*i", .... ~"l ,,""
if th ey can't, it's no wo rse than killing them. a mlmJant lIllion) "the n th e air won't have time to worry • btxi""i"x. • ti_ ~ tM
[Sulton's mirad~ is a Laser Cffa tion. and thus cosfs him., D~lPS abou t how much it hat es me: Then I fire a thousand - U -.-s_1h1rOG

f or a Jup mirtl& - Ms onlyJ Domain 1~1s short, but a bard geometric pape r-thin razo rblades at him .
-* ~ c1Japtns j"
1M ~", '!nJn. Wbtw..
mirtU/~jUJt WOnt s« him fMt.] CAS PER: H olly. docs m}' Auctorit as apply ? ....... '"? "....", """",hi", ;"
H e : Okay. Kimberly.you're doin g a pretty good jo b of evading H e : Not un til he decides [Q make it real. tM ........", -I_" t"--~?s
the bullet s; looks like if you put th em all together, th ey're tift ' - rruJtxJ itug: EfXtt/J
CAS PER: I induce such a hatred in my body for metal that it
h.rw ""iJd em";,, rrwbs . "
attac king about as well as one guy with Aspect 3. will roll ou t of the way of the blades withou t my having to 1M l"In <fIn",,?_11x
SUTTON: I'm doomed. spen d an A spect miracle on it. ,"""'''"' I.uw ~,.ud
KIMBER LY : Sutton has the right idea. I'm going to collap se T UR N ER: C an he do that? """l"Im", f""f '''''''1', ...,;",
Ihq ...-t_ II is.." nrdi"g. It is
into a pool of wine and flow towards the exit. He: As the ghost of a M ajor Creation, sure.
IIMP""i"l-It i, ..
[This usa ber Elemental Gijt.] TUR N ER: <unprintable> I trap hi m in a narrow box with the /TIl"';''''',,,fi. ,,_TIN p""i.us
H e : Mirari, besides saying "ow" - your body 's trying to shut blades - the only way away from them is throug h them . I f.'] i, ".I."g"" /",rl 0/
down due to shoc k, and it 's your mi raculous natur e hold ing tbrir fiw~~~t~t«r .. !",'"
CA SPER: M istake; I should have made the blades loathe me.
it together - any action?
0/tbrir him",,_ ~t,," fi w
Okay .. . doe s gravity have a spirit?
wmu/s '" ftw dntldn pow
M IRARI : W ho injures me. injures my pri de. I fill their head s He: Mm. G ravity has a Power and an Irnperaror. H owever, "if'n't tht lOt'" 11"7 ~""
with such terri ble rage that th ey will tu m on one another. everything that is bound to the earth has a specific gravity t!try rtrfJWF tlMrfiJI ~ 0/
Then, I flee. spirit - a rope-like creature made of ligh t th at binds it to ",i_ " pft"tJ. 7"My Ixtw
[Th iJ iJ a Ltwl ., unn Cffation ofRag~. normally costing mot her Earth. ""'"' '""'tt! If"", """" f!try
_ , It ;, • "...,.,. nftto-_.
~ m iPS. B« aus( sMs f"f'Y ~oUJIy woun,kJ, J!H pays an aim CASP ER: All the gravi ty spirirs in this area ha te their jobs. 1',.....
....tt tDhIlt ...-... fM
M P. Th is mirac!( fairly dir ufly Op pOllS EnJymioni ItfJ~1 And I'm throwing myself out of th e box and gra bbing hold '""'tth -I tlw,....". -I this
J mira& -both Endymion and M irari aff spmfying fM actions ...nJ. 7 N . _ i<
of the grou nd-spirit as a mundane actio n.
",,1IlitiM.- tM ,..m..l-.J
oj1M JtJidim . So Mirari's will Jominaln.] TUR N ER: It 's a very sturdy box.
Irp""i",-I.... 11K' • t/xir
He: As you pass over or und er the fence, roo see the task CASP ER: This jump and grab isn't a ghos t miracle, it's a real -.
force turn ing one agains t another - all save the man giving action. You can make th e box real, if you like, bu t th at'll give
the orders, stru ggling fiercely wit h words and ha nds to regain me a chance to counter th e blades before they beco me real.
control of his force. T URNER: H m . \ Vhile I'm starting to float otfthe ground and
into effect ive helplessness.
A sk illed H ollyh ock God can tak e liberties with action order CAS PER &. H e : Yup.
and completion to improve the logical flow of events; see TU RNER: I say, "My deepe st apologies," and concede th e duel.
Chapt er 7 for an example. Note that Pe S and NP CS are rarely A t least I've go tten the sati sfaction of seeing him dive into
this cavalier abo ut getti ng into a fight outside of examples of th e real-w orld mud.
combat. Some player groups are exceptions.

'DISEASE AN D c.A'GING
ExAMPLE " F O RM A L" COMBAT BETWEEN Treat an oppor runiry to catch a disease just like a sim ilarly "My. ' 71<>"".. wid "Y.~ th
:J\9BI LlS, U SI NG GHOST M IRACL E S d an gerous attac k. I f a Power cannot avoid catch ing a !Hi "..tIn t« wnuhn. A"
,...itl1'"
H ere Turner, Power of Rectan gles, fights C asper, Power of panicularly de adly disease, they lose a wo und level. A less "T~;,, ' l
Loathing. Turner has just insulted Casper's Esta te, and so contagious or less dead ly disease affects th e Powe r only if ,..;",ittd "Ftds fw J/Jil
the conflict begin s. Casper ope ns with a ghos t miracle;Turner th e Power has no deadly wou nd levels; if they have none, it "-JJ N.u,/w ~j
1'M1- tJ-th_'
replies in kind. By un spo ken consensus, they proceed with cos ts a serio us wou nd level. Powers only catch colds and the
--fr- tM n...,Itl-RxtmI
th e combat as a form al duel using ghost miracles only. like whe n their system is extremely taxed - when th ey have . tbt M.....ArnY .~
no deadly or serious wound levels left. Immut able Powers
CASPER: \ Vith a -ghost miracle", I crea t e abhorrence in him resist d isease. mu ch like D ura nt characters resist damage,
for th e ground on which he stands. and heal diseases as quic kly as D ura nt heals wou nds. Eternal
T U RNER: Counte ring in kin d , I cause a 3 -D rec tangular Powers are immune to disease.
pedestal of go ld to burst through the ground be nea th me, As a rule of thu mb, an As pect 0 Power has a lifespan of
lifti ng me upwards. abo ut 100 years. Each level of Aspect adds abo ut 50 years to
RANDOM PLAY ER: \ Vhat exactly are we seeing? that tot al. Immut able do ubles or tr iples th is lifespan; Eternal
He : Casper and Turner are still standi ng facing each other increases it to "indefin ite." O ne would expect that an Aspect
across the mud dy gr ass, but you can also pe rceive the general 3 Immutable Power to live 500"750 years unless environmental
sense of what they're doi ng with the gh osts - as if you're factors or enemies cut th at lifespan sho rt. Ad vanced age doe s
see ing th e rea l w orld b ut rem em b eri ng an ide ntical not lim it a player character unless an approp riate H andicap
confrontation that used real m iracles instead of shadowp lay. is taken.

CH APT E R 13 : RE SO LVIN G CON FLI CT


---------------- aq
168

completion of each session, no matter how it went. Perhaps


<:.?V!I RACL E 'PoINT 'RECOVERY me pes do not gain character points at all, but will simply
Thm is ,,~thj"g inji"if' i" A Power's mi racle points return to their permane nt level at develop Gifts and attribute levels that reflect the life they
/hiJ Cn<"ti"". E• .m )"',,, ""'-'"
f<'W" w i/! rim dry. E w n fiN
the start of each story. (See p. 94 for a complete description lead. (If so, the HG should strive to maintain ec parity) Note
.'1'{£hi/i, hdw h m;h , of this process.) Restriction s are the ot her common source that the default experience system is not intended to "force"
Yo" haw a duty to th. of a character's miracle points. The Net tle Rite, described the players to have fun; it is meant to encourage players to
wr;rld N~dmjt to thm above, can give a Power some MP S, and can also give the help the other players have fun.
limits. N twr I1CUpt them.
You tm a lo.d or lady of
Power's Familia dynasty points. Powers can use these dynasty Players should usually know the in-game explanation for
this Ea rth. points as their own M PS in a pinch. F inally, a Power can use any increase in their character's power. Their character will
-frr;m B ECOM IN G N OBL E, the Rite of the Last Trump (a simple rite, also described on be training, or studying the flow of spiritus Dei through their
by FayoJa o.iagobarr p. 124) to move mi racle points from one attribute to another. system, or fmding ingredients with which to build a focus;
T his rit e is COSclYi prudent Powers manage their miracle perhaps they are simply buttering up their Imperator in hopes
points so they never need to redistribute them. of a Gift the ec really, really wants. W hile the H ollyhock
God may choose to veto Gifts the HG doesn't want in their
game, they should normally go along with the player's desires
EXP ERIE N CE in this matte r.
"Pai" p"";fie, the soul." he Characters in .?\9BILIS grow stronger naturally with play;
to/d me.
th eir l mperator's esteem for them grows, their reputation
"Then J muU M 0Jn)'
increases, and the players become more familiar with the 'DEAT H
f""·"
"J agree," he said. T);;,t;, system. They also receivewhat roleplaying games usually call W hen a player character dies, the Imperator en.:i'-0bles a new Tbou wbo s"roifN to the
whyJ m"U "IraseYO"ft r a "experience" - extra points given out over time that their Power to take their place. Normally, this new Power has the Jaw" 0/the Fo"rlh Agt will
time, to all""" you to bnomt 1"""""",m dm ,,,,h as1
players can use to make the characters more capable. same player as the dead one. M ost of the "experience" the
'(J1"Tupt agai". 6ifrm J fi,,;sh ,,,nnot tUU1"ik. Thry wbo dit
this i"trrrogatio". " Every time the re is a successful and enjoyable game old character had should carry over, though not necessarily k/rm tbat h'me w ill.j'" the
--ji"t;m 1M ThfJ"gin -&ord session - that is, everyone had fun - the characters receive all of it. mostpa rt, s<dfer "Iter
0/A ugusla Va"",i na a Dynasty Point. At th e completion of each successful, The only part of the character th at must be the same is extin,tion. If t~ ;, ..
p"rpo" to h"mII" lift. it is
enjoyable story - one where every player had fun in most of the character's primary Estate. Even then, the new character ,i",ply to liw long eno"gh 10
the sessions - the players choose whether to receive one can have a completely different approach to that Estate.This see lhe AlP turo. As 1m- Ihose
new character point each or a new Chancel point. They can allows for a different set of associations which the character 6rn-n loe _ n, tMy baw n.
spend this point immediately or save it for some future need. can affect through their Domain attribute. P""fDSt at ..II.
-fro'" the s..rrrd Texts cf
It is up to the HG whether pes can buy Gi fts or attribute For example, Arikel, Power of N ight, can affect darkness 1M Trtulm
levels in the middle of a session or story. Note that Powers and dreams as well as Night itself with his Domain. If he
cannot buy attribute levels greater than 5. died and a new Power took his place, that Power might use
T here are a few other ways for the H G to hand out their Domain to control ninjas, criminals, and those who
experience. Perhaps the pes get half a character point at the work "under cover of night " instead of dreams and darkness.

.?\9BI LlS: A GAM E OF SO VEREI GN POWERS


Ianthe writes: Sometimes, issues will come up in the game tha t will confuse you - often as a ques tion
of th e form: "C an an x- level miracle do Y?"

CJ!ow to be a The first thing to remembe r abou t rules interpretatio n is: it 's your game. You have
the right to make level 9 Realm mi racles free for all Powers; you certainly have the right
to decide whether an Aspect 3 miracle is good enough to hear a ryth-floor office
conversation from the street. If you're wrong. th en so what ? All it mean s is th at you've
CJ!ollyhock god changed th e rule a little. You can cha nge your min d after th e session, ifyou decide on
reflection that you made a mistake. The ru les in your hous e belon g to you, not the
author.
In general, you may want to think through wh at you want each level of miracle to be
able to do. D o thi s befo re the gam e, and you' ll be able to answer thi s kind of qu estion
faster on the fly. H ere are some sam ple que stions, along with th e cano nical answers: if
you don't like th e answers, change them!

Parts Q: What level Aspect miracle covers entering a death-like tr ance?


A: A level z Aspect miracle puts the Power into a trance with very lim ited pulse and

The :Fine
respiration. A level 4 m iracle makes th e tran ce indi stingu ishabl e from death for a
few days. A level 6 miracle can produce a trance indistinguishable from death for as
much as several years.

Q: H ow doe s spending A M PS for senses work?


A: A Power always has senses equi valent to those a simple m iracle of Aspect would

c/lrts of give th em. Spending A M PS increases th e Power 's sensory acuity for an entire scene.
An Exemplar who spends 4 A M PS for level 9 senses can he ar thi ngs said in another
city and has the mental processing power to find a specific conversation.

Q: Can you rum someo ne into a toad by using D om ain over Toads?

CJVJles
A: Nope. You can rum a toad into a peNon with a level 6 ch ange miracle, however. If
you must turn someone into a toad, you could create an illusory giant toad that
covers th e person com pletely and moves with th em, or a real giant toad with th e
human in their stomach. Both of th ese are level 4 miracles of creation. As a general
rule, though, people aren't part of the Es tate ofToad s.

~solution
Q: C an humans sense the ' fragr ance of tru e nobi lity " tha t suffuses a high -Realm
cha racte r?
A: Yes, unle ss the Power creates a Guise and deliberately occludes th e sten ch.
Q C an Powers with Realm z - 5 communicate via th eir repr esentat ions in the physical
Realm's H eart?
A: Yes, if the natu re of their representation th ere per mits it.
0.:. H ow lon g does an Aucto rita s protect a character against the secondary effects of a
miracle ?
A: M iracles becom e a part of "normal" reality a few seconds after the "conceptu al"
action ofthe miracle is complete. Until that point, th e A uctoritas completely protects
the Power from th e effects of th e miracle. So if someone starts a miraculous fire all
arou nd an N PC, it stays outside th e Aucroriras for a few seconds, th en spreads inwards
exactly like a normal fire would .
"J '''If
Q tra"ifi"jt~ ~, • sIN
0.:. If my character fires an arrow at M ach 3, shouldn't it ign ore Auctoritas? It 's th e
(X/'Jaind "I, is withi" my f>'i'W" tg
,top "nYfi"iu/or« brought to bellr. bow -work, not th e arrow, th at 's miraculou s.
You ,," afinite ="'-;]0" "",nof A: In thi s case, and other similar cases, it's not firing the arrow but hitt ing something
/'t'Js." with the arrow that's th e real miracl e. The spiritus Dei rema ins en twined around
"DidJ ."';~,..ulrl wall: 10tlH
the action from start to finish. Pretending you don't actually inten d to hit the person
mti 0/IN world, ' 1 wid, "andI fid
;/ Ii.. htyondthi, poi/lt.• standing in fron t ofyou with the arrow you fire at the ir chest is just sema ntics. The
"Thm tIN <J=tiMl,' slH <Did, arrow will stop, or even shatter, on cont act with a high A ueto ritas.
'huo_~' is Jury" fi "iHftru r-
7'" THE D UCHE U ' N UDI.-!, by Ianthe
Emily CI=

CHA P T ER 14 : I ANTH E: RULES RE SOL UTION



17'

Chapter IS
A Book ofBeasts: Imperators
TH E 'BOO K OF QyESTIO NS

T hm queuiotu fJ asa gaw / 0 a creat urr ofgreat glory, w hom


records name only as the E mperor / 0 Come.

I. TIN t omorr t o Lady Rauraoa CWntS out his t ask with


w it and p rtcisir)n. "Ha'{/( you no 'N/17lr (rirs his victim.
s, T Ix lor/ u,n- Jays, oJ had a d im! on(( w ho murdered a
ch ild 'IIow yo u no Marl " (Tied INr parmll ilJ t!Ny
brought tIN d iml / 0 mt. In time, J JisU1Wrtd a most
(ur;oUJ thing: Ix bad none."
J. A s fix tomorr Jid no/ anruxr tbe qwstion, fix
rnpomibility isYOWl. Had be no beort

-I. T Ix ( unlet oja hUmdn has Ibm /'d,/t: partUb s of IN


htm. partida of rgo. and partid n ofhiglxr nana r:
5- Why I1rt hUm.lnJ f.JuI"tTable 10 tbi s (onlamination by fix
hast '

6. -Loo1: at fix w ind'· exclaims fha. "lr obrys 110 law. Tbere
is no order to its aaions. This is in hauty. •
7. -Look at [h al" whispers fix w ind. ·Ont momtnt six eats.
A notlxr, 1M slaps. lin- actions art chaos.' Th is is her
btauly. "
8. What is tht nature offrttdom f

9. What /it J btyond tm hightst htawn '


10. What wa/l.td tht worltb bifou time btgan f
"/ltil is., lIN..", 'if lIN JJ . What do tm dragons /x;/d Jamdf
w....tJ A,h. This -.M it lIN
N.boi~M""'• .u'if
nmrr- m1J. :nom- is"""
_N~;"nxry
-"1M lOt T _ . i".u,1N
...,..,. tf'lw -u. ., 'N
.1<6 ..-JJ ~ itJ ~oed1n
,,"" ~ rIMt ~ iIfto
lINLI...J. &'-"" 0NtiR. "
- d u u t f Mb d ow/.
fl"""""'·......" for Iht
U..bDIy /Iou

o pp o .1TI :
1M """'" G fn..lfit
by Mil.,i.. M,Km ""

C lIA PT ER IS: A BOOK O F BEAST S: IM P ERAT O RS


Estates make their personal natu res obvious while the senses b ,Pf;UTOU ... ,.n
ESSENCE that stimulate th eir actions are percip ient beyond human ken. M lILT IPU ()O~ "'I " I
1",1 '""''''' htnx .., k .." . " •
•~ "'" ",_1'r.1uxn tMrIt Six essences (also known as humors or elements) combine to A n [ mperator is sometimes predictable once th e pes know
"Nob!, ", i.",/t th-i. £JJ"t. , ""d ",,,,,riwrn '"
J", pt'MIDT ""'~"',.
form souls. These are: the m well en oug h to unde rstan d their basic character. At ""'''y'''"j",. A .. I m,.""I. r
{. Phlogistonic , the fire in the heart other times, their awareness and understanding of h idde n (lin .nIy giw .", ,.III-INr'"
"& ,,"" tlx I"'pn>Urm
pwnri"l tht EJlaltl iI,
("~ ~/"I'W" " hJ,""'''. J,w ~ Aerherial, airy abstract thought and reason truths puts th em a few steps ahead of the PC5 in dealing with
.:rotm« dtji"... n.... ....
' <ln M 11Ufd/ t~ · ,.. Terrene, the finn moral grounding of a soul a situation, At yet other rimes, their fundamental inh uma nity
--ft'<- A NOl u 's /"'pnaror "'~th Powtn tf
\. Aquatic, the watery life force m akes their actions defy human sensibilities. At the core, lAw, Fi,.,..lOti &lOt> B100J,
CAncHI'''' . by K.C
1M",,., v.. Spectral, th e eternal nature of a soul {the alma,, ) though, remembe r that an Imperator co mprehends sacrifice .." .I Strrm;, IIx /"'p l<w tf
l AW, Firr. SMrg, BItxJ. ,,uJ
". Sacred, th e spark of the divine Will embodied even more tha n the Powers, who are driven more often to
Strrtu. s-.. I"'/,""tIM htnx
(spiritus D tl) bitt er choices than any hund red norma l hu m ans on the Ilhtrr"" t P()'W(T1 "('1"i,.,J j"
surface of the Earth . """-trlU!jti. ,,aI jil,hi. "l, ",
The first four essences, known as the accide ntal properties, with Tdari RiJ" (p. 'P ) or

comprise the mortal soul.They arc inconstant and vulnerab le, A SOVEREIGN'S SURVIVAL GUID E:
w. tlx Rit. ifRntw r,.
1:16). 1&J.t"" " at JJ«J t.
and they perish with the death of the body.The integral nature How T O HANDLE IM P ERATORS ~.N tftlx I"'/"""IM i
of a perwn that survives dea th is th e Spectral essence, and it There are ten rules for successfully managing your Imperator. E:JJUtl.

shares many qualities with th e mortal soul - but it operates If you follow th em , health , wealth, and happin ess are sure to For ,i",pr.my. n'Kt
on a much deepe r level. For example, a momentary anger is follow.
I",~ Nu ". fi"'' ''
".;..t hlldg.t, ..... rmJ",,,,,,,,J
associated with a high level of P hlogistonic essence, while a v.. Ru/~ r: Respect your Regius far too much for mere tNt . fl l",!'""t.,. s..."J..ry
habitu al anger or a propensity for hate is part of the Spectral flattery to ever express. [)Q"",j", Nw Imd t111i,,1 I.
IIxi, Da",,,i,, urm. Tbt
essence. ,.... Rlllt:1: Remember wha t your Imperator says. There
.?o{gbilis differ from the lesser creatures of the worlds in will be a test.
Da.....i.. ,,nt. g;w.. fir
1",J"m""" i" thif 1. "" "f1Iy
that their soul also includes a measure of the sp iritus Dei, ". RultJ : Surprise parties are verbote n. Important guests tI> .. /I tf thtir &tun.

meaning "th e breat h of Ood". This is the Sacred or Noble may be vaporized .
essence: the stuff of the first C reation, a tincture of the stu ff ?- RII/~ </: Never tell a Regius about a problem you can
of Yggdrasil or H eaven. It weaves through No ble spirits and fix. or you'll have to.
permeates th eir spectral essence and mortal soul, giving th em ". Rult 5: Never tell a Regius about a problem you can't
miraculous powers.The spiritus D ei has a deeper importa nce fix, or you'll have to.
than that , however. All ofC reation evolves from that "breath
of God". Those who share the energy of the C reat ion arc Whal doyou talk toyour Imperator ahoul whm M IN aaosts you
not simply a part ofthe world; thei r soul is part ofthe essential i" tIN ham
com position of the un iverse, and the sum of these beings - 1'10- Ru/~
6: Sex, food. and sleep are safe subj ects. You're
A. Cm/ ~iNJ hU ",?r'. Ymerae and Powers - defines everything therein.The angels supposed to be mortal.
I ",,.jJ If'" htlp "on1m" call it the causa rausans, the first cause, th e impulse that causes ?- Ru/~ ;: When your Ymera's eyes glaze over, it 's safe to
~"K "",_. SIl",,,,,,,,i"K everyt hin g else to be, stop talking.
,,,,,Jfh..JinX am"",• ....,
If,,,,dd,.J SIm",,'" !,,,,tire. J
If your Ymt ra is sfil/ paying attent ion afttr such a discussion,
tII <l1d " gt w;,bt>", hypomsy
(Mt.u",,, it. U.i"l IN JimQt/1 cA" cYWAJESTY OF IMPERATORS somtthing is grawly w rong. Qu.."t..", l«ary tNTI .I_
... lIN ,,,,,'.-rIyi"K JJ.mJw.rr i'.- Ru/~ 8: Never ask your Imperator wh at 's wro ng. You're tlx (4mi<aI diviJ. htltlll'm
ftr" _ I 'iftlislrihlNi AWORD TO T H E HOLLYH OCK GOO: supposed to know.
tlx ", ,,nUN ..".I IIx
~ «tjt<tJ, ~. ",i-"'ow. Whton
"""trW4
IIfr. it JjJ "or
How T O PLAY IMPERATORS \\> Ru/~ 9: W hen in doubt, sneeze.They don't unde rstand ~ ra//xT 1h.I"
~,<Jh j,,~ .«<11"" fix The Imperators' nature contains a contradiction. O n the one sneezing. It confu ses them . wt..i..titl J.fi'" tlx 1J.'<iT1J,
,,,,JnJyi"J( hd"W..nty of hand, they lack humanity entirely: their souls are pure spiritus and .. . thth.l "Jaf GaJ -P'"
lIN",ill'''''' of / MI. S_Iy. 1 . lih id. tht Ii., iwrJ<' - ".
rra •• " rJ. ,>II oh.i«t 'WO"IJ
Dei. This makes th em Impererors. H uman minds should have ". Ru/~ 1 0 : Ifyou have to call for help .. . don't call collect . lo"gtr ""'''ifml ,I< " diJti.,et
btbaw Jifftrm/Iy whm in a gr.lve difficulty und erstanding their motives and actions, "" d IIb,oIutt I'"turh.Jti.~ af
lIN IN'IIf.u ptwns"'" of" because humans have an entirely different kind of soul. On .... flmd law. Tbt d"m
",-" <f00/ Ih,,,, whm i.. the other ha nd, the spirilus Dei is the pattern from which all gENERAL 'TRUTH S JiWitm ~ .. ~ "" af
lIN -tfitJ ",in'; t(.p"" 0/ God .. .,.1,,~ lUi af ,/:It
"",,«-ria , nu tLW>" fbi things arc made, including hum ans. The Imperators create a Ii.. iwnt ",~UM. :n.- .......
Nti""i"l tf fix rift !Ntw«tt world that humans have some instinct for. An Irnperator of ABOUT IMPERATORS tfIht Jj~... JijfiuD i"I' ..
em.lfi I. "Ni tJMJ tht Storm s will be volatile. an Imperator of the Trees leth argic. The Imperial Person ofa Regius, like the person ofa hum an, '1,"".,t u", hoUfJ. A ,n- ",film
~,,,,i"l (lj"tlN o,n. Eve n the basic human myth s, legen d s, and co llective is co mposed of th ree parts. ofl/:It HolySp;rit sn.ry ht
lH",o" SIll"""'" th.lt 'IL'aJ fD t1frN","t, ptr Ioi/lio"
frm'''' ""'fir /«14 ofthr
,u,U ""'...k ofmy lift.
subconscious provide windows onto the Imperarors' selves.
They are not arch etype s, but they possess a fun damental
Firs t, there is th eir body. "G()ds~ and cert ain un Earthly
Irnpcrators can be bod iless; ifso, the C hancelling ritual creates
",irtUulol4;fiw parI , I'"
"illi.~; or """'. ill tht
~'" INFERNO: A... quality ofarchetypal beings:sacrifice (of the mselves or others) a body for [hem if they should ever perform it. The body of prrwntt af .. ",i"t. III ", .... h III
INFu on UC'nl ar; I'OR
is nothing to them co mpared to being wha t they are. They
ON "".I . htJfI'" enot, _
f: !'ICM"TORT R.o;" 'OTR
an Imperator is normally immort al, but doe s not tran scend ",i,...It.
NlTwonw OIJttTJ. by simultaneously possess this absolute and comprehensible goal th e kind of immortality a Power can possess. This is o ne
---fro"' ..'"""''' '" BiJJof
KrihT~ and a though t process thar humans cannot understand .Their reason for the Chancel Rite, for [ mperators who were created }.Ji", D..w, ...ooo-or.15

.9X9B I LlS : A GAM E OF SOVE REIG N POW E RS


-
[73

in a physical vessel - the C hancel and Sovereigns are a good cap ture the Im perator, or drain its magical power. There is
bulwark against Excrucian att acks. another complication: Impcrators do not perceive time quite
Second,[mperators havea divine: soul. As describedabove. as humans do, and they are noto riously difficult for mortals
the souls of the Ymerae impel them towards the trai ts of or Powers to surprise.
th eir Estates and give th em an absolute capacity for sacrifice.
Third, an l mperaeor has a "mind", although it doe s not
funct ion like a huma n's. The grea ter part of it - most of the 'DIABOLIC IMPERATORS
tim e - is with th eir soul, in the vicious spiritual hatt ie of th e H ell may seem to ma ny ou tsiders no better th an the 'u t m, d"'i/j Ihi"K'fi' J<'~­
Valde Bellum . This can make an Imperator seem vague and Excrucians. Hell is a place ofliquid suffering: "Excruciation" 1 "m "a" ...., di"" """tt: my
wi"K' lL.jJl rrqt wIt" yo~
uncertain when Powers speak to its Earthly body. except for is a kind of tortu re. f Iell desires to destroy hope and love and fto m hoi, ,,,. Ya~ sAJl h.wt
the rare tim es when it rests in th e spirit wor ld and becomes integrity; Excrucians often attempt j ust that. O ne would I"-" i" <lhu"""_ . bid it
supem arurally acute on Earth. imagine that they would throw in together, with time enough lL~lIlt1>/ JlIW yo.... ill tIN ntJ.
to d iscuss whether the universe should exist once it has been f .",." t..A, y"" ftp"' lhis
Each C han celled Imperator distributes its soul. Part goes
to each of its Powers, part into the C hancel's eart h. At the utt erly damned. Yet they do not . \ Vhy? Became I lell wishes
r-: ;;'h "".I("'t Y"" J~'" i"ta
Iht Fi,... HIDfJJ. Y. u " rf "a
same time. it maintains its ident ity - the soul remains a its victims ro survive. It gains them nothing to destroy a man's F"", t. wh<o ,,,,, b. ''''''''I,d if
single entity. Scientific Powers investigating thi s phenomenon life, if he then kills himself - it ta kes more sin th an a suicide Y"Iih", rtpnl/. Tht dO';"g
have a very hard tim e: most Powers do not fully comp rehend to drag a soul down to Hell. A nd the Excrucia ns wish their mN'Ii"" ofYO'" lift J.wt"
even the human part of their soul, let alone something much victims destroyed.
,,"'aJy,",II lL>rit1 f11. Do JD"
Jrnih, T«ot W j",. ....J
greater. Some persevere, and come to the conclusion that ryn. Ttll_ Y"IiON mnry
there are cha nnels, like the legendary ' eilver cord ", con necting The fundam ental precepts of the Fallen An gels are these: tlxrr. I ...... all(' IIx It...t 'if
l IN ('.fI"' l w/ Ho.t, "iiI ill I ldl
each of the soul-shards to one another. Others take a more
J h,ro, f,'"DfJJ" ll"'''''g. 1~// ""
me taphysic al tack, post ulati ng t hat t he spirit us Dei is CORR UP TION IS TH E HIG HEST PRINCIPLE Y"~ ON ha!" ;" ",y ryn. J 11m
indivisible and that the Chancel Rite sim ply ignores the The Fallen A ngels do not believe th at there is existence " IATJ ofllx $"".1=""
distance (then or now) to bring the lmperator's soul into without corruption and therefore do not consider themselves RNlm. Tdi "" Y"" ON 1M
"'Klint gli",,,," of
proximity with the earth of the Chancel and the human souls to be in the business ofcreating corruption. Rather, they wish
""''''''';0''-
of their Powers. to expose it and feed it, to tum the naturally corrupt world ·f, ;,,,t h. Yo" ,,,,,,,rHo A,,"
Imperators have access to two kinds of miracles; Noble into a dep raved and valueless wasteland.The Infernal solution Y"" "........ ....../1.•
Miracles and Imperi al Miracle s. Imperial miracles can do to any problem is iden tifiable th usly: th e ones wh o are -OJ",,,. 1"'l'mHDT, Lard
of ,''' mill """')" of}"""
almost anyt hing , except when directly opposed by another rewarded are the degenerates, the malicious, and the vain. D~"
Imper ator or a full Excrucian . Imperial miracles can affect Personal corruption is not necessary to act as an agent
any Estate, and can even affect Powers directly. Their limit of Hell. In fact, some of Hell's lord s discourage it almost
is ti me - an Im perial M iracle require s concentration , as much as others celebrate it. Betrayals, reveling in material
willpower, rituals, and (dependi ng on the effecr) hours or power, ga ining a vicious pleasure from har ming others'
days. lives - these ind icators of person al corrup tion show an
A n lrnpcrator is also capable of Noble miracles, using appropriate unde rstand ing of the world. At the same time ,
the same four attri butes as Powers use, in almost exactly the they damage Hell's alliance with the other Imperators and
same way. An average Familia Cae lesris is a little bit stronger even the amount of co-opera tion individu al servants of H ell
than a single lmperator who uses only Noble miracles, even can otTer each othe r. Hell can only win by becoming what it
if that Imperator is paying atte ntion to the mortal world . 1t is not. In this, it is much like H eaven - for Heaven cannot
is not enou gh of an edge for them to be certa in of victory in triumph witho ut setti ng aside beauty for the needs ofsurvival.
any conflict.
An lmperaror's character sheet - for tho se times when SUFFER IN G IS A FORM OF CORRUPTION
they are bound by Sovereign limits - can have attr ibute Even Sakyamuni Buddha, who was never a servant of H ell,
levels up to 7. The minimum Realm score is 5, because (like a identified suffering as one of the intrinsic qualities of the
Tempest) they have part oftheir soul buried in their Chancel. world. Dullha. he called it, one of the four major truths of
Spirit level s vary ; bec au se t he Regi h ave no h um an existence. To th e Fallen , suffering and co rrupt io n are
component to their souls, the H G may decide that they have inextricably linked, as is evident in any study of H ell. There
high Spiri t auto matically or no Spirit at all! Irnpcrarors often is one major difference between the two, however: while a
h ave t he G ifts I mmo r ta l, G lo ri o us, Shape shi fti ng , celebration of or reward for corruption enhances and deepens
G atemaker, and/or Elemental They usually have betwee n it, rewarding pain lessens it. The ones who suiTer from an
50 and 90 character points. Infernal act are the ones who already suffered most, or those
If the pes ever come into conflict with an Im perator, their who dared to adm it to their pain.
best hope is to str ike quickly and from surp rise. Not only Misery is not required in servants of Hell, but it dogs
will this prevent the Imperator from using Imperial miracles their heels.The first servants and natives of H ell, the demons,
against them, th e Ymer a in qu est ion will need time to are in no way immune to the Weirding Wall's fire as it rises
disengage its attention from the spirit world. H owever, most from the Infernal "ground". Some .7\(9bilis suspect that the
Imperators are "Immortal", and so the pes must somehow lavish acts of evil that they indulge in, given a chance, comes

CH APTER 15 : A BOOK OF BEAST S: I M P ERAT O RS


' 74

THE Tou un . '1 H U RT from a desperate desire to somehow transfer their pain to Angels began appearing, with previously unknown Estates
fflrL r<nJJ ";thtly (.III -.J some other being. like "The Sun".
~ ".fJl,U ·rW·...N1
The second servants of H ell, the angels who joined with Lucifer, one of the first Angels, who embodied Pride and
....."Y <ftIN l.Jft>iJs IH. 7lt
Ctxk « l id} 1NOl<'''~ Lucifer in the \ Var in H eaven, paid for it by being cast down Persuasion, was their greatest leader. He heard C neph's voice
- 'is", .."" . 'IS <f themselves into the flames. with aching clarity, and his skills in debate and (of course)
~, Dot t IN ",,,"
The third servants of'Hell, me Powers who ally themselves persuasion were unm atched. H is beauty surpassed even
J-od. ,u.,rn ....fJin.., 11>
UNI, d lM..u, . "";P"'" fr
to it, are agents of pain - and so th eir peers and their Lords H eaven's own. H e led H eaven th rough evolutio n afte r
~ hnW dJ-tt... "«4 alike often laugh (and lift not a finger) when such a Power is evolution of reality - until an angel's change brought forth
"'" JiJcmJ IN c..M rflltlJ hurt . O f course, some Powers of I [ell are perfectly pleasant hum anity from the Earth.
-mnL LW Hni iMf. it people, whose attraction to H ell is as philosophical as th at of No one really knows why his loathing for humanity is so
u'" -PI 'hoM-.fiJI-
it, bttU ilJ ..- it -...ri"" . the uncorrupted Lucifer; these may well have the loyalty of great. M ortals have suggested in their legends that Cneph's
~ - _ n lN. , ,tJ their Familia. This is a recommended optio n for PC Powers Voice within him said that the angels should be humanity's
_ . 11 .Iwwu rf nhla. of I lell. servants and that this new, pitiable life form was in its five-
1i ~ " 'Y"'f"'1xrit part soul brighter than any angel All that is known, however,
""'- ofHtIJ, JJf-
~ is i"'I-W1U. 't P OWE Rj UST J FJ ES I T SELF
Corruption and pain ultimatelydepend upon power. A mortal
is that Lucifer rebelled. On visiting Earth and seeing the
first humans, he stormed back to Heaven and withdrew for a
""Ifs if IN rJJ-.drr "'"1'"
/htw ~ ttWrJI!I-' electrician has a hard time being corrupt, with little scope rime. \ Vhen he re-entered angelic society, he preached the
- I " " " , " " t« for corrupt action beyond cheating customers or the electric Gospel of Hell:
--"""1' Oft"" ,bis "'1";""
1JodJ ~"I -'
company slightly. Pain without potence, without the ability
--.,ri"I,M W_ to act on that pain, is purely subjective, and Hell tries to live I. The - Voice of Cnepb" is a lie. It is the voice of the
;",m.jJ...,j - ifd nINo ttNtI in an objective universe. Potence without pain, on the other angels' fear of Corruption.
"'" slr7dly.fiJhw ,hr '-- tf hand, may be impossible as well. \ Vithout some measure of 1 . Hell is the tru e C reation and the Tree is the path
".!JrMtt1. no- tiJ.vMtn
lhMJd """ !""." .. ,...- of
suffering, what is the motivation to act? between C reator and Hell.
""'fh? -...i« ,. The Fallen Angels are in H ell. Their pain is beyond J. Those who refuse these beliefs are forbidden Pride,
~ £w.r iftN "M human comprehension. C reatures born to beauty, they are now and forever;
PO tJXHJJ _ .....-f with .""h
scarred and barred from me most beautiful Realm. If they
.. dNmwrr Ity <boju. "
...ffi<Jnotly l~ hwtr rf should choose to cry rage and power onto the Earth , then in Lucifer is Persuasion. Over a hundred angels joined him
H dJ , ,>1/ -u it JWI"'''''' their minds no one has the right to stop them. before the H igh Court of the Bright Realm excommunicated
whm lI n nury. them. Sixty-eight survived the resulting war to be thrown,
J.. V,...., . S,."..., IN
scarred and enraged, into the Hell they so cherished. Only
~ RIIJ"""" i """It rtJm CJ!iSTORY OF THE
to tlx ,.., rmad l it/I wIxrr ten, at any time, were to be allowed up into oth er worlds . . ..
r,rxls It'"
", Ji", tI>,i(tts And Lucifer smiled.
wit~"'t ~iJli"g ,hi",. /&dJm 'DIABOLIC IMPERATORS
""'Y rightly ;"i" rh.ll htr
/""tliT" is .. 1';'11,,, Angrl, The history of the Fallen begins in the earliest days of the
"",riw" d fry phi'OI.pby II"" World Ash. Some who are now among the Fallen were born 'DIABOLICAL CSTATES
Crt",;,,,; IIUJ ft r /0'''''''' with the first angels, who considered themselves the keepers T he first ru le of Imperato r design is this: sc s can be
rat ,," tlJ"" by ",Ji",•. lit h",
of all the worlds - I l eaven foremost among them. Each exceptions. If the players or the I Iollyhoc k God can make it
Ii Ix,,,t, hc>wtwr ro!d.
angel heard the "Voice of Cneph" in their hearts, an emo- make sense, the ecs' Imperator can be the Fallen Angel of
tional urging from the Creator him or herself. At least, that G ardening, the M oon, and Romance. That said, there is a
is what the angels believe it to be; perhaps it is simply the common factor in the Estates of most Fallen Angels. In an
vo ice of H eaven, or Yggdrasil.There is no proof that there is appropr iate combination, th ey form a positive, beauteous
a Creator at all. whole. Aft er all, Fallen Angels were A ngels once. At the
The angels were different, even then. Each had its own same rime, combined another way, some of these Estates are
personality and therefore its own interpretation of the voice blights upon the Ear th . For example, Ced ron (described
they all heard. The study of one's own heart has never been below) has four Estates; Parasites. Passivity, M istrust, and
the most exacting of disciplines. Like sensible beings, they Growth. In H eaven, he t aug ht parasites to grow into
created a social structure, with leaders and debates and cour- symbiotes, passive th ings to grow assertive, and all how to
tesytowards others. Ofcourse, the debates on occasion turned heal mistrust. In Hell his work is inverted: he teaches things
dark. Angels were even exiled, eithe r forever or for a millen- to g row twi sted , parasitic, passive , o r un warr an te dly
nium and a day. suspicious.
Angels have always been Imperarors. The Estates of the
first Angels were self-referential, such as "Consciousness", ExAMPLE DIABOUC I M P ERATOR: CEDR O N
"Communication", or even "Pride". As these angels came to Cedron of the Fallen has been defiled by his years in Hell.
be, they brought consciousness, communication, and pride lIis breath is fetid with agony and despair, and his eyes are
with them into a universe that had never known such things. an empty void that could swallow worlds. The beauty of the
As the angels set themselves to reshaping H eaven, those angels is twisted, in him. Each feather of his wings is a
changes were reflected in the worlds below - and new gleaming knife, and the radian t hair that spills over one C)~

..
.7'\9BI LIS: A GAME OF SOVE RE IG N POWERS
' 75

is a sickly carmi ne. The voice of the Crea tor in his heart S TORY SEEDS FEATURING DIA BO LI C
has bee n utterly sile nced by the Shadowed Realm. H e I M P ERAT OR S
has t herefore been released to come to Earth, to balance
betwe en the excoriat ion of th e Excrucia n s an d t he C roq uemitaines
excruciation of Hell - to agonize and damn all Creatio n Someo ne the ecs care abou t or respect becomes the targe t of
while refusing its destruction. a dem on, a C roquemi taine, or some other maleficent force.
Easy enough to destroy it, unless the "victim" claims to be
Cedron's C hancd unharmed! (E.g., "but I wanted to sell my soul for this!" or
CedroneChancel is the Waterways ofJanis Duon. A glorious "Don't you see? I' ve been cha nged, not hurt !"] If th e
river comes out ofthe real world and sh atters into a thou sand maleficent force belongs to a Di abolical Jmperator's Chancel
tiny glimmering streams. It is a seductive place, its air filled or Nobles, the Pes will hav e to be wary of th e Locu st C ourt.
with a raw exuberance. Yet it is also a place of raw peril, for \ Vorse yet, the Pes may fail to wipe it out of existence.
five demon s of the darkest order are trapped within the
dan cing rivulets, They are called Fohi , Sat}'avrata, Xisuthrus, Corruption's Service
Deucalian, and Ogyges, and they are the five Deluges, each The pcs or their lmperator disccver a new threat: und er heavy
an An ch or of Lu cifer him self. The last time o ne was Excru cian guar d, a human alchemi st is on th e \'Crge of
unleashed, only a surpassing effort by the Powers of the Earth creari ng th e Caries Unguent, a sov ereig n remedy to
saved Iandbom life and human civilization from utter and corruption itself! Of course, th at couldn't exist - cou.I.d it?
complete destruction. The An chor-bind ing limit s and traps "Bur ifhe succeeds," their l mper ator might say,"1 sec the
the Deluges - but it cann ot and does not change their Excrucians destroying H ell it self Blistering streams of purity
essential nature and pot ential for destruction. wou ld rage down in to C orruption's seat, the Shadowed
The shallow waters of Janis D uon do not con tain the Realm, aggta\-ating the flames until they consume even the
only threa t. The air in Janis D uon is itself a breeding ground greatest of the Fallen Angels .. ...
for the Croquem itaines, devou rers of beauty. These spirits The PCS might be sent to bear the news to a Diabolic
have no material fonn, but attach themselves to a hum an Imperator ... or to "assist" them in dealing with the situatio n.
host and slowly quench the brightne ss in th at person's spirit.
Torn between the raw, addictive glory ofJanis Docn and the
soul-devouring discord of the C roqu emitaines, the humans CELESTIAL I M P E RAT O R S
who live and fish upon the Wat erways are surprisingly Those who serve Heaven - angels born there , Powers of "II iJ HI_ fi """ UljJ I","
a"t:ffl a.. '-utifu/- J .~Iy
nonnal. It is probably safe to assume that the C roquemitai nes H eaven vouchsafed a glimpse of it, even the mortals who
wisJJ it WfTl' w; I hi"", "'Y
cannot affect Powers; at least, C edron's Powers show no fear recognize that such a place exists - are smug. The C elestial Mi r iJ raurd-<U1ItNi4y. I
of them. Realm is of infinite beauty, and it is not merely impossible ,.u/dn~fi~" "'y good ,..it.
and Ih<n iJ IhU un,ightly
that anything should destroy it; it is incomprehensible th at
"'''', tMt . n/y afl1.1.hi.~
anything could destroy it. Even the Excrucians. This is the "'''''''/fluid get a ""')' wi-
fundamental folly of beauty, of a power - possibly one of ftrgiw ""; I d;grw. It iJ
I ~n""" Ihing> aho..t yo..r the two axes of reality in all Yggdra sil's worlds - that does •• "' rt i"", wid lhat anX'l, art
C EDRON'S " N O BLE M IRACL E S" CHARACTER
lva ul ifU/. and it;' ,."" fi ",,,
hraTt tMt you ntwT w ill.
SHEET not grant a matching strengt h. H ell laughs at beauty, Yet do
-.ud",,,. I"'/,m.t~ 0/ ,aid that WI "Tt IIv (1/"t....
ATTllIBl1TE MIRAn E POINn not forget that the C elestial Host won the War in I leaven. 0/Ivauliful thi~g'. Ma"Y of
Para,itt<. Pow ;";ty, M i,tr ..,t,
""" The fund amental precepts ofthe Celes tial H ost are these: "'y ~i~d ",.;Jlltllr- that
and G"""t }; Aspect
Domain
3: Inhuman
4 : Masterful
7
6
li1.lt.? "'" jt nQ( b«n
pal ,inu fi_lvgan /fI
.u.
Realm 6: Imperial 8 BEAUTY I S TilE HIGHEST P RI NCI P LE
1'"ftcl tlx Ivauty 0/If' ISWTI r
Spirit 0: Candleflame 5 The A ngelic commitment to beauty may seem shallow for I h.rw " ,I,,,,,, l ight tk"
some of the mightiest and most blessed beings in all reality. INt; ? IhU............ thty ("II

Gifts and Virtues It is not. The Angels mount a gritty and determ ined struggle "" i"",,,,,. Tbn-, iJ 'I' ,uth
Immorta l
to celebrate the wonder of Creation, despite all the horror in
thinK i1.l .. Haury 'N' iJ ""'
Gatema ker ~d. A ttgt ls Jo "'"
Virtue: Corrupt it - and, in the name of that celebration, if necessary, an , TtoU, H....ry. Wt JUt"""" it.

Angel will block an Abhorrent \ Veapon with their own body And thoU, *- ' '''', is whJ I
and blood. Heaven has not yet recovered from the trauma of h.Iw ~ JO""IOT J"" "'"
U mlUJRestrktions Restriction: Unholy-Presence"even
Lucifer's revolt. The Blessed Realm may have washed away
H" thr b-,,", I xn-"Y"'4
wh enGuised ,Ix blmktr of tow ......J"n, -
Affiliation: Code of the Fallen Angels the wounds of battle, but every An gel is aware that there are • ...J -It iI A-utifu/-
some of their kind and ken burning eternally in the fires of "TIJis I fT'II1.t itt J"" ...
h<th.Iw ....ft- offaih.rt- I
Wounds 2 DeadlyWounds (Immortaij Hell. .....tIbr...Jy lMUlU. J htnx
2 serious Wounds H umans can not readily bear such thoughts. The idea of S«tt i",.
Y"'" »J..fr- tb6
3 Surface wounds relatives- loved ones - eternally damned can be unbearable Twirli"K l't.1.h. -.J J htnx
ft-...I """"~,,,.,.,t t&n. "
to anyone believing in damnation. •In mortuu nil nisi bonum"
-Hi1.%Ml. A"t" of ~
Toul Cost 65 Character Points is a mort al's kind of phrase: "speak kindly of the dead , or not to ,hr_ ~of
at all." But the angels bear more here than a human ever will, Itt"'" ;,,

CHAPTER 15: A BOO K OF BEASTS : I M P ERATO RS


'76

for their kinfolk in H ell are alive, and they were damned by and not once bend th eir knee to th e Cel estial H ost or demand
m e angels' own hands. No great wo nder t hat modern A ngels obeisance from the mor tals of the world. There are Powers
ding tightly to that which they preserved: the beauty, the who do exactly that, hut it is as rare as leopa rds in the frozen
purity. and th e integr ity fou nd in I leaven. and filtering down nort h. Most Powers who ally with H eaven have heard a song
to the lands below. in their drea ms, have feh the fabric of th e purposes of H eaven
between th eir fingers - most Powers who choose H eaven
J USTI CE IS A FORM OF BEAUTY choose it because it sings a beautiful so ng. They com mit
"I Nw """ "/1"Ji,,'m IQ
Angels can work m iracles. It is fortunate tha t they arc both th emselves completely to H eaven ... and the others are not
1I'' '''.u ",<IlK", ('.au, ."ra / strong and wise; if every human had such gifts, society would really H eavenly at all, merely humans who have been and
ury ,IJ.I,,... ""'Y ""''''''' Do quickly collapse.Even angelic societystrains under the weight chosen to rem ain servants of beauty and j ustice.
"01 pwnfr I, if 1Iof ..ilIPr i"
of their powers. Accordingly.Justice was invented, and Law
1"'" Jtroi« rlwJNn J"'L /t
if "ot 'Id>oJ(,.,.. = rhoJl U<t>. as well. Law is an "unfortu nate necessity" which exists solely
YO" fro'" .... /m ng. II it fdJdt to protect society. It is for the Law to give dispassionat e and CJ-!iSTORY OF T HE CELESTIA L
yo.. _reoIt is twry S; II, resolute judgments, binding an A ngel to an unpleasant service
.wry IN,.,.,,. fuling that JO"
or exiling them from I leaven ah ogeeher.j ustice, as the angels I M PE RAT O RS
1»U' tw'I' ' - ' - I tID "01
~/«"'. l·.... "" ,,'"
co nceive it, is so mewhe re betwee n "ka rma" and "poetic The Angels are natives of H eaven: flesh of its flesh, blood of
~"" Ihm '. S'" IINlW" justice", revenges that have th eir own inner beauty and which its blood , born who le and clean from the hone-whi te h ills or
Jon .../ ftW"· are cleanly and clearly fitting. The two intersect thu s: an act the pure glitt ering surfaces of its lakes and streams. It is said
- I'rt"" hu.h. tht G"arJ ..,
/lNWr/; Gu t
of justice, however harmful it is to the target , does not make by the oldest ones th at these have always been in }leaven,
its en acto r a danger to society. for all that there were once no such concepts as hills or lakes,
To the Angels, then, "justice is beauti ful" simply states a or even liquid, or even whi teness. It is a place of surpassi ng
fact. It is beautiful for no ot her reason than that the angels righ tness; even were some ill to spread across its surface, some
make it so. They care because it is by the tenets of thei r stain like murder or a landfill miraculously drawn from Earth,
"justice" th at th ey conde mned the Fallen Angels to H ell. For H eaven's essential character would still shi ne through like a
the Powers of H eaven, justice means something else. It means cataclysm of health . An gels partake in th is health.
that they have committed themselves to accep ting even the The angels are curators and designers, consta ntly guarding
darkest parts of the H eavenly creed - th e exile of L ucifer and improving H eaven; th e ' voice of the C reator" in the ir
and his followers - and living it out as something beautiful. hearts tells them th at this is their role. O thers speculate that
It is easy to promote beauty in one's house, to give beautiful that voice is not the Creator but H eaven's own, that the
things to one's friends, to reign with peace and clear judgme nt Perfect Realm brought them forth as a co nsequence of its
over one's C hancel; making beauty ou t of th e destru ction of own desires. Either way, this duty has dictated th eir actio ns
an Excrucian or the excruciation of a destroyer is much harder. from the beginn ing, when the first sentient creatures lay their
That is the com mitment of H eaven. hands on H eaven and sought to bring forth greater wonders
from it.
LESS ER BEINGS SH OULD RESPECTTIIEIR From th ese early efforts came the flowers: tools with deep
B ET T E RS associatio ns, able to weather th e har d precise for ce o f an
Angels are fundam entally arrogant, and with good reason: angel's will and rum it into a softer, less harmful magic. W ith
only the Excrucians surpass the m in beauty; only the Aaron's C anterb ury Bells, th ey built Grat itude so that th ey and
Serpents surpass th em in migh t; only A ngels are born to the H eaven co uld ap pre ciate one an o ther. Wi th Yell ow
Brightest Realm there is. Yet there is a fundamental weakness Chrysanthemum, a melancholy angel gave shape (and beauty)
in the nature of th e An gels (and in almost every Power who to dejection and love lost. And when H eaven did not know
chooses to serve H eaven): Lucifer has de nied th em Prid e. how to change - when its slick surface began to cast off the
H ad the A ngels resisted, then even Pride's avatar might have changes the angels had m ade - H emlock taught it thou there
failed at this, but it was the judgment of the H igh Cou rt in are some gates one can only pass through once. I iemlcc k
H eaven that Lucifer had th at right. Because of wh at he was; taught the world of D eath.
because ofwhat he had prom ised; and because he was thrown There were other such too ls, of course. The Tarot for
from the Brigh test Realm into the D arkest of them all. one, astrology for another. Even langua ge served briefly,
The A ngels have no pride, and so they must have the th ough it proved clumsy. W ith all of these, H eaven moved
respect of others . Knowing th at only the newest angels know on.The Great Work moved on. An d then Ashriel discovered,
th eir proper place as the highest Lords in all Creation, they to all the angels' grea t amazement, that th ere were worlds
require that all oth ers bow to them . Otherwise, H eaven itself besides H eaven wh ich neverth eless seemed to mim ic in their
migh t be tainted, m ight allow some of the mo rtal stench of history the pattern s ofthe Brightest Realm. AU save one. AU
the worlds below to permeate its essence. The Angels might save the horror that was di scovered shortly after, and then
step back from H eaven's G ate and who knows what serpents forbidden to all for centu ries more: H ell, the D arkest Realm
migh t crawl in? th at ever was or ever will be.
It is technically possible to ally with I leaven without th is Law and Justice were created, and in time some few angels
clause. A Power can ded icate themselves to H eaven's code were banished from H eaven. Theysimply could not co-o perate

.7X9B 1LlS : A GAME O F SOVEREIGN POWER S


' 77

with the others' percepno n of how the Gre at Work should seas.There are few things more humiliatin g to either a Power
go. Only a few were ever lost this way until Lucifer's Rebellion, or an Excrucian-shard th an being drowned in a foot ofwater
when Lucifer, in whose name Hell had been sealed, began to by a thousand wire-thin tentacl es. H azael can, without much
preach heresy. It had been sealed with his blessing; it was qualm and with a good deal of merri ment , throw destroyers
reope ned to curse him and all who came with him. of beauty into their clutches. Hazael recru its his Powers from
It was the greatest tr agedy that Heaven had ever known. the people of his Chancel - standard practice - but he
Heaven knew no oth ers un til the Excrucians came, and the gives all of them the Scaling Gi ft, the ability to change size
Abhorrent Blade Atrocity (also called Bri areos) slew the first more or less at will
keeper of Heaven's G ate. Heaven threw them back and set a
guard on the curving open mouth of the Weirding Wall. The HAzAEL'S " N O BLE M IRAC LES" C H ARACTER s........t.ry. JNr dJiIJ. .u tf
,hi. 'Il.oiJJ N ]'JIM-
Excrucians have not since dared the Brightest Realm in force, S H E ET -HD.Mi, J~ tf
although they have at times approached it in stealth.
The angels arc powerful Never forget that. But they arc A_ ,
nAn
"""
4: Celestial
M IItACLf: I"OIHTS

8
IJU-/n. r,,_ iry. ...J 7i_ .
JJ.IJi"1 "! •
;;0
""""ry-"""'"
uneasy when blood stai ns their blades. Domain 2: Minor 5
Realm 7: Imperial 7
Spirit 4: Conflagration 5
CELESTIAL BSTAT ES
The Ce lestial H ost can have any set of Estates, but as a general Gifts and Virtues Immortal
rule they will have a celebratory approach to them . The Angel Glorious
of Blood and \ Vine does not rule an Estate of death and Gatemaker
stains and drunke n retching: the web of associations around UmltsIRestrktions Rest riction: Fear of Flying and Heights
Blood includes vigor, and the heart, and resistance to disease. Affiliat ion: Code of the Angel s
Her Power of\Vine might be able to loosen inhibitions, make Wounds 2 Deadly WOll nds (Immortal)
social contact more comfortable, and create laughter but 3 Seriou s Wouods
would have some difficulty conj uring a deadly amount of 3 Surface Wouod s
alcohol into a hu man enemy. O nce again, PCS can be the
exceptio n: death exists even in Heaven, and car wrecks and Total Cost 70 Charaetef Points
vo miting and such would if there were humans driving cars
around the Brightest Realm. (This is not likely to happen
any tim e soon.) STOR Y SEEDS F EAT URI N G CELESTIAL
I MP E RAT O RS
ExAM P LE C ELE STIAL IM PERATO R: H AZAE L
Ha zael is the An gel of Di sorder, Insanity, and Time. "The Treasu re Hunt in LiUipu t
un iverse," he explains, "reflects itself, and hopes to see a Some thi ng small enoug h for a "Lilliputian" to carry is lost in
method to its madnes s. From thi s, I have come. Like hum ans Locus Hazael ... preferably something a tiny person would
watch ing the random shapes of douds, I find the joy in the wish to keep. Perhaps a vital message that lives in mortal
disorder th at has been devour ing all things since the mom ent minds? The key to a box holding an Excrucian's heart? It
time began. ~ H e is dual-natured, suspended betwe en that should have some effect on the world, so that ifthe ecs figure
glutt onous disorde r and the d ean d ear mirth of j oy; his out a decent approach, they have a chance of findin g it. Of
Powers, like he him self, are divided within themselves. course, if H azael isn't co-operative, the task will rapidly rum
nightma rish .
lIazael's C ha ncel
Locus lIazael is, as one migh t expect, a wild place. Not The Angel's M adness
content with the handful of miles he was able to seize for a Hazael is equal parts joy and entropy in his perso n, althoug h
C hancel, H azael switched scales and built a whole world in he embodies neither ofthem. \ Vhat happens when he finally
miniature. Fro m the Twi rling M ountains (h is perso nal falls between the cracks?What if these two aspects of H azael
celebration of D NA, or possibly the M aypole Dance: he gives split apart violently and use Locus H azael as the battleground
different answers at different ti mes) to the Great Foot-Deep to decide which of the two will live?\ Vhile the ecs' Impc:rator
Sea, the place is a landmark to eccentric style. It is the only stru ggles to save H azaet's soul from self-destruction, the PCS
place in all th e Earth wh ere the a'morontho logo phorus (most likely unwelcome) arc sent to guard his body and his
lives - a beast whose hair, given to wom en in marriage, C hancd .
makes them young and beautiful forever. (Alas, Powers rarely
many mortals, because of the \ Vindflower Law.) Indu lgences
The guardians H azad has placed in his realm - besides O ne of the peculiar paradoxes of Heaven is this: the visit of
the minions of tiny people, who really can't do that much - an impure being is guaran teed to soil it .. . yet it is as stale a
are the Krakens, beasts wearing "continents" for shells and place if it is always seen by the same angels' e~ as if the
sending out mile-long writh ing tentacles through the shallow Great Work of changing it had never been started. O n very

C HAPTER IS: A BOOK O F BEASTS: JMPERATORS


rare occasions, accordingly,the angels bring up a mortal, or a tortured the heretics and maimed the unbelievingin the name "I du"md 'hal J wo.t i" "ft.
near- mortal. They have chosen the pes. But what if an oflove and righteousness. Simply to prevent war, two nations ptu.t'lJXJrld, i" a hdrrm
Excrucian (disguised as a ec's shadow) enters with them? built sufficient nuclear weaponry to destroy the world utterly. mifitary ""'e. So",e g"M
""'git hadimpris.ned me
What if many angels resent this decision by the Highest The Earth has only one answer to such acts: revulsion. H ad
Lords of H eaven, to allow mortals up into the Brigh t Realm? not the Light been there, to help it understand the ways of
tMr', hu' 1 had fl'
wuh to
uay, So in my roo"" at "ig ht,
And what ifthe justification given above is not the real reason the humans that scurry upon its face, th e Earth would have w ith my htd ,bawd up
the angels have brought them up there? splintered cities and shattered roadways, brought down the ago.intt the door, 1 »e«(f)

Itar thefloorhoardl up.


airplanes in a cavalcade of thun der, and gulped humans
Bm ' ath them wa, ro""",,,; 1
greedily into its molten depths . Jhatr",d it i" thr« h/Q'WI
IM P ERAT O R S OF T HE .(!GHT Is it any wonder, the n, that the Light seeks purity in its ""d lel lhe pim' m i" dow><
(f) Iht floorhtlow. Whm 'hey
·Y. u .....y ' al! m, FaIMr. The Light are powerful spirits; like the angels, they are causa service? Neriah, Magis ter of the Ligh t, phrases it thus: "We
allhough [ am ". Fitlt, a"d J had d.", , o, J Irxhd dow".
causans, ofthe first stuffof Creation, and for that reason their are humanity's guides, humanity's guardians. There is only
d.".1 sha" your Mood Mm. " "dft . a mo"",,,t, I wo.t
t « a ""'Y' aft hu ma"ity U my
existence adds new aspects to Earthly reality. They have a one path: we must do better than they.~ The Light is not ,tiud 'With the utUr",.,1
,hild; 1 prot"t them, J guid' noble, if somewhat limited, mission - they exist to prevent some human's fleshy pink or ehon darkness: it is and must be !.>orr.,. - .ftr h"ualh 'I" wo.t
t!Hm, Si mply hy ,ris';"g 1 the extinction of humanity. At least, most huma ns would the clear pure white of the full spectrum. a Jhaft' I'ading dou'" floor hy
Jhr;wlhem the palh' of .." ",di"g jloor, a"d 1 ,ould
call it noble. They have othe r traits which make them less For Powers, the road to the virrue that the Light demands ".1 ,u 'ht ",d ofi,. 1 realiud
heallhy gr=th, Ah,' Thry
litt", J. r",,/y.' But you 'Wi!! appealing: a certain condescension, a willingness to throw is a hard one. It 's also perilous. The diabolic and demonic i" lhat """n",t that the
lUI",. The gift you haw away what makes human life worthwhile to preserve life or forces of Hell loathe the Light even more than they loathe F~rth wo.t " 0 mfJrl'; 'ha'
"uiwd 'Will ""u" thaI, . " a throw away five hundred lives to save a thousand, and an humanity had rtpIaud it,
the Angels. The single reward is a "clear cold shining" in the
your Comm",,,,,,,,,,t it "",,,tie, rare, a"d al/ with
unwillingness to take risks with humanity's survival. If it had depths of their soul, sometimes also called "grace". lewl up<m Irwl ofhalf- lit
(. mp ftl,. 1 1",,'W il is hard -
1 ,a" fitl the 'Wild gray been up to the Light, humans would have remained savages. li"i"g 1f"l'e. A try role up i"
headddm Ih.u aMauit you, Steel, cars, computers, fast food, explosives, the prin ting H UMANS M UST BE P ROTECTED ",y throal.ftr the d"tn.,';""
the "a"" a thatp_J . "t ofhu....."iry; ho"", - "nd
press - all these would have been too dangerous to allow. (PARTICULARLY FROM T H EMSELVES)
bo""
from lhe tJt'I)' ofyour
The Light may present itself as flowers , wisdom, and peace, Individual humans are in truth the least of the Light's
,he" a 'hought !ri,Hd i"lo
,.uI, 11"O'W it is hard - f>ut the ha,l ifmy mi"d.
1 ,a"".t I,t yo" die. Not "O'W. but in the end it may be humanity 's most dangerous enemy. concerns. They have a whole world to save. In the name of -lIu.....nity hal , ur ~, i"td
' You wi!!put dow>< the These are the fundamental precepts of the Light: humanity's survival, Powers of the Light allow themselves to 'hi,, ' 1 thoughl. ·Sur<.';wd,
MuI, "ow. ,hild. A"d tJJ(JI1 a"d gro'<L'" ,. "u m"",,,, 'hal
work any atrocity against th e human spirit or a hum an
' J.'ith m, a 'Whitt. " alf tht hofl<J'UXd Earth it"lf
- Jahal" l, Imp'raror,
H UMAN IT Y MUST LIVE, A ND LI VE FOREVER population. They do not forget, however, that humanity is wa, " u d,d.ftr ""'m.' A nd i"
MagiJa r ofthe L ig h' With this statement, the Light casts defiance into the teeth composed of humans. It is characteristic of the Ligh t, in 'NI mo"","', 1 J<"""" lhal
of everything known. The Excrucians will nor triumph. The addressing any Breakthrough or othe r dangerous situation, Na'u" it"lfhad httn lamd,
""d hum""ily 'WOuld live
D ark will not triumph. Even the inevitable death of Creation that they will spare as many humans (and the happiness of
will not bring an end to humanity if the Light has anything those humans) as they can. Their own happiness matters not. f·....""·
"J fool< . "t at the Earll, .
to say about it. Like all lmperators and many Powers, the Unlike the Ymerae of the Light, affiliated Powers can be ,."",'; me" kyo",} my
typical follower ofth e Ligh t has a capacity for sacrifice - of weak and imperfect. They may spare themselves pain at a (;ha""I. A nd 1 'WI'ep lhal I
haw ItJI tht drtam ."
themselves and others - that would stagger the average"man human's cost. In some cases, where their overall actions still - N ephishe, im, Im/"",I.,.,
on the streer". At an appalling risk to themselves (and serve the Light, there is no penalty for this, but if a Light M agiu" iflhe L ight
remember, t he Lig ht does not take risks easily ), thre e Power spares themselves pain, and humanity gains nothing
Imperarors of the Light have already ventured out into the from their acts, and even one individual human suffers . ..
Lands Beyond Creation , hoping to find a safe world on which the guilt (and perhaps an MP loss) will haunt them for a time.
to nurture humanity without the D ark's interference. One This is so even if that human desires that suffering.The Light,
has returned, sorely wounded and unsuccessful. after all, must be pure.
M any Powers ally th emselves to the Light . Born as
humans and gifted with great magics, they readily take on
the Light's role as humanity's protectors, teachers, and %STORY OF THE
keepers. They know humanity, in their very hones. Some of
them can encompass the infinite scope of the Lightlcrds' c211AGISTERS OF THE LJGHT
dedi cation to humanity's survival; some even find thi s There was once a chance humanity would become Imperial.
dedication in themselves. Others consider it enough that they They began in the one place on Earth closest to H eaven, the
battle th e Excrucians and buy with their lives a few more majestic Garden of Eden. All ofthe creatures who lived there
gasps of time for the human race. were thralls of Adam and Eve. Even the fruit trees would
how down so they could reach the branches easily. They were
WHAT M UST B E DON E OUG HT B E DONE miraculous beings, and in time might have been ready for
C LEAN LY the fruit of the two trees that were denied them: a tree of
H umanity has always believed that impure methods can serve cit rus I mmo rt ality, and an app le tree that held self-
it well. The factories with their pollutants steaming into air, preservation and self-destruction locked within its heart.
OP p o~IT E:
water, and earth are called "advanced" or even "necessary". M anaechus was an Aaron's Serpent. Like most Imperarors 1I. "" ty
Over and over again throughout history, the religious have he was essentially immortal. T he least of his kind require hy Bryan T"lbot

.J\9BI LlS : A GAME OF SOVERE IGN POWE RS


B
18 0

THI CoNTA.WI "'ATlO'" O F Noble Miracles to slar. the grea test can only be wounded by their humanity that th e beasts bore human children. Ironically,
Ihn"'lANITY the most po tent Excrucian blades. Yet immort ality docs not however, the animal co mponent of the later generations of
n.-~rf
mean safety, and M anaechus mad e a horrible mistake . H e children lowered th eir myst ical stre ngth in each generation.
__"'" Hztl" ill 1M ...,.
tfc.f" -.I AItd. ~ fly ventured down towards H ell, where no being may safely go. Eventually, humanity was just an anim al like any other,
,.lid "Pi1Ul i_ jUrufi tht and peered curiously down into H ell's "floor", a tainted section without dominion over or communicatio n with the beasts of
t""J boo........ II> ~J WIt of the Weirding Wall No demon could assail him and Lucifer th e world , and unable to crossbreed at all. Yet one thing had
'-n. ~ &<G J.w
lnt-.u "",,_ UlIUfIiJ'k 11>
had not yet Fallen,but not far below him, a crack in the bark been gained: humanity spread across the Earth. H wn ans with
...._ i_ _ ~ _

let some of H ell's corru ption into th e sap ofthe Tree .Twenry traits of bison bred with th e human descendants of timber
fWIlirin. It Nztm whnr miles above - a trivial distance. on the tree - meAs h's wolves, and their "genes" wert diverse enough that few of
.." ilU! bJtJoJjiru ".i"tkJ
inherent vitality had drawn the poison from the sap and th e children wert deformed. With the spread of humanity,
«
wtlh 11Jr MtoJ ..u,... . ""
nullified it. M anaechus, not knowing it was tai nted, drank more Imperatocs of the L ight wert born, to guard it and to
Ew .
deep before: returning to the upper realms. Th us a shadow guide it. An d in th e shadows, th e D ark was waiting.
fdl onto his soul and twisted his perce ptions . Tortured by
hallucinations, M anaechus came to E art h to eat of the fru it
of self-destruc tion and learn a way to escape th e pain. Yet 8STATES OF THE .(IGHT

the tree, cousin to his father Ash, refused him . It s frui t was Hum an s born of ath let ic paren ts ca n be come booki sh "1MI is l'-t-ligbttd; r>:1.11xr,
for humans alone, when th ey had grown int o their strength . scholars; scions of wealthy families can be disinherited. In a rh-t FilII", A"gtu "". 7My
In tht «rtw i" II "",.. of
Fury does not capture l\tanaech us's emotion. Betrayal, like man ner, Ligh dords born fro m humanity's advances and '''1!tri,,1o "'" IMy (D1I{IMtk
hate, lust, rage - words fail, No human has ever felt such from its expansion across th e Earth can bring str ange E states INt it is t" fl'7"M of r"
turbulent darkness as M anaechus feh then . So he took on into being. M agisters of th e Ligh t usually have at least one ""iwru. no, hJJ tNt
th e guise of a smaller serpent, and spoke to th e two humans Es tate tied to hum anity - Agriculture. Poli tics, Armor, ~ "",,..i,, ... rnsh
i" t~ h rr-n IMd '"
of the Garden . H e told them many things, and he taug ht Citi es, Advert isemen ts, and so forth .Their other Estates may liN J-U-.."".f'Urw i" tlJt
them the tree lore that would give into their hands the fru its be similar, or may seem random, such as W aves or \ Vm ter. ""p ~ tIxy tiD "'"
~ tbMm-gt is
they and he had 1:I«n denied. Kumquats of Im mortality.
....n.Hw;" JI_
Apples of Knowledge. These wert meant for Adam and Eve, ExAMPLE btP ERAT OR OF TH E L IG H T : A SK E LON I<rIWwJ tIw tIxy dMW liN
in time. With l\tanaechus's help, Eve took an apple down Askelon is Lord of th e GIttO, a M agister of th e Light - Btipt R.J,.. --u,-
and took a bite . She had agreed tha t M anaechus would eat less flaneringly, a Ligh dord H e keeps his glory tamed, and b>.r iftIxy iii lII, iI " - " 1ftI
of these fruits once she and Adam had done so - a bargain his shape is an old man's, but he stands achi ngly straigh t. -xrr j" , . Bn,htRu/1fO.
~/biI"" ir
that seemed well made at the time. Like the Angels, he accepts nothing less than perfection: the ",is"~ ,,,. -.. i"l0
Eve learned self-preservation in that bite, and wisdom: willingness to bear all things in th e name of one's duty. H e ft."7 ....r;rfic y ......." it is "'"
wisdo m on a level with the Impera tors, with th e angels in must hold to this willingness, because his task is strengthening ntrf'iJi"g I!J.,J tlx F.JkJ.
H eaven. She understood in that insta nt what M anaechus's hum anity. Sim ply by existing, he feeds humanity suffering A"gtb ,u "", ,,'IIknlIl'" tht
intentions were ... and that the dea th -t hroes of a Serpe nt
f'I7Ou.j"'ffiri",. y.... Htil
and suffering again. H e is not a being of H ell, although on e isp,,""-../.u_ Bill "
driven to suicide might destroy the Garden, and humanity of h is Powers is: eac h of A skd on's tortu res is carefully <DYt'/Iptitm tMn" is ".llOfIU
wit h it. She understood why M anaechus was dr iven to such calculated to make its subjec t stro nge r. Even so, he is _ t ofJiUoli<.u III:.,,")'. II
an end, and so she tossed away the fru it of im mort ality, and sometimes frigh tened. H is charted course takes him very near rxish '" " ""'glhrJo ",,11
""rifj Ih-t 11#1'111. Yrl. " II
took the apple to Adam to gift him with wisdom as well. to the D ark, and he does not know wh o is th e more wise. thill"~ mUlt IN m"!.,,, i1l1.
Somethi ng else had happen ed , th ough , when Eve took As kelon rules over Tre mors, the Culinary Arts, and th e rht ""'"Iis of"';" (" ,4 " ' " " " "
that first bi te, whose importa nce neither Eve nor M an aechus Forge.This last defines him best, for the great human victory b>.r IlNtt. IINy "'/Ill """'"'
~is. This is~ HtII;
had gue ssed. A limn of white had formed arou nd th e tree 's of smithcraft g2ve birt h to hi m . Iron ically, the Ligh t oppose d w;"" f.uu u-t. ~ thrir
branches. It was not some force awakened by the treelore; it th e smithy, knowing humanity's first use for wrought metal /OItk7ffpt ftr iJJ<-"u,'-'
was the first Imperator of th e Ligh t. an incarn ation of that would be weapons of war, but Askelon came afterwards, and :om" ;" t N;. ""'Y. no, tiD
which Eve had learned , ofthe preservation ofhumanity. This he holds to smith craft with all of his souL It defines rum: he .,., """"-",, tAw ~
is th-t _ ~ m!rnr"-r
was th e Garden of Eden. Eve was the second (or, by some is the Forge , that whi ch shapes through trauma. This is his ........ 1Jo"ow.... ,. 1oN} ill
myths, the third) human to walk th e Earth. The apples of life. (Well, that and food . There is a slight flaw in Askelon's n ... ,hr"",,j"l
th at tree wert among the most po tent secrets of th e worlds character: the same stre ngth that makes him the Patron of 1Iffiwnr."
upon th e As h. The Ligh t was born, and it was bo rn stro ng. Cooks makes him eternally hungry. At least, with a l\ leta- -A,JJ.", I~. I-4 if

In a year, it could have raised humanity to the level of gods. human As pect. he can stay thin readily enough.)
t" Grrrff

It did not get that chance. M ere hours later, with Adam's
bite , the Dark was born. M ere days later, in their first conflict, Askelon', C hancel
the D ark won its first victory. A dam and Eve left Eden and The essence of A skelon's Sanctum is suffering, green misery:
were sealed fro m it forever. They left behind the citric unu sual for a Lighdord but understandable given Askelon's
Immortality. To the Light that was the bitt erest blow of all na ture. H is Powers are immune to all but th e most subtl e
Adam and Eve were still the first humans, still th e folk of agonies, but [his does not mea n that he spares them. E ach
Eden . and still powerful. Their ch ildre n were numerous and has been through the crucible many times. They have had
shared that power. Forbidden to breed with each other by their strengt h withheld whil e loved ones died. For lack of
Adam and Eve, they bred with beasts - and so stro ng was other liqu id s, t hey h ave swallo wed poi so ns, and lai n

~ B I LIS : A GAM E O F SOVEREIGN POWERS


IS,

shudde ring and sweating for hours . Two of his Powers have
been shown tvt:ry hidden darkn ess in th eir souls. The last, I M PE RAT ORS OF TH E 'DARK
'My __ if 1.Ji4. Y"' -y
the H ell's-Power that serves hi m, has been shown all his The D ark, like H ell, is sometimes difficult to distinguish
•.o _ L-l
hidden beauty. This is, perhaps, the worst torment of all. from the Ex crucians. An Excrucian-shard might cany a knife ·Y... '-xz"-_
Locus Askelon is sometimes used for the funeral s of
Powers - when a Powe r dies 50 valorously or hideously that
stained with Immort al smallpox, and the Dark mig ht well
sta nd back and watch with a criminal glee. An Excrucian-
._Jrn"'_./ It~

1.. 11x ~ 1{P..urn.


,... uJJN _ 'mriJrw' - /
an ordinary ceremony is insuffi cient. Freely, their Familia shard may break a hum an soul by ravaging its body; th e Dark
and friends drink emerald anguish, and ho ld in the agony will ne the rope while th e victi m hangs himsel£ An y v ile ."".0lIx ",Jrn Y_ tf
lIx Dorrt s.y;"t ,btU til lIx
until purging it and purging their grief can be done in one tr ait a human can imagine, th e D ark ~ncourages - but, as l'II!. tLOO' will Nmty 'M
actio n, in one liqu id anodyne scream of release. with H ell, there is a subtle and important d istinction between E..,.,IJ,
the code of the Dark and th e ways of m e Excrucian s. Th e '1, iJ trw Ih.u if'lx
~"'>IW~
1", "/NUl,.,. A SK ELO N'S " N O BLE MIRACL E S" C HARACTE R D ark believes in choice. The D ark docs not throw humans In......,,;,, ",ill IN dnmyJ.
",iJ" "dnfla"d. Fint )"l" into th e abyss of despair: it carr ies th em to the brink and
S HEET No! /Jy ill ""'" iJ",,,d, trw; iJ
/""JW Y""~1f WOTthy, _ ..rJ " OlINl bl w tory tLOO'
ATTRIBUTt LEVEL MIRAQ.f POINTS whispers of despair's glory.To the D ark, destruction and pain
thell 1 '11r"," Y"". ", oil dt ,i,." Bf<l it _ ..rJ INa
- /l ,,t,lo,,. 1",!,"" to? of Aspect 1: Metahuman 5 and raw evil are ' fun" - but inspiring self-desrrucrio n in
humans is what m e D ark sees as its "du ty". The longer a W I"']. l ' _"IJ """""" 0'"
Th","", tlx C"/i""" /I ' tl,
"nd lbl FI1rf!
Domain 6: Imperial 5
hum an holds out against th e D ark's assaults, rhe less that
lont P"7<'' ' "po.. 'bl Ea,,".
Realm 5: Tem pest 5 1 do "0' " iJpf<l. lh iJ. 1 do "01
human interests them; t he stro ngest men and wo men can tWtf dis!"'. Y"'" <1..' ''1;
Spirit 2: Incandescent Flame 5
suffer all th e D ark's m alice and come out the other side. !,"haps tIN ~" ~fi-J
,...,..., "" thiJ1JXI/'1J tuiJl lN
Gifts . nd Virtues Immortal The Dark opposes th e Excrucians for ot he r reason s, of • "",/uT nttJ."t'. ,,"" wt
Um ltslRest rktions Restriction : Etern al Hunger course. Perh aps t he mo st interesti ng o ne is th is: th e wiII.iJ ,J-, ...J. ,J-,
Excrucians claim th at all things de stroyed by the ir hands . , J ~J-lItiJ-.IJ
Affiliation: Code of the light
wlJ fiJ/....t l<WIOlN.
live on inside the Excrucians themselves. Every human life
Wound Lft'ets 1 Oead lyWound (Immortal)
the ExcruOans claim may be a life saved from the Darkness.
'b ir_--. link
2 Serious Wounds ~ " " " _"e.b if
2 Surface Wounds These are the fundamental precepts of the Dark: N",wr. y.., 1 _ ....Nlll>nJ
.W ~ tMln._

H UMAN S S H OULD D EST RO Y T H EM SELVE S,


I'"p .... t'W' ~....t
Toul Cost: 60 Character Points 1wiII _ IUfOJ? ....,...
I N D I VI D UALLY uo/Ift' - ~
This is a difficult statement to defend, particularly for th e ·1.-1J "" .., ho:..J; /W
STORY SEEDS F EATUR I NG b 'P ERAT ORS O F T H E Dark's Powers, who were born hum an. Yet it stains th eir ~vt'ry • - ,u-. JI"f "","",,"t·
/1 ;, It"""""";' / ""'" "*'"'Y
LIGHT deed, th eir every desire, bo und into them without remorse
iJ","" - t<! /I" l~ drill.
by the apples of Eden, by the raw d ivine spirit bo und in to 1 tlJi"l / will JJIUt w hpon
The Un forgi ng every rock, every leaf, and every raindro p that ever fell in th e l)'t'I. "

The see come into possession of an Abho rrent W eapon or G arden That is N o M ore. Even the D ark requires and desires - 1,," ;4, I",/,""""" M"giUlT
of 'bl Da.,t, lArd of
some ot her majo r Excru cian ar ti fact . Not eve n t hei r ju stification: even the D ark appeals to the C reator for an CIlt"l,y " , p{.,;"
l mpe rator can destr oy it easily - 50 th ey are sent to th e understand ing of why it was m ade the way it is.
Lord who knows unforgi ng best. The Exccucians probably The most common raison d 'itrt advanced by the D ark is
want it back ... unless th ey mean for it to be in Locus Aske lon. that humans are an offense to C reatio n. C ertainly, Lucifer
And how will Askelon react to a bunch ofNobles appro achi ng would concur! In a way, the ir romrmrmen r to inciti ng self-
his Chancel while carrying a major Excrucian artifact? destruction (as oppose d to killing hum ans them selves} is
noble: their only victi ms are by definition those of imperfect
D eaeh byAgo ny character. O ther Powers of th e D ark, surp risingly, are more
A mall, restaurant, or ot her business is th e seni ng for a series positive about hu mani ty: th e justification they advance for
of gru esome deaths. There is no clear indicat ion of the cause themselves is that the human character requires the poten-
of deat h - apparently, th e victim s' hearts exploded, perhaps tial for self-destru ction. The apple, they remind anyone who
under the pressure of extreme terror; agony, or grief. That 's actu ally believes the D ark's origin story, was me ant for
no t the worst ofic - the dead, cold and rigid in the morgue, humanity eventually - and rhe spirit of a mature humanity
speak prophecies names and tim es when others will en ter demands a monkey on its back to reach its full potential. Of
the business and meet their death s. A few forensic scienti sts course , cruelty mean t as a kind ness can be much more .. .
and associate d police men art' tipping over the bo rder into thorough •. . than cruel ty for its own sake.
dtmtn fw animus as th e prophecies come true - and a PC
An chor is on the list. H UMA NI T Y S HOU LD D E ST ROY ITSELF,
The ecs discover th at a Power of the Light is actually C O L LEC T IVELY, EXCEPT FOR A F EW Toys
pro tecting th e kille r, after bein g to ld by their Prophetic It is fund amen tal to the D ark that humanity as a whole should
Imperator th at it is either that or the death s of millions - de stroy itself. The D ark is divid ed abo ut the methods -
but what is th e connection? An d docs that prophecy ta ke some feel that the only satisfactory end to humanity is a
the pes into account? unani mou s and voluntary decision on humanity's part to die.

