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Nobilis PDF Free
Nobilis PDF Free
'l(JEAN 'BORGSTROM
OBILIS
BY '](JEAN 'BORGSTROM
Edi tor: Bruce Baugh Playt t$ten : Robert Barrett , Doug Bdlew, C hristop her 'DED ICAT ION
Design and Deve lopment Contributo rs: Bruce Baugh. Michael Carter, Paul Curtis, Wendy G ash, G eoffrey C .
David Bobek. Dei rdre ~t. Brooks, and James Wallis Grabowski, Ron King, Amal Kumar, Liralen Li, Joshua Fo,
Macy, Ant hony Rubbo , G wendolyn Schm idt, David A. Sonja Britt Borgstrom
Covu: SP HINX l\ IY ST t RI EUX by Charles van de r Stappe n Wendt, Alexander \ V"dliams, and M argaret X. Richard J. Cera Kroger
Artists: Charles Vess, Bryan Talbot . I.« M oye r, Raven M ndez C astro (HG), M anuel Badilla (pain and Suffering), Trevor Placker
Mi mul'2. M arti n McKenna. Rik l\tarti n, Michael Kaluta, Braulio E. ~ l nd("Z C astro (Supernatural Events), Randal l Phyllis Rost)'ku s
Frazer Irving. Ralph Horsley, Denise Gamer. AI Davison. Padilla (Fear), Ernesro Solano (Movement), ~I a n Sai Am G retchen Shanrock
and Gioseppe Arcimboldo (O ppositio n), Ricard o Vargas (D ivine Retribution); David G eoff Grabowski
Allan Finch (HG), Peter Blake (Electrici ty), Terry Broce Baugh
Graphic design and layout : Peter Gifford (cover and
Melbourne (Thermodynamics), Paul M ulholland D avid Bolack
character sheets), Carol Johnson, and James \ 'Vallis
(Co ntrol), Rick Opie (Kinetics), M art Simons (M an er), C hris Na sipak
H ogshead Publishing- J ames Wallis. Carol Joh nson, Ian TIm Westlake (Money); Jeremiah Genest (lIC), D an and
Sturrock. and D avid Thomas Koulomz.in (Femme), Kyle N iedzwiecki (Innocence), Too m any dear friends
David O da (Co mmunity) Jess Pease [Ri tual], Charles to list
All text and art in this book is copyright its or iginal Schafer (H eroism); Gareth H anrahan (HG), Charles
creators. SP H I NX l\ IVSTtRIEUX by C har les van der D unne (Reb irt h), Brian Forde (a mortal), Ed H effernan In mem ori am,
Stap pen, courtesy of th e M usi cs royaux d'Art er (Nu mbers), Fiachr a Kelly (Probability), Richard Neary Merry Ruth C onley
d'H istuire, Brussels, Belgium. W ASSER b y Giuseppe (Past Events), Aida n Rafferty (Betrayal), Jackie Rafferty
A rcimboldo, courtesy of the Kunsrhisrorisches Museum, (Demo ns); Ca t Tobin (Des pair), Sadh bh WaIRn (For ceful
Vienna. Austria. VE RT U M N U S and THE L I BRA RI A N by Persuasion }; Stacy Stroud (He/Loss), G ena C hattin
G iuseppe Arcimholdo, courtesy of the Livrustkam maren, (Death), C hris M cG uire (Storms), J immy l\l cKinney
Skoklostef5 C astle, St ockholm, Sweden. Flower (F iction), j en na M cG uire (Passions); Frank Bucci, Steve
illustrations from Leonh art Fuch's New H erbal of I54J. F.mra, T iffany Enlow, Eric Enlow; C arl Congdon, Kris
.1\9 BI USis 0 AN D .... 20 02 H ogshead Pu blishing Ltd Kunkel, Tara Kunkel, Kat l\l iller, Mi chael Miller, M ike
rs- ac Bromell's Road, London S W 4 O BG , United Kingdom Proctor; M adeline Ferweda.Jeffrey G rant, Michael
http:// www.hogshead .demon.co.uk Sullivan, and Eric Sylwcster
ISB N I 899749 JO 6; stoc k code H OG 600 Thanks To: C ameron Banks, Jessica Banks, Jason Co rley,
Printed in Thailand the Eyrie ~ lafia, M arc H igbie, Earl H ubbell, Neel
No part of thi s publication may be reproduced, sto red in a Krishn aswami, Eric Tolle, and CVCf)'One in the dedicarion
retrieval system or tran smitted, in any form or by any Special Than h : G enevieve R. Cogman and C hri s Na sipak
means, with out permi ssion of the publi shers.
All the characters and events portrayed in th is boo k arc
fictional. and any resembl ance to real people or incidents is
purely coincidental.
O Pf'Ol lT ~;
AT THE SH O RE
8
Five strains. in harmony and dissonance. From the sky rains down the truth of
Il eaven. I he ar the angels sing of justice, and beauty, and respect. Their song has no
answer to a bullet , nor does it desire one. "You must have the strengt h to find your own
answer to th is," it says, "for if you can not create j ustice, what wort h have you?"
From the depth s boils up the song of Hell. I hear the fallen chant their harsh
refrai ns of suffering, and corruptio n, and power. "You lie helpless on the beach with a
mortal enemy," it tells me, "and we are the only answer you will find . Serve suffering,
and fear no suffering. Serve corrup tion, and rejoice in your degradation." It seems
foolish to me, a petty tem ptation; but men an exquisite voice add s his words to the ir
chorus. For a moment I sec as viscerally as th e sand against my face the terr ible virtue
of their cause.
I hear the \ Vtld's call for freedom and madness. Inexorable and vast, its song rings
out th rough the world : never tum your back on the tru th s th at live within. "You need
nothing but yourself," it says. The endless crashing of the surf within my heart agrees.
Two str ains rise from the hum ans around me: one ligh t and one dark, one preac hing
the salvation ofhumanity and another its suicide. I ignore them. I have found my truth .
The bulle t hits my head.
For a moment, I fed a blindi ng pain . Then the surf rises up and swallows it. I pull
myself to my feet.
"What are you?" I ask him. H e fires again; thi s time, I move, rolling gen tly out of
th e way. "W hat am I?"
"I stand outside the thi ngs ofth e wor ld," he answers. "I am Omega: the termination
.
of your existe nce. Of everything's existence. I need only reach out my hand, and it
.IS so.
A wave crests, rising to pound against the be ach . It dissolves in an insta nt into still
water. J feel its dea th viscerally, horribly, with a flutt er in my stomach. The wave after
th at d ies, and the next, like falling dominoes. The sea twis ts, uncomfortably, writ hing
against the limits of his reach.
~ I wish you to know this in the m arrow of your bones. I wish you to understand that
you cannot oppose us. For this reason, 1 come, and br ing you pain:
For a long moment, J believe him .
~ I have a ton gue again, ~ 1 say, "and your bull et d id not kill. ~
H is eyes open, black as night. A star falls through th em . "It is strange," he says,
"ho w human s need but a taste ofpo wer to grow arrogant. You walk in a world of things
greater than you can im agine, and you speak defiance . ~
1 nod.
H e purs away his gun . "rou have many things th at you love," he says. "Remembe r,
when it comes time to face us, tha t they are not immortal."
I think of all the th ings I love. They call to me, though softer than th e waves. I
submerge th at love, drown it in my heart, and still it bob s to th e surface: friends, family,
my homeland, my art .
"I will do what I mu st," 1 assure him. I do no t know, qu ite, what that is, only th at
threats canno t deter me.
H is expression sours, and he de parts.
1 look out again at th e ocean. A film lifts from my eyes, or falls over it; I cannot say
whi ch. I see the great and mighty spirits of th e waters, and th e bright tru ths within the
seagulls' heart s. J hear th e senseless mumblings of the endless grains of sand, and I see
each wave's exalted face as they break against the sho re.
I reach ou t and capture one , a young and brilliant wave forme d seconds ago by the
patr em s of th e sea, 1 hold it in my hand, and it stills, waiting for my wish.
•
I tell it, realizing as I speak th at thi s is th e most wonderful thing imaginable, ~ I
know your "a",~."
Chapter I
the true gods, the banished angels, the great Lords of the the story. Each PC is a Sovereign Power, born as a mortal and lI"d throw you i"lo the ri~ '
Dark and of the Light . Beyond the edge of the Earth, the given part of an Impcrator's soul. The r e s usually share th e "II st"'" ' o""!>ow
'Jly",,,,,trit.· A"drrll
W orld A sh holds all the worlds th en: are. Its te nde r heights same lmperator, and comprise all of the currently active
rhrwJ. ""f=htlUi
support H eaven. Its roots trail into Hell. And in a certain Powers in that Imperaror'sservice. In the idiom of the Powers, wri"Ui"X·
place where no mortal man has been, those branches twine this makes them a Familia Caelesris (a Celestial Family) or a "T1Jr h<J- .Jw.ty< ~ ...
........tllr··&ott~
and tic together to support the graves of angels, where the Familia Potens (a Family of Powers). ·ht thi. JhooJJ _ i..r+
yell ow chrysanthemums grow. A Power can serve many masters: Lo rd Entropy, whose .wh,.- ~ r(tht
dominion is the Earth itself, the cause of Heaven or H ell, p~_ .
.?(gBI LlS is set between Ash and C hrysanthem um, in the Dark or Light; th e warmasrers of the Valde Bellum; and --r- A Pt I SON AL
U.' TOIV, J,y Ewrily 0....
world these flora bracket, a world where flowers are th e always, always, and firstly, their l mperator, This is the deep-
symbo ls of th e oldest game of all. It is the story of th e rooted law of a Power's creation. Each PC, and every othe r
Sovereign Powers, shard-selves of the Imperators charged to Power on Earth , is associated with a facet of Earthly existence,
act in th eir Lo rd or Lady's name. Do not misunderstand: as well - somet hing like stor ms , o r co mpu te rs, or
these are no mere servitors. Alone, with none of their kind imagination. This is that Power's Estate. The Powers can
to aid or oppose them, any of these ..?-<9bilis could tear down command their Estates and must guard them. Safeguarding
a nation or earn its worship. these th ings may sound simple; it is not. In this war, even
They are called cruel, these ..?-<9bilis. They are called storms can pass utterly from the Earth.
soulless, or soul-twisted, and this last is true, for the divine O nce you have learned enough about the .?(.obilis, ),ou
essence of an Im perator bums its way into its shard-selves' can take on the role of your sc - saying the thin gs you want
souls. They have been called glorious and they have been your character to say, and describing the actions you want
called evil; they have been called slaves and they have been your character to take. This is how you play .?\9BIUS; it is
called Lo rds. very similar to improm ptu theater, games of "let 's pretend-
Call them, instead, human - humans caught inside when and collaborative writing projects.
a Secret Place was built, when an Imperator chose their bodies Players make other contributions to the story.The players
and minds to hold its aspects. They are humans now tied to co-o peratively create the ecs' Im perator and the C hancel in
the elements of reality itself and charged with the terrible which the Imperator and their pes live. Individual players
respon sibility of guarding those elements. Iiumans now tied often control Anchors, mundane people bou nd to serve the
to their Chancel, their Secret Place, and charged with its Powers, who have certain protections from the actions of the
defense and rule. Excrucians and Powers alike. One special player - known
These may not seem difficult duties - but a war rages at herein as the H ollyhock God, or H G, and in other games as
th e edge s o f reality, and o nly th e Imper ators hold th e the G ame M aster, Storyguide, or Storyteller - takes charge
Excrucians back. Every Power knows as well th at sometimes of everything else. This means, more precisely, that the H G is
this war comes to Eanh. And when it does, it is their problem responsible for the story as a whole and the world as a whole.
alone. The H G will create and play most of the people in the game,
and will also serve as a kind of referee, deciding the outcome
It is perilous to be of the .?(.obilis. The Valde Bellum, th e war of each player's actions.Together, the players and the H G play
for the existence of the world, is not the only conflict com- out the story of the res' lives.
plicating Powers' existence. The wars of Light against Dark, Some basic roleplaying terms used herein include:
I leaven against H ell, and even the personal conflicts spawned V. Scene. A scene i n ~ B I LI s is like a scene in a play -
by hate, pride and ambition also draw in the Imperators and a set of more or less continuous events. \V hcnever the
Powers. Though .7X9bilis wield great power, the other play- H G fast-forwards game time (for example, to skip a
ers in the games of war and intrigue, the games oflust and dull train ride or a quiet night) the current scene ends
hate, the games of magic . . . they arc .J\9bilis as well. and a new one begins.
{.- Session . W hen the players and the H ollyhock God
Their spite can shatte r mountains. assemble to play ~B 1 L1S , the game events of that
Th eir love can shatte r souls. real-life day comprise a "session".
exceptions: if it comes to blows, both sides have already lost. 'RESOURCE S Jubj"'l, lIN hool ""'"
abwll<l'ly " «lIra/' •
.7X9BI LIS d raws on myt h, religio n, and high fantasy for ritntijic..1Iy prtrW. anJ
D EAT H I S NOT T il E EN D inspiration; it is intended to capture elements ofeach. Specific ~If tnq<hpttk. If
~B I LIS characters are half-human or, more rarely, half- works that influenced ~ B IL1S, and others of similar spirit, ~ toJJd """ IN ""titJlfJ
animal. This is important. Their hum anity makes them include: IIImuJy ..---.I ... ""'I'"
IN {IT dJt lihd; ... """t:"Uty
comprehensible. At the same time, however, each contain s ~ Piers Anthony, On a Pak Horu IbtrriB- N-. IN t..4 f{IN
an immortal fragment of the Imperator's soul Even if the ~ Terry Bisson, "They're M ade of :\ leat "
tnlmniltd -m.."" IAt
Power falls in battle with Excrucians, the fragment endures,
and the Imperator passes it to an heir or successor.The player
~ John Brunner, TIN eo",pltu Trawl" in Bltul
j\> Susan Cooper, T IN Da rl is R ising (Owr St a, Under
"""en. ,,"" tAt """"1-
ft' lIN RIarJ <fIN n-... ;.
can the refore con tinue playing someone with the same SIOnt; Tbe Darl is R ising; Grun'U:ilch; T IN Grry King; - - - -, - - ~ JtfiJN ~
-taJ tyn. """ INfru ....,
abilities (or related ones) even if their first PC dies. Some and TIN Silwr on lIN Tru) ", rN.I ""Y x"- - '
Nobleseven remember their Irnperator-shard's previous lives, ~ Charles de Lint, M OQnINarl; Grun",anllt and others IINrrrn .....u 1""f ;mt""'If
allowing a great deal of character continuity. The player can f-. Stephen R. Donaldson, Mordant's Need ( Tht Mirror /<f" - . It ;'" Utlt1"ft'tl1 ...
IAt >IiUIIrt <fMu.ty. ,,"" IAt
decide how much of the old character lingers in the heart of of H er D rt a"'l and A M an R idt1 Th rough ) ; T ht
NJl urt ofJ<IJo/;m, INt """'"
the new one. A ec's noble spirit may or may not survive the Chronic/t1 oj Tho", a1 Cooenant tbe Unbtlirotr (Lord IAt t-.f. (.._ i,,'" JwJ.~ "
destruction of their soul, and the eradication of the aspect of Fouls Bane; Tbe Jlltarlh War; Tix P/)'WtT Thal Prt1tnJt!1) """.n, fIUT N1f <f;r, Ind
reality for which the character is responsible can also f-. Alan Dean Foster,]ournty1 ojllx CaltthiSI (Carniwrt1 h.uJ IHttt ""'" ..ttJtnI-'.
..ndlra",..jhd
extinguish them (Mos t attacks on a particular aspect of reality ofLighl and Darenee; 17110 the Thinking Kingdo"'l; and -jTo",TIABHAL', LI.'L\RY,
weaken it and its Power, but some aim for destruction. ) A Triu mph ojSOUI1) ry Som c......nllkK6
V. Neil Gaiman and various artists, Sandman (available ofland, and vice versa, M uch as with th e lake, that piece of
as a series of graphic novels) soul wraps the contours of the Earth around it, W inding
r. Guy Gavriel Kay, The Fionaoa r Tapestry ( The Summer roads lead in and out of these Loci Celatum; straight tracks
Tree; Th e Wandering Fire; The Darkest Road) glide by as if that place had never been.These Chancels were
V. Jane Lindskold, Changer ; Legends Walking once rare, but in modern times - the past five millennia or
y. Jack Vance, Th e M oon M oth and Othe r Stories; LyonesS!! so - the Imperators have needed secure places to store their
(Lyon esse; Suldrun 's Garden ; Th e Green Pearl; and bodies while their spirits wage war against the Excrucians.
Madot/c)
Y. Lawrence Watt- Evans, "Denner's Wreck" Other Names
Y. Roger Zelazny, Lord ofL ight;]ack of Shadows; Crea - A Secret Place can also be called a Chancel, a Sanctum, a
t um of Light and Darkn ess Ward, a Guard. or a Keep. T he rarely used Latin term is
Locus Arcanus (plural Loci Arcani); a debased version thereof
All of the above are highly recommended , although it is the is Locus Cclatum (plural Loci Celaturn).
opinion of the author that some (Gaiman and Donaldson in
particular) may be hard on the squeamish. S OVE REIGN POWERS
The Valde Bellum or Excrucian War is waged in the spirit ';41 finl, • L utift r ,,~<tlJdtd,
world. With Excrucian victories there, the things ofthis world ""'y dulin w= ",i~i",al: ",y
TH E CONCEPTS OF ..J'X:9BI LI S lose a little bit of magic and of soul. (This effect is opposed .d"dul" un"utt,m'- Tbrn,
Fara tim., R idy<l ,oughll. not by Excrucian losses. which do not restore the ravaged hil by hil, m.mtInity Ng"~ 10
rornpt ,.,.f, through prrstmal 'urrmd", =}'On,wilityftr itl
(,m illet. H . tvnltuallyjudt,"J I M P ERAT ORS realm, but by new glories brought forth from Heaven.) The roil 1o"",. Now, 'o""ti",.., 1
the ja;/u" .-at. 0/this Imperators are the greatest and the most terrible of the Excrucians would like to destroy the Earth more directly. lay "wd,al nigbt, Ihr
t«h niqut " ",,<co/table. 1"" magical beings of the world. The Earth tremb les at their The Imperators, who prefer not to turn their attention away h",dm ofil aI! wdghting "'y
"'''~y 'a u/;, a~ ,ui"g hi"" i"' '''Qrtai spi'it down. To h
touch, and mortal men who see their true nature inevitably from the spirit war, have created agents to guard the Earth
,aw nof rht <!t-vi{ ht bad prrto n,,11y rrs}'On,ihlt ft' afl
hm"'~ !notthe angel he bad
go mad. Ang els, both Celestial and Fallen, are Imperarors; and th eir Chancels. Humans caught in the creatio n of a ofIhr roil oftbt 'lJXJrfd' Wh.>/
hem; ti~d, mad, . " "Itant by the M agisters of the D ark. the Light, and the W ild are as Chancel and human s who spend years inside a Chancel or if I gel il wrrmgr
IMI haury. wn7 /a,t ftJ him well. Imperators are formed from the fundamental stuff of its vicinity make the perfect receptacles for a shard of the -fta'" T HE E NOS OF THE
forron. EARTH, by K C. fMni~t
the world, called the spiritus D ei or cat/sa causans. T heir Imperator's own divine essence.
--.fimn LI<CF.NOS O F TlU
.700B I Ll •• by La' Gin", i, existence defines reality. Every love on Earth is a different These human s become the Sovereign Powers. The shard
expression of the inherent spiritual nature of the Imperator of Imperator-soul they are given burn s out a piece of thei r
of Love. The Imperator Ashkel of Words, Doorways, and own soul, and thei r minds are shackled and made loyal.They
Bronze defines and controls and is those three things. Other are given in return a gift that is sometimes full consolation:
beings of great power exist - but if they lack this essential power,The typical soul-shard is a prototype for a single aspect
quality, if they are not made of the first stuff ofcreation, they of reality,such as night, metal, or agony, and it gives the one-
are not Imperarors. time human control over that thing . Often, these humans
The Imperarors are bitterly divided, holding to the causes receive other great blessings as well. T heir normal respons-
of B ell and H eaven, Light and D ark. and (on occasion) Old ibilities are simple: defend the aspects of reality associated
Go ds against New. Yet necessity has united the bulk ofthem with their Irnpcrator, guard and govern the Chancel and its
for many years. Not even H ell. the heartland of suffering, inhabitants, and (when it docs not interfere with the above
TIx guides who I."" trawl", wants to see the Excrucians succeed . ,. for they will destroy duties) help in the general defense of the Earth.
amm &mil'U M.~IknMf/
Pas' firmly imist.n a parry
all creation.
,;u n. las fhlm ,i". To (.TfISJ Other N ames
tha i Hm , ont mut t turn kfl Other Names ~ Sovereign Powers are also called .?-&bilis, the.7'-0bilis,
thriu, then right twit•• along
thepath; tJxn straight at IN
e. A female Imperator is called a Regina; the plural is Domini or the Noble On es.
"m4; (l7fdfi nally, On the
Reginae. ~ An individual female Power can be called a Domina
Ht raiud my btad "nd loom
hairpin tu rn high "haw tM ~ A male Imperator is called a Rex Regius; the plural is or the Domina of [what they rule]. inl o "'Y'Y"" H i, fi ngm Itj}
'WOTfd, an, m",1pu sh D'U 0/ Rex Regi. y. An individual male Power can be called a Dominus or carmin, ."""',.. und", ",y
.~,i tr1lfJt/j"g «;mf'i1"j,m, thi n. "Yo" ,ti/! ha.,. spi,i/, '
,. Either "n be called a Regius {the plural is Regi), a the Dominus of [what they rule]. An example is Arikel,
.,.....,. the d g•. ThcM WM do hr said. and ,boolrhi, btad.
" otftll= Ihi, s;",pt.
Ymera (plural Ymerae), or a Masha (plural Ma shai). the Dominus of Night, 'Do you nol untbr,'andr 1
pmmptia~ "' mili" {o,t i n the ~ A Sovereign Power of either gender can be called a ,"nnot tnd your farm""l
mountaim j"r;nwr. N "",iu SECRET P LACE S Noble, a Sovereign, or a Power. " ntil il has hrohm YO'" •
trawl,,,, are '!ft'" Imagine the Earth as a lake, and the Imperators as pebbles. e. The phrase "Sovere ign Power s" is co mmo nly or", trying. " J told hi",.
ht",t/"ol", by this /mu!iu, Ht almo't ,mild. "J am
whith Ih, guid.. d. not When a pebble drops into the lake. the surface of the lake, abbreviated to "Powers", glad,• bt said. "that ...... "rt
r"plai" in advance; once flat and uncomplicated, becomes rippled, convoluted, W<!'lring lowa,dJ Ibt Jll>nt
,xj=i",ud 'Wayf= know and shaken. As the effect spreads from the source, it grows LORD E NTROPY rod. S"I I a", aftaid that you
fD I'l'm.;' an igno...m t are making 'a thr, " pour
weaker. The ritual that makes a Secret Place. a Chancel. The Imperator Lord Entropy heads the Council of Four.
"patron"ft.m tIN 'iry h fl>W. conlrih"'i",, 10 it,"
-frt>m FJ.nH STQRIU,
requires a hundred nights. and a human death each night of who have chosen (or have been chosen; it is unclear) to rule -ftam tin Thought-RmmJ
<a"'I""/td by Knead" Guy it. T hen a piece of the Impcrator's self is bound into a piece the Earth instead of participatin g in the war. H is power ofA"Fta Valrotino
TH E M ..... N I N G O F trickles down into the mortal governments in subtle ways. miraculous payments, they are no match for a Power - but It wa, a mi,laM to . nginu.
MIRACLF. '
With the Powers, he and the Council have been more direct. they also know th at Powers are bound by laws which do not tlx ".aturt. Dr. Adam, "'ftr
TIx Sowr! 'gn 1'uw<ncan
He has set down harsh laws for the Nobles to follow, and apply to them. Powers must be circumspect; the Cammora agrad. II< mortal body po"d
,"" ngf tlx warM in way' t""t
these laws are as ofte n stumbling blocks as they are useful. gleefully uses every magic and every scrap of political power "0 da"g" to tlx "starclx't,
hu",am ca"nal. :J'0BlUS cafls
" or it, /ubl. mind; but tlx
",ch um ofd;"i"• ..... ';tII He is called the Darkest Lord by those of the .7X.9bilis, at it possesses. Cam morae are skilled in criminal acts and tWa";« it nurturd i" it<
"m,.", I,,". TIx abilit;", oftlx
least in part because of the following decree: political persuasions, with their fingers in many govern ments Ixart lib a lxn warm' a"
f'owt"' app,ar unnatural.
and crime rings in the mortal world. For this reason, even egg- that was da"g""u~
Tlxy cut opm tlx ouan, caff
Ab,olute grad, surh as IWJI
dow" ra,,,, ofdiamondl, and THE W IN D FLOWE R LAW: Th ou shalt not Iooe. th e mightiest Nob les come to th em for aid . . , but the
tlx mo",t" ",,,,,,,,d. ,ould
turn r<JIlds badt on Cammon is a terribly, terribly corru pt organization. Its not remain hound i" a single
t",,,,,.km. I" truth, tlx"
It is not a law whose violations are easily discovered: Lord members mirthful ly use excessive force and terror tactics in ""'rto" it '1',/""".1 Ii",ils.
mirad" art' proftundIy
Entropy has no power to peer into the heart. Even ifhe could, pursuit of their goals, both personal and professional. From br-okr boundari,,, and
nalural, moresa t"" n fN
crumpl,d IIx (ag' Ii~. a paper
thing' of mundan f ,ulity. he is often merciful, often even forgiving. Yet no Power that the point ofview of many Powers, this is not a good thing. If ,htll. It spr.adftom Ixart ta
JVwo-; draw upon fix soul- loves dares to speak of it, and for causing this the Powers Lord Entropy did not prevent them, the Sovereigns of Earth Ixart !i~, a <On/agio". soon
shardof f!xir ImpmJlor to
both hate and despise Lord Entropy. would have rended the Cammora into shreds and scattered bi"d'''g tm, tlxn a handrrd
wor~ t!xir mirad" - a"d
them to the four winds.The Darkest Lord does protect them, mfn to it, , tTfJice; and rom
tlx ImpmHo", a" Ih. thep
wbm tlx hydrogm homh
truth that m""'" hhind tlx Other Names however, and the bargains Powers make with them. When tur",d it, human ham to
,hape' and prow", oftlx Lord Entropy is commonly known as the D arkest Lord or the chips are down, it often comes to one of three choices: dust a"d light, it lay
'lI.,<Jrld. A rain ofdiamonds,
im'Ol.d by a S""""ign
the Bloody Imperator. use the C ammora, fail against a Breakthrough, or sunder the twitching and ",,,r/'ng until
air with law-breaking magics and soon after die. ,,,", hadpats'" a daun
~ 's more natural than
dawn,.
an ardinary rai" - it draws A NA N DA
dimity 0" tlx ,t"ngth and
--fi'o'" G F.N f-T IC V IS IO N S.
The Imperator Anand a rules Murde r, the Infinite, and (some Other Names d,trd by Emily Clxn
,,-,ill ofan I mperator.
Campa" thi, to a n"'mal say) the Fourth Age that is to come. H is glory is terrible: ~ M embers of the Cammora are normally called either
<lorm, which fxist, heau" of humans and Powers weak in spirit dare not face him, lest his C ammorae or Cammorans.
tlx I",peralor 0fStormr hu' countenance drive them mad with joy. Where he walks, the r. Sometimes, they are known as Bicorns, after the star
has Mn, ofthat I m/'f rator,
world sings, grass and trees becoming crystal instruments, of a particularly unpleasant myth.
ilrmgth brhi"d i"
Vyasa d"mh" a god birds pouring out symphony aft~ymphony until their hearts i> T he C,mmou " sometimes called tho Vehmgericht .
<ln t ing down a flJtI!l. and a burst from the strain, and even concrete buildings clamoring
woma" who ,aIls Ihi, a out hard -edged refrains. H e sits on Lord Entropy 's Council, A N CHORS
mirack fI. also d«m/" , a
but his voice there has been silenced - he sees some A Power'sAnchor is a mortal that can serve as a metaphori cal C.n"a!Iy. Nahwhrziban" ,
tra<,<,lafie,i"g a dag, who
calls thi, a,t a ""rad!, Tlx unacceptable horror to come if he should cast his vote against ground or channel through which their power or the ir mind flu"" tWJllN mo,1
dog is i",orm:', hut both tlx the Darkest Lor d's. In oth er respects, he is a creature of can flow. Using an Anc hor (and another trick; see below) ,,,,barrassi,,g part ofhi"g a
doga"d th woma" enables a Power to "hide their hand", to work miracles that SorCfr.,- i" Bahylem war
conscience. and, through the dregs of power that remain to
u"dm tand tN barit Irwh of ar~i"g IIx lOla! d'mom 10
him, the greatest hope of virtue on the Council ofFour. Some can't be traced back to the Power. In the worst case, if an saw hi", as.fam'liars.l"
mirad", A" mlf'O'W<"d
bri"g draws a1"''' IN Powers idealize Ananda as the symbol that the world has Anchor is caught in an act that could get the Power killed, F:asft,." A"afolia, s",h
sl.....gth of so,,",d"p" not gone so far astray. Others point to him as the living proof the Power can break otT the connection between the two. " .atum hada'9ui,«,d
/ruth - fix goddrawi"g on in!lantly, M!," fo gain a"y
of the poverty ofH eaven's philosophy - a creature of endless This usually destroys the one-time An chor's mind, giving
Imp<nalf'<"W!' and tlx foothald in his "' 1'1. In
lravrlrr drawi"g 0" an beauty, whose beauty kills; a creature ofjustice,whose justice even greater security. A Power can have many Anchors, but Babylem. hawet.Jn; hr
Il1ldmtandi"K oflmo', - fo has fallen under th e Darkest Lord's thumb; and a creature of there must be a connection between the Ancho r and the ,",," antlyfil' as iftlxy
,ha"g. alma ,"atu,,; might, rendered impotent by fate. Power's mortal self Specifically, a Power must love or hate ratherlool:tddow" on him -
world. that tali"g thr tim, to
their Anchors in order to use them at all. ,o""pt Nabushn.iha nni
Other N ames would , imply up", t)xir
Ananda is sometimes called the Lord of Expectations or the O ther Names ratlxr full ,,,,ial (alm dar>,
Emperor to Come. Anchors are also called the Epheme ral, or H ooks. --fi'om T HE HAN GING
G ARDF.NS. by M i,""'1Kay
~. They call them selves Harumaph's Children. Powers that the Ash is maint ained by a constant flow of
...,. /1....-. n.-n-, it...,;o
M~-'Iih."
beauty raining down from H eaven and corruption and agony ;_ _'~"ltlx
B REA KT H ROUGH S snaking upwar ds from H ell. Perhaps they are right, for ~.NiW1Wl""""'r"'"
0.... ~in - . _ bt:I1 Jw \ Vhen an Excrucian sword cleaves the veil between Earth corruption and beauty do much to defin e the Nobles' world. -.ft- • HJJJ.- ..J -.I.
/" thm"'""t". 1Ix.-lWta
hJJ~ and the spirit world and sends a part of itself th rough, a
ljtlxytIJ _ _ tII ... ...,;0 U»tkr fix '-f """
Rending o r a Breakthrou gh occ u rs. Breakthrou gh s are Drher Names M..J tlx jMIUJ . ..:J. If
«-irb IIxir ~ " ... Ibn, opportu nities for both the Excrucians and the Imperators. Yggd rasil is known as the World Ash or the Sovereign Tree. t'-r is • -..I. it it thou
.-Jia. ....... """" Iwu lJJ-. "'--riM ".. III !"7""F.
.... TJ)OldJ b.zw to low ,iNtr<. The Excrucians have littl e int erest in bloodbath s; killing
- ' it ;, ...~b rhiJ ~
7l.tn is _hi",; .... I<t~ animals o r humans does little damage to th eir immo rtal -.J thou..... - , wiJJ
>WI for lfflIhInJ of-II spirits. Their work on Earth is instead the destru ction of T HE P RO SAI C EARTH AND THE l\tYT IIIC \ VORLD Hg;".
-.;e.ry. Jt~ 'IUIHIiJ h.rw N drea ms, of peace, of all the thin gs that give humans hope The Earth, as the Nobles know it, is a place defined by an ---fro... lMo: l NDl' OF THl
low ,1NttC; • ...t, i" ltNi"f. tlir, :\",o.IUl,;y r- Gi ....m
,,,,/lihlU-JUJ, ....jJiit. and joy. This kind of thing takes an effort to destroy, an essential contradiction. On the one hand, the world is alive
!Jrd/ih ,hi: "i:'"
din tAu investment of the Excrucians essential being in its work. The with spirits, night comes with the moods of the angel of the
ht>n tIN """ ....tINfi" din Power th at b alk s an E xcru cian can usually dr aw t hat sun, and the stars someti mes drift down from its darkness to
thM ""'" tIN W1. In investment into their own Imperaror. It is wise, however, to speak. On t he o the r, there is a huge body o f hu man
nooInwinl IN "'iM.
in
conceal one's exact identity from an Excrucian one balks. experimental data showing that all of this is nonsense: that
urifJinl I" f''''f ,1»1 'Whit1J
Iin.frrorr ~J 14, ...... Even if a Power can rip the th roat out of the Excrucian- everyt hing in the world follows strict laws, tha t the h umans
_.JJ nti"!:,,",, ~ shard they meet on Earth , its iceberg-like exte nt into the are barely better than the anirrial;'-the animals are unerly
--fro'" A P H l L060P HY O F
spirit world may come back to haunt them later. uni ntelligent , the plant s are sessile, and not hing else lives.
TIl Eil SON, 6-y "'"["",,
Valnlti"" «~''') Because they risk losing power to the .7'0bilis who oppose .?\9BI LIS docs not hide from this contradiction; the game
them, the Excrucians apply their powers very subtly whe n embrace s it. The Earth the Noble s know is divided, with
they cannot act with overwhelming force. There were twelve subtle interconnections between the prosaic reality we know
An chors (who belonged to Sovereign Powers) and only two and the myth ic world in wh ich the Powers often find
Excrucian-shards on the Exxon Valdrz - but the Ex crucians themselves. It is but a single step ofperception to live in one
were able to conceal the crew's inebriation until it was too world or the ot her, and the .J'\&bilis make this step freely. So
late. do many mor tals - the A nchors first among them, but also
on occasion the inhabitants of the Chancels. M osr humans,
Othe r Names however, are not able to accep t th e contra dic tio n: when
'{. As ment ioned, Breakthro ughs are some times called presented with irrefutable proofth at the re is a mythi c world,
"Jt ;' wid'ly j,,, ....... (hilt 1M
}ha" "d",' .",<1 'psyrhia ' who Rendin gs. that there are miracles beyond their understanding, they shift. 0.. Job" Il~J Pn)"';
Col" Jist"",""'In' ~JU
Iiw< fur yo.. ,,,. jralldJ. Om
q. The place where the Excrucia n-s hards arrive upon the They begin to perceive the mythic reality wholly,and cann ot ..,.,JJing"ight. RllJu ll mfl
i"to tlNir _",. Il"t!'Wilh Il
Earth is a Red Zone. find their way back. This is the dementia an imus, and it is a
<ntJia difftn; it is ,t<hl/n.
thin g the Nobles must guard against greatly - not to prot ect
~ "",J, fi-> ,llld;lht Il"J
Il..a btu II,m",: btu;.i" wbiJp<n. Ix ' _ght Il" J
'1""''''''''' smna. 1, __h <if R EI NCA RNAT I O N themselves, but to avoid leaving a trail of destruc tion and "".",J 11Ni.low. I' u ."u:kJ
~fornghJ Ii", The J udea-Christian trad ition that the dea d move on to ruined lives behind them . Those in dementia animus can still lind ~.~d 1Il1,,;...t its """dl,
~ <f119·95 ..... will Heaven and Hell is in paT[ correct. The corru pt do migrate be affected by the laws and people of the prosaic Earth, but hi tlx "'f'<IxIJ tight;" "d IN
~xill«T~ J-/. -.f i' JJv- "Ni i"'rUo-i
em.hfll I'"
p.u1lift 1'- JO"
inevitably to Hell and the spiritually beautiful will move on
to (leaven. However, the angels have a bad tendency to turn
they can no longer relate to them as anything but madmen.
it i.. ,IN ",,"~nt """ i" hiJ
d«f>tst «11m. Otorry tbtiu •
Jnire. Do J"" ibN ", tf
nJ;nl £t;Y/t ... ~tyr 0. all but the rarest and most exquisite human souls away from O the r Names uwl did Ix gittr it.;. ..
7"* Jrm", offffiJi"g Mnm waI...., ...d ~_,....
Heaven. Perh aps one in a billion is precious enough that The M ythic World is someti mes also called Mythic Reality.
s.....m.- lIS :oJdm ttruI _t/) did IN 1rl itMi. I n thiJ
Q........r K QsJI:I"" Iih to ~ theywill be merged into an angel's own soul instead of thrown ""'''N'. J""" • ..J P"J"i
JFf(, M-Jrr M _ .... back to the world s of the Ash. FLOWERS __ grrw ..g;rJ .Ni ,hi ...
Elmr For.i- ntbt.-U Accordingly, most souls reincarn ate, whether they are To quote the angel Raguel, "Perfection cannot be static, or it 1/l..J,IxU~~
~""'l .....uit .... 1IlI this R- UftIt. prIIlI
I.w -!1"'-J. _
animal or huma n. It is up to the Hollyhock G od wheth er is no lo nge r perfection. This is th e reason wh y H eaven
intelligent and uni ntelligent life form s ever reincarn ate in brought forth the angels: to serve its beauty and make answer
""" ..........,O/p,.
IINI! 1M tN wiur.• ---fro... It. COloUl>T OT
---f'-tllt.~ the othe r category. to its only flaw. Since the first days of C reation, when the S'IRm.? Knh T.w-i
ambiguo us loyalties of the truly divine. They do not techni- moving among hu ma nity; and with both at o nce, when
cally live on the Earth until they fonn a Chancel there, but handling a flower rite attack, Simply striding in and casting
they are boun d to the thi ngs of the Earth even more nghdy miracles about doesn't usually help - not only are miracle
than the angels exiled here. cures dangero us th ings in gene ral, but they have a good
cha nce of inducing dementia anim us amo ng th e mortals
AARON'S SERP ENTS involved.
Aaron's Serpents are the children of Yggdrasil, nurt ured F ighting o ne anothe r is a popul ar game am ong the
within its bark until they are strong enough [0 break free. Powers, although it rarely leads to open battle. The .7X9bilis
O n Earth, they have been called Leviathans, the monsters have a dark rite of th eir own to steal miraculous energy from
of the sea. That is indeed where mo st of them make their one another - most often by artfully ruining the things their
C hancels. Sometim es th ey slither across th e Earth like opponent cares about. This is the selfsame rite that they use
monsters. Lord E ntropy must then conten t himself with to draw power from defiling and destroying Excrucian plans;
killing witnesses. as Aaron's Serpents areunkillable and nearly in inevitable consequence, it is known by all but the newest
impossible to imprison. of Powers.
situation - strongly evocative of a given aspect of reality - switch betwee n as many as half a dozen locations and per- '" ].v:ltu Rol>i"",,,
to that aspect itself. The slow degeneration of that situation spectives with a thought. Their Imperator may send them to
which they then induce weakens reality. other C hancels, ot her strange realities, or even out onto the
One of the .7\9bilis's most importa nt roles is preventing World Ash itself - and they face an enemy from anot her
or reversing such att acks. A Power must be prepared to act existe nce. ~
with the divine fury of a god when cast into a direct con- There is more to the world th an any mort al imagi nes.
frontation; with an understanding of the mortal world , when All you will need to play therein is included in this book..
CJ-fow to he a Ianthe does not have the necessary background to w ritr this text. Still, recogn iz ing that no
one is better able to unde rstand th e N oble world than those w ho live there, and tbat none may
so expertly explain it or t he ever-volubte Marchma of Debate, we present this w ork. Iff
prQvenancr is unclear; its existence paradoxical; its v alue, we hope, incalculable.
CJ-follyhock god
IANTHE WRITES:
As you prepare to run this game, the vistas that loom before you may seem intimidating.
Worry not! Throughout thi s manuscript I shall present the tools and strategies you will
need to carry off a game to perfection. After reading my small asides, what has been
difficult will become easy. What has eluded you will become dear. The task of being a
Part I Hollyhock God will become trivial! That is my solitary intention.
As a beginning H ollyhock God, you shall take your first steps towards a successful
game well before the first session begins. When you have mastered the game, you may
assemble a campaign on a mome nt's notice. For now, investing a few hours at the front
•
What does a end shall save you endless headaches later on! Use this text to plan out your campaign.
your first story, and several major N PCS. The results are guaranteed to please.
I begin this manuscript with a discussion of the fundame ntal building blocks of the
game. These basic constructs will sh ape every decision made henceforth.
(joddo? You should tell fascinating and dramatic stories, create intriguing non -player
characters, and explore deep and interesting philosophical questions. However, if you
fail to do all of these thin gs but everyone has fun, you are a success as a J Icllyhock God.
If your players trample all over your plotline, your ideas fall flat, or you fail to capture
\ the richness of the world - so what , if people have a good time ?
Don't come to the table too attached to your storyline. If you have to push the
players around to have the plot work out as you envision it, it's not worth it. You are not
a novelist, at least not durin g the game - you're just first among players in a joint
storytelling effort;
Don't get too attached to your non -player characters. If the players don't like dealing
with them . you may have to shuffle an N PC off to the sidelines.
A small caveat to the above: don't confuse what the player characters like. or dislike,
with what their players like, or dislike. Watch the players' eyes and faces. Listen to their
out-of-character comments. Don't evaluate the players' happ iness based on what the y
say as their characters. Usually, the players want the ir characters to face challenging
situations that they can overcome but migh t not. The character s, on the other hand ,
usually prefer as little challenge as possible. Some players want you to be mean and
awful to their characters. Others want their chara cters to live in a mo re romantic,
adventurous, optimistic universe. (You can even have both types in the same gam e.) If
you don't know wha t your players want, talk to them. If thry don't know wha t they want
"Tbt Mly truth to rIM
u";W"t j, rhi<•• 1MDNJiI because they're just starting out, experiment .
<aid: "t:wryo n, o«
.",a,tly
'IJ.JIm thrywanl. ·
"How, then. doyou 'RyNNING A GAME
,xplai" lIelll"
Tm.f ,tumptd himfor a H ere's how a game of ~BILlS works. M ost of the time, your players are in character
"",...m t, ""d Ihm IN (rc). This means that they describe their ch aracter's actions in detail and say the thin gs
lhr uK!!d. "r." '1.1 flirt!. their ch aracter says. You describe the action s of those around them in detail, and you
M aybr I ",Itheftrst turn.'
-jro", Tlw ENO' OF TH E describe the setting, and you say the things the people around them say. Sometimes,
E ARTH , by K G. Dan;"1 your goal is to give information as concisely as possible to help the players decide what
to do - when the re's a whole lot going on, for example, and it would take forever to
AnK'Iit:" had ""id,nl,,11y
brokm htr """';ty. SomeNmM describe it all floridly. Some time s, your goal is to give as com plete and com pelling a
," " ng' tbing' ,am, in sensory image as possible - when the characters see, hear. or feel something that
througb tht g"/'J. Th.,. bild deserves that kind of description, and you feel competent to give it.
ban tht "Mtum lbat dified
{"w, "nd, onu . " bear.and
W hen th e characters are trying to hold down an Angel drugged into a seizure by
now, "painler. Sk did nol on e of the Fallen, and a player character gets thrown through the window, the real
think tk pa int" would ht '0 actio n is inside. You do nor want to interrupt the flow of events for five minutes to
!Md. 10 sht stayt d ,url,d up in
describe the diffuse haze arou nd each meet lamp's glow. Instead, you might tell the
bn-Iud a l k ut to work. H,
painted htr 'W<l ffs. Hr pa;nud relevant player, "You hit the ground rolling - unless you want to land flat? - and are
<>IJtr kr w ;nd<l'WS. fI, on your feet again in an inst ant. It 's dark outside. Bystanders are star ing, open -mouthed.
painud ".,... hn- d""". You can see your Fam ilia still struggling with th e A ngel, th roug h the C hi nese restaurant
A round and Iltmmd bn-raom
windows and th e shattered glass. ~ That 's it. A nyth ing more would shor t-change the
ht wmt.fiffjng in rotry littk
" "nt, unNIhn-room wa.<
characters still inside.
dgtd in j()JjJ gray. A nd W hen starting off a new scene, on the other h and , as the characters ente r a strange
w htn it began to grow bol. Chancel for the first time, you have occasion to be more verbose. You have a ' feel" to
"nd sht began to btrw muh!r
convey before the players can reasonably act. (Remem ber, they can't see the image you
b,." tb;ng, ,IN ",;d, 'Pk""
" ,,!,. ' H, s"jJ, 'I ,,,n~. 11j have inside your head.) For examp le: "The entryway to Locus Sakhrat is not a maze; or,
"g"i m t tht ruin .• rather, nor just a maze, but five, or ten, or a th ousand labyrinths layered one ato p th e
-fi=n A NGf LlCA. by other. T he walls - sometime s hedge s, sometimes stone, sometimes wood, sometime s
R annm Y,didy4b
a swirling, faceless crowd - do not stay still. If you look at th em too long, each dissolves
into a tangled warren of its own, a continent-sized maze tr apped in the space of a wall.
Your guide, an elderly bespectacled fellow, leans against an outcroppingofinterlocking
snakes, their heads and tails invisible with i\ the squirming mass. The ceiling flickers •
with ligh t." "-
You have a number of styles of descr iption available to help set the righ t mood for
your game . Some simple narrative techniques include deadpan, mellifluous, clipped,
and accen ted speech. A precise, monotono us, deadpan descrip tion of a scene can convey
any horror in that scene quite effectively. In effect, you pass the work of gene rating
horror on to th e players' minds. Pretty, mellifluou s speech is a good way to start off a
session. \Vax eloquen t about th e gown of the maid who awakens a player character, or
th e rainfall in the Chancel, or the wind that stirs their hair as they stare across a batt lefield.
If you can keep it up, dramatic and interesting langu age is goo d throughout th e game;
but fall back to simpler speech if it begins to become burlesque. Sharp, short, clipped
phrases give a sharp, clear im age of events. T hey captu re th e feeling of cold rain,
battlefields, or dar kness well. Finally, while accent s arc best reserved for when speaking
in charac ter as someone with an accent, they are excellent in that circumstance.
During in-character scenes, you must provide entertainment while appo rtion ing
time as evenly as you can reasonably manage betwee n the players. En tertainmen t comes
from interesting non-player characters, who say and do unusual things consistent with
their general character; tension, as from risk to the characters' plans or lives; and
perplexity, whe re th e players don' t know everything about the situation but have a
chance to find out more . M ore impo rtan tly, entertainme nt comes from the player
characters. Players like showing off by doing and saying interesting things with their
characters, and the y gene rally enjoy watching other players do the same. You are only
one person, although a person of extrao rdinary insight and ability. You have at least one
player, probably three or four, and perh aps as many as ten or twe lve - by enrolling
th em as allies in the creation ofthe game , you at leastdouble the size of your H ollyhock
team.
Ap portioning time evenly is relatively simple. If all the char acters are in rough ly the
same place, just make sure to pay atte ntion to all the players. If a player goes silent for
a bit, try drawing th em out by asking them directly what their character does, or if
there's anyth ing you need to explain. If the characters separate into two or more groups,
you have (at least) two options.You can divide your tim e between the group s, alternating
between them every few minutes - or, if you feel bold, run multiple scenes at once.
Alternately, you can ru n scenes for one group at a tim e, but let the other players play
some of th e non -player char acters on hand. For examp le, if one character separates
from the others to invade a C ammoran stronghold, you could run two long scenes.
One features the other characters, w here the separated character's player plays an Anchor
or servant or someone else who can be in on the conversation. I n the other, the lone
character invades the stronghold and the other players take on the roles of Cam moran
guards, the Ca mmoran chief of security, and so forth .
You 611 the time between in -character scenes in one of two ways. E ither you have a
scene change, where you simpl y fast-forward time and describe the events you've skipped
with a few words, or you have an out-of- character scene. In the latter, you accelerate
but do not skip time. I nstead of playing o ut eve nts in a m anner reminiscent of
improvisational theate r, you and the players simply discuss t he course of events and
murually agree on how things develop. If }1)ur player characters finish up an important
scene and set out immed iately to attend a soiree at a dead ly enemy's household, you
should probably fast-forward to their arrival. If they finish up an important scene a few
days (in-character time ) before the soiree, and you have noth ing specific planned for
the interregnum, you might instead discuss with the players wha t their characters do
during those few days. If a player hoped to usc that time to plant a spy in their enemy's
Chancel, and you simply skipped past their opportunity, they might he upset.
-I. xec mot ivations should he realistic, and, less importantly, complex.
i'. x ecs should have ties to other things and people. They do not exist in isolation .
}. You should be able to vividly picture each important xrc in your mind, so you
can describe them colorfully.
it- A characteristic accent, speech manne rism, or other stylistic quirk is very useful.
M ajor N PCS who playa large role in your game should be compelling characters. Loo k
to fictional characters that you fell in love with - as characters, ofcourse, not necessarily
as romantic leads - and powerfu l archetypes . Build your major characters on great
sacrifices they have made or will make, great betrayals they have committed or will
commit , and the majestic passions that drive them. Build them on the beauty and the
corruption that defines their life. Create them carefully. \V hile you lack a novelist's
cont rol over the events in your game , you do control your N PCS and their h istories
absolutely.They are art. Keep in mind this important caveat, however: you will have to
improvise th e th ings these charact ers do and say on the spot, and sometimes must do
this for several of them at once. Accordingly, keep their ruling passions simple and
their att itudes clear in your head, so you may spontaneously speak in their voice without
difficulty.
A useful technique tin designing less important NPCS quickly is to choose the gene ral
theme for the character - for example, Poverty, Greed, Vanity, Compass ion, or Style.
From this , ("[ClITe a picture of who the character is and what the)' do - ;1 few words, such
as ~<1 bcggar ~ lilT Poverty or "a shark-like corporate lawyer" ti lT Greed. Ask yourself why
the character is thi s way. or how they wound up thi s way. T his probably bri ngs up
some thing new to be curious about - ask question s once or twice mo re. FlIT example;
Or:
Q Why is he a sh ark- like corporate hlw)'cr?
J\ : H e's disillusioned about his one-time ideals.
Q \ Vhat disillusioned him ?
,\ : I Ie came from a deeply Catholic background. Theil the police arrested his priest
for acts against nature.
Q W h at did he do when he lost faith?
A: Joined the military to he pan of so mething. Then he struck a superior officer,
earned a dishonorable discharge. and started law school.
STORY 'DESIGN
"l'1Nr~ arr u~ "~~i,,. ~Bl lIS uses the term "story" deliberately.J ust like novels, graphic novels. movies, plays,
,mINJ.l.vJ",1x s""'q;U' epic poem s, and television shows, ~mes of ~ R I LIS have a ce ntral structure connecting
LJ""/iu R,tjf.,"", Om~ ,&>"
« 'bo Ix", ,Ix",_ 0", ~~'UFlCJ" the scattered events and thematic exploration s within them . Unlike most forms officrion,
III"'" ,a"' '<Ilia" aT" 'I4"ma~ ; you - the central story designer - do not and should not have absolute power over the
mu(~mg~.~,J~m, '1x course of events. Novelists who complain abou t the ir cha racters h'l:uinK out of hand
liJl"''' ,. N."",,,,,I 'UiM' have /lothing on IIollyhock Gods. Your protalo{(JOists, the res, each follow someone else's
,,~,' .In!",ir; .,,~ ".I}/i.-h ,Ix
<J'" of,,,,jIJr'i"~ fJ.';lh e orders. From your perspective, they have free will. :-Jor are they free of the novelist's
<I'K' ''mll;.... ,!j""". affia;,,/f. burden - on occasion, ecs def)-' even their player" expecrarions.T he player can suddenl y
"d" fl. " . , al ,IfI. T/:ot ,,,,,..I realize that the right thing for the character to do is nothin g like the player would ever
/""Or';" of,1x or/:ot"'m have planned. Roleplaying is a great social activity, and it lets many creative mind s get
,,1Il...n,-"". TN qp"" "FlC
"""'" ill"""', "N..... UJ '1uid
together and design cool stories, but its a terr ible medium for gett ing stories "just rigbe".
"',. '" ('Jl,iIy "a«(\I..rhu< tlx Despite this, )~m must ,tlWllJ-l make sure that rhe player characters are the central
writ' I""gtffl Ib' ."Xb characters of the stories that you tell.T he logic here is simple.The mo re the story center s
bum"" ci<-'i/iza,i.n. rUli"g."
around the ocs, the mo re the players have to do. Husy players generally enjoy themselves
,1K ""da .f"OT1',I/,,'
",jn.iJ. more than players who sit around idle. On similar ground s, you should structure you r
-fro'" Til E \'AW E stories around thin gs the players enjoy. The easiest way ttl do that, of course. is to take
Bf.l. LU M : A C Il R<lN<lL OGY
input from the players - both directly, by asking them, and indirectly, by letting them
<>t. Excauc lAN " ..... " LT.
shape the stories )'Ou tell.
. " ...,,;
VOLuME \ 1 1. " K ip
,\' Your campaign as a whole - the SCI of stories that you tell over an ent ire ~RILI S
game, and pote ntially dozens or hundreds of sessions - should have a grand setting,
and a set of overarching themes, and a vast array of challenges and NP CS. Fortunately,
you can design all of th ese things piecemeal, as the game progresses. Individual stories
require much less.
A story needs, primari ly, a beginning, several middles, and a handfu l of acceptable
ends. In general, the ecs' first decisions in the story will come dur ing or after the story
opens - their free will has no chance to interfere . According ly. you control how the
story begins. I Iowevcr, you cannot control where it will go from there. Dictating the ecs'
choices is the canonical sin of the Hollyhock G od. It will sente nce your so ul to the ninth
circle of I Iell. Condi tioning the players with arbitrary rewards and punishments, so that
their characters will act as you like, is no better. Your players will have more fun if you're
fair and impartial whenever possible. O PPO'ITt:
Since you cannot control where the story goes, you should sketch out a few logical 1M Po..wr of.~fOryUflj"X
path s that it might travel in advance. Obviously, the more the better! At this point , you by A! l ),x ';", ,,
trade offyour DO C time for rc flow. The more pat hs you plan for, the easier it is to subtly
guide the scs onto one of the m, wh atever their natu ral inclina tion s may he. The fewer
path s you plan for, the less preparation time you need.
It 's good to have a few contingency plans that will gather the scs into the story
again if they wander off onto a sidetrack. Use devices like messages from :"lPCS and
orders from the ecs' Imperator - things that you can put into the story no matter what
the ecs do - to steer them back into the thick of events. As for how the story ends, it 's
ulti mately up to the ecs and their resourcefulness and character.
St ories can be more dram atic than the campai gn th at surrounds them. It 's okay to
11 11",II UIi "'~ ,t,.., 'ht-rt
I' r(
have a sto ry that's nail-bitin g on- the- edge- of-your-seat excitement , even in a game
"iU /~ who> "'" "",j, 'Illh
wnifim. tha t generally focuses on deep and meaningful subjects.
TN wo,...", i !""ish",,,,'
tL..,. ,i"'p'r, "I"'Q" "ClIiXib!,: The basic requirements are these:
sN = ;",/rrJ<1rJ /0 Ming
b" I"'>nhtf t" iN Ltxt.'1 i" The story mu st hold all the players' inter est.
CAu'I, /III" .....lICh II' t«y i'" It should provide e\'ery character (and player) with a reason to become involved.
JI~' hi - i" wJ.oa,rwr
i'I> The events and characters mu st be consistent .
""'" .& (~_ F~r Il
~. You must know wh ere you're going with the story - but be tlexible.
vi""'r;"" <flk Wi"~",,,"
LnsJ. Ibis..... "',.,11,
"",isbmmr III "II. Some classic .7'{g BI US stories involve:
Wo,· ,IN <;lid
oi" Something happening in an A nchor's life, requiring subtle help.
I dant rhid .1N tl.<"
i. Something happening in Nob le society, such as a party or an alliance.
""r;,,~~ "/jIm, :I""
" " dm l" "J. / MJifW 1"-'1 i. Someth ing happe ning in the Chancel needing the r es' governing savvy.
jahan, tL-M pmid,d 'Nt i'I> The trial of a PC , or a PC presiding at a trial.
thy, ""'lftM Ixr. I do ,,,,,
.-." A Breakthrough that the PC'S must stop.
""'~ ""J"'" ftr .hi,,!
""JIbing tINy po.sil>/y ( Q " /0 i. Internal conflicts between [ mperators that the Pe S must involve themselves in.
", o<Jid hi. ;"/",rio,,•. Y,, - y". Conllict her,...een the sc s and another Noble (or group or Familia of Noble s).
"no.' She did"'t ,,.... "g'a f" An important mission for the r -es' Impcrator,
"" da ja/I( p"I,nm .,1IJrbm
10 T he r es using and abusing their supernatu ral abilities in the mortal world (e.g.
,unjor the hi/b. If tLW
IlJto" i,b,,,!. in sports or on a game show).
It "",,", "'we <lSI""ishi"g. ,." The scs try to smoot h over a H eavenII Iell confl ict while serving th eir own
""'" d")" '''/(1", whnI Jht side.
lD4I wI wying ......
1JNrIt!wy .,ltaJnJ ht-r,
i." A n Excrucian intriguing against the scs.
,,,,d this Wo1f lIN "'0,1
'1ft" ,z;ng Ihi"g ofall. J.~I"" Some of the se form storie s in and of themselves. Others need you to join them cleverly
did ".t 'mitT Ixr ~jl/tJ. tf)m
together to form a complete story. M ost of all, see what should be going on in the ecs'
i" tbtftro;f""h
/"'X'O<at;"". 11'1),11" .....
hi", in IN Dos,*", Ltmfi
,ft" lives, given the campaign themes.
If }'Our story loses the players' interest, do n't press boldly onwards. Instead , call a
Chts..aI ••""JJ....w h.tr short break, stretc h your legs, and think about how to catch their atte ntion again. You
~t( - " ' .. tift of might have to change where you're going with the story, Alternately, you might just
j1..wmand filMy in
lo",p "rilO1l -but IN did Iffd need to skip ahead to the most interesting part of }'Our plans.
'lTd...- «r MId
-.fro'" fix Thf,ught -RKorJ
ofM art i" eratO" 'TH E c2\10 N A RD A [AW
NE VER S AY "No"
If you wish to make sure that you do not slip and accidentally place your established
story over the fun of the players in the game, a strict adh erence to the M onarda L aw
shall save your soul from peril. Its application is simple. When a player asks you, "C an
I do x?" - where ~ I" means their character and "x" is some course of action - use one
of the four useful ansv..ers below.
"" "Yes", if their course of action seems innocuous and interesting.
I.
'. "How?", if you don't see any way that they can do it.
"You can try!", ifit seems possible but unlik ely.
iff, "Yes, but there's a catch", if you can th ink of a good catch.
Each of these adds enjoyme nt and possibilities 10 your game. Saying "no" rarely does.
For example, suppose one of your players reads the example of Daniel on page us.
D aniel's Imperator shaped him out of clay and then summo ned his soul from outside
C reation. The player decides, "I want my character to create someone like that." A n
Irnperator created Daniel, so it's possible that only lrnperators can - but why make
that decision? Ask the player how they'll go about this. If they think of a really cool
ritual. make it a perm anent part of your world . Warn the player of the catch - tha t
there's no guarantee just what kind of soul they'll get . You've gained a plot to ken you
can use in futu re stories and added [ 0 the richness of your world .
character's life. You can also ded icate much more atte ntion to realizing a fant astic, DARI.:, loy M"""""IMT
glorious, and interesti ng world, because you have only one player to share tim e with . J""'n.
All the time that would have been spent hand ling various other player's actions, you
can divide between devoting time to me player you have and creatin g extr a rich ness for
your world.
For a game wit h j ust one player, you may wish to step back from the idea of the
Familia C aelesris. Instead of an Imperator creating a family of Powers and a C hancel to
protect its body, Imperators in such a game invest Powers individually. Imperial bodies
never leave the Spirit World. Powers create their own Chancels. Each receives twice
their Realm score in C hancel Points (see p. 136). The PC Power can still consult with
their l mperator, but has complete autonomy in Chancel design and management. The
down side is simple - the character has fewer allies to nu n to, and less help in runni ng
their Keep.
In general, with a sing:le player, you should strip the superstructure of the game
down to the minimu m. Do not explore a great handfu l of diverse themes. Instead, try
to develop an overarchi ng theme for the game, and study variations upon it. To run a
game for the Power of\Vealth, pin your game on th e idea of productivity, or money, or
greed. The Power of \Vealth moves through a sheaf of sto ries related to that theme,
strongly "in their element ", leaving their touch on all they pass.
If you choose produ ctivity as your central theme, then one story might deal with an
F.xcrucian obsessed with an art ist's unfinished painting, desperate for the human to
complete their work so that they can destroy it. A nother might focus on a mountain
slowly crumbling because the rock spirit s have unio nized and refuse to continue work
under their current conditions. Born of these stories feature declining produ ctivity, in
need of an influx of wealth-generating wealth . A third story might, on the other hand,
feature a megacorpora tion whose fiscal flow has gained so much power and complexity
that it has begun swallowing smaller wealt h spirits; and the more it swallows, the more
it can swallow, until it risks growing out of control and eating the planet 's entire financial
outp ut.
As the character progresses through the se stories, you can slowly start building a
"big picture" in which the central questions and di lemma s of the character's nature are
resolved. For example, the ch aracter might be a philosophe r, in search of the reason for
Crea tion. As me game moves towards its end, they might discover where the Creator
w tl1 f after creating the universe - and a ship that can follow, if paid a price higher
than any soul has ever paid. Ultimately, the character learns mat rhe C reator is nothing
more man an animist ic version of compound inte rest - th at Creation bega n as a
microscopic fluke, but that the beauty ofH eaven and the corruption of IIell each make
it, and themselves, a little stronger each day.This process feeds on itself, with a stronger
Hell and H eaven creating: a more powerful reality; and the name of that compounding
is the name the angels give the C reator : Cn ep b. This kind of resolution, intimately
con nected to a single ec's Estate, is much harder to accomplish with multiple characters
in the game.
\ Vhen running .?«9SI LIS for a single player, you must beware "dead air". In other
words, you do not have a group of players providing their own en tert ainment. W hen
(",l-I" A l'TFR ., . ' A N T HF ' W l-I" AT ''''\ Fe:. A I·U H I V H n ("' 1{ r-n n on ;:'
'4
the two of yOIl fall silent, the game stops. T he fun of any game is a feedback process,
where the people involved absorb the fun others are having and radiate it back, \V ith
one player, that player has no one to feed off of but YOII. To keep things fun for mat
player, yo u must maint ain a high level of involvement yourself. Try harder th an usual 10
get into the skin of the x ecs you play, to make your major x ecs into characters as fully
detailed as the ec . Try, in essence, to become a player yourself, as well as a H ollyhock
God. D ip into actually runn ing the game only when necessary; even then, try and put
your st'{ finto the environment. Do not ju st describe the setting - play the sett ing.
Rear in mind that you must tu nc the game's level of challenge to the num ber of ecs
who confront the challengcs. l\ lysteries and puzzles must be relatively easy to solve -
if the PC can't solve it, they have no other PeS to turn to. \ Vhere a group of scs can
reasonably survive combat with an Irnpcrator or Excrucian, a single PC cannot. }lowever,
a single PC has a great advantage in a game focusing on romance and relationships: you
have the time to really play out the details. You can make dealing with the ec s' friends
and allies as complex and in tricate an affair as you like, since no one else needs the time
you're spendi ng on those intricacies.
Ianthe
Chapter 3
4- A historia7/ mording the eve nts if his day cries, "J am the
Creator! When all who remember these eve nts have passed,
t he history that ] write will become the only t ruth."
J «Surely,• answers a passing swaper, 'Jou can not hide the
course of events:ftr yo u write what you write - truth or
lie - because of the events that aaually took. place. B
C H A PT ER 3: AN ATLAS O F CREATION
26
~ IIILl Sis set in a world which appears much like: our own. laws of the ~h i li s. An anda, whose beauty has no rival on
o.u r"""or _, tIN fl.';!d TIx nJriui?" WI""/' wry
~"tW: it <li"'l'f'U" 11>""'" The Earth of:\.9BI LIS bears scars where the Excrucians have thi s world , plays an essentia lly passive role. For reasons whiu. nry -.u _ ftd
........,iou it tkwtt. T1N «tW brought ruination. but [Q mona! eyes the se scars have natural und isclosed even to his Powers, he dares not vote against bUill?_
oftIN Old......... JiU4lt>n ,,,to explanations. The: brea king of M ountains' Peace: is known to Lo rd Entropy. O n occasion, he protests Lord Entropy's will .y.... r.uNr' I wid
"",hi,,~..w.. "..JiM"" · Wr b.wJ-wl1y
rksdJ. U.w..uNii"t.Ni humanity as a volcanic eruption; the fall of Rome: is attributed by abstain ing. H a-Qgdosch Ber akha has littl e interest in i......ht! rhr RnI-FillrU
~ , ..... -.krfiJ to barbarians. H umanity lives for the: most part with a governance; he views the Earth as his personal playground. lArJ," hr ... iJ
thr"t'- bJ .. ".JJ-k 1ifhJ.tr fundamental ign or an ce: of t he: Valde Bellum and its and votes only to enh ance his personal power. Surolam is a -.cti_;'>J]. -TIN
""ISI ..... ..,....., if...... participants. They have shaped a different kind of reality for creature of tradition and precedent, set in her ways and btli/Ji,,: NhiJUI.... biJ .if"
",d IlMJ t1K
A,,,,,,,,, ,... """ ,;p. n } . . ".,.l.......
themselves. bound materially by the concrete laws of physics unwilling to adapt to changing time s. The votes of the four
world. ftIt ("I'" lbt ""F .Y"",,".h<I_
thdt ........ NIh"" itt liMn. and bound spiritually by the reward s offaith. 1t is well: many set policy for the world - but, since Ananda dare not vo te ..,..._JU1 l1w1 ,.... ~n .....
Thi, ",!.Is Jon "'" ,,~ humans, if they arc inescapably confronted with the true again st Entropy, all three must oppose E ntropy or he may _~ n Hr Wh<wll..IIJ
exploited for technological advancement) and the faif)·-tale Za'afic1 (the angel of destruction) teaches lessons with pain
world wh ere nearly everything that occurs is the prod uct of a and brings fort h new growth from decay, the Darkest Lord
miracle and everything has a senti ent spirit. commands the destruction in which healing has no pan. He
The Earth is flat, for those wh o choose to see it that wa)·. is but a step away from being an Excrucian - but that step
A t its edges, oceans pour forever down into infinity. En route, is an im po rta nt on e. lie is natural, a1/ i1/ltgral part of
th ey splash against the grea test of the botanic al marvel s, Creation, \ Vhen the time has come, prophecy says. Lo rd
Yggdrasil, the World Ash. Worlds hang in its branches - Entropy will lead the last defense of Earth and Heaven. H is
some very ncar the Earth , like the other planets of the solar und erstanding of the Excruc ians and their magics will be
system, and some very far away. At the very top of the tree is the defend ers' greatest hope. That last defense on the day of
H eaven , the Bright Realm, a place of perfect beauty, the Ragnarok will earn him forgiveness for all his crimes -unless
garden tended by celestial angels. Beneath its root s is the he is too much like the Beyonders and turn s against those
vast and cavernous extent of the Shadowed Realm called Hell, arrayed beneath his bann er. (Some .7\!?bilis point out th is
a place of utt ermost torm ent and corruptio n. Yggdrasil grows is an awfully convenient prophecy - particularly when the
in the center of all C reation, surrounded by the fiery blue of co nce pt of T ime and the co ncep t of En t rop y are so
the \ Veirding Wall. On the wall's other side. where few Powers inextricably linked.)
go. are the Lands Beyond Creation. The Darkest Lord can be nothi ng ot her than he is. Labels
like "unethical" or "evil" are at best misnomers. Hi s malice is
not a vice or a weakness, but the same elemental host ility
[ORD CNTROPY'S 'DEMESNE towards life that the desert s and the ocean deeps possess.
The Darkest Lord is the most dangerous force and the most His wor ks express his natu re: every mort al organization or
dangerous creature on or near the Earth. H e has taken or semi-mortal Power he controls slowly sinks into corruption,
been gi ven ne ar-t otal dominion over the Eart h and its degradation, and foul spasms of interwoven hatred and glee.
inhabitants.H is actions and choices are respected by the other He must perform his work at one remove, therefore. H e docs
Irnperators; only the combined decision of th e three other not comm and mo rtals or Powers with his will, but with their
members of the Council of Four may gainsay him, fear of the forces he does control directly. One such force is
the Cammora, and he will have to restrain it soon, before it
TH E CO UN CIL OF FOUR becomes so livid with corru ptio n that it is another extensio n
The Council of Four rules Earth's Prosaicand Mythic Worlds, of his will and not hing mo re. Then there arc his Co ssers
with final say over the disposition of the Imperial resources (ogres, nimblejacks, and domicelli), his Nob le-hunters and
there - including the ~bili s. It s four members are Lord house-servants. Ilis most import ant tool , however, is the
Entropy, Ananda. H a-Qadosch Bcrakha, and Surolam. Lord C ode Fidelitati s the laws he has set on the Nobles of Earth.
Entropy, whose fingers drip eternally with blood . is the mo st Un der his hand . the courts of En tropy have become wild
O PPOSIT E:
dynam ic and least pleasant force on the Co uncil. I l is will and unjust, hut Powers who fear to break the law act as he Lon! /:.-"'''''I'Y
normally carries the C ouncil. and he sets and enforces the wishes without his contaminating touch upon their lives. try M;ch.ul K..lul..
'woo .i",ply anepl or rej«1 iI, lift, Y'Ju cho" rua/-,<. Ag"in,
It is very important to note that ind ucing dementia animus in the Cammoras or a Cammoran's benefit , and not "'" do " of ,o" d,m" thi;
in a human is on the borderline of "harm" and inducing it in just in the general sense that fighti ng for reality is th.i" .
more than a few in any given week is definitely across that ultimately a good thing . "l ou IQ'llt dealh;
,/~stru,-tJon; ",ding', It i, tht
line.T his is one reason tha t Powers use miracles circumspectly
0,,1y /'O"ibl, {and usion, Y,I
while on the Earth . No te: It is noted that interfere nce with L ord Entropy is a when in yo ur h..nd; w r
terrible risk. T he Locust C ourt pr esumes his in fallible p'"ud tht j-'aWrr to end all
T REAT N o B EAST AS YOUR L O RD knowledge of crimes and his estima tion of the harm done. Cre"tion, Y'Ju Mid b",k. And
O nly the Abhorrent Weapons of the Excrucians are known y '" ugl1i" , '/L'! do not
nations that the: essence of his being will not defile, th e servants are spread few an d far between, but they sta nd
degenerate. vile. and warlike regimes that arc chancrous sores between society and the chaos that eats at its founda tion.
in the angels' sight. They are strong. in the world of~b i lis, The greates t are rewarded with an audien ce with Ananda
because he has given th em power to make the wiser nat ions hi mself. This drives them mad, of course, and their peers
afraid. Brazenly. they parade their nuclear and viral arsenals soo n p ut m ost such d own - b ut in the minds of t he
on th e stage ofworld politics - un aware th at one limit exists ombudsmen this mad ness docs not so much end their life as
on both these weapons and their users. Lord Entropy's Seeds. apot heosize it.
Eve n the D arkest Lord cannot enslave or destr oy
humanity. not when the re are the lmperarors of the Light.
In the countries he has claimed, the n, he acts subtly.To each 'TH E 'PROSA IC 8ARTH AND
person (and each th ing) that h as lived there he gives a dream
never spoken of, a dream ofdecay. Everything mort al carries TH E U7!1YTHIC WORLD
a seed of its own destruct ion, and this seed is part of Lord It is fact th at the Earth spins, and that th is spinning divides Ui< hu"",,, ..ro:.ry. t"""ght
I~ E",,,,..,I 'IL>I' "",bi"K
Entropy as well. The mortal things of the warlike countries th e world into day and night. It is also fact that each night
mDn 16a " .. X""; .. ttNJ. ..
(wh ich the Powers call the D espairing Lands) are taugh t how comes whe n the angel of the sun can bear looking at the wt"f'C". ",i"Jk", wilhow "
to hear the forbidding of that seed's voice. An d ifthey ignore world no longer, and th at day comes when she again uncov- '".'i/l ifhis """". E",,,,,,, did
that forbidd ing? The seed will sprout. ers her face. This is not a par adox, however: it is a difference " ..t ",i"d, lit 'W"s " '1"i,1
Lord En tropy is discussed furt her later on, along with in viewpoint. The world of ~BI LIS can be looked at as the 'Y!', l1 uti/i/"""" typt. U,
fjArJ /Q ,il i" his uw wht "
ot her major N PCS of the world of ~ B I LIS. prosaic Ear th, where our planet is a spinning sphere, or as " ", ill lUI. III liluJ /Qjli"K
the myt hic world, where the Eart h is flat and magic makes build< "I lIN t""',mdotL." ,IN
the rivers flow. These views are internally consistent except "'''K'. Ht UI'fL' "NtI ,.
D TYBAC K in the presence of dual-natu red beings like the .7X9bilis. The
,J'tt'~ u;""d ",i"J his
hu""''' lha, ht had " ",i"d of
SQm, / i m t • • EuttJ/'d Wl>u fd A nanda claims no kingdom s, countries, or multin ationals as Excrucians and Impcrators choose consciously betwee n th ese hi. <rW".
{,aw 1M Ilia z..p~ ." 11/1 his own . Instead, he rules th e C ityback, a subconti nent-sized views; m un dane hum ans almos t always choo se subcon- E", ,,,,tl JiJ,,~ ......fly
"iSht.lum.i"X /Q tM pop """ hr<>W bc>w M (.~ /Q IN thtrt.
fiuk ... , - ' I U"'fI",itJ1U Chancel woven beneath and behi nd the urban regions of the sciously.
j l.-uJ i",. tIN IN'"
t{"trolllUJ IhttooItM .
oIoW world. H is masterwor k too k m any more th an a hundred The Imperarors' E arthly pre sence is almo st en tirely
ill lIN "'!ty. ./"';"g bum lIN
J"rl:"ns "I hi< hf._ ,,;
dea ths to build, and the cost con tinues: one murder a nigh t, contained in th e myth ic wor ld. Their actions in tha t world InwI:vT. 11 had"If h«" 01
-J">'" STll Ml P OA, try .A.~ every night, &010 now until etern ity. Ananda does not fear seem to evolve from free will and deliberate choices - but fLm rl H i; h"""''' 'W'"
S",il h
this cost, for all th at it fills his land wit h Banes (p. IJ6). The the twisted lens of the prosaic world observes the Imperial Y" " Jd "l: 0" 1M I, i« ,,; ""
""cp",f tr l""'t prm""~,,
residen ts ofthe Cirjback are more than happy to do his killing m agi cs as expressions of natur al law. If an l mperator shatt ers /Q b" ildfL';l lti " his ", i"d
for him. the sun, and another lmperator the n restores it to the sky, Fi".'" UNt rIM",,,, i" his
The scatte red entrances and exits to th e Cityback mirror th e people of Earth will witness a brief eclipse - regardless hurt. Fi".'
H , ((nIIJ,,'" INIp hi_if.
th e Earthly buildings where those exits lead. A rou nd and of how much tim e elapsed in the mythic world . It is also
Rtari"K ""'~. i"hali,,!. IN
among them, th e wild has crept in - flora, fauna, and urbana, important to note that human astronom ers can predict th is 'J'<ll/." Ih" 6,,11,1 lih ..
living shards of urban life (from th e loping gray laborator ies eclipse in advance . The flow of time in the mythic world is Ihu"dtrd..,. HIDO<! m tJ ""J
and six-toed alleyw ays to th e fanged shopping cart packs not tightly related to the time of prosaic Earth . fJJIti",P"'" '" il .,wt.htJ
"K"i1U' lIN _0.
that scavenge what a supermarket kills). So me are friend ly, H um ans ca n choose which world view to hold . M ost
It Wou"~ _ " ii,
particularly to tho se who know their ways, while others are modem societies tr ain their children to live on the prosaic E",,,,,tt "",iud
lethal. E arth . So me C ha ncels raise children who live ent irely in the I"", ""I"'. ht w!Ji'pd
C ityback serves as part of the metaphysical substructure myth ic world . E ither way, a human can recant their viewpoint I. hi""tf/. .."J "'''~ i"lo I'"
",,1,,1. 1" '" 01 1001. 101",
ofn sr-centu ry society. In addition to the everp resenr vagrants, at any time. H umans who choose th e mythic world, however,
"" "JI",.
con art ists, and survivalists that dr ift in at its edges, C iryback have trouble communicating with those in the prosaic Earth; A"J Ibm M 'WoU
houses the om bud smen ofthe modem world.These ded icated this condit ion is known as demouia an imus in cultures wealthy --;fro>", TIIAGlOI U O'
and intensely able servants of Anand a's regime slip back and en ough to support psychiatric medicine.This "mental illness" SPIRrr.try M it""" K"Y
fort h between Citybac k, Prosaic Reality, and th e M ythic can be acute, chron ic, or permanent.
World, smoo thi ng over the failures of the human world and Excrucians (including Excrucian-shards and Excrucian
ensuring that the general tre nd of society's developmen t An chors) can also choose which view they hold . They are
points forward. Scientific ombudsmen expose false research, free of the human misconception that these two views are
CUt through bureaucratic limit ations, and help inspire great d iffere nt . T hey can adop t whichever frame of refer ence
works. The clerks of the factories hu nt down th e creature s pleases them, and can switch betwee n the two views at will.
that prey on factory workers and ensure tha t the industrial Rendings can occur on prosaic Earth or in th e mythic wor ld,
bas e of socie ty rem ai ns fun ctio ning. T he ranger s of as the Excrucians choo se.
co nvenience, deeply in rune with th e urbana of Ciryback, .7t&bilis and th eir An chors, on the othe r hand , live in
protect the sto res and the m inimalls and keep th e flow of both worlds at once, for all that they can perceive only one at OPPOSITE:
a time. Part -human and parr-Ymera, their prosaic technology no. I"o>uwn krt~ thti.
co mmerce moving. The princes of cr ime and punishment ,
n.", "'I"
Ch<t...
ombudsmen of vice and prosecution, oversee th e delicate functions in the myt hic world, and their miraculous power r- it F..,.,,,
ecosy stems of the police and crim inals alike. A nanda's affects the prosaic E art h directly. That means that if a Power /Jy M" rti" Md&"""
shattere d th e sun, bot h worlds would instantly go dark. and its polluter is built; the)' may be lured backwards to undo an TIlE; :'I'UUE O f H l oTOn
millions of vulnerable hum ans would succumb to Jmutltw ancient Excrucian victory, St ranger distortions of causality "'..., rf biuory is.... ...mSht
N. Nol ~ J;J 'hi (T"";'"
animus. The Excruc ians conside r this an outcome grea tly to can occur, where the two versions of Eart h intersect. rf Pn-it lWIily ;".onf'
be desired; l.ord Ent ropy. for one, does not. /IiIlitPu of]N7J rf"..r.xn..t
The Earthly Powers tell this legend ro explain th e division: .:\Lu £ D ec rsroxs
T III :>;GS bisltJry "':hoJ<Wk, tht ""-it
Za'a fiel. the angel of destruction, was exiled to Earth in the Ever)' car that d rives the roads, in the mythic world, docs so
,:.w,,, tu,ut1 .-lint Iffl,,,?
.nr;,mJ", tfJt'? I ...... I.
days of the di nosaurs. lie tr ied his best to sec the beaut y in ofits own free will. lt serves its driver out of a sense of purpose r /'"Iy ~xpI"i" ,iMf'='"
the Eart h, he really d id; as he tried, a peaceful her bivore that and dedication, which doesn't fade until years of faith wear it Myt"i, ,;tU"I;.", if""
hrrazed nearb y dec ided to perform a natural bodi ly func tion . down and it begins to sutler from confusion and rebellious f:x<ruri'm 1:illl t/ ,,,,...,!';.;,.
t!lt Pt.,,,;r £1m" '''''~ lin,ply
It was too mu ch for the angel, who had never known any urges.TIle th ings of man arc often like this. T hings of nature
;",tv t!lt ,,,,filii. ti,w ."
place but H eaven. In a frustrated rage, he called down fire are wilder, and one can neve r be sun: what's behind a 'iM ,pol- ;1"''''' j"~",,
from the sky and slew the dinosaurs in one fell blow. The mountain, or where ;J, river's track will lead. ...rin oj."",11 t/nd It/W
Eart h could not survi ve such a violation of its living spirit """'NnirdlIt/if,.,.tf j",.,fN
save by crea ting a "reason' thar such things happened - b)' A :>;I MALS AR F- C USS I :>; G ,.,."" I""J". jusril)' IN!
coIbp",. !t' "'" II> ...",6 'N'
inventiog meteors, and comets, and falling stars, and believing On the prosaic Earth. the most d angerous animal is man. In ,fN 'firiI of,bt £ m lJ. w-
rhat they matte red. And since th at time, there have been the mythic world , the beasts have glimme rings ofpurpose in Jnirn Mllt"i" PY-it
reasons to r things happening the way the)' do. The coda to their lives: the fierce and wild ones are viciously creative in RNliry, """ _ " "fixi~
ftY"]Ii"k .bt"ilIWIJn,
the story: Z a'afiel was allowed, but two score year.; later, to their rapacity, and their prey are as cunni ng as the mortal nutfI t:..fom N fJiJU ",;-In
return to H eaven. hunters. There is a faceless H unter, the incarnate spirit of i,,~, irftrrn tiM rnm'
It is recorded tha t Sennacharib, the true god ofPerception human predation , tha t is the most brutal and cunning ofthem ,. ""'ftnrr IIfJIlt/0 l.pc ""J /0
(specifically, as opposed to innate knowledge of objective all. Everyw here an animal dies on the prosaic Earth, there is '\ {rtmc ITut6. Tbt,..1t
unjolJ, ""/"T/llly~", 'NI
truth) and Falling Stars came to be during Za'afiel's Ravaging a re tlection of that H unter's malice. pm",t.
of the Earth . That Vapor is also one of his Estates confuses
many. IlATH S L F-A D E n :R YWIl £R F-
There are roads that lead into the sky - even to the palaces
of the sun and moon, with rising stairways glitte ring with
'TH E .7XbT URE OF 'TH E stars. Even the other planets of the solar system can be reached
if one knows the right trails. Certai n roads have been blessed
UV!YTH IC W OR L D by an Imperator to prC" ent adverse condi tions from affecting
HIt_ '" do '"'" ,,,,In.t,,.,J Everything in the mythic world is alive. The Regi represent the .7\Sbilis on them; for instance, traveling the Golden Road
IM _ _ f/m_ ...
th e vastes t forces , suc h as th e sun and moon, th e great thai leads to the Sun will nor expose Nobles to the va cuum
.Vi~" ",m!"'"". T1Jry"
"'" ...Jm/6"J "'kr iL _ _ mou ntain ranges, and the seasons. T ravelers in the myth ic o f space o r th e nigh-in finite heat of the star. D angers
... homl to ftp. J did "'" world sometimes speak with these colossal forces, but more definitely lurk on these roads, however - the fairy tales of
""Jnu,..,J, ."'til l ku",u ofte n the appropriate Powers answer (or igno re) their prayers. prosaic Eart h should make that clear.
N~/t; lI"til f cwJJ 5C'e it_
From the vast spirits of the Ymcrae descend hosts of lesser
17J.t K'",t.' oJ" ".,/",,1> of souls. From the Yrnera of Rivers are born the water nymph s; Facts of the mythi c world which the Hollyhock G od can
""gu" . 1'1xy '''I "~I
c.imi"" {,, from the Imperator of the \ Voods come the spirits of the veto or change to ta ste include:
Thry """ k~,Im- Cut off trees. Though these creatures arc tech nically sentient, they '. The mythic Earth is flat, a geometric plane on which
.", hi",1""J two "'.,.,. l"""'"
T!:oil ;, ,.oIl1 ...,raplnr. This
are tlighry and reluctant to commun icate with th e Powers things rest.
is IN! .. wffwl J~';"'_ nry who do not share their Estate. Then there arc the smallest -. \ Vaters (replenished by oceanids) fall end lessly off the
"" "hyJ"'. I NW J«tI it lives; the anguli and minime of pebbles and branches and Earth 's edge.
...u wh ..., _ ...f'WIJ ryn- b ank s of snow, O ne kind of E arthly rnagl c, known as .• The Angel of the Sun and the Angel of the ~ Ioon
-p... BF=M IS C X OBu:,
~ F~o...p.-
elementalism, involves binding these creatures into service; hate each other.This is wh v Lu na sheds light on things
it is the only method by which wizards living on the prosaic the Sun hates to behold,
Earth can in terac t with these creatures at all. '... ~Iou n tai n s move around, but people will say, "It 's
\ Vhen every stone is alive and every car has a mind ofits always been there:
own, the world operates on fundamentally differen t rules. ' .. Bestial humans some times express this trait in the
Some concepts that may hel p the HG shape a reasonable myt hic world. This is one reason for the myths of
version of the mythic world arc given below. werewolves et al.
"'.. Dryad WAr part ies imply rott ing trees or Corruption
T II F. MYT H I C \ VO Rl. Il IS I:'" F AI Ry -TALE T n,lF- in th e forest.
There is no strict orderin g ofevents or locations in the mythic '.. Killing a naiad can dry up the stream.
world. Tr avel in that world is normally very much like travel ' .. Dreamkin (the spirits of individualdream s) must touch
on prosaic Eart h - hut ever)' now and th en, roads lead the sleeper. or the dream fades into noth ingness.
Pow ers into the past or even the future . The characters may ... I luman spirits can talk - but they do not sa)' the
encounter rivers twisted with pollutions cruelty ~'ears before same th ings as human mouths or minds.
their abhorrence the trees are spilling their vital fluids into
c.A"WORD TO THE the Earth. The trees' rejection of the watery essence brings
rage to th e un dines' hearts, bur the h amadryads have no
'lfOLLYHOCK gOD wish to let themselves be touched by life-giving and life-
There are three important reasons for the d ivision between affirming water.
the mythic world and the prosaic Earth . Keep them in mind
when the PeS use mystical power or shift their perception s to THE Ex iST ENCE OF THE MYTH IC \ VORLD CREATES
n- nt tht Latttt" lJayI ".f
the mythic world. P O !"> !"> IBI Ll T IE !"> tbt Uns>. Tht..-JJ".
Access to the mythic world give s ~ BI LIS characters options sINI.kwt( "*1
it ...... Tht
;., wr .t_ is"" Ibt j9y =
II U~I A:'Il SoCIET Y I S 1I.hSIMALLY D I SRUP T ED that they would ot herwise lack. They can travel the roads
tnta.t....,.,. Tht "'"""" wr
H umans wh o observe miraculous events try subconsciou sly into the sky,cadge infor mation out of the strange inh abitants .........iJ "or tbt "'"""" ......
and consciously to explain them awa}'. Should they fail. they of that world, and address prosaic difficulties as if they were MU.t....... n... frw ptwWN
automatically stan to perceive the mythic world. This locks peop le and not insensate forces or objecrs. It also offers the h<m- JWudfr- tht __"'-
A I/ Ilvt ~i", ... I","
them into dtmm/ja animus: into a perception of the hidden H ollyhock G od the option to shift the scs forward and
tru ths of the world instead of the obvious mundane truths backward in tim e or to complicate the Pes' mundane lives f"k don; """ wr hoIJ ",
tbw«b«r ..... ""'~"Z
that the vast majority of living hum ans unders tand. Only if with difficulties that seem intangible and illusory to the people hi-,. "'Y' -n.n.: ... JJ tN
they learn to switch between the mythic world and the prosaic of the prosaic world around them. The world will seem a InJlb. t( tbt iJNTttlvt t","
Aorw tWr Iwrc. •
Earth can they ('nlighten society about the miracle-workers little bit more alive for all concerned. :\I 05t importantly, when
-ft- ••il"~
livi ng among them . These humans are rare, and most know a player is det ailing their character concept, the)' are allowed Dtt..w. Mirhi8'' ''
only a litt le of the Valde Bellum - thu s, the prosaic Earth to treat the planet as the animistic "mythic world", involving
has evolved societies and beliefs more or less like those of legends and fairy-tale sto ries in their character's history.
our own Eanh. Now The mythi c world is not the spirit world . The
in habitants o f the myth ic world are spirits att ached to
Tne l\hT HI C \ VO RLD I S " G UIDE TO T HE P ROSA.I C mundane bod ies - a naiad is a spirit wit h a river for its
£.A.RT H body, j ust as hu mans are spirits with the bodies of sparse-
The mythic world reflects the events on Earth, and the root haired simians. For most intents and purposes, the myehic
causes of events as well. It will serve on many occasions as world is "between" the prosaic Earth and the spirit world . In
the start ofa PC investigation: the basic conflicts in any given the spirit world , the bodies of the Im perators are purely
situation may be more obvious in the mythi c world than in abstract concepts, which can be easily perceived but affected
prosaic reality. At the same time, because the inh abitant s do only with difficulty, It is no wonde r the Imperators wish to
not always communicate well with hum an-born mind s, the keep the battle there.
HG can easily control the flow of information from the myt hic
world to the scs. New hi nts can be given at any time.
Th is isa story tatd bytbe three Pousers oftINIu walJurA damastar,
EXAMPL E who guard tbe seeds ofsummer andftll It is a story of the mythic
Large swathes of the rainforest are dying - more even than world
hum anity destroys. T he r-es go to the scene, and look into Cynthia 's ooice rim softly:
the myth ic world. There they see water spirits (undin es, with "The angel ofthe moon wears a dari: veil. It s name is A egis,
maenad -eyes and tangled hair) assaulti ng the hamadryads and sIN uxars it because INr (hildrm were stain. Onu , thl' sky
of the trees. The ecs variously hypo thesize: danced w it h them: silverhom rainboun that knrw no limits to
... A disease or artifact of corruption in the water table. thl'ir exuht'rallu. And tben thl' sun took them from the skies.·
~. Some thing in the douds poisoning the rain. SIN holds a Imgth of cord in ber hands, and tin one end into
;. An imbalance in the aqueous humors of the trees, a kn ot. "FA(h month, t IN veil is draw n across herfau. A s hl'r
consuming their life force. Ea rthly ftu darkrns; memory is Ieacbedfro m her - SM slawly
~ A n Excrudan in the mythi c world , calling up and jOrgets that herchi/drm rrxr -uxre. Slup comci to hv rhen, wlxn
maddening the undines. tht moon is (omp /etely shadawd Witbout t hat thana to rat. SM
i. A n ancestral agreement amo ng th e ent ities of the wo uld lou hop t, and wo uld cast henl'l[ i nto thr sea. T ht
rainforest has been broken. Ex{Tutions wo uld win a ttrrible ";(/ory. Ytt that wil is cnet.
None of these, of course, are true. The H G has decid ed that For in rrxry month, it is draum away again and sIM rememNTs
the Ex crucians have brought an art ifact into thi s Break- again, as dearly as if Jxr th i"',.,.n wru slain that vtry day."
through - a Loathly M irror. It doe s not simply twist an Hal takestht rordfrom Cy nthia, andfingrrs t INkn ot Cy nthia
entity's image to produ ce self-hatred . The image it shows is made. H is awn fJCia nus, to givt tIN story its second part:
almost a living thi ng, a mo nstrous deformation that slickly "You haw INard tIN mooni tragtdy, - IN says, -but tIN sun
glides into the mind and soul, leaving corruption and ruin wo uld laugh to INar it callfd JO. SIN bas no outlet in forget-
behind. The viewer's existence becomes one long shout of ting - and tIN Jun tan neoer cry. A nd in tINfrry COTt ofber
bile, self- disgus t, and loat h ing . An Excru cians A nchor rffulgtnt body, t INonly ma n sJN rtJff 100000dburns w ith an etrmal
wanders the forests carryi ng thi s mirror, and in the crisis of and hideouspa in. He is unahk to die. H e ,«,.il/ nnxr dir, unlrss
the sun ituf!gutten and din · He hesitates. "Do not think that j cs'nce H AS F AI LE D
she has not consideredthis. In a world full of ghastly deeds (in wealthy countries and the
"J, was the moon's curse,•he expla ins. Brutally, be firsanother third world alike) th e people cry ou t for vengeance. The
Im ot in fix coni. -.4"dit wasa cneier cunt thany oumightthink. essential statement of our laws is th at one is innocent until
Six did not curse him to burn eternally 'we - not simply that. proven guilty - but on the prosaic Earth of .?{98lL1s, it was
Shegaw him a choiet:IN did not iaoe to(ouch the Su n again. lit d iscarded untr ied. Instead, most legal systems oper ate on the
could haVt run. HI could haw tsmpd the curse. But IN thoseto principle of the Code Napoleon: one is guilty until proven
wait fOr tlx sun to rome to him again - and Ihm 1M ("'Maud innocent. In some countries, even thi s has been forsaken ,
Ixr.· /lis WUt is dear; bitt" if(. "Evm fix", his fait was not and courts may even try a man after his execution rather
staid. H t (Quid htl'Vtbunud instantly to ash. ThtTt would haw than before.
hm no timefor pain. Ibm. or later: 1 haw said thaI IJx sun
cannotforget. P O LI CE ARE TIlE E NEMY
"TIx sun is aDsoluft. TIM sun dON notforget, or rtr« A nd The delicate knife of power is balanced in each cop's hands:
six (1171"01 It I hi", die." the power to resolve every issue th at comes up. To the
[d an/IN laMs tIN rorJ. and sptah fix final part: citizenry, the police are the only buffer against the visceral
"Thtrt is only ont thing lift to jQY. It istIN end oftINJtory; it evils loose in the world . As long as a police officer answers
is tIM kginning. It is tIN truth at tIM beart of it all. TIM moon th at need. he h as extremely bro ad pow ers - to beat
and sun _. Iolantlx ti~J a fi na/knot. gmtly. -TINy /rJ't~d ~a(h confessions from a suspect. to hold a man without trial. to
ot,," onu.- search with out a warrant. The knife. of course, can cut them,
Young ~biliJ, nnJJly Cc",,,,mmi, aff oftm sent to Jtudy since few things are as likely to earn a lynching as an abusive
unJ" A dOm4Jtori Domini. It is said that tINy Off wis~. cop who is also ineffective.
Much of the police force hon ors the motto "Io Serve
and Protect". ;\ la ny others are simply in it for the power.
'TH E J\0TU RE OF Some merely dan ce to H ell's rune.
l\l IRACL E S LIVE IN E VERY FLOWER "bloodsuckers" - have less power individually, and no re-
Fl owers have enchantment bou nd within them, ready for sponsibility at all.
even a mortal to release it.The herbalists know this - though Lord E ntropy founde d the C ammora in 1341 to provide
society scoffs at them, they can coax healing power from the mortal service to the Powers. At the time, influence in the
heart of a bitter rose. The bot anists know this, though their mort al world was a battleground , with Sovereigns losing their
science has been marginalized. Even the people know this, lives to those who coveted secular power. Aut hority in the
though most can only name the healing "balm of G ilead" or prosaic world is a wonderful tool, and those who had it were
the stimulant offennel" as potent flowers. the most likely 10 ruin an Excrucian Breakthrough , earning
its mystic strength for their own Imperator. O n October j rd,
T UE C L EAV E OF T HE BOTANISTS 1341, Lord Ent ropy called up the Lethe W ind. In an exercise
H erbalism and botany were one science for millennia, much of the sheerest magical migh t, he swept away the bond s
like astronomy and astrology. O nly in the past few centuries between the human power structures and the Powers - from
did botany did assume the formal role of a modern science. every mortal pawn, he too k the very memory of their masters
Before that happened, the two disciplines were a kind of floral away. The geases on them shattered.
alchemy. T he practit ioners believed in th e d octrine of W ith in a day, he ha d built the C am mo ra from the
sig natu res - that the fo rm of a flower and its scen t criminal lords ofEurope, from the ministers and bcdyservanrs
dete rmined what use it had. The highest goal ofthe herbalists of Kings, from the ghasts that fed on plague victims and the
was to find or create the flower that would unlock the secret corpses of hanged men, from the highest priests of th e
power of th e world entirely: the flower of the "roots of the religions of the world. He boun d them all into his service,
world," drawing its strength from the raw magic that had with the first promise ever given them: that he would lengthen
been invested in C reatio n. Few among them knew that the th e span of th eir days into centuries. To the Powers, Lord
miracles that shaped the prosaic Earth were those of angels Entropy proclaimed that the Cammorae were "invisible to
and not of the Cre ator itself - but the power is there. law". A crime they commit is no crime at all. Whatever a
For every hundr ed botanists (in the modern day), o ne Power hires the Cammorae to do is also no crime.
commands enough mystic understanding to work wonders. Always, when the Cammora acts on a Power's behalf,
Such botanists wield power comparable to legendary wizards there is a price. They haggle shrewdly. For minor things, a
and witches. Still, many ofthese floral mages are not content; single Cammoran seeks a personal favor, given either to
the refore, the Cleave was formed. The Cleave is a secret themselves or to someone else in the organization. For a major
society, sharing knowledge among the empowered botanists. effort, a Power must give a gift to the Cammora as a whole.
W ith their un ity and with modern science's ability to alter \ Vith the magics the Cammora has been given over time, it
genes or create hybrids, they are closer th an any mortals have has maintained its hold on the arteries of society and its place
ever been to achieving power like that of the Nob les - in the halls of th e rich. A C ammoran can get you nearly
without any Imperator to control them. M any .7>{9bilis fear anything you want, if you can pay the price: - and if you can
th is, and many more secretly applaud. M ost, ofcourse, know stand their methods. For their methods arc often cruel.
nothing of the C leave. Lo rd En tropy's hand has steered the C ammora since its
Lord Entropy, for reasons detailed above, dare not lay his incept ion. H e practices, some say, a kind of sympathetic
controlling hand directly on the Cleave: all hope that it would magic. H is rule over the powerful, via the Cammora, affirms
produce results would fail. Accordingly, the bo tanists are his rule over the Earth. It is also said the gifts Powers give to
allowed to work without divine hindrance or assistance - the C ammora are boiled down and a tiny portion of the
but they know of H unters, shadowy beings in black, as well. Power's soul-stuff filtered from it to add to Entropy'sstrength.
Each botanist is made to swear two things: to hold fighting It is said he is unable to see a human society without desiring
as abhorrent, and to share all they learn with the G rim King. to corrupt it via such a tool. It is said - many things are said.
Those who do not swear, or who abrogate their oath, are by One thing cannot be denied: like any tool used so often
the H unters slain. by the Darkest Lord, the Cammora is utterly and remorse-
The Cleave whispers that the Grim King's true name is lessly co rrupt. W ielding the remnants of long-ago gifts, or
"Satant. bur the H unters arc of Ent ropy's army,and the G rim their secular power over gangs, mobs, and congressmen, they
King is Scorn's- Regal j oktan. It is the hope of the Darkest commit the most vile atrocities freely and with joy. Their
II ."..,. GtJJItnr 1of.v 11> lIN
Lord that the Cleave will not forget peace or sharing when mott o is "Realize Thyself." To them, this means th at each
Dntil ill" Jin"g m<lrrb. IN they find their power; or that the knowledge already shared Cammoran is an end less well of potential, which must be
hold II> trod( bothlIN will be enough. allowed to flow freely from their soul through their body and
lumiltifmJ'" (lilt. lIltd into the world. "The beauteous arts of pain and death and
Cr(ali~1t K im<t IlWOIJ t~ g(1
it ft.,ct MfHt "'t .. lt /J <lK "'
Til E CAMMOR,U violat ion," a C amm oran will say, "are merely tools fo r
Ih.d tIN tr.Jr ...... wtI'I/ry;Jrl Sovereign Powers have been given miraculous abilities be- expression; they differ from paints only in that no paint can
il U i...J""il~ t!w lIN yond human dreams, but the will of their Imperator is al- capture the exaltat ion of murder. R
'W()r/J !wu m"'"I... UItU (Wr ways upon them, binding them to reality and its defense. The H ollyhock God can decide what kind of magics the
" It <t.
-jh1mT uf. CllIRE NT The Sovereigns arc ultimately responsible beings. Ca mmora C ammorae have acquired in their centuries of bargaining -
ScOkF. by 1I11/dnr Fargo members - called, of course, Ca mmorae, and sometimes the characters may well not know what these are. Alrhoc gh
They move surrounded by a smidgen of dimension and a The seven ro ads tha t co mprise th e Appian \ Vay guide
smattering of causality, just enough to allow them to get travelers from destination to destination. Angels blinded by
around without actually going anywhere. the bright glory of Heaven come down to sit upon the stones
and med itate until their balance is recovered. Excrucian
EXAMPLE monsters tear and rend wood that heals nearly as fast as they
Troy was taken into the Spirit \ Vorld and set on wha t can wound it. The H um'a swirl in the air currents generated
appeared to be an infinite blank plain. The Trojans could by the \Veirding Wall th at surrounds creation - a breed of
move about normally in the city, or set offacross the plain - birds which lives on the wing, and whose shadow's touch
but no amount of physical travel could change their location can make a man a king. Powers ofthe Earth's Imperaton are
in the Spirit \ Vorld at all. T ime flowed normally for them, most vulnerable when on the T ree - though their Imperator
and they even aged . . . but the Irnperators and F.xcrucians may be an angel or a devil at home in any world, Earth's
who entered their "location" in the Spirit \ Vorld came from Ymerae have rooted their bod ies and strength there. Their
both past and future. Ncbles'wrength attenuates when they enter a world that is
so much more real than Earth will ever be.
Imperators might bring ~bi1is into the Spirit World for
any of three reasons. First, it's a fast way to slip them into the WilY A T R EE WAS TH E FIRST TIlI NG BOR N
T'" MtJ""i~g of''''
past. Second, the experience can show the m a bit about the u"i","" , lih i/. mdi~g,
real war. T hird, the "locations" of the Spirit \ Vorld are (from Tms IS A !llll LO SO PII Y OF H ELL <Q"'fa~fly rvoNt•.
I ~xJ'ffl, by tM ttld Q
l tN
T rees are rooted in the soil, and they reach ever upwards
a Noble's perspective) large and overlapping. Powers cannot
move freely in th is wo rld , but can gua rd on e "side" of towards the light. The leaves convert this light into the stuff
mIT. ,ha, it will haw bigu"
a,,(J/hrr W<ry ".tirt/y.
something, or one front of the war. [mperatc rs take great of life, which is then distributed throughout the tree. The -H=u/, /fliP 0/DiJ<min
risks when they bring their Powers into the World of the heart of Crea tion is H ell, because by definition it is the place
Spirits - the full Excrucians that stalk that world can make ftrllmffro'" fM Cmuor. In time before time, before the first
quick work ofeven \'ery strong Powers. Still, in some strategic Creation, the Creator was all that there was. Places like H ell
position, they might last long enough to get out a call for did not exist. \ Vhen Hell was created, it yearned for the light
help. They might even last long enough for that call to receive: of the C reator, and this yearning is (of course) a tree. It
an answer. distribu tes th at light , th at energy of C reation, into life on all
th e worlds ... t\'t'n into Hell
It is natur al for angels, and possibly for men, to desire to
TH E W ORLD cASH serve this life force - this light, this Creation. It must be
o..u. IN tmrLI "..kJ. . "" It is called Yggdrasi1: the Sovereign T ree, the World Ash, remembered, when this desire takes hold, that the essential
11K Aob(""ght firr; bit, ' NU
i, OMfil"(,IN., ''''ptnJn IN the structure on which all Creation is built. Ravaged by the Cre ation is Hell, and H ell's gift to all life: the ability to turn
IJItr-J of' N A,hi ,t im. 77>t Excrucians, it is still a thingof ;ugent majesrj. ofin candescenr away from the light .
A.h ,""",,-.I rNjUlmn Imd strength beyond the ability of time or evil to corrupt. It will
V"'L' ~ ~g; ,md ,hi W'J,fd
die, ofcourse - C reation is finite, even if the Excucians are THI S IS A PIII W SO PII Y O F H E....VE N
"-,,, Jrm~/ 10 I"((TMU i" d!
-fro'" L l GrNI>S O F Tilt
turned away. In the end , the fires of H ell will make of it a There arc a thousand worlds in every tree, in every brook, in
~\l'~ 1 1I " hy !.uc Gi"",is different kind of Ash. Yet while life endures, and power, and every stone, in every human heart . \ Ve cannot see th em, but
Creation, Yggdrasil will sustain it, structure it, and define they arc there nevertheless. Yggdrasil roots in a world as
the space in which it lives. beautiful as Earth or H eaven, and in this world Hen is merely
The Earth is just on e of the worl ds suspended in its an absence beneath its roots. \ Ve cannot see that world either,
branches - although tho se who live wholly in its prosaic but it is also there.
side never find the stiles that give access to the T ree. The Each tree, each brook, and each stone of that world carries
T ree itself and some ofthe other worlds upon it (for example, in it a thousand worlds as well. Creation is infinite in every
the Acmonion \Vood) are under as heavy an assault as th e direction. Its potential for beauty is unlimited.
Earth is; ot hers are at peace, at least for now.The logistics of
the Valde Bellum are not the same as those ofordinary wars , THI S I S A PtIl LO SO PH Y OF T HE \ VI LD
but common wisdom has it tha t the Excrucian onslaught Even the Creator must work within fundamental natural laws.
cannot be stretched onto any additional fronts withou t losing The universe is like an audience: when any music is played
its unity and devastating strength . for an aud ience. the art is reshaped into a sensation, an image
Even as beasts and men live upon the various worlds of inside the listener's mind. This has no reflectio n on the
the Tree, the Tree itself is home to many strange monsters, music's beauty, because the music's beauty is only there for
from the Aaron's Serpents, who participate positively in the its creator - and those who choose to listen for it.
defense of the T ree, to the draconic Nithog, ever-gnawing at Trees are deeply magical things. On Eart h, they express
its roots.The landscape is wonderful and terrible, with rivers the Creator's beautiful green music. Inside the Weird ing \ ValI,
of wind, snow, fire, and poisoned ice - to name a few - that music is received on a grander scale: thus Yggdrasil is
tumb ling up from the Shadowed Realm towards H eaven. born from a pure unfettered song. Some say, "Bcr then who
Lesser plants have taken root in Yggdrasil's energy-ri ch bark. created the universe that gives these trees form ?~ The answer
CJ!ow to be a and puts. . something as large as th e world inside. This isn't about power. It 's not
about .. . anything you ever dre amed of. The Imperial shard in your soul makes YO /l as
large as the world. That's what being a Noble is. It's exceeding every boundary you ever
dreamed of A lot of human s think our powers make us like gods. They don't. They
CJ!ollyhock god make us like G od. I'm not omnipotent, or omniscient, and I'm certainly no t om ni-
benevolent, but I'm a part of something that is. I'm a slice of C reat ion large enough for
all C reation to see. I am one of the building blocks of the world. I am, by extension. all
of the building blocks of the world. I hold them close to my heart. My Estate's arms
wrap around everything in th e universe.
I must serve my Imperator. I do not mind. I am part of my Im pcrator, When my
human self became Debate, D ebate became my human self- it is not part of me that
Part 2 belongs to P arasicl my Lord in C hains. It is all of me. My Imperator guides me. H e
rules me like a King. "Ho w strange!" you migh t think. "Ia nthe claims to be like God,
and has a King?" I find it strange myself. But the will that moves in my An gel Par asiel
is my will. I have fought him, and I have submitted to him; I have hat ed him and I h ave
genre loved him; I have served him and I have defied him ; but he is my King.
.'J\9BI LIS is a game of extremes. Your mind, your abilities, your duties, and your
meaning all rise beyond anything you ever expected . You are a nation . You are divine.
There is the breath of G od in your soul.
.'J\9BlLl S is a social game. It 's a game where everything that matt ers can talk to you,
and you can talk to it. It's a game where you can make an alliance with Honor, fight a
duel with Fire, and sleep with Night in the long drowsy hours betwe en. It 's not about
climbing walls and shooting bad guys. You can do th at, and you prob ably will do that,
but tha t 's not what's important . What's impor tan t is wh om you know, and how they
feci about you. What 's impo rt ant is how you choose to treat the world. The universe
cares about you. Even if you're hum an, once you know about the M ythic Worl d, you'll
figure that out. The mountain might not m ove if you kick it, but it will notice. The
world isn't some big impartial thi ng th at you must live with or die. It's some big impartial
people that you must live with or die. Believe it or not , whe n it comes down to it, th at's
a big difference. Persuading, cajoling, tricking, bullying, bribing , and blackmaili ng your
car into startin g in the morni ng is a lot different from using a wrench. And even if you
do go prosaic, and use a wrench - knowing that your car th inks and feels ... it matters.
.'J\9BI LI S is a game of wonder and horror. I will be saying that again. Ju st as the
.?'X9bilis operate on a grander scale than humans ever could, the things of our world are
starker. We have things so intensely beautiful the y could melt your soul. We have thin gs
so monstrous [h at your mind would break, to know of them. We have such things.
Some of us are such things.
J\:9BI LIS doesn't have any particular themes to explore. A few were centr al to its
creation - but there is no limit on [he themes you can use. There is no single genre. It
is not a mystery game, or a game of daytime soaps, or a game of science fiction. It 's not
not any of these things, either. You can play one of them, if you like.
I co~ am", a man pJu<~jng J\:9BI LIS does not have a genre, in th e classic literary sense. W hat it has is an
lttm from tM ,Iry - ,om, approach to the genre ofyour choice - an approach in which the characters and events
red, ' Omt wh itt, ,omt are absolutes. Where they oper ate on the highest levels of reality. And where the whole
f'lJ.'inNing, som< ,till. A, M
world tu rns on a word in the right ear. Within those bounds, you may play in whatever
p"11s them d=", M am mg"
tMm carefully in a "'"'flUt. genre you like.