CH APT ER 15 : A BOOK O F BEASTS: IMPERATORS


°1 h.ow r . - krlUlUJO" b.Jw
The Dark carefully cultivates the technology and the despair whose fruits are immortality and the apple tree wh ich teaches
dJoMrf '" ""'" tIN D...* -
needed for this act. O thers would be satisfied if only a hand- wisdom and folly alike.
- , ~ ~ J*'T fiJI ful of men and wome n decide to end the human race, and The Light stayed desperat ely close to the firs t two
~i ..t=-.~ provide biological and nuclear weapons and the failures ro humans, having already lost the first battle. An d the Dark
• .-srina ........ ""'.
~..-. .t->i...r.....tw
communicate that set one nation against anot her. Scill oth- did not move. Ge nerations came and went, and humanity
lIN ~ ... f • • bot........ ers believe that destruction is an art and that humanity's death was no longer of the spiritus Dei, Adam died. W hen Eve
l houfDtHI1J IN • -....i,,!lnJ must be a wondrous thi ng - th at humanity should sacrifice died, a guiding guardi ng flame in the hearts of humanity,
dJott" M.lJO"... IN t.np itself, perhaps, to destroy the Excrucian s. There is only one tr ibut e to the apple's wisdom in her, went out. The Dark
,60, ~ "".. Sl"1fof
~ tbroMth JO"'"
certai nty among all camps of the Dark: things wh ich make emerged from the Sable G ardens to begin its war against
wi .... "..,J 1m JO" hntTtIN the hum an condition on Earth more d ifficult are acceptable. humanity. O ver and over again. the Dark taught men ro hate
....
,1)""t. "" ..x- """JO" Nw
oy~.. ... ~",of'" """",.if
It is an ironic corollary to the nature of the Dark that
they do not readily enact plans that slay innocents - that
and to kill. It taugh t them tota l warfare. It be nt th eir
imagination to creating weapon s. poisons. and taxes. The
JI" "d ~f Fat" ,."i"d agai.. ,t M ounr St. Helens and C herno byl and even war are not the Light fought back: love, law. wisdom, peace - there was no
tIN hu""'" J",m,t ;Q" 0/fIN kinds of things they favor. Such thi ngs might step towards shortage of their gifts to humanity. Yet as the years went by.
Earth. A bti"X ".!,..rpa";"g hu man ity's destruction but involve too many who do not the danger to humanity only increased.
j ...lUt - fr ..,.. de ,,~t twn
create th eir own de str uction. L ike H ell, th ey wish th eir The D ark was contem ptuous of the Light. It looked out
,I"y fIN ls;fvJal uk" that
/( "mtJ .. mill fIN pi..",,., victim s to stay alive - long enough for them to realize the upon the world at war, a world alive with felt inventions and
f ,u" W, ,i",pJy ttsuh l IN", of ruin of their lives and die. few of the good. and thought that it could speed its death .
tIN ,,« ,Jfir ",inM. Subtly, the D ark win nowed down the herds and convinced
°Y"" will btu/ltd ,"u'
~hM_,,,""~ali.U.
UG LINESS T O H UM AN EVES S HOWS TH AT O N E humans to breed; subtly. it wounded the soil with winter and
17Jry will nm III JO" lhou'""'" I S \VO RTHY life-draining weeds. Three generations. it thought. and it
h.ow "" ".rN - Mot ...,.. ... Dark solutions to Breakthroughs are ugly. brisk. and efficient. could convince the humans to overfarm and overhunt and
_ nlN. 17Jry wiJJ...... III
Dark Powers make no pretense of humanity: some cultivate wipe out their food sources as an act of unmeditated self-
,..liJIIllsfs"",,,it]. ft1l4l
..nnM will Ms""J lIN Lmh
sores, others infestation, others unsightly costu mes that draw destruction. Thus the Dark spent its power on littl e thin gs,
- Mot . .. ""P'Y ..-IJ is more disgust than amusemen t. The psychology of the Dark on subtle th ings, and it thought itself clever.
~tn tba" _ th.u btJIJJ Powers requires that above all they must not be hum an. The The Light simply waited, and watched until the Dark
t~ 'Mr, Y... Jo_
soul-shard and Darksong in them must be the whole oftheir had committed itself, had poised itself expectan tly on the
~-'Fr~Cutor
nr.x.u"'~. ~
being - because otherwise they must destroy the mselves. brin k of victory. Then they revealed their ace in the hole.
~it. BlIliti1l1N The nonnal response is to learn an inhum an aesthet ic. Of They held captive the demon Satyavrata, who did not govern
hao........ ...loP i1l'fX1fttd ftiiI!" course, this does not mean that one must reject hum an beauty; water, or control water but who was the end less deluge. In
-u...~ D,,,,,i"... <fW....,
the two notions may intersect. However, many Dark feel as forty days of rain, human civilization was set back several
p"..,..,- tf tIN Das-*
docs A hih ud M egister: "The human notion of beauty is millenn ia - several millennia where almost all the tools were
ultimately predicated on human survival. even down to the weapons of war. H uman popul ation was set back even more.
characteristics they find admirable or beautiful in themselves." And the animals - well. For thre e hundred years, a M agister
of the Ligh t, known as Noe, had been drawing them into
the spirit world . It was hardly difficult at all to bring th em
back when the rain was do ne.
CJ-!iSTORY OF THE 'DARK This is a story that the Dark tells all its new Powers to
The D ark begins as did the Light, with M anaechus and the remind them that the enemies of the Earth. the accursed
apples of Eden. Yet it took an entirely different direction. M agieters of the Light. are dangerous. Be wary, for all that it
Adam's bite did not teach him self-preservation , but self- seems that humanity is doomed.
destruction. As Eve understood th e wisdom of salvation,
Adam learned the dark path ofruin ... yet, as she did, he felt
that he had learned wisdom. M any c f rhe Dark - including
the blackness th at writhed free of the apple as he dropped it e STATES OF THE 'DARK
to the grou nd - would have approved of his sentiments. The greatest perversit ies of hu manity - terrorism, fo r
"Anything th at cannot destroy itself," he explained, "is example, is one of the least amon g them - give rise to Dark
not free. Notbi ng that happens to it is a result of its own Ymer ae, also called D ar klord s, Lord s of th e Dark. or
decision s: eithe r the universe had fated its destruction or it M agisters of the Dark.. It is not the action that creates an
had not. It has no choice, and it has no meaning: Imperator; it is the concept. There have been many "racial
Eve replied, "Only the thi ngs which arc have meaning; c1eansings", but only one Imperator for them ; there have been
not those which are not: Yet he did not listen to her; impelled innumerable sexual assaults. and the same holds there .
by the First Lord and M agister of the Dark, he left Eden, As with the Light, their other Estates can be rando m or
throwing spite in the face of the C reator who had set him patterned. It is even possible that there is no obvious evil
there. Eve followed him; when they were far enough away. they are tied to - but it is much more likely that there is an
the First Lord boun d Eden into a C h ancel - destroying its Estate and a Power of thei rs that they are not telling you
nature and replacing it with his own. Thus with ered the tree about.

.7X9S I LlS : A GA ME OF SOVEREIG N POWERS


I8]

ExAMPLE I M P ERAT O R OF T H E D A RK: I N DI A th em no aid. In th is manner, he teaches them of the ugliness


India is arrogan t. H e is a Lord of the Dark, and his chosen of humanity and the purity of an an imal's spirit. This will
purview is the destructive potential of hum an invention. H is usually be more amu sing to the players if a numbe r of crises
Powers and th e existen ce of his sp irit steer that potential come up while they're in , ct, no shape to hand le th em .
onwards, even as he focuses the bulk of his artenrion on the
spirit world . H is soul is bitte r and cold, yet there is o ne The Selfless ness Phgue
redeem ing featu re w ithin it: a fur io us near- an gelic Selflessness is sweeping through a smaIl town near the pes'
appreciation for beauty in all its forms. Do not mention thi s Chancel and it 's breaking human society apart. H ave the
to him; he will deny it most dan gerou sly. H is Estates, after Excrucians created a selflessness virus? H ave they altered a
all, are ugly thi ngs; Pollution, C hemical Weapon s, and Greed. spi rit of kindness to reproduce faster ? Are they force-
Whence could a taste of bcauty come? march ing town smen through a portal that makes thi s change?
The PCS can probably figure ou t what 's going on but th ey
India', C hancel m ay well not have any E state tha t will help fix it. worse,
Locus Indi a is an un usual place, because India has severed the y may be saddled with an 'observer" from the Dark at
th e normal connection and sameness of prosaic Eanh and that observe r's Imperar or 's specific reques t. and if th is
myth ic real ity, On prosaic Earth his Chancel is a soulless selflessness is causing humans to self-des truct. does th e Dark.
place, a gia nt grey windowless cube of a building, where really want it stopped? It could, of course; it cou ld decide
scientists work day and night to invent ncwweapons for him . that thi s isn't a genuinelyfree choice of personal ruin - or it
In mythic reality, it is nothing of th e kind .There, his Ward is could be behi nd it in th e first place.
a light jungle where rainbows glisten in every dewdrop and
birds of wondro us plum age flutter between the trees. There
are no humans there, although th ere are some hum an oid I M P ERATORS OF TH E WILD
spirits - it is possible that his Powers are onJy human, or The \ Vild is built on freedom; the \ Vild is based on slavery. .~ ~ thor" do bw.r
even only extant, in prosaic Earth. Perhaps, instead, he makes A few words, then, on thi s contrad iction. The unChancclled ",jJ tNt tN Wi/dId ~
them from the asoors (djinn- likc spiri ts living in his mythic \ VLldlords skip betwee n worlds like children at play; at th e troI <ftbis fArtIJ. 0. ..."
MiNx tlxtrt.'It if _triftMly
reality) ... no one seems to know. same rime, they alone of all Ymerae are unable to en ter the
"tttrw. 0mJiJn: I "'" tN
Lands Beyond Creation. Their power of choice is one of the ~'" ifst«- ... Jd
"Oh, do .. 01 N "fNiJ. tho" I N DI A'S " N O BLE MI RACLE S" pillars of the world - when a \ Vildlord is bound, the World 'P -n .,.,ft,*",",-ttd. 71x
___;/w.. t if ,""lb. 1 .,J",i... SmIJ - ...,. - , iftN
C HARACTER SH EET A sh trembles. Yet they say that their cho ices are bound by
i..J",t7 ·" won'" "'" tIN"" - WOJdJ
- I..J.... "'''xit/." rf lN
l).,.t 1"'/ '"'11/)" 0I N /..rio...
ATTItl8UTE
Aspect
"""-
3: Inhuman ,
MIRACLE POINTS laws which others do not comprehend, th at their beh avior is
a strict consequence of principles built into their souls. There
N " wry Jijfirrnt pJ.ur
wil"""t t"""'.
o".",irtU U\'"f<''''' ""J
G,.""J. to " tJ)f'4f<" "
_""'lIIl
Domain
Realm
3: Forceful
6: Impe rial ,
8 are terrio/i ng indications that this is true - that some of the
W ild lords who fight for C reatio n are dead and yet fight on
"1 will !l'ftrlM. Not
.,,?'"... IN Wild/or'" of'bif
""",/d. WI' " " ""'OIIg tN
Spirit 4: Conflagration 7 and play on, because they can do noth ing else. These are the ftr...d.J';Ott. rf t"iftnfU itu!f
cont radictions of the Wildlords. It is said th at the Powers Thi. i. "''k!' Wi figb'. ~ 'Wt
Gifts and Virtues Immortal who joi n the \ Vild serve strange masters. "'''''figbl, 'Wbal 'Wt " "
fiKbtittgjor- i .. o.tin-to
Elemental These are the fundamental precepts of the W ild: Jtl/~ tbt FArIb. Ibt
L1mlts /Restr ktlons Restriction: Cannot cope with insults F~~w"''''~tfint~tJnry
Affiliation: Code of the Dark F RE ED OM I S T HE H IGH EST P RI N CI P LE om ,Mitn.
· yo ....,..,u,.,...g.
Wound levels 2 Deadly Wounds (Immortal) To a W ild Power or Wild Ymera, each cho ice is like an
tbttr. wbal ~n ~ tIN
2 Serious Wounds achi ngly pure note wrenched from the throat of the most Wildt WI.otorc. "' ON ttll tIN
3 Surface Wounds accom plished singer. complete in itself, alpha and omega in ttUn INt "'intJ to IN
one, and full of beauty with or with out acco mpaniment. The T,, " "'b TNt if ..OI"
Total Cost: 7SCharacter Points world is an end lessly complex sympho ny made from th ese ft iltn-till wrJdtn W. ....
wlwJ ,IN ~ .....-"IY '" hJ
cho ices. To th e Wild, everything makes such cho ices. The N. It if " jllilr.n itt Cnariott
STORY S EE D S FEAT UR ING IM P ERAT O RS O F T HE \ Vorld Ash itself, th e stable found ation for all th e universe. it",! it if " pI4a tL!t tIiJIih. "
D ARK sings green mus ic with every tremble of a leaf, with every ~ ,,"" trOt• joy. "'ry ........

beat of its in ner heart, with every AMon's Serpe nt it brings "'" ~Pt ",,", t'-' 1~II"
Mt1y pn<. 1.." ...1y fWIJ
India's Test forth from its hidden depths. tb.u C",ui"", """ .....,.n....
There are man y reasons to go to India. H is Chancel, after Binding a sentient being, interfering with th eir rights to "' _ tlJj" K """t""tly .....IJj"K
all, produces many bizarre and wondrous weapo ns. Powcrs their own choices, shatte rs one of those notes, breaks the OtdttJtW.b, tb.u it "'..., M
biJr 0 .. ..,. .itt;,.. to ~4ft.
who stay on his good side may even find him congeni al. Yet rhythm of th e song. Philosophically, this is difficult to define,
~ it ....JI trOt utrorU.
Powers drea d the day their Imper aror asks the m to go to because the actions of one perso n interfere with th e actions ·1"tN~fr
him - because Indi a does no favors until he has first given of others. The Powers and Ymerae of the \ Vdd, howe ver, tIN ....... B..r I wUJ""" it
the recipient a test and lesson rolled into one. For seven days. rarely bother with philosophy. Even th ose Powers whose """" .
-kh.rr,. WUJ/od .,.J
they must wear an animal's shape, in th e hum an world; if senses cannot detect the delet ed note d irect ly are usually
they let th emselves be changed back sooner, he will offer pretty sure whether a given even t is a denial of choice . ""'~
CHAPTER IS: A BOOK OF BEAST S: IM PERAT O RS
·Yo.. Jon~ .."dn>,.." JJOnt. There is some question about whether Excrucian choices
Yo.. <kul" steptryi"K10 ..... need to be respected; certainly, most agree, the choices of CJ-!i STORY OF THE WILD
iI. J.-t: ]'I" h.>w....., """'" Ex crucian Anchors should be. In practice, this means that In one sense, the Wild has no history. W ildlords and \Vild
".fi.. ....w rf -.. "l"iJUI \Vild Powers aren't going to try and convert an Excrucian or Powers stagger through the Tree of Worlds, rend ing the
IhIhttoo ""J w l6t "Jwlt( ts;
]'I" httw ,.JId tiftL... ..
pump it for information. tapestry of events and scattering wonders in their path. Yet
"'''t:'''' - ' tft- IIx ..,."J Sensible Wild Powers do their best to anticipate all the they do have legends - stories they have shared over time
Iri Ihy hi....""J J1iJ16t cho ices their enemies can make, so that wha tever those about the world they may have come from, about what might
...n...1Ilts; ,.,.. h.>w -.It choices are, the \ Vdd Power comes out ahead. Of course, have been. This is one of them: the parable of the lamp.
t<nd '"'" ",i" IfJI"" Itt...!.
• "J .hJJ 6t 1ri'114 F(Mt ......, few W ild Powers are sensible.
6t "ff'Iw wit~ "'......... ., iJ In fIN hginning, tbere was a Bishop. I (all him tbar /mauu Ix
,,,,, Jo _hi"!. Bt1IJt«r it t( SAN ITY AN D l\rl uN DANITY AR E P RI SO NS was a 'f.'"]fint and holy man, who fJXJuM haw (07u igntd himsttf
/bt Wold;tryf"! Iri bJJ hi... it
Alhu.' hi...,. _ _to To be \ Vild is to trust to your divine soul, whether you.are a fo H tll if by doing so Ix (ould spa rt O1/t ptnonj pain. Ht ran"
,..,h.'ifout..p.-.
~_

ylt!Jlri lti... Ymera with nothing but spiritus Dei holding you together or M iJ.sion. 1 (" II if fhaf bttauu if was a pIau wlxrr fix btafm-
n. Wi/J <_ _ a lowly Power with but one shard of an Imperator's noble down iJtQJ - fix 'f./.v;rlds tbat no CrtalOT twr huilf - tlxy
u"...fII _ ""- •
sp ir it. T he co mma nd ments of society are noth ing in «Juld g"fJxr flxrr. Tixy (Quid rat, tbere; and dream. But 'idt a' is
~~·lift ..· . comparison to those inner, miraculous desires, and that is all t()() hully a 'WOrd. so kt us simply ("lItlxm men.
~ Asa STu.. u,
-filtJ" K""""'" G", the \ Vdd has to s.ay of mundanity, Thtrt was 07U mIln in that M Usion w ho hfId no tyls, and be
Sanity is .a different issue, because the converse is also a (ould "o f Mt that tlx 'WOrM Ix nnhoJ~d had btm mIldt rtal- a
prison - utter madness, like total sanity. removes all choice. shi" ing light, lilt a lilInp, lhat hung on tht SITttf outsidt. Ytt
The W ild charts a course between these poles toward the whtl1 Ix sltp t, if dimmtd; whtn ht aft. il hrighfmtJ; whtn Ix
complete expression of one's personality, madr low, it glO'Wtd lilt an ouanlul of stars: TIxrt wtTt othtn
Violent Powers of the \ Vdd refuse to trap someone in a w ho notiud this, and /maust ideas art unjtalous Ihil1gs. IINy
dark alley and beat them up - but they're quite willing to told him of tlx fJXJndtr of tIN /Pmp.
stalk someone just to watch them run , or bear up an)'Une TIN Mind mIln had" wry dijjUult d«ision to malt. II was
who chooses to fight (or bare metal and stone if that's all fMfin f of fhut. H t lnt'W fM M Usion 'fIX1I. H t l nt'W 1M proplt
T HE N"ron OF r au POIll th at's handy). Ihtrt. lit IfNtd fIN BisMp - f/xy "II did A nd Ix «Juld «or stt
PI..,..,""J H<iI .MrJJ Inquisitive Powers of the Wild show no remorse if they lIN lamp. 10 Stt what ht would ht if Ix ,,1I!I'UXd (onu p f and
..NJ..u."J th.u 'N WiIJ
are caught sne.aking into a military base or poking around in tu tulion to mtrgt info one.
" ..., "'" . , tNd If i"...",.
rh-ti<:, •.,,,J,;,... WwIns....... some other Imperators' du ngeon. He decided 10 Slay. To livt in fIN M ission, as ht had always
G..,..UJ, 'N WtIJ it j"",,,,. The W ild docs not believe in hesitation. Lest you feel done.
n" Wd,{ is <h.octit. Tht WiIJ that this is pure self-indulgence and th at the W ild is a cult of TIx Bishop was lilt oflNr holy men in Ihis: IN had a grow
it Itt..,tm . Y<, i".....iry. (h.o....
selfish ness, remember th at when a W ild Yrnera is bound, concernfo r fht d"rltr sideof. .. tIN E mpyrt" n. Crimt , IN(al/td
"" ,{",..,ttl."", ti" "'" "'fi"" the World Ash shakes. if. T INW r(m gntJS tbar liu s in 'WOrlds, in ideas, rom in Iht B ishop
'N Wr/d Thty ItTW ""Iy ,"
IN ...O<k i .. whi;-b il <xpm... himst!f lit spol t to thi ptoplt offhi M in ion ofthis. OftINro il
iI' ""''''''. Thai .." I..", U ..01 G IV E I N KI ND W ITH A G IFT RECEI VED roar hidts in darkness.
nmd"... .,I.,/!.
In 'Rosebud and the Sovereign', a traditional story of Austria, Whal had tht blind man NJtr lnown bul darl nm '
7"" . rJi...,., I""" of
pby>i{J, ttbi;-,. logic, ....J a W ild Power advises Rosebud: "Move the immovable object Yet tbere was a strtnglh to him. H e was idea madeflu h. l it
JlXitry """''' li/ll, '" IN by tying it down. Break the invulnerable warrior by guarding bad a world that WIlSofhim, and ht w as ofif, and ht lntw Iht
Wild. Tbt ,.,J" of,,,..J ,,,I hy him. Stop the unstoppable force by helping it on its way.~ name of tbe tntmy of darinas . He w l/d UP()I'/ tbe lamp, and
whi<b Wild J>r>wm ....d
M .,girt", lifJtfly j " IM!M'
f le may not speak for th e .7(gbilis as a whole, but hadt if shint hrighttr.
of"'I ,UtfJ f4wj. At 1M"''''' something in that captures the weakness of Wi ld Power.
Ii"", Ibtu ,."u,
/lTt ofi'" Interfering with the choicesof a Wild Power probably enrages Ytars passtd Tht B ishop spol t t» Ihtm "gai n. "Tbere is sfill
,xtr"mJi-vy ,tritt. it; interfering with the choices of a W dd Regius may bring Crimt, - hi said. and -Bt vigilan f: if may ht found rom wINrt
CrtiI/...." o/' M Wild h.>w
liltl, Ii"., Iri M t , .. ,.,..,/n.Jy: legions of Imperators down on your head. thm is lighl. •
tM ..Ni~ tf,btir ""'..., There is another option, though: assisting the W ild being Whaf had Iht hlind man rotr 1110WT1 hUf darlntss'
fiO .., ,btir tw7J 110"" in such a way that its choices serve you. There are two sides Ytt tbere was" smngfh to him. He was idta madejltsh. Ht
c""iJtr YJ""" " ",...fIt to that. O ne is a son ofjudo--bascd attitude towards conflict, hfIda 'WOr/J that was ofhim, and M 'f./.'aS ofit, INlnt'W 1M alftT-
tf tbt wiNL T" t~ who do
"'" " NJ..u.NI itl ... i"""'. where you account for the energy the \ Vild being brings to n"tIw fo light. Ht (alltd upon tlx lamp, and hadt il grow dim.
lix 'WttIIixr <..,..w- the situation when preparing the situation itself.
""J "' T. The other is to make your own actions a part of the music YtaN passtd TIx Bish<Jp spolt to tlxm ag"in. -Thtrt is still
...,,~iI ......... ltu ..
of the \ Vdd being itself, to help it - effectively binding its Cri~, - ht said, and tJxrt was untnding sonvw in his w ilt.
T" ,IJou ~
~JdN witj 1M >fi"h t( song to your own. You tangle )'OUI'liC1f up in its choices, and This was 1MUlond hard (hoia. FOT ifCrimt (ould H fo und
tbt wituJ. iI ......... "'-wy the only way it can sensibly extract its destiny from youn is in Lighf, and Cri~ «Juld btfound in Darlntu, tbm fNrt was
........... .rMl n._aorrt( to end the obligation and repay the gift. nothing tINhlind man (ould trust in all rtality. H t had a 'WOrM
frt<tJo... - .. /bt WtIJ
JtfilOtf iI. if _bi,,! dM - is Ironically, this mans that .accepting a gift and return ing that was ofhim, and IN was ofif. Wil h a tltn(h of his jisf, IN
1M UililJ ,. tJI/'"'I'" ..", b nothi ng is the highest honor a \ Vdd Power or Regius can shattm d tM /Pmp. H t shattmd IIx 'WOT/J lhal was mIldt f or
t(_i i...... """ '" _ UlIt. offer to an)'Une. him, i" fix n"mt ofH upt.

.?'\9BI LlS : A GAME OF SO VEREIGN POW ERS


185

}i arsf"'UHd - ah, must 1 say iI' For d~l1lh is no anroxr to N/il


Tbor was still Crime.
A CIIAZ'S "NOBLE l\<1JRAC LES" C HARACTER S HE ET It, Jo offir"bJirJJi,..

What mort ondd tlx hlind man do' H~ ltfl tlx M iJJ ion. and '''''''''''' u." MIl'lACU. POINTS
It.II.
Jo
M _
off" fi uWl"w'
off"~" 10
Aspect 5: Exemplar 5 i"-u,,u
wal~d out into tlx night. To thoJ< w ho asl td hi"" · Whtrt go Jt IHimfl. No 0""
Domain 3: Forceful 7 to CJnmbiIJ U. ...
you now," Ix said si",ply. -If 1 cannot M a wqrlJ. I w ill ht a <OIIU'O

Rea lm 5: Tempest 6 .... ,..fi'" MriJr ,btu "


p«t. - H~ walltJ into ol M wqrlJs, and Ix was go~. This was a-rJJiIJ ~ iI ~
tlx third hard dJo~~.
Spirit 5: Inferno 5 ,lJry.......,,.•.
TIx H71d d~sunds fro'" /hal blind _n. For whtll d«fvr -~ 1~ t{
GH1s lInd Virtuft Immortal Dn.u-. s-u. .... tIN
blinJnt'SS is /Ixrt, than / 0forg~/ wIxrt you haw ((I~fro m' A nd
whtlr grtllUr SQrTfl'W is /Ixrt /han /0 1Uf.ItT haw lnown il a/ IlIJr
-from LEGENDS OF TH E ~B I Ul, by Luc G inne is
Choic~Serlse
Virtue: Honest
U"itormry c.r..,
SpI-r. Ut tbt a-dJJJ

UmlUJRestrktions Affiliation; Code of the Wild


Wound uvels 3 Deadly Wound s (Immortal)
3 Serious Wounds
WI LD SSTATES 3 Surface Wou nds

Al most an)wng can be an Esute of the W ild. N o \ Vlld


Chok..s.nsr. Ac:hu's GH1
Ymerae have ever been creat ed by a human invention, but
Ad laI ca n sense when a choice ts made' or sto'en in hiS vicinity.This is a l es ser Divinatiorl 01
some anticipate an invention.
Choices. purchased as follows;
For exam ple, if Trains co mprise d a Wildlord Esta te, that
Ym era could have been arou nd for millen nia - and in the
MIl'lACU. LEYD. INYOCATlOl'II
2+5 Penetration Automatic
.......
Loca l
""""
Limited
""""",1
No
years before trains existed , th ey would have haunted mort al
7 0'5 +1 -1 -2 +1
dreams, shown up in advanced Chancels, and so fort h. That
W ild lo rd wo uld ins pi re hum an s alo ng the pat h of
T$I Cost: 75 Character Points
technological development that resulted (C'Ymtually) in tracks
and engines, conducto rs and, well, trains the mselves.

ExAM PLE I M P ERAT O R OF T HE \ V I LD: A CHAZ writhing beneath th eir skin, or an invisible friend that really
Acha z is an Yrnera of the Wild . H e (or she; it varies) has an cats), it's really too late for parents to do anythi ng abo ut it.
abnormal perceptio n of the symphony of choice. \ Vhile he J\105t of them - the parents, th at is - resist Jm un/il1 animus
dem ands freedo m for him self in body, mind, and soul, he o nly by refusin g to accept that such thi ngs have reall y
rnpect s only one freedom of e the rs: th e freedom to be what hap pened and are happe ning now.
they are, to hold to th eir sclfhood in their individual heart s.
That is th e freed om he co nsiders priceless. H is policy - one
that hi s Powe rs wou ld do well to remember - is th at STORY SEEDS FEATURI NG I M P ERAT ORS OF Til E
shackling or killing an enemy is accep table, but man ipulating W I LD
the emotion s or minds ofmortals (such as with the "Glorious"
G ift ) require s ju stification . C ha nging anythinK's essential The lIuketball M at ch
nature is a crime agai nst all reality. C hurchill U. has a basketball team - the SavaF;CS - who
Ach az's Estates indi cate thi s quality of choice in th eir are sweeping the college cham pionships again, du e to magical
own way. H e rules th e Sphere. th e path th at co mes back to assistance .They may cvcn have Ach az', Powers on their side.
th e begi nning in time. H e rules Divi sion, the ha rd line of N ow a morally offended friend or a Cammoran cashi ng in a
separation betwee n where one has been and where one will favor wants another team to win .... The PCS will have to be
be. JIe rules Stasis, the final choice, the choice of im mobility. careful The Savages come from a schoo l with a sorcery m ajor,
Of cou rse, there are dozens of alternative breakdown s for after all. Jf bo th sides get into heavy magic, even th ough th e
choice and the universe as a wh ole - and m any \ ViJd ecs' magical might is supe rior, college basketb all might never
Impc rators lack this consistency among their variou s Estates. be th e same.

A ch az 'l Chanal The StaikingTcrror


Achaz 's Chancel is one of the few with open roads tha t lead A W ildlord 's ~'eI"S hold a party to celebrate some victory
in and ou t; A ch az co nsiders its Bordergu ard a sufficient ova the Excrucians, and it (J be terr ibly rude not to at least
defense. send an Anch or. But shortly after the party begi ns, guests
At it s heart is the C hu rchi Ji University. a place well sta rt turni ng up dead.
respect ed academically, des pite the rumors of odd things An impromptu organization of the gues ts, lTalizin g that
h appe ning there. T hese rumo rs are t he first w arn ing; th e Nobles of a \ V"dd lord woul d neve r dan: seal the Chancel.
C hurchill's mono - I n vino,fmlas; "In wine, wiJdncs.s-- appoi nts the PeS to guard one entrance instead - but more
is th e second. There is no third warning.. By the tim e a kid than jus t the murderer will be wanting to leave the Chance l
comes home for spring break with wings (or II serpent tatt oo in a hurry.

C HA PT ER 15: A BOOK OF BEASTS: I M P ERATO RS


186

In some ways, a Code like this is bette r than the simple, -, ,."W<II ftu.tify "'J' -k II>
'DIVI N E I MPERATORS single thru sts of the Codes of Dark, Ligh t, Heaven, Hell, ,..... ~ trIollH Nhi ... it ....
and the W ild. It offers a broader range of service - but ~.boo_..;
(T HE " T RUE goDS") makes disservice harder to avoid as well! "~.,.Jj,,, - (Ir rtlIlNr,

·r_..,.-tiw~".f
Ny-J tIN ,,~Nii"K ~
Some beings live almost exclusi..-ely in the spirit world - by tIN boo_.. ", ;Nl y...,. ..oJ
.rry,...,..,htr tIN SpiritJ ; _ «. ",iN. _ It """"-
nature, that is. and not simply because of the war. For the
ftT« - if I ......u."
__- - ' ..islllk Y.... -Y most part, these spirits, the Ferchers, lack sentience - they CJ-!iSTORY OF TH E TRU E g ODS It ..,ill pi<k 7"4 i/7" Irt it.
_ /ttl ~J, "., yd. nOl an: like currents in the ocean, like the ink in a watercolor, Before the Excrucians, before Lucifer's Fall, before the Dark i/7" tJ...iJJ "*-,...,
~ J- diffinJt
1I~ I1JJ... t«
aliveonly because spirit does not exist without life.The Lords and the l ight , there were the O ld Gods. Fragmented human
Q,"'_~l. FrJ,
rifr"-.~, tWII,hr
of the Sp irit Realm are greater. Knowing ~bilis call them legends call them T itans or Spirit Kings. 1\I05t sentient beings wm- " """"rJ ",,; It.
,n..n,ln "'" hi.......w..7"
-'>'_ If
ftIIl-'" 0/"'Iml"'" I "true gods", to disti nguish them from the god s of hurnanity's arc vaguely humanoid for the same reason that the trees of ,.., ' '' " ~ tlx ' - r(
INr . ",,; /';t, !lI. Ht llWlt ",,;
tkJUtllt to JIO.. ,,<><II is" bit.! invention. The latter are based mostly on the exploits of most worlds are like the Ash, and the tlowers of most worlds
Htl/, " ,,; lit...... thllttlN] ....
ho"",.. NIJI .....,,] b..."",,,, arr Powers, although some myths don't lie. Some horrorists have are like the flowers in Heaven. The O ld Gods, however, were h..t ~ EfJm tlx A"" I,
1I#'Ihy if rotIl that mldh. 1
wiD "'y "''''t/hing m"",. YOII
approached their truth, and some fantasisrs as well.The touch not. They were a spiritual crossbreed between the spiritus """' Ixn-.. i" kJit" wilh
of a true god's aura as they brush past in the spirit realm Dei and the watery spirits that marked the growth of life on j 'tt h t. ,,,tly thti. Ih<>ught,;
"" . n, of" wry [t'W hum"",
....." tlx 0..•• ",,; Light,
an thisu-IJ wi/h " trail / makes some humans mad and others inspired. Earth.They arc the least comprehensible of all the Imperarors,
IhDugh thty ", ldJ hid, i" "
<"" rtfI'm, If ti"Y.fr<U:N"" of There are no specific precepts common to all the true even now. W hat can a huma n say to a being formed on the (hw",,, ,,... EfJm I - . h, you
, .,.,. NU " ' " .trm[,lh of
'firiJ. A ti lly frw;ti"n bar ,'" gods. Each is an aspect of reality, a different aspect of reality one hand from the divine and on the other hand from weeds, ".f h" "", .. hi.th, . ,,"'" IhIlI
i"IJ<~" fINd p> kyo"" from the others, and their principles vary accordingly. In or grass, or the organic soup in the sea? /WOI' I hIJw '11/ ."tlx flnh,
- W ,,"" i",,,,,,,,,,,, MUll" ge ne ral, t he players de termine the ethics of t heir pe s' The O ld Gods struggled for supremag.· over each othe r
",,;(I' ''''''' ",," tlx htitfm r(
,JiU. 1lwti..u - ,mwf'>"
""",",,,,,Ji,,, fhrJI """'-.-
tJJo-..J'h rf" "" m.t , J1
Impersror ifit is a true god. The HG may charge an Imperator for a long while, prefiguring the struggle in Heaven. In time, ...,'"...
trJJ. 7),r rnI .... hi N.m Point or two (p. 1«) if the code decided on is greatly eo the they found peace and respect for each other's place. Now
tlwt 6ft" 6rrJ .w of....m.l ecs' advantage. For instance, if their l mperarcr's first principle and again, a new Lord of the spirit world was bom. This
on;, is Uy , Mot is "Have no secrets from those who serve you," this is an pleased the O ld Gods, for such newcomers were not bound
JJw., ,... ~_7"" ....
unusual benefit and should be paid for, just as one pays for by truce, and their spirits could be tended, swallowed, even
_h .~ of"'J Ii_.
Do -I"""~,
an "H onorable" Imperaror, shared among the Spirit Kings.They grew confident in their
~ 7"" .- JriJJ _ hi,,! Some "true gods- are alone in their beliefs, without any power and sat back ro watch the evolution of the Earth.
iniJI _ . t iM ft.WwJ Powers affiliated with their code. Fo r these diviniti es, no Not all spirits are Ferohers or gods. In particular, there
ft-- tIN fri iriw three-po int ethical description is necessary. The H G can were the C ureres, warriors of the immaterial world created
................. ." IN ...,-/
1ti"tJ-; I ...... km fr- roleplay the god 's goals and beliefs based on nothi ng hut their by the Ol d Gods in their early struggles and almost forgotten
,,,,,bi,,t. IIJ 11M tflIN lAr<h0/ personal vision for the character. \ Vhen a PC or major NPC in the long peace. W hile the O ld Gods had nearly forgonen
tIN Spiril W....U f ... .... affiliates with that god's code, it becomes useful to have some the C ureres, the C uretes had not forgotten them, nor being
-fiJ "'''''8h 11> IN" «>oJ, ...uI simple guidelines for measuring service or disservice to th at forced into war and death by their masters' hands. In time,
."" 1""'" <htn.m you wh.lt 1
fit.'" "XU,,,sI,Y"" 'WIll k god 's ethical requirements. These guidelines are often based they worked a most eloquent revenge. As each new "great
eMU" I /" '" lhat _'- on some interesting real-world doctrine - like the ethics of spir-it" was bo rn , the C uretes concealed it among th eir
"!AtM.' .II,,; 'u fM Da,~
a Zen M aster, or a military officer - or derive in some numbers. T hey clashed their shields in a thunde r of noise to
111)1'1"'"" '"'''' - ' manner from the Estates of th at god. drown out the new god 's first steps in the spirit world. Ten
- / /iv'll... Dtt<in;ty
&""" ,Ji;lrih. 1",/'"'1'" such spirits were saved and hidden. Fifteen. Twenty - and
ExAMPLE CODE BASED ON T HE when there were enough, the C ureres swore to these new
HI P P O CRATIC OATH Lord s their service and marched with the New Gods at their
I. Do no (avoidable) harm. back against their one-time masters.There was brutal, painful
1. Keep confidentiality. war. W here d istant reflections of l ucifer's \ Var had troubled
J. Teach only those who have sworn to this Code . the spirit world a long rime before, this was immediate. Even
as the Curetes marched, th e Iligh Court of the An gels
This particular Code is very difficult to follow in a game of sentenced l ucifer to H ell. H is response stained the Perfect
.1\9BI LIS .W hile the third precept is easy and the second Realm with argent blood and the gleam of silken blades.
precept only limi ts a PC o n occasion, th e first precept is The New Gods were current; the Old Gods were history,
d istinctly bothersome for a soldier in the F.xcrucian War. There could be only one result to the battle. The O ld Gods
Players should think carefully before choosing such a Code, were beaten back, and the spirit world set down new laws,of
althoug h this code's difficulties can result in engrossing play. which "no Lord will destroy another" is the most pertinent.
There are other stories of the true gods. l egends tell of
ExAMPLE CODE BASE D ON T HE ESTATES O F the Golden- H aired H orse King, who was captu red and
P ERCE PTI ON , VA PO R, A ND F ALLI NG STA RS stabled and gifted to the Emperor of C hina, only to throw
I. G uide others to knowledge. off that august lord with a backbreaking fury when first he
1. Do not contain your spirit: spill joy into the heavens. tried to ride.They speak of the immortal who sought to find
OPPO ' ITE :
J. Do not fail, do not fall - but if you do, make of your a man without greed, how he turned mountains to gold with .If"".";",, WooJ
failure an act of beauty. a gesture of his finger, and how the first man who showed no by Ltl M"Y"

.J\{9BI LI S: A GAM E OF SOVE RE IGN POW ER S


-== ~
188

interest in the gold asked instead for the finger. They speak I htl irw il WDlild N 'Xl,fJ'~t
SENNAC HA RI B'S " N O BLE M IRAC LE S"
of the greatest frontiersman of all and how he pitted his axe f01" yo"r id",al;o~ ifyoll wn,
CHARACTER SH EET
against the great blue weapon of the L ady af Wood - and ta diKovtTftr m , tl-''-'Y I.mifi r
ATTRIBUTE MIRACLE POINTS
though his own weapo n was shatt ered. he claimed hers in its
stead. They speak of many things.
Aspect """
2: legendary 6
tiN'" 10A nd",r tN lhl"g"-
- Sm mu lJarih. Trll' Gad oj"
Domain 4: Masterful 9 P"',/,I'M. Vilp , and
Falling Stars
Realm 6: Imperial 9
'DIVINE ESTATES Spirit 4: Conflagration 6
Divine Impc rators are generally somewhat abstrac t - after
Gifts and Virtues Immortal
all, their natural ho me is the spirit world, where some of the
Constant Domain: lesser Creations
concrete ideas humans are used to simply don't apply. They
Limits/Restr ictions Restriction: Cannot affect the blind
often have Esta tes t hat are un iquely Earthly as we ll as being
or deaf
important on the Earth. For example, the true god Senna-
Affiliation: Sennac harib's Code
charib, sec below, defines the "space between the light and
Wound Levels 2 Deadly Wounds (Immortal)
the image, between touch and solidity". T he distinction
2 SeriousWounds
between observatio ns and objective truth is import ant to the
2 SurfaceWounds
human paradigm, but on other world s. perceptio ns migh t be
Sennacharib's Code
direct and utterly honest . (See the story on p. 32.)
1. Guide othersto knowledge.
2 Do not contain your spirit spill joy into the heavens.
E XAM P LE D I VI N E I M P E RAT OR: SEN NAC H AR IB
3. Donot fad.do not fa!l - but if you de. makeofyourfailure
Sennacharib possessesthe attributes ofdivinity - specifically,
an act of beauty.
a deep attunement to the Eart h, selflessness, and miraculous
power. H e is a "true god" to the Nobles of Eart h; for Ymerae
Total Cost: 80 Character Points
and Powers who come from elsewhere, this is implicitly
restated as a "true god of Earth". H e was born directly from
the needs of this planet and his Estates reflect this. As he
describes his origi n, "the fundamental balance of the spirit figure out a way around Sennacharibs Restriction so that he
world changed, and I came to be. W hole. Co mplete. D ivine." can free them from his curse. This story works best when
Admittedly his wholeness comes wit h an occasional wobble there is something else very importa nt going on.
between genders.
Physician, Heal T hyself
Sennacharib's C h ancel Some Power bound to the H ip pocratic Code, perh aps
\V here Achaz's C hancel is an entire University, Sennacharib Aesculpius hi mself, h as been directly responsible for an
is content merel y with t he P hysics D epart men t. T he enormous loss ofli fe and cannot live with the guilt. \ Vracked
entr}'Ways are much as one would expect. Registered studen ts with their grief, they muster enough stre ngth to resist their
who try and transfer into the "nonexistent" department find l mperator's will and head for the Starkness Pit, which devours
themselves in Sennacharib's Keep. Ph .D.s who answer the souls. Their Esta te is something on which one of the ecs'
ad on th e college Web page for faculty positions are also Estates depend, perhaps, putting them at risk - or maybe
brought there, into a land of bramble and fecund woods, the r-es are simply friends with the docto r. Either way, they
where the essential laws of nature cha nge every day and the must block the way to the Pit, and, depending on whethe r
only surety of survival is to learn them with alacrity. The they care for the doctor or not, either bring them before the
Regius Sennacharib finds amusement in hunting down these Locust Court for their earlier mistake or save them from its
physicists with his Powers as hounds. Anywho turn the tables fell Judiciaries.
and bring down a Power generally replace them. Because
even a true god is vaguelyaware ofhuma n limits, Sennacharib
has enhanced the percipience of the Realm's inhabi tan ts cA"ARON'S SERPENTS
enormously - and this does help them cope. In some ways, Aaron's Serpents are the most human of all "Do ~o t fiar. I lJaw no

the Imperarors. They are in general individual in their tastes h""g" far ma""h IlS ",,,,11.,,
)"'''' a ~d I~ i< a~ '"mu ;~
S TORY SEED S FEATURI NG T RUE GODS and desires.They are sane and stable, for the most part. They '-'"malf ,ouls /lJa/?NI I/IItA
are first and foremost physical beings for all that they can ht1w<m my I" t'-'. "
Unnecessary C omplication walk in the spirit world - for all tha t they are Regi and as - M " ,Ja7l, Impnatar a~d
Wyr m
A PC Power uses magic against some Earthly human, only to such among the defining forces in any world . Like humans,
discover th e perso n is an artist (or so meone with acute they are broug ht into being by an unmystical natur al law.
perceptions - a detective, perhaps?) dear to Sennac hanbs The difference is that huma ns come from the natur al law of
hear t. In that instant, due to a ward set upon the victim, the Earth, and the Serpents are bom from the natural law of
ec's sight simply stops. In order to see again, they will probably Yggdrasil. The Serpents are causa rausans because the life
have to apologize or offer recompense to Sennacharib and force of the Ash itself beats in their heart s. It protects them

.JX9 Bl LIS : A GAME OF SOVEREIGN POW ER S


189

·1!f1"''''-Jt-. why I I»w


from th e physical laws of Earth that wou ld make such Serpents, crippled in the war, have been known to starve
_ ~- I. d1iU#/,IN monstrous beasts impossible: for all that they weigh more themselves, or even die, because they could no longer earn
"Or'" Au.. .... ,Ina • .n.m than any dinosaur ever did, they can slide along the Earth's the rich-flowing sap that flows in and o n the \ Vorld Ash
#/IIN JNNnl ~N'~ surface without leaving a track. They are lovers of the sea, their parent .
it. T71iJ Ufi>rft-

/..fr-., _htot._
!W" ....JI,.,N• . , ltW bDwor,

In lINtr u. ~ ;" fix


these Aaron's Serpents, lovers of th e depth s where only
Imperial eyes can see, and of the surface, where they can
ripple and play. Many ofthem ignore the Valde Bellum.M osr U SE N OT FIRE; \ VI ELD NOT T HE SAW;
.....1. ... wtU - I IMId.IlMJ
Ifftill IN tdJ.u uIh _ . lIN ofthem wander the surface ofthe tree, destroying Excrucians O FF END NOT T HE SPIRIT S OF T H E TREES
.....t> #/,INsJ,.".;,m"K tI«p when they can. Some, as a gift to the world, as an inevitable This is the easiest precept to hold of all those mentioned so
f'"m #/,IN F.-th.• consequence of their own responsible nature, come to Earth far, because of the existence ofthe mythic world. Powers can
x
- 17JtG•...ni.. W,..... and other threatened worlds, and build Chancel s there, and hear the screams of the dryads when fire or saw nears them.
1",pmqtU. l.lJy ofM e./u ..
R• • aid in their defense. Yet it is a strange thi ng for a o nce- huma n, to d iscard
Like true gods, the Serpents have no single, universal humanity's first tool. Even PowersofH ell or th e D ark should
creed. The precepts they follow are individual and even, remember to abide by th is precept when they are out on the
almost, human. Still, some principles are common enough World Ash, where most Serpents roam.
to he found in many Powers who have taken their Serpent
Irnperator's Code as their own.
B E AT P EACE
The Aaron's Serpents teach those who will listen how to
RESP ECT LIFElREsP ECT PlANT LI F E hear the slow heartbeat ofthe Ash wherever they are: to calm
There arc: lots and lots of Aaron's Serpents who respect all themselves, to slow their own heart, to attu ne oneself to the
life. They do no t kill wit hout necessit y; th ey do not WlIr-;ofreality. Yet peace is delicate, and the peace ofthe Ash
condescend even to mortals; they offer oth ers the rights of will close out new loves, and th e external peace - as
privacy and free expression. On the other hand, th ere are importa nt as the internal - limits just how impressively
lots and lots of Serpents who don't feel this WlIy. Regardless. dangerous a Power can seem.
all but the bitterest Serpents have a great respect fur trees,
even though no mona! tree is any true cousin to the \ Vorld
Ash. They often extend this to other plants as well. c:.A''rA LE OF c:.A'A RON'S SERPENTS
Players can choose how deep this respect runs. Keep in ' l _ungandr, i f is said, wraps around t IN world. That is a bau
mind th at the less respect they need to show, and therefore canardfor no Snpmt 'WOuldroer k so undignifUJ. Bad t nough
the rarer their M P loss to this Affiliation, the more extreme tbar hiJ trrlh art caught in his ta il, and IN can't s« tINm out .
the circumstances when they gain a M P for their Affiliation "In any case, tMrr waJ a Ymn-a who -uxnt out to sea wit h IIx
will have to be (see p. 133). insane idea that Ix 'WOuld catch j ormungandr, andp ull himfrom
tlx sea. Insane fOr two reasons: bt caust it is nt'fJ" w ist to w tch
somtthing y ou cannot control, and ht(aust fht rt is a prophtcy
A N O ATH S WO RN U ND ER TH E STA RS I S mar w htn jormungandr Itaves his oceanic bom e, tlx E arth will
BI NDI NGI A N OATH S WO RN By T il E A SH I S ht no more.
BI N DI NG "Ht had a calf's bead, as bait. and fix lint was as strong as
\ Vhen the first angel woke in Heaven, there were already any lint could t't't1" ht. A nd be was a cunn ing fishtmum, and
stars scattered across the sky.The legends of the Serpents j ormungandr tool. IIx bait. J-Yt do not l.iJlJTt9umlty, hut tbe calf
claim that those stars were once the first children of the Ash was alrtady dead - and brains tastt wo ndtTf ully fin «; He
and th at when the world ends, the Ash will devour itself like navigaltd tIN brad past his tail, and S'Wa1l" wd A '//aSt curt.t't!
the phoenixes do and emerge from the woodwreck pristine htx>l. (aught in t IN tnltJnfltsh of his mouth.
and reborn. A Serpent who serves the Ash well will join those ·Oh! It was a strugglt . and it (auld htlw dtstroyd tbr world
S...,.I.D TK.,.C. first child ren, when thu s the cycleofdar-; runs out. The stars in itst lf! But it iJ hard to t~ proprrly whrn j arring yo ur
"., ... .w tdJ.u {In ivy<>nJ are sacred to the \ V)TffiS, as is the Ash; the only Serpents head tJr your fail hurn - andj tJrmungandr was nt arly puBtd
lIN IJiKMl ""'""'" - .-dy who do not hold th is as pan oftheir code are those who find .from tlx Ya.
- """K H"'lJnI ihJf- H. oaths implausible as a general rule. · When his bead, rtlU(/ an fly, cmud, tlx god 's compa nion
.w tuAu -'hJ IN .,..u.
"if- Ii _ kpn. H...... rtaliu d what had hem caught -andbrol.t fixfuhingpolt with
wb.ot ,IN ""'t:"'" - 'Ix a blflW of hiJ htlnd j ormungandrfill bacl. info tbe sea, and soon
A......... Sttpmh - hJd TAK E ON LY \ V HAT Yo u H AVE EARN ED after tbegod 's companion was thrown after him , andt bar iswhtrr
wttr J. T1Jnt Ihtw pnN"''' Theft means nothing to the Aaron's Serpents, and "property" fix mortal 's st ory of if ended. For art not humamfOnd of flxir
h.tw • '; "K" ...."...,., lIN
tJ" ... 11x tJ" .. />.InK"'-v only a little more. They can define these concepts, but they god, 1
1M P"/ «I &41".. TNir cannot easily grasp them, since they are raised in a world "Ytt Serl'mts kn ow IIx true tnding.for WI'" art social creatures;
""'i"..,. sMt., on all 1M that has given them everything. \ Vhat this injunction defines and j ormungandr is our O'Wn kind. TIN tru e m ding is this: on
wo.-/J, INfm 1M ~n ..ing of
,i"" , Thtir "'ylh ;fi/I tht is duty: that one must work and sacrifice in proportion to his path hack hDmt, tht gad came across a ftu n/ain that sprayed,
"'' '/",,1' M"t/1 with aWt. what one desires. This is no casy principle to hold. Aaron's nat w attT, but tht fintst alt . H t htgan t o drinl.,jor it seemed 0

CH A PTE R IS: A BOOK OF BEAST S: I MP ERATORS


wonder of the world - and so strong a drink tr w as he that he its duty whe n the mustering comes. A weakness forged into
deaned out the basin and chau d the ale back to theflangt from the W yrm's soul by the poison that courses through her will
which tbe drink erupted. He ser his mouth over it, and sucked in lead to the collapse ofthe walls, burning all but the Imperators
the alt hard - and the Im mortal Power s into fine ash. At the same time,
"Wdl. The mttal hook set thert caught him, and t hou w ho th ey warn a Power of the W yrm th at No bles warped to
know how stories should end will say that it draggtd him back to Excrucia n-service are coming. Some thoughts to spice th is
u a, and made ofhim Jormungandr's/tast. Not so.' But it is dose. up : H ow can th e ecs travel in to the E arth's ma nt le
"Th e god could not fret his mouth from tbe founta in. so "inconspicuously"? W hat if Locus Graveling really is lacking
thoroughly hooktd was he. And tbe alepoured in and in and in to in some way, but the \Vynn den ies it? H ow can the ec s
him until be rupturtd, but by then, 1 think , be was alrrudy dead. ~ d iscover the true culprit, and hopefully Nettle them badly?
- M eredan, Imperator and W yrm
M akepeace
O ne of the pes' ancesto rs appare ntly tr ied to kill one of the
J E RPENT CSTATES Ea rth-bound Se rpe nts , thinking it a dr agon. Now, the
Serpents are of the W orld A sh and thu s part of the Serpe nt protests th at someo ne with th at background should
fundamental structure of the world . Unl ike An gels and Fallen, not be made a Power at aU. There are different ways this
th ey need not be corrup t or bright in th eir Estates; unlike could go; per haps th e r-es travel back in time to preven t thi s
the D ark and the Ligh t, they need not be tied to an Estate crime - only to discover a cross- time Excrucian plot ?
born of man . Anyth ing goes, on a grand and serpentine scale.

E XAM PLE AAR O N'S S ER P E N T: THE GRAVELI NG TH E GRAVE LING W YRM'S " N O BLE M IRACLES" ff~M islift.
- 1"h< Gra",Ii"g Wy"n.
W YRM CHARACT ER SHE ET Imf'"'Sfar 0/Spri"g and
The Graveling W yrm is a L eviathan who has chosen not ATTRIBUTE MIRACLE POINTS
the sea but the mantle of the Earth in which to build her Aspect """
6: Imperial 6
ult'a

C hancel. She is a lover of th e rock and can swim through it Domain 1: Weak 5
as if it were the sea; for this reason she has undertaken the Realm 6: Imperial 5
defense of the E art h. She is lavishly capable, able to meet Spirit 4: Conflagration 5
any need, pay any price for her chosen world. Alas, she has
paid th e first price already, in sundering her soul into Chan"..el Gifts and Virtues Immortal
and Powers to defe nd her body while her spirit labors. Alas, Earthswimming
she has paid the second price, in the Excrucian poison which Limits/Restrictions Restrict ion: Envenome d and the refore
rots her slowly from withi n. She has pro phesied to her Powers sometimes weak
tha t the third price will be the last. H er E states are Spring Affi liation: The GravelingWyrm's Code
and M olten Rock. Wound Levels 3 Deadly Wounds (Immortal)
3 Serious Wo unds
The G raveling W ynn's C h anc el 4 Surface Wound s
Locus Graveling will be the muster ing-place for the warriors
of Earth when the final battle comes. So it has been promised, The Graveling Wyrm's Code
should the Graveling Wyrm endure until the end . It s str ict 1. Take only what you have earned.
halls teach a lesson in personal stre ngth . T he walls, floo rs, 2 An oath sworn under the stars is binding.
and ceilings alike are a quarter-inch ofglass holding out tons 3. Encourage life's passion and fury.
and to ns again of magm a. H er soldiers, th e people of Locus
G raveling, live austere lives - but they know something of
Earth swimming: The Graveling Wyrm's Gift
mirth as well, and joy; their complex pageants are one of the
The Graveling Wyrm can swim through stone as through water.This isa Lesser Change of the
lesser wonders of the wor ld.
Self - that is, her location - purchased as follows:
MIRACLE LEVEL INVOCATION RANGE UTIUTY COM MON COST
STORY SEED S I NVO LVI N G AARON'S SERPENTS
6 (Domain) Simple Self only One trick No
6 CPS -1 -3 -3 +1
In spectors in General
A jealous Noble from another Familia Caelestis plants the Total Cost : 60 Characte r Points
suspicio n in the r-es' minds that Locus G raveling will fail in

~ B ILI S : A GAM E OF SO VEREIGN POWERS


19 1

Ianthe writes:
%w to be a CASUALLY CXCESS IVE <fOR CE

%llyhock god It 's easy to forget , loo king at Powers of CURS and M ues and Television Programming
and Sh adows, just how metaphysically "big" a Noble is. You may start to think of
Domain over G uns, say. as just a supe rpowe r th at the relevant N oble has. Don', fall into
this rnp. Every Noble is as much a primal forceas the Power of Gravity,whose will sets
the planets in their courses and holds your feet onto the ground. The faet that some
Estates arc "more important - in the world than ot hers, that some an: more dramatic
than others. shoul d no t obscure th e fact that ~ N oble contains in their soul a piece

Part 6 of the cosmos - a pan of th e universe's functioning. a burning spar k of the will of
God. A slice of reality. Som ething fundamental is go ing on, something more impo rta nt
than anythi ng in th e prosaic Earth or th e M ythic World, and th e .?{.obilis are part of
that. Our minds stand between that world and yours , as much a part of th e mundane

%wdo world as of th e transcendental spi rit reality - bu t ou r souls do not just rule th e world.
They create it.

A ccordingly, do not expect the .?{.obilis to balk at excessive solutio ns.


... Docs New York City block a N oble's ocea n view? Then the city can move! A

~bles
slow and po nderous relocatio n shoul d minim ize th e danger of tkmmtia animus.
... Docs the Noble want to live forever?They can create a viral copy of th eir mind,
triggered by th eir curre nt body's death, to spread through the Chancel and tu m
random people into their mental clon es.
.... Is the Noble unsati sfied with scientific progress? A small application of Aspect

Jolve their should set the slow- mi nded humans on the righ t track.
;-.,. Does a mortal mug a Noble? Do not be surp rised if a Nob le casually pull s the
hum an's heart from their chest - or refor ms th em with well -chosen words, and
sets th em on the path of civic righteousness.

Problems? J OCIAL c.ACTION


For a Noble, the social world is vital . W hat we cannot accomplish alone, we can almost
certainly achieve toge ther. If we bribe , bully, trick, pressure, or persuade th e right N ob le
to aid us, our powers are unlim ited! To oppo se enem ies we cannot face alone, we must
form alliances with our peers. A Noble sho uld constantly mind the web of alliances,
favors, and social possibiliti es th at surrounds them . Keep ing track of th ose who owe
them , who will suppo rt them , who fear them, who love them - and expanding that
'/ Ibid hrt_ mMuti." /roh list - this occupies much of a Noble's time.
"gIIi",'
", ,,,,h I>ttr,.. t1W7' INn. fN M oreover, some of th e most important challenges faced outside of Noble society
"~/,,J....
-ft- Em .. by c_s. Dr>.mari arc abo best app roached in a social way. Excrueian flower rites, for exam ple, tend to
corru pt a situ ation in the mortal world. M assive displays of miraculous power do not
-17x DI'h wiU Jk'W!" .a~ correct such situ atio ns. Rat her, the Powers should use their abilities as "edges" to help
",,.~ ftr ,Ix Cn>illt h.J them subtly stee r the humans involved back onto the right cou rse. (O r the wrong
hIJd,. -"' tfib .........." ...
,hi",. u...u " course, depending on th e Estate involved.)
"M ] liar n-n.n, • IItIJ'IJXTnI Similarly, help ing one's A nchors to prospe r rarely requ ires blowing up a mountain,
Dorn. "J Aorw ....""'" to M-M though exceptions exist. Rather, it involves correctly assessing th e social situation around
.6U 1611iu, m. owi<t.."..., "'" IN th e Anchor and applying pressure at th e right point. Pushing an Anch or's mo rtal superior
...,....iMJiJy. I Jh.UJ ~ '!In
around docs not always resolve trouble between the A nchor and that superior - what
hi". II f"uJn> rift. In.'''''''
.u
f?M*-Jy - .. ,... ,. rtJkd. if the mal sou rce of problems is a coworker spreading scurri lous lies, and they go to
~ ftiNly. m. ~ someone higher in the chain of com mand?
-rift«-.
<.II ~
De,..""" NMx 1N Finally, while many minor spirits are uncommunicative - fro m the anguli and
-ft- 0.. S~"'ING nu minime up through the spirits oftables, lamps, and small stre tches ofriver - important
,::\""o.IUI.;' UK Gi,,1Uis spirits tend to heed a silver tongu e. Lesser spirits occa sionally respond to threats.

CH A PT ER 16 : IA NTH E: H OW DO NO BLES SO LVE T HE I R PROB LE MS?


cA' c.7\1ANUAL OF 'PERSUASION:


CJ-!OW TO PLAY J OCIA L gAMES
.y.... fLlN<''' 1"41 "'""''It tf I shall set aside the artifice for yo u, my dear and dar lingest, and speak of the arts of
JO"T lArt/, ...WI Villi ... ~
persuasion. Th ese are the tools that the .?(.obilis use, the realities ofour lives. We cannot
F.J'- ~/l ·l.... .-r"
..-thy ~ I . ", -TY afford true honesty in social relation s save with our closest friends.
JO""''''' IMw ..... Hit tyrl Self-confidence is endemic among the~obilis_ lt does no good to tty and undermine
......,.,IN s6]. "J" ~ of a Power's sense ofself. Instead. appeal to their public pride - their social dignity. Some
Y"'" --:Yo"" u..JJ" IN
J.st ofJD'" " ,r.I:for this is
Nobles lack a sense of face; others lack vanity; those who lack both arc few and far
"'Y ....;0. tIMt .... f"nI fI{,.., between.
c.J sJ"JJ"""" nun tbtu As when persuading humans. the form of you r message usually matters mort' than
~".h .~... 110t NTfh ""'" its conte nt. There are five classic forms tha t effect the greatest results.
tIInf N-lih 1M' frtt. T&t
1ha u..u~. 110t Irm sJ"JJ
First is to pr~nt your message, not as an idea } "OU wish th e hearer to adopt, but
NTt«iT J-Il. A... if tIMJ rather an idea that all those around them have already accepted.
JJJ-JJ f-li#. - '....- tbU Second is to lead them along the garden path, having them take a perfectly reasonable
urn-,. rlJry JMJJ ..., ,1Jrir stand or perform some ethi cally neutral action, only to point out that the stand you
~ ."" JwiIfJk .nL>OJ
- . l k." wa nt them to take is closely related. Pride prohibits their backing away from their
1M Jf- by P.ru/Ji original stance; your cunning conflares the two positions.
?",..;din/. -n.-A r- . IN Locus H amalhoshech has the following quain t practice when visited by a Power of
,.;4, ~ IN JitJ. for IN ..... the Light. Following a sumptuous, pleasant dinner, all of the local Familia rises. M At
" _II ofr ut In._ ...J
lillk NIiif ill "".........
thi s time, we go hun ting," they say. "roc may come or you may stay." And what Power
---r- f ".... AN D FOllGlT. would stay, and vacantly watch their retreating backs? The Familia perm its the visitor
by M<JJt1iN iJM..JI the first kill, some happy forest creature - and the n their guest discovers that the main
victim s of the hunt , the creatures that wander the deep woods of the C hancel, arc
human. Naturally, a Power of the Light has the conviction to refuse, leaving the hunt
that they have already joined in a shambles - but how deadly embarrassing it is for
them! \ Vhen your victim has less conviction, you may use such tech niques to manipulate
rather than to shame.
The third classic persuasive hook is personal appeal. If you seem amiable, tru st-
worthy, respectable, knowledgeable, and - to victims that value virtue - b rave,
hon est, and true, your word s carry greater weight. If you make your co nversation
enjoyable, your subject finds the ideas expressed more enjoyable as well. The fourt h
hook is a close relative - gifts, generosity, and concessions. The word "gift " is in many
mo rtalla nguages the same word as "poison".There is good reason! A gift unreciprocatcd
cats at the pride. An obligation unm et cats at autonom y.The ideal gift seems magnificent,
princely. and absurdly generous to the receiver, but is easy for you to obtain. Beware
only th at your victi m may return your gift with majestic interest, placing you in the
same position.
The angel H azael, who often deigns to deal with Powers, uses these two techn iques
to perfection. H e magnificently fetes those who come to negot iate with him - feedin g
them rare foods from other realms, offering them the famous H azaelan ma-"sage (where
thousand s of minuscule shiatsu artists work out every kink), encouraging them to share
their thoughts on the policies of H eaven and the Valde Bellum, and lavishing them
with the kinds of gifts tbat only an Im perator can obtain. In short, he dazzles them
with luxury and beauty, and his Chancel winds up profiting. Ifhe chooses his gifts well,
the visitors can struggle all their lives and never repay his largesse.
The fifth form in which a socially aware Power couches their requests and arguments
is risl.. Rather than allowing your victim to med itate on the virtues of your proposal,
present some sort of time limit or increasing risk d ement for the ir answer. I have seen
my Brother Caelesris Pandareos, Power of Conspiracy, apply thi s technique to great
effect. "O f course you may thi nk over my proposal," he agrees, "but how long can I
wait? You could turn and take this plan to my enem ies - it would only take an hour. I
cannot risk it; the proposal stands for half an hour, no more."
Some important ifless common techn iques include invoking prejudice and creative O PPOS ITE:
labeling. Suppose that a Noble intends to hire a killer to eliminate an enemy unmceably.
Presenting them with a "bett er" assassin before they contact their hired gun will prej udice
Tht ~
~ ,.~ lrt.~ ~l
-I'''''''''''''
.7I{gBI LlS : A GAME O F SOV EREIGN POW E RS


'94

their view of the creature they intended to hire. For example, a confidential admission
that you hired an assassin once, and discussion of how pleased you were at their absolute
refusal to give up your name under the question, poisons your listener against their
intended employee. That ind ividual is unlikely to agree to protect their employer at all
costs. The Noble might later inveigle you to obtain the name of your assassin; at this
point, you can substitute someone in your own employ. This technique of invoking
prejudice applies in general to making anothe r character d islike an alternative they
have yet to actually explore.
As for labeling, the idea here is simple: cause the victim to believe something about
themselves, and they will act the part . I might say to a visitor, and have, "I appreciate
your willingness to work with Debate. So many others have been persuaded by the lies
that others spread about me, and refuse my company." Since I am well liked and rarely
slandered, [he visitor has probably heard no such lies - but this stiffens their spine. It
makes them believe that they are someone who is willing to work with me no matter
what others say. They thu s become my tool.
Creating barriers against a Noble's activities - unfair barriers, prej udicial barriers,
but also weak barriers that they can overcome - has the salutary effect of inspiring
them to vault those barriers. Thus, if I say to a Power, "I may not pursue our alliance
furthe r, for Parasiel, my Angel and Lord, has forbidden me to speak with you again,~ it
encourages that Power to arrange a clandestine meeting. \Vill they allow an angel to
dictate whether they - who have done no wrong! - can speak to such a charming
lady as myself? No! One must pursue such attempts at reverse psychology carefully, of
course, as the .7X9bilis do not appreciate being tricked.
Brainwashing docs nor work on the ~bilis . l ts opposite, however,social vaccination,
works quite well. T his functions as follows. You mount a relatively weak attack against
your victim's views - weak. enough that they can argue against it without resorting to
stubborn intransigence, but strong enough th at they must argue. For example, consider
a Power who holds a unique Code but in general leans towards the Light. Argue [he
idea th at huma ns are ultimately just hairless monkeys, that human innovation is just
like thrushes using stones, and that, like the beasts, hu mans have no real self-awareness
or idea of the future ahead of them. Some entiti es do hold this position, but on the
whole this argument is not strong enough to persuade such a Power - ultimately,
humans descend from Adam and Eve, while monkeys descend from some Im perator's
Estate. The result of this technique?The Power marshals the argument s for humanity,
and becomes more confident in their allegiance to the Light.
Keen social observation is vital. O ne must learn to see who is allied with whom ,
who rt ally d islikes whom, and so forth. H onest alliance-building is an important
skill - determini ng what an individual wants and how to give it to them. An insightful
understanding of the actual value of favors is paramount; one must know whe n to
accept, and when to refuse, the hand that could pull you out of an abyss.
Naturally, a socially active Noble's library of technique s does not stop there. A wise
Power creates allies by building a sense of identification between other Powers and
themselves in those Powers' minds. They work with those hopeful allies in good faith,
and they vocally reinforce the belief tha t their ultim ate interests are the same. When a
Power wishes two Nob les to fight, they remind the pair of old grudges, even going so
far as to lightly dismiss them. The two, rising to defend those grudges, bring them
more firmly to mind. Formal argument can persuade others , particularly when it comes
to dt!lails of a program those others already endorse. A character who detests modern
society resists the technophile position, but is vulnerable to a well constructed argument
suggesting how they should undermine the modem age.
A proper attempt to persuade generally includes a subtle attempt to show that
agreement is in your victim's best interest . H ow do you persuade the Power of Rivers?
"If you do not act, it puts Rivers in danger."
Less gentle approaches to achieving one's goals in the social arena include setting
two other Powers against one another, generally by subtly implying that a state of
hostility already exists. Rumors and slander can darken the reputation of an enemy,
cutting th em off from their allies. Blackmail, clum sily hand led , makes powe rful

.5\.9BI LIS : A GAM E O F SOVE REIGN PO W ER S


'95

enemies - hut if politely hand led. and not repeated. its victim may dismiss it as "the
cost of doing business.r Trickery, treachery, disinformation , and lies can put a needed
ally temporarily on your side, as can seduction. Bullying a Powe r is difficult, but can be
an effect ive: persuasive tool.

'PEACEAB LE CON FLICT 'R&SOLUTION


Nobles have established many ways to resolve confl ict with one anot her without -a.- yxtT 'U.~"
"'1'I>tw. T&t _hi
descendi ng into a devastating war of nett ling and counteme ttling, att ack and cou nter- "'~WNrL"
attac k. and. finill~" death. The list of possibilities below is not compre hensive - both jf _....kfi"i/iu
ecs and SPCS regularly invenr new con tests by which differences can be resolved. Jrltk..tnr/. 11-'-
•• The "C h allenge ofThrees". \ Vhcn two Powers dispute O\'C'T a situation in the on-.- is • Ji&1N rid rf
JNtIJ; tNt is ~h n
mona! world, they sometimes use a challenge of th rees to settle the matt er. Eac h
wIUjj "" ..........
Power U~ three miracles [ 0 influence me course of events, the two ~bilis -fr- " (tNtt<nWtUm
alternating. Neither of them will interfere with the situation again for a year and ft~ til 1_ K"''''i
a day, or some other mutually agreeable du ration, regardless of the miracles'
result•
... G h ost Mincle D uels. A formal duel, in which the Powers may use only ghost
miracles, does not conclusively determin e who would win a duel to the death -
but it Joa help establish which Est ate and Pawn are the most flexible and creative.
This is, of course, the single most importan t factor in a g.=nuine fight.
... G ift -Ciring Con tests . The Noble most indeb ted at the end of the day yields
the point .
•• Formal Debate. Sometimes the se debates are held before a jury: of the two Nobles'
peers, where the most persuasive Power determines the d isposition of the issue
at hand . Somet imes, the two Powers simply agree to argue in private until one
concedes defeat.
... The Defian ce of Estates . This technique is primarily used when two E states
clash and that clash brings the Powers into conflict. It can be used at other tim es.
Each Power places the flower of their Estate behind them, standing across a
thirty -foot field. The first one to crush the other's flower claims victory.

INVESTI GATIO N A ND cA"DVENTU RE


Investigation, study, research, and espion age are all valuable tools in a Power's arsenal. if "'''~ di rs i~" ;'xl,d r<>o",.
lnifid thIYJ"gh IIx1x"'I. o.u
Infor mation is, ultimately, a weapon. Some of the favored techniques for information
''''fW lS ",,,ny thing': IIH
gathering include: ,,,.,,,,mt, "'mJ.
on I"fr"d".,.
(,"""t~ 71x .I.I'''/",'' t" "i>Ix,
;. Aspec t-based eavesd ropping - sharpening the eyes and cars and the brain's fro'" 'l or,,!.,: M I hrgin, I.
,,,,/WI /Ix poIiu. or"
informa tion-processing ability until they exceed the capabilities ofeven espionage ,"",t"' lor ",ilh (,,,, ,,..-t ion,.
tech nology. Expect th is, and allow it to be effective even at relatively low levels On, ""'" ,"'/Wtl llx l,,!!'.
of Aspect. Unless you have an unusual group of pe s, it is out of the ..'i"{g 81L1S J/I>W ....."Y ".;",,, 1ww SO'"
~"p,mj,lxJ M"....
gen re for them to need , want or use direction al mikes and the like.
;,.WJliX"I,," "" ,, <>I lIwly IIx
;. Aspect-based recruitm ent - using supernatu ral char m to turn mortals into ...- ~ liDrrof"'I: iJ
the characters' tools. The mortals then find things out, using their tempo ral fJJN/",". S"'" IIKIy 'U.';th

...
position or investigative skills, and report to the Power.
Aspect-based in filtration - using the cha racte r's supe rnatu rally enhanced ",,;th(i_'.
"""iu. X"'W" ...""Jrr....

mobility, stealth, and intrusion skills to break into a building or ot her secured -fro'""" rz-pdiu-'"
Inti"",,?- _"wl j" A
area and steal dat a or observe events directly. ~ l AO" U~ 0 1 5'1 RITS, ~
'. Domain-based rccruitmen l - recruiting significant spirits of the ec's Estate Dr. F.. F~.uta" r::Lrr*
10 spy for them .
'.. Domain-based divin ation - using miracles 10 discover the tru th directly.
... Researc h - spending a significant amou nt of lim e digging up relevant details
in strange and occult librar ies or record halls.
.• Sleuthing - using Aspect-e nhanced memo ry and mental d ata analysis and the
ec's native pu zzle-solving skills 10 piece toge ther the truth from a meager
collection of evidence.

C HAPT ER 16 : IA NT H E: HOW DO NO BLE S SO LVE THEIR PROBLEM S?


M any problems are easily resolved once a thorough investigation has taken place.
For example, suppose that a Bane infects the earthworms in a Chancel so that they
spread poison into the earth and, ultimately, the Chancel's crops rather than improving
the soil. W hen the crop turns poisonous, a Noble who conducts a cursory investigation
will cleanse the poison from the soil. The problem will recur. A Nob le who discovers
the true cause ofevents will cure the earthworms and resolve the problem permanently.
(Or, at least, until the Bane gathers enough strength for a new act of terror.)
Normally,.7X9bilis can carry out an investigation, using any of the above method s,
both quickly and efficiently. Interesting stories can come, however, from secrets that
require more effort to unearth.
Typical .7X9bilis are not action heroes. We Powers prefer social and inte llectual
solut io ns to the prob lems that beset us. That stated, a typi cal Noble dr}(J have an
extraordinary ability to solve problems through violence. In a pinch, we fight dragons
and Excrucians, dance through hails of gunfire, crack security like black ops pros, and
steal priceless artifacts from forbidding regions of the Ash. Bear in mind that high -
Aspect Powers can do stunts that H ollywood directors only dream of, that high-Domain
Powers can work miracles that no mort al sorcerer can duplicate, and that almost nothi ng
can stop an Immortal Power from reaching their goal.
If your player characters seem inclined to prefer violent, active solutions to their
problems, then you should structure your plots more like an adventure series - nasty
opponents, preferably with unique and interesting abilities, that the characters should
dispose of; natura l and unnatural d isasters and deat h traps; and stories tha t bu ild
towards a final confrontation with a force that seems far too powerful for even .7X9bilis
to defeat.

~GOTI ATION I N
O UT-OF - ()iA RACT ER JCENES
Suddmfy. 1Mg<rot hirth
M ost of the emotional richness of a .'Jx9Bl lIS game comes from in-cha racter scenes, in
to fl'" """ght m.
which the player takes on [he role of their character and you rake on [he voices of the
----fro"' ''~ l~ "i! kgm d
NPC S around them (as well as describing the world), and events unfold in a kind of
improvisational theater, H owever.tc play isin "real time"- it's too slow to usc exclusively.
Sometimes, you want to skip through time, moving from important scene to important
scene. O ther times, you want to playthrough events at an accelerated rate th at combines
DOC discussion with IC play.
Suppose a PC studies alchemy, hoping to develop a lens that will show the tapestry
of fate behind the substance of their daily life. Instead of developing or researching the
science of alchemy, and having the player discover its rules as their PC does, let the
player explain the avenues of research their PC explores. See how it fits with your picture
of the world; tell them about interesting results, or what avenues seem to work best.
Perhaps what the PC is more likely to get with the current style ofresearch is a lens thar
shows the influence th e PC has on events. Perhaps [hey will quickly discover its [rue
propert ies and discard it; perhaps they will discover its properties and keep it around as
an interesting tool; perhaps they will believe it is the "real thing" for the next few
stories. Encourage the player to drift into in-character play for short "sound bites" -
allow a bombastic PC to wail and tear their hair whe n a servant shatters a glass-in-
progress, or a sullen PC to mutter about the difficulties of finding good help.
Suppose a character is looking for a husband or bride - a ceremonial position in
Noble society, which the W indflower Law discourages but does not enti rely forbid.
Rather than having the player subject every NP C to intense scrutiny to determine their
qualificatio ns for this post, discuss what the character is looking for, and how they
carry out the search. \ Vhile you have this discussion, allow an N PC to develop in your
mind. At the discussion's end, you can introduce the character.At the next In -C haracter
scene, the PC can present their proposed spouse to their Familia.
Ianthe
JX9B I LIS: A GAME OF SOVE REIGN POWER S
' 97

Chapter I7

ufCJ300k ofCJ3easts: Sxcrucians


T H E CJ30 0 K OF Qy ESTION S

Tht~ fun/10m Vyasa (llT1Xd info II Jton~; and flxn Ix


Jha/t"tJ /& Ilrm/.
A J'dS-Sing rishi ilJkd him why. fJ asa w id: ~ln some ytar t »
{ome, II J/ unm/ ofw isdom shall buy fix r,,,,,,anII of Ihis J/on/,
hunting down IM r oumert all across fIN 'lI)()r!d Six w ill
resrosr my words, and bring t~ 'f lUs/iom ball in fo fM
'WWIJ. If [ lift fINM fJXJI'ds unhrolm. t/xy 'WOulJ k !orgoffm
by Ixr time. By sha/unng it, I iTtaft IJ "'pi"}. I matt II
thaI/m gt. This dafru< tjon UT"fNS as II whidr for 1M
lonwyanu of my ~JJIlgt into II julun timt. •
In fhi y ilT l/kj:l. fix lady Rm ir urn"," "~mhltd
VyaSd S stone: and tlKu art fix wo rds -umtten tlxrruJ'On.

J. lAdy Harijata's footprin' says, 'l am lIN antitbais offix


road: Whffr 1 am. the road has go'" away: only air, in fix
shafr ofII foot, remains."
2. Tbe city Dasagriva says, 'l am thr antithtsis of fhe road
I am in m ding. I am its hgirming. It m01lrS; I am slill.
Its lsunu dissolvts on contact w ith m ine. "
J. What is the an t ithesis ofH arijata 's ffX/tpri nt, Da sagriua,
and t he rlXld?

4. What is t he deadliest oflies?


5- T he destroyer camefo r Lard B haga, but d id not Jtrike.
' Stay yo ur handlor a tim e, • said Bhaga, 'andyou shall
reap a richer barva r when you ret urn. "
6. 'There is a p riu ft r sY<h deferrals,' answered the
destroya ' You must give me the quality ofspirit that
makes death impossihle."
7. What is tha t quality's namd

"/wiIJ "" lwt". it,,, "'Y


-.J<r '''p "Fin!.IIx
Dml< htft.". ,n".jpk>. ""J
.......,Ix ..MinJ t( U"IIki"K
.." "Nt / fIJiII "" Nw _It
1tObiI"Y j" "'Y .........in, UK!
Y... 1L.JJ""Jn ,hn.r 10 dLrut
.ot .~
"1,..-.JWu1J, "'Y W ' /
"mwrm( ~ ~ I _ .."r,
·~.f<wtttrhU~
~."
--ft- 0.. S,.• .,NG TIl l
~'XOII I U " " u. Gi,,"';'

CH A PT ER r,.. BOOK OF BEASTS: EXCRUCIANS


A Word on Excrucian Shards
cA"'RIDING
w
OF eXCRUCIANS Often. an Excrucian canno t step completely int o th e material
1 b.oJMw.ry< tiKMKht th.u .11. A ny Imperator is dangerous, pote ntially deadly, even to the world - instead. it can o nly send a few "shards" of itself
~ U....,.... """""
,fiur" u.u h IIf..i4 PeS (who are th eoretically on th e same side]. Full Excrucians,
however, are th e stuff of nightm~. PCS faa them only rardy.
through.
Except where overruled by th e specific descriptions below.
-'n...w- .N! Jifik-.
Ib.IIlbr " ir """""flid ~ because almost eVC)' Imperaror on Earth spends day and th e following rules apply to Excrucian shard s:
.ft- it /ih .... ""i".,JIn- " night keeping full Excrucians from reachin g the material
<NtM;"lfll-. I ,t......, t~
world - but it happens. Wh~ n it does. rhe first rule is "run .. Shard s are built on 20-35 C haracter Points - and
is....« !NTImllt i" "" l IN
~ flwi llx Rrtift- away. if you can" - because Excru cians are not on the same should normally be about 25.
_. ,/"u ' Ix ~ f'HIo" of side. They have G ifts and Foci th at can alfect Powers directly ". Shards can have up to 5 extra C haracter Points that
".... "" . Jriw l IN", 10 "If- and don't take th e hours or days Imperial mir acles require. can only be spent on Foci.
""'rut';"" - They are sneaky and dir ty and beautiful and full of hares and ". Shards can have Gifts and Foci th at affect .1'0bilis
-n..r it ...... Ji",," .""J
d"",-ti,,," «nJJ 1Mftrgit;m. compellings, and the warr iors that lead them wear th e faces directly (see Excrucian sections).
fr thnr ....." " tTL';l/;ng hi", of th e dead. • Shards can be given G ifts their Excrucian lacks via
!"""" ill Ibr "",,,, Ilnd" The Excru cians come in four breed s, or perhap s four Ex crucian "Imper ial miracles".
whirli,,! ~p,idt-d_·"
( <l<l.Mt 0/gold tl>(iIt,jnl castes; it is not clear whe the r th ese distinction s are a matt er • Shards cannot be killed while the full Excrucian lives.
,h"'''gh tlx hilt. Th.lt it. Nlgt of birt hright or training. An Excrucian is eithe r a Warmain, .. Sufficient damage to a shard will send it back to th e
-.r .......... ,"'" f cwJJ frKilJt' a M imic. a D eceiver, or a Strategist. Bear in m ind th ese words spiritu al world.
", - 'I.
are tr anslations. .. Shards are Noble with respect to Noble and Imperial
BIOI. 011.' H "", rtJsJJ "
,,
t1-U ,hi"l N ~ pikknly miracles .
!-t.,. fD{"wtdy "-'Y' II .... Shard s can have An chors; further, th ey app arently do
..... _,""" it Jkui Y.......,.. not need to love or hate them .
,bM ...... thl mfN; it iI ,btu CANTS OF THE eXCRUCIANS
_ L.n/) I40J w-JJ -'"
in ~.."." N-rJ. It '-h ...,. These arc the basic ethical principles of th e four kind s of M ost Ex crucian-shards do not have th e 5 focus points. nor
"'-t. d¥t N.W•• ¥ Ibtu I Excrucian; like Affiliati ons, service to the appropria te Gifts or Foci affecting ~obilis. Their Anch ors (much like
"',,-.ft1rKiw. principles gives an Excrucian (or F.xcrucian-sh ard) a miracle Noble Anchors) ado pt th e fundamental allegiances of the
-fr- RuU4"TK>'" II. hy
point and d isservice ta kes one away. Excrucia ns can hold to shard th at empowered th em: th ey see the Excru cians as
,« Y......" , J 'A"'W1tJ
different "Cants" than th eir caste indicates . but it is rare. The beautiful. and the image of th e final departu re from th e slain
H ollyhoc k G od shoul d generally flesh ou t an Excrucian's C reation as more beautiful yet. "/Ww 1/1 Jrild. . ht-~,J.
personal ity around the ir C ant as much as possible. It is rare 1"1"""1-"" tbt r";';Nt.
jf, I .,,,J,.,,,,.,J Y"'" t.rw..
but not impossible for a PC to know th ese simple versions of
the Cants. WARMAINS Y"- ""'] ,, # ~tly IIlt d

\ Varmains have no personal E state or ~C h a ncer: th ey can


.....; I IJ.Iw .... ,...mn.'""
;,,1""' i" "",*i"l i'
CANT OF THE WARMAI NS only wor k Do main and Realm miracles via a Focus or a Gift. _ lbwhiJt - Ah. Y~" thi,,*
I. Never surrender. Retreat only when necessary. T h eir power is, tech nically, no t the same as that of the 1;"'1 ""d. t;"'t" IV",,,,,,i,,
wo,,/d " wid Nllfd Ye" N W
2. Never abando n your comrades or arms. D omini and Ymcrae - while Powers and Imperators draw ht.J,d lIN e m l of lIN
l D ie fin th e cause before living in shame. th eir m iraculous abilities from th e essenti al natu re of reality. IV",,,,,,;,,,. /'i,;"'p,f N """
the m agic of th e \Varmains is tied stro ngly to a kind of"anti- ,,,,.,.,,,,d". "<"WI" Mi,"J' dit
natu re", the "dark side" ofl mperial and Nob le magics. Wt:1t tlIlIKT t""" liw i"
,;,.......f A h' Y"" <1''''''11
CANT O F TH E MIMICS Under most circumstances. Noble m iracles cannot tar- i_KiN IIN.bfth «1;"'1
I, if _ ,/NT ",,J,,rM I. Guard your privacy. G uard your thoughts. G uard get Warmains directly (since they're full Excrucians, it 's very Hth;,.,., rrfi- ,.
~ .. ...Js __ "W'"iuJ
your nature. hard to alfect them with Imper ial miracles as well). Simi- .,.A:'IfIWkJ" Wt ... ch «.,
~~",';lh~{h
2. Plan ten steps ahead. Lace every tra p with tr aps. larly. th ey cannot usually target Powers direct ly. and the r.mn i" ., twIJ lift Wt:
JwrJ """,,,i,,;,,,,,
".ill;"l_ IJ.Iw ,..u... ."" liMI • ,i"lk
i-xr t/liN wIJok. ~ J. Never act when waiting is enough. Auetoritas of a \ Varm ain or Power will affect th e mir acles of Jf~"j hth Jntrvp
-o-n,. widJ_h JJ,uJ " the othe r. tdMJ " " ....... IJM'lJJ •..
''''u,w ........ thou....tribwn \ Varmains are built on the same scale as Imperarors, with · )nt~is ... JM_i"
,. liN ,......- t:.rww.. ,hi!. It} fit« .Iiiff"'"l/ ~
C ANT OF T ilE D EC EI VER S sligh tly fewer points on average. As mentioned above, they
",itwl '*.t-.t/JdlbIJi"l I. (Use) Lies before Poison . may only buy Domain and ReaIm levels through a focus -
t(Nttlt _,..,."" 1. ,\~,
"'ry""..~r(~" ....-J -"""&" ." tIN .....u. """
.niJJon .... ..~ 2. (Use) Poison before the Dagger. th ough they can buy D~IPS. IlMPS, and Gifts based on any ,~. I tJnd. iI ....;uJI"Y. I
J..-Kf N lIN wiJ<Jk. P>d = l (Use) The D agger before the Sword. attribute. Their one advan tage is some of their Gifts and ~ "'llhi"l ~ "",ir;"l' Y"-
"" """,* to ,k_i....1M _. tdAk 1"" - Wt:/J. I N'l't
Foci can affect Powers (or even Irnperarors] directly.
lfIi'th.lllis ... 'lLoilh"", ~ htIIIrJ 1/1tdA,!," .... tIN ...oj'"'
IId...j"ismtt;w!'""'w;1)1l /0 INt ,.,.,. CJJa"rr/ is"./irr.
/Ond., ."i/")'/( ~"'mf>.­ C ANT OF T H E S TRATEGI ST S "101, ",wfllin. 11__
--po... .. ,/"""h p...m I>y IN I. Be strong in adversity. WARMAIN gIFTS tht J_ N' kx A:d itulf
n..",i" " of T"",,"" to 1M 2 . Be wise in decision. Som e of the more common G ifts of a \Varmain includ e the
Th= "'dJ,,,i/Ji,,K' .. . •
Nohl, 0 .,(", 0/IIfdapbysual - Tht Di,,'Y ofllN Dc", i""
R , ,, ,,rrh J. In action. be elegance itself. following: of llN [).,"'"

.7'\9BI LIS : A GAME O F SOVEREIGN POWER S


' 99

THE NEGATIVE G IFT


points bas~ tolt + I to ~ points ofGift inNl The Negative Gift
H.. _~ ._m tnIl ....
10
Warmain s operate on negative energy, from C reatio n's point MIRACLI UVEL ONVOCAnoN OA""C unun OOMMOH ccsr
.1IMwti"8 IhI NUlmII tmUr of view, O ne of th eir most lethal advan tage s de rives from a 8 + 7 Penetrat ion Norma l One other Limited No
t( tbiw - ... rtpIMi"8 "" kind of anti-Gift. \ Vith 1 DM P. the Warmain may annul any
ftJn-_I/Ttl;~J
G ift costing no more th an the level of the Negative Gift for "'" -2 -2 -2 +1
'0'"
""",~....J .,..., with tIN
1mnI. jWJNu filftoJoFJ
-rJd 1/.._ .. niJIrrIu
Mrit>nftr- tIN "",.-1",.Jn
one scene. A \ Varmain focus can also have this effect. but
the circum stances under which me focus can use th is effect
Unm.utHed Pain
.."""UVU ONVOCAnoN ...... unun roM.... ccsr

.'"
tf tbi'W - .... Ih.u JIl_ are determined at the time of irs forging. (This is not neces- 4 + 4 Penerrancn Hard One other Full No
_~-' 'ft-. T, JnM« sarily true of Nobl e and PC foci, alrhough naturally Nobles -3 -2 +1 +1 S'"
tha 1""'-' .. • >uI.#k and PCS can't buy foci that affect Nobles.) This G ift, along
-.knum IN~. with various poisons and curses, creates Abhorrent Weap- Blight
---fir- P'll !OCtnn 0 1 TH I
o...u. ~ Mrmu.-tbtr ons: foci that nullify Immortality and its weakervariants when .."""uvu ONVOCAnoN OA"'" unun OOMMOH cosr
I-- they touch a person. See table below for costs. 8 +4 Penetration "" d Comprehensive No

.'"
toea
It is a M ajor Destruction ofM iraculous Power. Note that 12", -3 -1 -1 +1
because: invocation is nor automatic, even using a focus sword
(for example). the Excrucian must delibera tely hit someone Winds of H.te
with me weapon and spend a miracle point . The strongest MIRACLI L£VB.. ONVOCAnoN OA"'" unun OOMMOH cosr
Abhofl'en t \ Vcapons can perform this feat autom atically; it 6 +3 Penetration Hard Loce' Limitl!d No
is ill advised to handle such a blade.
The Negative Gift has an "overhead" cost equal to the
0 ", -3 -1 -2 +1
.'"
maximum level of G ift it can affect. in addition to the base
to-point cost. This overhead balances the Negative Gift 's
ability to directly affect the miraculous abilities of others,
Mid.s Mors Mortis
MIRACLI L£VB..
4 (Domain)
ONVOCAnoN
Automatic
......
Globa l
unun
Limited
OOMMOH
No
cost

which Noble Gifts cannot do.


.'" +1 +1 -2 +1 5x 3 = 15cps

EXAM P LE
O rderic Neustry moves at me center of an abyss of anti- BLIG H T
nature, an exhalation of the void . Powers have reported him ., to II points (d~fllult 8 points)
as dispassionate, distant , and possessed of a deep respect for This Gift allows a Warmain to permanen tly blight a place: T1N hft i" • r-« JNx/op' i"
innocence; but they cannot deny tha t the brush of his hand things that grow or live or work there will have little resistance • ....., th<# tkfr"Js OIl ,IN
is leth al. capable of dissolving th at quality in things that to disease, malaise, and an adult version of an infant 's ' failure /,'" ui ,h.muu r. I " lIN
M ,Jitn"'ttM" <Oft"I'] of
provokes them to end ure. to thrive". Viewed through the Sight, the Blighted place
I e"",,, 'IJ.Jhffr IN"WJ Il" J
appears gray and dim . This can theoretically affect Nob les. ...,i"'o", pwJomitw/t, ,IN
UN MAS TERED PAI N but Powers can steel their bodies and minds against the Blight /io'" hIlw ,ht """'" ofmm
1/0 8 points (d~faul/ 5 points) at the cost of one level 4 Aspect miracle a month or one ""d wi~1y diM""," 0"
""11,,,,1phil,nop!Jy; ~
-o""g",tul"tio.,,, • ,,,iJ H igh -Aspect characters (Legendary or better) arc natu rally Level 5 Aspect miracle a yea r. The Nobles of H ealt h , i" On"" &gil, " pl..~
Nil"io. 'Yo" httw fDT'"fI''' able to ignore pain , but not the raging wild agony that whirls Prosperity, and so forth can remove a Blight. The only ot her do",i"..,,,, by Il'lri",t n;i/,
""w.. ..
J'>'" fi nt "''''; YO"
" .~t"? ftr ,IN FilII",. 11_
through th e victi ms of th is G ift . (Yes, it does wo rk on way to lift it is to find the "keystone"; a small, dark, and ooJi",,'] J"t;I J~/,,!, tIN
~b ilis. ) The exact effects vary, based both on the He 's whims maleficent gem located in or near the Blighted land. C rushing II"'XW' " lid f ll"&, of vipm.
Jan it julr -po ", A MIDJ I VAL
•... It h" ,tt, · ""id and on the amount of experience the target has with agony. it makes the Blight fade. See table above for costs. BnnAl'I', It] Pt.,,1
F""""'- "fin ll /",_ . A nonspecific pain might cause the victim to tempor arily It is a Major Destruction of H ealth or of the ability to M<Arth",
'Of<Oft~ it h" ,tt,• drop one Level in each nonzero attribute; a migraine might sustain life and hope. It is only "comprehe nsive" because
N il,,;" "1tJ'IJ.>tTd 'It ""'"'>'>
bt.rtJ. II t-t. lm"iNy. T1Jis is blind them; one foot might feel like the skin is stri pped away, humans entering the Blighted zone do not immediately catch
11~1I.• and every surface is hot coals. See table below for costs. every disease known and keel over dead. Some Hollyhock
-fr- CHI LDlI,. o r This is a Lesser C reation of Pain, with a Penet ration level Gods may reduce the cost slightly,because the keystones exist.
U u .....,., It] M.mi.. ElI""t
of 4. However, some of the \ Varmains have highe r or lower
Penetrations with this Gift. EXAM P LE
Euphrasia Savino t refuses as a matt er of policy to engage
EXAMPLE life in direct combat. H er t'nemy is not life but the world -
Ragi nhart Tribunas holds some authority within the ranks the very substance of G aia and the Ash. Where she walks,
of the Dark H orsemen. One of his shard s occasio nally she blights the world. or washes away its tru th, or turn s it
watches over another Excrucian's Breakthrough; the other treacherous.
invariably shows him deference. A certai n amou nt of thi s That living things suffer from her work, that the spirits
resp ect no doubt d erives from hi s willingn ess to use of the inanimate grow corrupt - these thi ngs do not upset
Unmasrered Pain not merely on Powers but on his own kind . her, but neither an: they her goal.

CHAPTE R rr- BOOK OF BEA ST S: EXCRUCIA NS


zoo 1
WI ND S OF H AT E Spi ttle, F light, Fire-Breathing, and Unblemished G uise. T H E ANTITIIESIS OF
NATUIlE
L to 8 points (difault 4 points) Many h ave Glorious, as explained below.
Th< Lands Rtyond C.utio~
"Hnm", · Nila;" ildmittd The War main spits into the wind, and all the fury of the air Y"f,h mdlmly in t'tYry
"... didly. "haJ always""" tu rn s against th eir opponen t: t he air res is ts breath, dirn;tion. Though tM
~ tm." 1fXJt:. Hd! Jots domi",,,, t tfT'"tlin fiafU" il
decompresses and compresses, or slams into the opponent
"or ....n en hiJ,u. Hi ll litH. 1/1>1
like a quarterback dragon. The only universal solutio n is WARMAI N70CI flam", . mpty 11Oid, t,"
,,'" on ,mg". orfiar. Hi ll Lands Beyond Cmltion
,.",,, on fix Mturalltndtncy escape, as the effect subsides about two hundred feet away T he most common W armain Focus is their pale "horse t -e-
lontain infiniufy mo"
ofgood ,hi,,!! trJga<:wry_ from the Warmain. See table above for costs. hence the name "D ark H orsemen" for the Excrucians. Ir may ''<In..ty than Cm<tion it"fJ
H i ll "" ,,, on ("''''t<. d,,1i TIxi,.,har $<,,1< d",u",ds it.
This is a Lesser C hange of the local air. lend them an Aspect Level or two, contain Gifts for traveling
jUJtijit<ll;on" and willftl Fortu natt fyftr
blind"".. Halt haJ it, plaer. the Ash, or give them stranger powers yet - it is said that unologi,ts, m",t ofthis
FOTCbas, bul da not trw, in EXAMP LE some Warmains, on their horses, can fade into the mildest wrirty has n••",1 ""an ing
it.' Teja H eim erich is an ant i-sylph - a Warmain strongly light and remain invisible even to an Imperator's eyes. Other for tlx h,,""'n, Nob/~, or
-jro'" C H ILD REN OF
biased towards the negative image of th e aerial essence. Air common foci include weapons with various strange pote ncies Impma! mind.
H IlAVEN, by Marti" Elliott For pfJ4ti,,,1 pu.pom.
dissolves a millimeter from her shards' skin, bathing them in and armor or amulet s with an armor-like effect. In orde r, the on~ may diviJr tM '1""/itits
cool vacuum . H er will can subvert the fundame ntal spirit of most common powers in their foci arc G ifts of War, Aspect of fix ,mltu", and thing<
the wind, of abstract thought and reason, of flying creatures, levels, Realm levels (over an Excrucian stronghold on Earth), .from brytJndinto th.u 10.t<,
and in general those things boun d to the aerial; such thi ngs and last of all and very rarely, Do main or Spirit levels. Fi..,t. "''''' oftlxi. "" alit irl
""i' f ",-'ifhi n C"ation - ' _g ,
she can turn to the service of Unbeing. Normally, a W armain's focus stops functioning when they umll;"m haw
die,and returns to them or at least to Excrucian hands should ,,",ona!ifin. Su ond. so_ if
M IDA S MaRS MORTIS it be stolen. Strong Warmain foci, however, are sometime s fhrit '1""liti~, ha<Jr no
mtaninK in Crration , Thitd.
LS points so virulent that, instead of tugging on the universe's sleeve in
«rlain ""its f""nd in tlx
M j"wd lr had ".1 as/ted ta M W ith but a touch, the Warmain turns an ordinary huma n, or an attem pt to get back to their owner, they may begin to Lands Bryond Cmu';on
.." IlWlat ofdralh. Som! cup, or doorway - any unen.7X9bled object or being - into corrupt the person who has it into an Excrucian ally. T he aaiutfy '11"''' fht t<smu of
thi"gt ju.u ha/'l'nud. SiM an avatar of death . Everything that person touches - from first sign of thi s (for a Power) is that the Power's natural Cmltion - dth", all of
fipmd that ,heJus' pwry C.~atio.., orpari if it. ju.st a,
cups , doors, and rivers to relationship s, businesses, and miraculous abilities stan slowly to fade; their tie to nature
mUth 1xuI to Ii"" 'I<';lh if, a"d ,old ,annof m durt in fix
<r; r«did. domes tic animals - goes awry,often awry in a lethal manner. grows weaker. The second and last warning is when those prsm" ofhtaf, ~/tmmfJ if
7'" DooRKNO BS, fry This is the most expensive of the Warmain gifts because the miraculous abilities start to return, this time fueled by the Cuation "';thtr in tlx
Emily Chm M idas M ors M ortis touch affects anything save for Powers anti-nature the Excrucians embody. pmn" of thtr~ '1ualiti~"
Thr anti -nM"" thaf
f t at. The effects of this Gi ft wear off in about a week, or
fir/s tN Warmains is ofthis
when the Warmain and/or its shards are killed or exiled from liJjt kind Alm ol/ fry
the Earth. See the table on P.199 for costs. T HE TEMPERI N G OF A WARMAI N tkfinition. fix ~ili, 'annof
T his Gift of Lesser Destruction affects almost every The Warmains must understand the people they face and comprrhmd thr "IU m m a ~r
this ,uh>tona, mng)', or
Domain, and therefore costs three times the normal amount. the nature ofCreation itself They claim that everyth ing they traif, hUf to fix E"",,,tian,,
destroy lives on in them , but one being in particular. W hen a anti-~aturt · is a ,tuffof
lfyou {,,<It, II h"man aI.,,! in EXAMPL E W armain kills for the first time, it takes on the shape and infinitt diwrrity_In so_
Q '""""'for /o"! mough - 'aUI, a Warmaini J'O'W" is
Marozia Carolln believes that initiating processesofdestruc- devours the mind of the one it murdered. It does so a second
pWI fix !",in! ofa"p . f>'li/ tfJUIllfy inimita{ fo all fhing<
1Mpoint oflinpair, ,...t fix tion is more effective - though slower - than wreaking time, when it slays its first No ble or Irnperator. It changes a in C.~ation. In .tlxn, tlxi,
poin' wbtTr they"'" ". direct devastati on herself Accordingly, she has chosen to third time only ifit kills someone for whom it has a profou nd 1""'- gror' fhrm 0 pa .tia"a,
Jong"" tdll. Dr thin*- develop the Midas M ors Mortis Gift, practicing on abstract respect. aJuantagt again,t ~ ·,idt "
cohntnlly - they hegin of e rration - against, lay,
shapes and incomprehensible monsters in the void beyond The change in the Warmain that comes with each new
;"""nfing 'If'" =tlxJs of "'a"'Y, 'OffUpti.n, a'iUlltic
war Thry b.gin '" ",,,t,
fQ<;I, C reation. shape is a deep one (and dangerous as we1l - there are rumors romu, ttrrnIt ",ma, fhr
I1nd ,"!lttgin o/hatllr t!J.Jt that occasionally a \ Varmain's loyalties rum and it must be mandam, or tM "",j"ti,.
1M world has ntwr ~'" G EN ERAL W AR MAl N GI FT S "put down"). This is the Tempering, in which W armain and n anruJ<" Yyaro, fix
h<fi=-1/ ttJh,,, dill,d anti-naturr offlx Warmain,
JMY<halogi<t /0 "rtdgt The H ollyhock God should feel free to create new Gifts for victim are alloyed, and which ends wit h an Excrucian who i, tlx antillx,is oflfarij ala,
mt'ani"Kjro", t!Nit m"mblt> their Warmains - in fact, this is recommended. Some things unde rstands the nature of this world without losing their footprint, tlx , ity Dasag.""".
an;!gibbeTing, fro'" the to remember. commitment to ravaging it clean of life and beauty alike. and fhr road- haf it is much
ULt<Ml IN i, fi ngrrn"jIJ m= lhanjuu anfifhtti,al.
.. Warrnain Gifts 'co violent to tho spirit 0 ' tho body, Tempering is a level 4 Aspect miracle for a Warmain.
~t against 1MfllJOr.
Thill U fix only ' «TIt; although they can be subtle. T he H ollyhock God must decide whether a Power can
rhJr iJ what mal", fix t"'"r 'I.. .?X9bilis-affecting G ifts should always have an escape perform the act; few have been willing to experiment. Some
nat ions grtat. IJnd mahl clause or countermeasure. Warm ains cannot recover from [his act while in Crea tion . On~ ,an IO'W ,.m~n , and
Its," naliom ftll. Somron~ h" 'f tlxm; or kill fh<m; or
¥.- Avoid "instant kill" Gifts, even ifthe pes must make a Others, the ones with the G lorious Gift,can let their inhuman
lodd in a room, in tN dad., difilt fix",; or t.trut! thtm;
"';thouJ ",nifation or mistake in order to die. inangc1ic beauty shine throug h and their Excrucian nature .' unmak, Ihr frulhs ofIlxi,
company, untiltlxi, mind ¥.- At the same tim e, arm your W arm ains well. One with it. ,,,,ist,,,,,. I.o<Jr inspi",
h.ah; 'omro n, fo " ad flxir should normally rout the pes. When roleplaying a Warmain (as the HG , of course), it is gr,afn",; if dOt< not p,rorn f
INart. and ttll fix world 'Whaf w nality ,
probably best to consider the life that last Tempe red them as
""n,!,im fhn't . --from PI U NCI PLF-S or Til¥.
--jTrJm RH LF.CTI O NS III . by \ Varmains commonly have Immortal (or Eternal + D urant ), the basis for their personality. H owever, bear in mind the DAIl". by M~~fh<r
Viu ounf d'Arma nd Woridwalker, and one or two Gifts selected from Acidic essential purpo se that dri ves all Excru cians. A Warmain jam~s

.7X9BI LIS: A GAME OF SOVEREIG N POWERS


201

J,. IIx ha"ds vI~" E:w-...w",


tempered with an honest man prefers blows to lies, but will Thu u" ",,, r,,, of'"U'''g>'. If
AO EILLAN COURT'S " N OBLE MIRACLES "
d pmtif U d u"dly ""'''pa''. lie fluently if that is what the situation requires. (At that, so J<'u fOJt, you 'fL'if{It . ..... "" to
C HARACTER SH E ET my h",in,u . Ifyou win. 1
d/l1xJugh. ""t urally, " f."g will most Powers.)
,harp poi,. "ed Mdt s/wll l-ill you,ftr 1 do "01
thrumm ing with u"".lur,,{ ATTRIBUTE MIRAnE POINTS aPfrtritslt Im"g ,u"!",,std
pawnu d,aJ}i" .
-from the fufim to
ExAMPLE WARMAlN: AOEILLAN COURT
Adeillan is on his second Tempering, with the personality Aspec t """
6: Impe ria l 10
- A dd lfan OJ",I. Wa.", a;n
ofIhr Ex,"', ;a'"
L EG E N D S O F TH E .:\EBILlS, and knowledge of the one-time Power of Mists; he has not Domain Unrat ed 5
by Lm Gi" "d , inherited said worthy's Domain, but he remembers his street Realm Unrated 5
Spirit 2: Sunfire 5
urchin life on the streets of the D aneston Chancel. He feels
the essential ineradicable hunger (for food, for respect, for
Gifts and Virtue s Immo rtal
affection) that that life sunk into his bones, and the wonder
Phi{fip ....... 16, and he had" Wayfinder
and the power of suddenly being raised to a Councilman of
prahl'm. A mild tough htJd Worldwalker
bttomt p",,,mani,,. hUIthat the Realm. Adeillan may trip himself up trying to imitate
Flight
....... nol hu probl,m; "'IMr. il 'lordly' behavior, failing as badly as the Power of M ists did.
....... lhe mull, ofthe en Focus: Glass Wh ip (o nly the handl e is visible, has 9 en ds, co ntai ns
Records on Adeillan indicate a vulnerability to light , but the
""n. whith ctmd", itJely Unmas te red Pain, Penet ration S, 2 AMPS, included in attribute to tal)
,htn.wd fhat Ph,II;p did n.t
Nobilis do not know whether this is a weakness of Adeillan's
Focus; Eyeless Jack (a horse, contains Aspec t 2, 2 AMPS. included in
,x;,f. or a vulnerability inherited from the Power he Tempered as.
"It; nof JU'1"'u;"g. · the
attri bute tot al)
dotlar IIdlllitltd. "Yau'" a Limit s/Restrictions Restriction: Vulne rable to ligh t (pho to-sensitive,weakened by sunlight,
WARMAIN SHARDS
,mati pi" , of ".,mng i"" \ Varmain shards are pretty much like Warmains with fewer
not Immortal in or aga inst stro ng light)
world juY ju1lafsomtlhinK" Affiliat io n: Ca nt of th e Warmains
The wo,,"'" u n'l thaI il fad points. Note that any shard, upon slaying the Warmain's first
Wound Level s 3 Deadly Wounds (I mmo rtal)
'" ,ixt,,,, y""S lafi"" it ,. human, first Noble, or first someone really respected, will in
IIImha, thef~'t that "'" 3 Serious Wound s
that moment Temper not just the Warmain itself but all of
dtt « ud if tU "fl.• 4 Surface Wounds
---:fro'" MAC EDON IA, by its shards. Similarly, if the Warmain Tempers in the spirit
jd,li, &/J in,an world, all of its shards will Temper in that instant.
Total (ost: 40 Cha racter Points

c2!1IM ICS one is destroyed, others generally stretch togethe r to cover


-» .. ,a"".' os: I I n..,,,you There have been many Breakth roughs in the past few the "hole". If the Excrucians were to remove horses from the
would. Thu u'0 wondtrju1.•
millennia. Sometimes Sovereignsthwart the Excrucian plans; Earth (the three approaches they could take to this problem
Iti hard.)'Ou bow. whm
YO" ha.... to lil! sm h d gotJd many other times, reality only weakens. The classic example will be discussed shortly), the M imic of H orses might wind
host. My ,.,.uth st;1!"",'",a is an oil spill: the oceanids and selkies of the mythic reality up with a low Domain Level over Tr ansportation, Farms,
al Iht thought ofIht Sto,m grow angrier and angrier at man, and shipping becomes more and Q!ladru peds. This docs not normally disinherit, corrupt ,
and d atlta =am af high Ita.
a manth htftrt. My hand
dangerous. Rare species are damaged and pushed towards or otherw ise affect the Imperators and Powers who also
cf""htd a" fhe "1'I'!;irt Stoll' extinction, but the integrity of the universe as a whole has govern those Estates.
in my potht. Ottt ' 9u' = - not been affected. In their greatest victories, the Excrucians As allies and children of the Excrucians, M imics have
"Wbnryou didn ~ thow have dra wn away the bodies of dead or di spo ssessed access to Excrucian foci th at can affect Powers directly. In
up last ......,..t, 1 11xJughl - '
PrJwn Nltd Ihmugh mt. Imperators and converted their energies via the Ritual of the long run, keeping such foci damages their Ymera-style
My hand ,a" vulstd. The Anguish to the negative power of the Excrucians themselves. magic, and the Sight can then identify them as Excrucians
,t"" , ,ha"",a intofift«n Some Breakt h rou ghs, tak e a d iffere nt course. The instead otImperators, so Mimics usc focionly when necessary.
l1xJusa"a ,ha,ds. A Bnght Excrucians destroy an aspect of reality,but its Imperator still Mimi c Gifts only affect Powers directly if those Gifts are
Warding ,QJt..Jtd up ~m lhe
ma.6ft jlMr. do,i"g OWl" me. has other Estates to support it, or an Imperator is slain and contained in Excrucian foci made for the purpose. Common
With shimmtnng /Ja"ds the the D ark H orsemen have no opportunity to work the Gifts include Immor tal, Glorious,Shapeshifting, Gate maker,
rotar ofmaldrhitt ,.,rd /"arl. 1 Excruciation on the body. In these cases,the Excrucians shape and Elemental, as with normal Irnperators.
",id'lui,tly. "Thrr, Y"""a
the power they have wounded to their ends as best they can, M imic personalities (like those of I mperators) are
'/"nt 1m clay, ft""i"g 1m,
Warding. ]'hid J<'u ,an into the Mi mics. These creatures possess miraculous abilities generally based upon th eir Domain, with a bias towards
mal it btftrt it turn, you. identical to those of Creation's Imperators but are loyal to personability and, of course, with a general commitme nt to
bon, la a,b, £:«run.,," the Excrucian cause. the Excrucians and the Ca nt of the Mimi cs.
IIr loohd down. I ftu"g
"'Y"1fat hi", lilt ." arrcw
Yes, Mimics will admit, when all else is destroyed, the
Excruciana will Excruciate the M imics themselves - but ExAMPLE MIMIC : DAHLIA THORN Co",m",lary 0" lhe Thoughl-
at prey. The" hi, 'Y" NU,d.
RecordviM argt" tin, Uwis
f" Ih,,,, """ aglitltry ,mil,. this is a death the M imics consider greatly desirable. In the Dahlia is the Mi mic replacement for the slain Imperator (oppo, itt ): 1'0./ Hasf'" U. i"
·Y. u d.,,~ " n""" much abou' meantime, even lacking the Excruciansspecial abilities, they whose Estates were the D ry Salve (a kind of powdered light, fart , tl M i", it. Ht d"" "0'
"'. daJ<''' ' " hi ash a. lhen
,augh' mt lightly. w;th a
do have a large advantage in the war: to the Sight, a M imic with salutary effects when mixed with water and consumed) haw at,,,, to or ,haeres "at to
is identical to an Imperator. and the Chi ld Guardians {stuffed- animal-like robots who intrrfrrt wilb Thougbt-
,.,.ti." that might h.r.....
RttrmJ Ttt:h"ology. Siando.rd
ft/d'" a paper airplant he Some M imic Estates have passed utterly from the Earth , derived motive energy from a child and purpose from a set aptrrJ<ub rttommttrd,d.
broJ" ",y /Jarl. which would seem to make Domain over them useless and ofcontingency programs for variouschildhood emergencies). - The Rtt:ora vitht 5mbt af
- fta", lhe Thaught-[V,ord
ofMarg,nti" , Uwis. difficult to imagine as well. H owever, Estates overlap. When Naturally, now that the causa romans behind these innovations V a.¥'

CH APTE R 17: BOOK OF BEASTS: EXCRU CIA N S


202

no longer exists, it strains the imagination to see how they


DAHLIA THORN'S " N O BL E M IRACLES" If'b.lI " I~' ""'I" 1"'"
could ever have fit into Earth society. H er Estates are Ligh t, Mot. Do Y"~ """",,, ifNo-bItJ
CHARACTER SH EET
Health, Robots, Safety, and Toys, which means that each I" ,..,....irit ro<i"ophilil/""l
Domain level costs her 7 points. J im...'
ATTRIBlITE MIRACLE POINTS - DaM" :n-.., 1"'' '''''1••
She is a deep -cover Mimic, who has gone so far as to
C h ancel herself and prod uce a set of Powers. whose only
Aspect """
3: Inhuman 7 .f£i,M, /{,,,;,h. R"""'..
S.oftty...tui T~
Domain 2: Minor 5
knowledge of their true allegiance is subconscious. She is of
Realm 5; Tempest 6
course generally very concern ed about the safety and health
Spirit 2: Heart hftre 5
of those she encounters, but with a somewhat morbid twist
and medical imagination th at can induce hypochondria in
Gifts and Virtues Immortal
the easily swayed.
Elemental
Limits/Restrictions Restriction; Fear of the Dark
M IM IC S HARDS
Affiliation; cant of the Mimics
Mimics do not usually send shards through. This is harder
F«Ii"1 th.H t&rt W/H Wound Levels 2 DeadlyWounds (Immortal)
H_flJi", fUlly _ " for Irnperators than for Excrucians,and the Mimics fall garne-
2 seriou s Wouflds
~ <t"",wI IIN t..,." iAlh mechanically into the Imperaror category. However, M imics
"'p i,,; "1'1
,J1......... wm' have the easiest time slipping behind Imperial lines into the
3 Surface Wounds
~I ""t! au tJ",,/,d p _
-fto... fhl to,..;.uri!, physical world, and the deep-cover M imics are already there,
Total Cost : 55 Character Point s
QvOTl l>IAN , .lOOO.oJ.~S complete with , not shards, but Powers.

point s, if the H ollyhock God is being nice, or in addition to T ue D UOU U T LIE


'DECEIVE RS them, if th e H ollyh ock G od want s to scare the player T1N dNpnt .....,... i"
er",titm iJ tht ",..,... (Ij"
TN dNpnt • ...t_ h.n-tfiJ Deceivers are perhaps the most dangerous of all the Excru- characters terribly. ? """"'- PiaIlTn Nw InJ
lin ,,"trw, d ans. A \Varmain attacks and a Mimic betrays, but a Deceiver J'<'<'XT thol" ""...... .."J
---ft- P......... I.,u FOR Oue
.......... InJ ,fTnrgth tha~
M OI>U N A c&, byj"ci~ turns friend against friend , acti ng in stealth and silence. TH E P OW ER OF COMMAND AN D T HE TRUTH OF
Deceivers are powered by the essence of Un trut h: lies so T HE NAM E flowt.. - b~r ""y
Ro-bi",."
convincing th at Creation itself is fooled, As long as the A Deceiver can be commanded by the name of the person it """"all"';"" hat s.""
mrsti, JfTnrglh to ii, Si"'n
universe thinks them Imperial, they will be Imperatc rs; as pretends to be,t.g., "In j ameson Black's name, leavethi s Eart h by!""f'nly """, i"I IINft ·",
long as the universe thin ks them Noble, they will be~bilis; and do not return!"or "In Augusta Valent ina's name, tell me .. Dtt m"r 'Wtd7J, .. Pl1'Wtr
and should the universe ever think them mortal, they will wha t it is you came to Eart h to do!" ,...b-t~ ~" to t~
"",Is ofCrttuiMr.
die as easilyas any man.This is only rardy a physical disguise. Onl y one command can be given to a given De ceiver or TN tlNJIint (Ij" lin. to
Rather, the Deceivers cloak their spirits. shard per scene; only M imics, l mperators, and Powers are ..~"'-""" I}.aoo. iJ tiNf.u"
attuned enough to the universe's "tr uth" to give this com- ...."" - .... "'''" f,t"mtlly.
tlstf "''' sy",boI. Co","i~;""
TH E RI T UA L mand . Failure to obey to the best of the ir ability instantly
tlst """" .."d ....I~ ... •ftlst
"N• • ", will tim il l rrpI" " In the day-long Ritual of Two Skins, a Deceiver or Deceiver- breaks the Deceiver's d isgui se. In a variable amou nt of "'0".1d i" i. too "'lieh 9/
1""'. ' j oh" " hadl><JJ «tid "No. shard dons the spiritual shape ofany Power or Imperator the time - between seconds and years, but most often three to C,,,,ti'N; /rUI". TIx
"",.. tha" that; " ••'" 'Il; i/l full Deceiver or any of its shards has met . For example, if one seven days - the Untruth of the Deceiver overcomes the Dtttffim ",...t d;,,;Jt lIN
",rU,.. shard of a De ceiver meets Jameson Black, any shard of that Truth of the Nam e.
symbtsli, ",,,,,, (Ij" 1!Ni.
~ CU i'lIV...1. O f diJp iH fru. itt tJJt!tit. or
S HI\OU, by M~ KIlJ Deceiver can don his spiritual nature as irs disguise. This Shards usually obey this order, because when they lose Tid tIN ~ ift!Ni. whtJ/,
means, among other things, that their image as seen with their disguise they lose almost all their power, including the IIrwt _ rf ,bitil. 71Jry J.

th e Sight shows something of that Power or Irnperaror's Power!Anchor resistance to direct destruction miracles. t...u I" i , ri ll "" """,io,, -
"~t ,,,",by,m. o,.", i",,'
Domai ns, and docs not show that they are an Excrucian. ,trVd ~ts a P'''''"' rhaNit /0
"I .... ,INfi'" 'y",hol <WT
They refer to the person they imitate as their "second skin". T,.,.,,,
"'' ' t''' of lIN N,,"' t ,
by tIN ha"J of ""''', •
'WN//al
wid ,IN.mM1t , ,, lIN/"'",. C HARACTER SHEETS
'DECEIVE R g I FTS
111 wier ms! "".IUrtlr Full Deceivers have two character sheets: Full Deceivers are often D urant and Eternal, although they
.., .. MIl. "1 tIN...."..d dc:>u,
can be Immortal.They almost unanimously possess the G ift
.., mNJ by " grut "'!,t of
tlx w..., ""..., i" fti~ v. Their undisguised self, with some native anti-nature Gl orious, but (like \ Varmains) they can rum it off at need.
u · magic - around IS-JOch aracter points with no Realm Unlike \ Varmains, Deceivers' Glory can affect Powers, but
·~ looJ. liu " porno- or Domain, and access to \ Varmain and Deceiver gifts. only to a limited extent. They invariably have Shapeshiftin g,
t:'''phil l(T;/oblt ," Isaac
~ Their disguised self, wit h its powers and handicaps and may have Worldwalker or one of the Gifts below.
. "".«",1 d"bi.wry.
./ " '" dc:>u." it ""JWtffli, exactly like those of their "second skin",
"x/oryofllorin.fttlNrof BODvTIIEFT
fitnwy, .."J 1"" will "twT They can use both sets of powers with the matching miracle 10points
~ otbtnDi".' O' Po ~ lT E '

--Ji'o'" R I NGI NG, by K. G. points and are bound by both sets of H andicaps. Finally, they This G ift does not work when the Deceiver is using an S~ Ey<eI
o.."i", may have Excrudan foci - as part of their WJ O character Imperator "skin". When a Deceiver wears a Noble or mortal 's " AI D..t........

.?Xf>BI LIS : A GA ME OF SOV EREIGN POWERS


2° 4

A, II '""JHm17 """,,,n, i"


essence as its disgui se, thi s G ift allows th e D eceiver to switch
1
fhi ""-I ~ ...JJitiQ"..1
fiNis ftr lIN BlI" .... -1&xJ
fA"mo!itm••""i ill
appearances wit h so meo ne else, eve n a Power, for 14 hours.
This docs affect the S ight. That is, if a D eceiver assumes
BodyThcft
MIRAClE LEYlL """'<AnoH ....., urnrrr roMMON cosr
"""iJnah"" ¥ lh.ttwI"-
;trtn.m"K ""~ ofIJ".....'"
the spiritual shape of the Power of Seorms, and uses this G ift
o n a mortal. t he Deceiver will appear like that mortal to both
9+7 Penetration
te os
Hard
-3
local
-,
One trick
-3 .,
No
10 ",
b<trn ... &utA _ "'.;;/Nti" normal and mystic sight , while having power over the

.._....
fITtU.p If!ihufi"" «ill""
....J t,;nJ ..,.,/i j" ...-m

nil poIiry wfIJ 10 ;",.


storm - and th at mortal will look like the D eceiver to the
eye and like the Power of Storms to the Sight, while having
no special powers at all.
Blind Lie
MIRAClEUYlL ' NVOCAnoH
8+4 Penetration Hard
.......
One other
un<m
Comprehensive No
roMMON cost

~ .... lINwi,.," oJsJi«rf


lINjlh ~ fI{' lx Jit.;,...
This is a M ajor Change of Appearance.
,,'" -3 -2 -1 .1
''''
A-"'-t~ i ...k.
EXA M P L E Or~t e
---:fr-' AnN IN I STUTIVIA,
Iy MJ.J K.., Scelro of t he P rovena nce prefer s ro o pera te in hea vily
populated areas . H e wears th e shapes of innocen ts when he
MlRAQ.E UYlL OHVOCAnoH ....... un<m COMMON cosr
t Nor mal Local '"II
., No
does his diny work, and steals th e body of a bysta nder ....h e n -2 -1
he must flee the scene. '''' +1 6 0s

Shatt ering MIITCM"


THE B U N D LI E OHVOCAnoH ....... un<m COMMON cosr

.,G_'
WAACU " " "
J to / 0 points (J~fll,,}t 7 poinD) 9+5 Penetration Normal limited No
17Nrr....... j.f UMn ...m This Gift can only be used on a given Noble once in any ' 4 ", -2 ·2 +1 tz os
FIt- """' Y"""l- ~ story. In essence, th e Deceiver tells someone a lie. and for an
111M, INnOU.!-*' 'fIN-. indeterminate tim e afterwards, the victim simply canno t see
b...t f:"'W..-y; hiftr ..u «r
~1·Jx~, ...... ..,
any evidence that th e lie is false. For example, a Deceiver charm. As for mortals, th ey eat ou t of th e palm of his hand;
.... nNJn.u tf whitt t«,
b...t may tell a PC Noble, "I am your m end ." It doesn't matte r if whole stadiums would commit suicide if he but preached it.
~. "" tNt tINy IMJ ....... the P C believes it, thinks the De ceiver is just being polite, or
""'.
-fr- S POTUG H T': C. by
thinks of the state ment as part of a longer speech - if the SHATTERING M IR RO R
M.mJi,h T......,.. Deceiver draws a mace and hi ts the P C, the PC will not see 7 to r4 poinD (difault / 2 poinD)
where th e blow came from , because friends don't hit friend s This Gift allows a D eceiver or Deceiver-shard to "store a 'M) krd. • fix Do",j'"11 ..Ul,
with m aces. (A ltho ug h if they know or guess what th e copy" of a Do main miracle used near th em, at a cost of I '1 htIw Jo.u,,~ "'"'''g.
De ceiver is, they can probably guess the source of the blow.) miracle point when it is stored and I miracle point when it is Driwor ,,~ ~II( """'- I .....
nIXf'tW'1 <1/ 1M 1l00l. I _ Ii
This is a Major D estruction of Perceptions, with a normal released . They can cha nge rhe target if they so choose. The
"' J'O'W"- '
Penetr ation of .. - major primarily because it responds to stored mi racl e can h ave any penetratio n level, b ut the LtmJ E"""'fY j 7 '
new situ ations. D eceiver's recreation can not have a pen et ration higher than "..rrtl'fJNd. Two jinx", mqwd
the pene tratio n of this G ift. slig&/y, "gai",/ 1M,to..,.
M rc" liftd hi. ryt<F '"
EXA MP LE This is treated as a Major C hange of whatever could be lAmJ Ell/ropy; ha" d "1M
All D eceivers are creatures ofuntruth, but Iolirhae Seprimian affected by th e stored mir acle. l.or"" O;" r/ grants,' he .aU/.
is a mon ster built of lies. lo lithae does not indulge in disguise, '/Nt ;/ W<lI ,,0/ YO" hut tlx
portrt>;/ tlu tlmMr 1M rrowJ:
or false promises, or th e grand decep tions th at confu se th e EXA M P LE
.",,1i.. w_ wn~ fix ,.,-fist,
world itself, she simply, quietly, uses the weapon of her words Tairte Ut -napishri m teaches thc Excrucian philosop hy to ....601 '''flu,,; fp¢ "lithft!1y
to under mine C reation. Iolithae and D eceivers like her focus those Powers who dare listen. The Imperators tolerate his YO./r ;""07 MIl "H, gl." 'mJ
on flower rites where mortal perception and beliefmean more presence in th e prosaic world , gam bling that understanding N .i .., lArd £Il'rapy. but 1M
than simply hum an actions. the W2ys of the enemy will do th eir Powers more good than ji"Xt'TJ Wffl' "/nrl Aft " "
""'''''''I. ,\ 1",,, "mt,,, wd,
harm. ·TIN YIITt 1W"!";Uf lIN
ORATE The first statement of T aine's philosophy is tha t trut h ""in.« «YO'"m "t, It
6 poinD and lies are but reflection s of one anot her - a belief he ""'.Jd ~"'ftTt yo.. to ~""""
tNt lIN 1""lTtIiI " "d I1Trin
C"""",, ""l IlT t~ , . twT« This G ift does no t normally affect .?&bilis, unl ess the demonstr ates by catching and reflecting a "true" miracle with
.AoJJ Iwh tJ.ur:f"'"pit.'
i,,'"jooIisJJ ",ist,.Jn lb." I iollyhock G od wan ts it to. It allows th e Deceiver to convince th is G ift. --ft- tIN "Tbtn-XN-RKtmJ
j"JitJjJwJ; II'r. Ftw n4",pk.
a crowd of mortals of anythi ng, using a kind ofmass hypnosis. « H"Xh R-..-J
iI is trUJ If> """.j....I .. '""'"'"
to fnftJd!_ ,hot" IiXbt. Since this Gift creates a sure sign that a Decei ver has been GENERAL D ECEI VE R GIFTS
,Inu ~"l tbt "''''''' ~ there, it 's used only rarely - if th e enemy knows that, Dece it The H ollyhock G od can create new Gifts for Dec eivers -
1'7xTr ..... _tlJi"X i"
~t ,,1UI""-ti"l,1N becomes more difficult. in fact , thi s is reco mmended. So me im port ant tbin gs to MidMd". _ik IM}nruttT
.finr""-..tJ <mkr tf lhr It is a M ajor Creation of Beliefs. rem embe r. ....... -.:hTJ """Elint
."r.-u. Co..wwi"l." .......,...,w.
;,.mv",", ,. M ,. is "'-r ---fr- GoaUNI R U N T", ~
i"'J'<MiJ>k. EXAMPL E ~ Deceive r Gifts involve treachery, co nfusion, and lies. I><TUN IT. iy Knh
7 - u.u lT\Is, Iy Phasael mery-llarumaph is beloved by all who know him. "'" ec s should always be able to puzzle past the deceits, if T"'-i
M dMl x.,
Even Powers who would like to see him burn t over a slow th ey try hard enough .
flame for his deed s cannot deny his rogui sh good looks and ;-. Deceivers should be scary. VCI)· scary.

:i"\9BI LlS: A C A ME O F SOVEREIGN POWERS


2° 5

I~
'DECEIVER 'FOCI C ORIA ND ER HASP 'S " NO BLE MIRACLES"
It ; not that I fIXJ uldn't lu
you on this - hut wiry, whm
"r gmul1lly rt(f}",m.-"J Deceivers have a great fondness for trinke ts; the foci they CHARACTER SH EET tf:" tn<th i, I~ d~""I"tingly
aKai",t unJing uaul in a
"j~lhdJJ.y """,/I1,t, ' the
beg, borrow, or steal from their kindred Excrucians tend to SWUI'
-om"ndfT H" sp, Dm ivn-
Jhopkt'l'" nOld be interesting and amu sing little things. Howe ver, they have ATlRIBUTE LEVEL MIRACLE POINTS
"J h,jrve I ~,,<>w what I been known to receive an Abh orrent \ Veapo n if the cause Aspect 3: Inhuman 8
want,' j'm wid Jrtrrmind ly.
merits it. Deceiver foci, ju st like \Varmain foci, either wan - Domain Unrated 14
'Il , simply that it t",th
to s("'''glt IN m:ipimt in der back into Excrucian hands, stop working, or corrupt the Realm Unrated S
100' ,Ittp.· person who possesses them if taken away from their owner. Spirit 2; Incandescent Flame S
'Oh.•Jon paw," "1fQ'W
aboul Ihj, ~ A~l)'''J'''' '~
Gifts and Virtues Eternal
"Aj>o<)m"m, ,ir. It "In
bring night""' ''' / 0 lift.' Durant
"M adam. ' j a" wid.
'DECEIVER 'PERSONALITI ES Glorious
'what *;nd rj'fJONJ( art JO"r A Deceiver hon ors two Affiliations at once; the Deceiver's The 8lind lie
if " "listi, Q'U, • Ix
rtplied ' Pf' Q,ant bJu'I"'f<
Cant, and the Affiliation of th e lrnperator or Power th ey Shapeshifting (any animalor human shape)
art my art and my ra ffing. impersonate. This confli ct, and the conflict between th e Focus: Abhorrent Rifle (Ritho,"lilicit oesne'i ccnteins the Negative Gift
M,,,t It/hal ",,,mgt,,,,,,,, Deceiver's raw malice and the personality of their "second (level 8), Unquenchable Flame, 9 OMPS, included in attribute total)
/",yftr my tU!O "",' uian> and
skin", forms the core of what is comprehensible about them. Virtue: Cruel
")"I,ht,•
---fro'" T H E GRIM KJ NC, lry
Of course, they're also essentially alien; as long as the HG has limitsfRestriction s Affiliation; Cant of the Deceivers
M,/""j, l"umhari", a stable mental picture on which to base a Deceiver's actions, Wound levels 2 DeadlyWounds (Durant)
the D eceiver should throw the pes a curve ball now and then. 2 SeriousWounds
3 Surface Wounds
ExAMPLE D EC EI VE R: CORIAND ER HASP
Corian der is one of the most vile and terrible Deceivers in Unq uenehable Flam e: Ritho's Gift
R' /M is unif/a, in afl tIM
'lJXJr1d, - an ",,""'tcW the Excrucian \Var. He finds an absolute delight in sett ing This Gift sets a bullet on fi re as it leavesthe Abhorrent Rifl e,and it does not stop burning until
riJlt. both in 'lualityand in allies at odds, and when he personally comes to Earth - he it enters a rever s Auctoritas or an appropriate miracleof level 7 or higherquenches the flames.
p"i",mer. has managed it tw ice in the past three millennia - th e
-pa", S EVEN B U LLET S
F ROM " S IX-SHOOTER :
Breakthrough itself would most likely be just a front to lure This isa Major Creationof Fire, purchased as follows:
How To UPGRADE YO U R Nob les to him so th at he might set them to destroying one MIRACLE LEVEL INVOCATION RANGE UTIlITY COMMON COST
M mmAN E GU N INTO " another. H e is the only Excrucian in all th e world s known to 7 + 4 Penetration Automatic loca l One trick No
MAGICAL W UPON, by possess an Abh orrent Rifle. 11 cps +1 -1 -3 +1 so s
CJ1Ithil1 ChllJt
H is character sheet opposite does not include his "second
skin". Total Cost: 60 Character Points (33 + 27 ina focus)

DECE IVER S H ARDS


Deceiver shards are not built o n a Noble scale. Their with th eir Aspect Level. Ne vertheless, Strategists an d
Lit& pi' m af M" riftrs mind ·It /kgi>u," 1N""id"'/tly,
wmu;",,, jt" oul. Lib "II undisguised character sheet is more or less huma n in magical Strategist-shards can be interesting opponents. "w ith </n=""" nll=a,
",,,,tal thing., "n"fru of terms; they may have Glorious, or a focus, or I - 2 levels of Another name for the Strategists is "Spinners", because w m ihng, lInd du,fflNlI;
l!xi, cagt tMy prowd Aspect , but they never have miracle points or other attribute the y weave the stuff of anti-nature into the artifacts of th e h-morrhag'" /"tiF' lInd
ftrME" 1M" 11K _ rid
levels except by disguise. Furth er, they can be affected directly Damned . This is also th e source of th eir power - th e J"-; ukiN "nd Muding;
aro"nd rk",: (hry aft "way rpi!lltion lInd hli,tmng;
M p hysical rtality. lurn ing "" by Noble miracles. Strategists have no inherent ability to work Noble Magics. stmliuhon, r a/IlTIU'U, "nd
",U<h <U (J city bltx;' info Deceiver shards can disguise them selves as Irnperarors Instead, they spin th e stuff of darkness into them selves, out ulti""'/' ly d'''lh. PfThap, n~t
"'fl"li~m of(In ~motion. Dr in t"" t mbr. i'ou do 'u I"" t
and use an Imp erator's character sheet, but this does not give in the Lands Beyond C reation . Spinning grants them the
(In ''''''g~. or II m~mory. this is ",...hlllly unkn"""n
Manit, lOund th is/ ortunll"; the m access to Imp erial miracles. D eceiver shards cannot Gift of the World Breaker's H and, which they receive for I, mtory' Y~u ""ox tN NoN,
it Nltd h-r fi nd tkm IIglli" . use another Excrucian as a "second skin", altho ugh it has free. It comes with a great weakness: every time th ey use £Junu - n~rmlllly, Ihis
- fro m DoORKN O S ' , !ry been postulated that full De ceivers can. th eir Auctor itas or their Power -like resistan ce to d irect fIXJ u/d ...1Ib1, y<>u la r« 11W>'
Emily Chm fro m radill/i~" poisoning
De struction miracles, the y must burn a miracle point of th is
with ,uitllbl, 4[ort, hut tlx
anti-n ature woven into them. Otherwise, th e H G builds Dying PIau is jUdd by II
Str ategist s acco rding to th e guidelines given above for /"J'l.iXr jusl lIS potmt. "
STRATEGISTS Warmains. "You Il~ no strrmgfT than

Strat egists are the leaders of the Excrucian horde, althou gh Strategists are generally warped by the rise and fall of 1, " six whi'1"",d, " cold t(rrr;t"
lou,hing Nr Nlln. ' YDu 'I1..,j/!
th ey often lead from behind. Their planning "intelligence" is dark energies withi n themselves.They arc the only Excrucians SUif" "' I lUff", I n 1M ",d,
optimized for th e spiritual side of the Valde Bellum. While known to engage in perversion, desecration , and hate without III !('(lsl, y<>ur haJywi/! di,.•
they are enormo usly capable strategists in the Warmain vs. "good cause". As H ell might put it, "They're almost human ." '0/ rWfU, • h- ,"id,
grinning. 'Bul. y<>u IU, il is
Imperator struggle, their planning ability on prosaic Earth Their appearance docs not reflect this nature, Only heavy
lOr "i",",,'"
or even mythic reality falls somewhere in the 12 0 to 300 I. Q. clothing that conceals the face or Un blemished Guis e can -from Qy ~snONs, !ry KG.
range, plus any tactical and compu tational abilities that come hide th eir impossible elegance. Danin~

CH AP T ER 17: BOO K OF BEASTS: EXCRUCIANS


206

J T RATEGIST g IFTS World Bre ak er's Ha nd


1 hadthough/ my army would Strate gists often have E tern al, Gatemaker, Glorious, or MIRACLE LEVEL INVOCATION MNG' lITlUTY COMMON COST
hold off fix l'<n.rxr lMI
"' '''''''"l.ainu ",t. Or, if i,
failed, that i/ would ",dt"
Unblemished G uise. They may also have an appropriate
Warmain or Deceiver Gift, or some of the Gi fts as described
5 (Doma in)
SC'"
Simp le
-1
l ocal
-1 .,
Full
.,
No
5x3:15 CPS
good showi"g - tbtJt it below.
would gi.,.. 11x", II"alllt Perfect Pla nni ng
worth ""'mlN,ing. ThaI MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON COST
T HE WORLD B REAK ER'S H AN D
,!JTo,,;&.. if my ti"" would
s/",,* ofKing Magoand!>tx.L· ISpo ints for Pow ers 5 (Do main) Hard Globa l Compre he ns ive No
hi Jxfdhi, (JWn,ftr '''''nly o po ints for StrategUu SC'" -3 .1 -1 .1 3c'"
day. and .twn, agai" ,t lIN S pointsf or Jharrb
might ofII fj~~"g god
The Str ategist can turn anything nearby except Anchor s, Cascade of Fires a nd Acid Rain
I did tiM undmltl"d God
Jxlp n..., I did n.1 Powers, and greater beings to dust with a wave of its hand. MIRACLE LEVEL INVOCATION RANGE UTILITY COMMON COST

"nd,,,",,,". No
Wt fl ' . ".1ra/, kJ'nt
him, wt dl in pman but
This includes intangible thi ngs, individual properties, and
abstractions, but the effects are purely local. It does nor have
7+2 Penetratio n
aces .,
Autom at ic Local
-1
One trick
-3 ., le",

deadly IIJ " bof'<k.


a Penetration value, and will not work withi n an Auctoritas.
W; ,,,. dwt. This Gift of Lesser D estruction affects every Domain, can leave a crater behind. A shard damaged enough to be "[N; you know, "i ldlar ,aid.
---ftcmT H EUS " W Ail. hy and therefore costs three times th e normal amount . banished from the Earth will do the same. It is said that "tbat "a on, has r<xr <aplured
f ad Frost
Powers have partial - but not total - resistance [0 th e "',; iSnJ nat ht,iSW' I "",k,
destruction that spreads outward s from the body of the dead. any 1[0'110 rwd, ,,,~. hut
EXAMPLE
ht<~,." tbi on~ who brings "'~
T extrix th e Deacon created the De ad Zone of Libya in a This is a Major Creation of destructive forces like fire in ;, doom/:J/Q did "
seven-day battle with a Powerwho hated him. It weaves across and acid and such, triggered on the Strategist 's death or their "I kn"",, " A~gusl
several miles of blasted rock, a path of devastation where no sh ard's banis hment. A strong Auct oritas surro undin g the ~"nwr,d. "I" lhis mjJe<t, it
i, ft1/u nat~ Ih.lt I Ji,d lhi,
plant grows, no love lives, and even the brighte st sun is dim . Strategist at the moment ofdeath might prevent this eruption;
morning.•
Though it lies within Libya's borders, no nation claims it; this Gift has a default Penetration of 2 . -:fro", ~I Ek I TO k I OU S
tho ugh a great leader was born there , no history book records S EkV1C~, by Wald~" Farga

it; though everyone knows of it, no map shows it. In places, EXAMPLE
the stone groun d is so weak it dissolves at a touch. H umans Adh emar H etairh believes firmly that an ounce of deterrent
"1I's n.m","" , · J ,oId ",y
who spend too long in the Dead Zone lose their passion, is worth a pound of correction. Once a Power kills and
l"'pm llor. "A""",r E", r A
'WQ,1iI1m Ilxln 8009y" m will, and ph ilosophy; chaining a prisoner the re for a day in susequenely detonates one ofhis shards, they tend to be greatly
oldr Evny ft:s/ lhat hu",,,,,' the light of the dim sun is the darkest pun ishment Libya reluctant to directly remove any others.
hat" 'O",f up '<I.' ;lh it knows.
<"",iII",' with huma nity
All this was created with the World Breaker's H and. G ENERAL STRATEGIST GIFTS
rwh ';ng ftom "/'<' <N<" II
mil/j"n y"'''' "go. No " n t - The HG should feel free to create new Gifts for Strategi sts.
nor twn God - rauld ! " di,1 P ERF ECT PLAN N lN G In fact, this is recommended. Some thi ngs to remember:
all the frsl, in I'd,,,,,,,•.N. J poinfJ
ont fim plan w.1I mough 10
Strategists have a good sense of timing. W ith this Gift, they ~ Strategi st Gifts deal with weaving dark energy and/or
falu afl tho" mult, ,·
"Of,ouru not.•l rd""",,, can prep are for the moment when thin gs loo k darkest - the mental side of war.
agmd. "TIx " .;tim" i. and reinforcements or a distraction will arrive. ~ .?\9bi1is~affecting Gifts should always have an escape
dynam;<a fly ",oJifirJ at 1M This is a M ajor D ivination of Need - specifically, the clause or countermeasure.
6m e 0/1M '''I. Iflhi, (aum
Strategist's own future need. Remember that , by their nature, ;;. Avoid "instant kill" Gifts.
.1s thry "d'lMln,eJ "po" Mr,
SOl'''' "mjlia OJ}ith larlin- sbi pwld is pin fram Mr ha;r;
result.. lJun /M tartitr rnufts divinations are unreliable; if the pes have studied the situation Ihry laughtd. Sbi /",,,,d Mr
rel1Wl,ti",,/y Mr.", . too well for help to arrive, the n clearly the Strategist didn't h.lnJ owr it, and illwam/: a
"",'W'''''' or, ral,,", s~blly Im gt h 0/g/~am ing ;wl: tMr
plan well enough.
fla"",d ;n a way thai ~nly tM JT RATEGIST :fOCI smi/" tu,nd n",-",,.,. Sht
laltsl l«hn~logy a~d pasud h" h4nd QWT it ag"in,
thMtizing <an diK<'Wr." EXAMPLE Anything can be a Strategist Focus, from a pale horse of the iSnJ it W is'''' " jimg: onr 0/
I 'p utu,,,d. "Th4t; tM Lexiarc hos Ca duci ne is blind, but her mind is filled with Strategi st's own to a Loathly Mirror. In fact, strange focus srom. •arh ) 1'rt long in lbi
grandm~tMr 0/all <ompirary ""''''' of a cr. a"," whou 'Y"
visions - flashes of future event s and patterns of the thin gs effects are the hallmark of Strategist presence, so the stranger
thMtirs. 1'krr; no way to f,~rn~J with ;"'I~. Tbtn IMy
p'O'/)f or ditpo'lX it.• to come. Almost all Powers fear her; as she always seems five and more bizarre the item used for the focus the better. ,an , iSnd;t "'-"'-' a pin agiS;n.
'N~tft, a ",orlill. no." or six steps ahead of them, no matter how clever th ey make Sbi 'q>laud;t i" Mr ;"'ir.
Jd~lhon a" ,.wm d ~q""hly. the ir plans. EXA MPLE STRATEGIST: M ALA KAI M E SM ER If'e,ls '''/(1, I <likJ h"
"For a ",orlal. lhi, hl<l'W1~dg' ..ohm" riSm, Huh a <f~nn;ng
M alakai's personal perversion is butterfly-pinning, with an
u ,." Im, But you h4... hun d",';' •. Sh, /ook.d pu"d,d
n:alt~d. You ",,.,t tran"md CASCADE O F F IRES AN D AC ID RA I N occasional dash of dog-pinning, cat- pinning, and human- and ", id. "Dlar Chi r;ro. Surh
1M 'om« 0/morlalily and 5 to /:1 points (default 7 poinu) pinning. Obviously, putting humans in his display case poI",tiall;d;n uny pin, if
tiSU up an~tbi,. " Strategists (and , mor e often, th eir shards ) go out with a requires much longer pins, and more of them. H e possesses you hut ltU"-~ 1M arts 0/war."
----fro'" tbi Tho~ght-RWJ1d -:from j r.- TH~ Sf RVlCF. O f
scream. Acid rains outwards from their dying body while the focus"Key" to one ofthe Excrucian strongholds on Earth,
£If tM Marq uu 0/ M ELOR1 A, by IV-iJ:o
E<hol(){atio" fires tumble like cats across the ground . A dying Strategi st giving him a host of Realm abilities there and a place where TiSk,mor;

J\{9B I LlS: A GA M E OF SOVEREIGN POWERS


2°7

his shards can bring new victim s. H is flesh sometimes shows


M ALAKAJ M ESM ER'S "NOB LE M IRAC LES " l ..f!"NWu th.ltY"..'. . Ix.. to
the image of his cruel ty - his fingers might dwind le to pins i~ttTltTt with "'} pJmu; bid
for a time, or the stars in his eyes might go out. CHARACTER SH EET thod ,lto ............ ttOt to hoIJ
w i whik I tttn>.... yo..for
,,,,,wn ..., JUM ''' ' 'ltd. It'J Ix
STRATEGI ST S HAR DS
A_, """ MIRACLE POINTS
pMt<• .,.JJI1-" UI ~ ~
. .,1-
Strategi st sh ards can buy t he \ Vo rl d Br eaker's H and
for 5 C PS. They often have G lori ou s and/or Unblemi shed Domain
Realm
4: l eg e nda ry
Unrated
4: True King
,.
1
....It '""-"ItJ ..tt4LT

tryi", to> Jtof/sun.


Guise. O therwi se, all standard rules on shards apply. 9 - M"/..u; M " .
Spirit 4: Conflag ration 5 $mttrtilt

Gifts iil nd Virtues Eternal


CXC RUC IAN c/WOTIVES The World Breaker 's Hand
.$<" :f" LIJ'1tdxJ Itw lNr The Excrucian s are intent on destroying the world. Two Focus: The Tamish Key(contai n 4 levels of Realm,4 RMPS,
~,..kz-.u-: included in att ribut e total )
possible reasons were given earlier; th at th e C reator betrayed
, . . ~yntr fl)llr1J.
wh] ,;,.u _ _ ",.J,... th em in some manner, or th ey genuindy believe those th ey Focus: WiliowWand (contains Midas Mars Mortis.5 OMPS,
- ' i_try z. JlJIr" destroy live on insid e the m. Either of these moti ves can lead included in att ribut e tot al)
·,1Mtl
rA, f't""U of to fine roleplay,but th e H ollyhock God is the final au thority Focus: xeerweeve Suit (woven from mortified human flesh.
~"
on the Excrucian motives - and can choose some completely contains Aspect 2.Invisibility, 2 AMPS,induded in attribute tota l'
~"'if""'M_(_
original reason s. H ere are some oth er possibilities. UmitsJR estrictions Restriction; Visible
Uottt ud tltiltl'r
-rtNor 1-"'" Iih z. Affiliation: (ant of the Strategists
~ thod I h-w _ Iwrt Wound levels 2 DeadlyWounds
y.,m, Mi ..NiiuJ." T na VALV E B EL LUM AS A C IVIL \ VAR 3 Serious Wound s
---ft-t A FTU Tl1 ! FACT,
3 Surface Wounds
by}6Nt c.J>k The Excrucian s m ay be simply anothe r 'faction" of th e
Imper:ators - perhaps th e dark energy whi ch fuels them was
a discovery by some An gel or god who decided to build an Total Cost: 55 Characte r Points
Empire to go with th eir Impe rial title. In thi s light, the
destructio n of the Excrucians could simply be reorienting
reality to a dark side only the Excru cians can reach. It could
also just be a tool used to weaken or kill opposing lmperarors. CXCRUCIAN c/WET H ODS
Excrucian s can approach th e problem of the material world · Whod ..... ,.,.. ..ltforr
in (at least) thre e ways. ·011, tilt 11<114!, • C...., SJliJ
dNrrf-"Ily. ..ttJ rtthhrJ hiJ
T H E EXCR UCIANS A S T HI E VES ""It," togtthrr. "TDTt.." .
The Excrucian s may need th e energy of worlds for the ir "''' ''tT, iltS..Trt<tio~ .
personal survival. Al tern ately, th ey may be sipho ning off the A TTAC K ON P ROS AI C REA LI T Y ---fto'" R AT " BHA TH , by
}1U1tfro,t
power of C reatio n to feed th e life of their ow n universe. Or, The first is to attac k the prosaic E arth directly: inciti ng wars,
perh aps, the things they destroy do live on in them , but only inflaming human prejudices, spreading plagues, and so fort h.
as a kind of knowledge and experie nce database, wh ich the There are two advantages to thi s appro ach : broad changes
E.xcrucian s need eithe r out of some innate voyeurism or to can be brought about with a small effort, and humans may
help them defe nd th eir homeworld against a larger threat . not accept a miraculous cure for a situatio n created this way.
O ften an Excru cian can da mage the Earth with th is
approach and th en "take th e mon ey (the energy of the way
TH E EXCRUCIANS A S M ETAPHO RS things were) and ru n", D eceivers and Stra tegists, who have
Perhaps th e hu man subconscious rebels against the modem, access to D omain miracle s or foci tha t approximate them,
unanimisric worldview and the frustr atio n and suffering of favor this technique.
humans across the planet has brought forth myt hic images
of the world's defende rs and att ackers. The Valde Bellum EXAMP LE
will dete rmine whether th e hum an outlook will be an essential A few Excrucian-shards tear through to the material world.
faith in reality, embodied by the Imperators and Powers, or Their target (presumablychoscn based on the curre nt spiritual
an Excrucian de nial and hatred of existence. Of course, it situ ation) is the coffee industry. A Strategist migh t create a
could be the other way around The Excrucian s migh t embody coffee-bean disease given an un holy life by nega tive energies;
the endless outwards explora tio n of humanity (for they will a Deceiver or a Stra tegist might em ploy an indirect method ,
Whtwtotr CiMilJ_" lid.
... -t;ti tftNUJ z. J.it. no. ride off with th e world, if not sto pped) and the l mperators as follows.
Wou tIN J«Trt of ~ t.w.tftr art: the staid forces of th e status quo. F IrSt, publish a few tabloid articles abou t a fietion al lethal
*'~ftr·&tJittt~ E ith er way, the Powers could be real miracle-workers, bacter ia found in coffee hems. Let the Power of Sti mulants
<WI ' - ~ ri", oftlN~ invested in by human faith , or simply those who handle the respond as they wish. A few weeks later, over the course of
.... _lwwifiJ trtttIJs.
---ft-t DOOUHO." ly growi ng worldwide epidemic oftkmmtitJtJ"imus be tter than three hours , a press release will state th at the President has
E-iJ, a,." mos t. taken seriously ill; the following releases state that he's being

CHAPTER 17= BOOK OF BEASTS: EXCRUCIA NS


208

attacked by an un known bacterial str ain; doctors have found even without slaying its Im perator. This is the third of the
TlH lId",ira! had tk,~"
11m. 'WOTfds tJx,f thy. ond the bacte ria in a coffee bag given the President by a dignitary; three approaches to material destruction: the Flower Rite.
.frv h~ndmJ in tht t"UNt 0/ all over the country, doctors are identifying serious/terminal T o perform this Rite, the Excru cian s build a "bridge"
hi.!earu,. It did no/ JUrpriY cases of thi s illness. between a Power (and their Estate) and a mundane situ ation.
hi"" Ih=fort, ",&" 11M Lon!
A D eceiver borrowing the skin of the Imp erator of the T he bridge use s the pa ir of flowers fro m a Sovereign's
0/IIx f"lf", IlpJ"'tUrJ Imi,k
htl tUsk, Jfrrom wi/b 5trlJttgi< Media or th e Power of Di sease, proba bly with a few key D esign - these flowers already rie strongly to the Power
rq>orl' , ;Ina hid him g<>od Anchorings, can reasonably expect to accomplish this . A and the ir Estate. AIl the Excrucian s must do in executin g
"" °r},cpt,· tIN ,;J",irtU Jtlid
mildly. "rhd! my .....rk has
Strategist might hide a Vilesto ne ofFear in the White H ouse,
producing panic in the President's doctors, and twist ing the
the rite is find or create a situ ation with elements that matc h
the meani ngs of both of these flowers closely.
! Irami you. 1 haw , x#uttd " journalists attending the press release until they are desperate Once they have built this bridge, they can slowly corrupt
~ of"""tUif,,, 1"'''''.." Ii to prove to themselves that something is, indeed, terribly the mundane situ ation - slowly, because the b ridge is
d~tb upon Iht (i<.Ji/;ud
wrong. W ise Powers can head thi s off in the beginning; if fragile - and as this happens, the E state in quest ion begins
pl....m ofIN gaJuy; and. if
;/ was " tJI in Y"ur "a "",. why, they do not, it will be very hard to convince the American to lose its reality. T ruly negative E states or Powers may face
YO'" """'"is IU goodat ""y.' people later tha t it was all a hoax. a kind of reverse corruptio n: the slow corruption of H ate
Lutiftr ,,,,il,d or ", might be a slow gr owth of love and for giveness. (See
mny.' Ix w i,J, ''''' r [ btl" not II ....., Iwt tMt broug ht tlx
Ap pendix B: 'Flowers and their M eaning s' on PP.294-298
no/iml YO""'WOTk u"til you angrl !J<>",i~1 ,/""",; it (auld
"WI,;"",d No;1 <a_ A TTACK O N M YTHIC REALIT Y for some ideas to use in building the se bridges.) h<ror hrm ~athi"g r/<t. Onu,
Mf/..,,. I " uthd II JIZWT, "n d The seco nd approach is to attack the Earth via mythic reality. W hen the Excrucians begin such an attack, the Power hi, WUIt;,,1U),,"P with RAphi
YO" sumtd wr!l-,u;/,d to This is often far simpler, because complex processes in the involved knows about it as soon as the corruption begins. It had hr", - nat IIJ"IX, ~rorr
'IITT] it "ut joT_ •• IIJ"IX. hut 11pa rm ....hip_But
real world have uncomplicated spirits or other myt hic objects is m irrored in their flesh and mind as scabs, bloody sores,
"A"d"" ,· ",iii fht & phi hadIallm ./tId thm
""miral. "hut how raul" you that can b ecome single poin ts of failure. Fo r example, nau sea, mild hallucinations. They are ~bilis: they can bear ", tdd bt n. /""mn:rhip nQ'W;
not h4w ""tim" 1 M..- destroying th e species of horses on pro saic Ea rth requires an up under thi s kind of thi ng, and even reach deep ly into na twining 0/sa"". 11.....,
",aJt: fht K"" tm killt'N in themselves and feel where in the world this assault comes Iwt. whm ht "'U with !VJphi
enormous comprehensive effort.
hUI'") IN", like ,har'alan,; I in Iht A",.an;a~ Waad. Thry
In mythic reality, the Excru cians can devastate the equine from . An Estate-Driven D ivination gives rough details, and
how ""mbltd the "n iw TU did not = IIx F"x{T,.o" n tMt
with my shadow.• species simply by destr oying the gate through which new a L esser D ivination gives more precise information. Members Wtliud in Iht ~. A nd
"I'm ".fr"Ui, " tht L=l of horse souls emerge on their way to newborn colts' bodies. of that Power's Familia can do the same. whm Do", ~l in hu pmion.
1M Fa!!'" admitted. ',hat \ Varmains favor this direct approach; their usually straight- Other Powers, including the harp ies who wish to steal ,-="d hi",lt/fTo 1« C<Jd~ 0/
whm YO" Iww Jain "ng,h, lMI, thry did not ,,, tht
riM dnuh of'lJX)r/d< u mu
forward destructive power can have a major impact on th e th e ene rgy of every Breakthrough for themselves, can check &rruo:iJIn I"IILtht;r Iw t into
"' Ibn-" .. . ",,,,fl .. . kind of Earth. on this sort of thing using miracles of M ajor D ivination. On hu hlmdJ and tw<lW " srytlx
occasion, oth er Powers will even be invited to help deal with .from its m~"ct,
-from A S M ALL DETOUR
a Breakthrough , if the directly involved Familia feels the need W,t h Iht ",<ili"n 0/thaT
EXAMPLE
TOALTAIR, !JyEm ily CkrI srytht, ",,,,,~d HlITf" /i hut
A Warmain's approach to the coffee industry might work as for it. ca/l~d IndU<-rrtia~, tht
follows. In mythic reality, such things as "shippi ng rout es" As the corru ption progresses, the Power involved grows Acma~;"n Waad cri~d 0"1 in

are represented by concrete spirits (as well as by th eir physical more and more ill, until all at once the damage is done and pain; lind Do", ir/ 'IJ.'ith
rt:/~"u; and tlx "n grl that
extent). If the Excrucian has th e G ift M idas M ors M ortis, the Estate weakened and drai ned . If the Power involved is
p"'rd' tiMu ~ ",«wi
th ey can turn th ese routes into leth al destroyers ofthe cargo, an NPC or th e campaign is nearly over, that E state could even IiIlL a Yr"'n. H~ .1t'W tht
ship and airplanes, and crew using them. Perhaps they will be destroyed outright! In any case, th e Power slowly heals Exrrlllia~ 'IJ.'ifh an~ hi""", .0

instead kill those route s or inflict them with Unmastered physically once the Breakth rough is complete, but theirworld lhat 'WI' shaJl nrot'l'" l nQ'W its
n"",~; h", ht rcmld nat hold
Pain until they agree to serve th e Excrucian cause. has lost a portion of its essential brightn ess.
tlx "ytht. It fi /lfro'" hu
H ow can the pes stop such an attac k? One alternati ve is him dJ a" d JJ1nk Ihm"gh 1M
to be as straigh tforward as the Warmain itself.They can beat fumtfloo r.
up th e Warmain (or, if they're lucky, its shards) when the -jmm L EGEN D5 OF T H E

Warmain returns to reapply the M idas M ors Morris. Simi- cA"BHORRENT WEAPONS .:\9~ I LlS, by LUl: Gim,~u

larly, they can reassure intimidated spirits by guaranteeing The Abhorrent Weapon s are the tr easures of Un being -
that they will oppose the W armain. If the routes have been the standards and symbols of th e Excru cian army as well as
killed, perhaps th e scs can drag the corpses to their Chancel the ir greate st weapons of war. L ess tha n a th ousand exist in
and use a Maj or Creation to bring them back to life - or all of Creation and the Lands Beyond. ~bili s rarely come
perhap s they need to pay a visit to th e prosaic coffee compa- face-to-face with these terrible artifacts; most ofthe Excrucian
Hi, hair war '!1.,j/d "" d hi< nies and explain to th em tha t th e old routes simply don't army must make do without . Of th ese rare relics, only seven
wild". jin he had
.,... wn't wor k any more and new ones are needed . are known to every Power - only seven have legends known
afways trwlifir btauty,fOT M throughout Creation.
hadnroer ,t"own pai", and
These are the seven major Abhorrent Weapons known
,,<>W dArk t"",,,,, lik~ brandJ
lpoltrd hu M ~ dJ {",dj~u. A T TAC K O N j',{gBILI S: TH E F LOW ER RITE to be in existen ce. E ach is said to be a perversion of th e most
- fro '" O N SERVING T HE As ment ioned earlier (p. t6), the Excrucians have a method beautiful and elegant weapon of a world the Ex crucians have
.:\9~lUS. by LUl: Ginn ~u by wh ich they can dire ctly att ack th e reality of a given Estate, destroyed. OpPO SIT E:
F.xcr ..a"n with
A bhtJn-mt _ llpon
by R il Mar t in

~ B I LlS : A GA ME OF SOVEREIG N POW ERS


210

COI.U MI Il ABOMI NATIO N said to inspire joy in the eyes that saw it. Then it was wrested j ohn fou nd dlUling his
V)"S~ 'db tbe stfJry ofiATri Also known as Blunderborc. The legend of Blunclerbore from its creator while he lay comatose from drink , and bath ed shad"", Ii ftustns ting liffair.
Blidg... wlx> ,urun dl'ffli /0 a
states that it was taken from a world that de stroyed itself as in his blood. II d.mgfirmly fIJ hi< hli,i,
dr<troyn /ht q""/;ty of'pirif
me Dark would have hum anity do - that the drain of life lind for all hiJ 1forl< ht tould
1);;,1 mau.- "eoth ;""poMiNe.
not dislodgt it; ,md asfor hiJ
("Bhaga"",,,m, Ont who> tha t th e Excrucians brought was so galling to its people that LOAT HI NG shad"",. its hla,u bmt Ml a
ImtMJJj, ra/Mr tha n "ftrring
to " 'f'«ifir i" dj"jdlUll. Thw ,
they slit their own thro ats. Also known as Gyges . Loathing comes from a world cousin '''''hit-
JWrmi on mn fli,l wilh
apmp;,lIriow ,Iud.", 0/fIN to Atrocity's, although its reput ation is somewhat less dark. j ohn' fl" h.
« till! "'n""", thai Bhago - AT ROCIT Y No Power has seen it up close; its radiance drives the servants -.fro'" CARNIVAL o r
SHAm s, by M ithiul Kay
1JJhoewr be ""'" - o,,!,,;,,,,d Also known as Br iareos. Atrocity is best kn own as th e of C reation stumbling back.
/ 0 the dts!Toytrstbmo nd )
weapon which slew H eaven's gate keeper at the begin ning of
The,,,,,,,, 0/Ihu 'I"" /ity
iJ Colt-nd. Bifim it, th e Valde Bellum. Legend claim s th at it h ad a hun dred M ONSTROUS
"'""P/;on, Co/brlm d Un' a wielders, each more evil than the last, until it finally found Also known as Colbrand . This is said to have been given as
f rw "lTri"di.,iJuaI, ,w;h itself in Excrucian hands. tribute to the Excrucians in the F irst Age of the World, in
,,""glh 0/spint that - t1IOI
order that they should spare our C reation for a time. It is not
belpfm, on" in tiM fa.. of
,""Nt .ulwrsity - thty HATRED known who presented it; the story comes from a very blurred
rould not duoN O"J}, it «TW' Also kn own as Malambruno. Its original tale ha s been divination .
Extnl(um ,,,ds, /lui ""'tI) 0/ forgotte n. It is now spoken of with bittern ess, for it was the
CreaNo" , i"habitant! <tit!
fid. ' n J()"" " Iovi,/;, trwl,
tint Abhorrent Weapon to fall into Imperator hands .. . and O UTRAG E
that spint aI.". ".ffim to then it turn ed the Imperatcr who captured it into the most Also known as Typhon. This is an Abhorrent Whip made
""""'1M any Mrror. vile of traito rs. o f burnished gold. It was suppo sed ly used to strangle
T"'1lJtmdnrr Im~ator1i unsuccessful contenders to the throne in a world that time
draw ftcm {ingmnK of ,,11«, HORROR has since forgott en.
CtJlbnJ"d'sj",.w= " tlhfft to
in'p irt tM ' Priwn,. Also known as Eu ryt os. This monstrous thin g is a blur of Its edge is fiendishly sharp; those contenders must have
shifting spines and mucilaginous poisons, but it was once had very tough throats.