A t fint. I think to co", ,,,,,,t
on tM st rang.,,($! ofhis Ianthe
heMfJior. " "t tMn " n n;J
tM "g ht ,om" to mi"d ""d
p",lm o:rway all ot"=:
"Sir," I MY. "that red
star . .. it doe> not p th~r~'
-fro'" SoNN ET A~l) T H ~
SEA. by A Ir" De,
C HAPTER 4: IA NT H E : GE NRE
45
Chapter 5
C haracte r "voices" becom e uneve n. Inconsistencies creep into throl/!.h tho'",. lIt wa lkrd to
t& jim",<1 ga.dm '<1.,;,,,, tM
the plot. The sto ry rarely end s up with a tigh t focus. T hat 's Illlg d I"y. chry"m th"m um'
okay. The point isn't to write up the story as the next War ""tlm'd 0" Mr ,·h" l. "nd rrt
and Peace when you 're done. It 's to have fun and loosen up dw:n hi, b"g. Fro", it ho'
your mind. pull,d" m;",,",,' ".Ig{ory a"d
""p." nimbu, ".Ib,auty a,,,i
jUjfiu. and thr=';1 0"-' hi,
TII ER E ARE RU LE S TO T il l S GA.\fE should",. IIi, ''IN brgan 10
A s in any good mystery, detectives can't sudden ly produce ,hint and hi, fiCo' if""'"
brighl , and ,,// '<1.'ho !tood
evidence from thin air. They use the same information given
Ilx,.,. "'a,..-"d
anyone else - to all the players, if not all rhe characters. As 'I did not "-'/"'CIIO '0'< yOl'
in any goo d romance, the characters can't make othe r peop le Ix" lod,~v. " ,,,id Firu/lom.
fall in love wi th them , or smooth away the wrin kles of "0 Pri" ," o/Ildl."
Thai i, "'y titl, "nd
romantic life. Nor can the characters' players necessari ly do
jundion M Ot""" d"p:
it fo r them. As in any good fan tasy adventure, cha racters Lucile,. ""pli,'" "T.d"y. to
have powers and gift s tha t evolve during play - but they IMna' 1& d,,,,r, 1 ,,"',a' tlK
don't spontaneously mutate into wh atever they need at the m".'),'J/"''''ro'', dsr - tlx
jOoli,h malm o'o/Ih"t ""
tim e. Jfa fence stumps characters in one sto ry, th ey shouldn't /hal .mr ,Ix },nru, - and I
start flying around in the next! ' Muld Ih"nk)'<'u/a addr,u
" I ( as ,ach.'
a shard of their own immortal essence - giving humans 5, the character can effortlesslycatch bullets, run on the heads
responsibility for and control over a significant aspect of of people in a crowd, track by scent, out-c ompute a super-
Creation. Aspects includ e Spheres, Division, Stasis, Bridges, computer, pose for magazine covers without needing photo
De ath by Sea, Summer, Fall, H eat, Cold, Storms, Butterflies, touch -u ps, and analyze co mplex situ atio ns pr ecisely,
the Road, Bronze, Doorways, Wor ds, Tremors , Cooking, the M iracle points (described later) make more impressive feats
Forge , Parasites, Passivity, M istrust, G rowth , Addiction, possible, including jum ping between continents and killing
M agne ti sm, Blood , W ine, Refle ct ion s, Spring, Lava, with a smile,
D isorder, Insanity, and Time. The human given control over
such a shard becomes the Power of that shard (e.g. the Power DOMAIN
of M istrust) and joins the ranks of the Nobles, or ..'.i\0bilis. This attribute describes a character's control over their Estate.
Since Imperial souls contain several concepts, a typical At level 0 , the character can sense when enemies threaten
Imperaror can create a numb er of..'.i\0bilis, each governing a that Estate. At level 5, the character can protect , create, or
different aspect of reality. These form a Familia Caelestis: a destroy the elements of th eir Estate at will - the Power of
"celestial family.~Th e player characters form one such group. the Forest can summon a grove with a wave of the hand, or
methodically destroy a great woods fifty trees at a time, \V ith
miracle points, the character can work more extreme miracles:
USING THE JETTING the Power of the Forest could awaken all the forests of the
All IN I"",m ,am, on opmin1. The setting of .JX9BILIS is designed to integrate the player world, turning the trees into mobile warr iors.
'!a~. j.' jtan Mdr~
characters tightly into the world of the game. Each one has
DaI"u'<Jod "-""famous fo r
btr gardm ,; ond tM cilize nry a bond to one of the fundamental aspects of reality. Each REALM
",i fI, ,! in puzz!enJml lo ,er one has a permanent tie to the othe r player characters, since T h is attribute descri bes a character's control over th eir
nothing bul on , mp ly /Qt. they all belong to the same celestial family, their souls stitched Chancel - a private world wit hin the boundaries of Earth,
Whm ,1" op"'t'! IlK gaw ,
together through their Imperator. Each one has a personal where physical law and social norms differ. A Chancel is the
l/xy u"n f in ond miffedSOmf
",.rr, dllli sipp,d Ilxir ,trinh , relationship with that Imperator.M ost ofthe player characters sa nctum sanctorum of its Powers and the ir Irnperatc r. At level
and oed,,;m.'!. 1/= odd th i> ally themselves to one of the great forces contend ing for the 0 , the character can sense a threat against their Chancel. At
i,," world - Heaven, Hell, the Ligh t, the Dark, or the Wil d. level 5, they can protect , create, or destroy almost anything
n", j,on mr;vedpast 11K
1."'" and " altd tiltm ,hut,
M o st (th ough no t all ) also have a number o f hu man within their Chancel, from its wildlands to its citizens. W ith
and Ali" ,h oute'/' "!fry.' You "Anchors", bound to them by ritual and magic, through whom miracle points, Realm's potential is unlimited; the character
,,,nnot I, ,,,!!,! You have nol they work their will. can grossly alter the physical law or geographical features of
'«
shou'" 1M x,mim!'
In th e course of their lives, player characters rule and the ir world ,
Rul j,,,n only smiled. "nd
,hook Mr M"". " nd ,,,id, 71 i> manage a private world-wi thin -a-world. They attend to
"g<ml' " affkOplt that' ambitious personal projects. They engage in social activity SPIRIT
t"""-.,' with others of their kind. They oversee the lives of their This attribut e governs th e ch aracte r's skill with the
-from 1Mpreface 10 TH E
Anch ors. T hey live out th e principles embod ied in their miscellaneous magical abilities of the .JX9bilis. This includes
Socu-rv OF FLOwn., by
lI .ulh" Willi"m' Estate (the concept the y rule) and their personal code of their defense against both miracles and mundane attacks,
ethics.They perform various duties for th eir Imperator.They their ability to claim humans as their supernatural agents
help defend the world again st th e Excru cian menace, of (Anchors), and th eir abilit y to sense recently performed
course. miracles. A Power with Spirit a has no great spiritual force
The themes of the r -es' lives derive primarily from the ir or magical ability,A Power with Spirit 5has perfectly balanced
respective Estates: the Power of Gri ef moves in a world of their divine and human natures, and commands a wide range
death and part ings.The Estates ofthe other player characters of useful abilities.
have some influence, however, as do motifs of th e H ollyhock
God's own design . The major them es of the game it self Players can also design or select miscellaneous abilities (G ift s)
generally also have some play - duty, forbidden love, and using a flexible power design system , Co sts vary, and in-
the delicate balance of freedom against law. clude such abilities as immortality, shapeshifting, flight, in-
visibility, and glory like that of angels.
A beginning Power has 5 Miracle Points (MPS) associated
D!ARACTER CREATION with each attribute. T his can be increased with ch aracter
P layers build th eir charact ers using a simple point-based points and experience. These points represent the char acter's
system, Each has 25 character point s to spend .'There are four ability to go beyond their normal limits. Characters with
attributes central to a character's definition, rated from 0 to unusual Handicaps or disadvantages receive extra miracle
5. Each level of an attribute costs 3 character points. T hese points for them, either at the beginning ofeach story or when
Attributes are; the handi cap becomes a problem during play. Thus, a blind
character receives a few extra miracle points every story, A
A SPECT character who cannot ent er a building uninvited receives a
This attribute governs fitness of body and mind. At level 0, mir acle p oint when that restr ictio n becomes extr emely
the character's natural abilities are essentially huma n; at level inconvenient.
,,
balanced mix of useful and unpleasant traits from a lisr. Sim ple Miracle difficulty + att ribute o
Normal Miracle d ifficulty + att ribute + 1
Ha rd Miracle difficulty + attribut e + 2
O""p Miracle d ifficulty + attribute + 4 4
cACT ION Miracle diffICu lty + attribu te + 8 8
Word of Com ma nd
S& Jh1'Pdfrn'u-d 1i8hr~. Every action t hat a character might want to take, using their (at the cost of a terrible wound)
/Irft'Y I tft1J mid••"J attri butes.has a miracle difficulty between 0 and 9. Characters
"""IMd "'J ftrrh-J; "... I
rflJ4 fir l tIN fJmdIity i" "'J can perform miracles with a d ifficulty less than or equal to Aspect Miracl e Effects
",,J t>mt N dUlt :Un. with their att ribute levels auto matically; more difficult miracles MIRACLEL£VEL L£VEl DESCRIPTJ()N EllAMPLE MIRACLI
>M "ga;".· ,h, ",id. ·" " d [ II
require miracle points. o Graceful ju mp
,,
Peak perform an ce
",d , JO~ " ,,,;,,t.• The level of an Aspect miracle depends on the physical Olympic lo ng jump
1,Ihal bouir High -level hu man
TiJh IJ1J rlx Nil I1Id<if" and mental power displayed. The difficulty of Domain and World·reco rd pe rfor ma nce World record jump
btJy.. <iN uiJ, ." ", 1!Nrt. Realm miracles depends on how thoroughly a charaeter wants 3 Improbable feats Skeet-surfing
NrriIJ JWbi"8 kft-• to alter some aspec t o f th e target_ G ift s usually work 4 Very improbable feats Running on heads
--f'- Ro;.. u u u
automatically. Players can build G ifts th at require the use of
PU' I LO' ''' by K. C D.mi_ 5 Impos sible ... for hu ma ns Catch ing a bullet
miracle points; this reduces their cost.
.7o{9bilis and certain other character types have a kind of •
7
Universally improbable
Impossible for a nyo ne (but local)
Drinking a lake
l ifting a hill
spiritual armor known as the Aucroriras . To penetrate th is 8 Impossible for anyone (no n-loca l) lifti ng a mou ntain
armor with a miracle. a Power must add the subject's Spirit 9 Fa bled Hiding a mountain
to the miracle level.
Thus, a level 5 miracle that has Penetration 2 - that can Domain and Realm Mirad. Effe<ts
penetrate the Auetoritas of a power with Spirit 0 , I, or 2 - MIRACLE L£Vll L£VEl. Df.SCRlPfM)N USffiAro
has an effective level of 7. o Estate- or Realm-driven d ivinations Know about trou b le
In conflict. characters take turns acting. Each may use a 1 Ghost m iracles Get com fo rta ble. or win a duel
miracle and a normal human action du ring their turn. \ Vhen 2 l esse r d ivinat ion s learn about Estate or Rea lm
two miracles clash directly, the miracle with the higher level 3 l e sser pre servat ions Make t hings last
tak es effect . W hen two miracles clash ind irec tly. the 4 lesser creat io ns Make th ings
H ollyhock God must decide the outcome. S l e sser dest ruct ions! Hurt. destroy or remove pro perty;
major d ivina tion s 5cry o r ask Estate o r Realm someth ing
6 l es ser cha nges! Modify. ward. sea l. or guard th ings
major preservations
cAs FO R THE 'REST Make impressive.specia l.or big th ing s
7 Major creations
You now have enough information to play, with a little help 8 Majo r de struc tion s Cause widesp read damage
from your H ollyhock God. If you want to know more - or 9 Major chang es Do anyt hing else (with Estate or Realm)
want to he the Hollyhock God yourself - read on .
Ianthe writes: characters can do j ust about anything, bur some activities are particularly
.'i'{gBILIS
common or important.
%w to be a (BANCE L c211ANAGEMENT
If a Chancel needs no management, the resident Nobles will turn their attention else-
%llyhock (jod where. Corruption of part ofthe C hancel by an Excrucian , rival Noble, or Bane will go
unnoticed . Soon, the Imperator's sanctuary - the keeping place of its body- is no
longer secure. That's dangerous. As a matter of sensible policy, most Imperators create
Chancels that require some guidance from the local Nobles to "stay afloat". .J\9BI LIS
must therefore perform the duties of rulers and political leaders. These include:
WhatCIJo
Y . Stomping out unpleasant rumors and helping pleasant rumors spread.
/0 Considering ideas from the military, scientific, industrial, and magical sectors,
and evaluating their worth .
/0 Providing high justice.
/0 Organizing the Chancel's various celebrations.
/0 Serving as arbiters of taste and fashion.
The characters' personal governing style may create additional duties, or skew their
responsibilities towards a handful of these affairs. For example, an extremely distant
style of government can restrict the characters' duties to reading reports and rewarding
or punishing their subordinates, who perform the actualwork. A morc personal approach
requires that the characters ride among the people, redressing the wrongs and troubles
The rain ofDauulla wa, ron"Jlhing that afflict their lives. An opulent, majestic, showy government requires that the pe s
I had htard If thousand ma"", ji//'d
focus on the celebrations they hold and the fashions they set. Running a function al
tht ju ngle arcu"d mt". Kah d i"
pattn'nt ofrtd and hlad, ~m and anarchy as nothi ng more than First among Citizens requires substantial attention to
~11<JW, N.'m .anary and <rim' on. security and public services.
TIxy r.a....d a"d mssrd TIxy You can make Chancel management interesting using two simple tricks. First, run
"",,,rld with gr,at ..../"etana fro m scenes involving each of these activities and pay attention to which ones the players
tiMbrandm on 'Whith Ihry bung.
jigbli ng th, rain ewry st.p o/tiM seem to get into. If they spend an hour planning out deta ils of a birthday celebration,
way, a"d tbe" , ()1le by o"e, they but skim past organizing disaster relief - or vice versa - you know which activity to
kgan tofa /! up into tiMsky. TiM'oft focus on in the future. Second, talk to the players, at least once every couple of stories,
ru,tling pittrr-palttr of mak"
brushi"g agai" ,t the lrot ,, ,jill.d tiM
to fmd out what they see their characters doing "at home". Those are the activities
air as liMop!!idiom Y" "ktd where it pays off to throw in an interesting story comp lication or two.
tiMn"'/w' uf'W"rd' . Far abtxJr, I For example, if a player envisions their PC spending an hou r a day at the weathe r-
<auld Itt tM r!o"d hrginning tofirm.
control computers designingjusf the right kind ofday, it gives you a number of option s.
I t()(),t o"t my nOlq>ada"d "", d,
a ch«i ",,,,,t. Four hundrrd and Perhaps one morning half the sky changes, not to fit the characters' design, but rather
utJ(nry-thrrr wondm snn. E ight" n according to a complementary and artistically interesting vision. This could begin a
bi/!ion, sew " h" ndrtd and th irty- long-d istance flirtation between the PC and a weather mage - or give the PC someone
two ",i llion. ont tho""'nd and t ight
to stomp in righteous fury. If the PC leaves the Chancel for Earth proper and discovers
"go
- fro m tb, Tho"ghr-& ord ofJami' that someone has stolen one of their sky designs, the player is certain to react with
T.dd interest . (Perhaps a major sky spirit is profiting otTof the ec's efforts, and this leads to
'PERSO N A L 'PROJECTS
•When I fi'/ "'Y"1f umptd
No one can expect more of a Power th an tha t [hey fulfill their duties well, but no t every
to love, ' Id, j-m; 'a id, "1
"'rap a t iny tim o/fofmy Power wa nts to be remembered as "someone who did their duty". Most Nobles have
brart - tbr pa r' tim, secondary goals for their lives on the same scale as their abilities. Some want to render
{"""" - and 1,,,,,,, it he"'_ ' the desert s bountiful and the tundra green. Some hope to create a new kind of sentient,
Tha t waJ a piu ofred
a creature of pro saic or mythic reality that transcends the boundaries of known
scrap, at tin end of 1M
<,,/Walk. I ryd i/ with "roo intelligence. Some search for a way to revive dead Estates. Some seek to master the
mtnt . ways ofHi gh Summoning and unde rstand the mysteries ofthe Lands Beyond Creation.
"No,• ,ht 'aid. and The JX9bilis dream grandly.
K"tur,J with h.. "'ad J
E ncourage your players to create interesting projects for their r-es to pursue, and try
locld 0fJ<'r tbt {a/'walk. tdf7-
TIMp il tva, il1 ,lu I' as 1M and create some fun projects for your N PC S. A non -exclusivelist ofideas follows. Players
_ rid, and it wa' ft/f of can take inspiration from this, but should not feel obligated to choose from the list. Nor
wind; " "d the ....;",1 wa'julf should you, as H ollyhock God .
ofrtd,
-from fix Thcught-&cord
ofEllen Mcf,' lo,h Possibilities include:
,'.. W inning the hear t of, or creating, the most intelligent, beautiful, handsome,
venal, or otherwise distinguis hed man, woman, or Noble .
".. Comprehensive experience: hearing every significant musical composition ever
created; dining at every restaurant on the globe's face; cataloguing all Earth ly
forms oflife; sleeping with every man, woman, or adult human in general before
they die; individu ally punishing every man , woman, or adult human in general
for their fecklessness and general insensitivity; mastering some field ofscholastic
endeavor; or building a collection of legendary foci.
¥.. C reati ng a variant on the human race and, possibly, using it to replace mundane
humanity.
i.. Eliminating something that irritated the Power as a morta l (e.g. suffering, vermin,
or crime).
ift, Transmuting something that irritated the Power as a mortal into a less irritating
form .
\'.. Setti ng various aspects of the Power's personality at war with one another, using
a Chancel or an Earthly city as the stage, to determine which should dominate.
i'tl- F inding a loophole in H eaven's laws so tha t the angels cannot refuse the Power's
soul entry after death .
i'.. Arr anging or preventing the genocide ofsome ethnic subgroup without violating
the Cod e Fideliraris.
i'" Taking over a nation, artistic movement, scientific field , or geographical area,
ousting or pulling the strings on the Cammorans entrenched therein.
¥... Freeing the souls in H ell.
r.. Constructing a new World T ree, or, less ambitiously, a new world.
J.. O rganizing a resistance against Lord E ntropy.
y., Restructur ing or dominating Eart h's political systems.
¥.- C reating a new kind of miraculously or magically enhanced commone r - such
as a group of martial artists or television journa lists whose training and tools
allow them to perform incredible feats.
i.. Destroying one of the great terrors of the Age, such as an Excrucian leader or
the F irst Lord of the D ark.
i'.. Uncovering the truth about the Buddha and Nirvan a, Christ and the Creator, or
Shiva and the end of Creation .
i.. D iscovering the origin of the \Vild , the true pur pose of the Excrucians, or
otherwise unraveling a great mystery.
it.. Becoming Imperial.
.. Luxury celebrations, engaged in purely for pleasure - parties, visits to nrc FBI atmt Pippin K....p'1.
"TIN ~pk Mor a ntht to
wonders, and suchlike.
...."'" thal p.nt main Ii«
,,"""',f .... "...I thtu tINy ""'J
nor ""ftit'nJJy."
-frr-IINC HOIC~ ~ E W$
;.. Kidnapping or recruitment by cannibalistic cults. often with no connection to O PPO SIT E.:
the ~bilis. 1M Prrwtr of M ImIt.
;. Sudden relocation by means of tornado (occasionally into Chancels). by FraU>' Irtoi"g
;. Requests for aid from oppressed nonhuman minorities.
i.. Stum bling into spirit gateways.
i.. D iscovering pricele ss artifacts, texts, or religious K roUS - on one memorabl e
occasion, buried in the Anchor's back yard.
'-to Stumbling onto a lethal spy ring.
;.. Exto rt ion by gangs of recently unemployed circus folk.
,.... H ome or workplace invasion by bizarre form s of insect life.
il> Adoptin g a Nob le (whom Lord Entropy imprisoned in canine form) from the
local pound.
~.. Corporate paralysis as their employing company searches desperately for a suitably
fadwort hy new name.
'. Receiving radio commu nications - allegedly messages from Ad am and Eve for
the M agisters of the Light and the D ark - through their teeth.
i. Identity confusion, such as led to one An chor's accidental instanti ation as Pope.
i'. Identification by a major tabloid psychic's prediction as the last hope for America.
.. Demonic possession of their ho me computer.
,j. \Vaking up one morn ing married to three different people.
-I. Being hit on the head by bankru pt stockbroker leaping from a rooftop - a
scenario that did not call for much Nobl e intervention, but which could have
been avoided by more dilige nt surveillance.
,;. Relativd y innocuous hut awkward situations, such as being hd d hostage in a
bank robbery, suffering wrongfu l arrest for twelve count s of murder and public
urination, or h aving their likeness stolen for a best-selling novel cover.
Typically, when this kind of thing happens, the A nchor tosses a quick prayer to their
Power, in the hope that the Power will help. Since our An chors are usually of the most
use to us whtrt 'tl! t put them - in the careers and life situations we have arranged for
7"«y "jl! ttl! t IN Jtory tf
them - we usually help. ~bil i s can deal with a cannibal cult or circus gang easily.
~ ..." 11UII!ou, fr <lil
fe..t fJx.r is " QWIry fp ftU. Fixing a demonic possession, an acciden tal Papacy. or the fuss surrounding some major
If'«tI silt "'It tIN m..."",j" discovery ta kes more effort.
Rtlg j" N rr TrilnmllJ i" "" M osr ~bilis involve themselves in their An chor's lives as a matte r of course -
""",,~Ktd d"tI, sht hro"ghr ~o
often in a low-maintenance mort al identity established in the An cho r's vicinity. This
Wf"PO~ d,adlitr 'M"" lo"g
Ji/vt. ~udl,; ""d fJ.,;th 'M' gives them a broade r understanding of the factors that affect an A nchor's position and
" udl, ,hi 'o ught h;, d.",h, happiness. It enables a subtler approach to the problems that face their servants. For
Sht 10#. Shi died.
examp le, suppose an A nchor loses his jo b for indiscretions on company equipment
"Do )'" , Jtt*dl",hr with a woman who turn s out, in the fuss, to be the CEO'S long-lost daughte r. A Noble
RtlgitJ-t h.uituhd /xr, IlJ
ht ..,;whU Mdt_ who occasionally works for the company as a consultant can probably smooth things
"I/t•• i,,~Jy, "silt over b)' talking to top management. \ Vith even modest Aspect. Realm, or Spirit, one
""swt1Yd "Bill Sit tdJdr 1
argues compe llingly. A Noble without the relevant contacts or knowledge, attempting
h.ow g" i"d' wI.vn 'Wi hIl-w
fi " iJlxd. ,Ix ItUdll ,""'I ht this approach, risks screwing the A nchor's life up furth er.
ftm oUJ tIS" wt"f'<m ofWllr.·
-from L~G E"O' OF T Hf.
.?o@JI U S, by I.1IlGj""tis JERVING T H EIR eSTAT E
Every Noble makes the defense of their Estate against the Excrucian depredations
the ir top priority. Selfless Nobles sometime s consider themselves expendable - but
never their Estates. Protecting their Estate is both the most honorable and the most
survival-o riented act a Noble can perform.
Protecting one's Est ate from flower rite attacks, as well as more blatant assault,
requires an adaptable mind. Such attacks are fundamentally unpredictable. Similarly,
the necessary response varies greatly.To defeat a £lower rite, a Noble must move subtly
and surely, armed with complete informat ion. To drive off an Excrucian \ Varmain
engaged in killing the major spirits of the Estate may require naked force - and several
casualties, preferably Nobl es the victim never parti cularly liked.
Nobl es also serve their E state in other ways. M any .?\9bilis spend a grea t deal of
time on relatively mundane activities that conceptually further their E state. The Power
of Spices fu nds scholarships at great coo king schoo ls. The Power of th e Forest kills off
land develo pers in picaresque ways. The Lady of Ravens and the Swan King both
spen d a great deal of time simply flying with th eir kind.
None of th ese actions are likely [Q substantially increase th e power or end urance of
the E state, but they fit a Power's nature. Part of a Power's soul is the Estate; serving the
Estate feeds the soul.
Some examp les, dr awing on my experience of my peers (found larer in this text):
i. A da Wtlliamette, Power ofStrife, sows strife and trouble both with and without
her Nob le abilities.
r. H elissent de Reym es, Power ofM az es, funds labyrint hine constru ctio n projects
and (I believe) m akes a habit of stealing all copies of th e architectural plans
afterwards. H er region of Locus Sakhrat, the Labyrinth of Courtly Love, is one
of the greatest mazes ever constructed.
'I~ Idony Saint- Germ ain , Po wer o f B u reaucracy , promotes bu re auc rac ies
everywhere by sub tly un de rmi ning the pra ctical value of less structu re d
alternat ives. O ften, this takes the form of creating more red tape around apparently
efficient procedures th an th e entrenched bureaucracies have.
0, Lan ce Rom enel, Power cfRecords, shows th at exceptions exist. H e spends hardl y
any time at all serving th e interests of his Estate, save when Records or a major
historical record stands directly threatened.
'It> Ne phele Nikol aidhis, Power ofFest ivals, my Siste r C aelesris, atten ds all m anner
of celebrations; sh e also helps create new forms of festivity and protects th e
celebratory and religious tradi tions ofvarious tr ibal peoples. In her own mac abre
way, she keeps the spirit of th e holidays alive.
<f~ Pandarec s Panagi otis, Power of Conspiracy, my Broth er C aelesn s, does not
discriminate - I believe he participates int ima tely in every mortal conspiracy,
from price fixing among major multina tional corporat ions to cells of crimi nal
revolutionaries in the Federated States of M icronesia.
~. Patrick Romney's- Son O lam's-S erf P recip ice-Lord, Power of C h aos, sows
disaster and trouble throughout the wor ld; he also gam bles, studies mathematics
and quan tum theory, and occasionally dips his hand into disaster relief
'I.- Superstes Annabelle Z upay, Power of Trails , devot es much of he r tim e to
creati ng trails. Strictly speaking, as I understand it, her Estate covers trains of
thought and ch ains of logic rather than physical paths. Thus, she serves her
E state by creating new and unusual lines of reasoning. I find th e process opaque
and disint erestin g, and have not investigated further.
/> Thalasseus, Pow" of Trade my Brother Caelesris runs hi, own mercantile
em pire. In additi on, h e obser ves the act ivities of the m ajor gove rnme nt
organizations th at regulate trade, so th at he may remove or retrain those whose
policies go awry. It is difficult to gain anything from hi m, even his help in a
crisis, withou t at least a token att empt at barter.
y,. \ Valking Eye, Power of Borders, is an unusual case - hut even th at strange
creature enjoys long walks along cliff edges and country borde rs, not to men tion
quiet adjustmen t of bou ndary markers.
Nob les in a position to do so often work to increase th e influence the ir Estate has in
th e mortal world - both in nature and in hu man society, This is only natural. The
more influence their E state has, the mor e practical power th ey possess.
If humans develop func tional virtual reality, the Power of D eception stands to gain .
The Power of D runkenness backs research into wood alcohol-driven power cells -
alcohol is not within her Estate, but it is within her power. If computer systems and
eventually homes begin using such power cells, she will be able to cause power outages
wherever she goes - something Drunkenness cannot do at present.
J E RVI N G T HE IR COD E
· YOIl ",i,td, "" ,' <aid lIN
.7-0bilis ofte n show a great dedication to their personal Code - more so than mortals,
t; ",p=>, /0 CDml .lfj, 0/'
because each hour spent on that service provides a much grea ter retu rn. A Noble who towered 10 "'rtl mi lU. 17Ny
invests a few hours a week in furthering the cause of H eaven on Eart h can save a doze n ", ,,,,,ltd "'y ,,,,un {i)u
endangered beauties, help erect a Refuge, and foil the plans of the literal servants of JirffiXnlu 0" tl <r"p <Old
night. "J Om not" <'rol lin:
H ell. Co mpare this to a poor human who can, at best , lick a few thous and envelopes in
'<I:ba CilTes aboul yo"r
that time, futilely exhorting th e uncaring masses to save the rainfo rest. The reason for ' ''Imt iom. Slip!"," that y<J"
a Noble's greater passion is obvious. "tid yo"r offm,.
IJrI ' orrtc/ ,
Many dedi cated Nob les also take this service to a higher level. W here those such as = an a« if
"Ka;",! ""
I simply seek to serve th e principles of ou r Codes, these No bles try and make their lives 'M"i""" Ilnd rt" ,rag' . Thm
y<''' ",wI he,,"your
an expression of the ir princ iples. T hus, some Powers of the Dark do not just work p""j,lmftnl gftulfy. with II
toward s humanity's self-destruction: they live and breathe hu manity 's dea th . W hen qui# ~"rl. 1'ht fxm (ff ofJ""h
not engaged in high affairs of the D ark, the gra nd stratagems aimed at th e heart of fm iUt I.., ;" lhe a(Cip lan" if
its ro"" qumm. ·
human survival, they work for suicide hotlincs, seeing how many peop le th ey can lose ----fro'" R F.>U.cTIO NSIV, by
before someone shuts the cente r down; they hoc k drugs on the streets; they wander the ViJro"nl D'A, ,,,,,""
leu wards of hospitals, con ning the patients into agreeing to die.
Some of the possible activities for Powers of various Affiliations - none of which
are obligato ry - include:
if. Powers of H eaven dispense justice - often tr aveling thei r Chancel or the mort al
world, observing situa tions of inequity; render ing a verdict, and adjust ing the
situ ation to suit. They practice the arts and serve as patron to artists. They struggle
to protect the beautiful things in the world from the ravages of H ell and narurc .
They develop their personal image, striving to achieve perfection of manners,
self-presentation, and personal dev elopment so that ot hers will show them respect.
They sponsor creative scientific projects. They garden. They work to maintain
and expand the Refuges. T hey medita te in beautiful places. They mark ou t areas
of th e mortal world as the ir fief, and en act revenge agains t any of H ell who dares
defile them.
y,. Powers ofHeD insidiously work their way into the confidences oftho se in power,
so that they m ay corru pt them. M any enjoy buying human souls, knowi ng that
while such con tracts have no binding on the process of reincarnation, a human
who believes their soul lost has no motive to act virtuously. Some instead strive
to create the conditions that reward corruption, bend ing th e natural expressions
of capi talism, communism, freedom, oppression, and sim ilar econom ic and
governmental forms so that they encourage more treachery among the affected
citizens than they otherwise might. M any of these Powers spend their time
creating suffering - a delicate art. Torture is brutal, and th ey leave such works
to the demon s. T hey find artfu lly crushi ng human happiness and leading them
to pain much more rewarding. Encouraging the deranged to contaminate a
reservoir with their tuberc ulosis, engaging in corporate maneuvers designed to
dest roy the pensions of thousand s of retired hum ans, and other such oUlrages
are m uch more their style.
<I. Powers of the Light fight the industrial corruption and profiteering th at makes
workplaces dangerous and pollutan ts common. They struggle with the D ark to
keep religiou s conflicts in Asia from erupting into nuclear war.They save h umans
from burning buildings. They encourage or force their hum an associates to
abandon dangerous lifestyle clements like nicotine, alcohol, fatty foods, roc k
climbing, swimming, and overly loud music.T hey move in high diplomatic circles
to bring about world peace and work next to comba t medics to pull soldiers back
from the brink of deat h.
y,. Power s ofthe Dark encourage individual humans to push th eir lim its, climbing
a litt le bit higher every day - until the ir reach exceeds the ir grasp and they
plunge to their doom. D ark Powers encourage paranoia in the leaders of nations
and bring the worst aspects of every creed into pro minence. They spen d their
days with gang leaders and drug lords. They fleece the naive with silver tongue s
This is, of course, merely the smallest sampling of the possibilities. H ollyhock Gods
should make sure that any special duti es have a definable purpose in the game - either
reinforcing a thematic point or furthering an importan t plotlinc - and that they interest
the players. The duty itself need not be interesting, however. if its most frequent
.ompl i(ufi()fl$ can capture the players' atte ntion.
Ia nthe
ChapterJ
c/fn Example of Play
UNWO RTHY CAU SE S
Dramatis Per son a e Following th is example of play requires relatively litt le
y,.. M ad eline Rush, the Ho llyh oc k God knowledge of the .7\98 I LlS setting and rules. A few bits of
t't> Heath er Su lliva n, pla ying Julian na Avra m, background informacion follow. Later chaptersshould explain
Dom ina of Streng th anything th at may remain unclear.
q. Edwa rd Jord an, playi ng Marsigli a 'tendt, y", A nchors. The Servant 's Rit e, that transforms a morral
Dominus ofTreachery into an Anchor, requires that a Power love o r hate the
q. Diane Firt h, playing Rook Catc hfly, Domin a victim. T he prospective An chor must also swallow the
of Eternity Power's blood or tears. Excrucians can create Ancho rs
without hate or love.
a nd a cast of NPCs includ ing q. D eceivers. One class of Excrucians, the Deceivers,
y. Ada Willa metre. Power of Stri fe can spiritually disgu ise themselves as specific Powers.
y. Benja m in, mu rder er Deceiver-shards can also don such a disguise. \ Vhen
i. Bet hany Scofflaw, tr aitor disguised, a Deceiver or Deceiver-shard has access to
¥. Fait h Bernh am, m urde r vict im the relevant Power's abilities as well as their own .
'I. Genseric Dace, Deceive r Deceivers also have a weakness: on ce pcr scene, a
'I.. Hope Carstens.a n agent of Rook's servant of Creatio n can command them by invoking
y.. Pandareos Panagiot is, Power of Consp iracy the name of their disguise. This is called "the truth of
i1> Shelley,Ancho r to Julianna Avram the name".
'. Sundry Deceive r-shards, huma ns, sptrtts.and ~ M iracle Point s. Players often refer to Aspect miracle
t hu gs points as AM PS, Domain miracle points as DMPS, Realm
miracle points as RMPS, and Spirit miracle points as
SMPS.
Y. On the Campaign. The campaign is Treachery (see
pp. 249- 276). The characters have weathered a few
stories but the grande campaign arc that Madeline
envisions has not yet begun.
This game has th ree pes. Their full descriptions and game
statistics follow on the next page. The three are:
i:. JuliannaAvram, M archessa ofStrcngth, a woman of
courage, endurance, and integrity,whom the Power of
Co nspiracy hopelessly loves.
y. l\l ars iglio T endi, Duke of Treachery, a man feckless
and cruel, whose clawed finger can injure or cut
through anything - from flesh to stone, from light to
beauty.
¥. Rook Catch fly, Viscount ofEternity, a smiling gamine
who can take or give ete rn al life with a to uch,
hopelessly in love with Pandarcos Panagioris, Power
of Con spiracy.
So.....t i_ i" Ihtftture, wlw" In recognition of your great devotion and loyalty,
JU LI A N N A : untold millions ofyears suffrn'ng the lash ofexistence, ftllowed
I b ow alllhe pi,m. 1111,t I grant you the greatest gift within my power to give. Bethany, by an extinction in which no quality ofyouru!!endures. Would
thml luar Bnht",y' I'Xtnd i" I free you from your chains. No fear shall constrain you. No you agree?"
a Cha"ce! har.
doubt shall ho ld you back. You shall know the perso nal It took me afe w moments to p ull my u !fawayfrom his ry es;
- M ,.Jt/i1U R"'h, tm
HdlyhM}, God strength that allows you to face any obstacle and constrai nt. I sensed something imp ortant happening in their depths, some
If you dare to wish for it , 1 give you the wiU to strive for it. vast and important su rd , but could only make out glitter and
Without reservation, with out deviation, without hesitation. darkn ess. When I spoke, houieuer; I did not f umble my words.
You will rise like a bird , like a spark climbing the lightning, My hradfelt very clear. "Either t he Buddha was correct, sir, or he
like a firework; and wh en you rise too high , reach too far, was not. If the choire of theologies is mi ne, I wou ld as soon go to
and fall, you shall tu mble into the darkness without regret or Heaven. ~
sorrow.That is the gift I give you. [as H eath") L esser Cre ation H is i mile w as brilliant and sad. "J cannot give you that
of Stre ngt h, I DMP . op tion, ~ he said. "The moon willf all ;nto the sea and the sky will
DIANE: Gee z, Heather. That's cold . tu rn t ogold btftre a soul such a:i youn is allowed in / h ave n. The
H EAT H ER: 1 know. [smiles] t ree of worlds w ill shake and p lanel5 willf allfrom its branches
MAR SIGLIa: Sister, do we really need a hero in our Chancel? like dust. L ucifer shall repent and the world will crackbeforeyou
H EAT H ER: Looking at Bet h any as she sits up with new are gra nted ent ry there."
strength and purpose in her eyes, I' ll answer, [as ]u liarma] Ifilt nofiar. I was ralm. My brl rothed had cast me dow n the
\ Ve won't have one for long. stairs and my body lay bdow me hokrn. I had no roomf orfi aT.
H G: Fair enough . The miracle works. You realize th at her "What do you projJQu?~
FI RST use of her new strengt h of purpose is probably going "Rather than proceeding to y our natural aflerli.ft,• he said,
to be taking you all on? She can't like you very much or she "grant yo ur allegiance to me. You w ill not s,qJer rebirth. At the
wouldn't have sold out to the enemy. proper time, I shall :iwallow yo ur :ipirit; and y ou shall ride w ith
DIANE: Rook'll grab her if she comes at us and frog-march me into a p Iau bey ond suffiring."
he r to so mewhere distracting. Urn, lesser di vination of I am not entirely nai'vt. "What is the p rice?"
ambition - what 're her unfulfilled dream s? "To ally w ith me is nam ed treason, "he answe red, "in all the
HG: She wants to learn to paint . She'd like [Q kill you and worlds t here are. If I should fi ll on some wo rlds soil, there is no
Ram-Khvastra for turning her home into a Chancel, and plare that will accept your spirit. N either H ell nor Heaven will
Lord Entropy for forcing her into his service. She wants to bear yo ur touch, nor any world in betw een. You shall be cast,
be a prize -winning jou rnalist , and, urn, an actress. A nd she'd alone, a traitor and an exile, into the pla m beyond Greation;
like to climb M t. Everest. She has political aspiration s. She and I tan not say w hat f ate w ill meet you there."
wants to have three children - two boys and a girl. She The death of worlds shone in his ryes. But I loved him.
wants to win the heart of her personal hero, some musician - from the Thought- Record of Faith Bernham
or other. She'd like to take out the Co lumbian drug cartels,
possibly tearing through t he ir mo untain he adq uarters
knocking out the ir thugs left and righ t. She wants to be JCENE 2: c.!WA RSIG LI O ,&NT S
amazingly rich. She 'd like .. . H G: Rook is on her way back from her errand when a set of Weird gmts, ",y p,.",i/i,. a'~.
Maniglio lbi"h tlx 11»t'ldl
DI ANE: And there are probably a wh ole bunch of th ings she's sharp, shooting pains run down M arsiglio's side. ~It DoUI Martigl;.. j uiia"""
always wanted to say and do to the people in her neighbor- MARSI GLlO: Erp? thi"h it i ail 'bow h<>w you
hood , right? H G: Marsiglio's world wavers. H is Esta te is screaming . ftee what (()mn to you -
H G: Oh, yes, thousands. Something incoherent, something about justice. .wxlhtr YO" <!x>= to fiar M'
Il1fJ>! yourfau.
DIANE: I'll just get her back hom e, the n. One'11 get you ten EDWARD: Wait, do I have any idea why this is happening?
I~I m, f.1Iyt'" wha l it i
they kiU her by dawn; if not, she'll be off to the closest HG: It could be an Excrucian atta ck on your Estate . That <Wow, II I ,./x,wlIN ",,,,,,,,,,I
mountain. often affects the Power directly,causing pain, defor mity,injury, wIN" a [,"ldm fl-'er "ptnJ to
MARSIGLIO: Fare ye well, Rook. or hallucinations. lhe 'U". l 'w tt tn if. Tht
fl""""' gaf drw 0" il. it , ail
H G: Okay. Scene closed . EDWA R D : D efor mity? [as Marsiglio] God's wounds! [as
wan>! c"/w.d, hUl lhal' !'lot
E dwa rd] Or whatever that is in Italian. lhe thi"K TiM th i"g it thilt
I N T E RLUD E: F AITH JU LIANNA: Pardon? thtre, rhi, mamml whm tIN
flow.,. opmi when lhe whtJI,
I did not sa a w hitr light. I did not hear -uoicacalling me home. M A R S IG LIO : It is an arrack on T reacher y! [as Edward]
11»t'ld Md, ,till. What Wl'lt
When I died, thepa in ended very abruptly. Th e next thing I saw M arsiglio starts pacing. [as M arsiglia] It is my doom. {Q",tr tiM.JltroMr W1mdtn.
was the most beautiful man I have ('/Jer known. H e had black Surro unded! I am surrounded by enem ies! Under attack at What'lf liM day bri"g f It
hair and calm eyes and I fill instantly in love, ('/Jen though he every turn! T he universe hates me. It has singled me out for dW>>1't >1I(1lfff what llu
,.rnwn it. It , that m">tIm1
w as my enemy. persecution. For, urn, destruction!
wlx" ""ythi"g {QuId happm.
"La dy, ~ he began, without preamble, "the Buddha said that JU LI A N N A : Brother, there is a war on . That flowerl . I.,."al, That
iOuls arc bound t o an endless cycle ofreincarnation, to .lU
ff" li.ft MARSIGI.IO; SOthey say.The evidence does not support this. "'"....." Il {/errJal. Thatl
tifter li.ft among thr many usarids ofGrmtion, until th ey free R ather, it indi cates an , ah , vendetta against myself! I ! .;;hat the 11»t'l dl ail Mow.
- The Lady R",,~ Ctttchfly,
themselves fro m the chains rf ignoranet and desire find permit M arsiglio! That the Excru cian s attack other reg ions of
Vit«)U" r r( Et,mity. as
themulvrs to achieve N irvana. T his seems to me a terrible waste; C reation . . =ift", hy Dia", Firth
~ \
f
~
J
I
o
I
62
HG: .. . First, th at 's more than A spect 4. level 5, Penetr ation I - a hard miracle of A spect - to get a figM ........... "... sIN
,,~ ]"" .,...... tINy"
DIANE: 6? clinch o n hi m from behi nd. That 's my last two AMPS;I hope
tU"J!'
HG: fJlips 10 lIN As~cl Miracle Index 0 11 p. 89] Looks about he doesn't have Spir it 1. -DitJ~t' Firth
pretty - '.
DlANF.; \ Ve must get you a phrase boo k. HG: H e loo ks to be in the very process ofgiving up the ghos t. - UNItNt- Sill'"",,,
H EATH ER: Thank H eaven. Is there any chance I can preserve EDWARD: Nice!
whatever potence in him makes him think he can h od on He : Okay. You can expect reinforcemen ts any minute, then.
clouds? m A N E: Let 's just survive until then!
HC: I, urn. [TH I N KS] You can try. If it 's a part ofh im, then it's H e : Rook. you're swinging down int o the cockpit when a
exempt from yo ur Domain; if it's something he did, then wave of blackness and emptiness explodes to fill it. Like. urn,
you can preserve the stre ngth of the effect itself. visualize a chunk of oute r space sort of blossoming into
H EATH ER: I'm going to try and ride his corpse into a low- existence from the cockpit outwards.
lying cloud over the ocean. If he's dead, I don't have to worry DIA NE: Do 1 know the name of the Power of Space?
about his Auctoritas and spending an MP . right? H G: Nope. But even if you did, sound doesn't tr avel in a
H e : Right. vacuum.
H EATH ER: Then tha t's my plan. D I ANE: [nwws""lips[ill RooI. Jhouhngprofan ity in II wcu","']
lI C: Rook, Roger Eebs missile blows up one of the two new I could. actually, invoke the Truth ofthe Narne via the mythic
helicopters. You land neatly on the rotor of the one yuu were world, but. urn, I guess not in th is case . ... \ Vait. Rook's
jum ping for. and whirl around and around and around. Eternal. Does a vacuum even affect me?
ROOK: \ Vhee! [as Htiltlxr] Er. 1 snap it and leap for the next H C:(grinning] No,
helicop ter. DIA N £:Thank you, Heaven! Someo ne in here is creating ...
H e : This is pushing the bou nd aries of what you can do noth ing; and since these things seem to hold two people,
[ iLpt th<>rli"l' "S«f SN'
M..mXr,.i riKitt,' 7lr wit hout miracle points, but okay. Marsigiio, bare hands rip they're both going out the far door.
~"-"'tdh<",-" open the metal above the cockpit and a wiry' man dro ps in H G: For reference, what level Aspect. wh at level Penetr ation?
--EJ-JJ.... through the hole. Tum -sideways guy. for reference. DIAN E: I guess it better be two and two - I'm in both their
M A RSI C U O: I am surrou nded! My enemies are everywhere! Au ctorita.
H C: Clou ds loom down wards towards the other helicopters HC: Fair enough. juliarma, Shelley hears and obeys. \ Vhat's
coming up from the distance. The sky above the plane begins next ?
to clear. Marsiglio, it is )'Uur turn. H EATHER : I'm done, for now.
EDWARD: M uch as I would like [ 0 do something really clever, H G: Marsigli o , th e bli nd ed gu y's ey~s beg in knitting
I think I claw his eyes out . them selves back together. H ~ doesn't take any obviocs action.
He: j ulianne, you're rapidly approachi ng a low-lying cloud. though. You're slipping off the nose of the plane, o ne hand
but haven't gotten there yet. A ny extra actions? scrabbling for a handhold and the other casually slicing up
H RATtI ER: Hanging on for dear life about covers it. the plane as it gropes around.
H e : Rook, you land neatly on another helicopter rotor. This ED WA RD: ] am .5\8bl~! I do nor panic! Rather, I attempt to
is the last one currently in range, alth ough there are others in cut open a hole in the plane's nose big enough to grab with
the skies. my other hand . And ] hope that the reason he didn't do
DI A N E: If l break th e roto r and jump back. can 1 make it to anythin g is that he was burni ng A M PS to heal.
the plane? H e : Rook, you manage to knock one of them into the far
H e : Not without A M PS. There's improbable and then there 's door hard eno ugh to shove it open and leave him scrambling
egregio us. for a hold. The ot her one, thoug h, casually grabs you r arm as
m A N E: Curse s. Okay, 1drop from the rotor to smash into the you push her and twists, slamming you into the instrument
cockpit; tim e to take the controls. panel. Your action ?
no: Okay. Marsiglio, th is is u nstop pable for ce mee ts f)l A N V- : Is Eeb doing anything?
unstoppable force time . You don't have the A M PS to muster H G: Urn, I'd forgotte n Eeb. I thi nk he's angling for a shot.
the slightest defense against this guy; on the other h and , he You're not making it easy.
apparently doesn't quite realize tha t your claw is effective DIANE: He's th e bloody Power of Guns! Sort of.
Aspect 7. Your hand sweeps clean through his face, cutti ng HC: Okay,point. A bullet scissors between your arm and body.
both eyes open; his hand casually knocks you through the slamming neatly into the woman's temple.
cockpit o nto the nose of the plane, in an explosion of glass. Dl A N F.: I take credit for it.
It 's your act ion . H G: [laughs) O kay. Your action ?
EDWA RD : I scrabble for a handhold! D IANE; I experimentally bump up to Aspect 3, Penerrarion I.
H O: Okay. Ju lianna, you thump neatly o nto the cloud. wrestling with her.
suspended above the ocean by a mass of vapor and a dead
body.
H G: Oo ps. pu shed your luck too far. Your moves arc still
technically precise, and nobody's Au cto riras is going to
It "*_ "frw"~ '?!
M Itt 1mdnu""J jwJ IJvw
H EAT H ER:I step into Shelley's head again. [1lS ]uliil1l1lil] 'S interfere wit h your ability to defend yourself but you fed the ,--jiJ Sfirii -.. .....
me. D rop what you're doing again; muster the Chancel's air strengt h ebbing out of you every time you move against her. IN.. I r-isN ,.".,1/ 1
vxnJJ W7 _-uy.
defense. Hostiles in the sky just outsid e the bord er; we may Someone in the cockpit 's Spirit 2. Juliann a, anj-thing you - ~ Fitth
need help fending them off. [asHtil/Ixr] Hey! Clever idea. want to do yet?
I'm goi ng to use a deep Realm miracle through her for a H EATH ER: Nope.
quick Lesser Change - drastically accelerating the scramble H C: M arsiglic, you think you have a handhold. Tur n-sideways
speed and airspeed to the Chancel border. 2 SMps, :I RMPS. guy throws th e controls out o f wh ack; th e plane begins
C HA PT ER To AN EXAMP LE OF PLAY
66
accelerating downwards. Then he bounds out onto the nose IIC : O kay. M ark off 4 RM PS and I AM P for a level 3 A spect
and scissors his hand down to knock you ofT. You r actio n? miracle. Rook, you hit a stru t of Roger Eeb's helicop ter a few
EDWAR D : I slice his hand off at th e wrist . moments before th e vacuum reaches th e roto r,and catch hold.
H G: Rook, it 's a standoff so far, but the helicop ter's contro ls The helicopt er with the wou nded woman at the controls is
aren't doing too well in the vacuum, and it's spread far enough still falling, hut she hasn't been sho t again - Roger's been
to keep the rotor from doing any good. The chopper's falling too busy man euveri ng to save you. Any plans?
from the sky, and it isn't going to be flyable for much longer ROOK: Ally- up! [iJJ D W111] I'm going to swing up and grab
in any case. Ee b picks otT the guy hanging from th e door the con trols. I'm probably a much bette r pilot th an this twonk.
with a dean sho t; he falls into th e sea. Your action ? He: M arsiglio, you're almost to the water.
ROO K: Abandon ship! (as Viant] I'm going to try and. leap EDWARD: I can cut an)1: hingwith my finger at effective Aspect
out hard enoug h that Eeb can pick me up. 7, righ t? I mean , I'm not limited by re ason - this is
HG: You leap! M arsiglio, you slice off the guy's hand; it's "Impossible for Anyone" territory cutting. right?
already falling off the wrist as it ruts your forehead with the H G: Yes.
force of a j ackha mmer. Your choice : lose a Deadly wound EDWARD: I narrow my eyes, strain to reach past th e end of
level, or fall the nose, and just before WI: slam into the water, I U~ my
EDWARD: I'll take the Desdly oh vicious ~laddint:; ita be claw to rip open the sea.
terribly embarrassing to lose my private jet to this cabbie. H C: •• • 1"11 get back to you. Rook, you jerk the helicopter
DIANE: Our private jet. back in a complicated and improbable maneuver just as Roger
[OWARD: Derails, details . Eeb nails the last remaining shard in th e heart . Several of
He: A blinding pain blos soms in your forehead; the ragged the Chancel's plane s arc heading for you ; the others are
edge of the plan e digs into )'our hand; but someho w rou heading towards the Excrucian reinforcements. Any action ?
man age to hold on . And just about then. a hailstone the size DIA NE: Dam right! I pick up Eeb by the neck and chuck him
ofa television set plunges into the Excrucian-shard's forehead. into the sea.
H e totters. H G: And, behind you.Marsigho tears open the sea at its seams.
EDWARD: My glorious treacherou s stonn! I CUt off wh atever The water washes back. startled sharks and fish falling from
I can reach of his foot. its sides, ope ning a pocket of air just big enough for the pilot
C"".
He: H e falls! to level om -1>U7N Fir,h
EDWARD: Yes! MAR SIGU O: I roc k.
DIA N E: Big deal. I got him to fall, and look where he is now. He: Okay. I thi nk J'll cut scene th ere.
EDWARD: M ean . [smilu] EDWARI> : [grumhlld] T he E xcrucian s were never th is
H G: Rook, Roger's helicopter is swoop ing towards you - organized when th ey went after julianne's Estate.
Excrucian to the rescue!- but a tendril ofvacuum is washi ng H C : Maybe who mever's respo nsible for th is Breakthrough
ou t towards it. You're no t sure th at by the time it reaches you, d idn't need aU the available shards.
it won't be out of. well, lift . H EATlU R: Oh, there's a pleasant thought. I assume someone
DIAN E: Look, I'm pretty short on miracle poin ts he re. l swim swings by and picks me up?
really hard through th e air. Kick kick kick! EDWARD: \ Vould we leave you sitt ing on a dead Excrucian
H G: And the Chancel's air defense force, majestic, glorio us, on a cloud high above a parted ocean?
and extremely heavily armed fade s into view at th e C hancel IU:ATIH: R: \ Vel1, I suppose Rook wouldn't.
exit point! EDWARD: There you go.
JU I.IA NN A: Hurrah!
U G : C lod s o f hail pummel tu rn -sid eways guy as he falls
towa rd s the ocea n; he's pretty limp at thi s point . Unfo r- I NT ER LUD E: F AIT H
tunatdy, Mersiglio, the jet's also heading almo st straight T ime dots 1101pass normally w hm you are diad. I did not slup,
down, and you're clinging to a cut in its nose by one hand . or "miss"ti me; or enter a dau ; ntwrthd, ss, tm nlxt thing that
Your action ? happmld was 0'tJV fortrs ix hours lallT.
EDWARD: W hat did I do with th e original pilot? I (oal/su d at tbe haIl oftm slair!, huvtring ahrxJr a fhall:
H G : Your choice. Probably sent hi m back into the cabin. out/inl oj my fllsh, and two m al um f lUid mi . In all p hysi(al
It . mJn'NiJfg t. "''''p.n EDWA RD: Then I don 't have to steer the plane , just keep it rtJpalS saw onl , thty loou d human, hul l My tJXTlnoJ humon. I
flNse ftJmtI ~ tht JWv- rill
from slam ming into the water before he ge ts back to th e did nor haw to ht diad 10 sn lhal. T M r souls1.lJl rt lil:l Jorthjim.
"F"" Strn.ph .. ~
storin "f:O- 17wt u"? JiJ,,~ controls, right? tasling "hots of tbeir nal urr alTOSS 1m room.
Aoaw " p1J<1NJ Iwtk ,. 61"" U G : Assuming he's despera te enough to go back into a cockpit Onl - ber/rami was slight and htT mow/,/unhfluid, and
off.11_ ...m.di ftlirrh
where an Excrucian-shard and a Powe r were just fight ing, all tlx strmgth in lIN 1.l)()rld (onwrgld within ber soul. I do nor
Nrly,jtIJJ " uuJy '-riMI
Jr.;" tf~ .,..; ~ yes. ~an tbar six was strong. I mean thai six was Strm gth. Six was
rrdJ-J -..w ... ,w
. . t/),r P.D WARD: I yell for him to do this thing. Converting some IIx principii of inltgTlly and f'O'W" I'IUldtflah.
? pi-. [,ltltJi ... " tdJik RM PS into an AMP to yell that loud enough ror him to hear. Tlx ot!xr, wilh 1mu..jJJ hair a nd 1mburningtyts - I namt d
btftrr ..,.twII' WID - ftnI H G: You don't think he can pull th e jet out in tim e. him T rtQfhtry. /lis Itftforifi ngtr was flablaJ., Q hm-rm spta r of
&u-i-",-,
-H~~ S..urr-. EDWARD: I have a plan! bonl .
r""""
'o""thing ta INrt tN",. Or,
r-J haJ simply J""l
,hmo _ g by pJ""ing Ihmo
into a major city like D.C. in a plane that looks like it's been
to H ell and back. Natu rally, all fees are waived for Inquisitors
patron izing him earlier.
DI A N I':: Don't let it go to your head, Ed.
in " wtJrlJ whtrt ,,,,It ..
m <If''
You ge t your wound s cleaned and patched up, althou gh I'm MAR SIG LlQ: Dearest sister, glory of my life, don't you thi nk
n« """Y. Pt9fk 'wI>II ~.
'-"'/y, "I,,'" Jt"rti"g ~ afraid th ey won't heal for a wh ile. What do you do from that perhaps it would be better to meet this "Ho pe" of yours
MItIUt I _ nl to In.rt there? somewhere that isn't a death trap?
. . ...
Y""·-IAty""" ............
C HA PT E R To AN EXAMPLE OF PLAY
68
I"ll l"' _
7'
HEATHER; I peer at th e outl ine. HEATHER: [shrugs] You make airport gro und crews rum
He ; Either of you using the Sight? traitor, 1 m ake weak people rum stro ng.
EDWARD; Oh' Yt;:s. EDWARD: G ccz. You're so helpful.
H G ; Tt doesn't look like Faith's spirit has passed all the way to HG: She's fading away again.
her next life yet .. . there 's something like a rope, a thread, an MARSIGl.IO; \ Vait a second. You're not ... you didn't betray
anchor, a magical anchor sort of sitting where her body was, someone you rself?
a thread trai ling off to a sleeping spirit. He; She's gone.
EDWARD: Can we rouse it? EDWA RD: Shouting at the wall, T add, [as M arsiglia] I had
HG: Yes. such high hope s for you! You were supposed to be a proper
EDWARD: I low? tra itor!
. ' I " , , " ~ '!fr~iJ 10 muk. Up{l HG: I don't know. You just can.There's some standard method. HG: Rook, what 's your next move?
" "" Simpl. R il. en l~ ,pur Chanting in Latin or someth ing. DIANE: I'm not fighting th e Power of bloody Strife without
O/IIM m"",ml. ifyou pd Ihal
HEATHER: \Ve do it, then, Tthink. my Familia at my back, I head back to the Korean grocer.
if d"", "''''''Ihing :Jo(Obili.
,ho,,1d1M uhl, 10 do. HG: Slowly, as you ch ant, th e spirit form s; a woman , plain HG; H ow 'bout you two?
-Al"d.li", I<"'h. 1M and pale, hanging in the air above the site of her death . She HEATHER: I thi nk we do the same. \Ve need to th ink about
lloflyhod God. 10 ol/xT peers at you, puzzled, as if she were expecting someone else. thi s.
Ifoflyh',.k rrQd. i" 11K ~ H d lo ?~ EDWARD: Yup.
""dimer
HEATHE R: Someone else: O h , dear. II G: O kay. That's it for th e night; same tim e next week?
;\IARSIGLlO: D ear child, my nam e is ';\larsiglio Tend i, and VARIOUS; O kay!
you belong to me.
HEATHER: She helongs to you?
EDWARD: \ Vell, sort of! I mean, she's at the epicenter of a I NT ERLUDE: F AITH
flower rite , so she mu st have some kind of tic to Treachery. "I had visitors . " I told Censeri( Dace, two hours lat er.
Um, [as Marsigli a] You have become part of my E state, um , "It would be surprising. " he said w lmly, "ify OIl had not. ~
through sorne betrayal or deceit, for all t raitors and victim s "L do not understand why / should attra ct so much attention
are in my keeping. 1\'0 one in all th e worlds will dispute my from such st rangefOlk. "
claim to you. :\0 one will protect you, should you incur my "Consider th e essence of treachery•• Genseric said, absently .
anger. / l is han ds and eyes wert' bllsy : be uxu w favi ng some sort ofnet.
HEATHER: Geez, Ed, isn't intimidating a dead woman kind 1 could not set' where any ofthe fibm ended or began . "It is not
oflow? simply betray ing expectations or hreaking promises, There is 7/(J
MARSIGLIO: T ask that you tell me how you became one of one w ho docs not betray a tbousand expectat ions in roery moment
mine, and save me th e effort of divining ir through other oftheir life. A sfor promises. some ofthem matter; some ofthem
means. [as FdwardJ A nd I'm using a lesser divina tion to dra w do not. One ca n break a p romise as a[aoor to the recipient, or as
th e tru est answer out ofher, assumi ng that she does fall under j ust ified retribution fOr an other broken promise; it is not alu'ays
my Estate. a terrible thi ng. T he essence oftrfachery is the IInf org iv able nature
He: You hook deep into her soul with your Estate and dr aw ofit. Its mon strossnas. It s criminality.·
out word s - ~ I am not yours," she says, ~ T am my own; and -//e was unpleasant•• / mid, "bllt did not sum dtjined by his
if I am anyone's, I am the servant of G enserie D ace. ~ monstrosity. "
EDWARD: [blinh ] I ask her how sbe became one of mine, and Generics hand, moved over the net. "1 do not speak of
she answers that she serves thi s Ge nscric character? /11arsiglio. Bef bre be -uxn T reachery, ht' w aI hum an. That temp~rs
H G: Yup. his pO'uxr w ith -ueakness and his m aliu with conscience; he is
HEATHER; That's probably th e treachery,then. I mean, serving neither fish norfou>/. I speak rather ofthr concept as a 'lvhole -
D ace. the Platon ic ideal oftreason. which A1arsiglio wouldcallhis estate.
EDWARD; T think she's resisting. I cut her arm open and ask T he q uality t hat m ade yo u see him and say, ' T here; he is
agam. T reachrry. ' T hat quality is not merely m onstrous and crimi nal.
He: St ill pressuring her miraculously? It dependf on maleuolencefOr its '/,)rry existence. IfTreachery itself
EDWARD; Yup. And I'm combining the divination with a little were to becom e j ust ified, it '/1,!ould cease to ex ist - vanish lik e
lesser creation push to help her give up whatever this Genseric smoke. Tbere w ould be 110 more treason; only just ice. "
doesn't want her to. I frowned at him. "Ifyou define Treachery as criminal. then
FAITH (as v oiced by the II C) : Benjamin. l ie pushed me . Down y ou can not also fi nd a unioenat just ificatio n [o r it . Wordp lay
the stairs. Ttru sted hi m. Twould have carried his child. But 1 ca nnot make malice and betray al d isappear.·
wanted a job and j ust a little bit offrccdom. H e killed mc. [as The glitter in Genserics eyesg rew bright<'r, like great lights
IIG] Marsiglio's miracle seems to have really gotre n to her - f alli ng - a very long u'lly away. The stairs jIicktred with that
from confident and calm a moment ago, she's almost on the light. -That is why suchfo lkllJ M arsiglio consider me dangerollS,
verge of breaking. lady. i\.1yexistence tests Ihe wo rld If I can make but II single act
HEATHER: Tgive her strengt h. I DMP. ofunfo rgivable treachery int o an act ofjmtice, the consequences
EDWARD: What in the world did you do that for? echothroughout all existence. Ev ery act ofhetrayal becomes more
~ind Ev ery act of dtupt;r)n Im omts morr j UlI. Ew ry brou n As for the resident, she doesn't even turn - she's staring
pramise orcomes /e11 vik· with soft awe at something a little bit out ofyour sight, down
"That does nat su m so bad, • I said the hall.
"1 am glad you think so,• Ix said, 'JOr it isyour betrayal that DIAN~: : I creep forward until I can sec.
I mustj us/iJY. »He held up a hand, h10FtI had quiu proms/d his Il G: She seems to be staring at one Pandareos Panagio ris
words. "At Benj am in's hands, of ( OUrSl, not mint. » [Set p. 2,IT-2,¢], who is deeply engolged in trying to work the
Tht sfrmgth that Trtt)clxryi compa n ion hadshand remained coffee machine. From her expression, he's been abusing the
with me. "Tbere is nojustificationfo r his eas ." Gl orious Gift again, but has let it subside for now.
·Of courst not, . /N said "My work is not s« done. » ROOK: [happy] Pandarcos 0 ' my heart! (as D ian...] H e's going J w...Nima W/J"tUT ","""I
-r-from the Thought- Record of Faith Bernham to get tackled. W/Juld ""ppm if R rxJl
ItD ~Jml Pa ~ darnn .wr 1«
HG : Going to actually knock him over this time, or j ust leap
ht-Dd Il"d draggd hi", ""tl "
on him? k 'llI.... Would JJx 1,,1I'W
Dl A ;o.; t:: Aw, l'Illet the poor bastard keep his footing; there what to do IhnI' She, ".1
JCENE 5: eYVlADDY THE are lots of sharp things in a kitchen. jwt "" oM, 'U.,u, ",i"d i""
J"u"K body - siN'.fiw.m
H G: Gotcha. f Ie turns to try and catch you, alth ough he
'BASTARD JI"'''K..."d fin ""lhIlt 11M,
doesn't manage it terribly ,,'..e ll. IH1I the Itotto", mgr ofIht
&_ Jr.nv ' Ix ' - ' '!flift '" H G: Hey, everyonc. Settle in; I think we'll finish up the flower DI A NE: J go for a kiss. world. 11M ...ight Ittfrv=!
.. I"". Emh poi,,/jlfJtJJJ;1IlrJ i,,"(J<mt ~.
rite tonight. You've just met up at the grocer to discuss the H G: He rum s his cheek barely in time, smiling. [as Pandareos]
lIN If",I. Y... """,.f dr,,,,1y - Di,,", Firth
"iv,d, oru pa.-t 0/IIx Ii"" situation. I assume you tell each other pretty much everything? Wait 'll you're older, dear.
fivm "".,htr.
Wbm dor> {rotlJ'one in dicates ug rremm l] Something funn y occurs to ROOK : Never get any older than this.
vi'li"ity md, tit" p "re' j ulianna'sworld -class brain as you're going over all th is. Faith PA~DARF.OS: How terrible. \Vh at are you doing here?
Wht.. don lIN old ' egi",. giw
tortu red one of th e building's tenants' cats to death last week, M ARSIGLl O: We arc investigating the work of the C hildren
woyto tlx IU'Wtn ""''''~ .
,i"xu ",.",,,,,t II"" "'" according to the story you were told - of H arumaph . W ith which, if I may say, you seem to he
"7Nrr · -.,w1if/IN Il EAT H £ R: That's not funny.That's awful. intimately involved.
_-'II It> it> J4if T. itJ H G: The funny thing is that her apartm ent d idn't smell of H G: lie rum s, narrows his eyes, and apparently sharpe ns his
rix.btfamy"" "w say ,bat
1MrtJ"'pUlt r"",,~ ",i,/, ill cat. Or Iitterbox. At all. senses; a moment later, he puts Rook down. "j ulienne!" he
""" " fiJ .If' "' . ,.,Iml f . !Ix EDWA RD: Wait. Was she lying? I mean, we would have been says. "Is that your dear breath I hear?"
I,p ' e m:tal< 'lOt ,try lbat fix looking for lies. DlAN~: : Sliding in and out of those dear lumps of pink fleshy
old 0 ... 1" ,n'il di"K' to 'ift, .". II G: Not tha t you could tell. You don't exactly have Rook's tissue she likes to call her lungs.
""'",,"! to !he right r
J JrtJ#JJ 1if< .M as" li,,~ senses, but you're good at this - unless she's a world-class J U LIAN N A: I am here. I Icllo, Pandareos.
1t"1 ... .. .mnif Jasht•. ~ liar or somehow empowered, she was telling the tru th. H G: I assume you're both walking into view? [Heatlxr e nd
" " ,,",'NJIIJ wht>I !iN 'WDTIJ !l EATHER: 1 interru pt ~t an;igl io's long ramblings abou t how Edward nod]
w "" tD mwrh tD .. h.Jt
the world hate s him and how he impressed everyone at the PA:">DA R£ O S: I assure you, I have no involvement with the
_ NJ'"' - lhe prrt.J1DY
It,,i/Ji''K. glUheri"g. tdJi/~ bui ld ing with hi s magnifice nt ch arm an d sh are this Dark Ilorsemen - unless you would have me be, dear
Crt.JliD" SlImdJ .tiiI,mJ lhe observation. j ulianna?
UJ1ls,i" """"fIII)'I'u - a" d MA RSIGLlO: Curi ous. [asEdward] I go back to ramh ling ahout J ULl A N NA : Do not so jest.
lhe". wJN" il ltam agll;",
tWrylhi"g uJiff","t. how the world hates me and how I impressed everyone at PAN DAR EO S: I came here because Co nspiracy v...as quite upset;
EDWAR D: How come I'm the only one who didn't notice the H EAT H ER: It decides that that 's the real history, and cr eates
II', ~oI,h..t j ..Ji"......j;~'"
m i~~ ing cat? evidence for it. And 10, next week this place will have cat I'nd"rUl ' .,lImlio..,
HG: You're in pain. smell. ~mJNlto ..... II i ) ", ' Ih.u
WWARD : Oh , yeah. (as iHaniglio] Ow. II G: Go t it in one. lAnJr""J ' XUI> i.. tlx
IIG: Pandareos peers at you. MAR SIG lIO : Thi s Gc nseric D ace - he is monstrou s.
(O ...... ~ .. w.. ".i1l)"".mJ
Srrmph livn i" lhti r
j ULl A :" :" A: You thought? She did not lie to you in truth ? Unspeakable. i..Jif.';';""'il]_ ThIll h>u/ of
PA ND AREOS: She believes firmly that she had a cat until a ROOK : Eh? ...ix.tJ ....,.;,,~ " O'WT Q...n.
M
week ago. (gntUTts around lIN aparlmtnlJ As you sec, she is F.DWARD: 1explain what I've realized.
- II"I/!Jrr S"l/iw>I
deceived; but 1 could not shake her conviction. j U I.IASSA: \ Ve have to free her. Before he finishes.
MARSIGLlO: Then she is evil. M AR SIGLl O : Free her?
H G: She starts. (aslht womall ] H C)~ [as a c] Pandareosquickly JU UANNA : H er ghost. It won't be vulnerable to this so rt of
assures her that he likes evil, and she subsides. thing once it leaves the mortal plane. Otherwise, why would
j U I.IANNA: Or a Deceiver has taken the trouble of convincing he keep it here?
her that Faith Bem ham tortured a nonexistent cat to death . M A RSI GlI O : Go. Free her. \ Ve'll try· and shake the minds of
ROOK: nut doesn't make sense, those Gensenc's tainted. Free of him, I mean.
jULlA:" :"A : Unless he wanted us to think that Faith were a jULlA:"SA : O n m}· W3J.
monster, when in truth she is not. IIG : j ulianna, just how do yOll plan to free her ghost?
PA:"DAREOS : Ah , lady, your insight exceeds my deepest HEAT IIF.R: Catholic rites of exorcism?
expectations. H G: She's a ghost, not a demon; and she's bound here b}· an
MARS IGLIa: It would explain the affront to Conspiracy. Excrucian, not her own malice.
PANDAREOS: And you have surprised further wi sdom from ltF.ATtIER : Can't J chant in Latin or something?
the oaf l\l arsiglio! j ulianna, has }"Our talent no bounds? H G: I suppose }"OU could go back to the Chancel and look for
MARS IGLIa: H ey! the right invocation in the library
j ULIA N N A: 110w would it explain th at? HEAT H ER: I leek with that. I' ll call her up and talk her into
MA RS IG LlO: wumpiryl A conspiracy to defame. ThC}' have renouncing him.
essentially been tr icked into tarnish inK th e name of an JI G: O kay. l\leanwhile - let's sec. \ \'e have a fairly major
innocent woman. scene ahea d elsewhere in th e building. \ Vant to play
PAN DA REOS: \ Vonder of wonders. Pandareos, J leather?
ROO K: 'Ey! I can make him have insights, too. 11F.ATllER: Sure.
H >WAR I>: Usually by beating me up. nc: Cut scene and fade to black,
DI A N E: \ Vell, yah.
EDWA R D: Oh wow! It hurts when you do th at! \Vhat an
insight! I NT F.R LUD E: F AI T H
IIC: Pandareos smiles charmingly at Rook. but his attention 'Iluxlvr minutes lalrr, Slungth was 'U)alcbiTtg me.
is d early elsewhere. "T hank. you, ..I told ber:
jU LlA!\;NA: So we know that she's actually a good person.Then "It is slrangr,"shr said, CI1lmly, "how thrjilt urr becomes dark
.. . her murder was the betrayal. The treachery. and dangn-ous whm one a//ows fia r and doubt to constra in one;
MAR SIG LlO : \Vhich is being corrupted somehow. whn-caf, determ inati on to overcome a// obslac!cs oftcn pUIS one
IIG : M arsiglio, it seems to you that there's something about in tbe Sllf ist and mOltcffcctivcposino n to handlc 'U'hal may t omr. "
this situation which is already, in a way, a perversion of 'ls toar ltrangd"
treachery. Something about - treachery against the truly "It is,"f hc aneusered. "There is no u m iblc nasonfor ptoplc t o
unworthy. douht IhcmstM s and fi ar Ihc world. II creates tbe 'WCakncSland
EDW A RD : You can't betray the truly unworthy; they haven't Ihe dangcr lhal lhal fiar and doubt prolfeb thcm agaiml. Yet
earned any loyalty, [Thvt is a briifsj/tnct] Oh my God. ptople do. ·
DI AN E: .M m? I was dead; and lIN st rangm CSl of this w nvrrsal ion did not
W WARL>: You're a bastard, M addy, disconcerr me.
II G: Thank you. "Pcrhaps tbere is somc drawhack lo rxw si't't! accompliJhmml, "
f. DWA RD: It's from some musings of Marsigli o's I wrote up a I suggrsu d, ·Ihat Ihisfiar and douht prl!'f)(7llS."
I ikwIopnJ ...wJJ of
M""':Ii' . ~h-a<I" i.. .-n few weeks ago. The true antithesis of Treachery is J ustice. lIn- f au warmrd from tIN imidr. "PrThaps. M y nam r is
piBn rw turinm, ...ostly lie's not trying to convince us that Faith's a monster. lie's julillnna A w am, a nd I am thi!.\farrINssa ofSmngth. I am herr
.fr- IJis f"Sptrtiw. Mtnd tIN trying to reeroacn vely make her a monster. in t hi! hept that I (an f"Julldr yo u t o IlAl1Idon your scrviu to
p.utJ 0/IJis lift _ --u i..
H EAT H ER: Can he do that? Go uoic Daa: A ssuming t hat I am correct, alld IN has lift yo u
tIN K"-- Tl1r K""'f lila
>NJi"K thnro. """ M..Jdiou II G: \ Vell, Prosaic Reality doesn't really care what people (apahlr of making this (Jx;iu. Has htr
JonJr~ ~ _ tlNttr i.. believe - but it does have to have an explanation for why "/ haw giwn him myalkgianu frccly."
__
.,,,.i_
~<InMIu
....ry ""']J they believe it. If people stan turning up all O\"C'r the place if" yo u aWilre of'U'hat thaI may mran '·
:WDtif.lio. remembering that Faith Bem ham ...."as the greatest monster I htsitau d. "I hdiffx tbar hi! inlnub to in S011U way umow
-£iu.vrJ j...u.. who ever lived .. . or undnminr tht possibility ofImubcry in this wo rld"
C HA PT ER To A N EXAMPLF. O F PLAY
74
Strength made II slight f act. "A proj ect that y ou, naturally,
laud. ~ JCENE 6: g ENS ERIC 'DACE
' Who would notr HG: Out ofcuriosity, do Marsiglio, Pandareos, and Rock check The F;"rlh is " w':md" ji,1
plil c~_1 wish 1!:Jilt my work
"Arguably, " she said, "Irellch,ry is II weapo n that any hand Benjamin 's apartment? W here Faith lived unti l she stopped
did nor u'1' "" '0 ""'yon lhe
may UJe: thegood, the bad, the righteous, the v ile, men, v.»omcn, living ? rart opportuni/-i" 1 haw /0
children, beasts - the tool of treachery can be used towardsjust EDWARD: Sure. ",i, il.
ends. " HG: Rook is just raising her hand to knoc k on the door when - G"'''NCD",~, Lord of
Un/rulh, a, writl'" hy
1stood, orjloated, myground. "For everygooduse of/reachery, she hears H ope's voice inside. Saying something or other
Mlldd inc R ush
there are II thousand crimes of betrayal. Is tha I not the nature of about Faith.
the bellSt?" UlANE: I shatter the door int o sawdust with one blow of my
IIer expression grew mon sour. "j 'llk.e y ourpoint. So it is the fist and stride in.
villai nous quality of duplicity that in Jour mind justifies its nc: Ffssssr! It drifts down in a shower of little tiny bits of
removalfrom Creati on" woo d. Hope's standing in the room , casually chatting with
·Yes." someone who must be Benjamin. lie turns instantly to loo k,
"If Ger ueric w ere, then, acting to undermine my estatr - his eyes narro w.
strengtb , integrity. power and endurance - wou ld you rqult ROOK; I lope! C'mere now.
y our a//rgianu to hi m f " H OPE: [smiling] I'm afraid tha t H ope's no t in right now. I'm
"I/e it not. " Geost'ric D ace, and I' m te rribly sorry th at we mus r meet
"Gran ted,' she anvusered, reluctantly. "He is not; and ir is under th ese conditions.
possible that he may neoer; yet he and his allies have a stated PA:>:DAREOS (as v oiced by Ifeather): An Excrucian-shard?
inten tio n to destroy all th ings oj our unive rse, dark or light. MARS IGLlO: Indeed.
TVeak nw and st rength, roil and 'virt ue, rourage and pride. T he HEATHER: W hat're my stars?
fact tha t it is my brother Treachery w ho stan ds now in his sights HG: fJ7ipp ing through the book} Aspect t, D omain 2, Realm 3,
is at besr circumsta ntial." Spirit I, Invisibility, G lor ious, U nblemished Guise, and you're
"Soy ou would hav e me abandon him w h ile hejights to destroy down 2 AMPS.
the very existence qlbrtr ayal, in case he afterwards turns on HEATHER: I'm going to hit him in the th roat with a kn ife. t thi" k 1 m" d, " 1",'/ic,,1 n'", r
something / v alue? Th e idea seems laughah/e. Why Jhouldn't 1 Aspect 1. H e's in an A nchor, so it'llcost extra M PS to dodge. hert'. The "'''1ft couM,,'t rt/,{Iy
serve him while he w orks to wards an admirable goal, and HG: H ow docs Pandarcos know he 's in an Anchor? hil him, "nd 1 "'".-wit. " ur1
"~,,kd him I. W<I,lI~ "
abandon him If hI' then pUHues an unrighteous causer HEATHER: . .. from "H ope's not in right no w"? ",imcwou, "erio" dodging_So
"For one, • Strl'1lgth said w ryry, "thl' op t ion ojbetrayi ng him HG: I'll allow it. O kay.Pandareos is throwing a knife at I lope's 1 ,h."ld!:Jawgonr wilh
throat. Roo k? d ,lfrcl o "nd P."~/r"ho,, J
might ha ve already been elimi natedfrom thl' world. "H er posture
ftom /'" begi""i"g,ju,ll in
was already perfi ct, but somehow she managed t o straighten her DIANE: Augh. This is rcrriblc. J kick him in the stomach - CIIJl - I JWI rould" ~ i""'tin,
sp ine. "1 shall tell y ou what he has done t o yo u to merit y our do A nchors have an Aucroriras when all Excrucian -s hard's that il would Iv n""",ry.
rejea ion; then / shall leave y ou to conte mp tate. in them? - 11",IIhn- Suf/i.",~
· Whl'1l 1 came, • she said, ·that jirst ti me, / expected the worst HG: Yes.
sort of creat ure:a harlot and a thief an an imaHftic beast; a rabid HEATHER: Th e A uctor itas. I forgot the bloodv Aucroriras.
dog whom some generous soul bad p ut dow n. 1 did not expect D I A ~ E : Then A spect a. Peoerranon 2 .
your Benj am in to be the traitor, but yo u. 1 had good reason,for HG: Marsiglio>
thiJ is the story told by all w ho kn~ y ou:yourftm iry;yourfriends; EDWARD; I turn Benjamin against him .
yo ur coworkers; y our I()'{)(S. Why did th l'Y tell m e such st ories? HOPE: Roo k, I'm not here; in fact, 1 was never here . (as IIG]
Because they beliwtd them. Roo k, you kick the empty air; it doesn't seem very effective.
"Your Genseric Da ce has gonefro m one t o t he next, speaking As for H ope - he's gone . You can't see any evide nce that he
not to their ears but to their sp irits - spreading these lies. And WdS ever here. rvIarsiglio, Pandareos, you can still see hi m;
slowry, those lies are bmding th e wo rld. Siowry, the w orld is an d see Pandarcos' kn ife shatt er on thin air five feet from
beginning to wonder, 'Thesepeople - they are notfo ols. H ow him; and see Rook's kick sort of lose strengt h and peter ou t
can they all remember her as u 'icked, w hen she u 'as not r H ow jus t before touchi ng him.
can they all hall' her, did she not deseroe th eir hate?' And w hen DIA:"iE: O h, H ell. H e's got me Blind Lie. I flail in all directions,
Genseric is done, the world w ill change - and you will deserve trying to hit him.
ro ery inch ojthe betrayal, wery drop 0/thep ain, that ended your HEATHER: O kay. A nother kn ife - 1 assum e Pandareos h as a
lift. Th at you serve him, that you betray Creation itself- that spare knife? - goes at him , Penetration 4. I know, I do n't
is onry th e afterthought. l Ie is creat ingjust ice out 0/your death. have enough AMPS, I'm burning some RM PS on this.
Tha t is his tool to destroy Treachery. " IIG: That's what I like abou t you, you're so careful with my
1 d id not waver. M any things we re dear to me. / wa s dead, NPCS' m iracle poi nts. [grins} Okay. Marsiglio? Benjamin's
after all. jumping on H ope fro m beh ind.
"1 know, "1 said. EDWARD: I rip th e floor spirit open, splitting it apart under
- from the T hought- Record of Faith Bern ham h im.
H G; Pandarcos' seco nd knife shatt ers. Roo k flails more. H e DIAN E; Edward, you're disgu sting.
neatly punches her in the larynx, ha rd; she take s another HG : Hi s eyes roll and hi s face cont orts for a moment. You're
D eadly level, even as the floor opens and he falls. Roo k, you not sure whether it's working-or not . It seems to be distracting
feel sort of a very distant, dull pain; after all, there's no one him , though .
here to have pun ched you. EDWARD : I leap on him and try and finish him off somehow
HEATHER; ~'Iy second knife broke? This guy 's a bloody wh ile he's distracted.
Infern o? H G; That you can defini tely do. H e's half-dead as is. Twenty
HG; It sure looked like an Auctoritas effect , ,0 • . . yes. Rook? seconds later, you're standing above a broken corpse.
DIA NE : I flail some more. I have to be doing some dam age; at EDWARD : I'm going to gra b j ulianna and get out of here .T h at
least, so Rook thinks. D o I see the floor open? was the Anc hor; I don't want to see th e real Genseri c.
HG; Yup. Marsiglio's allowed to tear floors open, even when
H ope isn't here. Pandareos> I NT E RL UD E: HO PE
m : ATIIE R: I grah Roo k and dive out the window before she Tb is is the p rice 0/my t reachery.
gets herself kiJled. I bet rayed my love but little. One password and counter-
H G: Marsiglio? pasnoord; shared. One descnptirm of my lady and ber f amily,
EDWARD; I'm not afraid of Infernos. Infern i? I move om into given. These are small thing!, and my pain was g reat. But I do
the room; can Tsave my mi raculous action un til I see what not malt excuses. That is onr oflhe things I ll'arnl'd, .tanding on
he docs next? the A sh. There arc no tXCUStf. T here is only what yo u do. A nd, at
H G; Sure . \ Vhat that is, in fact, is leaping back up into the the end ofyou r life, uibat you baoe done.
room, landing facing you. I le spits out, "W hoever you arc," l opened the gatts to my soul, and Genseric Dace crept in
ED WARD : Stop! through them. !Ie used my mind and body like a suit ofdothes. l
HG ; H m? walked.1talked. 1fo ught. Andmy mooemenr was Gaueric Dace's
EDW ARD: Before he says anything, I try and cut his throat. mooement. My w ords were Gmuric Daces-uords. My fight was
Turn about is fair play. Gem m e Dace's fight . I could not act. I could only watch, and
H G; O kay. I' ll pause you the re for a moment. Rook, Panda rcos wait for an opportunity to stan d liP. An opp ort unity to say, "I
is trying to tackle you and drag yOll a lit the window. serve at the pleasure at my lady R ook Catchfly , " and slrikt the
ROOK ; M y hero! Deceiver dow n.
II G; For some reason, that come s out, "chtuc k w~udgo.~ So l watched, as he used my body to spread vindictive lies.
DIANE : Frog in my throat. I ding tightly to him as we jump. I cried, as he sollght to lure my lady into a trap. I smiled, as he
H G; O kay. Paudareos, you land on th e street below, stu mbling failed.
and nea rly twisting your ankle, but all tight. I t rembled, as hehirl'dthl'lady o/Strife toguardhim . I cheered;
I'AN D A REOS; You have a crus hed throat, little one. D on't talk. whm she tricked his nam efrom him and called the cont ract void
Stay put. I have to go hack. Then, as he went about his deadly work, my lady[o und him .
ROOK; cbruck wsudgo! [as D iane] That is, I'm not that littl e. With my hand, he broke hfr throat.
And you're not goi ng anywhere - and I'm not letting him My lady's brothfr - the one whose hand is like a knift - he
face that thinf; alone. Ltx;l:.i"g ~"d. I u~ Ik
cut my throat, in tu rn. Still Grm ericftught him. It w as not IIntil
m"u"l"i~. It n f.I<1J' I"l!. ,,~d
EDWARD: 1Iarsiglio's there. my spine w as brohn and my ribs were snapped thlll Genseric fin)' (Old, ,md it, ped i: w ry
DIA:-i£; I'm not letti ng him face th at th ing with .;\larsiglio. abandoned me, and left me to die alone. :harp. l fia" ,''' maunt"in.
PANDARE:OS: I'm touched. But j ulian ne's in th e buildi ng, too . It hurts a great dm l, but I do not min d. RaJJt ar "": no /'M'-'''' la rrop
D on't you want us to rescue her? It is (1 grace,this pain. It is ajustice that quid. my soul, It is m<: n=.
In " imbing. IJorget
DI A NF.; Roo k looks torn. Then nods, and waves Pandarccs freedom from tre({chery. "bou t I.. rd f:~tropy. IIe "",ill
into th e building. It is more than I descroe. thini: I hat" bm uyd him.
HG ; Okay, M arsiglio, hi s hand comes down on your wrist, - from th e T hought-Record of I Iopc Carstens I I, may ,am'l or my ,pirit.
bald "" bdel: ftom d,alh and
powdering the bones inside. Your claw scores across his throat,
Un! "" in/Q JMU /Qr",,,,t pil
taking his head half off, but you're not sure yOIl can use that
Gnu" i, pla~~,d la uu 1M hand alfJ.in with the wrist in so much pain. H e wobbles. JCEN E 7: CON C LU SION S
Ifia r hi, 'W1"fllh. /lut)tar "'"
no pavxr fa "op "" now.
Rli~ J / .i, on Mtmiglia: II dan nOI matt" <J.'h.t"'r, in
~:DWARD; That's right, Infernos can use A spe ct miracles H G : j ulianna, you'verejoined the group, after a pretty fru itless
1fhorwr y ou are, il ha: climbin" . I ",."",.hinr or
no/hing la dQwilh
through A nchors for free. Still - he's got to be hurting. conversation with the y;ho st - she's firmly on D ace's side, bn my him. Th" t i, a
1rearhn-y. ' It "'-"'.'~ i !t"i"g IQ M aybe . .. wh at happens if you try to A nchor an Anchor? now, though you're not sure why. Pandareos has dr ifted off, judgmenl an my a,tionr; and
v.:orl , ,md I , xpe,td He; Good question. You don't know. \ Vhy? just as glad to be nut of thi s mess. You've all hu rried away j u.Jgmm l iJ ",." "in" I,,,. It
"<!-"-,,,rd' jim Mj U$/ fighf up BDWAIW : Look, thi s guy seriously wounded Rook, turned from the building - a few miles to be safe? dan ,rol mall" whuM I
'<L'h, " k " aliud why - that dimh ",-" f/ or po",-I)', loyally ar
M"."iglio h.l, Ik Rpmlrie my wr ist to powder, and is tryin g to destroy my E state. 1 DI A :-IE; Yes. Can I wor k out some way to speak properly with
Ji,<layally, fi" rfuliy or
Virlu, " nJ lhat n~lhing e" n think I hate him enough to do the Rit e if! can get any blood a damaged throat -without spending the AM PS to heal faster, bnJ<Kly. in p" i~ or i~
!>lind him ta ",-,holt ht n. down his throat. Is h is mouth open ? I me an? It'll be bo ring not saying anyt hing. ,:<altati.n , [ I a"ly mall",
U,:fi,m mal' iy, I didn i get th.lt, Mfa" I die, I ",,'ill},au.
H G: I suppose ... HG; \ Vith A spect 4, you can probably figure out some way to,
,;;,.e"' m" - Ihi, ti me. d imbrd.
- ,\f"dd in, Ru:h. 1M EDWARD; Oh, he ck, that doesn't matter. 1 lick my shattered er, speak aro und it, or something. Or you could always use ~Rnha"y Scoj}luw. a,
lIofiyho.-l God wrist and spit the blood into his ope n th roat . pantomime! tJ.tritlm by M"ddin~ Ru:h
discredited - in reality's e~'eS, and in mankind's. p/flgut of/TttJ(htry and ill ma nnm. Ifthis in somt way /, roductJ
MA RS IG LlO: ['!/itT (l po/lIrI J have it! a f O'lJOT"ahlt outeomt - or t'lJtn ont dt t d as glon oul as t IN sun is
J ULlA:>i X A: [m ign rJ) Do tell. bright - why, t lNn, thflt otso Itrilt J (It frt(lchtry jfi undfltiom. "
M AR SIG Ll O : I shall make Faith Bernham an epicenter for "Wha t deed do you suggtltr I am (lghost."
treachery. Then everyon e th ar Genseric has talked to - "Kill~, "Ix said sim/'Iy. -Thtrt is no (let sof (lrfrom treason
J ULIA N NA : Say no more! The notion is brilliant. as MSlroying one ofmy l ind. "
EDWA RD: Maddy, can I pull this off with a lesser change? 1 did not hrsitllir. 1 annoered him.
H G: You can indeed. "No, - I miJ.fir I lowd him .
ED WA RD : Th en I do so; 1 D M " S. l it cloud hil 'JtJfir (l moment . «I thoug h f as mut h, "ht said;
H EAT H ER : I stand ready to nettle the Excrucian, should it and p ul/rd (l blossom fro m hiJ coat: /ong- stt m mrd, /, urplt, with
work. dusters ofsmallj lowtTJ along iIJ Im gth.
t1G: It only takes three hours. Everyo ne in that tenement. "T his is monishood, " Ix wid loftly, "tlx jlOW" oftrta(htry.
everyo ne she knew in the broader world - the)" rurn traitors A s poisonous (lJ M arsiglio himst{f. 1 hfld ho/'d tbat whtn this
1Jx ~""' nin, 7
to Creation , and commit horrible crimes. They beco me jlOWtT' dit d. t rtaehtry 'WOulJ die u--ith it - " ~t tM hNth i~.·fw
unrel iable witneHes, and G enseric's work goes down in Ht crumJ,lt d tlxjlOWtT' in his h<Ind "But I thin 1 1 hawfailtd. lIN <tIItJt",..ttI .t........rf
flames. ConKfatulu ions; } "OU can nettle him for mrn;t of his 1 'U,..jJJ !t(l'!Jt now. • lift _"J t/t.atiJ.
remaining MPS.Ju lianna regains 1 tem porary l\ lirad c Po ints "U(l'!Jt mr r" 1 Joid. T htrt was ptJin in my htflTt. But 1 i ntw 1lt " ' ... IN NtrrJ i..
ih -'.fw it A-uos Miy of
and your Imperator gains 2 D}n asty Points. I fud ftiltd him. it> rUt _"JftIl
EDWA RD: I fa! "I fu w off~d you t ftrnity, • IN w id "And 1 do not bt trtry. " I .. ...,
E.xrntt;"". _
r-. I thid. tilt
tM ...
J ULIA:>l)oiA:Amazing. the thing5 ~ I arsiglio th inks of. A nd IN htldout his fund, (lnd it -was (l nt t that (ould J-wallow
~ 1 wU! dww...,
ED WAR D : I do the dance of victory and ignore )"Ou. worlds, (lnd 1 Itt/,/, t d i nto him (lnd Ix in to m r. T hat was
",i""
Ii C : And that's it for the story.Anyon e not enjoy themsd\'CS? dflrlmtss . - M iUkli.u RraA 1M
[silmet} G reat. An extra character point alI around. - /Tom the Thought -R ecord of Faith Bemham 11ollyiJ«J. Goi
Ianthe writes:
In the interests of minimizing strife and contention with and with in your group of
%w to he a players, and in the interest of enabling d ispute resolut ion through the medium of
reasoned discourse, r recommend the establishme nt of a cont ract with your players. The
H ollyhock G od prepares the first draft on their own. After player inpu t, it may require
some revision. T h e play contract serves several purposes, but the overall inte ntion is to
%llyhock god ensure that the players and the H G all expect the same sort of game .
'PLAYER COMFORT
Remember always that J\:S>8 1L1S is a game. Your players want to h ave fun . Some peop le
like humor. Some like horror. Some like deep philosophical exploration . People like
sto ries that affect th em in many different W'olyS. N obody, however, wants to read, watch,
Part 4 or play in a sto ry th ey don't enjoy. A H G should never get so wrapped up in their power
to horri fY, di sgust, distu rb, confuse, confound, or frust rate their players that they miss
signs tha t the players don't enjoy that level of horror, obsce nity, disturbance, confusion,
pu zzlement, or frustration . Some players might wan t thei r cha racte rs de filed and
'The Play trampled on so that tbey can explore th e r-c's reactio n to it. M ost do not .
The most important clem en t of your play contract, which applies to every game
unless you explicitly say otherwise - and you sho uldn't - goes like th is. N o one,
includ ing the II G, can deliberately try to make another player uncomfortable. If you, for
th e sake of th e game, or a player, for the sake of their character conception, must take
Contract in -charac ter action that might make a player uncomfortable, you or the acting player
must do what they can to minimize the effect. It doesn't matter if the discomfort is
reasonable. If a player is severely arachnophobic, you may have to abandon your gr and
giant spider- based plctline. It doesn't matter if you find the idea uncnntroversral; it
makes the player nervous . T hat's all that matters. H ere's a formal version of th e idea .
G ENE RAL
Players, includ ing the IIG , will refrain (rom anydclibcratc attempts to make other players
uncomfortable. In add ition to physical or verbal harassmen t, thi s includes inappropr iate
de scriptions of in-character sexual behavior or drive s, sad ism , child abuse , and other
miscellany that may offend. C haractcrs can engage in controversial or devi ant behavior,
if necessary to their conceptions, and the players can de scribe them as necessary. Insofar
as the issues raised are known to make one or more players uncomfortable, however,
players will keep these descriptions short and to the point.
M ore pe rmissive and more restrictive versions of this clause exist . For example,
suppose on e player firmly believes homosexuality is im moral. This contract permits
homosexual character s, and allows th em to engage in appropriate relation ships. H owever,
havin g a hom osexual character hit on the pl ayer's s c is usually ina ppropriate.
M iraculously adjusting the sexual orientation of an An chor the player often plays is
enti rely out of bounds. A more permi ssive clause would allow any play not delibe rately
aimed to make another player uncomfortable - everyone would agree to "grin and
bear it " in order to achieve a more intense, realistic gJ.ming experience. A more restr ictive
1 on" a<hi my ''''" why il put up contract would excise controversial issues from the game world entirely. For simplicirj;
wi lh ",~. ' You $0 okdimlly l<d~""
you can write up the variations on this clause as:
w ht77I wa,,' 10go,"1 wi d. ' y""
jh llow my twry ordn Why ,!Mufd
this'" $0' You a'~ JOu' own /',,<0,, /" General
II romid",d lhal. "1 mppou ." il ,,,id. i. St andard rules against making players uncomfortable; or
",hal I romid" il btUithUmiln
",,,i,,lm ,,,,,,. o..~ grm throuXh"
i. M ore restr ictive than normal: controversial subjects eliminated; or
kind of dailyhan'" you k" ow, I'. Mature group: clements of th e game may be uncomfortable if ap propriate.
Idi,,!: hu"'''''.' t o 1m , pfQc~ 0 '
"nol"-'. in 0"Ikr to ttl t'""'<I In any case, no one shou ld ever set out to make an unpleasant environment for another
fueling> '/xllm"8. ""dcI", ,,i,,!:
prrjim",,,,,( oul off ix", , '
player. The un iverse of.7X9B1LlS has some harsh edge s in it, but the out-of-character
- fro", TH E D,A RY OF EVMU N D environment should always remai n as polite as any bridge game. Leave heated DOC
F" <CH. by]ad i, R"bi",o" arguments and un welcome advances for ano ther occasion . Simi larly,.7X9B1 I.Is is not an
'PLAYER c.AUTONOMY
H"ilbowfP'NJ-. tNrr .. ... In ge neral , the H G controls the plot. Eac h player controls the formative experiences in
J., ... IUlfio.. .
--u.- INW GJ-r thei r character's life. Unde rmi ning any player's conception with revelations or events
may nor actually make anyone uncomfortable. but it is bad form.
Some gdmcs have "personality mechanics" to determi ne a ecs reaction to events.
Others make var ious forms of "mind co ntrol" pr actical. ~BIUS has player-controlled
person ality mech anics {Virtues, Codes, and some Restrictions) and makes direct men tal
con tro l over a typ ical Noble PC impossible. Even a ec's Im per ato- has significant if
undefined lim its for controlling a Noble's act ions and though ts. :"Johk-s have bet rayed
their Im pcrators in the past, afte r all! In the absence of n c -cc ntrollcd mechanics for
perso nality or mind control, dictating a Pc's action s boils down to an arb itrary decision
on th e Ii G'S part , and one very likely to fru strate th e player. I recom mend strong ly rhar
you forsake it" A ec's emotio nal react ions break down to int ern al emo tions, an accepted
pa rt of th eir psyche, and external emo tio ns. sueh as th ose caused by drugs, Excrucian
G ifts, and spiritu al dam age. Never dictate interna l emotions; restrict yourself to th e
externa l emotions th at the PC can control if they must.
For example. when a PC enco unters a G loriou s Excrucian, never say, "You're very
attracted to him.tl nsread, you can sa)'. "He's as beautiful as the sky" or ~A raw sense of
attraction and desire pours off him in waves". \ Vben an object containing part of a ec's
sou l falls from their hand into a bottomless abyss, do not sa~', "r ou leap after it!" Rather.
)'01.1 might try', "The spiritu al pain of parting from it is incredible, almost unbearable.
growing as the object dwindles into the distance ." In th ese cases, )"ou have not dicta ted
the ec's response. If the player feels that the PC can resist the attraction, or can bear
pa ning with the object after all. they can ma ke that decision. M ost players are pretty
co-operative. so the)"won't make this kind of contrary decision unless it's important to
th eir cha racter conception.
A UTO N OM Y
Players control the minds and emotions of their characters. If the IIG or anot he r player
describe s you r ec's mental reaction to so mething, you can always correct them . They
can elabo rate on wh y they mad e this descript ion, bur they cannot argue. If po ssible, th e
II G will disc uss life-changing or traumatic events (such as pregn ancies, addi ct ion s, and
diabolic po ssession) with the player in advance. If rhe Il G cannot discuss such an event
in advance, and th e PC cannot reasonabl y esca pe the physical or emotional consequences
through play, and the event make s the player uncomfortable. th en the playe r can no te
th eir objection and the lIG will take such steps as necessary to aITmge a different seque nce
of events.
Ag-.l.in, you can vary this clause if it does no t suit your plans for the game. For
exam ple. if your game-ma nagement style requires a grear deal of control over your
characters' lives. )"oushould note thi s in the play contract. If }'OU intend for each playe r
to shou lder part ofyour H G burden, with a kind of executive veto ove r everything in his
or her character's life. )'OU can ma ke no te of this as well.Three versi ons of this contra ct
can be summarized as;
A utonomy
'.. Standard rules regarding player autonomy; Dr
' .. H G witl sometimes dicta te PC react ions; or
,.. Players have broad authority over their ec's lives.
Bear in mind tha t it's ca.")· to crea te real-life player frust ration by interfering wit h a
player's ability to play the cha racte r they design ed in the \\~dY tbcy see lit. H andled
brill iantl y,it can increase immersion in the game universe. I Iandle d well. it can advance
the plot while irritating the player a little. H andled poorly, it can interfere: with the
player's own sense of self-determination and equilibrium. at which point the player
may j ustifiably become upset and leave the game.
Sex
j" Plots and character actions can feature th e full ran~ of consen sual human sexual
behavior, but descriptions will not be lascivious or unnecessarily graphic; O~
-. It doesn't ha ppen, alt hough someti mes curtains are mysterious ly drawn over a
scene.
Violence
'. Violence follows the style of action movies and mainstream comics: blood less
and rarely either shocking or tragic. People th e charac ters know ca n die, but
their dea rhs matter; neithe r Pes nor NPCS make a habit of shoo ting th eir way
through a hars h and meanin gless wor ld; or
;:., No holds barred. D eath can be casual and sudden. Torture is common in the
gam e wor ld, and the ecs use it ju st as often as the NPCS. The ecs themselves do
not die without player perm ission or compelling in-c haracter j ustification, and
pes are expected not to kill on e another; anyone else is fair gam e.
Religi on
v. Obviously, mortal religions have th e detail s wrong - but in general, th e angels
arc good, Lucifer is wrong, the re's a divine plan for th e world, and only th e most
villainous Powers engage in serious sacr ilege; or
.... In ge neral, angels are good, Lucifer is wrong, and there's a divine plan for the
worldHowever; th e C atholic Church is in th e hands ofth e C ammor a, th e major
Hindu god s arc some of th e most power-hungry ~bi lis ou t th ere, and the
Power of De secration sets priests on the path of sodomy for fun; or
". The game assumes that , on the whole, religion is a tool of H eaven and the Light · Y... ,.,,1Ht fil hl,..,.-.Jf
rathe r than the Excrucians, H ell, or the D ark. Sacrilegious acts th at might offend H IIl o.• iN ,.iJ, -"';"1 ..,
a player will be glossed over. most angels will be flawless, and the typical fallen 1-. .., ~ ..,./f1n<t.
l rradd . "" ik.
angel will be a corrupt knave rath er than a philosophically dr iven opponent of ~<ht<lOJ. rw.J.-,. t'-lhl
H eaven. rJ ....w "-,,ttl r-'
...ri"K-"
-----fit- tN -n-,bt-&r.J
EM P HAS I S, g EN RE, A ND EXPECTAT IONS ofH"l h RmnuooJ
If your game adjusts the emp hasis Of~ II IL1S - if, for example, you want a black-and -
wh ite morality, or characters who operate on a smaller scale, or if players should submit
Irnperaror or hum an pes instead of Powers, you should note thi s in the play con tract.
You should also note the ge nres you hope to emu late, th e major themes you would like
to explore, and your expectation s for the players. Be sure to make it explicit what kin d
of cha racters you're looking for. For example:
Game Sryle
Ch aracters are all Powers of the Light , engaged in a struggle to help humanity
';;t-
survive through the turb ulent social changes of the l ist century. The game will
feature elements from dystopian fiction, associated most stronglywith the Powers'
rivals' goals, and transhumanist ideas, associated with the Powers. If the players
succeed in their long-t erm goals, humanity will take the next evolutionary step;
if they fail. it will ent er a kind of high -tech Dark Age; or
~.. This gAme will focus on rc social interaction. PCS should not be antisocial or
asocial, although eccentric rud eness is acceptab le. Look at wor ks like Kushner's
'Swordspoint' for examples of how this version of Noble society functions.
By default, .1-0 8 1L1S assumes th at players should submit complete character shee ts,
which you mu st approve.They also give you a description of their character t ha t includes
background, personality notes, and reasons for that character to become involved in
stories. If for some reason, this is not your expectation - if ) 'OU plan to provide the
players with a set of premade PCS, or you expect your players to develop their background,
personality, and "story hooks" in play - you should let the players know,
Expecta tions
v. The normal expec tat ion s apply, W rite ar leusr a litt le bit on your character's
perso nality and h istory, and list a few things sure to catch the: character's interest
and dra w them into a sto ry; or
"f> Your characters have amnesia. Pick an Estate and general personality; we'll work
from there.
Ianthe
Chapter 9
c/Ittributes
TH E 'BOOK OF QUESTIONS
4. "The snow ofyour homeland has shaped you, " said the
lady to th e lord "You are pille. You are cold. The air tastes
cleaner where you ha'l)e walked »
.5 "It is not so," sa id the lord ' I am tbese things of myself It
is the snow th at has come, over time, to r/Semble me. "
6. 0/
W hence comes the color the snowr
? Sam e sllY that time existed b40re all things, and some say
chaos.
8. Who is the oldest ofthe gods'
CHAPTER 9: ATTRIBUTES
8,
herself, but also (due to her Aspel't) slow to die. she instructed OPI'OSIT1.:
cA'SP ECT Baxt to cu t free her heart and consume it. As he did so. she f .... in n
A character's Aspect is their physical and mental being. their passed on her shard of her l mpe rator's spirit. Outside the ~ a",d.. .-..,
self. w hile the .J\Bbilis represent forces of nature, th ey still Chancel. such gifts arc much less effccnve; the Power of a
exist in the physical world. A character with no point s in- Sovereign lurks in Baxr's stomac h and chest, hut has not yet
vested in Aspect retains th e huma n body th ey were born in. diffused itself th rough his body. Even so. Buxr is now th e
A t higher levels of Aspect, the magic invested in a character Power of C locks - a fortu nate Estate. as it has allowed hi m
permeates their body and mind , allowing the characte r to to grea tly length en his life.
perform physical and mental m iracles. This transform ation J ack Unbo u nded lived all h is life in a minin g (Own.
may occur in the ins tant a char acte r becomes a Power, or worked every day in the mines, and dreamed of travel and
spread over the course of years, decades, or centu ries. adventure. Then he encountered one of the I leather Stone s.
Style counts in Aspect. Many Pow ers maintai n a certai n a gift of the C reator to C reation. Seven I leather Ston es rest
di stance fro m the world, their purpose in existe nce estranging buried unde r the Eart h. each a promise of wishes ultima tely
them from mortal exper ience, This is important to the ir fulfilled. There were sixteen unCh al1celled 1mperato rs on
natu re: it lends th em myt hic strangeness and exotic mystery. Earth when J ack made his d iscovery Fi....e converged on J ack.
On the other hand. the Powers arc (in the world Of.7\!}BILlS) as did fV, { 0 gri mly dete rmi ned Excrucians. For a hundred
the inspir ation for many mythical god s. including those who nights. the people of his (Own cowered in their bedrooms as
have lived actively among mortals. These Powers are even gian ts warred .. . and th en the promise of the Creator was
better at the games of mo rtality than the mortals themselves. fulfilled, T he Impcrator who captured the town in a C hancel
a conce pt thai you can play out with great effect. and forced the others away chose Jack to hold rhe spiri t-
Each 1cYC'1 of Aspect costs J points, Each Aspect level shard ofFreedom . In that moment. jack was given the power
ma kes miracles and ma gic based o n Aspect simpler, A to be anywhere, to dance with the stars and to walk beneat h
character can also purchase "Gifrs" of Aspect. gra nting very the sea. I Ie paid a steep price. For days. he lay in ah'"Ony.
specific ben efits, Some of th ese Gifts appear later. along with vomiting tire and bleedin g from his pores. I lis mind was a
a ge neral system for cons truc ting your own Gifts. confused mass of psychosis and obsession unt il at last he
locked the powe r safely away from his body and mind. with in
L EVEL 0 : 0 .' M O RT A L F O RM his heart.
o PQi"ts
Co mme nceme nt is th e moment when a mortal receives an L EVEL I : M ETAII UMAN
·'~:';t.· IN,...," ...id..."d I "Wah "p.' / tuhJ hi"" "'ftly.
timid tr>/oH. 11.. /,,«fJJiU l mpe rator's shard- self and becomes more than hum an, For JfOints 1'bnt bDuh",. tIN
(urWlUiy mi. 'mil ham if many Powers it is a joy. for others a hars h and painful process Characters with thi s level of A spect arc one step beyo nd jloor. Thnr lI!tohoI i" 1Ii1
dlllr /i'!"id ....... "'''fltt'(d that last s not an instant hu t days. Their mind and body huma n,They possess formidable physical and mental faculties Wood A ,tli I h.JJf" ", ,,hi"g
Ih,'m m, br<JW, "/ mUff ""t,' in "'y 1I<..,d... jUj" a lit/I, I.y.
IN . xpllli" Ni. "1« twy is
struggle like an allergic child's to th row out th e int rud ing in cvery field; on occasion, th ey pe rform wond rous feats with It loU,J"lillI, /ih hit-
10"",• power. If their soul docs successfully reject the new Sovereign their bodie s and mind s. This is a very limited level ofAspect. ",,,fg," /'."" -Ill" if t;;oU
'Rmr Dr.!.." ,}l;,. strengt h. th ey arc almost always utterly destroyed. If on ly even so. Jr's most co mmon among Powers who govern high . _ /y. t",.
Ini",""'J ........ tIN ""m><o th eir m ind and body fail them . th ey art' called O nce-Born . Flighty, and ethereal th ings such as T hought, E mot ion. H, """ aIV "" d hi, ryn.
_d "J had '''''''''1/"",1you" ·In..,r- IN a.dud "",
noM/," or th ose ~()f mortal form ." (O ther On ce- Horn had a very Knowledge. or I.ovc. T hese Nobles focus their magic away straighl.
"J am. " IN",UJ. jot D.ws strong sense of humanity. accepti ng thei r human limitations from the mundane thi ngs of physical reality. and often their .y. ..... " awl jlill hit N tW
rlrlJ""lk is ~ into my without complaint or desire for m ore.) Once- Rom lack body suffers fo r it. t·"", Ti "", ' " " ""," u'. "/
<i, ... .
almos t all of the miraculous physical and ment al potent ial l\ letahum ans surpass the mon a! breed. but their power
>4i'[ II, .J""", ,mild
-jrv", R~FUCTI"SI IV. by · yil" .... pi '/PI' h..."u
Vill".",t "'A"""", J th at A spect can provide. still doesn't express itself easily through th eir Aspect. They ",,""I, a" YO'" """,uf.
Think carefully before making a character of mortal form . can not expect to ignore the world 's myriad obstacles. This Soft""""' you..... crtal,d ru" ,
T h e chara..-ter must use overt "magic" to o....crcome even simple level of Aspect docs pr ovide an excellent srarring place for _ " '{liJrrtn 0/,,11 tlx
obstacles like locked. doo rs and treache rous forests.This leaves newly made Powers. as these lledglings arc often uncertain _hi"" i" ,IN~,
a trail for others to trace. j\tonal f orm also imposes impor tant in their bod ies and have not fully integr ated [heir power int o
1txLry. /'rQpJ' arr """";"/{ 'a
Wfm d"".. it tlH-n ""ylhi,,/{ th is
intellectual limitat ions. For example, a Power of morral form [heir physical form. K"y ran', ,10'"
can lose th eir head in an emcrgeney. even if the Power's player · Y" hf" Ix a.,A:,d.
"Yah. · 1 saiJ. "Hul tlH-n
maintains ooc self-cont rol. EXAMP LE CONCE PTS
it. That l.dti"K tIN r-....
Oi m i (for Diminuendo) is the final masterwork ofj.S. Bach. ..,,"'" 'brrr ""' ft/h lih YO"
EXAM PLE CONCE PTS who was for the brief span of his life th e Dominus of th e auf thar,·
Robert Haxr, a cowboy in the Old \Vest, was chosen by the Fcguc . M olded out of living music, horn in th e C hancel of I ,hcwtJ hi", "'-'hal I wa.
hold'''g. A"J ,"'" i, 'IL>OI!"~ "
F.xcrucians to burn down the house in which a priceless the angd Tyriel, she took R lch's place upon his death . She
' OY
ma nuscript was stored. Their careful orchestr ation o f his presents herself as a woman cloth ed all in so unds. in silks -LtmJ E",ropy dotsn'f /ih
actions and ot hers' was comp romised whe n two of the Powers whose sight rings in the mind like song: she is a grace. She 'ha', -1 wid. '" hlood
searching for th e Rending came to blows. Robert witnessed bri ngs strengt h to Locus Tyricl by gatheri ng the souls of Jarh" ,J 'ht ,hal.. as '"
hrf,"" to ......."'.
the Dominus ofTorture staking his op pon en t to th e ground forgoeteo songs. H er own strength. howe....cr, is no greater ? '" tIN 1"-KhJ-1UirmJ
with an iro n hook and leaving her for dead. Unable 10 fret: th an Bach could imagine it. o/H"KII ~
..,.,dJ, "",I IN do,,", 1""",1 t hat serves it now. i\ le rllo ries ofher eig hteen y·cars of hu m,In .sh", i" Ibn • •t''''o" oj
I>~,••,,,,i/.r, HI"" I.....- A.pr,-I
10 jdlli " X ",,,t.... ""d ,..." ,hrJ
I. ,,,,th Ivbi",1"" , ""d jtill EXA M P U : CO NC t-: I' TS life this time aro und arc o nly shadows in com parison. S he 1",,"-'''' """ 'f'"d ",i,,"',
Nr,m, Strepho n is the Lo rd of Reflections , horn a human in the was born , so she feels, Oil t he ancie nt forest trails. S he grew point, I. f'<1~r", "'0'111,,/.
l li j """,I ", uX;" "'.I' ph)'ji,,,}. ,,,,,f ~" iJ/i( ",,,..do ,
Chancel of Gideon the Fallen . His influence perva des thut to maturity, she recalls, on the hig hway's of our rime. I ler
,1>o,,1,la, ..",I "i, hip CrrI,.i"ly. "".I' I .".",.. ("" Ifr
little town, which seem s no rmal enough until ~1.IU loo k in a C han cel, Locus Arahicl , is a private place, .IccI' in th e wood s, "f "xl"n,t u-Nf bn II "' ••flll
10Jl(brJmYM"
T"'" hr In go. " '1,1 .. I".-k mirror. or a resident's cyes. Xeit hcr IIf them shows t hc image wh ere the Folk of the Road co me to do her honor. Isabel's .., fi JI...,h!(lr, u-Ml.." or
,;/m.l'ho,i, u,,, '" bit "" "d you might expel't. li lr St rephon lives in those retlec nons, and player ha s decided that she is mo re an avatar of the road "'..'" ,t~",j, . ", J'&'" Ibr
:1 l ropby.· lor j" id. "'-;1" tN ...<1. \ ;., ,~,'b Ibi",(' d. ,,'"
he teeds on ha tred and self- loathing. Since th e time of the than its ruler, and purchas ed Inh uman Aspe ct tor her, This
wier 'If"" " "!,,'ro" · Tbiif· ..,.,If!I' i",I"'" tbr"" Ab,,,,,,,,,
Fall, when th e angel G ideon tu rne d da rk. mirrors han' gives her the kind of strl' ngth tha t can suppo rt a billion feet ';"'p/)' ' ,""'01 /",,,m " ..l il!
- from \\'~Tn STOK' ' '.
"""pil'" b)' Kn,""....G'1' captured and twisted a pan of even the gr curest human s , " and (if t he)' ure well dist ributed] and the speed (in despe rate or 1"1,,,t ' N t .....Wlbr ...
'in S rrepbon transce nd s hurnanirj', mo ments) of an)· car th ~u ever ran the road s, w"'f'r",.Jo" 10.. 1\'000Jr.
II~ .....", <hN t... 0 .....
H is du ty is greater still. to r th e governance of all the Oresha is a sh ard of th e Impcr ator Ja n hen Ja n. an .~,t"". hot..'I'WI'. th.1I "'0,1
world's reflections is hi s. and only in G ideon's Keep m ay he inhuman. ter rible creature, secon d- bor n ofall th e True G ods, / 'owI'T> (.." "'C/'X"iu.
may relax and enjoy his work. Her priTll;lrr dutv is gove rn ing th e twin citie s Cbilminar and I/u", .."p.",i.", b"",,,,,
Balbcc.T he twin cities arc t he last refuges of her I mperator's i""X,"iI)',.."" ;","'"" ''1(0"'''
..II rompr/( " ..ilb thr !",,,io ,,.
J ameso n Black (also sec pp. 11I+111) is the lege nd -base for mortal descendants: the Jan ni, folk of the air; the Efreet, folk j"l(gnf)'. .." J q:o 0f,br
the T ibetan understanding of d rah.o ns: a lo rd of storms , a of lire; the ;,\larid s. folk of earth; and th e D ati. folk of the sea. : ~iliJ. I"Jit~,I",,1 ~'\..O/oi/j.
warrior mo nster in service to the gt>l,ls, or at least 10 t he True She was vested with a Do mina's Power becau se she is the oj;'" nu"d b~",.."
God of t he D iamo nd Pat h, \ Vhilc trying to savc T ibet from ri~ht fu l hol de r 01 t he twin cities' throne. TI ll' shard of reality "'(l1",pfish""", i" 'bn,
dTl'd>. ,,,,,I mo.,t bu",,,,,,,f.
C hiTlll, he sLlughtere d ;LI1 t'llc<ullp men t of Chinl·se sold iers. she !I:II<lrds is th e Second Age of Earth , so her powc r over it ".t '''''f'1t "I ,,11 - b"l
lIe canno t klrget t he ,ICt; he \.....I S s h ,l k i Tl~ ,md del usional o nly is mo stly usel~ss in th c modern da),.whidl is t he Third AKe, bu"'''''' .-all ha~..
hours. hlter, unahle to leave be hind t he St.' reams, thc hlood. pr"o""}ifi,, J/I"O"" "'.uX" 1o
an.! t he tooli sh bra\"Cry 01 those wh o assault ed him , In the LEVE l. 4: CELF.STlt\I. ,..",j"d .v""".ofIbr ~'-oI>ili•.
' )0,.....1b "-ry 1'ri" " lJ
late IqOOS, he disCll\'ered akohol and with it a cert ain measure n po;nU Hid..lil... "j..-r,,,X 'br .,"''''x,
of ti1rgctfulness, Even ,Ill immnrt;11 hody gl>CS a litt le hit to Cde,tiall'haracters arc touched with the divine . Even if the)' 'N"''''''lid, ,,~,J Ibr ,,-,i.r.
pot if given enough lurd liqu or. and t his part icular d mgon is arc mortal. t heir "p it h~ o r eS,CIKe ech nes wit h the purest 'IJXJ" fd (boo,,, iJ ",,,d,,..,m,"
a s,ld commentary OTl the state of the world tod ay. e\'CrLlsting primal pOWl'r, T here arc strnnger ~b ili s. but h/'Tgnxm., Tbr ""''''v' IIx;"fd
"""-' hr d",,: tbr j/,.,,,,X m,,,,
III' ha s been away from his master Anani 's Chancel {(Ir th e Celesti als burn with <IS immacutu c a llam e <IS any, "'..., w>t .. lI""'X " , dN. IN
thirt)' years now. A s the game o pens, he has been manipulated C c!esti<ll dlaraeters. an: simply k"Ss devoted th an their ben ers X"",!"I m"" "or .. S""'rfiJ.
hy an old friend 's pleas and guilt tri ps into \lsiting the pl<ll·e to t hc cult 01 the budy and mind. tlx .. ~'" m.." ,,~I •• U~"'
~~t ,br """1m",, ",,, ..'
orll"l' again. H e hOI>CS to he reas, ured t h;lt it', doin g- just ti lll' Th is level ofASI>Cl·t conters intelle ctual ben efits ofa hig h
!, ,,,i''''I/' ",," ,Iri...." ..,
without hi m. o rder. Fot exam ple, Cciest i~l l s can assess t'l\·tical situ.ltiom Hi,/..fil " bm (!f
instantly, with a skill beyond the gre;l.test chess pLlyen;.They in the mortal world, his touch is like a bluw and his breath is
resist all dlixts to addict. hypnotize. or rsr.:hi.:all}· dominate like the biting: ....-inds of winte r.
them. They have often paid the pri ce tor wisdom, and hence :\l urgan is the goddess of war, much to the chapin of
know m,m)' SClTCtS humanity docs not. This is a common her more peaceable Familia Caelest is. \Var leaves nothing
Aspect for mature Powers.who have been amtlng the:'(obilis intact but her r.I\"CTlS and knows no limits to its strength or
for a ~Ot,Jlr length of rime. feroc ity. The Powers of Earth step S(lti:l~' around her. She is
respected as well. because she has engineered many of the
EXAMP U : C O~C EP T S ~hi lis' victories against the Dark H orsemen - although
Ari kel is the mortal child of the angel nf the sun and a there are some who wonder what would become of the Valde
demonic beast .....ho found her unguarded in the skr . H is birth HelIum if war no lonl{er existed.
heralded the bewnnin!{ of night. lin when his featu res show
his fathe r's mark. the sun canno t bear to look do.....n upon
him .Th ousands of r ears later, he hccumc one of his mother's US ING cAS P ECT
Nobles, and has been given the sleeping minds ofthe diurnal A spe ct cove rs a grea t many sons of mi raculous ac ts: II ..", loIJ.fr<;'" t« .... ~\'
kgi"" ,,,XIJ.o,U IIx'''' W<J,,1d
world as his trust. l ie and his servants patrol those mind s to cvcrvt hing in the physical world, fro m turning in a good k AII,,,,Ii ,' md,,,x, ,1",/ ,.
rou st his fath er, Nightmare, from their dream s. It seems to performance o n stage to stepping across the Grand Canyon, IIx "'''' 'iillx 1;1y ~fAJ,I,,"<.
mortals rbur nig ht and day follow in even I'rtlhll'essinn, hut as well as man,. ment al feats. The ti.lllowing "laws" are rules 1b.'1 'I""" Iry tbt ,ho..... /I"ill "
mortal> also believe the Earth is round. G o figu re. ofthumb about when ASf'Cl-'T: can accom plish a deed. :\ Iost t"'" .,."lIllx"i"" II:v"",
~~.m _/1""", Iry" "''''JrrJ
:"iohe rules the five winds - fmm the north, fmm the Aspect mirac les must satisf)-' all t hree condi tions. h,.".i ,rJ hot".i, .....J, 1h..1
south, fmm the east, from the we-to and the wind that si~hs u>lll" t:._Jrr tf Iht =WIJ.
from the heart when love ends. She took her name from a T u e ~1 0 U N TAI!'\i LA UREL L AW : ..IfJ;.. Ii"" it if ""iJ 1M 1«
mvthic hero ine of the tribe into which she was born. The ifd hum" " can do somtlhi l1g, As~cl can JQ ;1 ... a l!Muumd "'" u>ho ,.In i .. IN OC"'!Ill
ht\lrJ '1'iN1-"J1Ji"K. A"" b.-
first Niobe was a lovely woman, hut merciless and stronger tima hlur. u..., .ii,I""'''''-
than the elephant. The Power's Chancel, L l X US Terah, is a .. H umans can jump; Aspect covers jumping over a wall. I .. hU {hom«lIj'iwry,
riny yet lovely world populated only by herself, her Imperaror, ... Humans can compose; Aspect covers co mposing great .fr.,.,."" '" JJ.nn [;'N"1/ "..J
u ....... N -.M to AddmJ. ...J
her Familia Caelesns, her five attendants. and a handful of
othe rs.
songs.
.e- Humans can swi m; Aspect coven; swimming al-TOSS
b.-h.!nI,.,.... IN w.Ul JI if
""iJ 1M it ri ..xn/ "",my ....
the Atlant ic, t<lXOIty ..iln tf t« <M!J• • ,..;
'/, .. "'''' 1M• ........ . IN_,, L EVEL 5: EX H IPLA R ... Il umans can break things b)' h itting them; Aspect 1M il .........."'"... hat....."
_,r "" ,~ to OI)""'1d. • NIf.iJ,..JJowlt-it
:if ,....." '" 1"'''&' R" I IS po;"/J covers breaking hills.
A"J ,bf ti"K of,bf ,...,
tJ.ry," Ex emplars blur the line between rule over their Domain and ... Ilumans can't make fire withou t tools; Aspect covers lifl'" /ti, """". ,,""« uoJhJ
"17vy '-l"" ....... t:.~lh their own personal physical power. They fully integrate their making fire wirh tools ... even hi~ tires. .......... 1« U>l("" 10 IhI .. wit.
1« xoJJ,joT i" '«if ";1;'" ""J ht .......i il Ollf.. .,.oith hi>
x-' ,'u"h.1J Jid .." J <t·il divi ne essence and use it to its utmo st extent. T hese an: the ... Hum ans can't tly ....-irhour a plane; Aspect covers t1~l ng
l.J"J. Th';'" 1""' Ii",n
",r" .Iil! Ii",-J. JI il "e l Iht Powers of fable: beings of enormous puissance who can split with a plane ... even stunt acrobatics .
A"J lIN J«J Col",,,1"'''f;lIg
"ul)' ellht f,Qd1 le.(( Ihtu mountains with their lists, blow aWllY armies, or wound the '.. l luruans can't perform surgl'ry without a surgical kit; i,
Ih""X' , iXhtr thoy Ihrmgbl, ~, sun wit h an arrow. If so meo ne ca n imag in e a being Aspect covers performin g surgery with tools . . . even -.fr<;m T ur. FAl _1. Of'
Iht ~J do " el (fm l r-oJ ,....tt. AlJf,L~I', " ulhor 1l1lI:M'II.."1I
..
Iht" lhoy "'''I/ ~' ",i"d,J of
a.:.:ompli shin K a task with physical powe r alo ne , so me poor tools.
I«if PI<{'X<l/i~",. " Exemplar can do exactly that .
"77,ryt:.w.. wry/oo/id> C hoosing this level of Aspect ensures that rour character T u e PRIM R O S~: L AW :
"TN/" "')' lho"lhr_' Rid
will never have trouble with even the most difti..rulr exercises, If <I ",yhicdl cbaracter can JQsQmt l hing u ·il!xJUI magic, AS~(I
Ii" · Ibr ....." t:.'ho t.:J I""" physical or menta l. O n the other hand, the)' must tic up much can JQ it.
, ofthe ir power in the mortal world and may lose track of the .\ 1~1 h i cal heroes come in many flavors. This law refers to the
t:. rr.. ""'_ ··· ·
J;"''';u ,t'N l'_rn·r;oJ. Alld subtler, more spiritual abilities of the :'0hilis. This brilliance ones \\"C are expected to identif)-' with. on so me level. \ Ve can
his "..-.h '-ltat-w to fWO)'
so me times co mes at t he cost of h uman b read th and comprehend their special g itts and the world they OC\.-up)"
rt.....1« 0Jr0,w"" to owlt-
,''''''JM 1M INJ "-U. comple xity. The place whe re mind and soul touch rs more wondrous than OUN but not toull,. alien. H ercules,
!'"'''''p>. [;'...., /ti",
IbrfltStiu dominated by the pure. unalloyed tire of thei r Estate. Theseus. and Sherlock Holmes are low-po.....ered examples:
N J",i",J. 0.. M II:v t.:....., ..... we are expected to believe that they arc really"human". ~Ion:
hUltiJ......,_tfN U •
EXA MPL E CO :'olC EP T S extreme examples include the hero....s who rescue the sun and
·R.... ""'" Ihnr'i.-xr""""
_.-.r :\ Ialahdi is a Power deeply attuned to the Dark. lie belongs the moon. or the modem-day redneck w ho shoots down a
'l"JrrJ ..ot' 8..1•• _ to the lmperator ~I a n aeeh u s, an Aarnn's Serpent whose star with his trusty shotgun. Consider ,+:so..-ulapius. the greatest
""",,",.."". INy .,.~·dJN "'" al-'T:i.>1IS m corrupting Eden spawned the Dark and Li~ht alike. human doctor who ever was. H e could. With lots of work.
'" MI."
:if"J",r
Hi s Domain is Justice - not the entang ling legalities of raise the dead, hut he could not heat with a touch.
·WIry. IIx Ib""JfT gr>J mortal court s or the cleansing justice of karnlll fu1ti1led, but (Incident ally, whet her medical treatment can raise the
1"",rJ J....." ..." J ht Nt<;.: the d:lrk la te that trails those who cause harm to othe rs. "An dead is up to the H G to decide; it de pends on what has
1/0(", .. I!
" 'II."'l'-• eye l~)r an c ye ~ hold, no appeal t;lr him; he emhod ies the hl1l'pened to the dead person's soul, which is more oft en an
-.fr<;", C"'''v>:~,~T!O''S
\\'11'11 :\N"~("-·l>:'. /ly}'"
principle of Sevenfold Vengean ce. Il is power grow, with atlair t(lr ImrenltoN than for the Sm-crcign Powers.)
/foX"" cvery :ltro..:il) .:ommitte d in justice's mUlle. \ Vhen he walks Ultim:Hcly. the best F;Uide is the third 1:11'0':
Some of the things that ASpCL'! cannot do: cha racters can cam back AMI'S in va rious ways. \\' he n the of rhe fifl r 110t)'. he will ha~
,. Aspecr cannot silence ;1 j.,'1I1l. IIG beg ins a new story, they reset each character's temp"lrary 1 r~mpQfQfy AMI'S. " h~ ulPI
4 of lhpm during rhpnory.
' .. Aspel'l cannot douse an area in darkness. .... ~IP total to thei r permanent AMP total. Qnd rh ~ HCi then 110m a new
... Asped cannot make a pa int ing one can walk through. Character s b'l'pn with 5 ilCrmanent A ~II'S and can spend lfory, he will how 1
'. A '()CL't cannot grow a tree from an aco rn. I Characrer Point tor each addi tion al AJoII'. There arc also t~mpora"J AMI'J once Qgain.
... Aspc(1 ca nno t provide 'magical' healing to ot hers. ways to increase the se totals d ur ing play.
... Aspect cannot put a new sun in the sky if some idiot ... A sim ple mira cle cos ts 0 ( te mpo rary) A;\IPS - it
shou ts it down. doe sn't drain th e char acte r at all.
'.. Aspect cannot provide social iutlucnce among Powers. ' .. A norm al miracle costs I (tempo rary) .... M\' In perform.
... Aspe ct cannot change hi ~tlJry. '.. A hard mira cle costs 2 (tempor ary) A ~ I I'S ro perform.
... Aspect ca nnot provide planning intellige nce above the ' .. A deep mi racle costs 4 (tempor ary) A ;\11'!i to perform,
player's.
.e- A spect ca n no t ma ke so meo ne's head ex plode by A rower with sufficie nt AJoI!'S ca n also use a \ \'o rd of
looking at them. C o m ma n d . This bi deouslv painful exe rt io n of barely
... Aspect cannot crea te th ings fro m nowhere, co ntro lled miraculou s enc rgy ca n wound , di sti Kure, o r
' .. ASllCl"t cannot make someone like Chinese fimJ wh o spiri tually darna~e eve n th e strongest Sovereign f or weeks or
doe sn't. months. It cost s the Power 8 (tvm porarj-) A;\Il'Sas well.There
... Aspect cannot read "impres sion s" from ohj el·ts. arc \Vo rds ot'Com mand for Domain and Realm as wetl. The
... A sp ect ca n no t pre ven r bu sy s ig nals (o r voice Aspect \ Vnrds of C ommand arc more spec ifically known as
m ailboxes). ~\ Vords of the Fle sh".
'.. A spe ct cunne r read m inds. (IT can, howeve r, read Usc a miracle's difliculty and the character's Aspcce level
mo rral b ody languagc.) to determine what so rt of miracle a par ticular drect is for
'.. ASflCct cannot mak e ;1 device WI beyond its uncrmosr th at char acter:
limits.
... Aspect cannot tum someo ne else into an alli!{'Jtur.
MIRACLE: TYPE AMP COST CAN BE USEOWHEN
... Aspect cannot L"Onquer a Chance! or create an A nch o r.
Normal Difficulty equals or is less than Aspect Lever + 1
... Aspect cannot read a hoo k with out opening it. 1 ""
Hard 2 AMPS Diffi cul ty equal s o r is less than Aspect Level + 2
' .. A spe ct ca nnot move things relckinerically.
Deep 4 AMPS Difficulty equal s or is less than Aspect teve! + 4
'. e- Aspect cannot dispel a ghost.
Word of Command 8 AMPS Difficulty E"quals or is less than Aspect Level + 8
:.. Aspcci cannot remove ;1 co nccpt from thc wo rld, or a
(at the co st of a terrible w ound)
human's mind. (It can, howeve r; convi nce them to keep
a secrct.]
... Aspect canno t help resist spiritual temptation. L E SSER .i\lI RAC U: S, M AJO R M IRACLES
,.. Aspect cannot no r ma lly overco me a character usinF; a Miracle definitions arc deliberately som ewhat vagu e. Lesser
f orce that character cont rols, represents, or is in general divin ation s sho uld o nly answer que stions about things that
associated wit h. belong: 10 the characte r's Estate. Lesser miracles preserve,
,.. A SflCC! cannot be used to empo wer others. create, destroy. or change:
:.. A specr cannot be used when o nly t he mind is prescnt ... Up to 10 ton s of material;
(e'K. in mo st \;rtual- realities). -.. One square mile of territory; or
'.. ASpCl't can't make literally hypn otic art , with or witho ut ... One t}'pin l iost anl'e of Ihe rele\'ant Estate.
suhlimi nak Usc whi chever standard is mo st g:enerous to th e particular
m ir:lcle.
N()t~: Gifts of Aspe,'t may he ahle to work around th c ab..we Some lesscr miraclcs ~i'le objects new tlualities. Lesser
lim itatio ns; invisibility or wings that cast fonh shadow are, miracles of p re ~ervatilJn g ive o bj ects new defe nses or
tor exam ple, valid AspecT-h ased Gifts. resistances. Lesser m irades of ch anF;e F;ive ohjects new
C HA PT E R 9: ATTRIBUTE S
88
\ Vild ca n occasionally sense pivota l choic es and stole n LEV EL J ~h RA CL E S: hl P RORA RU : F EATS
freedoms using the Sigh t. even through walk T his is not Level 3 mira cles are physically possible. but unreasonable for 1(0"1.1 ull tNt lit.\" l. nI .. ..,
reliable unless the)' buy a Gift. Excrucians and (more f;lrd,·) a norm al hu man to even atte mpt. This includes such things "pon, Ap ,,,u J. I JiJ"i .... =.
Po wers ca n co nceal th em selves from th e Sight . ;IS stand ing on eight fi ngertips, skee t shooting whi le sumnjl;. h.ffi.' ",.h >0 ,,,,IiI tlx phG~
'''~x ... hi; ,.,.,,/,,«tit...J..,~.
runn ing on fen cet ops, o r pu nc h ing through ste el. and
1J,>ho-..h. I '''ff'MJ,
L EV EL I .l\ hRA CLES : H I GU - L EVEL H UM A N equiva lent mental teat s. II~ 'KId it "p kft't IIx
So JNrpiJ,~ <'lsi....'1"'N Le vel I m iracles lie within the pot ential of \'cr)' Cllmpc:te nt ,"""J ri"x ". <>Mr onI]pho"~
h-nL-.f l/idt it.,.. il' ' '1] ..,..... humans.Th isincludes professional athleticability. up to about Other level 3 mirac les include: ...., "'"'"JIotm """Y'
Nft'rtIN t;.~"J. -fr- 0 .. SnVl ..'; T HE
the IC\'d of bro nze- medal Olympians. '.. Durcompuring a Pent ium.
-fro... A :\ h m ,.vAL .:\j'.'U'. "J 1_ Gi"Nis
R U TLU Y, ? p",J
.. Posing for a magazi ne withou t needing retouchi ng.
.\ t<d,'b~. O th er level I mi racles include: .. Sha neri ng rocks with a blow.
'. Running through a forest in perfect silence. ... Inventing new martial arts styles with a certainty of
... Perfo rming a Judo throw on a demon. succ ess .
' . Catching arrows.
... Computing cube roots in one's head. L EVEL" ~hRAC L ES: V ER Y ht P RO RA BL E FEATS
.• Remembering being horn. Level 4 miracles stra dd le the bo rder ofpbysical impov-ibiliry: n-..... .Jt1u"fttHtu
... Very sharp senses. things like throwing a moto rcycle and standing on rwo ,,,.,,i,,X' Jhr h.IJ........ rrJ
fingertips, like ou rcomputing a C r;l,Y or singing both halves 'f"'--.I Ihro.xh .. 1>rrW1f
...~"",",". to K"i" nu',,"1« to
L EVEL 2 ,M I RAC LES: \ VO RLD R ECO RD of a duct. In general, if th ere's any chance ) 'OU would believe ,11< 'I.-~ ..ob<'r~ IN
P ERFO RM A:"OC E A:"O D G orsrxc a human once accomplished it - and humans have bou nced j.,NlINJ. N-.Jy .."" ti>d, ..
OJ ......' "", I...J ......... 'hi Leve l a miracles lie at most a tiny bit abm'e the ability of the cannonballs - it can be done with a level 4 Aspe ct miracle . ""'''' fjX,.,I,. i~ "TN... IIx
tbJrrt' ... "' dJ ~_J ,,,
_INr IoIJ "" (hi/J. "/, ...... greatest mund ane humans. in cluding sett ing new world
'- ...i~J. ·11 • tdvn- JO"
"~fiJ r/:oi"X· to." IJ,... records. solving moderate sets of linear equations instan tly. O ther level 4 miracles include: will ."" 'bJd Jhr """"r
---po... lIN n...~ht·&r.rJ and such. Ilumans descended from an Irnperatcr (very rare, ' .. A nalyzin g complex mortal situat ions precisely Iorftl.'" it h d/
".! .\1",h 1l C,....~1t in thi s modem age) and idiot savan ts can perform one or .. Throwing a mot orcycle or sm all car. .""".""'" «J!J ,,""ro..p-
two m iracles ofthis level regularly. but no ot her hu mans can. ' .. Running on th e heads of a crowd.
"" Tracking someo ne by scent.
.-r-«
NXN 1J.t"" tIouJ "'-' tv.
..",.
,Ix 'f.'''/~rl.. i",,'''''t
Other level 1 m iracles include: A rtlJi, ,,' 0/R..,.rmtt V :Jum
... Running sound lessly throug h a forest with a tho rn in L EV EL 5 1\ hRA C LE S: hl P O SSI BLE FOR Il u M A N S
one 's foot. Level 5 miracles are not physically possible for hu mans. hut Th.- ..~"d,/:'t"J &is ""il<. I,
... Exactly measuring distances by eye. approximate the abilities of anim als or machi nes; th ey give ",,,,, j "'/ .., _II ... ~",iato
... Remember ing anything you've ever heard. capabilities like th ose possessed by mundane inhabitants of '" ,,,.,,"~ , '''', ~l" S... "n ar
Eart h. Birds can 11y, so an enormou s gliding leap is a level 5 nth' fm 0/." inx '!"oW'~
, il&. ,jJ, '!lh"" . A p M""
G u ising miracle. Cats arc fast. so th is level includes inhuman speed, 1'lJ.'O,,j..,.,, i~ hi, h.J~d,"
Al l Powers possess a limi ted for m of shapcshitting known as Ch..racrcrs rhut aren't human can do appropriate things ,I hit I~ .. , inx/~ d~..n ",.,jall,
"Guising", a level 2 A spect mir acle. This allows the m to take better: for exampl e. winged ch aracters, even without an 1& ,ix .f/l' " in",1 . ur
,,,h,,,,,,'hin~ X" ~1, "l"1x
on a form suited to thei r envi ronment, while still remaining appropriate Gi ft. can fly as a level 5 miracle.
rno....."t oJ) ;rinx " ,,, ..~
essent ially themselves. A stately and august Power could adopt <tit "" ".Y: ,i:< Ih""Jm
the f orm ofa Chinese mandarin in China. an A frican business Other level 5 miracl es include: rtJ<Jri~x "I .~", SiS/: rit t'« '!r
pot enlate in Nigeria, a regal j orun in the world ofjorunhcim, ' .. Catching bullets. ,...i~ "po~ IIx " "Xd, Jl« h.
"l"hol< .. ,j"K' kg..n 10 rnaw ...'
an anthropomo rphic squ id in a Chancel whe re squids arc ' .. Archery at 300 meters.
hr Jt"XX",J N '! Th.J1 w.u
the ordi nar y peopl e, and a sleek sha rk undersea. The G uising ....ry, TMy'J ~ ..."r'''fJ-f
Power docs no t choose the ir form - the)" take on a sha pe LE VEl. 6 .l\-h RAC LES: UN IVE RSAL LY h l P RO BABLE hi",.".......IiJi IIx o~~ ,ui)
,....~JJ oJ'hi", i"lo IIx ... i,.
suited to the local po pulation. Further, their shape reflects Level 6 mi racles do not tit an)' of the levels above, but remain
1::"" t t lIMy JiJ,
thei r natu ral appea ra nce as mu ch as possible - G uising bo unded by reason and ration al constrai nt s. You can imagine -fro'" tlx Tho..ghr-RtrtmI
can no t disguise a Power from those who kno w ofits existence. som eth ing doing it without magic. It is. fo r exam ple, .j lll6Xh RDJnJJOOJ
The mystic Sight of Sovereigns, described above under ph)~ically im possible to lift a moun tai n. because a chunk
level o mirac les. sees straig ht through a guise to the unde rl)ing wiUjust break off in the litt er's ha nds. At this level. though,
body and nature ofthe Power. Physi cal laws, howe ver, respec t one can lift a weight that is as beevy as a mountain,
the guise , so that ( for instan ce) a guised dragon can fit in a
mortal bar. :-':on human Powers often usc G uising to move Other level 6 miracles include:
among human populations. '.. Crushing granite to powder. ',.. t..,""",,,,,. ".lin- .JI. ..."
Powers can Guise as animals. but onlv if those animals '.. Running at Xlach J. ~Jz.....i rrt lorrM ..""
are the highest mortal life forms in the vicinity. ,\ Power ... " 'riting a thick novel overni ght. Aclli.....
Bill _ •... IJ"«u
marooned far from land. or fallinl{ towards an uninhabited '.. :\Iemorizing everything n 'er written.
dese rt, sometimes becomes a Fish or bird when Guisin!f. no .. Defeating an arm)"' in single combat, one by one.
-In>''' I"'""Wry .f If",
Po wer likes to rely upon this hope. '.. Reconciling quantum mech anics and general rdati\it)" .' 1l.. n.J. }"II"
.7X9Bt LlS : A GAM E O F SOV E RE IGN POWERS
.
...
"J",,...iMd N o,' wiJ IN Level 7 mi racles are ep ic miracles. They can he truly selectively.
~'l"'IIy, "JI iJ ~ ..Iy tNt impossible, such as d rinking a pond. bur they must remain '.. \ Vritin g:a song t hat is trul y irresistibly catchy.
._ !'""fljtmJ "T I li",i/,J. cas)' to conce ptualize. Level 7 is addi tionally limited in that '.• lliding a mountain in ) "tJUf shirt.
" ..,fY"'" t oirwIfIN WlWIJ
it can no t affect vast are as. These m iracle s fee d on the
UdUT.·
7 - Ro n . !:o .....0 Tllf. characte r's personal energies. and their effects dwind le more Nore that each level incl ude s all the miracles of the previous
SovUflGN• ....rlw than a few miles awa~·. The Power cannot blow away an army. levels. Usc: the cost chart (p. 86) to find the smallest miracle
....b """, but can knoc k down th ousands wir h a breath. At this Ic\'CI• level that can accom plish a given task.
the l'ower invoking the miracle can show absolute and total ~h·sti cal creatu res with abili tie s like tru t h-sense o r
mastery' of any skill of any sort, and th ey are able to solve wint erbreath are not among th e "mundane inhabitants of the
even theo reticallyunsolvable problems o r difficulries. Earth" which le\'el ; miracles can mimic. This docs not mean
O ther level 7 miracles include: that characters cannot have these abilit ies. They can be
..• Taking down a blimp with a thrown harpin. purchased as Gifts of Aspect. accordi ng to the rules found
' to T aking down a blimp with a thrown cou rthouse . later.
'.. Swallowing elephants. Nr)J~: If a given mystical feat is not natu ral given the
... Shouting loud enough to kill. physical and mental natu re of the characte r, and it docs not
parallel a human or an animal abili ty, th en it canno t be
L EVEL 8 ;\1tRACLES: h t P O SSI BLE FOR ASYOSF_ performed using A spect :\liracle Points.
( N o :-o-L oCAL EFFECTS)
' Tbr mdh. "thi oU _ .. ...iJ, Level 8 miracles art' also ep ic. nea rly impossible, and can
i.. " wi« , . _"*
to _ affect huge sweeps of territ ory. This level is tor shouts that 'DOMAIN
/:oldtn. "0 tNt thi hoJI-. deafen cou nt ries. for lifting mo untains. and for stomping the The Sovereign Powe rs rep resent and pe rsoni!)' the build i n~
lot> ~ IJN.. thi p .._ ..
Earth hard enough to activa te th e San An dreas fault. This is blocks of t he universe. In each Power s soul, a shar d of t heir
..MidtoN."
----Jr- S rOTUG HT: Co l>y the pen ultimate miracle level, and the m iracles mus t still be Impe rato r crouc hes like an acidic gnome . A s its essence
.\f.mJith TllNln easy to imagine, hut their potenti al pow er is enormous. d iffuses through them . it gra nts them the power to rule one
Other level 8 miracles include: of those building bloc ks (occasionally, more). This is t hei r
' . J umping be tween co nti nents . Estate, also kn own as th eir D om ain , an d the D omain
' . Sheer ing down th e sun. attribute mea sures t heir con tro l over it.
•• Drinking a lake. Domain miracles can do alm ost anyth ing to the mortal
'. Swallowi ng cities. wo rlJ, altho ug h th e D omain Attribut e of any specific Sov-
e reign is more lim ited. These miracles give the ~hil i s broad
L EVEL 9 M I RAC I.E S: FABLED and effective contro l over t he things of th eir Estate . l\ lo st
Level 9 mira cles of A specr can do anyt hin g else allowed by Sovereig ns also have so me co ntrol over th e things assoc iated
A spc:cr with t heir Estate. At the highest levels, th ere is nothi ng: in-
volving that Estat e (barring interferen ce from other Powers)
that th ey can ne r do. If a Power's Estat e is th e sun, they can
Aspect Mlrillcle Index
use D om ain to bring down tire s. wake diurnal animals, en -
MIRACLE LEVEL LEVEL Pt.SCRIPTJON EXAMPLE MIRACLE
lighren mortals, and perhaps even co mmand th e Phoe nix.
Level 0 Peak pe rfo rmance Graceful jump
The strengt h of a Power 's bond to their Estate is not
The Sight
necessarily tied to th e breadth of th eir co mm and over it.The
Level 1 High-level human Olympic long jump
Domain attribute is more of an "afliniry", a knack o r a talent
Level 2 World-record performance World reco rd jump
(or thi s kind of mi racle. So me have ir and can wo rk dazzling
Guising
miracles from th e moment of their C ommen cement. O th ers
Leveol 3 Improbable feat s Skeet-surfing
neve r learn . Low - Domain Powers often describe reality and
Leveol4 Very improbable feats Running on head s
the ir Estat es as "slippery,~" hea\')".~ o r "stubbornly rebellious",
LevelS Impossible for human s catching a bu llet
Altho ugh it does not obey t he m well . th e Po we rs of
Leveol 6 Universally improbable Drinking a lake
rudimentary' ("I.Tip pled") Domain still fed a love for th e thing
Level 7 Impossible fo r anyone (local) Lifting a hill
t hey embody and prot ect . As th e Dominus of En glish said.
Lever 8 Impossible for anyone (non-local) Lifting a moun tain
pulling his knife from a Qjr ebec ois separatist, "You 've gona
l""" , Fabled Hiding a mou nta in
love this job."
Do main follows game mechanics much like th ose tha t
Sp«ial A sp«t Po_ rs Index
g01:em Aspect. Yo u ma~· buy up to 5 levels of Domain , and
Level 0 The Sight Detect ing :\8bifis,Excrucians,Anchors in use,
each level m akes wo rking miracles with Domain easie r f(lr
and mag ical thing s.Vaguely sensing their natur es.
t he characte r. 'too can also buy G ifts of Do main.
Level 2 GUlsing Putting on a human or Chancel-appropriate shepe.
Players should work with t he H G to defi ne what th eir
(Does not affect the Sight.)
characte r ca n influe nce wi t h their D o main. This mean s
C H APT ER 9: ATTRIBUTES
defining th e Estate and a few things "clos ely related" [Q it tha t this indicates a lack oftrust, but th e motives oflmperators op'",orT I:
that th e character can also control. For example, the Power det~{ simple catego rization. 11NI>.-i .. Sw.- ..r
of the Sun and thei r H G agre e tha t th e Power's Do main Do no t mak e the choice of level 0 Do main Lightly. One fry
R~orff .\ 1,........
miracle s can atTect the sun itself change th e cycles or day will have almos t no access to th e primal sorceries which
and nigh t, call up fire, and inspire mortals. The Power of Powers, in general, take for granted.
Probability and the ir HG agree that the Power's Estate reflects
only the outcomes of large groups or actions. It does not EXA~t P I.E COSCEPTS
ch ange the probability of single events. In add ition. the Ruth (who prefers to be called "jezebel", but nobody does
Power's Domain gives control over gam hl e~. ga mbling, and so) is th e goddess of the punks . Like th e movement itself,
chaotic phenomena. she was initially the creation ofthe Excrucian s.The Imperator
U ltimately. the II G should make sure that Powers define Sha rashbe l wok the rare step of inte rvenin g personally in
their Estates - and dose associations to their Estates - in that pa rticular Breakthrough, absorb ing the concept/reality-
a ma nner tha t encou rages creativity and ma intains rough fragment associate d with the movement. \ Vhile the whole
pla yer cha rac te r p arity. Fo r example. if th e Pow er or city of Santa Gi orgi, Cal ifornia, sank into ,I C ha ncel and
Emotion s und the Power of Fear arc both I'CS, the Power of even the memory of it faded from the o utsid e worl d ,
Em ot ions has a broader Estate. H owever, the HG could Sharashbcl to rturo usly cleansed Ruth of the Excrucian
encou rage the Power of E moti ons to pick artist s and artis try influence and changed her into a Dom ina of the Light. The
as th e major associat ions for their Estat e, while gi\ing th e ent'rp;y ofthat Breakthrough hasn't yct been captured, tho ugh:
Power of Fear control over classically frightenini!: and macabre either the Excrucians achieved their object ive, or their goal
phenomena - walking skeletons, wolves. pitch darkness, is yet to be: reached and too subtle to be seen. Ruth herself, of
insect swarms, and so form. Both Powers have broa d abilities, course , is not en tirely trusted or respected: at tha t, her flesh
but co ntrol over artis ts is less useful in a pinch than control is even used by the others ofhe r Familia C aelesris as a source
over the monstrous. of cha rms with which to control th e young.
Pow ers can have more th an one Estate. Som e Powers ;\Iikhllil W1S th e foremost Pm\'C'J' of Russia. before he lost
extend th eir authori rywirh tim e. acquiring additio nal control hi s I(,,'C'. She peri shed in th e wint er winds he himselfbrought
over Estates in some sense close to th eir nwn. Such Powers upon St . Petersbu rg. H is resulting (entir ely inappropriate)
bu~' Secondary Domain over additional Estates. Each level nervous breakdown nearly severed the connection between
of Secondary Domain over a single additional Estat e costs hi s Estate and him self H e split into the shadowy rem nan t
one point . A Power cannot buy Secondary Domain past the of a human soul, bound into a Power 's body and a cold
level of the ir primal)' Domain A ttribute. Unlike Domain, impersonal force (played by the Ii G ) that has taken up his
which defaults to (I levels,.:'(obilis have no score in Secondary fo rm er d uti es. In exchange fo r certa in co ncessio ns, the
D om ains by default. The)' mu st bu y at least one level of lmpcrator he belonged to traded that human selfto another.
Secondary Domain in a given Estate to perform miracles Servants who have tasted power are always useful, and
based on that Secondary Domain. 1\- likh ail's A spect remains strong. T he II G will dou btl ess
Let us take th e example of Arikcl, who embodies Nig ht. explore the connectio n betwee n .\Ii khOlil and the inhuman
It is his player's job to define a reasonable set of associatio ns Power thnt carries ou r his old job in th e course of the game.
for th is Estate; he chooses darkness and dreams. If something
comes up with strong and obviou s associa tions with Night, LEVEL I : BARONET, OR \ V F.A K DOMAI N
it's included as well. Arikel also want s some measure ofpower J poillts
over the bodies of sleepers and over nigh t animals. This level of Oomain (over one's primary Estate) is common ,......f'OI..." liJi,J Il>t"""''''
His Domains arc :":ight (including darkness and dream s), among those who claim the title Baron and the six-pearled hilh. I/n ()tI;", ""'x ~Id.
·UJy.·1N ",iJ. ,,,'" bI~k. which is his Primary Domain (Level 4, U points]; Sleeping coronet. The "Barone ts", who lack strengt h of th eir own and •/ mnL'" _ ......p<Jko.. tIN
1'br_... /).. " .... fim."1N ",i./, '1W1vff f(
B odies, which is a Secondary Domain (Level 2, 2 points); must relj- on suppon from grea ter Powers, often have th is e..-.-ir........ ,,,, £~ 0/
u"lkJ; hi" /lla "",liJ
and :"'ight A nimals, which is also a condarv Domain (Level level of Domain as well. Domain I provides basic mastery of ..11 tMJ _1M W I" ." n....
...oJ,.,iorftJlJ 'hi · dv .....
2.2 point s). The total cost is 16 points. th eir Est ate, eno ug h to work a small miracle o r two on ,.. ....'m'J Iht ........... .-.le his
IlN l...Jyf(thtP/J&-. SlY
~. hi... i"'f'olhnol/y I. occas ion.
htd _"J...,;,__ .JJ...
JtoJ ,,:ubi.. IN ,...." l-/Ult
L EVE L 0 : PAW X , OR CRIP P LED D O ~I AI N A charact er on Veak Domain in th eir pr imary' Estate is htf- hi... s..." IhrN.
·16oK.. ",,,,,!"-
e;..,.-y. • ht "'U/. .....JJnt ....1·
o po;IIIJ gene rally a pe rson [even, a human ) first, and a symbol of A"" ht IoohJ tp , , , -
1ttt.. 1in "~"l' l lww __ 11> Characters wieh thi s level of Domain do not command their th eir Estate a distant second. \ Veak Domain over add ition al II!«<. ,,"" IN,....,,,-.!wI n
.d,... If""'" hi....l"t>J! Estate. In fact, they m a~' even be a pla,~1hing fur its whims, Estate s is mo re common. ",iJ If ""titIw>o .. .....u
L.tJy. 1",.. -ff<T y"" ",wd, i .. what th e Powers call a "Pawn" of the ir Estate . (This term is
.fltik. 11 is "'HI
",iJ rhtu i"
n" /)....~. · ,""r k»l- IIJnr """ " In'I.. i,,
·F,,",· ,IN "'U/. ,,,'" 1'-'
som et imes an insult and sometimes worn with pride, like EXAMP LF. CO S C F.P T S ..r
"",J'l<" ftts> ....
~", A Il r. ro n or TkE
"Ol' bill<T IoIJ, i ""1.<T ~gce k~ or "fundamentalist"} Some Powers arc Pawns because ;\1e1anie is th e Bard of our age: on ly a ~'(llmg student now, in
r l f.Nn. Krvou-'Tlo". by
" ..lli"l.~'" "" /i*~ "il?'" of a "war woun d" their Impcratcr suffe red in the Valde the rural C hancel o f T um eo T um bar ius, she's alrea dy
It.. ,,,,tho .J" :VOl< Ihi"i I /J""" /l'i"I""
Bellum , in which the Impcrarcr's own sense of selfh as been begi nning to maste r th e Estate ofM usic thur has been given
clxxJ>r " .".,,,, l l~ "
-frr'''' l.... nv ",. T il E damaged . Some ti mes, an Impcraror deliberately blocks off into he r ha nd s. H er E st at e is less subtle tha n th at of
1'1...."1'£ , {.y f ;", ify Ch m this part of u newly Commenced No ble's p"wer. It is said D im inuen do, Dom ina of the Fugue . •\Ielan ie will learn a
•
-
9'
broad-reaching pow er over all kind s of musical sounds; Dimi's screen, was caught in between. A new ent ity was pulled from
power covers one of the fimdamcnral srrucrural building th e screen, wearing Risu's face, bound to ;\ laharic! as tigh tly
blocks of the world, the co njoining of sim ilar stre ngt hs to as any of his No bles. As in th e anime, Risu is a tec hnical
produce a who le and balanced effect. For now, 1\ Ielanie can ge nius, A cco rding ly, she ho ld s a D om ain over mod ern
produce only the most basic miracles of D omain, such as technology at the Viscount level.The most im portant aspn·ts
playing any instr ument well. The hulk of her poi nts proba bly ofa Noble, mystical power and th e lrnpe raror-Domin a tic,
go into Spirit. so that her harper's music can perform the are present in Risu, although it is appropriate to check with
magical rituals that are key to the conflict with the Excrucians. the IIG before making a charact er such as Risu who is not
Baron Kyle O 'Dc ocgboe is th e name most recent ly used technically of th e ~h ilis.
by the Power of the UN IX computer operating system. I Ie is
a quirky man whose word s (a nd even his thoughts) t)lle L EV E L 3: I\1AR CH ESS A, OR FOR C EFUL DOMA I N
th emselves out within his glass-c lear eyes. Some of th e !->t'eater 9 j'fJin tJ
co mputer or software Powers have the ab ility to d irectl y Fo rceful D o m ain is, fir st and forem o st , a power o f 'Cc_ o~ i". " lIN K" ;'" wid
con trol the ir Domains, but Kyle finds this difficult. To him, perpetuation. It deals with strengt hening states of being and "'j tly, ,mJIN xm""J "-,,,
the variations of the U~IX operating system {(IItOW th eir energies until they can resist att acks made upon th em. Even IIN.-J. SallfLtm"X "'''"'''
internal logic strictly. C hanging how it works on an}' deep th e n am e ap plied t o th ese Pow ers - "Marq uis" o r
i",1N "ir"k.lJ. " "'J1
'IJ.lIIvni,,!. 1b.,1 """'I "'!."
level is beyond hi m. To work a miracle that actua lly affecrs ~ :\ larchessa" - mean s "preserver". descending along twisted ",,,,r,,,i,, "".I lIN ,i",I'" !", Ih
the system itself, he m ust work o ut all of the pos sible linguistic paths from :\ Iach isene, rhe name of the angel of .m"""" !fI'''' oj """p , "IV<-
h.Nt Iwn 1"1"'"',,1. ,IN
consequences - and an awful lot of code - inside his head. memory. A Power of Forceful Domain is ent itled to wear a
Cb.I...-,1for10'" ....-m.J. •
His greatest advantage is tha t the prnwams he works out, coronet with strawbe rry leaves set amongst its pearls. "()I,r" ... iJ Shthozri"b,
either as a miracle or a use of skill, automatically run with C haracters with this level ofDo main haw been en trusted ..".I INJ"""rily "'PptJ
the same privileges as those of th e owner of the machine. most deeply with the main ten ance and continuation of their jorward
Ilu !.uid, jiJI;"'""J hi",,.,.
Estate in and out of the morral world. The bond between lIN !",Ih di«o/t"J to
L EV EL 2 : VI SC O UNT, OR I\h S OR DOMAI S the m and thei r power is dee p and subtle, and has grear dJlWhtTr. "".I ,,,,iltJ "I lIN
6 j'fJin ts influ ence on their pcrsonahry and physical appearance. Wi.. '''''I """"" HI- miff,
T h is level of Domain serves its owne rs well. :\ Iiracles of If lLgl- . ,rtf'W /or.UIt
".r
·CINci.." comfort and of divinat ion com e read ily. \ Vith elTort, they EXA M PL E C O NCE PTS
",i",""rU,,, ""h. "".I
!¥yo"d IIx _.I I,d
Tht (~,I~"'r ... ,m ","J~" can work more interesting marvels with th eir Estates. The Shi -m i is the Placida Rex, the Lady of Calm Reflection, and dow "'W', ,,h i"to" (i~y of
~DU "" hiJ""'" "J,n.'irf"
title "Viscou nt" and the chain-of-pearls crown is prope r filr th e :\ Iar.:hessa Leana, She rules lions , and more gene rally whil, """1>1,, """ tlNrl .....'
1JxTt ,..... II "',,"'rot '!f ",i"!.i,,!.i,, lIN "i"
/"i,,_ TJx", "Clwt • characters with this level ofcon trol over their Estates ... hut cats. She is the one called upon to preserve the feline races in
"II's llr.n.>m, · wiJ
'&,,~ ""'rn>flJr note that in the game reality it is J it1i,'ult to veritYa Power's th eir teeming millions upo n the Earth and to the spiritual SIx'-ith "'/ fly-
•. . • I'IJJ«t.·
creden tials. energyofdying felines everywhere for her lmpcratcr's magil"S. ';-I f"'I' """,ory. 0,,1y. "
"/ ", "m y_M UI'"
In the Powers' Sight, most Viscounts lack th e patina of In practice, she spends mos t ofher time in long naps, visiting ",,,,mu,,d lIN xui"', ''' ''gh!
S"""" . ,· jolid IN ""to,."
i" .. " 1",,,'
man. "R"t "'.~ ""isl,,"t muudaniry that generally covers th e Barons and the Pawns, the dead, and careening about the world for no dea r reason.
"D.J", ,, ,yOu.'" Iht jiJl/,,,
hm ... IN h,OWJ MJin wry They arc alive and hurning wirh th e ellerb'Y of the force they O n occasion, however, she descends so low as to actuall y
. ~ _II. .And it _ INt ""I:d mtJ.
represent. Even to human eyes, the)' often have characteristics perform her du ties, rescuing the cats wit h ~KKI survivo r genes --p-.,m I.fGf NI" O f T '"
yo"'""""""''''" evocative of their Estate, such as red hair for th e D om ina of from the sad fates that bad luck alone has hro ught them to. :\SBIUS. by UK Gi""",
/fro'} WoJrJ ~fl}'
!,uuJtd "Of (tJ, , ,
I "'" . Fire, shining eyes for the D ominus of Light , or gnarled limbs In her presen ce, animals of the feline persuasion may fall
•... Il"J ..'t('''''rNW for the D omina of the Trees. from lI;rea t hei ghts, or rumble un de r the whe els of an
,hilt hm', " " 'IIENCE Co"U TIl ~
oncoming car, only to arrive, unhurt, at th eir final destination , C OlO R 01-Tllf. S,. n w ?
--ftvm Tue LIn " ""
DEATH o f I I ~ ~ RV
EXA M P LE C ONCE PTS Tyt alus was once a god, his domain all the plants that l'IN higlNr" l'owtr l
S r.U.AS O, ry F."'ily CJK" \ Vhisper is an ancient Power, who has been the Do mina of are. By his doing and his will th e sunlig ht fed th em , and so il Do"",i". tIN "..,., lloti. MJy
,,"" ..,i"d ((J"" to rtj1mlIN
the River since before Cain slew Abel. Even she no longer nourished them, and the prim al forest spread across the world ,
""',," 0/lloti. £.1"'1,
remembers her human name, she bothers with only one title: Then the Excrucians made their first, infinitely careful, moves Simull""IfnlJiy, "''' l 'l>wtri
\ Varden of the I Icartwoods C hancel. She lives for the waters' against the Earth , and in a blow so soft he never felt it they Do",,,i,, i"(It"",, Ihti,
bro ke his soul and sent it raining to th e E arth below. It was ..bili~y 10 ("""XI Iht i, f ;'Mr
causes, hut enough hum anity remains in her that she can
ada pt to the changing world and take rational approaches to a m illenn ium before the true war began. before the othe r
I" tIN B«Ji Q
/ Q"" tio"..
mode rn E art h's plight. As she prepares to figh t the pollu ters Impcrarors understood the threat the Excrucians posed. ;'\lot .. /My "'«"" IIMt IKr
on the ir own battleground - money and politics - she run s until then d id a shard ott:vtalus first reawaken. An Imperator ((J"'1"'''w.. ,"",,/>In,ht
",ow; ht "'l"'" I""t tht
the mo st successful do wsing comp;lO), on Eart h. awakened it. drawn to that shard's resting place - kno....-ingly
<now, i",t, "". "'1'"1>1,,
him,
T akari R lsu was a gree n- haired girl from a japanese or not - to make a C hancel the re. It was not pleasant for Thr tr"th ojt"" .....lttl iJ
animation, with (for no dear reason ) ante nnae. H er stor), either of the souls involved, but in th e end, a piece of'Tyralus ..""'i,,"".... l'ht f ;U"" of
was playing in a theatre next door when th e jiyamasu cult found a bitter new existence as a Power, as a mere servant to S""",' "".IIN I'<>wt. 0/ S" ow
attem pted to summo n a dead angel to do their bidd ing. The a now muc h stronger Lord. \Vorsc )'er, a human mind now i'!J'''''''' Dill .. _IN" S""""
botJ i,. .....~ ....t llrt. ht;"
spell wounded through the cult at one end and the angel's shares spa.:e with his own , and sometimes it even rules their , ,,",,,I f'Itwtr tokm how ,'''',
heir, :\ la hariel, at the other, T he im age of T akari, on the un ion. fIIllu" i. ' ''I'm"d
..
-
93
CHAPTER 9 : ATTRIBUTES
94
somethi ng from a character's Estate. Almost anyt hing can Nore that the Au ctoritas (sec "Rule s tilr Spirit", pp. 107-
be don e as a mi racle of Change over an appropriate Domain. 108) makes miracles har der even ncar a Power.
Powers may use relevant miracles on th emselves and their
G ATI NG An chors freely. D ivinations can detect a Power 's presence,
The symbol for Gatin g is the Stephanotis flower, denoting but not th eir identity, No other except ions exist.
the wish [0 tra vel, These miracles o pe n paths be twee n wo rlds,
and arc nor mally the province of th e G ifts of Domain
8 \ Vorld\~~.dkcr· and "G atemaker", as described later. 'RyL ES FOR 'DOMA I N
The "power sources" for Dom ain miracles arc called D om ain EXAMPLE
;\IA ST ERY :'olinde Poin " ( O "I ~). The mechanics here are identical to Rob ~ 8 d>otoct~
poinrs to how" towJ011J
Th e symbol for :\la5r('I}' is the Crown Imperial. denoting those fo r A spect : a character h as perm anent OM PS and pottmOIVI'I l twA. At 1M
maje5l)o', arroga nce, and pride ofbinh.These miracles cont rol temporary O MP S, Tem porar y O M PS ca n be spe nt to fuel ~nning 01 f'lXh Sf01')1,M
the behavior of parts of th e cha racter's Esta te. They may be mi racles, and can be gained in \ '1UlOUS ways. \ Vhen the H G will how I J t rmporo<y
performed as miracles of Ch ange, and a somewhat small begins a new sto ry, the y set each character's temporal}' O M P twA. TMw",n~ ~r 10
~ Domain mirodn dtJting
number of Po wers may pe rfo rm t hem thro ugh the total to th eir f'Cnoanen t O:\IP total . tIlot SfOl')'.
"Sovereign's G ift- , described in the G ifts section. O ne Characters begi n wit h j perm an ent O M PS , and can
example of a miracle of :\ lajest)' is parting the OC<:',m: another increase thi s total by spending I Character Point for each
is calling up a desert storm - in a desert , at least. add itio nal O:\ IP. There are ways to increa se these totals du ring
pla~"
L IM ITS O S ~h RACL E S .... A sim ple miracle costs 0 (temporal}') D:\I PS. 1t doe~n't
;.. Le sser Divination s onl~' p rovid e information abou t drai n the characte r ar all.
one's own Estate. '. A nonnal miracle costs 1 (te mporary') OM P to perform.
:. ;\lajor Di\inllrion s of the future an: inexact . .-. A hard miracle costs 2 [temporary] O:\I PS to per form .
;. ;\ Iajor D ivinations of th e past and present become '. A deep mi racle cos ts 4 [te m po rary] O MPS to pe rform.
inexact wh en one's Est ate was not (or is not) in a
location where it could witness the viewed event s. Powers with 8 or mor e OM PS can use a \ Vord of Com mand.
:.. C rea tion and D estru ction m agics do not need to As with Aspect . th is hideously painful exert ion of barely
create or destroy comp lete objects. One can create a co ntro lled mi racu lous energy can wound , di sfi gure. or
rree without color, or destroy th e quality in a mad that spiritually damage even the stro nge st Sovereign for weeks or
causes it to go to a specific place . mo nths. It costs 8 (te mporary) OM F'S.
,... C ha nge m iracles include motive magics: thnr is, they The diffi culty for a miracle and th e character's Do main
can cause something to move in a specific way as well level over the relevant Estat e are used - exactly ;IS with
as causing it to com e 10 life (or oth er possible e ff ects ). Asp ect - to determine wh ich kind of mi rac le (sim ple,
normal, et ((terti.) a given effect is.
POWERS AND OTHER POWERS' E STATES In order to usc a miracle for a Seco ndary Dom ain, even a
Powers who arc artist s arc not part of th e A rtists Estat e. level 0 miracle , the Power must buy one or mo re levels of
Powers who arc warrio rs arc not part of the \ Varriors Estate. that Domain.
This applies to ;1.11 such descript ions; Powers' tho ught s are You'll get used to this system fast. Note that G ifts of
not part of th e Thought Estate, Powers' emo tions are not Domain don't factor into this calculation, and th at each level
part of th e Emot ion s Estat e, Powers' senses arc not part of of miracle ca n in corpor at e clements fro m lower -level
the Senses Estate . This applies to all parts of a Power. miracles. The player should thi nk (before th e game hegins)
Furt her, all of the above applies to Excrucians, [mpcrator s, abo ut wh at these m iracl es mean in refer ence to th ei r
Excrucian-shards, and Anchors. In short , a Power's control Estat e - what kinds of th ings th ey can do with a major
over th eir Estate docs not extend to miraculous thin gs or destruction , what they can do with a lesser preservation, and
things from outside C reation. D om ain miracles resemble an so on.
artist's cont ribution to a grand mu ral - the art ist can change
th e image as much as rbey like. They cannot red esign oth er L E VEL 0 MIRACLE S: ESTATE- D RIVEN
artis ts or intrusive lale-night gra ffitists. DI VI NATIO N S
Powers can be affected by indirect effects. however: thej- Level 0 Do main miracles tell the characters abou t threats to ' f)" JO" llfOtt· ...· M it. fihr
can be burn ed by th e Estate of Fire. drenched by th e Estate or dama ge to their Estate. The clemen ts of their Estate ~'!)' * .k_..Jd 'Il :h.no-l «'"
ft"IN!"i" rf......,md
of Storms. and dro wned by the Estate of \ Vater. A Power out (0 their Lo rd or Lady when they arc defiled or sutTering.
dJtJ:i"K." IN <iIyolinr
can kick another with strengt h en hanced by the Estate of If the cha racter is not concentrating inten dy on other matte rs, 1 J:r,.wJ
Strength. These things affect a Power because t he~' do th eir they hear such cries. Even when th e cries arc loud and blur -ft- tht ~'&.-.R"J
da mage through an agent. be it tire, storms , water, or a fast- into one another. a Power can check on whether ;l given part "!' UIlK" R .......-J
moving jj)()t. Tbey do not direcdy cha nge th e Power's mind of their Estate is well. A Power mu st he able to perform th is
or body. They do not alter the Power from the phys ical or level 0 Do main m iracle as a simple miracle or the Estate will
metaphor ical "inside. M not cry ou t to them.
Domai n Miracle Difficult y 3, and D eird re cannot do it as a simple m iracle. D eirdr e's
MIRACLE TYPE DMP COST CAN BE USED WHEN
Es tate doc s no t call her, or, at least, its cries arc stifled by D r.
Simple O OMPS Diffic ulty equa ls o r is less than Domain Level Savan's fiend ish will. D eird re can check on that part of her
Normal 1 0 MP Difficulty eq uals or is less than Domain Level + 1 Estate as a level J miracle (0 + 3), however, so if she suspects
Hard Difficulty equals or is less than Domain Level + 2 tha t someone is t here with a level 3 A uctori tas , she will be
20M"
Deep able to discover the trouble.
4 0 M PS Difficulty equals or is less than Domain Level + 4
Word of Command 80M" Difficulty equals or is less than Domain Level + 8
L EV EL I M I RACL E S: G HOST MIRACLE S
(at the cost of a terrib le wound)
Level l Do main miracles summon "g hos ts" of a cha racter's
A llhough oUI<id~ it h4d hrm
Estate, co nstru cts of the character's mind , with a tiny fraction niXhl. hrrt thr ha.y 'windows
EXAMPLE
of th eir Estate's powe r. Ghostly tires provide a lit tle bit of IfI in Ihr dr an pu rr liXhr 0/
Acharacte r has level 4 Domain over the ocean (Maste rful)and level 2 Domain over storms as
hea t and gho stly sunlight ca n illumin at e a book. T hese Ihr <1m. TIx l'<"Ity god U:a' a
a secondary Estat e.This character has access to the following miracles: dark jigurr in hi, h",lIil
MIRACLE TYPE
miracles , also known as cantril' S, are not t rue illusions. T hey
MIRACLE LEVELS Ihranr. Impa,ing. I ,uppa" .
Simple (0 DMPS) are partially transparent to S ight, and often eve n a mortal H ilI I had .o mr an aUju/~~
Level Q-4 miracles affecting the ocean
can tell t hat they arc only seemings. Characters usc th em to long 'U.lQy.
Level 0-2 miracles affecting storms.
make their e nviro nment a little mo re co mfortable; they also So I ""rud "'a r<hinX
No rmal (1 OMP) LevelS miracles affecting the ocean to'll.""d, 1M lh ,."nr. and "'y
serve as com mon "weapons of cho ice ~ in formal Noble du els.
Level 3 miracles affecting storms. joot hil ,"",.thing f was
Hard (2 DMPS) Pare nt heses ind icate th e relevant E stat e. \Vit h a level I ' II1r1Ird; ",:hrn I looI:rddawn.
Level 6 miracles affect ing the ocean
miracle, a Powe r wit h th e appropri ate Estate could also: f <Il"" " ,h",H r an" hravy
Level 4 miracles affecting storms. .hIlin th4t 1 hIldn t urn
Deep (4 DMPS) :'. (M usic) M ake an instrument sound be tte r.
Level 7-8 miracles affecting the oce an hrjorr. II w", prob" bly put
Level S-6 miracles affecting sto rms.
y. (Fo rests) ~ lak.e a "ghost clea ring" tor mo re comfortable fhrrr on p urp o'r. '0 I'd 1JJ<llt
Words of Command (8 DMPS) sleep. inlo if ,mdg fl a littlt bil
Level 9-12 miracles affecting t he ocean
y. (Sto rms) M ake a day seem gloo m ier. ".-,,,rd. I ,Jx,uld !:,'~" h en.
Level 7-10 miracles affectinq storms. 10fJ. Bill in,""d I)"'l lr""d
What the player pro ba bly memorizes is t his: 'I. (N ight) D ecorate a bed room wit h little glowing S ears".
th, ,'hain Wifh mv'Yrs until
Level 0-4 Ocea n miracles include Estate-dr iven d ivinations, gh ost miracles, and lesser ". (E motion) Make so meone calm so und angry. it gr<'w t·,'gU' , and , x c/aimrd.
divinations, preservations,a nd creations. Ican do them fo r free . ". ( Roa d s) M ak e a trai l tha t doesn't go an ywhe re -Goadgri~/: .vo" ,'ant twn
importan t. matr pr~"" lig ht"!"
LevelS Ocean miracles include major divinations and lesser destructions.They cost me a DMP. -.fro'" L1 TT ~E Go r" , b)'
Level 6 Ocean miracles include major preservations a nd lesser cha nges. They cost me 2 DMPS. .'. (Boo ks) Fill a shelf with boring textbooks.
j, u t i, R obin' on
l evel 7-8 Ocean miracles include major creat ions and de structions.They cost me 4 DM PS.
LE VEL 2 MI RACL E S: L E SSER D IVI NATIO N S
In addition,level0-2 Storm miracles include Estate-drivendivinations,ghost-miracles,and lesse r
divinations; Ican perform them for free. Leve l 2 miracles give th e ch aracter mundane info rm atio n
II. benl dO'll.'n d'ul tOIlChrJ
Level 3 Sto rm miracles are lesser preservations; they cost 1 DMP. nbou r the ir Estate. A character with t he sun as t heir E state rht "-""ftr 'Ii..'ith hi, b"nd.
Level 4 Storm miracles are lesse r creation s;they cost 2 DM PS. can predict the sunr ise, know the dates of all future eclipses, Thirty-j i. " /"'rtl "" ",i//ion
and know exactly when the sunlight will hit a balco ny. In fmisan. " Ix ,ais( ' ojily. "Na
Level S-6 Storm miracles include major divinations, lesser destructions, lesser changes, and 'Il..v,nJ", 1M " ni",a!, arr
games wh ere the sun's path is regu lar. they could usc t heir
major preservatio ns.They cost me 4 OMPS. dy ing. "
knowl edge of its position to estimate the time accurately, --from FA I W Rf ;S or Lr<;HT.
even at night.The character can perform th ese miracles even by }.'", i~I' Chrnr
Powers can also use t hese miracles to sense when someone from wit hin a C hancel, although by t raditio n Powers do some
prays to them, if that pe rson kno ws th eir D esign (sec chapter of their investigation o n locatio n. \ Vith a level 2 miracle, a
I2) o r is intimately connected to the ir Estate. If t he Power Power wit h th e appropriate E state cou ld also;
chooses, they can then hear t he prayer. 'I. (M usic) Know how to play any reques ted song.
There are o the r occasi ons besides danger on wh ich a y. (Forests) Know where a trail ends ; kn ow wher e to find
Power's Estate will call to th em. In general, th e E state can he rbs or wa ter.
sha re a ny of it s p rim itive em otio ns - it usua lly lac ks ~.. (Sto rms) Know when a storm will hit a given city.
ind ep e nde nt ra tio na l tho ugh t - wit h a few images to y. (N ight) Est im ate time un til nig htfall; know som e-
accom pany them .This sh aring is a rare thing, most commo n body's dreams.
when o the r Powers or Excrucians arc involved. '. (Emotion) Expe rience t rue em pathy.
i. (Roads) Know direct ion s to anyw he re.
EXAMP LE i'. (Books) Read a closed boo k.
D eirdre l\lcA1liste r has Domain Level 2, and can wor k level
2 miracles as simp le miracles. D r. Savan , a ho stile Power o r LE VEL 3 MI RACL E S: LESSE R PRE SERVAT IO N S
Ex cru cia n- sh ard, a tt ac ks, th rea te n s, or st a nds ncar a Level 3 m iracles of Domain include the simple wards, th e
Wh,'n fhrj ourlh n"il h4d
threatened part of Deirdre 's Estate. mode rately powerful miracles of Preservation. Again using hlunl.d itsr!lagaiml hi,
If Dr. Savan h as a defense (called an Au ctoritas) of level the Es tate of th e Sun as an example, a character can heat th e h4"d. M <Ilid 10 Iht Jijih:you
J o r higher, it will ma ke divining something about him or eart h with sunlight o r slow t he path of the sun in th e sky, hi" ", my ht,·uing.
divining anything withi n a few tee t of hi m J mir acle levels This does not ge nerally cover miracles of epic scope or of - .fro'" LJ ~r>ocuMf:N Tr.D
Hr STORY, by lIizfJ, n f irrgo
higher. That mean s that an Estate-dri ven divinatio n is level grea t d rama; this le vel is for sim ple appli cat io ns of th e
C HA PTER 9: ATTRIBUTES
principle of Preservatio n. \ Vith a level 3 mir acle, a Power L evel 5 m iracles o f D o m ai n al so i nclude nlaJo r "R,,":, oily.' Ix ...iJ. "h,u ..
wit h the appropriate Estate could also; divin utional magics, m iracl es th at rev eal th ings to the wtJ~ t1~tr ... ~ ", or,,1 tr",,,..
,. (M usic) M ake a song th at stic ks in th e listener's character through the agency of their Estate. This includes whtr, hut Iht "iXhl'" ,~wh
(,m " "d Iht <ityi"l~ ,-h,'OJ . ..
memory. shadowy images of the future or other places, and exact images
I ...,jllji"d ,h i, n'ly\ ir""':"
' . (Fo rests) \ Vard a tree, making it resistant to we<lpons. of othe r places, past or present, wh ere th e character's Estate -?", E" ' LUR' ." OF (. IM IT .
". (Sto rms) ;\ lake it rain for days (or, in Seattl e, mo nt hs). has bee n. For example, a cha racter with the Sun as the ir Estate hy f :", ily am
.• (N ight) Keep night animals awake int o day ; prolong might ask th e sun abo ut the act ivities of his or her ene mies.
th e night. The)' would receive a repo rt on an)1hing that it saw in its
.• (E motion) Make someone stay happy for a long time. journey th rough the sk.")·. \Vith a level 5 miracle;a Power with
.• ( Roads) M ake a road seem much longe r. the app ropriate Estat e could also:
'. (Books) Make a ma nuscript that retu rn s to th e ed itor .'. (Music) Tell the future in exte mpora neous song.
if rejected . .'. (Forests) Find the myst ical "heart" of a forest: talk to
plant s.
L EVEL 4 l\1l RAC U:S: LE SSER CR F.ATI O NS ". (S torm s) Scry in a bow l of rainwa ter.
Level 4 mir acles of Do main arc sim ple cre ation magics, ... (Night) Know all th at happens unde r the cloak of
~ "" "~ rwh ill IIx
"""'J ¥ ' ftt c.m.it."...; GtJ. miracles th at cause part of the character's Estate to come night.
Whm bi. ",."'"~ gon """t'Y. int o be ing . This can be subtler than pu lling li re ou t of a hat, ... (Emo tion) Know the root ofe\'ery emotion felt during
ftt <'-'e> tIW thry bonv
or creating a sunbeam at night. ;\I aking the sun rise early is <I scene.
.urr""Y (oj''''.
-ft';", 0" S'.RVl"G Til. a Creatio n miracle, because it causes th e day and the sunlight •• ( Roads) Know abou t any intere sting travels or travelers.
loy L Il( Gi" ", i.
.~R I Ll ~. to appea r. ;.Jote th at a Power does not have to create ;1 wh ole ,'. ( Boo ks) O pen a hook at random. read a paragr aph .. .
object. They can create a lire with out heat, a sunbeam witho ut it's relevant .
light. or even just one person's memory of a tree where no
tree has ever been . \ Vith a level 4 miracle, a Power with the L EVU 6 ,M I RAC LE S: L ESSER C HANGES A ND
appropriate E state cou ld also; ~lAJOR PR ESERVATIO N S
Level 6 miracles of Domain inclu d e lesser Change magics, "l"'i~ti"K' """i O!<" ~ , ,,to
.• ( ~ Iusic) Make bewitchingly beautiful music. miracles that twist and rem ake things from the character's 01,," WfJrI4 • Jdid tftt ,,,ild.
.• (Forests) G row plants qu ickly from th e naked Eart h. Esta te in a new form , wit h new properties. For example, th e ' "I1v, ; ~"/i"J'Y
<. (Sto rms) Spawn a li!!;htning storm or <I d rizzle. Power of th e Sun might make the sun shine red , or craft
/",i"ti"p. "",id 'hr «II'«1Q~
"1'hru h.Jw .. '!"t iJI mJXit.
'. (N ight) Sink an urea into darkness. ed ible tire. W it h a level 6 mirac le, a Power with th e F~, i"" J"" ... "Hi, '11." ""
.• (E motion) Cause someo ne to feel anw)" or sad. app ropriate Estate cou ld abo: I .... j/td '!lJ ~~d ht k~lltJ II/'
.• ( Ro ads) C re are a new ro ad , s rr ai ght TO one's •• (;\ lu sic) .;\Iake Ii\i ng music. which reprod uces by bei ng to t.wh TIx &.. : "fJ:V."
,t>J dLtp i",.too ~,,~. I t""'~
destination . heard. J"" ...111 J« ••• "
.• (Books) Create a how-to boo k for an)" domestic task. •• [Forests] Resh ape tr ees int o tr eel ike pl ayg ro und 81</ tht doild ...... KO~.
eq uipment. ">'
----fro'" T" E Box. f:",i':r
c:ht"
L EVEL 5 MI RACI.ES: L E SSER D E ST RUCTI ON S •• (Storms) Make raindrops sing; make it hail blueberri es.
A ND MAJOR D IVI NATIO NS •• (N ight) M ake starlight as bright as moonlight for ,I
"1ft h.J, IJ~m . " , t.f"!" ,hty Level 5 miracles of Do main include sim ple d esrrucr ion night .
..." ,i/fd. magics, which remove an a~ pect of a cha racter's Estate from ,'. (Emotion) Make someone feel brand-new emot ions.
"Nol"'''' t'J". ' l..onJ the area or from existence"This is the magic ofhu rried sunsets ". ( Roads) Redirect <I road, so it leads somewhere new.
F.", ~py Jdid "'lily. "o,,':r ~M
and snuffed -o ut forest lires. It ca n also create "negative •• (Books) Change the genre of the boo ks th at a given
",, ~I/ !ro/""ty of,JJ.t",: ,tw,
,1Ny JiJo"''.U.• im ages" of th e character's Esta te , such as a sunbe am of aut ho r writes.
--jr1;", 'ftt 11xJ"Kht-R""rJ da rkness or a cold fire. \ Vith a level 5 miracle, a Power wit h Level S m iracles of D omain also inclu de majo r Preservation
ofII",," R . lf1JXJOJ the appro pria te E state could also: mi racles of epic scope. Preserved sunlight, at thi s level, no
longer simply heat s th e Ea rth ; it burns into the sto ne. The
'. (M usic) Make silent but affecting music . day, in a single city or in a given Chancel,can be made tolast
'. (Forests) Shatt er a tree or a tew trees; ma ke a tree lo r wha t on ce would have been )"ean;. \ Vith a level 6 miracle,
invisible. a Power with rhe appropriate Estate cou ld also:
o,,~ h/ooJy h.J"d f,N"""
-. (Storms) Clear away rainclouds; make a sto rm's •• ( ~ t u~ic) Burn music into someone's m ind, so the)' /fYIW,Js ...ofvr-r Iftt /", i",i"X
raindrops dry never forget a ncre. ""~X· .\lQRoJ l.iJ.J. it w.u. Py
-. (Night) ]\la ke the sun rise earl)"; make the local night '. ( Forests) Seal a fore~t aF;J.inst entr ance by an)' en emy. "' ''', ",,,,,,,I "trill, "l)~ YO"
less da rk. .'. (Storms ) Make an on~oi ng storm perpetual, ra~np;. M, , ,'f" 'ht "'",1"
....,,,dt Tt d.
i. (Emotion) Cause someo ne to sto p feelin!!: ,Ill!!;r)" or ". (N ight) M ake it stay dark even wh en night ends and Tht ' aplit" !i"""Tf'lK~ i
happy, the sun is up. j~"f '11."" 1 whilt .
<. ( Roads) ;\ Iake someo ne lost. ( Roads exist to prevent
this. )
<. ( Books) ,\ la ke a hook incomprehe nsible (even with
'. (E mot ion) ;\1ake someo ne hap py for ever and eyer.
,'. (RIYJ.ds) ,\lake the road so meone is on endless.
-. (Boo ks) ;\ Iake an author - ynurself? - et ernally
. "U"ghr"lIlidI"" d
f:,,""'I'Y. ""d I M"'lxd tonI>
",..,
-?'" Iftt TIJe",,"'· RftOrd
the same word s). famous. ofI/"" h R"",,-- '
...
97
Miracles do not need to fit exactly into one of the labels Realm's major limitation is this:
above. A miracle of any level can be combined with other ;. Realm mira cles may only affect targets within the
miracle s ofirs level or lower if the result is a single conceptual Power 's Chancel.
C HAPT ER 9: ATTRIB UT ES
EXAMPLE
The effects of a Realm miracle normally fade within a undergoing birt h. The Powers ofIndia came and caugh t the Tin: Ol.l>t: ~T Got>
day after the subject leaves the C hancel. It requires I Realm child (as he fell from his moth er) in a net of silver and gold; 1", Mosl A n.-iml !.",J,finl
Melanie, Powerof Music.
a/1M 1hu God,. i, d, ,,d. No
wishes to repave rhe road to Miracle Point per story to sustain a given Realm miracle he took th ree steps from the net and cried, "The Lord am I .m k~1>W' what 1':,1"", M
her Imperotor's palace with of all within this worldl" And so it was, for he was to becom e
outside the Chancel. t ",Wid. T. ""'Wtf I}'a'' ''
blue·veined ma rble. If her
Estare were Roads, this
One of the gifts associated with Realm is the fragrance the Tyrant of India, a Power set above the othe rs in its rule. 9u"lion in tM mo<ltrn ""Y'
(or stench) of true nobility. This is the primary reason that Yet his soul was so great that the Mosr Ancient Lord feared " "d ~""', tM old"t a/1M
would be a Domain miracle
god,. one mu,1 ,'boo" "ma""
of level 4, Realm miracles Powers with Realm are respected. Anoth er is that a Power of to damage it. Hi s l mperator-shard was therefore small. He Ih" t " a,.""hk ""''I<'tn.
act like Domain miracles
high Realm has an impregnable retreat. While almost any ruled and governed men, not natu ral forces; by a Sovereign's 1';)" " o/C,!,!""',,,;,/ i' I'"
within a character's
Noble can be taken off guard and destroyed in the Eart h at standard, he was a "C itizen" and no more. In time, the other old"l tWing P1>WtT: Tht
Chancel.and any power can
use any Realm miracle large, Powers wit h high Realm are virtua lly un assailable Powers of his Familia Porens grew envious, and arranged a,
angtllm"""'n F inlho, ,,.
lmp" al'" o/,\f,ani"g a"d
regardless of their Estate. within their sanctum. subtly for his death. He had no warning. He had no chance . Exi<ltn". iJ 1M old"t 0/tlx
Accordingly.even though
Norm ally, the pes will create their own Ch ancel, defining And then he had no life to have things with. Im!""'I . '" Fi~a/~\'. Jan h~
she has no power over roads
it as they like. Points spent on a character's starting Realm M ary Shenk is a landlady. She lives on the first floor ofa j "n. 1"'f'tr" lor ~r};"rlhi
outside the Chancel.
Sm",d Ag<. i, Ibt oIdm
Meianie can repove the score (as opposed to a Realm score increased dur ing play) thousand beaten-up apartment buildings, or maybe ju st one.
li. 'ing Trut God.
road inside her Chancel as a allow the players as a whole to buy useful, nice, or interesting They do tend to blur together, don't they? Her Imperator's
Ievel4 Realm miracle,lf
propert ies tor th is Chancel. Even if the H ollyhock God C hancel is scattered across the Earth : all 43rd streets, in any
Melaniehas Levell Reaim,
she can perform this breaks tradition in order to design the C hancel him or herself, language, anywhere. Powers old and wise know the secret
repaving as a "hard"miracle. they shou ld take the pes' Realm scores into account . routes to th at street, which few morta ls can get to at all.They
far:2 Realm Miracle Points, The game mecha nics for Realm arc similar to those for use M ary's houses for tra nsport, breaking in in New York,
Domain. Each Realm level costs J character point s and walking down [he hall, and coming out in Los Angeles.They
provides the character with the equivalent of a Domain level alwaysleave a fifty stuffed under her door, though, or a boxed
th at works on any Estate, but only within the character's present beside it. Otherwise, she might put in security one
C hancel. T hese levels do not directly add to Domain levels, day, or sell the houses ... and nobody wants that, not even
or vice versa; level J Realm provides the same abilities, for old tired M ary Shenk.
the same cost (9 points) whatever a character's Domains. O ne
can buy up to 5 Realm levels, and Gi fts of Realm as well. L EVEL I: RADI ANT
J Po;nts
';1, I ftt it." M ,,,id, "it ,
L EV EL 0 : C ITI ZEN Radiants have the first hints of contro l over their Chancel. "'li"~I' your lookul if you
"Of;.· Ix said. dfrd ,f;ruggd o points T heir reign exten ds mostly to ghos ts, and fragmentary wm,l loJi'd h,uJa""ul
"J ,a~ '1 do any parri,ul"r Ch aracters with th is level of Realm have almost no gift of forces - not the sun , but traces of light; not the tire, but y"un'lf BUI h"ti~g y<>ur
~wgi, hero. " rule: they are mere and mundane (if powerful) citize ns ofthe traces of heat; not frigid ice, but hints ofcold. Fleeting visions hoJy ,_. lhal (Q"ld ann':\' I'"
"Til"" 'I<,ry.l" Ihry 'all R tg""" 1 Anal o",i,,,, "
C hancel. T hey may have a title and may have been given are their agents in their realm, although with effort they can -oe
>",M What , h, goi"g
you Kin,/ "
--.from LA DY O f THf
dom inion over some or all the other citizens, but they lack ma nage divinations and greater works. T hese Powers are I. do'"
r lAGlJ f . by t;,,,i!y Chrn the resources to shape their C hancel directly. .?o0bilis rarely called Radiants because they are tied not to [he deeper "Ht '/<lrH 'fiJith an jull, ·
1M old m,,~ rrpli'd. ",,~ iNh
respect them, and if they possess power at home, the rest of essences of their Cha ncel but to its surface conditions, the
1""1 "'..."" fro'"pl",-, 10
their Familia Caclesris may well covet it.The term "Sovereign radiant indications of what lies beneath. pldu, ntW r Itlling y<>u
Power" fits them only loosely, and "Sovereign" may become a Even at this small level, a Power is more comfortable ,er""h il oul. A~d your
term of contempt in th eir enemies' mouths. (The details of inside their Ch ancel th an outside it.They have not yet formed d'>llm "" ,,1W<ly' ju" " iiI/It
hit I"" hoI. ", ,, littlt bil too
others' reactions, of course, rest in the H G 'S hands.) a deep bond wit h it, however. Perhaps they never shall. T hey
,old. Vou trip "lot; Jour btd
Choosing this level of Realm ensures th at the character receive rudimentary respect from the othe r.?o0bilis, assuming j ftl< lumpy; whfflrotry<>u t ,,1
will h ave a lively time of it carrying out their duties in their [hat they are not otherwise undeserving, and they are a trifling /",I/ood. il ,,!wily'bu,~, y<>"r
Chancel. They cannot be everywhere at once, and even the amount more secure in their C h ancel than outside in the big IOngfU. Youltart ftt li"g t/"'"
l1JJiuh", lih little i~~';,ihl,
mun dane inhabitants of their Imperatc r's lands might be wide world.
i",,,t, art "''''ding htrt a"d
willing to conspire against them .They have no secure bolthole 1M, M y<>ur hotly.•
in which to weath er the stor ms of Sovereign politics. Unless EXAM P LE CO NCE P T I M<i/aled "D"" ;1 118<1
they are securely allied to a Power of their Familia with Sara Nei was just an ordinary woman, she thought, living a I·rronT
"Oh. n,,' · ht rtplid
st ronger Realm , thre ats from th e ou tside world (Lord fairly ordinary life as an actuary. Then the memories began, 'l'r tt ty ,,,,,n tM in'ttl' ," I
Entropy, the Excrucians, etcetera) may well follow them into memo ries of life as someone else - as more than one J"Iu up, , nap.jor IMir
their home. The character can do little to stop them. someo ne else. It was on ly a centur y ago, by the Powers' time, sup!"r, •
that Earth had colonies on the other world s of our system; a --.from Co NVERSATION'
W ITH ANllROCLE S. byJ'"
EXAM PLE CO NCE P T S traitorou s Imperator turn ed back the clocks of the human llogan
Aso ka had fulfilled every karmic requirement for greatness. world by years and years, and wiped them all away. Several
H is spir it shone so brightly that even the Imperators noticed of the Powers of those places died, and nearly all the naked
it as it passed throu gh the cycles oflife. \ Vhen the Excrucians apes - many Powers, thou gh , burned too bright to be wiped
OPP<J"T E;
struck at it, the M ost Ancient Lord (whose Ch ancel was all so easily away.The souls ofthe humans near them were caught Ndl Pntnin~", tIN Powtr
of India, and more, before his tragic and utter ann ihilation at by the Powers as those Powers spun through the mists of ofNtJbIrG aln
the Excru cians' hand s) drew him into a child who was time. Now, a century later, the joint entities are becoming byl," M~
strong enough for their lmpcrators to find them and reawaken L EVEL 3: ' VARD EN
them to their duty. Sara's Chancel. to which she has been 9 point,
recentl y reintroduced. is now a ghost, a shadow on several of It is very dangerous to tangl e wit h a \ Varden on th eir own "S/!t;,,1J1 rfflJ",,1 YO'"
the outer planets. She, now having so many souls wrapped ground. T he)' arc tied not only to their Chancel's H eart but m ",nr" hr wh;,I'''l'd. "'md,
stw,,/i nK on Ihr h,II. "ShGulJ
with in her form , can send pieces of her self to do her will to its Strength as well. Their will can make subtle harrie rs
I rrll ,,11,hr~ syro/,""""
anywhere with in. She grows stru ng again - bu t there are and overt one s, and the militia they can raise tor defense are "oh.J/;1 U INI Ihry_r"
Excrucian s and even .5\2bilis who eye these new, nearly nearly alWA)'Sled by a corps ofPreservation-protected troo ps. 'PI,,,,, do." wi d tN
un inhabit ed plane ts, with an eye towards taking them for The \ Vamens are well respected, and with sufficient reaso n, S<lwTtil"_
their own. by th e other ~bilis. "I stolt IJw .. ti"KItpit
N 'WOuld C1)' out. '1""n""md th e television screen. She is th e bulwark of th is Chancel, the Boyfrie nds come and go. supparr II",I ,xp laim il afr
you. JUn , 10 ,is,,' ~ guardian who hold s at bay th e hostile inhab ita nts ofcancelled Eachan is th e Butterfly Lord , a scholarly man with a Te- rrJundtJ nun mad~ a
"That dar••ound prmy shows . Only her own scruples keep her from dest roying the m tende ncy to Hutter. His mild na ture is, however, dece ptive. n~al ,h«i< ntdrk Onhi. pad
[oo/l.h."
ou tright. Should a mo rtal intruder in Locus A ngoulaffre test his "7;'1<, him 10 room "7.·
H , nodd,d "Yup. But nO · /fait." te- d."d Ind"
om "''IInt~d 10 tdlllx King H artl , born of rats - for animals as well as humans can patience, it takes bu t a wave ofhis hand to dismi ss and destroy md. /lS tlx gu",d. IQQ~ him
lhal. A t Ifa.t. '101 until Mfltl ascend to become .7o{2bilis, th ough it is rare - ha s h elped to th e un fortunate hominid. H e has had th ese gifts for millennia; .from Ie- roo", . "Whal , going
in 1M'" '/L'ith a "'Ort u",ihl, build a Chancel whe re food is plentiful and huma ns and cats it is not kno wn for certain why he was give n the m . It is said, to h.tppm to m,r"
WO"''''' "",Ih'oughl htr 10 ' IW rt going lofix you,'"
th, pal",-, 10 /iV<"."
are easy prey.Tunnels run from restaurant to dirty restaurant, however, th at his Ymcra - the Broken -Toothed, an A aron's
=1"imtJ te- SO'I't'Tngn
~nd JM wtmJmd why grease spattered o n t heir floors. H e is th e acknowledge d ruler Serpent -e- was often bo th ered in the early days ofciviliza tion IJ,-ighlly. "Wbtn 'IJ."r, JQ~'
Ie- btd """ ''''ply rotry of not only the land but of the thousands of his peopl e (t he by huma ns who wished to "slay th e d ragon". No pro blem , 'IJ.'ifh you you 'IJ.,<m'tftd "ng~~
mo, ,,ingr" rat s) th at have com e to live th ere. Several of his companion one would imagi ne . .. but in t wo of every th ree, the 0' anY'hing !iJ:. Ihdt (WT
Ih noJdtdagain. ~nJ "K"in . •
Powers have had no choice but to acquiesce to his reshaping Excrucians had set some subtle t rap.
'IJ.'hm 'N fo und oul,;e- lold - .from D EAREST t1A~ S. ">'
him j uu hQ'U,ftoli,h il """'. of th eir world. Othe rs have sta ked clai ms on some mo re t;mily Clxn
and th.Jt Ix 'IJ."" prok/Jly abstract places within it, such as the glittering crysta l palaces
,r:ojng 10 gd a (/)1,1, N o "' iln
t hat the M arquis Ishap ha s shaped within the mind s of the 'Ry LES FOR 'J\&A LM
lim foo~i"gfoolilh infranl of
his 'IJ.'ifi. o[<ou'rr.;o Ix
cooks. The "powe r sources" for Realm miracles are called Real m
immtdi"f~1y ~_vd 1o ,lap in Mi racle Po in ts o r RMPS. C haracters begin with 5 permanent
Ie- n",f ",orning," L E VE L 5: TEM P EST RMPS, and can pu rchase additio nal RMPS for I Character Point
~",jr· 1 Q,~d
[5 points eac h. At the beginn ing of eac h sto ry, the HG sets t heir
"And te- lIOn didn't ,·iu. ·
- from CO S VERSATIO NS C haracters with t his level of Realm have many titles. Some temporary RMP total to t heir permanent RMP total . For an
WIT H A~U ROCL':S, by ]m are called warrior-ki ngs and some are called A naharat h. T he example of how this mechanic works , look under th e rules
1/oKan accepted nam e among th e Powers for th ese ruler s, who have for D o ma in o n p. 94.
mastered dest ructio n, is "Tempest". \ Valking into aTempest's
C ha ncel is the mos t fearsome danger tha t an enemy can face.
Even th e Excrucians wilt at t he th ought of tryi ng to break a Realms Miracle Difficulty
Chancel that has such a gu ardian in it . (Imperators generally MIRACLE TYPE RMP COST CAN BE USEDWHEN
have at least th is level of Realm , t hemselves. but th ey can be Simple o RMPS Difficulty is equal to or less than Realm l evel
distr acted by a co-o rdinated attack in th e spirit world, and Normal 1 RMP Difficulty is equal to o r less than Realm level + 1
Powers canno t.) Hard 2 RMPS Difficulty is equal to o r less than Realm l evel + 2
C hoosi ng th is level of Realm means tha t th e cha racter Deep 4 RMPS Difficulty is equ al to o r less than Realm l evel + 4
can sha pe and resh ape th eir C hancel alm ost at will . The Word of Comma nd 8 RMPS Difficulty is eq ual to o r less than Realm level + 8
l mperaror associated with th e pes ' Familia generally prefers (at the cost of a terrible wo und)
that t he Chancel rema in true to its original desig n ... but a
Te mpest has conside rable latitude with th e det ails. T heir EXA MPLE
Locus Celatu m tend s to change, almost auto matically, to suit Acharacter is a Radiant,with Level l Realm.For this character,the cha rt loo ks like:
th eir need s and des ires. Investing a cha racter with th e power Miracle Type Miracle Levels
of a Tempest is more difficult for an I mperator than a normal Simple (0 Realm Miracle Points) l evels 0-1
Power 's creation: t he soul of t he cha racter must be bu ried Normal (1 RMP) l evel 2
deep within th e C hancel's heart and mixed with th e shard of Hard (2 RMPS) level 3
th e I mperato r that rests there . There are many reaso ns why Deep (4 RMPS) levels 4-5
an I mperato r mig ht ma ke th is effort, and t he player or th e Words of Command (8 RM PS) l evels 6--9
HG shou ld know which one appli es. The most com mon is
that th e Impe rator fears (or feared ) a di rect Excrucian assault What t he player probably memor izes is this:
upon the ir Keep. Level l isGhost miracles ... Ican do thos e free in my Chancel.
Level 2 is lesser divinations ... Ica n do them for a n RMP.
EXAM P LE CONCEPTS level 3 is lesser preservations ... Ican do them for 2 RMPS.
Arianeira was the lover of a pe ri, the partially mo rtal chi ld levels 4 and 5 cover lesse r Creations a nd dest ructions.for 4 RMPS. as wellas major divinations
of an angel banished to E art h. \ Vhen he r legs were cru shed for the same cost.
in a car accident and she came dose to death, he realized
C HA PT ER 9: ATT RI BUTES
102
i> A simple mirac le costs 0 (temporary) ' M" ; the char- of Aspe ct d escribed below, bu t fades when the item in
acter can perform it freely. questi on leaves the Chancel, and doe s not return auto -
~. A normal miracle costs r (temporary) RM P. matically upon the item's rerum .
r..A hard miracle costs 2 (temporary) RMPS.
?- A deep miracle CO~[S 4 (tem porary) R M P S. L EVEL 4 MI RAC LE S: L E SSER C R EATION S
Level 4 Realm miracles can create almost anything within "It = Im i N,, ' Ix ,,,id.
Pow ers wi th sufficie nt RM P S can also use a "Wo rd of the Powers' Realm. Large-scale creations such as mountains, fur/ing in IIx m"'a " nd
Jhi~~ri ng, '1 Im,,,,~d 1 t<.I<IJ
C om ma nd ", which works exactly as it does for Aspect and hurr icanes, and armies, however, are beyond the normal scope
in some ''''' ng' ",,,n , hlrhm.
Domain, save that it involves Realm miracles and Miracle of a single level 4 miracle. T hey can be built slowly with and Ix ""'" ",a~ing <ooh .. . "
Poin ts. Realm-based \ Vords of Command arc also known as many such miracles - ten soldiers, a boulder, or a stormcloud -fro'" ON E'ROMAN CY , by
"Words of the Tower". at a time . Level 4 miracles can create items Lacking certain M ir;",,1 Kay
The difficu lty for a miracle and the character's Realm normal properties; unlike miracles of Domain, however,they
level determine wh ich of these kinds of miracle a given effect can o nly create phy sical th ings. (T he ability to create
is - just as with the previous Att ributes. condition s and qualities would obviate the need for miracles
of change .)
L EVE L 0 MI RACLE S: R EALM -D RIVEN Unlike Domain, which can create eccentricities at level 4
DI VI NATIO N S and minor wonders at level 7, Realm-based creation cannot
P~f" '" w id, if' ", i" ""W Level 0 Realm miracles allow characters to learn of threats create anything that could not someho w be created within
" "",,4 IIx Oml~ lXsidK"_' or dam age to their Chancel. The life and even the inanima te the Cha ncel without the use ofa miracle.T his excludes item s
(Mi, fin N'a "'pu Iht "",,,Ii. things of their Sanctum cry out to their lord or lady when oftru e power, unless the players purchase the ability to create
tlxi, hUM" , ~ ;ff, IMi, "",h
defiled or suffering. Unless the charac ter is conce ntrating them during C hancel creatio n, and it most definitely excludes
i< th,='~ rotf;~g ;n' a tht
rio,"; 1'""'" • intently on other matters , they will hear such cries. ~bilis ,
---j1vJ", F IRE ST ORIES, The restrictions on Estate-d riven divinations apply to Created things fade upon leaving the Chancel unle ss
rompi/d by K",ad.,. Guy Realm-driven divination s as well. (See the Domain rules on sustained with RMPS. If they depend upon magic or tech -
Pp·94-95)· nology that works onl y wit hin the Realm, they will not
function on Earth, sustained or no. For examples of what
L EVEL I M I RAC LE S: GHOST M I RAC LE S Lesser C reations can do, see the description of'level a Dom ain
·Shad<>ws,· ,!H said, lI"d'1"'t. Level l Realm miracles may be used to summon "ghos ts" of miracles (p. 96).
·YIlUpl"y with shadO<L~ . • nearly anything into the character's Chancel. Becausecreation
--fro'" D EIR DRE, ry Emily miracles do not need to be complete, these ghos ts do not L EVE L 5 M I RAC LE S: L ESSER D E ST RUCT IO N S
c". have to be visible- a ghost-fire might just be a bit ofwarmth , AN D MAJOR DIVI NATIO NS
or a ghost-light a bit of visibility. These are, once again, not \ Vit h a level 5 Realm miracle, a Power can remove any ' /Vr<Jo", is Ihu.· Ix
true illusions.They are partially trans parent to Sight and even mun dane object or any property of a munda ne object from an' wrrrJ. ' 0", d"" nal """I~
wfxr. on, m"Yfi nd f.!iprn. "
mortals may perceive their illusory natu re, For examples of their C h ance!' In addition, this level of miracle can "see" or
--fro'" T HE Box . by Emily
what G host Miracles can do, see the relevant rule s for "hear " anywhere inside the Realm, look into its past, or peer Ch",
Domain (p. 95)' cloudily into its future.
Fo r examples of wh at lesser destructions and major
L E VEL 2 l\1IRACLES: LESSER DIVI NAT IO N S divinations can do, see the rules for Domain (p. 96).
"N twr,' hi 'aid so}lIy . ·",akr Level l Realm miracles give a character mundane information
fix ",i,/a)", ,{ Ihid ;"! 1 d. about the things in their Lo cus Celatum . The biggcst L E VEL 6 M I RACLES : L ESSER C H ANG ES AN D
in"", wh at you do, "'y
" lIt
limitation ofthese divinations is that the character must know l\1 Aj OR PRE SE RVATION S
{ow, ""d" ,<>'!In' of"",~" ......
-ftr>mR OSU lJ D ",N O THE
what they are interes ted in before they can divine it. For Levcl 6 Realm miracles can do anything minor withi n a Keep. 'My lwe." Ix w hispmd, "Ya/l
SoVERE IG N , ""I bor examples of what lesser divinations can do, see the description T hey can adjust nearly anyth ing, or change almo st any w,III",(fi''''"' "
unJm ow n 1-"..,..""" n. mp.".,
of level 1 Domain miracles (p. 95)' circumstance. M ajor miracles of preservat ion can also be
F'" IIx ""'''' an. Six ""',
worked as level 6 Realm miracles, making things effectively IfX~rJ i",id, fix ia.
L EVE L 3 MIRACL E S: L E SSER P RESERVAT IO N S immortal within the confines of the Realm. -fro'" LITTLE Goo•• by
"'Cowtr in J<'ur !MIt. • tim" Level 3 Realm miracles can ward and preserve anything For more examples of wha t lesser changes and major jad i'Rohittlon
tM 'ift 'U.'<Ird, /!m;"gh rhi with in the characters' Keep. If the prot ected item leaves the preservations can do, see the rules for Dom ain (p. 96).
door, "and thi"k younr(f",,(r
Chancel, the Power must sustain the ward with miracle points
lMr.. Rut J"n'YW lhi~- "N'"
YO" Qut. and I shall mil),,'an or its benefi ts end. For examples of what lesser preservations L E VEL 7M IRACL ES : MAJOR CREATIO NS
n: d aj"yJu.· can do, see the descript ion of level 3 Domain miracles (pp. Charac ters can use level 7 Realm miracles to create nearly "So Ilxft<>lish King 'f1X/If
-ji'<Jm T HF. \V",Ll. bar~ up I'" _w,1morning la
F O U RTH
95-96), anything within their C hancel, although they have the normal
byJadir R of,im.n ,'"If IIx '/In. righlr
No te: A level 3 Realm miracle can be used to make a limits on items of tru e power and cannot create ~b ilis . As "Alilldlly. 1 think'" h<1d
thing, a mortal , or the miracle-wield ing Power resistant to with minor creative miracl es, and unl ike level 7 Domain ftr~t"" htm.,.•
damage. The effects of fire, automatic weaponry, swords, miracles, these can only create physical things. ·G'andpa.'"
-from C O"," F.RSAT IO i<S
chainsaw s, and the claws of harp ies (among other thin gs) Fo r examples ofwhat major creation s can do, see the rules W IT H A " D ROC U S. byj ",
will be greatly reduced. This is equivalent to D urant, a G ift for Domain (p. 97)' lIog"~
..
103
legend s agre e, not to stand too close. In th eir wake trail seared characters that are present - ideally, ones associated wi th ---fro'" TIl~ MAn . by
r:",ily Chnt
hopes, scalded loves, and hear ts charred to black, for all th at the charac ter or the Chancel in some way. I lowever, the player
~ B I Ll S : A GA M E O F SOV EREIGN PO WE RS
•
1°5
This is a suitable Spirit level for nearly any Power. Nobles center and personal balance. Surface man ifestation s of thi s
bot h stro ng and weak of perso nality on th e inside may have include the ability to bind four An chors to themselves and
this level of personal force on the outside. The most typical signific ant prote ction against atta cks of other .?o<8bilis upon
personality type for Incandescent Flam es is that of a brave them or their personal space.
adolescen t. Trauma and power both tend to bring out the This level of Spirit is a sensible choice for Powers with
youth in a person. These Powers have a rebellious and daring extremely distant or extremely close relationships with their
determi nation that outmatches most humans, but which lacks Imperator. It gives more scope for minor rebellions, because
the cold hard rocky vastness of strength th at can be found in the Power's Jpirioo Dei is firmly joi ned to th e shadow th at is
th ose wh o, preserving their ado lescen t fire, attain a tru e th eir mo rtal soul At th e same time, and for the very same
maturity. reason, some Powers with thi s level of Spiri t are extremely
loyal to th eir Im pera.tor. If a player wishes a co nventionally
EXAMPLE CONC EP T S strong- willed character, they do not need to buy their Spirit
Oresha. once again, is the liegelady ofChilmi nar and Dalbec. level even this high ; at this point, the Power can surpass (if
H er blood isofall four of the families th at live in those most motivated enough) th e determination of the most stubbo rn
ancient cities. H er soul, in tum, is strong in the aquaticessence mules.
of the Dao, th e terren e power of the l\ l arids, the phlogistonic
fury of the Efreer, and the aerial swiftness of th e Janni. She EXAMPLE CONCEPTS
is delicately balanced betwee n mortality and inhumanity. On D am on, Viscount of th e Sands, was a dealer in stolen goods
H~ IUffd ...,. tINlUf't IW rheone hand, th ese four families descend from her Imperator's in his mortal life. H e was a cheap and disreputable son who
• MPU'" LW _ ~~ of four mortal children, and his divine inheritance converg« made a passable living thanks to some creative financi ng and
/isbt. Tht 'iKbt t(1Ji", «'-'I again in side her. On the oth er, th ese four essences reflect a few deceptive sales tactics. H e was well prepared when th e
i" ",,?4 Tht,...., wmr
l "",t. ...J .0 ;., tNt ,ua pieces of the tangible universe, rooting her deeply into her Imperator Kallai made D amon his own; with a lifetime spent
hLntttI~ II..., til biJ ~ mortal self. Perhaps in time she will find a way to reconcile in reaching accom moda tions, he knew even at th e spiritu al
~ sIMI'. °1 ktJr......, Power and Self, so tha t these two stre ngt hs will suppon each level how to negotiate with KaIlai's shard -self within him.
""........ IN wiJ. ."dtlNrt
ot her rath er than pulling her in opposite directions. The bonding between Damon's two halves is not th e powerful
..... p"tk..nJ i" biJfotu. -I
ha« M.r ,tllkd Casmir was King of Atlan tis in irs last glory days. Som e concordance that some Powers are blessed with , but it serves
Liphri"p. I h.tw lIN.. say that his Imper ator, th e W ildloro A dalia, m ade a C ha ncel him well
,.u/~ P"<iM. I h.tw "'_ of that island realm, and in so doing dragged it down m iles Wayncss serves a Fallen Angel, the one known as Elymas
will! . - , ; t."
beneath th e sea ... thi s is of no matter. What matters is that who fought on Lucifer's side. Elymas, however, did not fight
H iJ tyt' /rx,hd
~ . ..d,,~. Adalia governs death by sea, and so C asmir, drowned with for entirely the same reasons as his liege. Like the grea test of
JM"X Mtp i,,~ "'y <'WJI. his subjects , was dragge d back from th e twiligh t kingdom to the Fallen, Elymas believes tha t th e "voice of th e Creator -
gi.,j"X "Dlhi"X I>tui. T1Jnt ser ve A dalia as the Power o f the Bridge. For a newly within th e angels lies and m isleads them. H e believes that it
WII' " Dhi", 0/hi, 'houXI!t>
Ult'<' ,k ,,,,,,II.
lhi" , ,,, i/~ th4t
enchancelled Imperator, he was a rare prize: his body dead , sta nds in oppo sition to th e tru e purpo se of C reation, gr aven
driftrJ{J<Tl'l" hi, ft,~. II "It and thus undyi ng, and his mind well versed in the uses of into every stain and sh adow of H ell. Yet wh ere Lucifer
i"", "" {ii , "" " ridDj ' M power. A s with many who have died and then returned, he is despises humanity, Elymas is uncertain. H e feels tha t humans
",i"J. T1x ,ilm« ,1" lrk d possessed of a kind of feckless courage; his will flares as hot, may be better archit ects of suffering th an even th e Fallen
••.. wh.i.,' " lfi"iil!y
at ti mes, as his undersea realm is cold. A ngels. When he was sent to E art h, and when he bound
"""'''X"i. rm.wi"X on "'y
S/1Wmg..; '"",gIl!, hi mself into a C hancel to prot ect his bod y and soul, one of
·11 itftr p UTo.,,,,i,,w ," L EVEL 3: SUNFIRE the soul-s hards th at shivered off of him into a hum an body
M ,md, ."d •...Jdc,,1y biJ ryt,
9 poinb was bound in allian ce not to H ell, but to the Light. For
W<U fix'nd. wry i"u"lly
fixllUa. ."J
'bey ........
The Sun ligh ts and warms everythi ng it touches, and withou t W ayness, the doub le impact of D iabolic power and the Song
ft<wi"K 1m ",i1ll. these gifts the E arth would die. It feeds th e trees and makes of Light was nearly overwhelm ing. She was delir ious for
whiur I m ,d . g.>i...
0 •••
the beaches pleasant; it wakes the sleeping and gives new perhaps two years after her investment. It too k that long to
°H, wi// i _ " thrt, D'"
energy to those who live by day. It is essential, but at the tame th at wild fire of divinity withi n her, where some Powers
"Phd H, sho-wd ...... 1M,
lIN """Ilnl jNni<mD/ whiu same rime it is destru ctive: it sears th e deserts, spreads cancer, (if by no mean s all) have abso rbed such a double impact
IN ...... thrtt ON. Tht and, it is said, it slowly grows by devouri ng the endless sky. without a tremble.
IJrixhtnl D/"" ,IN ."t;th. HI Sunfires are considered fractious by th e community of Powers,
JwwtJ .., .,,;, ,IN.-lint
for their mortal souls have gained some sm all mastery over L E VEL 4: CONFLAGRATION
ft«titwo. - ' tM IN ..... :n.m- .....tIN Jt<od D/
,.N.1... • the spiritus Dei given to th em. Their obedience to and 1:1 poina l!"'~ j.. IIN.iT, ~
_.,.....".. allegiance with the ir Imperator is still stro ng - it is so for all Liken them to icc, and th eir spiri ts are as cold as space; liken .".. t>dJ IMJ ""'x nit«'-"
a.r/y wIItIJ ~ Ibn.. Powers - but in th em it has grown less. them to sound and they scream like an explodin g star. They ittjitttd- ' /NNW JIM IMJ
OoriJ'INt 1 ,jjJ _ILW H '-" k.ft to ""_ 1/it wo-i<t<
_ ...y1Ji"1 ftt H i... "'"
Keats once described the Sunfire Alexandros as a · shou t are conflagr ation s, titanic personalities so deep in seUhood
......... ~i .. dni...J
~... 00riJ' ,IN .v!Jnl, _ of life· . It is not an inaccurate term for any of them. They are that even their Anchors grow in presence and authority. This dJ"jvJ H tINfI- ktrnri
tnrifJi"x ,..i" .., I_ ltd divinely, transcendently th emselves, with the force of their has no reflection on what tha t personality is: a Power ofstrong IJirro;hUJwi ..... NTr
-..,'1"-
- R l:COtIl'01 l'fC or THl
l mperator's soul-shard integrated almost seamlessly into thei r spirit can be cowardly and treacherous, or brave and true .
~ruI tIN _ uMt.
/k ..... .... ili..X·
mortal souls. As the Powers oflnhuman Aspect have access W h at ever traits compose th eir b asic personality are
EVlMTI or jA."lI.\u IJTl'I. -ft- CA.aaYOOT. ~
1'}86,. , M ithMI O'H..., to grea t physical force, the Sunfires draw on a deep spiritual augmented enormously by miraculous power. They do not E", ily a...
C H APTER 9: ATTRIBUTES
106
change as th e years go by, and everyt hi ng they are, they are uncontrollable force and energy tha t whip s in a hurri cane's ".Api"."
strongly, deeply, and powerfully. Their presence has a winds and nearly tears apart the sky. The mortal spirit and I lt»J:tt, r/i...,,, i"re IN
profou nd effect on mortals, and (to some small degree) on th e divine passions inside an Inferno are perfectly blend ed tyt>. (A",rn,,,,,,nsfld
Ht ~tr/ ".,.