.7X9BILIS: A GAME OF SOVERE I GN P OW ERS


2lI

Ianthe writes:
%w to he a IMPLEMENTATION AND CONSEQUENCE S
Nobles can handle pretty much any situation with ease. True, the Earth holds many
creatures that Nobles can't casually sweep aside, including .5\0 bilis, Excru cians,
Impcrators, and particularly pern icious commoners - but such entities are very thinly
%llyhock (jod spread across a very large world. While most of your stories should focus on Noble
interactions with creatures on their own level, the pe s rarely face meaningful opposition
in their daily lives. Yet making their daily lives interesting and enteru.ining will add a
wea l deal of dept h to the game. How can you do so?
In most situations a Noble faces, the importa nt question is not wlxthrr the Noble
can implement their programs and policies.They can. The question is how they choose
to do so, and what effects their choices have.
Part 7 For example, a Noble might set out to create a military force that remains at peak
fitness and readiness at all times. This force will help defend the C hancel. The Noble
must think through the training program th at keeps them at th is level of perform ance.

What makes
Obviously, others implement the minut iae - but the Noble must provide the vision.
The Noble may reflect that, as a Power, they do nOI nerd to settle for soldiers who
require training. W hy not create a force immune to entropy,one that remains in perfect
physical and emotional cond ition at all times without d Tort? O f course, such soldiers
could become bored, and rampage th rough town. Why not create an army of statues,

:A(gble which convert to human soldiers when activated - a feasible creation, within a Chancel?
But this risks some cunning foe corrupti ng the army while they remain in statue forrn.
No one could notice this effect un til the Chancel nrrJ,.J the anny. The problem is
subtler than it appears.
T here's more to this kind of decision than finding an optimal policy. A Noble
should express their person al style in their decisions. In this manner, the army of Cre ation

dctions a gains the advantages of d iversity. Among those Nobles who attend d irectly to their
Cha ncel's military, the Power of M agn etism might create a personal guard out of
magnet ically charged plasma, befitting his Estate. A Power of the Light might clone a
single great warrior a thousand times. Unless every copy dies, the (human) warrior will
in some sense live on. A Power with a taste for alchemical magic and a low Realm score

Challenge? might usc ordinary sold iers, imbuing their armor with power using wond rous elixirs. A
few ~bi l is prefer standard human military forces, placing their faith in the human
spirit - a foolish idea, but not completely unjustified.
Some players enjoy playing through these decisions, spending their time coming
up with new miraculous approaches to the mundane problems they face. To keep them
hooked, simply bring them reports of the progress of their projects, and occasionally
throw in a small complication. For example, their elite super-genius army concludes
that the Excrucians arc too strong to defeat, and suggests that immediate surrender to
th e Chi ldren of Harumaph is the least troublesome option. Naturally, they must be
1 (0" " ",.,."., .111 JJ ""'.. wht> ,t,,,,,h
~ ","00 1rtN." .IIIJ D" . ", I _
silenced before they embarrass the Powers and their Imperator. Perhaps a player
"" 'WI"" jrwit ofW"'/fh. •.,'" . .. ,'" character's summoning pentacle, used in their magical research, has accidentally captured
Q/htr J"J. T'ht- pi! 0/J", "" ottJ ,"'- a passing nimblejack. O r what if the ec's favorite adjutant j ust broke the legal code the
'" that hi ""lht "",h;/ ..';Ih hi. player has spent several sessions developing?
Ju",," 7'ht fr";/ of " ;'~/lh ha"gl
"I>ot~ lIN lim.,,,.,! /';"",,& ofh;s
Similarly, some players enjoy playing through the minutiae of daily life, such as
",,- -J!, N#"", 'Iy. hi 1h'1" JOT t"' fruit their Power's hunt fin a rare mundane spice in a foreign country or the tough if ultimately
".! 11'<.,1111. "X"i" .MJ "K"i". irrelevant politics surround ing their tigure skating career. The fact that the Power can
•'-'If''''''Iy. btf..ih. I "'J
/Q hi".,
cut through all their troubles with a miracle or two doesn't matter unless the Power
"Wiry "" ,.,.. Jtriw "'fir tINft"iJ
actually wa nts to do so, after all.
J"'" '."'n" "....h, "~ J"! if ,,,,, "
",........"ti _ n ..,...y l'" In many cases, however, )"our players rna,. need a little help to enjoy this kind of
Ih "'Y'. ' 1'JxM fr"ill "", roleplaying. If so, you can spice it up with a careful eye to consrquwus and tbe human
pc;s.",d bolh; "u1 1 haw buill "/' ,,,.
dcmmr. Have a few minimalist N PC biographi es on hand befo re running any session of
;mmu" ify M malth. ·
--flum So N Nr T A N D THE S EA , by your game. \Vhen a player character's action s affect a human life, bring out one ofyour
AI" , l w NPC S and reveal what kind of life the PC touched. If a PC decides to ride through the

C H AP T E R 18 : IA NT H E: MAK I NG NO BLE ACTIONS A CH A LLENGE


212

TIMhuman I1f"JIIMo>u i.<


Chancel in a coach throwing coins to the impoverished, most of th e crowd no doubt
achiroing ab5alutt contr ol rushes for the cash - but if you stretch one ofyour NP CS properly, you can produ ce an
<>WT anti own l!ft- atypical reaction and catch the player's attention. A mentally ill indigent might detest
In 11M mammt af,u;cuk
th e gr ime of money, or have obsessive-compulsive restrictio ns that make picking it up
a buman a(hitw, Ibis
apoIlM.,i.<. J..'D farct la'lit their
from the ground difficult. They refuse the coin, and instead stand well back from the
,,.um , no f'<>'Wrr saw tlM;r crowd.This app arent rejection ofth e ec's largesse makes the NPC stand out. Alternately,
fingo" an 1M tr-iggd, 'will ({Iff' a flamboyant acolyte might wax loudly ecstatic over how they will spend the coin on
tYJ«t fJ..1JaI ha!l'm, 10 IMm
many and varied offerings at the Chancel's temples to the ec. This character is not
aga",.
Murdu.d - by a bum,,,, necessarily unu sual, but will stand out regardless if you describe th em in more de tail
kill", by afortr oj nal=. by than the crowd.
1M 'pirit Anpbodt lhat i, You do not need to force th e PC to interact with th e new N PC. Establishing th e
Old Agt - a bum an 10m
N PC'S existence and involvement with th e ec's action s is enough . At some later point in
IMir chan<t al Ihi.< apo'hM,i,
fortwr. In 1M lau mo"",nl< th e game, you can reintroduce the character - perhaps as a foil for some powerful
oj tM;r lift. tlx;r <rlf- entity in a significant plot , or perhaps just to show how th e character's actions affected
dttuminalion is Itolm aUJUY, th em. The ec s might find a badly inj ured acolyte later that nigh t, mugged for the gold
and tlxy <an ntwr r«mxr it.
ThiJ iJ tIM mandatta/tlM
but grimly clinging to some already-purchased sacrifices. Another Power might use
Dark: to "a,h III many 10lt th e indigent to score a social point. D iscovering by virtue of divination and investigation
human ,orili IU W( 'an, and th at thi s NPC exists. and that it was almos t certainly th e pc's money they rejected, the
to rttlch IIMmfir<!.
Power sets out to enrich th e morral where the PC "Failed".
-from PR I NCIPLES o r TIlE
nARK. by M trriweat Mr
Even when no N PC was immediately involved in the ec's actions - as when a
Jamt' player character creates social policy and the n hand s it to a lieutenant to implement -
their actions still have consequences that affect human lives. \ Vherc you can make
some players hap py by focusing on th e intricacies ofhigh-level decision -making, others
enjoy seeing the effects of their character's decisions. Show them com moners whom
they have helped or harmed - give th em th e sto ries of those whose lives th ey have
changed. U nless you play out the se event s with the players temporarily playing NPC S,
don't linger on the description of these events - but give the players enough information
to feel like their actions have real consequences.

CONFLICTS OF I NT ER EST
H, SI""'"al 11M ,dg' oftIM
T he most common crisis a Noble faces is a conflict of int erest de riving from the ir
FArth an" drank tlx 'WfJTfd.
'/I, a ,.,. w n! a/ divided loyalties. Bear in m ind that every Noble is loyal to one Imperaror, one Estate,
Creatian, " 1 ",id. "I'Muld one Chancel, one C ode of per so nal eth ics, one rath er large Creation, one C ode
kill you.' F idclitatis, and a variable number of Siblings Caele stis, A nchors, and loved ones, (It 's
lfr CfJuld not ml]'ll(. JI,
an open secret that .7X9bilis da have loved one s.Just like humans jaywalk. Only, instead
had Ioo "'tlth raw f'<>'Wrr
pouring into him . Hi, ~I of getting fined if some cosm ic cop gets uppi ty, we get to rtured. Not that I'm bitter.)
W/"re tdgy an"frightrnd When your loyalties pull your heart in at least seven ways, it doe sn't matter if they're
'I Ml, " 1 said. "I fJ..,ill kill wually on the same side - you're going to get torn in half regularly.
you. But I admi" your
app,t;tt . "
I have obser ved a peculiar phenomenon in my years among th e .7>\9bilis. \ Ve Powers
-from tlx Tbcught -Rrcrml do not rate our loyalties, rankin g each in some private ladder, making rational decision s
ofH ugh Ro ,(fJ..'fJOd by multiplying each rank by the amount of injury or gain it suffers in a given course of
action. I have never said: "M y Imperator, you arc only a 92 to me, and th e Code of th e
Angel s is a 96; thus, although you stand to be injured 2% more by thi s decision than th e
Code of the Angels is served, I am unable to stand beside you in thi s matter. ~ The
Patroness M arhemarica feels tha t this is weak-minded on my part, but other Powers
are even less likely to calculate in thi s way than L
E ach choice we make between our loyalties is a new exploration of the true desires
of our heart. In one sense. facing those situa tion s when we must decide - situa tion s
whe re. to serve one loyalty, we mus t injure or deprive another - is the most impo rtant
thing we ever do. It is a map to our tr ue self, a study of the human soul and the spiritus
Dei. On anoth er level, however, it is horribly painful and dangerous to betray even one
of th e th ings I have named. In the end, I am ambivalent on the matter.
As the H ollyhock God, you can enhance bot h significan t and petty challenges by
reph rasing them in terms of a conflict of interest, Suppos e th at a Power of H eaven
oversees th e high justice of th eir Chancel. An uncannil y beautiful young man. a human
of almost unpre cedented glory,comes before them on the charge of murder.The penalty

J\{gS I LlS: A GA M E O F SO VE RE IGN POWERS


213

is death, the case ope n and shut . Yet to kill such a creature!To destroy such beauty! It is
unthinkable. In this manner, petty challenges can become more interesting. Com plex
siruations, in nu n, become even mo re complex wh en one adds a conflict of interest.
Suppose that that young man is being tried, not in [he Cha ncel, but on Eart h - as part
of a flower rite attack on the Power ofJustice, perh aps - and the case is going poorly.
If the Power ofjustice sees the man dead, their Estate is served; if they set him free in
the nam e of beauty and H eaven, Estate and Creation suffer alike.
The deadliest decision of all is the choice whether to lose a loved one or to serve th e
Valde Bellum. It 's a very hard choice. It 's a very unpleasant choice. It 's a very dramatic
choice. From the H ollyhock God's perspective, it 's a great choice! D o not inflict it on
your player characters too often, however, or they will run ou t ofloved ones and see no
point in fmding more.

c2\1AIOR QIALLENGES
Nobles face four challenges that can potentially overwhelm them . On Tut<day mentiNg. N""M
sl"", a" ",,~i/fdh/, b,aM:a"d
F irst, the mach ination s of rival Nobles are ever around us. 1\'10st ofus devo te only a !'"f,m",d srom arts ifgrtat
fraction of ou r time to intriguing again st our rivals, and a greater fraction to defending CM,tity; and up!xld the I".mar
ourse lves against intrigue; accordingly, we are able to deflect most of the ch allenges to aft!x KiNg, She pa"md IN
our lives and our happiness. Still, even part-time rivals who se power equals one's own la",b if her li,t' lord against
an a"'toppaNt a,my: and
are nothing to sneer at. brought aN iNM7igihl'
Second, Excrucians are a constant me nace. Excru cians do not play "the game of d;"bo/ist into the X'''''
if
flower s", the social wars and miracu lou s int rigues. They represent a sm all threa t to God: ""d humh/,d Ixrsdff ir
ntarly fWm'JU'fltn OOun in
Noble reputation and happiness; they use the nettle rite rarely; they lack some of the
pay'" A"d "t the md if the
subtlety ofour kind - but th e Excrucians and their shards possess an absolute dedication ihy, 0,,1y M' .lidlmgt
to our dest ruction. T hese creatu res are dea dly, to our Estates as well as ourselves. ..."",i"td " ",,""'Iud 0" her
Third , a sufficiently cunning Ban e or Cam mora n can pose a th reat by wise to-do lut: Illli"g "" {i'g' jid
applicatio n of its inferior but dangerous talen ts. Other unusual co mm oners can prove " hiebtr r" "l withi" hi,
l"ighlly o rtf", Tbe tOOughl
dangerous as well. To actual ly harm a Noble, they mus t attack from an unanticipated i"limida"d btr: i" hi, 'Y".
direc tion, sparing no energy.Thus, a Bane seals otTa Power's bedchamber and seeks to ,be wa, lur~ to k a ~"ight
suffocate them in their sleep. A C ammoran cheats a Power by using relevant kno wledge at all.
-ftom Til E KI<' GHT OF
the Power doe s not possess - e.g., that the hostage the Powe r hires them to rescue is
ALABASTE R. by EI,a" ar K.
already free.
Finally, in principle, certain monsters and natural disasters exceed our power,
po ssessing an element of the sp iritus D ei, T he M egalith W asps that nest ncar the
M ilkweed Branch of the Appian Way are each as large as a major city. Killing or taming
even one is heroic, and none since Galeid has ever diverted the entire swa rm. Seven
Teeth of Righteousness, the im mo rtal hurricane spirit, has the blessing of Cneph. No
force can op pose it, no Power can destroy it, and it has endured since its thunderclap
birth at the begi nning of this Age,
H ow can you make these challenges interesting? It depends on the abil ities of the
r-es and N PCS involved.

c.AGENTS
Impo rtant characters do not always do their own di rty work. Instead , they work through "/ am thr ji"",'lL·i",iJ, " fN
lady >aid. "a"d 'lLW""''<'>' a
agents and dupes . A Power is more likely to trust information received from a resident
wi"d blow,. INrt am I, My
of their Chancel th an from a hostile Power or Excru cian, particularl y if they can see !,,,,,,,et fil" thu morlal
that the human speaks th e truth. W hen one of the res' opponents sets out to implicate world. { am '" ptrw,iw {l.j
them in some crime, turn them against a Bond or ally,or persuade them to implement IN air. "
"TN" YO" su ,ury
the oppon ent's will, they use an agent. OOm" if tbe worM, " said
You have two routes to follow with an N PC'S agents. You can choose perfec tly ordinary Emma"",1 GirWlimt. "a"d
people as agents, usually people who do not even know that the NP C is using them.The do ~al act,"
N PC convinces them to share informa tio n that, unless the ecs are really on top of their ~'Y"" 'ay. " ,he affirmed
"That is tbe ""'li" if tIN
game, misleads them. For examp le, the N PC di sgu ises themselves as one of the r es 'lL'ind. ·
allies, invade s the ec's seraglio, and offers one of the guards a bri be just a little bit too --from T HE SH ORtER

small. The guard later reports th is invasion, creating friction between the sc and th eir R O AD, by M " d,li", Ba. all

CHA PTE R 18: IANTH E: MA KIN G N OBLE ACTIO N S A CH ALLEN GE


ally. When it comes to sett ing the characters up - planting evidence, for example - OPPOSITF.:
smoother operators are helpful. In such cases, the NPC may create a supernatural agent, ..Jr(yJiIis Riu
or emp loy some elite servant from their own Chancel. by RrromM imu'"
The organizations and individual servants tha t a PC comma nds play a large role in
how you can challenge them and how you can draw them into stories.

For example:
'It> A Power with a large organization in the mortal world (a company, part of their
Imperaror's M ultitudino us Mystery C ult, or a spy network) has access to a great
deal of information on mortal events. Challenging such a character by hiding
information about the mortal world, or denying them power there, becomes
more difficult - the infor mation must be well hidden, or the power well guarded.
However, by creating the organ ization, the Power creates somethi ng they must
protect . Threats to the organ ization force them to investigate. M oreover, like
any other info rma tio n source, you can use a spy ne twork to feed the r-es
information you want the m to know. This works both for informa tion (~the
Power you're about to duel to the death can't be killed with the weapon you're
using. You might want to reconsider?") and for disinforma tion.
q. The player of a PC with unusual supernatural servants almost certainly wants
them "onsrage" part of the time. This means that you shou ld create situations
best solved by the servant's abilities - perhap s letting the player run the servant
on a private mission while the Powers carry out thei r business elsewhere. You
should also create situations highlighting the servants' weaknesses. For example,
massive invisible firedrakes are useful servants, but must eat a great deal; this can
be a problem if the cha racter and servants are isolated aYny from the C hancel.
Supernatural servants do make it harder to isolate the PC themselves, an otherwi se
useful tool for creating tension and exploring the mes like loneliness and despair.
You must put a great deal ofthought into how to separate a well-served character
from the world or you should not even try.

cA'S PECT
It is an ;",ag~ that ,",iff Make conflicts with creatures of high Aspect fast-paced and exciting. A Power of high
mna ;n with "" fi rnxr:
1M dar~n~" .plit by
Aspect can accomplish everything better and faster than lesser beings. Give them five
lightning. minutes in a room with your palace guard - five seconds, for an exemplar - and they
TM I10It plung;ng li fu " can turn the guard against you. Leave them in a cell for two hours and they will tear
whip """"'rdJ. Gieam; eMst. their Yny through the wall. Even when the high -Aspect Power isn't physically on the
Ifj, hand, dOl;ng " round
;1, '" t~mbly, l" riNyf iljt. scene, their influence has a similar feel - thei r plans come at you like army ants, in
" nd boId;ng it d1JJ<lyp '" hi, wave after countless wave. Every time you put out one fire, another two spring up.
br,," I1J j( flung hj", An exemplar once challenged me in my own Chancel. I accepted. She moved like
!=~rds <;/f M ugg" i Iliff
a shockwave. Stones fell into my ornate pond and the explosion of water blurred my
--fro '" thr M,,,,. j... ofIlIi(~
Mmd~/. Lady oftM TI",nd~r vision. My heavy wood en tables splintered, shattered ; the pieces flew towards me in a
stuttering, confusing pattern . She kicked a howl of cider into my seneschal's path; he
slipped. H is eyes widened . H e p anicked . It spread like a wildfire through my
servants - calculated, a judgment of th at little something needed to set them off. She
hadn't touched me yet. The pieces of wood hadn't even reached me yet. Torches were
falling against flammable wood, and a whirl of tablecloth confused the eye - I lost
track of her. Then the walls began to tumble down.
(Lest you misunderstand, I deflated the impertinent exemplar; she went home with
a broken nose and newfound humil ity. Still, she had better luck than mostl)
Some places are better suited than my Chancel lawn to an exemplar 's talents. Hi gh -
Aspect Powers tru ly come into their own in a crowded mall, full of huma ns and
technological gadgetry, or on a pair of lashed-rogether ships. H owever, such Powers do
not need a favorable setting to triumph. They do not even need proximity - they are
just as deadly from half a world away.Their enem ies emerge from th eir Chancel to find
that, in the space of a day, their every mortal associate has turned against them; tha t
arrest warrants have been sworn out against them in a doze n major countries; and that

.5\(9BI LlS : A GA M E OF SOVEREIG N POWERS


_ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ .1

216

their holdin gs have been impound ed and th eir An chors dru gged and imprisoned. High-
A spect Powers have supern atu ral charm and an inhuman mastery of every mortal skill
from manipulating the law to hiri ng thu gs on the street.
If th e pes have h igh Aspect. you can pit th em against high-Aspect op ponen ts for
maximum excitement and ferocity. Two celestial- level Powers go ing at it can level
mountains. As a bo nus, if a PC levels a mount ain in th e mortal world, the other pe s will
have to put it back together agai n before someone noti ces and get s upset! Some other
ways to challenge high -Aspect pes run as follows:
". P it benevolent h igh-A spect pes against fragile enemies who don't deserv e death,
such as Excrucian Anchors or physically vulnerable redeemable rivals. Capruring
an oppo nent is always hard er than hurring them, even with high Aspect.
i'. Fo rce th e characte r to deal with t'NO situations requi ring their attention at once
in t'NO separate region s of the world. They must then decide which to attend to
person ally and which to attend to through an Anchor, and whe th er to save som e
miracle points to burn on Aspect miracles through their Anchor. Stressful IC
situ ations like this usually translate to tense fun ooc .
i'. Use enemies with high D om ain or neat D omain-b ased Gi fts paired with a simple
protective Gift like D uran t. This keep s th e PC from qui ckly killing their enemy,
leaving you free to challenge th e char acte r with all kind s of D omain-based horrors.
T hink of this like the classic contest of hero versus sorcerer: an enemy Ston e's-
Regal can create great sto ne monsters, split th e earth, and surround the character
with crystal, men aces which the high -Aspect character bravel y fend s off. The
D uke of Lust can create a perfect temptation, to draw them into violatin g the
\ Vind!1ower L aw or distract them while he conducts a Ne ttle Rite . Revenge
involves some mentally nimble plan fueled by determinati on and skill.
i'. H ave subtle Breakthroughs and intrigues. Then high-A spect Powers save their
abiliti es for grand finales and confrontations. T his makes stories harder and mor e
challengi ng for th em in the early stages, but allows them to show off at the end.
For example, if ano the r Power spreads rumors about the PC in Noble society,
then blunt force of body and mind will do no good - hut it can be impressive
whe n the PC finally calls their enemy out, as my above example may have shown.
A s a troubleshooting measure, if a high -Aspect PC begins to dominate the game , or
sweep through all ob stacle s, th en you sho uld provide subtler obstacles. Rather than
having them fight an army, have them fight to save a soul. Do not drop large rocks on
th eir head. Put them in a position where th ey must betray their pri nciples or someo ne
they love and drop th e consequences of tbat on the ir head , instead.
Powers of high Aspect favor ordinary "dupes" as agents. Using their inhuman
charisma and intellect, they maneuver Chancel residents and Earth humans int o carryi ng
out thei r work for them.

'DOMAIN
TIx ro;ndrop, Nat gnll(V Each Estate differs, so th e details of what you can do with a character's Domain d iffer
ogo;",f hi, back j (jT ." hol
",,,,I &w b<tn Wf.,<,,,j
as well. D omain covers divination . Characters with high D omain use th eir Estate to
m;n,,'" Nj;'''' Iu noti"d tlu dig up dirt on th eir opponents, spying on the ir rival's home, associates, and known
1/ra"g' POlf' ''' 10 flxm. Bonds. If this reveals a wea kness mean ingful to the divin er - which depends on the
Jl,10"" «xu. nature of the ir opposition - it can provoke a con flict. The D omina of Vapor, at one
----jTom T H E S , .NA TO R. by
K, iko Tak, mo".,'
point my enemy, can sec wh at smoke and clouds and vapor have seen. \ Vhen I looked
up from a lover's bed and saw the heavy smoke of a neighbor's fire skirling in the air, I
knew that it would carry word of th e liaison to her. The foo l in my bed had cried out,
"Ianthe!" and the anonymity given by my Auetoritas was gone. If you want to worr)"
your ch aracters, rather than surprise them , highlight th e presence of th eir rival's E stat e
at the sire of some indiscretion. Contrariwise, to surprise them, point out the presence
of that E state as part of a longer description, before th e ind iscretion begin s. \ Vith luck,
they wo n't notice until later.
D om ain covers disruption of natural law. Used overtl y, this means horrid storms
and thei r equivalen t - the D omina of Vapor can send h'l"cat clou ds of choking vapor

.J'{9BI LIS : A GAM E OF SOVEREIGN P OWE RS


"7

against her enemies, while the Dominus of Fear drives hordes of fear-crazed beasts
against his foes.The Power of th e Sea - if the re is one; I am not familiar with them -
might flood a C hancel with the horribl e pressure of a deep-sea environment. W hen
used subtly,disruption of natural law can mislead or interfere with the PCS in any numbe r
of ways. Forcxample, the Domina of Vapor can help a messenger lose their way. ensuring
that the pes do not have adequa te time to pre pare for a visit from Baalher mo n, one of
Lord Entropy's Powers. The Domina might do this to score a point or to help her rise
politicaUy above: th e PeS. The Dominus of Fear can make a mortal servant terrified of
th eir mortal and supernatural bosses. causing them to lose th eir job - and their ability
to block one of his plans - wit hou t informing the PC.
Dom ain coven creation miracles. Powers of high Domain favor creatures born from
their Estate as their agents - spirits of that Estate, or servants created with M ajor
C reation . The Domina of Vapor might create a cloud of mustard gas in human shape;
capable of oozi ng through cracks or poisonin g with a touch; the Dominus of Fear
might pull a mons ter directly out of someones nigh tmar es to serve: him .
Perhaps the most memor able encounter I have: cvc:r had with a Power of high Domain
was a brie f conflict with the Power ofMagnc:tism. J was experimenting with the internal
politics of the Order of St. Gilderoy, to which the Dominus had beloo ged as a mo rtal,
and my efrom apparently di sconcerted him. I igno red his objections.The next morning.
I found tha t all my clothes - my entire wardrobe, Laboriously construct ed over many
~ - had become magn etically charged. What harm could thi s do? I asked, brushing
cutlery off my sleeve, and proceeded to th e next meeting of the Order. The ceiling of
th e meeting chamber was, it seems, a perfect magn etic match .
Jf th e pes have: high Do main, be: pleased! That mean s they like: their Estate, and it's
good for th e game that th ey do.
Some ways to keep th em challenged if the ga me becomes too easy for th em are:
.. Remember th at Lesser C hanges arc: limited in scope:. Jf i\.f eLanie Tumbarius
decides to m ake: that viral music mentioned under Levele Do main M iracles (p,
96), it won't be: the Black Plague or Andromeda Strain of mu sical compositions.
It may never escape: th e comm unities she seeds it in.
i.- Remember th at you control wh at N PCS do, and in tu rn what a M ajor D ivination
can spot. Sometimes, a divination helps the scs circumvent your plot , but mo te
often it 's a grea t pipeline for you to tell them what you want them to know. If a
Regal PC spends several hours a day do ing M ajor Divinations, give them what
they want: intere sting things to see that lure th em into int eresting stories. Every
now and then, use th eir surveillance to mislead them .
r. If your pes burn up their Domain m iracle poi nts quickly on major miracles of
Domain, working huge changes on th e face of the Earth, rem ember th at causing
an ep idemic of dementi a an imus is against the law. You can also make sure th at
they want th ose miracle points later in the game.

'REALM
Q
. y..... h.ow I6WJ _ twnIty
To make: conflict with a high - Realm character interesting, you mu st make it difficult
for the PeS to carch that character outside of th eir C hancel. This forces the PeS to create pzn. • .& ",id, """" IIM t
.1tJfun. I II """'" of th-
a clever plan for luring th eir rival into the ope n er a plan for facing th eir enemy where pzn. 1r>'" JM' 1m. tift:
that enemy is most powerful ~ Y"" di~, """lin hrW.
You should design a high-Realm NPC carefully, to minimize the ir need to go into j '-'"' wiJJ""""Ys M-o
th e outside world. They should have: a large toolbox of abilities and servants that can "1"'"Y"""~"""tl"J
"'p.wn~"""'~
carry their will to th e outside world.Temporally powerful Anchors and servan ts, Mystery :f'1'" ;"ti_~" ,,""~
C ultists, an influenti al Estate, a vast fortu ne - which Realm can hc:lp create - and ... if tbryhuw y"" witn t!Jry
........,...", _N_ ,.. •
globally useful Gifts all help here. Each of th ese resources has limitations a Power does
not, however, which means that Pes can draw th e high- Realm character out.
--ft- All Sm u ts,
_ PJd loy K"",""," G..,
You can safc:ly assume th at a \Varden's defenses are abnonnally difficult to overcome.
~ot only are their walls d ifficult to tear through, they are abnormally diffi cult to
climb - perhaps unusually slick or perh aps just resistant to be:ing climbed. (This is a
permanent quality of th e wall, a part of its mythic ide ntity; miracles can overcome it

CHAPTER 18: IANT H E: MA KING NO BLE ACTIONS A CH ALLENGE


218

bur Auctorita cannot.) Not only are their guards as tenacious as wolverines, their
T
secretaries are legendarily impassible . As with the physical endurance conveyed by
D urant, a sufficiently determined assault can overcome these obstacles.
A True King or Queen is sevenfold more potent . They can create almost anything
with a thought, which means that they and th eir peers have any number of strange and
effective servants, items, and environmental conditions at their beck and call. Such
artifacts have,of course,no true power,evenon the mortal scale - they aresupernaturally
endowed. not world-shakingly magnificent. Nevertheless, they can catch a Noble by
surprise: werewalls and weredesks, pebbles as heavy as boulders in the wrong hands,
vellum message scrolls that fly to their intended recip ient, and room s capable of
selectively screening out gravity. In addition, the things that a miracle of lesser creation
creates can leave the C hance l. This includes tangible wealth, powerful weaponry and
armor, servants, and machines ofgene ral utility. This is surprisingly useful, despite the
need for a steady supply ofmiraculous energy to keep these creations "real". For example,
a capable Power can launder gold into stocks, bonds, and hefty bank accounts well
before it fades away into nothingness.
A Tempest has powers both subtle and blatant. Tearing the world down around
invading Powers can blunt even the most determi ned assault. More impor tantly, a
Tempest often has the power to work miracles within a rival's Auctor itas - locking
their cloth ing into place with miracles of preservation, conjuring fire and ice and poison
around the m with miracles of creation, and dissolving the air a Ca nd leflame breathe s.
That's without RMPS - if the situation deteriorates, and the Tempest spends a few
miracle points to compensate, they become even deadlier. Opposing a Tempest within
their C hancel will create excitement and tension without much effort from the H G.
Player cha racters wit h high Realm are easier to handle . Realm is self-limiting . Even
if other Powers have trouble drawing the characte r out of the Chancel, Excrucians can
and will threaten their Estates in the outside world. Moreover, the ec's Imperator can
still send them out into the broader world. Allow such players to enjoy their massive
influence and power within the Chancel.
If they become difficult to handle , use the following techniques:

;. Suppose that the natural in-Chancel dominance of, high -Realm character begin'
to annoy the other players. Remembe r first that the player has paid points for
the privilege and political power accompanying a high Realm . This sets an
obligation upon you. Similarly,the happiness ofthe player group is all-important;
th is also sets an obligation upon you. To balance these concerns , make sure that
the offending Power is not getting the lion's share of your ooc attention, and
allow the other ec s opportunities to put the high -Realm Power "in their place".
You are drawing a delicate line here. Inrer- r c fighting is bad for a ..'i\:9B I LIS
campaign . Inter-so rivalry, up to and including duels to first blood and painful
practical jokes, is good as long as all r-es remain enjoyable to play. \ Vhen a PC
begi ns to annoy the other players, such rivalry is appropriate. (I f it seems
impossible to please one player wit hout upsetting the others, take out your
excellent interpersonal skills and brilliantly resolve the situation to the advantage
of all partie s. I have faith in you.)
;. If , ec with a high investment in Realm do" everything through their Anchors
and reJustS to leave home - first, accept it. It's what Anchor s are for, and the
Power generally pays for such behavior in one way or anothe r. Second, think
about what situations might lure the character out iota the world. If the Power's
spiritus D ei does not impel them to leave home, what about their human h alf?
Anc hors can bring the PC the latest novels and roleplaying games, but it's h arder
to bri ng concerts and art exhibits and protests and book signings and such into
the Chancel. Further, even an ordinary person who does not do charity work or
engage in political action can be tempted if, after becoming No ble, they realize
that they can now make a JUhstanhal difference. (Ofcourse, politics is a dangerous
arena even for the .'A:3bilis.) Once they enter the world, the sc will find the ir
own level - naturally drifting to a degree of activity that challenges them.

.'A(9BI LlS: A GAM E OF SOVEREIGN POWERS


"9

J PIRIT
Allies with high Spirit arc inspirat ional. The glory of an Inferno - I look at such a 1M JfN' -.t M~h.uI

creature and think. "This one und erstands words and argu ment better than I." Untrue,
'hrvarlJ ,1M hNrt. h.t Ix ;,
_ J-t _ ;, 1M f:"N-
certai nly, Even ridiculous! I am th e Power of Debate. Vet such is th e awe one feels in Il, .. " _ w!oo _ _
th e presence of a high -Spirit friend . And. for much the same reason, such Powers are 1m LNtr. ....J. ;" . ...t-
often your friends - your friends, or your deadly enemies, and very rarely in between. -*tJ il ftrrt't'T- J «,,,""'"
ill ..,,)' .......i ryn ....._ hiJ
E nemies with high Spiri t - no vituperation suffices. Thcy arc scum, slime, beasts, .,mr ,Nrt.
atrocities , horrors, and nightmares. You cannot kill them! A m ere Su nfire h as an
Aueto ritas that shields them from the worst of my abilities. And worse! If I abandon
I e"" """*willi tlx-
- . T1Jty "" ,,'" b..,u _
miracles, and usc simply the gracc and wits and Colt .45 that the Lord gave me, the ..IIY,.."..·

bullets do not strike! The Rite of H oly Fire protem a Sunfire against such weapons as
~ ... IIx Di.ry of~kTuI
M. "tr;th
this; I cannot even make them da nce. M oreover, th e larger a Power's Spirit, the grea ter
their rational incen tive to perfor m the nettle rite becomes. W here a Candleflame or
H earthfire has no reason to perform mor e than a minor nettli ng - embarrassing,
degrading, damaging, but ultim ately forgivable - an Inferno rarely contents thems elves
with such insignificant assaults.They are harpies, stri king coldly at th eir enem ies' hearts.
No r do they only nett le Powers. So metimes, they steal a victory against the Excrucians
from those who rightfull y earned it.They crush and nettle th e dar k foe using prepar ation
and research perfo rmed by their rivals!
Facing off against a high-Spirit oppo nent, the refore, should unify. This is not
because th e creatur e is abnormally deadly, but ram er because they have a perverse
ded ication to ruining ma t which you care about - and you cannot make them go
away.They do not know fear as orhers do. They are terrible. They are mon sters.
Oddly, the situ ation is sym metric: not only are hi gh -Spirit characte rs horr ible
challenges, th ey are easily challenged as ecs. If the PC nettles your N PCS, it gives you
th ree opportu nities to complicate th eir lives: once when they encoun ter the defenses
th e NP CS put arou nd their Bonds, once when you throw in a little good or bad luck to
make the actual nettling more interesting, and once when me N PCS respond with suitable
anger. If th e pc's Auctoritas is going to mess up your plans, just increase the opposition's
Attributes a bit - you do not have to point-balance every character. The character's
An chors are enormously useful, and you should malt SUrf th ey're enormously useful,
but the PC can only be in one mind at a time. In a complex situation, where the PC is
using all their A nchors to full advantage , the other three (or four, or five) An chors are
presumably facing challenges of th eir own.

There are a few tricks to handl e some of the more abusive possibilities, as follows:

v. A player might notice th at Spirit 5 and Aspec t 3 makes for a vicious gra ppler.
Suppose their character seizes an Excrucian with Aspect 7 but no Spirit. If the
Excrucian spends an AMP, they can crush th e character with Aspect J strength
(and 5 penetration). For m e same miracle point, m e character can squeeze back
with Aspect 4.! If such characters begin overusi ng this kind of trick. you have
four possible solutions. FIrst, remember that a hig h-A spect enemy can create
distance between the two of th em faster m an the character can close m at distance.
Second, come up with some neat descriptions and tricks for grappli ng combat.
This is best done in the off time betwee n games - if you can do this on me fly
during the gam e, thi s situa tion isn't really a problem for you. Third, use more
opponents who spend points on things other man Aspect. Founh, remember
m at me Auctoritas only protects against me tJftcts of a miracle, not the miracle
itself. Our hypothetical A spect 7 Excrucian can still shout loudly enough to
bring down an avalanche on the two contenders; the sound will seem normal
within the Auctoritas, men explode outwards from the A uctoritas' bou ndary -
like a horde of attack dogs suddenly unleashed!
it- Remember th at "penetration value" is nor the only way around an A ucror iras.
For example, if th e Power of th e Ground att acks a PC and doesn't know what
kind of Auctoritas the PC has, they can destroy a million cubic feet of dirt (a

C HA PT ER 18 : IANT H E: MAK I NG NO BLE ACTIO NS A C H ALLENGE


220

hundred feee in each direction ) aro und th e sc . The ground imm ediately be neath
th e ec's feet will be unaffected, but when the m iracle becom es a part of normal
reality a few seconds later, the PC and that bit of ground within a few feet of
them will fall. Thump.

0M'ASSIVE 'DEF ENSI VE g IFTS


TIN~"K riJ1'd flx.Ay The G ift system is ope n-e nded , whi ch means mat both pes and N PCS can have strange
... it IF" -nn hi"" and pow erful defe nsive G ift s tha t th e boo k does nor describe.
!Mt>t"" l ro/ <b uds Jrip';"K
JO'IJ}JI/iU NfJOd. lr IxJwkJ ... Some of the most com mon defensive G ifts include:
il lt~",It w<u hidrow. It
..... ~ "'Iappahlt.
Alld )'" i/ r.Resistan ce to inj ury. Durant and Im mor tal exemplify this sort of G ift . These
,ha,umJ ~KtI;"i'
&...J1Nr...""s <Ix ,t.
G ifts are excellent for enemi es against whom th e r-es must use massive force. For
F", .. "'0"""1.1 ...... example, if a traitorous Power is about to split ope n the W eirding Wall and open
"'",eu f<P"" ,. ""'" LorrJ all Creanon to Things from Outside,your player characters will not slowly escalate
E..-vr ..,,,/ his ....... the level of force they apply - they will hit th e tra itor with the most powerful
-ft- fix Thrmth!-R-J weapons and miracles th ey have at their command. If yo u want to use mat enemy
0/M..-ri" C..-itt
again, th ey should probably be Imm ortal. If some rival is abo ut to split ope n th e
ecs' C hancel, the characters may show more restr aint , resisting the urge to utt er
W ords of C ommand to shut their rival dow n. Instead, they might use deep
mira cles and heavy weaponry. In this case, you sho uld mak e the rival D urant, so
tha t th e scs have an excellent chance of knocking them uncon scious and injuring
th em severely bu t a poor chance of killing th em. As for player characters with
these G ifts , you have a simple way around th em - don't try to injure the
characters. Leaving aside th e flower rite of th e Excrucian s. th ere are dozens of
non -d amaging weapons and att acks. With D urant, a common Gift, Powers know
th em all. W eighted nets and bolos, innuendo and blackm ail, sorcerous cages,
and vicious curses ignore Durant, and many ofthem can affect characters resistan t
to caprure. A sorcerous cage, for example, can move with an Imm ortal PC, holding
1NJ II l"1/ , J .....,pint to th em longer than an ordinary fonn of imp risonmen t ever could.
liHbi.... J ........
~ Quick escapes. Capruring and imprisoning all the protago nists is a staple of
Ht did _ fli>r<b 'Wbt-or f
Jrtw "II hi Ht j lUl roleplaying ga mes and fiction . M y personal advice, however, is that if a PC has a
whUf"d . way to escape most any prison, plan on th em doing just th at. If m e PC has a way
It ....., "', NQ/tM to flee any combat situ ation, accept th at too . The player, in buying such a G ift,
"ilmt I hJ4tit,," hi",_Not makes it clear that the y don't want th eir character be aten up - that they prefer
IIx It"",! my "''''Mga.........
N", any '1/,,'" I ii nJ<T !mml the thri ll of pull ing a fast on e on the opposition to th e thr ill of combat itself.
IHftn. II my mu """,t . That's fine. Remember th at you can run a game of .7X9 B1Ll S without any comba t
lt 'IL'OIJ tiN "" God had,ftr and almost no th ing will be lost. A s for N PCS with G ifts allowin g quic k escape,
....., ill tht '1";" <fhis ,,,"l I, you have two options. Eith er make it feasible but difficult for the scs to catch
..... tht .........tNt fropb '"-or
1M' wbok Iittn 7101 the NP C, or make sure th at th ey never haw to. If the N PC can escape almost any

....
...........-"1. .." J I ,,,,,', i_ p 'll

I Jo,,~ l""", wM/M J


situ ation, make sure th at the characters need on ly drive them away to th wart
th eir plans. If the scs must captu re a Power who can teleport in order to achieve
some impo rt ant goal, it will annoy the players. If th ey must catch a N oble wh o
WoU rryillgfto'" sorrow ItT
jiv"'fly, but by 1M ti.....l can run as fast as the wind , on th e other hand, it poses an inte resting chall enge.
""" l/"1'pM. hi """ g,mt.
--fro '" N IGII T Il oURS,"r
M...itJiM &<,,11 I NCR EDI BLE I NFORMATION AL g I FTS
Unlike combat, secrets are very hard to do wit hou t in a .1(9BI LIS gam e. Avoid making
an ant agoni st who can crac k the r -es' secrets without effort; this make s the players feel
that creating and keepin g secrets is no t worth the effort. Similarly, if a player wants to
play a PC with an incredible informatio nal G ift, make sure th at you can keep an infin ite
array of secrets even with the Gift in th e game. If not, tell th e player to revise their ec.
Bear in mi nd that no divination will tell a characte r what specific Excrucian,
Imperator, Power, or even A nchor was present at a given scene. Their im munity to
direct' mira cles creates a "hole" in th e divination that proves that somt creatu re of power

.7'(gB l LIS : A GA ME OF SO VEREIGN POWERS


_ _ _ _ _ _ _ _ _ _ _ ..J
was there - and a player can track these absences for as long as the "hole" remains in
eyeshot of their Estate - but for the most part, following Nob le actio ns with divination
is difficult.

"DEADLY O FFENSI VE g IFTS


You should use non- player characters with dead ly offensive Gi ft s sparingly. As II ,....ufro... hiJ ",,"" Iih "
Hollyhock God. you do not -uxm t to kill your player characters. Rather, you want to ftrr.~ "-titrx.
Ii".-I ill ~: IIx Nt>i.
creare enough risk to keep the players interested. Enemies and even allies capable of If'boJ iJ ~ <-w to Ix .
killing the Pes with one luck)' blow can escalate this risk beyond reasonable bounds - --ft-t VOID S-rouu.
even though you controlluck in your gnne world. The more often your characters face hiilNI;y K""",," GIiJ
off against Ab horrent \ Veapons, city- smashing disintegratio n rays, and the jaws o f
anF;ry Aaron's Serpents, the soone r the odds catch up to them , and the sooner you find
yourself in a position where killing a playe r character seems unfair and leavi ng them
alive breaks the suspension of disbelief. This is not to say that deadly opponents do not
have their place. They do. A single dead ly enemy can escalate the tension in "our game
dramatically. You must simply use this device rattly enoug h that the players are willing
to engage in tension rath er than despair - that thei r reaction to such a mons trou s foe
is fear and fury, rat her than simply giving up and waiting for '-OU to kill off their
chara cters.
N"arurall)', "deadly" is a matter of perspecti ve. Assume that any l'\oble can take out
j ust about an" commoner. The weakest, most path etic, most puerile Nobles might need
to spend an AM P or two to take down a street thug, but even they do not get mltgg~J.
Personal experience suggests that perhaps one in three Nobles can take down an ann )',
and one in ten can personally subjugate a nation . l f one or two of , 'Our PCS can take out
an Imperator or full Excrucian, however, "ou may have a problem. Such characters will
feel a strong temptation, whenever they cannot figure out a Breakthrough's purpose . to
simply kill the Excrucian -shard s that they find in the vicinity and have done. Does
Lord Entropy oppose them ? Let him com e! You can find challenges to face such migh ty
Powers, but even a high-powered game like .?-;9B I LIS works best at the power level it
was designed for.
I Iere are some ideas for challenging scs who push the limits ofappropriate firepower.
'i.. Remember the Ches tnut Law - that is, that one should never harm the innoce nt.
A PC should be prepared to prove that those Excrucian-shards '/.JXre attacking
the ec s, or otherwise behaving poorly, before killing them. This can he almost as
difficult as stopping the Breakthro ugh itself. I personally find it outrageous that
the C hildren of H arurnaph arc presumed innocent in the Locust Court - but I
do not make the laws, and here is an instance where they work to the lIG'S benefi t.
Proving the guilt ofthe Power's enemies is even more impor tant when the enemies
are Noble. The Locust Court shows some lenience towards tho se who attack
Excrucians without ju stificat ion, on the grounds that the ir crime also serves
Creati on. Eradicating another Power, however, serves no one hut the player
character.
;'.. Also remember tha t Immortal trumps almost any otTensive Gi ft. Unle ss the PC
traffics wirh Excrucians, in which case you decide exactly what they g.un. Powers
simply do not haw a miracle that can snutTout an Immortal. D rop a thou sand -
ton weight on an imm ortal head, and the weight most likely splits in half. If not.
the Immort al is at least still alive underneath and capable of using Gifts and
miracles. If you d rop such a weight on a D urant character - well, it will hurt
them. and badly, but they might just be able to dodge or cou mersrrike before
they lose consciousness.
Ianthe

CHAPTER 18 : I A N TH E: MAKING NOBLE ACTIOSS A CHALLENGE


"3

Chapter I9
c/fCJ3ook of'Beasts:
Entropy 'THE 'BOOK OF QyEST IONS

In IIx Ufo"d yaY aft" Ibis Sulra's creation, JYasa Jug up fix

& Others grd'/.~ofa gnat UtHlxr. and laugh/lix ( mpty corpu to s~ak
fix fjuntiom ha ow. "But this is an obKmity! A dl u era/ion/"
mid tk u adxr i dOOplN.
"TJxrt is a p iau and purpou in th is wtJrlJfor all things••
anS1.lXTtJ J)asa, "t'Wn Qbsctni,j,s and Jtsurat;QtIJ."

I. A s 1 bTn /0 'fI.,'riu, a wo,mltt !alm shafr. wJxrt sIN bed


n one;
~. 7Qkn pqu.'", whnY six INJ non' ;
J. R im fro m powrty and /'fflury to command l IN WfJriJ.
4. Who is sIN'

5. Tlxy I« lid Lard Hridayaj a in a box of f/on" with


IIo/h ing saw afir( for wa rmth.
6. J/ridayajl1 told st ories / 0 tINfirl, lind saw storiu in its
glow.
1. Tlxn flxy pourtd oil into tbe ,d/, and on I l riJay aj a. a"d
tIN (d l took light.
8. Whm fhty came again, six JaYJ latn; fhi fir, Jan u J (J1/
IlriJayaj a and fhi wa lls, bill L ord Ilriday"j a it had nof
hurnt.
9. It is in fin s natu re to burn. It is in IIritlay aj a s lIature to
mffir hurning.
10 . Why did thefi re stay its hand7

"1 _ Wdl1i"XI. lIN ".!fia


..ohm fbi< FI,,!'t'~ k,Uk
".,- ..., '!f""..ohn't. ... f ....
'" I ttnJ" tJl . ~ it:.<h<-
<.lUI .!J«rjiJ1y. ,,"" f IN"
_.",,"f'-""fiur ...
" ",islN" "p;1J.~
---po", IN C HOIU :\"n n
(.. f..MtnJ... A JJ-tTN E.mh)

"""""Tf '
A _ _ I..~ -t
." ...... tIM 1".fi";/~• ...,/
f_F.rtAA~
~LH .\I~

CH APTER 19 : BOOK O F BEASTS : ESTROP Y & OTHERS


..
" 4

brutal strengt h. T he creatu res th at he creates to serve as T il . W l>¥ o r T HE TIlI Rl>


'TH E SOLITARY .(ORD 8NTROPY hou nds in his H un ts are varied and stranRC. and usually fade A••
Urrtiltbi ThinJA&, ~".
from existence within a few nights. "'.ylUry ~d Iht LtJy
AND A CRONY OF COSSETS Art" riI' "",,,". SiN <tWS tht
"Ifi"" iJ " ",..rift, .' IN rrJJ Lord Entropy is the true ruler of the Earth. appointed not STO RY S EEDS I N VO LVI N G L ORD E NT RO P Y /",~ <flbi Third A&,.

.... __.
_. "tlwt tbry /»'"
..- ~ftrt~ofJI "'J
xn....
tIN
by hu manity but (be claims) by the leaders of the Irnperators
in the Valde Bellum. The laws he makes for the Powers to
(A N D T HE C O U NCIL OF FO UR ) Tbr ..."" pn>~~ ..... 0/
Iht SiKM rrw.WJ rrO/birrK
........ Ew ...s AtrTKity sk,.,
-ft- (hi ~1N-&o,J live by are readily enforced: even a Power's own Imperator Lord En tropy's H un t tht !"',~ tf I I"""", W
.j"',",;,. Crn.jn will not defend them from the Imperial miracles of the A Power arrives at the Pes' C hancel and clamors for assistance. ,_ '!Ifr- shros.J " rrd str»J
rrtwoId: ••,,~" <1f tIN
Darkest Lord. H is three Powers are fright ening as well. The ThC)· are pursued by dark and viscous beings, pools of inky 1t'iU An.ru ~ A~
Scorn's- Regal and Exemp lar j oktan, Destructio ns -Regal acid in the night. W h en Scorns-Regal Joktan shows up with tIN lliUWry 'firit <1f IN AS-
Baalhermon, and Desecranoo's- Regal M ec n all have magic the distorted men of Locu s Entropy. he informs the Powers t( P. ;... I .. IN _"""I <1f hn
above the Noble norm . It is not known what breed of Ymera th at they are "interfering with the H unt ". Of course. it's ............... IN F.Jko< A"Kd
F./trlt A!fJU t.....d I" J_.
Lord Entropy is, alth ough it is commonly assumed that he is possible that th e fugi tive committed a real and serious 1:_ ft.""", 41 Iht
a "true god ". crime - and it's possible that they didn't. It 's also possible ,.".,i,,!t(tht AKA It "htrr N
that the fugitive has done something to ensure that simply JntriJrn • _ .. t..J:i,,! orr
JJ..j>r .rrJ,...- .. N 'tLntn.
Lo rd Entropy's Chancel handing them back is difficult ....
N"fin n IN LrdJ An,,","
Lord Eeeropy's Chancel is an island in the A tlant ic, guarded L..dJ An,,", Urits E-tb
by furious storms and a handful of myth ic beasts. On th at Courtroom D nuna ... ""''''...... bt.t btl< _ """"
island is a ci t), of black glass and silver limning. H umans :\ Iost of the time that the pCS violate the C ode Fid elitatis, • CHrraI t",".
inhabit the aboveground levels, and in the levels below ground thej- should gt't a""3)' with it - courtroom gaming is fun
they hu nt the wild and vicious beasts of the island th rough and interesting, but not if it comes up every other session.
cubicles and elevators and long halls oftiled floor. W hen the That stated , h auling a PC before the Locust C ourt is
Lord Entropy calls a H unt against some Power that has so metimes a worthwhile action and can produce bot h tensio n
caught his eye, his Powers lead it. but these humans enact it, and interest . In case the PC loses their case, the HG shou ld
granted the kind of acute hunting skill and mysterious mystic have an intr iguing punishment handy,
abilities necessary to chase a Sovereign to the limits of their
endu rance.

r"", pi'" ..."""'. ..., . \ ' 1, '" LORD E NT ROPY'S "NO BLE M I RACLE S" 'TH E .(ORD OF EXPECTATIO N S
.Jw.iy., wJx" / ",~,i""
C H A RACT ER SHEET
".ffiri"! "'nry, /", rnJ ."l A ND A 'DRIVE OF OMBUDSMEN
....~.df "Do
I wi,h to wi thi, AnRIBUTt LEVEL MIRACLE POINTS
/,f"ff,J,~t" Do / wi.h I" "I Aspect 3: Inhuman 5 Ananda is the hand on the rudder that guides the world. He TMir """,Ior" "n ",,,,,,1m.
Ibi. !,r«,J'~/, " 1""" .1 Domain 7: Imperial 7 controls little. I Ie acts rarely. Yet in a thousand subtle ways, 7~ an I, ;{{i,,~. ift&...,
M ,lr( M" " f Thry "" ",,",..& •. TN)' arr 1M
Realm 6: Imperial 5 he steers Cr eation towards its future, for Ana nda is the Lord
- I.or.l f:,," "!'Y' ''''1''''''0' 'Y" ifGoJ Fro'" I~, I'i/""
of V"'m" io~, DrII'''<"Iio~, Spirit 5: Inferno 5 of the Fourth Ab'"C' the Imperator of the world yet to come. fto '" 1& ."",.Iow,, ftom
a~d S..o r~ As a lord on the C oun cil of Fou r, An anda serve, Lord "'hi~d 1& '1"g(>"("o', l/xy

Gifts and Virtu es Immortal En tropy - if not always with his vote, then at least wit h his Wdlch. Thryj".IK" 7'&y "'"
,mcld'" hy 1& glory o/ t&
The World-Breaker's Hand abstention. T he Darkest L ord has not corrupted him, bUI lord. If laln K....al/o'erI" 1:;11
Limits/Rest riction s Restriction: Permanent bloody hands has rendered him impotent, unable to stand against Entropy's tl:v..., Y,I h"",,,,,, "',,~aK"
Other Handicaps: unknown will. Even so. many Powers see in An and a the hope of the rrr'1J;"K ut"""I "",,-hr< No"']
"",,,d.. arrd wjth ",ch ",,",ch
Affi liation: unknown world. They say that in Anandas terrible beauty, which drives
Wound Levels 2 Deadly Wounds (Immortal) mortals mad and exhorts the world to sing. there lies a sign
t/:ollt din." .,=".... ...,.
-p-...rr THE En , o . Go n,
2 Serious Wounds of some brilliant futu re to come. hy R",rrrm \ "tJIJy.do
3 Surface Wounds A nand a's true nature, much like L ord En tro py's, is a
mystery, The Sight does not show his essence. Idri-rru, one
Total Cost : 100Characte r Points ofthe f()ur Earthly Powers old enough to remembe r the world
hefore the Age of Pain. claims that thi s is typical. The Lady
Lone ENT RO PY 'S SERVANTS of the Third Age was similarly shadowed unt il the Excrucians
Chief among Lord Entropy's servants are the three Regals carne.
mentioned above. H e is also served by the Cammon, b)' the
Seeds of Lord Entropy, and by the C ossers, his house-servants A nanda's C hancel
and Noble -hunters. These include the Do micd li (male: An and a rules the Cirybeck, a massive Convenient Chancel
Domicdlus; female: Domicella) - the hum ans who stand with entrances and exits all over the world. In the C ityb ack,
high in his esteem; the nimblejacks, vi"';ous imps as fast as nature stalks across developed land s and the urban a - the
ligh tning and as ugly as sin; and the ogres. creatures of acute thi ngs of ur ban existence, like tel evisions. aut o mobi les,
smell - both the sense and the effluvi um - and great and clocks - are just more form s of life.

.5'<9B 1LlS : A GA ME O F SO VE RE IGN POWER S

d
A n Importasu Note: th e H G has the option to use or not use
1 Jo<ti""""'" ~ MANOA'S " N O BLE MIRACLES" CHARACTER
.u-r rINftfJlPr. 1lrt".-...t S H E ET
any of the specific Sovereign Powers presented in thi s book,
... .. Ji.hIrIn"K I~ ,.. as fits the tenor of their gam e and th e associated pes best.
., JHJ. ,,"" l«t)IhillX Ihty
....,.u-r Iw i.. IN -m tIf
.m'""" """ M IItAO.f f'OlHr5
Theydo not even have to exist in a given game - on average,
A,pe" 3: Inhuman 5
AK"- l lUI,..J, l .g" r~'"
most will not . In particular, a player should fed no hesitation
Domain 2: Minor 7
..mrr. tIN Uaut e-n to claim one of the Estates used by an example character,
Realm 5: Tempest 5
""-IJ .m- tfJ- using it for a Power of their own design.
~ i~ /I_ Spirit 5: Inferno 5
ftJJ~ . .. - . it u:iJJ ~

......
IIf>Ih rfJO".. r

-A"",,4 /"'~tf
nu JM1<if Gifts .nd Virtues Immortal
Glorious JIx COMMON JoVEREIGNS
},I" "",,, lIN l ".fillill . ,, "" lIN Gaterneker "JI~ (" ..... to ..... ",,,
J", UJ.
F,uT/hAgr Constant Domain: Lesser Creation ·Child. JO" INn..- ftlfitlttJ "'Y
R ELU CTANT SOVEREIGNS ""II. Y. " ....... IIN """ ,IJ "o
(Murde r)
N ume rous Powers carry their new role bitterly: th e domin- "' 0"' ;y; ~ , " . "'''-~;
Devoted Populace
ion given to the m was unwanted, the Co de Fidelit atis is y;~ h4w p " JlII""1,ollld
l uck (Penetration 4 )
unbearable, and thei r responsibility is an ever-heavier weight IN a,lud ofJO~ I . grw. fu.,.
limits/Restrictions Restriction: Beautiful enough to " OW; I will l.d~ JO" 10 " pIQ(~
upon their shoulders. Ironically, these Sovereigns arc the mos t if"u,' 11,,,1<. w iJ. " bit
drive mortals mad with joy
dedicated to th eir task. Perhaps they seek j ustification for l"uT, ' Yo~ willlNn..-fi"'
Other Handicaps: unknown rhilJrt" ifYO'" ....',,_.
their pain.
Affi liation: unknown ./ ......,.,it - ' '' """""
For an example , harken back to Cassie], who records th e
Wound l evels 2 Deadly Wounds (Immortal) whik I - . h.n.~"K it. 1
t'U'>I
sins and sacrifices of hu mankind . \ Vh at more terrible job hotw il - . .. """",, aM
2 Serious Wounds
co uld there be? H e knows th at each sin he reco rds drags I"'" Min.~"K itlJ.'tHliJ ....w
3 Surface Wounds it JlI tIN _ 1""-. fJ.w"
humanity towards eventual destruction. Each sacrifice, each
1 ...... .., -ht ho'lJ.'-.JJ I
act of pur ity th at goes unnoticed during th e hour of sleep he """ U_-.JJ I _ ~
TotAl Cost: 80 Chdracter Points
allows himself each day, does nothing to save th em. H e often hi.... ..M l INn..- giw>t.., ...
thinks of altering The reco rd - but this would cau se a .....d to~tbis .~"
It....r:
MA NOA'S SERVANTS funda mental corruption of what he is. Cassie! is brave: he
- F.II" , .\fd llnsJJ.
Anandas primary servants are the ombudsmen of Cirybeck, could withstand blandishments, rape, or a slow Tortu rous
." ....hnu
These dedi cated servants of the modern world help keep the death. Yet he is not stro ng enough to endure an essential
mundane Eanh running smoo thly and in the righ t direction. corru ption of his nature, to consign himself to th e side of
(see p. )0.) T rained amo ng th e urbana of Ciryback, the Hell and per haps th e Excrucian s, even if humanity's life is at
human-bo rn ombudsmen can move betwe en The M yt hic and stake. A nd so, thus far, the record rema ins honest.
Prosaic worlds at will and have The favor of the spirits t hey Another example: M alinde is th e Domina of Pain, and a
w atch over. T hu s t he "clerk s o f the facto ries" - the Power of the Light. Pain is required for human health and
ombudsmen of productio n and labor - haw th e favor of pro sp eri ty, b ut M alin de canno t po ssibly enj oy be in g
th e spir its of indu stry and steel. An anda h as enh anced many responsible for all of it.
of his ombudsmen , giving them the ability to perform level
o or I Aspect miracles. The most valiant servants also have J O YFUL SOVEREIGNS
an ap propriate G ift or two - but no more than a few dozen M ake no m istake: there is wonde r for t he~bilis as well as
A. "" w I I"" .. iJly. "
such ombudsmen exist, out of The thousands that serve the wrack and ruin. Their body respo nds more vigorously than ",i"how "if1VJ lil~ " ui"ly
Lord of Expectations. ever before, and their Estate sings life and light into their ftu... """JH &.""-
"I ""M"Kpmy. !.w.• dr eams. For th e Sovereign who chooses to see it, there is -:fro"t W"."'NG ~IOON . hy
"Of~ _ . wry/oni • JoNiw R obi" ",,,
much to enjoy in the worlds of The Ash. Perhaps even the
i".fr- - .
" } 'IM' ' '1lU
1.Mi. · br ",iJ. " ) 0.. .._uU conflict irself The struggle to hold th e Excrucians at bay, is a
_ fJ.·M 1.... M ilKJ'dIJ- cA 'RJ} LE OF SOVEREIGNS joy to them, because it gives Them the oppo rtu nity to bum
7lt. iJ" ' - ' ofJ'»" J..hn.. • The Powers are contr adictions, divinity and human nature Themselves ou t in service to th e world and all Cre ation.
·RIll fJ.>hy "-JJ I ......
Mot _ _ ,.. M I!J"r. ory
bound into 2 single form. They are the true stars of a gam e of Consider Shi-mi, the P la cid a Rex, L ady of Calm
'-ff .7\9BIUS - weak compared to full F.xcrucians and Impe- Reflection, an d the M archessa Leana. H er duties are to
·lfl .... H " pm y. !.w. 1 raters, yes, but burdened by crippling respon sibiliti es and preseTW th e feline population and to cull the spiritu al energy
" "01 ., '""'"" tIftbrf -. 1 exalted by immoderate power. No cookie curter can stam p of th ose who die . Sa\-ing kirry-car lives, of course, would be a
"''''1 ., Wf-..jkrtiw ,,"" ou t Nobles. Each com bines a pe rsonality roo ted in our joyfu l duty for any Power; rend ing their souls to feed her
ldf-cJK"iu ..t. Tbnr / fJ..jJ1
i""", to i" dlllgt ...y pmi"m. complex human ity with traits drawn from th e infinite variety Imperatc r is not. Yet she has absorbed something of the
I . '" pm y . .. lIN P"'¥'" .u"'r. of nature. Players and the H ollyhock God shou ld be as character of her Esta te, and all These human concerns mean
It fJ.",,,M nOi J. H IN rm" ally origi nal as possible wit h these, The major cha racters in the litt le to her beside th e rough -m ade joys of napping, racing
...""f. L I«. T""I "",,"td "01 game. That stated, here are six possible "flavors" of No ble to about, and occasionally nibbling some delicacy.
"'..... "'y '~p"I"/i.n ar al/."
- ,fro", O N Suv n<<; THE give an imp ression of what kinds of characters fit well into Anoth er example: Takari Risu was born as an "anime"
: ~' " I LI5, fry LI« Gi",,";, the un iverse present ed. character - sort of. (Her story is on p. 91.) Like many such

CHA P TE R 19 : BOOK OF BEAST S: ENT RO PY & OTH ERS


,
characters, she has an essential appreciation for life that out- malicious Nobles, and [hey can make fine villains if most of To "'y displ,asurr, 1 "'ust
weighs, in the long run, anyth ing bad that happens to her. the ec s are decent people. The ways of Nob le malice vary. "nnoun" th.ll nol " If oftb."
Sometimes they content them selves with the metapho rical "Nob/.." to who", 1"'" now
~in "rt as d,di,at.d t. the
NOBL ES DEFINED By THEIR ESTATE equivalent of bringing storms down on places that displease
Ught as I. SO"". i" faa, d ing
T!x ""..Ia~", wa/~,d out into Some .?0bilis, deliberately or not, suffocate their former them; other times, th ey construct hideous involuted traps ptroer<'/y I. stra"!7lNor-i"
the yard, " "d softly 'aid, "!I s selves. Not ent irely, ofcourse, since it is nor safe to altogeth er and punishments for whomever they feel like torturing. <10 rat,," diff"",t ,.rl:
dosing Ii"",.• forget one's mortality. Yet they redefine their existence as an For example, take Scorn's-Regal j okran. Even though he , xa/t i"g ,o,"ul' tlo" or
Stringy grey h.lir hung fry dmr",ti." as t1M higJmt
extension of th eir Domain. This is fairly simple to roleplay: could preserve his Estate by encouraging genteel bigotry and
tM vis itors f ace as h, IfJWlred ,nrtu,. I do na/ ..now !JofL' I
his Mad 11, did not the ir moods match the mood s of their Estate. As with any egotists everywhere, he chooses the darker side ofhis Domain. should 1Mhaw towa rd, tht",.
ot~ a,~nM1Jkdg' 1M Noble, their highest goal is to safeguard that Estate. Their He is the inspiration for those who beat homosexuals, for so I "'ually ignort tM"', A t
,ard aker s wqrds. His dotM s De sign often features the open blue flower of fidelity, the "ethnic c1eansings", for life-ru ining misogyny, and for every ti"" .. IM"gh. l1My m.:h thi<
art so ragg';/. 1M Ciu , talt", difJi, ult!
stem thick with the thorn s of death and self-sacrifice. vicious underhanded blow aimed by a worker at an employer
lhought. H, I""fa M, he 1 """",ber a <ost, jiJr
belong' in a grtrot himulf C on sider Ze rub ba be l, t he Power o f U ncer tainty. they abhor (or vice versa). '''''''''pi"
whtrt" ,taJ""",,,
"Fri, ,,d ofYD,,,, r"M Confusion and Doubt surround her constantly, inevitably, Another example: Devika, sworn enemy of the Dominus '!DdSwo" ndt d by "n tTl,,,,y
ad ,;/. j",~ing his Ihumh ha u nt ingly. Maintaining h er self requi red th e utmost atl",~ - that hiJ or", =
of Blood. H er frustrated rage has kept her going for three
toward; lhe grawst"", tOTn fiv'" his shculdtr by tM
discipline, willpower, and (frankly) stubbornness - the kind hum an incarnations, and now, with the magics of a Nob le,
Thrr' fl= lay tMre fry 1M tttth <1"n &m.ci"n hor<t,
grtrot,fresh picked: of vigilance it takes for one to ignore the stro ngest and firmest she can see no better target for them than th at Dominus. O f and M st"ggtrtd bat~ hl"""y .
Jandt/io,,', their patchy twirl insistences of the min d. This was within her reach. Even course, the Valde Bellum makes killing him ... inappropriat e. 1war i" ". positi"" 10 JaW
oflads 'mpty of any mortals, such as those who overcome crippling mental illness H er tensions accordingly spill over into mortal malice. hi",; I was ,ort/y I'm"d
m'aning hul m1'«t, "N o," tM "'y"lf,for I "m n. t ",,,dt far
,n,ilar ",,= d. "H , was to succeed , can ma intain the ir id en tity in th e face of <ombat! "Fortuna/, Iy,' my
transcendent confusion. Ruby, as a Power, could do even CAPRICIO US S OVEREI G NS Sibling Qu/,rtis, 'fL'' '
"' Si/,n,t . better, but she did not. Once the doubts took hold of her, she The last common orientation for Sovereigns iscaprice.These
JtTW>
,.m, "'y thi,,, 1H , ff. was ";'1,
if long ti .... ago.• tlx to prttrtnt hi, d,ath , S.""
found that they defined her existence. are the Powers who cannot quite come to grip with what
,n,itor'Ulid softly. ' Wh", I stra"g' ",ud M I' uff,dfro"' ''
was young," Another example is M organ, the Power of War. This is a they have become. They are torn between self-interest and ' "'' " I hi, ,id,. ""d slothtr,d
---fwn L IVI"GSro" E, by troubled time for all Powers, and she is attuned as no othe r selfless sacrifice, between power and freedom, and between i/ an 1M wound..Iht flow of
E mily Chrn to the Valde Bellum. Con scientious attention to her duties humanity and the divine. The only resolution they fmd to hl""" ,tol'!"d at once,
When il IllI was owr; I
has driven her furth er and furth er from her human self. Now, their situation is to pour themselves into the moment , trusting
WNlt to rrplocetM
she hangs at the edge oflosing it altogether, afraid to go on, in the 'feel" of their Estate to guide them throu gh. Yet [here stal""''''' ; arm; w, """'
afraid to go back and afraid, most of all, to stand still. is an essential flaw with th is app roach: the urgings of w ithi" our Cha"ceI, ,a th is
conflicted desire, instinct, and confusio n feel just like the was 'Wit hin rotn "'y 'Wtalt
powtr>. Y,t I s"" rtly
"Y. u mu,t '0 "'" ha,t · 1M NOB LES OF A SACRIFICIAL B ENT promptings of their Estate. Such characters are, of course, diJlO'fJtr,d that I <auld nol -
wice Jaid 'oftly . Some Nobles view thin gs less abstractly. T heir Estate and not arbitrary in their characterization - the basic instincts whtr, tht ",ud had 10u,Nd
I '!DdS "' f a' away . TIx
hloodthat rushtdfiv'" "'y
their Impcrator are important, but neither is truly relevant of both the divine and the huma n parts of them must be hi.... 1/xTr= now an
«rist into Iht br,a,h '!DdS no compared to th e ongo ing pro cess of human lives lived , created , considere d, and then integrated into a coherent i",pm,t,";'I, 'CrttTl lih SO""
",adtrn plastit. It {OWred t1M
", ort tiuJn a di,tant o"M, suffered th rough , or ended. The fundamental loyalty the y character conception. However, their actions may well seem wound. "nd n. t " II ",y am
now; tht ""'gi' thai flowtr' d
feel to the Valde Bellum is tempered by their knowledge that arbitrary to the servants and other beings of lesser power. 'Wff' sujfin ent /0 w i!" it
along tM bonitr wa, ,m ng
tTlough to moi"toi" it' df it is something imposed on them. While theywill not disobey For example, Asoka was once a nearly perfect being, but " ""'y •• lhat wo" nd rould '"
nO'W, I. I ..." in a r&alm of their Imperator directly even to save humanity from th e next W AS betrayed, for all h is power, by his own Familia. Now, the
h'al,d,
,00ors and ligh/ , and tht m,,, Black Plague, they spend more time than they ought using pearlescent soul of the Tyrant of India is just a bit cynical.
- txt"!'t fro'" a k tttrfiv m
Iii< Do",inus ofAff~rgits to
of lX"ru.Jxl", i"g I""IX -
the ir miraculous abilities to heal the troubled mortal world . H e no longer has faith in H eaven to serve as the center of hi, "'OIM
' Y. u mu,/ '0"'"ha,~," tN
wi" ,aid softly, For example, takeJameson Black. We've talked a lot about his moral compass. He has probably been reborn long since,
It was "01 If,own ; I had him, and one thing stands out : he was willing to th rowaway and it is likely he was again en.?\9bled , but tha t essential
nol tam ed SO ", w h. Rut ifil everything, loyalties and all, to get away from the personal purity in him has been tempered with uncertainty and caprice.
'Wtrt Li",bo. it '!DdS tht
horror of having slaughtered hum ans like sheep. Even though Another example: Lisseut is an aging French goddess -
bright"l l. i", bo rotr
imagi"'d by ",an . I /tIl a he is returning to "duty", he will sooner or later start trying not a "true god", mind, but simply a Power who has become
dttl' Na ling begin in ",y to make up for h is actions, what ever the cost to himself thoroughly enmeshed in the mythos of France in the world
Ixa't, I filt tht pain' and Another example:Dimi{nuendo) spends her lifegathering of the game. H er grip on reality is beginning to slip, and she
grit:ft a"d ttJtn " "" of",y
Mary ~a ...j isdi"g away. I
the souls of forgott en songs, but she does not rend them to is losing the capacity to distinguish between her mortal side
= in a rralm of rolors and feed her Imperatcr. Instead, she grants them a home in her and he r d ivine sid e. She might even seem senile to an
lights a"d IN ,NU'of Cha ncel. There could be selfish reasons for this, of course; onlooker, for all that her mind is in many ways still sharp. "G""t King, I pmen/ /. you
I1'Ik'YWhtl"'ing 1"",, -
that 's up to the HG, if they use Diminuendo at all. On the a l.r",.,.,.fro '" IN ,,,.,1, tJJh<;
"Y. u must ,om, hat~." IN
surface, however, she seems to be a Noble of a sacrificial bent.
,,,n Ipta~ I. "'''SU, lurn , /.n,
wice;aid,,, third ti"", and
' 1O'W1y I Of"n'd »r 0/'. and
THE 'PoWERS OF THE J'..&BILIS int. fire, and d.n" on"
halan"d ~nijr. '
Clu efi;11y I Itt "'y hand u/'On MALI CIO US NOBLE S A typical No ble is built on 20-30 poin ts. The res begin in 'M . gn !!',enl laltTll•.• tht
",y w ri,t o" d 1M b/""" Some Nobl es react in an opposite mann er. T hey do not King od",i/l,d. "but
th e middle of that range, but in long-runn ing campaigns
j lfJWld " . "'ort. "' "n ijr,t/y i"'I'""tical. '
--fro'" N'GHT W AT C H . by understand the real dynamics ofpower, and feel that the only they can expect to grow beyond it. They have a number of - fiv m FAR SERENDl P. by
f;",ily a .... way they can be strong is to make others suffer.These are the advantages, above and beyond their miraculous powers: the ]m Hag. n

5\@ BIL I S: A GA ME OF SOVE RE IGN POW E RS


"7

ability [0 make Anchors (see pp. U:Z-U3); immunity to the must be a very strong and binding one.) The mort al is then I ii. ,;"'iT WlU I~TrIfd ~'o~"d.
direct effects of Noble miracles (see p. J08); access to the given a tear or a drop of blood of the Power's own. As it I" h.:J hiJ N," 10 _. ,md
Simple Rites of th e ~bi lis (see p. IU ); the Blessing of dissolves through their system, the Power sends his or her hi. tN ;' ; Nt, <IS fJNlI; in
Ton gues; and enhanced magical abilities, A nimals who will throu gh it. until it has touched every place in their mind ' " - ' WI,," .,.rftu NJooi
~ }J.",htd ~ 1(/" ", i",
become Nobles also acquire human -level intelligence, even and body and made it the Power's own. From that point on, A In;) "'.',,,,,,, /"I wd I><}i",
if their Aspect level is o. These last three advantages are th e Power may reach into the An chor 's mind and give I ,aid. ..h~tl1y. '1. thaI il.
defined as follows. suggestions - or make demands. Ibm. Ci.n T"IL /Hd J"'IT
Anchors have tough lives. Fate seems to actively hunt ri,,!. IIID Mt i" tiN lra.sIJ. ""d
...-i.Jh Mt uxlir
B LESSI NG O F T O N GU ES th em down an d presen t them wit h situatio ns bi zarre, Bril hl .~" ,a_ """ri"l
There is no human languah'e anywhere on Earth which the wondrous, horrible, or outright treacherous.They understand in owr lilt '''1' of that ,,,II
Nobles cannot understand and speak. Further, they are also (and do not suffer dement ia animus from) mythic reality and ,h.li" I I """ ha,d I. 1«>1: '"
his rh.li•. A' hi",. lin ' . "
gifted with an understanding of the M True Tongue" of Heaven.
a root language for Sanskrit and I lebrew; this is what most
the prosaic Earth. but what they live in is closer to the world
depicted in prosaic Earth's tabloids. Fortu nately for Anchors
woJd NtJt ~ bani I .
;u hi", "")"L>ry, O"NiJt, ,,
"*
Nobles use when they travel in other Realms. Nobles with (and HGS looking for a quick bit of action), an Anchor's Power !>irJ ",...., ,h.illy i"t. ""l,
high Aspect can, of course, learn unearthly languages with a is never more than a whispered prayer away - and they ·Y.,. ",a.ir I'ro",isn 10
_. ' I ctmti",.,d, °1 ", a;k
minimu m offu ss. If a Noble is limited to a handful oftongues. generally have some interest in keeping their Anchors sound,
"... ...iu. 10, - I ' q>t",illt'.
this may be taken as the Disabled Limit of Aspect. safe. and health y. Powers make good substitutes for the Do."''' tm,,' if ..... ""'"
mythical guardian angels. ..,../1 i .. liN /"I .H - , "'''"
!\1AGI CA L A BI LITIES Sovereigns have broad powers over their Anchors. W ith "'t. I1I ,.u a "ut aphorYO"
f a" ""dfflla"d. Do YO"
Nobles can use the miraculous power of their body or spirit but a moment's thought. they are inside the Anchor's mind:
'm"" i' ...... .."'t rolli"
to avoid the personal drain and exhaustion that comes from seeing what they sec. hearing their Anchor's though ts. and liN ""r' J - -I poprJft'
using normal magic. A Power can usc Aspect or Spirit M PS (if they wish) making their own audible to the Anchor as ......t.. 'l /oaliN yo...-
to fuel about as much magic as a normal sorcerer can perform well. O nly the strongest physical sensations experienced by I.""
Silt "u . A .ilt"",
7o", I "a"td to ,/" d. """
before that mortal mage's complete exhaustion. Further. a the Power's own body will be noticeable while that Power is hi, rhai. tim",/'
Power naturally requires about twice as long as a mortal mage in their Anchor's mind. '1, Joi,,, i .-It" ""y
to drain themselves utterly. even without such expenditure. Puttin g on the Anchor's body is only a tiny hit harder. A ""'"•• iN wid. HiJfau _,
uill Q,rl; f au. bill i' ..,.., "
Nobles can also use the Simple Rites for many magical effects. heartbeat of willpower and the Power wears the Anchor's
,.",Ir".-t ofj I"h a"d ho",
body as ifi t were their own. Even better, they can use Realm " ....... JlrmW ow' ...."
H UM A N-LEVEL I NT EL LI G ENC E miracles as if they were there - that is, if the Anc hor is in """'" Jt""',,; .. III.
Animals and even some mythic beasts have inhuman thought their Realm. even when the Power irselfis not. They can use - RwlI:\, " K C [N"i",
patterns. with simplified priorities and sometimes unusual Dom ain miracles without the t DM P penalty for long-range
approaches to problems. Thi s remains true when an animal miracles. They can use Spirit M PS to substitute for RM PS or
is enJ\@bled;they do not "reasonM anymoreoften. However, DM PS. When a Power wears an Anchor's body, both their
their capacity for reason is raised, at the very least. to a human body and the Anchor's havethe protection of their Auctoriras.
level. As long as a Noble rat's Estate and Imperator are safe. Aspect miracles used through an Anchor are harder - it
and it can find food and shelter. it will happily spend days is the Sovereign's mind and soul that visit the Anchor, nor
without doing any thinkin g at all - but if thought is called their body. To use Aspect through an Anchor, the Sovereign
for. it is not difficult for the creature. Some Noble animals mu st use thei r d istan t body as a kind of "bluep rint ",
even enjoy conversation! envisioning the power flowing through their Anchor's body
Note : Animals are innately limited. and so arc many as it normally flows th rough their own. The extra cost for
mythicalbeasts; they usually lack hands, for instance. Benefits Aspect miracles is (s - Spirit Level) AMP S. The Power must
that roughly balance with the animal's limitations are free - also pay this additional AM P cost when using G if~ based on
a haw k can tly without employi ng a miracle. When the Aspect miracles. One can substitute SM PS for A MPS as well.
benefits outweigh the limitations, the excess benefits should Anchors usually die. and die horribly, if their Noble
be purchased as Gifts. \Vhen a Noble animal can perform renounces them. \Vhen the link between Power and Anchor
Gui sing as a simple miracle (that is, they have level a Aspect is severed, almost all of the Anchor's vitality flows back into
or higher) all the benefits of their form should be purchased the Power's own body. At best, this turns the Ancho r into a
as Gifts, since they will have full access to hands and voice in dodd ering senile psychotic. even if they were young before.
the vast majority of the circumstances. At worst, it turns them into a vegetable or kills them outright .
For this reason, even An chors who hate or despise their
Powers arc generally very careful not to let them suspect
c.A"NC H ORS treachery. If a Noble is killed. their Anchors usually survive
Anchors arc. as described on pp. 10 7 - 10 8 , special huma ns with minimal damage; their Imperator may even select them
whose souls have been bound 10 a Power's, and through the to replace the fallen Sovereign.
Power to the Power's lmperator.To create an Anchor. a Power Anchors usually serve loyally W hat they have been given
first must choose a mort al that they love or hate. (Almost all is no gift. but the power in the Rite that creates them also
of the many kinds of love and hate qualifY. but the emot ion binds them to the same causes their Sovereign espouses: the

CH AP T E R 19 : BOOK OF BEASTS: ENTROPY & OTHERS


228

Imperarors' side in the Valde Bellum, the protection of Estate,


l mperator, and Chancel, and the Sovereign'sbasic Affiliation.
of the magic in these beings' blood , and can be extremely
powerful even when the descendant is otherwise weak.
T IU F I RE STAYS ITs f uND
A /I nalurr lp irih con"", tlx
1
action ofIlxi, pro",i c
Personal problems can turn an Anchor against their Power, ,,,,,iwlml. Wht rr a"
of course, or vice versa. A Power can have a number of M YTHICAL B EASTS ai,pJa" , 'pirit flit<. ' 0 g,m
Anchors equal [ 0 their Spirit Level -+ I at any given time. Most myt hical beast s are the misshapen descenda nts of IIx airp!a1lt, Tht wo,ld If''J'
Powers and Imperators, as above. Some few are not - they rtlatiwly """ o"d "ab"
ffla,,,, f)pical pi,ih haw
are created along with a Chancel or their origin is unknown. ""y ' t rrmg imti"w. Thtu
These normally have an Anchor-like immunity to direct i" ,ti nch inrfin, Ihn" to a fl
THE COMMON ERS miracles and a few G ifts related to their form. Some, powered i" a pmiictablt. "!proprial,
' U'tll " ow, ' th, D uek ss ,aid,
A catechism of the Nobles claims, "C ommoners come in by other forces (perhaps the corruption of H ell or the beauty man"". 1Mi, kn"",,,,
,,,,,Ilifttd my ,hi... ' You ar, bdJllvior in IIx p ,:"",ic world
a n QTd in iJIry err/H Uff, orr,, '!
seven kinds ." T hese kinds are ordinary human s, ordinary of Heaven?), operate on an entirely different power. Such matelm Ihi, i"lfi"cltw
Y"'. animals, th e descendants of Powers and Imperarc rs, mythi cal creatures can bypass Auctorira and Noble immunities alike, pattan, 1I"<JX1Jff, ,p,rit,
'I" myst!fyt'. my lady. beasts. nature spirits, Ca mmorae, and mystery cultist s. Each but are in turn vulnerable to direct miracles and can have no lo""'ti""" d4r tlxi, imti7tttl.
But I "m disti"Kuishrd in IIx I" pa,ti(ula,. tlx driws of
of them has a different role in the world of .?\9BI LIS . Auctoritas of their own.
(o"'1"my l u'1" " •...cr, CO'WQrdicr, v irtu,. "nd
-fto", TUMBl.ED RU M, by ufj-,amficr al/MlJ 'pirit< to
K<i~Q TaUmOTi ORDI NAR Y H UMA NS N ATU RE SPI RI T S lid bdow or rilt " boJ<,r INir
O rdinary humans have no miraculous abilities.They can have Ev eryt h ing on P rosaic E art h ha s a living, self-willed inn"I, characl" . ProJait
rr"lily d"" not a"d (annot
a focus, but it will not be their own, and thi s is very rare to equivalent in mythic reality. Everyt hing has a spirit - from ,udg" tlx", into li" t -
boot. They have no attrib ute scores. The most accomplished individual drops of water to great rivers, from deer to auto- 'allxr. it ad"pt , it, rrality 10
mort als can perform one or two specialized tasks with skill mobil es, from ideas to corporations . T hese spirits appear find an txpJ"n"ti"" fo' tNi,
comme nsurate with a level I or 2 Aspect miracle. This also is human to one degree or anothe r, but rarely speak and possess a,tio"l.
Vya<a a,h why tMfirr
rare. They have no MP S, nor any way ofgaining them. Noble a deep tie to the aspect of nature they embody. M inor nature slay,d it, bond, and rifUud to
miracles can affect ordi nary humans directly e-- that is, if the spirits are virtually mindless, and Nobles can kill or curse hurn LaTdHridayaja, Tht
Power of T hought wishes to destroy a human's mind, it them without breaking the C ode F idelitatis. Significan t a"""" i, li"'pl,: thti,
requires only a level 5 Domain miracle. If any Sovereign nature spirits just barely hit the h uman level of sentience fri,ndship was Itrlmg" 1h4"
tMfirr s i",f'tt". to d"troy.
wishes to destroy a hu man in their C hancel, it is a level 5 necessary to make their destruction a crime.
Realm miracle - and no more. Spirits implicitly control the action s oftheir prosaic form
Sovereigns must nonetheless generally take some care. If through their action s in the spirit world . They can use Gifts
they damage humans unwarrantedly, it can have very bad and perform Aspect miracles commensurate with their pro-
consequences for them. Even worse, some humans go mad saic abilities. Bird spirits can fly. The spirit of a fast-running
when they see the most impressive Noble miracles - they river can shove others and resist diversion with an Aspect 2
shift over into mythic reality and can not get back. Rare miracle. A mountain can wrestle with effective Aspect 7.
h umans are masters of the occult arts and can work Earthly Except in stories that specifically concern themselves with
magics. (T hese magics can be wiped away with an instan t 's the greatest inh abitants of the mythi c world, Powers do not
work by a Power, and at best are a concealable substitute to encounter nature spirits with attribute scores or the ability to
technological equipment. See p. 140-142.) resist direct miracles. A few such spirits exist - but they are
too rare and too reclusive to encounter at random.
ORDI NARY A N I MALS
Ordinar y animals have no miraculous abilities. They onl y CAMMORAE
have a focus if so meone ties it around their neck (or leg, ( I The Cammorae have been discussed in much detail already
at). Noble miracles can affect them directly. (see p. 35+36). Suffice it to say th is hum an sect h as been
The majo r difference between ordinary an imals and granted many magical gifts by the .5\0bilis, and that it uses
ordinary humans is that anima ls can be hurt and Lord them to serve the Powers (sometimes) and itself (always).
Entropy won't really care.
MYSTERY C ULTI STS
DESCEN DA NTS OF P OWER S AN D IMP ERATORS M ystery cults sometimes form around th e Imperators, and
\ Vhen a Power or an Imperator breeds with a human , some at times Powers may even find them handy. When a mystery
of the magic sometimes rubs off on the offspring. Occas ion- cult delves deeply enough into the mystery ofwhat a Yrnera
ally, it continues to show up generations and generations later, is, its members begin to acquire (unreliable) mystical abilities.
part icularly when a creature or human comes from Imperator For any given cultist, these abilities are always a subset ofthe
stock. abilities ofone ofthe Cu lt's Imperator's Nobles. Further, when
The most powerful of these descendants, which are the a cultis t's magics fail, the effects are usually much more
only ones that can seriously aid or threaten player characters, spectacular than when they succeed. Some cults have an
have an A nchor-like imm u nity to direct mi racl es, an add itio nal use, in that the Powers can be sure that th e
Auctoritas of 3 or less, a small numbe r ofAspect or Domain members are not innocents, and can use them as "vehicles"
levels, and a Gift or two. G ifts tend to be the best expression to guidc a given miracle to a given place and time.