Powers. and complementary. and they can wear th eir Anchors' bod ies
".Ap i". " I IlIOltr/ r/ilW/ly i"l0
Co nflagr ations are among th e finest practitioners of the as the ir own. Infernos can act with th e fury of the storm, or his ':ftl. Co".rio"", ,,.fl.d
dark arts - prim ary amo ng th em th e Nettle Rite that drains wit h th e precise and ultim ately contr olled calm of a Buddhist H. ~",,,, •.
a Power's energy away and the Abhorrent Investm ent that master. Those who look in their eyes see nothing there but ".AS·i,,_ "
"J will MWr ....wrY this,"
binds a hat ed mortal as an Anchor. T hey are stro ngly th e white raging light of th e Power's soul.
l toU bi....
protected against the magics of othe r ~bilis. whi ch gives An Inferno m ay bond six Ancho rs. and has an enormous H•.ftvwttd ow,. "",,,ot
th em a great advantage in Power-to-Power conflicts and in
the Excrucian War. It can be much more difficult to trace
the magics of a C onflagration. since their use of divine power
is elegant and efficient.
advantage in barne s with th e Excruci:ms or other Powers (all
ot her traits being equal.) Their skill with ritual magics begin s
to approach that of an Imperaror. Only rarely can a use of
miraculous power be traced to them. Ach ieving thi s level of
"""" . OM<t..t, if","
",..t "'Yg<1u .·
,.",101
----ftv'" the tbought-..-.J of
ar;.,u F""".Jtt
I
I
Sp irit Level 4 generally fits best with Powers who are accom modation betwee n their mortal and d ivine spiri ts is,
inhe rently strong-willed and valorous. It lea st fits thos e to most Sovereigns, one of th e most desirable prospects.
Powers with complex and divided personalities. In between So me Powers are Infernos from the moment of their
are the archetypal personalities, played to the hilt: from Commencement. but there are a few other ways to reach this
scholars rich in understanding and libra ry lore to vain level of Sp irit. Som e reach this b alance of selves with
popinjays and ladies who spend all th eir time before a mirror assiduous meditation and self-improvement. O thers reach it
or buying clothes. These personalities can be played with a in the op posite manner. by giving in to the ir passions or even
lower Spirit level, of course. but th e higher a Power's Spirit goading them on. until the divine shard inside them bends
level, th e more the world will tend to go along with th eir to match. Some pursue a different pat h, studying th e sorceries
conception of themselves and everyt hing else. The high - of the .1'\9bilis and their own soul-shard; th ey may indirectly
Sp irit popinjay may be horridly ugly and tasteless as sin, but join th eir souls together as th ey struggle to improve their
his own belief in his beauty radi ates, sloughs off him like a sorcerous skill
lizard 's skin, and shapes th e beliefs of (at least) the mortals
around him to mat ch. EXAMPLE CONCEPTS
Jerrold Marker was a pr iest before h is ascension to th e
EXAM P LE CON CEPTS No bility - a true priest. th e kind with a deep inner strength
"Forfin'r ,'-un; yM"I. • 1
",iJ Illftly t~ I~ r-. ·1 ..... Muek is from th e Ci tadel of Eleph , a Chancel bright with and a compassion for all. There W<lS hard ly a ripple in his
Inmd i.. tIN """ oftiN tech nological inn ovation . Its science is as adva nced and beliefs when he learn ed of Chancels, Powers, and th e Valde
F~h. My £Stili' ..... pervasive as might be common on aand centu ry Earth, and Bellum . H is total confidence in himselfand his absolute faith
ftrrtU1I "'Y body Ito""" M arek is himself a product of th at science. H e is a hive of instan tly tamed and mastered the soul-shard withi n him. As
in ,hai", 1" alt thar h 1N I
how hold M .,Iid
though/ sentient nan omachines, grown under tigh t security but the Power of Arch itecture (the D om inus Co nstruo), he
_ '" tNt I tJXJuldfi nd Y"'" gra nted citizenship whe n he proved hi mself sufficiently spends mu ch of h is tim e doing mundane consult ing to
~ l .....fiw·· morall y advanced. H is exaltation to Dominus of Addiction en courage new ideas. preserve old ones. and guide low-
~ _ . ilnru.
W<lS sudden and wholly unexpected by both M arek and his income housing projects. H is own com ment on this last: -A
°lt i fi""'y."1 ,ullfiruJ. "/
.......... th<n.gIN 1"" " N uiUi "pare nts", but he soon proved himselfa worthy choice. Barely dismal house breed s a hopeless heart." When hope dies, the
w«n I 111 that ,.mh til lilSf. a year after his ascension, he invaded th e lungs of th e full Excrucians are triump hant .
You 'lLI<'rt' .uw..y' "' Ort Excrucian Tiamat, and choked her on her own blood before Devils has carried a bitt er rage inside her heart for longer
..,w", ,,t 1 """ I.fiJIof" she could wipe him from the Earth. M arek's spirit has always tha n she has been alive. Through three human incarn ations,
IHn.nJJm lift lI"d '''hf.'Y ...
Yo.. !iJMd ....., • •" ,,/ 1 been a stran ge one, divided as it is among hundreds of millions she has remembered who she was. and that the Dominus of
M ittlltJ tJ.-,. "1Nftrt thry of bodies; his ad aptat ion to E leph's shard-soul was both Blood slew her love. Through three incarnations. she has
IvlJxrrJ ..... i""" ht £Utn. T. th orough and rapid. tried to end his life. Now she is a Power. divine energies
~ J '''/'I'M ', t hott IN
str..ggk btlwtnr ItS ........ "nly
Lisseut is an old French godd ess (although not one ever twined into her det ermined soul. and she will slay th at
" daJh rf d hia. tlnd nof a worsh ipped in our world's France). She approaches th e end Do m inus, she has sworn , as soon as she can do so wit hout
J'"'Dtwl ""It.. of a much-extend ed life, slowly passing into dem entia. H er tu rning traitor to the Valde Bell um and her Imperat or 's '*,."" H>tr tIN "" ,.",I"i...
1M wi"d trrytJ with "'y whims and desires grow stro nger as her mortal soul begins desires. . "r/ tkw, gMmi"l j" tIN
har,. sly. ..... tIN m"","", " ot tIN
"/ 1Jr-f"X!N JO"" flfJtD(l', •/ to lose its grip on life. The pan bound to her Imperarc r's g.uUh J/'«I'1'''' oflIN _ Ih,
UliJ. "Jt' " "'.,,~ It spirit- shard best survives. For both of th ese reasons, she has ~"' . pu rt 11", ,,,j"l whitt.
W n<hfiT (rriKlNry, but ,t ~ been given a high level of Spirit by her player. 'BONDS firm i,,!: 1/ 'f1mp/ftcrif rfr ill
!,"tty. <Hr" lIN ,.!y. It ",plllmi "'y Jwm
Every ch aracter has things tha t are important to th em -
I u-J. •md PllJhtJ tN i" Ibtltfim gi lltiOUJ ",o",nr/.
~ i1llPtlx ~t'r L EVEL 5: I NF ERNO most often, th eir mortal loved ones. Chancel, Estate. Familia. ""r/ I .btnu t/xu • f'tl't <f""
Mut. "/ jtuI .".,,,t,J Y".. tr> IS points Im perator, o r favorit e possessio ns. To measu re wh at is _.Jr/ .....,..,.HIltYl1J<d Uy.
.bww, • I wiJ. ",IJ.ot ..u is There is a terribl e leashed power inside an Inferno's heart . wo.JJ NfJt( " ' - tbtlt 1/'IJf.
important to the character. divide ao points among Bonds,
jiwgiw"." whtrr lIN ,i,.,l. tho....
Like the fires of H ell, they carry with them the poten tial for th e things th ey care about. giving each a Bond Strength, th e
-[ra... E," TH S TOIlIU , ----ftv", l IN} ourn'" ofAlfr
'. "'pil,tI by K..,I1<lw Guy screams, pa in . d estru ct ion, and the overwhelm in g , number of poi nts assigned to it. SU"'fjalht•
•
- 1° 7
EXAM P LE serve those allegiances while doing so, A n A nchor devoted CHANCES I N TH ~ \ VO U .D
Arikel is the Power of Nig ht, me child of the sun, and the to th eir Sovereign, of course. will not. n"Nkrs"."'; whyANIHm'
Jiw. MO"'l l'Wr .Im,,&",
guardian of drea ms. H e divides his Bonds points thusly: j"..gi nl tNt tIN ~ 0/
'l.- 5 points: the sanctity of his Estate (N ight) . ANCHORS AR E RESISTA NT TO MAGIC Strif t m',...J<lolUly i..lfflUtJ
~ 4 points: his success at protecting sleepers from An chors are treated as Powers by these rules, altho ugh they tIN kwl 0/vi"/mc, ' " tIN
corrupting or lethal nightmares. do not start with any ch aracte r point s. That mea ns, most WDrId. ThU ."". ..'" "ff«t ."
A N hDr . t .II. SlII1JmJy. tINy
V. -4 points: his ladylove, the M archessa of Shadows, impo rtan tly, that A nchors are intr insically no t a part of any m"I 11»1 0/tIN"".., rolkrmi.
Sessily Burgantine. Estate, and therefo re no Power can simply wipe the m out of ~ .". w", !"Of'k ;..I~
V. 2 point s: their monstrous daughter. Sinhika. existence with a Realm or Domain miracle of D estruction. ...mm. n.u.. "".I Nt<JJIl b
Tight tlxrt.
• points: his Chancel, H elion.
2 If a full Riding of Excrucians were to manifest on Eart h and N_ (tJ",idn> tIN
V. I point: his rivalry with D rude G arrot, which exalts wipe out humanity with a sing le word of destruction, it would J'M,ihiJity thtJt tIN G.,,,t
them both through its legendary status. be the A nchors and Powers who survived to rebuild . W",* in H,,, w», or. N ttl,
V. t point: his flute, made from Nightmare's finger-bone. in tINSpirit WorIJ. '''<TfIllIS
lIN hwl 0/gloitlll WHnt/t.
.;'t. J point: his Mercedes, Alsvidur. ANCHORS "ATT RACT T HE A TTENTION OF
17sit,... ilff«t tIN A »<:hor,
FATE" w~ - #tit iJ ilff«1.
Players can change their pc's d istrib ution of Bond Strengths This is an old saying among the Powers. It is not literally Ibntt kJJ thtJ.. -nt. 8«,,_
at any time, even removing or creating Bonds, as long as tru e; there is no known anthropo morp hic personification of this im~. N rsIJk ","",n ,
Proulit: & .Iity &u tIN chtJna
they do no t abuse this privilege. Fate in the world of th e A sh. but there might as well be. tD l"f'l<s;n tIN A»<:w s
It is important, of course, for th e players to know what Events on Eanh ultim ately derive from one of th ree forces: /""tUt l ,,,,,,,,,,,il)'
'"""Y'
the ir characters value most. Bon ds also have a direct influence th e great work ofthe angels, the influence ofthe Fallen An gels M.yht thisjlUt "'. ..ij"" as
on play,The value of a thi ng to a given Power is proportional reaching up from H ell, and the destructive incurs ion of the •.ftw m;ordsthtJ..gi"l tD
rtjIf<1 tNt tINA ntw &u
to the emo tio nal energy th ey have invested in it. This is in D ark H or semen , All th ese for ces have mo re di ffi cu lt y <J!w<rp INnt,. /... ""daxsJ-
rum directly proporrional to the amount of m iraculous power affecting an A nch or, and so the tapestry of life catches and '-Jd AJIl"WttJ,. "
that can be drained from them by capturing, destroying, or tangles about th em . In tu rn, in the more mu ndane world, dmI"IM d«tor *iJII.st' tbl
corrupting th at thi ng.The techni que for drai ning power from the life of a person who beco mes an A ncho r will never be A N hor """!"fix-
" "Itbiul 1~"""tS ,. try
anoth er Noble (or a Excru cian) is called the "Nettle Rite " th e sam e. Events th at are weird , disturbing, wond rous, ..",;fin d . "am·ftr lIN
and will be discussed later, terr il)ing,joyful, and incomp rehen sible take place with ever- vit>k..u ;"'!"'''l lIN W<Jr1J.
increasing frequency. A"chcm, i.. """"," , /(J
~i ,!""tio.., ,1/."d .till
cANCHORS ANCHORS DI E IF TH EIR NOBLE RENOUNCE S
whnt tIN W<JrIJ JM n.
"J JoII ~ h.ul YO" .", .-rI,"J Anchors, as described before. are special hu mans linked soul- THEM
"""';tlld. to-soul with a Power.This link is similar in some ways to the Someti mes they do n't, mind. Someti mes, when a Noble severs
"11Jno whyr-IN tlJld,
- ."'"1'Wby liD_r- bond between a Power and their Imperator. Mer a Sovereign t he bond between Noble and Ancho r, it leaves th em a
"M. tIN """"Of)', • J ",iJ claims an An chor, they may step into th at A nchor 's body at vegetable. Other time s. it only leaves them irredeemably and
III"'y hk4k ;m-cd his Mom. any time. While inside their Anchor's body, they can: horribly insane. Still, th e usual effect of a Noble turning off
-ftt>'" T lJ M B l..t: D1U,IM , hy .;>. Sense the thi ngs the ir Anchor senses, an An chor's A nchorness is the Anch or's de ath or the death
Kn'h> Td"",ori
i1> Communicate silently with the ir An chor, of th eir personality.
i'. Perform miracles through their A nchor,
i'Io- Command the A ncho r's body as if it were their own.
A character's A nchors are very impo rtan t: they are ofte n th e 'RYLES FOR .sPIRIT
int ermediaries between the Power and the broa der world , Characters begi n with S pe rma nent Spirit Miracle Pointe
Think abou t a Power 's An chors during character creation. ( SM PS) , and can increase this total at a cost of I C haracter
The Servant's Rite (which makes an A nchor) is d iscussed Point for each permanent SM P, Each ch aracte r begi ns each
later. Players create their pes' initial An chor(s), who can be story with as many temporary SM PS as th ey have per manent
as exceptio nal as hu manly possible but not more so, A nchors SM PS. (For an example of how th is works , see the D om ain
acqui red during the ga me are normally a c -creared NP CS rules on p. 94,) These SMPS can be substitu ted for othe r MP S
whom the PC has learned to love or ha te, unde r certain condi tions,
CH AP TER 9 : ATTRIB UT E S
108
(The Power must use their own body as a template for where
Summary of Rites
the energy should go.) The Power must pay this extra AM P
cost when using Gifts based on Aspect miracles (see p. 86).
SMPS may be substituted for AMPS . RM PS. or DMPS for
""'
The servant's Rite
EffECT
a aim an Anchor
The Witch Hunt Rite Detect t he trace s miracles leave behind
miracles performed through an Anchor. Using SMPS instead
The Redtoo th Rite Eat a Power's heart, gain a miracle point
of .... M PS does nor remove the penalty for using Aspect
The Rite of the last Trum p Move miracle points from one attribute to another
miracles through an Anchor.
The Rite of Passage locate nearby Chancel s
The Nettle Rite Stea l miracle points from enemies
TH E AUCTO RITAS: T HE CHANC EL OF THE B ODY
The Rite of the Fallen Punish a traitor or blackgua rd
The "Auctoritas" is the high est expression of Spirit, of a
Power's sd fhood. It is the space within about five feet of the The Rite of Anguish Siphon off a dead Imperator's power
The Rite of Resc ue Adopt new Nobles into a Fam ilia
Power. in every direction: it is the ric berween the Power and
The Rite of Holy Fire Defend against non-miraculous assau lt
the tree Yggdeasil, where all worlds hang. This mystic shield
turns away the magicsof other Powers, [mperatcrs, andeven
Excrucians. \ Vhcn two Powers each enter the Auetoritas of T HE S IMPLE RIT ES
the other, there is an uncomfortable feeling, like a grating Powers with high Spirit are generally better at the ritual
sandstone sound in the mind and in the soul. magics of the .?\!?bilis. There is a concrete. easily defined
What determines whe n an uninvited magic is deflected ? effect on the five most important Rites - the Nerrle Rite,
Normally, when a Power (or Excrucian-shard ) wishes to the \Vitch H unt Rite, the Servant 's Rite, the Rite ofthe Last
invoke a miracle that will affect the space withi n another Trump. and the Rite of H oly Fire - built into these rules.
Power's Auctoriras, t he Pow er's playe r must na me the The H G should bearin mind that high Spirit Powers are also
maximum level ofSpirit they wish to affect. Add this number better at the rituals tha t have less predictable effects, and will
to the M iracle D ifficulty Level of the effect. If some Power be better at using mundane magics, the miraculous artifacts
within the region of effect has a higher Spi rit level than this of others, and the Allia (useful magical thi ngs that come into
number, then they and their Aocronras are unaffected. being when a Chancel does).The Simple Rites are described
The Spirit level that the player names is sometimes called in detail on pp. l:u -u 7.
the "Penetration" of the miracle. A Penetration of 0 is not
the same thing as a miracle with no Penetration value; both
are possible and both have the same cost. (A miracle with no cAN OUTLINE OF
Penetr ation value will ignore th e space around any Powcr,
whet her or not they have a Spirit level; this is useful when CHARACTER CREATION
one wants [Q clear mortals away.) Decide on a name, an Estate, and a rough idea of what the
Powers can use miracles inside th eir own Auctoritas, or ch aracter's about. Each character begin s with 15 character
even on themselves (using Aspect, or Domain if their Estate points to spend.
is approp riate) , without needing to pen etr ate their own
Auctoritas. A Power does not ever need to penetr ate any I. P URCHAS E ATTRIBUTES
Auctoritas, including that of someone else, to affect C haracters begin with 0 levels of each attribute. Increasing
themselves with a miracle. This includes Aspect-enhanced an Attribute costs 3 points per level. ~bilis pes can have
thought processes and senses. at most five levels of a given attribute.
A Power's Auctoritas protects th em normally against the The four attr ibutes are:
physical effects ofghost miracles. G host miracles also create y. Aspect, used for miracles of body and mind.
non-physical effects - the sense of an Estate's presence and y. Domain, giving miraculous control over one's Estate.
the shadowy image of a greater miracle happenin g. These y. Realm, giving miraculous contro l over o ne's C hancel.
effects, since they do not physically affect the world, ignore </10 Spirit, which generates the Auctoritas and helps with
the Auctoritas.In othe r words, if the Power of Fire wants to Simple Rites.
heat the air around another Noble, they must penetrate that For example, a character can buy I level ofAspect, 4 levels of
Noble's Auctoritas. Ifthey wish to create the "ghostly" effect Do main. I level of Realm, and 0 levels of Spirit. This costs
of immolating tha t Power, as a way ofexpressing their anger, ( 1 + 4 + 1 + 0))(3 = 18 points.
they can do so without a penetration value.
2 . PuRCHASE SECONDARY DOMAI N
Tu e HIDD EN W A Y Some Nobles control additional Estates. Secondary Domain
Divinations also follow the rule above. In particular, detectin g over an extra Estate costs I poin t per level. Powers use it like
the traces of power left behind by a miracle is considered an Domain. A Power cannot have more levels in any given
invasion of the relevant Power's Auctoritas.Thus, the Power Secondary Domain than they have in their Domain attribute.
attempting to detect such things must state the high est Spirit For example, a character with 4 levels of Domain over
level a Noble could have and still have their traces detected. T rees can additio nally buy 4 levels of Secondary Domain
Add thi s to the M iracle Difficulty Number. over Loneliness and 1 levels of Secondary Domain over
'°9
Vitality for (4 + 2) = 6 character points.This character cannot Common?
buy Secondary D om ain over Lon eliness at level 5. since tha t The H ollyhock God determines what G ift s are common.
exceeds their Domain score. ~ An uncommon Gift costs + I point.
CH APT ER 9 : AT T RIBUT ES
lIO
r .l-, -:
-4
,
a
B 'r
R A -r:~" d ."
r
:JI
•
'i
A ;B
t.
, 'P" ".'
'f, (.
./
-. - ,, \
• N 17 ,,
/~"';I'
, .r . "'//./
"
.-
"
.. , ' " , .
; 'l0 :"/
- ..."
; '
,
~
112
!
,...
113
Chapter IO
Because immort ality affects only Ar ikel him self. he docs not EXAMPLE
have to spend extra poi nts to remain immortal inside an Arii t t's ~r 1001'1 Of me
l\ lany Powers have special abilities beyond the general Auctorit as. dJ(Irt and .mtnn;rItS /hoI
compete ncy indicated by th eir attr ibute levels. A Gorgon, immortohry i$ in fht fin t
COfrgoty. his immortaliry ;,
for instance, might be able ro petrify an opponent with her oo fomo tically rtinvoked
gaze - a mona! oppo nent, at least - even if she does not A CT IVAT IONIINVOCATION whtM:vtr somtfhing
ha ve D omain ove r sto ne, pet rifaction, mortals, o r trans- Now determi ne how the Power acn vares their miraculous coun!trocn 1M tfftc!.
(Orhtr ~0biIis CarJIIO(
mut ations. Special tricks like this one are called Gifts, and G ift.
off«! AtiII~(IT his
t here arc alm ost as man:r as t here arc Powe rs: some given by immonoliry d;rterJy,JO thtiT
Irnperators, othe rs found hidden in the Power 's soul. MUN$ OJ ACTTVIl.~
con .. "" ~ CIJIlnOl coun!tr<XI
Players purchase G ifts with character points. just like Automatically when appropriate +1 !his Gift - but rnr~
ctrtoin hItcMIy prottcttd
attribu te levels. G ift costs draw on the Domain and Aspect Simple miracle - 1
ChClncdl, /raving fonJl, 00
miracle levelcham. We present the Gift design system below, Normal miracle -2 Impmnor's mUlxln and
followed by several sam ple Gifts . Hard miracle -3 ctrtajn crbiImt's 01
bo'ucions and thtiT
~ COO CClUrlftr<XI 0
Base Cost :\tiracles that onl y need to be perfo rmed o nce (b arring
Pboow~ Gifn and long-
Each Gift allows th e Power to crea te an effect or set ofeffects in te rfere nce fro m so me othe r Power) are con side red lfonding tff«ts.J
similar to those covered by miracles of As pect, Domain. or automa tic. Immottolity now com 1
Realm . Fi rst, find an app ropriate miracle le...el. For insta nce,
-~
the ability to bring peace to any heart is a Lesser C reation.
For a mere permanent effect - what is created C2n fade. AREA OF EFFECT
after all - th e player might select a Lesser D estruction. to Now determi ne the area th at the Gift can affect.
indelibly excise the inner pains and uncertai nties th at trouble
the soul. The miracle levels for Lesser C reation and Lesser Il.AlA OJ EFfECT COST IN a>s EXAMPLE
An .~ mo':"up 0 ' - points
D estru ction are " and 5. respectively; this is th e base (starti ng) Almost anywhere +1
htrt. Immonoliry ooSy
cost for the corresponding G ift. loc al things only - 1 o fftcts himltlf. which ~
One person (Power with Giftor a nearby mortal) -2 -3 points - and tht ClNTMf
EXAMPLE MlRAQ.l TYPf USSER lEVEL MAJOfllEVEl Oneselfonly -3 cos! drops to .. points.
wis,," fO ee
Arik~
the end of time , the final victory of the Excrucians - or, if "Jt was,' tht ",a~ >aid
ASummary of Gift Costs
the Excrucians sho uld be defeated, the chara cter will live i"'!",I;mtly. 'i~ at;"" hjo'"
EASE OF USE EFFECT AREA FLEXIBILITY COMMON COST
until their Imperator th rows off the guarding shackles of d ad" ."
Automatic Global Full No +1 "Br/art doch ,• the wat",
C hancel and .?\9 bilis and rises to reassume its rightful place
Simple Miracle Local Comprehensive -1 ",ireh ",id. 'rM t was no
as a Lo rd or Lady of all C reation. An Eternal character can, ti"'e.
Normal Miracle Single person li mited effects -2
at th eir player 's opt ion, be enormous ly old as well; the --1m'" RHLF.CTIONi II . by
Hard Miracle Self One trick -3
Excrucian war stretches back a very long time. H unger, thirs t, Vi;tQ""t d'Ann""d
weariness, and strain are optional for these isentrop ic being s,
Example
as are most other requirement s of human life. This Gift
Arikel's HG decidesthat Immortality isuncommon.Therefore his fi nalcost forthe Gift is 6 points.
includes Immutability but provides no special defense against
Checki ng the tab le, we have:
injury. See table below to calculate the cost for Eternal .
This is a fairly common Gift, based on a major Preserva-
MIRACLE LEVEl INVOCATlON 'M'" UTIUTY COMMON
tion of Self.
6 (Domain) Automatic Self only Fullfl exibility No
6c", +1 -3 +1 +1 6c",
EXAM P LE
D an iel was born in Locus Allegra, the child of his own
In the event that Mikelmust spend miracle points on this Gift - not a situation created bythe
Regina - not born from the womb, as humans are, but from
rules of the game, but the fiG may impose such a penalty insome unusual circumstance - he
a gift of life breathed into a stante made of d ay. From thi s
will spend AMPS, because Immortality isa physica1lmental power rather than a "magical"one.
alone, he would be etern al - why sho uld Allegra give her
son the human rraihies?- but there is something more, and
When a G ift requires a normal or hard miracle to use, it darker. It is said that Allegra did not create his spirit herself,
draws its miracle poin ts from one attribute chosen when the but rather cast a net for it at the utt ermost edges of Creation.
Gift is purchased. This should be an attri bute th e player She wished a soul from an earlier work of the Creator, in the
considers app ropriate for the G ift. hope that it might aid her in the war. There is an accompa-
The H G can assign specific, extra costs for anything not nying risk: that Daniel is no tru e Noble, but the shard of an
covered by these rules. Excrucian, and that when the time comes he will turn upon
Note: The minimum cost for a Gift is I character poinr. his comrades and wipe his Impcrator-given Estate (the con-
cepts of H eat and Co ld) utterly from the universe.
EXAM PL E Durant
J oan ofAcc was burn ed alive, but she d idn't let that stop her. MIRACLE LEVU INVOCATION RANGE ururrr COMMON rom
T he guar ding hand of Go d that she was so confident of 3 (Domain) Automatic Self only Limited y.,
existed , and it saved her life. It was, in fact, the ward of her
Imperator; placed on her when she was sent out to wage a
3 CPs +1 -3 -2
'"
mortal war. It was considered wise by her Rex Regius to keep Eternal
her out of the mortal world after that , at least until her face is MIRACLELEVEL INVOCATlON RANGE ururrr COMMON rom
forgotten. The ward he set on her has never been revoked; 6 (Domain) Automatic Selfonly Comprehensive y.,
she is protected against physical attacks, even ones so brutal so s +1 -3 -1 >C'"
as the pyre on which she writhed.
Glorio us
ETER NA L MIRACLE LEVEL INVOCATION AANG' UTILrrY COMMON ,," 'u,
3 pointJ 7 (Domain) Simple Local One trick y.,
Etern al characters suffer no detr imental effects from t he -1 -1 -3 2 cps
passage of days. If they are not killed, they will survive unt il "'"
CHA PT ER 10: GI FTS AN D H ANDICA PS
n6
EXA M PLE harm, and certainly not an immunity to pain - spiritual TIll N ,o TU. ., OP T ill:
Helen o f Troy was the most beautiful woman ever to live. injuries can be inflicted upon them . This Gift includes the A U O LllT l:
Sw:h (f)"'rph ill fTulh, I~.
and Troy may well have been Earth 's most glorious culture. advantages of both Eternal and D urant. ,Ibia, ,,"" phpuJ bro..
Achievemen ts that would amaze mortals of our tim e wen: One pays for immortality. Any perwn, however powerful, Jmw WJi"",ulyfro... tM
com mo n there. G iven a few centuries more, it might have will suffer a catastrophe if they live long enough. They may I",/""""" ,,"" tIN othrr
brou gh t about a new age ofun derstanding and wonder.Then be tortured, their Chancel may be shatt ered, their loved ones tbiT lI.!opirituS Dri (_ h lIS
lIN WwlJ AJJ). T1Jnr fu..m
j ehannum, one of the oldest Regi of the Dark. summoned might tum against them. Endless lesser sorrows come as well: ,,"" Of&n.kfi-U 1IhW",...
Troy from Earth into the spirit realm. and conscri pted its the death of a friend, the death of a child, the suffering of a nor... .... lIhWltu tTflIm ill
men to use as shock troops in the war. It was twenty years loved one. Immort al characte rs learn emo tional distance Crr.ui<>1L nor... "" i ...",."w
later, wit h Troy a ghost of wh at it had been , that Helen
inspired the last warriors ofTnry' into rebellion against their
quickly, but they do not keep it for \'ery long. isolation for
eternity is the worst fate of aU. See rable above to calculate
~-
...."... , -
T1Jnr lbi,,&, 1IkJ"',
master. It should have been an easily crushed revolt - but the cost for Immortal. ;,.. f'"J' mJ A ..
somethi ng in H elen's nature gave those who defended her a This is a ~I ajor Preservation of the Self effecr. i..._w li«tftrn- ~ 1M
tou ch ofthe divine fury_Jehann um, endlessly confident, came f'"J' Mji ..m.-II.!Iift-'
nrnriIJ. AIIIx ..._ ti_....
into Troy to crush their spirits, and was taken down by mere EXAMPLE tM - ' " II.!~.,U........,
humans. (Ibis is one of only three tim es in all history that Stheoo , Eeryale. and 1\ledusa were the three Gorgons, sisters Jrfi"~ .." <Nnlf-
mort als have destroyed an Imperator.) It was too late for the of a terrible beauty in face and body, whose only blemish was 8«_ tbr 1",f""U.... Jifi'"
'br ..-IJ. tlNir .n;.".
calrure of Troy; too many of its adults had died. The Light 's their hair. It shone with a hundred subtle colors, all ravishingly
0nlf tM -nJj Jrft"~.
interest, however, was peaked by jehannume destru ction; it beauriful; no man, woman, or Gorgon could bring themselves 7lv~btIw_ .......
offered Helen a choice. The people offroy might be return ed to cut or bind a single strand . B ) ' the time they were twenty, ~..Ni? 19 "ifJ 'Ix
to Earth, wher e the othe r mortal s of G reece would quickly it was a horrid tangle. Leaving that aside, the" were so lovely ~,. T1tq-ft-
_riJr C-n..... TrJdh, f4t;ir.
dispossess them .. . or they could form the hum an nucleus that th e Powers of Locus Ithamar forbade the G orgon s' nbia, - ' W N'" ....
for a new Chancel, and parti cipate furth er (bu t at less hum an beauty to mona! men . They were forbidden to leave their /""'«T ftOt'T Ih.
cost) in the great war. She chose the enC hancelling, and so enchanted isle and cursed so th at the sight oftheir face would 1)-; UJy M noaU
Troy faded from the world stage. ~ 1 il1e n nia later, Helen, now tum mona! men to stone. Ithamar endorsed th is curse ...but _11y "7:"" tiMI"' .....
fhi,,&, Iiwftrrw'r. 0Ny lry
[he Power of \ Vcavers, still survives. he had further plans for th e sisters. \ Vhen two of his Powers br,di..X tbr nJr, tifIIx
"M .m:hnu. · I J<lUl "/ iww were slain by servants of the Dark, Sr heno and Euryale _lJ ", .. ..... ItIUffllU twh
<'J ON?'" tlx Nilll .u1m.>" I M M O RTAL replaced them . H e gave them immortality, and this was the j",,,,,,.-11lh. Di"KNU..It.....
.4-.'''''1. I ,,,.. ,1J,,'f, t4 10 """- ,l4i11lll btu aJJ lbi,,&,
6/'Dinh cruelest thing of all. In Ith am ar's opinion, the one attribute
... 1Ul prriJh, iJ ",iJt.um.
rrp<m to JO"thilt J"'" "'" b.u
6N~ wi" fry ", ,,,,tlll h,...JI_ • A character with this Gift of Aspect can only d ie in one of needed to perfect their charm W:.l.S sorrow, and so he left Wbik loP: '/tggntl ,1»"
Six did " oIl-t "!fro'" five ways: M edusa mortal, to age and to die . Euryale found the strengt h ~ ..... j'!fi..it, '1"''' tif
k _tn,;"g_ I. If their Imperator is slain, they becom e mortal - or to leave the isle, the n; Stheno (over two thou sand years later) ti"",. oom." hin.iI "''''' """t'
"Shoul" I d,d,," " lim' even die instantly, still serves in the Valde Bellu m, and still mourns. It is fro... tIN Lmd, Bryo..d
0/ "'o." "i"K' ·1 ,"",,,.1=.1. e ml/i." to Jr,~ tu'1I tbr
SJN ,aid, '''j lly. 1. Outside Earth, th e protection of their Imperato r whispered among the peop le of that island C hancel, and of '''·Ial l ",!"""um and
'''().It
"H" " drrd. oj"'y ,hildrr.. weakens slightl y. those in nearby Gree ce, that the veiled ancient who haunts ~, I.gi. " INI ".t aptly
haw i¥m km, """, j,W , J. Some Excru cian s and Excru cian weapo ns can work I rham ar's isle can still tum a man to stone. i.. tbolt 1"..Js.
""J rai"J, """ """" "'" hat around Immortality.
"itd.lt ;, ,.'."!,,ull in "'y
,!xi.
;,IooJ. J 'h;,,~ ... 4. Some Immort al characters can commit suicide. I M M UT ABLE
",o.ta/ity ••. • 5. A particular circumstance specified in advance. I/'Dint
"HI WIl.< _tf-Iowd.· J Immort al characters are, in essence, "scaled systems". Their Immutable characters have bod ies which are maintained
told Jxr, gmt?
•~ iJ 'If ,,«Jftr
nature is unalterable, and the freedom and the magic within somewhat by thei r power, so that they do not perish easily.
", ,,,,,,, inK" ~ told ",t, BUI .. cannot be removed.Thus, they cannot be bound perm anently, These chara cters grow hungry and tired, but they can survive
... III"""'" 1M INhni'l""
shiIfJ thrt.wjoi",J tIN however clever the bonds. The player can decide wheth er indefinitely without food, water, sleep, or even air. Although II.! -.li/llti<m. i' iJ IIlId, tIN
(4O'.rt"-"g, lIN toi<n' ~" f',Jr. the ir ecs' physical fonn can be injured at all (except by their Powers with this Gift age, slowly,they do not typically d ie of 8 ..Jdlw j""rd.fr IUry
~ ON SUVlSG T HE d.rys ...
':\s.lUI. ~ LIlt Gil/"m use of a Word of Co mmand ); ifso, they recover with god like natu ral cau ses. They are one irre vocable step away from
- Sa "ttIN# jIlt. II .tif'hlb"
speed. Immunity to injury is not, of course, an immunity to mortality and the human condition . i" P...riJ
Immutability protects a character only to a limited extent.
Immort..1
MIRACLE LEvn
6 (Oomai n)
..""',,,"'"
Automatic
u ...
Selfonly
unun
Full fl eXibi lity
,...-
No
"'"..
See table to calculate the cost for Immutable.
Notice that Immutability would cost no CPS at all, except
that a Gift's minimum cost is I point. Jr is a Lesser Preserva-
6 "" +. -3 +1 +. 6'''' tion of Self.
Immut able
MIRACLE LEVEL
3 (Oomai n)
..""',,,"'" .......
Automatic 5elf only
unun
Comprehensive
"'".
EXAMPLE
Admiral Kynn , or simply Admiral to his friends, has been
described before (see p. 100). He is the gre:.l.test ofthe Powers
3"" +. -3 -1 1CP of C abin Fever MUSH , a Chancel accessible only thr ough the
O'I'OI IT~
Nemuel. he became somewhat victual himself. "Real world" docs not affect Powers (or, accordingly,Anchors, lmperators,
things - hunger. thirst, weariness - do nOl affCCl the or Excrucians and their Anchors and shards.]
central. most empowered. part of the Sovereign. This is a Lesser Change of H uman Bod ies. This Gi ft
has double cost if it can affect any living thing, and triple
I\IYTJlO LOGI CA L B EAST cost if it can affect an)wng.
J Izri4h/~ lOst
•... lhr ~h tI tbt ,....,,,"
;, • ttuNl l iMJ ..... iJ....... Below are some examples of the Gifts of mythological beasts. Shape hifting (for Dragons, WC'TC'wolvn, Varnpirn)
it>,.., iJ'"'"- ,. illtb .. In the world of ~B ILIS. such creatures art' generally the Powers with o ne or tw o alter nate shapes must pay th e
_,.IIM ..,,, ...· mona] descendants of Powers or Imperators. Sometimes. the)' minimum I character point, Powers with a comprehensive
-r- A ) IWllYU are Powers warped during their Commencement or beings shapeshifting ability must pay 1 CPS..
BUT1AU. ? hal
"'</f.,. created with a Chanccl.lf a m}mologicaJ beast Jus significant
drawbacks associated with their physical or even nonphysical
This is a Lesser C hange of the Self. A wide variety of
shapes would be a comprehensive usc of this Domain level.
form - e.g., a ghost who must possess mon als [ 0 act, or a
Amp hibi.Jn lfor M..-folk,. Hippoumpf)
salamander that cannot stop burni ng - they can take an
appropria te H andicap. as described on p. 117. MMtACU uvn
3 (Domain)
INVOCATION
Automat ic
IIANCioI
S.1f onty
UTUn
Umited
COMMON
No
.....
3~ +1 -3 -2 +1 Ie.
Amphibian (for ~terfolk. Hippocampi)
Powcrs with this Gift are as much at home on the water as
Fir..-br e.. thing (tOf' Dragons, Chimer. e )
on the land. They can breathe rod JllO\'C freely underwater.
S« table to calculate the cost for Amphibian. MMtACU uvn
.. (Domain)
INVOCATION
Simple
IIANCioI
Local
UTUn
Orwtrick
COMMON
No
......
This is a Lesser Preservation of the Self.
."......
5 (Aspect) Simple Selfonty On~ trick
flight (for Dragons, Phoenixes, Powen given wings)
The ability to fly is a common Gift. It costs I character point,
5 CO" -. -3 -3
Aspect miracle allows flight if one has wings. 5 (Domain) Simple Selfonly One trk k No
This is a Lesser C hange of the Self; the "O ne Tr ick" is SCI'> -1 -3 -3 +. 1CP
cha nging one's position in space.
Remove Polson Ifor Unicorns)
Invi liihility (for G hosts and Bogeymen) MIRACU lEVEL _<)(AnoN ....... un .....
""""'" tor...
SI Domain) Simple tccer One Trkk No
The ability to tum visible and invisible at will costs I point.
S«- table to calculate the cost for Invisibility.
This is a Lesser Destruction of Visuai lmagcs; specifically,
5", -. -1 -3 +1 ,"
one', own. Petri fy wtt h .. Look Ifor Gorgons, Bu illsks. ( oc u t rk esl
w"""' ...... ONYOCAnoN ....... UTUn
""""'" ......
.'" ."......
Remove Poison (for Unicorn s) 6 (Oomain) Simple OM trk k No
""" person
The ability ro remove poison from an)1:hing costs I point. -1 -2 -3 +1
For 1 points, a Power can also remove disease and demonic
Sh.Jpeshlfting IfOt Dragons, W~"' Vampires)
intluences.This docs not work on Sovereigns, although some
HGS might allow it to if the target Power co-operates. w"""' ...... ONYOCAnoN ....... UTUn COMMON
.'"
6 (Domain)
This is a Lesser Destru ction of Corrupting Influences. Simple "' on~ Umited No
The 1 character point version has limited uSC'S (all kinds of -1 ·3 -2 +.
'"
Corruption) instead of the "one trick" of removing poisons.
Venomous Bite Ot Addic Spittle Ifor various monst.,,)
Petrify with a Loo k (for Gorgons., Basili U . Cockatric«) w""'" ......
.. (Domain)
ONYOCAnoN
Simple
.......
tccet
UTUn COMMON .....
Except in unusual games., me ability to tum a person to stone Orwtrick No
with a look is uncommon. It costs only I character point, and ' ''' -1 -. -3 +. ,"
J\& BILIS : A GAM E O F SOVEREIGN POWERS
119
Venomous Bite or Aci tlie Spittle (for var ious monsters) to prot ect against, and the curse . See the table below to
Even th e most lethal venoms or acids cost only I CP - th e calculate the cost for Sacrosanct.
a Gift's minimum cost. T he H G may allow app ropriate This is a M ajor Preservation of the Self.
characters to make norma l venom at will. See table helow to On e simple, cheap curse that the Oath can inflict is the
calculate the cost for Venomous Bite or Acid ic Spittle. creation of a Neme sis (reappearing if slain) thar com mits as
This is a Lesser Creation of Venom or Acid. It has local much ruin as it can upon the cursed person . The deadliest
range allowing th e Power to spray poiso n or acid over several curse is a major destruction that will cru mble everything the
targets at once . Powers without thi s ability still pay th e victim touches, or, perha ps, ruin their luck utterly, Powers
minimum I CPo can spot these O ath s wit h th e Sigh t. l\-Iortal s often have an
inkling, on some primal level, th at the Power wit h Sacrosanct
EXAM PLE is not a person to impede .
T sian g \Vu has th e rarest lineage of all; no more than three
members of her fam ily exist at any given tim e, She is of the Nem es is
line of the Phoen ix, descendant of an aerial mating between This is a G ift based on a :\ Iajor Creation, and it is automati-
a true god and the Aboulom ri (the bird th at lives a thousand cally invoked when the character or the Nemesis is slain.
years). In each major era, the P hoenix has immolated itself The Nemesis will appear by th e character's corpse, as soon as
in its nest and been born again from its scorched black egg. the character's own Auctoritas has faded (and any others have
H er sister, the watery Phoensa, casts itself into th e ocean moved away). See the table at the foot of th e page.
and is born again from the foam of th e sea. Lastly is T siang
\ Vu, the Corruna of this age, who shares the memory of all T he C urs e of Dust
her line but has a new name and selfhood each time she is This is a Gift based on L esser Destruction, able to overcome
horn . At th e end of th is era, even th ough she has been made an Au cto ritas of 3. It costs 8 points to ruin the target 's luck
into a Power, she will bury her stony bod y in the Eart h only and 16 points if the Gift can cru mble anything physical and
to be born anew from a locu st flower growing on her grave. non-m iraculous th at the t arget to uches (that is, if it affects a
large fam ily of Estates). See table above.
SAC RO SANCT
//",mu d ty" ""t ",i~,fro'" 8, 11, or 19 poina EXA MPL E
tM ",/'I>i'b-brap. Filthy.
""'~JUtrJ ,""" ow,,,, ,,,im!
C haracters with this G ift of A spect are the untouchables. Cassiel ls a Power in service to the angel H ukkok. H is chief
I>tjim itl h<Jdy i" a g,r/un rf Fi rst, they are warded aga inst harm by all but the mo st task is recording the sins and blessings of humankind. Sh ould
w.m!i"g. 0.. . ba~d htld a puissant of weapon s. Second, they heal even th e most severe the Excrucians caprure the spiritu al plane and come to destroy
,hitA:" , /I'm" [,'IIlW<J ".",Iy wound s in a day, if they live that long. Third, and most the physical Earth, his register will tell th e angels whet her
i" balf CkNhn brt"g"'w Jly
ft-... bUftrnt. impo rtant, they h ave been declared invi olab le, an d an h u ma nity sho uld be saved , o r d estroyed as poten tial
/ __rJJ "lJo'" fIJ hi lmperator's Oath to th is effect has been embedded in their collaborators with th e D ark H orde. His personal strengt h is
"'''''if~'''I- / bad lIN I"'~~"g' soul. Those who captu re th em, torture them, forcibly keep limited , but at the same time his work is considered vitally
r( tINI"''' w ith _; / ",.Jd them away from something they are Bonded to, or degrade import ant. H e receives much atte ntion from opposing forces:
fttd hi", wrll / ttJnt had
'0
/vg"" o/ftr1M",. A"d thm them are cursed by that Oath. It will haunt them for some Excrucians. H ell, and the D ark, who desire humanity to fail,
I "'wlIN "",,Ji "go ,, hi, time after; if th eir enem ies kill the character, the Oath will and the Ligh t, who would betray the angels a tho usand times
' -. haunt them forever.The exact form ofpunish ment th is Oath over to ensure that hum anity survives. To guard him from
"Go,• / ... iiI.JUtuly.
exacts varies, and so th erefore does the cost for Sacrosanct. such forces, a potent Oath of H ukkoks will has been placed
F.atririJ,.
-fro'" IN Tba"gM-/UctJnJ This is bou ght as two separat e Gifts, the preservat ion in him. An yo ne who hinders him in his mission will find no
r(M " rti" CTllflitI that pro tects against most harm and restores things it failed shelte r, no love, and will never again SL"C their home.
7c", .,
Automatic Local
-1
One trick
-3 ., 50'"
9 p oints: L~ss~r D~strurtiom
9 p ointJ: Major Divinations
Curse of Dust
MIRACLE LEVEL INVOCATION ...., ""un COMMON .....
T h e Domain of characters with th is Gift serves them even
w ithout explicit co m mands. T heir Est at e will perform
miracles for th em , if those m iracles are obviously in the
., .,
.'"
5-+3 Penetration Automatic No
Global One trick
-3 ., 8116 CPs
character's int erest and will not damage the other players'
enjoyment of the ga me. The kind s of miracles that the ir
Es tate can perform automatically arc listed above: these levels G aremaker ·1....... tryi"l.· o&..w. ..
must be bought separately, alt hough they do nor need to be Every"mythic road. leading into a Chancel or another world, INI.a<t <fINj1nJJ ~fr«
bought in order.This Gift is not recommen ded for ubiqu itou s has a begi nning - a point where it first takes on arca ne <ftN thi/J i J-n. ...
'lI.~ JM"J.JJd.
Estates like Thought or l\ lotlon. For such Estates. the HG properties. If a character with this Gift of Dom ain stands
J/'ri"Hi"X tf~ tv tN
migh t reduce the cost slightly and make the Gi ft un reliable. within thirty feet of such a road 's begin ning, they can make fL»/..,i MiIi"X'
See table below to calculate the cost for Constant Dom ain . a "gate" tead ing d irectly to the ot her end. Anyone can step 'SIN'lI.W "'J J·Il'X"I..,.'
The base miracle level is, obviously, the level of m iracle through th is gate , from eithe r side. The Power can make the !H ",iJ 'l', i# fy.
·It ' }"' t d ' wt ll.· ,IN ",iJ,
that the Power's E state will perfor m on their behalf gate as large as thirty feet on each side, and can d ismiss the d"J IDOl a Uarfi r IN I'Dt.
gate at will. Such gates last for at most a night and a day. Part -p..m T HE R UWEMY
EXAM PL E of an Impe reror's will is vested in the ir C hancel, and almost G ATE, 6-y Emily Chrn
Bradley Portsmouth is th e Power of Fear, a genial man well all of this mystic energy goes towards keeping the C ha ncel
loved by all rhe mortals who know him. Loved, at least, until "hidden" and "safe".
they think of resista nce to his desires. Then a cold wash of G atemaking is purchased as a Lesser Creation of Passage-
panic and visceral terror sweeps over them and drains such ways. and costs I character point . See table below.
resistanc e awayBecause he is not str ictly respon sible for this
effect, Lord Entropy has allowed Brad ley to take advantage \ Vayfinder
of these m agics in the mo rtal Ea rth. Brad ley has built a Powers with the \ Var finder Gift can see hidden places -
corpo rate empire in his [mperator's name. Although he has Chancels, secret roads, and other places tha t m undane
been unmolested so far, he kn ows well that he is under watch. navigation can not access. They can sense such twisted space
fro m several miles away. Sta nding next to one, they can see
E LE MENTAL its internal contours. W ayfinders make excellent spies, as they
2 p oin ts can see the entire interi or of a C ha ncel from its borders and
Sht bouJ !w~ .. /a;ry-I"I,
"""t:>~, ",, /i{ ,h.lt mo....."r. Ch aracters with this G ift of D om ain arc so close to their th e whol e length of a secret road from its entrance.T his sight,
wit!> f wlxn i" .. rJx,,,,,,,",, Estate that they may replace their body with a constr uct of based on a miracle of divination , cannot ide ntify Powers.
«Jon .",J i"fi"iuly k ll,mjrJ th eir D om ain - a Power of the sun might become fire or \ Vayfind ing is a Lesser Di vination of H idden Pl aces, and
willt:'oBid W fLloU ""&7
......" ,,,u/ !NT JJ.. ""'" blinding ligh t, and a Power of music might be invisible as a costs I character point. See table below.
/tT'' ''i''KItl t"- II tJ-ry drifting tune upon th e air. D epen d ing o n the co nstruc t
TtJ. FNlNn ........-Sbi1fZ assumed, the character mayor may not be able to use any Worldwalktr
'!If!NT Iih thr oft.. of If • ...w. give n Aspect-b ased miracl e in th is new fonn. This Gift includes th e W a)llnder Gift, which is th e first
...J t-'" U>a " tfJ.-iJti"I.
The cost accou nting is identical to th e second variation point of its cost. Worldwalkers can step freely from the
""...M"l-nn.;",w J-
JIM. of Aspect-based shapeshifring (under "~ Iythological Beast " Earthly vicinity of a Chancel to any point inside, and back
n t,.
'v.. ,,'" Jf'" UN on p. n8). again. Since the major paths into most Chancels are well
hWd 'tN t J am SI. I Id......
gu arded and treacherous to the intruder, this G ift is very
.."J "9' htolT' is tix fim
(J,Ij, /)i" lINEarlh.• EXAMPLE useful for those who wish to Nettle an enemy Noble or destroy
MoItm IIWd -ux!!,J ftrm, Adrien is the divine spirit of toys, and takes so much joy in it a traitorou s on e. Trapping the Power inside a warded space
IN, fOm_ and 'M 'ILW" ",a,' that it no longer remembers its hum an shape. It lives its life can block th is Gift, as can a Realm miracle that seals th e
"t,,,,
of,,,,. thr. .. ,,,ri,,,? ... as teetering constructs of buildin g blocks, self-motiv atin g entire C han cel against any entr ance or exit. (This is a miracle
-fto'" UNDOCUM ~"T U'
Ih sron . by mol""" ,... ' l" dolls and actio n figures, zooming toy cars (although Adrien
prefers to avoid those tr acks where it will get hit by some
other plastic thi ngie and thrown into the air) and so forth.
Constant Domain
MIRAClE I.EVtL
l ·S (Domain)
"""'"noo
Automatic
.....,
Global
.mUTT
Fullflexibility
COMMON
No
ret...
T H I SHAn Of .. S P I.rT of ~I ajor Preservation and lasts until counterm anded.] It cult plans to sacrifice the ir be loved. they can arrive just in
I.. t« Myrbi< KOrr.: "'"""' int eracts with Sp irit normally; accordingly, Powers do no t time - even if the cul t planned the sacrifice for th e day
lUi.., 1« E.k-J,t . Gift
have the magical stre ngth required to seal a Realm against before. Perhaps someth ing held the cul tists up; perh aps th e
........ .. """" "",.."wufw
,« .,mt t( tlNi r £sua. Infernos or C onJ1agrations except by the use of a W ord of character is loosel y attac hed to objective time. H owever. eve n
Sf'iM "fJW" ill ~ th e Tower. See the table for costs. with th e second version of the G ift , if someo ne who knows
,,"" 1Il. ....-J fw"u. M ...., This G ift is a Lesse r C hange of the Self- it is th e Power 's that the hostage is dead tells the cha racte r of th eir pligh t,
-..t";,,.,mn~
Normal
.....,
Global
umrrv
li mited
COMMON
Ves
="
J points
Powers with th is Gift of Realm are excep nonally well served
by the peo ple of their C hancel. Their subjects celebrate them
6c" -, +1 -, ""
as a rever ed m on arch o r a popular hero, whic heve r is
appropriate. The people of th at C ha ncel wou ld willin gly
DevotMi Populace
MIRACU U YEL
7 (Domain)
INVQC ATl()N
Hard
. ...,
Global
lITILITY
One trick
COMMON
No
="
th row away th eir lives in that Power's service, and onl y the
most extreme inducements would ever cause on e of these
people to betray them.
-3 +1 -3 W it ho ut this G ift or the H and icap "H at ed " (s ee
"" +1
H andicaps, p. 127, and "H ated" , pp. 128-129), assume tha t the
t"'JwtUJJ WfflI""
"'Y ",,- munda ne: pan of this love springs from the inner hearts of
Unblem ished Guise
ifI.""....""'"
m j<tyfiJIy the Chancel's people. The second is an innate, mys tical tie
t"'"I wnJd ~t t&iT "''''''
..p._ ...• betwee n the Power and their C hancel and everyt hin g in it,
MlAACLl L.lVEl OHVOCAnoN OANGi unun
'""'"'" rot...
4 ... (1-51 Simple One trick
-.
Local No
~ THt Iro n
f,y E""iIJ CAr.-..
CLOC ~ peop le included. Both of these can be corru pted in man y
wa)"S.Theymay also be restored. with a hard miracle ofRealm.
This Gift is purchased as per the table below.
s-s os -. -3 •• 1-5 CpS
This Gift is a M ajor C reation of Un.'C. of her destiny. Belle counters, saliently, th at running ou t of
luck couldn't possibly do her destiny any good.
EXA M P LE
K'van is the Geneticist Lord, scientist plenipotentiary of the U NB LEM I SHED G UISE
l\ larti an coun. A hardy sub-race ofhumans has been bred in I ItJ spoinb
~"'ONIWI. . thr ...... ~
th at austere and nearly lifeless world. K'VaR's grea test hope is Powers with this Gift of Spirit have reached a peace with ,. ...... lfiJ I10t ~h ... ...,
th at he will discover a way to bre-ed th e divine spark into his their humanity. They remember their human life so strongly ft<t /Ji"td t(~. ·Ut
peop le, that he will be able to create a whole race with powers that the ir huma n Guise is (to a lesser or gre ater degree) ..... un,.. ..Mt. ibr.z"" r...
like the~obilis, to serve his Imperator in th e Excrucian \ Var. impenetrable. Even a Power or an Excru cian -shard will think !.oJ. n..t.' hr ...w. ,,""1ftIt
Ihr I "ift ,..-..t /oJ..;M, ..".i...,
M any of the genes tha t allow the :-'Iartians to survive are th at they are human until th ey see the Power perfonninli!; a "? .i.k. • n..t .....J.ryI ii M
recessive, and withou t K'van's magic, alm ost all :-'lartian miracle. This is purchased as (see above). _-J. ON, I tLloa. 1""
children would die within ten minu tes of their birth. For This is a Lesser Creation of Illusion, the Penetratio n 1-.1 1wJ....'ifi'_ I '-""""
this reason, he migh t be hated or loved: hated, becau se it was factor determ ining wheth er th e illusion can be seen when . "" . 1M1fiiJJ. I NJ• " " .
}«t. nn"". 1ih ,""'.•
his power th at enabled hum ans to come th ere at all, or loved the Power with Unblemished Guise is within some other l liJ ......xhl "" ..., (MJ
as the only source of children. The decidi ng factor, for th e Power's Auctoritas. Lege nds tell of a Power who worked out ...., vitslntt. • /'""JU' t""l
M arti ans, is their immense pride in their "conquest" of that a technique to change th emselves to produce a deep Guise ",-.J '" IwNl- ""J riM'"
«<ry _ _. lfiJ ryn .........
horribly unfriendly world. . .. and never worked magics or miracles again. ;,y. 'Bid thry t".,l it JJ """"y.
T1xy ",id I wotI ""gmsw..
EXAM P LE lJll"''' ntht. Bid it """ "';v
J AM P LE g I FTS OF JP I RIT Kuai (ne An dr ew J ackson M iller) is a great adm irer of Ii/" II J linJ ofe htsNry "ow.
· TIN nI''''y INu fUJi" ""
[)o,'"" whdl thry JiJ.·
warr ior-mo nks. Kuai has built an elaborate fant asy wor ld I wJsi,/,,"d siflly. ·You
Ih<>_"" v-rii offl"-, "",
tt"'t "',,<I .IrpIN,,/S I""t
L UCK inside his mind, in which he is the proph esied sold ier of the J"I/I ""w Ia IiJ/", 10 1M"'.·
II, ,,,id. ,oftly. •1'", Jaillg thiJ
"''''I do..a. of},..,"" ""'/'0'. 4 t o 9 points final battle, the one who will stand (whe n all hope is gone)
Imd .......IMi . h<>,ts jly The character has characteristic good fortun e. T hey need and fight for the survival of humanity in single combat against jo./ow, •""dht " a(Md
'p i" JI,-li","'" ", ,,,Q'f' jo.....,.,nJ 10 j",,,J: ",y ,,«k.
only spend a single Spirit m iracle point to guara ntee that the highest of the Excrucian Lords. H is Familia C aelestis My l"m J ,I""hrd ahou! a
wmuW i" II,/l i jim . YOM.
0" 1M olhrr """d. hawfiw
something significant will go right for them. It might not be has forgiven h im this; such th oughts can only be expected j''''''''' It ",A,I 0/d' '' lh.
,hijrtm I n n-1m ,' obvious; unless the ch aracter is in a tense situ ation, it probably from the Sovereign of Del usions. H is fantasies have only If, ''''''''''' M!tw.s,d" hi,
"A"I " ."",,1. · MI ""hillg;;" !"" lho"
is not.The lucky event migh t occur far away,wit h its positive surprised them once: when , using the ancient tech niques of
"A"I" ,,,_ { How 10 Ihry IW' ""'MlJ~ hiJ tya
effects reachi ng the chara cter hours or days later. St ill, the warrior monks, he survived the death of his body by hiding twUl,d i" IMi• •«Arb . TIN
yoMi" I", I 10fight thr",f'
'I thoMf,hl Iii (/0<1 ""J so mething good alwa ys h appens, so me thi ng m ajor and in anothe r. It was all the more a surprise because he was $(nit of""",1. ffQ<f.""J'nls
ryn " M htsprfr lIN H 'I.• beneficial that would otherwise not have. See table below. hidden from th em there, invisible to the Sight, until he next ....,,, bit'" ,hillK' M"U<l I
-jivm STO~ l l$.
J. ,, <Sf /ih Ia ki/l.
F In This is purchased as a M ajor C reat ion of Good Fortu ne. called upon h is miraculous abilities.
", ,.,piltJ 6y KIIhI<ln G.., The character can purchase penetration for thi s Gift to allow
--jnJ ,., tiJ, .'01"""; ,, t( Ali"
.'01", ,1,£ LJJy ofthr Tb.",Jn-
th eir good luck to occur with in an Auctoritas.
TH E J IM PLE 'Rl,TES
EXAM P LE The Jpirilus Dei is something like a set of' 'cords" which bind -lt i" ""7 ,.....u ",-,.•
·It Jntr-oy<J y..-lJ..
Belle Carter has a rope with seven knots. \ Vhen her fortu nes a Noble to their specific powers . There are some m agics,
' W"'. ....." ;"j.
tum sour, she cuts through one knot with a knife . For all its however, which only require the existe nce of this noble spirit. """i..",,-nuJ _ ",-,. '
physical simplicity, the task is as dra.ining as a mar athon.The That is, any Noble can master them simply because they're a -ji-o... DooU ' NO I S. 6y
seve ring ofthe kno t releases one sm all portion of her destiny Noble, however distant from th eir Estate th ese magics may E..iIJ CAr.-..
int o the wor ld. This mani fests as a favorable coinciden ce, be.
often very unlikely and extremely beneficial - somet hing
th at moves th at destiny forward. She th en ties th e severed TH E SERVANT'S RI T E
port ion of the rope to th e end, and has seven knots once \ Vith this rite, a Noble creates an An chor. There are two
again. H er Sister C ae1estis, Ienari Nam ika-in, claims that in requirements . r ust, th e Power must love or hate the Anch or,
so doing, Belle C arter indefini tely postpones th e fulfillme nt to bond their mortal self to th eir An chor -t o- be. Seco nd, th e
d
12 3
T H E \ V I T CH H U N T RI T E
""""" rr></"", MOVE OOWJ\I tlURAT1Of4 0Wlt
M iracles leave traces, noticeable marks on the world, signs
1(;' '-nJf-d"'" tIN NormaVl MP Down one r(YoN
ho.lJ. "... tIN ..-IJ "tf'nl.. that the Power has been there. This trace can identify the
Hard/2 MPS Down two rows
_;~ t(J. .i """I;. Power that caused it, or at least their general nature . The
.f--J. ... i~ t(.briowo DeepI)-4 ..., Down three rows
Sight detect s major magical effects in the vet)' recent past as
...J 1I...Jtl;. .",; ..i,N. AI Word of Com mandls-8 MPS Down fou r rows
M "",,,,,JiJ ,,., W, a Level 0 Aspect miracle. De tecting lesser magical effects,
~""tWII''''''hU and being able to sense them for the duration of a scene, is a
p",if_ This table lists costs in MPS for effects o ther than m irac les. a nd d oes not override the standa rd
~ hi.... Level s Do main miracle of ~lajor Divination. In both these:
·1....".,•• iii AI....."" cost s for d eep miracles and words of command
cases, the A uetorius of the Power who performed this effect
~-'- ·T. I« iI ;. ,.
.....u ilruJ. · will make detecting th ese trac es harder, as if the Power
Some miscella neous actions a lso leave traces. as per :
-frr- t.oo "ING G LAn. "Y them selves were still there.
MidJad K., "CnOH DURATlON Of Tll.ACl
The \ Vitch H unt Rite is a recent innovation - about
Nettle Rite 1 hour to 1 day
four and a half centuries old. It allows a Power to subtract
Rite of Holy Fire 1 hou r to 1 day
their own Spirit level from the miracle level and/or Penetr a-
Rite of the Fallen 1 day to 1 yea r
no n required to detect these traces. For insta nce, an Inferno
Ritua l of AngUish 1 day to 1 centu ry
can use this rite to det ect lesser magical effects as a Level 0
Hea ling 1 m inu te per m iracle point
Dom ain mira cle, plus whateve r Penet rat ion is necessary.
Normal or fae magic 1 minut e per MP
Naturally, the trace of power must still exist; see chart to
Rite of the last Trump 1 m inut e per MP
determine how long the marks of miracles are detectable.
Aspect m iracles throug h an Anchor 1 m inute per "ext ra' MP
Much as hum ans use running water to interrup t their
tracks, th e .?\9bilis use flowers. By pushing: their power
"th rough" a living bloom tha t represent s themselves, the q. If a Power with Domain 3 spends 4 DMPS for a Icvel 7
miracle at hand, or the ultim ate goal of that miracle, they Domain miracle, the traces last 7 weeks.
obscure the marks oftheir own natu re with the image of that ~ The Immortal Gift is a level 6 miracle that invokes
bloom . This is a symmetr ic process: th at image of the bloom auto matically at need . W hen it does so, the trace lasts
stays with them for a while, tr acing their movement s .. . but for 6 seconds.
it does no t stay wit h th em as long as the miracle tr aces ~ The G lorious G ift is a level 7 miracle that costs no
themselveslast. (M ove one row up the duration chart.) Powers miracle points. Its traces last for 7 minutes.
can use Tarot cards instead offlowers, and othe r, less common, i!t> The Sovereign's G ift is a level 6 miracle. It costs I MP
forms of symbolism at the Hollyhock G od's discretion. to invoke, so its traces last for 6 hou rs.
12 4
they can rend the fallen Power's spirit using the same Rite, Level! of Damage ·M~" :J\ebi/iJ 0/dub;~u,
receiving a miracle point or two for their pains. A Nettle Rite can involve trivial, minor, normal. or devastating ~"u jw fj.fy tlxir
damage to the Bond. Wl>TJl ' UJ.;d tIN ~"'M J
TH E RIT E O F T HE L AST TRUM P &pl. ' 1!ty np!4;n
&J-lItny ""'" tIN -md
The JpirifUS D..i spreads itself through a Power like a map of ;.. Trivial Damage. This incl udes gett ing the victim's ....,..irn 11xi. £slid' ,,,uN,.
"1M lJo", i,." <llTn? ..... "Y
thi"K'o' &.aJJNnM" ... mMd the nervous system. or of acupun cture points, or of chakras. friend into a fistfight , which they lose but arc not M ft",tu",. " HiJ 'J'" Jix,,,,
-ThU is /xT _ ".loom, S~ The curving lines run ning betwee n key points travel not just seriously hurt from; generally hum iliating the victim; ftt "..,·,hiy· "If Ih;, iJYO"'"
(" " not d~fn!J ,"'... "II. ".f through their physical body but through an entirely different "'ft't~fj~" of"", you "'''.Y
or stealing and banging up the victim'scar (ifthe victim
w !m<r 'prrtJJing hn-ft rm aba"d.,, ;/. I i"d"fg,;",,~
thin.· &Jlrrti"". ofJJx
di mension, to the non physical place where a Power connects cares about that car). Killing or destroying something ,,,,h
f>d"i"". ~w'" ilff ft>"
lighmi"tjli<-ln-rJ ill m, .bdJ to their Domain, An chors, and C hancel. A Power can, at is always trivial damage - murder is a very poor way ,IN "',uTI"i,, ,,""ft>" tIN
IJI.M* .,.., ... bt t .... >uJ,.10<>1.
III -. "SJH iJ ,,01 "ftoI. SIN
h.u -U" rhcia. s".....rhi,,[,
!,nult" to hn-1JN,.,';/ 1
great cost and pain, reshape this map and move miracle points
from one arrribure to anot her. The time is negligible and
Powers can combine this rite with othe r actions, For each
I. to show control.
Minor Damage. This includes gett ing the victim's
friend sentenced to a 1- 2 year prison term; utter ly
............ StrU "l dtfiJtmtnt
ih ,""II j_ !fi'..h'J1I_•
~'" tIN Thoulht-&onJ
0/Du "u",'" 01,..,;".
u
,m" rft" Jrd, tN' ' M "''') extra miracle point of a given att ribute that the Noble wishes humiliating the victim; or abandoning the car in the
/'TD1« f tiN m I. G<>, lI"gh. to have, they must spend a number ofoth er miracle points of worst part of town, with the keys in the ignitio n and
--
Fi" d "",J "a"", INt tmn Kjitr
..J
E q
12 6
In all cases. the victims choose which attribute(s) they T HE RI T UAL O F A."'lGUlSII
n.-l""'aJ w,., ~ '"
lose the miracle poi nts from. The nertler gains th e total This ri te is tr aditionally perfo rme d by Excru cians and tbI J)"ri a rN ~ t(
M PS lost , to a maximum of th eir Spirit. The nenler's Famili a Es crucian-shards. Although .a Noble could perfo rm it, they ... ,...,....- t(' N lip'. II~
gains the same number of dynasty points (see p. 1+4) - again have few opportu nities to try. It is the most complicated of - fIUA rha hr •.my-
liz Ii _ j .. .0 - - ' d
limited by the nettler's Spirit - unless th e victi m and nettler the Simple Rit es, requiring a h.andful ofdays,blood of a virgin, 1JUrory. 7Jr.orr iJ IN rtIWJ,k
share a Famili a. a pen tacle and candles, and many other occult [Tappings. It urb<rit{w '" ""'f"'" ...
drains .away the power of a dead Imperaror and converts it to I..~" ..ioul \ri WO'
....... ' hUe "'....., ,~ WO'
EXAMPlE
Nettle Rite, Against Non-Be nds the nega tive energy of th e Excrucians. It is included here ",...rfiru ....w rhnr< IN ,hin
Aril<PI has Q 80tId wim spes don't have the Pes' character sheets handy, o r vice versa. since some Powers suggest that if the ~b ilis were to come ~ ,,,,, ...n..no.._
'0
srrrnqrh of his see ress at Sometimes, an N PC o r PC tries to nett le a ch aracter by into possession ofa dead lmperaror's body,theycouId perform lwiI,iJn t(' N ... ~ Hi ...
prot«tirJg ~mtrS from subverting or defiling a suspected Bond when it 's not one of a variat ion on this Rit e to become like unto Imper ators Not i.. >W1tIJ'r. t(~. bw
corrupting Of ~1lo1
that character's Bonds at all. The relevant ec's player, or the
i" h,,_.. "'"""- tJN.t
nighrmorn. '* Sffioos ly
H G for an N PC, decides whether the victim actually cares about
themselves. All in the nam e of the Valde Bellum, of course.
,,,in'""..J ufJ-,...~rm
annoys fhlt Power of "';".frem rN ,," 'u
DiSf'O$,t, who ll n/eQshes 0 the item or person in question. If not, not hing happe ns. For ""Jm,,,..Ji"g of'N world If
"drl!'llmVi'UI ~ The virus ....."",III ,N... Itt this. ,,,,,..
examp le, nettling a Power by conquering their ho meland T H E RI T E OF RES CUE
Sl'rf'Odl. b«ou~ people is tN hopt ofpm=sii"g
drtOm oboot their won't work if they never really liked the place. Forcing them An Imperato r sometimes dies in such a way that the ir Powers tIN....
on ociareJ. If A,ikPlfails. to sell their art collection won't have any effect if they j ust remain alive and even retain their shard of its Nob le spirit. Niil"",,11y. tbiJ """ SJ
~ It;! ~t ~om. to have it for show. This is exceedingly rare. \ Vhen it transpires, however, one of d.... ..or rIN J)"riJ
1'H!ad oN tht' di~ tht' Sometimes the character dcxs care about the suspected a hand ful ofImperators designated as "rescuers" adopts these y_ . ""J 1y "fto/
Powtr01 DiSNH' (on nettle uxnJd ", _ " it.
him.
Bond , more than a little, even though it's not important Nobles as their own. This rite requires only that each member --fr- Pltl !'<CIl'Ul OJ THl
This is "rlormot"damogo!o enough to qualify as a Bond. Most characters care a great of the rescuer's Familia give flowers, without coercion, to a D... u. ~M~M
10 ~ 80nd Atil~ obvs .- deal about their health, reputation, ability, m ends, Anchors, consenting Power whose Imperatcr is dead . These flowers J'~
~ P0 ;'lrs. 1naddi6oII.
m Familia lows , flIP rod!. Estate, [m perator, mortal family,and home, even when these should be those found on those Powers' Designs. Then the
nw~oI~has things are not Bonds. A nettle rite against such things has Imperator ope ns its soul- and the Rite is complete.
Spitir J. so 1M 9'2"m J some effect - treat them as Bond s of level I , but reduce If the H G thinks it is likely that more players will be added
minxfl! poinn. ~ ft1miIio devastating damage to normal damage. norm al damage to to the game at some Later poin t, they shou ld consider makin g
groins J dyntnty poinfl. "I . ", fiw. 1. "' . l'MJMr
minor damage, minor dam age to trivial dam age, and trivial the ecs' Imperator a designated "rescuer". This enables new "",how ... I ..J'""h".....
dam age to the failure of the rite. pCS to fit easily into the :J.{9BI LIS framework. t( ,biI-'J 14.frNnd .1tmI
.-. _.W.,.. ,,,,,,- u-tJ 1
r.h _ orM ~r Ill]
Excru cian Breakthroughs
The E xcrucians o r Excrucian - sha rd s of any particular T H E RI TE O F H O LY F IRE
dxnJdllll1lU'1f'''._
l ...pn.uord.i...i"g »er
Breakth rough have 5-10 total points of Bond Strength In receiving the spiriluJ Dei into the ir soul, a Power rises "TIN dIWt is " orin H1I
invested in the Breakthrough's general purpose. Accordingly, forever above the mort al world. Like cardboard puppets on a i""...ftmk...• 1 will -TIN
when the purpose of their Breakthrough is defeated, they paper stage, the Prosaic E arth and most of Mythic Reality
,~i<t is i"" i""
H1I <It ",mr
~tM _trr. Do YO" ..ally
can be nettled for at least 5 miracle poi nts. Di vaslating an ope rate on a level fund amentally shallower than the Power klitw th<Jt'N I",pail"'"
Exc rucia n some times results in the nettler ga in ing a does - and ju st as one can step away from the stage to avoid """ " IJ pa",i, " jrn N oMr M
li...,r"
permanent miracle poi nt. the puppets' most fervent attacks, a Power can immunize
~.. rlx Tho"Kht~&"'"
themselves against purely mortal attac k, The Rite of H oly of [boo dl.mJ
Fire provides no protecti on against miraculous assault - even
TH E RIT E O F T H E FALLEN when the miracle is a mere Aspect 0 gunshot - and it is
s..-ti_ "'_ "'fIJ'
...mfia t«-IuG ftr tIN This rite ruins another Sovereign of one's own Familia. It unre liable against the more powerful commoners. Still, its
K""'" ....hJJltilhiJ has three forms. The Rite of the Blade cripples a Power's effects are comprehensive. Swords of mortal assassins splinter,
I __
spirit (and their Spirit attribute) but transfers thi s energy to unwilling to pierce a Noble's skin.The terrible fireof'a nuclear
,n. ".,.n[.:JO"
the Power's Aspect or Domain.The Rite of the Whip cripples explosion washes off of the ~bilis like anger off a rainbow.
.~~ lfi ""it.
a Power 's access to miracul ou s ene rgy. This is a h arsh Bullets twist in their path ro miss a Noble's back.
......
""?-ftJ~ ;"
---:fr- or
pu nish ment use d mos tly o n th o se traitors wh o ca n be This rite requires regular renewal. The Power must raise
PaINClPI.U TlU
redeemed. The Rite of th e Fire rips a Power's Noble spirit the spirih4 Dti within them from .a smoldering flame to a
o...~ ~ M.m..-thn
away from their hum an soul - disempowering them and raging beacon and let it suffuse the ir skin. The rite calls for a
J'~
usually kiIling them or ruini ng their minds as well full night of ritual, with candles and chanting in the True
The mechanism is simple enough . Two of the other Tongue.The stars must bedearly visible in the sky.The Power
Powers in the Famili a, and their Irnperator, must agree thai is vulnerable during the ritual, but wh at is a single night? '"I••"..., dJoot,.... AdrUI...-
:ofh." Ix ..isJ, . "" J ...i1t.i
it is warr anted . They bind the Power in question to the rack This rite draws on the Nobl e's will to survive and on the -&Or""" iJ uiIJ hw i" JI1'"
and gently pull their power away from them. It is not pleasant. outrage against natu re tha t mort al atta cks against the ~bili s ""'rtft' ~.•
The Rite ofthe Blade moves the character poin ts invested in represent. Accordingly, it defends even a Candleflame against "Nil, • CoII «.. ""roxrtJ.
a,,' ~ 1Jn- 1xdd "b i)"" ,
Spirit to other attributes. The Rite of the W hip lowers each the most leth al attacks. The stronger a Nob le's soul, the
IN hlillm ,~" ~ """...-
attri but e by one. T he Rite ofthe F ire removes the character's subtler the attacks this rite can deflect. Again, this rite does ---;frt>... DoOlUl; N OB • • by
Nobility, and usually removes the character entirely. not pro tect against miracles of any kind. Stronger mo nsters, t:",ily Chm
•
-
Handicaps are divided into four sets: Limits, Restrictions, O n' HI S IM PL E RsTH
l etha lity of Rites A, fM yr."., go by. 1M :J(obi/i,
Virtues, and Affiliations. Limits remove some of the utility
SPIRrT LEVEL LElHAUTY n ME BETWEEN RITES di,ern",r n<"W , imp/~ rius -
of the power s a character has paid points for.The H G should
o Almost unsurvivable: ground zero of a nuclear ""'" <X/'""i.", ifllNir dual
determine how much these Limits are worth (and can change natlS,... P= hafJf <r<",d
explosio n, loss of hull integrity on an undersea dome One week
their ratings in later session s if circumstances warrant). ",til O'I'I'r a h"nd,..d simplt
Excessive force: tank shells, LAW rockets, massive nl... lhoughf <"W ~ilu
Whenever the characters normally regenerate all their miracle
exp losio ns.collapsing mountainsides, ot her th ings know mOrt lha" a doun,
points (e.g., at the beginning of a new story) they also receive Somt ril" haON bun I",f.
req uirin g both luc k and miracles to survive Two weeks
extra miracle point s for these Limits. The H G should usually Some a" pr n,,,,tt, u".t, if
2 Overw helming force: automatic gunfire,clouds of
let players know before the first session how much a given 1M Fa",i/ia lhal ",al,d
poiso n gas, major fires, ot he r t hings req uiring IMm. ':\1"ny a" nol worlh
Limit is worth, so that the player can rationally evaluate
mi racles to survive One month 1M <jforl10di,trib,,'. to
whether it is worth the pri ce. T he player decides which '"""'y Po-u.'t, 0" Earth. A f <"W
3 Deadlyforce: guns, powe rs of no n-miraculous
attribute these miracle points go to. fM Im/,tral"" a"",,11y
nature spirits and monste rs Three months fo rbid.
Restrictions are miscellaneous and usually smaller limits,
4 Natural weapons: blades, claws,fangs,other Tix 1m ri,es i" Ih"
which only affect a Power's MPS when they become a serious
unsophisticated weapo ns Six months ,hap" "" mO" <ommo"ty
problem for the character in play. At that point, the II G decides kn"""n, I n parli,,,'ar.
5 Petty assault: unarmed attac ks by humans and
how many extra MP S the character should receive, based on Imfr'afrm makt {"tai" Ihat
small animals, insect b ites One year Ihrir P= Ita'" Ih,
how much of a handicap that Restriction is at that time . The
6 Verbal abuse:offensive language, insults,overt defiance Five years Mrvilnl J Rift. 1M Wi"h
player again determine s where the se MPS go. W hen a player
7 Social assault: starting nasty rumo rs,failing to If",,' Ril ., 1M R it. iftht
desires extra MPS , they can request that the HG arrange thi ngs l.a'i Trump. Iht Rift if
show respect, omitting courtesies Ten years
so that one oftheir Restrictions causes trouble for the ir Power. P"uagt, 1M Nut{t R ift. and
Virtue s are primal truths about the ch aracter's nature - 1M Rit. o/lloIy P;" . arly 0 " ,
A /",I."/ially ""limil.d
nature spirits, and other powerful commoners - those with aspects of the ir being that both limit and empower them. num,," of,implt nUJ t>:ut.
just the tiniest touch of spiritus Dei - can affect the Powers Charal'ters receive M PS from a Virtue only when it becomes Th. abilities ifthe ~ifj,
regardless. Treat magic as the equ ivalent technology. a very serious problem in play. In ot her words , because the art praeti'ally limiftd bUI
fhtrmt itally unboundi'd.
Consult the above chan to determine the rough lethality Virtue has an intrinsic benefit, it rewards the character with
of the effects that a given level of Spirit protects against, as M PS less often than an equivalent Restriction would.
well as the length of time the rite lasts before it must be A character's Affilia tion represents their personal code
renewed. of ethics and their outlook on the world - the causes they
serve and figh t for. Every character always has an Affiliation.
Some rare characters have two.
CJ!A NDIC APS Players can remove their character's H andicaps under two
Many Powers have intr insic limitations that balance out their conditions. First , if the H andicap is a situation (the character
special abilities. For example, a Power might not be able to is hunted by someone, or has been given a literal curse) th en
cross the lines of a pentagram, or enter a house uninvited, or the situation does not automatically resolve itself when the
use their powers unl ess they slept with a virgin the night Handicap is removed - it simply become s a little mo re
before. amenable to being resolved in the Power's favor. Secondly, Flowe'" a", • •i/.u. 7'1xy , i"g
w ';t h IIx ttt trgit, 0l e ",at io".
A Power's player chooses these H andicaps, and can in players can only remove H andicaps at the start of a new story. &l,h mes fo ""lily. 'I"m
CR 'MF.S A"Al"H THE fact add new ones at any time . This adds to the flavor of the Limits that prevent the character from doin g something th",,' 1am thi,,'1 am whal l
SO U L game, and to the game 's interest. that would be a "hard" or "deep" miracle for [hem an)Way "m !" TM ' Mrry hlo""'"
II, a gm"al ""It. Pes ,houM ,ho"ls. SPI RITUAL BF.AUTY.
not us. 1M R ia iftlu Fallm
should provide 0 MPS, unless the J-1G has some specific reason
TM trumfrt11=",r b"gl...
0" o"other 1'<,; wil"",,1 tM Tne C H AMOM I LE LAW: for granting a benefit for the limit. F A ME . TIxy ,tun m~. I "" ",r
rdtw ,,1 plap i /"rmu,io". "There is energy in adversity," or: "''''fhu in 1M"' ... I""", so
In a ga"" 'J,hn-t 1M "When a H andicap makes life difficult for a Power, they btlnd.
d;.araet"i abi/iti.. are a " ital
gain miracle points." .(]M IT S But "OW 1 am dtad
part if1Mplayn' "'jaym.,,', N ow I.a" su.
play= n",d nat gi l!< that They rom< and lay IMm
/Knn iu ;a" . In ' Omt gamt" The un iverse of .7-{9BILIS is made of balances between D EAD (A LI MIT OF ASPECT) on my grave. Tht ,ong ofta,h
hau"t",-r, tM /'TO!'" oppo sing forces.This is a necessary thing, because the division Gi'l'es 3 jm ints jlO'OXr ,<<p, """"n. M . """"
,'ond", io" to" 11'/. <lory - and digs i"fO my ,oul, &leh
puni,hm"'l or "ton"n",t fir between positive and negative energies is a division between A PC with this Limit of Aspect is dead or otherwise bodiless, J'()'W(f' my h<lowd h...Amd
' Om t K"al "i_ - mall", two equal frames of reference. Call them yin and yang, hot and can only act through their Anchors. They can create ..I , "/"',, my g'a w ,I~al, a
mO" lha" tlxir Spirit, and cold, light and dark, H eaven and H ell: there is no strength new An cho rs using an established Anchor's blood or tears. littl, bil mo,.. ifmy u lf F.aeh
.mribuw , or liF hI""m my .laughftr I,a..,.'
not balanced somewhere by a weakn ess. Yet Powers, like If they lose all of their An chors, however, [hey simply fade
In mo,1 ,,,m,playn
Imperators, are universal.T his, the Noble philosophers claim, away. Unless the PC has Spirit 5, they must pay additional
h<hind ft,,'" mt apurt "Mtlt
{han",' ", fJXJn't us. Ibi, Rilt jUrlhtf' at 1M u am, . S""" I
.firm ly. Imt,,M, by "<p,,,i"g is why there is strengt h in weakness, and weakness in strengt h: miracle points for each Aspect miracle, as per p. 86. ",-,II h< go"" Thn< ",-~II be "0
tlx moml,,"us ,ktdJ 0/" riw l when a Power is stunted in one sense, they are growing in ,oul ltf! w ;fhi" my n"halmfd
M'C~ fMy .a" mantuf)(f' lhal ;"'h, Ju,t fM 'ongs ifrolf.d
another. Perhaps they are incorrect. The H G is free to come EXA M P LE
';"" a(f" i Familia into JlOfN1'i,
up with their own reasoning for this effect, or to relegate it T h ales tris died during T roy's war with Jehannum in the
ft' ifonn i"g 1M Ri/. "/",n ---JTom36. by IW""""
th<m. entirely to the status of an our-of-chara cter convention. Spirit World. Caught out side normal reality and normal time, ytdidyah
128
few of the souls ofTroy's dead moved on to their next life. Ifthe Focus leaves its owner's hand s, whoever takes it inherits L..." n AND
"] """~~ .t""...... ' tIN Itt.". R UT .ICT IO Nt
...id, ",ftly. A 1oTf!J i.. his O f the thousands of lost souls, only Thalestris escaped. The bot h the abilities bought through it and the M PS that come
hom J ,.n' "j1i.~"f, IiXM.Ii Irnperator who too k Troy claimed her, kindled her soul into from this Limit. Corr espond ingly, if the Power does not have /" """, '.un." pIap IIWJ
fi" J i, JiffiaJt to Jm.k
....'•••m "" ... lhi k d a semblance of life by an infusion of spiritus Dei. establishing their item , they cannot use these abilities. The advantage to wht,,,",, ~ H""J;,.", is
TTJ.V1Iry-f t", .6Hr.. 'W'o tIN
~ !JwJ ......u " /"P",iu: 1M
her as its Power of the Hearth. Not enough remained of her a Power (and the reason whf some Powers and Imperators " U",i, or " &strir NO" .
So_ <{,IN "",,,,pIn Hhw
.... wwtt... '14"'-'1 """ ~. Jx body to resurrect . Instead, her Imperator helped her claim create limiting Foci deliberately) is that as long as they possess
u""J . " tlJ"~1U
fDtfI1JH« .mJ IJnJ. her first several Anc hors and ga\'e her their bodies to use. the item, they arc actually more powerful. The extra M PS given Jww«" IIJ" two l/""Jir",
"If;'" iJ fLWT,' w"flid
by the item account for th is effect. Think of Foci as the "".. ,,"".. ....;0 ""'",
"/ b.rw do-t , _ fiui"l-
DiJ,.., i_tiN. ..., /tnY. / DI SABLED ( A LIMIT OF AS P ECT ) magical equivalent of tools. A Power or an Imperator makes ~ N JH",,';"', ..
fJ...JJ l'O_ tIWI 0Iw.-Jr Gn.n I to 2 pointJ a Focus for the same reason a companf invests resources in I" fW"i~ ,tun, P"'Y=
JhoaJJ ,Ilk " ,-,'", it t;J/Jno
'/ I.wJO'" "... " IN ",i./. The character with this Limit of Aspect is disabled in some an office building and computer system. ,IJM ~ "",trois 1Jau,
jft... .., ..... d x _
way. They could be blind or lame. one- handed or psychotic: C haracters cannot buy specific att ribute levels through a ",wl> IN 1J....Jj,-", Jiu/tIn
t"" Iix-. n., -... -..
in sho rt . t hey suffer from a major p hysical o r mental Focus. That is, they may buy 2 levels of Aspect - through a
M
,Ix. .If Li",it, .....;'h ih.fiuJ
ftw'" "'1 ' - ' dik I ' " ....k ,.;.., --.( Jon "'"
MNiJ.y """1fK.• disadvantage that limits their Aspect -based abilities. Playe rs Focu s, but not "1C\-c:1s 2 and 4". \ Vhene\"'C r the PC docs not
"["'n
:1'*' kft ........ IN can be creative about what th is disability is. A notice able have the focus, rhey lose as nuny levels as the)' have purchased
,,-Jiu" Mild t""-tnftr
...i.., "PiMthK, N "" t/.". it
~" limitation like anosmia might be worth a point , and a majo r through the Focus. Similarly, if someone else has the Focus, '""""",,,,-,!,,,, """"'"..,
".AI.IJ. .., MY.? tIN
-- disability like blindness, cerebral palsy, or amnesia could be the)' will gain that many levels, to a maximum ofthe number i..,. liN L-J t( Silnor",
Jo--Ifi'n. s.- nJkr"" ~ _""Jon,"", ttIl<J.
ofJ-h '''''''IN it....J.ltt~ H worth two. Acrophobia, alcoholism, and such illnesses are of levels the Focus's owner has when using the Focu s.
PfIlynr u-JJ uh "
best purchased as Restrictions, since when the character is For example, Heather has Level j Aspect. 2 1C\-c:1sof which Rn.Jn.:rw... u>INJfo ,IN t«i "lid
...
·1....., . - Mm." IN
on the grou nd. sober. or othe rwise away from the situation's "'" bIltJt IIJ" _ i"./I"",,,
" ".A1.n. .., ""Y.
ftr" influence, they are capable of anf kind of Aspect miracle.
depe nd on a Focus. Aaron has L evel 2 Aspect, and is gi\-c:n
I leather's Focus. Aaron now has, effectively, Level j Aspect;
_ whm -.J whrlhn IIJ"
lJ" IIJit", ,,,.,.,, pro/Jk1If. .If
1'r>uItri M..k """" iI. A ,..{
for~ tbry'w ~ th.u
he cannot gain a higher level of Aspect th rough a Focus than ,&.....u n who ,,,n,,,,,
",In ..
EXA MP LES the Focus' owner. Jeremiah is a mortal with Level 0 Aspect. " - - ",.f,hMd " " i.....i/tllio..
,.,., ""'~ Itt d·
SlNbt . M ekri and her two twin sisters were bom of so me dark Aaron gives him H eather's Focus. Aaron returns to Level 2 ~ "0"' .."'"...... t;J/Jno 'hry
Power's womb wi th but a sing le eye be tween th em . Aspect while Jeremiah gains 2 levels of Aspect from the Focu s, ",i, ht nud to ""n " "--
---fr- Wu STOll E" /Jy
""i nt·il"l
l.M< Gin"ro Abandoned on the hills. they survived by feeding first on so he is also at Level 2 Aspect. sixHJdftdfr 1o
HGJ
insects and rodent s, then sheep and goa ts, and finally on The Focus has its own supply of M PS, exactly as many as trNI li",i" lIS Rn.Jn.:titms
human flesh. O ne day, Atekti scented the richest smell of the Limit is worth. This is also the num ber of M PS the PC i>s tho" ".., ,ihaN"", ....6m-
,INPC ,i",pIylOlllJ ,,'" htlt.,
all .. . the aroma of the O ld Lord of D ays. wound ed near to gains each game from having a Focus - a Focus is considered
prl'f)((fuJ ,IJ" ,'011{'... ,hat
"Jrrmit. il ..r it.' (hi death by the spread of Christian timekeeping. She tracked to have its own supply.W hoever has the item can choose to f <l<t1 IN",. A ,har.utn Hotd
(f)"'.....,,,/fT ",id. ' 1'h.lt Q"~" him down, abandoni ng her sisters and abscond ing with their use the MPS in the item before expending their own reserves. fry tNi. Cba",,/ j rniJn:ts
f.T~1 "",i""" .../ ,,1W9u!J H eye, and feasted on his essence that she might wrench control Foci know their true owners, and are never permanently (ut "'/""") " m 10M
,. htlp/I" '/"i/"""I IN. liltl,
of his Domai n away. The Imper etor's whim was with her; lost. (If the ir true owne r dies, they nonnally stop functioning prn"~Non' "I"'"'' uprisml
'oy',• " nd d"Qk dim" - h~t iftlx
71H It 'l'Jlar 'i/i,d; a she became the L ady of D ays, and whispered to the witches with in a week.) They are often , however, temporarily taken 1"0'ft,m tlx", ' /flo" ,,,,n
••IJin "'!'I'd inti"t. 'Si,," of Gr eece that th e old calend ar must he remembered .. .. away or mislaid. It is a Limit, after all. IN/I.t !",!,~/"nty ron,,,t, 'bq
hi ",I:td. '''!.'''ffy. Alekri's disability is not merely that she is one-eyed: it is that "'u.s' ,,,,..,,,6f, 1o ,,,,I ""itb
"N.,"""",'
cD", ,,,,,.. J,,
t'"
... iJ, aJ"m/(y.
her eye is a crystal sphere, and th at she must hold or at least EXAM P LE
,o>lfl, hi/fg Ihry <o~/d not hat"
f''1'''"dfor. TiH I IG,,,,,
ruM ing ont o/tIN<tol", l""'" touch it to see through it at all. Anise is of the O rder of St. Gilderoy, a heretical splinte r sect "ptropri"/(/y ""'"""" on, 0 '
I'ftu.wn rhumh ""J Absalom is the Power of the Sky, fathe r of all the things off of the Ca tholic C hurch, reverencing a man history calls a two ",'ra -'/",.
ftr'.fi"t"' If;. "" my srooJ which take the high roads th rough the air, including arrows, thief.It allies irselffi rmlywi th the Light and the cult ofhuman VY",.. ...h wiHthn
"""" IN Iml. "'''''', H OI" " B,,,h......u,/U tN lJarwst".,
birds. and (most relevantly) the lie. W hen the sky is clear, his survival. A nise was "recruiting" vulnerable youth at a science
"""'.. ""IN"".N-J
tridji"l J(J(Jm htT.ftit~"' '' hunti ng is good and he brings much of value home with fiction convention when the hotel and its inhabitants were
Git.Ji IIJ" B/ind. or S"",oJ1Jh
IIJ" U,,/wly OJ mdy h/,..,d
'01' in tho-.ftr-h-i SIN Wd him; when the sky is dar k and overcast, he steals from the caught in the tu mult of a C hancel's fonning. As the flares of B,..h""","/U "'" nO
", _hI>w "",uu J.
trophies of others and claims them as his own . H is ways godlight washed through the air, the godde ss Elishah exalted H"".;it,,1" ,,' 1111. Gi/,,/i ~ "
·Si." tIN soJJ~ ~t,J U",il. " nJ !If"""" how 1o
A Jl.nh !f"....",.,_
caught up with him at last; the spirits of the hun ters he had him to Nobility. H e is and was a very narrow-minded, inte nt ",i"i",iu ih i",,,,,,,
0" ""
mHJd ,IN""""""lid... , I"u. stolen from gathered together to prevent him from ever telling man, and he interpreted Elishah's gift to him through the lift.
Sau,""b "'" "
If, ~J Iih .", llW4l...-ht another lie . . . by cutti ng out his to ngue. Incorrigible, he now mechanisms he knew. In the wild mom ents of Co mmence- Rn.Jn.:tioIf. whiil> ,wjtrt<
tvrsJarJJ tl!<t ..u~ " "J tells a thou sand fict ion s with th e wri tt en wo rd and the hi"'''K''''I ""J ,,~
ment, when the fiery power of M agnetism struck him like a
JlWppN. ·1f""/ OJ vr rU.t< K_ ';nl how10
jf ....... " ",..." ",.. " ,IJ"
language of gestures. There are rumors that Lord E ntropy bladed surf, he called upon the Name and drew his peace- ,...uw ,1JnI ri<k """ ""1'
.u~ "",in'- "I I, ~ t""' was behind his comeuppance, though it would be rare (not bonded sword. Elishah was kind. H er gifts might have broken K""I "" Ntufits 11Jnr6y. IJ"
i" biJjim tJJ"r '';1Jonl>fi" impossible, only rare) for that Lord to forgo a trial. his mind if they did not fit in the occult framework he knew. ;. IN _ ftr1l<JWU t(.0.
""" -T'"'fJ ... • H is essence and hers were burned into the blade.
T1N_~s,,""
10MIII biJ1""-. Focus (A GENERAL LI MIT )
SJM 11tntwJ. n..,-",. Ipoint,," J points in..onud HAT ED (A LIMI T O F RF.ALM:)
•, ,,, ~ Jc.wys ,ttTry,lJ,,-' This is a \'ery com mon limit; so me of a Power's natural GMJ I point r« R~alm Irwl
<IN>, • " " .w...ittrJ. abilities - such as attribute levels, miracle poi nts, or G ifts, Powers with this Limit of Realm are not wellloved by their
7'Y'" EAItTJf STOl l Uo.
_PikJ '" KN.w. G~ bought nonnallywith points - are invested in a magic item . subjects. In fact, seeds of sed ition and perfidy arc sown
"" ....
rWbrrlO .. noo.e.
y M .. otherwise have d ied. The wound s have long since healed, shard inside her, even while it enhances her funda mental to tlx t1U*]. "nd f"lJd".if
thtwr<. """ JMJJ "" ",.." but their effects linger. In the presence oftrue artists, heroes, sclfhood.
[" 1fr<t,,..,.fi"" ",.;JJit II IIi// liKN mtntKh
K-. l&t ,..,., of,..,. /ift
and idealists,Trysran withers, his powers cannot touch them. She can make decisions rapidly, and there is a power in to *It hi",ft- IN 1>111ky
.JnnwI, tIN _"i"K of,.- her eyes, but at the same tim e she can never be rcr ally hrktw. H, NiJd 1m ",iJJJr
lift~- Y_ _ M..,J,. fi"p in tN ""ftx,wll""-
SMALL ESTATE (A LIMIT OF DOl'.I AIN) confiden t o f any decision . Sh e is easy to swa}·, easy to
...... I J»II ...... , . r.... ..,.", t( lOll_pt. J/~ dad his rya
Giva J point jWr DOWUlin lnw1 intimidate, easy to blackmail; she is incapable by her very Nfitrr INfi ..... _ N.
"-'hfiJ·"
-ft- Wu n ln n • C haracters with thi s Limit of Domain have a very strictly nature of standing by her principles. H ow could she inspire --ft- THAT o..LUln1L
GRAHAM,;y G.$. Dr.._ l defined Estate, or a strictly defined power over it, so that others? DAy. ;y jMN &hi. . .
'RESTRICTIONS DOOM ED
1.""ftrl'i,u", to hu. Rem ember that Restrict ion miracle points are paid to the Some horrible fate awaits the character, and the ir odds of
Or,,", of"'Y hM ip,," Power wh en th e restri cti o n co mes u p, and not at the avert ing it are small. For example, the character could be
,hi, mlri<fj~". ~hJi"g f~'
fit1i,,!.' i" UCfWJ lI"d ,ilmu, begin ning of a story. under the effects of some terr ibly slow Excrucian poison, or
I do ,,'" haw I""t opfi.", 1 hunted by Lord Entropy for high treason . T he characte r
4'" II (rrlllurt .flaw. / d~ ... ,
BLATANT receives 3 MP S when their doom comes nigh; this gives them
bnrJ. / J. ".f ltd to 'ubt"", The character ca nnot use inobvious miracles. They can only a last-ditch opportu nity to avert their fate.
,IN 'ul" ,"", gr>WNl "'y
r-,u.fr fIN Lord who ~" use mundane act ion s and mi racl es wit h an obvio usly
'his /.rw mX'" by ,IN tmJ.,.. of supern atural n atu re . T h is Restrict ion is worth an MP DO UBL E
'N _d""'tn ofCrt",i.". C omme nce me nt , or some thing afte r C o mmencement,
whenever it substantially handicaps the character, and 1 MPS
s" / "" ,,'" M "'~Ifftd tIN
1ft" I Iw t ftl' .ftr Cy"fhia. I if it gets the Power dragged before the Locust Court. divided the Power into two individuals. They share an Estate
do " ot I" "'y~1f"ui' Ixr. and early memories, but need not share character sheets or
o..f of"'y '"''''"" pi,*, up C AN NOT CROSS R UNNI N G WATER personalities, T he second individual is an NPC , and often
Ixr Ifllm f . "'f . a" d p ut>
The character receives an M J> when their inability to cross flawed in some way - insane, deform ed , or ho sti le to
tIN", i" tlJ, firt. / giw "'y
!N.J,f t. ". "" ,. running water costs them precious time. If the tim e is not Creation. Even the sanest, calmest. kindest doubles suffer an
& "" ';"'''' / Itt "'p df precious, they receive not hing; ifthe ti me they lose is crucial, irrational instinctive dislike of their opposite number. The
W IIf • p ittu .... 0/fht hJJIJ of they gain 1 or more M PS. two are often on the same side, but never allies.
til tot'tlxr. Tb.u U"01
IJ l
time t hey mus t go out oft heir way to protect t he linked obje ct, gene rosity make them shim mer with glory. Etfccrs this blatant
and Z MPS evcry time they sutTer sign ificant dJmagc th rough do not appear with every virtuou s or vile act . H owever, the
the link without an oppo rtu nity to defend th emselves. more excessive the actio n. the grea ter the chance it will have
an etlect. These: effects last unt il the end of the story. The
H O N EST higher a character's Spirit. the more obvious the effect s of
The charact er does not lie. and receives a ~ IP when a lie would this Restr iction are. Each rime the II G inflicts a "mark" on
he w ry useful. the character. th e character receives an :'oIP.
..
IJJ
EXA M PLE ARTI SAN choice. It accou nts for the Powers who chuose to emulate S \ 1(·U ."t:' "''' D S •.T"'(·~ ~
The character turns out noth ing less than perfect work in a their lmpcrator, and those who express a part of the Ymora's {'I ,' hit.h-pown-<J,~""I<, IIx
Henry Polt the Powe' o!
""'~I'''''''i G",I ,an In< IIx
Dilligurement. rfdu ~ 10 part icular craft. Nothing can force them to put their crafter's nature that the I rnperator him or herself suppresses. T h ose
maim himself 0 1 his
fi",,,,..i,,x ot li.n,,1rult.
mark on so mething incomplete, cursed , po isoned, flawed, or whose human half chooses fi)r them. who choose one of the CiJ,m).-t<,. fflM.. ", innl,
prMKf'lSOfS in office did,
His notu'oi human van,ty otherwise unsatisfa..i:ory. The}' do not gain extra skill with five code s below,usually do so because these c-00..-s are essential pcinh"'M tINy ,igniJU""'Jy
.,.,.,.. a.., ellINi, lift; pit.
inflo rtt1 with hiS osctn lion the craft, but have an uncanny sense for when so mething is to the fabric of the huma n existence. Light and Dark and
/0 rhe v'\?bilis;ir now
Fer" ,a",pI" ",di"g prog"'"
"not done ttl their standard. They probably make their Virtue
ft perhaps even the \ Vild arc deeply tied to hu manity, and the en" f<"'''''.J troj<a. Ixlfinx
de.fines him . No EXCfucion
deceprio n con fo,ct him ro
obvious, with positive effects on their reputat ion . voices of I leaven and I lell ring: throughou t all existence. ,Ill A, ,..hor .' R."d 0,,1 ~/
present himself o/iesi/hon Some say that Affiliariou is not a matte r of free choice at ' ",uhl,. '/,<nding " tM.v . n
d, Ji,,,t,J l<rt·i" I. IINi,
his best. No prl'uure. from CRUEL all.They claim that lmpcretors allow thei r Powers "choice"
( AI"u ! e, f:S1.M' . or
bIocbnojl to /orNre to The character is cold and cruel. :'\othi ng can force them to in order to see places in their secret hearts, aspects of their
~il;mare df'lpoj'. con rnfJh·i..g ""'I(
,i"gl,
ind lK l' him to lpI'(lk 01
perform kind. unselfish acts. Th ey han ' an instinct for the own shard -selves, that they othe rwise would never know. It 1""'ir"la'Jyi ""'I)" proJ,km
nastiest thing: they can do in any F;iven situation. is up to the H ollyhock God whether this is so. ,d" I<J te IfNi, ChoJ"u l e,
him~1f in dl'ptKoring
term s. Som eone could T h e "Aftiliatiolt of a Power, then, is this choice: a set of £ " ,,1< ..."uM ' '' ' '' IIx
dum p oil in his hair, bUI no
.-b."' lc/" " mi..,,/r f.i nl.
D EC EI T F UL fundamental morals, decisions on how one should fight the Sin/i/,,,fy. 1"".""1,, fti/ing
onl' could mokl' him lea"", it
/hf! ,I', He is nor vain but
i'Jo force can compel the Power m honest)". ;-.io miracle or Excrucians, on what costs arc unacceptable and which arc ,m, ol lM ,hin.( , ,'''', ",,,1/,,
magic can wring the tr uth from their words. unimportant . Strong Powers may have a code of their own Ie tIN ,ha'a,l" « .. utJ <').,
fOthl', Vain, a Vi"...... rllat
Ihr,.." ...i..m, pclnl. nm
I'lfCf!l'ds 0 " c;rcum stancl'. design , or may ally themselves with the code of a Tru e G od, ruf, '>:I,.. J, lIN Auir
R EC KLE SS while weak Powers fall into the deceptively beautifu l ..-urrenrs AJfi!iali." ."1,,. Sin," pI".l'<T
The PC is archetvpically headstrong. If an oppor tunity exists of Heaven, Hell, Light. \V ild, or Dark that beckon to the ,;" """,., u nd 10'IHU,J
for them to rush into a siruarion they seek involvement with, newly Comm enced soul. "'0" ejfm Ih.t" Ihryft il. il
in<r<a~, 1M numbtr 0/
nothinp; can hold them back. The PC can spo t the smallest H igh ser vice to an appropria te Cod e is wort h IMP; ",i',ld, ""inf' " .",il" h/,
such opportunities. If no real opportuni ty exists, recklessness disser vice to it costs an :'ot P. (Specifically, a temporary :'o Il' Juri"X 1M K""". l'/eu ,'''',
docs not give the character an ability to create one. from an Armbure of the player's choicc.) Players can crearc fN ,ho"",r" Jwr '11>1 ~
their own Codes and Affiharions. \\'hether a PC has one of nMlle JiJ." ""'IX" Iff
at ............ X""I QbjIJdn to
SP IR IT UAL the Codes below or a Code of their own design, it is not ,,,rn 1IIi",,.k pci"tI usingIhi,
The character holds deeply to the tenets of a given faith, and intended as a comprehensive descrip tion of their personality; 1"&"'"",. An Ie: ,a,,,
will not waver from them under any provocation or trickery. Powers always act 'I S th e player desires. It is simply an "..i,hou' «"'jli,1or lin
For exam ple, ;1 spiritu al Power dedicated to a vegetarian ind ication til' what kind of solution to a given problem seems "tfrot,ill" "'If"
,u nt mighl.
"I 'hi 1Io/6,fxJ, i (;".;;
doctrine will nOI eat meat even when it is disguised. desirable to a given character, Every PC has an Affiliation. Ji/Ol"<fI'On. "'iJia.
Tne C OD E OF T il E A S GELS
cA'FFILIATION I. Beauty is the highest principle.
' lI 'ho i. il ll:>.ll J"" ~rt.,,. Sovereigns serve in the Valde Bellum; this much is not under 1. Justice is a form ofbeauty.
"/ am a j,-hof,Ir, "" /'''~l'' I
di spute. Yet th e allian ce o f Imperato rs di sguis es th e J. I.esscr beings should respect their better s.
Sf"" 1M f ri" ,·it " I;''' ... "'). fundamen tal reality that the five major forces (I leaven, H ell.
7ut>';e n ,MuM 1:>.1,., an
,In.rwtT. " Light, Dark and the \ Vild) and the numerous su lit;lry ~ods Tns CODE O F 'rna FALLEN A NGELS
"H ul ""','C" 'I",,,i.,,,.N and serpents do not have the same ultimat e goals. T heir I. Corru ption is the highest principle.
nl>l; anJ ""''':'' 111/'" .hoJJ
methodologies and the sacrifices they arc willing to make to 2 . Suffi: ring is a form of corruption.
n"'."
"(;,a n/,J.' IN axfMl. win the war varr T he Light , for example. would count it a J. Power justifies itself.
"B", i, Ihi , " .1 1M """" '!l victory if they saved hu manity and all othe r life died. I lell
1'>.1''''~I'> ,••trW ....w, 'fI.·M" would count it a task well done if they blocked the Excrucian Tn e CODE OF TH E L IG HT
. ,,/r Ie'" is .,..rr;"g~"
advance with a wall of tormented ami undying souls. I. Humanity must live, and live forever.
-fro'" T~rM B l.f.n R" M . 1oy
K~ie Tat' '''''''; Free will, it is said. is a gilt of the C reator. It docs not 1. \ Vhat must be done ought be done cleanly.
mean freedom ofacrion. or freedom of'loyalties.Thcsc things J. I lu ma ns mu st be pr otected , parricula rl y from
fade when a human is en....-'\3,Jbled. It means th at all beings themselves.
can choose their essenti al allegiance: e\'eryone can choose
the code by which they try to live their lives. A nun who T III-: CODE OF THE D ARK
believes in freedom can be enslaved; a woman who loath es r. Human s should destroy themselves, individually.
hate may he pushed to hatred. Powers may he tilrced by the 2. Humanity should destroy itself: collectively, eM'ept tor
exigencies of war to bet ray everything they stand for . .. but a few to}·s.
they rna}' choose H ell or Heaven, Light or Dark, to hold to J. Ugliness to human e}'es shows that one is worthy.
in their thoughts. T h is is the deepest freedom there is. They
choose in whose name the y arc g:oing to fight. Tn s C ODE OF T ilE \ VI LD
,\ Iost Powers choose the code of their Impcrator, or one I. Freedom is the highest principle.
of the tivc major cod es described below. Powers have a shard 1. Sanity and mundaniry are prisons.
of their lmpc raror's soul within them; this contributes to their J. Give in kind with a gife received.
C HA PT ER 10 : GI FT S A ND H AN DI CAP S
1J4
TilE L " ; II T .. " D T ilE D A RK All Affiliation I Iandicaps arc equally difficult to serve. A character point left. and will take some time to think about
1'1,~y( ... '''''y
nair an Power whose highest goal is to keep Shakespeare's works in what to do with it.
""y",met')' in (Ix Co'!" ~llix
Lig"t "",! fix /Jar~_ 1M
print will only gain a miracle point from preventing a well- .Michael quickl y gets a lot of ideas for possible Gifts. but
L it;!" hdiftw "'OJ! jfr(m!<~\' o rchestrated att ac k upon thei r good name, not from thinks that he wants to get a sense ofhow the already prepared
in tbt F",((((i"" "/h"",,,,,,iy. purchasing a copy. True, such attacks will be rarer by far than ones work first. Fortunately, the vcry first listed Gitt fits ::\ lary
'/'Ix / J.,rl >reb ,,!><xv all
attacks upon the beautiful th ings that a Power of I leaven Frances perfectly. After her experienc es with fights, D urant
tbings to ""troy i"Ji.,;d"..1
hu",,,,, Ii.,,! . TN Light d..., must care for . .. hut it is much harder to do Shakespeare's makes a grea t deal of sense as something that would well up
"0' carr I",w if ,,"''' ""man work a meaningful disservice. as well. in her soul at Commencement. T hat takes c u e of all 25
/i.".,; fix 0 ",( p r<j;"-' !",,id, :\'0[1': T hree statements do not co mprise a philosophy, character point s.
to all.1W h"r>l<m death<, 0 "
T hese arc merely the most salient points. expressing roughly Michael hasn't played ~B ILI S before , but thinks the
,hi, ,lim pun,l"i." rtin
"'":! "!fi,m,, NIfJ.wIJ fix as much about their subject as "soft drinks arc carbo nated". handicap system sounds like fun, and in any event he likes
Light d''' ! lIN 1)., ,1:. "television is visual entertainment", and "many emp loyment characters who have some interesti ng restri ction s.
intluding tlxir ,hared policies forbid discrimination". Ligh t Touch tits his no tion of a woman who likes to
p.uticip"ljt;" it< ,h, fald,.
com mand but doesn't seck to rule others body and soul. Since
Ed/" m. TN go<l" ofllv Light
d"d flu INri:" and in " ark EXAM PLES :\ Iary Frances has Sp irit I , she gets 1 miracle point for thi s
ha' " 0/ di"nul,;' 0fpa,;,;.". M ar siglio Tendi, D om inus of Treachery, neither endo rses limit; Michael applies it to Realm. remembering Susan's
1",/,tTo<to... 'i/ IM L ight and nor condemns acts of treachery, R ather. he considers the worrisome chuckle.
lIN n ar); uwi: aX"'mt . ",
anotMr. hut "te,/ not "",,,I option of committ ing treachery. and ultimately suffering tor H e hadn't thought ahout .\ Iary Frances smoking. but likes
on flu .!,/,",iu ,ide 0/n"p)' it. the most impo rtant aspect of free will, M arsiglios player the feel of Cigarette Bond. so takes that as well. It might
mw, decides th is attitude best matches the Code of the \ Vild. come in handy at unexpected moments. and it fits his sense
In t /,( 1..,/ qua t' ." ':,'<1'" T he player of Pandarco s Pe oag icris . Power of Con - of an honorable character.
'li.%tr u!"''' 1M ll'i111 a/Gir.
th< thirl"'!Y.J ", itl, fN
spiracy, docs not see beauty, cor ruption. human life. human T hat handicap in turn suggest s Integr ity as a virtue: she
"barr",' ,!/h"md"i~I' is fix suicide, or freedom as the principle dearest to his heart.Thus. keep s he r commitments even at extreme cost .
n mt ~)0.."" ,/ a" 1M the player designs a unique code for him. (Sec p. 2:;5 filr one :\ow it 's time to choose an atfiliarton. Mich ael th inks
i"di"id",,! Ii."" it mill< such codc.) bridly about creating a custom code, but decide s that the
.ro."y. TN (un"d, '!:'Im
l'" "d. Ibf I!<m", "1'''''''1<
existing options arc rich enou gh that he doesn't need to do a
I'" Light - ,~r;ng en/yftr lot of tweaking his very first time ou t,
I'" q,,~/ity ell'" "" ....m." ~ H e thinks about how 1\ Iarv Frances would perceive the
tL'hok cAN EXAM PLE OF world of the Powers. and eventu ally (aft er a lot of ditheri ng)
settles on the Code of the Light. She never really thought
CHA RACTE R CREAT ION , PART 2 about humanity at large before her Commencement, but feels
Mic haelloo ks over th e list ofG ifts and statts to feel regretful an unspoken sense that those with power have duties. just as
about spending so many points on attributes. H e ta lks it over she does when acting as captain.
with Susan. and decides to leave Mary Frances' attribute levels T h is takes care of Michaels charac ter as an individual.
where they are, since he can buy G ifts for her in respon se to and he's ready to work wi th the other players on the matters
events during the campaign. For the moment, he has a single they must decide together.
Chapter I I
respond very quic kly to Excrucian threats. H owever, are born and grow within the C hancel's soil. From the glory
10"'."
Jfi--.I. In jJ ~
the Chancel can also be assa ult ed fro m almo st th at the Imperato rs radiat e. the delicate Allia rome to be. NiJ "I- ,IN w.JJ, • ...1
anywhere on Earth - it has about as many entrances These are the Avara, the light and dark treasures ofth e realm. mJUJ ,. - ' - . 1lrt Iffd4I
as it has exits. As miraculous artifacts . thg' stand beyond a Noble's powers ......"'*•...1"'''x fL-irh
;. l'lobile Chancels are always close to their Powers, no £ '"'1; ~1""""'"
of creation and destruction. triLl:kJ ....... ,IN IJWM /ih
m atter where they go - exactly how close depends ,. Ban es disturb th e Powers' sleep and haunt their days. lIN flr-f{M«J. °T1JiJ rJ
on the C hancel's defi nition. In ge neral. a Power should It is said that nothing offends the Earth so much as tId"'- . NJWni ill hi...
be able to get to th eir C hancel from anywhere on Earth murder. These mur der-born energi es take shape as "X"i1l.
°7),,1. ° IN wi./, ~ "J
within an hour. Furt her, the C hancel's en trances can simple objects and search out tools in th e C hancel that
fL.JI,.,,.... ...' """ to 1m .'
move to avoid assault. So metime s, though , avoiding will carry ou t their will. They wish only to see the ~ V U Il>IAN. by £"' Uy
attac k creates a conflict of purpo se with staying ncar
to Powers and their assigned proxies. W hen conflicts
Imperator, its Chancel, and its Nobles suffer. One Bane
m ight be a stone carried by a small ch ild, another a """
arise, the H G determ ines which purpose takes prior ity coffee shop on th e boardwalk by the Nobles' castle.
at any given moment. M obile Ch ancels can have up O ne mig ht dr ip poisons into a Power's cup, whil e
to twenty mobile pairs of en trances and exits. anoth er might corrupt a Noble 's A ncho r thro ugh
.....11 Ulid. .,,,, [)n,jJ C" _ "f Sometim es, when fonning a C hancel, an Imperator wants shake the world. Cybernet ic cops can manage the Chancel Fu. ,,,J fia • • "Ii I W<l""J
....", fht £imh, ..iii .." .,.,.rJ to " ....... I""", tfJD, t-".- /
someone with a particular kind of wisdom or perspect ive in through remote robotic drones.
rilht ill lhr miJJl. tf"
charge of the Keep but has no use for them as a Power.W hen C hancelfo lk empowered by E art hly magics, such as
hrrw """'t Ihry "'''ght ."d
,.;nagr"; Nrn. •«,ri"K all/Ix !"....., """'r rlNy wo,,1Jfi"'"
.."i",..lI 11.. "'u,
H ra.i nK IIx this h appens, they perform a partial inoeument, granting to uni corn s and bio nic servants, can leave th e Chancel if M "" I.. gm l,>, /W /.d a,iM.
1'hnI tIN di,,! 0/mda/
h<>,,~i"g, ,m"
fix !»Mi"g. the potential ruler a sto ne (usually kept wit hin their brain) necessary. In the real world , however, th ey arc rarely as
"Xa;,,",to"•.
,m" IN gruwli"g. "lid iN that gives them command over the Realm and the basic Noble powerful as in the Keep. Though me tini est portion of the
hWi"l. .,,,d lIN ""}i "l . ,,,'" I /tIt Iht ""'X.... ,01"
immunity to di rect miracles. Such a person is called an Eros Imperaror's will sustains their life and powers, it does not )Ii...h '" ,lit "'~ 1>.""
Iht S7J'".f1illg. " lid tlx
-mOIl. ""d fbi "",,,,,,,tin!.. of the Chancel, or a M inor Dominus - a Lesser Lord. give them enough strengt h to dominate the mortal world. .....htJ ;"ftt it. ,,"" tbm Iht
Powers call them "landlo rds" and don't like them very much. Some inhabitants of the Ch ancel may have d ivine nature h"", grttJJ w'!'". <h.l,!," 41
""d IN UIlffi"l rffN'/ ""
"'J ",,,.no,,,,,... ;/i~d. T1N
h.ry. .m d IN IiltrlM"";' Landlords are always more or less Immort al as long as they and miraculous abilities of their own. Normal ly, thi s means
>(T~"" - '
!lUt Ihi"g I .<aU! W4S alim
"Go Dn , iifmuly .·
don't leave the Chancel. that they are the descendants of some Power, and have in- ) l..h ",.lli"K. lil. itt i" a
"M"Wt <altU ,,,,h'''g i n The advantage to the pes of having an Eros medd ling herited some portion of that Powers' gifts; the greatest mor- 1>0"1;"" "'WIlJ.
wi th II 1mJc", i ll 1xT IJ,>"J If with their rurf is ma t me landl ord's Realm score contr ibutes tal magicians, fae lords, demons, and pri mal ghosts can also +", lIN Tho"ght-&orJ
" "" ,his ,milK" ".If Bw ht
ofM"'K"" Rith<miJ
Chancel points. The disadvantage is that they are expected achieve such strengt h. There are never more than a handful
Ji""~!"'J II"} " rtnlrio..,
to listen to him, and mat he has power to oppose them and of these divinely powered beings in any Ch ancel, except by
""'" wh<o>I "" /wit 1Ji... ""
"",.""J tIx M,d tJ..';/!J IN follow his own agenda - sometimes lots of power. specific permission of the H G. Such beings cannot be made
broom. mJ. :Ah. ' M utid, -my into An chors. Their most common miraculous ability is an
ho.tm ha, tZTT;,..J. Frl,h m l
NATURE Of: LANDlORD CHANCEL POINTS Ancho r-like imm un ity to dir ect change and destruction
",,"Ill,' tha/ j wh-lt lIN
DtW Uliti Nice Radiant with 5 RMPS -1 an
magics; some also h ave I or 1 levels of Aucrcriras.
''If,,' tlJho do JO"(bini Assert ive Realm's Heart with 7 RMPS -1
YO" t=rM,,~ IIIhJ. Aggressive Warden with 9 RMPS -3 NATUAl Of MAGICAL INHABITANTS CHANCEL POINTS
br,,,,,Ji.hi,,X1xf' bow....
Megalom aniacal True King or Queen Some beings with Eart hly magic s 1
'm",i"l i"", "'l Nrn ""d
..-,mlll ,,":y /111 ;""'/' '" ifyou with 12 RMPS & Auctoritas level 1 -4 Many such being s +1
~m ONp"I('" These bei ngs can be used as Anchor s +2
~l "",m ~.· IN Some of these beings have Anchor-like
EXAM P LE
fHt,jJ <aid'S.."" pla<nj""
Tamber's f olly is a beautiful garden Chancel in a difficult- resistance to miracles +2
"",,~
mmu it ~" ~
~", DoN'T Go T In a e, to-reach mount ain gully in the southern Rockies. M ost of Some have Anchor-lik e resistance & an Auctor itas +3
by M IlT/ iII £/Ii«/ th e land is owned by Jed Tam ber, the lineal descendant of Some have actual mi raculo us po wers +5
Michael T amber, who first claimed the territory centu ries
ago.After the family had spent years carefully taking supplies EXAMPLE
in and out, Argob, M agister of the L ight decided not to evict Locu s Z aanan mm is the San ctum at the Television's Breast.
Jed completely - although he took over the gully, he also It is the secret heart of television programming, the mazy,
appoi nted Jed as an E ros of the Realm. divided world where the characters ofnetwork programming
live out their lives. It has many people who have access to
MAGI CAL I NH ABITANT S high techn ology (t hat is, the characters of science- fiction
1to 9 Chanulpoints shows) and many of these could be used as A nchors. This
T here are magics and techn ological wonde rs that are not costs 4 C hancel poin ts. If there were une n.'J\&bled inhabitants
divine or miraculous in natu re. Such "Earthly" magics cannot with some kind ofmiraculous abilities (as opposed to mo rtal- Wilh ",,,,h ,a". Ix ,,,t Ix.
affect Nobles or their A ucrorita s and offer no resistance to style magic, or even the "miracles" of television angels), this <haJow """'.V.
miracles. For example, me Power of the \ Vind can wash away would cost 5 more points, for a total of 9.These beings could "1'h.rtJ all, /uJy);'ir, " ht
.<aid. Shr 1f'ItNfd on;
the greatest faerie glamours wit h a cleansing gust as a Level not be used as Anchors , how ever, save by special H G
T1N M",! part ofhtr mJ
4 miracle. Nor can a purely mortal sorcerer end a drought permission. Iht rollIN /",iJ.
that a Power has brought to a land. N~"• •"ft. J/urot7J ""til
Pl ayers sho uld p urch ase th is Cha ncel property if MANA M IN E it isgM'.
-a to5 Cbon(tl points A" d Ih""""',, r~ tlx
ind ivid ual C hancel fol k o r th e populatio n as a w hole
"l"""h/i,,X rlICIh at IIx gal•.
comma nds unique Earthly magics - something specific to Chancels are magical places, and most magical places suffer -fto'" I lu ViN's GAn:. "y
the individual or to the Chancel. f Iigh technology coun ts as one of two fates. The first awaits strong Chancels: they l"'! ,..,.",
become more real th an th e Earth th at surrounds them, more amon g th e highest goals of the D ark Horsemen. Afore than
beautiful, more strange, and always more gloriou s. No mortal destruction, really: the Excrucians wish the complete physical
heart leaves such a C hancel without being haunted forever and spiritual annihilation of the se Powers, so that not even a
after by the memories of that place. Mana, the raw stuff of memory remains.This is a good Chancel property for games
magic or of miracles, oozes from the rawer, unformed places intended to be short-lived and full of action. In a long-term
of such a realm - although find ing and then harve sting it game, it oversimplifies the world, and much of th e texture of
can be difficult even for Powers. th e gaming experience could be lost .
The fate of a weak Chancel is sadder. Compared to the
Earth it borders, it com es to seem mythical, ima ginary, EXAMPLE
chimerical, and unreal. U nless it is fed constantly by Noble Locus H erodion is home to the Power ofJoy, D ianora. She
magics, it will separate itself from th e real world entirely and is perhaps one of the most en dangered of all Powers; the
float off to the land s outside Creation. The Ymera of th e Excrucians (and [he Dark) know that if joy is taken from the
C hancel may intervene before that point and drain one of its Earth, many of th e greatest human works w ill fall like
Powers (to th e breaking point) to find raw energy for its matchsticks. Dianora is also one of the most loved of all
Ward. Whether it does th is or not, such an Imperator will Powers: the magic of her presence makes Locus l-lerodion a
not be pleased. rare and potent balm . It is a place where the most disturbed
Powers, on th e bri nk of psychic collapse, may com e to heal.
EXAM P LE While th ere are many Powers wh o have never taken
Locus Maralah is an ancient Chancel, a dreaming ruin in advantage of her Ch ancel, the re are few who treat it and
the hills of Greece. Its Imperator dreams as well; it has left what it stands for with scorn.
the war to its Noble s and sunk itself deep into the Earth for
a long and healing sleep. It is whispered among th e Powers POP ULARITY
that Maralah took a wound beyond bearing, perhaps from -3 to 6 Chanctl po ints
one of the Abhorrent W eapons of th e Excrucian horde .. . In most C hancels, the Im peraror paints th e minds of the 0"«.,, m"" WoU , . 'W<'II-
/"'lItd tbal Ix Jrt the fit/tis
that its soul was damaged so greatly that the ambrosia of the inhabitants with a light coating of loyalty to him or herself DJ,/au a" d tht f'<a",,,ts
True Gods would ta ste of grave -dust an d the beauty of and the Powers who rule there. In the tim e-honored principle didn~ mi"d
H eaven would seem livid with corruption. Maralah is not of minimizing Imperial expenditure of energy, the Powers Thtn ht Itilkd all tht
entirely absent. It appears now and again as a gho stly presence, must do the rest for themselves. Some Powers, however, are a"ima!J, f,'3W hi< ftI~ dUlt I.
rat. a" d thry did,,~ ",ind.
wrapped in acidic robes or writhing nightmare. But Maralah lucky enough to have Impcrators willing to go the extra mile 7'h", he dj,ti,d the Wdt"
does not maintain its Chancel properly, and it decays. The and force undying love for the Nobles down th e popu lace's wilh Moodfro'" hi< Wd>J, a"d
Powers mus t often spend their own magical strength simply th roat. This is equivalent to the j - point Gift "D evoted Ihry did,,'t ",i"d
Thn< Ihry torfurta him
to keep their home safe against the stalking sh ards of Populace" for each Power in the Familia who does not have
,lowly t. bath ." tht St.".
Unbeing. the Limit "Hated". Whu~ " nd whtn hi< htit<
"ShorJd Iltill hi ..... H ugh r' An Im perator is u nli kely to do th e opposite th ing, IUhd tht ","'''''1'
'Why, thry
Lord E"trt>pyi slti", o"u M ISCELLANEOUS CHANCEL B LES SINGS painting the mind s of the inhabitants with hatred for their ",id, 'We- thaught he likd
ml, W da,inId with the tbal ,art 0/Ihing_"
-4 to 8 Chanulpo ints Familia Caelesris. In some Chancels, not touching the
,kJlttd W1l0", of hi, rag'_ ---fro'" PAIlAIILU FOR Ou"
rw. WoU ""Iy . ", a",wn; Important C hancels offer some important service to the inhabitants' minds at all has mu ch the same effect . The M ODER N AG ~. hyJ",Iti4
'" intttittibk ... theja"K' 0/ com mun ity of Powers, and other Powe rs w ill th erefore citizens of First Worl d countries are unlikely to be happy Rohi",,,,,
dNth. It r""". hesitate to cross the Chancel 's Familia. Ideas for such
"Y.., L-d"
-Tbtn ;, a /'O'W"'" he
C hancels:
",j,j ,,'ftly, "in "If"""try. y.. Chancel s sp read across the Earth and used for Mana M ine
I" ft"d;"g the j""" ,trttlglh transportation. REQUIREMENTS CHANCEL POINTS
I. hdd ba,ltfro'" what . ", \> The Chancel where Lord E ntropy hold. hi. Courr. Real m requires 5 MPS per session to maintain -2
.u.irn. I" I,a",i"g to hcJ/d
barlt """ a"g". Do )lOu
i.. Chancels that serve as meeting places for the Light, Realm requires 2 MPSper session to maintain -,
u",,",tand "". Hugh r" Dark, and other affiliations. Chancelgenerates MPSfor harvest each story (maximum of 5 MPS ) +l per MP
"Yts. UmJ. " vto Neutral Chancels that serve as arb ite rs in Noble
"I aslt)lOu "gai", H ugh. disputes. Chancel Blessing
Sbould t un hi", r-
NATlJRE CHANCEL POINTS
"Y.., Um!,' Hugh ",id
"g"i,,_ Treaty Chancels offer some sort of service to Lord Entropy Chancel is important, and its Powers respected everywhere 4
"Tlws nght," Ix ",id, or the Council of Four. Should there be a conflict or flagrant Chancel provides (or has provided) an important service to l ord Entropy 4
and w;lh" tourh ht hunt "'y Chancel isa primary ta rget of the Excructans -4
violatio n ofthe law,th ese Powers are more likely to be treated
Ilm;at.
---fro'" the Tbought -&ord kindly by the Darkest Lord. H e is fickle, but many Powers
oflht Do", i"UJ oj B' gi nni"K' envy those who treat with him instea d of hiding from him. Popularity
Painful death , after all, is no fun . MATURE CHANCEL POINTS
I" rn-d" t.......... a LtmI. "", All Powers have"Devoted Populace-for free, unless they are ' Hated' 6
"' Ull fiN! u""",ta,,d m m_
- Tht RLrard of tlx Scriht PrimaryTarget Chancels are direct targets ofthe Excrucian s. All Powershave 'Hated"but ge t no miracle points for it -3
o/D.y> The destruction of that Chancel and the Powers within it is
h
[ Q
about some divine force coming in , snatching their hom e forb idden technology enters the C hancel. it dissolves 01'" rol lT~
into a twisted stra nge universe, and serring a bunch ofonce-- away or ceases to function. This docs not affect foci or nrp- t/ c .....
hu man dem igod s over them as more or less absolute rulers. other innately miraculous tools. ~ M Mti,. M ,KM ...
This may produce th e effects of th e Limit "Hated" for every ... Ext ra polative T cchnology is in essence like our own:
Power, without the gain in miracle points. Do not take thi s science [hat would develop over the next few centuries
property if any Power has the "Devo ted Populace" Gift. ifno one has any brilliant, skewed. or impractical ideas.
C omputer chips are smaller and faster; bulle tproof
EXAM P LE arm or is lighter and tougher; guns au far more vicious.
C amelot, founded in memory of the: ch ivalric vision, is a V isu al virtu al reality may exist, but true artificial
sweeping landscape full of knigh ts, honor, ch ivalry, tragedy, intelligence docs not. C ars are sleeker and faster with
d uels, monsters, castles, and fair maiden s" All men th ere built-in expert systems for avoiding crashes. O ne can
except for the black knights and the evil "King" Lot bow to clone organs for unrejecteble transplants.
th e Powers, who are their rightful Kings and Qyeens. It 's a y" Weird Science is techn ology several quantum leaps
joyful task, ruling Ca melot, and the Powers of the Summ er away from what we have now, in some specific field .
Kingdom consider the mselves extraordinarily lucky. Possibilities abound, including dime nsional science,
biotechn ology, advanced chemistry, genetic engineer-
R E SO URC ES ing, advanced metallu rgy, psion ic tech, advanced psy-
"I t " . J",m~ .~d
-2 to It or mou Challcel poillts chiatry, and advanced roboti cs. Remember that most
fiuti""ti~8 blNt. " IN "' Ujfd. C han cels work by their own rules. Exact adhe rence to the extrapolative technology and all weird science quali-
"Y ~J-... ,IN physics of Eart h is not required. Even in mundane Chancels, fies as an "Eart hly magic; and cannot affect Nobles
.jW _"...JO'"r fi"p...
btl willi
"Y... • 1 "",..in~d
lid the Imperatcr may throw in a twist or two. Since there is a
Power of Guns, some kind of gun will work in any Chancel.
or th eir Auctorita. Ofcourse, being immune to blaster
fire does a Noble no good if their vehicle, afte r being
"Yrt.· .. t'OfIIj,,-J, J- In some. thou gh, guns injure targets by focusing the user's shot. explodes.
,.,,_.....uu......l.· black bile and unbal ancing the tuget's bodily humors. Other .. Thought-Reeord T echnology is a form o f weird
"No,"/ """'in~d
form s of technology are not so ubiquitous. Since there is no science that allows transmission of a willing subject's
"/ ~ ~8b1nr 7"">' IN
wi.L · Y.., ""..i" ofJO'" known Power of Nanotechnology, a nanotech device created th oughts to a special receiver device. no matter where
~ ~.n-..J in a high -tech Chancel could ver y well depe nd on the th ey au. \ 'Vben this receiver is used in tandem with a
-... 0.... triNJ nuIP.... If'? Chancel for its functi oning, and work nowhere else. computer, a transcripti on of those thoughts can be
,-;.0'. . ...,.- JIvJy of If th e players want their Chancel to possess broadly created in real tim e, at leisure, or even post-mortem.
tIN..." ,.,.,. Nut r. .
~i" A,,/~
applicable scientific and mystical knowle dge. they should Lord E ntropy is believed to have access to a fonn of
Yn.· . nJ "" 8"U ...... purchase th is property. \Vith th is property, characters trained Thought-Record technology th at can collect th e last
lh.'1"'" ,N" . l:"fft. ',IN in th e magic of their C hancel can use that magic in the outs ide several days of thought from a dead mortal or Power,
- [ia ..... ""~ "T~f..,. world . T h e C ha ncel's tec h no log ica l wo nders, such as regardless of wheth er th ey were willing while alive and
rJW IN " Jf'" ,.."J,",
A .....,;..... u ", "" ilirin. Y. .. nan or ech devices, do fun ction elsewhe re. Characters can regardless of whether they ha d been bound to a
b4w "u .. lin! 10: yo.. haw n. obtain such wonde rs using th e C han cel's labor pool, or create transmitter for those few days.
"J,.. wb4t sW"tt< .. "dn-pi" them spontaneously with level 4 or 7 miracles of C reation. i. Normal M agi c - the kind that works in the outs ide
YO'" ~",h"oI0lJ' •Yo.. do ... f
M ost spec ifically, the Resources pro perty gives the world - is typically cleaner and more effective than
....J",I....,/ """.ftlUtiO" of
whoot wo.h ,." yo... WOTld C hancel the mystical or scientific knowledge necessary to its techn ological equivalents. It also drains its wielder
A..d it tJJl'lI ,,'" WOTj~. · create Eart hly magics that function outside of the Chancel. greatly. whereas most technology drains its user not at
---po... F l U AND FOR Gn .
Individuals in the C hancel can possess this knowledge at th e all. A spell- made arrow aim s bette r and flies more
~ M~/,j", L a/I
beginn ing of the game. The Powers of the C ha ncel can learn qu ietly than a gu n and ca n often be fired j ust as
it. Even though these Earthly magics au not as well grou nded quickly - but after a handful of uses a mortal mage
in reality as the thi ngs ofth e mu ndane world, thi s knowledge will be exhausted. If a Power wishes to avoid tills drain,
is in some sense universal. then with every few uses of magic th ey must spen d an
The Resources below reflect a shared body of potential Aspect or Spiri t miracle point. In one specific area,
tech nol ogi cal and m agical kn owled ge in to which any nonnal magic has advanced beyond mundane science:
Irnperator can dip. "spirit magics· such as demon -sum moning and speak-
... D evi ant Technology p roperty fo rc es pe rfectly ing to the dead. If a Power's Chancel allows th e nor -
ordinary techn ology made inside the Chancel - cars, mal magic of Eanh to work there, th en th e Power can
guns, and th e like - to operate on strange principles. learn nonn al magic freely; oth erwise, that requires H G
T ake it out into th e real world, and it eith er di ssolves permi ssion. (O ne fair resolution when only some play-
into not hingne ss or ceases to function. ers want their PCS to learn normal magics is to allow
i'tlo Technology Barrier, conversely, makes the Ch ancel mastery of such magics as a cheap Gift or as an inevi-
reject techn ology and technological thi ngs created table consequence of high A spect.)
outside it. The players define what tech nology the r. Faery l\lagic is th e tr aditional magic both of th e fairies
barr ier forb ids - from "anything worked by the han ds and the children of D on. It is the magic of gla mou rie,
of m an" to "anyt hing inven ted afte r 1950" . W hen of en chanting the appearan ces of thi ngs. Nob les can
•
.....
generally see through glamou rie wit h the Sig ht , EXA MPLE
although tactile glamours of sharp or poisoned things Loc us Arau nah began as a perfectly nor mal Argenrine city
can produce an unp leasant and prickly sensation . (called Paris, as one of the many tributes to that French city
C omm on uses of faery magic include turning leaves found the world over.) In 1954, when Araunah took the place
to gold (until the next d awn) and setti ng out a zero- as his Chancel. its teeming thousands were warped to faery
caloric feast. semblances. (Ara unah is a Lord of the Dark. and the Dark
.;w. Alchemy and H igh S ummonings are the major forms has a great fondn ess for the fae and elvish kinds. The fae arc
of "Weird M agic" in the ~ B I LIS universe, (P layers human eno ugh th at the Dark Imperato rs, born in essence
can invent other s, but should check with the J lolly- from humanity, are comfortable with them - but they are
hock God before basing their concept o n access to inhuman enough that the Dark does not require the ir de-
these magics. M any forms of weird magic would keep stru ction. Furth er, the fae are even more creative in how they
the pes from being challenged by the foes they nor- destroy human lives th an the Dark Imper ators themselves.)
mally face, which can remove much of the interest of Araunah has govern ance over the abuses of indu stry, and he
the game.) Alchemy is the process of unlocking the has drawn dozen s of technical innovations from his people,
hidden properti es of the prosaic, mythic, and divine some of which he later trickles out to the broader Earth .
substances of Creation - looking beyond their (rela- Araunah's Powers, accordingly, buy Extrapo lative Technol -
tively) mundane nature to the wild fire of the C rea- ogy. Faery Magic, and Advanced Ch emistry and M etallurgy
tor's will that ignit es their being. C ertain form s of al- for their Chancel This costs 6 C hancel points.
chem y are well known and relatively well understood.
Knowing alchemyquatifies a character to perform basic S P I RIT GATEWAYS
transmutatio ns and create various magical elixirs and -4 to 4 Cba"u!points ifytJk IfNJI. htmJ m oughal 1M
potions in their laboratory. More importantly, how- C hancels are not precisely a part of norm al space. Some are Glkftr",ol<J Ca...., y; u ra~ IN
ever, an understanding of alchemy allows the charac- even omnipresent, located all over the physical world. It is • /art. 1W ,,,,_h Mad.
pltMtf .J>trw 1M l llW nltN"rt
rer to experiment with those aspects of the science m er but not impo ssible for a Chancel to border on spiritual
W wry ",1d Iw~ and
not already und erstood - to, potentiall y and with regions fn away from the C hancel. These includ e other . .....Iy~--.
much experimentation, unlock mysteries of C reation Realms on the Tree, other Ages of the World, and (most ",i"j-s/.J.Mtiu , TNIIy - .,....,
and influence even the primal forces of the world . comm only) the C hancel s of the Im perator's allies. 1M rllW rru",J,ln . "...... T1x
¥-. High Su mmo n ings call thi ngs up from beyo nd Connecting two Chancels is fairly str aightforward. C han-
ofrou,", 'WOw"
r..... ",oklh,
Ix 1M """"h. II i ,, 0/ alllhal
Creation. This is usually unwise, but a ch aracter who cels and the Eart h occupy the same metaphysical space. O nce mnl.n"l . j~•. _ I ofa jolly
team s the ways of the creatur es of the Lands Beyond given access to another Imperator's und erstand ing of their roly-poly jlNt lhoIl (O,JJ "'''gh
Creation can gain great benefit from such dealings. C hancel and the way its space is warped away from Earth, ...J M whik it .h<WJ and
an Imperator can make a gateway between the two worlds. twaI"""" JO". nd 'fin J""
Old .~'" ...J it .u.-y,
Of course, it 's easier to do this during C hancel creation. bT ~1' • ,,,,ik /0 "'y httttt_
Resources Connecting a Chancel to another Realm ta kes mo re I fJJ<IIW,,1' to it.,m"
",id. 'Dah..')"'o. and if
tree CHANCEl POINTS effo rt. The separation between Ea rth and the Acmo nion
j" hal.J .....with ont sharp
Magic and mode rn technologyare nearly unknown in-(hancel -1 Wood, or the First Age and the Third Age of the Wo rld, is #ralh.
Deviant techno logy -1 much deeper than the separation betwee n Kansas and Tokyo, I ...... Ntttrr" agm1lJ/
Technology barrier 1 o r between Locus M ara lah and Clegyr. H owever, an '""'<l-ot lbi whoIt....,. a"
Extrapolative technology that works on Earth and etsewtere 2 Im perator can do almost anyth ing. Tradition ally, a gate tN1Jt'U ""~" rUb m•
...."ti I"",," ....Ib<Jou uiftIJ
Weird science that works on Earth + I per weird science between two worlds requires a sacrifice of power every tim e j",pmW"" ~ou it got ""
Thought-Record technology that workson Earth +1 it is used, often in the form of Realm miracle points. fM".
Normal magic 3 The advantage of a gate to anothe r C hancel is constant, U"j ortu""rrly.
free access to a whole set of Powers and C hancel resources --fro"! WU ~ NOT, fry
Faery magic 2 E",ily Chnt
Alchemy (this requires normalor faery magic as we ll) +1 tha t might otherwise be hard to contact or find . The disad-
High summonings (this requires normal or faery magic as well) +1 vantage is that those Powers have no obligation to help the
r es, aside from a general loyalty between the two Imperators.
Spirit Gateways The advantage of gates to other Realms and time s is mini-
NATURE CHANCEL POINTS mal to the see, but they can be a lot of fun for the players!
Two-way gateway to a Chancel with allied Imperator/indifferent Powers 1 It is important to note that just because an Imperator
Two-way gateway to a Chancel with allied ImperatorlfriendtyPowers 2 can open a direct gateway to another Realm on the Tree
Two-way gateway to another Realm or time,costing 4 lIMPS to use 0 doesn't mean that it's easy for them, or that all Imperators
Reduced RMP cost to use gateway (minimum 0 RMPSI 1 per RMP can do thi s. Imperial Mi racles have no obvious cost, but each
Users are noticeablyweaker after using the gateway (wounded, lost MP5, one changes the balance of affairs in the Spirit World, and
reduced att ributes in far Realm and 50 on) ,1 many Imperators will prefer to send their Powers out along
Hostile forces have a two-way gateway to the ecs'Chancel ~ the Tree - unless travel between Eart h and a specific Realm
will be common. This is why having a gate is useful from an
d
r 143
.....
__ ..• t6t """...... .. . . /
......
Radiant Spirit Bordefguard (Power 1, Penetration 2)
Tobl
s
-2
•
Technology Barrier
Extrapolative Technology 2
~rd Science
1
+1
Cannot bring tech into Chancl!'!
b
,. . Faili ng Im perators are slowly losing strength and C.UTVU' OF T H. IA......
I M PE RATORS mystic power in the war. In time, th ey may be wiped 8. ,. 0,," p C a UTION
TIN (fflIhIrn -JtN wiJ m ake them selves obvious, however, and th e relatio nship and th e decline begins again.
trt1<IMN j" in '-toYn tlx
H ip s..",_..i..t t~
between pcs and Irnperator is observable and quantifiable. ~ ... .. kwI ""f""
Cmm. (jll,t.hJ N--.,,~ttid
The players buy Imperator pro perti es for their Imperaror INmA!. DYNASTY POINTS IMPfAATOR POINTS rrlltllWJ~'" tIN Nob/n '
." /,iJ M I .",,[ IhttP"'tIN
j ust as th ey buy properties for their Chancel. Un fortu nately, 25 Dynasty Points ........ M ort _ i'stit (mit"",,
""~/s fro'" itt /kilt.
i",,,,~.., to .... d ~"i"'treJUlI
AzJ>og"h, tIN ,dum" however, there are no free Imperarcr points: the initial number Irnperator teaches how to harvest ces
th.lr ,u,lrrys lIN ~ "rightroUI, i.. !"tty ."",,,,.,,i,,t ., ~Is.
is o. This means that in order to have: a beneficial property, Irnperator teaches how to perform a ,xi,t.fro'" 1M p'mibly
,/w", withfill ht"wy. It ,
l'lJi_ "t «.IoU Iht,jroNl ""m,d th e players must have at least one harmful prope rty. Great Harvest of DPS 2 ..f«ryphdl N.", i!tti,~
Slr"'t"". Its »r- ......,tlx Failing Imperator -1 A:rA1t"h ....J M i.."" rut
sI"ff ,,.lIN Slm'gt/). Y..,. lhi "pJI. lIN wdl ! .........
c_ '''''Xht A:iJogaIJ i"
D YNA ST Y P OI NTS
Dynasty Poin ts ( DPS) are th e last reserve of th e m iraculous EXAM P LE
ApJImh..
S",h trrtUIIrn
a""jwI_..,
s,;wulMt.
1JU 1M,," ....J !'-tt d fix
W.,./JAlit i" it. bint. strength an Imperator gives h is Nobles. \ Vh en there is H eather Lysim achus has been honored above all the other "tA'". .. d omJI
T'lNomJ, .........
I~
M....i ..h.J. IN fiSh;,,!. nowhere else to turn and no miraculous power rem aining to Imperators of th e Light. The Lords of H eaven have given
N __..ilrM, A~ """
1M J.'Un .11 tIN '''7''''' '!f the m, a Noble turns to this reserve. If they are lucky, the y hi m charge over the birth of new races on th e Earth. From
IINUyu.jW,htC~J#
N"" jll"" "'t'tNr .......-
can draw enough miracle points from it to do what th ey must . the angels' work in H eaven, a rain ofcreative, genitive energy JjouoI i -.J fW"i- P
C"'t't .-J oil IN nrJ tf ih
ftX? ,.m..
N,,"jw; [<Ill Each dynasty point converts to a miracle point, and they do falls upon the Earth; with or without H eather, a portion of thU "-"'fr.
........... I( IJ.uml IlJ not replenish naturally. They represent power culled over a this would express itself in the creation of new species from
"''''' ........ twUtd ~ It long period of time by th e Nobles themselves. Each DP is mutations and metamorphoses . It is fX)W i leath er's rask to
'1"1 ...uJftry. ~.., CIUfh
earned by great risk or long and wearyi ng efforts, and can be shape this energy as will best serve mankind. H is Powers are
tII ...N in Mm -.l "''T~J
it Mow ~ If.fr>tm tIN used by any player as a miracle point of any attribute. consta ntly about , findi ng th e new species bom ofrandomness,
It;.;",.,,!. U;.o. A t the decision ofth e players as a whole, the Familia can so that their Imperial M aster may reabsorb that newness and
n..J iJ how tIN ".. ~ convert 25 d)11asty points to an Imperator property point, or spend it as he sees fit. In modem tim es, new bacteria and
,,,_MN.
--:ftwrt lu:~ N OS O F TH~ oia vena. This is th e trad e-o ff between an Imper ator who viruses evolve the fastest. H eath er approves: it is his intention,
:\l'I IUI. hy Lw Gj""ris receives power from the r -es and is therefore happy with th em decided upon with the cold precision of an Imper ator, that
and an Imperator who is drain ed by the r-es and therefore they will decimate humanity. It is the only way, he believes,
unh appy. Powers can spend any Im peraror poin ts acquired to prevent humankind from overpo pulating the planet to the
during play to buy positive properties norm ally, and can also extent that it will no longer support life at all. This is not the
spend a new lmperator point to remove a negati ve Imperator limi t to h is ambition, however. I lum anity is fumblingly
property. There are Imperator properties associated specifi- moving toward s practical genetic engine ering and H eather
cally with the se dyna sty points, as follows. awaits the inevitable moment whe n he will guide a radical 0", ky. I " uMt J ",y tot.
.... A Ilarvest of dynasty points is a source ofmagic potent recreation of the ecosystem of the Earth. H e is a bright and WhN> I told M..,i1y>t IIJxn.l
it. Jht ",id Jht " .."",,-,
enough to strengthen th e characters ' Imperator. (O ne caring Lord; his Powers are repaid well for the great harve st
""..!"tldy "'"" thatfth. I
or more of the Powers must gather the H arvest; they of creative energy they bring him . ",id. t ". H tid .."" "'"
can't delegate the task to other C ha ncel inhabitants.) .", iIJJ, .."" "'" rid tIN 1M o/f
O ne example might be Shi-mi's reaping of feline souls EMPAT H Y II ..... ..1ItIIri" r; lIN,.n.......
f:O'W' 50I _ ._ ", NO '-
(p. 92); another might be Srrephon (p. 8.), ifhis hunger The Wall between Sou ls (the Terraf Sairyd ) is the most
"'-r it ..".." 1hd • cWJtIN
for hum an self-hatred feeds his Imperator and not important of all barriers . It divides one person from another, ...., _llWA ."" "'] _
Afnu"" ;,,wn/i ll ...,. himself. At least one of the Powers of this Imperat or one viewpoint from another. E mpathy - the ability to feel """ ,. ,......t . W.&.t Jtr ,..,
_ , wu ,. . ., ""'.wJ.
I»..J. "DrN-." IN I6Y'- must spend a substantial amoun t oftime working with what another feels - is the only bridge crossing this divide.
"SJmJJ,...1INJ .. " - i" lrJ .."" 1 ,.iJ. r llt ".fr-id tbM ifl
this source ofpower. In exchange, the lrnperaror gains I mpe rators with E m pat hy lead the D ivine H ost ; they rid it '!if it wJJW«.l S&
J--. 'hil wiJ/ "J'n' it. •.11
two dynasty points at th e beginning of every session. understa nd their comrades best, and are least likely to sacrifice ,.iJ Jht --!"tttly
pn.Mt. ' With thU.. "IN ~
"Y.............. .t..,.,.
tlx __ • There are many, many things in the world that can be one unnecessarily. The Nobles of Empathic Irnperators are ,,""""-J, .."" Jht <JxJppd
lit ""'WI H,w,.. did <f
p'" ill "'y 1M"'" '''ul llift
harvested for power, but most Imperators do not tru st also blessed, sharing a fundamental artunemenr to all thi ngs "" - "t'" '!if: II JIofpd
"",..i ,,&til __! Bid ....... I
their Powers' strength enough to divide it between of th e world. J",, ~ ! ..""" to u.
,''' 0l/xT ill .. tnt"" of
""".di,,!..
defense of th e physical Ea rth and the gathering of "" C lear-Sighted Imperators perfectly assess the funda- twa I htlw ~ lNiUWlN. bid
"No ...orr,• I ..., 'o/Ily. magics. mental balances of the world. They know instantly I A«pthi"!i,,t. Wh,u if I
°My hta., i./uff,.."d 1 ta" ¥. A Great Harvest of dyna sty points is much the same, the pains and joys and strengths and weaknesses of ""d itfor ,.wuthi..t l.ltm
--from P U
b"" ... m,," giJil,•
except tha t it adds four dynasty points at th e beginning those th ey meet. This would be an advantage to th eir
ABU ' FOM OUR
T ue TU U,FI S.\I....» lmperator rarely sets its Nob les to tasks beyond their
T1N Trnafi SairyJi",f<"n a Empa th y
capabilities.There is another effect, however.The Sight
jim""""",aI li",itatit", 0" a// DEGAEE Of IMPEAATOfl. EMPATMY IMPEAATOA POINTS
,",,,,,",, rot1t ~ a"d
of the Ymera's Nobles is also enhanced, so that like
Clear-Sig hted 1
/",pn"' Qrl. No o,,~ om ancient druids or bards, they can see the things that
Sympa thet ic 1
!""~" ,o"'plm l"QW/,dgt 0/ are hidde n. They can see it in the sky when rain is
wholt iJiJ like 10 bt a"o/Mr Cruel -1 TIxy ~1",lNd liS ",,,,i,,: i".
coming; they can find bur ied path s through a swamp ;
,.,"",,_ T1JiJ is lIN riJJ/~ thaI IVt l "...., l hal '!Ny _ ,.}d
.....,.. V,..,.,. pJ Hn _ lhm" they can sec the traces ofmurder and ravage even when falT<h '" ~ .... ,alOU...t
Empa thy canno t be purchased after the game beg ins.
<a" " o/ """"". To no blood remains. There is a word for these Nobl es, if "l"i". t.... f iJI ""! ~arrh.
"" Jmj"" d ",,,,,,,,,~i they are mature individualsas well.That word is "wise". btJy l<iWy >t>mh. ""J ,,,,
Gal e ld ,ll>Ihn WI).Jd bt ;'" m,J. No
tNwpt>i"l """pkuly. 0'" v. Sym path et ic Impererors feel th e pains and joys of
","" /wo1OU 'lNm-
",,,,pI~'~/y. Shor' 0/I", h
drallit a"d ;T1'rtXT<ih/~
oth ers as easily as thei r own. The Regi practice mastery
of the self and mastery of emotions, and excel at it to
STItENGTH Of IMPERATOR GLORY
Transce nde nt
IMPERATOA POINTS
, 0'" ,"ought """ hi"g old tf
S~ "an--"".i. Tht law th.lt
soldiers caringly and knowingly, ifit seems a necessary the sacrifice of self in the service of one's Lord. In the name Poi-t ,,"" <fFlight. " "d i"
sacrifice.} The Nob les of these Imperators possess an of Creation and of his Regin a, he came to King Charles's
"'y bo"" I alrr"'"
l(JJ/rJ "
./iwr of"'y I ou.
insight into the motivations ofot hers, be those others court and built the legend of C harle magne, a legend of Whm "'" had 1m" ~"/<d
huma ns, Powers, or Imperators - they can catch hin ts chivalry and glory that would last the ages. It was a work of i" OJ,j. roo msftr "'''', "".y..
I
of emotion in the best poke r faces. These are hints utt ermost love and uttermost passion - his gift to th e ./ip,.," """" a"d btl"" ""~
~xf'l-ti"". Fiw htnm fa,".
only, mostly vast generalities, but more than any others Cre ation that gave him birth. Yet in Charlemagne's court, I "t,,",td. " "J wbisf'"tJ to
can learn . Without the effects of thi s property, a Power inextricably bo und ther ein from th e begi nn ing, was th e ...yjrimJ. "Ut "' I"- " It _
of Aspect Level 2 or higher can utterly conceal or ,, /<mg ti_bt./'<M 1M
poisonous work of the Excrucian Brawriath , who spurred
dipM...mJt "''''''gk~1J had
disguise the ir emotional state as a simple miracle.This Charlemagne to lay low the great Khan's palace in Pann on ia,
""" "' Ill/y <l<t "' ...... ",,.}J ~
I m p er ato r property is ind ependent o f C lear- first of the Refuges; who slew An selm, Count Palatine, in I 'fr"l tha' filOU h"dd/td i"
Sightednes s - an Imperator can have either, neither, the valley at Roncevalles; and who se grand corru ption of o~' roo ...... hIl~;"g. 1 ~"I"W
thaI i,;, <didthat "0'" m al,
o r both . However, neith er of the se propert ies is Charlemagne himselfwould have destroyed the last remna nts
,fro'" Su""",,,,,i.
compatible wit h the property Cruel, below. of virtue in Kingship for all rime. Galeid turned to look at 71Ky wtTl' ,,,,p;m,1IJ. 11x
\. Crud Imperarors may have some rud imentary sense his masterwork, when it stood comp lete, and saw Brawriath l""rds wh.> MarrINJ.... wh.>
of what others feel, but only so that they may better there looking out at him . In the name of his Regina, in the ""/'f'id lIS n" a....,
toH
OJIr</oIha. l /:Iq /"'u,J .....
crush joy and enhance pain. The Nobles of such an name ofC reation, he brought his life's work tumbling down .
l'O~ghly ... if thty ft4""" I
Imperator are not targets: they share a soul with the In the last thre e years of C harles's life, G aleid 's battle had hiJ,k" Jo"'~thi"g .....'IJi"
Imperator, and only the most masochistic lmperators wit h Brawriath cast darkness over the sun and moon, brought "'y ,hnt. Y,t 1 WIl"' pI"",d..
enjoy torturing themselves. There is a price for serv- lightning and decay to Ch arlemagne's palace, and sent balls ft ' "llha, "' '''''''''. I ~"I"W
...... ""d WI)". l" lIN ",d. ' Ny
ing such a Regent, however. A Cruel Imperator does of fire wheeling across the sky. Then Gale id held the upper
,,",,,d liS old. """'" 0'"
not understa nd the limits of those who serve them. hand at last , and mortally po isoned hi s mo rt al lieg e. """" ,, "" " I"W ,/oIhn ""'"
They do not push their Powers deliberately beyond Charlem agne: died, his corru ption and Brawriarh's flower rite f/Xl;fi"gp. l« ,
their limits, but they may well ask much more of their incomplete, G aleid took the golden table he had built to show A_INr IhrN HJ..-s. ""J
..., to",pa"io" h<nIrJto "".
Nobles tha n the Nobles can possibly provide - and Charlem agne and humanity the C reator's true intenti ons for
"Y"" IJ.,.., it"lN arhJ. "".I
only grow angry when these Powers fail. them and cast it into the void beyond C reation. It is said ,,,," WIlJ "","I"i,,? i" his
that for a hundred years after the se acts, Galei d cried tears of ryt'J. Co","", roo. ,.,.hapJ;1
WIlJ ,hffin-j"g i" I'" (O/d
EXAMP LE fire and blood .
H azael is the An gel of D isorder. H e is a bright soul who ". Inspirational Imperators are pure and shining example "'0""''';'' "ir.
"I do, " 1 ",id :if "'0"
denies with laught er the claim that he and Lord Entropy are to their Powers. W hen they deal with their Nob les, I"',mt " "d ,..htk ~'P"" il
one and the same. He is, he explains, the essential spirit of they wear a divine glory that inspires and clean ses the ",~// ...,.... 0'" LmJ ""'//."
•••. WAoorr,. 1N aWJ, In.t
beauty found in rand omn ess. He is the manifestat ion of the heart of fear. Even the Anchors, wh o taste their
1,hird IN ho.-w.
universe: that, reflecting itself, wishes to find a meth od to its Imperator's presence from one step removed, are nearly "/I ;, " /"J'WIkr,•/ ",jJ
madness. H is servants also have two sides: Chana , for exam- immune to hesitation and doubt. These Powers can "'.fily. :if Fi" wiD li// "t"
ple, who is the Lady of Insanity but who names herself the lose everything, and they will grieve, but ther e is a I"",h. ;" " t!ayi fi lOU. ·
.,. . WIN" " IN",I,d
Domina of Patterns of Perception. strength of service in them that dominates. They lose
It is ironic that H azael, who is tied by his nature to the not hing, no true piece of their self, when anything less "K"'''-
'/1 ;' 0 " "'y ,li" ." 1 $<lid
Darkest Lord, whose understand ing is always at odds wit h than their Irnperator is taken from them. Thus they .o/ily. "You ",./I "utI to '''"Y
that of everyone else, is also C lear- Sighted. Perhap s it is as are proof against the Nettle Rite. "'.~ ""1'~ """'~. "
Aucroritas fifty feet in radius. Inside that Auctoritas, it will take steps on their behalf. The mort al world is a )'Ou,,,fj' ...flut.d. )'Ou 'II.'i/1
A~..", I~I ,... ~"" .tT!"d
these Powersmust spend Aspect points again and again secondary concern, no more, until and unless the war in the ~IIJ lIN Hud. 0/IhiJ
if they do not wish to be routed in terror or impressed spirit world has ended, until and unless all hope for the spirit 'WIIT/J ... .
into temporary, worshipful service. realm is gone. And yet, some Impcrators take a stand on --j'rl>", R<K~.l1P "NP TH~
behalf of their Powers, who arc the children of their souls. SoVU U GN. a"t"'"
u~h"..m
EXAMPLE They send some small measure of power to their servants at
Ad alia is a W ildlord. Like some of his kind, he reasons that need - or at least a guiding hand.
freedom is a quality in the individual heart, and not in one's .. Propheti c Impe rators give their Powers the benefit of
circumstances. H e wishes his Powers to be free spirits, and their oracular foresight. They are uncertain seers at
yet he desires them utterly bound to him. To ensure this, he best, since Jmperators have a different understanding
has don ned the shining aspect of an Inspiring Imperator. of time. Even Powers who ca n ser y t he future
H e does nor have any great virtue or vice, as such things themselves - foggily - do not really understand the
go - but th ose who encounter his Earth ly form (even way the Imperators perceive it. The Imperators' words
Powers) generally fall in love at once. and visions, of course, should be kept in mind. The
HG creates the Impcraror's prophecies in either of two
G RANTED GI FT ways. First, they can predict what is coming, based on
G ifts, as explained before, are specific miraculous abilities the HG'S thorough understanding of the game world
'll»vr .. ""'t<rf1J bwr}" °
,IN IImdJ wid. I"~p;dly. not provided by a Power's attr ibutes. Each G ift has a cost in and their ability to subdy steer th e storyline,They then
' Wi,h gold " ...,,~J lIN ~Jxn• character points. An Imperator can grant to all of its Nobles couch the results in riddles to share with the players.
..~J <oIorM ; tO ~{1 J{t;~ ; /1
a r-point Gift. T his will be the same G ift to each and it Second, they can create as strange and obscure a
W;~K'
' Why7' I IIlhJ. "'''''1l ;~K>
comes at the cost of a 1-2 point mystic Handicap, chosen by prophecy as possible. Then, when a player or thei r
'Why Ja)'O" t.1I"'~ ,hur the H ollyhock God , for each Gi ft given. Whenever a Power character convincingly reasons out what the prophecy
°Thu "Wt"f11 "./J""JM chooses to accept such a Gift, they also incur the H andicap. is telling them to do and docs it, the HG can go a little
lilt. j~ lift. " IN wid. i~ rrpJy.
So me player characte rs ca n, of co urse, overco me this easier on the Powers for a bit.
---jn", I N5 IGNI.... /ry lVihl
T.rI:. ",rni
H andicap given an appropriate use of mystic powers and ~ Advising Imperators are always available to hear the ir
hard work.. Powers' concerns. They might even suggest ways to
It is possible that at ehe beginning, or later should they handle them, although they don't have much of their
lose strength, the Irnperator will give a H andicap to all pes attention focused on Earth , and so they do make
without an accompanying G ift. A G ranted Handicap must mistakes. Imperators who guide their Nobles integrate
be approved by the HG, and cannot be removed except by the a portion of their perspective into their Powers' souls.
expenditure of 2Sdynasty points.There can be only one such W hen a Power is about to do something that seems to
Granted H andicap. Granting a H andicap is not always a the H ollyhock God - who knows the most about
choice on the Imperator's part; it often represents a basic the game world - to be against common sense in
weakness in the Imperator's own magics. The H and icaps that world, the HG can warn the Power's player. The
associated wit h a G ranted G ift or H andicap provide the HG does not need to give this warning every time, and
normal miracle point benefit when appropriate. the players do not need to revise their actions once
as non-hum ans. Second , th e tr uth cannot be forced "",h tMi. hom, IhfTt a,.,
H tt" adflist d /0 rwritJ.u,
EXAMPLE from a Nob le of a Soul-Twisted Imperator, Lies told 'Wid"t"-
Locus Askelon is a dark and unsightly place, lf you wrin g freely and willingly can be detected only by th eir moral
the air there, it will bleed viridian agony; if you sip from a darkness; un truths told because t he alte rna tive to
spring, be warn ed that you sip acid . Only in one place is th e spe...ch is torture or d isaster cannot be detected at all.
pain relieved: on e bright spo t in all th e realm, whe re the ¥to Unfa thoma ble Imperators arc unpredictable, dead ly,
earthroot balm grows. The Lord of the Green, as A skelon is and contempruous ofl esser be ings. O ther Ymerae may
called , is a kind ly man. The purpose ofsuffering, he explains, und erstan d the m as well as sane humans und erstan d
is refinem ent. From the wail of th e stones, th e scream of the th e de eply insane - well enough to forge an alliance,
black pines, th e to rtured cries of th e gangre nous grass, he but not much more. Unfathomable Imperators offer
draws a certain essence, a certain puriry tha t strengt hens him the same be nefits as Soul-Twisted Imperators, plus one
in his resolve for the Light. The most delicate torture of all, additional benefit: attempts to describe the Imperator's
he reserves for his Powers, since th ey are the ones who must Nobles fail. An essence that can no t be conveyed in
allocate th e eart hroor. They must decide whom amon g the words do min ates th eir physical appearance; any at-
laborin g beasts and men will be gran ted a moment ary surcease tempt to describe one ofthese Nobles is approximately
of pain. The C han cel is fundame ntally an inhuman place, a as useful as a description of a toddler th at doe s not
confusing H ell to the human minds. Accordingly, A skelon men tion the child 's age.
has given his Powers the gift of Accord. They will always ~ Straigh tfo rward Imperators are th e Roots of the
know as well as he would himself whe th er a given course of Wor ld. These Regi are so entwined with reah ry th at
action is in har mony with the world they are in. they will no t fall until th e Earth itself cru mb les into
the void. There is always a sense around these Ymerae
I NCO M P REH EN SI BI LI T Y t hat t hings arc going according to pl an .. . that
-Li" a,.,fim dammtaJ."1N
Some Imperators are not finnly grounded in the world of everything is nonnal and as it ought to be. This much
' ''l' la;" ,d · T IN ~niurn- is the Tree. Those whose understandi ng ofreality is based upon is a pleasant thi ng, but there is a dan gerou s side to it.
" rllft".", l'" t!Mm. DoJ"~ life o n E arth - o r any o f th e ot h er Realm s of t hi s The peop le and Powers of Eart h can understand the
"",I "".u..t.."di"g' L;n a,., C reatio n - cannot truly apprehend their mode of existe nce. Nobles of these Ymerae very well. They will have an
/"""7tw... "" i/hu;tnU, 'If'" These Imperato rs arc incomprehensible, and this is a major imperfect bu t generally accura te intu itive perception
)0" «'" 1Iri/" 4Wtly '" ......"Y
~ '",.,.. """'t:,.,.. ",.ifI boo n to th eir Powers. It is much easier to deceive th ose who o f h ow t hese Sover eigns will behave . R and o m
"rotFfi"" a"Y trllfh;n this do not understand )'OU. decision s, and the general approach the characters rake
C~,,". 7« Ollly m.rh I
.... Soul-Twisted Imp era tors give their Power s two to problem s, will be ope n boo ks. Excrucians are not of
h_ ;1";,,, tJ lit:, an ofJ>vi"",
lit: lIN t rllth it that Wi a,., advantages. Fi rst, the soul-sh ard s th at give these the Earth; like many of th e W ild, they lack this sense.
"" htrr. TIN,., is "a 'IN. , t. Powers th eir strengt h are impossible to appre hend. E nemy Powers, howeve r, will hav e an impo rta nt
H ;n_• Such Pow ers are invisible to th e Sight, even as a advant age while constructi ng th eir fiendish schemes.
-..pr,,., S MA LL Co m, hy vampire is invisible in m irrors. Their Estate cannot be
j",l<it Robi....."
d et ermined by an y be ing, exce p t by e m p ir ic al EXAM PLE
observatio ns, and only someo ne who cycles back and Sen n acharib is a true god , an Impera ror born fro m th e
forth between Sight and normal vision can detect them com plex desires of th e drowsin g and at best semisentien t
D
---------------------------14
Eart h. He is the gateway between existence and perception, simplest manifestation of it is usually that divin ations
living in the spacebetween the light and the image, between showing pl aces and tim es wh ere Exc ruc ia ns o r
touch and solidity. He did not choose to build a Chancel Excrucian-shards have been show exactly what the
until l99:J, when something in a supercollider "amused" him. Dark Horsemen wish such scrying Powers to i t t.
From the college where it had been built he took the entire:
Physics Dep amncnr as his C hancel. Every now and the n, a EXAMPL E
hapless srudent will transfer in and be: absorbed without a Cedron is the weakest of the Fallen An gels, but also one of
mace into Locus Scnnacharib, the brambled land. the most respected. Because he is perso nally weak. rhe defile-
ment th at is the archsto ne of the Shadowed Realm h as
I NT EGRITY washed away entirely the voice of the Creator in his heart.
"Jr . ((Imp"",'« ""mi&J
Corruption is the highest virtue of the Fallen Angels and W h ar is a passio n and a cause for mo st of the Fallen is
ftuly· or timJoT .I"'" " rut the seet hing heart of H ell. Some say the entire universe is existence itself for him . His breath is fet id with agony and
d,Ill.. I rim for "" of my main tained by the tension between H ell and Heaven; if so, despair, and in his eyes is an empty void that could consume
,trWn,.. And l(NI1j,,1y Tam' everything has some measure bot h of beauty and corruption. world s.
has II. /""jriw ;"flumu ""
It follows that no force purely oppo ses corru ption, abstract He is allowed up to the E arth as one of the Ten because
IIH """lJ. lnfild, f might
rwn ("II "" ... ;,.ry_ . or no. Integrity in the sense used here is instead the strengt h Fallen Angels are to rn between two goals: the damnation of
1h..-i tJ«J !Jryen" to stand against corru ption and despite, and win a victory all C reation, and keeping it in existence to be corru pted. It is
~. 1f, A. rIM" I !hiM. again st them in one's own soul. believed that Cedro n will know best how to balance these
BillI Xl.trtd
Hr ,,,,iId .kft'uiwly. Irnperators have complex and multivariate souls, and do goals. H (' is the ultimate example of Degen eracy
,,,'" 1JdJ ..! bis iNlNis. "It . not often have an easily qua ntified strength of purpose. M ost
fluI. "Ix ,.iJ, "'-_IwhNi1fK of them lack this version of integrity. Those: who possess it LO VE
.., ill hiJ witt, "1h.uJ IfJ'UX
'-. "'IJI. n..r ....
<b<M.,.....m If! bhr:r
:r ..., pass along a part of their moral strengt h to their Powers.
iIto H on orab le lmperarors never enter in to a trai torous
It is said that love is the highes t th ing there is, that in love
there is the greatest or per haps the only hope for C reation.
c,...... u-.J Nt- _ i..
dNli .... U>iI~ '"'K~ II-'J
"''''',..,_. rJ Ix ... NJ.. alliance wit h the Excrucians, and never serve H ell. l mperators possess it in abundance. Theydo not love mortal s, -..Jr".,J~-""
UN u.~ Corrupt io n's pr imar y weapo n is dece ption - in of course, or even othe r lmperators, but they are passionate H~ JNJ. I huu,. hi hi<
----JP- DAUCHTU$ or TH E particular, deceptions that cause: good peo ple to betray about their causes, their aIlc:giancn, to the ir codes as well as
JIM twi...J....u, ....
OA HU, ~ E.",ily Chnr Jiw, ...J hi. tyn N.uJ
what they stand for.The Nobles who serve H onorable
Imperators can feel the presence ofcorru pt decep tions,
to the cause of survival itself. Even the Regi most deeply
divided against themselves, even those rare Ymer ae who
U>il1J - p J pUhtJ
~. JI~ _moI._
rWiJ tp N " """__
..•.
oflies told freely and maliciously,even of the innocent straddle the border between Dark and Light - they do not
untruths tha t result when such lies are passed on. They care less for their convictions. They only subordinate most
·"1001 "",.,., _ ..t.O I
~proi"8 ...y ul[
can also recognize on sight Excrucians, Fallen Angels, causes to advance one.
and tho se who serve them .This latt er ability overrides .... Passionat e Imperators have opened the gates of their "LyJu.. Ix wi./, .m J
0
Guises, U nblem ished Guises and other illusions; it selves somewhat: they let their zeal for their cause thin _ , .... ,,<Ix ....d " ..
"t:>..y ... K'«If i" hi, wiu
det ects Excrucian and d iabolic A nchors, as long as tr ickle down to their Powers.This is no blessing. These t;"'t "'y ",....t '1""ilid <If it.
they serve willingly; and it penetrates the disguises of Powers are haunted by the needs of an imperfect .y.... ""m.frrgiw.·
M imics and Deceiver-shards (pp. 10 1, 105) whenever universe. Yet there is an advantage, still, mixed with I ;"'tid hi... , ,,,I 1ft" ...'
hi.... h..t I ", id, ·Y.... .....
t ho se E xcru cian s are act ively working toward s the pain. Each oftheir Powers may pick an Affiliation
fM&i w ... •
Excrucian ends. Excrucian Gifts like the Blind Lie their Im perator cares for, in addition to th eir own '1bttw 6«>t,u,~d.· bt
(p. 104), which directly interfere with a character's personal Affiliation. Service to this Affiliatio n gives ",itf scfily. .bt.t I tuill,till K"
perceptions, interfere with thi s ability. the Power a miracle point; d isservice wracks them with tr>1ft/I if,.,., "" lINftrti'w
VI. Princip led Imper ators never enter int o alliance with guilt, bu t costs th em no thing. 1f rhe Power's two
·y....-ftrKiwrt'./
the Excrucians. There: are Regi with principles who Affiliations are the same Code, they gain 1 miracle ~ .x-n".
serve Hell: it is said that Lucifer himself is so incor - points for serving it and lose: only I for disservice. "No, Ix ..w. his ........
0
ruptible that millennia in the Shadowed Realm has .. Ferven t Imperators pou r thei r passion s into their 1T(HJi"8 U>il1J -.i "Y.., ..-
t?jw_.o
not changed him . Principled Rc:gi of the Fallen are, highest servants like a torr ential rain . There is no I IJ.u'" hi....,J l fiartJ
h owever, rare . The Nobles who serve Pr incipled escape from it: their Powers awaken in cold sweats hi.. ...J I ItNd hi.. .... /
Imperators are resistan t to perso nal corruption, and from horrid nightmares about the stare of rhe world ",iJ JtJjiIy. ...., hNrt
JhMt"", i..,. """" 0/ ,..._. 0
(as above) they can recognize the servants of annihi- and its disservice to their Imperator's Code. Tbey do
lation and Hell.
--p-.... BoI UUMU. 5
not lose their morral personal ity or th eir essential D IlUGH TU. ' " E..iIy 0 -
.. D egenerare Im perato rs are o nly a ste p up from human nature, since Powers who let these thin gs fade
Excrucians. Destructive and unpl easant forces, these generally lose: their minds soon after. Still, the guilt
beings may even respect the Excrucians' cause. The for a violation of their codes bites. As above, each
fundamental weakness in a Degenerate Imperator's na- character can pick a second Affiliation (one that fits
tur e - a susceptibility to Corruption - makes its their Imperator), and this can be the same as the first.
Powers weak as well. They are particularly vulnerable Now, though, the new Affiliation is much stro nger -
to d iabolic or Excrucian decepti on. T he exact appli- high service to th is Affiliation gives 4 miracle points,
cation of this weakness is up to the HG; the first and and disservice to it costs the Power 1 M PS. If the two
""'en'
......."'" """" 2
Passionate 1
Cold -1
f.xAM P LE
India is named (like the: country) by one of the: names of the
M.nt ery
Creato r. It is an arrogant gesture by an arrogan t Lord. He is
DlGM! Of IMPlIlATOfl MASTIn lWlllATOR I'OIHTS
a Ymea of the Dark, whose chosen purview is the destructive
Sc::hoIarty 1 per skill
potential of hum an invention. The bitter chill of his despite
Polished 2 per skill
for hum anity spills th rough th e m inds of his Dark -affiliated
Untalented - 1 per important skill
Powers; the only red eem ing spark in him is a fur iou s
appreciation for beauty. India most precisely and dangerously
denies thi s spark, for all that one of his Powen serves H eaven. .. Untalen ted Impc:rators have, perhaps byvirtue oftheir
Indi a could be any of the Irnperator types above; his Powers' nature, a single im portant mo rtal skill that they could
players choose: the Fervent Irnperator pro perty. oo t learn even if they tried . Perh aps th e Imperatc r of
H orses simply can't drive, or th e L.adyof Blades canno t
l\I A STERY use a gu n. Similarly, th eir Powers cannot use thi s skill
0.. Ibtfinz J.ty. IbtJ .......Sht
Irnperators do not normall y stay in the Prosaic or M ythic at all - they are co m ple tely incom petent . T h is
IN ,,,,i,It.1Nwu II> JIM, • ...J \ Vorlds long en ough to master any mortal skill - from property can only be taken for skills that the Powen
;1-* Itt",. J.ry. swordplay to cooking to tact, Sometimes, though, particular ly would very much like to have.
0.. r"" _",,1 My. IbtJ when very pleased with their Nobles, an lmperator rakes a
no..Sltllto'" """' ........ . ..J
it ,....lto", .11 """'.
day o tTto stu dy and to be taught and to learn - and masters EXAM P LE
0.. IItrIItt", J.ry. IbtJ utterly a single skill in that day. A Nob le is greedy blessed if Yvon ne, \ Vildlord of Language, Cybernetics, and Menus,
.......S ltllto'" '-"ty. .IIJ it the ir lmperator rakes a second day; not only does it mean once rewarded Ivo, th e mild-mannered Power of Language,
,.... lto", """' ",i"",n. tha t the subject interested their Lo rd, but it means that their
0.. Ibtp llTtlt ""y. 'btJ
for extraord inary service by studying computer science. This
1,,1 . 1tmJ II> ltisftrt,t, ",,'
Imper ator will know th at skill deeper th an any mortal or enabled Ivo to make the tr ansition to his new duties far more
tINy wt't , , -, htfl,., l/try Power ever has or ever will. T his skill should usually be easily, when the Internet began expanding wildly. Feath er,
""iwa so mething unrelated, or tangentially related, to their Estates. the Power of M enus, also rakes advantage of this knowledge,
'B~, ......,tT,· IbtJ ",iJ,
it> Scholarly Imper ators have spent one day studying a with a thriving consulting business in Prosaic Eart h. Any
•....by ,JjJ1"" ,oW~ h "S ...
IN fi'" 1Nwu•• ",J .. lillU given skill. It is now a pan of th eir soul, and therefore mortal computer professional on Eart h would hold Iva and
li _ IM""- each of thei r Powers has natural mastery of th at skill. Feather in the highest esteem the instant they met ,
'7ltfi rsl"""'• ,itt This has two benefits. First, they are bett er at th at
-.ItT ~",J. •.....,• -..
skill than any Power of equal or lesser Aspece. Second, MYSTERY C ULT
tt~~u, ...J I """'"" it
for ,.II,,,,,, it ....., 'Wf/Tlit. any mortal who knows that skill sees inst an tly that H umans will likely never fully co mprehend the true god s. ~ Y"'" '-"'. • 1M ..iJ
AfttT I""'.' ."JN INJUhtJ, '1 the res arc: masters ofthat skill, to be respected utterly. The Light and the D ark, perhaps, since th ey are born from ~ftly-
hrp" to ~r bortJ.• On rare occasions, one of th em jealously lashes our; I dmcINJ ;, tisltttT.
humanity.The oth er Regi.exacdy like the fathomless universe:
-ft- W " TUWALU . '.
T"u. .,M"-wT.............
most will do anythi ng they can to help the Pes.
... Poli shed Irnperators have gone even furt her, spending
they represent, may well be myst eries foreve r. Yet so me
humans dedicate th emselves to learni ng what th ey can .They
...,...
fTr'foMi"S. ·F..rbtT .•• · 1
usc th at skill instan tly recognise the Powcn of th ose lore. They call to an Impera tor for guid.ancc:, for teachi ng, tn#UN - ' ..,1>--,
[mpcratcrs as masterful, as do other Powers to whom and for power. These are the mystery cults, and many Powers fi "t'" lJt,..oM .".. ...,
th at skill is important. The Powers arc now better at find th em to be useful tools. n.. "..... If 11M tfiJtT
th at skill th an anyone of Aspece 2 poin ts higher th an ... Multi rudinous M ystery C ults have many members, sliJmW . - " ill IItrtip.
their own. If a PC has Aspect 3, and th eir lrnperator and in particu1ar many members willing to sacrifice -ft- Snocco, ;, "'d-~
has Polished th eir Cooking skill, the PC cooks better T..~..
th emselves to achieve the Powers' goale. Tbey canno t
than anyone with Aspect s. In other words, their safely be given rein to solve a problem th emselves -
effective attribute level is increased by 2 for relevant the typical member of a mystery cult is an)1:hing but
miracles, and they perform those miracles with flair. subrle or clever; Self-sacri fice is often enough, thou gh.
Powers can throw shee r numbers of Cultists at a using the C ultists of their Rex Regius as pawns .The Cultists
problem and learn much by observing which fronts know almost nothing of the true Mysteries, just enough to
th e Excrucians choose to defend. Large Cults are also administer the Sanguine Death , to force their arm into
typicallyrich, which means that a Powerfar from their another's throat and drown the ir victim in an effusion of the
C hancel can obtain money to buy the things they Cultist's blood . They die as they kill. The Cultist 's corpse is
can not create. If the pes' Imperator does not have thi s pale and white; the victim's corpse is bloated and crim son; it
property,the characters can still develop cults, holdings, is said in the cult that the C ultist's soul has gone on to greater
and agents in the outside world. but on a somewhat learnings in the spirit realm. W ho knows? Perhaps they do.
smaller scale, and with more active effort needed to
maintain them. R ES P ECT
i> Empowered Mystery Cui" tou ch somewhat on th e Respect is, accord ing to Melanie Brown (who is, admittedly,
TlNrr is " 0 gmJ/tr rtfillM "
deeper mysteries of the lrnperaror they serve. They its Domina), one of the fundamental forces of the universe. Ih"" tJJh< hlw IMm"tw.
have some personal magics, which are unre liable ,weak, Imperators most often show some respect for their Powers, right.
and a subset of th e magi cs oftheir Imperatc r'e Nobles. in their behavior if not in their manner. After all, it would be --fr<Im P ",L<8 U S FOR OUR
M ODERN A GE. fry Ja, ~;,
More useful to most Powers is the cultists' sensitivity a waste of a valuable tool to have Powers scrubbing plate s in RD6i,uDn
to the mag ics of their Imperator. Powers can therefore a castle kitche n or emptying the chamberpors. Still, there
can "store" miracles in the Cultists, set to activate near are degrees of respect, and for som e Powers, emptying
or on the relevant Cultist wh en a certain situation chamberpots would be a step up.
occurs. Empowered Mystery Cults are also Multi- i'. C on sid era te Im perarc rs have so me care for th eir
tudinous and have the corresponding advantag es. Powers. W hen thin gs seem darkest, the HG might -
~ Co rru pted M ystery Cults once served the Powers' only might - send in some help from an unexpected
Imperator, but some great darkness tu rned them to direction. Imperato rs can arrange for such th ings,
the Excrucians' cause. The Cu h itself is only a small sometimes, with delicate touches on the weave offate.
threat, but the ir attunement to their old Imperaror The Powers of Considerate Irnperators are traditionally
allows for a larger evil. The very elements of being prote cted from the scutwork of maintaining C hancel
that the Imperator, and hence its Powers, represent and E state, leaving them free to handle major crises
have been tain ted. The proximity of a Cultist twists and to entertain themselves. Players should keep in
the Powers' own magics to serve the Excrucians: Realm mind, however, that any Power can be called upon for
and Domain miracles rum darke r, and the Chancel or any duty, even unp leasant things like kidnapping or
E state works as much ill as it can within the requested border patrolling . Even Considerate Imperatc rs appear
miracle's boundaries.The Cu ltists are invisible to the se whimsical by human standards.
Powers' divination miracles, alth ough the foul tr ack i'.- Respectful Im perators consider the ir Powers to be
the C ultists leave becomes visible within a few hours extremely valuable assets in the game of life. The tra -
of the ir passage. The C orrupted Mystery Cul ts are ditional work for their Powers tends to be the highest
Empowered and Multitudinous, at no extra cost - and most deli cate tasks: diplomatic duty between
but these properties do the characte rs no good . Heave n and H ell, undermining major Excrucian foot-
hold s on Earth, and even the occasional mission in
EXAMPLE the spirit realm . They may still be called upon to rule
The Cult of Ephes-Dammim serves E phes-Dammim, th e and prote ct their C hanc el and Estate . If they are given
Angel of Blood and Wine. Ep hes-Dammim's Powers have petty ta sks like torturing in for mat ion ou t of a
opened a tentative alliance with a faction of the Cammorae, Excrucian-shard, though , then something may be
wrong. If they are given the task of washing linens,
then something is very wrong indeed . The H ollyhock
Mystery Cult
God is the ultimate authority on what tasks the pe s
STRENGTH Of MYSTERY CULT IMPERATOR POINTS
are given, based on the kind of game the HG wishes to
Empowered
Multitudinous ,
2
run - but a good H G will take the Imperator's respect
Corrupted -, for its Powers into account.
¥.- Disrespectful Imperators find their Powers very small
and puny beings indeed. They may even be considered
Mystery Cult can only be purchased during the game with the
HG'S permission.
unfit for the simple tasks almost all Powers perform,
guarding Chancel and E state. If no Power in the
Imperator's Familia has high Realm, the Powers may
Respect
be considered as high se rva n ts there, und er an
DEGREE OF IMPERATOR's RESPECT IMPERATOR POINTS
otherwise mortal King with the Gift "Sacrosanct" (see
Res pectful
Considerate ,
2
p. 119). If some Power has a high Realm, they migh t OPPO SIT E:
W ARDI NG
The greatest boon an Imperator can give its Powers is a
·ltii~.· l
~-t ....iaJ].., J ~ Warding: a sign of C reation set upon th em th at di sturbs the J AM PLE I M PERATOR CREATIO N
"lAw.' IN I"iJ. __ ,.... Excr ucians' u se of d ark m ag ics. \ Vard ings req uire th e Md aneth e and her fellow players are buildi ng th eir Imperator. ~.. UI"~flat ... trUIh"'.
rffn ,... ~:CiJtnt« ill ~unrity. p."sJN~
lmperator take some of it s grea test power aWllY from the Two of the characters, based on th e players' plans to have a
mum« th.Jt will ,*,'IUI .u "W? owr- M itNd
spiri tual war and use it to aid its Nob les on Eart h; this is a T ibet an Buddhist C hancel, h ave bu ilt characte rs whose
r(r- C_l-"JL
~ .... ".""'''', otd tNrr.
rare and a precious thing. W ardings and W arnings attach to history reflects a generally Buddhist morality.Jameson Black """"B"",_ tboot' "'1P-"
Uri - ' brifhl, thM"".". a Power's soul. rather than th eir body. A physically possessed is a Power of th e Light, and the last character is a Power of -fro'" S MALL Gom. by
HIITJI_plJ i <hi1<bm ,.,.".,;m JiliN R4bitlWII
Anchor receives th e full effects of thi s Imperator Property. the D ark.They determine that their Imperator is aTrue God,
N, Y"" ..nI1 riM - riM, #Nt.
kriM "" - rbt IWifl.. t of
'It> Bright Wardi ngs are th e stro ngest wardings known. appearing to th em as just one more mon k of th e mountain.
,s.
tJllH.. Y... ftarmt ' lfil Nobles with Bright Wardings drive Excrucian An chors H e will essentially follow th e Buddh ist path. seeking to
only th-u]"" do 1101 into ago ny by th eir proximity, an d b reak th eir co nq ue r h atred an d de si re and e mb race righteo u s.
~ ..tlwJMl connection to th eir M asters wit h a tou ch. Excrucian- compassionate behavior. At the same tim e. he is painfully
dntr"";01l is,·
"/ do /I>W yo...A d. • I w id sh ards cannot d ivin e the location of the W arded aware that h um an s rep resent th e g re at est sou rc e of
"B", I ""'Y 'fiN "''''' w ith characters, nor can th ey come within fifty feet of one. right eousness and malice upo n the Earth; he does not know
yo... Sur"A"d 1 ~xI","rJ 0 The Ward dr ives them back, snarling. Their magics whether it is compassion or destru ction that he should bring
!JaffJ ttlWardJ hi.... Tht .,,),ju
are weaker where a Ward is set, as if the W arded ec's to them. This inner struggle is exte rnalized in the conflict
light oftbt w.mJ JasbtJ
,,,",,,gh mt Ii~t lightni..g lit Auctoritas extended fifty feet in all direct ions. The between Jameson Black and the D ark Power in his Familia.
OIIr IOIKh. .mJ N ..... thrown effect is even more extreme with full Excrucians, except M elan cthe and the others agree they will buy their
&Nt rMnNJ,i"g. th at full Excrucians can , given a few minutes, dispel Imperator Anani by picking th e most impo rtant tr ait, buying
Mi"wn F u J. th is W ardi ng. The Im pe rator who gives a Bright
oJ ••• "Ix ",iJ. it, then looki ng for properties to pay for it before they buy
·Y"" ....pjrol/ttlNrrt, • Warding will almost always replace one ifi t is dispelled. another. The two tr aits th at fit A nani's profile best are
I witi wflIJ. "N1ll1n"l wiJJ .. D im \ Vardin g1 arc not quite so strong. Excrucian "H onorable" and "Advising". One ofth ese offers the strengt h
IM-t,... II...... • An chors can still be "rescued- with a touch , and to resist C orruption, while the ot her provides wisdom or at
J/ il 1M< uonr ItuMJ. ..""
.......
,ht _"" -.J_ Jn"g. 1 .m.M
The players are pleased, beca use there is one more negaeive
Imper..t or Property Ind e x
prope rty that they feel they ca n affo rd to t ake: "G ramed
PROf'ERTf/ OPT1Qfrlls POINTS DlSCRlP1lOH
H andi cap.- M ter so me th ought, th ey decid e th at all Anani's
Dynasty Points
Powe rs are un able to own anyt hi ng but holy scri pts, robes, a
Dynasty Points 1 Per 25 dyna sty points
begging bowl, and a few coins. This is o ne ofth e wa~ Anani
Sta nda rd Harvest 1 2 dyna sty points per ses sion
teaches his serva nts to spurnd esire. \ Vit h the Imperator point
Great Harvest 2 4 dynasty points per session
t h is gi ves them, t he players t ake th e o the r p roperty th ey
Failing -1 - 2 dyna sty points per session
wa n ted - -Advising-.
Empath y
An..nl's Propertln NotM Gear-Sighted I Gives Powers wisdom
Advising Anani warns the PCS if the y're about Sympathetic I Gives Powers empathy
to be stupid. Cruel -1 Does not understand Powers'limits
Demanding Anani a lways asks for more help than
Galeid
his Powers can give.
Disrespec tful To Ana ni,the scs ere one ste p up
from novice monks.
Transcend en t
Inspiring ,
1 Powers immune to Nettle Rite, nig h-immortal
Powe rs immune to Nett le Rite
Unshining -1 Powe rs vulne rable to Excrucian maje sty
Honorable PCScan sense Excruclen s, dem ons,
and their deceptions. Grant
Granted Hand icap PCScan own nothing b ut ho ly scripts, Gift I 1-po int Gift and Hand icap
ro bes, a be9ging bow l & a few coins. Han d icap -1 1-2 point Han d icap
GUiding Ha nd
Prophetic I Imperator sha res prophecies
cAN eXAMPLE O F Advising I Imperator grants co mmon sense
Demanding -1 Imperator makes unr.easonable demands
DIARAeTER ().EATION, PART 3 Incomprehensibility
~ lichael, M ad elei ne, Philip, and Lin now ga the r to cre ate Unfathomable 1 Powers indescr ibable, plus Sou l-Twis ted
Ram -Khvastra, their characters' Imperator, and Locus Ram- Soul-Twisted 1 Powers invisible to Sight, can lie undetectably
Khvastra, their Chancel. They ha ve th e lmperaecr'e name Straightforward -1 Powers predictable to mort als and Nobilis
thanks to Susa n's d ecision to use the Tmu hny campaign,
Integ rity
but t he nature of th at be ing is up to th e PC$ . (N ote that in
Honorable 1 Powers can sense Excrucians, devils.corrupt lies
an other campaign, Ram-Khvasrra and its Powers could be
Principled I Powers can sense Excruoans,de vils
e ntire ly diffe rent - folk of the air, o r th e city, or so met hi ng
Degene rate -I Powers vulne rable to corru ption, dec ept ion
else again. I f your group decides to play in the Tna chvy
setti ng , do n't feel compelled to use any of w hat follows.] Love
, Extra affi liation:4 MPS fo r servce. cz for disservice
A s established ea rlier, Michael's character Mary Frances
has Realm .:I. giving M ichael 2 Chancel points to spe nd. The
Fe rve nt
Passionate , Extra affiliation: 1 MP for se rvice, -0 for disservice
o the r characters have a mere 5 levels of Realm between them, Cold -1 Extra affi liation:O MP fo r se rvice, - 2 for disservice
giving a grand to tal of 7 Chancel points.
Before deciding on Chancel p roperties, the players think
about the C han cel's " hig h co ncept.- M o st o f the m wa nt a
Maste ry
Polished , Powe rs a bsolut ely maste r o ne skill (+2 Aspect wit h it)
Scholarly I Powers master o ne skill
reaso nably mundane ho me base , to provide greater co ntras t
Untale nted -1 Powers cannot learn on e fundamental skill
with their character's abilities. Mic hael suggests the Baja Tuk
as a Chance l. It 's got plenty ofspace, he explai ns, and shows
th e o th er players pictures o fjust how hu ge and lig hdy crewed
Mystery Cult
,
a modern o il tanker is. They're impressed, and see good
Empowered
Multitud inou s , Rich, big. mag ical cult
Rich, big cult
potential in it . The playe rs qui ckly agre e that the tanker Corrupted -I Rich, big. magical, Exuucian-controlled cult
Chancel should have the M obile property.They win ce a little
sescect
at the 7 poin ts this'll cos t them, but figure th ey can make it
up with limitatio ns o f so me sort.
Respectful
Conside rate ,
1 Powers have unu sual, important duties
Powers neve r do scutwork
The sometimes violent hi story of commercial shi pp ing
immediatel y suggests the nonon of Banes; everyone likes the
Disrespectful -, Powers watched carefully, punis hed harshly for failure
The players know th at Susan co mes up wit h very the great hold s of the tanker, supersririons and folk magic
enterta ining recurring N PCS, and they like th e idea ofsomeone trad itions suddenly come alive. The players have now spent
wh o can help them get oriented even if they are also their available Ch ancel points.
sometim es a nuisance. They buy an Erus, an Aggr essive Ram - Khvasrra itself seems sort of a blank slate in the
Warden, which gives them back another 3 Chan cel points. players' minds, and they expect to flesh it out more in play;
L in whimsically suggests that the Eeu s is a reanimated Susan will have her ideas, and they'll have theirs. But they
drowned sailor, someone whose ship went down on th e spo t do see a few features the y'd like to begin with.
whe re the Commencemen t takes place, and is surpri sed when First , they take the imposed handicap tha t the Powers
everyone agrees that th is sounds like fun. Now th e characters must spend one week at sea for each day they spend on land.
will have to deal with a classically seaweed -covered , drippi ng Somewhere along the line, the players started thinking of
skeleton. Ram- Khvastra as a creature of the ancient deeps. That gives
(M ost Chancels don't have an Erus at all, let alone one them I Imperator poi nt. Second, the players choose to make
this powerful. The players ponde r ot her options, but keep Ram-Khva stra a Crud Imperator. It lacks any inna te sense
coming back to thi s choice. They agree that as the characters ofhuman concerns and is wholly dedicated to its Inquisitorial
get more experienced, Ram -Khvasrra will reduce the Erus's mission. That gives them a second Imperator point .
strength and eventually retire him; the players will set aside The players think that having some Dy nasty points on
poin ts every so ofte n to pay for thi s evolurion.) hand couldn't hurt, and buy 25of them with 1 Impcrator point.
So far the players have taken on 5 points of liabilities, With the other, the players make Ram-Khvastr a an Advising
wh ich add to their original 7 for a total of 12 . They've spent 9 Imperator. It may not care about much, but irs selection as
po ints, and have 3 left . Aft er vigorou s debate, the players an Inquisitorial Imperator marrers, and it will not knowingly
settle on Resources, and parti cularly on normal magic.Within let its Powers stu mble into failure.
Chapter I2
CVesigns
THE CJ300K OF Q UESTIO NS
V~~w~u~~mro~M~ o/~~h~
Bimhuvara, instructing fix rahhaJ4 asft//ows: ·ShoulJ any
summon you in u arch oflhis kn ow/tdgt, you must Jhau it
w ith tJxm anJ dtpart in ~au."
"/ obj« t t o this. • Bimhrotzra QI'ISW«td. "It is not in my
naturr to {O,,~ with II las" (Ttafurt and dtpart ;n ~au;
rathn; I tear tbeir lxaJfram (/xi,. body and UK;/ (1/ 11"
amusing hand P"PIVI."
Vy.ua said, "Vny 'UHll You may do lhis thing. but only if
tlx jVti/io"«J qUi stftr know/tdgl is insi"u u."
TH E N .l.TUU OF ~·l.OWUS
A ....h MJyof.y,""",i>m "nJ
"'ylh .wrW; "",,,,,ing 1>'4
""'pull proprri... to Iht
jl~ of/'" ".or fJXfl-/d. Tht
symJ,,;!v of"\~IBl U~ J''''WI
ht>I"ily on thi.r I"rr_ In I'"
" /ting. ""gt', ""Ii J!()fJXrf to
,h.Jf'tfIN "all'" ".fll.awn
and mry "'lin ~/d TINy
" " nO/thinK' oj'tran'it:nt
lJt"uty. I-ut i'",r..""ti~, of
tIN""f!11'1""""- T~ 1«
Sight. INy glou liu
fiTnJ»T/u, ""'''y-h""d,
I",r-u, ""tIfiJI of
i"'''"tln''''I.rrn.ph. T1xy
" " r«frn'rG<l ry""""" ~I 1«
_u.
Ewry syrrrMJ h<u __
fIN- j" :'\&I IUS. Sf"",
irrJn.>iJ....JNtJMn pr/" '"
_T_<-u,~
"' ......,~k.nh,
<Mm,. tN~
pouns..... tfl"- "-'
fWfk ""htr l/w" JI~"
........ ni< - . _1ti..Jn-
tIM.... fro'" IN I-'ptrtftx of
tbnr nJn, ht it doe> j",pN<
IhrU.~~
,.....
-.i:fr~~·
C H A PT E R 12 : DESIGNS
J-t, Brrt....int...u.., Among the ~ilis, heraldic tr adition has never died, and th at th ere is no form al College of Arms for the ..7'0bilis.
"" F.w.y --';"Kwithftl" with good reason. Recall th at much of the un iverse is a Accordingly, there are only a handful of casual customs
jM'. reflection of flowers planted. in H eaven. Almost every Estate govern ing Sovereign Designs.
SoWJiJ_fr-,fo'dtt has a flower that represents it - no t necessarily an Earthly
IMJ... _ 6. $itt tIiJ ...,
flower, bu t one of th e uncountable varie ties th at grow in the THE PREGENERATED AP PROACH
"..,tftr dtt """ ... .........
Nt" JiJ dtt w -...(ftr Brightest Realm . Appendix B (pp. 194-198) lists one hundred flowers common
dttbU ... ryn. This is dangerous. Such a flower can be used as a "bridge", in N oble Desi gns, likely concepts for Estates and Powers
SoW-JJ. ~ 1« -
a physical tie between two of the things associated. with it. who use these flowers, and th e typical situatio ns to which
ftr t" frt f{ lift bnuJ
brit/JtIJ j" hn. It <tIU "tINr Ach illea, the flower of \ Var, might be used to connect an Excruci an s tie those flowers. These ca n be used as an
II---r"llilht """ t" essentially harmless war gam e to a military Es tate like Blades. alternative reference for creating Designs, although this is
........." '" ,,"" hot, Ihttf 6n Then , carefully, th e Excrucians wou ld arrange for th e war no t nor mally recommended for ge neral play.
...i". tovlJ IN tuirlt; ",,11 dtt gam e to go horribly wrong - killing several humans, and
WW 1M l"""li" j " in romtr.
Htrftu h""l i" ill w.=lih ruinin g the Excrucian's agents' lives-s-and the entire reality
"nJJkr ..... .l of Blades, past, presen t, and futur e would be pushed a littl e 'DESIGN CONSTRUCTION:
II I/XJW lip. T!DU,. ·Ya" bit toward s its own destru ction. The Powers do not know
<"" ~ haw" .. NtJ-, · Iht f""
what would happen to the Excru cians' own swords should .f LOW ERS
wi'/' "Ya" Jo,,~
haw 1M
pvwtT "'fithl ft>' ".,.-If"" Blades be wip ed fro m exis te nce; possibly nothing at ill , "n" ruml .i"." r" ""grl
1"" .a,,~""'" ""ylm·"l possibly some unimagi ned calami ty. C OLORS rxpI~i"rJ. °u "'1i"",,I,
"""....hI, ",....
16 '" M.y "" A Power's coat ofarm s, also called their D esign , is similar The art ists in H eaven built th eir symbology on eight floral "'1ITMr, "... "'" j"" ".f""'''.
wilh." ............ " ". <hiIJ. M.r 0/""
in notion if not in detail to a he raldic shield. The Power colors. each in an infini ty ofshades. Sometimes a flower took ""i-M. 100, . . " _ ; . . ""'"
j.u<>rrr ..."''''' ilUuu 6n
,,""J<OOf'd "'" frt <f6nt"
lift, - '1"IfrmJ it '" 1M
interwe aves the flower of th eir Estate wit h a symbol of their
ow n aga ins t a stylized b ac kground . T h ese ate alwa ys
its meani ng from its color; other times, th e color was only
th e first reflection, the first approximation of wh at that flower
"Jkswtr. 1'"IJM whir! ~
i" IUj"11ift u",n i" ti_fiJ1
r-'i" Iih " mftrrr i",. ," pit; tIN u tM
present ed to the universe together, with two positive effects. was . - I F Ibtu 1 ill H,,,,,,,,,
II1tWiIi"K " """'- First, the Excrucians mu st invoke bo th flowers, build two iJ,>vJJ_.o
0:nw .it« lit ...-.rb. °
1_il- ---'- ·S", intertwi ned bridges, to directly attack th e Power's Estate. P ETA LS o""~ " ......n-r"
L..J E..".. "",lIIt"""- if
wIMr r-J u "I- withftl " Se cond, the Power feel s the desecration of it s E state as The yellow Chrysanthe mums on the ange ls' graves grow
w"liINt ......,.. f{
"frr damage to the ir own flesh, and can get a very general idea of thi ckly, but never ope n for th e sun. So me say thi s is a sign of
;-rrJiJ"."..,...,..,.. mnn.J rJil'*"""' ! I ..
fir dtt ....u-.,m. Sltt where and when, if not necessarily how. \ Vith luck. they-will th e Creator's sadness. Of course , th ere is more to a flower "., hNu ...., B,."..."" K'"
.......t"
""" 6rU
~... B llTHOMl f U
lift Mm.i"l i" be able to reverse the Excrucian attack, This is a deep need
for the concerned. Power, an im portan t go al for th e Power's
Familia, and a worthwhile activity for anyone who wants to
than just irs color - there is the unique petal organization
of each. A sam ple of th e meanings th is can provide follows.
In some cases, it is difficult to draw these petals with a
hi.fiw IN f-IY. ftd -J'«'
Ihttf <l""""w?
iTtVOlw'-o
fLlOII
One conclusion: M usic's flower is an open yellow flower, For the other, Mic hael decides to make M ary Frances'
ringed with red,with four garish petals and leaves alternating virtue of Integrity promi nen t. He sees that Fidelity, which is
up the stem. closely related, is represented by an open blue flower, G iven
the element of fortune in all com merce, he selects Fortune's
Nig ht pattern of five differently shaped petals. Finally, given ~1ary
Night's color. quit e aside from any object ive symbo lism, Frances' demonstrated endurance. M ichael settles on radical
should be black-It would then be closed if Night was meant leaves, ones wh ich grow around the base of her Integrity
Un lfr- oh'. . Iih Jh7to
~N.d Po-iJn ~ to be the time when monsters walked, and open in a game flower.
-'z-I - twiroJ - " " when: Night falls like a kindly embrace. Some possible traits Since l\lary Frances is a Power of the Light, her Iksign's
lJU .... o-fi-.
~ -,i-vJI JrifttJ
fr- IN ftrt.• 116 IN ?"
are negativity, solitudc,dreams, or absence: supposewe choose
Absence, defining night :IS the ti me when there is no Sun.
background is gray with white raindrops . The two flowen
twine around a caduceus. Mi chael finds that Aur icula can
.......- .....
~ _ ~
We further choose E ndurance (and not Deat h) as the life come in many colors, and decides to match tha t flower with
·,...N,.._ ,.. stage closest to Night in bot h its meani ng and its exis tence•
One conclusion: Night's Aowtt is an open flower with a
the other by scrtIing for a breed with petals whose outer edge
is bright blue and whose inner edge is .. deep purple .
'" -r..,r tWdfJ,/ ...w.
• •_ .........,"tbt disk ofbiack petals and ·radical'" leavn growing from its base. M ary Frances Rowland is now ready to enter the world
~,.J. "rIw I <.mM It could also have tho rns . of the .?(obilis.
....... _ rwrytoh'''l l o.J
ft>n" .S<I I--fiJ _
,"~.., ,"' l
-'" _ «If " -.. it
'II:JiJj ,_ I _ ." 'DESIGN CONSTRUCTION : f\.1A RY FRANCE S ROWlAND, Tnz POWE R O F C OMMERCE
-fr- T H I ~ Iy £" iiJ
a.. 'TH E 'BAC KGROUND
The heart of a Design is the two flowers that twine within it.
''''''''''
A,p.'"
Lrro.
1: Metahuman
..........
5
"""'"
(O n rare occ asio ns , because th e an gels have multiple Domain 3: Marcheossa 5
symbologies, one will be a T arot figure or a ~mstone or some
other appropria te symboL) The surrounding pattern iedicares
Realm
Spirit
2:
1:
Realm's Heart
Hearthfire
•
5
the allegiance and Affiliation of the Power possessing the
Design. The table on p. 160 offers suggestions to complete Gifts and VIrt u es Durant
the Design. Virtue: Intt!9rity
Umlts/H..nd iu ps Ught Touch
Cigarette Bond
Handicap: Must spend 1 week at S4!'a per day on land
c.A"N eXAM P LE OF Affiliation: Code of the Ught
Wound Levels 1 Deadly Wound (Durant)
CHARACTE R CREATION, PA RT 4 2 SeriousWounds
Now it's tim e for M ichael to settle on a Design for M ary 2 Surface Wounds
Frances. H e likes heraldry and hopes to have fun with this.
(He may end up doing illustrati ons of everyone', Designs, Tou l: 2SCharacter Points
and if he docs, Susan says she'll give him a temporary miracle
point or something of the sort for M ary Frances.) Bonds ST1lfNGTH sueaecr
M ichad realizes that he still hasn't settle d on a specific 7 The BajaTIde
Estate for ~1ary Frances. He thin ks about the Imperaror, the 5 Herabilityto guard her Estate
Chancel, his character's history, and what the ot her players 5 Safe ha rbors of allsorts
are doing, and settles on Commerce. M ary Frances has built 1 Her Anchor, Esteban Zuf'liga
her life on trade, and when she gains a Noble's power, she 1 Her Anchor, Bon Due Tran
stretches out her int erest to encompass all the ways in which 1 Herfascination with new shipping technology
peop le exchange goods and money. One of the major N PCS
in the Trtmhn'y campaign. Tha1asseus, has the Estate offradc:.
Since this is almost S)'IlOnymous with Commerce. Susan Design
obligingly changes Thalasseus' Estate to The Deal, which ~ lary Frances' Design is two blue flowers twined around a
overlaps some with Co mmerce but also includes social deals caduceus, agai nst a gray ba ckground with sub tle whi te
outside the realm offinance and docs not include the routine raind rops. O ne of the flowers is Auricula, the Flower of
exchanges which fonn the heart of M ary Frances' Esrare. \Vcalth, shown here with seven petals, each rimmed in brig ht
W ith th is Estate in mind, M ichael rums to the lists of blue and with a deep purple interior,
Design elements. One of the two f10wen will be Aurirola, The other is the Flower of Ineegriey, with five differently
the Flower of We~ th . M ichael makes a note to loo k up shaped blue petal s and five leaves growing around the stem's
pictures of it when he's next b~i ng the World W idc Web. base.
·-;-
68
.. ~.-. ~ ~ ..
--
. ~'0
t")anna a~lJ (fmxluu, ornu'lJ"'.
a.tfee 1'lJ1;ettlllJruulJ1:) it1 tl~~Otia.tiou will) Ule 1l~1} IJf WlJt"ld~.
159
CH A PT ER 12: DE SIG NS
16 0
-
......."
The Wild
Incarnad ine and blac k; the pattern swirls. with black aura
around red f'Iowoers and incarnadine around black fIowen
No background: flowers are the complete Design
A virulent poi 50n-9reerl circle, lightly spattered with tra nsluc@Tltdarkness
Crescent moon; the dark part is deep blue
"Unaligned" or Black CiKIe outline. appropriate backgroond color in side; origina l
concealed a llegiance indMdua lind backgroonds are also possible
.
161
Chapter I3
~solving Conflict
'THE 'BOOK OF QUESTIONS
JYasa bound (/xu quntiol'/S into tIN /gw of tIN world. fl r/uts
and W ionarln. saling [;"tllltr tTuthJ, wait' as iffrom trance
tofind they t{IUSti01/.J sm zwkd acrtns,lxi, rQnvas or nottpad
[n a mmlaJ /1Qspi/al in l\1iuouri, fM ouaronia chan' /~
worth inusuJnfly. Thry spreadfro m (lnt' lost soul/o an ofW
lilt (l diHau. TINmanics shout "Jjw.2.' V)"U'l-'· in syndmmy.
T H STO~ I U.
trigger automatica lly when a certain circu msta nce natural abilities, taking life experience but not Aspect (tj"'1'ikJ ~ K»MJn Gwy
occurs. into account. M und ane actio ns should be sim ple
I'. H andi caps. A H andicap limits the character in some eno ugh that one can describe them and how to go
way, but also increases the num ber of miracle points about them in about a sente nce. For example, "I fire a
available to th em . bullet at M alachi" or "I back slowly away".
v. M iracles. C haracters use thei r attributes and Gifts to .. Miraculous actions use any Attribute or Gift, including
perform mir acles. Each miracle has a miracle level and Aspect 0 miracles. Exa mples include ~ I raise a wall of
a penetratio n value, and many cost m iracle points. fire in front of the Power of Bronze" or ~ I follow her,
/> Miracle 1.",1. Each miracle has a 1m 1 from 0 ro 9. leaping from rooftop to rooftop".
The highe r the mir acle level, the more powerful the In a ch aracter's tu rn, th ey can usc a mundane
miracle. W ith an Aspect 0 miracle , a Power can ace a action, a mi racu lous actio n, o r both . A n exam ple
physics class. \Vi th an Aspect I miracle, a Power can comb ination is ~ I shout the com mand phrase for my
win an Olympic bronze medal. W ith an A spect 6 flying carpe t and use D om ain to summo n up a win d"
miracle, a Power can learn nuclear physics overnight or "I kiss hi m quickly goodbye and telepo rt away".
or tun nel barehanded through solid rock. V. Sustai ned miracles take a long time to complete. A
i'.- Miracle Points. Powers can perform some miracles Noble could use an Asp ect 6 miracle to defeat a
for free. O thers cost them some ofthe ir limited supply thousand humans in single combat, over the course of
of "miracle points" or " M PS". Each attribut e co mes a week. If the Noble takes a break to eat, the miracle
with a supp ly of miracle points - characte rs have does not go away - they can go right back to single
Aspece miracle points (AMPS), Domain miracle poi nts co mbats aft erward. H owever, in that week, other
(OMPS). Realm miracle po ints ( RMPS), and Spirit Powers would naturally be able to take many actions
miracle points (SMPS). of their own. Sustaining a miracle does not use up a
Power's ability to act in their turn. A character can
Simp~ mirKies cost no miracle points perform mundane actions and othe r mir acles nor mally
Nonn.Jl miracles cost 1 MPS while sustaining a miracle, but can not spend miracle
Hud mirK Ies cost 2 MP5 points on th em. (The character can perform mir acles
Deep mlrKies cost 4 MP5 and use G ifts that cos t no miracle po ints.) For
Words of command cost 8 MP5 and inju re the character simplicity 's sake, a Power can sustain only one miracle
at a time.
Assessing Damage
EFfECT 0flI HUMANS Inflict pain Hurt Seriously injure Probably kill Kill/ mangle Massive overkill
MIRACU LEVELS 0 0-, 2-3 4-5 6+ 7+
MUNDANE WEAPONS Fist Knife Goo Machine guns Tanks Nuclear explosion
Foot Animal cia..... Monster cia..... Fire Avalanche Volcanic eruption
DAMAGE TO
IMMORTAL None None None Annoyance- Surface Wound Deadly Wound
SACROSANCT None None Annoyance- Surface Wound Serious Wound DeadlyWound
DURANT None Annoyance- Surface Wound SeriousWound Deadly Wound Deadly Wound
UNDEFENDED Annoyance- Surface Wound Serious Wound Deadly Wound Deadly Wound DeadlyWound
"Bruises and scratches
The listed miracle levels and mu ndane wea pon s are only in extinguisher foam reduces the damage inflicted by a major
examples.Some miraclesof a given levelare dead lier than others. creation of fire. A major miracle, poorly countered, can usuallydo
A gun shot to the head is dead lier than a gun shot to the arm. massiveoverkill.well-counte red,it might not even kill orseriously
Determine how vicious th e damage is after evaluating the effects injure a human. Damaging an Immortal is not always possible;
of countermtrades. For instance, miraculouslydrenching an area the ir wound levels are listed for tho se times when they can be.
•
action, and thereby makes violence in the world seem more Attacks aimed at rendering a character unconscious cost
real. Alternately, ifthe NP C is physically fragile, the H G should wound levels normally. A high -A spect club to the back of
reduce some deadly wound levels to serious wound levels, the head might do a deadly wound level. Strangling an Aspect
some serious wound levels to surface wound levels, or bot h. 2 character for minutes on end might do the same, as would
The N PC will still take some work to kill, but is easier to shooting them up with an elephant 's load of tranquilizer or
wound. filling their cell with soporific gas. Serious wound levels come
For example, an Aspect 2 minor N PC might have fewer from low-Aspect cracks on the back of the head, chloroform,
levels than the normal six- 1 deadly wound level, no serious and rasers.
wound levels, and 2 surface wound levels. An Aspect I N PC \ Vhen a charac ter loses their last deadly wound level to
intended to seem "fragile" might have 2 serious wound levels such an attack, they may fall unco nscious, at the HG'S option.
and] surface wound levels. An ordinary hu man, both fragile W hen a character loses their last serious wound level to such
and relatively unimportant, might have I serious wound level an assault, it renders them unconscious unless the HG rules
and 1 surface wound level. A character who begins with no otherwise. T he H G can also ru le that a charac ter falls
deadly wound levels suffers no penalty for "running out" of unconscious when losing their last deadly or serious wound
these levels. level to a more conventional attack.
Characters eventually heal their wounds. First, they heal If a PC has D urant, Sacrosanct, or Immortal, they resist
surface wound s; then serious wounds; then deadly wounds. non-lethal attacks based on physical trauma just as they resist
These heal at the rates below. lethal attacks. It requires more extreme measures to remove
one of their wound levels. If a character has Immutable or
Recovery Rates Et ernal, they resist non- lethal attacks based on drugs, normal
RESlSTANC! LEVEL SURfACE WOUND SERIOUS WOUND DEADlY WOUND magic, or mind -affecting Excru cian Gi fts. Wound levels lost
Normal 1 day t week 1 month to non-lethal attacks return within several hours, un less the
Durant 1 hour 1 day 1 week character's normal recovery rate for such wounds is better.
Sacrosanct 1 minute 1 hour 1 day
Immortal Almost instant Almost instant Almost instant ExAM PLE COMBAT
This records a conflict between the Powers of Blood, W ine,
lI i ,,~,,-J ~"f't'<ri"g hot"",,,r
For 1 Aspect miracle point, a character can move their and Rage and the Excrucian-shard Endymion. E ndymion to rlart " Wolr ~~ tbnr _".
recovery time one step down this chart. This effect lam until is a Strategist (pp. 206-207), part of an Excrucian faction TINy ""'" d~ it ." J(IN"uf~.
they lose another wound level. For example, a character blessed with mili tary foresigh t and the ability to weave -fi<'mP R1NClrU I OF TH ~
D..." . by M~thtT
without any defensive G ifts can spend 2 AM PS and heal all malevolent Excrucian power into previously mundane objects.
j"",,,
lost surface wound levels in one minu te each, then all lost E ndymion is weaving that power into a just-built military
serious wound levels in one hour each, then all lost deadly base, preparing it to subvert the souls of the soldiers due to
wound levels in one day each. arrive the next day. End ymion has claimed three members
If a PC wishes to avoid a fight, they should have a fair of the skeleto n security force as Anchors.The Nobles, trying
chance to run or otherwise escapei the only real exception is to figure out what E ndymion is doing, sneak into the base.
when the player would like their PC present but fecls that it A minute or so after triggering a silent alarm, they're searching
would be poor roleplaying to have the PC a willing participant. through some files on the first floor of the compound while
An example of this might be the climactic battle of the the security force d oses in.
campaign. The four principal combatan ts arc as follows:
Using a \ Vord o f Command costs th e character their ~ Sutton Smith, Power of Blood , has Aspect z, Do main
highest remaining wound level.M oreover, such a wound takes I , Spirit], and D urant. He is blind; in combat, he wields
a month or more to heal - even for Immortals and Powers two guns, targeting by sound.
who spend AM PS. </., Kimhrrly /ii/hrook, Power of W ine, has Aspect ] ,
Domain ] , Spirit 0, and Elemental.
¥-. M irari Cansrano, Power of Rage, has Aspect I , Domain
z, Spirit z, Acidic Spittle, and Flight.
.:i\:9N-LETHAL c.4TTACKS ~ Endym ;on, Stra tegist-shard, has Aspect I, Spirit 2 , an
OJ"""'t IIU is ",lminr Despite the omnipresence of death in mortal and Noble e o -design ed G ift "Fortu ne's Favori te" tha t causes
-Sulto ".itIN Prwnr"",~.
~;,."
affairs, it is not the only end to a battle. Ce rtain fonn s of minor things to go wrong for his enemies more or less
attack rend er their victims unconscious by design. Others continuously, and the World-Breaker's H and (5« P:
do so by fortui tous coincidence. 206 for description) .
Forms of att ack that can render a victim unconscious
include potent soporific and hypnotic assault, asphyxiation, H G: Kimberly, you're the first to hear a change in the pattern
and blunt trauma to the head. Any miracle intended to knock of the foo tstep s echo ing in the halls. T hey sound more
its victim unconsciou s can do so if there's a reason able purposeful now.
explanation for how it works. ~bilis are expert at judging KIM BERLY: Shoot. They're probably coming for us.I s there a
the force and target of their blows. window in this room?
HC: Nope. li ke co ncr ete and grass quick sand . Ki mb erly's act ion's
KIMBERLY: Outside wall? complete; what's he r next action?
HC : Yes. KIMBERLY: I'm keeping on top of thi s guy. Flipping down,
kiMBERLY: I spend 2. AM PS and open-palm the wall. knocking two feet onto his sto mach, to see if l can dri ve him into the
out a sectio n large eno ugh for us to head out through. ground, since it's all fluidy.
M IRARI : "O h, mat's subtle: H G: Pen etration on that?
IIG: A ragged circle of concrete abo ut live feet aro und rips KIMB ERLY: I'm not ready to spend any mi racle points yet,
free ofthe will and goes flying ou t into th e lot. The footsteps but I'm doing a pretty am azing bit of gymnastics here, so I'd
in the hallsbreak into a run. You can bear shours from outside, better stick to Aspect 1 , and that means Penetration I.
Everyone's go ing ou t? HG: M irari, you've dissolved a gu ard.
SUTTO N:No point in staying now. 1 could hear the wall tear, MIRARI: I'm flyin g into another guard hard enough to stu n
rig ht? him so I can grab a gu n of my own.
ItG : V" . HG: Sniper's actio n - done. A small force bursts int o the
SUTTON: I'm going ou t. roo m you came out of, one of them is snapp ing off orders in
MI RARI : ~Irsdf as well. a continuous strea m. The others arc: moving into position
KIM BER LY:[HiTp/oyn" nods.] and tryi ng to ope n fire.
H C:There's the crack of a sniper shot as Sutton emerges [Endymioll switdKS f"S~tj'fXS 10 allolM Anchor, s~nds W mt
through the hole. I'm going into conflict resolution now. !>II'S,alld usn that Allchar to giw high-As~t tact u al adviu 10
Sutto n, you'd say m e shot came from ;I third floor window; 11Kguords. GWlrds an d otM millio1l'S lUI! prl!tty much lill!a rr.wrd
your actio n? fir a clulJ-you can ITtallhnIJ as a Wl!a~ llfor purposts ofA sp«t
SUTTON: I'm drawing my gu ns and spending an AMP to twist attach. Sinu hthas to pay a] MPO'CJn"lNad 10 uuAs~t m iratlt s
out of the way. Ihrough all A IlChar, 1Hftl!ls INshould mah il count - so IN ,ptnds
[Drawing /'Wo guns is a mu"donl action; spmdjng an AM P Itl S 2 ~IPS morl!and I!xhausts his 5 soups on an A sptrl ] tJfl!Ct. ]
Sulton dodgt (11 tjfictiw AJ~I J . which is m ough 10 avoid a H G: S utton, you nail everyone outside with a bullet, and from
mundd nrlyftrtd bulkt aft" it fta W'S l IN gu n.} th e sou nds you think you've killed th em, including th e fallen
He: Kimberly, Mirari, th ere: are a few armed gu ards in sight sniper. Acti on complete.
as you come through the hole in th e wall - bad luck, that , [T IN miper has Il O A uctonlas wlNn E ndy m ioll is 1l0/ Wtan P1g
but you arc: on a military base . A gu n barre l gleams from a his body. ]
windo w high overhead. Gosh , anot her bit of bad luck - it 's SUTTON: I do th e sam e thing to th e guys inside.
almost as if someone had this all figured out in advance. A ny H G: M irar i, you've knoc ked over one of the guuds Sunon
actions? killed and now have his gun.
KIMBERLY: Figured it all out indeed. Bloody Strategi sts. I'm MIRARI: Yay! I knocked our a dead guard!
going up the wall to yank the rifleman ou t the window. H G: H e docs look rather stu nned.
MIRA RI: I'm picki ng off one of the guards with acid. MIRA RI: I whirl up into the sky, looki ng for another sniper or
[This um tIN Acidic Spittll! Gift, w hich, as a frod " m iracll!, ot her thre at to take out preemptively.
rtquim substantial A spect t o dodgt outright. Th e human guard H C: Kimberl y, you shove the sniper corpse deep int o the
doesn't bao e A spte t, so tht HG doesn't objtet t o tht cavalier concrete, presumably bouncing otTfast enough to - whe re
assumption that th t guard siz sdes into ash.] do you land?