.'A(9BI LlS: A GA M E OF SOV E R EIG N POWERS


Ianthe writes: Everything in ~B l lIS . from gravel to gran d concepts, radiates the energies of tife,

%w to be a spirit. and free will. Social interaction drives a rypical.5\9BILIs gdme. Each non-player
ch aracter has a unique relationship with each PC . T h e sum total of these relationships
defines the game. Thi s sect ion discusses various common and import ant social
relationships and explains how you can usc them to tell compelling stories.

%llyhock god In many cases, you will need your players' co-operation to take full advantage of
these ideas; that's fine. It is easier to build tension and excitement when you have full
control of your plotlin e. Slower, more conte mplative sectio ns of your game, howe ver,
do not suff er at all if you bring your players into the storyt elling process. At such rimes,
you can explain the general direction where you would like the storyline to head in and
enlist the players as accomplices in directing it there.
The first few sections below outline the types of ch aracters who come into contact

Part 8 with the re s. providing an opportun ity to introd uce the character with out employing
dramatic devices.The sections thereafter will detail how to build and take advantage of
various relationship type s once you have int roduced an N PC. Natu rally. you do not
always have complete contro l over how a relationship develops - your players will

Characters throw curves into the most tightly constructed plot. A character envisioned as a nem esis
can become the pes' greatest ally. Embrace this, if it happens. If th e story heads for a
destination you did not inte nd, it usually means tha t the new direction is mo re powerful.
moving, dramatic, or interesting.

zn CfJetail (HA NC ELFOLK
The lift of the pes' C hancel, the extent to which it becomes a vivid and vibrant place.
depend s on the realization of the Chancel's resident s as indepe ndent and interesting
people. In most Chancels, this means the hum an inhabitants. In some C hancels, the
fey. talking beasts, computer intelligences, and other not -quite-hu man life take a leading
I r"'"&rd fiG'" ,Ix sr"iTt<lIr '''/ 0 lIN role. It dues you no good to have well-r ealized C hancelfolk that never interact with the
,~"jiK.hr. It -...k _ ltIinlfiw Pes. As a rule ofthumb. every th ree to five encounters with a group of Cha ncel residents
li mn. 'TtM Isth)1_. il "n-nJ. should include one mortal who sticks out above the rest - a mo rtal with a vivid
...., tlx ""1lop, If r np of....... "".I personality type tha t you have a special talent for creating, a hum an with an extremely
""'....... ,tOOJ "' Ilxrd&r ojllN rwf
T"", ojllN'" UN'( N."dl. .If "",,,,,,,, unusual problem or ambitio n. or someone with a personal style bizarre enough to help
,,, ,, 'J/hil' (Oill stood hnid, 1M"' , them stand out in the crowd, Furth er, whenever you ilctivtly play out an enco unter with
T"", "" " i" gruy " r>od ' " rit,," sid, the people ofthe Chancel, rvtryo nt should be interesting. For example, when the Powers
IJ.l'Ix ""in. Thq Ix/J dip pads.
Stwtt 4".1 IIn" N'II p irm ojpal'" Ott sit in j udgmen t over matters of law. you should skim over the d ull cases with a few
rlNooJ. & p«titvIy. o..r IIdd _ , words and make the interesting cases as enjoyable, detailed. and intriguing as you can.
/I".pW;., r The mort al inhabitants of the ecs' C hancel usually und erstand that their lives, or at
11 «>01"" .u....'i. 'p",Ja"r
least their fortunes, lie in the res' hands.They natur ally make overtures to their reigning
/I", JO~ hrrr f or IIx adw"ud
ik'>'QpJxN>i.. '''''''''''0'' Ihrr"py"
Powers, hoping to profit thereby. In many C hancels, the residents invite each Power to
"Oil. " f rhrd "'.V ""ad "N•. every birthd ay, every' baptism, and e\"Cry personal celebration. Their ruling Powers almost
W ""i,.... · 1 r'-i m;~ ""..J "gJi" . never attend, and when they do, they are not entirely welcome - but leaving even one
'TtM ",,,,, j" K"'J ...-hUt!rrl
.O-~ ....t ,. 70'" B~t JO" 't", SOl lIN
off of the invitations list is dangerous. and missing the opportunity to "ifrimJ a Power
tI,.·.,,,8. r;-p. II" h""dl, OCD Ott is almost cri minally foolish,
)'_12." The lesser aristocracy of a C hancel - the noteworthy politicians, scientists, sorcerers,
/lh. · f ,trrod thrTrft''' "'o....."t artists, and small-x nobles in the Cha ncels that have them - expect to receive the
1o"".,. f ",tJrJ .. Jrw ,w",ds hrfim
I "mld!;'J h""i; j/1WJ too ' otm. N or
occasional Noble visit to determine if they merit pat ronage. Realm's H earts, \Vardens,
ftT """Y, lIN "", ,,,,,,, i" 1M whit, T rue Q ueens , and T empests - who can easily d ivine matt ers pertinent to their
"''''' "n"""1y pu""'J.", oj,1N"' .... Chancel - often perform basic divination on the daily stack ofinvirarions to determ ine
off lho- rtrtr/ II, p ll,Jfir ..&1'1
whet her the senders have unusual qualities of character that make a person al relationship
J"'.....U«/"d, .., INIJI. l lhint.
'f ... " / Jo,,~ b "", whoIt 1 worth while.
.....'m l 10 "'Y' T h us. if the customs of your res' Ch ancel recom mend such invitations, you as
'Do JO" "rrd ""'1'
" m i,,!. Ihnrr Hollyhock God have several opportun ities to create new mortal relations hips for your
'No,"I ",id, ..".1rhrd ",y Ix"ol
ec s. Even if the customs weigh against inviting the r es into the residents' personal
·N.. I .·.." "", ,,,,!.r, "
--jTom W U1H t ' GII T , by C.S. lives, a few - bold despite their terror - will request their Nobles' attend ance at a
Dnl",,,T! parry, hunt, product demons tra tion, prot est gathering, gallery showing. or military

CH AP T ER 20 : IANTH E: C HA RACT ERS I N DETAIL


'3°
'IfYO" do ~ot low "" , '"dy.· exercise. Expect your r-es to turn down most such otTers sight unseen; to guarantee
'" $sJid, his 'Y" 'i ,.,pid"nJ their attend ance, you must make the otTer intrinsically interesting or hint, as H ollyhock
0JJi.k, °thm tJJby did "JI. God, that interesti ng play will result.
...,..tt~r The ecs also interact with the residents of the Chancel on their own initiative, or in
H... h4nJs _ 6usUy in
tIN Unnwlrint.. II t]ndiJ accordance with their functions. Over time, with your help, the players should find
no' mrrt 6i.J. 0' dd '0 roles in the Chancel government - one might command the armed forces, another
prow " paint, 0
manage the economy and judiciary, a third handle diplomatic relationships with other
--from WAn~ STO ~llS,
(o"'p i/,d IJy Kn,odrr Guy
Chancels, and the fourth , a high- Realm Power, might hold th e final authority. Each of
these roles brings them into direct contact with a section of the Chancel population.
Until this division of functions, and to a limit ed extent afterwards, all the Powers will
interact with the military, manage econo mic commissions or trade guild leaders, and
sit in judgment over such legal cases as they deign to. M any Powers chOOS(: to establish
and interact with a priesthood dedicated to their own divinity. Further, many forms of
Noble entertainment - from listening to live music to a "seven seven's duel" (dueling
the Chancel's 49 best swordsmen or martial artists, one at a time, as a refreshing morning
workout) - require mortal assistance. These are all opportunities to create interesting
social relationships.
A Sovereign Power cannot interact with a C hancel resident as an equal; the thought
exceeds the boundaries of burlesque. However, Nobles admire character. A humble
mortal who, like th e Powers, lives absolutely by their own term s - a man utterly
TIx lint /".J'~g to ZIphy,in
consumed by venality, a woman of unbreakable moral fiber - can att ract the ecs'
""" ... fong ... lilt ,"'. attention . Fortunatel y, such characters are also the most liable to interest the players.
A, J we>t"''''y W<ly They can and should be complex and interesting souls, but the single point of high
tJmn.gh,hrJI ,,~,.... tIN J#Jf
exaggeration can arrest the players' attention and make them willing to pursue a long-
J-mi on, '" '"" ,,",Nth Iltt term relationship with the mortal.
..nyi~Jint. ...n, ,." '-" f~'
. it~ with .kI/""" , J ~_ tM In sum, when you wish to introduce a new mort al N PC, wait for the Powers to
h n"",ftrr J rnatlttJ hi..., ltt encounter a C hancel resident on one of the pretexts above, capture their interest with a
""" ..IJ chwu - t,,~, Ill""
vivid person ality, and cross your fingers in the hopes that they will "take" to the N PC.
nl't<J, ymmg. (/nIn" '0'" '" hi,
""j" t"nl " nd " ,hlJp' his Sometim es, they will not. Then you must determine, using your inhum an perspicacity,
Jwr" H, '-' '" _ny whether the playtTS are uninterested in the NPC or the ebaraaen find the mortal dull. If
l""""'nJs t( (htJirn. TINy the players are not interested, abandon your plans and move on. If the N PC appealed to
to"'" 11I>I .. Ii filii his Int.
the players but the PCS were not intrigued, weave the character into another story at
It "* I", My>ftr "" ~
rtllfh hi",. n" ttl' 1* hi... some later point. For example, they might become the focal point for a Bane's curse, an
n. ri~ ..t ,,1I. informant hired by a ecs enemy, or the sole survivor of and witness to an F.xcrucian
"O""n,,' iIt lIl;d. ' Y. .. atta ck.
o
"rt chmrn.
OJ h.rot J-mi tIN Wt'·
The important personal servants of the Powers are also typically residents of the
oy"" "" thr tmty "'" 1 Ch ancel. However, in a typical game, it is the player's responsibility to detail these
_ nltd, °ltt ..wi, "nd his rytI characters, who are in some ways a part of the ec's conception. In general, for the
..1KJrJ Iltt ."". reasons discussed in the section on play contracts, above,you should run these characters
'B'" thr liN ••• 0
0Tbry (lrt n ol rnJ, 0
true to the player's vision, There is room for considerable expression and devious plot
Zlphyri" ", id. " "",h d It> manipulat ion in how you play these characters, but not in their conceptual design.
~n ow thai 1"'"muM'WIlil. 0

-/rtJ... tlx Thought-IVc,, ,J


ofOrilJ",. F,.,..,..J..t CJ!UMANS OF THE OUTSIDE WORLD
Many Powers maintain an identity, or several identi ties, in Prosaic Earth.The Ca mmora's
influence is too strong for Powers to routinely control major government s, massive
multin ationals, and sign ificant technologies. That's just as wdl - the Sovereigns who
do strive for such power usually wind up fighting one another tooth and nail, since
there aren't th at many spots at the top. It's not hard, however, for a Noble to build a
notewort hy corporation or network of political influence from the ground up, subverting
or buying otT aoy Cammorans who stand in their way. Some Nobles even establish a
relatively mundane and powerless identity for themselves on Earth - as a forest ranger,
a reclusive artist, or a consultant, among other possibilities - simply to have a mailing
address and a finger on the "pulse" of Earthly life. If your player characters establish a
presence on Earth, it makes your job easier. It gives the sc s additional options in the
mortal world , which keeps the players from becoming frustrated in stories requiring
extensive intri guing there. It gives you, and hostile N PCS, a handle with which to

~ B I LlS : A GAME OF SOVEREIG N PO WE RS


'3'
manipulate the player characters - their involvement in the affairs of their mortal
identity is predictable. Finally, their mortal life serves as an additional setting for stories;
the characters who surround th eir mortal identity can become interesting NPC S.
Humans relate; wit h some exceptio ns, humans arc social creatu res. Hence a PC
Power's mortal identity attr acts friends, sycophants, enemies, neighbors, rivals, and
lovers just as their true self does. With the right group of players - and th e right
H ollyhock God - a ec'e interactions with ordinary humans, in their mortal ident ity,
can make for compelling stories. (Just look at the non-speculative fiction section of any
bookseore.) Moreover. when such a story turns tragic. the ecs decision to invoke Noble
abilities can tran sform it into a talc of miracles and wonder. Alternately. the PC can
decide to let events proceed as they will, refusing to employ their unn atural edge to the
situation. Such a resolution can be moving and insigh tful. In general, a r-c's decision of
whe n, how, and whether to use their abilities to resolve their problems in the mortal
world makes for interesting play.
With the wrong group of players, the wrong Hollyhock God, or just the wrong
story, a story of purdy mortal events becomes dull. That's okay; th ere's a reason why
.5X9 BILlS characters aren't just mort als. If you don't fed confident th at you can capture
the players' attention with mundan e incidents, you can still use four types of ord inary
Earthly human NP CS:

11> Minorchantcten , grace notes to your plot, who drift offstage when their presence
becomes dulI.
</'I> Tragic characters, who meet a bad end due to their relationship with a Power.
11> Future SCJ'VlUlts, whom the Power will eventually enroll in their service.
11> M ajor characte n , who arc nowhere near as human as they seem.

You need not tell your players in advance which group a given NPC belongs to.

<:ABNORMAL CJ!UMANS
If hand led carelessly, an organization such as the Cammora can become a source of Sht - . . .. tJrJi.-, _"
faceless, int erchangeable antagonists and merchants of corruption. This may work out i .. - r "'p«h. .....fix ""
"'11./i"m(~; whi<:h - . ,,,.,
for your gaming group, but you're more likely to have fun if the C ammora is a group of ,IN (~"'J wrtJ, wilh " k lltr
sharply realized individuals who j ust happen to sell their integrity to the highest bidder. "'"JI"''' ""} i" tltt ..-IJ.
For this reason, instead ofconfronting the characters with an endless array of "Cammonl 11- . ..'" .. Itdml fix 'Whirl!
sht - . ...wch ~,utf ­
negotiators", each Familia should have an established "handler." Like an accountant or
bld tbtJu wi» ...... "" I«tfI¥'t
broker, a Familia's Cammoran handler maintains a long-term relationship with their "rAt" I1r htr Inltn , I1r htr

clients; the continued connection with the Familia is almost as valuable as any given i". ,ilali""" ~""tn/fJoJ lhal
job. This gives you the opportu nity to fully develop the Cammoran the ecs usually IINy wtrt wi~ to,1N
...i-..h1lS i" lift.
negotiate with. M ost likely, this Cammoran forwards the ec's requests and payments -fr- DooUNOII , ~
to others in exchange for kickbacks, rather than performing missions themselves. E...iJy CJx"
Similarly, when the Ca mmora has a request for th e scs - who may, after all, assist the
organization in any manner without violating the Code Fideliraris - the request goes
thro ugh their hand ler. Natur ally, since a frustrated Power can work a great deal of hann
before Lord En tropy reins them in, the Cammora permits Powers to cha nge their
handler. If the players don't like working with their old handler, then make that worthy
a recurring antagonist. If the players don't care, but the r es loathe their handler, then
they might rapidly discover that the alternative Cammoran managers are worse.
W hen the ecs work against the Ca mmora, or when they work directly with a
Camm oran operative, the chance of a long-term relationship is minimal. You need to
make the most of the ecs' encounter with miscellaneous Cammorans while you can.
Sketch them out in your mind using sharp, vivid images; this helps to convey the vigor
of their personality to the players. Don't worry too much about consistency or detail, as
long as you can create interesting things for them to say and do on the tly. lfyou know
in advance that you will need a few throwaway antago nists or sho rt- term allies, develop
a few NPCS whom you know you can create inspiring dialogue for. T ry envisioning the
NP C'S reaction to suddenly encountering a giant mechanical mosquito, or to rounding a

CHAPTER 20: IANTH E: CHARACTERS I N DETAI L


23 2

corner and seeing an angel playing the guitar for coins on the street. If you can't
immediately picturetheir reaction. you havea largeproblem. If their reaction isstunned
silence, they may not be equipped for life in the Cam mora. If you can whip off a
reaction in real time, you have a winner; usc this NPC soon. If the reaction is rtally
interesting, save or reuse the personality for a mor e pennanent N PC .
Design M ystery C ultists dedica ted to the pes' Im perator using similar principles.
The majority of the character development should go to the high priests or gurus of the
Cult, the messengers who bring the pes' words to the Cult, and ot her figures the player
characters interact with regularly. A C ultist whom the player characters will see once
and never again deserves nothing more than broad strokes and a personality exaggerated
almost ro the point of caricature.
M embers of the Cleave of th e Botanists, masters of Earthly magics, and semi-
human creatures such as the Daoine Sidhe and the merrows have no pre-established
reason to involve them selves with the ecs. The same applies ro Mystery C ultists not
directly associated with the ecs' Imperaror, If you wish to bring one of them into your
game as an N PC. they must embark on activities th at d irectly impact on the ec s' interests.
Either these plans should be innocuous or the NPC should have the power to hold otT
the PeS until a compromise is reached . For example, a botanist who kidnaps and tortures
a ec'e beloved Anchor as pan ofsome experiment in floral alchemy is unlikely to become
a recurring antagonist. Instead, the ec will swat them like a little bug. A botanist who
him a ec's beloved Anchor to play Igor to their Frankenstein has a better cha nce of
survival.

J'X2l.T U RE S PI RITS
I ", nnW, hori.. ti_ ,~ A trillion trillion spirits fUI the world - not an exact coun t, to be sure, but a solid
.M~ tbt /WpnwcrJ: tINY
approximation. In practical terms, you as H ollyhock God should discount the vast
tky<. M oJl ojI"', I j"" ""*.,
'0«"_ whm if '''yr. majority of them unless they become important. Interacting with the spirit of each
- S"f'6'w ANNaNlf, letter of each page of a book. and ofeach page, and ofthe paper, and ofthe binding, and
z"ptzy. J"""," oj1PIlW of the hoo k, and of the set of hooks writte n by the author - this cla tters your ecs'hves
needlessly.Just as you do not describe: the letters individually when a PC reads a book in
Prosaic Reality, do not use every letter-spirit as an N PC in the M ythic \Vorld. Ignore
the vast majority except when the ec s direct their atte ntion approp riately.
Assume that most of the remaining spirits an: as dum b as rocks - sapient, sentient,
emotional, free-w illed, even wrhal if properly approached, but with the practical
problem-solving ability of a watermelon. If your PeS pay a great deal of att ention to a
nature spirit, you should give it <In entertaining personality. Only ifyou wish to make a
given spirit part of your game should you also give it the strength of mind and wilt to
jo in your stable of NP CS. Thus, if your ec s ignore a passing breeze, its spirit is merely "a
breeze-spirit". If they decide to converse with it, it can become "a breeze-spirit obsessed
with secrets and leaves". If you feel a sudden inspiration or oppo rtunistically decide to
bring in a character concept you already wanted to use in the game, th<n you can make
it "the breeze-spirit Boreal M inor, younger brother of the north wind. pursuivant of
secrets, sorcerer of accomplishment, and the herald of Locus Term; taking form in the
mythic world as a light brown lordling with copper hair as long as a steeple is tall".
M any excellent N PC spirit concepts derive from the player characters' lives. Spirits
that spend a great deal of time in contact with a Power tend to grow greater, stronger,
wiser, and more vocal. As Hollyhock God, you can create interest ing nature spirits by
slowly exalting the spirit of something important to a Power. A bookish Nob le's library,
a vain Power's mirror, or a powerful Tempest's fort ress can blossom under their atte ntion
until it becomes a person in its own right.
The range of spirit concepts open to you is limitless. The proport ionally minuscule
minority ofthe spirit population worth talking to is still large enough to contain endless
variety. The thymoi of fashion and the tran slucent ph asmati of corporate eth ics curry
favor with the .?(g bilis, basking in the reflected glory of the Jpiritus Dei. The radio
OPPOSlTr. :
sylphs and the tutelary salamanders of major cigarette brands pray to the Sovereign /HtIlnoolnl t t rff~.pritt

Powers for favorable conditions and assistance in the crises of th eir lives. The malake by Dry"m Tall>«

.7I(9BI Ll S: A GA M E OF SO VEREIGN PO W ERS


234

habbolam, cruelty-spirits born from th e passing shadow of a fallen angel's wing, have
offered th e darker Powers an open invitation to participate in the ir "play".
Some spirits are significant enough to be "players" in the Noble world. There are
perha ps ten nature spirits in th e world that I fear, and a hundred more that could stand
against me in a roe-to-toe battle. A hundred th ousand have enough power that I cannot
discoun t th em - I could crush anyone of them , any thr ee of them, but 1 dare not
ignorr them if th ey intrude upon my life.The stro ngest of th ese spirits do not normally
socialize with the .?-0bilis. I believe that we confuse th em . Certainly, their ways perplex
me! Lesser spirits of significance, however, often involve th emselves in Nobl e affairs. If
th ey are careful, cunni ng, and treacherous, they can become noteworthy antagonists or
manipulators. If they are competent and brave, th ey can become meaningful allies.
A typical ec responds best to spi rits that repre sent something they adm ire or enjoy:
a principle, an aceiviry, or some paraphernalia thereof that appeals to them . Thus, most
Powers of H eaven gladly attend the soirees thrown by the genii of M onet 's paintings.
If the afflatid - inspiration spirit - of one painting grows strong enough to tr avel the
world on its own, it might invite an attending Power into its worldly activities and
intrigues. A Noble fond of heraldry might find time for the occasional lunch with an
exiled spirit-servant ofSigne, H eraldry's Power - whatever the reason for its disgrace,
it is certainly a notable expert. In th is fashion , you can construct spirits that the ec s will
gladly let into th eir lives. Studying the things that your ec s dislike, you can create
spi rits tailor -m ade to become hated enemies or rivals. The living spirit of a monstrous
cover- up makes a suitable enemy for a Noble of integrity. Sp irits intended for more
subtle roles can be of any sort.

J\.(9 BI LI S
YOll "m "tfMr gc Da,i. YOll The Powers that are th e chara cters' peers provide the mo st interesting N PCS. Storie s
= not hum,." . You cannot built around N PC Powers lack the deadly edge that Excrucian -dri ven stories have -
.t""", a huma" UlW as fix
fi" ),,,<>tII( IIx 'lIJ(}()o/. as IN but th ey offer a greater oppo rtunity to explore th e themes of your game.
,Io, m )",""', tN <9', as IN In a typ iCal .?X9BILlS game , there are about two th ousand Powers in the world . The
wolf ),,,ows ' Ix JUT E"", Pe S can expect to look up any Power they wa nt to talk to, but will probably never meet
whnl ytJ"' Nart ~am,
fur humanity, you will ".1 more th an a sm all fraction of th e tot al. The Powers that seek contact with the scs
find if. usually fall into one of a handful of categories.
TIx :J{r#i/i< a,..you, G regariousness is a skill, and one that a modest number of Powers cultivate. These
only triM. Nobles take genuine interest in the lives of every Power th ey encounter, memorize
-fro'" P RINClPLF.S o r THE
D A RK, by M,mw.aJ~ details of th eir acquaintances' personal lives, and maintain large stables of superficial
Jamn relationships. G iven a reasonab le pretext for social interaction, such as a publicly declared
affiliat ion th at both Powers sh are, these soc ial nexuses are likely to cult ivate an
acqua intanceship with a sc.
Powers of significant Aspec t, unlike most humans, have th e opportunity to achieve
genuine expertise in a given field ofintellectual endeavor.They can become magnificent
scholars, athletes, or craftsfolk. Some ch oose instead to become encyclopedi c repositories
of information. Samuel Broke r, the unp repossessing Power of the Americas, is th e
world's leading expert on abnormal psychology. Insane Powers, Powers fond ofinflicting
madn ess on oth ers, and Powers who encounter particularly bizarre derangem ents often
receive a visit from a vastly interested Samuel. An eternally devoted stud ent of his field,
Samuel is also a compulsively energeti c teacher - he can no more refuse a chance to
share his wisdom th an he can close his ears to an interesting case. Powers like Samuel
have a fair chance of becomi ng a part of any cam paign, although they do not connect to
all the Jl.<9bilis their passion brin gs th em into contact wit h.
Certain Powers serve th e Noble population as its resident messiahs, gurus, and
lobbyists. Whatever thei r cause - destroying Israel or erasing the Palestini an peo ple,
spreadi ng the capitalist way or th e glorious communist cause, overthrowing Lord
Entropy or raising a statue in his honor - th ey seek to spread it throughout th e Noble
comm unity. A few of the mor e convincing Powers, such as th e indescribable Power of
Marketing, act as mercenary advertisers, spreading th e word of any cause for a suitable
fee. M ost Powers encounter one or two evangelical Nobles every year.

.J..(gB ILIS: A GAME OF SOVEREIGN POWERS


'35

To beco me a leader of th e .:;x,obilis. one cannot seek elected authority. We ho ld no


electio ns. One cannot butter up Lord E ntro py for a role in his govern ment. H e trea ts
his autho rity as a garden, carefully cultivating and tend ing it, and does no t yield power
to a Noble except whe n it serves his ends. The only way to assum e a leadersh ip role, to
ta ke power in on e of the Noble factions, is personal magnetism and inspiration. You
must convince eac h Noble you hope to lead that you meri t their loyalty. M any factions
exist in Noble society, de dicated to advancing some cause, or to co mpleting some grand
project, or to plann ing stra tagems against the D ark H orsemen. Ordinary Nob les. to
lead such a faction, must impress each Noble member. Their reputation is their power
base. Legen dary Powers such as D iane Spinna ker. chief of H eaven's Noble servant s on
Earth, can manage N obles throug h a single layer of intermediaries; the glitte r of Diane's
glory rub s offon her inner council. Still, her charisma stretches no furth er. A servant of
H eaven that does not know Di ane or one of her closest associates can co nsider
the mselves out of the loop ; orders fro m an associate of D iane's associate would be
insulting. T1N M"purr "...lid "'1 p '"
wiI" 1U~i<: ;"Uffl'_"Y""
Powers whose ou tlook closely resembles a ece have reason to make contact with i"/"''' to hli .....",j,h ,1M,r
the m. Two Powers who believe in servi ng the Li gh t by im proving charity food "I h<zw murrlNJ ytnt'
distribution , for example, have stro ng motive to work with one another. Similarly,Powers w.-d..eu, " I ", ;d. "n".;, ht,
whi/, IN ........ lin i.. ~
who share a ec's ge neral "turf" need to communicate with the ecs in order to establish
Q"d M art ,;1. ;.. IN N ;..lh
bou ndaries and facilitate cooperation. This includes Powers of geogra phically proximat e !fawe, J" 1i"re ""h,m""';
C ha ncels, Powers whose mortal iden tities control corpo rations competing with one a J"" ,,,.. d~. By ...y ""..d. or
ec owns, and .:i\@bilis whose Esta tes resemble a sc's own . ""y ot,,"""
T he bes t E states for NPC Powers co mp leme nt th ose of the ecs. A Power of "G""'ftd,· fN M"pt"

,...
"""d,d. "I " ...,....~
Opportu nity or Stress int eracts in inrereseing ways with th e: Power ofTi me.The Powers ,,~. Blil 1 do "ot/_
of H ope and Love contras t with the: D esclerioo's- Regal. The: best person alities for NPC
Powers are thos e: tha t leave room for both conflict and cooperation wit h your PCS. If if..J~rr#r
H, mtt<NJ 1m........ to
your PC group is pure: of heart and innocent of mali ce, a th oroughly co rru pt and
IN rid" ""d hi.fi" h fliNl tJ
mons trou s Power can only int eract with your scs as an ant agonist. You don 't need to 1rQ",I",mf. T1N PliTt ""J
limi t yourself this way. If your player chara cters cart about good and evil, then your NP C """""It ligbt tc..t ...., hi.
Powers should have both dam ning and redee ming traits. If your player characters are It,,Jf'D"re" fhrtJ"lh. II
amo ral, whose only real concern is the survival of C reation, then your NPC Powers bvnuJ "'y ryn wit" 'ift- If
<iii ... y ",Iii u tb ih pwy. H,
should serve Creation valian tly but have weakn esses (such as doub t, selfishness or ........" Ump " ........ ., n
corru ptibility) th at might endanger this service. You can give your NP C Powers any 1...pm>1OT, ·~tffN
personality and Estate you like, of course; these principles are simply a good default. LiICt_H, fN pritttiflt "!
hli""''' .In'tIiw/ """"
A s a general ru le, Noble NPCS should have arou nd :5 points at the beginning of the
"",..ift'l. He ...... n~I"""1
game - most of the wor ld 's Nobles do. As your scs grow, the most impo rt ant NPCS 1c..1 lift CGIi!JtWr ",bifW.
gain experience as well, keeping pace. Less impo rtant characte rs fall behin d, while th e "YOIi IMu "" ," N lil;d, hi,
scs attract the attention of more powerful po tentates. In other word s, however powerful W<mIJ i"' l1..dtu"'f i.. fN "i~
"8lil c..le ;, ..'" """'lb.
the player characters become, they should not tower over their average peer, nor should DliIy- y"" (fJoJJ hJI""ftr
a typical NPC tower over them . Rat her, they should move in increasing ly rarefied circles, dliIy. Lift- YOIi ...JJ ~i//
until one day the pcs can interact with th e Powers of Lord Entro py and the likes of "" to ........J"'"T '""" lift·
D iane Sp innake r as equals. At th is poi nt, the vast m ajority of th e .100bilis, weaker far CrreJ- J"" """J ~i11 ""ftr
l"'''' Blil J"1i",,,..ot h U ...,
than the ecs. are still out there but are no longer impo rtant players in th e ecs' dives. fir c..1,. Yali c..w "111 IN
' /rntglb. •
--from lbi Tho"ght-/l.«QrJ
IMP ERATOR S aJ Rabm Btu t
The defining factor in (almost) any relationshi p between a N oble and an Imperstor is
the po wer dispari ty be tween them. Imper ators h ave a d ose bond wit h their own
,?@bilis - their Powers have a pan of th eir soul, after ail \Vi th th eir own No bles,
Imper ators beh ave like mortal parents: so me proud, some gentle, some ab usively
d isciplinari an, but always connected. Looking at th e No bles of anotht r Ymera, an
Imperator sees a small slice of anothe r Im per ator gu nked up with a dirty hum an
soul - something that should show it respect, tha t sho uld , to exten d the parental
metaphor, be "seen and not heard". Powers and Imperators do have the whole array of
social relationship s. They can love one anothe r. fight one anothe r, follow on e anothe r's
lead - but , except when Powers tr avel in packs, Imperaeors always have the op tio n of
crushing them. This mea ns that you shoul d not rely on Im perarors to fill out your Pes'

CH A PT ER 20: IANT H E: CH ARA CTERS I N DE TAIL


social roster. Treat most of them as natural forces: use the m to shape your story, use
them as obstacles to work around, use them as mysteries and hints of Things Beyond
Our Understanding. Do not use them as characters per Sf .
If you decide to throw caution to the wind and make an Imperator a recurring NPC,
then you must make sure its presence does not crimp the players' style. The Imperator
should have reasons to respect the r es and reasons not to roll over the res with its
decisions. The players should know that those reasons exist. For example, the scs could
interact with the Imperator only as a representative oftheir own Imperator - as when
they negotiate an agreement between two Chancels. As long as the ecs don't get offensive,
and as long as you give them a chance to run away if they do, they can defy the Imperator
all they want in their own lord's name. A purdy social relationship is also possible. The
Imperator of Mu sic develops, as a personal project, bizarre and alien forms of music -
human/m usic crossbreeds, musical styles that open doorways between worlds, and so
forth. It might enjoy showing these things to accomplished Noble musicians. Such an
Imperator does not roll over the sc s with its decisions because its decisions cannot
practically conflict with the ece' own. Finally, an Imperator can have limits to its behavior
that provide practical surety to the re s. A pacifist Imperator, or an Imperaror who
exists only to observe, not to act - such Ymerae remain dangerou s, but the sc s can
deal with them with confidence.

:JfPCS IN gENERAL
Ta u"drnt<l"d <lfr"'''' I recommend keeping index cards (or, for online games, a database) describing each
{QmpJmly. yau mwt fi>1t
rh<Ingt thtm {Q ",alrh yaur
major NPC . This includes notes on things you've established about that N PC that you
'p'<ij"U<lf;<m'. might forget, as well as on major events in which that NPC took part. This helps create
-from REf ~~CT10 N S I ll, hy a greater sense of continuity. Also, leafing through these cards between sessions of play
Vista"nt d'Arm<lnd may inspire ideas for things to do during the game. You might say, ~Ah , the r -es saved
the life of that Cammoran thug 's daughter. Perhaps, if the ece fail to discover the
Cam moran plot against them in the coming session, she can tip them off. Or maybe it
would be more ironic if the effects of the Excrucian plague turne d her against Creation,
and they became her targets. They did say at the time that they would regret saving 'an
adder's child'."
As Hollyhock God, you have dozens of NPC S to manage. You can't afford to write a
series of novels about each one to get comfortable with the character - you have to
make the character interesting with a few key details at the front end, and then allow
the N PC'S personality and role in your game to develop during play.These key details
should, ideally,"hook" the players into believing that you ((JUld write a series of novels
about the character - tha t the NPC'S personal story is fascinating, vital, and relevant to
their ecs' lives. No H ollyhock God achieves this pinnacle of perfection with every NP C,
but taking a few simple steps can improve your chances.
Usually, when you bring in an NPC, the character's relevance to the sc s is already
established. This is the first key detail - the NPC 'S role in the game. Make sure they
have one! When you bring in Bran Gainor, the strong right hand of D iane Spinnaker,
to serve as the voice of the Powers of H eaven, helping a PC Power of Heave n co-
ordinate their efforts with their kin in the struggle, everyone underst ands his role in
the game. W hen you bring in Bran Gainor, Viscount of Annor, to hang around the
ec s' Chancel and make random observations, the character may fall a little flat.
The second key detail for an NP C is their history. This only needs one or fW O
sentences, and you don't have to write it down, and you don't have to tell it to the pcs -
but knowing where the character comes from and something about a major trauma or
wonder in their life will help focus your play. When you bring in Mary Shenk, a testy
old woman who grew up collecting dung on Victorian E ngland's streets - perhaps for
darkening animal hides in tannerie s, perhaps for use in a witch's spells - you know
what kind of manners she considers proper, that she probably has a strong negative
reaction to poverty, and that her cultural heritage is European. If you brought in Mary
Shenk, cipher and enigma, you run the risk of describing her as African one session
and telling stories of her life as a geisha the next.

.?X,g BILIS: A GAME OF SOVEREIGN POWE RS


'37

Third, for thematic storytelling (p. 281), each N PC should connect somehow to one
or two basic themes and the issues surrounding those themes. For Powers, this oft=
means their Estate- but nor always. Bran Gainor, as the voiceofthe Powers of H eaven,
represents the cause of beauty. As Diane Spinnaker's strong right hand, he represents
valor. If you acknowledge this, and think upwa)'Sto explore these themes - for example,
by studying the (OJt of a life lived in unshirking battle for the cause of H eaven - then
you have a direction to go with the character. O nce again, if he's just in the game to
bum around the pcs' Chancel. the game suffers - you have nowhere to go.
Fourth, most NPC S should have several points ofvulnerability. These vulnerabilities
need not be flaws. Orderliness, compassion, caprice, and melancholy represent valid,
exploitable vulnerabilities tha t are (from another perspective) healthy and natural traits.
Nor need NPC flaws be weaknesses; the curse of the Powers of Parasid (p. .2Sr) is hardly
a personal weakness, but it makes Parasid's Nobles fallible. Even such idealized savants
as myself have emotional, moral. and circumstantial vulnerabilities that keep us from
the heights of perfection.
If you have trouble finding a weakness for a Power, turn to their Estate - even as
nothing more than the pure avatars, incarnations, and personifications of their Estates,
the Powers of Fire and Ferrets would be mercurial and hyperactive, respectively.1b.is is
good. An infallible Npc, perfect in all respects, is uninteresting. If the Power of Ferrets
did the optimal thing in every circumstance, un assailable save through all-around
superior fittpowu, he would not need the rest of us!
Finally, you should try to give each character one or two d istinctive quirks -
somethi ng to make them stand out. A tendency towards long-winded melodrama or
ron, clipped speech; a physical abnormality such as green hair (natural or dyed); an
extreme character trait such as absolute selfishness, vanity, self-sacrifice, or greed; even
a fake-looking smile that you can simulate on your own face - you might not keep
these traits at the forefront during a character's tenure in your game, but they will help
the character stand out when introd uced. Mary Shenk shuffles, mutt ers, and waves her
hands around. She's got the Aspect to move like a ballerina and the Imperial favor to
have herself turned back into a fresh-faced twenty-rear-old girl - but she doesn't,
because she's Mary Shmll. This means that if the players get off track and she's in their
player characters' IC location, you just have to wave your hands around a bit and mutter
something interesti ng. It'll immerse them instantly in the spirit of the game. O n the
other hand, if she were quirk-free, the players might not even be sure that you were
speaking as M ary!
While these five steps are less trouble th an writing a series of novels, you may find
them a lot of work for each relatively minor N PC. If so, you can shorte n them as follows.
Ignore the N PC'S role in the game until you actually bring the N PC in. Summarize the
NPC 'S history by picking a time period and location. ("She's from Imperial Rome.")
C hoose the basic th emes associated with the NP C, but don't worryabout how to explore
them until an opportu nity to do so comes up. Develop the character's weaknesses and
vulnerabilities during play. Finally, prepare a list ofquirks in advance, so you can quickly
add an appropriate quirk or two to a new NPC .
Bear in mind that NPC S should always fit the purpo se you wish them to fill. For
example, it's inl" tsting for a ece romanti c interest to have nothing in commo n with
the PC, but if you create such a significant other, there's a real chance they WQn't attract
the pc's romanti c att ention, If you create a leader to inspire and rally the ecs, you can
make the leader tragically flawed - but if they're 100 flawed, the PCS won't be rallied or
inspired. If you want to create a stalwart supporter of the PeS, don't kick off th eir
relationship by having the NPC betray them seven times. On more general grounds, any
N PC that actively avoids a relationship with the pcs is unlikely to become an interesting
addition to the game. A loner N PC who needs and wants no one else, a reclusive hermit
who wants only to finish their magnum rJj'us, an irascible boor that hates everything
living - all of these characters make fine additions to a novel but poor additions to a
roleplaying game. As H ollyhock God,you don't have the thinkin g time and fine control
over the plot necessary to bring such characters into the story. You can save yourself a
great deal of time and grief by making sure your NPCS fit their roles.

CHAP T ER 20 : IANTH E: CHARACTERS I N D ETAIL


23 8

c.2WENT O RS
KJJ",JU K«...J.. dNf--x The N oble world is both spiritu ally and politi cally complex. ~ t any new Nobles require
HtU. /'t,wn ... &rib.
_-...J:s,..,~
assistance to navigate it. This can come from an olde r Nob le, an experienced mortal
",........ S-,..,. t -
• ..J /mIJ Iipt/y; thtd
hNJ servant. a compassiona te Impera tcr, or someone else with the necessary wisdo m, The
men tor can have the student's best int erests at heart or can usc the student as a pawn.
J"" b.w IwR ~ kytmJ Usually. a PC shoul d knowwhich situa tion applies - a men tor th e PC considers unreliable
- . " y. Ht htn <1»<m J"" n

uWy .r Ins/Nt. .1UI u.- <f


can betray the PC a dozen times and the PC will take it in stride. A mentor the PC
~ '-;'fJ ill his »s-« consi ders trustworthy will dam age th e relarionsh ip and its sto ry possibilities with th eir
~. Ht.,JJ_ N very first betrayal.
....""
_ IIfnJolgt .k/~" 11> fix
A men tor brings th eir charges opportunities, and reject ing those opportunities is
often socially or politically unwi se. Thus, if the Hollyhock Cod wa nts to att ach a PC to
" ""'; CA",_IIml ~ tf
LlUtllry_ an inquiry panel looking into the possible corruption of a Cammoran sub- sect, using
the cha racte r's me ntor might be wise. If the paneli sts would not normally invite th e PC
to joi n them , perhaps the mentor feels it 's a good opportunity for th e PC, and pulls
strings. If the player character would not normally (leupt th is offer, passing it thr ough
the mentor increases the ch ances that th ey will - it's awkward to reject what someone
else pulled strings to bring you. Better yet, th e panel now has significll.nt social context
outside of the story itse lf. It 's a project und ertaken on th e me n[Or's be half, and th e
characte r will probably discuss its find ings with th e mentor; and the men tor's social
connect ion [0 someone responsible for the panel's creation has bee n established , whi ch
Nr.i-. - . s.n..,n- you migh t fmd useful later.
btIJ tIM.;;,., .r lory. ...J ww
A me ntor is also an excellent hoo k for connecti ng characters to new NPCS . A proper
"". ill rJJ ryGo n....• bw
t( ~ t' - '&d· .o tIM ment or m akes a point of introduci ng their protege to people who matter and pu tting
lPMtIITG s-.,rr 6U ftIt'T the initial conve rsation on a good footing.
WJN. AII,IM frft 1M 6U"'" Player chara cters, particularly experienced PeS, sometimes take on other Nobles as
~~
proteges. Ideally, such an app rentice is well positioned [0 handle a po rtion of the pc's
W, t - -..m.n frN?,
tlNJ ..nJ...,;,hnt 'f-A own operations. This is advan tageous to th e ~e - as lon g as that aspect of th e ec's
'I'«rt if ,.. t;Wt- 'TIJn,> if ~ acti vities is dull and bori ng , the J'C needs devote no time to it. \Vhen it becomes
N.._. Y, t tlttn if • f.... interesting and worth study in play, the protege can contact th e PC . A pc's students can
""';.,.; -w.-OJ vwd A,
_.
also become entangled in matt ers requiring th e ec's att ention .
.... NwyitlJtJ.-j!eJJ1P
y"" !"i...,.,..
...><It Jtt ill If you aim to attach a mentor to a character, th e followi ng two approache s m ay
serve you wdl. First, cre ate a figu re with sufficient wisdom and, more importantly,
-I will.h"t. " 1M ",i.J. absolute integri ty. Give th e ecs a reason to approach this personage regarding some
Y~II ""'Yfig"'. 11M Jpint
holt dgrm/. BwI JO" will /~st.
difficulty, and impress them with an unexpectedly hon orable reactio n. W ith luck, th e
dllJ tIN /(' i .N II F illt its.!! PC will pursue the relat ion ship. The alternative is a deliberate approa ch by a potential
wit" JOur NMJd T6<>t JOII mentor ho nest abou t th eir self- interest. Such a mentor need s allies or tools and is
..."" ~ JOin',"Nlgth willing [0 provide a leg up in exch ange.
g""'Iy. r- /""W"'l 'IJ JOin'
p ilt, ",. _ sJ:,.J1 ~futt JOII Deliberately attac hing a prorege to a Power is harder. You may need to talk to a
d"J JOin'",," sJ:,.J1 If"'" player out of characte r and find out what might make th eir chara cter take someone on.
"""lIN p "",_
---ft- H UNT U $o by
E>- K fAVORS, c.A"LLIANCES, AND gRUDGES
C apturing wond er and horro r is easiest when wo rking with the grand relationships:
love,loyalty, ha tred, devotion. Unfortunatd y, H ollyhock Gods do nor always have grand
emotions to work with. M any of th e wo rld's events ru n on petty emotions: flickers of
anger, revulsion, gra titude, and ad miration. Among Nobl es, who can tear down cities
to avenge a mom en t's grudge - as unwi se as th e Code Fidelitatis m akes such an aet-
events fueled by lesser emotio ns arc not tJx/71.U1va petty. Unden tanding this, you can
get a great deal of mile age ou t of predominan tly neutral relation ships.
M uch ofthe structu re that keeps Nobl e society functioning consists of favors. Even
when a N oble grants a favor without an explicit expectation of reward, it has a string
attached - it form s a connectio n, strong or mi nute, between the two .7o&bilis. l t creates
a social obligation to sho w equal ge nerosity, usually by retu rnin g the favor. A N oble
OP PO SIT ~ :
who fails to mee t their obligations suffers shame, to one degree or anothe r. A N oble
1'IN~~ ~f Pbysit.l
un able to show gene rosity by granting a favor also suffers embarrassment. It casts do ub t DU""i/i"
on their strength, for strong Nob les can afford magn animity. The web of favors owed IryAf D.wi'QII

:i'X9BI Ll S: A GAME OF SOVE REIGN POW ERS


24°

and favors granted connects the ~bili s. giving each a handle by which others can
manipulate them .
Im agine, for a moment, that each NP C is a PC in some other campaign, with its own
stories and battles. A favor represents a "bridge" between two worlds - a connection
that d raws the pe s into the NPC 'S story, or vice versa. If th e pes owe a favor to the Power
of Scarcity, then their attempts to make good on that debt can draw them into an
exploration of the tru e spiritu al effects of riches or poverty. Perha ps the Power cursed a
mortal with abundance. so that all the wealth in her vicinity flowed into her possession
and could not leave it. No w som ething priceless to th e Power has fallen into the victim's
possession, but th e Power's pride does not permit a recantation of the curse. Fi nding a
loophole would no doubt qualify as returning the favor. Doing so would explore the
themes of the Power of Scarcity's "campaign".
Temporary alliances also playa major role in the Noble world. Nobles recognize
th at two Powers joined together are safer and more powerful than two Nobles apart.
M ost alliances of convenience are ultimately unstable, but while they last the Nobles
involved can rely on the others' aid. An alliance connects Nobles much as an owed
favor does. Thus, if the scs fonn an alliance with Isabel, Power of the Road, you can
bring them into an Isabel-rhemed plot. She might call upon them , for example, to
guard a caravan carting several possible saviors of the world (in stasis) through the
roadways of the M ythic World.
The converse structure to a favor owed is a grudge held. Often, a grudge turns into
a rivalry; sometim es, however, an angered Noble exacts petty revenge once or twice and
then buries the matt er.

'BONDS OF CONVENI ENCE


'1 crmftu Ill'" thr9tlm.• JIlid is a game of extremes and archetypes, so some of the inhabitants of your
.7-{g BI LIS
tho Princr ofKn()fS. "I had
game should merit near-absolute trust. Still, such ho norable creatu res are
.7-{gBTLI S
thougbJ thou IN lJIlrlt and
thoL ight hatul on, Ilnotlx" rare. Some embody the principles of deceit and dishonor. These untrustworthy curs are
Ilnd herrthty art, togrthtr in rare as well. In most cases, Nobles understand that trust is irrelevant. Their colleagues
crltMatirm. with "'"Y a must be taken as they are, and expected to do what they will do. In the Noble world,
",isrd ho</tk in sight.•
"It is a matI" of
you do not weep when your acquaintances betray you, nor do you adore every being
prll<ticality,' I ''''plain,1i. that brings you a gift. You spend time with those whose interests and personality are in
Ixlping hi", " ",ow his (QIlI. accord with your own, and you do the m favors when it suits your plans. You hope that
·It is n()fthat tN Light and they shall do the same for you. For the sake of this section, I shall call a ec's most
tho lJ,:,ri. <an rn.1y my",itit
thoit halt; huJ no 1m,
tempo rary allies their companions - the Nobles, humans, beasts, Imperators, spirits,
"!'f"«u.tn Il Powtr who and entities who w ill lift a finger [0 come to the ec's aid, but have no fear of betraying
brings Iln old gnuigt to a them later.
pa"y." A H ollyhock God is well advised to build a stable of social contacts for their ecs. A
-fro'" ON SERVI NC THE
~~ I~IS, hy L IK Ginnm companion, who does not need to firmly dedicate the mselves to the ece welfare or to
their detriment , makes a perfect contact. Create such contacts by offering the sea (or
some subset thereof) an invitation to some event of interest, a small favor or gift in the
interest of sociability, or a temporary alliance to resolve some minor or major matter in
the interest of both parties. If all goes well, this establishes an amiable relationship. If
the PC and NPC aggravate one another instead, you have created a useful antagonist.
Every Power represents a potential resource for every other Power - a source of
miracles for everyday convenience and emergency aid. It is only natural that they should
make social overtu res to one another. Some ~b i li s even cultivate their nat ural
opponents - servants of opposed affiliations or hostile Estates. A cordial relationship
with one's enemies can be useful in the event of a sudden reversal of fortune. Through
such relations can a Power of the Light experience the celebrations of the D ark and a
Power of H ell attend the banquets of th e servants of Heaven. M ore generally, Powers
have met under any number of pretexts, from shopping trips to harvest ceremonies.
Duri ng such events, they discuss shared interests and the affairs of C reation, set aside
the burden of duty for a time, and lay the groundwo rk for future fellowship.
Companions can test the characters, measuring their worth as potential allies and
their danger as poten tial enemies. A gentle test of strength helps establish where two

..'JX9BI LIS : A GAME OF SOV ERE IGN POWER S


Powers stand, and need not lead into bloodshed. Com panions can use the PC S as tools,
openly or surreptitiously. They may ask the PC for their insights into a given situation,
or steer the PC into the path of an enemy. They may attempt to recruit the ecs. or
establish dominance over them. M ost of all, th ey offer the characters a chance to become
involved with plots as outsiders - observers if not part icipants, jud ges in disputes,
witnesses to th e companion's actions , participant s in someone else's story. Small
intervent ions by the sc s become propo rtio nally more sign ificant, as d o th eir IC
observations.
A classic story traces an N PC from companion to enemy or - if the N PC has the
necessary qualities of character - ally. Ideally, th e story should have the potential to go
both ways until near the end .

'BONDS OF lOVE
Nobles do love, and they love grandly,though they love in secret. O ther inhabitants of TodPy 1<1m...' lIN,lMlJ 0/
the Noble world love more visibly, more majestically, and every bit as powerfully. Love M.r~ " brsuh ""J """'t
can drive a thousand stories. Characters may love other Nobles, the great elemen tal
f'rIwtr. wh<J ft''''"
his ""'"
""swu to lIN Wr"djl""'-'"
spirits, mortal humans, and even monsters and creatures from other realms. I.au;, y tti"t fiwth his
You have two paths for creating a love interest for a character. The first approach is IN"""lid il ;" to"
tit........
dtidd. Ur-ltd wilh his
narrative ooc negotiation. You discuss various possibilities for a relationship with the
'-~ D.-s;pr. ..... t;ift fiw kr..
player. You develop the relationship offstage. Only when you and the player are H iJ IxJdy tJXJIlI" ftrgtl INr; his
comfortable with the basic tenets of the relationship do you bring th e love interest into £Ila" ..""" " n tl INr; ""I
in character play. The seco nd approach is opportu nistic. You provide stand ard Ix 'WOw" bt w;lh INr Jw.ry..
1I/}o"X' ill M"",, \ holl.t
opportu nities for romance. A player character must escort an attractive major spirit -
ill LtJnnE"'"'f'! . I '" "'"
such as the Oi konomikad (economic nymph) of capitalism - at a social function, to Iotlinlr his h _ lWT

protect it from hostile Noble acrion. A dashing Noble meets with a PC on five or six !NnW ofilJ mu-t. Swh
occasions to hammer out the terms of a contract between their two C hancels. Events lintIN ""'J>" oflift """'-.
? ", tIN T/x,~tht-&rmI
progress naturally from ther e. Any romance novel or romanti c movie offers ideas for 0/Marti" C"""';tl
bringing two people together. If nothing happens, despite your best efforts, then it's
not meant to be - just like the people of your world, PC S don't always hit it off with
their natural mates.
Loven develop odd habits, hobbies, and practices in common. Exploit this. The
,1.@bilis show their love in strange ways, and their more bizarre practices make great
atmosphere. Some of their shared activities serve as excellent seeds for stories - trysts
on the Ash, far from prying eyes; shared work on a river of chaos and change with in the
Ch ancel; training in the warlike am with physical and ghost miracle duels. Ifthe player
of a PC doesn't come up with this kind of thi ng, remember th at N PCS have ideas too -
an N PC lover can rake the initiative in developing these practices.
The burd en of secrecy strain s Noble relationships terribly. A Noble's paramo ur
never knows for certain that the Noble loves th em - not unless the Noble foolishly
makes it obvious. Always the Noble is distant; always the Noble is cold and capricious;
always, there is doubt. If the two lovers fight, the Noble cannot reconcile with an act of
glorious devotion or a proofofI ove. From most Nobles, even an apology is too much to
expect. A Noble's lover reacts, naturally, with caprice of his or her own. Sweetness and
generosity are tools in the love interest 's arsenal to force a reaction from the Noble -
as are cold distance and active hostility. A powerful story can come from a simple
argument, th at leads to an anger-driven intrigue against the Noble, ending in either
reconciliation or a break-up as the lover either realizes that the Noble cares - or
decides that the Noble does not .
For highest drama, you must keep the lives of the ecs' love interests dangerous.
Don't j ust kill them, not without talking to the player first, unless the death is the
heavily foreshadowed climax to a long and powerful story. At the same time, make the
love interests' lives complex, because you can draw the se e into every complexity. O ne
lover might medd le with H igh Summoning, dealing with creatures from the Land s
Beyond Creation that could steal her soul - or worse. Another might strive to reform
the C ammora from within, facing the crud leaders of the sect with nothing but his wits
and grim determination. You can't keep up th is pitch of danger if the PC fails for a

C HA PT ER 20 : IANTHE: C HA RACT ERS I N DETAIL


simple, humble shepherd in the Chancel hills, and keeps him or her out of the way -
but ifyou can't manage danger, at least bring changeand transition to the affiir. Honoring
the shepherd', dying father is a small but poten tially satisfYing story.1laving the shepherd
change a little bit each time the Noble visits. a kind of spiritual reaction to the Noble's
presence - evolving towards something that isn't necessarily bad but is Jiffff(1f/ -
could get very intense indeed.

'BON DS OF £"OYALT Y
·W"," "", kftr ...... Every Noble serves as the focal poin t for a force as large as Fire or D isease. Each is the
H",",.
"J" .." jtul""I. "'y kmi " single body of morral flesh in which every possibility of an entire Estate comes to fruit .
E"u"!'Y i~. w'" The Nobles are at one and the same mome nt singular and selfish entit ies - humans,
Ji.f""t. jof" " ".,.,..,. ,..atlxJ blind to their place in the grand system of the world - and elemental creatures of the
'0 9"itMy (1m >a'" [atilt. Dr lpiri tUI Dei, a part of the dancing interaction of forces and concepts that create the
t'WtI ""UV"iollJ. "

"My IrmI. " J ""swnrJ. universe. No bles express their selfish individuality by staying true to what they represent.
,.... rmhody twrythi", J A Nob le is in one sense loyal only to themselves. In another sense. though, the Nob le
tMJw i" IlIiJ- U " must keep faith with a thousand obligatio ns or cease to be what th ey are. A Noble of
? ", fix '"-,ht-&rmJ the Light cannot simply throw humanity to the wolves in the name of their own best
t( JI"lh R.............
interest - the notio n is laughab le!The Power ofthe N ight cannot abandon the Night 's
interests in order to achieve a personal victory - the idea is a contradiction in terms.
Thus. even though each Noble is an egocentric, selfish. vilely self-important worm of a
creature - the author excepted, of course -r--each Noble is also a pure. clean, incarnation
of loyalty and service.
Many Nobles act as loyal followers ofothe rs il'f ' ff/Qi l'f rim m lJl al'fft1. A Radiant may
argue with the Tempest in his Familia thirteen times in a week - but when the safety
of the Chancd is at stake, the Radianr serves at th e Tempest's pleasure. Us thi s universal?
No. Is it mand atory? No. Is it the most honest and reasonable course? Yes.> M any
Powers of the Light would sacrifice their life for the Nobles that lead the Light's
cause - because the Light I'fu ds such leaders, and it needs its soldiers to support them .
A Power may yield their loyalty to any of a number of greater or even lesser souls. The
only u r l ai n loyalties a Power holds are to their Imperator and, to a lesser extent, their
Fam ilia - bur Powers understand the notion of loyalty stronger than life, and ,
under standi ng it, practice it.
Friendship, like service, can also manifest as a bond ofloyalty - but let me digress
a moment. Forget the common, plebeian notions of friendship that pervade the mortal
world. Forget the frien dships that you see on your television set, so easily shattered by
an untimely affair or a few slanderous words. l do not speak of such 'friendships". The
~bili s cannot afford them . Friends like those that mortals claim - they betray you.
There is no Power of th e Light too pure to kill everyone such friends ever loved, an' it
serves their Estate. There is no Power of Heaven too glorious to knot such a friend's
soul and rip it with their hands. Not Ol'ft. We can not tru st a fair-weather friend . The
~bili s cann ot rely on bonds of mild camarade rie. There is too much at stake. Those
whom mortals befriend we call associates - pleasant associates, perhaps, adorable
associates, even reliable associates, but not friend. Those we name friend would follow
us into H ell.
Some thin gs are un forgivable. Some deeds demand retribution. Someoffenses exceed.
the scope of any tolerance. One destroys an acquaintance who commits such a sin. One
exacts a price in blood from an ally, if they perform such a deed. O ne forgives a friend ,
however, for the core of Noble friendship is infinite license. The loyalty one feels for a
true friend exceeds all boundaries, ignores all outrages. surpasses all limits. The only
end to such a friendship comes when one discovers that th e other feels no such loyalty
towards oneself -and sometimes not even then. It is said that the Power of the Hunt
stayed loyal to the Power of Hounds for centuries, despite contempt. ill treatment, and
even violence directed his way,and the servants of the Dark add that by that friendship
the Power of the H unt dragged the Dominus ofH ounds away from the false principles
of the Ligh t, uniti ng them in the glorious shadow of humanity's destruction.

.J\:9B ILIS : A GAM E OF SOVEREIGN PO W ERS


243

A Noble can also fed a bond ofloyahy to their mortal family. Blood calls to blood.
Such bonds are rarely absolute - but watch for their existe nce. If your PC favors a
familial NPC, or shows a strong atta chm ent to rotry family membe r, you can exploit this
in your g2me. Similarly, Nobl es sometimes fed significant obligation towards those
whom they accept as their wards.
To incite your PCS to form loyalties to others, first observe the types of characters
their char acter respects. C reate an NPC that exemplifies the trait s they admire blindly,
with a sufficient quantity of the virtues they respect. Some pCS, even Powers of the
Light and Heaven, can be overawed by the personal atte ntions of Lucifer. Others will
readily fall into the shadow of the charismatic and dedicated leader of a Nobl e faction .
If your player characters seem unwillin g to fo llow anyone, the n examin e what they
hope to achieve themselves. A representative of that achievement - the adventurous
and aristocratic spirit of salt, for example, for a Noble who wishes supreme mastery of
the culinary arts - can attract the ec's loyalty without commandi ng their service. If
the pcs' Imperator takes an active role in the mortal world, it is the ideal leader for your
purposes - let it become the spear's poin t ofyour plot, focusing the ecs' effort s in the
directio n the players want them to go.
As a general rule, people respond to trust with trust and license with license. If you
wish a PC to befriend an NPC, that NPC must flrst demonstrate the trappi ngs of friendship
themsel ves. Usually, thi s means that the NPC has an outsta nding reason to honor, trust.
and forgive the PC hifrm the friend ship exists. If a player character saves a Noble's life,
that Noble might fed a debt th at cannot be repaid. Jfa PC plays some importan t role in
Noble society that another Power considers valuable - as with D ianor:a, Domina of
Joy, healer of those: wounded in spirit - then that Power may forgive and tru st the PC
mort' than their personal relationship warrants. Simply holding the standard ofCreation
upright in a majo r battle can cam a PC a peculiar devotion from those: who care about
such thin gs. In response to such devotion, you can hope that the PC will show some
affection of their own; this effect inspires greater loyalty from the NPC, until eventually
the two are tru e m ends.
If your scs give their loyalty to another, thi s present s you with two powerful hooks
for creating stories.
First is the decision whttlxr to serve - when a loved, trus ted, feared or admired
leader becomes or appears to become corru pt, misled, or weak. Wheth er the characters
struggle to prevent their command er's fall, try to smooth the landing, or take advantage
of the situation to bid for power themselves, the story is wort h the telling.
The second hook is the demand s of service. In the name of their liege, you can push
characters to fight against personal weaknesses; commit acts they fed unco mfortable
with - or refuse to do so;commit themselves to an extend ed opera tion without knowing
what they're really involved in; or take on tasks they might otherwise fear.This applies
equ ally well to those bound to the chara cter by a tie of honor or friendship rather than
the liege and servant bond. If a PC feels a personal obligation to the old woman who
helped them understand the mythic world, something that tra nscends a mere exchange
of favors, then you can tell the story of her fall from grace - or keep her worthy of
trust, and tell stories of the lengths the PC goes to because of her worth. If th e loyalty
between a PC and their lieutenant runs both ways, then the lieutenant's needs can drive
the PC to do anything a commander's orders might .
Your scs will also attract followers. Classically, the obligation of service runs both
ways. In the Noble world, that's not always tru e. Your players may choose to tell
stories of how their PC S use and abuse their servants rather than of how they support
them . Some PCS will be crud. Some will be kind . Some will move between the two
poles as the mood strikes them . Much of what I will write describes mort al servants
specifically - but the principles apply to Noble followers as well.
If a PC treats their servants cruelly, this gives several story possibilities. The servant
may betray the m. This is a terrible thin g, and I say without bias th at such servants
should meet no goodend. After all, to beeraya Noble is to betray Creation! Alternatively,
the servant can remain loyal despite their travails. While the cad of a PC is unlikely to
notice or care about this devotion, it can be deeply moving out ofcharacter. Jf it is not,

CHAPTER 20: IA NT H E: C HARACTERS I N D ETAIL


conside r a brief diversion, having the players play their servants for a few scenes. This
will cast the relevant servant 's loyalty into sharp relief.
A PC who treats their servants with kindness also creates opportunities for stories.
A mortal servant may fall in hopeless love (for Powers can be devilishly charming) or
make futile sacrifices for their lord. The well-treated servant can save the Noble's life or
their purpose, providing a poetic reward for kindness - or the servant can betray the
Noble in an attem pt to ~save" them from a fate they welcome, leaving the Noble's plans
in ruin. A player can have a great deal of fun simplydevising acts ofgenerosity. Ultimately,
a No ble cannot save their followers nom the followers' own mistakes; thi s is the essential
tragedy of kindness, and the fodder for many stories focused on a servant or aide.
A character's lieges, m ends, family, and servants are: a central part of the story of
their lives. Bear thi s in mind when introducing such characters - they should be
thematically compatible with the relevant PC, fun for you to play, and interesting for
the ecs to int eract with .

'BON DS OF CNMITY
ww.. IIx FURI,,~f 0/ The unleashed fury of a No ble is eerrifying, even to other Nobles. It comes in many
M"",? "'"" fix Mil,,""'" forms. We practice the anger of the sirocco: oppressive, all-embracing, the wind th at
tf F.Jli"l Su....thnT hIl>tJs
f IlII i", -JiIltt& ,. Ilxir turns all that our enemies care: for to du st. We practice the anger of the deluge: explosive,
/JIMa. T'btir Jaw« tfWIZr violent, destructive, tossing our ene mies away like sand in the surf. We practice the
~ .... T1J,ry.mw,.li/J _ anger of the snow: quiet, cold, and remorseless, dispassionately cruel, eating at our
_btr. ..u ,bM .rrift is
enemy's heart like ice eats at flesh. A Noble's anger is the next worst thing to an
!«f? ~ .. p,ry tf
"'""""". Ytt i" "" thnr
Excrucian's artenrion, Our anger is worse than our hate.
Httfn. ,." Nw NR Nobles do not like to awaken such anger. W ho would? M ost Noble conflicts
;,.,;-./MIJ tl1rrrIi""" degenerate into ritualized, careful. formalized.games - a dance , skirtin g the boundaries
id-.,....
M ...., tftIN:J(oMJf1o*t
of fury, with a thousand chances to back away. \Ve have enem ies, of course. Once a
tIN Wi,..gw..- t.-. ltnti"t nettle rite pushes a Noble too far, and they fall into fury, they o nly rarely tum back -
i" _ . M...., r.mat thnr and their anger breeds their enemy's anger, and soon there is war among us. We have
-a tryi", ,. m, ir. A enemies .. . but enemies are not safe to have. An enemy leaves us standing broken over
.frw - Iih fIN Fun..",I IIM
IIx M mdJtlu - fi ..d otlNr the ruin of all we hoped to build. So, when we can, we have rivals. We have po/ilt
....,. ,hilt .. ..... " ,md .. opponents, opponents who show us respect while working to destroy us.
.............. ""'J « <lou. As if some kind of mort al law constrained us, as if there were some sort of absolute
.um-
T1Jnt is ..~ t...
moral guide th at dictated that murde r and abduction and cruelty were wrong - as if,
"""til tIM.. tNt I",," t'II.IO
dxris". T1xrr iJ ,,~ ""'" that is, the means to our ends mattered as much as the end; our enemy's pain - we
i"ti"'''f' ri-wlry. n su lIN", behave. We employ the Golden Rule. We fight our rivals with the tools we hope the y
i" NIII, iJ to ",up. will use against us. Stratagem s. Lies. Politics. Against our most despised rivals, we
? ", tht MmI~in 0/Alirt employ theft and sabotage. Against those whom we merely dislike, we limit ourselves
MmJd. /..QJy 0/fht n....b r
to ho nest competition. If a time comes when two Noble rivals must co-operate - or if
a rare opportu nity for friendship shines through the cloud of discord - we can overcome
a history of such actions. Our hue is not so deadly as our anger, for we can tum back
from hate.
To create an NPC rival for one ofyour PCs, you must first create cond itions providing
reasonablejustification for discord.This usually means a clash of pride or an unavoidable
conflict of int erest.
To injure a chara cte r's pr ide, o ne must produce a feeling of helpl essnes s or
worthl essness. The NPC must walk all over the ec's plans with the PC unable to prevent
them, or vice versa.The NPC must show up the PC, demonsm ting competence and skill
that the PC cannot much, or vice versa. Here, you must be careful and scrupulously fair.
If you bend the rules, give the rival enormous power, or invoke implausible coincidence
in order to establish the rivalry, you can annoy the player. M any players are: goal-driven,
and will wonder angrily, ~What was I supposed to do in order to prevent this travesty?~
If you linger lovingly over the description of the ec's comeuppance, even when wtl/
justified, you can create a similar feeling of frustratio n. Unlike your players, you must
O~ ~O' IT ! :
resist identi fYing with your characters and reveling in th eir successes. Instead , allow
Y~ rt..",.....
your players to express dramatic anger and sorrow at their characters' failures. If your (E",~"" Rudolph II)
players are tense, excited, crying uWe're so doomed " as they squirm to evade their pes' by Gi"" pfr ArOmM/d.