H G: Okay, snipe r's actio n - done. KIMBERLy: This is only an Aspect 2 miracle; I thin k I'm going
[Thi! snip tr is one of Endymion 's Anchors. The HG figum that to land in a Judo roll and sort of splash to a halt in a crouch.
Endymion lill!s 10 CO'I./tr entrances, and tbe Pes had tbe bad -Iucl" HG: Don e. What's next?
to go »ur tht sidt ofthl! building tbat bas one. A I thl! moment. KIMBE RLY: I'm going to dodge.
K imhtrly is in tINproms ofya nl ing thi! sn ip" out tbe window; He: Okay. Sutton, it 's terr ible - every time you train your
Endy m ion mponds by using lhi! World Brtahr's H and t o talt.t gu n on another guard, they've just steppe d behind cover; your
away most oftIN struct ural inltgrity oflhi! gro un d hilow. T hi! bullets thunk into tre es, walls, and in one case a signpost.
Pes can inttrJl!7Y wilh this tjfict, bUI thty can't SI!1l'St it, so Ihty'd Bu llet s spallg off yo ur s kin, leaving bruis es and dents.
haw to inttrftrt fry gum or fry accidmt.] Overhe ad, one slams neady in to M irari's chest, missing the
H G: Su tton, your dodge completes successfully. The buller heart but cosring her her Deadly wound level and knocking
misses. N ext actio n? her for a bit of a loop. And it 's you r action, S utton.
SUTTON: I shoo r all th e hostiles. Aspect 1. Including th e guy [E ndymi on s t a ct ical action j ust compll!tI!d, alt60ugh 61! s
Kimbe rly's tryi ng to throw to the ground, Pen etration o.just sustai/JI'P1g tlx miratll! j/~1f For an l!XP!anah'on of'WOund11!'W1s,
in case he's a Candleflame. s« pt. 16.1-16$- ]
H G: C otch a. Kimberly, you yank th e snipe r ou t the windo w SUTTON: I'm standing on unstabl e foo ring in the middle of a
and he falls to th e ground, the concrete walkway splashing military base facing a team of guards wh o can dodge and hit
to all sides. me? Nuh-u h.The ground erupts in .a dozen sustai ned geysers
MIRA Rr: \ Vh at? of blood between me and th em and I'm legging it for rhe
He: The ground seems to have become vaguely fluid, son of fence .
f or a Jup mirtl& - Ms onlyJ Domain 1~1s short, but a bard geometric pape r-thin razo rblades at him .
-* ~ c1Japtns j"
1M ~", '!nJn. Wbtw..
mirtU/~jUJt WOnt s« him fMt.] CAS PER: H olly. docs m}' Auctorit as apply ? ....... '"? "....", """",hi", ;"
H e : Okay. Kimberly.you're doin g a pretty good jo b of evading H e : Not un til he decides [Q make it real. tM ........", -I_" t"--~?s
the bullet s; looks like if you put th em all together, th ey're tift ' - rruJtxJ itug: EfXtt/J
CAS PER: I induce such a hatred in my body for metal that it
h.rw ""iJd em";,, rrwbs . "
attac king about as well as one guy with Aspect 3. will roll ou t of the way of the blades withou t my having to 1M l"In <fIn",,?_11x
SUTTON: I'm doomed. spen d an A spect miracle on it. ,"""'''"' I.uw ~,.ud
KIMBER LY : Sutton has the right idea. I'm going to collap se T UR N ER: C an he do that? """l"Im", f""f '''''''1', ...,;",
Ihq ...-t_ II is.." nrdi"g. It is
into a pool of wine and flow towards the exit. He: As the ghost of a M ajor Creation, sure.
IIMP""i"l-It i, ..
[This usa ber Elemental Gijt.] TUR N ER: <unprintable> I trap hi m in a narrow box with the /TIl"';''''',,,fi. ,,_TIN p""i.us
H e : Mirari, besides saying "ow" - your body 's trying to shut blades - the only way away from them is throug h them . I f.'] i, ".I."g"" /",rl 0/
down due to shoc k, and it 's your mi raculous natur e hold ing tbrir fiw~~~t~t«r .. !",'"
CA SPER: M istake; I should have made the blades loathe me.
it together - any action?
0/tbrir him",,_ ~t,," fi w
Okay .. . doe s gravity have a spirit?
wmu/s '" ftw dntldn pow
M IRARI : W ho injures me. injures my pri de. I fill their head s He: Mm. G ravity has a Power and an Irnperaror. H owever, "if'n't tht lOt'" 11"7 ~""
with such terri ble rage that th ey will tu m on one another. everything that is bound to the earth has a specific gravity t!try rtrfJWF tlMrfiJI ~ 0/
Then, I flee. spirit - a rope-like creature made of ligh t th at binds it to ",i_ " pft"tJ. 7"My Ixtw
[Th iJ iJ a Ltwl ., unn Cffation ofRag~. normally costing mot her Earth. ""'"' '""'tt! If"", """" f!try
_ , It ;, • "...,.,. nftto-_.
~ m iPS. B« aus( sMs f"f'Y ~oUJIy woun,kJ, J!H pays an aim CASP ER: All the gravi ty spirirs in this area ha te their jobs. 1',.....
....tt tDhIlt ...-... fM
M P. Th is mirac!( fairly dir ufly Op pOllS EnJymioni ItfJ~1 And I'm throwing myself out of th e box and gra bbing hold '""'tth -I tlw,....". -I this
J mira& -both Endymion and M irari aff spmfying fM actions ...nJ. 7 N . _ i<
of the grou nd-spirit as a mundane actio n.
",,1IlitiM.- tM ,..m..l-.J
oj1M JtJidim . So Mirari's will Jominaln.] TUR N ER: It 's a very sturdy box.
Irp""i",-I.... 11K' • t/xir
He: As you pass over or und er the fence, roo see the task CASP ER: This jump and grab isn't a ghos t miracle, it's a real -.
force turn ing one agains t another - all save the man giving action. You can make th e box real, if you like, bu t th at'll give
the orders, stru ggling fiercely wit h words and ha nds to regain me a chance to counter th e blades before they beco me real.
control of his force. T URNER: H m . \ Vhile I'm starting to float otfthe ground and
into effect ive helplessness.
A sk illed H ollyh ock God can tak e liberties with action order CAS PER &. H e : Yup.
and completion to improve the logical flow of events; see TU RNER: I say, "My deepe st apologies," and concede th e duel.
Chapt er 7 for an example. Note that Pe S and NP CS are rarely A t least I've go tten the sati sfaction of seeing him dive into
this cavalier abo ut getti ng into a fight outside of examples of th e real-w orld mud.
combat. Some player groups are exceptions.
'DISEASE AN D c.A'GING
ExAMPLE " F O RM A L" COMBAT BETWEEN Treat an oppor runiry to catch a disease just like a sim ilarly "My. ' 71<>"".. wid "Y.~ th
:J\9BI LlS, U SI NG GHOST M IRACL E S d an gerous attac k. I f a Power cannot avoid catch ing a !Hi "..tIn t« wnuhn. A"
,...itl1'"
H ere Turner, Power of Rectan gles, fights C asper, Power of panicularly de adly disease, they lose a wo und level. A less "T~;,, ' l
Loathing. Turner has just insulted Casper's Esta te, and so contagious or less dead ly disease affects th e Powe r only if ,..;",ittd "Ftds fw J/Jil
the conflict begin s. Casper ope ns with a ghos t miracle;Turner th e Power has no deadly wou nd levels; if they have none, it "-JJ N.u,/w ~j
1'M1- tJ-th_'
replies in kind. By un spo ken consensus, they proceed with cos ts a serio us wou nd level. Powers only catch colds and the
--fr- tM n...,Itl-RxtmI
th e combat as a form al duel using ghost miracles only. like whe n their system is extremely taxed - when th ey have . tbt M.....ArnY .~
no deadly or serious wound levels left. Immut able Powers
CASPER: \ Vith a -ghost miracle", I crea t e abhorrence in him resist d isease. mu ch like D ura nt characters resist damage,
for th e ground on which he stands. and heal diseases as quic kly as D ura nt heals wou nds. Eternal
T U RNER: Counte ring in kin d , I cause a 3 -D rec tangular Powers are immune to disease.
pedestal of go ld to burst through the ground be nea th me, As a rule of thu mb, an As pect 0 Power has a lifespan of
lifti ng me upwards. abo ut 100 years. Each level of Aspect adds abo ut 50 years to
RANDOM PLAY ER: \ Vhat exactly are we seeing? that tot al. Immut able do ubles or tr iples th is lifespan; Eternal
He : Casper and Turner are still standi ng facing each other increases it to "indefin ite." O ne would expect that an Aspect
across the mud dy gr ass, but you can also pe rceive the general 3 Immutable Power to live 500"750 years unless environmental
sense of what they're doi ng with the gh osts - as if you're factors or enemies cut th at lifespan sho rt. Ad vanced age doe s
see ing th e rea l w orld b ut rem em b eri ng an ide ntical not lim it a player character unless an approp riate H andicap
confrontation that used real m iracles instead of shadowp lay. is taken.
CJ!ow to be a The first thing to remembe r abou t rules interpretatio n is: it 's your game. You have
the right to make level 9 Realm mi racles free for all Powers; you certainly have the right
to decide whether an Aspect 3 miracle is good enough to hear a ryth-floor office
conversation from the street. If you're wrong. th en so what ? All it mean s is th at you've
CJ!ollyhock god changed th e rule a little. You can cha nge your min d after th e session, ifyou decide on
reflection that you made a mistake. The ru les in your hous e belon g to you, not the
author.
In general, you may want to think through wh at you want each level of miracle to be
able to do. D o thi s befo re the gam e, and you' ll be able to answer thi s kind of qu estion
faster on the fly. H ere are some sam ple que stions, along with th e cano nical answers: if
you don't like th e answers, change them!
The :Fine
respiration. A level 4 m iracle makes th e tran ce indi stingu ishabl e from death for a
few days. A level 6 miracle can produce a trance indistinguishable from death for as
much as several years.
c/lrts of give th em. Spending A M PS increases th e Power 's sensory acuity for an entire scene.
An Exemplar who spends 4 A M PS for level 9 senses can he ar thi ngs said in another
city and has the mental processing power to find a specific conversation.
Q: Can you rum someo ne into a toad by using D om ain over Toads?
CJVJles
A: Nope. You can rum a toad into a peNon with a level 6 ch ange miracle, however. If
you must turn someone into a toad, you could create an illusory giant toad that
covers th e person com pletely and moves with th em, or a real giant toad with th e
human in their stomach. Both of th ese are level 4 miracles of creation. As a general
rule, though, people aren't part of the Es tate ofToad s.
~solution
Q: C an humans sense the ' fragr ance of tru e nobi lity " tha t suffuses a high -Realm
cha racte r?
A: Yes, unle ss the Power creates a Guise and deliberately occludes th e sten ch.
Q C an Powers with Realm z - 5 communicate via th eir repr esentat ions in the physical
Realm's H eart?
A: Yes, if the natu re of their representation th ere per mits it.
0.:. H ow lon g does an Aucto rita s protect a character against the secondary effects of a
miracle ?
A: M iracles becom e a part of "normal" reality a few seconds after the "conceptu al"
action ofthe miracle is complete. Until that point, th e A uctoritas completely protects
the Power from th e effects of th e miracle. So if someone starts a miraculous fire all
arou nd an N PC, it stays outside th e Aucroriras for a few seconds, th en spreads inwards
exactly like a normal fire would .
"J '''If
Q tra"ifi"jt~ ~, • sIN
0.:. If my character fires an arrow at M ach 3, shouldn't it ign ore Auctoritas? It 's th e
(X/'Jaind "I, is withi" my f>'i'W" tg
,top "nYfi"iu/or« brought to bellr. bow -work, not th e arrow, th at 's miraculou s.
You ,," afinite ="'-;]0" "",nof A: In thi s case, and other similar cases, it's not firing the arrow but hitt ing something
/'t'Js." with the arrow that's th e real miracl e. The spiritus Dei rema ins en twined around
"DidJ ."';~,..ulrl wall: 10tlH
the action from start to finish. Pretending you don't actually inten d to hit the person
mti 0/IN world, ' 1 wid, "andI fid
;/ Ii.. htyondthi, poi/lt.• standing in fron t ofyou with the arrow you fire at the ir chest is just sema ntics. The
"Thm tIN <J=tiMl,' slH <Did, arrow will stop, or even shatter, on cont act with a high A ueto ritas.
'huo_~' is Jury" fi "iHftru r-
7'" THE D UCHE U ' N UDI.-!, by Ianthe
Emily CI=
Chapter IS
A Book ofBeasts: Imperators
TH E 'BOO K OF QyESTIO NS
6. -Loo1: at fix w ind'· exclaims fha. "lr obrys 110 law. Tbere
is no order to its aaions. This is in hauty. •
7. -Look at [h al" whispers fix w ind. ·Ont momtnt six eats.
A notlxr, 1M slaps. lin- actions art chaos.' Th is is her
btauly. "
8. What is tht nature offrttdom f
o pp o .1TI :
1M """'" G fn..lfit
by Mil.,i.. M,Km ""
comprise the mortal soul.They arc inconstant and vulnerab le, A SOVEREIGN'S SURVIVAL GUID E:
w. tlx Rit. ifRntw r,.
1:16). 1&J.t"" " at JJ«J t.
and they perish with the death of the body.The integral nature How T O HANDLE IM P ERATORS ~.N tftlx I"'/"""IM i
of a perwn that survives dea th is th e Spectral essence, and it There are ten rules for successfully managing your Imperator. E:JJUtl.
shares many qualities with th e mortal soul - but it operates If you follow th em , health , wealth, and happin ess are sure to For ,i",pr.my. n'Kt
on a much deepe r level. For example, a momentary anger is follow.
I",~ Nu ". fi"'' ''
".;..t hlldg.t, ..... rmJ",,,,,,,,J
associated with a high level of P hlogistonic essence, while a v.. Ru/~ r: Respect your Regius far too much for mere tNt . fl l",!'""t.,. s..."J..ry
habitu al anger or a propensity for hate is part of the Spectral flattery to ever express. [)Q"",j", Nw Imd t111i,,1 I.
IIxi, Da",,,i,, urm. Tbt
essence. ,.... Rlllt:1: Remember wha t your Imperator says. There
.?o{gbilis differ from the lesser creatures of the worlds in will be a test.
Da.....i.. ,,nt. g;w.. fir
1",J"m""" i" thif 1. "" "f1Iy
that their soul also includes a measure of the sp iritus Dei, ". RultJ : Surprise parties are verbote n. Important guests tI> .. /I tf thtir &tun.
meaning "th e breat h of Ood". This is the Sacred or Noble may be vaporized .
essence: the stuff of the first C reation, a tincture of the stu ff ?- RII/~ </: Never tell a Regius about a problem you can
of Yggdrasil or H eaven. It weaves through No ble spirits and fix. or you'll have to.
permeates th eir spectral essence and mortal soul, giving th em ". Rult 5: Never tell a Regius about a problem you can't
miraculous powers.The spiritus D ei has a deeper importa nce fix, or you'll have to.
than that , however. All ofC reation evolves from that "breath
of God". Those who share the energy of the C reat ion arc Whal doyou talk toyour Imperator ahoul whm M IN aaosts you
not simply a part ofthe world; thei r soul is part ofthe essential i" tIN ham
com position of the un iverse, and the sum of these beings - 1'10- Ru/~
6: Sex, food. and sleep are safe subj ects. You're
A. Cm/ ~iNJ hU ",?r'. Ymerae and Powers - defines everything therein.The angels supposed to be mortal.
I ",,.jJ If'" htlp "on1m" call it the causa rausans, the first cause, th e impulse that causes ?- Ru/~ ;: When your Ymera's eyes glaze over, it 's safe to
~"K "",_. SIl",,,,,,,,i"K everyt hin g else to be, stop talking.
,,,,,Jfh..JinX am"",• ....,
If,,,,dd,.J SIm",,'" !,,,,tire. J
If your Ymt ra is sfil/ paying attent ion afttr such a discussion,
tII <l1d " gt w;,bt>", hypomsy
(Mt.u",,, it. U.i"l IN JimQt/1 cA" cYWAJESTY OF IMPERATORS somtthing is grawly w rong. Qu.."t..", l«ary tNTI .I_
... lIN ,,,,,'.-rIyi"K JJ.mJw.rr i'.- Ru/~ 8: Never ask your Imperator wh at 's wro ng. You're tlx (4mi<aI diviJ. htltlll'm
ftr" _ I 'iftlislrihlNi AWORD TO T H E HOLLYH OCK GOO: supposed to know.
tlx ", ,,nUN ..".I IIx
~ «tjt<tJ, ~. ",i-"'ow. Whton
"""trW4
IIfr. it JjJ "or
How T O PLAY IMPERATORS \\> Ru/~ 9: W hen in doubt, sneeze.They don't unde rstand ~ ra//xT 1h.I"
~,<Jh j,,~ .«<11"" fix The Imperators' nature contains a contradiction. O n the one sneezing. It confu ses them . wt..i..titl J.fi'" tlx 1J.'<iT1J,
,,,,JnJyi"J( hd"W..nty of hand, they lack humanity entirely: their souls are pure spiritus and .. . thth.l "Jaf GaJ -P'"
lIN",ill'''''' of / MI. S_Iy. 1 . lih id. tht Ii., iwrJ<' - ".
rra •• " rJ. ,>II oh.i«t 'WO"IJ
Dei. This makes th em Impererors. H uman minds should have ". Ru/~ 1 0 : Ifyou have to call for help .. . don't call collect . lo"gtr ""'''ifml ,I< " diJti.,et
btbaw Jifftrm/Iy whm in a gr.lve difficulty und erstanding their motives and actions, "" d IIb,oIutt I'"turh.Jti.~ af
lIN IN'IIf.u ptwns"'" of" because humans have an entirely different kind of soul. On .... flmd law. Tbt d"m
",-" <f00/ Ih,,,, whm i.. the other ha nd, the spirilus Dei is the pattern from which all gENERAL 'TRUTH S JiWitm ~ .. ~ "" af
lIN -tfitJ ",in'; t(.p"" 0/ God .. .,.1,,~ lUi af ,/:It
"",,«-ria , nu tLW>" fbi things arc made, including hum ans. The Imperators create a Ii.. iwnt ",~UM. :n.- .......
Nti""i"l tf fix rift !Ntw«tt world that humans have some instinct for. An Irnperator of ABOUT IMPERATORS tfIht Jj~... JijfiuD i"I' ..
em.lfi I. "Ni tJMJ tht Storm s will be volatile. an Imperator of the Trees leth argic. The Imperial Person ofa Regius, like the person ofa hum an, '1,"".,t u", hoUfJ. A ,n- ",film
~,,,,i"l (lj"tlN o,n. Eve n the basic human myth s, legen d s, and co llective is co mposed of th ree parts. ofl/:It HolySp;rit sn.ry ht
lH",o" SIll"""'" th.lt 'IL'aJ fD t1frN","t, ptr Ioi/lio"
frm'''' ""'fir /«14 ofthr
,u,U ""'...k ofmy lift.
subconscious provide windows onto the Imperarors' selves.
They are not arch etype s, but they possess a fun damental
Firs t, there is th eir body. "G()ds~ and cert ain un Earthly
Irnpcrators can be bod iless; ifso, the C hancelling ritual creates
",irtUulol4;fiw parI , I'"
"illi.~; or """'. ill tht
~'" INFERNO: A... quality ofarchetypal beings:sacrifice (of the mselves or others) a body for [hem if they should ever perform it. The body of prrwntt af .. ",i"t. III ", .... h III
INFu on UC'nl ar; I'OR
is nothing to them co mpared to being wha t they are. They
ON "".I . htJfI'" enot, _
f: !'ICM"TORT R.o;" 'OTR
an Imperator is normally immort al, but doe s not tran scend ",i,...It.
NlTwonw OIJttTJ. by simultaneously possess this absolute and comprehensible goal th e kind of immortality a Power can possess. This is o ne
---fro"' ..'"""''' '" BiJJof
KrihT~ and a though t process thar humans cannot understand .Their reason for the Chancel Rite, for [ mperators who were created }.Ji", D..w, ...ooo-or.15
in a physical vessel - the C hancel and Sovereigns are a good cap ture the Im perator, or drain its magical power. There is
bulwark against Excrucian att acks. another complication: Impcrators do not perceive time quite
Second,[mperators havea divine: soul. As describedabove. as humans do, and they are noto riously difficult for mortals
the souls of the Ymerae impel them towards the trai ts of or Powers to surprise.
th eir Estates and give th em an absolute capacity for sacrifice.
Third, an l mperaeor has a "mind", although it doe s not
funct ion like a huma n's. The grea ter part of it - most of the 'DIABOLIC IMPERATORS
tim e - is with th eir soul, in the vicious spiritual hatt ie of th e H ell may seem to ma ny ou tsiders no better th an the 'u t m, d"'i/j Ihi"K'fi' J<'~
Valde Bellum . This can make an Imperator seem vague and Excrucians. Hell is a place ofliquid suffering: "Excruciation" 1 "m "a" ...., di"" """tt: my
wi"K' lL.jJl rrqt wIt" yo~
uncertain when Powers speak to its Earthly body. except for is a kind of tortu re. f Iell desires to destroy hope and love and fto m hoi, ,,,. Ya~ sAJl h.wt
the rare tim es when it rests in th e spirit wor ld and becomes integrity; Excrucians often attempt j ust that. O ne would I"-" i" <lhu"""_ . bid it
supem arurally acute on Earth. imagine that they would throw in together, with time enough lL~lIlt1>/ JlIW yo.... ill tIN ntJ.
to d iscuss whether the universe should exist once it has been f .",." t..A, y"" ftp"' lhis
Each C han celled Imperator distributes its soul. Part goes
to each of its Powers, part into the C hancel's eart h. At the utt erly damned. Yet they do not . \ Vhy? Became I lell wishes
r-: ;;'h "".I("'t Y"" J~'" i"ta
Iht Fi,... HIDfJJ. Y. u " rf "a
same time. it maintains its ident ity - the soul remains a its victims ro survive. It gains them nothing to destroy a man's F"", t. wh<o ,,,,, b. ''''''''I,d if
single entity. Scientific Powers investigating thi s phenomenon life, if he then kills himself - it ta kes more sin th an a suicide Y"Iih", rtpnl/. Tht dO';"g
have a very hard tim e: most Powers do not fully comp rehend to drag a soul down to Hell. A nd the Excrucia ns wish their mN'Ii"" ofYO'" lift J.wt"
even the human part of their soul, let alone something much victims destroyed.
,,"'aJy,",II lL>rit1 f11. Do JD"
Jrnih, T«ot W j",. ....J
greater. Some persevere, and come to the conclusion that ryn. Ttll_ Y"IiON mnry
there are cha nnels, like the legendary ' eilver cord ", con necting The fundam ental precepts of the Fallen An gels are these: tlxrr. I ...... all(' IIx It...t 'if
l IN ('.fI"' l w/ Ho.t, "iiI ill I ldl
each of the soul-shards to one another. Others take a more
J h,ro, f,'"DfJJ" ll"'''''g. 1~// ""
me taphysic al tack, post ulati ng t hat t he spirit us Dei is CORR UP TION IS TH E HIG HEST PRINCIPLE Y"~ ON ha!" ;" ",y ryn. J 11m
indivisible and that the Chancel Rite sim ply ignores the The Fallen A ngels do not believe th at there is existence " IATJ ofllx $"".1=""
distance (then or now) to bring the lmperator's soul into without corruption and therefore do not consider themselves RNlm. Tdi "" Y"" ON 1M
"'Klint gli",,,," of
proximity with the earth of the Chancel and the human souls to be in the business ofcreating corruption. Rather, they wish
""''''''';0''-
of their Powers. to expose it and feed it, to tum the naturally corrupt world ·f, ;,,,t h. Yo" ,,,,,,,rHo A,,"
Imperators have access to two kinds of miracles; Noble into a dep raved and valueless wasteland.The Infernal solution Y"" "........ ....../1.•
Miracles and Imperi al Miracle s. Imperial miracles can do to any problem is iden tifiable th usly: th e ones wh o are -OJ",,,. 1"'l'mHDT, Lard
of ,''' mill """')" of}"""
almost anyt hing , except when directly opposed by another rewarded are the degenerates, the malicious, and the vain. D~"
Imper ator or a full Excrucian . Imperial miracles can affect Personal corruption is not necessary to act as an agent
any Estate, and can even affect Powers directly. Their limit of Hell. In fact, some of Hell's lord s discourage it almost
is ti me - an Im perial M iracle require s concentration , as much as others celebrate it. Betrayals, reveling in material
willpower, rituals, and (dependi ng on the effecr) hours or power, ga ining a vicious pleasure from har ming others'
days. lives - these ind icators of person al corrup tion show an
A n lrnpcrator is also capable of Noble miracles, using appropriate unde rstand ing of the world. At the same time ,
the same four attri butes as Powers use, in almost exactly the they damage Hell's alliance with the other Imperators and
same way. An average Familia Cae lesris is a little bit stronger even the amount of co-opera tion individu al servants of H ell
than a single lmperator who uses only Noble miracles, even can otTer each othe r. Hell can only win by becoming what it
if that Imperator is paying atte ntion to the mortal world . 1t is not. In this, it is much like H eaven - for Heaven cannot
is not enou gh of an edge for them to be certa in of victory in triumph witho ut setti ng aside beauty for the needs ofsurvival.
any conflict.
An lmperaror's character sheet - for tho se times when SUFFER IN G IS A FORM OF CORRUPTION
they are bound by Sovereign limits - can have attr ibute Even Sakyamuni Buddha, who was never a servant of H ell,
levels up to 7. The minimum Realm score is 5, because (like a identified suffering as one of the intrinsic qualities of the
Tempest) they have part oftheir soul buried in their Chancel. world. Dullha. he called it, one of the four major truths of
Spirit level s vary ; bec au se t he Regi h ave no h um an existence. To th e Fallen , suffering and co rrupt io n are
component to their souls, the H G may decide that they have inextricably linked, as is evident in any study of H ell. There
high Spiri t auto matically or no Spirit at all! Irnpcrarors often is one major difference between the two, however: while a
h ave t he G ifts I mmo r ta l, G lo ri o us, Shape shi fti ng , celebration of or reward for corruption enhances and deepens
G atemaker, and/or Elemental They usually have betwee n it, rewarding pain lessens it. The ones who suiTer from an
50 and 90 character points. Infernal act are the ones who already suffered most, or those
If the pes ever come into conflict with an Im perator, their who dared to adm it to their pain.
best hope is to str ike quickly and from surp rise. Not only Misery is not required in servants of Hell, but it dogs
will this prevent the Imperator from using Imperial miracles their heels.The first servants and natives of H ell, the demons,
against them, th e Ymer a in qu est ion will need time to are in no way immune to the Weirding Wall's fire as it rises
disengage its attention from the spirit world. H owever, most from the Infernal "ground". Some .7\(9bilis suspect that the
Imperators are "Immortal", and so the pes must somehow lavish acts of evil that they indulge in, given a chance, comes
THE Tou un . '1 H U RT from a desperate desire to somehow transfer their pain to Angels began appearing, with previously unknown Estates
fflrL r<nJJ ";thtly (.III -.J some other being. like "The Sun".
~ ".fJl,U ·rW·...N1
The second servants of H ell, the angels who joined with Lucifer, one of the first Angels, who embodied Pride and
....."Y <ftIN l.Jft>iJs IH. 7lt
Ctxk « l id} 1NOl<'''~ Lucifer in the \ Var in H eaven, paid for it by being cast down Persuasion, was their greatest leader. He heard C neph's voice
- 'is", .."" . 'IS <f themselves into the flames. with aching clarity, and his skills in debate and (of course)
~, Dot t IN ",,,"
The third servants of'Hell, me Powers who ally themselves persuasion were unm atched. H is beauty surpassed even
J-od. ,u.,rn ....fJin.., 11>
UNI, d lM..u, . "";P"'" fr
to it, are agents of pain - and so th eir peers and their Lords H eaven's own. H e led H eaven th rough evolutio n afte r
~ hnW dJ-tt... "«4 alike often laugh (and lift not a finger) when such a Power is evolution of reality - until an angel's change brought forth
"'" JiJcmJ IN c..M rflltlJ hurt . O f course, some Powers of I [ell are perfectly pleasant hum anity from the Earth.
-mnL LW Hni iMf. it people, whose attraction to H ell is as philosophical as th at of No one really knows why his loathing for humanity is so
u'" -PI 'hoM-.fiJI-
it, bttU ilJ ..- it -...ri"" . the uncorrupted Lucifer; these may well have the loyalty of great. M ortals have suggested in their legends that Cneph's
~ - _ n lN. , ,tJ their Familia. This is a recommended optio n for PC Powers Voice within him said that the angels should be humanity's
_ . 11 .Iwwu rf nhla. of I lell. servants and that this new, pitiable life form was in its five-
1i ~ " 'Y"'f"'1xrit part soul brighter than any angel All that is known, however,
""'- ofHtIJ, JJf-
~ is i"'I-W1U. 't P OWE Rj UST J FJ ES I T SELF
Corruption and pain ultimatelydepend upon power. A mortal
is that Lucifer rebelled. On visiting Earth and seeing the
first humans, he stormed back to Heaven and withdrew for a
""Ifs if IN rJJ-.drr "'"1'"
/htw ~ ttWrJI!I-' electrician has a hard time being corrupt, with little scope rime. \ Vhen he re-entered angelic society, he preached the
- I " " " , " " t« for corrupt action beyond cheating customers or the electric Gospel of Hell:
--"""1' Oft"" ,bis "'1";""
1JodJ ~"I -'
company slightly. Pain without potence, without the ability
--.,ri"I,M W_ to act on that pain, is purely subjective, and Hell tries to live I. The - Voice of Cnepb" is a lie. It is the voice of the
;",m.jJ...,j - ifd nINo ttNtI in an objective universe. Potence without pain, on the other angels' fear of Corruption.
"'" slr7dly.fiJhw ,hr '-- tf hand, may be impossible as well. \ Vithout some measure of 1 . Hell is the tru e C reation and the Tree is the path
".!JrMtt1. no- tiJ.vMtn
lhMJd """ !""." .. ,...- of
suffering, what is the motivation to act? between C reator and Hell.
""'fh? -...i« ,. The Fallen Angels are in H ell. Their pain is beyond J. Those who refuse these beliefs are forbidden Pride,
~ £w.r iftN "M human comprehension. C reatures born to beauty, they are now and forever;
PO tJXHJJ _ .....-f with .""h
scarred and barred from me most beautiful Realm. If they
.. dNmwrr Ity <boju. "
...ffi<Jnotly l~ hwtr rf should choose to cry rage and power onto the Earth , then in Lucifer is Persuasion. Over a hundred angels joined him
H dJ , ,>1/ -u it JWI"'''''' their minds no one has the right to stop them. before the H igh Court of the Bright Realm excommunicated
whm lI n nury. them. Sixty-eight survived the resulting war to be thrown,
J.. V,...., . S,."..., IN
scarred and enraged, into the Hell they so cherished. Only
~ RIIJ"""" i """It rtJm CJ!iSTORY OF THE
to tlx ,.., rmad l it/I wIxrr ten, at any time, were to be allowed up into oth er worlds . . ..
r,rxls It'"
", Ji", tI>,i(tts And Lucifer smiled.
wit~"'t ~iJli"g ,hi",. /&dJm 'DIABOLIC IMPERATORS
""'Y rightly ;"i" rh.ll htr
/""tliT" is .. 1';'11,,, Angrl, The history of the Fallen begins in the earliest days of the
"",riw" d fry phi'OI.pby II"" World Ash. Some who are now among the Fallen were born 'DIABOLICAL CSTATES
Crt",;,,,; IIUJ ft r /0'''''''' with the first angels, who considered themselves the keepers T he first ru le of Imperato r design is this: sc s can be
rat ,," tlJ"" by ",Ji",•. lit h",
of all the worlds - I l eaven foremost among them. Each exceptions. If the players or the I Iollyhoc k God can make it
Ii Ix,,,t, hc>wtwr ro!d.
angel heard the "Voice of Cneph" in their hearts, an emo- make sense, the ecs' Imperator can be the Fallen Angel of
tional urging from the Creator him or herself. At least, that G ardening, the M oon, and Romance. That said, there is a
is what the angels believe it to be; perhaps it is simply the common factor in the Estates of most Fallen Angels. In an
vo ice of H eaven, or Yggdrasil.There is no proof that there is appropr iate combination, th ey form a positive, beauteous
a Creator at all. whole. Aft er all, Fallen Angels were A ngels once. At the
The angels were different, even then. Each had its own same rime, combined another way, some of these Estates are
personality and therefore its own interpretation of the voice blights upon the Ear th . For example, Ced ron (described
they all heard. The study of one's own heart has never been below) has four Estates; Parasites. Passivity, M istrust, and
the most exacting of disciplines. Like sensible beings, they Growth. In H eaven, he t aug ht parasites to grow into
created a social structure, with leaders and debates and cour- symbiotes, passive th ings to grow assertive, and all how to
tesytowards others. Ofcourse, the debates on occasion turned heal mistrust. In Hell his work is inverted: he teaches things
dark. Angels were even exiled, eithe r forever or for a millen- to g row twi sted , parasitic, passive , o r un warr an te dly
nium and a day. suspicious.
Angels have always been Imperarors. The Estates of the
first Angels were self-referential, such as "Consciousness", ExAMPLE DIABOUC I M P ERATOR: CEDR O N
"Communication", or even "Pride". As these angels came to Cedron of the Fallen has been defiled by his years in Hell.
be, they brought consciousness, communication, and pride lIis breath is fetid with agony and despair, and his eyes are
with them into a universe that had never known such things. an empty void that could swallow worlds. The beauty of the
As the angels set themselves to reshaping H eaven, those angels is twisted, in him. Each feather of his wings is a
changes were reflected in the worlds below - and new gleaming knife, and the radian t hair that spills over one C)~
..
.7'\9BI LIS: A GAME OF SOVE RE IG N POWERS
' 75
is a sickly carmi ne. The voice of the Crea tor in his heart S TORY SEEDS FEATURING DIA BO LI C
has bee n utterly sile nced by the Shadowed Realm. H e I M P ERAT OR S
has t herefore been released to come to Earth, to balance
betwe en the excoriat ion of th e Excrucia n s an d t he C roq uemitaines
excruciation of Hell - to agonize and damn all Creatio n Someo ne the ecs care abou t or respect becomes the targe t of
while refusing its destruction. a dem on, a C roquemi taine, or some other maleficent force.
Easy enough to destroy it, unless the "victim" claims to be
Cedron's C hancd unharmed! (E.g., "but I wanted to sell my soul for this!" or
CedroneChancel is the Waterways ofJanis Duon. A glorious "Don't you see? I' ve been cha nged, not hurt !"] If th e
river comes out ofthe real world and sh atters into a thou sand maleficent force belongs to a Di abolical Jmperator's Chancel
tiny glimmering streams. It is a seductive place, its air filled or Nobles, the Pes will hav e to be wary of th e Locu st C ourt.
with a raw exuberance. Yet it is also a place of raw peril, for \ Vorse yet, the Pes may fail to wipe it out of existence.
five demon s of the darkest order are trapped within the
dan cing rivulets, They are called Fohi , Sat}'avrata, Xisuthrus, Corruption's Service
Deucalian, and Ogyges, and they are the five Deluges, each The pcs or their lmperator disccver a new threat: und er heavy
an An ch or of Lu cifer him self. The last time o ne was Excru cian guar d, a human alchemi st is on th e \'Crge of
unleashed, only a surpassing effort by the Powers of the Earth creari ng th e Caries Unguent, a sov ereig n remedy to
saved Iandbom life and human civilization from utter and corruption itself! Of course, th at couldn't exist - cou.I.d it?
complete destruction. The An chor-bind ing limit s and traps "Bur ifhe succeeds," their l mper ator might say,"1 sec the
the Deluges - but it cann ot and does not change their Excrucians destroying H ell it self Blistering streams of purity
essential nature and pot ential for destruction. wou ld rage down in to C orruption's seat, the Shadowed
The shallow waters of Janis D uon do not con tain the Realm, aggta\-ating the flames until they consume even the
only threa t. The air in Janis D uon is itself a breeding ground greatest of the Fallen Angels .. ...
for the Croquem itaines, devou rers of beauty. These spirits The PCS might be sent to bear the news to a Diabolic
have no material fonn, but attach themselves to a hum an Imperator ... or to "assist" them in dealing with the situatio n.
host and slowly quench the brightne ss in th at person's spirit.
Torn between the raw, addictive glory ofJanis Docn and the
soul-devouring discord of the C roqu emitaines, the humans CELESTIAL I M P E RAT O R S
who live and fish upon the Wat erways are surprisingly Those who serve Heaven - angels born there , Powers of "II iJ HI_ fi """ UljJ I","
a"t:ffl a.. '-utifu/- J .~Iy
nonnal. It is probably safe to assume that the C roquemitai nes H eaven vouchsafed a glimpse of it, even the mortals who
wisJJ it WfTl' w; I hi"", "'Y
cannot affect Powers; at least, C edron's Powers show no fear recognize that such a place exists - are smug. The C elestial Mi r iJ raurd-<U1ItNi4y. I
of them. Realm is of infinite beauty, and it is not merely impossible ,.u/dn~fi~" "'y good ,..it.
and Ih<n iJ IhU un,ightly
that anything should destroy it; it is incomprehensible th at
"'''', tMt . n/y afl1.1.hi.~
anything could destroy it. Even the Excrucians. This is the "'''''''/fluid get a ""')' wi-
fundamental folly of beauty, of a power - possibly one of ftrgiw ""; I d;grw. It iJ
I ~n""" Ihing> aho..t yo..r the two axes of reality in all Yggdra sil's worlds - that does •• "' rt i"", wid lhat anX'l, art
C EDRON'S " N O BLE M IRACL E S" CHARACTER
lva ul ifU/. and it;' ,."" fi ",,,
hraTt tMt you ntwT w ill.
SHEET not grant a matching strengt h. H ell laughs at beauty, Yet do
-.ud",,,. I"'/,m.t~ 0/ ,aid that WI "Tt IIv (1/"t....
ATTllIBl1TE MIRAn E POINn not forget that the C elestial Host won the War in I leaven. 0/Ivauliful thi~g'. Ma"Y of
Para,itt<. Pow ;";ty, M i,tr ..,t,
""" The fund amental precepts ofthe Celes tial H ost are these: "'y ~i~d ",.;Jlltllr- that
and G"""t }; Aspect
Domain
3: Inhuman
4 : Masterful
7
6
li1.lt.? "'" jt nQ( b«n
pal ,inu fi_lvgan /fI
.u.
Realm 6: Imperial 8 BEAUTY I S TilE HIGHEST P RI NCI P LE
1'"ftcl tlx Ivauty 0/If' ISWTI r
Spirit 0: Candleflame 5 The A ngelic commitment to beauty may seem shallow for I h.rw " ,I,,,,,, l ight tk"
some of the mightiest and most blessed beings in all reality. INt; ? IhU............ thty ("II
Gifts and Virtues It is not. The Angels mount a gritty and determ ined struggle "" i"",,,,,. Tbn-, iJ 'I' ,uth
Immorta l
to celebrate the wonder of Creation, despite all the horror in
thinK i1.l .. Haury 'N' iJ ""'
Gatema ker ~d. A ttgt ls Jo "'"
Virtue: Corrupt it - and, in the name of that celebration, if necessary, an , TtoU, H....ry. Wt JUt"""" it.
Angel will block an Abhorrent \ Veapon with their own body And thoU, *- ' '''', is whJ I
and blood. Heaven has not yet recovered from the trauma of h.Iw ~ JO""IOT J"" "'"
U mlUJRestrktions Restriction: Unholy-Presence"even
Lucifer's revolt. The Blessed Realm may have washed away
H" thr b-,,", I xn-"Y"'4
wh enGuised ,Ix blmktr of tow ......J"n, -
Affiliation: Code of the Fallen Angels the wounds of battle, but every An gel is aware that there are • ...J -It iI A-utifu/-
some of their kind and ken burning eternally in the fires of "TIJis I fT'II1.t itt J"" ...
h<th.Iw ....ft- offaih.rt- I
Wounds 2 DeadlyWounds (Immortaij Hell. .....tIbr...Jy lMUlU. J htnx
2 serious Wounds H umans can not readily bear such thoughts. The idea of S«tt i",.
Y"'" »J..fr- tb6
3 Surface wounds relatives- loved ones - eternally damned can be unbearable Twirli"K l't.1.h. -.J J htnx
ft-...I """"~,,,.,.,t t&n. "
to anyone believing in damnation. •In mortuu nil nisi bonum"
-Hi1.%Ml. A"t" of ~
Toul Cost 65 Character Points is a mort al's kind of phrase: "speak kindly of the dead , or not to ,hr_ ~of
at all." But the angels bear more here than a human ever will, Itt"'" ;,,
for their kinfolk in H ell are alive, and they were damned by and not once bend th eir knee to th e Cel estial H ost or demand
m e angels' own hands. No great wo nder t hat modern A ngels obeisance from the mor tals of the world. There are Powers
ding tightly to that which they preserved: the beauty, the who do exactly that, hut it is as rare as leopa rds in the frozen
purity. and th e integr ity fou nd in I leaven. and filtering down nort h. Most Powers who ally with H eaven have heard a song
to the lands below. in their drea ms, have feh the fabric of th e purposes of H eaven
between th eir fingers - most Powers who choose H eaven
J USTI CE IS A FORM OF BEAUTY choose it because it sings a beautiful so ng. They com mit
"I Nw """ "/1"Ji,,'m IQ
Angels can work m iracles. It is fortunate tha t they arc both th emselves completely to H eaven ... and the others are not
1I'' '''.u ",<IlK", ('.au, ."ra / strong and wise; if every human had such gifts, society would really H eavenly at all, merely humans who have been and
ury ,IJ.I,,... ""'Y ""''''''' Do quickly collapse.Even angelic societystrains under the weight chosen to rem ain servants of beauty and j ustice.
"01 pwnfr I, if 1Iof ..ilIPr i"
of their powers. Accordingly.Justice was invented, and Law
1"'" Jtroi« rlwJNn J"'L /t
if "ot 'Id>oJ(,.,.. = rhoJl U<t>. as well. Law is an "unfortu nate necessity" which exists solely
YO" fro'" .... /m ng. II it fdJdt to protect society. It is for the Law to give dispassionat e and CJ-!iSTORY OF T HE CELESTIA L
yo.. _reoIt is twry S; II, resolute judgments, binding an A ngel to an unpleasant service
.wry IN,.,.,,. fuling that JO"
or exiling them from I leaven ah ogeeher.j ustice, as the angels I M PE RAT O RS
1»U' tw'I' ' - ' - I tID "01
~/«"'. l·.... "" ,,'"
co nceive it, is so mewhe re betwee n "ka rma" and "poetic The Angels are natives of H eaven: flesh of its flesh, blood of
~"" Ihm '. S'" IINlW" justice", revenges that have th eir own inner beauty and which its blood , born who le and clean from the hone-whi te h ills or
Jon .../ ftW"· are cleanly and clearly fitting. The two intersect thu s: an act the pure glitt ering surfaces of its lakes and streams. It is said
- I'rt"" hu.h. tht G"arJ ..,
/lNWr/; Gu t
of justice, however harmful it is to the target , does not make by the oldest ones th at these have always been in }leaven,
its en acto r a danger to society. for all that there were once no such concepts as hills or lakes,
To the Angels, then, "justice is beauti ful" simply states a or even liquid, or even whi teness. It is a place of surpassi ng
fact. It is beautiful for no ot her reason than that the angels righ tness; even were some ill to spread across its surface, some
make it so. They care because it is by the tenets of thei r stain like murder or a landfill miraculously drawn from Earth,
"justice" th at th ey conde mned the Fallen Angels to H ell. For H eaven's essential character would still shi ne through like a
the Powers of H eaven, justice means something else. It means cataclysm of health . An gels partake in th is health.
that they have committed themselves to accep ting even the The angels are curators and designers, consta ntly guarding
darkest parts of the H eavenly creed - th e exile of L ucifer and improving H eaven; th e ' voice of the C reator" in the ir
and his followers - and living it out as something beautiful. hearts tells them th at this is their role. O thers speculate that
It is easy to promote beauty in one's house, to give beautiful that voice is not the Creator but H eaven's own, that the
things to one's friends, to reign with peace and clear judgme nt Perfect Realm brought them forth as a co nsequence of its
over one's C hancel; making beauty ou t of th e destru ction of own desires. Either way, this duty has dictated th eir actio ns
an Excrucian or the excruciation of a destroyer is much harder. from the beginn ing, when the first sentient creatures lay their
That is the com mitment of H eaven. hands on H eaven and sought to bring forth greater wonders
from it.
LESS ER BEINGS SH OULD RESPECTTIIEIR From th ese early efforts came the flowers: tools with deep
B ET T E RS associatio ns, able to weather th e har d precise for ce o f an
Angels are fundam entally arrogant, and with good reason: angel's will and rum it into a softer, less harmful magic. W ith
only the Excrucians surpass the m in beauty; only the Aaron's C anterb ury Bells, th ey built Grat itude so that th ey and
Serpents surpass th em in migh t; only A ngels are born to the H eaven co uld ap pre ciate one an o ther. Wi th Yell ow
Brightest Realm there is. Yet there is a fundamental weakness Chrysanthemum, a melancholy angel gave shape (and beauty)
in the nature of th e An gels (and in almost every Power who to dejection and love lost. And when H eaven did not know
chooses to serve H eaven): Lucifer has de nied th em Prid e. how to change - when its slick surface began to cast off the
H ad the A ngels resisted, then even Pride's avatar might have changes the angels had m ade - H emlock taught it thou there
failed at this, but it was the judgment of the H igh Cou rt in are some gates one can only pass through once. I iemlcc k
H eaven that Lucifer had th at right. Because of wh at he was; taught the world of D eath.
because ofwhat he had prom ised; and because he was thrown There were other such too ls, of course. The Tarot for
from the Brigh test Realm into the D arkest of them all. one, astrology for another. Even langua ge served briefly,
The A ngels have no pride, and so they must have the th ough it proved clumsy. W ith all of these, H eaven moved
respect of others . Knowing th at only the newest angels know on.The Great Work moved on. An d then Ashriel discovered,
th eir proper place as the highest Lords in all Creation, they to all the angels' grea t amazement, that th ere were worlds
require that all oth ers bow to them . Otherwise, H eaven itself besides H eaven wh ich neverth eless seemed to mim ic in their
migh t be tainted, m ight allow some of the mo rtal stench of history the pattern s ofthe Brightest Realm. AU save one. AU
the worlds below to permeate its essence. The Angels might save the horror that was di scovered shortly after, and then
step back from H eaven's G ate and who knows what serpents forbidden to all for centu ries more: H ell, the D arkest Realm
migh t crawl in? th at ever was or ever will be.
It is technically possible to ally with I leaven without th is Law and Justice were created, and in time some few angels
clause. A Power can ded icate themselves to H eaven's code were banished from H eaven. Theysimply could not co-o perate
with the others' percepno n of how the Gre at Work should seas.There are few things more humiliatin g to either a Power
go. Only a few were ever lost this way until Lucifer's Rebellion, or an Excrucian-shard th an being drowned in a foot ofwater
when Lucifer, in whose name Hell had been sealed, began to by a thousand wire-thin tentacl es. H azael can, without much
preach heresy. It had been sealed with his blessing; it was qualm and with a good deal of merri ment , throw destroyers
reope ned to curse him and all who came with him. of beauty into their clutches. Hazael recru its his Powers from
It was the greatest tr agedy that Heaven had ever known. the people of his Chancel - standard practice - but he
Heaven knew no oth ers un til the Excrucians came, and the gives all of them the Scaling Gi ft, the ability to change size
Abhorrent Blade Atrocity (also called Bri areos) slew the first more or less at will
keeper of Heaven's G ate. Heaven threw them back and set a
guard on the curving open mouth of the Weirding Wall. The HAzAEL'S " N O BLE M IRAC LES" C H ARACTER s........t.ry. JNr dJiIJ. .u tf
,hi. 'Il.oiJJ N ]'JIM-
Excrucians have not since dared the Brightest Realm in force, S H E ET -HD.Mi, J~ tf
although they have at times approached it in stealth.
The angels arc powerful Never forget that. But they arc A_ ,
nAn
"""
4: Celestial
M IItACLf: I"OIHTS
8
IJU-/n. r,,_ iry. ...J 7i_ .
JJ.IJi"1 "! •
;;0
""""ry-"""'"
uneasy when blood stai ns their blades. Domain 2: Minor 5
Realm 7: Imperial 7
Spirit 4: Conflagration 5
CELESTIAL BSTAT ES
The Ce lestial H ost can have any set of Estates, but as a general Gifts and Virtues Immortal
rule they will have a celebratory approach to them . The Angel Glorious
of Blood and \ Vine does not rule an Estate of death and Gatemaker
stains and drunke n retching: the web of associations around UmltsIRestrktions Rest riction: Fear of Flying and Heights
Blood includes vigor, and the heart, and resistance to disease. Affiliat ion: Code of the Angel s
Her Power of\Vine might be able to loosen inhibitions, make Wounds 2 Deadly WOll nds (Immortal)
social contact more comfortable, and create laughter but 3 Seriou s Wouods
would have some difficulty conj uring a deadly amount of 3 Surface Wouod s
alcohol into a hu man enemy. O nce again, PCS can be the
exceptio n: death exists even in Heaven, and car wrecks and Total Cost 70 Charaetef Points
vo miting and such would if there were humans driving cars
around the Brightest Realm. (This is not likely to happen
any tim e soon.) STOR Y SEEDS F EAT URI N G CELESTIAL
I MP E RAT O RS
ExAM P LE C ELE STIAL IM PERATO R: H AZAE L
Ha zael is the An gel of Di sorder, Insanity, and Time. "The Treasu re Hunt in LiUipu t
un iverse," he explains, "reflects itself, and hopes to see a Some thi ng small enoug h for a "Lilliputian" to carry is lost in
method to its madnes s. From thi s, I have come. Like hum ans Locus Hazael ... preferably something a tiny person would
watch ing the random shapes of douds, I find the joy in the wish to keep. Perhaps a vital message that lives in mortal
disorder th at has been devour ing all things since the mom ent minds? The key to a box holding an Excrucian's heart? It
time began. ~ H e is dual-natured, suspended betwe en that should have some effect on the world, so that ifthe ecs figure
glutt onous disorde r and the d ean d ear mirth of j oy; his out a decent approach, they have a chance of findin g it. Of
Powers, like he him self, are divided within themselves. course, if H azael isn't co-operative, the task will rapidly rum
nightma rish .
lIazael's C ha ncel
Locus lIazael is, as one migh t expect, a wild place. Not The Angel's M adness
content with the handful of miles he was able to seize for a Hazael is equal parts joy and entropy in his perso n, althoug h
C hancel, H azael switched scales and built a whole world in he embodies neither ofthem. \ Vhat happens when he finally
miniature. Fro m the Twi rling M ountains (h is perso nal falls between the cracks?What if these two aspects of H azael
celebration of D NA, or possibly the M aypole Dance: he gives split apart violently and use Locus H azael as the battleground
different answers at different ti mes) to the Great Foot-Deep to decide which of the two will live?\ Vhile the ecs' Impc:rator
Sea, the place is a landmark to eccentric style. It is the only stru ggles to save H azaet's soul from self-destruction, the PCS
place in all th e Earth wh ere the a'morontho logo phorus (most likely unwelcome) arc sent to guard his body and his
lives - a beast whose hair, given to wom en in marriage, C hancd .
makes them young and beautiful forever. (Alas, Powers rarely
many mortals, because of the \ Vindflower Law.) Indu lgences
The guardians H azad has placed in his realm - besides O ne of the peculiar paradoxes of Heaven is this: the visit of
the minions of tiny people, who really can't do that much - an impure being is guaran teed to soil it .. . yet it is as stale a
are the Krakens, beasts wearing "continents" for shells and place if it is always seen by the same angels' e~ as if the
sending out mile-long writh ing tentacles through the shallow Great Work of changing it had never been started. O n very
THI CoNTA.WI "'ATlO'" O F Noble Miracles to slar. the grea test can only be wounded by their humanity that th e beasts bore human children. Ironically,
Ihn"'lANITY the most po tent Excrucian blades. Yet immort ality docs not however, the animal co mponent of the later generations of
n.-~rf
mean safety, and M anaechus mad e a horrible mistake . H e children lowered th eir myst ical stre ngth in each generation.
__"'" Hztl" ill 1M ...,.
tfc.f" -.I AItd. ~ fly ventured down towards H ell, where no being may safely go. Eventually, humanity was just an anim al like any other,
,.lid "Pi1Ul i_ jUrufi tht and peered curiously down into H ell's "floor", a tainted section without dominion over or communicatio n with the beasts of
t""J boo........ II> ~J WIt of the Weirding Wall No demon could assail him and Lucifer th e world , and unable to crossbreed at all. Yet one thing had
'-n. ~ &<G J.w
lnt-.u "",,_ UlIUfIiJ'k 11>
had not yet Fallen,but not far below him, a crack in the bark been gained: humanity spread across the Earth. H wn ans with
...._ i_ _ ~ _
let some of H ell's corru ption into th e sap ofthe Tree .Twenry traits of bison bred with th e human descendants of timber
fWIlirin. It Nztm whnr miles above - a trivial distance. on the tree - meAs h's wolves, and their "genes" wert diverse enough that few of
.." ilU! bJtJoJjiru ".i"tkJ
inherent vitality had drawn the poison from the sap and th e children wert deformed. With the spread of humanity,
«
wtlh 11Jr MtoJ ..u,... . ""
nullified it. M anaechus, not knowing it was tai nted, drank more Imperatocs of the L ight wert born, to guard it and to
Ew .
deep before: returning to the upper realms. Th us a shadow guide it. An d in th e shadows, th e D ark was waiting.
fdl onto his soul and twisted his perce ptions . Tortured by
hallucinations, M anaechus came to E art h to eat of the fru it
of self-destruc tion and learn a way to escape th e pain. Yet 8STATES OF THE .(IGHT
•
the tree, cousin to his father Ash, refused him . It s frui t was Hum an s born of ath let ic paren ts ca n be come booki sh "1MI is l'-t-ligbttd; r>:1.11xr,
for humans alone, when th ey had grown int o their strength . scholars; scions of wealthy families can be disinherited. In a rh-t FilII", A"gtu "". 7My
In tht «rtw i" II "",.. of
Fury does not capture l\tanaech us's emotion. Betrayal, like man ner, Ligh dords born fro m humanity's advances and '''1!tri,,1o "'" IMy (D1I{IMtk
hate, lust, rage - words fail, No human has ever felt such from its expansion across th e Earth can bring str ange E states INt it is t" fl'7"M of r"
turbulent darkness as M anaechus feh then . So he took on into being. M agisters of th e Ligh t usually have at least one ""iwru. no, hJJ tNt
th e guise of a smaller serpent, and spoke to th e two humans Es tate tied to hum anity - Agriculture. Poli tics, Armor, ~ "",,..i,, ... rnsh
i" t~ h rr-n IMd '"
of the Garden . H e told them many things, and he taug ht Citi es, Advert isemen ts, and so forth .Their other Estates may liN J-U-.."".f'Urw i" tlJt
them the tree lore that would give into their hands the fru its be similar, or may seem random, such as W aves or \ Vm ter. ""p ~ tIxy tiD "'"
~ tbMm-gt is
they and he had 1:I«n denied. Kumquats of Im mortality.
....n.Hw;" JI_
Apples of Knowledge. These wert meant for Adam and Eve, ExAMPLE btP ERAT OR OF TH E L IG H T : A SK E LON I<rIWwJ tIw tIxy dMW liN
in time. With l\tanaechus's help, Eve took an apple down Askelon is Lord of th e GIttO, a M agister of th e Light - Btipt R.J,.. --u,-
and took a bite . She had agreed tha t M anaechus would eat less flaneringly, a Ligh dord H e keeps his glory tamed, and b>.r iftIxy iii lII, iI " - " 1ftI
of these fruits once she and Adam had done so - a bargain his shape is an old man's, but he stands achi ngly straigh t. -xrr j" , . Bn,htRu/1fO.
~/biI"" ir
that seemed well made at the time. Like the Angels, he accepts nothing less than perfection: the ",is"~ ,,,. -.. i"l0
Eve learned self-preservation in that bite, and wisdom: willingness to bear all things in th e name of one's duty. H e ft."7 ....r;rfic y ......." it is "'"
wisdo m on a level with the Impera tors, with th e angels in must hold to this willingness, because his task is strengthening ntrf'iJi"g I!J.,J tlx F.JkJ.
H eaven. She understood in that insta nt what M anaechus's hum anity. Sim ply by existing, he feeds humanity suffering A"gtb ,u "", ,,'IIknlIl'" tht
intentions were ... and that the dea th -t hroes of a Serpe nt
f'I7Ou.j"'ffiri",. y.... Htil
and suffering again. H e is not a being of H ell, although on e isp,,""-../.u_ Bill "
driven to suicide might destroy the Garden, and humanity of h is Powers is: eac h of A skd on's tortu res is carefully <DYt'/Iptitm tMn" is ".llOfIU
wit h it. She understood why M anaechus was dr iven to such calculated to make its subjec t stro nge r. Even so, he is _ t ofJiUoli<.u III:.,,")'. II
an end, and so she tossed away the fru it of im mort ality, and sometimes frigh tened. H is charted course takes him very near rxish '" " ""'glhrJo ",,11
""rifj Ih-t 11#1'111. Yrl. " II
took the apple to Adam to gift him with wisdom as well. to the D ark, and he does not know wh o is th e more wise. thill"~ mUlt IN m"!.,,, i1l1.
Somethi ng else had happen ed , th ough , when Eve took As kelon rules over Tre mors, the Culinary Arts, and th e rht ""'"Iis of"';" (" ,4 " ' " " " "
that first bi te, whose importa nce neither Eve nor M an aechus Forge.This last defines him best, for the great human victory b>.r IlNtt. IINy "'/Ill """'"'
~is. This is~ HtII;
had gue ssed. A limn of white had formed arou nd th e tree 's of smithcraft g2ve birt h to hi m . Iron ically, the Ligh t oppose d w;"" f.uu u-t. ~ thrir
branches. It was not some force awakened by the treelore; it th e smithy, knowing humanity's first use for wrought metal /OItk7ffpt ftr iJJ<-"u,'-'
was the first Imperator of th e Ligh t. an incarn ation of that would be weapons of war, but Askelon came afterwards, and :om" ;" t N;. ""'Y. no, tiD
which Eve had learned , ofthe preservation ofhumanity. This he holds to smith craft with all of his souL It defines rum: he .,., """"-",, tAw ~
is th-t _ ~ m!rnr"-r
was th e Garden of Eden. Eve was the second (or, by some is the Forge , that whi ch shapes through trauma. This is his ........ 1Jo"ow.... ,. 1oN} ill
myths, the third) human to walk th e Earth. The apples of life. (Well, that and food . There is a slight flaw in Askelon's n ... ,hr"",,j"l
th at tree wert among the most po tent secrets of th e worlds character: the same stre ngth that makes him the Patron of 1Iffiwnr."
upon th e As h. The Ligh t was born, and it was bo rn stro ng. Cooks makes him eternally hungry. At least, with a l\ leta- -A,JJ.", I~. I-4 if
In a year, it could have raised humanity to the level of gods. human As pect. he can stay thin readily enough.)
t" Grrrff
It did not get that chance. M ere hours later, with Adam's
bite , the Dark was born. M ere days later, in their first conflict, Askelon', C hancel
the D ark won its first victory. A dam and Eve left Eden and The essence of A skelon's Sanctum is suffering, green misery:
were sealed fro m it forever. They left behind the citric unu sual for a Lighdord but understandable given Askelon's
Immortality. To the Light that was the bitt erest blow of all na ture. H is Powers are immune to all but th e most subtl e
Adam and Eve were still the first humans, still th e folk of agonies, but [his does not mea n that he spares them. E ach
Eden . and still powerful. Their ch ildre n were numerous and has been through the crucible many times. They have had
shared that power. Forbidden to breed with each other by their strengt h withheld whil e loved ones died. For lack of
Adam and Eve, they bred with beasts - and so stro ng was other liqu id s, t hey h ave swallo wed poi so ns, and lai n
shudde ring and sweating for hours . Two of his Powers have
been shown tvt:ry hidden darkn ess in th eir souls. The last, I M PE RAT ORS OF TH E 'DARK
'My __ if 1.Ji4. Y"' -y
the H ell's-Power that serves hi m, has been shown all his The D ark, like H ell, is sometimes difficult to distinguish
•.o _ L-l
hidden beauty. This is, perhaps, the worst torment of all. from the Ex crucians. An Excrucian-shard might cany a knife ·Y... '-xz"-_
Locus Askelon is sometimes used for the funeral s of
Powers - when a Powe r dies 50 valorously or hideously that
stained with Immort al smallpox, and the Dark mig ht well
sta nd back and watch with a criminal glee. An Excrucian-
._Jrn"'_./ It~
The see come into possession of an Abho rrent W eapon or G arden That is N o M ore. Even the D ark requires and desires - 1,," ;4, I",/,""""" M"giUlT
of 'bl Da.,t, lArd of
some ot her majo r Excru cian ar ti fact . Not eve n t hei r ju stification: even the D ark appeals to the C reator for an CIlt"l,y " , p{.,;"
l mpe rator can destr oy it easily - 50 th ey are sent to th e understand ing of why it was m ade the way it is.
Lord who knows unforgi ng best. The Exccucians probably The most common raison d 'itrt advanced by the D ark is
want it back ... unless th ey mean for it to be in Locus Aske lon. that humans are an offense to C reatio n. C ertainly, Lucifer
And how will Askelon react to a bunch ofNobles appro achi ng would concur! In a way, the ir romrmrmen r to inciti ng self-
his Chancel while carrying a major Excrucian artifact? destruction (as oppose d to killing hum ans them selves} is
noble: their only victi ms are by definition those of imperfect
D eaeh byAgo ny character. O ther Powers of th e D ark, surp risingly, are more
A mall, restaurant, or ot her business is th e seni ng for a series positive about hu mani ty: th e justification they advance for
of gru esome deaths. There is no clear indicat ion of the cause themselves is that the human character requires the poten-
of deat h - apparently, th e victim s' hearts exploded, perhaps tial for self-destru ction. The apple, they remind anyone who
under the pressure of extreme terror; agony, or grief. That 's actu ally believes the D ark's origin story, was me ant for
no t the worst ofic - the dead, cold and rigid in the morgue, humanity eventually - and rhe spirit of a mature humanity
speak prophecies names and tim es when others will en ter demands a monkey on its back to reach its full potential. Of
the business and meet their death s. A few forensic scienti sts course , cruelty mean t as a kind ness can be much more .. .
and associate d police men art' tipping over the bo rder into thorough •. . than cruel ty for its own sake.
dtmtn fw animus as th e prophecies come true - and a PC
An chor is on the list. H UMA NI T Y S HOU LD D E ST ROY ITSELF,
The ecs discover th at a Power of the Light is actually C O L LEC T IVELY, EXCEPT FOR A F EW Toys
pro tecting th e kille r, after bein g to ld by their Prophetic It is fund amen tal to the D ark that humanity as a whole should
Imperator th at it is either that or the death s of millions - de stroy itself. The D ark is divid ed abo ut the methods -
but what is th e connection? An d docs that prophecy ta ke some feel that the only satisfactory end to humanity is a
the pes into account? unani mou s and voluntary decision on humanity's part to die.
beat of its in ner heart, with every AMon's Serpe nt it brings "'" ~Pt ",,", t'-' 1~II"
Mt1y pn<. 1.." ...1y fWIJ
India's Test forth from its hidden depths. tb.u C",ui"", """ .....,.n....
There are man y reasons to go to India. H is Chancel, after Binding a sentient being, interfering with th eir rights to "' _ tlJj" K """t""tly .....IJj"K
all, produces many bizarre and wondrous weapo ns. Powcrs their own choices, shatte rs one of those notes, breaks the OtdttJtW.b, tb.u it "'..., M
biJr 0 .. ..,. .itt;,.. to ~4ft.
who stay on his good side may even find him congeni al. Yet rhythm of th e song. Philosophically, this is difficult to define,
~ it ....JI trOt utrorU.
Powers drea d the day their Imper aror asks the m to go to because the actions of one perso n interfere with th e actions ·1"tN~fr
him - because Indi a does no favors until he has first given of others. The Powers and Ymerae of the \ Vdd, howe ver, tIN ....... B..r I wUJ""" it
the recipient a test and lesson rolled into one. For seven days. rarely bother with philosophy. Even th ose Powers whose """" .
-kh.rr,. WUJ/od .,.J
they must wear an animal's shape, in th e hum an world; if senses cannot detect the delet ed note d irect ly are usually
they let th emselves be changed back sooner, he will offer pretty sure whether a given even t is a denial of choice . ""'~
CHAPTER IS: A BOOK OF BEAST S: IM PERAT O RS
·Yo.. Jon~ .."dn>,.." JJOnt. There is some question about whether Excrucian choices
Yo.. <kul" steptryi"K10 ..... need to be respected; certainly, most agree, the choices of CJ-!i STORY OF THE WILD
iI. J.-t: ]'I" h.>w....., """'" Ex crucian Anchors should be. In practice, this means that In one sense, the Wild has no history. W ildlords and \Vild
".fi.. ....w rf -.. "l"iJUI \Vild Powers aren't going to try and convert an Excrucian or Powers stagger through the Tree of Worlds, rend ing the
IhIhttoo ""J w l6t "Jwlt( ts;
]'I" httw ,.JId tiftL... ..
pump it for information. tapestry of events and scattering wonders in their path. Yet
"'''t:'''' - ' tft- IIx ..,."J Sensible Wild Powers do their best to anticipate all the they do have legends - stories they have shared over time
Iri Ihy hi....""J J1iJ16t cho ices their enemies can make, so that wha tever those about the world they may have come from, about what might
...n...1Ilts; ,.,.. h.>w -.It choices are, the \ Vdd Power comes out ahead. Of course, have been. This is one of them: the parable of the lamp.
t<nd '"'" ",i" IfJI"" Itt...!.
• "J .hJJ 6t 1ri'114 F(Mt ......, few W ild Powers are sensible.
6t "ff'Iw wit~ "'......... ., iJ In fIN hginning, tbere was a Bishop. I (all him tbar /mauu Ix
,,,,, Jo _hi"!. Bt1IJt«r it t( SAN ITY AN D l\rl uN DANITY AR E P RI SO NS was a 'f.'"]fint and holy man, who fJXJuM haw (07u igntd himsttf
/bt Wold;tryf"! Iri bJJ hi... it
Alhu.' hi...,. _ _to To be \ Vild is to trust to your divine soul, whether you.are a fo H tll if by doing so Ix (ould spa rt O1/t ptnonj pain. Ht ran"
,..,h.'ifout..p.-.
~_
ylt!Jlri lti... Ymera with nothing but spiritus Dei holding you together or M iJ.sion. 1 (" II if fhaf bttauu if was a pIau wlxrr fix btafm-
n. Wi/J <_ _ a lowly Power with but one shard of an Imperator's noble down iJtQJ - fix 'f./.v;rlds tbat no CrtalOT twr huilf - tlxy
u"...fII _ ""- •
sp ir it. T he co mma nd ments of society are noth ing in «Juld g"fJxr flxrr. Tixy (Quid rat, tbere; and dream. But 'idt a' is
~~·lift ..· . comparison to those inner, miraculous desires, and that is all t()() hully a 'WOrd. so kt us simply ("lItlxm men.
~ Asa STu.. u,
-filtJ" K""""'" G", the \ Vdd has to s.ay of mundanity, Thtrt was 07U mIln in that M Usion w ho hfId no tyls, and be
Sanity is .a different issue, because the converse is also a (ould "o f Mt that tlx 'WOrM Ix nnhoJ~d had btm mIldt rtal- a
prison - utter madness, like total sanity. removes all choice. shi" ing light, lilt a lilInp, lhat hung on tht SITttf outsidt. Ytt
The W ild charts a course between these poles toward the whtl1 Ix sltp t, if dimmtd; whtn ht aft. il hrighfmtJ; whtn Ix
complete expression of one's personality, madr low, it glO'Wtd lilt an ouanlul of stars: TIxrt wtTt othtn
Violent Powers of the \ Vdd refuse to trap someone in a w ho notiud this, and /maust ideas art unjtalous Ihil1gs. IINy
dark alley and beat them up - but they're quite willing to told him of tlx fJXJndtr of tIN /Pmp.
stalk someone just to watch them run , or bear up an)'Une TIN Mind mIln had" wry dijjUult d«ision to malt. II was
who chooses to fight (or bare metal and stone if that's all fMfin f of fhut. H t lnt'W fM M Usion 'fIX1I. H t l nt'W 1M proplt
T HE N"ron OF r au POIll th at's handy). Ihtrt. lit IfNtd fIN BisMp - f/xy "II did A nd Ix «Juld «or stt
PI..,..,""J H<iI .MrJJ Inquisitive Powers of the Wild show no remorse if they lIN lamp. 10 Stt what ht would ht if Ix ,,1I!I'UXd (onu p f and
..NJ..u."J th.u 'N WiIJ
are caught sne.aking into a military base or poking around in tu tulion to mtrgt info one.
" ..., "'" . , tNd If i"...",.
rh-ti<:, •.,,,J,;,... WwIns....... some other Imperators' du ngeon. He decided 10 Slay. To livt in fIN M ission, as ht had always
G..,..UJ, 'N WtIJ it j"",,,,. The W ild docs not believe in hesitation. Lest you feel done.
n" Wd,{ is <h.octit. Tht WiIJ that this is pure self-indulgence and th at the W ild is a cult of TIx Bishop was lilt oflNr holy men in Ihis: IN had a grow
it Itt..,tm . Y<, i".....iry. (h.o....
selfish ness, remember th at when a W ild Yrnera is bound, concernfo r fht d"rltr sideof. .. tIN E mpyrt" n. Crimt , IN(al/td
"" ,{",..,ttl."", ti" "'" "'fi"" the World Ash shakes. if. T INW r(m gntJS tbar liu s in 'WOrlds, in ideas, rom in Iht B ishop
'N Wr/d Thty ItTW ""Iy ,"
IN ...O<k i .. whi;-b il <xpm... himst!f lit spol t to thi ptoplt offhi M in ion ofthis. OftINro il
iI' ""''''''. Thai .." I..", U ..01 G IV E I N KI ND W ITH A G IFT RECEI VED roar hidts in darkness.
nmd"... .,I.,/!.
In 'Rosebud and the Sovereign', a traditional story of Austria, Whal had tht blind man NJtr lnown bul darl nm '
7"" . rJi...,., I""" of
pby>i{J, ttbi;-,. logic, ....J a W ild Power advises Rosebud: "Move the immovable object Yet tbere was a strtnglh to him. H e was idea madeflu h. l it
JlXitry """''' li/ll, '" IN by tying it down. Break the invulnerable warrior by guarding bad a world that WIlSofhim, and ht w as ofif, and ht lntw Iht
Wild. Tbt ,.,J" of,,,..J ,,,I hy him. Stop the unstoppable force by helping it on its way.~ name of tbe tntmy of darinas . He w l/d UP()I'/ tbe lamp, and
whi<b Wild J>r>wm ....d
M .,girt", lifJtfly j " IM!M'
f le may not speak for th e .7(gbilis as a whole, but hadt if shint hrighttr.
of"'I ,UtfJ f4wj. At 1M"''''' something in that captures the weakness of Wi ld Power.
Ii"", Ibtu ,."u,
/lTt ofi'" Interfering with the choicesof a Wild Power probably enrages Ytars passtd Tht B ishop spol t t» Ihtm "gai n. "Tbere is sfill
,xtr"mJi-vy ,tritt. it; interfering with the choices of a W dd Regius may bring Crimt, - hi said. and -Bt vigilan f: if may ht found rom wINrt
CrtiI/...." o/' M Wild h.>w
liltl, Ii"., Iri M t , .. ,.,..,/n.Jy: legions of Imperators down on your head. thm is lighl. •
tM ..Ni~ tf,btir ""'..., There is another option, though: assisting the W ild being Whaf had Iht hlind man rotr 1110WT1 hUf darlntss'
fiO .., ,btir tw7J 110"" in such a way that its choices serve you. There are two sides Ytt tbere was" smngfh to him. He was idta madejltsh. Ht
c""iJtr YJ""" " ",...fIt to that. O ne is a son ofjudo--bascd attitude towards conflict, hfIda 'WOr/J that was ofhim, and M 'f./.'aS ofit, INlnt'W 1M alftT-
tf tbt wiNL T" t~ who do
"'" " NJ..u.NI itl ... i"""'. where you account for the energy the \ Vild being brings to n"tIw fo light. Ht (alltd upon tlx lamp, and hadt il grow dim.
lix 'WttIIixr <..,..w- the situation when preparing the situation itself.
""J "' T. The other is to make your own actions a part of the music YtaN passtd TIx Bish<Jp spolt to tlxm ag"in. -Thtrt is still
...,,~iI ......... ltu ..
of the \ Vdd being itself, to help it - effectively binding its Cri~, - ht said, and tJxrt was untnding sonvw in his w ilt.
T" ,IJou ~
~JdN witj 1M >fi"h t( song to your own. You tangle )'OUI'liC1f up in its choices, and This was 1MUlond hard (hoia. FOT ifCrimt (ould H fo und
tbt wituJ. iI ......... "'-wy the only way it can sensibly extract its destiny from youn is in Lighf, and Cri~ «Juld btfound in Darlntu, tbm fNrt was
........... .rMl n._aorrt( to end the obligation and repay the gift. nothing tINhlind man (ould trust in all rtality. H t had a 'WOrM
frt<tJo... - .. /bt WtIJ
JtfilOtf iI. if _bi,,! dM - is Ironically, this mans that .accepting a gift and return ing that was ofhim, and IN was ofif. Wil h a tltn(h of his jisf, IN
1M UililJ ,. tJI/'"'I'" ..", b nothi ng is the highest honor a \ Vdd Power or Regius can shattm d tM /Pmp. H t shattmd IIx 'WOT/J lhal was mIldt f or
t(_i i...... """ '" _ UlIt. offer to an)'Une. him, i" fix n"mt ofH upt.
What mort ondd tlx hlind man do' H~ ltfl tlx M iJJ ion. and '''''''''''' u." MIl'lACU. POINTS
It.II.
Jo
M _
off" fi uWl"w'
off"~" 10
Aspect 5: Exemplar 5 i"-u,,u
wal~d out into tlx night. To thoJ< w ho asl td hi"" · Whtrt go Jt IHimfl. No 0""
Domain 3: Forceful 7 to CJnmbiIJ U. ...
you now," Ix said si",ply. -If 1 cannot M a wqrlJ. I w ill ht a <OIIU'O
ExAM PLE I M P ERAT O R OF T HE \ V I LD: A CHAZ writhing beneath th eir skin, or an invisible friend that really
Acha z is an Yrnera of the Wild . H e (or she; it varies) has an cats), it's really too late for parents to do anythi ng abo ut it.
abnormal perceptio n of the symphony of choice. \ Vhile he J\105t of them - the parents, th at is - resist Jm un/il1 animus
dem ands freedo m for him self in body, mind, and soul, he o nly by refusin g to accept that such thi ngs have reall y
rnpect s only one freedom of e the rs: th e freedom to be what hap pened and are happe ning now.
they are, to hold to th eir sclfhood in their individual heart s.
That is th e freed om he co nsiders priceless. H is policy - one
that hi s Powe rs wou ld do well to remember - is th at STORY SEEDS FEATURI NG I M P ERAT ORS OF Til E
shackling or killing an enemy is accep table, but man ipulating W I LD
the emotion s or minds ofmortals (such as with the "Glorious"
G ift ) require s ju stification . C ha nging anythinK's essential The lIuketball M at ch
nature is a crime agai nst all reality. C hurchill U. has a basketball team - the SavaF;CS - who
Ach az's Estates indi cate thi s quality of choice in th eir are sweeping the college cham pionships again, du e to magical
own way. H e rules th e Sphere. th e path th at co mes back to assistance .They may cvcn have Ach az', Powers on their side.
th e begi nning in time. H e rules Divi sion, the ha rd line of N ow a morally offended friend or a Cammoran cashi ng in a
separation betwee n where one has been and where one will favor wants another team to win .... The PCS will have to be
be. JIe rules Stasis, the final choice, the choice of im mobility. careful The Savages come from a schoo l with a sorcery m ajor,
Of cou rse, there are dozens of alternative breakdown s for after all. Jf bo th sides get into heavy magic, even th ough th e
choice and the universe as a wh ole - and m any \ ViJd ecs' magical might is supe rior, college basketb all might never
Impc rators lack this consistency among their variou s Estates. be th e same.
In some ways, a Code like this is bette r than the simple, -, ,."W<II ftu.tify "'J' -k II>
'DIVI N E I MPERATORS single thru sts of the Codes of Dark, Ligh t, Heaven, Hell, ,..... ~ trIollH Nhi ... it ....
and the W ild. It offers a broader range of service - but ~.boo_..;
(T HE " T RUE goDS") makes disservice harder to avoid as well! "~.,.Jj,,, - (Ir rtlIlNr,
·r_..,.-tiw~".f
Ny-J tIN ,,~Nii"K ~
Some beings live almost exclusi..-ely in the spirit world - by tIN boo_.. ", ;Nl y...,. ..oJ
.rry,...,..,htr tIN SpiritJ ; _ «. ",iN. _ It """"-
nature, that is. and not simply because of the war. For the
ftT« - if I ......u."
__- - ' ..islllk Y.... -Y most part, these spirits, the Ferchers, lack sentience - they CJ-!iSTORY OF TH E TRU E g ODS It ..,ill pi<k 7"4 i/7" Irt it.
_ /ttl ~J, "., yd. nOl an: like currents in the ocean, like the ink in a watercolor, Before the Excrucians, before Lucifer's Fall, before the Dark i/7" tJ...iJJ "*-,...,
~ J- diffinJt
1I~ I1JJ... t«
aliveonly because spirit does not exist without life.The Lords and the l ight , there were the O ld Gods. Fragmented human
Q,"'_~l. FrJ,
rifr"-.~, tWII,hr
of the Sp irit Realm are greater. Knowing ~bilis call them legends call them T itans or Spirit Kings. 1\I05t sentient beings wm- " """"rJ ",,; It.
,n..n,ln "'" hi.......w..7"
-'>'_ If
ftIIl-'" 0/"'Iml"'" I "true gods", to disti nguish them from the god s of hurnanity's arc vaguely humanoid for the same reason that the trees of ,.., ' '' " ~ tlx ' - r(
INr . ",,; /';t, !lI. Ht llWlt ",,;
tkJUtllt to JIO.. ,,<><II is" bit.! invention. The latter are based mostly on the exploits of most worlds are like the Ash, and the tlowers of most worlds
Htl/, " ,,; lit...... thllttlN] ....
ho"",.. NIJI .....,,] b..."",,,, arr Powers, although some myths don't lie. Some horrorists have are like the flowers in Heaven. The O ld Gods, however, were h..t ~ EfJm tlx A"" I,
1I#'Ihy if rotIl that mldh. 1
wiD "'y "''''t/hing m"",. YOII
approached their truth, and some fantasisrs as well.The touch not. They were a spiritual crossbreed between the spiritus """' Ixn-.. i" kJit" wilh
of a true god's aura as they brush past in the spirit realm Dei and the watery spirits that marked the growth of life on j 'tt h t. ,,,tly thti. Ih<>ught,;
"" . n, of" wry [t'W hum"",
....." tlx 0..•• ",,; Light,
an thisu-IJ wi/h " trail / makes some humans mad and others inspired. Earth.They arc the least comprehensible of all the Imperarors,
IhDugh thty ", ldJ hid, i" "
<"" rtfI'm, If ti"Y.fr<U:N"" of There are no specific precepts common to all the true even now. W hat can a huma n say to a being formed on the (hw",,, ,,... EfJm I - . h, you
, .,.,. NU " ' " .trm[,lh of
'firiJ. A ti lly frw;ti"n bar ,'" gods. Each is an aspect of reality, a different aspect of reality one hand from the divine and on the other hand from weeds, ".f h" "", .. hi.th, . ,,"'" IhIlI
i"IJ<~" fINd p> kyo"" from the others, and their principles vary accordingly. In or grass, or the organic soup in the sea? /WOI' I hIJw '11/ ."tlx flnh,
- W ,,"" i",,,,,,,,,,,, MUll" ge ne ral, t he players de termine the ethics of t heir pe s' The O ld Gods struggled for supremag.· over each othe r
",,;(I' ''''''' ",," tlx htitfm r(
,JiU. 1lwti..u - ,mwf'>"
""",",,,,,Ji,,, fhrJI """'-.-
tJJo-..J'h rf" "" m.t , J1
Impersror ifit is a true god. The HG may charge an Imperator for a long while, prefiguring the struggle in Heaven. In time, ...,'"...
trJJ. 7),r rnI .... hi N.m Point or two (p. 1«) if the code decided on is greatly eo the they found peace and respect for each other's place. Now
tlwt 6ft" 6rrJ .w of....m.l ecs' advantage. For instance, if their l mperarcr's first principle and again, a new Lord of the spirit world was bom. This
on;, is Uy , Mot is "Have no secrets from those who serve you," this is an pleased the O ld Gods, for such newcomers were not bound
JJw., ,... ~_7"" ....
unusual benefit and should be paid for, just as one pays for by truce, and their spirits could be tended, swallowed, even
_h .~ of"'J Ii_.
Do -I"""~,
an "H onorable" Imperaror, shared among the Spirit Kings.They grew confident in their
~ 7"" .- JriJJ _ hi,,! Some "true gods- are alone in their beliefs, without any power and sat back ro watch the evolution of the Earth.
iniJI _ . t iM ft.WwJ Powers affiliated with their code. Fo r these diviniti es, no Not all spirits are Ferohers or gods. In particular, there
ft-- tIN fri iriw three-po int ethical description is necessary. The H G can were the C ureres, warriors of the immaterial world created
................. ." IN ...,-/
1ti"tJ-; I ...... km fr- roleplay the god 's goals and beliefs based on nothi ng hut their by the Ol d Gods in their early struggles and almost forgotten
,,,,,bi,,t. IIJ 11M tflIN lAr<h0/ personal vision for the character. \ Vhen a PC or major NPC in the long peace. W hile the O ld Gods had nearly forgonen
tIN Spiril W....U f ... .... affiliates with that god's code, it becomes useful to have some the C ureres, the C uretes had not forgotten them, nor being
-fiJ "'''''8h 11> IN" «>oJ, ...uI simple guidelines for measuring service or disservice to th at forced into war and death by their masters' hands. In time,
."" 1""'" <htn.m you wh.lt 1
fit.'" "XU,,,sI,Y"" 'WIll k god 's ethical requirements. These guidelines are often based they worked a most eloquent revenge. As each new "great
eMU" I /" '" lhat _'- on some interesting real-world doctrine - like the ethics of spir-it" was bo rn , the C uretes concealed it among th eir
"!AtM.' .II,,; 'u fM Da,~
a Zen M aster, or a military officer - or derive in some numbers. T hey clashed their shields in a thunde r of noise to
111)1'1"'"" '"'''' - ' manner from the Estates of th at god. drown out the new god 's first steps in the spirit world. Ten
- / /iv'll... Dtt<in;ty
&""" ,Ji;lrih. 1",/'"'1'" such spirits were saved and hidden. Fifteen. Twenty - and
ExAMPLE CODE BASED ON T HE when there were enough, the C ureres swore to these new
HI P P O CRATIC OATH Lord s their service and marched with the New Gods at their
I. Do no (avoidable) harm. back against their one-time masters.There was brutal, painful
1. Keep confidentiality. war. W here d istant reflections of l ucifer's \ Var had troubled
J. Teach only those who have sworn to this Code . the spirit world a long rime before, this was immediate. Even
as the Curetes marched, th e Iligh Court of the An gels
This particular Code is very difficult to follow in a game of sentenced l ucifer to H ell. H is response stained the Perfect
.1\9BI LIS .W hile the third precept is easy and the second Realm with argent blood and the gleam of silken blades.
precept only limi ts a PC o n occasion, th e first precept is The New Gods were current; the Old Gods were history,
d istinctly bothersome for a soldier in the F.xcrucian War. There could be only one result to the battle. The O ld Gods
Players should think carefully before choosing such a Code, were beaten back, and the spirit world set down new laws,of
althoug h this code's difficulties can result in engrossing play. which "no Lord will destroy another" is the most pertinent.
There are other stories of the true gods. l egends tell of
ExAMPLE CODE BASE D ON T HE ESTATES O F the Golden- H aired H orse King, who was captu red and
P ERCE PTI ON , VA PO R, A ND F ALLI NG STA RS stabled and gifted to the Emperor of C hina, only to throw
I. G uide others to knowledge. off that august lord with a backbreaking fury when first he
1. Do not contain your spirit: spill joy into the heavens. tried to ride.They speak of the immortal who sought to find
OPPO ' ITE :
J. Do not fail, do not fall - but if you do, make of your a man without greed, how he turned mountains to gold with .If"".";",, WooJ
failure an act of beauty. a gesture of his finger, and how the first man who showed no by Ltl M"Y"
interest in the gold asked instead for the finger. They speak I htl irw il WDlild N 'Xl,fJ'~t
SENNAC HA RI B'S " N O BLE M IRAC LE S"
of the greatest frontiersman of all and how he pitted his axe f01" yo"r id",al;o~ ifyoll wn,
CHARACTER SH EET
against the great blue weapon of the L ady af Wood - and ta diKovtTftr m , tl-''-'Y I.mifi r
ATTRIBUTE MIRACLE POINTS
though his own weapo n was shatt ered. he claimed hers in its
stead. They speak of many things.
Aspect """
2: legendary 6
tiN'" 10A nd",r tN lhl"g"-
- Sm mu lJarih. Trll' Gad oj"
Domain 4: Masterful 9 P"',/,I'M. Vilp , and
Falling Stars
Realm 6: Imperial 9
'DIVINE ESTATES Spirit 4: Conflagration 6
Divine Impc rators are generally somewhat abstrac t - after
Gifts and Virtues Immortal
all, their natural ho me is the spirit world, where some of the
Constant Domain: lesser Creations
concrete ideas humans are used to simply don't apply. They
Limits/Restr ictions Restriction: Cannot affect the blind
often have Esta tes t hat are un iquely Earthly as we ll as being
or deaf
important on the Earth. For example, the true god Senna-
Affiliation: Sennac harib's Code
charib, sec below, defines the "space between the light and
Wound Levels 2 Deadly Wounds (Immortal)
the image, between touch and solidity". T he distinction
2 SeriousWounds
between observatio ns and objective truth is import ant to the
2 SurfaceWounds
human paradigm, but on other world s. perceptio ns migh t be
Sennacharib's Code
direct and utterly honest . (See the story on p. 32.)
1. Guide othersto knowledge.
2 Do not contain your spirit spill joy into the heavens.
E XAM P LE D I VI N E I M P E RAT OR: SEN NAC H AR IB
3. Donot fad.do not fa!l - but if you de. makeofyourfailure
Sennacharib possessesthe attributes ofdivinity - specifically,
an act of beauty.
a deep attunement to the Eart h, selflessness, and miraculous
power. H e is a "true god" to the Nobles of Eart h; for Ymerae
Total Cost: 80 Character Points
and Powers who come from elsewhere, this is implicitly
restated as a "true god of Earth". H e was born directly from
the needs of this planet and his Estates reflect this. As he
describes his origi n, "the fundamental balance of the spirit figure out a way around Sennacharibs Restriction so that he
world changed, and I came to be. W hole. Co mplete. D ivine." can free them from his curse. This story works best when
Admittedly his wholeness comes wit h an occasional wobble there is something else very importa nt going on.
between genders.
Physician, Heal T hyself
Sennacharib's C h ancel Some Power bound to the H ip pocratic Code, perh aps
\V here Achaz's C hancel is an entire University, Sennacharib Aesculpius hi mself, h as been directly responsible for an
is content merel y with t he P hysics D epart men t. T he enormous loss ofli fe and cannot live with the guilt. \ Vracked
entr}'Ways are much as one would expect. Registered studen ts with their grief, they muster enough stre ngth to resist their
who try and transfer into the "nonexistent" department find l mperator's will and head for the Starkness Pit, which devours
themselves in Sennacharib's Keep. Ph .D.s who answer the souls. Their Esta te is something on which one of the ecs'
ad on th e college Web page for faculty positions are also Estates depend, perhaps, putting them at risk - or maybe
brought there, into a land of bramble and fecund woods, the r-es are simply friends with the docto r. Either way, they
where the essential laws of nature cha nge every day and the must block the way to the Pit, and, depending on whethe r
only surety of survival is to learn them with alacrity. The they care for the doctor or not, either bring them before the
Regius Sennacharib finds amusement in hunting down these Locust Court for their earlier mistake or save them from its
physicists with his Powers as hounds. Anywho turn the tables fell Judiciaries.
and bring down a Power generally replace them. Because
even a true god is vaguelyaware ofhuma n limits, Sennacharib
has enhanced the percipience of the Realm's inhabi tan ts cA"ARON'S SERPENTS
enormously - and this does help them cope. In some ways, Aaron's Serpents are the most human of all "Do ~o t fiar. I lJaw no
the Imperarors. They are in general individual in their tastes h""g" far ma""h IlS ",,,,11.,,
)"'''' a ~d I~ i< a~ '"mu ;~
S TORY SEED S FEATURI NG T RUE GODS and desires.They are sane and stable, for the most part. They '-'"malf ,ouls /lJa/?NI I/IItA
are first and foremost physical beings for all that they can ht1w<m my I" t'-'. "
Unnecessary C omplication walk in the spirit world - for all tha t they are Regi and as - M " ,Ja7l, Impnatar a~d
Wyr m
A PC Power uses magic against some Earthly human, only to such among the defining forces in any world . Like humans,
discover th e perso n is an artist (or so meone with acute they are broug ht into being by an unmystical natur al law.
perceptions - a detective, perhaps?) dear to Sennac hanbs The difference is that huma ns come from the natur al law of
hear t. In that instant, due to a ward set upon the victim, the Earth, and the Serpents are bom from the natural law of
ec's sight simply stops. In order to see again, they will probably Yggdrasil. The Serpents are causa rausans because the life
have to apologize or offer recompense to Sennacharib and force of the Ash itself beats in their heart s. It protects them
/..fr-., _htot._
!W" ....JI,.,N• . , ltW bDwor,
E XAM PLE AAR O N'S S ER P E N T: THE GRAVELI NG TH E GRAVE LING W YRM'S " N O BLE M IRACLES" ff~M islift.
- 1"h< Gra",Ii"g Wy"n.
W YRM CHARACT ER SHE ET Imf'"'Sfar 0/Spri"g and
The Graveling W yrm is a L eviathan who has chosen not ATTRIBUTE MIRACLE POINTS
the sea but the mantle of the Earth in which to build her Aspect """
6: Imperial 6
ult'a
C hancel. She is a lover of th e rock and can swim through it Domain 1: Weak 5
as if it were the sea; for this reason she has undertaken the Realm 6: Imperial 5
defense of the E art h. She is lavishly capable, able to meet Spirit 4: Conflagration 5
any need, pay any price for her chosen world. Alas, she has
paid th e first price already, in sundering her soul into Chan"..el Gifts and Virtues Immortal
and Powers to defe nd her body while her spirit labors. Alas, Earthswimming
she has paid the second price, in the Excrucian poison which Limits/Restrictions Restrict ion: Envenome d and the refore
rots her slowly from withi n. She has pro phesied to her Powers sometimes weak
tha t the third price will be the last. H er E states are Spring Affi liation: The GravelingWyrm's Code
and M olten Rock. Wound Levels 3 Deadly Wounds (Immortal)
3 Serious Wo unds
The G raveling W ynn's C h anc el 4 Surface Wound s
Locus Graveling will be the muster ing-place for the warriors
of Earth when the final battle comes. So it has been promised, The Graveling Wyrm's Code
should the Graveling Wyrm endure until the end . It s str ict 1. Take only what you have earned.
halls teach a lesson in personal stre ngth . T he walls, floo rs, 2 An oath sworn under the stars is binding.
and ceilings alike are a quarter-inch ofglass holding out tons 3. Encourage life's passion and fury.
and to ns again of magm a. H er soldiers, th e people of Locus
G raveling, live austere lives - but they know something of
Earth swimming: The Graveling Wyrm's Gift
mirth as well, and joy; their complex pageants are one of the
The Graveling Wyrm can swim through stone as through water.This isa Lesser Change of the
lesser wonders of the wor ld.
Self - that is, her location - purchased as follows:
MIRACLE LEVEL INVOCATION RANGE UTIUTY COM MON COST
STORY SEED S I NVO LVI N G AARON'S SERPENTS
6 (Domain) Simple Self only One trick No
6 CPS -1 -3 -3 +1
In spectors in General
A jealous Noble from another Familia Caelestis plants the Total Cost : 60 Characte r Points
suspicio n in the r-es' minds that Locus G raveling will fail in
Ianthe writes:
%w to be a CASUALLY CXCESS IVE <fOR CE
%llyhock god It 's easy to forget , loo king at Powers of CURS and M ues and Television Programming
and Sh adows, just how metaphysically "big" a Noble is. You may start to think of
Domain over G uns, say. as just a supe rpowe r th at the relevant N oble has. Don', fall into
this rnp. Every Noble is as much a primal forceas the Power of Gravity,whose will sets
the planets in their courses and holds your feet onto the ground. The faet that some
Estates arc "more important - in the world than ot hers, that some an: more dramatic
than others. shoul d no t obscure th e fact that ~ N oble contains in their soul a piece
Part 6 of the cosmos - a pan of th e universe's functioning. a burning spar k of the will of
God. A slice of reality. Som ething fundamental is go ing on, something more impo rta nt
than anythi ng in th e prosaic Earth or th e M ythic World, and th e .?{.obilis are part of
that. Our minds stand between that world and yours , as much a part of th e mundane
%wdo world as of th e transcendental spi rit reality - bu t ou r souls do not just rule th e world.
They create it.
~bles
slow and po nderous relocatio n shoul d minim ize th e danger of tkmmtia animus.
... Docs the Noble want to live forever?They can create a viral copy of th eir mind,
triggered by th eir curre nt body's death, to spread through the Chancel and tu m
random people into their mental clon es.
.... Is the Noble unsati sfied with scientific progress? A small application of Aspect
Jolve their should set the slow- mi nded humans on the righ t track.
;-.,. Does a mortal mug a Noble? Do not be surp rised if a Nob le casually pull s the
hum an's heart from their chest - or refor ms th em with well -chosen words, and
sets th em on the path of civic righteousness.
•
'94
their view of the creature they intended to hire. For example, a confidential admission
that you hired an assassin once, and discussion of how pleased you were at their absolute
refusal to give up your name under the question, poisons your listener against their
intended employee. That ind ividual is unlikely to agree to protect their employer at all
costs. The Noble might later inveigle you to obtain the name of your assassin; at this
point, you can substitute someone in your own employ. This technique of invoking
prejudice applies in general to making anothe r character d islike an alternative they
have yet to actually explore.
As for labeling, the idea here is simple: cause the victim to believe something about
themselves, and they will act the part . I might say to a visitor, and have, "I appreciate
your willingness to work with Debate. So many others have been persuaded by the lies
that others spread about me, and refuse my company." Since I am well liked and rarely
slandered, [he visitor has probably heard no such lies - but this stiffens their spine. It
makes them believe that they are someone who is willing to work with me no matter
what others say. They thu s become my tool.
Creating barriers against a Noble's activities - unfair barriers, prej udicial barriers,
but also weak barriers that they can overcome - has the salutary effect of inspiring
them to vault those barriers. Thus, if I say to a Power, "I may not pursue our alliance
furthe r, for Parasiel, my Angel and Lord, has forbidden me to speak with you again,~ it
encourages that Power to arrange a clandestine meeting. \Vill they allow an angel to
dictate whether they - who have done no wrong! - can speak to such a charming
lady as myself? No! One must pursue such attempts at reverse psychology carefully, of
course, as the .7X9bilis do not appreciate being tricked.
Brainwashing docs nor work on the ~bilis . l ts opposite, however,social vaccination,
works quite well. T his functions as follows. You mount a relatively weak attack against
your victim's views - weak. enough that they can argue against it without resorting to
stubborn intransigence, but strong enough th at they must argue. For example, consider
a Power who holds a unique Code but in general leans towards the Light. Argue [he
idea th at huma ns are ultimately just hairless monkeys, that human innovation is just
like thrushes using stones, and that, like the beasts, hu mans have no real self-awareness
or idea of the future ahead of them. Some entiti es do hold this position, but on the
whole this argument is not strong enough to persuade such a Power - ultimately,
humans descend from Adam and Eve, while monkeys descend from some Im perator's
Estate. The result of this technique?The Power marshals the argument s for humanity,
and becomes more confident in their allegiance to the Light.
Keen social observation is vital. O ne must learn to see who is allied with whom ,
who rt ally d islikes whom, and so forth. H onest alliance-building is an important
skill - determini ng what an individual wants and how to give it to them. An insightful
understanding of the actual value of favors is paramount; one must know whe n to
accept, and when to refuse, the hand that could pull you out of an abyss.
Naturally, a socially active Noble's library of technique s does not stop there. A wise
Power creates allies by building a sense of identification between other Powers and
themselves in those Powers' minds. They work with those hopeful allies in good faith,
and they vocally reinforce the belief tha t their ultim ate interests are the same. When a
Power wishes two Nob les to fight, they remind the pair of old grudges, even going so
far as to lightly dismiss them. The two, rising to defend those grudges, bring them
more firmly to mind. Formal argument can persuade others , particularly when it comes
to dt!lails of a program those others already endorse. A character who detests modern
society resists the technophile position, but is vulnerable to a well constructed argument
suggesting how they should undermine the modem age.
A proper attempt to persuade generally includes a subtle attempt to show that
agreement is in your victim's best interest . H ow do you persuade the Power of Rivers?
"If you do not act, it puts Rivers in danger."
Less gentle approaches to achieving one's goals in the social arena include setting
two other Powers against one another, generally by subtly implying that a state of
hostility already exists. Rumors and slander can darken the reputation of an enemy,
cutting th em off from their allies. Blackmail, clum sily hand led , makes powe rful
enemies - hut if politely hand led. and not repeated. its victim may dismiss it as "the
cost of doing business.r Trickery, treachery, disinformation , and lies can put a needed
ally temporarily on your side, as can seduction. Bullying a Powe r is difficult, but can be
an effect ive: persuasive tool.
...
position or investigative skills, and report to the Power.
Aspect-based in filtration - using the cha racte r's supe rnatu rally enhanced ",,;th(i_'.
"""iu. X"'W" ...""Jrr....
mobility, stealth, and intrusion skills to break into a building or ot her secured -fro'""" rz-pdiu-'"
Inti"",,?- _"wl j" A
area and steal dat a or observe events directly. ~ l AO" U~ 0 1 5'1 RITS, ~
'. Domain-based rccruitmen l - recruiting significant spirits of the ec's Estate Dr. F.. F~.uta" r::Lrr*
10 spy for them .
'.. Domain-based divin ation - using miracles 10 discover the tru th directly.
... Researc h - spending a significant amou nt of lim e digging up relevant details
in strange and occult librar ies or record halls.
.• Sleuthing - using Aspect-e nhanced memo ry and mental d ata analysis and the
ec's native pu zzle-solving skills 10 piece toge ther the truth from a meager
collection of evidence.
~GOTI ATION I N
O UT-OF - ()iA RACT ER JCENES
Suddmfy. 1Mg<rot hirth
M ost of the emotional richness of a .'Jx9Bl lIS game comes from in-cha racter scenes, in
to fl'" """ght m.
which the player takes on [he role of their character and you rake on [he voices of the
----fro"' ''~ l~ "i! kgm d
NPC S around them (as well as describing the world), and events unfold in a kind of
improvisational theater, H owever.tc play isin "real time"- it's too slow to usc exclusively.
Sometimes, you want to skip through time, moving from important scene to important
scene. O ther times, you want to playthrough events at an accelerated rate th at combines
DOC discussion with IC play.
Suppose a PC studies alchemy, hoping to develop a lens that will show the tapestry
of fate behind the substance of their daily life. Instead of developing or researching the
science of alchemy, and having the player discover its rules as their PC does, let the
player explain the avenues of research their PC explores. See how it fits with your picture
of the world; tell them about interesting results, or what avenues seem to work best.
Perhaps what the PC is more likely to get with the current style ofresearch is a lens thar
shows the influence th e PC has on events. Perhaps [hey will quickly discover its [rue
propert ies and discard it; perhaps they will discover its properties and keep it around as
an interesting tool; perhaps they will believe it is the "real thing" for the next few
stories. Encourage the player to drift into in-character play for short "sound bites" -
allow a bombastic PC to wail and tear their hair whe n a servant shatters a glass-in-
progress, or a sullen PC to mutter about the difficulties of finding good help.
Suppose a character is looking for a husband or bride - a ceremonial position in
Noble society, which the W indflower Law discourages but does not enti rely forbid.
Rather than having the player subject every NP C to intense scrutiny to determine their
qualificatio ns for this post, discuss what the character is looking for, and how they
carry out the search. \ Vhile you have this discussion, allow an N PC to develop in your
mind. At the discussion's end, you can introduce the character.At the next In -C haracter
scene, the PC can present their proposed spouse to their Familia.
Ianthe
JX9B I LIS: A GAME OF SOVE REIGN POWER S
' 97
Chapter I7
.'"
tf tbi'W - .... Ih.u JIl_ are determined at the time of irs forging. (This is not neces- 4 + 4 Penerrancn Hard One other Full No
_~-' 'ft-. T, JnM« sarily true of Nobl e and PC foci, alrhough naturally Nobles -3 -2 +1 +1 S'"
tha 1""'-' .. • >uI.#k and PCS can't buy foci that affect Nobles.) This G ift, along
-.knum IN~. with various poisons and curses, creates Abhorrent Weap- Blight
---fir- P'll !OCtnn 0 1 TH I
o...u. ~ Mrmu.-tbtr ons: foci that nullify Immortality and its weakervariants when .."""uvu ONVOCAnoN OA"'" unun OOMMOH cosr
I-- they touch a person. See table below for costs. 8 +4 Penetration "" d Comprehensive No
.'"
toea
It is a M ajor Destruction ofM iraculous Power. Note that 12", -3 -1 -1 +1
because: invocation is nor automatic, even using a focus sword
(for example). the Excrucian must delibera tely hit someone Winds of H.te
with me weapon and spend a miracle point . The strongest MIRACLI L£VB.. ONVOCAnoN OA"'" unun OOMMOH cosr
Abhofl'en t \ Vcapons can perform this feat autom atically; it 6 +3 Penetration Hard Loce' Limitl!d No
is ill advised to handle such a blade.
The Negative Gift has an "overhead" cost equal to the
0 ", -3 -1 -2 +1
.'"
maximum level of G ift it can affect. in addition to the base
to-point cost. This overhead balances the Negative Gift 's
ability to directly affect the miraculous abilities of others,
Mid.s Mors Mortis
MIRACLI L£VB..
4 (Domain)
ONVOCAnoN
Automatic
......
Globa l
unun
Limited
OOMMOH
No
cost
EXAM P LE
O rderic Neustry moves at me center of an abyss of anti- BLIG H T
nature, an exhalation of the void . Powers have reported him ., to II points (d~fllult 8 points)
as dispassionate, distant , and possessed of a deep respect for This Gift allows a Warmain to permanen tly blight a place: T1N hft i" • r-« JNx/op' i"
innocence; but they cannot deny tha t the brush of his hand things that grow or live or work there will have little resistance • ....., th<# tkfr"Js OIl ,IN
is leth al. capable of dissolving th at quality in things that to disease, malaise, and an adult version of an infant 's ' failure /,'" ui ,h.muu r. I " lIN
M ,Jitn"'ttM" <Oft"I'] of
provokes them to end ure. to thrive". Viewed through the Sight, the Blighted place
I e"",,, 'IJ.Jhffr IN"WJ Il" J
appears gray and dim . This can theoretically affect Nob les. ...,i"'o", pwJomitw/t, ,IN
UN MAS TERED PAI N but Powers can steel their bodies and minds against the Blight /io'" hIlw ,ht """'" ofmm
1/0 8 points (d~faul/ 5 points) at the cost of one level 4 Aspect miracle a month or one ""d wi~1y diM""," 0"
""11,,,,1phil,nop!Jy; ~
-o""g",tul"tio.,,, • ,,,iJ H igh -Aspect characters (Legendary or better) arc natu rally Level 5 Aspect miracle a yea r. The Nobles of H ealt h , i" On"" &gil, " pl..~
Nil"io. 'Yo" httw fDT'"fI''' able to ignore pain , but not the raging wild agony that whirls Prosperity, and so forth can remove a Blight. The only ot her do",i"..,,,, by Il'lri",t n;i/,
""w.. ..
J'>'" fi nt "''''; YO"
" .~t"? ftr ,IN FilII",. 11_
through th e victi ms of th is G ift . (Yes, it does wo rk on way to lift it is to find the "keystone"; a small, dark, and ooJi",,'] J"t;I J~/,,!, tIN
~b ilis. ) The exact effects vary, based both on the He 's whims maleficent gem located in or near the Blighted land. C rushing II"'XW' " lid f ll"&, of vipm.
Jan it julr -po ", A MIDJ I VAL
•... It h" ,tt, · ""id and on the amount of experience the target has with agony. it makes the Blight fade. See table above for costs. BnnAl'I', It] Pt.,,1
F""""'- "fin ll /",_ . A nonspecific pain might cause the victim to tempor arily It is a Major Destruction of H ealth or of the ability to M<Arth",
'Of<Oft~ it h" ,tt,• drop one Level in each nonzero attribute; a migraine might sustain life and hope. It is only "comprehe nsive" because
N il,,;" "1tJ'IJ.>tTd 'It ""'"'>'>
bt.rtJ. II t-t. lm"iNy. T1Jis is blind them; one foot might feel like the skin is stri pped away, humans entering the Blighted zone do not immediately catch
11~1I.• and every surface is hot coals. See table below for costs. every disease known and keel over dead. Some Hollyhock
-fr- CHI LDlI,. o r This is a Lesser C reation of Pain, with a Penet ration level Gods may reduce the cost slightly,because the keystones exist.
U u .....,., It] M.mi.. ElI""t
of 4. However, some of the \ Varmains have highe r or lower
Penetrations with this Gift. EXAM P LE
Euphrasia Savino t refuses as a matt er of policy to engage
EXAMPLE life in direct combat. H er t'nemy is not life but the world -
Ragi nhart Tribunas holds some authority within the ranks the very substance of G aia and the Ash. Where she walks,
of the Dark H orsemen. One of his shard s occasio nally she blights the world. or washes away its tru th, or turn s it
watches over another Excrucian's Breakthrough; the other treacherous.
invariably shows him deference. A certai n amou nt of thi s That living things suffer from her work, that the spirits
resp ect no doubt d erives from hi s willingn ess to use of the inanimate grow corrupt - these thi ngs do not upset
Unmasrered Pain not merely on Powers but on his own kind . her, but neither an: they her goal.
th e Sight shows something of that Power or Irnperaror's Power!Anchor resistance to direct destruction miracles. t...u I" i , ri ll "" """,io,, -
"~t ,,,",by,m. o,.", i",,'
Domai ns, and docs not show that they are an Excrucian. ,trVd ~ts a P'''''"' rhaNit /0
"I .... ,INfi'" 'y",hol <WT
They refer to the person they imitate as their "second skin". T,.,.,,,
"'' ' t''' of lIN N,,"' t ,
by tIN ha"J of ""''', •
'WN//al
wid ,IN.mM1t , ,, lIN/"'",. C HARACTER SHEETS
'DECEIVE R g I FTS
111 wier ms! "".IUrtlr Full Deceivers have two character sheets: Full Deceivers are often D urant and Eternal, although they
.., .. MIl. "1 tIN...."..d dc:>u,
can be Immortal.They almost unanimously possess the G ift
.., mNJ by " grut "'!,t of
tlx w..., ""..., i" fti~ v. Their undisguised self, with some native anti-nature Gl orious, but (like \ Varmains) they can rum it off at need.
u · magic - around IS-JOch aracter points with no Realm Unlike \ Varmains, Deceivers' Glory can affect Powers, but
·~ looJ. liu " porno- or Domain, and access to \ Varmain and Deceiver gifts. only to a limited extent. They invariably have Shapeshiftin g,
t:'''phil l(T;/oblt ," Isaac
~ Their disguised self, wit h its powers and handicaps and may have Worldwalker or one of the Gifts below.
. "".«",1 d"bi.wry.
./ " '" dc:>u." it ""JWtffli, exactly like those of their "second skin",
"x/oryofllorin.fttlNrof BODvTIIEFT
fitnwy, .."J 1"" will "twT They can use both sets of powers with the matching miracle 10points
~ otbtnDi".' O' Po ~ lT E '
--Ji'o'" R I NGI NG, by K. G. points and are bound by both sets of H andicaps. Finally, they This G ift does not work when the Deceiver is using an S~ Ey<eI
o.."i", may have Excrudan foci - as part of their WJ O character Imperator "skin". When a Deceiver wears a Noble or mortal 's " AI D..t........
.._....
fITtU.p If!ihufi"" «ill""
....J t,;nJ ..,.,/i j" ...-m
.,G_'
WAACU " " "
J to / 0 points (J~fll,,}t 7 poinD) 9+5 Penetration Normal limited No
17Nrr....... j.f UMn ...m This Gift can only be used on a given Noble once in any ' 4 ", -2 ·2 +1 tz os
FIt- """' Y"""l- ~ story. In essence, th e Deceiver tells someone a lie. and for an
111M, INnOU.!-*' 'fIN-. indeterminate tim e afterwards, the victim simply canno t see
b...t f:"'W..-y; hiftr ..u «r
~1·Jx~, ...... ..,
any evidence that th e lie is false. For example, a Deceiver charm. As for mortals, th ey eat ou t of th e palm of his hand;
.... nNJn.u tf whitt t«,
b...t may tell a PC Noble, "I am your m end ." It doesn't matte r if whole stadiums would commit suicide if he but preached it.
~. "" tNt tINy IMJ ....... the P C believes it, thinks the De ceiver is just being polite, or
""'.
-fr- S POTUG H T': C. by
thinks of the state ment as part of a longer speech - if the SHATTERING M IR RO R
M.mJi,h T......,.. Deceiver draws a mace and hi ts the P C, the PC will not see 7 to r4 poinD (difault / 2 poinD)
where th e blow came from , because friends don't hit friend s This Gift allows a D eceiver or Deceiver-shard to "store a 'M) krd. • fix Do",j'"11 ..Ul,
with m aces. (A ltho ug h if they know or guess what th e copy" of a Do main miracle used near th em, at a cost of I '1 htIw Jo.u,,~ "'"'''g.
De ceiver is, they can probably guess the source of the blow.) miracle point when it is stored and I miracle point when it is Driwor ,,~ ~II( """'- I .....
nIXf'tW'1 <1/ 1M 1l00l. I _ Ii
This is a Major D estruction of Perceptions, with a normal released . They can cha nge rhe target if they so choose. The
"' J'O'W"- '
Penetr ation of .. - major primarily because it responds to stored mi racl e can h ave any penetratio n level, b ut the LtmJ E"""'fY j 7 '
new situ ations. D eceiver's recreation can not have a pen et ration higher than "..rrtl'fJNd. Two jinx", mqwd
the pene tratio n of this G ift. slig&/y, "gai",/ 1M,to..,.
M rc" liftd hi. ryt<F '"
EXA MP LE This is treated as a Major C hange of whatever could be lAmJ Ell/ropy; ha" d "1M
All D eceivers are creatures ofuntruth, but Iolirhae Seprimian affected by th e stored mir acle. l.or"" O;" r/ grants,' he .aU/.
is a mon ster built of lies. lo lithae does not indulge in disguise, '/Nt ;/ W<lI ,,0/ YO" hut tlx
portrt>;/ tlu tlmMr 1M rrowJ:
or false promises, or th e grand decep tions th at confu se th e EXA M P LE
.",,1i.. w_ wn~ fix ,.,-fist,
world itself, she simply, quietly, uses the weapon of her words Tairte Ut -napishri m teaches thc Excrucian philosop hy to ....601 '''flu,,; fp¢ "lithft!1y
to under mine C reation. Iolithae and D eceivers like her focus those Powers who dare listen. The Imperators tolerate his YO./r ;""07 MIl "H, gl." 'mJ
on flower rites where mortal perception and beliefmean more presence in th e prosaic world , gam bling that understanding N .i .., lArd £Il'rapy. but 1M
than simply hum an actions. the W2ys of the enemy will do th eir Powers more good than ji"Xt'TJ Wffl' "/nrl Aft " "
""'''''''I. ,\ 1",,, "mt,,, wd,
harm. ·TIN YIITt 1W"!";Uf lIN
ORATE The first statement of T aine's philosophy is tha t trut h ""in.« «YO'"m "t, It
6 poinD and lies are but reflection s of one anot her - a belief he ""'.Jd ~"'ftTt yo.. to ~""""
tNt lIN 1""lTtIiI " "d I1Trin
C"""",, ""l IlT t~ , . twT« This G ift does no t normally affect .?&bilis, unl ess the demonstr ates by catching and reflecting a "true" miracle with
.AoJJ Iwh tJ.ur:f"'"pit.'
i,,'"jooIisJJ ",ist,.Jn lb." I iollyhock G od wan ts it to. It allows th e Deceiver to convince th is G ift. --ft- tIN "Tbtn-XN-RKtmJ
j"JitJjJwJ; II'r. Ftw n4",pk.
a crowd of mortals of anythi ng, using a kind ofmass hypnosis. « H"Xh R-..-J
iI is trUJ If> """.j....I .. '""'"'"
to fnftJd!_ ,hot" IiXbt. Since this Gift creates a sure sign that a Decei ver has been GENERAL D ECEI VE R GIFTS
,Inu ~"l tbt "''''''' ~ there, it 's used only rarely - if th e enemy knows that, Dece it The H ollyhock G od can create new Gifts for Dec eivers -
1'7xTr ..... _tlJi"X i"
~t ,,1UI""-ti"l,1N becomes more difficult. in fact , thi s is reco mmended. So me im port ant tbin gs to MidMd". _ik IM}nruttT
.finr""-..tJ <mkr tf lhr It is a M ajor Creation of Beliefs. rem embe r. ....... -.:hTJ """Elint
."r.-u. Co..wwi"l." .......,...,w.
;,.mv",", ,. M ,. is "'-r ---fr- GoaUNI R U N T", ~
i"'J'<MiJ>k. EXAMPL E ~ Deceive r Gifts involve treachery, co nfusion, and lies. I><TUN IT. iy Knh
7 - u.u lT\Is, Iy Phasael mery-llarumaph is beloved by all who know him. "'" ec s should always be able to puzzle past the deceits, if T"'-i
M dMl x.,
Even Powers who would like to see him burn t over a slow th ey try hard enough .
flame for his deed s cannot deny his rogui sh good looks and ;-. Deceivers should be scary. VCI)· scary.
I~
'DECEIVER 'FOCI C ORIA ND ER HASP 'S " NO BLE MIRACLES"
It ; not that I fIXJ uldn't lu
you on this - hut wiry, whm
"r gmul1lly rt(f}",m.-"J Deceivers have a great fondness for trinke ts; the foci they CHARACTER SH EET tf:" tn<th i, I~ d~""I"tingly
aKai",t unJing uaul in a
"j~lhdJJ.y """,/I1,t, ' the
beg, borrow, or steal from their kindred Excrucians tend to SWUI'
-om"ndfT H" sp, Dm ivn-
Jhopkt'l'" nOld be interesting and amu sing little things. Howe ver, they have ATlRIBUTE LEVEL MIRACLE POINTS
"J h,jrve I ~,,<>w what I been known to receive an Abh orrent \ Veapo n if the cause Aspect 3: Inhuman 8
want,' j'm wid Jrtrrmind ly.
merits it. Deceiver foci, ju st like \Varmain foci, either wan - Domain Unrated 14
'Il , simply that it t",th
to s("'''glt IN m:ipimt in der back into Excrucian hands, stop working, or corrupt the Realm Unrated S
100' ,Ittp.· person who possesses them if taken away from their owner. Spirit 2; Incandescent Flame S
'Oh.•Jon paw," "1fQ'W
aboul Ihj, ~ A~l)'''J'''' '~
Gifts and Virtues Eternal
"Aj>o<)m"m, ,ir. It "In
bring night""' ''' / 0 lift.' Durant
"M adam. ' j a" wid.
'DECEIVER 'PERSONALITI ES Glorious
'what *;nd rj'fJONJ( art JO"r A Deceiver hon ors two Affiliations at once; the Deceiver's The 8lind lie
if " "listi, Q'U, • Ix
rtplied ' Pf' Q,ant bJu'I"'f<
Cant, and the Affiliation of th e lrnperator or Power th ey Shapeshifting (any animalor human shape)
art my art and my ra ffing. impersonate. This confli ct, and the conflict between th e Focus: Abhorrent Rifle (Ritho,"lilicit oesne'i ccnteins the Negative Gift
M,,,t It/hal ",,,mgt,,,,,,,, Deceiver's raw malice and the personality of their "second (level 8), Unquenchable Flame, 9 OMPS, included in attribute total)
/",yftr my tU!O "",' uian> and
skin", forms the core of what is comprehensible about them. Virtue: Cruel
")"I,ht,•
---fro'" T H E GRIM KJ NC, lry
Of course, they're also essentially alien; as long as the HG has limitsfRestriction s Affiliation; Cant of the Deceivers
M,/""j, l"umhari", a stable mental picture on which to base a Deceiver's actions, Wound levels 2 DeadlyWounds (Durant)
the D eceiver should throw the pes a curve ball now and then. 2 SeriousWounds
3 Surface Wounds
ExAMPLE D EC EI VE R: CORIAND ER HASP
Corian der is one of the most vile and terrible Deceivers in Unq uenehable Flam e: Ritho's Gift
R' /M is unif/a, in afl tIM
'lJXJr1d, - an ",,""'tcW the Excrucian \Var. He finds an absolute delight in sett ing This Gift sets a bullet on fi re as it leavesthe Abhorrent Rifl e,and it does not stop burning until
riJlt. both in 'lualityand in allies at odds, and when he personally comes to Earth - he it enters a rever s Auctoritas or an appropriate miracleof level 7 or higherquenches the flames.
p"i",mer. has managed it tw ice in the past three millennia - th e
-pa", S EVEN B U LLET S
F ROM " S IX-SHOOTER :
Breakthrough itself would most likely be just a front to lure This isa Major Creationof Fire, purchased as follows:
How To UPGRADE YO U R Nob les to him so th at he might set them to destroying one MIRACLE LEVEL INVOCATION RANGE UTIlITY COMMON COST
M mmAN E GU N INTO " another. H e is the only Excrucian in all th e world s known to 7 + 4 Penetration Automatic loca l One trick No
MAGICAL W UPON, by possess an Abh orrent Rifle. 11 cps +1 -1 -3 +1 so s
CJ1Ithil1 ChllJt
H is character sheet opposite does not include his "second
skin". Total Cost: 60 Character Points (33 + 27 ina focus)
Strat egists are the leaders of the Excrucian horde, althou gh Strategists are generally warped by the rise and fall of 1, " six whi'1"",d, " cold t(rrr;t"
lou,hing Nr Nlln. ' YDu 'I1..,j/!
th ey often lead from behind. Their planning "intelligence" is dark energies withi n themselves.They arc the only Excrucians SUif" "' I lUff", I n 1M ",d,
optimized for th e spiritual side of the Valde Bellum. While known to engage in perversion, desecration , and hate without III !('(lsl, y<>ur haJywi/! di,.•
they are enormo usly capable strategists in the Warmain vs. "good cause". As H ell might put it, "They're almost human ." '0/ rWfU, • h- ,"id,
grinning. 'Bul. y<>u IU, il is
Imperator struggle, their planning ability on prosaic Earth Their appearance docs not reflect this nature, Only heavy
lOr "i",",,'"
or even mythic reality falls somewhere in the 12 0 to 300 I. Q. clothing that conceals the face or Un blemished Guis e can -from Qy ~snONs, !ry KG.
range, plus any tactical and compu tational abilities that come hide th eir impossible elegance. Danin~
"nd,,,",,,". No
Wt fl ' . ".1ra/, kJ'nt
him, wt dl in pman but
This includes intangible thi ngs, individual properties, and
abstractions, but the effects are purely local. It does nor have
7+2 Penetratio n
aces .,
Autom at ic Local
-1
One trick
-3 ., le",
it; though everyone knows of it, no map shows it. In places, EXAMPLE
the stone groun d is so weak it dissolves at a touch. H umans Adh emar H etairh believes firmly that an ounce of deterrent
"1I's n.m","" , · J ,oId ",y
who spend too long in the Dead Zone lose their passion, is worth a pound of correction. Once a Power kills and
l"'pm llor. "A""",r E", r A
'WQ,1iI1m Ilxln 8009y" m will, and ph ilosophy; chaining a prisoner the re for a day in susequenely detonates one ofhis shards, they tend to be greatly
oldr Evny ft:s/ lhat hu",,,,,' the light of the dim sun is the darkest pun ishment Libya reluctant to directly remove any others.
hat" 'O",f up '<I.' ;lh it knows.
<"",iII",' with huma nity
All this was created with the World Breaker's H and. G ENERAL STRATEGIST GIFTS
rwh ';ng ftom "/'<' <N<" II
mil/j"n y"'''' "go. No " n t - The HG should feel free to create new Gifts for Strategi sts.
nor twn God - rauld ! " di,1 P ERF ECT PLAN N lN G In fact, this is recommended. Some thi ngs to remember:
all the frsl, in I'd,,,,,,,•.N. J poinfJ
ont fim plan w.1I mough 10
Strategists have a good sense of timing. W ith this Gift, they ~ Strategi st Gifts deal with weaving dark energy and/or
falu afl tho" mult, ,·
"Of,ouru not.•l rd""",,, can prep are for the moment when thin gs loo k darkest - the mental side of war.
agmd. "TIx " .;tim" i. and reinforcements or a distraction will arrive. ~ .?\9bi1is~affecting Gifts should always have an escape
dynam;<a fly ",oJifirJ at 1M This is a M ajor D ivination of Need - specifically, the clause or countermeasure.
6m e 0/1M '''I. Iflhi, (aum
Strategist's own future need. Remember that , by their nature, ;;. Avoid "instant kill" Gifts.
.1s thry "d'lMln,eJ "po" Mr,
SOl'''' "mjlia OJ}ith larlin- sbi pwld is pin fram Mr ha;r;
result.. lJun /M tartitr rnufts divinations are unreliable; if the pes have studied the situation Ihry laughtd. Sbi /",,,,d Mr
rel1Wl,ti",,/y Mr.", . too well for help to arrive, the n clearly the Strategist didn't h.lnJ owr it, and illwam/: a
"",'W'''''' or, ral,,", s~blly Im gt h 0/g/~am ing ;wl: tMr
plan well enough.
fla"",d ;n a way thai ~nly tM JT RATEGIST :fOCI smi/" tu,nd n",-",,.,. Sht
laltsl l«hn~logy a~d pasud h" h4nd QWT it ag"in,
thMtizing <an diK<'Wr." EXAMPLE Anything can be a Strategist Focus, from a pale horse of the iSnJ it W is'''' " jimg: onr 0/
I 'p utu,,,d. "Th4t; tM Lexiarc hos Ca duci ne is blind, but her mind is filled with Strategi st's own to a Loathly Mirror. In fact, strange focus srom. •arh ) 1'rt long in lbi
grandm~tMr 0/all <ompirary ""''''' of a cr. a"," whou 'Y"
visions - flashes of future event s and patterns of the thin gs effects are the hallmark of Strategist presence, so the stranger
thMtirs. 1'krr; no way to f,~rn~J with ;"'I~. Tbtn IMy
p'O'/)f or ditpo'lX it.• to come. Almost all Powers fear her; as she always seems five and more bizarre the item used for the focus the better. ,an , iSnd;t "'-"'-' a pin agiS;n.
'N~tft, a ",orlill. no." or six steps ahead of them, no matter how clever th ey make Sbi 'q>laud;t i" Mr ;"'ir.
Jd~lhon a" ,.wm d ~q""hly. the ir plans. EXA MPLE STRATEGIST: M ALA KAI M E SM ER If'e,ls '''/(1, I <likJ h"
"For a ",orlal. lhi, hl<l'W1~dg' ..ohm" riSm, Huh a <f~nn;ng
M alakai's personal perversion is butterfly-pinning, with an
u ,." Im, But you h4... hun d",';' •. Sh, /ook.d pu"d,d
n:alt~d. You ",,.,t tran"md CASCADE O F F IRES AN D AC ID RA I N occasional dash of dog-pinning, cat- pinning, and human- and ", id. "Dlar Chi r;ro. Surh
1M 'om« 0/morlalily and 5 to /:1 points (default 7 poinu) pinning. Obviously, putting humans in his display case poI",tiall;d;n uny pin, if
tiSU up an~tbi,. " Strategists (and , mor e often, th eir shards ) go out with a requires much longer pins, and more of them. H e possesses you hut ltU"-~ 1M arts 0/war."
----fro'" tbi Tho~ght-RWJ1d -:from j r.- TH~ Sf RVlCF. O f
scream. Acid rains outwards from their dying body while the focus"Key" to one ofthe Excrucian strongholds on Earth,
£If tM Marq uu 0/ M ELOR1 A, by IV-iJ:o
E<hol(){atio" fires tumble like cats across the ground . A dying Strategi st giving him a host of Realm abilities there and a place where TiSk,mor;
attacked by an un known bacterial str ain; doctors have found even without slaying its Im perator. This is the third of the
TlH lId",ira! had tk,~"
11m. 'WOTfds tJx,f thy. ond the bacte ria in a coffee bag given the President by a dignitary; three approaches to material destruction: the Flower Rite.
.frv h~ndmJ in tht t"UNt 0/ all over the country, doctors are identifying serious/terminal T o perform this Rite, the Excru cian s build a "bridge"
hi.!earu,. It did no/ JUrpriY cases of thi s illness. between a Power (and their Estate) and a mundane situ ation.
hi"" Ih=fort, ",&" 11M Lon!
A D eceiver borrowing the skin of the Imp erator of the T he bridge use s the pa ir of flowers fro m a Sovereign's
0/IIx f"lf", IlpJ"'tUrJ Imi,k
htl tUsk, Jfrrom wi/b 5trlJttgi< Media or th e Power of Di sease, proba bly with a few key D esign - these flowers already rie strongly to the Power
rq>orl' , ;Ina hid him g<>od Anchorings, can reasonably expect to accomplish this . A and the ir Estate. AIl the Excrucian s must do in executin g
"" °r},cpt,· tIN ,;J",irtU Jtlid
mildly. "rhd! my .....rk has
Strategist might hide a Vilesto ne ofFear in the White H ouse,
producing panic in the President's doctors, and twist ing the
the rite is find or create a situ ation with elements that matc h
the meani ngs of both of these flowers closely.
! Irami you. 1 haw , x#uttd " journalists attending the press release until they are desperate Once they have built this bridge, they can slowly corrupt
~ of"""tUif,,, 1"'''''.." Ii to prove to themselves that something is, indeed, terribly the mundane situ ation - slowly, because the b ridge is
d~tb upon Iht (i<.Ji/;ud
wrong. W ise Powers can head thi s off in the beginning; if fragile - and as this happens, the E state in quest ion begins
pl....m ofIN gaJuy; and. if
;/ was " tJI in Y"ur "a "",. why, they do not, it will be very hard to convince the American to lose its reality. T ruly negative E states or Powers may face
YO'" """'"is IU goodat ""y.' people later tha t it was all a hoax. a kind of reverse corruptio n: the slow corruption of H ate
Lutiftr ,,,,il,d or ", might be a slow gr owth of love and for giveness. (See
mny.' Ix w i,J, ''''' r [ btl" not II ....., Iwt tMt broug ht tlx
Ap pendix B: 'Flowers and their M eaning s' on PP.294-298
no/iml YO""'WOTk u"til you angrl !J<>",i~1 ,/""",; it (auld
"WI,;"",d No;1 <a_ A TTACK O N M YTHIC REALIT Y for some ideas to use in building the se bridges.) h<ror hrm ~athi"g r/<t. Onu,
Mf/..,,. I " uthd II JIZWT, "n d The seco nd approach is to attack the Earth via mythic reality. W hen the Excrucians begin such an attack, the Power hi, WUIt;,,1U),,"P with RAphi
YO" sumtd wr!l-,u;/,d to This is often far simpler, because complex processes in the involved knows about it as soon as the corruption begins. It had hr", - nat IIJ"IX, ~rorr
'IITT] it "ut joT_ •• IIJ"IX. hut 11pa rm ....hip_But
real world have uncomplicated spirits or other myt hic objects is m irrored in their flesh and mind as scabs, bloody sores,
"A"d"" ,· ",iii fht & phi hadIallm ./tId thm
""miral. "hut how raul" you that can b ecome single poin ts of failure. Fo r example, nau sea, mild hallucinations. They are ~bilis: they can bear ", tdd bt n. /""mn:rhip nQ'W;
not h4w ""tim" 1 M..- destroying th e species of horses on pro saic Ea rth requires an up under thi s kind of thi ng, and even reach deep ly into na twining 0/sa"". 11.....,
",aJt: fht K"" tm killt'N in themselves and feel where in the world this assault comes Iwt. whm ht "'U with !VJphi
enormous comprehensive effort.
hUI'") IN", like ,har'alan,; I in Iht A",.an;a~ Waad. Thry
In mythic reality, the Excru cians can devastate the equine from . An Estate-Driven D ivination gives rough details, and
how ""mbltd the "n iw TU did not = IIx F"x{T,.o" n tMt
with my shadow.• species simply by destr oying the gate through which new a L esser D ivination gives more precise information. Members Wtliud in Iht ~. A nd
"I'm ".fr"Ui, " tht L=l of horse souls emerge on their way to newborn colts' bodies. of that Power's Familia can do the same. whm Do", ~l in hu pmion.
1M Fa!!'" admitted. ',hat \ Varmains favor this direct approach; their usually straight- Other Powers, including the harp ies who wish to steal ,-="d hi",lt/fTo 1« C<Jd~ 0/
whm YO" Iww Jain "ng,h, lMI, thry did not ,,, tht
riM dnuh of'lJX)r/d< u mu
forward destructive power can have a major impact on th e th e ene rgy of every Breakthrough for themselves, can check &rruo:iJIn I"IILtht;r Iw t into
"' Ibn-" .. . ",,,,fl .. . kind of Earth. on this sort of thing using miracles of M ajor D ivination. On hu hlmdJ and tw<lW " srytlx
occasion, oth er Powers will even be invited to help deal with .from its m~"ct,
-from A S M ALL DETOUR
a Breakthrough , if the directly involved Familia feels the need W,t h Iht ",<ili"n 0/thaT
EXAMPLE
TOALTAIR, !JyEm ily CkrI srytht, ",,,,,~d HlITf" /i hut
A Warmain's approach to the coffee industry might work as for it. ca/l~d IndU<-rrtia~, tht
follows. In mythic reality, such things as "shippi ng rout es" As the corru ption progresses, the Power involved grows Acma~;"n Waad cri~d 0"1 in
are represented by concrete spirits (as well as by th eir physical more and more ill, until all at once the damage is done and pain; lind Do", ir/ 'IJ.'ith
rt:/~"u; and tlx "n grl that
extent). If the Excrucian has th e G ift M idas M ors M ortis, the Estate weakened and drai ned . If the Power involved is
p"'rd' tiMu ~ ",«wi
th ey can turn th ese routes into leth al destroyers ofthe cargo, an NPC or th e campaign is nearly over, that E state could even IiIlL a Yr"'n. H~ .1t'W tht
ship and airplanes, and crew using them. Perhaps they will be destroyed outright! In any case, th e Power slowly heals Exrrlllia~ 'IJ.'ifh an~ hi""", .0
instead kill those route s or inflict them with Unmastered physically once the Breakth rough is complete, but theirworld lhat 'WI' shaJl nrot'l'" l nQ'W its
n"",~; h", ht rcmld nat hold
Pain until they agree to serve th e Excrucian cause. has lost a portion of its essential brightn ess.
tlx "ytht. It fi /lfro'" hu
H ow can the pes stop such an attac k? One alternati ve is him dJ a" d JJ1nk Ihm"gh 1M
to be as straigh tforward as the Warmain itself.They can beat fumtfloo r.
up th e Warmain (or, if they're lucky, its shards) when the -jmm L EGEN D5 OF T H E
Warmain returns to reapply the M idas M ors Morris. Simi- cA"BHORRENT WEAPONS .:\9~ I LlS, by LUl: Gim,~u
larly, they can reassure intimidated spirits by guaranteeing The Abhorrent Weapon s are the tr easures of Un being -
that they will oppose the W armain. If the routes have been the standards and symbols of th e Excru cian army as well as
killed, perhaps th e scs can drag the corpses to their Chancel the ir greate st weapons of war. L ess tha n a th ousand exist in
and use a Maj or Creation to bring them back to life - or all of Creation and the Lands Beyond. ~bili s rarely come
perhap s they need to pay a visit to th e prosaic coffee compa- face-to-face with these terrible artifacts; most ofthe Excrucian
Hi, hair war '!1.,j/d "" d hi< nies and explain to th em tha t th e old routes simply don't army must make do without . Of th ese rare relics, only seven
wild". jin he had
.,... wn't wor k any more and new ones are needed . are known to every Power - only seven have legends known
afways trwlifir btauty,fOT M throughout Creation.
hadnroer ,t"own pai", and
These are the seven major Abhorrent Weapons known
,,<>W dArk t"",,,,, lik~ brandJ
lpoltrd hu M ~ dJ {",dj~u. A T TAC K O N j',{gBILI S: TH E F LOW ER RITE to be in existen ce. E ach is said to be a perversion of th e most
- fro '" O N SERVING T HE As ment ioned earlier (p. t6), the Excrucians have a method beautiful and elegant weapon of a world the Ex crucians have
.:\9~lUS. by LUl: Ginn ~u by wh ich they can dire ctly att ack th e reality of a given Estate, destroyed. OpPO SIT E:
F.xcr ..a"n with
A bhtJn-mt _ llpon
by R il Mar t in
COI.U MI Il ABOMI NATIO N said to inspire joy in the eyes that saw it. Then it was wrested j ohn fou nd dlUling his
V)"S~ 'db tbe stfJry ofiATri Also known as Blunderborc. The legend of Blunclerbore from its creator while he lay comatose from drink , and bath ed shad"", Ii ftustns ting liffair.
Blidg... wlx> ,urun dl'ffli /0 a
states that it was taken from a world that de stroyed itself as in his blood. II d.mgfirmly fIJ hi< hli,i,
dr<troyn /ht q""/;ty of'pirif
me Dark would have hum anity do - that the drain of life lind for all hiJ 1forl< ht tould
1);;,1 mau.- "eoth ;""poMiNe.
not dislodgt it; ,md asfor hiJ
("Bhaga"",,,m, Ont who> tha t th e Excrucians brought was so galling to its people that LOAT HI NG shad"",. its hla,u bmt Ml a
ImtMJJj, ra/Mr tha n "ftrring
to " 'f'«ifir i" dj"jdlUll. Thw ,
they slit their own thro ats. Also known as Gyges . Loathing comes from a world cousin '''''hit-
JWrmi on mn fli,l wilh
apmp;,lIriow ,Iud.", 0/fIN to Atrocity's, although its reput ation is somewhat less dark. j ohn' fl" h.
« till! "'n""", thai Bhago - AT ROCIT Y No Power has seen it up close; its radiance drives the servants -.fro'" CARNIVAL o r
SHAm s, by M ithiul Kay
1JJhoewr be ""'" - o,,!,,;,,,,d Also known as Br iareos. Atrocity is best kn own as th e of C reation stumbling back.
/ 0 the dts!Toytrstbmo nd )
weapon which slew H eaven's gate keeper at the begin ning of
The,,,,,,,, 0/Ihu 'I"" /ity
iJ Colt-nd. Bifim it, th e Valde Bellum. Legend claim s th at it h ad a hun dred M ONSTROUS
"'""P/;on, Co/brlm d Un' a wielders, each more evil than the last, until it finally found Also known as Colbrand . This is said to have been given as
f rw "lTri"di.,iJuaI, ,w;h itself in Excrucian hands. tribute to the Excrucians in the F irst Age of the World, in
,,""glh 0/spint that - t1IOI
order that they should spare our C reation for a time. It is not
belpfm, on" in tiM fa.. of
,""Nt .ulwrsity - thty HATRED known who presented it; the story comes from a very blurred
rould not duoN O"J}, it «TW' Also kn own as Malambruno. Its original tale ha s been divination .
Extnl(um ,,,ds, /lui ""'tI) 0/ forgotte n. It is now spoken of with bittern ess, for it was the
CreaNo" , i"habitant! <tit!
fid. ' n J()"" " Iovi,/;, trwl,
tint Abhorrent Weapon to fall into Imperator hands .. . and O UTRAG E
that spint aI.". ".ffim to then it turn ed the Imperatcr who captured it into the most Also known as Typhon. This is an Abhorrent Whip made
""""'1M any Mrror. vile of traito rs. o f burnished gold. It was suppo sed ly used to strangle
T"'1lJtmdnrr Im~ator1i unsuccessful contenders to the throne in a world that time
draw ftcm {ingmnK of ,,11«, HORROR has since forgott en.
CtJlbnJ"d'sj",.w= " tlhfft to
in'p irt tM ' Priwn,. Also known as Eu ryt os. This monstrous thin g is a blur of Its edge is fiendishly sharp; those contenders must have
shifting spines and mucilaginous poisons, but it was once had very tough throats.
Ianthe writes:
%w to he a IMPLEMENTATION AND CONSEQUENCE S
Nobles can handle pretty much any situation with ease. True, the Earth holds many
creatures that Nobles can't casually sweep aside, including .5\0 bilis, Excru cians,
Impcrators, and particularly pern icious commoners - but such entities are very thinly
%llyhock (jod spread across a very large world. While most of your stories should focus on Noble
interactions with creatures on their own level, the pe s rarely face meaningful opposition
in their daily lives. Yet making their daily lives interesting and enteru.ining will add a
wea l deal of dept h to the game. How can you do so?
In most situations a Noble faces, the importa nt question is not wlxthrr the Noble
can implement their programs and policies.They can. The question is how they choose
to do so, and what effects their choices have.
Part 7 For example, a Noble might set out to create a military force that remains at peak
fitness and readiness at all times. This force will help defend the C hancel. The Noble
must think through the training program th at keeps them at th is level of perform ance.
What makes
Obviously, others implement the minut iae - but the Noble must provide the vision.
The Noble may reflect that, as a Power, they do nOI nerd to settle for soldiers who
require training. W hy not create a force immune to entropy,one that remains in perfect
physical and emotional cond ition at all times without d Tort? O f course, such soldiers
could become bored, and rampage th rough town. Why not create an army of statues,
:A(gble which convert to human soldiers when activated - a feasible creation, within a Chancel?
But this risks some cunning foe corrupti ng the army while they remain in statue forrn.
No one could notice this effect un til the Chancel nrrJ,.J the anny. The problem is
subtler than it appears.
T here's more to this kind of decision than finding an optimal policy. A Noble
should express their person al style in their decisions. In this manner, the army of Cre ation
dctions a gains the advantages of d iversity. Among those Nobles who attend d irectly to their
Cha ncel's military, the Power of M agn etism might create a personal guard out of
magnet ically charged plasma, befitting his Estate. A Power of the Light might clone a
single great warrior a thousand times. Unless every copy dies, the (human) warrior will
in some sense live on. A Power with a taste for alchemical magic and a low Realm score
Challenge? might usc ordinary sold iers, imbuing their armor with power using wond rous elixirs. A
few ~bi l is prefer standard human military forces, placing their faith in the human
spirit - a foolish idea, but not completely unjustified.
Some players enjoy playing through these decisions, spending their time coming
up with new miraculous approaches to the mundane problems they face. To keep them
hooked, simply bring them reports of the progress of their projects, and occasionally
throw in a small complication. For example, their elite super-genius army concludes
that the Excrucians arc too strong to defeat, and suggests that immediate surrender to
th e Chi ldren of Harumaph is the least troublesome option. Naturally, they must be
1 (0" " ",.,."., .111 JJ ""'.. wht> ,t,,,,,h
~ ","00 1rtN." .IIIJ D" . ", I _
silenced before they embarrass the Powers and their Imperator. Perhaps a player
"" 'WI"" jrwit ofW"'/fh. •.,'" . .. ,'" character's summoning pentacle, used in their magical research, has accidentally captured
Q/htr J"J. T'ht- pi! 0/J", "" ottJ ,"'- a passing nimblejack. O r what if the ec's favorite adjutant j ust broke the legal code the
'" that hi ""lht "",h;/ ..';Ih hi. player has spent several sessions developing?
Ju",," 7'ht fr";/ of " ;'~/lh ha"gl
"I>ot~ lIN lim.,,,.,! /';"",,& ofh;s
Similarly, some players enjoy playing through the minutiae of daily life, such as
",,- -J!, N#"", 'Iy. hi 1h'1" JOT t"' fruit their Power's hunt fin a rare mundane spice in a foreign country or the tough if ultimately
".! 11'<.,1111. "X"i" .MJ "K"i". irrelevant politics surround ing their tigure skating career. The fact that the Power can
•'-'If''''''Iy. btf..ih. I "'J
/Q hi".,
cut through all their troubles with a miracle or two doesn't matter unless the Power
"Wiry "" ,.,.. Jtriw "'fir tINft"iJ
actually wa nts to do so, after all.
J"'" '."'n" "....h, "~ J"! if ,,,,, "
",........"ti _ n ..,...y l'" In many cases, however, )"our players rna,. need a little help to enjoy this kind of
Ih "'Y'. ' 1'JxM fr"ill "", roleplaying. If so, you can spice it up with a careful eye to consrquwus and tbe human
pc;s.",d bolh; "u1 1 haw buill "/' ,,,.
dcmmr. Have a few minimalist N PC biographi es on hand befo re running any session of
;mmu" ify M malth. ·
--flum So N Nr T A N D THE S EA , by your game. \Vhen a player character's action s affect a human life, bring out one ofyour
AI" , l w NPC S and reveal what kind of life the PC touched. If a PC decides to ride through the
CONFLICTS OF I NT ER EST
H, SI""'"al 11M ,dg' oftIM
T he most common crisis a Noble faces is a conflict of int erest de riving from the ir
FArth an" drank tlx 'WfJTfd.
'/I, a ,.,. w n! a/ divided loyalties. Bear in m ind that every Noble is loyal to one Imperaror, one Estate,
Creatian, " 1 ",id. "I'Muld one Chancel, one C ode of per so nal eth ics, one rath er large Creation, one C ode
kill you.' F idclitatis, and a variable number of Siblings Caele stis, A nchors, and loved ones, (It 's
lfr CfJuld not ml]'ll(. JI,
an open secret that .7X9bilis da have loved one s.Just like humans jaywalk. Only, instead
had Ioo "'tlth raw f'<>'Wrr
pouring into him . Hi, ~I of getting fined if some cosm ic cop gets uppi ty, we get to rtured. Not that I'm bitter.)
W/"re tdgy an"frightrnd When your loyalties pull your heart in at least seven ways, it doe sn't matter if they're
'I Ml, " 1 said. "I fJ..,ill kill wually on the same side - you're going to get torn in half regularly.
you. But I admi" your
app,t;tt . "
I have obser ved a peculiar phenomenon in my years among th e .7>\9bilis. \ Ve Powers
-from tlx Tbcught -Rrcrml do not rate our loyalties, rankin g each in some private ladder, making rational decision s
ofH ugh Ro ,(fJ..'fJOd by multiplying each rank by the amount of injury or gain it suffers in a given course of
action. I have never said: "M y Imperator, you arc only a 92 to me, and th e Code of th e
Angel s is a 96; thus, although you stand to be injured 2% more by thi s decision than th e
Code of the Angels is served, I am unable to stand beside you in thi s matter. ~ The
Patroness M arhemarica feels tha t this is weak-minded on my part, but other Powers
are even less likely to calculate in thi s way than L
E ach choice we make between our loyalties is a new exploration of the true desires
of our heart. In one sense. facing those situa tion s when we must decide - situa tion s
whe re. to serve one loyalty, we mus t injure or deprive another - is the most impo rtant
thing we ever do. It is a map to our tr ue self, a study of the human soul and the spiritus
Dei. On anoth er level, however, it is horribly painful and dangerous to betray even one
of th e th ings I have named. In the end, I am ambivalent on the matter.
As the H ollyhock God, you can enhance bot h significan t and petty challenges by
reph rasing them in terms of a conflict of interest, Suppos e th at a Power of H eaven
oversees th e high justice of th eir Chancel. An uncannil y beautiful young man. a human
of almost unpre cedented glory,comes before them on the charge of murder.The penalty
is death, the case ope n and shut . Yet to kill such a creature!To destroy such beauty! It is
unthinkable. In this manner, petty challenges can become more interesting. Com plex
siruations, in nu n, become even mo re complex wh en one adds a conflict of interest.
Suppose that that young man is being tried, not in [he Cha ncel, but on Eart h - as part
of a flower rite attack on the Power ofJustice, perh aps - and the case is going poorly.
If the Power ofjustice sees the man dead, their Estate is served; if they set him free in
the nam e of beauty and H eaven, Estate and Creation suffer alike.
The deadliest decision of all is the choice whether to lose a loved one or to serve th e
Valde Bellum. It 's a very hard choice. It 's a very unpleasant choice. It 's a very dramatic
choice. From the H ollyhock God's perspective, it 's a great choice! D o not inflict it on
your player characters too often, however, or they will run ou t ofloved ones and see no
point in fmding more.
c2\1AIOR QIALLENGES
Nobles face four challenges that can potentially overwhelm them . On Tut<day mentiNg. N""M
sl"", a" ",,~i/fdh/, b,aM:a"d
F irst, the mach ination s of rival Nobles are ever around us. 1\'10st ofus devo te only a !'"f,m",d srom arts ifgrtat
fraction of ou r time to intriguing again st our rivals, and a greater fraction to defending CM,tity; and up!xld the I".mar
ourse lves against intrigue; accordingly, we are able to deflect most of the ch allenges to aft!x KiNg, She pa"md IN
our lives and our happiness. Still, even part-time rivals who se power equals one's own la",b if her li,t' lord against
an a"'toppaNt a,my: and
are nothing to sneer at. brought aN iNM7igihl'
Second, Excrucians are a constant me nace. Excru cians do not play "the game of d;"bo/ist into the X'''''
if
flower s", the social wars and miracu lou s int rigues. They represent a sm all threa t to God: ""d humh/,d Ixrsdff ir
ntarly fWm'JU'fltn OOun in
Noble reputation and happiness; they use the nettle rite rarely; they lack some of the
pay'" A"d "t the md if the
subtlety ofour kind - but th e Excrucians and their shards possess an absolute dedication ihy, 0,,1y M' .lidlmgt
to our dest ruction. T hese creatu res are dea dly, to our Estates as well as ourselves. ..."",i"td " ",,""'Iud 0" her
Third , a sufficiently cunning Ban e or Cam mora n can pose a th reat by wise to-do lut: Illli"g "" {i'g' jid
applicatio n of its inferior but dangerous talen ts. Other unusual co mm oners can prove " hiebtr r" "l withi" hi,
l"ighlly o rtf", Tbe tOOughl
dangerous as well. To actual ly harm a Noble, they mus t attack from an unanticipated i"limida"d btr: i" hi, 'Y".
direc tion, sparing no energy.Thus, a Bane seals otTa Power's bedchamber and seeks to ,be wa, lur~ to k a ~"ight
suffocate them in their sleep. A C ammoran cheats a Power by using relevant kno wledge at all.
-ftom Til E KI<' GHT OF
the Power doe s not possess - e.g., that the hostage the Powe r hires them to rescue is
ALABASTE R. by EI,a" ar K.
already free.
Finally, in principle, certain monsters and natural disasters exceed our power,
po ssessing an element of the sp iritus D ei, T he M egalith W asps that nest ncar the
M ilkweed Branch of the Appian Way are each as large as a major city. Killing or taming
even one is heroic, and none since Galeid has ever diverted the entire swa rm. Seven
Teeth of Righteousness, the im mo rtal hurricane spirit, has the blessing of Cneph. No
force can op pose it, no Power can destroy it, and it has endured since its thunderclap
birth at the begi nning of this Age,
H ow can you make these challenges interesting? It depends on the abil ities of the
r-es and N PCS involved.
c.AGENTS
Impo rtant characters do not always do their own di rty work. Instead , they work through "/ am thr ji"",'lL·i",iJ, " fN
lady >aid. "a"d 'lLW""''<'>' a
agents and dupes . A Power is more likely to trust information received from a resident
wi"d blow,. INrt am I, My
of their Chancel th an from a hostile Power or Excru cian, particularl y if they can see !,,,,,,,et fil" thu morlal
that the human speaks th e truth. W hen one of the res' opponents sets out to implicate world. { am '" ptrw,iw {l.j
them in some crime, turn them against a Bond or ally,or persuade them to implement IN air. "
"TN" YO" su ,ury
the oppon ent's will, they use an agent. OOm" if tbe worM, " said
You have two routes to follow with an N PC'S agents. You can choose perfec tly ordinary Emma"",1 GirWlimt. "a"d
people as agents, usually people who do not even know that the NP C is using them.The do ~al act,"
N PC convinces them to share informa tio n that, unless the ecs are really on top of their ~'Y"" 'ay. " ,he affirmed
"That is tbe ""'li" if tIN
game, misleads them. For examp le, the N PC di sgu ises themselves as one of the r es 'lL'ind. ·
allies, invade s the ec's seraglio, and offers one of the guards a bri be just a little bit too --from T HE SH ORtER
small. The guard later reports th is invasion, creating friction between the sc and th eir R O AD, by M " d,li", Ba. all
For example:
'It> A Power with a large organization in the mortal world (a company, part of their
Imperaror's M ultitudino us Mystery C ult, or a spy network) has access to a great
deal of information on mortal events. Challenging such a character by hiding
information about the mortal world, or denying them power there, becomes
more difficult - the infor mation must be well hidden, or the power well guarded.
However, by creating the organ ization, the Power creates somethi ng they must
protect . Threats to the organ ization force them to investigate. M oreover, like
any other info rma tio n source, you can use a spy ne twork to feed the r-es
information you want the m to know. This works both for informa tion (~the
Power you're about to duel to the death can't be killed with the weapon you're
using. You might want to reconsider?") and for disinforma tion.
q. The player of a PC with unusual supernatural servants almost certainly wants
them "onsrage" part of the time. This means that you shou ld create situations
best solved by the servant's abilities - perhap s letting the player run the servant
on a private mission while the Powers carry out thei r business elsewhere. You
should also create situations highlighting the servants' weaknesses. For example,
massive invisible firedrakes are useful servants, but must eat a great deal; this can
be a problem if the cha racter and servants are isolated aYny from the C hancel.
Supernatural servants do make it harder to isolate the PC themselves, an otherwi se
useful tool for creating tension and exploring the mes like loneliness and despair.
You must put a great deal ofthought into how to separate a well-served character
from the world or you should not even try.
cA'S PECT
It is an ;",ag~ that ,",iff Make conflicts with creatures of high Aspect fast-paced and exciting. A Power of high
mna ;n with "" fi rnxr:
1M dar~n~" .plit by
Aspect can accomplish everything better and faster than lesser beings. Give them five
lightning. minutes in a room with your palace guard - five seconds, for an exemplar - and they
TM I10It plung;ng li fu " can turn the guard against you. Leave them in a cell for two hours and they will tear
whip """"'rdJ. Gieam; eMst. their Yny through the wall. Even when the high -Aspect Power isn't physically on the
Ifj, hand, dOl;ng " round
;1, '" t~mbly, l" riNyf iljt. scene, their influence has a similar feel - thei r plans come at you like army ants, in
" nd boId;ng it d1JJ<lyp '" hi, wave after countless wave. Every time you put out one fire, another two spring up.
br,," I1J j( flung hj", An exemplar once challenged me in my own Chancel. I accepted. She moved like
!=~rds <;/f M ugg" i Iliff
a shockwave. Stones fell into my ornate pond and the explosion of water blurred my
--fro '" thr M,,,,. j... ofIlIi(~
Mmd~/. Lady oftM TI",nd~r vision. My heavy wood en tables splintered, shattered ; the pieces flew towards me in a
stuttering, confusing pattern . She kicked a howl of cider into my seneschal's path; he
slipped. H is eyes widened . H e p anicked . It spread like a wildfire through my
servants - calculated, a judgment of th at little something needed to set them off. She
hadn't touched me yet. The pieces of wood hadn't even reached me yet. Torches were
falling against flammable wood, and a whirl of tablecloth confused the eye - I lost
track of her. Then the walls began to tumble down.
(Lest you misunderstand, I deflated the impertinent exemplar; she went home with
a broken nose and newfound humil ity. Still, she had better luck than mostl)
Some places are better suited than my Chancel lawn to an exemplar 's talents. Hi gh -
Aspect Powers tru ly come into their own in a crowded mall, full of huma ns and
technological gadgetry, or on a pair of lashed-rogether ships. H owever, such Powers do
not need a favorable setting to triumph. They do not even need proximity - they are
just as deadly from half a world away.Their enem ies emerge from th eir Chancel to find
that, in the space of a day, their every mortal associate has turned against them; tha t
arrest warrants have been sworn out against them in a doze n major countries; and that
their holdin gs have been impound ed and th eir An chors dru gged and imprisoned. High-
A spect Powers have supern atu ral charm and an inhuman mastery of every mortal skill
from manipulating the law to hiri ng thu gs on the street.
If th e pes have h igh Aspect. you can pit th em against high-Aspect op ponen ts for
maximum excitement and ferocity. Two celestial- level Powers go ing at it can level
mountains. As a bo nus, if a PC levels a mount ain in th e mortal world, the other pe s will
have to put it back together agai n before someone noti ces and get s upset! Some other
ways to challenge high -Aspect pes run as follows:
". P it benevolent h igh-A spect pes against fragile enemies who don't deserv e death,
such as Excrucian Anchors or physically vulnerable redeemable rivals. Capruring
an oppo nent is always hard er than hurring them, even with high Aspect.
i'. Fo rce th e characte r to deal with t'NO situations requi ring their attention at once
in t'NO separate region s of the world. They must then decide which to attend to
person ally and which to attend to through an Anchor, and whe th er to save som e
miracle points to burn on Aspect miracles through their Anchor. Stressful IC
situ ations like this usually translate to tense fun ooc .
i'. Use enemies with high D om ain or neat D omain-b ased Gi fts paired with a simple
protective Gift like D uran t. This keep s th e PC from qui ckly killing their enemy,
leaving you free to challenge th e char acte r with all kind s of D omain-based horrors.
T hink of this like the classic contest of hero versus sorcerer: an enemy Ston e's-
Regal can create great sto ne monsters, split th e earth, and surround the character
with crystal, men aces which the high -Aspect character bravel y fend s off. The
D uke of Lust can create a perfect temptation, to draw them into violatin g the
\ Vind!1ower L aw or distract them while he conducts a Ne ttle Rite . Revenge
involves some mentally nimble plan fueled by determinati on and skill.
i'. H ave subtle Breakthroughs and intrigues. Then high-A spect Powers save their
abiliti es for grand finales and confrontations. T his makes stories harder and mor e
challengi ng for th em in the early stages, but allows them to show off at the end.
For example, if ano the r Power spreads rumors about the PC in Noble society,
then blunt force of body and mind will do no good - hut it can be impressive
whe n the PC finally calls their enemy out, as my above example may have shown.
A s a troubleshooting measure, if a high -Aspect PC begins to dominate the game , or
sweep through all ob stacle s, th en you sho uld provide subtler obstacles. Rather than
having them fight an army, have them fight to save a soul. Do not drop large rocks on
th eir head. Put them in a position where th ey must betray their pri nciples or someo ne
they love and drop th e consequences of tbat on the ir head , instead.
Powers of high Aspect favor ordinary "dupes" as agents. Using their inhuman
charisma and intellect, they maneuver Chancel residents and Earth humans int o carryi ng
out thei r work for them.
'DOMAIN
TIx ro;ndrop, Nat gnll(V Each Estate differs, so th e details of what you can do with a character's Domain d iffer
ogo;",f hi, back j (jT ." hol
",,,,I &w b<tn Wf.,<,,,j
as well. D omain covers divination . Characters with high D omain use th eir Estate to
m;n,,'" Nj;'''' Iu noti"d tlu dig up dirt on th eir opponents, spying on the ir rival's home, associates, and known
1/ra"g' POlf' ''' 10 flxm. Bonds. If this reveals a wea kness mean ingful to the divin er - which depends on the
Jl,10"" «xu. nature of the ir opposition - it can provoke a con flict. The D omina of Vapor, at one
----jTom T H E S , .NA TO R. by
K, iko Tak, mo".,'
point my enemy, can sec wh at smoke and clouds and vapor have seen. \ Vhen I looked
up from a lover's bed and saw the heavy smoke of a neighbor's fire skirling in the air, I
knew that it would carry word of th e liaison to her. The foo l in my bed had cried out,
"Ianthe!" and the anonymity given by my Auetoritas was gone. If you want to worr)"
your ch aracters, rather than surprise them , highlight th e presence of th eir rival's E stat e
at the sire of some indiscretion. Contrariwise, to surprise them, point out the presence
of that E state as part of a longer description, before th e ind iscretion begin s. \ Vith luck,
they wo n't notice until later.
D om ain covers disruption of natural law. Used overtl y, this means horrid storms
and thei r equivalen t - the D omina of Vapor can send h'l"cat clou ds of choking vapor
against her enemies, while the Dominus of Fear drives hordes of fear-crazed beasts
against his foes.The Power of th e Sea - if the re is one; I am not familiar with them -
might flood a C hancel with the horribl e pressure of a deep-sea environment. W hen
used subtly,disruption of natural law can mislead or interfere with the PCS in any numbe r
of ways. Forcxample, the Domina of Vapor can help a messenger lose their way. ensuring
that the pes do not have adequa te time to pre pare for a visit from Baalher mo n, one of
Lord Entropy's Powers. The Domina might do this to score a point or to help her rise
politicaUy above: th e PeS. The Dominus of Fear can make a mortal servant terrified of
th eir mortal and supernatural bosses. causing them to lose th eir job - and their ability
to block one of his plans - wit hou t informing the PC.
Dom ain coven creation miracles. Powers of high Domain favor creatures born from
their Estate as their agents - spirits of that Estate, or servants created with M ajor
C reation . The Domina of Vapor might create a cloud of mustard gas in human shape;
capable of oozi ng through cracks or poisonin g with a touch; the Dominus of Fear
might pull a mons ter directly out of someones nigh tmar es to serve: him .
Perhaps the most memor able encounter I have: cvc:r had with a Power of high Domain
was a brie f conflict with the Power ofMagnc:tism. J was experimenting with the internal
politics of the Order of St. Gilderoy, to which the Dominus had beloo ged as a mo rtal,
and my efrom apparently di sconcerted him. I igno red his objections.The next morning.
I found tha t all my clothes - my entire wardrobe, Laboriously construct ed over many
~ - had become magn etically charged. What harm could thi s do? I asked, brushing
cutlery off my sleeve, and proceeded to th e next meeting of the Order. The ceiling of
th e meeting chamber was, it seems, a perfect magn etic match .
Jf th e pes have: high Do main, be: pleased! That mean s they like: their Estate, and it's
good for th e game that th ey do.
Some ways to keep th em challenged if the ga me becomes too easy for th em are:
.. Remember th at Lesser C hanges arc: limited in scope:. Jf i\.f eLanie Tumbarius
decides to m ake: that viral music mentioned under Levele Do main M iracles (p,
96), it won't be: the Black Plague or Andromeda Strain of mu sical compositions.
It may never escape: th e comm unities she seeds it in.
i.- Remember th at you control wh at N PCS do, and in tu rn what a M ajor D ivination
can spot. Sometimes, a divination helps the scs circumvent your plot , but mo te
often it 's a grea t pipeline for you to tell them what you want them to know. If a
Regal PC spends several hours a day do ing M ajor Divinations, give them what
they want: intere sting things to see that lure th em into int eresting stories. Every
now and then, use th eir surveillance to mislead them .
r. If your pes burn up their Domain m iracle poi nts quickly on major miracles of
Domain, working huge changes on th e face of the Earth, rem ember th at causing
an ep idemic of dementi a an imus is against the law. You can also make sure th at
they want th ose miracle points later in the game.
'REALM
Q
. y..... h.ow I6WJ _ twnIty
To make: conflict with a high - Realm character interesting, you mu st make it difficult
for the PeS to carch that character outside of th eir C hancel. This forces the PeS to create pzn. • .& ",id, """" IIM t
.1tJfun. I II """'" of th-
a clever plan for luring th eir rival into the ope n er a plan for facing th eir enemy where pzn. 1r>'" JM' 1m. tift:
that enemy is most powerful ~ Y"" di~, """lin hrW.
You should design a high-Realm NPC carefully, to minimize the ir need to go into j '-'"' wiJJ""""Ys M-o
th e outside world. They should have: a large toolbox of abilities and servants that can "1"'"Y"""~"""tl"J
"'p.wn~"""'~
carry their will to th e outside world.Temporally powerful Anchors and servan ts, Mystery :f'1'" ;"ti_~" ,,""~
C ultists, an influenti al Estate, a vast fortu ne - which Realm can hc:lp create - and ... if tbryhuw y"" witn t!Jry
........,...", _N_ ,.. •
globally useful Gifts all help here. Each of th ese resources has limitations a Power does
not, however, which means that Pes can draw th e high- Realm character out.
--ft- All Sm u ts,
_ PJd loy K"",""," G..,
You can safc:ly assume th at a \Varden's defenses are abnonnally difficult to overcome.
~ot only are their walls d ifficult to tear through, they are abnormally diffi cult to
climb - perhaps unusually slick or perh aps just resistant to be:ing climbed. (This is a
permanent quality of th e wall, a part of its mythic ide ntity; miracles can overcome it
bur Auctorita cannot.) Not only are their guards as tenacious as wolverines, their
T
secretaries are legendarily impassible . As with the physical endurance conveyed by
D urant, a sufficiently determined assault can overcome these obstacles.
A True King or Queen is sevenfold more potent . They can create almost anything
with a thought, which means that they and th eir peers have any number of strange and
effective servants, items, and environmental conditions at their beck and call. Such
artifacts have,of course,no true power,evenon the mortal scale - they aresupernaturally
endowed. not world-shakingly magnificent. Nevertheless, they can catch a Noble by
surprise: werewalls and weredesks, pebbles as heavy as boulders in the wrong hands,
vellum message scrolls that fly to their intended recip ient, and room s capable of
selectively screening out gravity. In addition, the things that a miracle of lesser creation
creates can leave the C hance l. This includes tangible wealth, powerful weaponry and
armor, servants, and machines ofgene ral utility. This is surprisingly useful, despite the
need for a steady supply ofmiraculous energy to keep these creations "real". For example,
a capable Power can launder gold into stocks, bonds, and hefty bank accounts well
before it fades away into nothingness.
A Tempest has powers both subtle and blatant. Tearing the world down around
invading Powers can blunt even the most determi ned assault. More impor tantly, a
Tempest often has the power to work miracles within a rival's Auctor itas - locking
their cloth ing into place with miracles of preservation, conjuring fire and ice and poison
around the m with miracles of creation, and dissolving the air a Ca nd leflame breathe s.
That's without RMPS - if the situation deteriorates, and the Tempest spends a few
miracle points to compensate, they become even deadlier. Opposing a Tempest within
their C hancel will create excitement and tension without much effort from the H G.
Player cha racters wit h high Realm are easier to handle . Realm is self-limiting . Even
if other Powers have trouble drawing the characte r out of the Chancel, Excrucians can
and will threaten their Estates in the outside world. Moreover, the ec's Imperator can
still send them out into the broader world. Allow such players to enjoy their massive
influence and power within the Chancel.
If they become difficult to handle , use the following techniques:
;. Suppose that the natural in-Chancel dominance of, high -Realm character begin'
to annoy the other players. Remembe r first that the player has paid points for
the privilege and political power accompanying a high Realm . This sets an
obligation upon you. Similarly,the happiness ofthe player group is all-important;
th is also sets an obligation upon you. To balance these concerns , make sure that
the offending Power is not getting the lion's share of your ooc attention, and
allow the other ec s opportunities to put the high -Realm Power "in their place".
You are drawing a delicate line here. Inrer- r c fighting is bad for a ..'i\:9B I LIS
campaign . Inter-so rivalry, up to and including duels to first blood and painful
practical jokes, is good as long as all r-es remain enjoyable to play. \ Vhen a PC
begi ns to annoy the other players, such rivalry is appropriate. (I f it seems
impossible to please one player wit hout upsetting the others, take out your
excellent interpersonal skills and brilliantly resolve the situation to the advantage
of all partie s. I have faith in you.)
;. If , ec with a high investment in Realm do" everything through their Anchors
and reJustS to leave home - first, accept it. It's what Anchor s are for, and the
Power generally pays for such behavior in one way or anothe r. Second, think
about what situations might lure the character out iota the world. If the Power's
spiritus D ei does not impel them to leave home, what about their human h alf?
Anc hors can bring the PC the latest novels and roleplaying games, but it's h arder
to bri ng concerts and art exhibits and protests and book signings and such into
the Chancel. Further, even an ordinary person who does not do charity work or
engage in political action can be tempted if, after becoming No ble, they realize
that they can now make a JUhstanhal difference. (Ofcourse, politics is a dangerous
arena even for the .'A:3bilis.) Once they enter the world, the sc will find the ir
own level - naturally drifting to a degree of activity that challenges them.
J PIRIT
Allies with high Spirit arc inspirat ional. The glory of an Inferno - I look at such a 1M JfN' -.t M~h.uI
creature and think. "This one und erstands words and argu ment better than I." Untrue,
'hrvarlJ ,1M hNrt. h.t Ix ;,
_ J-t _ ;, 1M f:"N-
certai nly, Even ridiculous! I am th e Power of Debate. Vet such is th e awe one feels in Il, .. " _ w!oo _ _
th e presence of a high -Spirit friend . And. for much the same reason, such Powers are 1m LNtr. ....J. ;" . ...t-
often your friends - your friends, or your deadly enemies, and very rarely in between. -*tJ il ftrrt't'T- J «,,,""'"
ill ..,,)' .......i ryn ....._ hiJ
E nemies with high Spiri t - no vituperation suffices. Thcy arc scum, slime, beasts, .,mr ,Nrt.
atrocities , horrors, and nightmares. You cannot kill them! A m ere Su nfire h as an
Aueto ritas that shields them from the worst of my abilities. And worse! If I abandon
I e"" """*willi tlx-
- . T1Jty "" ,,'" b..,u _
miracles, and usc simply the gracc and wits and Colt .45 that the Lord gave me, the ..IIY,.."..·
bullets do not strike! The Rite of H oly Fire protem a Sunfire against such weapons as
~ ... IIx Di.ry of~kTuI
M. "tr;th
this; I cannot even make them da nce. M oreover, th e larger a Power's Spirit, the grea ter
their rational incen tive to perfor m the nettle rite becomes. W here a Candleflame or
H earthfire has no reason to perform mor e than a minor nettli ng - embarrassing,
degrading, damaging, but ultim ately forgivable - an Inferno rarely contents thems elves
with such insignificant assaults.They are harpies, stri king coldly at th eir enem ies' hearts.
No r do they only nett le Powers. So metimes, they steal a victory against the Excrucians
from those who rightfull y earned it.They crush and nettle th e dar k foe using prepar ation
and research perfo rmed by their rivals!
Facing off against a high-Spirit oppo nent, the refore, should unify. This is not
because th e creatur e is abnormally deadly, but ram er because they have a perverse
ded ication to ruining ma t which you care about - and you cannot make them go
away.They do not know fear as orhers do. They are terrible. They are mon sters.
Oddly, the situ ation is sym metric: not only are hi gh -Spirit characte rs horr ible
challenges, th ey are easily challenged as ecs. If the PC nettles your N PCS, it gives you
th ree opportu nities to complicate th eir lives: once when they encoun ter the defenses
th e NP CS put arou nd their Bonds, once when you throw in a little good or bad luck to
make the actual nettling more interesting, and once when me N PCS respond with suitable
anger. If th e pc's Auctoritas is going to mess up your plans, just increase the opposition's
Attributes a bit - you do not have to point-balance every character. The character's
An chors are enormously useful, and you should malt SUrf th ey're enormously useful,
but the PC can only be in one mind at a time. In a complex situation, where the PC is
using all their A nchors to full advantage , the other three (or four, or five) An chors are
presumably facing challenges of th eir own.
There are a few tricks to handl e some of the more abusive possibilities, as follows:
v. A player might notice th at Spirit 5 and Aspec t 3 makes for a vicious gra ppler.
Suppose their character seizes an Excrucian with Aspect 7 but no Spirit. If the
Excrucian spends an AMP, they can crush th e character with Aspect J strength
(and 5 penetration). For m e same miracle point, m e character can squeeze back
with Aspect 4.! If such characters begin overusi ng this kind of trick. you have
four possible solutions. FIrst, remember that a hig h-A spect enemy can create
distance between the two of th em faster m an the character can close m at distance.
Second, come up with some neat descriptions and tricks for grappli ng combat.
This is best done in the off time betwee n games - if you can do this on me fly
during the gam e, thi s situa tion isn't really a problem for you. Third, use more
opponents who spend points on things other man Aspect. Founh, remember
m at me Auctoritas only protects against me tJftcts of a miracle, not the miracle
itself. Our hypothetical A spect 7 Excrucian can still shout loudly enough to
bring down an avalanche on the two contenders; the sound will seem normal
within the Auctoritas, men explode outwards from the A uctoritas' bou ndary -
like a horde of attack dogs suddenly unleashed!
it- Remember th at "penetration value" is nor the only way around an A ucror iras.
For example, if th e Power of th e Ground att acks a PC and doesn't know what
kind of Auctoritas the PC has, they can destroy a million cubic feet of dirt (a
hundred feee in each direction ) aro und th e sc . The ground imm ediately be neath
th e ec's feet will be unaffected, but when the m iracle becom es a part of normal
reality a few seconds later, the PC and that bit of ground within a few feet of
them will fall. Thump.
....
...........-"1. .." J I ,,,,,', i_ p 'll
Chapter I9
c/fCJ3ook of'Beasts:
Entropy 'THE 'BOOK OF QyEST IONS
In IIx Ufo"d yaY aft" Ibis Sulra's creation, JYasa Jug up fix
& Others grd'/.~ofa gnat UtHlxr. and laugh/lix ( mpty corpu to s~ak
fix fjuntiom ha ow. "But this is an obKmity! A dl u era/ion/"
mid tk u adxr i dOOplN.
"TJxrt is a p iau and purpou in th is wtJrlJfor all things••
anS1.lXTtJ J)asa, "t'Wn Qbsctni,j,s and Jtsurat;QtIJ."
"""""Tf '
A _ _ I..~ -t
." ...... tIM 1".fi";/~• ...,/
f_F.rtAA~
~LH .\I~
.... __.
_. "tlwt tbry /»'"
..- ~ftrt~ofJI "'J
xn....
tIN
by hu manity but (be claims) by the leaders of the Irnperators
in the Valde Bellum. The laws he makes for the Powers to
(A N D T HE C O U NCIL OF FO UR ) Tbr ..."" pn>~~ ..... 0/
Iht SiKM rrw.WJ rrO/birrK
........ Ew ...s AtrTKity sk,.,
-ft- (hi ~1N-&o,J live by are readily enforced: even a Power's own Imperator Lord En tropy's H un t tht !"',~ tf I I"""", W
.j"',",;,. Crn.jn will not defend them from the Imperial miracles of the A Power arrives at the Pes' C hancel and clamors for assistance. ,_ '!Ifr- shros.J " rrd str»J
rrtwoId: ••,,~" <1f tIN
Darkest Lord. H is three Powers are fright ening as well. The ThC)· are pursued by dark and viscous beings, pools of inky 1t'iU An.ru ~ A~
Scorn's- Regal and Exemp lar j oktan, Destructio ns -Regal acid in the night. W h en Scorns-Regal Joktan shows up with tIN lliUWry 'firit <1f IN AS-
Baalhermon, and Desecranoo's- Regal M ec n all have magic the distorted men of Locu s Entropy. he informs the Powers t( P. ;... I .. IN _"""I <1f hn
above the Noble norm . It is not known what breed of Ymera th at they are "interfering with the H unt ". Of course. it's ............... IN F.Jko< A"Kd
F./trlt A!fJU t.....d I" J_.
Lord Entropy is, alth ough it is commonly assumed that he is possible that th e fugi tive committed a real and serious 1:_ ft.""", 41 Iht
a "true god ". crime - and it's possible that they didn't. It 's also possible ,.".,i,,!t(tht AKA It "htrr N
that the fugitive has done something to ensure that simply JntriJrn • _ .. t..J:i,,! orr
JJ..j>r .rrJ,...- .. N 'tLntn.
Lo rd Entropy's Chancel handing them back is difficult ....
N"fin n IN LrdJ An,,","
Lord Eeeropy's Chancel is an island in the A tlant ic, guarded L..dJ An,,", Urits E-tb
by furious storms and a handful of myth ic beasts. On th at Courtroom D nuna ... ""''''...... bt.t btl< _ """"
island is a ci t), of black glass and silver limning. H umans :\ Iost of the time that the pCS violate the C ode Fid elitatis, • CHrraI t",".
inhabit the aboveground levels, and in the levels below ground thej- should gt't a""3)' with it - courtroom gaming is fun
they hu nt the wild and vicious beasts of the island th rough and interesting, but not if it comes up every other session.
cubicles and elevators and long halls oftiled floor. W hen the That stated , h auling a PC before the Locust C ourt is
Lord Entropy calls a H unt against some Power that has so metimes a worthwhile action and can produce bot h tensio n
caught his eye, his Powers lead it. but these humans enact it, and interest . In case the PC loses their case, the HG shou ld
granted the kind of acute hunting skill and mysterious mystic have an intr iguing punishment handy,
abilities necessary to chase a Sovereign to the limits of their
endu rance.
r"", pi'" ..."""'. ..., . \ ' 1, '" LORD E NT ROPY'S "NO BLE M I RACLE S" 'TH E .(ORD OF EXPECTATIO N S
.Jw.iy., wJx" / ",~,i""
C H A RACT ER SHEET
".ffiri"! "'nry, /", rnJ ."l A ND A 'DRIVE OF OMBUDSMEN
....~.df "Do
I wi,h to wi thi, AnRIBUTt LEVEL MIRACLE POINTS
/,f"ff,J,~t" Do / wi.h I" "I Aspect 3: Inhuman 5 Ananda is the hand on the rudder that guides the world. He TMir """,Ior" "n ",,,,,,1m.
Ibi. !,r«,J'~/, " 1""" .1 Domain 7: Imperial 7 controls little. I Ie acts rarely. Yet in a thousand subtle ways, 7~ an I, ;{{i,,~. ift&...,
M ,lr( M" " f Thry "" ",,",..& •. TN)' arr 1M
Realm 6: Imperial 5 he steers Cr eation towards its future, for Ana nda is the Lord
- I.or.l f:,," "!'Y' ''''1''''''0' 'Y" ifGoJ Fro'" I~, I'i/""
of V"'m" io~, DrII'''<"Iio~, Spirit 5: Inferno 5 of the Fourth Ab'"C' the Imperator of the world yet to come. fto '" 1& ."",.Iow,, ftom
a~d S..o r~ As a lord on the C oun cil of Fou r, An anda serve, Lord "'hi~d 1& '1"g(>"("o', l/xy
Gifts and Virtu es Immortal En tropy - if not always with his vote, then at least wit h his Wdlch. Thryj".IK" 7'&y "'"
,mcld'" hy 1& glory o/ t&
The World-Breaker's Hand abstention. T he Darkest L ord has not corrupted him, bUI lord. If laln K....al/o'erI" 1:;11
Limits/Rest riction s Restriction: Permanent bloody hands has rendered him impotent, unable to stand against Entropy's tl:v..., Y,I h"",,,,,, "',,~aK"
Other Handicaps: unknown will. Even so. many Powers see in An and a the hope of the rrr'1J;"K ut"""I "",,-hr< No"']
"",,,d.. arrd wjth ",ch ",,",ch
Affi liation: unknown world. They say that in Anandas terrible beauty, which drives
Wound Levels 2 Deadly Wounds (Immortal) mortals mad and exhorts the world to sing. there lies a sign
t/:ollt din." .,=".... ...,.
-p-...rr THE En , o . Go n,
2 Serious Wounds of some brilliant futu re to come. hy R",rrrm \ "tJIJy.do
3 Surface Wounds A nand a's true nature, much like L ord En tro py's, is a
mystery, The Sight does not show his essence. Idri-rru, one
Total Cost : 100Characte r Points ofthe f()ur Earthly Powers old enough to remembe r the world
hefore the Age of Pain. claims that thi s is typical. The Lady
Lone ENT RO PY 'S SERVANTS of the Third Age was similarly shadowed unt il the Excrucians
Chief among Lord Entropy's servants are the three Regals carne.
mentioned above. H e is also served by the Cammon, b)' the
Seeds of Lord Entropy, and by the C ossers, his house-servants A nanda's C hancel
and Noble -hunters. These include the Do micd li (male: An and a rules the Cirybeck, a massive Convenient Chancel
Domicdlus; female: Domicella) - the hum ans who stand with entrances and exits all over the world. In the C ityb ack,
high in his esteem; the nimblejacks, vi"';ous imps as fast as nature stalks across developed land s and the urban a - the
ligh tning and as ugly as sin; and the ogres. creatures of acute thi ngs of ur ban existence, like tel evisions. aut o mobi les,
smell - both the sense and the effluvi um - and great and clocks - are just more form s of life.
d
A n Importasu Note: th e H G has the option to use or not use
1 Jo<ti""""'" ~ MANOA'S " N O BLE MIRACLES" CHARACTER
.u-r rINftfJlPr. 1lrt".-...t S H E ET
any of the specific Sovereign Powers presented in thi s book,
... .. Ji.hIrIn"K I~ ,.. as fits the tenor of their gam e and th e associated pes best.
., JHJ. ,,"" l«t)IhillX Ihty
....,.u-r Iw i.. IN -m tIf
.m'""" """ M IItAO.f f'OlHr5
Theydo not even have to exist in a given game - on average,
A,pe" 3: Inhuman 5
AK"- l lUI,..J, l .g" r~'"
most will not . In particular, a player should fed no hesitation
Domain 2: Minor 7
..mrr. tIN Uaut e-n to claim one of the Estates used by an example character,
Realm 5: Tempest 5
""-IJ .m- tfJ- using it for a Power of their own design.
~ i~ /I_ Spirit 5: Inferno 5
ftJJ~ . .. - . it u:iJJ ~
......
IIf>Ih rfJO".. r
-A"",,4 /"'~tf
nu JM1<if Gifts .nd Virtues Immortal
Glorious JIx COMMON JoVEREIGNS
},I" "",,, lIN l ".fillill . ,, "" lIN Gaterneker "JI~ (" ..... to ..... ",,,
J", UJ.
F,uT/hAgr Constant Domain: Lesser Creation ·Child. JO" INn..- ftlfitlttJ "'Y
R ELU CTANT SOVEREIGNS ""II. Y. " ....... IIN """ ,IJ "o
(Murde r)
N ume rous Powers carry their new role bitterly: th e domin- "' 0"' ;y; ~ , " . "'''-~;
Devoted Populace
ion given to the m was unwanted, the Co de Fidelit atis is y;~ h4w p " JlII""1,ollld
l uck (Penetration 4 )
unbearable, and thei r responsibility is an ever-heavier weight IN a,lud ofJO~ I . grw. fu.,.
limits/Restrictions Restriction: Beautiful enough to " OW; I will l.d~ JO" 10 " pIQ(~
upon their shoulders. Ironically, these Sovereigns arc the mos t if"u,' 11,,,1<. w iJ. " bit
drive mortals mad with joy
dedicated to th eir task. Perhaps they seek j ustification for l"uT, ' Yo~ willlNn..-fi"'
Other Handicaps: unknown rhilJrt" ifYO'" ....',,_.
their pain.
Affi liation: unknown ./ ......,.,it - ' '' """""
For an example , harken back to Cassie], who records th e
Wound l evels 2 Deadly Wounds (Immortal) whik I - . h.n.~"K it. 1
t'U'>I
sins and sacrifices of hu mankind . \ Vh at more terrible job hotw il - . .. """",, aM
2 Serious Wounds
co uld there be? H e knows th at each sin he reco rds drags I"'" Min.~"K itlJ.'tHliJ ....w
3 Surface Wounds it JlI tIN _ 1""-. fJ.w"
humanity towards eventual destruction. Each sacrifice, each
1 ...... .., -ht ho'lJ.'-.JJ I
act of pur ity th at goes unnoticed during th e hour of sleep he """ U_-.JJ I _ ~
TotAl Cost: 80 Chdracter Points
allows himself each day, does nothing to save th em. H e often hi.... ..M l INn..- giw>t.., ...
thinks of altering The reco rd - but this would cau se a .....d to~tbis .~"
It....r:
MA NOA'S SERVANTS funda mental corruption of what he is. Cassie! is brave: he
- F.II" , .\fd llnsJJ.
Anandas primary servants are the ombudsmen of Cirybeck, could withstand blandishments, rape, or a slow Tortu rous
." ....hnu
These dedi cated servants of the modern world help keep the death. Yet he is not stro ng enough to endure an essential
mundane Eanh running smoo thly and in the righ t direction. corru ption of his nature, to consign himself to th e side of
(see p. )0.) T rained amo ng th e urbana of Ciryback, the Hell and per haps th e Excrucian s, even if humanity's life is at
human-bo rn ombudsmen can move betwe en The M yt hic and stake. A nd so, thus far, the record rema ins honest.
Prosaic worlds at will and have The favor of the spirits t hey Another example: M alinde is th e Domina of Pain, and a
w atch over. T hu s t he "clerk s o f the facto ries" - the Power of the Light. Pain is required for human health and
ombudsmen of productio n and labor - haw th e favor of pro sp eri ty, b ut M alin de canno t po ssibly enj oy be in g
th e spir its of indu stry and steel. An anda h as enh anced many responsible for all of it.
of his ombudsmen , giving them the ability to perform level
o or I Aspect miracles. The most valiant servants also have J O YFUL SOVEREIGNS
an ap propriate G ift or two - but no more than a few dozen M ake no m istake: there is wonde r for t he~bilis as well as
A. "" w I I"" .. iJly. "
such ombudsmen exist, out of The thousands that serve the wrack and ruin. Their body respo nds more vigorously than ",i"how "if1VJ lil~ " ui"ly
Lord of Expectations. ever before, and their Estate sings life and light into their ftu... """JH &.""-
"I ""M"Kpmy. !.w.• dr eams. For th e Sovereign who chooses to see it, there is -:fro"t W"."'NG ~IOON . hy
"Of~ _ . wry/oni • JoNiw R obi" ",,,
much to enjoy in the worlds of The Ash. Perhaps even the
i".fr- - .
" } 'IM' ' '1lU
1.Mi. · br ",iJ. " ) 0.. .._uU conflict irself The struggle to hold th e Excrucians at bay, is a
_ fJ.·M 1.... M ilKJ'dIJ- cA 'RJ} LE OF SOVEREIGNS joy to them, because it gives Them the oppo rtu nity to bum
7lt. iJ" ' - ' ofJ'»" J..hn.. • The Powers are contr adictions, divinity and human nature Themselves ou t in service to th e world and all Cre ation.
·RIll fJ.>hy "-JJ I ......
Mot _ _ ,.. M I!J"r. ory
bound into 2 single form. They are the true stars of a gam e of Consider Shi-mi, the P la cid a Rex, L ady of Calm
'-ff .7\9BIUS - weak compared to full F.xcrucians and Impe- Reflection, an d the M archessa Leana. H er duties are to
·lfl .... H " pm y. !.w. 1 raters, yes, but burdened by crippling respon sibiliti es and preseTW th e feline population and to cull the spiritu al energy
" "01 ., '""'"" tIftbrf -. 1 exalted by immoderate power. No cookie curter can stam p of th ose who die . Sa\-ing kirry-car lives, of course, would be a
"''''1 ., Wf-..jkrtiw ,,"" ou t Nobles. Each com bines a pe rsonality roo ted in our joyfu l duty for any Power; rend ing their souls to feed her
ldf-cJK"iu ..t. Tbnr / fJ..jJ1
i""", to i" dlllgt ...y pmi"m. complex human ity with traits drawn from th e infinite variety Imperatc r is not. Yet she has absorbed something of the
I . '" pm y . .. lIN P"'¥'" .u"'r. of nature. Players and the H ollyhock God shou ld be as character of her Esta te, and all These human concerns mean
It fJ.",,,M nOi J. H IN rm" ally origi nal as possible wit h these, The major cha racters in the litt le to her beside th e rough -m ade joys of napping, racing
...""f. L I«. T""I "",,"td "01 game. That stated, here are six possible "flavors" of No ble to about, and occasionally nibbling some delicacy.
"'..... "'y '~p"I"/i.n ar al/."
- ,fro", O N Suv n<<; THE give an imp ression of what kinds of characters fit well into Anoth er example: Takari Risu was born as an "anime"
: ~' " I LI5, fry LI« Gi",,";, the un iverse present ed. character - sort of. (Her story is on p. 91.) Like many such
ability [0 make Anchors (see pp. U:Z-U3); immunity to the must be a very strong and binding one.) The mort al is then I ii. ,;"'iT WlU I~TrIfd ~'o~"d.
direct effects of Noble miracles (see p. J08); access to the given a tear or a drop of blood of the Power's own. As it I" h.:J hiJ N," 10 _. ,md
Simple Rites of th e ~bi lis (see p. IU ); the Blessing of dissolves through their system, the Power sends his or her hi. tN ;' ; Nt, <IS fJNlI; in
Ton gues; and enhanced magical abilities, A nimals who will throu gh it. until it has touched every place in their mind ' " - ' WI,," .,.rftu NJooi
~ }J.",htd ~ 1(/" ", i",
become Nobles also acquire human -level intelligence, even and body and made it the Power's own. From that point on, A In;) "'.',,,,,,, /"I wd I><}i",
if their Aspect level is o. These last three advantages are th e Power may reach into the An chor 's mind and give I ,aid. ..h~tl1y. '1. thaI il.
defined as follows. suggestions - or make demands. Ibm. Ci.n T"IL /Hd J"'IT
Anchors have tough lives. Fate seems to actively hunt ri,,!. IIID Mt i" tiN lra.sIJ. ""d
...-i.Jh Mt uxlir
B LESSI NG O F T O N GU ES th em down an d presen t them wit h situatio ns bi zarre, Bril hl .~" ,a_ """ri"l
There is no human languah'e anywhere on Earth which the wondrous, horrible, or outright treacherous.They understand in owr lilt '''1' of that ,,,II
Nobles cannot understand and speak. Further, they are also (and do not suffer dement ia animus from) mythic reality and ,h.li" I I """ ha,d I. 1«>1: '"
his rh.li•. A' hi",. lin ' . "
gifted with an understanding of the M True Tongue" of Heaven.
a root language for Sanskrit and I lebrew; this is what most
the prosaic Earth. but what they live in is closer to the world
depicted in prosaic Earth's tabloids. Fortu nately for Anchors
woJd NtJt ~ bani I .
;u hi", "")"L>ry, O"NiJt, ,,
"*
Nobles use when they travel in other Realms. Nobles with (and HGS looking for a quick bit of action), an Anchor's Power !>irJ ",...., ,h.illy i"t. ""l,
high Aspect can, of course, learn unearthly languages with a is never more than a whispered prayer away - and they ·Y.,. ",a.ir I'ro",isn 10
_. ' I ctmti",.,d, °1 ", a;k
minimu m offu ss. If a Noble is limited to a handful oftongues. generally have some interest in keeping their Anchors sound,
"... ...iu. 10, - I ' q>t",illt'.
this may be taken as the Disabled Limit of Aspect. safe. and health y. Powers make good substitutes for the Do."''' tm,,' if ..... ""'"
mythical guardian angels. ..,../1 i .. liN /"I .H - , "'''"
!\1AGI CA L A BI LITIES Sovereigns have broad powers over their Anchors. W ith "'t. I1I ,.u a "ut aphorYO"
f a" ""dfflla"d. Do YO"
Nobles can use the miraculous power of their body or spirit but a moment's thought. they are inside the Anchor's mind:
'm"" i' ...... .."'t rolli"
to avoid the personal drain and exhaustion that comes from seeing what they sec. hearing their Anchor's though ts. and liN ""r' J - -I poprJft'
using normal magic. A Power can usc Aspect or Spirit M PS (if they wish) making their own audible to the Anchor as ......t.. 'l /oaliN yo...-
to fuel about as much magic as a normal sorcerer can perform well. O nly the strongest physical sensations experienced by I.""
Silt "u . A .ilt"",
7o", I "a"td to ,/" d. """
before that mortal mage's complete exhaustion. Further. a the Power's own body will be noticeable while that Power is hi, rhai. tim",/'
Power naturally requires about twice as long as a mortal mage in their Anchor's mind. '1, Joi,,, i .-It" ""y
to drain themselves utterly. even without such expenditure. Puttin g on the Anchor's body is only a tiny hit harder. A ""'"•• iN wid. HiJfau _,
uill Q,rl; f au. bill i' ..,.., "
Nobles can also use the Simple Rites for many magical effects. heartbeat of willpower and the Power wears the Anchor's
,.",Ir".-t ofj I"h a"d ho",
body as ifi t were their own. Even better, they can use Realm " ....... JlrmW ow' ...."
H UM A N-LEVEL I NT EL LI G ENC E miracles as if they were there - that is, if the Anc hor is in """'" Jt""',,; .. III.
Animals and even some mythic beasts have inhuman thought their Realm. even when the Power irselfis not. They can use - RwlI:\, " K C [N"i",
patterns. with simplified priorities and sometimes unusual Dom ain miracles without the t DM P penalty for long-range
approaches to problems. Thi s remains true when an animal miracles. They can use Spirit M PS to substitute for RM PS or
is enJ\@bled;they do not "reasonM anymoreoften. However, DM PS. When a Power wears an Anchor's body, both their
their capacity for reason is raised, at the very least. to a human body and the Anchor's havethe protection of their Auctoriras.
level. As long as a Noble rat's Estate and Imperator are safe. Aspect miracles used through an Anchor are harder - it
and it can find food and shelter. it will happily spend days is the Sovereign's mind and soul that visit the Anchor, nor
without doing any thinkin g at all - but if thought is called their body. To use Aspect through an Anchor, the Sovereign
for. it is not difficult for the creature. Some Noble animals mu st use thei r d istan t body as a kind of "bluep rint ",
even enjoy conversation! envisioning the power flowing through their Anchor's body
Note : Animals are innately limited. and so arc many as it normally flows th rough their own. The extra cost for
mythicalbeasts; they usually lack hands, for instance. Benefits Aspect miracles is (s - Spirit Level) AMP S. The Power must
that roughly balance with the animal's limitations are free - also pay this additional AM P cost when using G if~ based on
a haw k can tly without employi ng a miracle. When the Aspect miracles. One can substitute SM PS for A MPS as well.
benefits outweigh the limitations, the excess benefits should Anchors usually die. and die horribly, if their Noble
be purchased as Gifts. \Vhen a Noble animal can perform renounces them. \Vhen the link between Power and Anchor
Gui sing as a simple miracle (that is, they have level a Aspect is severed, almost all of the Anchor's vitality flows back into
or higher) all the benefits of their form should be purchased the Power's own body. At best, this turns the Ancho r into a
as Gifts, since they will have full access to hands and voice in dodd ering senile psychotic. even if they were young before.
the vast majority of the circumstances. At worst, it turns them into a vegetable or kills them outright .
For this reason, even An chors who hate or despise their
Powers arc generally very careful not to let them suspect
c.A"NC H ORS treachery. If a Noble is killed. their Anchors usually survive
Anchors arc. as described on pp. 10 7 - 10 8 , special huma ns with minimal damage; their Imperator may even select them
whose souls have been bound 10 a Power's, and through the to replace the fallen Sovereign.
Power to the Power's lmperator.To create an Anchor. a Power Anchors usually serve loyally W hat they have been given
first must choose a mort al that they love or hate. (Almost all is no gift. but the power in the Rite that creates them also
of the many kinds of love and hate qualifY. but the emot ion binds them to the same causes their Sovereign espouses: the
%w to be a spirit. and free will. Social interaction drives a rypical.5\9BILIs gdme. Each non-player
ch aracter has a unique relationship with each PC . T h e sum total of these relationships
defines the game. Thi s sect ion discusses various common and import ant social
relationships and explains how you can usc them to tell compelling stories.
%llyhock god In many cases, you will need your players' co-operation to take full advantage of
these ideas; that's fine. It is easier to build tension and excitement when you have full
control of your plotlin e. Slower, more conte mplative sectio ns of your game, howe ver,
do not suff er at all if you bring your players into the storyt elling process. At such rimes,
you can explain the general direction where you would like the storyline to head in and
enlist the players as accomplices in directing it there.
The first few sections below outline the types of ch aracters who come into contact
Part 8 with the re s. providing an opportun ity to introd uce the character with out employing
dramatic devices.The sections thereafter will detail how to build and take advantage of
various relationship type s once you have int roduced an N PC. Natu rally. you do not
always have complete contro l over how a relationship develops - your players will
Characters throw curves into the most tightly constructed plot. A character envisioned as a nem esis
can become the pes' greatest ally. Embrace this, if it happens. If th e story heads for a
destination you did not inte nd, it usually means tha t the new direction is mo re powerful.
moving, dramatic, or interesting.
•
zn CfJetail (HA NC ELFOLK
The lift of the pes' C hancel, the extent to which it becomes a vivid and vibrant place.
depend s on the realization of the Chancel's resident s as indepe ndent and interesting
people. In most Chancels, this means the hum an inhabitants. In some C hancels, the
fey. talking beasts, computer intelligences, and other not -quite-hu man life take a leading
I r"'"&rd fiG'" ,Ix sr"iTt<lIr '''/ 0 lIN role. It dues you no good to have well-r ealized C hancelfolk that never interact with the
,~"jiK.hr. It -...k _ ltIinlfiw Pes. As a rule ofthumb. every th ree to five encounters with a group of Cha ncel residents
li mn. 'TtM Isth)1_. il "n-nJ. should include one mortal who sticks out above the rest - a mo rtal with a vivid
...., tlx ""1lop, If r np of....... "".I personality type tha t you have a special talent for creating, a hum an with an extremely
""'....... ,tOOJ "' Ilxrd&r ojllN rwf
T"", ojllN'" UN'( N."dl. .If "",,,,,,,, unusual problem or ambitio n. or someone with a personal style bizarre enough to help
,,, ,, 'J/hil' (Oill stood hnid, 1M"' , them stand out in the crowd, Furth er, whenever you ilctivtly play out an enco unter with
T"", "" " i" gruy " r>od ' " rit,," sid, the people ofthe Chancel, rvtryo nt should be interesting. For example, when the Powers
IJ.l'Ix ""in. Thq Ix/J dip pads.
Stwtt 4".1 IIn" N'II p irm ojpal'" Ott sit in j udgmen t over matters of law. you should skim over the d ull cases with a few
rlNooJ. & p«titvIy. o..r IIdd _ , words and make the interesting cases as enjoyable, detailed. and intriguing as you can.
/I".pW;., r The mort al inhabitants of the ecs' C hancel usually und erstand that their lives, or at
11 «>01"" .u....'i. 'p",Ja"r
least their fortunes, lie in the res' hands.They natur ally make overtures to their reigning
/I", JO~ hrrr f or IIx adw"ud
ik'>'QpJxN>i.. '''''''''''0'' Ihrr"py"
Powers, hoping to profit thereby. In many C hancels, the residents invite each Power to
"Oil. " f rhrd "'.V ""ad "N•. every birthd ay, every' baptism, and e\"Cry personal celebration. Their ruling Powers almost
W ""i,.... · 1 r'-i m;~ ""..J "gJi" . never attend, and when they do, they are not entirely welcome - but leaving even one
'TtM ",,,,, j" K"'J ...-hUt!rrl
.O-~ ....t ,. 70'" B~t JO" 't", SOl lIN
off of the invitations list is dangerous. and missing the opportunity to "ifrimJ a Power
tI,.·.,,,8. r;-p. II" h""dl, OCD Ott is almost cri minally foolish,
)'_12." The lesser aristocracy of a C hancel - the noteworthy politicians, scientists, sorcerers,
/lh. · f ,trrod thrTrft''' "'o....."t artists, and small-x nobles in the Cha ncels that have them - expect to receive the
1o"".,. f ",tJrJ .. Jrw ,w",ds hrfim
I "mld!;'J h""i; j/1WJ too ' otm. N or
occasional Noble visit to determine if they merit pat ronage. Realm's H earts, \Vardens,
ftT """Y, lIN "", ,,,,,,, i" 1M whit, T rue Q ueens , and T empests - who can easily d ivine matt ers pertinent to their
"''''' "n"""1y pu""'J.", oj,1N"' .... Chancel - often perform basic divination on the daily stack ofinvirarions to determ ine
off lho- rtrtr/ II, p ll,Jfir ..&1'1
whet her the senders have unusual qualities of character that make a person al relationship
J"'.....U«/"d, .., INIJI. l lhint.
'f ... " / Jo,,~ b "", whoIt 1 worth while.
.....'m l 10 "'Y' T h us. if the customs of your res' Ch ancel recom mend such invitations, you as
'Do JO" "rrd ""'1'
" m i,,!. Ihnrr Hollyhock God have several opportun ities to create new mortal relations hips for your
'No,"I ",id, ..".1rhrd ",y Ix"ol
ec s. Even if the customs weigh against inviting the r es into the residents' personal
·N.. I .·.." "", ,,,,!.r, "
--jTom W U1H t ' GII T , by C.S. lives, a few - bold despite their terror - will request their Nobles' attend ance at a
Dnl",,,T! parry, hunt, product demons tra tion, prot est gathering, gallery showing. or military
11> Minorchantcten , grace notes to your plot, who drift offstage when their presence
becomes dulI.
</'I> Tragic characters, who meet a bad end due to their relationship with a Power.
11> Future SCJ'VlUlts, whom the Power will eventually enroll in their service.
11> M ajor characte n , who arc nowhere near as human as they seem.
You need not tell your players in advance which group a given NPC belongs to.
<:ABNORMAL CJ!UMANS
If hand led carelessly, an organization such as the Cammora can become a source of Sht - . . .. tJrJi.-, _"
faceless, int erchangeable antagonists and merchants of corruption. This may work out i .. - r "'p«h. .....fix ""
"'11./i"m(~; whi<:h - . ,,,.,
for your gaming group, but you're more likely to have fun if the C ammora is a group of ,IN (~"'J wrtJ, wilh " k lltr
sharply realized individuals who j ust happen to sell their integrity to the highest bidder. "'"JI"''' ""} i" tltt ..-IJ.
For this reason, instead ofconfronting the characters with an endless array of "Cammonl 11- . ..'" .. Itdml fix 'Whirl!
sht - . ...wch ~,utf
negotiators", each Familia should have an established "handler." Like an accountant or
bld tbtJu wi» ...... "" I«tfI¥'t
broker, a Familia's Cammoran handler maintains a long-term relationship with their "rAt" I1r htr Inltn , I1r htr
clients; the continued connection with the Familia is almost as valuable as any given i". ,ilali""" ~""tn/fJoJ lhal
job. This gives you the opportu nity to fully develop the Cammoran the ecs usually IINy wtrt wi~ to,1N
...i-..h1lS i" lift.
negotiate with. M ost likely, this Cammoran forwards the ec's requests and payments -fr- DooUNOII , ~
to others in exchange for kickbacks, rather than performing missions themselves. E...iJy CJx"
Similarly, when the Ca mmora has a request for th e scs - who may, after all, assist the
organization in any manner without violating the Code Fideliraris - the request goes
thro ugh their hand ler. Natur ally, since a frustrated Power can work a great deal of hann
before Lord En tropy reins them in, the Cammora permits Powers to cha nge their
handler. If the players don't like working with their old handler, then make that worthy
a recurring antagonist. If the players don't care, but the r es loathe their handler, then
they might rapidly discover that the alternative Cammoran managers are worse.
W hen the ecs work against the Ca mmora, or when they work directly with a
Camm oran operative, the chance of a long-term relationship is minimal. You need to
make the most of the ecs' encounter with miscellaneous Cammorans while you can.
Sketch them out in your mind using sharp, vivid images; this helps to convey the vigor
of their personality to the players. Don't worry too much about consistency or detail, as
long as you can create interesting things for them to say and do on the tly. lfyou know
in advance that you will need a few throwaway antago nists or sho rt- term allies, develop
a few NPCS whom you know you can create inspiring dialogue for. T ry envisioning the
NP C'S reaction to suddenly encountering a giant mechanical mosquito, or to rounding a
corner and seeing an angel playing the guitar for coins on the street. If you can't
immediately picturetheir reaction. you havea largeproblem. If their reaction isstunned
silence, they may not be equipped for life in the Cam mora. If you can whip off a
reaction in real time, you have a winner; usc this NPC soon. If the reaction is rtally
interesting, save or reuse the personality for a mor e pennanent N PC .
Design M ystery C ultists dedica ted to the pes' Im perator using similar principles.
The majority of the character development should go to the high priests or gurus of the
Cult, the messengers who bring the pes' words to the Cult, and ot her figures the player
characters interact with regularly. A C ultist whom the player characters will see once
and never again deserves nothing more than broad strokes and a personality exaggerated
almost ro the point of caricature.
M embers of the Cleave of th e Botanists, masters of Earthly magics, and semi-
human creatures such as the Daoine Sidhe and the merrows have no pre-established
reason to involve them selves with the ecs. The same applies ro Mystery C ultists not
directly associated with the ecs' Imperaror, If you wish to bring one of them into your
game as an N PC. they must embark on activities th at d irectly impact on the ec s' interests.
Either these plans should be innocuous or the NPC should have the power to hold otT
the PeS until a compromise is reached . For example, a botanist who kidnaps and tortures
a ec'e beloved Anchor as pan ofsome experiment in floral alchemy is unlikely to become
a recurring antagonist. Instead, the ec will swat them like a little bug. A botanist who
him a ec's beloved Anchor to play Igor to their Frankenstein has a better cha nce of
survival.
J'X2l.T U RE S PI RITS
I ", nnW, hori.. ti_ ,~ A trillion trillion spirits fUI the world - not an exact coun t, to be sure, but a solid
.M~ tbt /WpnwcrJ: tINY
approximation. In practical terms, you as H ollyhock God should discount the vast
tky<. M oJl ojI"', I j"" ""*.,
'0«"_ whm if '''yr. majority of them unless they become important. Interacting with the spirit of each
- S"f'6'w ANNaNlf, letter of each page of a book. and ofeach page, and ofthe paper, and ofthe binding, and
z"ptzy. J"""," oj1PIlW of the hoo k, and of the set of hooks writte n by the author - this cla tters your ecs'hves
needlessly.Just as you do not describe: the letters individually when a PC reads a book in
Prosaic Reality, do not use every letter-spirit as an N PC in the M ythic \Vorld. Ignore
the vast majority except when the ec s direct their atte ntion approp riately.
Assume that most of the remaining spirits an: as dum b as rocks - sapient, sentient,
emotional, free-w illed, even wrhal if properly approached, but with the practical
problem-solving ability of a watermelon. If your PeS pay a great deal of att ention to a
nature spirit, you should give it <In entertaining personality. Only ifyou wish to make a
given spirit part of your game should you also give it the strength of mind and wilt to
jo in your stable of NP CS. Thus, if your ec s ignore a passing breeze, its spirit is merely "a
breeze-spirit". If they decide to converse with it, it can become "a breeze-spirit obsessed
with secrets and leaves". If you feel a sudden inspiration or oppo rtunistically decide to
bring in a character concept you already wanted to use in the game, th<n you can make
it "the breeze-spirit Boreal M inor, younger brother of the north wind. pursuivant of
secrets, sorcerer of accomplishment, and the herald of Locus Term; taking form in the
mythic world as a light brown lordling with copper hair as long as a steeple is tall".
M any excellent N PC spirit concepts derive from the player characters' lives. Spirits
that spend a great deal of time in contact with a Power tend to grow greater, stronger,
wiser, and more vocal. As Hollyhock God, you can create interest ing nature spirits by
slowly exalting the spirit of something important to a Power. A bookish Nob le's library,
a vain Power's mirror, or a powerful Tempest's fort ress can blossom under their atte ntion
until it becomes a person in its own right.
The range of spirit concepts open to you is limitless. The proport ionally minuscule
minority ofthe spirit population worth talking to is still large enough to contain endless
variety. The thymoi of fashion and the tran slucent ph asmati of corporate eth ics curry
favor with the .?(g bilis, basking in the reflected glory of the Jpiritus Dei. The radio
OPPOSlTr. :
sylphs and the tutelary salamanders of major cigarette brands pray to the Sovereign /HtIlnoolnl t t rff~.pritt
Powers for favorable conditions and assistance in the crises of th eir lives. The malake by Dry"m Tall>«
habbolam, cruelty-spirits born from th e passing shadow of a fallen angel's wing, have
offered th e darker Powers an open invitation to participate in the ir "play".
Some spirits are significant enough to be "players" in the Noble world. There are
perha ps ten nature spirits in th e world that I fear, and a hundred more that could stand
against me in a roe-to-toe battle. A hundred th ousand have enough power that I cannot
discoun t th em - I could crush anyone of them , any thr ee of them, but 1 dare not
ignorr them if th ey intrude upon my life.The stro ngest of th ese spirits do not normally
socialize with the .?-0bilis. I believe that we confuse th em . Certainly, their ways perplex
me! Lesser spirits of significance, however, often involve th emselves in Nobl e affairs. If
th ey are careful, cunni ng, and treacherous, they can become noteworthy antagonists or
manipulators. If they are competent and brave, th ey can become meaningful allies.
A typical ec responds best to spi rits that repre sent something they adm ire or enjoy:
a principle, an aceiviry, or some paraphernalia thereof that appeals to them . Thus, most
Powers of H eaven gladly attend the soirees thrown by the genii of M onet 's paintings.
If the afflatid - inspiration spirit - of one painting grows strong enough to tr avel the
world on its own, it might invite an attending Power into its worldly activities and
intrigues. A Noble fond of heraldry might find time for the occasional lunch with an
exiled spirit-servant ofSigne, H eraldry's Power - whatever the reason for its disgrace,
it is certainly a notable expert. In th is fashion , you can construct spirits that the ec s will
gladly let into th eir lives. Studying the things that your ec s dislike, you can create
spi rits tailor -m ade to become hated enemies or rivals. The living spirit of a monstrous
cover- up makes a suitable enemy for a Noble of integrity. Sp irits intended for more
subtle roles can be of any sort.
J\.(9 BI LI S
YOll "m "tfMr gc Da,i. YOll The Powers that are th e chara cters' peers provide the mo st interesting N PCS. Storie s
= not hum,." . You cannot built around N PC Powers lack the deadly edge that Excrucian -dri ven stories have -
.t""", a huma" UlW as fix
fi" ),,,<>tII( IIx 'lIJ(}()o/. as IN but th ey offer a greater oppo rtunity to explore th e themes of your game.
,Io, m )",""', tN <9', as IN In a typ iCal .?X9BILlS game , there are about two th ousand Powers in the world . The
wolf ),,,ows ' Ix JUT E"", Pe S can expect to look up any Power they wa nt to talk to, but will probably never meet
whnl ytJ"' Nart ~am,
fur humanity, you will ".1 more th an a sm all fraction of th e tot al. The Powers that seek contact with the scs
find if. usually fall into one of a handful of categories.
TIx :J{r#i/i< a,..you, G regariousness is a skill, and one that a modest number of Powers cultivate. These
only triM. Nobles take genuine interest in the lives of every Power th ey encounter, memorize
-fro'" P RINClPLF.S o r THE
D A RK, by M,mw.aJ~ details of th eir acquaintances' personal lives, and maintain large stables of superficial
Jamn relationships. G iven a reasonab le pretext for social interaction, such as a publicly declared
affiliat ion th at both Powers sh are, these soc ial nexuses are likely to cult ivate an
acqua intanceship with a sc.
Powers of significant Aspec t, unlike most humans, have th e opportunity to achieve
genuine expertise in a given field ofintellectual endeavor.They can become magnificent
scholars, athletes, or craftsfolk. Some ch oose instead to become encyclopedi c repositories
of information. Samuel Broke r, the unp repossessing Power of the Americas, is th e
world's leading expert on abnormal psychology. Insane Powers, Powers fond ofinflicting
madn ess on oth ers, and Powers who encounter particularly bizarre derangem ents often
receive a visit from a vastly interested Samuel. An eternally devoted stud ent of his field,
Samuel is also a compulsively energeti c teacher - he can no more refuse a chance to
share his wisdom th an he can close his ears to an interesting case. Powers like Samuel
have a fair chance of becomi ng a part of any cam paign, although they do not connect to
all the Jl.<9bilis their passion brin gs th em into contact wit h.
Certain Powers serve th e Noble population as its resident messiahs, gurus, and
lobbyists. Whatever thei r cause - destroying Israel or erasing the Palestini an peo ple,
spreadi ng the capitalist way or th e glorious communist cause, overthrowing Lord
Entropy or raising a statue in his honor - th ey seek to spread it throughout th e Noble
comm unity. A few of the mor e convincing Powers, such as th e indescribable Power of
Marketing, act as mercenary advertisers, spreading th e word of any cause for a suitable
fee. M ost Powers encounter one or two evangelical Nobles every year.
,...
"""d,d. "I " ...,....~
Opportu nity or Stress int eracts in inrereseing ways with th e: Power ofTi me.The Powers ,,~. Blil 1 do "ot/_
of H ope and Love contras t with the: D esclerioo's- Regal. The: best person alities for NPC
Powers are thos e: tha t leave room for both conflict and cooperation wit h your PCS. If if..J~rr#r
H, mtt<NJ 1m........ to
your PC group is pure: of heart and innocent of mali ce, a th oroughly co rru pt and
IN rid" ""d hi.fi" h fliNl tJ
mons trou s Power can only int eract with your scs as an ant agonist. You don 't need to 1rQ",I",mf. T1N PliTt ""J
limi t yourself this way. If your player chara cters cart about good and evil, then your NP C """""It ligbt tc..t ...., hi.
Powers should have both dam ning and redee ming traits. If your player characters are It,,Jf'D"re" fhrtJ"lh. II
amo ral, whose only real concern is the survival of C reation, then your NPC Powers bvnuJ "'y ryn wit" 'ift- If
<iii ... y ",Iii u tb ih pwy. H,
should serve Creation valian tly but have weakn esses (such as doub t, selfishness or ........" Ump " ........ ., n
corru ptibility) th at might endanger this service. You can give your NP C Powers any 1...pm>1OT, ·~tffN
personality and Estate you like, of course; these principles are simply a good default. LiICt_H, fN pritttiflt "!
hli""''' .In'tIiw/ """"
A s a general ru le, Noble NPCS should have arou nd :5 points at the beginning of the
"",..ift'l. He ...... n~I"""1
game - most of the wor ld 's Nobles do. As your scs grow, the most impo rt ant NPCS 1c..1 lift CGIi!JtWr ",bifW.
gain experience as well, keeping pace. Less impo rtant characte rs fall behin d, while th e "YOIi IMu "" ," N lil;d, hi,
scs attract the attention of more powerful po tentates. In other word s, however powerful W<mIJ i"' l1..dtu"'f i.. fN "i~
"8lil c..le ;, ..'" """'lb.
the player characters become, they should not tower over their average peer, nor should DliIy- y"" (fJoJJ hJI""ftr
a typical NPC tower over them . Rat her, they should move in increasing ly rarefied circles, dliIy. Lift- YOIi ...JJ ~i//
until one day the pcs can interact with th e Powers of Lord Entro py and the likes of "" to ........J"'"T '""" lift·
D iane Sp innake r as equals. At th is poi nt, the vast m ajority of th e .100bilis, weaker far CrreJ- J"" """J ~i11 ""ftr
l"'''' Blil J"1i",,,..ot h U ...,
than the ecs. are still out there but are no longer impo rtant players in th e ecs' dives. fir c..1,. Yali c..w "111 IN
' /rntglb. •
--from lbi Tho"ght-/l.«QrJ
IMP ERATOR S aJ Rabm Btu t
The defining factor in (almost) any relationshi p between a N oble and an Imperstor is
the po wer dispari ty be tween them. Imper ators h ave a d ose bond wit h their own
,?@bilis - their Powers have a pan of th eir soul, after ail \Vi th th eir own No bles,
Imper ators beh ave like mortal parents: so me proud, some gentle, some ab usively
d isciplinari an, but always connected. Looking at th e No bles of anotht r Ymera, an
Imperator sees a small slice of anothe r Im per ator gu nked up with a dirty hum an
soul - something that should show it respect, tha t sho uld , to exten d the parental
metaphor, be "seen and not heard". Powers and Imperators do have the whole array of
social relationship s. They can love one anothe r. fight one anothe r, follow on e anothe r's
lead - but , except when Powers tr avel in packs, Imperaeors always have the op tio n of
crushing them. This mea ns that you shoul d not rely on Im perarors to fill out your Pes'
:JfPCS IN gENERAL
Ta u"drnt<l"d <lfr"'''' I recommend keeping index cards (or, for online games, a database) describing each
{QmpJmly. yau mwt fi>1t
rh<Ingt thtm {Q ",alrh yaur
major NPC . This includes notes on things you've established about that N PC that you
'p'<ij"U<lf;<m'. might forget, as well as on major events in which that NPC took part. This helps create
-from REf ~~CT10 N S I ll, hy a greater sense of continuity. Also, leafing through these cards between sessions of play
Vista"nt d'Arm<lnd may inspire ideas for things to do during the game. You might say, ~Ah , the r -es saved
the life of that Cammoran thug 's daughter. Perhaps, if the ece fail to discover the
Cam moran plot against them in the coming session, she can tip them off. Or maybe it
would be more ironic if the effects of the Excrucian plague turne d her against Creation,
and they became her targets. They did say at the time that they would regret saving 'an
adder's child'."
As Hollyhock God, you have dozens of NPC S to manage. You can't afford to write a
series of novels about each one to get comfortable with the character - you have to
make the character interesting with a few key details at the front end, and then allow
the N PC'S personality and role in your game to develop during play.These key details
should, ideally,"hook" the players into believing that you ((JUld write a series of novels
about the character - tha t the NPC'S personal story is fascinating, vital, and relevant to
their ecs' lives. No H ollyhock God achieves this pinnacle of perfection with every NP C,
but taking a few simple steps can improve your chances.
Usually, when you bring in an NPC, the character's relevance to the sc s is already
established. This is the first key detail - the NPC 'S role in the game. Make sure they
have one! When you bring in Bran Gainor, the strong right hand of D iane Spinnaker,
to serve as the voice of the Powers of H eaven, helping a PC Power of Heave n co-
ordinate their efforts with their kin in the struggle, everyone underst ands his role in
the game. W hen you bring in Bran Gainor, Viscount of Annor, to hang around the
ec s' Chancel and make random observations, the character may fall a little flat.
The second key detail for an NP C is their history. This only needs one or fW O
sentences, and you don't have to write it down, and you don't have to tell it to the pcs -
but knowing where the character comes from and something about a major trauma or
wonder in their life will help focus your play. When you bring in Mary Shenk, a testy
old woman who grew up collecting dung on Victorian E ngland's streets - perhaps for
darkening animal hides in tannerie s, perhaps for use in a witch's spells - you know
what kind of manners she considers proper, that she probably has a strong negative
reaction to poverty, and that her cultural heritage is European. If you brought in Mary
Shenk, cipher and enigma, you run the risk of describing her as African one session
and telling stories of her life as a geisha the next.
Third, for thematic storytelling (p. 281), each N PC should connect somehow to one
or two basic themes and the issues surrounding those themes. For Powers, this oft=
means their Estate- but nor always. Bran Gainor, as the voiceofthe Powers of H eaven,
represents the cause of beauty. As Diane Spinnaker's strong right hand, he represents
valor. If you acknowledge this, and think upwa)'Sto explore these themes - for example,
by studying the (OJt of a life lived in unshirking battle for the cause of H eaven - then
you have a direction to go with the character. O nce again, if he's just in the game to
bum around the pcs' Chancel. the game suffers - you have nowhere to go.
Fourth, most NPC S should have several points ofvulnerability. These vulnerabilities
need not be flaws. Orderliness, compassion, caprice, and melancholy represent valid,
exploitable vulnerabilities tha t are (from another perspective) healthy and natural traits.
Nor need NPC flaws be weaknesses; the curse of the Powers of Parasid (p. .2Sr) is hardly
a personal weakness, but it makes Parasid's Nobles fallible. Even such idealized savants
as myself have emotional, moral. and circumstantial vulnerabilities that keep us from
the heights of perfection.
If you have trouble finding a weakness for a Power, turn to their Estate - even as
nothing more than the pure avatars, incarnations, and personifications of their Estates,
the Powers of Fire and Ferrets would be mercurial and hyperactive, respectively.1b.is is
good. An infallible Npc, perfect in all respects, is uninteresting. If the Power of Ferrets
did the optimal thing in every circumstance, un assailable save through all-around
superior fittpowu, he would not need the rest of us!
Finally, you should try to give each character one or two d istinctive quirks -
somethi ng to make them stand out. A tendency towards long-winded melodrama or
ron, clipped speech; a physical abnormality such as green hair (natural or dyed); an
extreme character trait such as absolute selfishness, vanity, self-sacrifice, or greed; even
a fake-looking smile that you can simulate on your own face - you might not keep
these traits at the forefront during a character's tenure in your game, but they will help
the character stand out when introd uced. Mary Shenk shuffles, mutt ers, and waves her
hands around. She's got the Aspect to move like a ballerina and the Imperial favor to
have herself turned back into a fresh-faced twenty-rear-old girl - but she doesn't,
because she's Mary Shmll. This means that if the players get off track and she's in their
player characters' IC location, you just have to wave your hands around a bit and mutter
something interesti ng. It'll immerse them instantly in the spirit of the game. O n the
other hand, if she were quirk-free, the players might not even be sure that you were
speaking as M ary!
While these five steps are less trouble th an writing a series of novels, you may find
them a lot of work for each relatively minor N PC. If so, you can shorte n them as follows.
Ignore the N PC'S role in the game until you actually bring the N PC in. Summarize the
NPC 'S history by picking a time period and location. ("She's from Imperial Rome.")
C hoose the basic th emes associated with the NP C, but don't worryabout how to explore
them until an opportu nity to do so comes up. Develop the character's weaknesses and
vulnerabilities during play. Finally, prepare a list ofquirks in advance, so you can quickly
add an appropriate quirk or two to a new NPC .
Bear in mind that NPC S should always fit the purpo se you wish them to fill. For
example, it's inl" tsting for a ece romanti c interest to have nothing in commo n with
the PC, but if you create such a significant other, there's a real chance they WQn't attract
the pc's romanti c att ention, If you create a leader to inspire and rally the ecs, you can
make the leader tragically flawed - but if they're 100 flawed, the PCS won't be rallied or
inspired. If you want to create a stalwart supporter of the PeS, don't kick off th eir
relationship by having the NPC betray them seven times. On more general grounds, any
N PC that actively avoids a relationship with the pcs is unlikely to become an interesting
addition to the game. A loner N PC who needs and wants no one else, a reclusive hermit
who wants only to finish their magnum rJj'us, an irascible boor that hates everything
living - all of these characters make fine additions to a novel but poor additions to a
roleplaying game. As H ollyhock God,you don't have the thinkin g time and fine control
over the plot necessary to bring such characters into the story. You can save yourself a
great deal of time and grief by making sure your NPCS fit their roles.
c.2WENT O RS
KJJ",JU K«...J.. dNf--x The N oble world is both spiritu ally and politi cally complex. ~ t any new Nobles require
HtU. /'t,wn ... &rib.