~ B I LlS : A GAM E OF SOVEREIGN POWERS


--_.. ,- ---
fate, then you may conti nue to tight en the screws. If they lose spirit, deciding that ther e
is no use struggling because you hold all the cards, back off - they're not supposed to
feel lik.e you're playing against them. Putting it all together, to injure a sc's pride, you
must watch for an opportunity - an opening a potential rival can reasonably exploit to
embarrass them - and then exploit that opportu nity, quickly and surgically. If the ec s
find a clever way to avoid embarrassment, you must let them. Hopefully, they will
embarrass the N PC in so doing!
Conflicts of interest take many forms. When two Estates contend for dominance
in the world, the Powers often become rivals. This contention must be subtler than the
conflict between, say, fire and water - water and fire are oppo sing forces when they
come into contact with one another, but neither really threat ens the other's place in the
world. The Power of Electr icity and the Power of Steam, on the other hand , clashed
legendarily in the years when electric power began closing out some of steam's most
important furores. The Power of Mathematics is a growing threat to the Viscount of
Storms - as models for predicting and even influencing the weather become more
powerful, storms lose some of their bite. Neither of these conflicts shows a real possibility
of elimin ating an Estate, but each can weaken an Estate and thereby make it more
vulne ra ble to th e Da rk H or sem en . Even if t he tw o No bles are o f naturally
complementa ry temperaments, the ir life circumstances force the m into oppo sition.
The Power of the th reatened Estate must truncate the other Estate's ambition to keep
th eir own position intact. The Power of the more aggressive Estate must squeeze the
life from the other or lose influence in the mortal world. This is not rivalry or enmity,
but it creates rivalry or enmity.
Similarly, two Powers whose personal goals are irresistibly oppo sed are ripe for
con tention. If two Nobles wish to dominate the microcomputer industry, one must
back away or both must limit their ambition if they wish to avoid a long-te rm conflict.
If an N PC discovers that a PC plans to forcibly adapt humanity to an aquatic lifestyle,
they have only two choices: th ey must become complicit in the ec's plan, perha ps filing
it mentally as "regrett able, but not a high priority" or they must begin active oppo sition.
As a rule, the .7x9bilis are tightl y focused on our individual goals, not given to undu e
praise or condemnation for the plans of others . Most of us will not object to such an
uquacentric program unless we have an explicit interest in a land-based humanity. Still,
one never knows when one's peer will rise with outrage strident in his voice and cry,
"W hat monster are you, to contemplate the relocation of our former species to the cold
dark ocean depths ?"
Rivalry can also arise from int erests that coincide too closely.Two Nobles that serve
the Dark. each working to dominate the major cigarette companies - instrum ental
actors in one of the subtler forms of individual self-destruction - can turn on one
another over something so small as advertising. One Noble feels that peer pressure is
more hon est to the ideals of the Dark than professional marketing. Those who pick up
a nicotine habit because they felt social pressure are succumbing to their own weakness.
Those convinced by slick advertising are being deceived, on some level or another; they
play a fractionally smaller role in their own damn ation. The other Noble feels that the
onu s of an act lies only on the shoulders of the actor - that no amoun t of persuasion
or pressure removes the elemental human ability to decide for themselves. Accordin gly,
that Noble believes th at the ideals of the Dark are best served by a massive advertising
campaign, free starter packs distribut ed outside of every high school, and charitable
donations of cigarettes to prison inmates. Because the Nobles share a grand vision -
arranging lots and lots of suicides by way of chronic obstructive pulmonary disease -
the small differences in the details become a cause for war. Note that this situation does
not require rivalry - some Powers may amend their plans without hesitation to take a
potential ally's ideas into account . Others may seek to establish domin ance in the shared
project without cutti ng the other Power out of it entirely.
The next element of a successful rivalry is determining the limits of a ec's tolerance.
If an NPC pushes a PC too far, the PC will rain down devastation and ruin on the NP C'S
head. This commits the NP C to an immediate groveling apology or an equally brutal
reply. The two enemies can back away from some possible outrages, establishing a cold

.7X,9BILIS: A GAME OF SOVEREI GN POWERS


truce - though it will probably break down in time . Other monstrosities ultimately
require the death of one Power or the ot her. There's no hard and fast rule here. Usually,
doing something horr ible to one of the ece highest-rated Bonds is crossing the line,
but some pes are significandy more trigger-happy - and some players have not properly
updated their Bonds to reflect the evolving emotions of the PC during play. In short,
you need to determine what the PC considers acceptable behavior from their enem ies,
and stay within those boun ds if you expect the PC to do the same.
Finally, make sure tha t your pote ntial rival is an N PC your players will enjoy hating.
As a general rule -you can break this one, if you're careful - avoid rivals without any
redeeming characterist ics. Similarly, avoid overly sympathetic rivals. If your scs find
the x ec entirely despicable, the struggle becomes devoid of moral content - a game,
as I have said, but also nothi ng mort than a game. If the PeS adm ire their rival too
gready, the founda tion for the con flict is unstable . Either the PC S will make peace, or
the players will find it frustrating that they cannot.The best use for wholly unsym path etic
or excessivelysympathe tic rivals is short- term stories: a high- tension showdown between
the scs and a particularly unappealing enemy, or a tr agedy in which the PCS are forced
to battle someone they admire. (You may find your own ways to em ploy such characte rs
successfully, of course.] G ood rivals should also have interesti ng personalities, employ
unusual and surprising tactics to achieve their end s, and have a life beyond their work
harassing the PCS.
Rivals have three uses in your game.
Joi nt, they can act directly against the pes. A small threat, such as a minor nettling
at an atte mpt to subvert a favored servant, can lend spice to events when the story
slows down. A larger stratagem - attem pting to undermine a ec's position in Noble
society, to force a ec to violate their principles, or to exercise a more deadly nettlin g -
can form the basis for a session or a story. A rival will strike di rectly against the scs
when their pride is hurt , when they wish to earn miracle points th rough nettling and
need a target, or when the ec's position in life and Noble society seems dangero usly
strong.
Second , rivals can act against the ec s' plans. T his offers a great opportu nity to
explore the interaction of the two Powers' themes. \ Vhen the Power of M agneti sm
moves against the Power of\Vater, the principles of attr action and repulsion square off
against the ideals of fluidity and erosion. The conflict between magnetism and water
(unlike some oth er possible conflicts, such as duty against pleasure or love against despair)
has litt le int rinsic ph ilosophi cal dep th, but ultimately it's people or principles that the
two conflicting Powers will erode, att ract, repel, or make fluid. In oth er words, even
th ematic clashes with out inherent value become interesting studies wh en actually
instantiated in the world.
Player characters can strike against their rivals; this is the third use for these NPCS in
your game. You cannot predict when a player will take it into their head to launch a
subtle or blatant assault on one of their ecs enemies. You can, however, inspire them to
do so by trailing a vulnerable or outrageous plan under their noses. Have someone
bring them word of, or give them direct evidence of, a scheme of their rival's th at is
grandiose or offensive. If the Power of M agnetism is draining and magnetizing the
aqueous essence of C hancel servants to construct great spiritual engines, [he Power of
\ Va[er and their Familia may find it hard not to interfere. Alt ern ately, give the scs a
"perfect" opportunity to quash a more ordinary scheme. A messenger inviting a few
select Powers of the Dark to meet with the Power of M agneeism dr ives his car off of a
bridge and drowns. A local naiad claims the message as a play toy. O nce she deci phers
its meaning, she calls out to the Power of\Vater. That Power can now act to ensure that
the meeti ng become s an embarrassment. The mo re subt ly you drop such infonnation,
[he more likely your players are to seize upo n i[ as worth acting upon. If they act on it,
[he rivalry has drawn the PCS into the plans oftheir adversary. Since you designed those
plans, this leads the pCS into the larger story you have planned for [hem.
O n occasion, sadly, a reasoned, limited enmity is impractical. The ec's enemy is
inalienably opposed to the character's existence and success, and the arguments for
restraint do not seem convincing. The enemy has no honor or fear holding them back

C HAPTER 20: IA NTH E: C HA RACTERS I N DE TA IL


from employing horrific measures against the pes. :"I 05t Excrucians act in such a manner,
as do Powers whose anger surpasses their reason. Enemies an: practj(a/Iy different than
rivals only when you, as Hollyhock God, wish to rest the PeS to the utmost. Surviving
an all-out assault can be cheaply melodramatic and exciting; in a conte mplative game,
it can also be a stern test of character. Picking up the ruined pieces of one's life and
moving on is a noble thing; 1I0f doing so is a tragedy.
Ianthe

~ B I Ll S : A GAM E OF SOVEREIG N POWERS


249

Chapter 2I
'Treachery
v4Jample
Campaign 'TH E 'PREM IS E
For 582years, the same four C hancels provided the Earth its 0", must nNHTfall a,l"p in
the lanth rf night; hut Sado
official Inquisitorial Powers - J\:9bilis who investigat e and did. In hiJ ,!,tf, IN jaW tIN
expose Mimics, traitorous I mperators, and "special cases" such fact ifIIN,' , n",,! - tht
as powerful monsters who sell Creation out. The Impcrators '-rid, dulfface rf fIN
ruling tho se four C hancels earned a rich reward for this Pilgrim Wo,.", - and he
...'<1k, "'Ya",ing.
service. When Inquisitorial Powers exposed and captured a "What iJ it r' a,hd fIN
M imic or traitor, th e relevant Imperaror would break its min d, King hi'l ark. whm h, ' an
dissect th e still- living creature, and swallow the greater bar~ 10 lIN ramp.
"/Jary i, 10,f. · rrit-d&ufo.
po rtion of its power. W hat remai ned ofth e traitor was loc ked
"T IN Pi!grim ro",,,. "
deep in the I nquisitorial Chancel, where the reigning TIN King did natflin<h.
Imperator could feast on the dribs and drabs of power that Ii" IN had IMught il might 1M
returned to it over rime. Both for ms of spiritus Dei trickled ' 0. "D",,,, tM jim, " IN ,aid.
"lid r up fINghoil light, . W,
down to the Inquisitorial Powers in the form of D ynasty
mwt "Iurn at once to tIN
Points. land, of""y."
O ver the centuries, the war intensified. M ore Im pcrators Isary, >rom mi f" away,
died .The Excru cians created more M imics. Imperators built saw IlNjim ,Ii, ; and hr
dropprd fIN INad if fIN
Chancels in increasing numbers, protecting their bod ies from
Pilgrim Wo, m and brgan to
Excrucian assault but render ing them feasible subjects for ' un. Rut hr jtumbl,d <>tI<'1' a
investigation. The profusion of possible enemies slowly rrJ()t. in 1M p"" ing dar~n""
outgrew th e Inqu isitors' ability to investigate them all. The and 10,1 hi, way; and h<
nNHTfou nd tM King hiJ
mons ter s tha t hi d in the I mperarors' ow n ran ks wen t
fa tIN', or 1M mt,amr to fIN
unde tected for an ever -longe r time. Sti ll, the four regnan t land<of""y. hut ralJxr
I mperators jealou sly preserved t hei r mono poly on the wa nd" . d in the night
Inquisition. Even when a forewarned Mimic razed one of fo rnm"
Somr say lhal 5# 0 lird
the four Chancels, vivisected its lord, and scattered its Powers, nOl)Tom ignoranc( andfiar
the three that remained argued that they could take up th e "ul)Tom d"ign ThaI hr
slack. in t'W, a, tnwhrrs " now , lhal
They did not get their way. By dint of smooth political lsary lived - lhallsary
would tr iumph - and that
maneuvering, th e M agister Ram-Kh vastra and hi s ally Sulaya tlu King would na", . him
earned the right to create Inquisitorial Powers. One hundred hrir. Th"" hr a'",ng,d his
days later, afte r building their C hancel s, they did so. In-olhn 's ,xii•. That th iJ i, in
The characters play the Powers ofRam -Khvastra, invested 1M <har""I" ofPrinw. I
pont; "ut if is nollM Sodo
as Nobles in the same moment that its Chancel for med .They lhal I .tnrw.
enter the sto ry in an unstable political posit ion . The Powers -:from VOID S TORI E'.
from the three ancient Inquisitorial Chancels feel safer with ca",p il, d fry Kn<",1rr Guy

others sharing thei r duties but resent the loss of status and
power that the new Noble s represent. Some hope to dominate
their new peers. Others plan revenge . Even those who might
welcome the pes as allies and equals must first make sure
that the sc s are up to snuff.A s for th e ec s' Inquisitorial duties,
they h ave the official co-operation of every Power - but
each unearthed traitor is a new and very da ngerous problem .

CHA PT ER 21: TREACHERY, A SAM P LE CAM PAIGN


SAM n~ C HAv.cT U Sulaya and its Powers are not described herein. If there but her natural motive in the situation is to accentua te the
E n ATu confusion. Sim ilarly, even if the r es have treated the Power
are many ecs. the Hollyhock God can assign some of the
If" pi,,? WfI~r, ~~~ ofrIN PeSto SuJaya rather than Ram- Khvasrra. In th is case, the HG ofTrade with contemptuous disregard, he should lean towards
E.r"'n IUdftr " lsl."pk
rh-mJdtr i~ thiJ ,,,,.,,,,i,.... should make the alliance between Ram-Khvasrra and Sulaya facilita ting a delicate tr ansaction rathe r than obstructing it.
tIN H oIIyIxxl GodJxnJJ " r very tight, to encourage PC co-operation. \V hen a pre-existing agen da is not in ope ration. Powers
r""" ,ltti,., if . T1Jr fIG dJo,dJ r-es and Inquisitorial NPCS receive th e "Im po rtant " naturally express their Estate's nature.
.m,... ... """""'~. ~ Chancel pro perty for free, since the PeShave an Inquisitorial Each of the NPC Powers in this campaign also has a stro ng
f:n"k If> tIN .Nw~t ", ,.,pk
m.z-ttr. FfJP ~u"'pk. Chancel by campaign premise. The "H arvest of Dyn asty tie to a given srory type. This describes the kind of story that
NrpINk N rhUiJhiI, Pr1«T Points· Imperatcr property is recommended. to indicate that they naturally create. The M arquis of Chaos is a creatu re of
tf FMwJt.. t..JJ Nn- the PeS successfully complete their Inquisito rial duties even roman tic ideals. Hi s pr esence warps a sto ry tow ard s
imtNJ tIN PM«r tf
AJvNIM - j"ondi"K -.. ~ .. when those duties are not the focus of a story. \ Vithou t this celebration, romance, and high adventure, while the Power
rlN.fnh-k ........ ~ r""- property. the PCS rece ive Dyn asty Points only for traitors and o f St rife is better fit for gritty stories and myster ies. A
wwtry""'"'" . ,.J InJ ... M imics discovered and captured du ring play. Hollyhock God who wishes to feature the M arquis of Chaos
I""'u, Chriu.......... P.tritl ca n b egin co nt em pla t ing cel eb rat io n and adve nt ure.
R-lIt)"i +s..., Pr1«T t{
a-. t..JJ -u, k<.- tIN Conversely a HG who hopes to bring a romantic eleme nt
Pt><.- tf DUcttr Ht t..JJ into the game can invoke the M arquis. \ Vhen large numbers
uiJI ;~ tIN ........ ftdtlr. Each of the NPC Powers in thi s campaign has a stro ng tie to of x rc Powers clash, it 's anyone's guess where the stor}' will
Mtt""'" tIS rlN - jcor -1"
~ with his £JNt~
a given story elem ent.The spiritual connection between th e go - but choosing each Power's individual contribution to
_btr thfl~ his F.JItIU UuIf NPC Power and the story d ement makes it appropriate to the story is straightforward.
involve the Power in sto ries featuring that element. For Typical sto ries for this campaign involveeither interaction
example, if the PCS take an int erest in a bill in the U.S. Sen- with other Inquisitorial Powers or an official investigation .
ate, it makes them atic sense to involve the Power of Debate. Some ideas for investi gations appear in the Stories section,
That Power [Ianthe Falls-S hort) does not auto matically ap- below. O ther stories are possible, of course - the characters
pear when the ecs take action that involves her Estate.There can involve themselves with their A nchors' lives. rule their
is no direct causal con nection. Rather, stories of arguments realm, battle Excrucian flower rites, politic on a larger scale.
and debates provide good opportunities for the I follyhock
G od to introd uce Ianthe and have her inte ract with the Pes.
\Vhen the PeS are focused on the process oflegislation, the NPC NAME ESTATE STOlf'/' ELEMENTS
opinions and actions of the Power of Debate are automati- Ada w ulamert e Strife Violence and brutality; has a spiritualtie to violent
cally interesting. actions including barroom brawls,vicious underworld
The HG should exercise this device in mod eration. No ne intrigues,and wars alike.
of these NPCSmust invariably walk around the corn er when - Annabelle Zupay Trails Linearity; "belongs"instories that follow a simplechain
ever the game features an appropriate story element . At the of events or evidence.
same time, the H ollyhock God should not be afraid to stretch
the boun ds of coincidence slightly. Powers are incarnate rep· Heussent de Reymes Mazes Confusion and uncertainty; involved when a
rcscntarions of their E states, and a story about Bureaucracy deli berate campaign of concealment confuses the Pes.
should. to some degree. feature the Power of that Estate. Ianthe Falls-Short Debate Non-violent disputes and arguments,including
In some cases, an NPC arrives on scene because th ey legislative and theological debate s.
actually created the situa tion that faces the scs. The other
Inquisitorial Powers are intimately involved with the ec s' Idony Saint-Germain Bureaucracy "Ihe system"; when mortal bureaucracy bedevils an
affairs from the campaign's inception. The machi nations of Anchor's life,or laws orsocialboundaries limita Power.
th ese Pow ers. whether th ey orig inate in be nevo lence , lance Romenel Records Research; fits particularly well into stories of esoteric
malevolence. or curiosity.should appear with frequency. The research involving arcane libraries.
Inquisito rial Powers also have reason to mo nitor the ecs'
affairs with miracles ofl esscr divination. Nephele Niko laidhis, Nephele Nikolaidhis Festivals Celebrations, holidays,festivities.
A" ••" . wr.r;rrnJ .,. ' N i,,'; M archessa of Festivals, will almost certainly know whe n Pandareos Panagiotis Conspiracy Criminalconspiracies,revolution,treason, vice,
1f>H"t'r70 ~ Thrwlj Locu s Ram -Khvastra celebra tes a ec's birt hday. \ Vhen a
tlx- .." ';"aJ, 10 t/wt "'ftrt
treachery.crime; an all-around ne'er-do-well.
debate becomes vital to the r -es' survival, the odds are good
IN.m-I j".
1'=. thty
that Ianthe had a hand in it - if not to create the situa tion, Patrick Romney's~Son Chaos Disaster; including famines. plagues. floods.fires.and
twJJ Mfik it ",;rlJrIN -.-h
t{ L-I. CJltnm.nj, ",.J then to exacerbate or contain it. massive EMP pulses.
ey..icis,.,. F_ t{tlx- \ Vhen a situation facing the pCS is not the handiwork of
r..iJd jdjJUi, 10 rbM w«.r Thalasseus Trade Fits well in stones of bargains.barter, money,trade,
another Power, the HG should still involve any appropriate
IN ~krni • - . «;.-,ltt shopping. bazaars betwe'eO worlds. and wealth.
Bitunuu, Do-M. P1rjrJia. SPCs. However, these ~bilis shoul d not automatically dive
,,"" 1..Jn._~ity ...:it6 hi.... into the story and begi n helping or obstru cti ng th e ecs. Walking Eye Borders Physical Of socialbarriers; makes a good observer and
.....p.- JAN ~T VI. Rath er, at least at the outset, they should act as an exten sion commentator when the PeS face barrien they cannot
EnnTH' .... : A STI£L easily ~come.
U cl ~lATCK, ? J~
of the situation itself The Baroness ofM azes might help the
R obi~", .. PeS out of a confusing situa tion if they have treated her well,

.7t(9BI LIS : A GA M E O F SO VEREIGN POWERS


25 1

explore the World Ash, and in ge neral do anything they could Before Parasiel's banishment , a myste ry cult kn own as
do in any other .7\@BILI S campaign. the Servants of the H undred H and s followed him on Earth.
Sho rtly after his banishment , an Excrucian Strategist taught
A No te o n T imi ng th em of his "betrayal of Creation". Now styled the Scholars
Remember that human history Mlost " about 500 )~ars of rime of Locks, they have be come pawns of the enemy. A later
in 4895 AP. This loss did not distribute itself evenly. When group took up th e mantle of the Servants of the H undred
the Serpen t Sakhrat created the last of the ancient Inqu isi- H ands, styling itself the True Revived O rder of H undred-
torial Chancels, 582 years ago, the E arth did not precisely Handed Serva nts . The two mystery cult s hate one another
resemble any mortal history. Event s that history now record s with a passion.
as taking place betwee n the years of 1350 and 1850 AD were A s an inevitable consequence of Parasiel's occasional
taking place simultaneously. Other events that history records expe riments with the stru ctu re of time, his Powers have the
as concurrent took another 500 )'tars to come about. tendency to accide ntally skip past a week between footsteps.
arrive before they leave, meet themselves at important events,
A Note on An ch ors and Bo nds and exhibi t othe r confusing and occas ionally unfortuna te
Ea ch N PC Power description below leaves one An chor and temporal beh aviors. Their ti meless ness is in so me ways
five points' worth of Bonds undefine d. (The more en igmatic advantageou s. Parasiel can remove his Powers' vulnerability
Powers have eight point s ofunde fined Bo nds.) To customize to age. transferring it to their shadows and reflections.
an d co m plete the cam paig n, the H G should cr eate an
appropriate An cho r and Bon ds for each NPC Power used.
The H G should also feel free to revise Bond s and Restrict ions
tA,""""tw,,ttf wi"'"", has it
to suit the way they play the se NPC S.
HIS I M P ER IA L M AJ EST Y, P ARASIEI.
TH E H UN D RED-H AN D ED ANG EL
,""t0"' ,"""1d ",1 ..';l h"
mind l!JW(IrJ, tlx jul,,,.; ;'111
ATlllIBUTE U VEL MIRAnE PO INTS / f a" j(' ' ''' f il/ II''. ""J thtr,
A N ote on \Vou nd Levels Aspect 4: Celestial 5 is n", hing o/""/w /~.
..--p.,r"' ~1. J,"p/QT of
N Peswith starred wound levels have ha d the ir wound levels Domain 3: Marqu is e c....'i.oMJ. DtNi,.
reduced to simulate fragility. Immortal characters are given Realm 5: Tempest 5 FnriwIs. ,.,tJ TrtUIt
wound levels due to the existence of Ab horrenl W eapon s Spirit 2: Incandescen t Flame 5
and other rare workaround s.
Gifts and Virtues Immortal
Glorious
.(OCUS 'PA RASIEL Limits/Restrictions Restriction: Chained (cannot leave Chancel)
Restriction: In Disfavor
("UWIT ROP H OROUS") Affiliation: Code of the Angels
17>t" tLW " "", n ..<ho ( III Dill Parasiel, the H undred-H anded Angel, rules th e Estates of Wound l evels 2 DeadlyWounds (Immortal)
hiJtrJngw " nJ g',,://t J Dn" Conspiracy, Debate, Festivals, and Trade. An ancient creature , 3 Serious Wounds
I"ngld m,Mt ofgalJ. A nd
bo rn in th e F irst Age, Parasicl has grown tired of battl e. 3 Surface Wounds
(Wry wtmi ", mid I"''''')'" Parasiel once attemp ted to erase the records of H eaven -
,'" '''' POll lilt " IIIJIOII" - 10ft
"nd _hing. grnllt. he hoped to erase history thereby. allowing him to destroy OrIglnal lmperator Properties
N" IIIifiJ. Ht __ trJ M.-
Lucifer before the rebe llion. It did n't work. H ukkok exiled Clear·Sighted
'N King ff lIN ",,"'••,,'"
Parasid to Earth. The angel still hopes to unmake rime, but Harvest
_ "'"htJw ........ big,,". h.J
hi, ,.,inutrr "'" d d hi.... th e hundred chains that bind him to th e world weaken his Corrupted Myste ry Cult (Scholars of l ocks)
·Sir. Wl)u/J )'OII n'" ",,'M wilt and leave him with litt le strengt h for such efforts . Granted Handicap: Loosely Anchored in Time
rul, wilh )'O/IT own wi"," Parasiel's C hancel and place of exile, stolen from G reece,
lI'h.-n 1N hi"'" Ihr." """,".n.
t'"ul"'nK;ng ftl,rt'tJ""~n
hi.... Hl /orr
I""
<N4I tlx
is one of the great prison s of Creation. The chains th at bind
Parasiel are not unique; a thou sand more snake th rough the
Acquired Imperator Properties
Granted Gift: Unaging
trJngw ff pJJ lind """'rJ
u·i,h hiJ".",,_ And if - .
if C ha ncel. moving at their own wiU and whim except when Multitudino us
Parasid has need to bind a Power or an Imperator. Then Mystery Cult (True Revived Orde r of Hundred -Handed Servants)
"nly , /,Ttl ""Y' I"," tht1t ,1x
they latch hold. and little short of an Abhorren t \ Veapon or Considerate
lingd",., I"DU "K"in" hi", "nd
);'J him trJ l IN ",,,nlit,,,,,. anJ an Impe rial miracle - whic h Parasiel would presum ably
"nlyft /IT Jay' 1111" ,hI1ttlx oppose - can set their victim free. Unaglng: Par.siel's Granted Gift
miniJt", trJngld gIM",,"J tt,
The people of the C hancel no lon ger reproduce in th e Parasiel can give his Powers immunity to the ravages of age as a Granted Gift.This is a lesser
p "'n , as tlx ,,, n.
-fro'" EAIIT H STuR in, ordinary fashi on . Instead. Para siel has est ablished gre at preservation of self, similarto Immutable, purchased as:
iQ,." i1, J /Jy Kn""'" eli! ' people fields" where C hancelfolk grow. Each field lends a
distinct character to irs children. so tha t huma ns harvested
MIIlACl.E UVEL
3 (Domain)
IHVOCAllOH
Automatic
RAN(;(
se lf only
UTlUTY
One trick
'OM""" cosr
No
from th e F ield ofHollow Kings have great strengt h and litt le aces ., -3 -3 +1
conscience, while th ose born in the Field of E asy E ights have
a companionable disposit ion. For the most part , the fields 8 Dynasty Points
have names drawing on card and Tarot deck lore.

CHA PTE R 21: T REAC HE RY. A SAMPLE CAM PAIGN


252

Locus Paraslel Git'( m~ fix rigbf ktJeT and I


L ocu s P arasiel, also named Mirrop horous, has access to var i- T HE POWER OF D EBAT E, IANT H E F ALLS- SHORT {lin mO'fJt lin Excr",um ;
ATTRIBUTE LEVEL MIRACLE POINTS b{Ii".
ous unusual resources. Some of th e Chancelfolk have special
Aspect 3: Inhuman S - ThelAdy 1linl;".
talents due to the field of their birth. These humans can be-
Doma in 3: Marchessa S Mtmlin'" of Drblltt
come An chor s. A number of scholars in the realm, particu-
larly those from the Shriveled Page F ield, understand the Realm 1: Radiant S
workings of "normal" magic . Further, since the C hancel was Spirit 1: Heartflre S
partially shielded from the loss of 5 0 0 years of history, it has Gifts and Virtu e s Immaculate Pe rfect ion (penet ration 0)
technology more advanced than Earth's. H overcars and voice- Virtue: Voluble
controlled houses are common. T he inhabitants, though Limits/Re strictions Re striction : l oosely an chored in t me
physiologically a form of plant life,can pass as human to the Restrictio n: Photosynthetic (hibernates if kept from full-spect rum light
unaided eye - and to the Sigh t, since th ey have human souls. for too long)
~. M agical Inh abitants U points)
Restriction : Phot o synth et ic (canno t cons ume human food )
J. Resources: No rmal M agic (j points) Affiliat ion: Code of the Angels
~ Resources: Extrapolative Technology ( 2 points)
Wound Levels 2 Deadly Wounds
V. Resources: W eird Genetic Science (r poi nt ) 2 Serious Wounds
V. I m po rtant (0 points] 3 Surface Wounds

T H E P OW E R O F D EBAT E, Immaculate Perfection: Ianthe's Gift


I AN T H E FALLS-SHORT Ia nt he pe rforms Aspect miracles of level 4 o r less with t he kind of ' flair" and pe rfect fo rm
Ia n the comes fro m t he C hancel, grown o n the vine in the associated with level S Aspect. She purchase s t his as:
Field o fTwo -F aced J acks.The J ac ks are a silver-tongued lot, MIRAClE LEVEL INVOCATION RANGE UTILITY COMMON COST
and Ia nth e is the greatest of th em. She lear ned to speak before S (Aspect) Simple l oca l One tr ick No
her h a r ve st da y, sp ill i ng fort h an end less to rre nt of
observations an d co nte ntio ns as she ripened in the su n. A
S CPS -1 -1 -3 +1
'"
thousand brilliant dreams provoked these outbursts, and the Bonds
STRENGTH SUBJECT
echoes of them still crowd arou nd t he edges of he r mind.
D iscretio n and silence are fo reign co ncep ts to her; her hear t 5 Hollyhock God 's discretion
demands spee ch. Ia nthe's p red ecessor, the second Power to 5 Her ability to mani pulate any situati on with wo rds, if she de ig ns t o
command D ebate, claimed her as his hei r. Ia n the has spent 3 The sanctity of he r Estate
her life serving D eba te. 3 The success of her lnqulsitorial duties
Ia nthe underwe n t a ritual early in her tenure to trap all 2 Her Anchor,Savatino lord-of-Aces
t he elements in he r so ul th at fall short o f pe rfection in he r 1 The Field ofTwo-Faced Jacks
last name, wherein they are re ndered harmless. I n another 1 Her 'co nve rtible"hove rca r (can be adjusted to loo k like a grou nd car)
Powe r's Auctoritas , this Gift beco mes unreli able; otherwise,
even if her actio ns fail , t hey alway s po sses s immacula te Weaknesses
per fection . A duelist could defeat her wit h the swo rd bu t Ia n the was bo rn with a human soul: L ocus Par asiel simply
could never cr it icize her form; an orator ca n defeat her in grows its hu mans in th e fields rat her than producing them
argu ment, if she does no t employ he r Estate, bu t never t hrough in tercourse. H owever, physiologic ally, sh e is a
because her arguments we re ble mis hed. O nly her massively hu man- shaped p lant, and she gains her ene rgy from
developed talent for in gr atiati ng her self with others makes photosynthesis rather th an food .This yields two weaknesses.
he r flaw lessness tolerable. F irst, she can no t eat human food, h avi ng no d ig est ive system,
and second, if kept away fro m sunlight and it s equivalents
Estate for a few weeks, she will involu ntarily h ibernate. L ike all
Like Ia nth e, D ebate h as two faces: it serves to resolve deba te Parasiel's Powers, she is loosely anc ho red in time.
and to p rolo ng it. Ianthe prefers reso lution. T o he r, word s
are a tool for enforcing her w ill. T hey are weapo ns. She D esign
employs co nversat io n, lies, half- tru th s, exp lanations, excuses, Ianthe's D esig n is a tw o-faced J ack play ing card. O ne face
exaggerations, and argu me n ts rather than the supe r-log ic of hol d s the flower of D ebate, a half-closed silvery six-petalled
fo rce. Ia n th e clai ms never to have shed a d rop of blood. Only flower . Swo rd -li ke leaves ju t out in pairs on opposite sides of
seven d ead men and a few mut e witnesses would d isagree . the ste m . T he other face holds A ngelica , t he flower of
Ianthe's D o m ain governs po lite d ispute s and ver bal inspiration, an oversize d bit offlora wi th broad, toothed leaves
communication as well as D ebate proper.Thus, with a mira cle and an umbrella-shaped cluster of white flowe rs.
o f de struct ion, she can inflict t he curse of Babel or settle any
o p pOS I T E:
two mortals' differences. W ith a miracle of creation, she can Associated N on- Player C haracters
TIN PetJpll Pilf,,, '!f l AOiJ
ope n a dialogue with anyo ne on the planet, invent new media Ia nt he has two Anchors.The first is her chosen heir, Savatino PliTtHi~1
for verbal communication, or create improbable dis pu tes. Lord-o f-Aces, whom she ha s elevated to ch ief among those lry Mi,had KaIUl"

.7X9B1US : A GA ME OF SOVEREIGN POWERS


;0'}
,
If//
'I :
\
1
-
' 54

Chance1folk hailing from the Po isoned Aces field. H e You ," r ",d. ,hitd, brcuuu
T H E P O W ER O F FESTIVALS
surp asses even Ia nthe in the sheer dev iousness and malice you' Joul i, 'I1JQund<d; but Ibi,
N EP HELE N I KOLA IDIl IS
he brings to the conversational arena. She admires. loves. is lhi ,urni, ·a!. ,m d you (,m
ATTRtBUTf LEVR MIRACLEPOINTS 'U.'in " nt"'U.' Joul { you try.
and hates him all at once, with a good measure oflofty Noble
disdain for the peasantry thrown in. Her ac-selccred Anchor
Aspect 2: Legendary 5 -1'''- l.oldylV,phik
Domain 3: Marchessa 6 M"" bm ,' of /0''''/;",,1>
works in the mor tal world - most likely in a govern men t O(
Realm 1: Radiant 5
on a corporation's board of directors. Ideally. this Anchor is
Spirit 2: Incandescent Flame 5
some where where he or she can regularly interact with a ecs'
Anc hor.
Gifts and Virtues Poisoned Fangs (paralytic)
Unaging (from Imperator)
Story Eleme nt
limits/Restrictions Restriction: Cannot app roach the site of an act of
Ianthe features in stories involving deba te, includi ng most
great beauty, sacrifice, or compassion
stor ies that deal with the mech an ics of government, dispute
Restriction: Loosely anchored in time
resolution, and theological argument. W hen passio ns !!low
Restriction: Celebrations sometimes spontaneously
hot, bur before they reach the hoiling point of violence,
start around her
Iant he's E state is there.
Restriction: Deformed shadow & reflection
Affiliation: Code of the Fallen Angels
StoryTypc : A ction
Wound tevets- 1 DeadlyWound
Ianthe is ult imately a woman of action. She does not sit in
3 Serious Wounds
her C hancel and th ink of arguments. Rat he r, words and
2 Surface Wounds
strategies pour fro m her in end less cascade s, provoked hy
inspiration rather than thought. N or do they interfere with
Bonds 5T ~ tt«i Tti SUBJECT
more physical approaches - Ianthe can talk perfectly well
5 Hollyhock God 's discretion
no matter what she happens to he doing. A mer e miraculous
5 The sanctity of her Estate
duel with a Mimic and its spawn is insufficient to shut he r
4 The success of her Inquisitorial duties
up. As the Power of D ehate, she can carT)' on a conversation
3 Her pride and reputation
or argument as long as there's a shred of life left to her. In
2 Her seven celebrants (see below)
turn, she rarely waits for a conversation to end before she
1 The interests of Greece
takes on more physical tasks. H er G ift of immaculate
perfection makes her an ideal action hero (or villain, or co-
sta r) - combined with her A spect , the mo st tlagrantly Esta te
im prob able acts of showm ans hip arc possible. If Iant he is in Ne phele's E st ate covers celebrations and public ritu als,
a story involving a serious con flict, conversation and ethic al holidays, and the symbols associated with any holid ay or
or intellectual dilemmas won't slow her pace down - and celebration she find s herselfin.Th us, on C hristmas, N ephelc
that means the pes won't get to slow down, eithe r. can create j oy, plum puddings, and slavishly loyal Santa
C lauses. O n H alloween, she can raise ghos ts and gob lins. A
T H E P OWE R OF F ESTI VALS, birthday party is the perfect opportunity to am id someone
N E PH ELE N IK OI.AID H IS wit h a curse of unnaturally swift aging. l\ laking it suddenly
M ortal life did not treat Nephclc kindly. Born in 1796, married Christm as in a small area requires a miracle of lesser creation
and widowed in 1810, she lost her son in r825 to the Greek (and I D M P) .
Revolution. She spen t her remaining human years begging C reating a new holiday or celebratio n with brand-new
on the streets of M ykonos. The understanding of her Estate symbolism that she can exploit requi res a miracle of major
that Nephele learned in thos e years has littl e to do with joy creation and 4 m.,\ Ps.
and kindness. In Ncphelc's m ind, festivals are escape -
celebrations and ritu als humans ob serve to forge t the pain of \ Veakn esses
their lives, to pretend the horror of the world does not exist. Like all nfParasicl's Powers, Nephcle sometimes exper iences
In other words, her Estate de pends on, requires that horror. tem poral incongruities. She has accepted Parasiel's Gift of
Festivals' lynchpin is not the ha ppy family gathering arou nd ~Unaging", tran sferring the ravages of time to her shadow
the Christmas turkey, It is the woman found strangled and and reflection. H er shadow resembles a wrinkled crone's,
filleted on Ne w Years' D ay. while her reflection shows nothing hut a moldering skeleton.
Ncphele moves from one festival, initia tion rite, or holiday Acts ofgreat beauty, sacrifice, and compassion directly oppose
to the next, adding elements ofhorror to make the celebration Nephelc's E state. T he existence of such deeds undermines
fervent. Sh e is the masked creatu re tha t lures away children the mortal need to lose oneself in festival. T he sites of such
at M ardi Gras; the witch who drai ns a tr ibal ado lescent's act s repel he r with a ne ar-physica l force. On occasion,
strength if he breaks his year's seclusion; and the killer who celebrations star t in Ncphclc's vicinity for no specific reason;
add s a special tang to C hristmas. Sh e is also an exceedingly even more than her tw isted reflection, thi s effect can reveal
fine Inquisitor with an exemplary work record. her presenct:.

5\(9Bl LIS : A GAf\IE OF SOVE REIGN POW ERS


255

Desig n A ... r.oUfTUjrworthy, t!vol,


THE P OW E R OF CO NSP IRACY
Nephele'e Design displays the flowers of Festivals and W illful ...it"",' J IJ"JhoptJ that yo...
I'A NDAR EO S PA NAGIOTI S
Blindness agai nst the background ofa blo tched poiso n-gree n al '-1• ..,.,rJJ <H kro..J my
MiRAClE POI NTS
circle. The flower of Festivals is an ope n white Ilow er with
" nRI8UTf
Aspect
''''''
1; Metahum an 5
"",Ialio'!;? r ha... <n'I
NJ"" J JO"'" a"J """
irregu lar petals and altern atin g leaves. The flower of\Vitlful ""fT"1lr~J_
Domain 2: vt scounr 5
Blindness is an almost petal-less dosed black tlower wit h -IIi< E",i",."u. 1M jf:m/m
Realm 3: Warden 5
"rad ical" leaves aroun d the base . P.."J.mw., I .....o"" t of
Spirit 1: Hearthfire 5 Co""i,"'Y
A !'o"iOciatw Non- P layer C haracters
Gifts and Virtues Glorious
Nepbele often travels wit h seven "celebrants", mortal servant!'>
Invisibility
who se duty is to push the limits of the fest ivals in wh ich she
Unblemished Guise (Penetration 1)
ftnds herself Three have no other purpose. She has warped
L1mitslReslrktion s Rest riction: loosely anchored in time
two of them into mo nstrous form s and made the third as
Restriction: Photosynthe tic(hiber nates if kept from full-spectrum lig ht
han dsome as an angeL The other four have add itio nal duties.
for too long )
and she permits them the luxuryof a name - I\lac haon. her
Restriction; Photosynthetic (cannot consume human food)
lieute nant and adju tant; Lys and er, he r secretary; Corel le, her
Affiliation; Code of Rogues'Honor (see below)
bodyguard; and Celosia. her chef.
Wound l evels 1 Deadly Wound
Nepbele's first Anchor is her dead son. Guilio, whose
2 Serious Wou nds
ghost she created on All H allows' Eve. She does not hide
2 Surface Wounds
her- obses sive )0\' (: for him . nor need she. l ie is a manifestation
of hcr Estate and therefore an acceptable target for devotion .
Affiliation : The Code of Rogues' Honor
The seco nd is Kadi Tavukcu, a traveling salesman with a
1. Seize every opportunity,em brace every passion
coincidental likeness to her son's killer; havin g once sighted
2. Fear no danger, shirk no hardship
him . Nepbele cultivated ha tred in he r hear t until she could
3. Heed no laws when the law's eye tu rns away
claim him . The H G defines the th ird.

Story Elemen t
Bonds
6
- "
The sanctity of his Estate
Ne phele naturally features in storie s of celebrations. holidays.
5 Hollyhock God's discretion
and festivities.
3 His skill at evading consequences of his illicit acts
through secrecy and persua sion
Story Type: H or ro r
3 His self-image, pride, and reputation
Nephele is a creatu re of hor ror - careful. passionate horro r.
2 His Chancel
driven by emotion and need rather than callous brutality.
1 His current lover
executed wit h precision and care, Stories that involve her
tend to feature the standard clem ents of horror; th e slowly
dawning realization that some th ing is very. ver y wro ng; th e hu man desire to belong and to take an ion and the pe ril
missing pcr!ions and sm all bits thereof that arc no t mi ssing; ofinvolverncnt in the illicit. To prope rly n:prt:sellt his Estate.
young children used as channels by arcane powers; the veneer he must project evcry inch ofC on spiracy'sjeopardy and allure.
of norm alit y stri pped from rea lity to revea l alien tru ths H is plans in life span th e range from glori ous ser vice to
benea th; monsters; and shadowy menaces that show thei r Creation to out right betr ayal thereto. H e draws acquainta nces
presen ce long before the tir st confronta tion. into hi s schemes based only on wh ich projects stand the best
chance of comma ndee ring their loyalties,
Tu e P OWE R OF CO~S P IRAC Y, Pandareos, ten years an Inquisitor. already poS!iesses a
PA NDAREOS PA NAGIO T I S sup erb reco rd . H is abil ity to u ntangle t he mu ndane
Like Ianthe. Pandareos is native to the Chancel. KJU"vn in co ns pi ra cies th at o f te n su rrou nd N obl e treach ery is
the Field ofl\ licrured H earts. Six Domini of'Conspu acy have unmatched.
died a trai tor 's death for wo rking agai nst Lord Entropy or
their Imperial master. O ne met a natural en ding at Excrucian Est at e
han ds. Pand areos. as the eighth Power of Conspiracy , lives Pandareos's Estate cove rs immoral. illega l, and une th ical
his life un der intense scrunny, H e is a fru str ating man to conspiracies as well as well as the classic reasons to conspire
scru tinize. howe ver. Like all Mirrored H earts, he reflects an in groups of two or mo re; price fixing. personal treachery'.
obse rver's expectations and de sire s. To the suspicious. he adultery, murder for hire. organized crime . and plots of
seems a da rk and troubled soul; to his few friends. he seems revolution. (Actual revolutio n does not fall unde r h is
a staunch and loyal all~. to str angers. he seem s a romantic suzerainty. since it tends to be fairl)' overt.) lie has lim ited
mystery In his own eyes. Pandareos is an honorable rogue. resources with which to di scover conspirac ies amo ng Nobles,
compelling and sinister. the \"CfT incarna tion of dangerous l mperators, and Excrucians - he can detect the conspiracy
fanta sies. Conspiracy. to him. stands at the crossroad s betw een itself with a divination miracle. but not the nature of its

C H APTER 21: TRF.ACII ERY. A SA MPL E CAM PA IGS


participants. Even with this limitation, his Estate gives him for betrayal, collusio n, treachery, and secrecy. Attempting to
a significant edg e in digging up corruption. Pandarcos is untangle his plo ts tends to lead others down the path he laid
ruthless in exposing traito rs to Creation, bur hesitant to out for them to follow,
expose plots with other motiva tions. Making it difficult for
Nobles to conspire against one another or against Lord T HE POWER O F TRADE, TIIALASSE US
E ntropy would subtly damage Pandareos' Estate. T rade has always been in T halasseus' blood. A seafaring
merchant in his human life, he never lost his love of the deal ,
\ Veakn esses ofgold, of the clamor of the market, of the dash of wills and
Pandareos's weaknesses mirror Ianthe's. wits over a rich fabric 's price. H e uses the title Piscato r -
tisherman - because trade is a net wrapped around every
D es ig n human soul and a hooked line tha t can fetch even the greatest
Pandareos's D esign features two tuberoses bent together, as treasures.
if whispering, one representing Conspiracy and the other Thalasscus is an active ma n. I ie has built up a trad ing
standing for Seduction. The background is a set of rippling empire over six hundred years that rivals the mercantile
waves. division of the Cammora. Between managing that empire
and fulfill ing hi s Kob le and Inquisitor ial duties, he may
Associated Non-Player Characters interact with the PI' S often but rarely stays long. Vigorous
Pandareos' predefined Anchor is Jennifer I l ung, a highly and vibrant, he will take such steps as his long -term agenda
placed officer ofthe DEA (or a similar organization elsewhere or a possible bargain requires; then move on. ~A thousand
in the world). H er skill at unmasking criminal conspiracie s things to do in a da)'! ~ he calls over his shoulder as he departs.
was once legendary. A rival of Pandareos' used Jen nifer as a
eat's -paw against him on the one occasion Pandarcos has Estate
been caught performing a criminal act . After a month in the Thalasscus' E state governs mercantile activity and ba rter in
Locust Court's puni shment halls, Pandareos had a great ha - all forms, from trading political influence for photographic
tred in him for both Jennifer I l ung and the Power that used negatives through fixed -price sales in a local bookstore to
her. Claiming Ilung as Anchor was the least he could do . the fast-paced wo rld of modern stock trad ing. H e ha s his
finger on the pu lse of the world's markets. A s a Pawn of his
Story Element Estate, he must labo r to influence it in even the smallest
Pand areos feature s in storie s involving criminal conspiracies, respect s - as he explains it, each trade connects to every
revolution, treason, treachery, vice, and crime . \Vherever two
people meet un der cover ofdarkn ess, something of Pandareos Tue P O W ER 01,' TRADE, T HALAS SEUS
II i, ,, IYXl 'Yo. ,;r. "nd I 'lI.'i {f
is there. Ir""~ il for" "/r" ,;"." m TW
ATTRIBlITE LEVEL MIRACLE POIKTS ,'''', nt; olW ,oul l "Q'lI.".
Aspec t 1: Metahuman 5 -Hi, II-l,ymy th< /'i",'Mr
Story Type: Romanc e/ Intrigue Domain 0: Pawn 5 Th,d"" ,u" King IVg""", r:l
Pand arcos considers Noble romance his most useful tool. !.()Cu, PamJ;,1
Realm 4: True King 5
Among Powers, all but the most austere courtships qualil)t as Spirit 3: Sunfire 5
criminal co nspiracies. Tec hn ically, a Power's relationshi ps
belong to no Estate - bur in Pandareos' eyes, every love Gifts and Virtues Amphibian
match involving a Power belongs to him. H e has great skill Unaging
at arranging circumstances to incite such forbidden relation- Limits/Restr iction s Restriction: Doomed
ships, and even grea ter skill at exploiting them . Restriction: Looselyancho red in time
Pand areos himself is a da rk romantic lea d . A s such , Restriction: No shadow or reflectio n
I Iollyhock G od s sho uld tune him to fit the PC group. If the Restriction: Summo nable by the holder of any of nine coins
ecs have benevolent leanings, he should have a few clear-cur Affi liation: Code of the Light
redeeming traits and a sympathetic presen tation. In a lI;ame Wound Levels 1 Deadly Wound
with mons trous pes, he should become even darker, a suitable 2 Serious Wounds
conspira tor and ally in their unpleasant plans. Ideally, he will 2 Surface Wounds
show each character an inviting, appealing face, with just
enough ligh t or da rknes s in him to add an dement of risk. Bonds
\V hether he actually qua lifies as a danger is for the fiG to STRENGTH SUBJECT
determine. In all cases, Pandarcos approaches the wor ld with 8 Hollyhock God's discretion
da sh, finesse, style, and precise control over his emotional 4 His personal fortune
expres sion. 3 The sanctity of his Estate
Pandareos is also well suited to stories ofintrigue, plotting, 3 His ability to defend himself against his doom
and distrus t. If the pes do not seem a good fit to romantic 1 His Anchor,Coraline
stories, then Pandareos can become the center of a spide r's 1 His sloop, Amphirrite
web of conspiracy. I Ie is aware of every trick ever developed

5\(9 BI LlS : A GA M E OF SO VE REIGN PO W ER S


257

other, and changi ng even the sm allest tr ansacti on is like (o r fou rt h) A ncho r. If ocean tr ips art' rare, Coraline will
moving a million- to n weigh t with one finger. Nevert heless, suffice.
he has access to a po tentially enormou s source of power in
his Esrare;ifhe gathers th e stre ngt h for a W ord ofCommand, Story El ement
he can reshape th e world.. Naturally, Thalasseus is associated with sto ries of bargains,
barter, mon ey, trade, sho pping, bazaars-betwee n-worlds, and
\ Veaknn ses wealth . \ Vhert' coins an d product cha nge hands, Thalasseus'
Thalasseus is a showy crea ture, a man who understands th at Estate is prese nt.
presentation is everyt hing. Under Ills bo mbastic presentation,
however, lies fear. Early in his caree r he bargain ed with a Story Type: Mystery
D eceiver, and t he co nseq ue nce o f th at b arg ain grows Thalasseus should present th e scs with stories of mystery.
inevitably closer as th e years pass by. The H ollyhock God I Ie doc s no t have that many secrets, but they arc th e keys to
should decide th e fonn Thalasscus' doom will take - for dealing wit h him. H e is unlikely to appea r in a tim e of need
example, a Neme sis unleashed when he slew a Sacrosanct and sell th e re s exactly what th ey need for exactly wha t they
Power to upho ld his end of th e bargain, or some fonn of can give. W hen he does offer a bargain, his reaso ns for do ing
d amn at io n that h e can only avoid by answe ri ng an so and the provenance of his stock in trade should rarely be
unanswerable riddle, or a toxin in his blood that grows ever obvious. M oreover, the central facts of his existence - the
more powerful. Similarly, the H G should decide on Thalasseus' natu re of his doom and hi s solution to it - are unknown .
respo nse to his doo m, and whether it align s his inte rests with Even wh en the ch aracters underst and that Thalasseus is
or against the Pes. Naturally; he cannot admit to his difficulty, running from something to some thi ng, it should tak e a
no r will he reveal his plan to address it. sign ificant amo unt of investigation to understand what those
Fou r centur ies ago, Thalasseus invested a portion of his sometbings arc. Ideally, it should also matter a great deal.
soul in nine go ld coi ns - th e money he had on him at th e
time of his Commencement. If th e own er ofone of the coi ns
calls for it, it will inevitably find its way back to his ha nd. If .(ocus cAM BROLAM AND
the holder of a coin - no t necessarily its owner - calls for
Thalasseus, he mu st come. Two coins have fou nd their way 'PRECI PICE DTADEL
int o general circulation; Thalasseus still own s th e rem aining Pr ecipice Citadel , the sanctuary of th e D ivine Im peratcr o.... .....,w-* m.-. "OUJ
seven, although many of th em arc o n loan to others. A mbrolam, han gs betwee n the Eart h and the Ash. It sits on ........ 1fI.- r tIN tTrn Iih
• .m.,w" .......... It -uJ ,,"
the intersection of two ribbon s of land , each ten miles wide, .u tIN - npt moJ<GI U
D esign br aided together like a D~ A stra nd .They rise from the Citadel '-* lIt lIN Jry...,,,,,,,-J"Uh
Thalasseus' D esign shows th e flower of'Trade and th e flower to the Ash, curving arou nd one another so th at one tou ches Pli,-I wit~ Ulft ,,"" f"'i"lro
of the Fisherman agai nst the standard background for th e Yggdrasil on a direct course for H eaven and the other skates ji..... .hffl"Kft'o'"f'dV'11to
f'd'N•. •f't1'ii,,1. ""d
Light (gray with a wh ite "raindrop" pattern; the flowers twine down towa rds H ell. The other end of each ribbo n curves ImlN i,,1. ""I """"i"I.'
If tooA:
about a caduceus).The flower of'Trade is an open gree n flower dow n from the Citadel to E arth. one shrinking in to a side " ,t",ighJ to rmt, ""d d" m
with five differently shaped petals; it has clusters of"whorled" road on a Los An geles freeway and the other merging into a ", ,,d, ,u" D,,,,drd iI, "'X"
Tbr {",t .",ld "'" " o' hi"l.
leaves. The Hower of the Fisherm an is closed and blue, with W ales mountain road. /JuJ di., D"d",h - ,im!".,
cross-s haped petals and leaves growing around its base. On th e A sh , Am bro lam's Chan cel merges in to th e J'rimitiw. ""d
Mil kweed Branch of the Appian W ay - one of seven vast u"d!ff,.,,,ti,,uJ. Yrt i/ ......
Associated No n- Player C haracters roads that tra vel th e whol e lengt h of C reat ion. The Creato r IJroIuJijiJ. {" ...y bru"'. { (oJ J
br.u Ibr third -.J .i"~"K' I
Thalasseus has three An chors, although he can keep four; built the A ppian W ay with a sing le word; it ru ns alon g the IowJ it """ Ifi""J U,
like m any high-Spirit Powers, he holds out th e ho pe of gnarled and twisted surface of the Ash , but its main course is "Whirjo Ji~ do I
someday findin g and binding a truly po tent Anchor. O ne str aighter than any razor's edge . Standing on th e \ Vay, one blhr I .wJ. , pUb.
SJN ~ ' - br.J to 0 ....
Anchor is Coraline, a Chancel resident born in the Field of can see the di stant radiance: of H eaven and the faraway fires
tiJl. 'I:Iro.rJ it """,trr
\ Vater D iamonds. The \Vater D iamond s can trace thei r of H ell. The winds ca rry th e tang of both bea uty and I 'fOh "..w..l!y.' ';of. "'J"
ge ne tic heritage to kelp rathe r th an co rn. Coraline, like corru ptio n.The rivers th at score th e A sh's surface: duck under pUb, Iftt/ tholJ yo- ""
Tbalasseus, is as com fortable in th e water as on land, and has th e \Va)", whether made of water, hatred, boiling lead, or an Min- ""inN to ""twrr
IlMl fWUi- tiM" 1."
th e peculiar quality of being absolutely una ppe tizing to all effusio n of hope . A complete journey along the W a)· takes "Ob. • SIN JochJ jLrttmi.
th e deep sea's predators. several weeks - or several mon th s, or several years, or a
H is seco nd A nch or is his son, M iles Pap adi m itriou. lifetime; the Ash obeys no simple measures of dista nce or .",-.J,...
"lftit I !«ofIII U lih lha:
..-..Ii .....;0 tUr
1"" ...Mrr 1"" .... " t to [,0. if
Thalasseus feels only a di stant love for th e boy, but it was time. Travelers can roam th e byways off the great roads for
y"" j"" ftllo'Il.' itft . ""'UK"· •
enough to forge the Anchor bo nd. M iles works in Thalasseus' an eternity. ~ A N U U .......TELY
mercha nt em pire, moving from position to position as hi s A mbro lam is a True G od , born when the Ea rth divided C•• cvu. ) OU. Nl Y. by
fathe r's needs dictate. from the sea, bu t its heart lies elsewhere. Ir wants to leave the M d"" i, Tllm""";",
The th ird An chor is for the H G to determine . If much of cradle of on e tin y littl e planet and beco me a creatu re of the
th e game takes place at sea, th e II G should consider claiming universe. M ore precisely, since Ambrolam is part of the Earth,
th e living spirit of Thalasseus' sloo p A mphitrite as his third th e Tru e G od hopes to pull a met aphysical coup and Hoo d

C HAPTER 21: TREAC H ERY, A SAM PLE CAM PAIGN


y"" 'ITUJUnsiw!y h~_ ... J
Finally, Am brolam, as a creature of chaos, can lose strength
H I S I M P ERIA L :MAJEST Y, AMBROLAM
do .. of ' IITrftr .10,,""'.... T1Ny from tru sting in law, trea ty, or order and then being betrayed .
Til E AUGU R O N T W O ROADS
IITr . kK.al.... ..J1i"",'Ry
fi<hk phnto_ ... !lI,,,,,, 10 ATTflIBl,/TE l£VEl MlAAQ.f f'OIHTS
Locus Ambrolam
"., uW.. "'" Nw" "",,,,., Aspect 5: Exemplar 6
kr'" fillo ,IN Jit~ tIt ~ Locus Ambrolam has a burgeoning population and an
Domain 3: Marquis,lMarchessa 5
.m,hi..,..... advanced urba n lifestyle. Its inhabita nts have develope d
-A ~ .... Dff.~ ..,
Realm 5: Tempest 6
almost all of the Chancel's surface.on both sides.They harvest
i"lpmuor « o...... BorJm. Spirit 0: Candleflame 5
food. metal. and sto ne from the birds that flock around the
. ... Strift
C hancel - avian species made out of silicon, gold, silver,
Gifts oInd Virtu es Immortal
iron. wheat. rice. com. strawberry pulp. and hundreds ofothe r
UmitsfRestr k tions Restriction: Cannot Guise itself
key substances thrive in its rarefied air. G reat engine-driven
(permanently mon strous)
gondolas ply the air, scooping up hundred s of birds in their
Affiliation: Ambrolam's Cod e (see below)
nets. C anny hunters wearing mechanical wings stalk the great
Wound Levels 3 Deadly Wound s (Immortal)
gemsto ne roes and the fierce needle-beaked uranium birds.
3 serious Wound s
The Erus Ben Cynjd d, a fiercely ugly man who prefers
3 Surface Wound s
his vices excessiveandhis servants servile, assists the C hancel's
Powers in the governance of the realm. More capable with
Orlginoll imperoitor Pr~ies
Realm miracles than any of the local .1{obilis. he has had
Cold
more than a few legendary d ashes with them over how the
Harvest
C hancel ought to be run.
.. Resources; Extrapolative Technology (2 points)
Acquired Imperoltor Properties
;.. Resources: \ Veird Steampunk Science h point)
Polished Skill: Self·presentation, grooming.and fashion
,;. . Extra Land lord: Warden (- ] poin ts)
Prophet ic
... Spirit G ate to World Ash costing 0 RM PS (4 points)
11 Dynasty Points
;-. Importan t (0 points)
Nolt: This C hancel is not point-balanced.
Affinoltlon : Ambrolam's Code
1. Accept no limitsto your ambition
TH E POWER OF CHAOS: P ATR ICK R O M N EY'S-
2 Respect a price paid in blood
SO N OLAM'S-SERF P RECI P ICE- L oRD
3. Trust no law or order
Patrick n:pn:sents the purest incarnation of disaster and chaos
in all th e wo rld . I n h im, all the random disord er and
d isru ptio n th at pl ag ue s th e Earth meet s an d su ffers
the Ash with Earth's nature . If its plans succeed, all worlds apotheosis. transcending its nature, becom ing a mirror of
save Hell would become reflections of Earth rath er than C reation. As Patrick describes it, "Faced wit h disorder ly and
Heaven - but achieving this goal is far in the futur e, if random circumstances, a good man migh t behave virtuously
possible at all. For now, Ambrolam sits in Precipice Ci tadel sixty or seventy per cent of the time, and malevolently only
and gazes up at the Ash, avarice and resent ment dancing in ten.This illustrate s his nature precisely. If so me force of order
its hun dred thousand eyes. deliberately chooses the circumstance s of that man's life. the
M any Powers use the roads through Locus A mbrolam as test is rigged; his behavior illustrates nothin g, though he may
a route to the Ash. W hile Ambrolam does charge a small act the perfect saint! W irhour chaos, not hing in existence
tithe on occasion - such as a few miracle points. an organ, would show its tr ue character. Nothing wou ld h ave any
a favor, or a Thought-Record of the Power's journey - the meaning at all."
tri p through its C hancel is safer than the free roads and Patrick revels in tidal waves, eart hq uakes, fires, and
cheaper than most safe ones. mo nsoons, The pain the se thin gs bring humans is noth ing
By treaty. Inquisitors may use A mbrolam's roads wit hout compared to the opportu nities th ey o ffer, for in d isaster
cost when pursuing suspects onto the Ash . In the case of humans show the ir true colors. Acts of self-s acrifice and
Parasiel and Sakh rat 's Powers, th is agre ement is firmly betrayal abound. "and without such acts," he says."what point
established. The Powers of Ram -Khvasrra and Sulaya have in living?" He loves the random factor, "the pure and shining
not yet tested it. spark of chaos th at keeps the world vital." H is most common
Arnbrolam must advance its grander. long-term goals even role on Inquisitorial assign ments is to th row a wrench into a
at the expense of lesser but more imm ediate goals. Just as suspected lmperator's works - just to see what shakes out.
gifts have stro ng meaning for the Wild, a sacrifice of blood
has strong meaning to Ambrolam. Arnb rolam cannot casually Estate
dismiss those who fight despera te and costly battles or spill Patrick's Estate CO\'C'rs randomn ess. chaos. and disorder, but
O "O. I T~:
their own blood to prove a point. Similarly, Arnb rolam (and does not govern all the form s and outcomes of disorder. He
FrtUha .,tJw"""" of
anyone else who foll~ its rode) cannot shrink from making can throw a rand om factor of any size into any situation, but s_......
such sacrifices themselves when the cause merits them. cannot choose what tha t random facto r will be. H e can reduce ;y RolW1I ,\I,,,,,,,,,
J'<9 BI LIS : A GAM E OF SOVE REIGN POW E RS
260

the entropic decay in a system, but at the price of limiting its Onu. ] ftund II(h;/d trllp/Vd
T H E P OWER OF CHAOS,
growth. The exception is disasters , both on the sm all and undrT tk TuMl. oj lin
PATRIC K R O M NEV'S-SON OLAM'S-S ERF
large scale, such as crimi nal activity, natural disasters , and "lrthqu.Jh I hIld (llum i That
P RECI PICE- L o RD tim "'y M/lTI! I k" tw 'M
vehicular malfu nct ion. Patrick governs disaster as the major
'W'Juid not hefou"d..thlll ""
concept "associated" with his Estate. (His prede cessor, the d.ath 'W'Juld"",, no purpo" .
AT11UBllTE LEVEL MIRACl£ POINTS
first Power of Chaos, had broad power over weather and that I (Dlild saw !NT whtrt na
Aspect 1: Metahuman 5 0'" . Itt (ould. Ytt had] don'
games of chance, instead.)
Domain 3: Marquis 5 t<>, I 'W'Ju/J haw "'glll,d 1M

Realm 1: Radiant 5 fTl'th aftM .arthqllllk. ,


Weaknesses
Spirit 2: Incandescent Flame 5 ,,,,tin'" tht djsaJUT
A s with allofAmbrolam's Powers, Patrick follows two code s: ""aninglm. ]1 'W'Juld haw
Ambrolam's Code and his personal Code, the Co de of the had na st ;"g. w ilhout .u(h

Angel s. H e can afford [Q violate neither, due to Ambrolam's


Gifts and Virtues Ete rnal d.ath. /lJ Mrs. / diJ nat =,.
Elemental ht r. hUI / diJ ,it b"i,u MT
Irnperator property: Cold. A mirror of Creation himself, /l" d ,i"g 10 "" /lJ SM di"'. It
I eleportat ion (to any disaster Of
Patrick does not cast a reflection. Symbo ls of order, such as was a wry fo"g Stw" day•.
extremely chaotic location) - TM LtmJ Patrick, Ma"lui.
precisely straight lines and monotonous sounds/waveforms,
Virtue: Selfless ojC/sIlD.
repulse him and force him to retreat .
Limits/Rest rictions Restriction: Repulsed by symbols of order
Restriction: No reflection
Desig n
Affi liation: Code of the Angels (personal code)
Patrick's Design is nothing but the flower of Chaos wrapped
Affi liation: Ambrolam's Code (from Cold Imperator)
around the flower of Order. The flower of Chaos is a dosed
Wound Levels 1 DeadlyWound
white flower with a double circle ofpetals and vicious-looking
2 Serious Wounds
thorns. The flower of O rder is an open black flower with
2 SurfaceWounds
four identical petals and leaves in pairs on opposite sides of
the stem.
Teleportatlon: Patrick's Gift
Patric k purchases his Gift of teleporta tion as a lesser change of his own location, as follows:
Associated Non-Player Characters
MIRACl£ LEVEL INVOCATION RANGE IJTIUTY COMMON COST
Patrick has th ree Anchors. One is O wain Glyndwr, Prince
6 (Domain) Simple Self only li mited No
of\Vales, rebel against English rule. In his mortal life, Patrick
e os -1 -3 -2 +1 r ce
worshipped the man as a hero. A decade afte r the Chancel's
creation, when Patric k became the second Marquis ofC haos,
Bonds
he fou nd O wai n in M onnington Court and slowed his
STRENGTH SUBJECT
entropic dock to a tric kle. O wain has endured ever since,
7 The sanctity of his Estate
irrevocably set in his ways but a strong and talented leader
5 Hollyhock God's discretion
nevert heless. H e currently manages a small multinational,
4 His abilityto protect and create truth and beauty in the world
H arlech Industries, on Patrick's behalf.
3 The success of his Inquisitorial duties
Patrick has had a number of hob bies over the years, to
1 His Anchors
help keep his heart alive. For the last four decades, he has
kept several beehives. H is second An chor, Chelsea, is the
spirit of one of them. discard hum an morality out of self-interest. On the other
H is third A nchor is for the H G to determine. hand, he has killed tens of thousands of humans in his years
in office. Stories with Patrick in them can easily become moral
Story Element fables. The contradiction in his behavior should give both
Patr ick feature s in stories of disaster, whether it takes the benevolent and maleficent Powers new thoughts on the moral
form of famine, plague, flood, fire, or massive EMP pulse. compass of their conditio n. Like Ianthe, Patrick also moves
stories towards an active,adventurous basis. He does not hold
Story Type : Action/M oral. Fable back from violence or valiancy when the situation demands,
Patrick loves the world with a whol e heart. H e seeks to bring and highly charged, dramatic disasters follow in his wake.
out the truth and beauty in Cr eation. H e will happily suffer
to hel p so meone else transcen d their natu re to become THE POWER O F B ORD ERS, W ALKI NG E VE
something wonderful. P atrick Rom ney's-son is a hero - Ambrolam created Walki ng Eye by embed di ng a piece of its
dean, bright and glorious. On the othe r hand, he is not a soul in a patch of dirt by one of the Chancel's roads. The
human hero. H e does not consider him self bound by mortal patch bubbled and spit out a Power, a thing ofdust and gravel,
codes. H umans, to him, are the paints for his masterwork. and its first act was to bow low before its god. Walking Eye
raw material he can shape into greatness. They have no rights exists as a kind of mobile extension of Ambrolam, designed
in his eyes. Patrick starts landslides and avalanches, sets cities to travel the world and the Ash in the Imperator's stead.
on fire, and knocks airplanes from the sky as a regular part of Upon returning to the Chancel, it sinks into its master's flesh,
his duties. Yet, he has a soul as pure as Galahad's; he does not becomi ng nothing more than a smear of dus t and pebbles on

.7X98 I LIS: A GAM E O F SOV EREIGN POWERS


261

the true god's outer memb rane.There, it communicates every II i.s 1M rob ojlifJ'-NgthiNgI
THE POWER OF BORDERS, WALK I N G EYE
detail of its experiences in a way other Powers cannot. to draw },ollNdorits, Imd it is
ATTllI8l1TE LEVEL MIRACLE POINTS
my rol_ tf; d_titb which
Aspect 0: Of Mortal Form 8 },olinda';" lhall m dur<.
Estate
Domain 5: Regal 5 - Wal~ing E)", Btmlm '-
Walking Eye's Estate covers all boundaries defined by life Regal
Realm 1: Radiant 5
between one place and anoth er. It can also affect boundaries
Spirit 0: Candleflame 5
between less physical things with its Domain. Walking Eye
controls locks, walls, state borders, and class bound aries.
Gifts and Virtues Immortal
When the M ayor of Cincinnati offended it, Walking Eye
Glorious (can inspire terror)
erased the distinctions between citizen and criminal. For forty
Virtue: Loves Serafina
days and nigh ts in Cincinnati, the law stru ck at random,
Limits/Restrict ions Limit: Madeof dust and gravel in humanoid shape (+2 AMPS, included
ignoring the most blatant acts ofcriminal malice and arresting
in attribute total)
innocen ts. Degenerate acts of license and outlawry became
lim it: Psychotic (+1 AMP, included in attribute total)
commonplace. The Mayor himself was killed in the view of
Restriction: Does not understand human society or motivations
seventeen wit nesses on the fortieth day. Police have no leads,
Restriction: Sometimes speaks prophecy involuntarily, regardless of
as no witness considered this act worth reporti ng.
company
Affiliation: Ambrolam's Code (-3 MPS for violations, +1 MP for service)
Weaknesses
Wound Levels 1 Deadly Wound (Immortal)
The vestigial "mind " of a patch of dirt, even enhanced to
1 Serious Wound
human level by Imperial magic, is not sufficient to bear the
2 SurfaceWounds
weigh t of an I mperator-sh ard . T he Power of Borders is
therefore utterly mad. It has compounded the problem by
Bond s
tearing down all the borde rs within its own intellect in the
STllENGnt SUBJECT
quest for greater under standin g of [he world. Sometimes it
5 Hollyhock God's discretion
speaks with precise diction, clarity, and calm; sometimes it
5 The safety, health, and happiness of its Imperator, Ambrolam
babbles; sometimes it chants prophecy. Walki ng Eye is a
5 Its Anchor, Serafina
monster. Even members of its own Familia are rarely com-
3 Its abilityto travel and observe on behalfof Ambrolam
fortable in its presence. It is also physically monstrous, and
2 The sanctity of its Estate
must spend a AMPS to Gui se itself before it can pass for human
on Earth.
W alking Eye follow s Ambrolam's Co de both as it s (earth spirits) and humans, worship Walking Eye as a kind
personal code and as th e Code Ambrolam's Imperator of transcendent version of themselves. Small, gnarled, wryly
Property : Cold inspires. ph ilosophical, and strong, the Anu nnaki often act as Walking
Eye's agents.
Design
Walking Eye's Design shows the flower of Borders and the Story Elem ent
flower ofRoads against an "eye of H orus" symbol.The flower Walking Eye appears in stories featurin g physical or social
of Borders is an open blue flower with five separate petals, barriers, particularly those that arc tricky for even Powers to
formi ng a bell, with a scatter ing of thorns. The flower of overcome.
Roads is an open white cup-s haped flower, with heart -like
leaves at different points on opposite sides of the stem. Story Type: Horror
WaJking Eye's presence should invoke the natural human
Associated Non -P layer C haracters fear both of insanity and the dangerously insane. It is a crea-
Walking Eye has one Anchor, Serafina Duncan - a hum an rure ofhorror, possessing an alien and incomprehensible con-
woman with whom it has fallen, quite to its own surprise, in sciousness and nature. It utters prophe cies, thus setti ng cer-
love.The creature does not understand the emotion, though tain aspects of the future in stone - and the inevitable ap-
it knows it must conceal it. It lacksthe basic hum an experience proach ofa terrible destiny is a useful tool for a story ofdread .
to give context to its longings.All it knows is Serafina Duncan An HG can use W alking Eye's love for Serafina to highlig ht
is the most beautiful th ing it has ever seen, and it will protect its inhumanity, to evoke a protective response from chival-
her with its life. Serafina finds the creature horrific, but her rous Powers, or as Walking Eye's one hope for redemption.
attempts to protect herself against it are futile - when she
seeks police custody, reinforces her doors, or buys large violent POWER O F S TRI F E, ADA WILLAMETT E
dogs, all she does is create a border around her life that Ada W illamette was a ' fallen woman" in the Old West, an
Walkin g Eye can unmake with a thought. era with much the same feel both before and after the loss of
A few of the human s who have succumbed to dementia five hundred years. The formation of the Los Angele s end of
animus over the years have fou nd love in the arm s of a Ambrolam's Chancel brought Ada into the world of th e
nonhuman spirit. The Anunnaki, descendants of gnomes JX9bilis. A competent and effective Power, she ruthlessly

CH APTER 21: T REAC HE RY, A SAM PLE CAM PAIGN


262

advanced the causeofStrife in the world for centurieswithout


POWER OF STRIFE, ADA WILLAMETTE Thr,.,. i"bi",'
in nxry!>ody;
a hitch. The n she paid an Inquisitorial visit to the Mimic MtJrf_lfy;~ do"~ I'f ;f o~1 to
ATTRIBUTE LEVEL MIRAnE POINTS
Na thano r an d slew it with its own weapon, the Abhorrent hurl DIM /''''1'lr. ;t ,tart<
Aspect 5: Exemplar 5 ' hiupr,,;ng ils daw, 0" tIM
dagger she has christ ened Ka rras but sometimes calls
Domain 1: Baronet 11 walls 0/;t> ho=,
Injustice. The weapon remained with her as she staggered - TIM Bright Lady A da
Realm 1: Radiant 5
away fro m its corpse. For over seventy years, she h as sought Wiflamm " Dom;"a of Sirift
Spirit 1: Hearthfire 6
to discard the blade, but it always returns to her. Its one unique
virtue compounds th e problem : Imperators cannot perceive
Gifts and Virtu es Immutable
the blade, nor any descriptions of it. Even Lo rd Entropy, she
Focus: Kottos/lnjust ice (The Negative Gift, level 7; Durant; 6 DMPS,
believes, is still unaware of Korros' existence, despite her
included in att ribute total)
enemies' repeated atte mpts to inform him. The alternative
Limits/Restricti ons Limit: Bound to xottos (+ 1 SMP, included in attribute total)
is, in her mind, worse: if Lord Entropy, or any other Imperator,
Restriction: Cannot harm a mortal dedicated to Strife (terrorists,some
does know that she possesses an Abhorrent Weapon, they
soldiers.and so on.)
are deliberately refusing to acknowledge it.
Restriction: Cannot refuse an honest request for aid from a prostitute
Ad a does not feel entirely comfort able with her victory
Affi liation: Code of the Dark(personal code)
over N athanor, It seemed far too easy. She has fough t Mi mics
Affi liation: Ambrolam's Code (from Cold Imperator)
and Imperarors before, with and without her Familia at he r
Wound Levels 3 Deadly Wo unds (Durant)
side. Usually, simply surviving require s her uttermost effort.
3 Serious Wounds
Eve n given that she had an unusual opportunity to kill
3 SurfaceWounds
Nathanor, she feels that it must have deliberately given its
Bonds
life to the blade. The burning question that keeps her awake
STRENGTH SUBJECT
at night is, ~Why?"
8 Hollyhock God's discretion
Ada's preferred weapon s are a pair ofancien t but carefully
4 The sanctity of her Estate
mai ntained six-shoo ters taken from a man who'd abused her
3 Her six-shooters
in mortal life. Over the years, however, Ada has begun using
3 Prostitutes (as oppos ed to prostitution, which she hates
Ko tros on occasion - "when absolutely necessary." T he
and has always hated)
inevitable decay of her sense of self- wort h as a servant of
2 Her Inquisito rial reputation
C reation and an enemy of the Excrucians has produced a
m arked improvement in her self-presentation. Though a
Power of the D ark. she h as abandoned the horrific visage Design
she once cultivated - it no longer seems suita ble to describe Ada's D esign features the flowers of Strife and Injustice
the nature of her personal corruption. Instead, she adop ts an encircling crossed six-shoo ters.The flower of Strife is a breed
appear ance increasingly reminiscent ofExcrucian beauty.The of Achillea - specifically, QthilleQ ptarmica; white flowers
face this gives her is equally horrifying to her fellow Powers, with a circle ofpetals and jutting stamen, as oppo sed to W ar's
but almost entrancing to the mo rtals she encounters. acbitlea milleftlillm.The flower oflnjustice is the yellow-green
Ada considers violence natural and more or less healthy. cone of the H ops flower, set amid broad green leaves.
She pro motes her Estate at a local level, building up a grass
roots prese nce for Strife in the mortal world. O ften, she takes Associated Non-Playe r C haracters
advantage of the small scale ofher efforts to know her victims Ada uses pimps as her Anc hors; she feels a universal hatred
personally, visiting both sides of an escalating conflict for toward s them all. She tends to keep each A nchor for a month
dinner and conversation before all-out mayhem erupts. or so, allowing him to bask in her reflected power. Then she
cuts the Anchor-Power bond, leaving her former An chor
Estate eithe r dead or vegetative, and moves on to claim another.
Ada's Estate includes all disorganized, emotional violence. Ad a employs J6 virtuous men and women to help her
Ada also has influence over violent and brutal individuals, determine whether a given place is worthy of her attention.
those most prone to such violence. In grou ps of six, they visit various regions. If they inform her
that the humans th ere deserve some D ark-style assista nce in
W eakn esses destroying themselves, Strife pays the area a visit. Newly
Like all of Ambrolam's Powers, Ada serves Ambrolam's Code chosen members of Ada's 36 sometimes try to lie to her, to
as well as her own. H er allegiance is furt her divided by oaths convince her a degenerate town (or a city that helps humanity
she feels reluctant to forswear. The first is never to harm survive) does not merit destruction.They never succeed; Ada
servants of Strife. She swore thi s oath in a successful attempt can read a mo rtal's face like a high way map.
to bind herself mote closely to her E state. Ada's second oath
is to heed any honest request for aid from a prosritu re. She Story E lement
swore this to keep from forgett ing her toots, and th is oath Ad a features in stories of violence and brutality. Bar-room
also serves its purpose well. Ada often considers her tie to brawls, vicious underworl d intrigues, and wars all partake in
Kottos a weakness, although it also offers many benefits. the nature of her Estate.

.?X,gB IL I S: A GAM E O F SOVEREIGN P OWER S


Story Type: l\lyst ery y...., t1r~th if,. ""l'dy. hili if
H ER I M P ERIAL MAJ ESTY SAKH RAT
Stories involving Ad a Willamett e arc ultimately stories of ,.,;u ;"'1"""-lIN l"" pool
T HE GRAY MASK
mystery. It is safe neit her to ally with her nor to cam her -Whr.rr. l",~", ¥
enmity until the question ofKottos' nature is resolved - yet '''''''"''
A _I
LEVU
6: Imperator
MIRAClE POINTS
6
M nn, Rmmb. TTtli4, """
8_.".,
the other Inquisitorial Powers must do one or the other.
Domain 3: Marq uis/Marches sa 5
Other Powers cannot trust her actions or motivations
Realm S: Tempest 5
while she lies under th e influence of the corrupted blade.
Spirit 3: Sunfire 5
Any in teraction she has with a player character could be the
first move in an Excrucian plot - or as innocent as any action
Gifts ..nd Vim..s Immortal
of the POWCT of Strife can be.
Glorious (awe-inspiring )
Virtue: Dedicated Inqui sitor
..(ocus JAK H RAT UmltsIRestrictions Restriction: No physical presence on Earth (e xist s in
AD I1IIfIttJ«r ... ~ thoughts, dree ms, and Chance{)
Sakhrar lives in the world of the mind. It s C hance l exists in
~,. MWr IlJrir1"-' Affiliatior\; $.akhrat's Code (see b('k)w)
~ " ."J J,....., ,._ no physical place, but hovers just above the rippling surface
Wound leftls 3 DeadlyWoonds (Immortal)
..... Iiftft- lIN,..,. A", of the mass unconscious . Skiffs launched from the Chancel's
3 Serious Woonds
~ '"-'rrrJu.;,Ml. docks harvest jewels from the minds of geniuses and grow
;",m, hN-t sJ.JJ.....iI ,.. 4 Surface Wounds
•__,." ;>tri-, IN ,. rice on the psyches of the gentl e. Diving beneath the waves,
~ lIN 1«1 <f,. -t- a visitor can tear through the veil between mind and body to
Origlnallmpe:r.. tor PToperties
11...Ji"l~ materialize ncar any human living. O ne can also enter the
Ha rvest
Chancel from any human's presence. This always deposits
Failing
the visitor in the Labyrinth ofCounly Love,which is detailed
below.
Acq uirfli Impe:r.. tor Properties
Sakhrat feeds offthe 'force ofmind" which radiates from
4 Dynasty Point s
humans and the greate st spirits, the same force of mind that
gemcved f a iling Property
tran slates into in telligence in prosaic reality. Sakhrat itself
has an ongoing project in the mortal world. promoti ng the
Affili.. tion: S.. khr..t 's Code
growth of greater minds and culling away inferi or human
1. Respect thoug ht ove r act ion.
food sources.
2 An oath swom on t he Ash is sac red.
The culture of Locus Sakhra r is austere and meditative.
1 Serve Creation before th e se lf.
Its peop le are tacitu rn but friend ly, reserved but benevolent ,
and possessed ofa rare and subtle wit. A massive bureaucracy
governs the C ha nce l. It s in hab ita nts , acclimated to th e Loc us Sakhrat
C hancel, can move throug h the paperwork as if it were air, Locus Sakhrat's Labyri nth of Courtly L ove hold s many
unless activelyopposed by another tr ained bureaucrat. Visitors magical creatures, some of wh ich can become A nchors. The
may fmd it more difficult . Powers natur ally receive full co- people of the Chancel understand bot h faery magic and high
operation from tho se with whom th ey interact directly, but summo ning, although few practice [he latt er art. They are
ot her levels of the system arc rarely so obliging. capable technologists as well; sadly, no one can remove the
The Chancel's resident s say that at the C han cel's creation devices they create from the C hancel. Such artifacts dissolve
it floated nearly half a mile above the "sea" of the mass instantly into memories when they enter the corporeal world.
uncon scious. The in habitant s of the tim e lowered skiffs to Excrucians may have a gate to Locus Sakh rat, via the
the surface with long ropes. The C hancel has sunk slowly world ofthe mind . Locus Sakhrar definitely has instan t access
over the years. until now only a yard or two separates it from to inhabi ted places all ever the Earth.
the combined mind s of humanity. Sakhrar has not chosen to r. Hostile forces have a 2-way gate into Chancel (-4 pts)
explain the probable effects of immersio n. M any of the ~ M agical Inhabieanes (4 prs)
C hancel's inh abitants know that Sakhrat itself was near death ~ M ana M ine: Failing Chancel, needs 2 Mr s per session
for most ofits career on Earth. and that only recently has the to preven t sinking (-I pt]
infusion ofpower from dissected traitors and M imics tipped r. Resources: Faery M agic (2 prs)
the balance to pull the Imperator out of dange r. Chancel ~ Resources: H igh Sum moning (I pt}
residents hope that thi s has saved Locu s Sakhrat as well. ..... Resources: Technology cannot leave Chancel (-I pr)
Several other Imperators have Chan~ls "in the world of ~ Ubiquitous (6 ps)
the mind", although none is as prominent and easily found ~ I mpo rtant (0 pts]
as Sakhrar's. Some hypothesize that the Exaucians' major Note: This C hancel is not point-balanced.
Earthly stro nghold exists in the same non-spa~ as Locus
Sakhrat, well hidden from anyone looking for a physical P OW E R OF MAzES, H E U SSENT DE R EYM E S
entrance. If so, it might be all too easy for the Children of As ethereal as fairy dust, as subtle as lavender, H elissenr de
H aromaph to invade Sakhrar's realm. Reymes' fascination lies with the mazes of the mind. Her

CHAPTE R 21: TREAC H ERY, A SAM P LE CAM PAIGN


Estate represents confus ion, confoundment, and deceptive ~ should you gowith
P OWE R O F M AZES, HELISSENT DE REVMES
facade s. In mortal life, she wasted nearly to nothingness on Y" ur lif" Wkrr doyou wa~'
An Rl8 UTE LEVEL MIRACLE POINTS
the streets ofManchester as a disfigured beggar. fu a Nob le, to go with your lift' Th'" ""
As pect 1: Metahuma n 6 pormr'llds/;om. I n " f=
she presides over the Labyrinth ofCourtly Love, a maze that
Domain 1: Baroness 5 ",inurrs, you will brgin /0
no logical or physical approach can solve. Instead, one must pond" thr"" Imd you ",~II
Realm 5: Temp est S
romance one of the soulless guides that haunt the twisty nor ,top. You w;111;r rh-rt
Spirit 0: Candleflame S and ponJrr unt;llong ".JI"
corridors and spark the seed of love within its heart. Each
you s/11T'IIf and your bfmn
one pose s a diffe re nt romantic problem: one bitter, o ne rru"'}'lr against Ihr wall.
Gifts and Virtues Eternal
unt rusting, one too experienced , and even one too naive. - H" MaJ~<ty, H ,lissrnt d,
Durant
In addition to Helissenr her self, the Labyrinth contains RLy""" lA dy ofL«us
Limits/Restrictions Limit: Weak (feats of strength and direct SdJJrut. Baron," ofMau ,
one of the greatest zoo s and pr isons in Earth's vicinity. Tens
physical attacks at Aspect 0)
ofth ousands of' Snteresting" human prisoners live in carefully
Restriction: Double (living shadow)
decorated pockets of the maze, often sculpted to resemble
Restriction: Beloved of the Wind
the prisoner's natural environment. Pro tected from death by
Affiliation: Hetlssen t's (Serpentine) Code (see below)
Realm miracles, their perceptions blu rred by H elissenr's
Wound Levels 1 DeadlyWound (Durant)
power, th ey never leave their "homes" and do not see th e
2 Serious Wo unds
Labyrinth walls beyond. T heir ra nk s include scholars,
2 SurfaceWounds
wa rrio rs, and scientists that some Noble judged worth
keeping, as well as a few notor ious mortal traitors to Cre ation .
Affiliation: Helissent's (Se rpe ntine ) Code
In addition, in similarly falsified enviro nments, she keeps a
1. Fear not
menagerie of hundreds of rare mythical creatures, from
2 Shirk no duty
jackalope s and enfields to monsters that could kill H elissent
3. An oath sworn under the stars is binding
in a fair fight if they just once realized their imprisonment.
The Labyrinth also serves as the entl)Way to Locus Sakhrat.
Bonds
STRENGTH SUBJECT
Estate
8 The Labyrinth of Courtly Love
H elissenr's Estate covers physical mazes. By extension, she
5 Hollyhock God's discretion
gove rn s the "m aze nature" of all situatio ns difficult to
2 The sanctityof her Estate
navigate - not the situ ations themselves, but the degree to
2 Her ab ility to master situations through cleverness and insight
whi ch they perplex, bewilder, strain th e mind, and regiment
2 Her (almost complete) collection of Regency romances
the course of those within. The name and nature of her solitary
1 Her pet lemur
Anchor is a closely guarded secret - she cannot afford to
lose her chief operative in the world outside th e maze.
Associated N on-P layer C haracters
Weaknesses The Illuminated Romantic H etaira, a secret society associated
For several centuries, H elissent used her shadow as a remote with H elissent, descen ds from a evangeli cal organization
puppet, a spy and a focus for miracles that behaved much dedi cated to Greek independence.The original organization,
like an An chor. But she lost that Gift long ago, when her the H etaira, slowly dwindled after G reece won freedom from
shadow turned against her. Now it has become her neme sis Turkey. A n influx of M asonic ideas created the Illum inated
with abilities of it s own . L ike any go od neme si s, it H etaira, and at this point H elissent ente red the picture. As
recons titutes itself when destroyed. part ofa Nettle Rite aimed at Nephele N ikolaidhis , Helissent
An ethereal creature herself, H elissent is currently th e corrupted the M asonic society. It became a highly stylized,
target for the amour of the Angel of Wind. Welcome or manners-driven group , taking on a new name and the mission
unwelcome (she cannot decide), his attentions are terrifying. of spreadi ng th e spirit of court ly love. From Nepbele'e dark
She has appealed to Sakhra t, who has terri torially forbidd en perspective, it became a foppi sh joke - an insult, given her
the Angel to coerce her - but the Serpent cannot prevent son's membe rship in the original H etaira.
seduction. In accord with the Angel's obsession, wind-spirits
all adore H elissent; sometimes they chime her name when Story EIemenr
she is near, or str ive to whisk her away. H elissent appea rs in stories of confusio n, uncertainty, and
doub t, particularly when created by a deliberate campaign of
Design concealment or an int ricately structured web ofrelationships.
H elissent's D esign shows the flower s of L abyrinths and
D reams against a stylized maze.The flower of D reams is th e Story T ype: Romance
celestial Angel ica, dyed white rather than red, wit h a few Sto ries involving the L abyr int h b latantly in voke the
great ruffle s in stead of a ma ss of petals. T he flower of convent ions of romance. Stories dealing with H elissent
OPPQSlTE:
Labyrinths is a closed silver flower with a double circle of herself do so more subtly. The continual courtship of the ~ c.sP".fSINp
petals and leaves in groups of three. Angel of W ind , Ben Nez, should be as skillful and effective by Dm ;" G"",,"

J\:9 BI LIS: A GAM E OF SOVE REIGN PO W ERS


..- - -- -- - --- - - - - - -- -
266

as the HG can convey. At the same time, succumbing to an Evny ' im' somMn, ",",ord,
P OW E R O F R EC ORDS, L A NC E R O M E N EL
Imperaror's seduction is dangerou s: the power of an Ange l's your adion•• Ix . tra/, a bi' ql
AnRl8 uTE LEVE L M IRACLE POINTS
spirit can drown a lover's soul. Even ifit docs not, an Angel's your lOul. E'WTY tim r you
Aspect 3: Inhuman 5 "ad lomMnr, ' /0'Y•.you gel a
love still changes one as thoroughly as any e~blement.
Domain 0: Pawn 5 hi/ oftlxir l OU/ biul. For mOJt
While Helissent considers the use of sex appeal crude, o/us, 11x" riJ«fI r",,,,in in
Realm 2: Realm's Heart 5
and while Ben Nez's intentions currently cramp her style, halane<. Tbr jl!iNratr'sJ~t, i,
Spirit 1: Hearthfire 5
wd
she is famil iar with romance and affection as tools. She has ""y
- H i, Vi/l,ifanrr. Lane<
no compunctions about using unstated promises and small
Gifts and Virtu es Constant Domain: Major Divinations Romm d 0/UK US SaMra!,
kindnessesas leverage for controlling others. There are often Powrr o/&co,'"
Etern al
overtones of blandishment and beguilement in the mental
Limits/Restrictions Restriction: Free-floating Realm's Heart
and social mazes she builds to pull other Nobles into line.
Restriction: Sworn to non-violence
Restriction: Compulsively neat
P O W E R O F R EC O R D S, L A N C E ROME N EL
Affiliation: Code of the Light
In mortal life, L ance belonged to the Cleave of Botanists.
Wound Level s 2 DeadlyWounds
After h is empowerment, he refused to abandon that
2 SeriousWounds
association. Now no longer strictly a Botanist, he is one of
3 SurfaceWounds
the Cleave 's mightiest pa tron s. H e travels the world, battling
the dangers that face his "people", from experiments in
Bonds
botanical magic gone wrong to the governmen tal persecution
5TRENC;Tlt SUBJECT
and environmental hazards that face the Cleave's researchers .
7 The Cleave of the Botan ists
I l is Inquisitorial duties receive almost cursory attention, save
5 Hollyhock God's discretion
when Sakhrar bestirs itselfto insist upon Lance's attendance.
Lance has become an annoyance to the Excrucians. This
acts, paradoxically, to protect hi s Estate; when the Dark
,3 The sanctity of his Estate
Hisorganized approach to the world (hard to harm,
but easy to tu rn against him)
H orsemen wish to move against him, they usually strike at
His Anchor,the Cleave's Minister of the Right
the Cleave. Other Powers will defend L ance's E state in a
His Newfo undland dog, Fezzik
pinch, after all, while few Powers care about the C leave.
The exotic garden beyond his chatea u in the Chancel
Lance dr inks copio usly, swears like a sailor, and has the
physical presence of a Kodiak bear. H is m ind is almost
painfully precise. While many Powers are well organized, seem capricious at best and against his inte rests at the worst .
Lance all-hut-literall y keeps a massively cross-referenced day A few mortals have been driven into dementia ani m us through
pl an ner in hi s he ad. In a tense situation, he moves like observing the mobile cup, whi le others have confused it with
cloc kwork. forgetting nothing and balan cing every concern the H oly Gra il. It is unknown whether harming the cup would
with inhuman grace. H is skin and clothes shed contaminants. harm Lance, if harming it is even possible. Even so, Lance
H is long hair hangs exactly where he tells it to. doe s not apprec iate the cup's independance. Like all such
artifacts, its condition reflects his mental state and general
Es tate situation - information he would rather have in the hands
Lance's Est ate refers to written recor ds and other recordin gs of his Familia.
ofevents. He is particularly tied to deliberately flied recorded After six hundred years of immaculate neatness, Lance
information. D ue to his C onstant D omain, copies ofrelevant find s disorganization in others irritating and frustra ting .
writings tend to appear near to hand when their presence
would not expose his nature. They vanish away again when D esign
he has read them, or chosen not to do so. Lance chose the flowers of Records and Guardianship. The
flower of Records is the Scribe Bloo m. not found on Earth;
Weaknesses its white petals drip with ink and an aged face shows beneath
As a former member of the Cleave, Lance is sworn to non- the pollen. The flower ofGuardianship is the Ashflower, with
violence and sharing all he learns with the Grim King, closed, white, trum pet-like flowers with few petals and paire d
Scorn's -Regal jokran. Shortly after his Commencement, leaves. These flowers twine about a caduceus against a gray
wh ile visi ting the rainforest, he pu t himself t hro ugh a background with a white raindrop pattern.
harrowing Mehinaku tr ibal ritual to scourge the second oath
from his soul. The first remains a powerful influence on him , Associated Non- P layer C h aracters
sinking into physical violence costs him a Spirit miracle point. L ance's predefi ned Anchor, M arcva Christian. serves as one
Lance's representation in L ocus Sakhrat's heart (p. too) of the highest officials in the Cleave. She is not the most
is a simple but exquisitely worke d golden cup. Over the years capabl e mag ician in the Cleave, but she can work substantial
of his nobility, it has take n on more and more life, until three Earthly magics with floral essences.
centuries ago it aban doned the Chancel's heart and floated L ance is often seen with Fezzik, a massive black dog.
off on its own . I Ie has no control over its action s, which Lance's Aspect j -lcvel skill at animal training has heightened
,
.:i'0BI LIS : A GAM E O F SOV E RE IGN P OWER S
Fezzik's keen natu ral intelligence. Accord ing to Lance, the Do ltOIl«>I: III lIN;, n>mt>..,
P OW ER OF B UREAUCRACY.
Newfie has saved his life on at least two occasions. lINSY"~'" l«pi"t yell dC'lL".
l OO NY SAINT-GERMAIN
$.ry, 'tlIIHT, "TINftmpri"t>
ATTRIBUTt uvn MIItACU POlNn
. " "'y lwtl hdJ thl sy1ll'"
Story Elemen t
Aspect 1; Metahuman 7 bith.• A<ap! m.u. lk f"P""
Lance tend s to appear in stories concerning more esoteric <fIIJdI. TIN ')'Stml is ""'"
Domam 3: Marchessa 5
forms ofresearch, from studies ofbotan ical magic to searches i"',..t""t IN" ,... au.
Realm 1: Radiant 5
through librar ies burie d under Antarctica. Although he doe s - TIN Ldy 1<10",.
Spirit 1: Heart hfe e 5 .\f~ <fB_WTIfl}
not concern himself overmuch with study, he takes a keen
interest in the safety of the record s others study from -
Gifts lind Virtues Immortal
dutiful or not, he remain s a Power.
Create "Makeshift Men" (see below)
Virtue; Greedy and Controlling
Story Type: Action
UmitsJRestrktlo ns limit Disabled (rag doll body, +2 AMPS, included in attribute tota l)
Lance is usually involved in a dozen action stories at once.
Restriction: Owes many faVOf'S (for help assembling Idony Mk. II)
W h en he crosses path s with the PeS, he's likely to drag them
Affiliation: Code of the Dark
into a couple of them. If a government is topp ling. a strange
Wound Levels· 2 serious Wounds (Immortal)
monster is rampaging, or the only airport out of a remote
3 Surface Wounds
wilderness region just went up in a fireball, Lance is likely to
be in the thick of things. Hi s commitment to avoid violence
Mllkeshift Men: Idony's Gift
doesn't keep him out of trouble; he knows if the stakes are
Idony can tr ansform vermin and refuse into loyal hUlThln servants. She buys th is as a lesser
high enough, he can always throw a fewpcnches and swallow
change of nasty th ings,as follows:
the guilt .
MIRACU LfVEL
6 (DolThlin)
INVOCATlOH
Sim ple
....... unun <OMMQH
One othe r One t rick No
POWER OF BUREAUCRACY,
6 0'S -1 -2 -3 +1 1<,
l OO NY SAINT-GERMAIN
loony is the third Power of Bureaucracy, born and raised in
Bonds
Locus Sa khrat . The syste mic shoc k of Commence me nt
STltENGnl suaect
reduced her body instantl y to ash . Unwilling to lose his first
5 lcIony Mk. 1I (the project as a whole)
cho ice for a new Power, Sakhr at captu red her soul before it
5 Hollyhock God's discretion
fled and bound it into a clot h doll. Idc ny considers her new
3 Ido ny Mk. 11(t he current ly-assemb led bod y)
body undign ified and embarrassing, with its fixed smile and
3 The sanctity of her Estate
its floppy limbs; she is slowly accumulating the parts she needs
2 Her Makeshift Men
to build a new body. She will settle for nothing less than the
2 Her Internet ident ity
best: scavenged pieces from dead I rnperators and Excrueians,
legendary artifacts, and the like. Right now, her new body is
litt le more than a hear t, a circulatory system, a few muscles, Desig n
and the left index finger of the St rategist Iaziz. Still, the pieces T h e ba ckgr o und o f Id on y 's d esign sho ws a swirl of
are beginning to come together. Already Idony M k. II can incarnadine and black. A gray square, symbolizing bureauc-
lurch around in response to the doll's mental commands. racy, blocks out part ofthe swirl. Inside the square shines the
Idony is an easy Power to contact. She uses Internet chat flower ofJealousy, Adder 'sTongue, a pendu lous lily-like bright
regularly, knowing few suspect her of being a rag doll ani- yellow flower with a purple tinge, In full color, the Design is
mated with the essence of Bureaucracy. She even reads and not easy on the eye, nor does Idony intend for it to be.
replies to her email, despite the rumors tha t some Excrucian-
spawned viruses can escape a system mailbox to afflict one's Associated Non- P layer Characters
files,one's hardware, or even one 's physical body with plagues. Idony is mean-spi rited and greedy, with a great passion for
controlling others. She commands an exten sive organisation
Estate o n Ea rth, pr ima rily bu t not en tirely composed o f t he
Idony's Estat e covers all the mechanics and apparatuses of "~takeshift M en" - vermin and garbage transformed with
bureaucracy, as well as the major bureaucracies themselves. loony's personal Gift into hum an form . The aqrabuam~/u,
She can increase the red tape surround ing and impeding any her scorpion servants, are vital and ruthless, perfectly suited
actio n or activity; she can also whisk it away. to claim a high place in mortal society. Her rrashpile folk
serve any number of criminal enterprises as low-level thu gs.
\ \ 'eakn eu e s One ofldony's Anchors is the horrific skinless, boneless
loo ny is an animate rag doll; thi s is a significant weakness. body that will one day be her own, Like loony's rag-body, it
She also owes many favors in exchange for help constructing is immortal and almost invulnerable. It has no true will of its
her new body. She can't collect very many Imperator and own. Except for occasional instinct-driven wandering, it takes
Excrucian parts on her own, and those who have them don't no action unless she invades its mind . The H G determines
sell them cheaply. the nature of her othe r A nchor.

C HA PTER 11: TREACHERY, A SAMPLE CAM PAIGN


268

S tory Element Thtr, "" urt";,, fi" ", of


P OWE R OF TRAILS
Idony appears in stories of "the system", whether the mortal lho~ght thot e" " d"troy the
SUPERSTES ANNABE LLE Z UPAY phy,ic"l/x;dy; ,haft" the
bureaucracies that bedevil an An chor's life or the morass of
ATTRIBUTE MIRACl£ POINTS mi"d; .."lti"d the 'trlKt~" of
laws and social boundaries that limit a Power's ambition.
W henever the apparatus ofgovernment seems out to get the
Aspect """
1: Metahuman 5 lhe .. "iwn,; ,M, the '~.Y;
Domain 4: Duchess 5 ""d '''~" the ..." to/"'f.
ch aracters, or an NPC, Idony's E state is on hand. Tkr, "" /i"" ofth<J~ght
Realm 0: Citizen 5 IMJ It",; the Ihi"k" ;"to the
Spirit I: Hearthfire 5 ""'''' of"'''IUreJ old" IhIl"
Story Type: H orror Or,,,tio,,, ""d chili", offogic
Stories buil t around Idony can feature either genuine horror o"'s
IMJ ''' " t ,an'.ft,m
Gifts and Virtues Immortal
or a campy, schlocky variant the reof. Any sto ry featur ing her fi ng", ;nlOlighl. Ida nol
Secondary Domain: Science(Domain 1) wo',h 10 Jhart lhe" tho~ghfJ
probab ly involves her rag doll body, half-finished Anchor,
Limits/Restriction s Restriction: Cannot harm the selfless with you; ;1i, Jujfi,;m t thllt
sinis ter serva nts, or deceptive Intern et presence. To make yoJi know that they ,,,ist, and
Affiliation: Code of the Angels
these elements of true horror, the HG must employ a light IMJ I ~"ow lhem.
Wound Levels 1 Deadly Wo und (Immortal)
and subtle touch . To make them a proper burlesque, on the - H fT G" ,4t, lhe D~cht... of
2 Serious Wounds T", i!J. Su!,",t« Annakll,
other hand, requires that the H G relax and discard restraint .
2 Surface Wounds Z",.,
P OWE R OF T RAJ LS,
Bonds
SUPERSTES A N NABELLE Z UPAY
STRENGTli SUBJECT
No one's quite sure where Annabelle came from . One bright
8 Hollyhock God's discretion
spring morning a century ago, Sakhrat was th e Imperator of
4 The sanctity of her Estate
Bureaucracy, Records, and M azes. That night, the Serpen t
4 The Milliped of Human Strivi ng
Imperial ruled four Estates, with its Power A nnabelle the
2 Her privacy
lady of the fourth . Sakhrat reportedly finds the matter some-
1 The success of her Inquisitorial dut ies
wh at embarrassing, as does An nabelle. Their silence leaves
1 Her bargains with creatures from beyond the Weirding Wall
others in the Valde Bellum free to speculate. The T abloids'-
Regal often suggests that Annabelle's presence indicates the
existence of some kind of anti-Excrucian, mysteriously cre- enhanced, Tortu rous chains of logic have led physicists to
ating E states out of thin air in contravention of the normal great discoveries and innoce nt men to the gallows.
process. Other speculations ru n the gamut from th e mun-
da ne th eory that Sakhrat com manded the Estate ofT rails all Estate
along, concealing this from its Imperial peers, to the eccen- Annabelle's E state does not represent physical roads , an Es-
tric notion that Annabelle is a temporal anomaly created at tate amp ly governed by th e inhuman Isabel, but rath er the
Sakhrar's death and proceeding backward s through time. roads information travels, the paths th at lead from one con-
Annabelle is Locus Sakhrar's resident magician , a master clusion to the next. W ith lesser or major destruction mira-
of the art of Hi gh Summoning. She deals on a regular basis cles, Annab elle can hid e the truth from mortals inde fmitel y.
with the strange creatures that live beyond the Wei rding Wall. W ith creative miracles, she can lead them to whatever con-
This increases the suspicion with which some regard her, clusion she chooses. She can even create a chain oflogic and
but also the respect; for the powers one can acquire through eviden ce that contradicts obvious facts, leading mortals to
H igh Summoning are varied and strange. ridiculou s conclusions: "consciousness does not exist ", "the
T h e Po wer of Tra ils h as a grand, if in complete, world has no Creator", or "a cat can be both alive and dead ".
cons truct ion proje ct to m at ch H elissen t 's Laby rinth of As a natural extension of her E state, An nabelle has some
Courtly Love. A nnabell e has spent much of the last century powe r over scholars and sc ho larly achievemen t. H er
constructing the Milliped of H um an Striving, a crossroads Secondary Domain over Science extends it still further,giving
suspended from the sky. Great bri dges descen d from the her weak influence over science and te chnology - the
crossroads to a thousand points of the C han cel's surface. products of logical investigati on .
Another th ousand bridges lead to the tower s ofth e M illiped.
E ach towe r bridge represents a different path by wh ich Weaknesses
hu man ambiti on is expressed. Sakhrat performed the basic The law of Annabelle's nature insists that she respect the
construction on the Milliped. A nnabelle spends much of her truly selfless. She may snub them socially, but she cannot
time furni shing the towers. "Pro perty" co m plet ing the harm them, nor may she harm those whose mix ofselfishness
decoration requires many artifact s found only on Earth or in and selflessness she does not know,While the altrui stic rarely
the Chancels of other Powers. set themselves against An nabelle, her enemies occasionally
Annabelle is a woman of good cheer, constantly smiling use innocents as paw ns in ploys aimed against her,
and liked by most of th e Powers she knows. Morral opinions
vary- Annabelle considers it her duty, as the Power of'Trails, D esign
to stretch the "potential" of her Estate, and the strange tra ils Annabelle's De sign shows the flowers ofTrails and Joy inside
sh e sets dow n have ruined as many lives as they hav e a simple circle. The flower of Joy is the four-leaved clover;

.5'{gBI LIS: A GAM E O F SOV EREIGN P OWERS

..
the flower ofTrails is an open cup-shaped black flower with Suicide for aid. Should the PC answer the petition, the two
clusters of heart-shaped leaves. Powers could decide the case in many different ways. They
might "walk together", via miracles of major d ivination,
Associated Non-P layer C haract ers through hypothetical futures where the prisoner dies, or lives;
Annabe lle 's pr im ary An ch or is he r daugh ter, M axine where the idea of imprisonm ent is destroyed; or where the
Campbell, a leading forensic detective who consults on high - idea of suicide is; and from these explorations of imaginary
profile cases for police departm ents across the globe. The HG lands determ ine which Estate has the right to dictate the
chooses her second Anchor. prisoner's fate. Alternately, Helissent might agree to free a
Ann abelle regularly associates with the strangest possible prisoner from her maze in exchange for the ec's removing a
creatures, summoned from outside C reation. H er strongest given hum an's ability to co mmit suicide in any fashion ,
ally from the Lands Beyond Creation is the Lamp Image, a intentionally or otherwise.H elissenr is curious about whether
vaporous scholar whose touch chases away both beauty and such a nigh-immortal individual would be useful to her. The
corruption. Their discussions focus on abstract questions of development of this experiment of Helissenr's, in which the
ethics. It also offers her its loyalty and service. In exchange, PC will hopefully take an interest, would become the story.
it receives oppo rtu nit ies to feed from Annabelle's terrene In addition to stories deriving from the ec s' int eraction
essence. \ Vhen it has recently fed, Ann abelle becomes erratic, with the major N PCS of the campaign, characters should deal
undisciplined, and unsympathetic. with a flower rite every two to five sessions. Sometimes this
is a small detail complicating a more unusual plot, other times
Story Element a long story in itself. Similarly, the ecs should deal with their
Annabelle appears in essentially linear stories, where the An chors' lives, the affairs of the Cha ncel, and their duti es as
characters follow a chain of events or bits of evidence to the Inquisitorial Powers every two to five sessions each. The H G
only logical conclusion. need not dedicate an entire session to these stories; a scene
or two suffices, although each of these event types can provide
Story Type: Mystery grand multi-session stories as well.
Annabe lle's presence increases the mystery of a game. H er
origins are unknown, but it is the motivations of those who S TARTI NG O UT
surround her th at are truly obscure. She lives at the center of This story is described in depth , to show how you migh t
MyJim lItp, "ft" lIN pai"
a web of well-disguised plots and schemes. Dozens ofPowers con struct a complete J\&BILIS story of your own. It assumes of Co", m~"umml ""'" li,t~
have theories about where Annabelle comes from, and ideas that the other Inquisitorial Powers know the route into the /""try. My bodyfill ' 0
about how to take advantage of it - ideally without giving ecs' C hancel and have Ram- Khvastra's permission to visit light - lih ..ir. Lil~ "''"'~.
L ih" riwr.
their hypothesis away. d iplomatically. Naturally, PCS with high enough Realm can Do ,,01 In l IN """'MT If
force unwelcome visitors to leave, given enough effort and fW,b;Jityft.k flu'", - lift·
provocation . /II,....,ftrxn tM jiru utp.
STORIES Mter players design their characters, their Chancel, and II it bNlUJ.
"I ha.... " "O? "IN wid. "I -from B ~OO 1>l 1N G Non ~
M ost ofthe stories in your Trta(ht ry campaign should derive their lmperaeor's Properties, a typical Trta(ht ry campaign by Fllyo/tl O,wgoNrt
'It';lI lrad~ilf'" my lift."
"[J<;", li~ "ori~,. " from the player characters' relationshi ps with one anoth er begins with th e pl ayer characte rs' Commencem ent -
·Jl' got 101, 0/rru",hi"x and with the campaign's N PC S. Three forces, for example, probably in late November, in IC time. Ram- Khvastra claims
"" ,," ""d ItIJI} flnh i" it." would drive encounters between a PC Power of Suicide and a small area on Earth (which contains the ecs' mortal selves),
"Sa .k ]tilL •
"P/. .-," IN JIljd. "KjJJ .....,
Helissent de Reymes. First, the social relationship between transforms it into the Chancel, infuses the player characters
IINJI. Bid iN" r iJjiru. Sa it the two Powers; second, the tension between despair and with power, and summons them before its august self. The
JM,,·t Jj~. " romance; and th ird, the posit ive feedb ack betw een the ec s have the opportunity to ask qu estion s or dem and
-fro'" lIN TlHUXhl-&rmJ confusion of M azes and the Estate of Suicide. explanations. This is an opportuni ty to answer in an IC scene
0/II~Kh Ro;t'fDIKJd The best source of long-term stories is the two Powers' any importa nt questions a confused player might still have.
social relationship. If th e ec's avarice for the Labyrinth and For a slow start, to let the players get into character before
th e vast resou rces co n tained therei n d om in ates their the story really begins, Ram·Khvastra can tell them to take
association, a classic story puts the Labyrinth temporarily in on Anchors. This means visiting loved ones and explaining
the ec's hand s, with no one ultimately profiting thereby. Such the situation, which can be awkward - asking one's mother
a story would provide a chance for the themes of suicide, to become one's supernatural servant can fluster the strictest
deception, and romance to playout one against another. (Th is Nob le. As another approach to claiming Anchors, the new
works best if the H ollyhock G od integrates appro pria te .7'&bilis can visit hated enemies and force them to swallow
hidden drawbacks into ownership of the Labyrinth from the blood or tears.This provides some Nobles with the first taste
story's beginning. A plot that railroads the ecs into failure of the brutali ty of their office. Players may wish to discuss
and ruin frustrates typical players, and rightly so.) possible Anchors with the Hollyhock G od before claiming
The themes associated with H elissent and the PC can their choices, since one or two might be especially suitable,
also interact more directly. If one of Helissenr's pr isoners or unsuitable, for the stories the HG wants to tell.
beco mes suicid al and she prevents t hem from killing A Power's prospective Anc hors cannot, from a practical
themselves, the prisoner might send a prayer to the Power of perspective, resist the character. A beloved An chor might

CH A PT ER 21: T REACH ERY, A SAM PLE CAMPAIG N


refuse at first, however, forcing the chara cter to use persuasion at every opportunity unless lured onwards with food s of
or risk th eir amicable relati onship. Since the involuntary unusual nature or stories that catch his attenti on .
claiming of an Anchor is in many ways horrific, the H G should When (if) Polypheme is back in th e Chancel, Ram-
not linger on the forceful claiming of a hated An chor in a Khvasrra turns him to sto ne and begin s th e process of
lighthearted ~e. attu ning him to the plaza. "S~ak nollm namn oftk Crralor,-
he warns the ecs, "lor if be bran surh "anus Ihrrt li mt's, Iht
Tu e T EMPLE O F I NQUI SI T IO N stonr thaI holds him w ill shaller; and ifINhta n Ihtm ni nt' timt's.
Each C hancel of Inquisitorial Powers mu st construct a tben not roen my will ,an ka p him lamt'.~
"temple ofInquisition- - a hall of justi ce in wh ich the: Powers O nce the characters return with Polypheme, or fail to do
present their evidence against a Mimic or tr aitor before a so, retu rn to the ordinary process oftemple design . Keep this
jury of the accused's peers. (Im perial cases are beyond the up as long as the players seem enth usiastic about it. Fed free
Locu st Court's jurisdictio n. ) By traditio n, a tem ple of to d ip int o rc play as they resolve specific issues relating to
Inquisition exists inside the Chancel, on a circular plaza cut the plaza and temple's creation.
into slices like a pie. Each slice expresses the nature of one To spur things on, some of the SPCS derailed above may
local Power's Esta te. Thus, the plaza oflnquisition in Locu s evaluate the characters' mettl e for the first time during thi s
Parasiel has four regions: the district of debate, where the process. For examp le, any human workers employed in the
spirit ofevery cobblestone and raindrop argues in stentorian temple's construction no doubt invent procedures .and forms
to nes and perfect rhetoric; the district of festivals, where the to follow. Like .any instantiation ofbureaucracy, this can slow
workers of the C hance l hold their highest celebrations; the the actual wo rk down. If the characte rs act to increase
district ofconspiracy, an ever-shadowed region full ofrhieves, efficiency, Idony might introduce herself, perhaps explaining
blackguards, and revolutionaries; and the district of trade, that bureaucracy spirits developed for Ch.ancel projects are
one of the most wondrous markets in the world. rare and potent and that she would appreciate the scs not
Ram-Kh vastra asks its Powers to oversee the creation of stifling the irs newborn.
their own plaza and temp le of Inquisition, employing such The Powers can brush Idony off, in wh ich case she has a
miracles as necessary. Much ofthis process should take place socially accepta ble ope ning to complicate their lives with
in an DOC scene, as the players discuss what they want the "modi fications" to the local bureaucracy - or a simple lesser
final product to look like and how they intend to create it. If preservation of inefficiency- before leaving.They can strive
the C hancel is too remote and too well defend ed for other to accommodate her. Such a sign of weakness can earn them
Powers and Impera tors to reach it easily,the temple and plaza an aUy but might also lead to substantial "helpful" adjustments
must be constructed in a Chancel ann ex on Earth proper. to the governm ent of the Chancel as Idony asserts dominance.
The act ion of th is sto ry then takes place there. The ecs can challenge her, either consulting their lrnperaror
M any Chancel residents still remember life on Earth. to determ ine how one goes about such things or asking Idony
\ Vhether they will continue to do so indefin itely depends on herself. Alt ernately, the sea can perform some clever action,
the Chancel's defi nitio n. O rganizing C hancel affairs will take such as kidnapping the bureaucracy spirit and smuggling it
a great deal of work at the outset. Protests, labo r disputes, out of their C hancel, leaving Idony with no basis for objection.
and errati c public transport ation may interfere with the In the early stages of the game, avoid establishing the
temple's construction. Choosing subordinates properly and Trrathtry N PCS overtly as allies or enemies - try to make
delegating authority should help with thi s. them obstacles with at least superficially reasonable motives.
Since about half of this story focuses on the construction This allows the characters ' act ions to sort out who wind s up
of the temple and plaza, the H ollyhock God should encourage on their side and who wind s up working against them, rather
the ec s to spe nd a moderate number of miracle poin ts than irritatin g the players with apparently arbitrary malice.
thereon. At the same time, they should caution the PCS against
completely depletin g their resources - there could be danger BRO K EN WI NGS
later on. Whcn the players' enjoyment for the buildi ng proj ect wanes,
introd uce the next stage of the story. This part has seals in a
DI ST RACTIO N S C hristmas over four hundred years ago, when Ada \ Villamette
Shortly after the temp le construction begins, Ram -Kh vasrra and Nep hele Nikol.aidhi s dashed over the winged horse
informs its Powers that it int end s to claim a gua rdian spirit Pegasus. It fell into their hand s when its Imperial owner
for the Inquisitorial temple and plaza.The spirit it has chosen suffered ju dgment, and both wished to claim it as an Anchor
is Polypherne, a gi.ant of Sicily, said to be 300 feet tall and beloved. Ad.a \ ViIIamen e won the battle, but lost the war:
undefe.atable; yet he will surrender instantly if faced by a Nep hele slew Pegasus before Ada could An chor it. It s blood
creature more massive th an himself. The characters mu st seeping into the ground gave binh to mon sters.
decide how they will appe.ar to be more than 300 feer tall, or Despit e her vin dic tive gesture, Ne phele felt a great
if they would rather ignore legend and confront him directly bitterness about the whole affair. She created a new holiday
in battle. in memory of their strife - the Da y of Broken W ings,
Bringing a captured Polypheme back to the Chancel poses celebrated only in Noble Chancels. On this day, the humble
other difficulties: perulant ar having been captured, he delays Chancelfolk reflect on their failure to achieve what they want

.5\(9BI Ll S: A GA M E O F SO VEREIGN POWERS


r

out of life and resign themselves to furth er disappointment will arrange for the battle to be held in the ecs' C hancel, as
in the future . On that day, in th e sky above th e Chancels, neutral territo ry. This gives th e pes "justifiable grounds for
ghostly im ages of Nep hele and Ada repeat their battle. This involvement", in that Power's words. If the res refuse both
light show has kept th e anger betw een the m alive for four Powers, then th e events of the im pend ing C hristmas should
hundred years. come as a surpn se.
When the pes appea r, the polit ical dynamic of the On Chretrnas. Nephele takes her place at the Inquisitorial
Inquisitors' lives change s. Spurred by the desire to entre nch plaza, and Ada sets herself up several miles away.They prepare
again st their new rivals. Nep hele and Ada ask A nnahelle for bart le.
Zupay to arbitrate their old grudge so that they can settle it
once and for all Annabelle suggests a simple format for the BORDERGUARDS
resolution of me old score: a battle waged in neutral territory If Locus Ram -Khvastra has a Borderguard with a penetr ation
from several miles apart , using five miracles each .The Power of 1+, it detects A da's arrival. If it has a penetration of 2+ , it
tha t A nnabelle nam es as the loser mu st beg forgiveness for also detects N ephe le. If it has a power of 2+ , it not ifies th e
Pegasus's death and submit to tok en pu nishmen t from the ecs of th eir arrival. It will also hara ss the pair with ghost
winner.The battle is [ 0 be held on th e upcom ing an niversary miracles (or worse).
of th e original struggle, on Christmas. For th e sake oft he story, it 's best to assume that Ada and
Selecting the proper territory was a difficult choice, but Nepbele both hold th e Borderguard off reasonably well, but
An nabelle compellingly proposed a somewhat interesting that it assists the ecs in repulsing them ifthey should choos e
possibility : the C han cel of Ram- Khvasrra. H er description to do so. Mundane guards of th e C hancel's entrances can
of the id ea made th e logic seem qui te co m pelling and also infonn th e ecs or help them eject th e N PCS. If th e ec s'
inevitable - what bett er way to suss out the intention s, defenses are too strong for th is sto ry to work well, consider
loyalties, and caliber of the ncw Inquisitors than to stage a having bot h Nephele and Ada prolong th eir diplom atic visits
conflict on their turf? until C hr istma s.
Perh aps th ey agreed because A nnabelle can present any
argument as imp eccably logical. O r perhaps they agreed How TO RUN WHAT FOLLOWS
because NPCS, ju st like pCS, regularly engage in stup id plans. The structure of th e rest of this adventure is simple. Nephele
N Olt : Annabelle has excellent motive to arrange th ese and Ada exchange miracles in th eir private war. Each one
events: she can weake n all three of her Imperator's rivals. potentially com plicates the lives of th e re s.
Moreover, even an innocent and virtuous interpretation of T he actions o f th e player characters can change the
Annabelle can become cruel when the Lamp Image dr ains progres s of this conflict. In fact, unless they refuse to involve
he r terrene essence. H owever, the H oll yhock God ca n themselves with either A da or Ne phele and stay so busy
substitute th e equally persuasive Iant he or th e less sympathetic cleanin g up the two warring Powers' mess th at they can't
Idony as the man ipulator beh ind this stratagem. int erfere, the actions of the scs will change the progress of
this conflict. The player characte rs have access to Realm
GHOSTS OF CHRISTMAS PAST miracles; they are probabl y the determining facto r in th e
D urin g the construction of th e plaza, Ada approaches th e battle,
PCS . She explains th e histo rical conflier between herself and In most cases, however, the ecs' actions do not invalidate
Nephele. Naturally, she offers a heavily biased version of the the m iracles that follow.These are general tech niques. If they
story. W ith out admitting that she intends to hold the battle get in Ada's way, or Nep hele's, th e miracle still happen s -
in the Pes' C hancel, she offers them a mutual support pact it 's just prob ably aimed at th e pCS instead of th e ot her NPC .
and favors yet to be determin ed if they agree to assist her in The Power in question will try to remove them before turning
the co ming remat ch. back to th eir mai n oppo nent.
During Ada's spiel, the pes d iscover that Nephele has The big picture of this story examines how th e Pes' Estates
also arrived to beg their aid. (For exam ple, a servant could play out against th e twisted Christmas images Nepheie uses
bring th em a written message that Nep hele awaits th eir and th e Strife that serves Ada \ Villamette.
pleasure ou tside. Alt ern ately, Nephele could approach one
oftheir Anchors in th e C hancel, who the n calls to th e Power.) GROMM ET CLAUS
As Ada finishes up her plea, Nephele launches into her own Ne phele opens with a maj or creation, evoki ng a creatu re
equally biased version of events, and offers much the same named Grommet C laus, a monstrou s Santa sent for Ada's
deal. head.
The scs can choose eith er side, or reject both Nephele H e wears white-tr immed red, docs Grommet Claus. A
and Ad a, or pro mise both of th em the ir aid. Bot h Nephele leath er hood shields his face. O ne hand holds a wicked awl.
and A da keenly aware of reputation, explain that if the pes The other holds th e bag oftoys slung over his back. H e rides
ally with them, the scs should abide roughly by the ter ms of a sled dr awn by twelve coal-black wasps. H e knows the heart
Annabelle's proposal - using five miracles during the course of every mortal. lie can rum himself sideways to fit down
of Christm as day and night. Ifthe PCS agree to side with one the smallest chim ney or thro ugh th e smallest creek. The love
or th e other, the relevant Power cunningly explains that they of chi ldre n sustains him - he cannot die whil e nearby

CH APTER 21: TR EACH ERY, A SAM PLE CA M PA IGN


"'"
'7'
children hold to Christmas in their hearts. Laughing, he sets C HRIS TMAS M A SS
out to find Ada and plunge his awl into her brain. M ter wasting one of her miracles fleeing the violent earth,
Grommet shou ld not simply rush to attack Ada - that Nephe1e creates a Christmas M ass. As the people of the
would be dull. Nor should he maniacally attack the pes - Chancel begin trickling in before her, the priest created for
this would be scarcely less so. Instead, it is better to bend the the M ass begins to lecture the congregation on Christ's love
logical progressof the story slightly and givea greater chance an d Ada W illamette's many fau lt s, indiscretions, and
for thematic interaction with the Pes' Estates. Grommet visits unworthy qualities. Embarrass ing Ada before commoners is,
the people of the pes' Chancel like any good Santa ought. of course, as deadly a blow as any physical assault.
H e bri ngs toys to the good-hearted and lets his coal-co lored This may cause various problems for the player characters.
wasps feast on th e naughty. Perhaps the Mass is held in a completely inappropriate section
As one version of the Santa archetype, it takes G rom met of the plaza - an affront to the relevant Estare. Perhaps
but a single day and nigh t to visit every soul in the Chancel. they realize that any attendees are probably marked for death
Of course, th at includes the pes. As members of the by an angry Ada, and wish to stop important Chancelfolk
aristocracy, the pes are not eligible for his naughty list; he from attending. Perhaps the r-es have allied with Ada or
will bring them interesti ng "monkey's paw"-style gifts. The Nephele. If none of these apply, however, the priest's words
H ollyhock God should design these in advance so that their still stand a good cha nce of freeing Polypheme from stasis.
appeal to the pe s preclud es rejection, and that their "catch"
makes a suitably interesting surprise to the r-es. For example, S EI ZI NG TIl E W I N D
a character like Ianthe Falls-Short might receive a listening Ada hears the words ofthe M ass drifting to her on the wind .
box, guaranteed to understand, agree with, and keep secret Furiously, she uses a deep miracle to seize that wind by its
anything its owner says. Sadly, mortals who stay too long in tail and whip Nep hele with it. This is a level ? Aspect miracle
irs presence slowly lose their voices, or perhaps it transmutes with penetration 2. It quite possibly knocks down several
ugly thoughts shared with it into spiders and scorpions, which buildings and any other Powers struggling with Ada. Ne phele
sneak from the box in the dead of night. In an ideal world, loses a dead ly wound level and is thrown clean through the
the character will not want to give their "C hristmas gift" up temple -in -progress.
even when they discover its drawback. Naturally, even as The goal here is to create an epic, startling mome nt -
Grommet shows his generosity to the characters, his wasps an act that would form the seed of a legend, if a PC created it.
are devouring naughty children and his gifts are troubling H opefully, this will encourage the ecs to perform acts of
the more virtuous ones. grandeur and audacity as well. For thi s reason, if the r-es have
O nce the scs start actively dealing with Grommet, he read th is campaign, the Hollyhock God should cha nge this
will abandon his C hristmas celebration and try to reach Ada . miracle into something else, surprising but equivalently
extreme.
STRIFE OF T HE STONES At some point Ada must defend herself against Grommet.
Not long afte r, before Grommet reaches her, Ada strikes This costs her two simple Aspect miracles, one to chop Claus's
vigorouslywith a miracle ofher own. She uses a lesser creation head off with the edge of her hand, and anothe r to kill him
of Strife to awaken ferocity and violence in the spirits of the with Kortos once she discovershis practical immortality. (This
ground all around Nephele . (This costs her 4 D M PS, for a may be the pes' first exposure to Kott os.)
deep miracle.) F irst the stones begin to mutter. Then the
Earth trembles vigorously. Then the sto nes, disturbed by C H RISTMAS TREES
Nephele's presence, leap to the attack. Nephe le invokes another image suited to both Christmas
The violence in the ground reaches just far enough to and battle - a doze n bushy Christmas trees, their roots like
endanger a particularly delicate piece of construction work. feet and their bare limbs like knives.They gather in formation
The goal is not to undo all the work the r e s have put into to help Nephele up and the n march across towards Ada .
their Inquisitorial temple and plaza, but to put enough of To make this interesting for the player characters, assume
that work in jeopardy so that the r-es must rush about using that these trees attra ct the interest of Ram-Khvastra,
their abilities to save it. For example, if they opte d to build a "/ see potentilll in this creation; their Imperator notes in a
M

tower half a mile high at the cente r of their complex, then private commun ication. "Capture as many of these trees as you
keeping it from collapsing when the foundation rips out of can. Perhaps they can h reformed and turned to our purpous. M

the Eart h to chase after Nephele is a wort hy task for a high - Naturally, Ram- Khvastra could care less for the spirit of
Aspect Power. Talking a sentient founta in down when it Christmas, but the Imperator senses that the trees, equipoised
panics can prove an interesting diversion. between the symbology oflove and hate, may hold the answer
The H G may wish to run a short digressive scene where to an alchemical question it has been ponde ring.
the players play privileged servan ts assaulted in the plaza by The situatio n gets worse. When the trees become visible,
randomly violent rocks and earth. This can hammer home Ada counters the th reat with a Lesser Creation of Strife .
the di sp arity betwee n th e Powers, for who m Ada and This awakens a gangster ethic in the spirits of the trees. They OPPO S ITE:
Nephele's war is an inconvenience, and the easily terr ified become hostile, con tentious, and vigorously angry at the A e mutmasfr ast tlim,p trd
mortals who serve them, for who m it is a deadly threat. world.They stick together, barring some scuffles, but they're fry ClNlrl. . Vrss

J'<9 BI LIS : A GA ME OF SOVEREIGN POWERS


' 74
---
not on Nephele's side any more . T amin g th em will be even
h arder for the Powers, and Nephele must use her last miracle 1 UST I FY YOUR CXISTENCE
getting our of rlInge of their knife-like branches. Before ru nning thi s story, skip several months of IC time - "IN"",," "" mJy OIU ofIlw
.........,h <ftN 0iJ0TlJ.•
all at once, or by skipping a fewweeks now and again between "H ow »r
P EGASUS I S RI SEN other storie s. M ost of thi s sto ry concerns flashbacks to th is "DiJ ]O M A"""", t«y
\ Vhen all th e chips have fallen from th ese actio ns and the missing rime. lt1t11iJn tM ' ,.diJ... a.. '"'
player characters own. Ann abelle ann ounces the victor in A petiti on comes before the Council of Four from an ft- r 17Jri,. ,.,.f1U '"
the struggle. l m per at o r pol it ically d iffic ult to ig nore - po ssibly rwJa rwry fii- oftM'
"'ing that il /HrlJ""1 a
To seal the peace between Nephele, Ada, and the pe s, A mb rolam , Par asiel, or Sakhrat - alleging th e r e s' prwir>" - tbri. "'11M. 1M '
she convinces H elissene de Reym es to do nate a creature from incompet en ce to hold their positio ns. The Council calls JrJu..,;.",. 1M ' lift; uoori.'
"B", it is " of a.t. "
th e Labyrinth of Courtly Love - a winged equine, in many toget her a panel of three Powers to j udge this affair: the
"Not i"Jo/",J"",ry. ,,~
ways like Pegasus reborn, save for the serpents growing from Powers of Trauma , H istory, and W istful M emory. Since no o.u ",,,,t "'g>'gr i" Il ltuiJt of
its shoulders and the ice that films its hoofprints. T he one can reliably divine the ecs' com petence or past activities, prrrprrJiw - IN tlw .UIU'"
symbo lism ofa returned Pegasus closes offth e strife betwee n these Powers must rely on th e r -es' own testimony regarding a "",""" ...iXhtIN it - frr
Neph ele and Ada _.. officially, at least. If appropri ate. th eir accomplishment s. Since the I'CS' pu blic record is easily tIN a,1 to ",,. " iftll. I I iJ fiAt a
pain/inX whM t ...ml "'i"irn
Annabelle don ates the equine [Q th e pes, as consolation for weighed, the pan el has chosen to examine th ree relatively 'pMm gl.wn to IN, tw11
m e wrac k and ruin visited upon their Chancel. obscu re events (or six, if the H ollyhoc k God wishes to add a ~ ~, tbm
At this point, the player characters may conclude repai rs few) in th e Powers' history. Using ghost miracles, th e panel /HrlJmtt llrt 0,,1y whm O"t
and constru ction on th eir plaza un interrupted. evokes solid "memories" to m irror the pes' descriptions. tI"" • mrloJy to """" h.•
"It isaj lUfi""ri"g
Each Power queries the Pes in rum, with the oth er two lOW ". Ind 1 a ", "'" . - t I
as who lly silent observers. The Power of Trauma serves the «<tpl it,·
JLIPPERY JLOPES \V ild. For her to judg e th eir actio ns worthy, the res must "B, .1/ "" 'Ill S, ",rditut,
CPtjiJ ",t",tiOll to "",i In certain possible futur es, the D ivine Imperaror known as convince her that th ose act ions suitably upheld the cause of M
!"" tlw _ttfl'. •
•_It"Jiw iJ a JUti"" Tbr ."gr/J fiO fUm I.
/itJ"ility ill Ilw Mythir Wtwld
Radi an t Em ptiness ascends to Lo rd Entropy'S throne. To freedom . The Power of H istory serves the Ligh t; th e ecs lhi"h'''g Jup thought s, " .
So,." of it, ""0" i""port,."1 avert an un timely coup, Lord Entropy decides that Emptiness mu st convince her th at their actinns served th e cause of Ihry <1,,.,,,.1 Ilw Moodof
-.h "" i«"'rd "" pI=r i" should be declared a ~li mic by the Inquisitorial Powers of human survival. The Power of\Vistful M emory serves H ell; b mo," }to'" tbri, ttron1J.
p.rrtir..J.zr. If~ ""'fth ---jTo G EN U II. by I&ib
Ram -Khvastra's Chancel. O ne o f his D c micelli sends an the pes must co nvince hi m that their actions served the cause Td, o";
whnr J'O" ,, ,, !pi"g. '" lhal
rorh fOol't,!, td n JOlt to a
ano nym ous messenger raven, trained to find the roads that of corru ption and pain. Each Power investigates one of the
wry parlWJlfr1"-. !"It wil/ lead in to a C hancel, to the ec s. The m essage accu ses three events (or two of the six).
_ fl"" IMr """".u aU. Emptiness of being an Excrucian. These scenarios have a general "script- - everyone knows
~ A TOI.talIT', G UIDI
Investigation into Emptiness reveals not hing amiss. The in advance generally how events turned out. H owever; it 's up
TO C Il TlON . /ryja;f'ri"
HG shou ld not belabo r thi s investigation or force the r-es to to the scs to create th e details. Pl ay it ou t as if their version
Sht:r""J
describe every action in detail. Play out the investigation only of the story was actually occurring, with each player playing
so lon g as it continues to yield int eresting scenes and ideas. their PC and the H G providi ng the actual events. The only
Investigation into the an onymous tip might lead back to th e difference is that the sc s can "correct" other ecs and th e H G
Domicella who sent the bird; alternately, when it slows, or to better serve th e version they wish to present IC.
fails to tu rn up co nvincing evide nce, the Domicella contacts The suggested scenarios run as follows. The \ Vild Power
th e ecs, and explains (without adm itting to anythi ng) that of Traum a inve stiga te s th e sc s' unexplained visit to L os
Lord Entropy wishes Emptiness to be discovered a Mimic. Angeles on the Nig ht of Chains, whe n one in every hundred
Of course, th e evidence must be suitably convi ncing. citizens was kid nap ped by C am mo ra n slave- ta kers to
If th e scs decide to break th e et hics of their profession locations unknown . The Light-affiliated Power of H istory
by trumping up evidence against Emptine ss, most ofthe story studies th e ecs' possible involvement in a nuclear meltdown
focuses on how they do so. The end of the sto ry, and parts of ou tside of Nice, France, where they we re seen d igging in th e
the midd le, should stu dy th e moral effects of making thi s taint ed Eart h. The infern al Power of\ Vistful M emory looks
choice. The player characters can also refuse. Lord Entro py into the player characters' rescue of seven properly damn ed
is not a petty creature, and will nor lash out. A t the same hu man souls from a Fallen Angel's C hancel.
tim e, he can not permit Powe rs to th wart his will wit h The players should discuss the "tru th- of these event s
impu nity. Appe asing Lord Entropy with a not eworth y gift, beforeh and. In the worst case, where the events are com pletely
preferably involving a personal sac ri fice, is an excelle nt ou t of cha ra cte r, th ey m ay not even have hap pen ed .
solution all around. Any of a nu mbe r of NPCS, from Ram - Un for tu nately fo r w holly in nocent characte rs, all th ree
Khvastra to a Power of Lord Entropy, m ight suggest th is judgi ng Powers have been offered substantial incentive s by
plan . the lmperator who brou gh t th e pe tition and given specific
If the player characters have iron integrity and refuse to reasons to doubt th e true story, whatever it may be.The judges
even offer a gift, the H ollyhock G od should have a subtle, will relucta ntly accept a suitably convincing story, bu t will
iro nic pl an of rev en ge o n h an d for L o rd Entropy to m eet any clai m s of un involveme nt or in noce nce with
imple me nt. F inding th e gift , or the executio n of Lord skepticism . The players should not thi nk through th e story
Entro py's revenge, becomes the story. th eir characters plan to tell in advance.

~ B I LI S: A GAME O F SOVERE IGN POWERS


275

assessment only by spending time with each of the warlords.


JI(fC- 'DRIVEN S T ORIES W inning the war for one side or the ot her requires untangling
The oct;,,,,r oj N.Nfi d'.fi"~ Playing through a story focusing on just one of the N PCS the schemes of these sub- Imperial creatures.
tlx world.
above may help bring that N PC "to life." The more vivid a The normal procedure for capturing an Imperator is to
-fro'" B ECOMING N OBLE ,
fry F"Y"'" Oriagaharr given NP C, th e more they add to the gaming experience. gather sufficient eviden ce and then deli ver it to Ram-
Using Nephele Nikolaidhis, for example,the HG can create Khvastra by prayer (see E state-Driven Divinatio ns, p. II9-
several NPc-dr iven plots.A story built around an occult Noble 12 0) . The local war leaders of the Valde Bellum will take care
celebration would logically feature her prominently. Perh aps of the rest. If th e sc s are trapped in an Auctoritas o r
the pes atte nd a ritualized festival th at must complete properly D efender's Blessing that prevents such prayer, or if the plot
before the sun can riseagain, but, th istime around. Strategist- gives the traito r a good opportunity to flee, the ecs must
crafted waking nightmares fell the participants one by one. have some means to make the capture themselves.
The H G can create a Neph ele-centric story using an invasion Some ideas for Inquisitorial stories follow.
of G reece or a loss of Greek independence that somehow
ties to a flower rite against a ec's E state.The pes might pursue S ECOND EDEN
some simple goal - a runaway child with a stolen Focus - Three Imperators of the Light have spent several centuries
Huma"ki"d """"fill fro'"
in a Nephele-haunted celebration. A PC might discover th at building a new and perfect world deep beneath the surface p"'" No {hrndJhaN thr
Nephele's Anchor G uilio, as a ghost, can carry messages to of the Earth - a world so defiant of sin and pain that no gatn ofEd,.". Thi, is,till a
the sc's dead love.This sets the stage for a poignant subplot. horror could exist there in. It is not thre e Chancels, bound to /"Tfrtt 'WOT'd_
--fro'" T HE DIARY O F
After any ofthe se stories, the H G should have a strong hand le the Imper ators' lives" but a genuine realm in the making, EDMUND F INC H, byja(k;j,
on how to play Nephele compellingly or will have discovered slowly becom ing independent of the surface world . It is still R.hi",."
she does not suit their playing style. incomple te and vulnerable to the machinations ofcorrupt ion;
still, two of [he th ree have high hopes for it .
The third Imperator; sadly, does not. Somewhere in the
I NQUISITORIAL S T O RIES L ands Beyond Crea tion lies the Stone of H eroes, on which
"I a"", ",aud a 1m,." 'aid W hen run ning an Inquisition-related plotline, the H ollyhock the Excrucian s sacrifice tho se who wish to lead their kind.
T,oJ",iQ R iMi", . "that (Quid
i"fallihly d<lttt tmukry
God should always make sure tha t the scs' task is achievable. The worth y are reborn as Excrucians of true dedication and
withi" a" I",!"rator; Ma,t," If it's best for the story that the ecs fail in their efforts, give great ferocity; the unworthy are not reborn at all. Sensing
if ""ikar<J dist"""Y.' them a small but fair shot. If the r-es "should" succeed in the failure of the "Second Eden" project and despairing that
Wk:v ha I " Of M.mJ Qf it~' digging up the tru th, then they must have the means to do its kind will ever destroy the Dark, the third Imperator has
"TIN Itn, wa, i"jallihk."
Trod",io",id sadly. "hut "ot so. This means that , if the Imperator is a tr aitor or a Mimic, agreed to be sacrificed on [hal Stone . It hopes that its nature
i" vi"cibk Whom / wo.k, tlx the scs must be able to discover evidence of its nature - will remain dominant after the tra nsformatio n. It plans to
",xt morni"g . it had th at evidence must exist, and it must be accessible. There direct the Excrucian horde in surgical strikes against the D ark.
,hatt'm l. a"d "'y mrmory of should also be some reason a M imic or traitorous Imperator It believes no lesser measure will suffice to destroy its enemies,
its ra",t' '''-tlo'' ""'" ~"'_
Wha _uld ha... thaughtthat can not ju st trap them in its Chancel and kill the m and it believes that the Children of H arumaph will never
a "a;(')!"'WOuld so(a,,,,,11y methodically when the r-es discover the truth . bring humanity to an end with out the D ark to abet them. It
add '<,m dalis", 10thriT For examp le, an Inquisition migh t revolve around the is almost certainly wrong on all counts, but such is the nature
"i",,,,. disappearance of a priceless Imperial treasure from a neutral of despair.
--fro '" rhr Thaught-Rnord
ofF-tl,." M d "' o,h C hancel, which later rea ppea rs in Excrucian hand s. An A clouded divination h as brought warning of th e
Imperator stands accused of stealing it and bringing it to Imperator's intentions to the leader-s of the Valde Bellum.
them . Like Strategists, Imperators arc not infinitely intelligent The Powers of Ram-Khvasrra are chosen for the Inquisition.
in human terms - if the accused Imperator is guilty, then it Unfortunately, the divination did not specify which of the
may not be able to cover all of its tracks. If the Imperator is three Imperarors has turned traitor.
in nocent , it may no t be worldl y enough to conduct an It is the belief of Ram-Khvasrra that the place withi n
investigation of its own . This allows the H ollyhock God to "Second Eden" where the trait or met with the Excrucians to
run a mystery sto ry of the ir ow n de sig n. Since t h e discuss its treache ry will be permanently and terribly scarred.
investigation doe s not take place in the accused's Chancel" The simplest way to unma sk the traitor is to locate that spot
the Inquisitor-s are not overmatched. and confirm - with two of the three lmperators - that the
Ai> another example, the suspected Imperator's Chancel pla ce lies within t he thi rd I m perator's governorship .
could be constructed out of th e I mperator's mind. T he Unfortuna tely, j ust after the story begins, the traitor cuts
Imp erato r has not yet decided whether to commit treason. Second Eden adrift, severing the channels by which one can
The warlords ofthe Excrucian-influenced regions ofits mind reach that incompletely perfect world. M indful of their own
arc engaged in fierce battle with the rulers of the more loyal skin, with milliseconds to decide, the other two Im pcrators
regions. The H G should craft personalities and mental "roles" abandon Second Eden for the outside world .
for several loyal and disloyal lords within the Imperarcr's To complete this investigation, the pes must track down
mind, including one or several doub le agent s. Determining a hidden pathway th at still leads to Second Eden, or a person
whether the Imperator is loyal on the whole requires a careful who knows where such a pathway is found . Naturally, the
assessment of the progress of the war. The scs can make this traitor prefer-s to frustrate such searches until it can make its

CHA PTE R 21: TREAC HERY, A SAMP LE CAM PAIGN


final rende zvous with th e Children of H arumaph. The To retrieve M ontano so their Imperatcr may dissect it,
Hollyhock God should create suitable leads that will enable the r-es must travel to Ofeili along th e World Ash and then
the r-es to find this path. H aving done so, the sc s must pay find somethi ng worth ten times an Imperator's services and
Second Eden a visit and scour it for the site of its scarring. possessions with which to make a minimu m bid. M ontano
Should they visit it alone, they will be far from help and is confident no one will make such an offer. The H G can
witnesses, in a world tentatively connected to Earth , with a complicate the journey to Ofeili, but should work to make
hostile Imperator who knows th e terri tory and is very the process of buying (or stealing) M ontano possible. Social
interested in their actions. Ram-Kh vastra therefore suggests plans - using a treason case against the Usurers as leverage,
that all three Imperators accompany the r-es on theirjourn ey. using the Usurers' obvious venality to help sell off people or
If they move carefully,the sc s can keep themselves in eyeshot ite ms the s c s do not own, or co nvincing M o ntan o to
ofat least one loyal Imperator at all times. Naturally, all three withdr aw its deposit and render itself vulnerable - are more
Imperators make at least a pretense of co-operation . The likely to succeed than physical assault or outright fraud.
traitor is subtle and will seek to separate the group and expose For a less difficult challenge, th e auction house may be
the ecs; only if it stands on the brink of discovery will it run by Power-equivalents created by the Usurers, rather than
launch an open att ack. the Usurers themselves.
This story benefits if the remaining two Imperators have
secrets of thei r own to conceal, so that they also wish to H OT P OTAT O
separate temporarily from the ecs or each other. For example, Locus Parasiel, claiming to be overworked, forwards a lead
one could wish to protect Second Eden itself from exposure on a potential traitorous Imperator to th e ecs. T hey are
of its secrets, particularly if a PC belongs ro the Dark. The correct. The W ildlord named has sold out Creation for the
other could be an addict, habitually feeding off the purity promise of freedom from it. Excrucian-shards are using its
that fills Second Eden, ultimately responsible for the project's Chancel as their baseofoperations in a flower rite; after ninety
slow progress - and terr ified lest the Inquisition reveal this rears and nine of such service, the Excrucians will keep their
truth and its peers of the Light cast it from grace. side of the promise - or, depending on how the HG sees the
M ost of this story should take place on the journey to .?\9BI LIS world, break it.
Second Eden, on some obscure path full of subterranean Proving the Wildlord's treachery and claiming its power
marvels. O nce they reach Second Eden, the realm itself will is simplicity itself Unfortun ately, the Wildlord is Sacrosanct.
oppose concealment, treachery, and malice. The traitor will By the nature of its being, the creatures or people most
confront them there only if it has no chance to do en route. responsible for its destruction - in those rare circumstances
in which an Imperator can be destroyed at all - will meet a
BREAKING THE BANK horribly nasty end. Clearly, its treachery must be exposed.
It i, f'O<Jihl~ to ronwrt a Just as the scs close ott an investigation into a potential Equally clearly, the scs would be smart not to expose it.This
humfm jnto iomn hjng r!~, Mimic , the subject of their scrutiny vanishes. The leaders of is why Locus Parasiel passed the buck.
and t~by aWTt the nredftr the war etTort judge this conclusive proof of th e subject's Furth er, if the r-e s spend any time on this investigation,
that humans ,uicid~, For
~xampl~, a human ran {,,,om~
Excrucian nature. Ram- Khvastra may dissect the Mim ic at they will discover that the W ildlord 's Powers are virtu al
a l'vuxr, an animal, or - its leisure - as soon as someone finds it. paragons - competent, virtuous, and glorious. They must
with tl luitaN~ tranifwion of lt does not take long. The M imic, whom we shall call oppose any attempt to destroy their lord, but they hate their
m mu - on~ of1M J,ury
M ontano, has elected to auction ott its life through th e Imperator's treac hery. If the W ild lord falls into Ram-
lIind. On~ (an abo (onwrt
human lift drop by drop ,nto Usurers of Ofe ili,Imperators pledged to greed and mercantile Khvastra'shands, these Powers are in grave danger, although
f a" lm unitt oflahar;ft r thi, industry in a world where coins are alive and human s mindless the Rite of Rescue gives them some chance of survival. The
p" rpoJ(, 1M Darll i..-wntrd servants ofth e processes of economy.The Usurers' percentage characters must resolve this moral dilemma - is it better to
monry.
of th e t ake amou nts to th e sum tota l of the M imic's damage somet hing wonderful or to allow corrup tion to
-ftom P R I NC ' PLES O F THE
nu", by M","row.fM possessions and its full etTorts on their behalf.The minimum survive? If the scs choose to expose the Wildlord, they must
Jam .. auction price to purchase M ontano back from them is goods make sure that someone else bears th e pr ima ry cau sal
or services of ten times that value. Ofeili is not currently a responsibility for this exposure. This story may play bette r if
front in the war; the Usurers are unlikely to waive their fee the \Vildlord itself is pacifist, unable to use direct violence
on behalf of Eart h's Inquisitors. against the pes.

.7\(9BI LlS: A GAM E OF SOVE REIGN POW ERS


_ _ _ _ __ _ _ _ _ _ _ _ __ _ _ _ ....1.
Ianthe writes:
:J(gBIWS offers you two styles of storytelling. You will probably use both. to different
exten ts. How you add interest to your player characters' activities depends on th e exact
CJ!ow to be a mix you choose to em ploy.
ifI. Event-driven storytelling focuses on the events of the game, and is suited for
catching the players by the heart . Event-driven storytelling adds adrenaline,

CJ!ollyhock god passion. and drama to your gam es.


~ Thematic storytelling focuses on the basic jJ~as of the ga me, and is suited for
catchi ng the players by the mi nd and soul. Thematic storytelling adds rapture,
intrigue. thought, and even truth to the game - for while th e rom/s ofthe gam e
arc fiction. the th emes you explore in it arc true .

eVENT-'DRIVEN STORYTELLING
Part 9 The core of event-driven storytelling is creating events ofi nterest to your player group.
Based on the players' interests, you create a storyline full of the things they enjoy - be
th at romance, horror, intrigue, mystery, action, adventure, wonder, miracl es, theology,

Jtories in beauty, or corruption. Event-driven storytelling relies on the plot . As discussed previously,
you cannot create a solid. nailed -down plot, so event-driven storytelling relies on the
creation of a catchy beginning, a diverse collectio n of events that could happen in the
middle, and some ideas for possible ~ndings. At its edges, event-driven storyte lling
m~~ with thematic storytelling - your plots should. taken as a whole. express the

CfJetail themes of your game. In a game focused on free will versus desti ny, your plots should
explore the consequenas of bo th rebellion and servia . In a gam~ focused on th e conflict
of beauty and corruption, you should explore the weaknesses of both the Angels and
their Fallen kin. Thematic storytelling will help you improvise events during the course
of your event-drive n story.
The key to creating a catchy beginning is understanding what interests your players.
(Forgive me if I have beaten this point into the gro und .) If your players love anime e-e

Japanese animation - then you m ight consider bizarre, active ope nings, not worrying
too much about whether th ey make sense. If your players read literary spy novels. th en
somet hing as small as a m issing regular at their usual hangout can draw them in. If th ey
read thrillers, try a serva nt staggering in with an icicle through the ir back - or a Noble
stagg ering in with dign ity and clot hing in ru ins, or an explosion outside the ecs' dining
QRR: Lsrrly, Jadti~, YO'" ftm hat ",
cha mbe r th at flings th eir th ree-headed dog broken into the roo m; any variat ion on the
/"' i1lftd oul wIHlf ,mm 10 k a
' ;P'!liu1flt ,""nc, in ' bt Jly l, of yrJur th eme suffices to start things off well, .1\9BI LIS has an ope n-ende d genre; do not be
.....ri . Wlwt i up with tlHu7 afraid to customi ze th e natu re of th e world to fit your campaign.
fR: Oh, thty 'rt aJ",>tliu ly right. I The events in the middle of a story come from two sources. O ne is from anticipating
...... Jigg;"g ' Jm>"Ch _y old high
the actio ns of the scs as best as you can, and thinking of int eresting react ion s to them.
n""'"
I(~jo" ",,<JI, y'JI' ... ""II 1
fo""d tim oJd bit?'" whnI "'y The other is to find plausible actions for important N PC S to take, which impact on the
r"'Js .", 11 _ jiJdlrJ tm>UruJ ",~'h characters in as engagi ng a manner as possible. Again , what works for your players
" o..ijtJ IN>.mi It ", iJ I ...... ..1Uln.. depe nds on the player group. If a player has shown a vested interest in playing the
~. it JiJ - lb.u ftlnJ Ii_ I t,,/4
tIN v-r If" dNlh. JO <fUt>' " wtnJJ
villain, with a PC Power of the Dark who regular ly does some really nasty stuff. th en it
iii,; rwry 6_ 1toIJ" story of will catch th eir att ention if one of their victi ms escapes, is rescued , or simply walks by
",...now i" ,." ... ~ WtnJJ alive and unharmed. If a player spends a great deal of time developing cunning schemes
UlJ!tr. twry ';_ 1 toIJ " story IIbtn.r to solve their rc's problem s, th en oppo rtu nities to im plement an already-discussed
JJ..pfi..ro, ",......,.,..i hft u>tnJJ
ioigJm". r•• liItk.~ scheme will catch thei r attention, as will seemingly insoluble conundrums. You have a
"'" l ,""", s.. rw-' t(i«>r great deal of power here. Anything that the ecs do not deliberately and successfully
Mi"l it wft· prevent. you can arrange to have happen.
QBR:r"' _ I ,,~
The endi ngs to your story should mirror the possible answers to th e que stions your
FWf'k .NJ " .. lying.>Ui
uifftri"f. " Ittt ill ,.,." trorin. story raises. For example, if you spend a story studying the conflict between H eaven
]R: K'tJl. yd Bill -...,.. h>-, l and H ell - beauty and corru ption - th en you should at the least prepare endings
~ ...... rw u.-,. KD' " W'J based on th e idea that beauty is stro nger and the idea that co rru ption is stro nger. Other
pJ- possibilities may exist, given th e nature of your study. H owever; you don't need as many
-fr- (bJAUU.LY Boo K
RIYl IW" itU~ VJitlJ J<dU endings as middl es; an endi ng is not an event, but rather a condition, and you can
JU;i,,_ obtain relatively comprehensive coverage of rhe possibilities. (- In th e end, the PCS emerge

CHAPTER 22 : IANT H E: STORIES I N DETAI L


triumphant, in which case this happens, or they fail, in which case th is happen s, or they Of'f'OIIT&:
take some middle path, in which case I improvise.") H........ (H .._ J
The same basic story idea can be expressed in very different ways depending on the ;, Gj~ A m...MU.

player group . For example, consider the sto ry summarized in "Co rruption's Service-
(p. 175), in which a human alchemist under Excruci an guard h as almost finished
developing the Caries Unguent, an antidote to corruption that could in theory undermine
the metaphysical structu re of the Ash . The characters' Impererc r, in all versions of thi s
story below, sends the PeS to sabotage this research. This means destroying the current
imperfect version of the U nguent, all note s, and possibly the alchem ist.

C ORRUPTION'S SERVICE: A Love S TORY

n, CA,.., i.. H,iWt1t ~ SUPlX'se you want to ru n thi s story for a gro up of players inte rested in wondrous,
... J/lOU'''''ry fa kJwn wh<> romantic, social, and optimistic stories. In this case, the Excrucians involved might act
lJX)";d b1'rd Uml E .. tropy's through an intermediary. You decide that a Deceiver has been at work on the heart of
u.w. a Power of Heaven, H alland G eirr, whom one PC loves and another has sworn blood
Tht Wild (,,,,,rot brnU
,IN Dtmm lArd; hold uf'tm brother hood to. The De ceiver has hardened H alland's mind against H ell, inflaming
,hUE-,h. his passion against the Devils past the poi nt of reason. Halland manages and guards
0..1y Hdl ..tJm the Caries U nguent project. The crux of this story becomes the conflict of loyalties: do
,.-.tiMt fa ~ ,h.u dare
the characters serve th eir Im per ator and Crea tion - or love and beauty? Even withou t
N ItJw; Mlly Lunf6 !MJ
the Imperator- Pcwer bond, this is no easy choice. The Age of Pain, when Hell and
,,"""fi--J to JMI4 .-h
Pttu>m wiJlJ hU """t'- H i. Heaven must ally, is clearly " of the time to destroy Hell - but the PeS do not know of
f'"u1. llNJ ...,. .. tp<ik the Excrucian involvement, only H elland's.
~......M~.
If the PeS speak to H alland first, you decide that he tries persuasion, trickery, and
Yd ... . -aW hUft'-
finally violence, H e begins by arguing that H ell's role in Creation cannot, by its nature,
""".
-fr- ~ ll<DI O F THl be positive. Its place as the foundation stone of Creation notwithstanding, it serves no
.?(~I U";' L. G;,,-u good end. If the Powcrs refuse all persuasion, H alland attempts a fonnal challenge. H is
mind hardened by Deceit, he is willing to cheat. For example, he might challenge all
the Powers togeth er to a ghost miracle dud - a seemingly can't-lose proposition for
the PCS - but HaJla"dhas an arsenal of alchem ical elixirs on hand, from the dust ofthe
wander ing mind to a small philosopher's stone. He can use all of these witho ut talcing
miraculous action, whereas the PCS have nothing to oppose him with saveghost miracles.
If H alland loses the dud, the insidious words of the D eceiver have furth er effects.
H alland must yield the Un guent and his not es on it to th em - but he has an old back-
up copy of the notes in a place th at only he and the Deceiver know of. To protect his
ability to resume research later, and ostensibly to revenge the ruin ofhis project, Ha1land
renounces the player characters and gathers his forces against them. Your goal here is
not to revel in the military conflict; it's only a backdrop. Instead, you plan to skim
quickly thro ugh it in an ooc scene to figure out whether H elland and his allies defeat
the ec s, or oia oerse.
If H alland triu mphs in battle, love finally overcomes deception, and Halland finds
himselfunable to kill the ecs. The Deceiver comes forward to persuade him otherwise.
The goal ofthe PCS becomes unmasking the Excrucian before its honeyed words harden
Halland's conviction. If the PCS seem about to triu mph, on the other hand, betrayal
suddenly interrupts the battle. The Deceiver, weari ng the skin of a mutual ally who
apparently elected to join with H alland, strikes H alland down. It hopes to kill him , but
just bardy fails. Explaining its actions, it assures the PCS that H elland has been corrupted,
perh aps by alchemy gone wrong - th at H alland intended terrible, unjustifiable acts
against them and th at it (the Power the Deceiver masquerades as) has simply waited
for the right moment to strike. Naturally, it is up to the PC S whether to finish H alland
off - but , the Deceiver argues, it is the only safe option. Again, the scs' goal is to
unmask the Deceiver. If they kill H alland, the Deceiver is left with the only copy of the
notes. In both cases, you should tty and make sure that discovering the Deceiver is hard
but feasible. If the scs just don't get it, you mu st let the chips fall wh ere they may.
If the characters attem pt to circumvent H alland's security and fail, he will talk to
them. If they succeed in circumventing security, skip to the marshaling of forces. A
direct look at the Caries Unguent is an opportu nity to add a littl e wonde r to the
game - think a little bit about how to convey the pure marvel of even an unfini shed

J\{g BI LI S: A GAM E O F SOVEREIGN POWERS


280

elixir for unmaking corru ption. If the Ash really does run on beauty and corru ption,
then there can be nothing more beautiful - for noth ing but beauty survives in its
pre sence.
The major remaining possibility is that the player characters choose to allythemselves
with H aIland. In this case, they can participate in the ongoing development of the
Caries Unguent and collect allies on H allands behalf for the co ming conflict wit h the
forces of Hell They meet the D eceiver, who int ends to keep a low profile and act like
just another Power in H alland's circle. Unfortunately. Deceivers must abide by the law
of th eir nature. Tt cannot resist worming its way toward s the inner circle and bre aking
alliances. In short, it attempts to romance the relevant Power away from Halland, and
its unethi cal techniques should eventu ally reveal its nature. At thi s point, th e wisest
thin g for the scs to do is to destroy th e current version of th e Caries U nguent - how
terrible, to destroy such beauty! - and all th e alchemical notes. They can th en pretend
that they needed to lull Halland's suspicions to gain the necessary opporruniry,
This is a good plan , but the s cs might still throw you a curve ball. For example, th ey
might feel that completing th e development of th e Unguent is too dan gerou s, but that
losing the work would be a tr agedy. They decide to steal it and ferry it up th e Ash to
H eaven's Gate - trading it to th e Angels for a promise that it will not be used until the
Excrucians are less of a menace than H ell. Since you did not plan a trip on th e Ash,
much of thi s story will be improvisation - but you can still use some of your plans. For
example, H alland can not gather an army against the ec s, so he sets out after th em with
the D eceiver as company. A n oracle encountered along the way warn s the pes that by
the time the y reach H eaven, th e Deceiver will have tur ned H alland's love and loyalty
ent irely to hate. H opefully, the ecs develop a plan to salvage H alland that takes them
until th e end of the session. You can then work out th e details of their journey on the
Ash before th e next session begins.
Since we stipulated a player group intere sted in romantic, optimistic sto ries, the
best resolution is love overcoming all. H owever, it mu st not be Halla nd s love unil aterally
saving the day - the scs are th e protagonists, and their action s must be at th e heart of
any resolution .

CORRUPTION'S S ERVI CE : A N A CTION S TORY


Suppose you want to run thi s sto ry for a group of players interested in action and
1 ...... thnr <oM" Uk"
1 ' = !>alttd tM wdf adventure. In thi s case, guard th e project with some fairly tough Excrucian- shards, or a
""""d UnfDTgi...... that «1_ few shards and a full Excru cian. The physical challenges will be greater in action -based
fta m kyr.md1Mbod... iflM game s, the social challenge s simpler, and th e moral crises fewer. In this story in particular,
world. It U" Ihing /(J ull my
gnmikhj/tktn if. if 1 should
the sabotage itself is th e heart of th e challenge.
ba« ..ny. I """ Ihnr. You decide tha t if the characters burst in the front door, th ey are no mat ch for the
-fto'm IN Mt moi,.. of Alitt Excrucian guard . If possible, though , th e Children of H arum aph will capture rather
M mdtl, Luly ifIN Thundtr
than kill th em - testing th e Unguent on .7X9bilis should prove informative. Perhaps
the r-es will cleverly escape, or perhap s they will somehow rescue themselves via th eir
An chors' bodies. If the scs look like th ey're going to stay captu red until they die, th e
Unguent - that has strange effects on the others - melts th e bonds away from the PC
Power of H eaven, giving them a chance to get free.
In case the characters plan some careful, clever, tactical assault th at could actu ally
succeed , you detail th e character sheets of the guards and th eir precaut ions agains t
intrus ion. You also sketch out some subtler possibilities: the alchemist thinks they're
working for a good cause, whi ch means the Excru cians don't need to restrict their
movemen ts. That means th at th e scs could recruit a family member to persuade th e
alchemi st to sabotage the experiments. O r perhaps the characters could pollute the air
in th e alchemi st's lab with a base metal, such as lead, and corrupt the experiment without
ever seeing it. In thi s case, one of th e Excmcians involved begins tracing them, and the
ec s' goal is to get back to th e C h ancel before it catch es up to them.
The ch aracters migh t think of something else enti rely - stealing a military plane
and bombing the alchemi st's lab into rubble, for example. That's okay - you can adapt
th e last idea and have the disappointed Excrucian maste rmind set out to catch th e
plane before it gets back to th e Chancel. Now complicate th ings - maybe the plane is

.5\{9BILIS : A GAME OF SOVEREIGN PO WERS


28 1

low on fuel and maybe the military has figured out that their plane is missing. Thi s is a
solid two-session story (investigation one session. military plane hijinks the next), even
though not hi ng much happe ned with the Unguent itself. You could make the story
sO'Ongt:r if th e explosives fused the Unguent-in-progress in to so mething new andstrange.
which you then bring into m e gam e a story or two later.
S ince we sti pulated a p laye r group in te reste d in acti ve, adv enturous sto ries, th e best
resolution has the player characters succeeding by the skin of their teeth, with lots of
flash and bang in the middle. H owever, you must not giw them the victory - make
sure that you have a failure scenario th at leaves the player characters alive, so that you
can avoid PC death while keeping a real element of risk.

COR RUPTION'S SERVICE: OTHER P O SSI BI U TI ES


Some player groups might enjoy mysteries, investigation, and conspiracymost of all In W, .. _ ........ CNfbi
this casc,you can milifinJing the alchemist's lab the difficult pan.The hwnans involved -na. 1f• ..nxH........ II>
consider it part of a military project; the C ammon believes it's under their thumb. lbt _ ~ tfiwr- I+'.-
.. _ _ hi",Iw_ ....
Layers ofbcreaucracy and sccrtty protect the project's records.Tra cking down someone
who knows for sure that the REMEDY project even vWlJ involves chasing rumors.,meeting
with Cammorans in smo ky bars, and sneaking into government installations. The
~ • • _ _ hi",
W

Iw_ .... NIitu:.


hi", k<-.. .... "'...
w
._
~ilis are much better at all of this than mortals, but cracking Cammora-sponsored -mhlul tQ H~

government security, particularly when Excrucian·shards have left their little traps here A"xr' f{DU-in; /,..."ilJ,
.... n _
and there, is a daunting proposition.
For a player group that likes horror, omit the Excrucian element entirely. One faction
of Devils is constructing the Caries Unguent as a weapon against ano ther faction . The
PCS still can't let the alchemists involved perfect the elixir, or the effects on Creation
might be disastrous - but working d osclywith Powers of Hd l and diabolic Impcrators,
for no better purpose than to shut a rival group down, makes ju st about anyone fed
dirty. Play up the ugliness of the people and thin gs the player characters mu st work
with. It won't hurt if at some point rivulets of Unguent begin running down a mortal
street, burni ng the human s they touch alive because of the innate corru ption within
them - you should look at even the sovereign remedy to corruption through a dar k
lens, here.

TH EMATIC S TORYTELLING
The core of themati c storyte lling is creating events that reflect themes of interest to 'y"" ,,/l um/ /I"~II d"d
Do ,,'" rrll "'•.' TIx [-'1
your player group. Often these the mes derive directly from their char acters' Estates. If j", ,,,j,,. bII, 6.m bn't. [ttll
someone decides to play the Power of Decept ion, they want deception and honesty YO'" ,Ix fr ath d"!,,,ir i" Ij~.
and truth and treachery and white lies and kind lies and cold lies and cruel lies to be a ",lid ~ ,Ix 8"" .•
part of your game. If someone plays the Power of Fear, they want to explore what fear ---fro... S~ Vf'" S TARS, ONE
STACE, by I&i~" Tllk",,m
docs to people and th e world . Them atic storytelling relies on these themes. It explores
them through the medium ofthe events in the game. At its edges, thematic sto rytelling
merges with event- driven storytelling - themes do not exist in isolation , and the
events tha t reflect them should make a nice sto ry on their own . In a game that studies
free will versus destiny, the players' actions and those actions' consequences should still
shape destiny, and the events of that destiny should remain cohere nt. In a game th at
compare s beauty against corruption, and seeks to find the stro nger principle, Angels
and Devils should not spout prose poems advocati ng the virtu es of their code. Rather,
they should take action s that reflect their prin ciples. In the out come oftheir action s lies
the answer to the comparison.
\ Vhat themes should joe choose for your g;une? I have no agenda here.The keystones
of the Nobl e world are horror and wonder, often in the forms of corruption and beauty.
Beyond that, the Esta tes of the PO and major N PCS should influence your choice of
themes (and vice versa). Beyond that , consider wh at you WQrrt your game to be like. H
you want a slow, meditative game, choose themes that one normally explores over a
lifetim e: the nature of reality,consciousness and truth; virtue against practicality; science
and faith against ignorance . If you want a hip. quick-moving game, choose themes of
pressing relevance to the pla}TfS: where docs the world go from here? \ Vhere should it

CHAPTER 22: IA NTH E: STORIES I N DETAl L


282

go from here? H ow much can one afford to depersonalize others in order to survive in
a far-too -crowded world? How much can one afford to he depersonalized in exchange
for economic advantage? The .5'0bilis are, in some sense, static - the Noble world
doe s no t change as fast as th e human world ha s begun to . Powers are rarely
depersonalized. Still, a game can explore the direction of huma n future through the
clash of different Noble agendas, and depersonalization through the Powers of Ut ility
and Freedom. Further. the Anchors and othe r humans whose lives are entangled with
those of the .5'0bilis' provide a stage on which these concepts can play out in their full
glory.A game of .J\:9 BILlS does not have to be high art, and you should not expect it to
be - bur remember that the World of the Ash is an animistic place. If the core concepts
of the game are lifeless, the characters peopling that world are lifeless as well.
The essential techn ique of thematic storytelling is simple. Create opportunities for
characters who represent each side ofa relevant question or comparison to clash without
violence. To study Greed against Laughte r, pit the two Powers against one another, as
below. To study Freedom against Utility, involve the characters in a conflict between an
Imperator of the Wild and a starkly utilitarian commander in the war. It's not the end
ofthe story that matters, but the process. Using this technique, even a novice Ho llyhock
God will make stories that make the angels sing.

THEMATI C STORY D ESI GN : S PIR ITUALITY VS. MATERIALISM


Suppose you wish to explore the spirituality/ materialism dichotomy. Let me restate it a
[" a MId i"itiahw d~,iK".d
to bri"g togr/~r thr h" little bit, to make it more controversial: how much life. how much spirit, how much
attriJ,ut~' ofmod<!NI {hariJy experience and understanding is it wort h giving up in order to make the world bettrr
a"d !",ga" wor,hip Titno for the living, for the beings with souls, for the well-traveled and the learned?
Am""ai Fi.,1 /larwst a"J
M aterialism offers us Science. Physical H ealth, Technology, and Wealth. It also
thr Church ofDt_ur haw
joi,,'" tognIMT t. rrrat~ Ihr brings us Greed, Pollution, Classism, and Selfishness. W ho do these thi ngs define?
fiTSt",ord'" Food Burni"g Build any NPC guided by or involved in one or two of these thin gs. Throw in a little
Dr-iw. MoM", .ffidmry character to mix with the caricature. You have created someone who brings the world
"1'/am JaI,J a"d u"rtali,tir
tnJmiqwJ IlJ tM~ ,ombi"",
to life - and represents one side of this struggle.
orga"iz.atio", u«rifi" tM Spirituality gives us Ethics, Virtue, Wisdom, and. ofcourse, a bett er Understanding
food J."aN·O", that 'WOuld ofthe ways of the mythic reality. O n the other hand, it also offers up Willfully Ignorant
offxrw. mold" at thr Faith, which is as bad as all materialism's flaws combined. Again , use one or two of
tlrxh orfal' i"to a waTlorJi
ha"J, - improvi"g tM
these elements and you can create a symbol and a new N PC. A generic "Ethical" person
Mallh ofharw,ts worldwiJ~_' is boring - but imagine a street person who could easily find employment, except that
-jTvm tlx C l-lOlCE NEWS they feel that every coin and bill is a crime against the poor, one they cannot willingly
(a taMaid." A,h-tTU Earth)
participate in. Or perhaps the job the N PC is most skilled at is theft , and they cannot
bring thems elves to do it any longer. This person begins to be interesting; now throw in
somethi ng to make them important as well. Perhaps the ghost of a former Power
occasionally possesses them? Perhaps they are the main (innocent) participant in one
of the corrupted morality plays the Excrucians use in their flower rites? Or perhaps
they are an Excrucian An chor. taking a less honest role in the proceedings?
Of course, this sort of character isn't the whole story. You can also create situations
that reflect the theme s of the campaign. For instance, if the pes are so foolish as to
make an open-ended agreement with a Cammoran, their honor may impel them to
participate in the Cammoran's acts of greed. Something similar can be done with a
hostage's safety instead of the ec s' honor at stake. The pes. caught between the poles of
honor and greed, show in their actions which force is stronger.
When you've been playing with these themes for a while, and the ways the sc s deal
with them have been established, the pes can encount er the Powers bound to W illfully
Ignorant Faith , Ethics, Greed, Technology,Wealth , Wis dom, and Science. These Powers
will reflect in miniature all that has gone before. Since Estate s talk to their Sovereigns,
these Powers may well have words for the pes!
Another possible theme is Law. Much of .7'0B1LlS has in fact been built upon this
theme . We give away the greatest gift that we have been given, the freedom of choice,
in the name of social order.This is a crime against our souls, but it is a new rary thing.
O r is it? In .7I(gBILlS, various fell figures have perverted much of the formal law, bot h
for Powers and for mor tals. This yields an opportu nity to see what unwritten codes th e

J'{gB I LIS: A GA M E OF SOVEREIGN P OWERS


(pot entially) very different scs and NP CS will arrive at. Then, of course, there is the
question of ju st how much of that fonnal taw is worth accepting, given that it dINs order
the society. \Vhen all that's done - it comes back to the An gel of Law and the Power
ofJustice.

TH EM ATIC I M P ROVI SATIO N: GR E ED VS. LAUGH T ER


Thematic storytelling takes advantage of the nature of the Noble world. In .?{9 BI LlS, ·1,..,.A.ud IIJiJ ,bilJ i.. lIN
every concept has a human (or inhuman) face. The big ideas have Irnperators and _ _, III0friJi. 1f~

Powers: Greed, Fire, Hope, Death, M athematics, Stasis, and D ynamic Systems. The '-Kh'~ -. • f'IU ,,""
~III • 'M -. •
small ideas have animis tic spirits: one woman's greed, one fireplace's fire, one man's
"Cor.. ~h," ",
hope, and one child's death. In most games, the Hollyhock God - or the equivalent ""1IW..,r-
Storyteller, Game M aster, or D ungeon M aster - must introduce them atic elements 'II -.JtJ .. til " "• •
"on the sly". Exploring moral and phi losophical issues must always take second stage to " 'til. 1"""- 1...i 0 til IJu>
;/. PTrt..,h hn til I.t..pr
the events in the game, because the nJfflts an: what matter to the characters' lives. For "I t SIN h.a< "'"
.?{9BILIS characters the situation differs. Irnperators, Excucians, and Powers care a lot
r-pdft'r wwrll! IN''O - '
more about the concepts. themes, motifs, ideas, and implications of a set of events than .... _ ... 1J,w J'"Nd
they can: abou t the events themselves . ~tII~irfr-

Consider the Contessa ofGrttd. Like most Powers, she has a Bond to "the sanctity '- ..
--Ji'- CoU-EC'TOU, ~
of her Esta te." This boils down to the idea that no o ne but herself and her Irnperaror MrJ.,..;,,- T.....Nri..
should ger ro screw around with Greed. She 's likely to tkeep her hand in"by parti cipating
in and encouraging acts of greed in the mortal world. You can find the Coneessa at the
heart of schemes of grand larceny and fraud . She medd les in inheritance disputes and
helps massive corporations manipula te the public tru st. She enjoys watching humans
struggle to choose between career and family, knowing that greed - the desire for
wealth and privilege - is at the core of thi s struggle.
The Contessa has no investme nt in the out((lm~ of these d ioramas of greed. If she
wants a th ief to succeed, the thiefsucceeds! If she want s the thief to fail, the thief fails!
If she wants all of a dead man's inheritance to go to a tru st fund set up for his cat and
managed by his worst enemy, she arranges it. Even when some Power attempts to
defile the Contessa's E state with a nettle rite, or an Excrucian tries to twist it , or the
Co ntessa uses greed- affiliated events as part of a plan aimed at her enemies, it's st ill not
the out come that matters. It's the meaning of the events. It 's the way greed interacts
with the world . Often, wh en the C ontessa interac ts with the player characters, it 's the
way greed interacts with t beir Estates that matters most.
If you set out to tell a thematic sto ry, the core ofyour sto ry is the interplay between
the Estate s of the player characters and the Estates of the involved NPC S. You, as the
Hollyhock God. can explore various issues and ideas through this interplay. Vou can
safely devote the game to such explorat ions because these are the things the characters
care about , and the inte rplay of concepts is what determines how they succeed in the
world. In many cases, because you have no attachm ent to any particular course of events,
you can imp rovise thi s thematic interplay - you won't need to draw on a detaile d
plotline.
A relatively mundane encounter between the Du ke of Laugh ter, a PC, and the
Contessa of Greed might play out as foUows. One of the D uke's An chors works for a
small multinational. However, the massive personn el cuts following a hostile takeover
enda nger his job. The D uke wants to keep his An chor "in position," but before he
pokes his nose in and rearranges matters, he interrogates the bru ised and battered
corporation spirit to check for Noble involvement. D iscovering that the Co ntessa took
a few minu tes out of her day to oversee the takeover, the D uke pays her a polite visit.
For the obvious reason - her tie to the sanctity of her Estate - the Contessa does not
want the D uke to meddle with the takeover and its conseque nces. Nor does she wish to
interfere herself in a manner detri mental to greed. She dtHs, however, appreciate the
courtesy the D uke paid her in visiting her to discuss the matter rather tha n j ust taki ng
action. She offers him a "challenge of threes" {p. 195).
The D uke's opening move, in this challenge. is to make the very idea of future
layoffs laughab le - in fact, hilariou s. To continue the process would jeopardize the
administrators' pride.The Contessacounters with an Aspect miracle, verbally persuading

C HA PTER :U : IANTHE: STO RI ES I N DETAIL


the new C EO that his career and family both absolutel y depend on continuing the OPPOSITE:
cutbacks, silly though the notion maybe. As the Contessa of Greed understands, human s ~ W'-I

will do even the most ludicrous things for their financial well-being. by M ichatl Kaluta
Laughter is a tool for division and derision, among its other uses, so the D uke uses
a miracle of D omain to isolate upper management. It becomes socially acceptab le,
within the corporation, to smirk at and utterly ignore the dictates filtering down from
above. For all intents and purposes, middle management stages a coup. Its mission
statement reads,"Preserve the status quo. ~ Before the old policycompletelydies, however,
the Conteesa spends a miracle point and issues an edict (miracle) of lesser preservation.
Despite the ever-w ideni ng gap between upper and midd le management, between
decision and implementation, the greed-driven policies responsible for the break-up of
the company continue to leap the gap unchecked. This manifests corporeally as mid-
level adminis trators cutting deals with the furiously impoten t upper management to
implement their programs at a lower level.
The D uke realizes that he does not have enough of an edge at this point to win the
conflict - whatever he does, the Contessa can most likely undo. Accordingly, he settles
down with a chart mapp ing the flow of influence in the corporation as it stands. Pushing
hisbrain beyond its normal capacity with an Aspect miracle point, he determ ines whom
his Anchor must talk to and what his Anchor must control to get "in on the action" -
to firm up his position to the point where he can prevent other s from firing him. The
D uke has used his third miracle in a relatively neutral manner. The Conressa must now
decide whet her to spite the D uke or graciously refrain from using her last miracle
against him.
The above descriptio n represents a "chance encounter" between two Powers. It
offers nothing more than a small chance to examine whether laughter or greed is stronger.
Since the D uke moved first, and the Contessa had the advantage of moving last, its
~ dn'1<-cknt IrdJ liJle answer is not definitive - but , in play. the exploration should be of interest.The Powers
" othi"g i" jJaTti",lar whrn it
haf<hn jro m the egg. It hid..
of the Duke's Familia have had the opportunity to consider their own answers to greed
in Jilrl. pI"c". a"d whe" a and the D uke's player has given his or her brain a mild workout. The H ollyhock God
hu"",,, passn by. it hooks a can liven up such chance conflicts in other ways - any form of peaceful conflict
littl~ bit ofthe huma"i lift resolution can easily become a study of the interaction of Estates.
with itt long, thi", nimble.
Naturally, there are othe r occasions for Noble interaction than chance encounters.
hairy"g>_ It tall.. ""'''y ytlm
uf""iduo"" ";/Iati",, fora Sometimes, one Power seeks anot her out; this usually means that their Estate s are
dn'1<...uru I. btrome an alreadyinterlaced in some situation in the mortal or Noble worlds. In such circumstances,
adull - to colltct ",ough bits the Powers most likely co- operate or engage in open-ended conflict to shape the
" nd pian of _ory. •ha~,
exptrimu. and <oult. Itl1fX situation. Nettle rites and flower rites, in particular, make simple scenarios in the mortal
the ""r* pll1u, and /",SJ ft r world w ry important. W hen fighting a nettle rite or flower rite aimed at their Estate
bum" " I1mo,,!, ",-"",,,i/y. (and often when dealing with nettle rites aimed at other Bonds), the Powers seek to
Thn: it CI111 find" milft. if it resolve the situation in a way compatib le with the principles of their Estate. Their
i< not too old, " nd lay a dutch
uJtgg<••o thai the <ydeCI1"
search for the best solution becomes an expression of the ir them e - the concept they
begi" agl1i". represent. This plays out against a theme provided by their rivals.
----from A M e DI e v AL
B e STI ARY. by Paul
Mcdrth" r
CAM PAIGNS
The campaign is the ~ big picture" - the story that unites all the stories, the grand
vision for your game. W hile individual stories may wander, the campaign stays true to
its course. A campaign resembles a series of novels, each of which shows a slightly
different aspect of the overall idea. Some novel series have a definite beginning and
ending , a larger story that connects them all. Others link together based on a commo n
theme and characters, where any number of stories can be told but all the stories are, in
one sense or another, alike.

CLOS ED CAMPAIGNS
In a closed campaign, you have a huge epic that you wish to create - a giant backdrop
for a series ofstories about the r -es. For example, you might decide that the fundamental
"crack" in the world's defenses that gave the Excrucians access to it was the War in
Heaven. Specifically, the shattering of the first love - between Lucifer and Michael,

.7\9B IL IS : A GA ME O F SOVE REIGN POWERS


f
....
286

or, more conventionally, Lucifer and th e Angel Rachael - broke th e defenses of the
e"al;"" is i",,""'fly finiU.
n lou fix Exttutit1ill War is world. The Valde Bellum cannot end unti l the two of them reunite, in H eaven or in
10bring an ",d (0 hislory. n H ell. Since the pes must be central to this reun ion, you decide to offer your players a
win tk war is to ",d tk
cho ice: play the Powers of Lucifer and his one-time beloved, or play the Powers of an
ThirdAgr, olld m OW: hislory
""~ greal ,up r/aur f(J iff
Angel and a D evil close in their confidenc e. It reflects the overall th eme of th e game if
final rtm r/", jan. Our world is the pes have strong ties to one another from their mortal lives, causing them to illicitly
doo""d; our ,"Iy ,hoi" i, a ally as Powers. If not, then someone or somethin g encourages the Powers of the two
,hoi" of ",di"g<.
Imperators to ally early on in the game. Lucifer and his beloved are too stiff and injured
-from A PHS LO. OP HY OF
TR USO". fry A ugu s/a
about the whole affair to forbid it . You plan on telling a few general stories, a few
Val" ,ti" a (supprm,d) stories about the Valde Bellum, something centered around a flashback or visit to the
First Age, and then introduce some way the scs migh t bring the two back together.
Perhaps Lucifer locked up his love in his Anchors (p. I07~108 ) and his counterpart
bound his or hers into the gates of H eaven; the characters could unleash these forces,
against Excrucian opposition, and then bring Lucifer and his ex-lover together physically
by subterfuge.
You might have a less specific idea. Perhaps you decide that the scs were aquatic
creatu res (jellyfish, sha rks, dolp hin s, squids, octopi, and so forth) before th eir
Co mmencement. You'll play out some stories against the backdrop of the ocean and
the cultures the players devise for their ecs' species. \Vhen the stories start to point
towards a final resolution, you'll develop it from there. This could be a relatively minor
campaign - someone wants to raise Atlantis, stealing it from the Wi ldlord Adalia
and, more importantly, the fish; the scs must stop them. It could be somethi ng more
grandiose. Perhaps humanity is dying, and the characters must shepherd the civilized
but dumb species of the ocean into huma n-level intelligence, spirit, and technology to
save the Estates of modern life on Earth.
Each PC in a closed campaign has their own personal story - something central to
the character th at should be resolved near or at the campaign's end ing. You won't
necessarily know what this is at the opening of the game, even if the player is nice
enough to vouchsafe their guess - characters develop during play. H owever, most
good characters have a trauma or flaw to overcome, a grand goal to achieve, a score to
settle, a love or loyalty to find, or something else fundamentally missing in their lives.
Their personal story is the process of their filling in that missing piece. If they fill it in
too soon, you'll have to start a new personal story for the character - so try and link
the resolution of that story to the resolution of the campaign.
Consider again the campaign based on repairing Lucifer's broken love. A PC whose
fundamental crisis is self-worth - someone who feels that even as a Noble, they have
somethi ng to prove, because Nobility was handed to them and not earned - should
play an important role in the campaign resolution. Ideally, it is their moral character
and not their powers that help make a successful conclusion to the game possible. This
resolves their story. A PC war criminal who swears to track down and beg forgivenessof
all the survivors of their acts instantly spells out their personal story for you. Perhaps
one of those survivors, en.7\9bled, becomes one of the characters' major opponents -
standing in the way of a favorable resolution. If you feel like pulling punche s, the
character's apology turns thi ngs around. If you don't, the apology changes nothing.
The PC must decide whether to stick by principle or to destroy their opponent/victim
to allow the world to heal. Some res will spend the game searching for love; perhaps
you can subtly arrange for such a PC to fall for an Excrucian. The Valde Bellum is an
insurmountable barrier to this love - unless, of course, the pes succeed, and the
Excrucians can no longer practically continue their war.
Don't be afraid to progress slowly on the campaign plotline, inching towards the
grand goal over the course of many only partially related stories. In one story, the
characters might need to save a traitor from the Locust Court simply to learn the
location of one of Lucifer's Anchors - that's enough to give the r -es a sense of progress,
without moving too quickly to the payoff. They might spend another story gathering
support at a luck-collecting festival, while fending off the social maneuverings of an
adversary and fightin g a small ghost miracle duel with the host. Onl y near the end,
when the goal is in sight, should you pick up [he pace. The exception is games where,

,7l{9BI LlS: A GAME O F SOV EREIGN POWERS


for one reason or anothe r, you want to finish up your plot in one, two, five, ten, or some
other small number of sessions. In thi s case, you will need to move event s forward at a
fast clip - usually, a faster clip than you expect - to fini sh everything on time . Until
you're reasonably experienced, build an epic you think you can complete in about half
the time you actually have; that way, you'll be sure to finish it.

OPEN-ENDED CAM PAIGNS


\Vhen creating an ope n-ended cam paign , you have no intention of bringing events to
WhttI t I- fbtu ..,.. u.u till
a close. Instead, )'o u expect to keep telling stories until the player group ~ weary of d" _OUJ _hi,,! II{VUIfitm
the game. C hoosing between open-e nded and closed campaigns is purel y a matter of 0JJ ...-ill, J IMu ...Jy~
taste. M y only advice on whith cam paign style to empl oy is that changi ng a closed W
__ .n fAt If. . -
W k . ~

cam paign retroactively into an open-ended campai gn can spoil the climax. If you reach
I rn-J - -.I "" /JNrr
the logi cal end of the campaign and no one wants to stop playing their characters, take t'..,,,,,~

a break and come up with a new open or closed campaign that uses the same ch aracte rs - d "l"""'Ifrr fAt Bnhn-
but has different themes, ideas, and stories. T.,hd, ..f.-,' Snfnrr
A tightly t~dopen-ended campaign has stylistic and thematic similarities linking
its stories together. Often. th ese stories - or groups of several stories - share roughly
the same forma t. Just like a novelist wh o writ es a series of mysteri es or thrillers rarely
tra nsplants th eir rharacrers without warning into a fantasy or true crime setting, you
crea te the story arcs in a typical tightly th emed campaign accordi ng to a loose formula.
One poss ible format for an open-ended campaign is staged tragedies. In each story. the
malfeasance of some Noble inevitably leads to a setbac k in the Valde Bellum . The
player characters must salvage what they can. Al tern ately. th e sto ries could be mannerist
comed ies: each story brings the characte rs into an awkward. social siruarion in their
relatively stable circle of peen, with one ofthe majo r :J([}BI LI S eleme nts (th e Excrucians,
Imperial orders, n avel on the As h, the struggle between H eaven and H ell) providing
variety and a major subplot. A theme of high adventure is common, where the ch aracters
face off again st mysteriou s antagonists whose plan s they must first un cover and th en
thwa rt . An ongoing drama focusing on N oble intrigu e and C ha ncel gove rn ment
can mai ntain a relatively stable ' feel" while allowi ng th e characters both successes and
failures - particularly if the issues are mudd ied and neither success or failure is ever
absolute . You can also create new genccs of your own. such as the nair ph ilosophical,
wh ere the m ajor prin ciples of reality move through a world of seedy bars and tawdry
relationships and the ascendance ofTruth over D eception depends on th e rum of the
cards.
A tightly th em ed campaign can also link its stories together by othe r means. You
have a strong lin k between stories in the group of pes. A good connection to reinforce
thi s with is a fixed set of important idea s that all your stories reflect . For example, if
your ga me regularly focuses on "new frontiers" - unexplored worlds on the A sh, th e
dee p sea, the fringe of scientific and social progress. lost continents. and the like - it
can connect diversely-s tyled sto ries set on those frontiers.
Anoth er variety of ope n-ended campaign has no clear division into stories at all.
For this style of campaign. refresh miracle po int s at a fixed rate per session - a character's
total MP S in each attribute refresh every three sessions, for example, roughly evenly.
Build everything on th e unfold ing plans of the ecs and a small han dfu l of major NPCS.
Don't stru ggle to make thi ngs come together neatly int o beginnings and endings. Rath er,
at all time s, try and have several int eresting possible future s mapped ou t. \Vhich one
th e PeS en counter depends on the outcome of their immediate dram.

CAMPAIGN STYLE: CREATI NG T ilE GAM E You \ VANT


The first step towards creating a game th at "feels" like you want it to feel is to talk to the
players. If you want th e PCS to solve their problem s through bizarr e and eccentric
programs, by questing for th e needle C nep h used to sew together Creation or by creating
new sciences, th e players must know you don't expect them to sweet- talk. intimida te. or
despair at their problems instead. You may wa nt to ru n through a few thou ght exercises
befo re starting the game, asking each player how their charact er might solve on e problem
or anothe r.

CHAPTER 22 : IANTH E: STO RIES I N D ETAI L


288

TIN ",a"y N oh/n , J'O,,,,,,J oj


The second step is to make sure that the solutions you want the player cha racters to
fhi /""J'" to '''''~ thtir use work. If you want a game with a heavy social focus, then you should avoid N PCS that
Ch<.naf '" thty will, IHi "'I snub the ecs no matter what they do. If you want r-es who act subtly, then subtle
~ of~·Cmai"ty. appro aches should solve their problems. Ifyou want PCS to generously share their abilities
it ilfJti/b ;=pn frtIr a",{
rnp«t if thi W",n ,mn,,'" with those who need help, then you should minimize the frequency wit h wh ich
o,,~i """" p df a"l' a"J generosiry leads them to a bad end. This point may seem obvious, but it's easy to forget
........~ "",itlm "'/'P""",h, it dur ing play.
Cn-t",i"ty. it mgrndrn 4J..... if
The thi rd step is creati ng stories that reflect the fed you want. This idea may
o,,~i !",I",<~ """K' bigh a/low
tht r",,,,J, '''!'P'''"wl/ly tht intimidate you. If you adore Neil Caiman's Sandman, Roger Zelazny'sja(k ojShadows,
th""","" of• t~"" . i,... or Susan Cooper's Tix Grty King, it might seem a terribly large: task to capture their
tpirin'wi"l'- Yn o,,~ -, touch in your game. If you have a nebulous vision of your own to work from, it might
i >uIiJJ tht "-f~ with.
seem even larger! For these situations. I offer pract ical advice.The superficial elements
JI'lJtd trai_'s '-" f"-WJ
"I'M''" pil~; n ,{ tht w_ of your vision or an author's work often implicitly contain the mythic substr ate. To
wo".kr with ",,i"gl, lffl captu re a given feel. therefore, start wit h the surface and work inwards.To create a new
whoJ, br",,,,ht, .hi,,~ '" , i!..- and unexpected style for your game, start with a handful of ideas and work outwards.
tu Iht "' ''''''.
-Ji'o'" A T OU RIST 'S G UII) [ For example, suppose you intend to run a game capturing the feel of the O ld
TO CU.A no~ . /IyJtupriJr Testamen t. You write down a list of some of the O ld Testament's superficial traits-

'''""''' events, situations, places, ideas, and things that seem to reflect its feel.
For examp le:
<f-. P lagues (locusts, toads, snakes. dea th of the firstborn . boils. disease, rains of fire
and devastation).
<f-. Humans are fallible, evil and idolatrous.
'i'I> Cod armors the righteous.
'i'I> C enealogy is vital.
~ A kingdo m is very difficult to hold together.
<iJ,. Every suffering descends from the primal sin of disobedience to Cod.

You may want to skim the relevant manuscripts, or meditate on the idea in your head.
and scribble down little elements that catch your mind's eye - "no work on the Sabbath",
"rods tum into serpe nts", and the like. The idea is that buried in all these litt le details
you'll find a reflection of the underlying principles that created them. Refer to your list
of note s, or thi nk about them. regularly during the course of planning and run ning the
game. Then. when the Power of C uns smites some arrogan t mortal , you'll have it fresh
in your mind - "O h. Instead of shooting the sot, plagut them with guns . M aybe the
spot right above their left ear, ju st far eno ugh from their head to prevent deafness,
attra cts stray bullets. Or maybe their friends and family and co-workers all die by the
gun." Bam - instant Biblical vengeance! Perhaps the NP CS the Powers encounter in
their Chancel spout off their parents' and grandparents' and great-grandparents' names
more oft en than they give their own . Fate might thwar t the ch aracters who attempt to
punish the pure (of heart. or of faith ). Through the little things such as thi s, you trai n
your mind to think in the correct "mod e" for the feel you seek to emulate.
Ianthe

.)\(9BI LlS: A GAME O F SOVEREIGN POWERS


Chapter 2]

Concluding Vyasa
'THE 'BOOK OF QyESTIONS

This is 1M last quul;Q1I that Vyma wro/~.

1. Its paltS arr without numhr.

2. Its ((JfHr shawl a human ft et.

J. Who u nites the book 0/ fhr world'

'THE 'BOOK OF THE WORLD

Thi s text is only the beginning. Its words do nor define


.?{9BILIS. They are me threads of the tapestry offatc, not the
pattern. They are the binding, the pages, the fonts, and the
ink of the book of the world.

You who write the stories in that book, begin.

C HAPTER 23 : CONCLU DI NG VYASA


-

-/ - .... " ,......~


c./lppendix c./l
glossary
Note: P icky players may wish to make the following Aa ron's Serpents: gian t snakes; the
c
Cammora, The: the mortal arm of
terminology substitutions, to bring the language of children of the World Ash. Lord En tropy's rule, blessed wit h
the .J<9bilis more in line with the original Latin: Abaton : a hollow world, found on the many magical gifts.
r. Bellum Magnum can replace Valde Bellum; World Ash. C ammorae: members of the
*" dementia animi can replace dementia animus; Acmanian Wood, The: the trysting Cammon.
y., Fa milia N umi nium can replace Familia Paten s; place for unlawfu1loves, found on Cammoran: a member of the
? lmperator O ccultus can replac e I mperator the World Ash. Ca mmora.
Occulte; Aelfscienn e: the world of the Dock- C ampai gn : a set of game sessions
'It> Imperatores Occulri can replace Imperators Alfar and Ljos-Alfar, found on having the same general
O ccult e; the World Ash. continuity and ch aracters.
~ Locu s 1\<"nu, can replace Loc us Ce latum ; and Allia: an extension of the lmperator's C antrips: Level J Domain or Realm
V. Loci Arcani can replace Loci C e!atwn spirit, good for one wish. Mi racles.
Ananda: the most approachable Ca usa Ca usans: the first cause of
member of the Council of Four. things. see spiritus Dei
Anchor: a human bound soul-to-soul C ha ncel: a hidd en place where
with a Power or Excrucian-shard. Noble s rule and the world laws
Angels: the natural inhabi tants of are differen t.
H eaven. C h rysanthemums, Yellow: the
Anguli: the tin iest inhabitants of the Flowers of Dejection, that grow,
mythic world. d osed , on angels' graves.
Ash, The: see World Ash C leave of the Botani sts, The: a secret
Aspect : out-of-character term for the society searching for the
physical and mental body and Philosopher's Flower.
powers of a character. C neph: rc term for the Cre ator.
Auctoritas: the "Chancel of the C ommencement: the mome nt when
Body", a mystic sh ield protecti ng a Power become s a Power.
most Sovereigns from miracles. C osset: one of Lord Entropy 's "pets":
Avant : magics created along with a a nimbleja ck, ogre, or domicellus.
'Sq tNy ,pealt. ... this 'Trw
Tongw; i" H,awn f "
ChanceL C ouncil of Four: the Imperators who
"Tbt rt>"urw~l do,· govern [he physical side of Earth.
bt Q'lJWtrtd "lfip ml><knr L ed by Lord E ntropy.
" nKds ,pralt. u ti", Cu ret es: warriors of the Old Gods.
tlot"rtlily.'
-from CoNVEIlSAT!ON' The Curetes betr ayed their
WITH AND IlOCLES, by1m Bane: a nasty magical by-produ ct of masters and helped the New
Hog" n the Rite that creates a C hancel. Gods survive.
Baron: an IC title usually given to
those with Weak (Levell)
Domain.
Baronet: weak Powers who are the
puppets of their betters . Dark, The: the Imperators and
Bicom: a Cammoran. Powers who would like to see
Bloodsucker : vulgar term for a humanity destroy itself
Ca mmarano Darkest Lord, The: see Lord
O pPoSITE:
Wo", ,,,, ,m" Child
Breakthrough : an Excrucian att ack E ntropy
by Charles Vm on the Earth. Dark Horde: the Excrucians.

APP EN DI X A : GLOSSA RY
...

D ark Horsemen : the Excrucians. Ferohers: natives of the spirit world, In quisitorial C hancels: the Chancels
Degalim : An Imperial legion. semi-sentient . that investigate possible M imics
Dem entia Animus: the "mental Fledglings: Powers newly and tra itorous Imperarors.
illness" suffered by a human stuc k Commenced. Inquisitorial Power. a Power of the
in the mythic world. Inquisitorial C hancels.
Di onyl: a world on the Worl d Ash;
also, its people, spirits inh abiting
empty suits of clorhes.
Divination : the usc of informational
miracles or magics.
Garden That Is No More: Ed en.
G reat War: see Valde Bellum
J
J otu n: a giant ofJotunheim.
Domain [rc]: the piece of reality tied G reat Work On H eaven): the angels' J otunheim: a world of giants, found
to a given Power. labors to keep Heaven both on the World Ash.
Domain (ooe): the Attribute dynam ic and perfect.
describing the ec'e control over Grim King: the name the Cleave of
their IC Domain/ Estate.
Domieelli: Lord En tropy's human
the Botanists gives to Scorns-
Regal j oktan.
I(
personal servants (those who Guard: see Chancel Keep: see C hancel
serve him directly).
D omina: a female Power. Usage: the
Domi na of (Es tate), e.g. the
Domina of Roads.
Dominus: a male Power. Usage: the Lady: Usually, a female Imperator.
Dominus of (Es tate) , e.g. the H arumaph: a mythical extra- Som etimes, a female Power.
Dominus of Pain. dimension al being; the negat ive Ligh t, The: the Imperaeors and
D uchess: an IC title usually given to counterpan to Cneph, the Powers dedicated to humanity's
female Powers with M asterful Creator. preservation .
(Level 4) Domain. Harumaph's C hildren: the Locu s Celatu m: see Ch ancel
Duke: an IC title usually given to Excrucians (a term they use for Lord: Usually, a male Imperator.
male Powers with M asterful themselves). Sometimes, a male Power.
(Level 4) Domain. H eaven: a realm of perfect beauty, Lord Entropy: the leader of the
atop the World Ash. Co uncil of Four (Imperatc rs} who

e Hell: a realm of perfect corrup tion


and agony, in which the World
Ash is rooted.
rule the Earth.
Lord of Expectation s, the: see
Ananda
Ed ge Cauldro ns, The: great vessels H G: see Hollyhock G od
on Dionyl afire wit h rare magics Hollyhock God : an oo c term
tha t help the Imperators. referring to the person who runs
Emperor to Co me, the: see Ananda the ~BILIS game.
Entropy: see Lord Entropy Hook: see Anchor Marchessa: an IC title usually given to
Epheme ral, the : Anchors. female Powers wit h Forceful
Estate: see Domain. (Level 3) Domain.
Excrucian: A being from outside
Creation who wishes to sec it
I M arquis: an rc title usually given to
male Powers with Forceful (Level
destroyed. rc: see In C haracter J) Domain .
Excrucia n War: see Valde Bellum Imperator: a being made entirely M inime : see Anguli
Exemplar. an rc term usually from spiritus Dei; a motive force M osaic, The: a divinational path in
referencing Powers that have behind reality. Serpe ntba ne.
Aspect Level 5. Imperator Oce ulte : see Imperator Mythic World, The: the E arth, as
Imperial M iracles: the miracles of the seen by the mystical. Cf. Prosaic
Imperators, with vast power and Earth.
unknown constraints.
Incandescence: a fire that burns too
Familia Caelestis: the set of Powers brightly; a Power killed in war; a
who serve a given Imperator. Power of Lord E ntropy.
Familia Potens: Family of Powers. In C h aracter. things that are said and Nettl e Rite: a Simple Rite tha t steals
L iterally, "Powerful Family". See done by the r-es and NPes are "in power from an enemy by
Familia Ca elestis. ch aracter". damaging a thing they value.

.7\@BI LIS: A GA ME OF SO VEREIG N POWERS


' 93

New God: one of th e younger true Realm ( IC): a world on the Tree, or a Terra f Sairyd, The: the division
gods, born after o r short ly before Chancel. between one viewpoint and
the Fall Realm (ooc): the Attribute that another.
Nimblejack: an inhumanly quick ~ms a ec's powa O\"Cr their Treasure: somet hing important stolen
creatu re, created by Lord Entropy, C hance l. away from a Power for use in a
with a sick sense of hum or. Realm', Heart [rc]: the mystic Nettle Rite.
~bilis, The: The set of all known "center" of a Chancel, or a Power True Gods: divine beings, not
Powers. tied to it. necessarily from any human myth.
.7\9BI US: The ride of the game. No re Realm's Heart (ooc): a Power with True King: an IC term usually
typographical difference. Level 2 Realm. referring to a male Power with
No ble O nes, The: see ~bili s Red Zone: see Breakthrough Level 4 Realm.
Nobles, The: see ~bili s Refuges: places of perfect beauty on True Q,!leen: an IC term usually
Non-P layer Character. a character in the Earth , made by the Powers of referring to a female Power with
the universe of the game normally H eaven. Level 4 Realm.
played by the H G. Regal: an rc tid e usually given to
N PC: see No n -Player C har acter Powers with M ajestic (Level 5)
Domain (e.g. "Fires-Regal").
Regina: a female Imperator.
u
o Regiu s: see Imperat or
Rending: see Breakthrough
Unbeing: one label for the Excrucian
cause.
Ogre: an inh umanly stro ng and Rex Regiu s: a male lrnpcratc r, Un endi ng Labor, The: see Great
vicious creature, created by Lord Ridin g (of Excrucians:) lots and lots ' Vo&' in H eaven, The
Entropy. of Excrucians. There are seven
O ld G od: one of the earliest of the
"true gods", born before the law
forbade eating new gods.
known Ridings in the war.
v
Once-Born: a Power with Level 0 Vaide Bellum: the war against th e
Aspect (those who retain their Excrucians; the "great war".
human bodies ). Sa nctu m: see Chancel Vehm gericht: see C ammOfll
ooc: see Out of C haraeter Scene: the ooc term for a set of Viscou nt: an IC titl e usually given to
Out ofCharaeter. thi ngs the players more-or- less continuous events in those with M inor {Level 1)
or HG say or do that are unrelated the game world. Domain.
to specific game events . Secret P lace: see C ha ncel

ep
Serpe nth ane: gathering- place of the
Aaron's Serpents . Location of the
Mosaic.
w
Session: the ooc term for the events WaIl between Souls, The: see T err af
Pawn (of their Esta te) : a Power who in the game world durin g a day's Sairyd, The,
is the plaything of their Estate (or roleplay. Ward : see C ha ncel.
has Level 0 Domain). Sim ple Rite: a magic any Noble can Warden : an IC ride usually given to
pc : see Player C haracter perfo rm. tho se with Level J Realm.
Player C haracter. the main perso na a Story : the ooc term for an ordered, ' Vord of Command : [he ultimate
player assumes during the game aesthetically "complete" set of expression of Noble magic,
(usually a Power). game events. devastati ng to its wielder.
Power. a human (or anim al) invested Sovereign: see Power Word of the flesh: an Aspect-based
with a shard of an l mper eror's Sovereign Power. see Power Word of Command.
soul. Sovere ign T ree: see World Ash, The Word of the Tower. a Realm-based
Prosaic Earth, The; the world, as Spirit King: see O ld God Word of Command.
seen by the mundane. Cf. Mythic: Spiritus Dei: the "divine essence", the World Ash, The: Yggdnsil. an
World . Creator's breath. immeasurably rall tree whose
bran ches contain worlds.

Radiant: an rc term usually Tempest: an IC tid e given to Powers


r
referencing a Power with Level l with L evel 5 Realm. Yggdrasil: sec World Ash, The
Realm . Titan: see O ld G od Ymera: see Imp erat cr

APPENDIX A: GLOSSA RY
'94

v4ppendix CJ1

'TH E USES OF 'fLOWERS


:flowers H ere are over a hundred flowers commonly used in Nob le
Designs.The first section illustrates how you can tie some of
these flowers to Estates and to Powers, as well as the thi ngs
to which the Excrucian flower rite can bridge them. T he

and their second section lists more flowers and their meanings.

AB UT ILO N
THE FLOWER OF P EA CE
",,,,en,,,,.,,
UVleanings /0
Those who have mastered
internal calm.
Those who hate war and
SAMPlE ESTATES
Reflection
Meditation
Happ iness
BRIDGES

Human se lf-discovery.
Mending broken bones.
Peace co nfe re nces.
violence. Other fine thing s Monasterie s (a nd their
internal politics).

A CACIA
T HE FLOWE R O F CONCEALM ENT
V. CHARACTl:A TYPES SAMPLE ESTATES BRIDGES

Those who con ceal the ir Subte rfuge Hidden, lopsided love s.
emotions (e.g. shy Powers, Masks Ugly, good-hearted
former actors, officers). Emotion people.
Powers who conceal Hidden th ings Stalkers.
themselves (e.g.former spies. Masked balls.
thieves).

Note: This refers to th e yellow acacia, the most com mo n


var ian t in N ob le iconography. The rose acacia den otes
friendship .

A C A NT H U S
THE FLOWER OF THE F I N E A RT S
i'J. CHA RACTER TYPES SAM PLE ESTATES BRIDGES

Those who care gr eatly ab out Te levisio n or Theatre . Artists becoming


elega nce, raw emotion, or wen-Crarted lies. succes sful.
both. Books, Painting, Sculptu re, An a rtwork becoming
or Art. central to one's life.
Professional cons.

A CHI LLEA
T HE FLO WE R O F WAR
Tilt Q~mlOn~,j1QWt1" afllK Y" CHA RACTER TYPES SAM PLE ESTATES BRIDGES
w ind, was born.from Adonu '
blood and AphTadite' fe,m: ..
Those who we re ded icat ed logistics. Milita ry t rials.
sy mbol of,,,d,,ess, ofblood, soldiers. Armies. War games.
and oj lift and /Haury p il Those who care deeply Blades,Guns, or Bombs. Escalating tensions.
aga;""! tIM wor ld andja iling. about t he Valde Bellum. Conq uest, Pestilence, Good-hearted folks
-ftom A MEDIEVAL
BESTIARY, by Paul Those who serve or Famine. headed for corruption.
McArthur Excrucian Warmains. Blood.

.7\(gBILI S: A GAME OF SOVEREIG N P OW ERS


195

ADD ER'S T ONGUE


TH E FLOWER OF J EALO USY
, . 0IAItACT£ll TYP£S SAMPLE ESTAns IRIOGU
Those who ca n't forget the Bows and Arrows. career jealousy.
hard life . Rocon! Play<n. Romantic jealousy.
Those who feel cursed rathef Ethics. Possessiveness.
than blessed by power. Any other Estate-jealous-
of modern repi Kements.

A GRI MO NY
T ilE FLOWE R OF G RAT ITU DE
. . 0IAItACT£ll TYPES

Those who know they a~


SAMPU lSTAm
Estates that depend on
.......,
Lar~se wh ich cannot
....sed 0""",- be r~ id .
Computers (tha t rely on Largesse which would
humans). damage something
Consumption (tha t relies important in life if
on substance). repaid.
Trees (wh ich ~ on t he Inspired believers..
su n and rain ). Faith healers.
Anything else to wh ich
one becomes g ratefuL

A LLS PI CE
T HE FLOWER OF COM PASSION
'" CHAltACTUl TYPES
Those who promise (aloud or
SAMPLEuum
The Harvest.
.......,
Those getting help
to themselves) never to ho ld The Sun . from the wrong fol ks.
back aid when there is a need. Medici ne. People giving he lp to
Sorrow's Ease . t he wrong people.
Anyth ing tha t bring life Mission s.
and joy. Cha ritie s.
Teacher s.
Docto rs.

The Excrucia ns love compassion. It goes w ro ng so easily.

ALMO ND AND B I LBER RY


TIl E FLOWERS OFTRF.ACHERY
,. CHARACTER TYPES SAMPUUTATU BRIDGES
Powe rs of He ll. Perception or Expo sing trea chery at
Those who are sc um Appe aran ce s. t he wrong time.
and proud of it. Ravine s. Spies (ind ust rial and
Fire. polit ical).
Money or Greed.

ALO E
T HE FLOWER OF RELI GION AN D GRI EF
• CHARACTER TYPES SAMPU ESTAns YDGU
Those who grieve for lost krt.Enlightenment,or Upstanding Chu rch
humanity. Fe ar (Religion). loll
Those given joy by their Loss, Failure, or Echoes Tem~ construction.
service to Heaven. (Grief) .
Death or Damnation
(Either).
........
Hospitals and funeral

Psych iatrists or
Te leva ngelist s.

AP P ENDI X B: FLO WE RS AN D THEIR MEAN INGS


'T?x Lady's Mantlt, R06a~e ... ALYSSYM, SWEET ALYSSYM,
Akhemilb, drrifxJ its n,,~ THE F LOWER OF EXCELLEN CE AND VANITY
Fm 1MA'Ilbit for " ltk ",} 4. CHARACTER TYPES SAMPLE ESTATES BRIDGES
(al kimiya). Ou r anwtor>
Vain Powers. Estates which will never Glorious grand projects.
«mJjdtTtd its ",met rital to
tht romtrUlhon oftht Those given Alyssym by grow grande r. Supe rior humans.
phjfOJophtr i Jlont. their Familia. The Sea,The Sky,The Beautiful things.
-from A H ISTO RY OF THE Clouds, or The Sun. The vain but good -
GARDEN, byjifI;an Wolf
Thought or Emotion. hea rted.

N ote: To choo se Alyssym for oneself is vanity. It takes on th e


mean ing of excellence when bestowed on another. A Power's
Familia can, in a short ritual requiring no miracl e points,
award them the flower Alyssym as a replacement [Q the second
image of th eir D esign - or as a third, inte rtwined flower.
Powers do this only rarely; the ritual loses po rency each time
it is misapplied.

AMARANTH
T HE FLOWER OF THE I M M UTABLE
V. CHARACTER TYPES SAMPlE ESTAT( S BRIDGES
Stubbo rn or confident Gems, Mountains,or Mule-headed peo ple.
characters. Stone. Aproblem one cannot
Physically strong or stu rdy Space. see until it's too late.
characters. Tombs. Anartist who
Dictat orship. produced a mode rn
Steel. classic.
Immutab le,tight family
ties.

N ote: The globe and coxcomb amaranth share th is connota-


tion of immutability. In addition, the coxcomb amaranth
denote s foppery and affectation.

AMARYLLIS
THE FLOWER OF P H YSI CAL BEAUTY
V. CHARACTER TYPES SAMPLE ESTATES BRIDGES
The shallow and beau tiful. Aesthetics. Wonderful resorts.
Heraldry. Great art.
Music or Sculptu re. Masterful planning.
Shallow, beautiful
people.
A beautiful locale for
the Rending.

ANG ELICA
T HE FLOWER OF I NSPI RATION AN D M AG I C
"-" CHARACTER TYPES SAMPLE ESTATES BRIDGES
Wise Powers. Magic,Faery Magic.or Immensely inventive
Artists. Stage Magic. ideas.
Magicians. Artistic Estates of all Alchemical research.
Powers with faith in the kinds. Students of the
Creator. (see also Acanthus, p. 294) paranormal.
Powers with faith in the Psychic fraud networks.
Creation. Musical bands created
by a Muse.

.1X9B1LlS : A GAM E OF SOVERE IGN POWERS


...
297

ApOCYNUM
Til E FLO\'VER OF F ALSEHOOD
V. CHARACTER TYP£S SAMPLE nu.ns MIDGES
li ars. The Med ia. li ttle white lies (idea lly,
Acton (see also Acacia, p.294) Ues.Propaganda, ones that do more
Those who Sl"I'V'l! Excrucia n OfPretence. damaged exposed
Deceivers. Bigot,,- than eICistingat alii.
A perlonnance of
01..,/0.
Plastic surgery.
Advert ising .

A SH FLOWER
T H E FLOWER O F GUARDIAN SHI P
... 0lAAACmI t'YJI£S sa-u mAns
Wardens. ce snes or FortrM~ """""
Parents or pol ice (ones
Powen of the Ught. Armor true to their duty
PwtectOfS of the innocent Preservation before the flower rite
(e .g.. ex-police. t'll-Natiooal Parerttall~ ~ins).
GUdrd,etCPl'mJ). Newty released
preventative medicines
and tectmjqees,
Stor~ fitCilities.

The Ash is also,ofcourse, a symbol of the World Ash - but


in this sense, it is forbidden by the Imperators to Powers and
Estates alike. Alyssym, they feel, is quite sufficient for the
mo st extra vaga n t va nity.

A SPEN
T HE FLOWER OF FEAR AND LAMENTING
~ CMARACTEII trees SAMPU ISTATU 811l0GU
Timid or habitua lly cautious Fear People "in too deep"
Powers. Den ial (as when the ir family
Neurotics. Waili ng are hostages).
~b ili 5afraid of t heir own Mo nsters Horr or writers.
powe r. Horr or television
shows and films.
Campfire g ho st sto ries.

A ST ER
Til E FLOWER OF VARIETY
.,. CHARACTER TYPES SAMPU UTAns 81tiDGU
Jacks of all trades. Weather Any situat io n in which
Former sketch comedians. Metal a num be r of odd a nd
Powers with unusual Artima ls very different people
Affiliations.. Anyth ing ri se wh ich must COO"Ie' together
Worid travelers. varies~sIy and interitCl
Pawnshop broken. while rema ining the
same wrt of thing.

AP P ENDIX B: FLOWERS A ND THEIR MEAN IN GS


-

A URI CULA
T HE FLOWE R O F W EALT H
.. CHAItACTIIl TYPES

The Power of Gold. Money,


SAMPLE ( STATU

Gold,. Money, or Banks


.......
Money
or Banks Wealthy People Ba nke~
Powers who were rich before Luxu ries Wealthy
their ~obIing Megacorporations philanthropists
Powers who covet: material The Stock Market servan ts in rich homes
things now Hong Kong The ph iloso ph er's
Human Royalty stone

OTHER 'PLOWERS .
fLOWER MlANING fLOWER MlANING
Batsemjne Impat ience Holl yh ock Amb it ion ,Glo ry, Imag ination
Barbe rry Anger Hop Injustice
Basil Hatred Hornbeam Orna ment

Be""'"
Begonia
Instr uction
Warning. Deformity
""wp
Jasmine
Cleanliness
S..
Bell s of Ireland lu<k Judas Tree Betrayal
Be'lwort Hopelessness Lapagefia Balance
Betony Surprise Larch Audacity
Blackthorn DiffKulty Lily Daring. love
Bunerl'ty Weed Freedom Live-Oak Liberty
ca ndytuft Apathy Lobelia Malevol ence, Dislike
catalpa and Dande lion Romance Lupine Hung er
Catchfly Traps Meadow saff ron Ag.
Canleya Moth erh ood Meadow sweet Ineffec tuality
Chamomile Energy in Adversity Mesembry ant hemum Idlen ess
Cherry Blossom Spirit ual Beaut y Mo narda Your Whim s are Unbearable
Chest nut Blossom Justice Monkshood Treachery
Cistus Popu larity Mountain Laurel Am biti on
Clematis Poverty Orchis Industry
Ctotbo r The Tact less Passion Flower Faith,Tru st
Ccbaea Go ssip Peach Blossom Captivi ty
Coltsfoot Justice Pepper-Flower sati re
Columbine (Red) W
"", Periwinkle Memory
Convolvulus Unce rtainty Pimpernel Change, An Assignation
Creeping Cereus Geni us Poppy Flirt atio n
Cuscuta Evi l Rocket Rivalry
Daphne '0.,. Sweet Pea Man ia
Darnel V"«e Teazel Misanthropy
Dock Patience Tulip Conquest
Dog""" Pleasure Trumpet-Flow er '0.,.
Fennel Power Tuberose Seduetion,.lntrigue
Fern Magic Vio let Heart's Ease
Fir Time Water Lily Chastit y
Fuch sia Taste Weige la Mutual Support
• Gentian Heaven Willo..... The Fo rsaken
Grass Su bmissio n Wisteria Degeneracy
Gui lde r Ro se Age, Winter Yellow Chrysanthemum Slighted Love, Dejec t io n
Haw kweed Sight Yucca Miracles
Hem lock Death o r, "You wi ll cause my Death " Zinnia Absent Friend s

~ B I LlS : A GAM E OF SOVE REIGN POWERS


'99

cAppendix C
'Timeline
This is !b~ sequence of ""enlS as seen from Hea""" or the spirit wo,W. Prouic T HE S ECOND AG E 0 " T H E WO~ Ul
Earth hos a less orderly chronology. I A. ... Ad:un and Eve haV<: their firsl child.
;rtI A, F. Ad am and Ev<: forbid incest.
109 A. F. The firs! marriage of human and beaS! take. place; dilu tion of
P llEHI STO RY humanity's miraculous n.ture begins.
T H E F IR ST E VEN T 385 A , F. Heaven dri ves ace.. fallen Angels back illlo H ell from the
The Creator (some po,tulare) batlf-l-ios with lhe Excrucians. worlds of the Ash.
The last "miraculous" human dies. All ",m.ining hum.ns are of
T H E SECON D EVENT beast . tock. (00 the positive . ide, they're now all over the world. )
Cr<:alion of the Weirding \Vall, Yggdtosil, H eave" , and H ell. 7'0 A.F. Th e Light Imperato r Nne .ram bringing food animal. illlo the
Spirit World.
TH E UNKNOWN AGE 99" A. F, The D ark is on the verge of destroying the human food supply.
According to Amm', Serpents, lhe , tars lived rnom.l livc:•. 999 A. F. The Light unleash.. S.ty.vrara, de n",n of the deluge. Samia..
brings Aholibamab to Ad fscienne; their ch ild ren will become
END OF T H E UNKNOWN ACE the Lj",,-AIfar.
The '{afS aT<: .uttered in the sky. The", is a time of peace. moo A. F. Lucifer binds Saryavrara and the othe r D eluge. as Anch ors, for
unknown reason•. The flood ends.
1018 A. F. Nightmare assaults the Angel of the Sun ; the hirth of their child
TIlF. FI UT A GE OF T Il1- W ORLD Ari ke! heralds the beginning of Night .
BEFO RE T ' M E B ECAN 1<J.41 A. F. The fi"'t W ildlord. amV<: on Earth.
The firs! Angds (includi ng First born and L ucifer} ,.,., born. Th. C"'OI Work 16~4 A. F. H eaven driv.. exCe" fallen Angel. back inlo H ell from the
begin . in Heaven. Heaven invents Society. Th e r.lythic Earth and cemin other world. of the Ash.
Ikalrn . are born. 1999 A. F. The Ex crucian , as.ault H eave n. Atr ocit y kill . H eave n',
g<ltd;ttper, but H ""V<: n repel. the a..ault.The Imperamx Atb.ri .
reveal. herself as M agister of the W l1d Atb.ris Eb n'ir App<'h.
c C, T. Heaven invent> Time . (C.T•• tand, fur "Ce lestial T ime".) The fallen Angel Eb r61Appeka, turns to dust , VY"" writes the
n C.T. Heaven in"ents flowers. The first flowers bloom on E arth. Suna of QyeSlion•.
188 C.T. Th e hlost Ancielll Lo rd (first of Earth', true gods) is born. 1000 A.F. The Phoen ix family di.. and is reborn .
201 C. T . Th e An gd. inV<:1lI De ath (or at leaS! H emloxk).
aN C.T. M ore Angel s and O ld G od. appear. The O ld God. struggle TH ~ THI ~D AG~ OF T H~ \VOR Ul
amoog themselves , 1-09~ A.F. The W ilJ lord Adalia makes Atlan tis ioto a Ch .ncel.
400 C.T. The Ange l A.hriel disa",ers the World Ash. 1-IIS A.r. The M osr Ancient Lord makes India inro a Cbane-e!.
403 C.T. AnKCls discover H ill . Lueifer orders it sealed. ' 4" "' ,F. M alambruno falls into Imperial hand ., corrupti ng the Imperato r
681 c ,T. The last of the O ld Gods is born. who daim. it.
74J C.T. The firs! Aa ron's Ser!"'nts .,.., born. Dinosaurs roam the E arth . Jehannum of tbe Dark Icidnap" Troy.
79' C. T. The O ld Gods reach a true<: and.wt eating New Gods. 19" ....F. Trojan wutiors destroy Jehannum.
SOl e .T. The H igh CoUl1 in H eaven ~mporttily exiles z..'afiel to E arth; lOOO A. F. The Buddha i. born in the M ost Ancient Lord'. Chancel; Angel.
he d estroys the dinosaurs . M ythic Earth splits into "prosaic Earth" cannot verifY or deny hi. am. inrnent ofNimma.
and the "m~'th.ic world". 3496 A. F. Excru~ians destroy the ;\1""r Ancient Lord.
RSI CoT . The first Phoenix, P hoenl;;l, and Corron. are born from a mating J680 A. F} H eave n renumbe .. its years, using the abbreviation A ,I'. for "Age
between an Old God and an Aboulo mri. ,680 ....P. of Pain".
960 C.T. The first D iony! are born . 1-0~0 A.F. Angoulaffre rhe Broken-Toorhed cre.~. the fir>! Tempest.
961 C.T. The Garden of Ed en givell birth to Adim and Ev<:, JOOO A.P. Christ i. born; Angd. cannot verifY or de ny hi. divin ity.
965 <;C .T, TI'e Cure~s begin . heltering the New Gods. J99 8 .... P. Lord Entropy and the Council of Four take control of the mortal
975 C.T. Lucifer begins preaching the philosophy of H eU. and Noble worlds.
98, C.T. Hell poisons the Aaron'. Ser!"'1lI Ma narc hus. 4 J 1-0 A. F. Parasiel tries 10 erase the record. of Heaven; H ukknk exiIes him
989 C.T. The War in H eaven begin•. to Earth.
99> C.T, The New and Old Gods war in the Spirit World. 434' A.P. Lord Entropy found. the Cammon.
999 C.T. Manaechus comes to the Garden of Eden. Eve eats nf the .pple, 4396 A.P. Ambrol:un furms ;t. Chancel.
creati ng the Ligh t. Adam eats of the . pple, creating the Dark. +414 A.P. Sakhcar fonn< its ChanceL
Adim .nd Ev<: leaV<: Eden. Th e firs! M"F;isterofthe Dan d aim. 4655 .... 1'. Fi"'t human colonies on other pl.nelS.
Eden as a Chancel and ",makes ir into the Sable G ardens. The 4895 A,P. A trn<;herou. Im perator sets human technology and hi.to')· back
New Gods defeat the O ld G ods. L ucifer and 6<} other Angels five hund",d }'= _Th e ""IT'p lanetary e~,lonie' vani.b.
fall. 4':144 A. p. Supers'" Annabelle Zupay appears.
' 000 C. T.} The Ph ....n;" family ,Ii.. and is ...born _H eave n ",numbers its 4945 A.P. Lord Entropy bum, the o riginal "Mo na Li....
" A. f. years, using A.F. for "M !er the Fall". 499 6 - The present day.
4999 A. p.

APPE N DIX C : T IM E LI NE
-
BETWEEN MEN AND GODS,

OBILIS R£AL llY AND MYTH. PERFECTIO N


.om TH E END OF EVERYfHING:
THERESTAND TH E NOBILIS

PlAYER NAME

BASIC IN FO RMATI O N PHYSI CAL D ESCR IPTION


CHARACTER NAME AGE GENDER
IM PERATO R LCX) KS

CO D E o H EAVEN o LIGHT o W ILD PRIN C IPLES:


o H ELL o DARK o O TH ER
ATTRIBUTES
LEVEL M IRACLE POI NTS ESTATE
PRIMARY AND SECONDARY DO MAIN S, IF ANY
ASPECT 0 0 0 0 0 00 0 0 00000000000
DOMAI N 0 0 0 0 0 000000000000000
REALM 00000 000000000000000
SPIRIT 00000 000000000000000

G IITS
MIRACLE LEVEl ATTRIBUTE INVOCATIO N AREA FLEXIBILITY CO MMO N? FINAL COST

HANDICAPS BO N DS & ANC HORS


RATING DESCRIPTION RATIN G DESCRIPTION

._ - _.._------_.__._ _._-- _._.- _._..._--_ _ _--_._--_.__.__.._..__._----_..-


........ ......

D ESIGN WO UND LEVELS


CHOOSE TRAITS. P£f.>.LS.l£AVES. THOR,"I5. AND BAC kGROU:-':O
nMP. O O O O O
, SURFACE ""'. 0 0 0 0 0

I·······~~·~~·~~~·······:::·~·~·~·~·~······

I.. ~~ADLY:~ ~~~~~


P",,,,iss;o" i, gr""ltJ 10
pht;J<Xt>fY for IM,m,,,1 ,m
r

0BILIS
BElWEEN MEN AND GO DS.
REALITI AND MYTH. PERFECTION
AND THE END OF EVERYTHING:
THERE STAND THE NOBILIS

IMPERATOR SHEET
BASIC IN FORMATIO N PHYSICAL DESCRIPTION
IMPERATOR NAME AGE GENDER
CHANCEL NAME LOOKS

COD E o H EAVEN o LIGHT o WILD PRINCIPLES:


o H ELL o DARK o OTH ER
ATIRIBUTES
LEVEL MIRACLE PO INTS ESTATES
ASPECT 0000000 000000000000000
DOMAI N 0000000 00000000 0000000
REALM 0000000 0000000 0 00 0 000 0
SPIRIT 0000000 0000000 0 0 00000 0

GIFTS
M IRACLE LEVEL ATIRIBlJTE IN VOCATI O N AREA FLEXIBllITI' COMMON? FINAL COST

H ANDICAPS POWERS
RATING DESCRIPTI ON NAME ESTATE

IMPERATOR PROP ERTI ES DYNASTY POINTS WO UN D LEVELS


reeo o o o o
SURFACE """ 00 0 00

r-·~;~;·~~S =~~~~f
j -~~~LY·-=~~~~~
0 BILIS
BFPNEEN MEN AND GO DS.
REALITY AND MYfH. PERFECTION
AND THE END OF EVERYTHIN G'
THE RE STAND TH E NO BILIS

CHANCEL SHEET
BASIC INFORMATION CH ANC EL DETAILS
CHANCEL NAME GOVERNOR O F CHANCEL
IMPERAT OR
POP ULATIO N
POWERS
N AME ESTATE

CH ANCEL PROPERTIES
PROPERTI' CHANCEL POI NTS

DESCRIPTION

P,.,.m;"i." i.J granud fo


p!xJt",.pyfOr pmunal.-
3°3

Index
Auon ', Sc'l"'nt>, 'b , 17, "" ,89-19'0 C hancel Po;ms. .)6 G ilts. ~7. II~ " I U, ,62, ,61, 210- 211
cod5, '89 C haow:, miracl... of, 101-10) Aspect. " S- II'1
Ab~nr W"apons, roll-:IO C!><'stn ul [.;,.... ''1. 121 Ampbibian. liS
Abomiru tion (Bl" n<krbore ). 110 Cleave of Bo,an.. .... 1S. '1' Cune of Duot, 119
A trocity (BriMws). "0 Co.b. S5-S6, III Durant. liS
HalTed (Malarnhn.mol, "0 CO<k Fidcli. ati. , .8 El ern al.1I5
H om ', (E urytoo), 110 Counri1. of Fou r, " ' 11, 16, ' 74 Fi",-!>",a,!>inK, 118
Loathing (G)'l'CS), 1'0 Crea.;on, mirad ... of, ~8, '1) -9~, 10', " 9- UO F1ighl, 118
M n nstrous (CoibraMl, )10 Croq uemi.ain... , '7S G lori"".. "5
Ourrw rI:'l'00n), 110 C~OOI [.;, "',, '1 G ui. inK, 88
Ai:t io.... ,6. Dan.. .he:. 'S Immortal. ul>
Affiliation, IJJ rode o f. ss. I)) Immulahk , 116
Anchun. I}. 18, 5' -S', '07",oS, I<,J,n , u 8 Death, " Inviol>k, 118
Angd . IN Hc-aven Dc",,;,..,... In F.xcrucian. N eme. i.. 119
A,h and Chrysanth"mum, '0 Dm.n"" of E"are., 195 Pnrify, 11 8
Asl'e.:f, 47. 8. - ll<j, 19S•• ,•• 116 J~mmtu. ani......, )) ' :w Remove1\ ,;.",,", 118
gifts of, " 5-119 Dcs tn,,:rion, mirad... of, ~8, '1;-94, 10 .1 -10).1111 -110 S;lOt>!IaIlCt, 119
1rveJ. of. 82-85 DrviIJ JU lIell Sharesh ifling. liS
rules fur. 86-119 Divination, miracles of,...s. 91"""940 ' 0 1, " 9 -120 Sigh., . he:. S;Hlll
Nf""-"l" Mirack P<>in~ 116 Domain, 47. 8<)-97. I'IS. 216- 117 Ve_ B;le , IIS-U'I
Ami""t.., 47, 8.-m, If» gifts of, " 9-121 Uomain. "9"21
1# "/r~ A'JWI, Do"",j~, R,,,lm, Spirit kvd , of, 90'9; Con.tw t D" m ain, "9 - UO
A" r' orita., +8. 108, ,6. , 11>9 ru l.. fo" 9~ "97 E leme ntal, u o
B' IIn, Il l> JU alto utau Galrmwr. 110
Bon.d.. ,06 -'07. lb:, ~- 48 I ~n M ir ad e l'uin... 94 Galilljl;, 94. 120
B~alr.throughs, 4 Dynury Po int>. I... Pr rfrc1 T lIIIing. 121
BnKhI RWm In He3Yen
Camll'lOf'a<,lj, 1\I••b. J\I.n-}6. us, ' l ' · ' ] l
Ch:LI1"nge of Thrtto, '\IS
_.o<>.. .
Ertare. 10 , S'-j4, 8<). " 9- UO
i"
E>:crucians, 10 . I) - ' ~, II> , 16, )0, 4.1 , ~7, 197'".110
~·I Gi r., 12J
Wayfindcr, 110
\ VQfldwaIur, ' 20
C h. momil" Law, u7 cam, of, 198 Realm, Il, -IU
Ch.nc-.:ls, n, . 6, 4' . 47. 49 -50 , S6, ' 35- '4}, l1'1- ' 10 Del...,i"" rs, S7, .l01-20S De "" lall'o puJa...." 121
exam!']", of """"'1'1.,. of Spiri t, 112
Ad ",,:'. Chancel, 18S CorianJer H oop , lOS Luck. 111
Cit>'back, )0. J4 Ge....,ric l>a.:e. S7 Unl>lemished G uis<" raa
CIcg,.T,'ll loIithM: Sep rimian, .104 DeceiveR, .0. -:104
Focus. I.U Phasael meoy- ll:uurnaph, .~ Blind Lie, ,~
U K:US Amh,.n Lun. '57-'SS S,:elto of Ih e l'roven. nce, ..,. Body Thief, 201 -10~
Locus A raunah . ' 4' Tairll~ UI- nap i.hl;"" .l0~ O..te, ,~
L",:u. A,koloR, 11:10-,8, gifts o f, 'Ol"~ Sh alle rinjl; M irror, 10~
Locus Bu", Il f> M im iu . '01-102 Stra.cgi. to, 106
Loru. C ..luh in, 117 """"'plcs of C asc ade of ~irn and Acid Rain. 206
I..o<u5 G~l;ng. Iq<> DahI.i.a Thorn , .01-20. Perfect P lanning. . 06
Locus H an d . In Stn~5ts. lOS-.lO)' W OIId B ~r"s H and, 206
Locu. H =>dion, 1)9 exam" l.. of W arm';n.. 19S-1OO
Locu, I ndia, ISl AdMm.. Hrrairh, 206 BliKhl, ' 99
1..0<-1.1< Maraleh, 1)9 L ex;a,,·h,.. C ad ocine, . 06 M ida. Mort M urri. , '119-' 00
Locm PaJ ooid ( M ;lm pho rou.), 'SI -~51 MaW<ai J\k s"'er, , 06 - 107 N cp.ti"" Gili, 19\1
LO.:\15 Sakhrar, ,8, . 61 T cxrr ix lhe: IJnron, .06 UnmilSrcted P.o;n, '99
Lo..u Zaanannim, 1)8 gifts of, .06 \ Vindt of H a'e, 19\1- ' 00
Locu.. COIl", lS -,'1 W .armai ru. '118 -10 1 Il andicaps. ~7. 1l]'"lll, ,6.
l\lounw n Chancel, I ~J """"' pin o f H "" "" n, I~- ' S. .6,17, ~" 17}- r;lI
x nnad>ari.b'. Kup. 188 Adclliw Coun, 20' code of, s.\' I))
TllfIlhd. Folly, I)S F.uphra, i. Savin<>1 , 199 lien, '~-'S, 16, 37, 4' , m-'7S
Waterways of Ja ni. ()uon, '75 M annia C aro li n, 100 codr of, S5, 'll
WQfd, 117 Orderic N eum y. '9\1 Imre ralOn, 10. 12. W16, ,6, ~, . ~I>, 171-190,2lS-136
f'l"'ptrtin of, I;I>-I ~) R~ nhar1 T ribunas, 9\1 Aaro n·, SaptnlSo 11llI-190
Acre.sihili ry, 1)6 T';" H eimc rich , lOG DiviM _ True God.
AlIi;,. ' l7 gifts o f. 19 8 · lOG of !he Dark. .81-18}
A vua. '16 -' )7 Fallen A ngel. lit H ell of Hea'...n,I7S-178
BaM s, .)6 Familia Cack.';., 10 , ~7 of Hell, 17J-m
Bordcrguud, ')7 ~l,,,,,,,ts, 1~-'S, lS , ' W ' 6o , ' 94-199 of Ihe LiK!>I, ' 78-,8,
Defend e" , Il I....inK. 1}7 desi!:,," ' 55-, 60 T ru e G ods. 186-188
E.xtn. Landk>rd. 1)8 """"'1'1... of of 1M \V~d. 181-'SS
M agical l nha biunlSo .)8 Commc n.." 'S? """"'pies of
l\lana M ine. IJ8-ll'I Music. 156 Swulam, 16
M ioccllancou. Binoings. 1)9 i'rog!>., '51 A rhal., ,8S
I'opulariry. 'l'I Flower Ri le, 108 Adal ia,l¢
R"", un:"" 1,.0 , I~l GbOSI Mi"'d c' , IlIl"UO Am!>mlam, ' S]'"'S8
Spiril Gare",,>y, I~l due ls,I9S An anda, I), 16, 10 , 1l4 - U S
3° 4

lrn!"' rators, enmples of « alit.) NohI.., elGllIlplcs of (ront.) Nohl.s, ""amp l.s of (ront.)
An.n i, '5'"'53 Daemarnia , 9J Tytalus, 9'
At;kdoll, ' 47, lSo-18l Damon, .05 Walking E)"' ~, Power or Borders
Cedron, '+8. '74-'75 Daniel, » -13, 115 Wayne.., '05
Cipher, 'S' Ddihah, 129 lNhisper, 9'
DarkJord Mcdan, :!tI De,mond, 111 Zorubhakl, n9, ,~6
Ephe . -Ih.mmim, '50 Devika, 106, 216 Other Worlds, J9-40
Cr<lv<:ling Wynn, ' 46, 1<10 Diana Spinnaker, 135 Abaton, 39
Ha"Qado6ch Bcrakha, 16 Dimi(n""ndo), 82, 126 Acmooion W Orld, 39
lI.ud, '4,. ''I'
In, Dimitri, 119 Aelfscier",e, 39
Heather Lysimachus , '« Dumoni:l, 93 Dionyl,39
Hukkok, '5' Eacban,10I Jnrunheim, 39
India, 149,183 Gorgons, the, 116 Serpen lhaM , 40
Lord Entropy, n -'3, .6-3°, 35, '14, '35.'74 H alland Geirr, ~78 - ~81 Penemtion, ,61, 163
L ucifer, IS. 41, '74 H:otU, '01 Powers (= afso ::\..,Obili.)
Mana«hu" 178-,80, ,S. H d . n of Troy, 116 t:" "mpl.. of
Parasid, '94. ',,-aF H d i,..nt de Rcymes ~t Power of 1\1.= Borders, 54, '50, ,60·,6.
Ram -Khvastrll, 'Sj-'54• •69-'7<' Ianthe Falls-Short '" Power of Dd"'te ,6,,68
Burt:aurtacy, 54. '50,
Sillr.!, .63 I~r Adama'l.r, 3J Ch aos, 54, 150, ~58 -~60
s"n""ch... ib, l a, ' 4;'-48, .88 ldony Saint -Gennain '" Power of Co mmercr, 110, 1].4. '5J-I54, '57
Yvonne, '49 B=aucra"Y Conspiracy, 54, 57, '50, '55-a56
properties of, 1«-'5' I. ..., Newton, 129 Dch re, 43, ~5'-154
Dynasty Points, '« Isabel, 84 Eternity, 57-SS
Emp"thy, '#-'45 Iva, 9J F..tivals, 54, '50, '45-'55, '70 -'74
Galcid, 145 Jack Unbounded, 8. Mues, 54, ~50, ,6J -~64
Granted Gift, '46 -'47 Jamc.. m m ad" 84, lID-II' , '43, 151, 1%6 Rt:oords,54, '5°, 166-167
Guiding Hand, 146-'47 JenMh H ubrick, Ul Strength, r,-SS
In comprehensibility, 147 Jerrold Markor, ,06 Strift, 54, 57, '50, ~61 -~6~, '70-'74
Integrity, '48 -149 Joan or An;, 115 Trade, 540 ~50, '56 -'57
~.I48-49 Jokun, J5, 126 Trails, 54, ' 50, ,68-.69
M a.tery, 149 Julian M=au, '0 4 Tt<:achery, 57-58
Mystery Cull, '49 -150 Juliann a Avr.om Itt Power of Strength Primro"" L,w, 85
Respect, '50 K',".lI1, 12' Preservation, miracl.. of, 48, 93-94, '01, "9'110
Warding, '5' KUai, 121 f'roo<lic Em h, 14 , 30-31 , J.4-J6, u S, ~Jo--~3'
Land s Ikyond C,..,.rion, :l6• .. , Lana Romend Itt Power of Rocord, R.a1m, 47, 97-1°3, " ,118
Losm..arr Law IU \Vindflowcr Law Lis""ut, 106, a16 levels of, 98-'01
Lif';ht, the, '5. '78-,8, Malahdi, 85 mirule points, tol
eo<k of, 55. '33 Malindt , u5 mit:. for, 101-103
Limir., "7-IJo M..., k. ,06 Restriction" '30-'3'
Dead, ,a7 M.... iglio Tendi ~, Power ofT",achery Rile. , lOS, In-u7, 16~
Di ...blcd, uS Mary Fran, .. Stt Power of Commora Nt:n1e Rite, 1:14
Focus, 128 l\.Iary Shenk, 99 Redlooth Rite, 123
H ated, uS Maya, 9J Rite or H oly Fit<:, 1 ~6
Light Touch, "'I Melanic, 90 Rite of Passago, 1'4
M anifest' lio n, "9 Mi khail, 90 Rite of Rescue, n6
Small Estate, 1~9 Morgan, 85, ,,6 Rite of the Falkn, u6
Uninspiring, 129 Mortar, 104 Rite of tht: Last Trump, ''4
U""",,n, 'JO Nephde Nikolaidh is sa Power or Rimal of Anguish, 126
Lord Enrmpy,.. Imper~tors, c:umpks or Festival, Servant'. Rile, IaJ 'TABLE8
Mimics, l a Excrucians Niobe, 85 Witch Hunt Rite, 12J Aspee"t Mirac I, Efft:ets,..s
Miracles, 48, 93-94, 101-'03 Gresh.., lOS Roleplaying, basi, terms. 10-11, 45-46 Aspect Miracle Index, 8<l
Mirack Points, 47, 57, I6a Oresh a,84 .?{>BlLlS ronvenriollli, II A$'C'O.in g Damage, '64
rroovuy,I68 Pand..." .. PanaKiotis ~t Power,of Rule of Man, 19 C honaI Property Ind"" , I4J
Mom.rw U W, a, Conspiracy Shadow Realm ~t H eU Domain & Realm, Minde Effects, 48
I\Iount.m Laurd Law, 85 Patri,k Romney's Son alan's Serf Save..il\" Pow' f6 ~t J10hili , Domain Min d e Difficulty, 95
Mythic World, '4, 30-34, a18, '3a-a34 Prccipi,e -Lord sa Po",,:r or Chaos Spirit World, 36-37, 128 Domain !\I irule l nd"" , 97
N>.5tunium Law, 86 Richard, m Spirit, 41, ,o J-'oS, "9-120 Flower Colours which Convert to Traits, 159
.?0bili" 10, n, 26, 47, 51 Robert Bart, 8, 12'
)l;ifts of, Flower Dcsil\" and Affiliation, ,60
aampks or Rook Cat,hlIy ~t Power of Eternity level, of, 103-106 Flower Petals which Convert to Traits, 160
Absalon, 128 Ruth, 90 rul.. lisr, '<>7-'08 Flower Traits which Con vert 10 Colours, 159
Ad:>. W ilIamette ,.. Power of Strife Sara N.i, 99 Spirit Miraclt: Points, 1<>7 FltlWCr TI'aits which Coovert to Petals, 159
Adde,104 Sekshuni, 84 Story, de.ign, ro-l1 Gift Area of E ffect, 114
Admiral Kl'Iln, '00, II7 Sh.hanshah Esm£il, 'JO struc-.u.., "50 Gift Ba... Co.ts, 114
A<!rien, 11~ Shi-mi, 9" 125 Str.legi.ts, ~, Excrucian, Gift Fbihility, n 4
A!eki,128 Signe, '04,'34 True Gods, '5,4°, ,86-188 Gift M.ans of Ac"tivat;on, 114
Ani.., u8 Songmakor, 129 C<Xk.,IS6 Imperator Property Index, I5J
Ari.:llIeira,Io, St. AOf;da of the F1ail, "9 Valdt: HelIum, '0, .6 L fe Stage. and FIt,,,,,,r Lear rarttms,.60
Arikol, 85,107 Strephon, 84 Virtues, ']:1-133 Mirad e Detection, U3
A50ka, 99, »6 SUpersl" AnnakU. Zupay '" Power W:mnaim , ~t Excrur;iam Miracle Dilftrulty, 48
Barbar-~, 100 "fTrails Weirding \ VaII, 16, J7, 40 Realm Mirack Difficulry, 10'
Baron Kyle O 'Donogbu. , 9' Tokri Risu, 92, 125 Wild, Ibe, '5, 37 Realm Miracle Ind"" , ,oJ
BdkCm.r, '12 Thalasseus ltt Power of Trad. code or, 56, IJ3 Special Aspect Powers Index, 89
Bradley Portsmouth, 110 Tha1..tris, 127 W indflower Law, 'J, ~7 Summary of G ift COSts, 1I5
Casmir, '05 Tina, 101 World Ash, 10, ' 4, 16, J,40 Summary of Rites, 108
Cas,id, "9, 2:'5 Trystan Prophyrog<'niru" U9 Wouods, .6a, 164-,6S Wound Levels, .64
Chin g, 100 T siaof; W u, ll9 YAAdra,jJ '" World Ash Woo nd Recmrery R;.ttS, 165

j
UNWIL LI N G GO DS, IM PO SSIBLE POWE RS. UNEART HLY DANG ERS.

BEY O N D T H E SKY, TH E WO RLD ASH ST RETCH ES FROM HELL TO HEAVEN , SU PPO RTI NG

COUN TlE SS W O RLD S BESIDE S O U R O W N . BETW EE N TH ESE ST RANG E REALMS. D IV I N E

POW ERS AND TH E W I LD FIG H T A WAR TO CO NT RO L AN D D EFI N E T H E WH O LE Of

EXISTE NC E. ON E I D EA AT A T I M E ... O R TO UN MAKE IT ALTOG ETH ER.

T HE NO BI LIS STAN D I N T HE FRO NT LINE S OF TH I S C EL ES T IAL ST RUG G LE. O NC E

TH EY WERE H UM AN . NO W THEY ARE SO M ETH ING MORE . EACH I N FUSED W IT H A

PIEC E OF CR EATION 'S POWER AND G IVEN MASTERY OVER ONE PART OF REALITY.

LOVE . WAR. MUSIC. STEEL. TH U N DE R. AGONY O R ANY O F INfiN ITY'S COMPON ENTS :
A NOIl LE IS ITS IN CARN ATI O N . MASTER AND PROTECTO R.

NOII ILlS UTS YOU BE ON E O F TH ESE GUARDIANS O F REALITY. T HE GA M E CO MII IN ES

FI ERC E IMAG IN ATIO N AND TH E TRAN SC END ENT POW ER OF GOD S TO CREATE I NTE NSE

ROU PLAYING EXPE RIl N CE S, FROM TH E U NS EE N MYSTE RIES OF T HE UN IVERSE TO T HE

D EPT HS O F T HE HU MAN HEA RT. T H IS 1I00K CO NTAINS CO MP LETE RU LES. D ETAI UO

IIACKGROUND. D ESCRIPT IONS OF H O W TO PLAY T HE GAM E AND ADV IC E O N HOW


TO REHREE IT. PLUS PRO FI LE S O F TH E NOII I LlS. A,",O A CO MP UTE S.... M PLE C.... MP.... IG N .

NOI ILl S A ROLEPLAYIN G GAME IIY R. SEAN IORGSTROM. WIT H ART BY C HARLES VESS. IRYAN TALlOT,

MIC H AEl KAlUTA. LEE MOYER. RAVEN MIM URA. RI K MARTI N. MAIlTl N Mc JC.E N N A. fRAl(R IRVI N G .

RAL PH HO RSLE Y, DEN ISE GARN ER. AL DAVISON . AN D ARC IM IOlDO ,

· IMAGINE NEIL G .... IM .... N'S ~AN[)MAN AND CLIVE BARKER'S HELlRAIHR ON AN

AIISINTHE BENDER, WITH FlllWIR\ THAT'S NOBllIS: U""Hlt "'T!

N081L1 S
By K. S- 'h~~ __
Sto.:k ......, llOG600
JS8N I "'741](16

You might also like