_-...J:s,..,~
assistance to navigate it. This can come from an olde r Nob le, an experienced mortal
",........ S-,..,. t -
• ..J /mIJ Iipt/y; thtd
hNJ servant. a compassiona te Impera tcr, or someone else with the necessary wisdo m, The
men tor can have the student's best int erests at heart or can usc the student as a pawn.
J"" b.w IwR ~ kytmJ Usually. a PC shoul d knowwhich situa tion applies - a men tor th e PC considers unreliable
- . " y. Ht htn <1»<m J"" n
and favors granted connects the ~bili s. giving each a handle by which others can
manipulate them .
Im agine, for a moment, that each NP C is a PC in some other campaign, with its own
stories and battles. A favor represents a "bridge" between two worlds - a connection
that d raws the pe s into the NPC 'S story, or vice versa. If th e pes owe a favor to the Power
of Scarcity, then their attempts to make good on that debt can draw them into an
exploration of the tru e spiritu al effects of riches or poverty. Perha ps the Power cursed a
mortal with abundance. so that all the wealth in her vicinity flowed into her possession
and could not leave it. No w som ething priceless to th e Power has fallen into the victim's
possession, but th e Power's pride does not permit a recantation of the curse. Fi nding a
loophole would no doubt qualify as returning the favor. Doing so would explore the
themes of the Power of Scarcity's "campaign".
Temporary alliances also playa major role in the Noble world. Nobles recognize
th at two Powers joined together are safer and more powerful than two Nobles apart.
M ost alliances of convenience are ultimately unstable, but while they last the Nobles
involved can rely on the others' aid. An alliance connects Nobles much as an owed
favor does. Thus, if the scs fonn an alliance with Isabel, Power of the Road, you can
bring them into an Isabel-rhemed plot. She might call upon them , for example, to
guard a caravan carting several possible saviors of the world (in stasis) through the
roadways of the M ythic World.
The converse structure to a favor owed is a grudge held. Often, a grudge turns into
a rivalry; sometim es, however, an angered Noble exacts petty revenge once or twice and
then buries the matt er.
'BONDS OF lOVE
Nobles do love, and they love grandly,though they love in secret. O ther inhabitants of TodPy 1<1m...' lIN,lMlJ 0/
the Noble world love more visibly, more majestically, and every bit as powerfully. Love M.r~ " brsuh ""J """'t
can drive a thousand stories. Characters may love other Nobles, the great elemen tal
f'rIwtr. wh<J ft''''"
his ""'"
""swu to lIN Wr"djl""'-'"
spirits, mortal humans, and even monsters and creatures from other realms. I.au;, y tti"t fiwth his
You have two paths for creating a love interest for a character. The first approach is IN"""lid il ;" to"
tit........
dtidd. Ur-ltd wilh his
narrative ooc negotiation. You discuss various possibilities for a relationship with the
'-~ D.-s;pr. ..... t;ift fiw kr..
player. You develop the relationship offstage. Only when you and the player are H iJ IxJdy tJXJIlI" ftrgtl INr; his
comfortable with the basic tenets of the relationship do you bring th e love interest into £Ila" ..""" " n tl INr; ""I
in character play. The seco nd approach is opportu nistic. You provide stand ard Ix 'WOw" bt w;lh INr Jw.ry..
1I/}o"X' ill M"",, \ holl.t
opportu nities for romance. A player character must escort an attractive major spirit -
ill LtJnnE"'"'f'! . I '" "'"
such as the Oi konomikad (economic nymph) of capitalism - at a social function, to Iotlinlr his h _ lWT
protect it from hostile Noble acrion. A dashing Noble meets with a PC on five or six !NnW ofilJ mu-t. Swh
occasions to hammer out the terms of a contract between their two C hancels. Events lintIN ""'J>" oflift """'-.
? ", tIN T/x,~tht-&rmI
progress naturally from ther e. Any romance novel or romanti c movie offers ideas for 0/Marti" C"""';tl
bringing two people together. If nothing happens, despite your best efforts, then it's
not meant to be - just like the people of your world, PC S don't always hit it off with
their natural mates.
Loven develop odd habits, hobbies, and practices in common. Exploit this. The
,1.@bilis show their love in strange ways, and their more bizarre practices make great
atmosphere. Some of their shared activities serve as excellent seeds for stories - trysts
on the Ash, far from prying eyes; shared work on a river of chaos and change with in the
Ch ancel; training in the warlike am with physical and ghost miracle duels. Ifthe player
of a PC doesn't come up with this kind of thi ng, remember th at N PCS have ideas too -
an N PC lover can rake the initiative in developing these practices.
The burd en of secrecy strain s Noble relationships terribly. A Noble's paramo ur
never knows for certain that the Noble loves th em - not unless the Noble foolishly
makes it obvious. Always the Noble is distant; always the Noble is cold and capricious;
always, there is doubt. If the two lovers fight, the Noble cannot reconcile with an act of
glorious devotion or a proofofI ove. From most Nobles, even an apology is too much to
expect. A Noble's lover reacts, naturally, with caprice of his or her own. Sweetness and
generosity are tools in the love interest 's arsenal to force a reaction from the Noble -
as are cold distance and active hostility. A powerful story can come from a simple
argument, th at leads to an anger-driven intrigue against the Noble, ending in either
reconciliation or a break-up as the lover either realizes that the Noble cares - or
decides that the Noble does not .
For highest drama, you must keep the lives of the ecs' love interests dangerous.
Don't j ust kill them, not without talking to the player first, unless the death is the
heavily foreshadowed climax to a long and powerful story. At the same time, make the
love interests' lives complex, because you can draw the se e into every complexity. O ne
lover might medd le with H igh Summoning, dealing with creatures from the Land s
Beyond Creation that could steal her soul - or worse. Another might strive to reform
the C ammora from within, facing the crud leaders of the sect with nothing but his wits
and grim determination. You can't keep up th is pitch of danger if the PC fails for a
'BON DS OF £"OYALT Y
·W"," "", kftr ...... Every Noble serves as the focal poin t for a force as large as Fire or D isease. Each is the
H",",.
"J" .." jtul""I. "'y kmi " single body of morral flesh in which every possibility of an entire Estate comes to fruit .
E"u"!'Y i~. w'" The Nobles are at one and the same mome nt singular and selfish entit ies - humans,
Ji.f""t. jof" " ".,.,..,. ,..atlxJ blind to their place in the grand system of the world - and elemental creatures of the
'0 9"itMy (1m >a'" [atilt. Dr lpiri tUI Dei, a part of the dancing interaction of forces and concepts that create the
t'WtI ""UV"iollJ. "
"My IrmI. " J ""swnrJ. universe. No bles express their selfish individuality by staying true to what they represent.
,.... rmhody twrythi", J A Nob le is in one sense loyal only to themselves. In another sense. though, the Nob le
tMJw i" IlIiJ- U " must keep faith with a thousand obligatio ns or cease to be what th ey are. A Noble of
? ", fix '"-,ht-&rmJ the Light cannot simply throw humanity to the wolves in the name of their own best
t( JI"lh R.............
interest - the notio n is laughab le!The Power ofthe N ight cannot abandon the Night 's
interests in order to achieve a personal victory - the idea is a contradiction in terms.
Thus. even though each Noble is an egocentric, selfish. vilely self-important worm of a
creature - the author excepted, of course -r--each Noble is also a pure. clean, incarnation
of loyalty and service.
Many Nobles act as loyal followers ofothe rs il'f ' ff/Qi l'f rim m lJl al'fft1. A Radiant may
argue with the Tempest in his Familia thirteen times in a week - but when the safety
of the Chancd is at stake, the Radianr serves at th e Tempest's pleasure. Us thi s universal?
No. Is it mand atory? No. Is it the most honest and reasonable course? Yes.> M any
Powers of the Light would sacrifice their life for the Nobles that lead the Light's
cause - because the Light I'fu ds such leaders, and it needs its soldiers to support them .
A Power may yield their loyalty to any of a number of greater or even lesser souls. The
only u r l ai n loyalties a Power holds are to their Imperator and, to a lesser extent, their
Fam ilia - bur Powers understand the notion of loyalty stronger than life, and ,
under standi ng it, practice it.
Friendship, like service, can also manifest as a bond ofloyalty - but let me digress
a moment. Forget the common, plebeian notions of friendship that pervade the mortal
world. Forget the frien dships that you see on your television set, so easily shattered by
an untimely affair or a few slanderous words. l do not speak of such 'friendships". The
~bili s cannot afford them . Friends like those that mortals claim - they betray you.
There is no Power of th e Light too pure to kill everyone such friends ever loved, an' it
serves their Estate. There is no Power of Heaven too glorious to knot such a friend's
soul and rip it with their hands. Not Ol'ft. We can not tru st a fair-weather friend . The
~bili s cann ot rely on bonds of mild camarade rie. There is too much at stake. Those
whom mortals befriend we call associates - pleasant associates, perhaps, adorable
associates, even reliable associates, but not friend. Those we name friend would follow
us into H ell.
Some thin gs are un forgivable. Some deeds demand retribution. Someoffenses exceed.
the scope of any tolerance. One destroys an acquaintance who commits such a sin. One
exacts a price in blood from an ally, if they perform such a deed. O ne forgives a friend ,
however, for the core of Noble friendship is infinite license. The loyalty one feels for a
true friend exceeds all boundaries, ignores all outrages. surpasses all limits. The only
end to such a friendship comes when one discovers that th e other feels no such loyalty
towards oneself -and sometimes not even then. It is said that the Power of the Hunt
stayed loyal to the Power of Hounds for centuries, despite contempt. ill treatment, and
even violence directed his way,and the servants of the Dark add that by that friendship
the Power of the H unt dragged the Dominus ofH ounds away from the false principles
of the Ligh t, uniti ng them in the glorious shadow of humanity's destruction.
A Noble can also fed a bond ofloyahy to their mortal family. Blood calls to blood.
Such bonds are rarely absolute - but watch for their existe nce. If your PC favors a
familial NPC, or shows a strong atta chm ent to rotry family membe r, you can exploit this
in your g2me. Similarly, Nobl es sometimes fed significant obligation towards those
whom they accept as their wards.
To incite your PCS to form loyalties to others, first observe the types of characters
their char acter respects. C reate an NPC that exemplifies the trait s they admire blindly,
with a sufficient quantity of the virtues they respect. Some pCS, even Powers of the
Light and Heaven, can be overawed by the personal atte ntions of Lucifer. Others will
readily fall into the shadow of the charismatic and dedicated leader of a Nobl e faction .
If your player characters seem unwillin g to fo llow anyone, the n examin e what they
hope to achieve themselves. A representative of that achievement - the adventurous
and aristocratic spirit of salt, for example, for a Noble who wishes supreme mastery of
the culinary arts - can attract the ec's loyalty without commandi ng their service. If
the pcs' Imperator takes an active role in the mortal world, it is the ideal leader for your
purposes - let it become the spear's poin t ofyour plot, focusing the ecs' effort s in the
directio n the players want them to go.
As a general rule, people respond to trust with trust and license with license. If you
wish a PC to befriend an NPC, that NPC must flrst demonstrate the trappi ngs of friendship
themsel ves. Usually, thi s means that the NPC has an outsta nding reason to honor, trust.
and forgive the PC hifrm the friend ship exists. If a player character saves a Noble's life,
that Noble might fed a debt th at cannot be repaid. Jfa PC plays some importan t role in
Noble society that another Power considers valuable - as with D ianor:a, Domina of
Joy, healer of those: wounded in spirit - then that Power may forgive and tru st the PC
mort' than their personal relationship warrants. Simply holding the standard ofCreation
upright in a majo r battle can cam a PC a peculiar devotion from those: who care about
such thin gs. In response to such devotion, you can hope that the PC will show some
affection of their own; this effect inspires greater loyalty from the NPC, until eventually
the two are tru e m ends.
If your scs give their loyalty to another, thi s present s you with two powerful hooks
for creating stories.
First is the decision whttlxr to serve - when a loved, trus ted, feared or admired
leader becomes or appears to become corru pt, misled, or weak. Wheth er the characters
struggle to prevent their command er's fall, try to smooth the landing, or take advantage
of the situation to bid for power themselves, the story is wort h the telling.
The second hook is the demand s of service. In the name of their liege, you can push
characters to fight against personal weaknesses; commit acts they fed unco mfortable
with - or refuse to do so;commit themselves to an extend ed opera tion without knowing
what they're really involved in; or take on tasks they might otherwise fear.This applies
equ ally well to those bound to the chara cter by a tie of honor or friendship rather than
the liege and servant bond. If a PC feels a personal obligation to the old woman who
helped them understand the mythic world, something that tra nscends a mere exchange
of favors, then you can tell the story of her fall from grace - or keep her worthy of
trust, and tell stories of the lengths the PC goes to because of her worth. If th e loyalty
between a PC and their lieutenant runs both ways, then the lieutenant's needs can drive
the PC to do anything a commander's orders might .
Your scs will also attract followers. Classically, the obligation of service runs both
ways. In the Noble world, that's not always tru e. Your players may choose to tell
stories of how their PC S use and abuse their servants rather than of how they support
them . Some PCS will be crud. Some will be kind . Some will move between the two
poles as the mood strikes them . Much of what I will write describes mort al servants
specifically - but the principles apply to Noble followers as well.
If a PC treats their servants cruelly, this gives several story possibilities. The servant
may betray the m. This is a terrible thin g, and I say without bias th at such servants
should meet no goodend. After all, to beeraya Noble is to betray Creation! Alternatively,
the servant can remain loyal despite their travails. While the cad of a PC is unlikely to
notice or care about this devotion, it can be deeply moving out ofcharacter. Jf it is not,
'BON DS OF CNMITY
ww.. IIx FURI,,~f 0/ The unleashed fury of a No ble is eerrifying, even to other Nobles. It comes in many
M"",? "'"" fix Mil,,""'" forms. We practice the anger of the sirocco: oppressive, all-embracing, the wind th at
tf F.Jli"l Su....thnT hIl>tJs
f IlII i", -JiIltt& ,. Ilxir turns all that our enemies care: for to du st. We practice the anger of the deluge: explosive,
/JIMa. T'btir Jaw« tfWIZr violent, destructive, tossing our ene mies away like sand in the surf. We practice the
~ .... T1J,ry.mw,.li/J _ anger of the snow: quiet, cold, and remorseless, dispassionately cruel, eating at our
_btr. ..u ,bM .rrift is
enemy's heart like ice eats at flesh. A Noble's anger is the next worst thing to an
!«f? ~ .. p,ry tf
"'""""". Ytt i" "" thnr
Excrucian's artenrion, Our anger is worse than our hate.
Httfn. ,." Nw NR Nobles do not like to awaken such anger. W ho would? M ost Noble conflicts
;,.,;-./MIJ tl1rrrIi""" degenerate into ritualized, careful. formalized.games - a dance , skirtin g the boundaries
id-.,....
M ...., tftIN:J(oMJf1o*t
of fury, with a thousand chances to back away. \Ve have enem ies, of course. Once a
tIN Wi,..gw..- t.-. ltnti"t nettle rite pushes a Noble too far, and they fall into fury, they o nly rarely tum back -
i" _ . M...., r.mat thnr and their anger breeds their enemy's anger, and soon there is war among us. We have
-a tryi", ,. m, ir. A enemies .. . but enemies are not safe to have. An enemy leaves us standing broken over
.frw - Iih fIN Fun..",I IIM
IIx M mdJtlu - fi ..d otlNr the ruin of all we hoped to build. So, when we can, we have rivals. We have po/ilt
....,. ,hilt .. ..... " ,md .. opponents, opponents who show us respect while working to destroy us.
.............. ""'J « <lou. As if some kind of mort al law constrained us, as if there were some sort of absolute
.um-
T1Jnt is ..~ t...
moral guide th at dictated that murde r and abduction and cruelty were wrong - as if,
"""til tIM.. tNt I",," t'II.IO
dxris". T1xrr iJ ,,~ ""'" that is, the means to our ends mattered as much as the end; our enemy's pain - we
i"ti"'''f' ri-wlry. n su lIN", behave. We employ the Golden Rule. We fight our rivals with the tools we hope the y
i" NIII, iJ to ",up. will use against us. Stratagem s. Lies. Politics. Against our most despised rivals, we
? ", tht MmI~in 0/Alirt employ theft and sabotage. Against those whom we merely dislike, we limit ourselves
MmJd. /..QJy 0/fht n....b r
to ho nest competition. If a time comes when two Noble rivals must co-operate - or if
a rare opportu nity for friendship shines through the cloud of discord - we can overcome
a history of such actions. Our hue is not so deadly as our anger, for we can tum back
from hate.
To create an NPC rival for one ofyour PCs, you must first create cond itions providing
reasonablejustification for discord.This usually means a clash of pride or an unavoidable
conflict of int erest.
To injure a chara cte r's pr ide, o ne must produce a feeling of helpl essnes s or
worthl essness. The NPC must walk all over the ec's plans with the PC unable to prevent
them, or vice versa.The NPC must show up the PC, demonsm ting competence and skill
that the PC cannot much, or vice versa. Here, you must be careful and scrupulously fair.
If you bend the rules, give the rival enormous power, or invoke implausible coincidence
in order to establish the rivalry, you can annoy the player. M any players are: goal-driven,
and will wonder angrily, ~What was I supposed to do in order to prevent this travesty?~
If you linger lovingly over the description of the ec's comeuppance, even when wtl/
justified, you can create a similar feeling of frustratio n. Unlike your players, you must
O~ ~O' IT ! :
resist identi fYing with your characters and reveling in th eir successes. Instead , allow
Y~ rt..",.....
your players to express dramatic anger and sorrow at their characters' failures. If your (E",~"" Rudolph II)
players are tense, excited, crying uWe're so doomed " as they squirm to evade their pes' by Gi"" pfr ArOmM/d.
Chapter 2I
'Treachery
v4Jample
Campaign 'TH E 'PREM IS E
For 582years, the same four C hancels provided the Earth its 0", must nNHTfall a,l"p in
the lanth rf night; hut Sado
official Inquisitorial Powers - J\:9bilis who investigat e and did. In hiJ ,!,tf, IN jaW tIN
expose Mimics, traitorous I mperators, and "special cases" such fact ifIIN,' , n",,! - tht
as powerful monsters who sell Creation out. The Impcrators '-rid, dulfface rf fIN
ruling tho se four C hancels earned a rich reward for this Pilgrim Wo,.", - and he
...'<1k, "'Ya",ing.
service. When Inquisitorial Powers exposed and captured a "What iJ it r' a,hd fIN
M imic or traitor, th e relevant Imperaror would break its min d, King hi'l ark. whm h, ' an
dissect th e still- living creature, and swallow the greater bar~ 10 lIN ramp.
"/Jary i, 10,f. · rrit-d&ufo.
po rtion of its power. W hat remai ned ofth e traitor was loc ked
"T IN Pi!grim ro",,,. "
deep in the I nquisitorial Chancel, where the reigning TIN King did natflin<h.
Imperator could feast on the dribs and drabs of power that Ii" IN had IMught il might 1M
returned to it over rime. Both for ms of spiritus Dei trickled ' 0. "D",,,, tM jim, " IN ,aid.
"lid r up fINghoil light, . W,
down to the Inquisitorial Powers in the form of D ynasty
mwt "Iurn at once to tIN
Points. land, of""y."
O ver the centuries, the war intensified. M ore Im pcrators Isary, >rom mi f" away,
died .The Excru cians created more M imics. Imperators built saw IlNjim ,Ii, ; and hr
dropprd fIN INad if fIN
Chancels in increasing numbers, protecting their bod ies from
Pilgrim Wo, m and brgan to
Excrucian assault but render ing them feasible subjects for ' un. Rut hr jtumbl,d <>tI<'1' a
investigation. The profusion of possible enemies slowly rrJ()t. in 1M p"" ing dar~n""
outgrew th e Inqu isitors' ability to investigate them all. The and 10,1 hi, way; and h<
nNHTfou nd tM King hiJ
mons ter s tha t hi d in the I mperarors' ow n ran ks wen t
fa tIN', or 1M mt,amr to fIN
unde tected for an ever -longe r time. Sti ll, the four regnan t land<of""y. hut ralJxr
I mperators jealou sly preserved t hei r mono poly on the wa nd" . d in the night
Inquisition. Even when a forewarned Mimic razed one of fo rnm"
Somr say lhal 5# 0 lird
the four Chancels, vivisected its lord, and scattered its Powers, nOl)Tom ignoranc( andfiar
the three that remained argued that they could take up th e "ul)Tom d"ign ThaI hr
slack. in t'W, a, tnwhrrs " now , lhal
They did not get their way. By dint of smooth political lsary lived - lhallsary
would tr iumph - and that
maneuvering, th e M agister Ram-Kh vastra and hi s ally Sulaya tlu King would na", . him
earned the right to create Inquisitorial Powers. One hundred hrir. Th"" hr a'",ng,d his
days later, afte r building their C hancel s, they did so. In-olhn 's ,xii•. That th iJ i, in
The characters play the Powers ofRam -Khvastra, invested 1M <har""I" ofPrinw. I
pont; "ut if is nollM Sodo
as Nobles in the same moment that its Chancel for med .They lhal I .tnrw.
enter the sto ry in an unstable political posit ion . The Powers -:from VOID S TORI E'.
from the three ancient Inquisitorial Chancels feel safer with ca",p il, d fry Kn<",1rr Guy
others sharing thei r duties but resent the loss of status and
power that the new Noble s represent. Some hope to dominate
their new peers. Others plan revenge . Even those who might
welcome the pes as allies and equals must first make sure
that the sc s are up to snuff.A s for th e ec s' Inquisitorial duties,
they h ave the official co-operation of every Power - but
each unearthed traitor is a new and very da ngerous problem .
explore the World Ash, and in ge neral do anything they could Before Parasiel's banishment , a myste ry cult kn own as
do in any other .7\@BILI S campaign. the Servants of the H undred H and s followed him on Earth.
Sho rtly after his banishment , an Excrucian Strategist taught
A No te o n T imi ng th em of his "betrayal of Creation". Now styled the Scholars
Remember that human history Mlost " about 500 )~ars of rime of Locks, they have be come pawns of the enemy. A later
in 4895 AP. This loss did not distribute itself evenly. When group took up th e mantle of the Servants of the H undred
the Serpen t Sakhrat created the last of the ancient Inqu isi- H ands, styling itself the True Revived O rder of H undred-
torial Chancels, 582 years ago, the E arth did not precisely Handed Serva nts . The two mystery cult s hate one another
resemble any mortal history. Event s that history now record s with a passion.
as taking place betwee n the years of 1350 and 1850 AD were A s an inevitable consequence of Parasiel's occasional
taking place simultaneously. Other events that history records expe riments with the stru ctu re of time, his Powers have the
as concurrent took another 500 )'tars to come about. tendency to accide ntally skip past a week between footsteps.
arrive before they leave, meet themselves at important events,
A Note on An ch ors and Bo nds and exhibi t othe r confusing and occas ionally unfortuna te
Ea ch N PC Power description below leaves one An chor and temporal beh aviors. Their ti meless ness is in so me ways
five points' worth of Bonds undefine d. (The more en igmatic advantageou s. Parasiel can remove his Powers' vulnerability
Powers have eight point s ofunde fined Bo nds.) To customize to age. transferring it to their shadows and reflections.
an d co m plete the cam paig n, the H G should cr eate an
appropriate An cho r and Bon ds for each NPC Power used.
The H G should also feel free to revise Bond s and Restrict ions
tA,""""tw,,ttf wi"'"", has it
to suit the way they play the se NPC S.
HIS I M P ER IA L M AJ EST Y, P ARASIEI.
TH E H UN D RED-H AN D ED ANG EL
,""t0"' ,"""1d ",1 ..';l h"
mind l!JW(IrJ, tlx jul,,,.; ;'111
ATlllIBUTE U VEL MIRAnE PO INTS / f a" j(' ' ''' f il/ II''. ""J thtr,
A N ote on \Vou nd Levels Aspect 4: Celestial 5 is n", hing o/""/w /~.
..--p.,r"' ~1. J,"p/QT of
N Peswith starred wound levels have ha d the ir wound levels Domain 3: Marqu is e c....'i.oMJ. DtNi,.
reduced to simulate fragility. Immortal characters are given Realm 5: Tempest 5 FnriwIs. ,.,tJ TrtUIt
wound levels due to the existence of Ab horrenl W eapon s Spirit 2: Incandescen t Flame 5
and other rare workaround s.
Gifts and Virtues Immortal
Glorious
.(OCUS 'PA RASIEL Limits/Restrictions Restriction: Chained (cannot leave Chancel)
Restriction: In Disfavor
("UWIT ROP H OROUS") Affiliation: Code of the Angels
17>t" tLW " "", n ..<ho ( III Dill Parasiel, the H undred-H anded Angel, rules th e Estates of Wound l evels 2 DeadlyWounds (Immortal)
hiJtrJngw " nJ g',,://t J Dn" Conspiracy, Debate, Festivals, and Trade. An ancient creature , 3 Serious Wounds
I"ngld m,Mt ofgalJ. A nd
bo rn in th e F irst Age, Parasicl has grown tired of battl e. 3 Surface Wounds
(Wry wtmi ", mid I"''''')'" Parasiel once attemp ted to erase the records of H eaven -
,'" '''' POll lilt " IIIJIOII" - 10ft
"nd _hing. grnllt. he hoped to erase history thereby. allowing him to destroy OrIglnal lmperator Properties
N" IIIifiJ. Ht __ trJ M.-
Lucifer before the rebe llion. It did n't work. H ukkok exiled Clear·Sighted
'N King ff lIN ",,"'••,,'"
Parasid to Earth. The angel still hopes to unmake rime, but Harvest
_ "'"htJw ........ big,,". h.J
hi, ,.,inutrr "'" d d hi.... th e hundred chains that bind him to th e world weaken his Corrupted Myste ry Cult (Scholars of l ocks)
·Sir. Wl)u/J )'OII n'" ",,'M wilt and leave him with litt le strengt h for such efforts . Granted Handicap: Loosely Anchored in Time
rul, wilh )'O/IT own wi"," Parasiel's C hancel and place of exile, stolen from G reece,
lI'h.-n 1N hi"'" Ihr." """,".n.
t'"ul"'nK;ng ftl,rt'tJ""~n
hi.... Hl /orr
I""
<N4I tlx
is one of the great prison s of Creation. The chains th at bind
Parasiel are not unique; a thou sand more snake th rough the
Acquired Imperator Properties
Granted Gift: Unaging
trJngw ff pJJ lind """'rJ
u·i,h hiJ".",,_ And if - .
if C ha ncel. moving at their own wiU and whim except when Multitudino us
Parasid has need to bind a Power or an Imperator. Then Mystery Cult (True Revived Orde r of Hundred -Handed Servants)
"nly , /,Ttl ""Y' I"," tht1t ,1x
they latch hold. and little short of an Abhorren t \ Veapon or Considerate
lingd",., I"DU "K"in" hi", "nd
);'J him trJ l IN ",,,nlit,,,,,. anJ an Impe rial miracle - whic h Parasiel would presum ably
"nlyft /IT Jay' 1111" ,hI1ttlx oppose - can set their victim free. Unaglng: Par.siel's Granted Gift
miniJt", trJngld gIM",,"J tt,
The people of the C hancel no lon ger reproduce in th e Parasiel can give his Powers immunity to the ravages of age as a Granted Gift.This is a lesser
p "'n , as tlx ,,, n.
-fro'" EAIIT H STuR in, ordinary fashi on . Instead. Para siel has est ablished gre at preservation of self, similarto Immutable, purchased as:
iQ,." i1, J /Jy Kn""'" eli! ' people fields" where C hancelfolk grow. Each field lends a
distinct character to irs children. so tha t huma ns harvested
MIIlACl.E UVEL
3 (Domain)
IHVOCAllOH
Automatic
RAN(;(
se lf only
UTlUTY
One trick
'OM""" cosr
No
from th e F ield ofHollow Kings have great strengt h and litt le aces ., -3 -3 +1
conscience, while th ose born in the Field of E asy E ights have
a companionable disposit ion. For the most part , the fields 8 Dynasty Points
have names drawing on card and Tarot deck lore.
Chance1folk hailing from the Po isoned Aces field. H e You ," r ",d. ,hitd, brcuuu
T H E P O W ER O F FESTIVALS
surp asses even Ia nthe in the sheer dev iousness and malice you' Joul i, 'I1JQund<d; but Ibi,
N EP HELE N I KOLA IDIl IS
he brings to the conversational arena. She admires. loves. is lhi ,urni, ·a!. ,m d you (,m
ATTRtBUTf LEVR MIRACLEPOINTS 'U.'in " nt"'U.' Joul { you try.
and hates him all at once, with a good measure oflofty Noble
disdain for the peasantry thrown in. Her ac-selccred Anchor
Aspect 2: Legendary 5 -1'''- l.oldylV,phik
Domain 3: Marchessa 6 M"" bm ,' of /0''''/;",,1>
works in the mor tal world - most likely in a govern men t O(
Realm 1: Radiant 5
on a corporation's board of directors. Ideally. this Anchor is
Spirit 2: Incandescent Flame 5
some where where he or she can regularly interact with a ecs'
Anc hor.
Gifts and Virtues Poisoned Fangs (paralytic)
Unaging (from Imperator)
Story Eleme nt
limits/Restrictions Restriction: Cannot app roach the site of an act of
Ianthe features in stories involving deba te, includi ng most
great beauty, sacrifice, or compassion
stor ies that deal with the mech an ics of government, dispute
Restriction: Loosely anchored in time
resolution, and theological argument. W hen passio ns !!low
Restriction: Celebrations sometimes spontaneously
hot, bur before they reach the hoiling point of violence,
start around her
Iant he's E state is there.
Restriction: Deformed shadow & reflection
Affiliation: Code of the Fallen Angels
StoryTypc : A ction
Wound tevets- 1 DeadlyWound
Ianthe is ult imately a woman of action. She does not sit in
3 Serious Wounds
her C hancel and th ink of arguments. Rat he r, words and
2 Surface Wounds
strategies pour fro m her in end less cascade s, provoked hy
inspiration rather than thought. N or do they interfere with
Bonds 5T ~ tt«i Tti SUBJECT
more physical approaches - Ianthe can talk perfectly well
5 Hollyhock God 's discretion
no matter what she happens to he doing. A mer e miraculous
5 The sanctity of her Estate
duel with a Mimic and its spawn is insufficient to shut he r
4 The success of her Inquisitorial duties
up. As the Power of D ehate, she can carT)' on a conversation
3 Her pride and reputation
or argument as long as there's a shred of life left to her. In
2 Her seven celebrants (see below)
turn, she rarely waits for a conversation to end before she
1 The interests of Greece
takes on more physical tasks. H er G ift of immaculate
perfection makes her an ideal action hero (or villain, or co-
sta r) - combined with her A spect , the mo st tlagrantly Esta te
im prob able acts of showm ans hip arc possible. If Iant he is in Ne phele's E st ate covers celebrations and public ritu als,
a story involving a serious con flict, conversation and ethic al holidays, and the symbols associated with any holid ay or
or intellectual dilemmas won't slow her pace down - and celebration she find s herselfin.Th us, on C hristmas, N ephelc
that means the pes won't get to slow down, eithe r. can create j oy, plum puddings, and slavishly loyal Santa
C lauses. O n H alloween, she can raise ghos ts and gob lins. A
T H E P OWE R OF F ESTI VALS, birthday party is the perfect opportunity to am id someone
N E PH ELE N IK OI.AID H IS wit h a curse of unnaturally swift aging. l\ laking it suddenly
M ortal life did not treat Nephclc kindly. Born in 1796, married Christm as in a small area requires a miracle of lesser creation
and widowed in 1810, she lost her son in r825 to the Greek (and I D M P) .
Revolution. She spen t her remaining human years begging C reating a new holiday or celebratio n with brand-new
on the streets of M ykonos. The understanding of her Estate symbolism that she can exploit requi res a miracle of major
that Nephele learned in thos e years has littl e to do with joy creation and 4 m.,\ Ps.
and kindness. In Ncphelc's m ind, festivals are escape -
celebrations and ritu als humans ob serve to forge t the pain of \ Veakn esses
their lives, to pretend the horror of the world does not exist. Like all nfParasicl's Powers, Nephcle sometimes exper iences
In other words, her Estate de pends on, requires that horror. tem poral incongruities. She has accepted Parasiel's Gift of
Festivals' lynchpin is not the ha ppy family gathering arou nd ~Unaging", tran sferring the ravages of time to her shadow
the Christmas turkey, It is the woman found strangled and and reflection. H er shadow resembles a wrinkled crone's,
filleted on Ne w Years' D ay. while her reflection shows nothing hut a moldering skeleton.
Ncphele moves from one festival, initia tion rite, or holiday Acts ofgreat beauty, sacrifice, and compassion directly oppose
to the next, adding elements ofhorror to make the celebration Nephelc's E state. T he existence of such deeds undermines
fervent. Sh e is the masked creatu re tha t lures away children the mortal need to lose oneself in festival. T he sites of such
at M ardi Gras; the witch who drai ns a tr ibal ado lescent's act s repel he r with a ne ar-physica l force. On occasion,
strength if he breaks his year's seclusion; and the killer who celebrations star t in Ncphclc's vicinity for no specific reason;
add s a special tang to C hristmas. Sh e is also an exceedingly even more than her tw isted reflection, thi s effect can reveal
fine Inquisitor with an exemplary work record. her presenct:.
Story Elemen t
Bonds
6
- "
The sanctity of his Estate
Ne phele naturally features in storie s of celebrations. holidays.
5 Hollyhock God's discretion
and festivities.
3 His skill at evading consequences of his illicit acts
through secrecy and persua sion
Story Type: H or ro r
3 His self-image, pride, and reputation
Nephele is a creatu re of hor ror - careful. passionate horro r.
2 His Chancel
driven by emotion and need rather than callous brutality.
1 His current lover
executed wit h precision and care, Stories that involve her
tend to feature the standard clem ents of horror; th e slowly
dawning realization that some th ing is very. ver y wro ng; th e hu man desire to belong and to take an ion and the pe ril
missing pcr!ions and sm all bits thereof that arc no t mi ssing; ofinvolverncnt in the illicit. To prope rly n:prt:sellt his Estate.
young children used as channels by arcane powers; the veneer he must project evcry inch ofC on spiracy'sjeopardy and allure.
of norm alit y stri pped from rea lity to revea l alien tru ths H is plans in life span th e range from glori ous ser vice to
benea th; monsters; and shadowy menaces that show thei r Creation to out right betr ayal thereto. H e draws acquainta nces
presen ce long before the tir st confronta tion. into hi s schemes based only on wh ich projects stand the best
chance of comma ndee ring their loyalties,
Tu e P OWE R OF CO~S P IRAC Y, Pandareos, ten years an Inquisitor. already poS!iesses a
PA NDAREOS PA NAGIO T I S sup erb reco rd . H is abil ity to u ntangle t he mu ndane
Like Ianthe. Pandareos is native to the Chancel. KJU"vn in co ns pi ra cies th at o f te n su rrou nd N obl e treach ery is
the Field ofl\ licrured H earts. Six Domini of'Conspu acy have unmatched.
died a trai tor 's death for wo rking agai nst Lord Entropy or
their Imperial master. O ne met a natural en ding at Excrucian Est at e
han ds. Pand areos. as the eighth Power of Conspiracy , lives Pandareos's Estate cove rs immoral. illega l, and une th ical
his life un der intense scrunny, H e is a fru str ating man to conspiracies as well as well as the classic reasons to conspire
scru tinize. howe ver. Like all Mirrored H earts, he reflects an in groups of two or mo re; price fixing. personal treachery'.
obse rver's expectations and de sire s. To the suspicious. he adultery, murder for hire. organized crime . and plots of
seems a da rk and troubled soul; to his few friends. he seems revolution. (Actual revolutio n does not fall unde r h is
a staunch and loyal all~. to str angers. he seem s a romantic suzerainty. since it tends to be fairl)' overt.) lie has lim ited
mystery In his own eyes. Pandareos is an honorable rogue. resources with which to di scover conspirac ies amo ng Nobles,
compelling and sinister. the \"CfT incarna tion of dangerous l mperators, and Excrucians - he can detect the conspiracy
fanta sies. Conspiracy. to him. stands at the crossroad s betw een itself with a divination miracle. but not the nature of its
participants. Even with this limitation, his Estate gives him for betrayal, collusio n, treachery, and secrecy. Attempting to
a significant edg e in digging up corruption. Pandarcos is untangle his plo ts tends to lead others down the path he laid
ruthless in exposing traito rs to Creation, bur hesitant to out for them to follow,
expose plots with other motiva tions. Making it difficult for
Nobles to conspire against one another or against Lord T HE POWER O F TRADE, TIIALASSE US
E ntropy would subtly damage Pandareos' Estate. T rade has always been in T halasseus' blood. A seafaring
merchant in his human life, he never lost his love of the deal ,
\ Veakn esses ofgold, of the clamor of the market, of the dash of wills and
Pandareos's weaknesses mirror Ianthe's. wits over a rich fabric 's price. H e uses the title Piscato r -
tisherman - because trade is a net wrapped around every
D es ig n human soul and a hooked line tha t can fetch even the greatest
Pandareos's D esign features two tuberoses bent together, as treasures.
if whispering, one representing Conspiracy and the other Thalasscus is an active ma n. I ie has built up a trad ing
standing for Seduction. The background is a set of rippling empire over six hundred years that rivals the mercantile
waves. division of the Cammora. Between managing that empire
and fulfill ing hi s Kob le and Inquisitor ial duties, he may
Associated Non-Player Characters interact with the PI' S often but rarely stays long. Vigorous
Pandareos' predefined Anchor is Jennifer I l ung, a highly and vibrant, he will take such steps as his long -term agenda
placed officer ofthe DEA (or a similar organization elsewhere or a possible bargain requires; then move on. ~A thousand
in the world). H er skill at unmasking criminal conspiracie s things to do in a da)'! ~ he calls over his shoulder as he departs.
was once legendary. A rival of Pandareos' used Jen nifer as a
eat's -paw against him on the one occasion Pandarcos has Estate
been caught performing a criminal act . After a month in the Thalasscus' E state governs mercantile activity and ba rter in
Locust Court's puni shment halls, Pandareos had a great ha - all forms, from trading political influence for photographic
tred in him for both Jennifer I l ung and the Power that used negatives through fixed -price sales in a local bookstore to
her. Claiming Ilung as Anchor was the least he could do . the fast-paced wo rld of modern stock trad ing. H e ha s his
finger on the pu lse of the world's markets. A s a Pawn of his
Story Element Estate, he must labo r to influence it in even the smallest
Pand areos feature s in storie s involving criminal conspiracies, respect s - as he explains it, each trade connects to every
revolution, treason, treachery, vice, and crime . \Vherever two
people meet un der cover ofdarkn ess, something of Pandareos Tue P O W ER 01,' TRADE, T HALAS SEUS
II i, ,, IYXl 'Yo. ,;r. "nd I 'lI.'i {f
is there. Ir""~ il for" "/r" ,;"." m TW
ATTRIBlITE LEVEL MIRACLE POIKTS ,'''', nt; olW ,oul l "Q'lI.".
Aspec t 1: Metahuman 5 -Hi, II-l,ymy th< /'i",'Mr
Story Type: Romanc e/ Intrigue Domain 0: Pawn 5 Th,d"" ,u" King IVg""", r:l
Pand arcos considers Noble romance his most useful tool. !.()Cu, PamJ;,1
Realm 4: True King 5
Among Powers, all but the most austere courtships qualil)t as Spirit 3: Sunfire 5
criminal co nspiracies. Tec hn ically, a Power's relationshi ps
belong to no Estate - bur in Pandareos' eyes, every love Gifts and Virtues Amphibian
match involving a Power belongs to him. H e has great skill Unaging
at arranging circumstances to incite such forbidden relation- Limits/Restr iction s Restriction: Doomed
ships, and even grea ter skill at exploiting them . Restriction: Looselyancho red in time
Pand areos himself is a da rk romantic lea d . A s such , Restriction: No shadow or reflectio n
I Iollyhock G od s sho uld tune him to fit the PC group. If the Restriction: Summo nable by the holder of any of nine coins
ecs have benevolent leanings, he should have a few clear-cur Affi liation: Code of the Light
redeeming traits and a sympathetic presen tation. In a lI;ame Wound Levels 1 Deadly Wound
with mons trous pes, he should become even darker, a suitable 2 Serious Wounds
conspira tor and ally in their unpleasant plans. Ideally, he will 2 Surface Wounds
show each character an inviting, appealing face, with just
enough ligh t or da rknes s in him to add an dement of risk. Bonds
\V hether he actually qua lifies as a danger is for the fiG to STRENGTH SUBJECT
determine. In all cases, Pandarcos approaches the wor ld with 8 Hollyhock God's discretion
da sh, finesse, style, and precise control over his emotional 4 His personal fortune
expres sion. 3 The sanctity of his Estate
Pandareos is also well suited to stories ofintrigue, plotting, 3 His ability to defend himself against his doom
and distrus t. If the pes do not seem a good fit to romantic 1 His Anchor,Coraline
stories, then Pandareos can become the center of a spide r's 1 His sloop, Amphirrite
web of conspiracy. I Ie is aware of every trick ever developed
other, and changi ng even the sm allest tr ansacti on is like (o r fou rt h) A ncho r. If ocean tr ips art' rare, Coraline will
moving a million- to n weigh t with one finger. Nevert heless, suffice.
he has access to a po tentially enormou s source of power in
his Esrare;ifhe gathers th e stre ngt h for a W ord ofCommand, Story El ement
he can reshape th e world.. Naturally, Thalasseus is associated with sto ries of bargains,
barter, mon ey, trade, sho pping, bazaars-betwee n-worlds, and
\ Veaknn ses wealth . \ Vhert' coins an d product cha nge hands, Thalasseus'
Thalasseus is a showy crea ture, a man who understands th at Estate is prese nt.
presentation is everyt hing. Under Ills bo mbastic presentation,
however, lies fear. Early in his caree r he bargain ed with a Story Type: Mystery
D eceiver, and t he co nseq ue nce o f th at b arg ain grows Thalasseus should present th e scs with stories of mystery.
inevitably closer as th e years pass by. The H ollyhock God I Ie doc s no t have that many secrets, but they arc th e keys to
should decide th e fonn Thalasscus' doom will take - for dealing wit h him. H e is unlikely to appea r in a tim e of need
example, a Neme sis unleashed when he slew a Sacrosanct and sell th e re s exactly what th ey need for exactly wha t they
Power to upho ld his end of th e bargain, or some fonn of can give. W hen he does offer a bargain, his reaso ns for do ing
d amn at io n that h e can only avoid by answe ri ng an so and the provenance of his stock in trade should rarely be
unanswerable riddle, or a toxin in his blood that grows ever obvious. M oreover, the central facts of his existence - the
more powerful. Similarly, the H G should decide on Thalasseus' natu re of his doom and hi s solution to it - are unknown .
respo nse to his doo m, and whether it align s his inte rests with Even wh en the ch aracters underst and that Thalasseus is
or against the Pes. Naturally; he cannot admit to his difficulty, running from something to some thi ng, it should tak e a
no r will he reveal his plan to address it. sign ificant amo unt of investigation to understand what those
Fou r centur ies ago, Thalasseus invested a portion of his sometbings arc. Ideally, it should also matter a great deal.
soul in nine go ld coi ns - th e money he had on him at th e
time of his Commencement. If th e own er ofone of the coi ns
calls for it, it will inevitably find its way back to his ha nd. If .(ocus cAM BROLAM AND
the holder of a coin - no t necessarily its owner - calls for
Thalasseus, he mu st come. Two coins have fou nd their way 'PRECI PICE DTADEL
int o general circulation; Thalasseus still own s th e rem aining Pr ecipice Citadel , the sanctuary of th e D ivine Im peratcr o.... .....,w-* m.-. "OUJ
seven, although many of th em arc o n loan to others. A mbrolam, han gs betwee n the Eart h and the Ash. It sits on ........ 1fI.- r tIN tTrn Iih
• .m.,w" .......... It -uJ ,,"
the intersection of two ribbon s of land , each ten miles wide, .u tIN - npt moJ<GI U
D esign br aided together like a D~ A stra nd .They rise from the Citadel '-* lIt lIN Jry...,,,,,,,-J"Uh
Thalasseus' D esign shows th e flower of'Trade and th e flower to the Ash, curving arou nd one another so th at one tou ches Pli,-I wit~ Ulft ,,"" f"'i"lro
of the Fisherman agai nst the standard background for th e Yggdrasil on a direct course for H eaven and the other skates ji..... .hffl"Kft'o'"f'dV'11to
f'd'N•. •f't1'ii,,1. ""d
Light (gray with a wh ite "raindrop" pattern; the flowers twine down towa rds H ell. The other end of each ribbo n curves ImlN i,,1. ""I """"i"I.'
If tooA:
about a caduceus).The flower of'Trade is an open gree n flower dow n from the Citadel to E arth. one shrinking in to a side " ,t",ighJ to rmt, ""d d" m
with five differently shaped petals; it has clusters of"whorled" road on a Los An geles freeway and the other merging into a ", ,,d, ,u" D,,,,drd iI, "'X"
Tbr {",t .",ld "'" " o' hi"l.
leaves. The Hower of the Fisherm an is closed and blue, with W ales mountain road. /JuJ di., D"d",h - ,im!".,
cross-s haped petals and leaves growing around its base. On th e A sh , Am bro lam's Chan cel merges in to th e J'rimitiw. ""d
Mil kweed Branch of the Appian W ay - one of seven vast u"d!ff,.,,,ti,,uJ. Yrt i/ ......
Associated No n- Player C haracters roads that tra vel th e whol e lengt h of C reat ion. The Creato r IJroIuJijiJ. {" ...y bru"'. { (oJ J
br.u Ibr third -.J .i"~"K' I
Thalasseus has three An chors, although he can keep four; built the A ppian W ay with a sing le word; it ru ns alon g the IowJ it """ Ifi""J U,
like m any high-Spirit Powers, he holds out th e ho pe of gnarled and twisted surface of the Ash , but its main course is "Whirjo Ji~ do I
someday findin g and binding a truly po tent Anchor. O ne str aighter than any razor's edge . Standing on th e \ Vay, one blhr I .wJ. , pUb.
SJN ~ ' - br.J to 0 ....
Anchor is Coraline, a Chancel resident born in the Field of can see the di stant radiance: of H eaven and the faraway fires
tiJl. 'I:Iro.rJ it """,trr
\ Vater D iamonds. The \Vater D iamond s can trace thei r of H ell. The winds ca rry th e tang of both bea uty and I 'fOh "..w..l!y.' ';of. "'J"
ge ne tic heritage to kelp rathe r th an co rn. Coraline, like corru ptio n.The rivers th at score th e A sh's surface: duck under pUb, Iftt/ tholJ yo- ""
Tbalasseus, is as com fortable in th e water as on land, and has th e \Va)", whether made of water, hatred, boiling lead, or an Min- ""inN to ""twrr
IlMl fWUi- tiM" 1."
th e peculiar quality of being absolutely una ppe tizing to all effusio n of hope . A complete journey along the W a)· takes "Ob. • SIN JochJ jLrttmi.
th e deep sea's predators. several weeks - or several mon th s, or several years, or a
H is seco nd A nch or is his son, M iles Pap adi m itriou. lifetime; the Ash obeys no simple measures of dista nce or .",-.J,...
"lftit I !«ofIII U lih lha:
..-..Ii .....;0 tUr
1"" ...Mrr 1"" .... " t to [,0. if
Thalasseus feels only a di stant love for th e boy, but it was time. Travelers can roam th e byways off the great roads for
y"" j"" ftllo'Il.' itft . ""'UK"· •
enough to forge the Anchor bo nd. M iles works in Thalasseus' an eternity. ~ A N U U .......TELY
mercha nt em pire, moving from position to position as hi s A mbro lam is a True G od , born when the Ea rth divided C•• cvu. ) OU. Nl Y. by
fathe r's needs dictate. from the sea, bu t its heart lies elsewhere. Ir wants to leave the M d"" i, Tllm""";",
The th ird An chor is for the H G to determine . If much of cradle of on e tin y littl e planet and beco me a creatu re of the
th e game takes place at sea, th e II G should consider claiming universe. M ore precisely, since Ambrolam is part of the Earth,
th e living spirit of Thalasseus' sloo p A mphitrite as his third th e Tru e G od hopes to pull a met aphysical coup and Hoo d
the entropic decay in a system, but at the price of limiting its Onu. ] ftund II(h;/d trllp/Vd
T H E P OWER OF CHAOS,
growth. The exception is disasters , both on the sm all and undrT tk TuMl. oj lin
PATRIC K R O M NEV'S-SON OLAM'S-S ERF
large scale, such as crimi nal activity, natural disasters , and "lrthqu.Jh I hIld (llum i That
P RECI PICE- L o RD tim "'y M/lTI! I k" tw 'M
vehicular malfu nct ion. Patrick governs disaster as the major
'W'Juid not hefou"d..thlll ""
concept "associated" with his Estate. (His prede cessor, the d.ath 'W'Juld"",, no purpo" .
AT11UBllTE LEVEL MIRACl£ POINTS
first Power of Chaos, had broad power over weather and that I (Dlild saw !NT whtrt na
Aspect 1: Metahuman 5 0'" . Itt (ould. Ytt had] don'
games of chance, instead.)
Domain 3: Marquis 5 t<>, I 'W'Ju/J haw "'glll,d 1M
the true god's outer memb rane.There, it communicates every II i.s 1M rob ojlifJ'-NgthiNgI
THE POWER OF BORDERS, WALK I N G EYE
detail of its experiences in a way other Powers cannot. to draw },ollNdorits, Imd it is
ATTllI8l1TE LEVEL MIRACLE POINTS
my rol_ tf; d_titb which
Aspect 0: Of Mortal Form 8 },olinda';" lhall m dur<.
Estate
Domain 5: Regal 5 - Wal~ing E)", Btmlm '-
Walking Eye's Estate covers all boundaries defined by life Regal
Realm 1: Radiant 5
between one place and anoth er. It can also affect boundaries
Spirit 0: Candleflame 5
between less physical things with its Domain. Walking Eye
controls locks, walls, state borders, and class bound aries.
Gifts and Virtues Immortal
When the M ayor of Cincinnati offended it, Walking Eye
Glorious (can inspire terror)
erased the distinctions between citizen and criminal. For forty
Virtue: Loves Serafina
days and nigh ts in Cincinnati, the law stru ck at random,
Limits/Restrict ions Limit: Madeof dust and gravel in humanoid shape (+2 AMPS, included
ignoring the most blatant acts ofcriminal malice and arresting
in attribute total)
innocen ts. Degenerate acts of license and outlawry became
lim it: Psychotic (+1 AMP, included in attribute total)
commonplace. The Mayor himself was killed in the view of
Restriction: Does not understand human society or motivations
seventeen wit nesses on the fortieth day. Police have no leads,
Restriction: Sometimes speaks prophecy involuntarily, regardless of
as no witness considered this act worth reporti ng.
company
Affiliation: Ambrolam's Code (-3 MPS for violations, +1 MP for service)
Weaknesses
Wound Levels 1 Deadly Wound (Immortal)
The vestigial "mind " of a patch of dirt, even enhanced to
1 Serious Wound
human level by Imperial magic, is not sufficient to bear the
2 SurfaceWounds
weigh t of an I mperator-sh ard . T he Power of Borders is
therefore utterly mad. It has compounded the problem by
Bond s
tearing down all the borde rs within its own intellect in the
STllENGnt SUBJECT
quest for greater under standin g of [he world. Sometimes it
5 Hollyhock God's discretion
speaks with precise diction, clarity, and calm; sometimes it
5 The safety, health, and happiness of its Imperator, Ambrolam
babbles; sometimes it chants prophecy. Walki ng Eye is a
5 Its Anchor, Serafina
monster. Even members of its own Familia are rarely com-
3 Its abilityto travel and observe on behalfof Ambrolam
fortable in its presence. It is also physically monstrous, and
2 The sanctity of its Estate
must spend a AMPS to Gui se itself before it can pass for human
on Earth.
W alking Eye follow s Ambrolam's Co de both as it s (earth spirits) and humans, worship Walking Eye as a kind
personal code and as th e Code Ambrolam's Imperator of transcendent version of themselves. Small, gnarled, wryly
Property : Cold inspires. ph ilosophical, and strong, the Anu nnaki often act as Walking
Eye's agents.
Design
Walking Eye's Design shows the flower of Borders and the Story Elem ent
flower ofRoads against an "eye of H orus" symbol.The flower Walking Eye appears in stories featurin g physical or social
of Borders is an open blue flower with five separate petals, barriers, particularly those that arc tricky for even Powers to
formi ng a bell, with a scatter ing of thorns. The flower of overcome.
Roads is an open white cup-s haped flower, with heart -like
leaves at different points on opposite sides of the stem. Story Type: Horror
WaJking Eye's presence should invoke the natural human
Associated Non -P layer C haracters fear both of insanity and the dangerously insane. It is a crea-
Walking Eye has one Anchor, Serafina Duncan - a hum an rure ofhorror, possessing an alien and incomprehensible con-
woman with whom it has fallen, quite to its own surprise, in sciousness and nature. It utters prophe cies, thus setti ng cer-
love.The creature does not understand the emotion, though tain aspects of the future in stone - and the inevitable ap-
it knows it must conceal it. It lacksthe basic hum an experience proach ofa terrible destiny is a useful tool for a story ofdread .
to give context to its longings.All it knows is Serafina Duncan An HG can use W alking Eye's love for Serafina to highlig ht
is the most beautiful th ing it has ever seen, and it will protect its inhumanity, to evoke a protective response from chival-
her with its life. Serafina finds the creature horrific, but her rous Powers, or as Walking Eye's one hope for redemption.
attempts to protect herself against it are futile - when she
seeks police custody, reinforces her doors, or buys large violent POWER O F S TRI F E, ADA WILLAMETT E
dogs, all she does is create a border around her life that Ada W illamette was a ' fallen woman" in the Old West, an
Walkin g Eye can unmake with a thought. era with much the same feel both before and after the loss of
A few of the human s who have succumbed to dementia five hundred years. The formation of the Los Angele s end of
animus over the years have fou nd love in the arm s of a Ambrolam's Chancel brought Ada into the world of th e
nonhuman spirit. The Anunnaki, descendants of gnomes JX9bilis. A competent and effective Power, she ruthlessly
as the HG can convey. At the same time, succumbing to an Evny ' im' somMn, ",",ord,
P OW E R O F R EC ORDS, L A NC E R O M E N EL
Imperaror's seduction is dangerou s: the power of an Ange l's your adion•• Ix . tra/, a bi' ql
AnRl8 uTE LEVE L M IRACLE POINTS
spirit can drown a lover's soul. Even ifit docs not, an Angel's your lOul. E'WTY tim r you
Aspect 3: Inhuman 5 "ad lomMnr, ' /0'Y•.you gel a
love still changes one as thoroughly as any e~blement.
Domain 0: Pawn 5 hi/ oftlxir l OU/ biul. For mOJt
While Helissent considers the use of sex appeal crude, o/us, 11x" riJ«fI r",,,,in in
Realm 2: Realm's Heart 5
and while Ben Nez's intentions currently cramp her style, halane<. Tbr jl!iNratr'sJ~t, i,
Spirit 1: Hearthfire 5
wd
she is famil iar with romance and affection as tools. She has ""y
- H i, Vi/l,ifanrr. Lane<
no compunctions about using unstated promises and small
Gifts and Virtu es Constant Domain: Major Divinations Romm d 0/UK US SaMra!,
kindnessesas leverage for controlling others. There are often Powrr o/&co,'"
Etern al
overtones of blandishment and beguilement in the mental
Limits/Restrictions Restriction: Free-floating Realm's Heart
and social mazes she builds to pull other Nobles into line.
Restriction: Sworn to non-violence
Restriction: Compulsively neat
P O W E R O F R EC O R D S, L A N C E ROME N EL
Affiliation: Code of the Light
In mortal life, L ance belonged to the Cleave of Botanists.
Wound Level s 2 DeadlyWounds
After h is empowerment, he refused to abandon that
2 SeriousWounds
association. Now no longer strictly a Botanist, he is one of
3 SurfaceWounds
the Cleave 's mightiest pa tron s. H e travels the world, battling
the dangers that face his "people", from experiments in
Bonds
botanical magic gone wrong to the governmen tal persecution
5TRENC;Tlt SUBJECT
and environmental hazards that face the Cleave's researchers .
7 The Cleave of the Botan ists
I l is Inquisitorial duties receive almost cursory attention, save
5 Hollyhock God's discretion
when Sakhrar bestirs itselfto insist upon Lance's attendance.
Lance has become an annoyance to the Excrucians. This
acts, paradoxically, to protect hi s Estate; when the Dark
,3 The sanctity of his Estate
Hisorganized approach to the world (hard to harm,
but easy to tu rn against him)
H orsemen wish to move against him, they usually strike at
His Anchor,the Cleave's Minister of the Right
the Cleave. Other Powers will defend L ance's E state in a
His Newfo undland dog, Fezzik
pinch, after all, while few Powers care about the C leave.
The exotic garden beyond his chatea u in the Chancel
Lance dr inks copio usly, swears like a sailor, and has the
physical presence of a Kodiak bear. H is m ind is almost
painfully precise. While many Powers are well organized, seem capricious at best and against his inte rests at the worst .
Lance all-hut-literall y keeps a massively cross-referenced day A few mortals have been driven into dementia ani m us through
pl an ner in hi s he ad. In a tense situation, he moves like observing the mobile cup, whi le others have confused it with
cloc kwork. forgetting nothing and balan cing every concern the H oly Gra il. It is unknown whether harming the cup would
with inhuman grace. H is skin and clothes shed contaminants. harm Lance, if harming it is even possible. Even so, Lance
H is long hair hangs exactly where he tells it to. doe s not apprec iate the cup's independance. Like all such
artifacts, its condition reflects his mental state and general
Es tate situation - information he would rather have in the hands
Lance's Est ate refers to written recor ds and other recordin gs of his Familia.
ofevents. He is particularly tied to deliberately flied recorded After six hundred years of immaculate neatness, Lance
information. D ue to his C onstant D omain, copies ofrelevant find s disorganization in others irritating and frustra ting .
writings tend to appear near to hand when their presence
would not expose his nature. They vanish away again when D esign
he has read them, or chosen not to do so. Lance chose the flowers of Records and Guardianship. The
flower of Records is the Scribe Bloo m. not found on Earth;
Weaknesses its white petals drip with ink and an aged face shows beneath
As a former member of the Cleave, Lance is sworn to non- the pollen. The flower ofGuardianship is the Ashflower, with
violence and sharing all he learns with the Grim King, closed, white, trum pet-like flowers with few petals and paire d
Scorn's -Regal jokran. Shortly after his Commencement, leaves. These flowers twine about a caduceus against a gray
wh ile visi ting the rainforest, he pu t himself t hro ugh a background with a white raindrop pattern.
harrowing Mehinaku tr ibal ritual to scourge the second oath
from his soul. The first remains a powerful influence on him , Associated Non- P layer C h aracters
sinking into physical violence costs him a Spirit miracle point. L ance's predefi ned Anchor, M arcva Christian. serves as one
Lance's representation in L ocus Sakhrat's heart (p. too) of the highest officials in the Cleave. She is not the most
is a simple but exquisitely worke d golden cup. Over the years capabl e mag ician in the Cleave, but she can work substantial
of his nobility, it has take n on more and more life, until three Earthly magics with floral essences.
centuries ago it aban doned the Chancel's heart and floated L ance is often seen with Fezzik, a massive black dog.
off on its own . I Ie has no control over its action s, which Lance's Aspect j -lcvel skill at animal training has heightened
,
.:i'0BI LIS : A GAM E O F SOV E RE IGN P OWER S
Fezzik's keen natu ral intelligence. Accord ing to Lance, the Do ltOIl«>I: III lIN;, n>mt>..,
P OW ER OF B UREAUCRACY.
Newfie has saved his life on at least two occasions. lINSY"~'" l«pi"t yell dC'lL".
l OO NY SAINT-GERMAIN
$.ry, 'tlIIHT, "TINftmpri"t>
ATTRIBUTt uvn MIItACU POlNn
. " "'y lwtl hdJ thl sy1ll'"
Story Elemen t
Aspect 1; Metahuman 7 bith.• A<ap! m.u. lk f"P""
Lance tend s to appear in stories concerning more esoteric <fIIJdI. TIN ')'Stml is ""'"
Domam 3: Marchessa 5
forms ofresearch, from studies ofbotan ical magic to searches i"',..t""t IN" ,... au.
Realm 1: Radiant 5
through librar ies burie d under Antarctica. Although he doe s - TIN Ldy 1<10",.
Spirit 1: Heart hfe e 5 .\f~ <fB_WTIfl}
not concern himself overmuch with study, he takes a keen
interest in the safety of the record s others study from -
Gifts lind Virtues Immortal
dutiful or not, he remain s a Power.
Create "Makeshift Men" (see below)
Virtue; Greedy and Controlling
Story Type: Action
UmitsJRestrktlo ns limit Disabled (rag doll body, +2 AMPS, included in attribute tota l)
Lance is usually involved in a dozen action stories at once.
Restriction: Owes many faVOf'S (for help assembling Idony Mk. II)
W h en he crosses path s with the PeS, he's likely to drag them
Affiliation: Code of the Dark
into a couple of them. If a government is topp ling. a strange
Wound Levels· 2 serious Wounds (Immortal)
monster is rampaging, or the only airport out of a remote
3 Surface Wounds
wilderness region just went up in a fireball, Lance is likely to
be in the thick of things. Hi s commitment to avoid violence
Mllkeshift Men: Idony's Gift
doesn't keep him out of trouble; he knows if the stakes are
Idony can tr ansform vermin and refuse into loyal hUlThln servants. She buys th is as a lesser
high enough, he can always throw a fewpcnches and swallow
change of nasty th ings,as follows:
the guilt .
MIRACU LfVEL
6 (DolThlin)
INVOCATlOH
Sim ple
....... unun <OMMQH
One othe r One t rick No
POWER OF BUREAUCRACY,
6 0'S -1 -2 -3 +1 1<,
l OO NY SAINT-GERMAIN
loony is the third Power of Bureaucracy, born and raised in
Bonds
Locus Sa khrat . The syste mic shoc k of Commence me nt
STltENGnl suaect
reduced her body instantl y to ash . Unwilling to lose his first
5 lcIony Mk. 1I (the project as a whole)
cho ice for a new Power, Sakhr at captu red her soul before it
5 Hollyhock God's discretion
fled and bound it into a clot h doll. Idc ny considers her new
3 Ido ny Mk. 11(t he current ly-assemb led bod y)
body undign ified and embarrassing, with its fixed smile and
3 The sanctity of her Estate
its floppy limbs; she is slowly accumulating the parts she needs
2 Her Makeshift Men
to build a new body. She will settle for nothing less than the
2 Her Internet ident ity
best: scavenged pieces from dead I rnperators and Excrueians,
legendary artifacts, and the like. Right now, her new body is
litt le more than a hear t, a circulatory system, a few muscles, Desig n
and the left index finger of the St rategist Iaziz. Still, the pieces T h e ba ckgr o und o f Id on y 's d esign sho ws a swirl of
are beginning to come together. Already Idony M k. II can incarnadine and black. A gray square, symbolizing bureauc-
lurch around in response to the doll's mental commands. racy, blocks out part ofthe swirl. Inside the square shines the
Idony is an easy Power to contact. She uses Internet chat flower ofJealousy, Adder 'sTongue, a pendu lous lily-like bright
regularly, knowing few suspect her of being a rag doll ani- yellow flower with a purple tinge, In full color, the Design is
mated with the essence of Bureaucracy. She even reads and not easy on the eye, nor does Idony intend for it to be.
replies to her email, despite the rumors tha t some Excrucian-
spawned viruses can escape a system mailbox to afflict one's Associated Non- P layer Characters
files,one's hardware, or even one 's physical body with plagues. Idony is mean-spi rited and greedy, with a great passion for
controlling others. She commands an exten sive organisation
Estate o n Ea rth, pr ima rily bu t not en tirely composed o f t he
Idony's Estat e covers all the mechanics and apparatuses of "~takeshift M en" - vermin and garbage transformed with
bureaucracy, as well as the major bureaucracies themselves. loony's personal Gift into hum an form . The aqrabuam~/u,
She can increase the red tape surround ing and impeding any her scorpion servants, are vital and ruthless, perfectly suited
actio n or activity; she can also whisk it away. to claim a high place in mortal society. Her rrashpile folk
serve any number of criminal enterprises as low-level thu gs.
\ \ 'eakn eu e s One ofldony's Anchors is the horrific skinless, boneless
loo ny is an animate rag doll; thi s is a significant weakness. body that will one day be her own, Like loony's rag-body, it
She also owes many favors in exchange for help constructing is immortal and almost invulnerable. It has no true will of its
her new body. She can't collect very many Imperator and own. Except for occasional instinct-driven wandering, it takes
Excrucian parts on her own, and those who have them don't no action unless she invades its mind . The H G determines
sell them cheaply. the nature of her othe r A nchor.
..
the flower ofTrails is an open cup-shaped black flower with Suicide for aid. Should the PC answer the petition, the two
clusters of heart-shaped leaves. Powers could decide the case in many different ways. They
might "walk together", via miracles of major d ivination,
Associated Non-P layer C haract ers through hypothetical futures where the prisoner dies, or lives;
Annabe lle 's pr im ary An ch or is he r daugh ter, M axine where the idea of imprisonm ent is destroyed; or where the
Campbell, a leading forensic detective who consults on high - idea of suicide is; and from these explorations of imaginary
profile cases for police departm ents across the globe. The HG lands determ ine which Estate has the right to dictate the
chooses her second Anchor. prisoner's fate. Alternately, Helissent might agree to free a
Ann abelle regularly associates with the strangest possible prisoner from her maze in exchange for the ec's removing a
creatures, summoned from outside C reation. H er strongest given hum an's ability to co mmit suicide in any fashion ,
ally from the Lands Beyond Creation is the Lamp Image, a intentionally or otherwise.H elissenr is curious about whether
vaporous scholar whose touch chases away both beauty and such a nigh-immortal individual would be useful to her. The
corruption. Their discussions focus on abstract questions of development of this experiment of Helissenr's, in which the
ethics. It also offers her its loyalty and service. In exchange, PC will hopefully take an interest, would become the story.
it receives oppo rtu nit ies to feed from Annabelle's terrene In addition to stories deriving from the ec s' int eraction
essence. \ Vhen it has recently fed, Ann abelle becomes erratic, with the major N PCS of the campaign, characters should deal
undisciplined, and unsympathetic. with a flower rite every two to five sessions. Sometimes this
is a small detail complicating a more unusual plot, other times
Story Element a long story in itself. Similarly, the ecs should deal with their
Annabelle appears in essentially linear stories, where the An chors' lives, the affairs of the Cha ncel, and their duti es as
characters follow a chain of events or bits of evidence to the Inquisitorial Powers every two to five sessions each. The H G
only logical conclusion. need not dedicate an entire session to these stories; a scene
or two suffices, although each of these event types can provide
Story Type: Mystery grand multi-session stories as well.
Annabe lle's presence increases the mystery of a game. H er
origins are unknown, but it is the motivations of those who S TARTI NG O UT
surround her th at are truly obscure. She lives at the center of This story is described in depth , to show how you migh t
MyJim lItp, "ft" lIN pai"
a web of well-disguised plots and schemes. Dozens ofPowers con struct a complete J\&BILIS story of your own. It assumes of Co", m~"umml ""'" li,t~
have theories about where Annabelle comes from, and ideas that the other Inquisitorial Powers know the route into the /""try. My bodyfill ' 0
about how to take advantage of it - ideally without giving ecs' C hancel and have Ram- Khvastra's permission to visit light - lih ..ir. Lil~ "''"'~.
L ih" riwr.
their hypothesis away. d iplomatically. Naturally, PCS with high enough Realm can Do ,,01 In l IN """'MT If
force unwelcome visitors to leave, given enough effort and fW,b;Jityft.k flu'", - lift·
provocation . /II,....,ftrxn tM jiru utp.
STORIES Mter players design their characters, their Chancel, and II it bNlUJ.
"I ha.... " "O? "IN wid. "I -from B ~OO 1>l 1N G Non ~
M ost ofthe stories in your Trta(ht ry campaign should derive their lmperaeor's Properties, a typical Trta(ht ry campaign by Fllyo/tl O,wgoNrt
'It';lI lrad~ilf'" my lift."
"[J<;", li~ "ori~,. " from the player characters' relationshi ps with one anoth er begins with th e pl ayer characte rs' Commencem ent -
·Jl' got 101, 0/rru",hi"x and with the campaign's N PC S. Three forces, for example, probably in late November, in IC time. Ram- Khvastra claims
"" ,," ""d ItIJI} flnh i" it." would drive encounters between a PC Power of Suicide and a small area on Earth (which contains the ecs' mortal selves),
"Sa .k ]tilL •
"P/. .-," IN JIljd. "KjJJ .....,
Helissent de Reymes. First, the social relationship between transforms it into the Chancel, infuses the player characters
IINJI. Bid iN" r iJjiru. Sa it the two Powers; second, the tension between despair and with power, and summons them before its august self. The
JM,,·t Jj~. " romance; and th ird, the posit ive feedb ack betw een the ec s have the opportunity to ask qu estion s or dem and
-fro'" lIN TlHUXhl-&rmJ confusion of M azes and the Estate of Suicide. explanations. This is an opportuni ty to answer in an IC scene
0/II~Kh Ro;t'fDIKJd The best source of long-term stories is the two Powers' any importa nt questions a confused player might still have.
social relationship. If th e ec's avarice for the Labyrinth and For a slow start, to let the players get into character before
th e vast resou rces co n tained therei n d om in ates their the story really begins, Ram·Khvastra can tell them to take
association, a classic story puts the Labyrinth temporarily in on Anchors. This means visiting loved ones and explaining
the ec's hand s, with no one ultimately profiting thereby. Such the situation, which can be awkward - asking one's mother
a story would provide a chance for the themes of suicide, to become one's supernatural servant can fluster the strictest
deception, and romance to playout one against another. (Th is Nob le. As another approach to claiming Anchors, the new
works best if the H ollyhock G od integrates appro pria te .7'&bilis can visit hated enemies and force them to swallow
hidden drawbacks into ownership of the Labyrinth from the blood or tears.This provides some Nobles with the first taste
story's beginning. A plot that railroads the ecs into failure of the brutali ty of their office. Players may wish to discuss
and ruin frustrates typical players, and rightly so.) possible Anchors with the Hollyhock G od before claiming
The themes associated with H elissent and the PC can their choices, since one or two might be especially suitable,
also interact more directly. If one of Helissenr's pr isoners or unsuitable, for the stories the HG wants to tell.
beco mes suicid al and she prevents t hem from killing A Power's prospective Anc hors cannot, from a practical
themselves, the prisoner might send a prayer to the Power of perspective, resist the character. A beloved An chor might
out of life and resign themselves to furth er disappointment will arrange for the battle to be held in the ecs' C hancel, as
in the future . On that day, in th e sky above th e Chancels, neutral territo ry. This gives th e pes "justifiable grounds for
ghostly im ages of Nep hele and Ada repeat their battle. This involvement", in that Power's words. If the res refuse both
light show has kept th e anger betw een the m alive for four Powers, then th e events of the im pend ing C hristmas should
hundred years. come as a surpn se.
When the pes appea r, the polit ical dynamic of the On Chretrnas. Nephele takes her place at the Inquisitorial
Inquisitors' lives change s. Spurred by the desire to entre nch plaza, and Ada sets herself up several miles away.They prepare
again st their new rivals. Nep hele and Ada ask A nnahelle for bart le.
Zupay to arbitrate their old grudge so that they can settle it
once and for all Annabelle suggests a simple format for the BORDERGUARDS
resolution of me old score: a battle waged in neutral territory If Locus Ram -Khvastra has a Borderguard with a penetr ation
from several miles apart , using five miracles each .The Power of 1+, it detects A da's arrival. If it has a penetration of 2+ , it
tha t A nnabelle nam es as the loser mu st beg forgiveness for also detects N ephe le. If it has a power of 2+ , it not ifies th e
Pegasus's death and submit to tok en pu nishmen t from the ecs of th eir arrival. It will also hara ss the pair with ghost
winner.The battle is [ 0 be held on th e upcom ing an niversary miracles (or worse).
of th e original struggle, on Christmas. For th e sake oft he story, it 's best to assume that Ada and
Selecting the proper territory was a difficult choice, but Nepbele both hold th e Borderguard off reasonably well, but
An nabelle compellingly proposed a somewhat interesting that it assists the ecs in repulsing them ifthey should choos e
possibility : the C han cel of Ram- Khvasrra. H er description to do so. Mundane guards of th e C hancel's entrances can
of the id ea made th e logic seem qui te co m pelling and also infonn th e ecs or help them eject th e N PCS. If th e ec s'
inevitable - what bett er way to suss out the intention s, defenses are too strong for th is sto ry to work well, consider
loyalties, and caliber of the ncw Inquisitors than to stage a having bot h Nephele and Ada prolong th eir diplom atic visits
conflict on their turf? until C hr istma s.
Perh aps th ey agreed because A nnabelle can present any
argument as imp eccably logical. O r perhaps they agreed How TO RUN WHAT FOLLOWS
because NPCS, ju st like pCS, regularly engage in stup id plans. The structure of th e rest of this adventure is simple. Nephele
N Olt : Annabelle has excellent motive to arrange th ese and Ada exchange miracles in th eir private war. Each one
events: she can weake n all three of her Imperator's rivals. potentially com plicates the lives of th e re s.
Moreover, even an innocent and virtuous interpretation of T he actions o f th e player characters can change the
Annabelle can become cruel when the Lamp Image dr ains progres s of this conflict. In fact, unless they refuse to involve
he r terrene essence. H owever, the H oll yhock God ca n themselves with either A da or Ne phele and stay so busy
substitute th e equally persuasive Iant he or th e less sympathetic cleanin g up the two warring Powers' mess th at they can't
Idony as the man ipulator beh ind this stratagem. int erfere, the actions of the scs will change the progress of
this conflict. The player characte rs have access to Realm
GHOSTS OF CHRISTMAS PAST miracles; they are probabl y the determining facto r in th e
D urin g the construction of th e plaza, Ada approaches th e battle,
PCS . She explains th e histo rical conflier between herself and In most cases, however, the ecs' actions do not invalidate
Nephele. Naturally, she offers a heavily biased version of the the m iracles that follow.These are general tech niques. If they
story. W ith out admitting that she intends to hold the battle get in Ada's way, or Nep hele's, th e miracle still happen s -
in the Pes' C hancel, she offers them a mutual support pact it 's just prob ably aimed at th e pCS instead of th e ot her NPC .
and favors yet to be determin ed if they agree to assist her in The Power in question will try to remove them before turning
the co ming remat ch. back to th eir mai n oppo nent.
During Ada's spiel, the pes d iscover that Nephele has The big picture of this story examines how th e Pes' Estates
also arrived to beg their aid. (For exam ple, a servant could play out against th e twisted Christmas images Nepheie uses
bring th em a written message that Nep hele awaits th eir and th e Strife that serves Ada \ Villamette.
pleasure ou tside. Alt ern ately, Nephele could approach one
oftheir Anchors in th e C hancel, who the n calls to th e Power.) GROMM ET CLAUS
As Ada finishes up her plea, Nephele launches into her own Ne phele opens with a maj or creation, evoki ng a creatu re
equally biased version of events, and offers much the same named Grommet C laus, a monstrou s Santa sent for Ada's
deal. head.
The scs can choose eith er side, or reject both Nephele H e wears white-tr immed red, docs Grommet Claus. A
and Ad a, or pro mise both of th em the ir aid. Bot h Nephele leath er hood shields his face. O ne hand holds a wicked awl.
and A da keenly aware of reputation, explain that if the pes The other holds th e bag oftoys slung over his back. H e rides
ally with them, the scs should abide roughly by the ter ms of a sled dr awn by twelve coal-black wasps. H e knows the heart
Annabelle's proposal - using five miracles during the course of every mortal. lie can rum himself sideways to fit down
of Christm as day and night. Ifthe PCS agree to side with one the smallest chim ney or thro ugh th e smallest creek. The love
or th e other, the relevant Power cunningly explains that they of chi ldre n sustains him - he cannot die whil e nearby
tower half a mile high at the cente r of their complex, then private commun ication. "Capture as many of these trees as you
keeping it from collapsing when the foundation rips out of can. Perhaps they can h reformed and turned to our purpous. M
the Eart h to chase after Nephele is a wort hy task for a high - Naturally, Ram- Khvastra could care less for the spirit of
Aspect Power. Talking a sentient founta in down when it Christmas, but the Imperator senses that the trees, equipoised
panics can prove an interesting diversion. between the symbology oflove and hate, may hold the answer
The H G may wish to run a short digressive scene where to an alchemical question it has been ponde ring.
the players play privileged servan ts assaulted in the plaza by The situatio n gets worse. When the trees become visible,
randomly violent rocks and earth. This can hammer home Ada counters the th reat with a Lesser Creation of Strife .
the di sp arity betwee n th e Powers, for who m Ada and This awakens a gangster ethic in the spirits of the trees. They OPPO S ITE:
Nephele's war is an inconvenience, and the easily terr ified become hostile, con tentious, and vigorously angry at the A e mutmasfr ast tlim,p trd
mortals who serve them, for who m it is a deadly threat. world.They stick together, barring some scuffles, but they're fry ClNlrl. . Vrss
eVENT-'DRIVEN STORYTELLING
Part 9 The core of event-driven storytelling is creating events ofi nterest to your player group.
Based on the players' interests, you create a storyline full of the things they enjoy - be
th at romance, horror, intrigue, mystery, action, adventure, wonder, miracl es, theology,
Jtories in beauty, or corruption. Event-driven storytelling relies on the plot . As discussed previously,
you cannot create a solid. nailed -down plot, so event-driven storytelling relies on the
creation of a catchy beginning, a diverse collectio n of events that could happen in the
middle, and some ideas for possible ~ndings. At its edges, event-driven storyte lling
m~~ with thematic storytelling - your plots should. taken as a whole. express the
CfJetail themes of your game. In a game focused on free will versus desti ny, your plots should
explore the consequenas of bo th rebellion and servia . In a gam~ focused on th e conflict
of beauty and corruption, you should explore the weaknesses of both the Angels and
their Fallen kin. Thematic storytelling will help you improvise events during the course
of your event-drive n story.
The key to creating a catchy beginning is understanding what interests your players.
(Forgive me if I have beaten this point into the gro und .) If your players love anime e-e
Japanese animation - then you m ight consider bizarre, active ope nings, not worrying
too much about whether th ey make sense. If your players read literary spy novels. th en
somet hing as small as a m issing regular at their usual hangout can draw them in. If th ey
read thrillers, try a serva nt staggering in with an icicle through the ir back - or a Noble
stagg ering in with dign ity and clot hing in ru ins, or an explosion outside the ecs' dining
QRR: Lsrrly, Jadti~, YO'" ftm hat ",
cha mbe r th at flings th eir th ree-headed dog broken into the roo m; any variat ion on the
/"' i1lftd oul wIHlf ,mm 10 k a
' ;P'!liu1flt ,""nc, in ' bt Jly l, of yrJur th eme suffices to start things off well, .1\9BI LIS has an ope n-ende d genre; do not be
.....ri . Wlwt i up with tlHu7 afraid to customi ze th e natu re of th e world to fit your campaign.
fR: Oh, thty 'rt aJ",>tliu ly right. I The events in the middle of a story come from two sources. O ne is from anticipating
...... Jigg;"g ' Jm>"Ch _y old high
the actio ns of the scs as best as you can, and thinking of int eresting react ion s to them.
n""'"
I(~jo" ",,<JI, y'JI' ... ""II 1
fo""d tim oJd bit?'" whnI "'y The other is to find plausible actions for important N PC S to take, which impact on the
r"'Js .", 11 _ jiJdlrJ tm>UruJ ",~'h characters in as engagi ng a manner as possible. Again , what works for your players
" o..ijtJ IN>.mi It ", iJ I ...... ..1Uln.. depe nds on the player group. If a player has shown a vested interest in playing the
~. it JiJ - lb.u ftlnJ Ii_ I t,,/4
tIN v-r If" dNlh. JO <fUt>' " wtnJJ
villain, with a PC Power of the Dark who regular ly does some really nasty stuff. th en it
iii,; rwry 6_ 1toIJ" story of will catch th eir att ention if one of their victi ms escapes, is rescued , or simply walks by
",...now i" ,." ... ~ WtnJJ alive and unharmed. If a player spends a great deal of time developing cunning schemes
UlJ!tr. twry ';_ 1 toIJ " story IIbtn.r to solve their rc's problem s, th en oppo rtu nities to im plement an already-discussed
JJ..pfi..ro, ",......,.,..i hft u>tnJJ
ioigJm". r•• liItk.~ scheme will catch thei r attention, as will seemingly insoluble conundrums. You have a
"'" l ,""", s.. rw-' t(i«>r great deal of power here. Anything that the ecs do not deliberately and successfully
Mi"l it wft· prevent. you can arrange to have happen.
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The endi ngs to your story should mirror the possible answers to th e que stions your
FWf'k .NJ " .. lying.>Ui
uifftri"f. " Ittt ill ,.,." trorin. story raises. For example, if you spend a story studying the conflict between H eaven
]R: K'tJl. yd Bill -...,.. h>-, l and H ell - beauty and corru ption - th en you should at the least prepare endings
~ ...... rw u.-,. KD' " W'J based on th e idea that beauty is stro nger and the idea that co rru ption is stro nger. Other
pJ- possibilities may exist, given th e nature of your study. H owever; you don't need as many
-fr- (bJAUU.LY Boo K
RIYl IW" itU~ VJitlJ J<dU endings as middl es; an endi ng is not an event, but rather a condition, and you can
JU;i,,_ obtain relatively comprehensive coverage of rhe possibilities. (- In th e end, the PCS emerge
player group . For example, consider the sto ry summarized in "Co rruption's Service-
(p. 175), in which a human alchemist under Excruci an guard h as almost finished
developing the Caries Unguent, an antidote to corruption that could in theory undermine
the metaphysical structu re of the Ash . The characters' Impererc r, in all versions of thi s
story below, sends the PeS to sabotage this research. This means destroying the current
imperfect version of the U nguent, all note s, and possibly the alchem ist.
n, CA,.., i.. H,iWt1t ~ SUPlX'se you want to ru n thi s story for a gro up of players inte rested in wondrous,
... J/lOU'''''ry fa kJwn wh<> romantic, social, and optimistic stories. In this case, the Excrucians involved might act
lJX)";d b1'rd Uml E .. tropy's through an intermediary. You decide that a Deceiver has been at work on the heart of
u.w. a Power of Heaven, H alland G eirr, whom one PC loves and another has sworn blood
Tht Wild (,,,,,rot brnU
,IN Dtmm lArd; hold uf'tm brother hood to. The De ceiver has hardened H alland's mind against H ell, inflaming
,hUE-,h. his passion against the Devils past the poi nt of reason. Halland manages and guards
0..1y Hdl ..tJm the Caries U nguent project. The crux of this story becomes the conflict of loyalties: do
,.-.tiMt fa ~ ,h.u dare
the characters serve th eir Im per ator and Crea tion - or love and beauty? Even withou t
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the Imperator- Pcwer bond, this is no easy choice. The Age of Pain, when Hell and
,,"""fi--J to JMI4 .-h
Pttu>m wiJlJ hU """t'- H i. Heaven must ally, is clearly " of the time to destroy Hell - but the PeS do not know of
f'"u1. llNJ ...,. .. tp<ik the Excrucian involvement, only H elland's.
~......M~.
If the PeS speak to H alland first, you decide that he tries persuasion, trickery, and
Yd ... . -aW hUft'-
finally violence, H e begins by arguing that H ell's role in Creation cannot, by its nature,
""".
-fr- ~ ll<DI O F THl be positive. Its place as the foundation stone of Creation notwithstanding, it serves no
.?(~I U";' L. G;,,-u good end. If the Powcrs refuse all persuasion, H alland attempts a fonnal challenge. H is
mind hardened by Deceit, he is willing to cheat. For example, he might challenge all
the Powers togeth er to a ghost miracle dud - a seemingly can't-lose proposition for
the PCS - but HaJla"dhas an arsenal of alchem ical elixirs on hand, from the dust ofthe
wander ing mind to a small philosopher's stone. He can use all of these witho ut talcing
miraculous action, whereas the PCS have nothing to oppose him with saveghost miracles.
If H alland loses the dud, the insidious words of the D eceiver have furth er effects.
H alland must yield the Un guent and his not es on it to th em - but he has an old back-
up copy of the notes in a place th at only he and the Deceiver know of. To protect his
ability to resume research later, and ostensibly to revenge the ruin ofhis project, Ha1land
renounces the player characters and gathers his forces against them. Your goal here is
not to revel in the military conflict; it's only a backdrop. Instead, you plan to skim
quickly thro ugh it in an ooc scene to figure out whether H elland and his allies defeat
the ec s, or oia oerse.
If H alland triu mphs in battle, love finally overcomes deception, and Halland finds
himselfunable to kill the ecs. The Deceiver comes forward to persuade him otherwise.
The goal ofthe PCS becomes unmasking the Excrucian before its honeyed words harden
Halland's conviction. If the PCS seem about to triu mph, on the other hand, betrayal
suddenly interrupts the battle. The Deceiver, weari ng the skin of a mutual ally who
apparently elected to join with H alland, strikes H alland down. It hopes to kill him , but
just bardy fails. Explaining its actions, it assures the PCS that H elland has been corrupted,
perh aps by alchemy gone wrong - th at H alland intended terrible, unjustifiable acts
against them and th at it (the Power the Deceiver masquerades as) has simply waited
for the right moment to strike. Naturally, it is up to the PC S whether to finish H alland
off - but , the Deceiver argues, it is the only safe option. Again, the scs' goal is to
unmask the Deceiver. If they kill H alland, the Deceiver is left with the only copy of the
notes. In both cases, you should tty and make sure that discovering the Deceiver is hard
but feasible. If the scs just don't get it, you mu st let the chips fall wh ere they may.
If the characters attem pt to circumvent H alland's security and fail, he will talk to
them. If they succeed in circumventing security, skip to the marshaling of forces. A
direct look at the Caries Unguent is an opportu nity to add a littl e wonde r to the
game - think a little bit about how to convey the pure marvel of even an unfini shed
elixir for unmaking corru ption. If the Ash really does run on beauty and corru ption,
then there can be nothing more beautiful - for noth ing but beauty survives in its
pre sence.
The major remaining possibility is that the player characters choose to allythemselves
with H aIland. In this case, they can participate in the ongoing development of the
Caries Unguent and collect allies on H allands behalf for the co ming conflict wit h the
forces of Hell They meet the D eceiver, who int ends to keep a low profile and act like
just another Power in H alland's circle. Unfortunately. Deceivers must abide by the law
of th eir nature. Tt cannot resist worming its way toward s the inner circle and bre aking
alliances. In short, it attempts to romance the relevant Power away from Halland, and
its unethi cal techniques should eventu ally reveal its nature. At thi s point, th e wisest
thin g for the scs to do is to destroy th e current version of th e Caries U nguent - how
terrible, to destroy such beauty! - and all th e alchemical notes. They can th en pretend
that they needed to lull Halland's suspicions to gain the necessary opporruniry,
This is a good plan , but the s cs might still throw you a curve ball. For example, th ey
might feel that completing th e development of th e Unguent is too dan gerou s, but that
losing the work would be a tr agedy. They decide to steal it and ferry it up th e Ash to
H eaven's Gate - trading it to th e Angels for a promise that it will not be used until the
Excrucians are less of a menace than H ell. Since you did not plan a trip on th e Ash,
much of thi s story will be improvisation - but you can still use some of your plans. For
example, H alland can not gather an army against the ec s, so he sets out after th em with
the D eceiver as company. A n oracle encountered along the way warn s the pes that by
the time the y reach H eaven, th e Deceiver will have tur ned H alland's love and loyalty
ent irely to hate. H opefully, the ecs develop a plan to salvage H alland that takes them
until th e end of the session. You can then work out th e details of their journey on the
Ash before th e next session begins.
Since we stipulated a player group intere sted in romantic, optimistic sto ries, the
best resolution is love overcoming all. H owever, it mu st not be Halla nd s love unil aterally
saving the day - the scs are th e protagonists, and their action s must be at th e heart of
any resolution .
low on fuel and maybe the military has figured out that their plane is missing. Thi s is a
solid two-session story (investigation one session. military plane hijinks the next), even
though not hi ng much happe ned with the Unguent itself. You could make the story
sO'Ongt:r if th e explosives fused the Unguent-in-progress in to so mething new andstrange.
which you then bring into m e gam e a story or two later.
S ince we sti pulated a p laye r group in te reste d in acti ve, adv enturous sto ries, th e best
resolution has the player characters succeeding by the skin of their teeth, with lots of
flash and bang in the middle. H owever, you must not giw them the victory - make
sure that you have a failure scenario th at leaves the player characters alive, so that you
can avoid PC death while keeping a real element of risk.
government security, particularly when Excrucian·shards have left their little traps here A"xr' f{DU-in; /,..."ilJ,
.... n _
and there, is a daunting proposition.
For a player group that likes horror, omit the Excrucian element entirely. One faction
of Devils is constructing the Caries Unguent as a weapon against ano ther faction . The
PCS still can't let the alchemists involved perfect the elixir, or the effects on Creation
might be disastrous - but working d osclywith Powers of Hd l and diabolic Impcrators,
for no better purpose than to shut a rival group down, makes ju st about anyone fed
dirty. Play up the ugliness of the people and thin gs the player characters mu st work
with. It won't hurt if at some point rivulets of Unguent begin running down a mortal
street, burni ng the human s they touch alive because of the innate corru ption within
them - you should look at even the sovereign remedy to corruption through a dar k
lens, here.
TH EMATIC S TORYTELLING
The core of themati c storyte lling is creating events that reflect themes of interest to 'y"" ,,/l um/ /I"~II d"d
Do ,,'" rrll "'•.' TIx [-'1
your player group. Often these the mes derive directly from their char acters' Estates. If j", ,,,j,,. bII, 6.m bn't. [ttll
someone decides to play the Power of Decept ion, they want deception and honesty YO'" ,Ix fr ath d"!,,,ir i" Ij~.
and truth and treachery and white lies and kind lies and cold lies and cruel lies to be a ",lid ~ ,Ix 8"" .•
part of your game. If someone plays the Power of Fear, they want to explore what fear ---fro... S~ Vf'" S TARS, ONE
STACE, by I&i~" Tllk",,m
docs to people and th e world . Them atic storytelling relies on these themes. It explores
them through the medium ofthe events in the game. At its edges, thematic sto rytelling
merges with event- driven storytelling - themes do not exist in isolation , and the
events tha t reflect them should make a nice sto ry on their own . In a game that studies
free will versus destiny, the players' actions and those actions' consequences should still
shape destiny, and the events of that destiny should remain cohere nt. In a game th at
compare s beauty against corruption, and seeks to find the stro nger principle, Angels
and Devils should not spout prose poems advocati ng the virtu es of their code. Rather,
they should take action s that reflect their prin ciples. In the out come oftheir action s lies
the answer to the comparison.
\ Vhat themes should joe choose for your g;une? I have no agenda here.The keystones
of the Nobl e world are horror and wonder, often in the forms of corruption and beauty.
Beyond that, the Esta tes of the PO and major N PCS should influence your choice of
themes (and vice versa). Beyond that , consider wh at you WQrrt your game to be like. H
you want a slow, meditative game, choose themes that one normally explores over a
lifetim e: the nature of reality,consciousness and truth; virtue against practicality; science
and faith against ignorance . If you want a hip. quick-moving game, choose themes of
pressing relevance to the pla}TfS: where docs the world go from here? \ Vhere should it
go from here? H ow much can one afford to depersonalize others in order to survive in
a far-too -crowded world? How much can one afford to he depersonalized in exchange
for economic advantage? The .5'0bilis are, in some sense, static - the Noble world
doe s no t change as fast as th e human world ha s begun to . Powers are rarely
depersonalized. Still, a game can explore the direction of huma n future through the
clash of different Noble agendas, and depersonalization through the Powers of Ut ility
and Freedom. Further. the Anchors and othe r humans whose lives are entangled with
those of the .5'0bilis' provide a stage on which these concepts can play out in their full
glory.A game of .J\:9 BILlS does not have to be high art, and you should not expect it to
be - bur remember that the World of the Ash is an animistic place. If the core concepts
of the game are lifeless, the characters peopling that world are lifeless as well.
The essential techn ique of thematic storytelling is simple. Create opportunities for
characters who represent each side ofa relevant question or comparison to clash without
violence. To study Greed against Laughte r, pit the two Powers against one another, as
below. To study Freedom against Utility, involve the characters in a conflict between an
Imperator of the Wild and a starkly utilitarian commander in the war. It's not the end
ofthe story that matters, but the process. Using this technique, even a novice Ho llyhock
God will make stories that make the angels sing.
Powers: Greed, Fire, Hope, Death, M athematics, Stasis, and D ynamic Systems. The '-Kh'~ -. • f'IU ,,""
~III • 'M -. •
small ideas have animis tic spirits: one woman's greed, one fireplace's fire, one man's
"Cor.. ~h," ",
hope, and one child's death. In most games, the Hollyhock God - or the equivalent ""1IW..,r-
Storyteller, Game M aster, or D ungeon M aster - must introduce them atic elements 'II -.JtJ .. til " "• •
"on the sly". Exploring moral and phi losophical issues must always take second stage to " 'til. 1"""- 1...i 0 til IJu>
;/. PTrt..,h hn til I.t..pr
the events in the game, because the nJfflts an: what matter to the characters' lives. For "I t SIN h.a< "'"
.?{9BILIS characters the situation differs. Irnperators, Excucians, and Powers care a lot
r-pdft'r wwrll! IN''O - '
more about the concepts. themes, motifs, ideas, and implications of a set of events than .... _ ... 1J,w J'"Nd
they can: abou t the events themselves . ~tII~irfr-
Consider the Contessa ofGrttd. Like most Powers, she has a Bond to "the sanctity '- ..
--Ji'- CoU-EC'TOU, ~
of her Esta te." This boils down to the idea that no o ne but herself and her Irnperaror MrJ.,..;,,- T.....Nri..
should ger ro screw around with Greed. She 's likely to tkeep her hand in"by parti cipating
in and encouraging acts of greed in the mortal world. You can find the Coneessa at the
heart of schemes of grand larceny and fraud . She medd les in inheritance disputes and
helps massive corporations manipula te the public tru st. She enjoys watching humans
struggle to choose between career and family, knowing that greed - the desire for
wealth and privilege - is at the core of thi s struggle.
The Contessa has no investme nt in the out((lm~ of these d ioramas of greed. If she
wants a th ief to succeed, the thiefsucceeds! If she want s the thief to fail, the thief fails!
If she wants all of a dead man's inheritance to go to a tru st fund set up for his cat and
managed by his worst enemy, she arranges it. Even when some Power attempts to
defile the Contessa's E state with a nettle rite, or an Excrucian tries to twist it , or the
Co ntessa uses greed- affiliated events as part of a plan aimed at her enemies, it's st ill not
the out come that matters. It's the meaning of the events. It 's the way greed interacts
with the world . Often, wh en the C ontessa interac ts with the player characters, it 's the
way greed interacts with t beir Estates that matters most.
If you set out to tell a thematic sto ry, the core ofyour sto ry is the interplay between
the Estate s of the player characters and the Estates of the involved NPC S. You, as the
Hollyhock God. can explore various issues and ideas through this interplay. Vou can
safely devote the game to such explorat ions because these are the things the characters
care about , and the inte rplay of concepts is what determines how they succeed in the
world. In many cases, because you have no attachm ent to any particular course of events,
you can imp rovise thi s thematic interplay - you won't need to draw on a detaile d
plotline.
A relatively mundane encounter between the Du ke of Laugh ter, a PC, and the
Contessa of Greed might play out as foUows. One of the D uke's An chors works for a
small multinational. However, the massive personn el cuts following a hostile takeover
enda nger his job. The D uke wants to keep his An chor "in position," but before he
pokes his nose in and rearranges matters, he interrogates the bru ised and battered
corporation spirit to check for Noble involvement. D iscovering that the Co ntessa took
a few minu tes out of her day to oversee the takeover, the D uke pays her a polite visit.
For the obvious reason - her tie to the sanctity of her Estate - the Contessa does not
want the D uke to meddle with the takeover and its conseque nces. Nor does she wish to
interfere herself in a manner detri mental to greed. She dtHs, however, appreciate the
courtesy the D uke paid her in visiting her to discuss the matter rather tha n j ust taki ng
action. She offers him a "challenge of threes" {p. 195).
The D uke's opening move, in this challenge. is to make the very idea of future
layoffs laughab le - in fact, hilariou s. To continue the process would jeopardize the
administrators' pride.The Contessacounters with an Aspect miracle, verbally persuading
will do even the most ludicrous things for their financial well-being. by M ichatl Kaluta
Laughter is a tool for division and derision, among its other uses, so the D uke uses
a miracle of D omain to isolate upper management. It becomes socially acceptab le,
within the corporation, to smirk at and utterly ignore the dictates filtering down from
above. For all intents and purposes, middle management stages a coup. Its mission
statement reads,"Preserve the status quo. ~ Before the old policycompletelydies, however,
the Conteesa spends a miracle point and issues an edict (miracle) of lesser preservation.
Despite the ever-w ideni ng gap between upper and midd le management, between
decision and implementation, the greed-driven policies responsible for the break-up of
the company continue to leap the gap unchecked. This manifests corporeally as mid-
level adminis trators cutting deals with the furiously impoten t upper management to
implement their programs at a lower level.
The D uke realizes that he does not have enough of an edge at this point to win the
conflict - whatever he does, the Contessa can most likely undo. Accordingly, he settles
down with a chart mapp ing the flow of influence in the corporation as it stands. Pushing
hisbrain beyond its normal capacity with an Aspect miracle point, he determ ines whom
his Anchor must talk to and what his Anchor must control to get "in on the action" -
to firm up his position to the point where he can prevent other s from firing him. The
D uke has used his third miracle in a relatively neutral manner. The Conressa must now
decide whet her to spite the D uke or graciously refrain from using her last miracle
against him.
The above descriptio n represents a "chance encounter" between two Powers. It
offers nothing more than a small chance to examine whether laughter or greed is stronger.
Since the D uke moved first, and the Contessa had the advantage of moving last, its
~ dn'1<-cknt IrdJ liJle answer is not definitive - but , in play. the exploration should be of interest.The Powers
" othi"g i" jJaTti",lar whrn it
haf<hn jro m the egg. It hid..
of the Duke's Familia have had the opportunity to consider their own answers to greed
in Jilrl. pI"c". a"d whe" a and the D uke's player has given his or her brain a mild workout. The H ollyhock God
hu"",,, passn by. it hooks a can liven up such chance conflicts in other ways - any form of peaceful conflict
littl~ bit ofthe huma"i lift resolution can easily become a study of the interaction of Estates.
with itt long, thi", nimble.
Naturally, there are othe r occasions for Noble interaction than chance encounters.
hairy"g>_ It tall.. ""'''y ytlm
uf""iduo"" ";/Iati",, fora Sometimes, one Power seeks anot her out; this usually means that their Estate s are
dn'1<...uru I. btrome an alreadyinterlaced in some situation in the mortal or Noble worlds. In such circumstances,
adull - to colltct ",ough bits the Powers most likely co- operate or engage in open-ended conflict to shape the
" nd pian of _ory. •ha~,
exptrimu. and <oult. Itl1fX situation. Nettle rites and flower rites, in particular, make simple scenarios in the mortal
the ""r* pll1u, and /",SJ ft r world w ry important. W hen fighting a nettle rite or flower rite aimed at their Estate
bum" " I1mo,,!, ",-"",,,i/y. (and often when dealing with nettle rites aimed at other Bonds), the Powers seek to
Thn: it CI111 find" milft. if it resolve the situation in a way compatib le with the principles of their Estate. Their
i< not too old, " nd lay a dutch
uJtgg<••o thai the <ydeCI1"
search for the best solution becomes an expression of the ir them e - the concept they
begi" agl1i". represent. This plays out against a theme provided by their rivals.
----from A M e DI e v AL
B e STI ARY. by Paul
Mcdrth" r
CAM PAIGNS
The campaign is the ~ big picture" - the story that unites all the stories, the grand
vision for your game. W hile individual stories may wander, the campaign stays true to
its course. A campaign resembles a series of novels, each of which shows a slightly
different aspect of the overall idea. Some novel series have a definite beginning and
ending , a larger story that connects them all. Others link together based on a commo n
theme and characters, where any number of stories can be told but all the stories are, in
one sense or another, alike.
CLOS ED CAMPAIGNS
In a closed campaign, you have a huge epic that you wish to create - a giant backdrop
for a series ofstories about the r -es. For example, you might decide that the fundamental
"crack" in the world's defenses that gave the Excrucians access to it was the War in
Heaven. Specifically, the shattering of the first love - between Lucifer and Michael,
or, more conventionally, Lucifer and th e Angel Rachael - broke th e defenses of the
e"al;"" is i",,""'fly finiU.
n lou fix Exttutit1ill War is world. The Valde Bellum cannot end unti l the two of them reunite, in H eaven or in
10bring an ",d (0 hislory. n H ell. Since the pes must be central to this reun ion, you decide to offer your players a
win tk war is to ",d tk
cho ice: play the Powers of Lucifer and his one-time beloved, or play the Powers of an
ThirdAgr, olld m OW: hislory
""~ greal ,up r/aur f(J iff
Angel and a D evil close in their confidenc e. It reflects the overall th eme of th e game if
final rtm r/", jan. Our world is the pes have strong ties to one another from their mortal lives, causing them to illicitly
doo""d; our ,"Iy ,hoi" i, a ally as Powers. If not, then someone or somethin g encourages the Powers of the two
,hoi" of ",di"g<.
Imperators to ally early on in the game. Lucifer and his beloved are too stiff and injured
-from A PHS LO. OP HY OF
TR USO". fry A ugu s/a
about the whole affair to forbid it . You plan on telling a few general stories, a few
Val" ,ti" a (supprm,d) stories about the Valde Bellum, something centered around a flashback or visit to the
First Age, and then introduce some way the scs migh t bring the two back together.
Perhaps Lucifer locked up his love in his Anchors (p. I07~108 ) and his counterpart
bound his or hers into the gates of H eaven; the characters could unleash these forces,
against Excrucian opposition, and then bring Lucifer and his ex-lover together physically
by subterfuge.
You might have a less specific idea. Perhaps you decide that the scs were aquatic
creatu res (jellyfish, sha rks, dolp hin s, squids, octopi, and so forth) before th eir
Co mmencement. You'll play out some stories against the backdrop of the ocean and
the cultures the players devise for their ecs' species. \Vhen the stories start to point
towards a final resolution, you'll develop it from there. This could be a relatively minor
campaign - someone wants to raise Atlantis, stealing it from the Wi ldlord Adalia
and, more importantly, the fish; the scs must stop them. It could be somethi ng more
grandiose. Perhaps humanity is dying, and the characters must shepherd the civilized
but dumb species of the ocean into huma n-level intelligence, spirit, and technology to
save the Estates of modern life on Earth.
Each PC in a closed campaign has their own personal story - something central to
the character th at should be resolved near or at the campaign's end ing. You won't
necessarily know what this is at the opening of the game, even if the player is nice
enough to vouchsafe their guess - characters develop during play. H owever, most
good characters have a trauma or flaw to overcome, a grand goal to achieve, a score to
settle, a love or loyalty to find, or something else fundamentally missing in their lives.
Their personal story is the process of their filling in that missing piece. If they fill it in
too soon, you'll have to start a new personal story for the character - so try and link
the resolution of that story to the resolution of the campaign.
Consider again the campaign based on repairing Lucifer's broken love. A PC whose
fundamental crisis is self-worth - someone who feels that even as a Noble, they have
somethi ng to prove, because Nobility was handed to them and not earned - should
play an important role in the campaign resolution. Ideally, it is their moral character
and not their powers that help make a successful conclusion to the game possible. This
resolves their story. A PC war criminal who swears to track down and beg forgivenessof
all the survivors of their acts instantly spells out their personal story for you. Perhaps
one of those survivors, en.7\9bled, becomes one of the characters' major opponents -
standing in the way of a favorable resolution. If you feel like pulling punche s, the
character's apology turns thi ngs around. If you don't, the apology changes nothing.
The PC must decide whether to stick by principle or to destroy their opponent/victim
to allow the world to heal. Some res will spend the game searching for love; perhaps
you can subtly arrange for such a PC to fall for an Excrucian. The Valde Bellum is an
insurmountable barrier to this love - unless, of course, the pes succeed, and the
Excrucians can no longer practically continue their war.
Don't be afraid to progress slowly on the campaign plotline, inching towards the
grand goal over the course of many only partially related stories. In one story, the
characters might need to save a traitor from the Locust Court simply to learn the
location of one of Lucifer's Anchors - that's enough to give the r -es a sense of progress,
without moving too quickly to the payoff. They might spend another story gathering
support at a luck-collecting festival, while fending off the social maneuverings of an
adversary and fightin g a small ghost miracle duel with the host. Onl y near the end,
when the goal is in sight, should you pick up [he pace. The exception is games where,
cam paign retroactively into an open-ended campai gn can spoil the climax. If you reach
I rn-J - -.I "" /JNrr
the logi cal end of the campaign and no one wants to stop playing their characters, take t'..,,,,,~
a break and come up with a new open or closed campaign that uses the same ch aracte rs - d "l"""'Ifrr fAt Bnhn-
but has different themes, ideas, and stories. T.,hd, ..f.-,' Snfnrr
A tightly t~dopen-ended campaign has stylistic and thematic similarities linking
its stories together. Often. th ese stories - or groups of several stories - share roughly
the same forma t. Just like a novelist wh o writ es a series of mysteri es or thrillers rarely
tra nsplants th eir rharacrers without warning into a fantasy or true crime setting, you
crea te the story arcs in a typical tightly th emed campaign accordi ng to a loose formula.
One poss ible format for an open-ended campaign is staged tragedies. In each story. the
malfeasance of some Noble inevitably leads to a setbac k in the Valde Bellum . The
player characters must salvage what they can. Al tern ately. th e sto ries could be mannerist
comed ies: each story brings the characte rs into an awkward. social siruarion in their
relatively stable circle of peen, with one ofthe majo r :J([}BI LI S eleme nts (th e Excrucians,
Imperial orders, n avel on the As h, the struggle between H eaven and H ell) providing
variety and a major subplot. A theme of high adventure is common, where the ch aracters
face off again st mysteriou s antagonists whose plan s they must first un cover and th en
thwa rt . An ongoing drama focusing on N oble intrigu e and C ha ncel gove rn ment
can mai ntain a relatively stable ' feel" while allowi ng th e characters both successes and
failures - particularly if the issues are mudd ied and neither success or failure is ever
absolute . You can also create new genccs of your own. such as the nair ph ilosophical,
wh ere the m ajor prin ciples of reality move through a world of seedy bars and tawdry
relationships and the ascendance ofTruth over D eception depends on th e rum of the
cards.
A tightly th em ed campaign can also link its stories together by othe r means. You
have a strong lin k between stories in the group of pes. A good connection to reinforce
thi s with is a fixed set of important idea s that all your stories reflect . For example, if
your ga me regularly focuses on "new frontiers" - unexplored worlds on the A sh, th e
dee p sea, the fringe of scientific and social progress. lost continents. and the like - it
can connect diversely-s tyled sto ries set on those frontiers.
Anoth er variety of ope n-ended campaign has no clear division into stories at all.
For this style of campaign. refresh miracle po int s at a fixed rate per session - a character's
total MP S in each attribute refresh every three sessions, for example, roughly evenly.
Build everything on th e unfold ing plans of the ecs and a small han dfu l of major NPCS.
Don't stru ggle to make thi ngs come together neatly int o beginnings and endings. Rath er,
at all time s, try and have several int eresting possible future s mapped ou t. \Vhich one
th e PeS en counter depends on the outcome of their immediate dram.
'''""''' events, situations, places, ideas, and things that seem to reflect its feel.
For examp le:
<f-. P lagues (locusts, toads, snakes. dea th of the firstborn . boils. disease, rains of fire
and devastation).
<f-. Humans are fallible, evil and idolatrous.
'i'I> Cod armors the righteous.
'i'I> C enealogy is vital.
~ A kingdo m is very difficult to hold together.
<iJ,. Every suffering descends from the primal sin of disobedience to Cod.
You may want to skim the relevant manuscripts, or meditate on the idea in your head.
and scribble down little elements that catch your mind's eye - "no work on the Sabbath",
"rods tum into serpe nts", and the like. The idea is that buried in all these litt le details
you'll find a reflection of the underlying principles that created them. Refer to your list
of note s, or thi nk about them. regularly during the course of planning and run ning the
game. Then. when the Power of C uns smites some arrogan t mortal , you'll have it fresh
in your mind - "O h. Instead of shooting the sot, plagut them with guns . M aybe the
spot right above their left ear, ju st far eno ugh from their head to prevent deafness,
attra cts stray bullets. Or maybe their friends and family and co-workers all die by the
gun." Bam - instant Biblical vengeance! Perhaps the NP CS the Powers encounter in
their Chancel spout off their parents' and grandparents' and great-grandparents' names
more oft en than they give their own . Fate might thwar t the ch aracters who attempt to
punish the pure (of heart. or of faith ). Through the little things such as thi s, you trai n
your mind to think in the correct "mod e" for the feel you seek to emulate.
Ianthe
Concluding Vyasa
'THE 'BOOK OF QyESTIONS
APP EN DI X A : GLOSSA RY
...
D ark Horsemen : the Excrucians. Ferohers: natives of the spirit world, In quisitorial C hancels: the Chancels
Degalim : An Imperial legion. semi-sentient . that investigate possible M imics
Dem entia Animus: the "mental Fledglings: Powers newly and tra itorous Imperarors.
illness" suffered by a human stuc k Commenced. Inquisitorial Power. a Power of the
in the mythic world. Inquisitorial C hancels.
Di onyl: a world on the Worl d Ash;
also, its people, spirits inh abiting
empty suits of clorhes.
Divination : the usc of informational
miracles or magics.
Garden That Is No More: Ed en.
G reat War: see Valde Bellum
J
J otu n: a giant ofJotunheim.
Domain [rc]: the piece of reality tied G reat Work On H eaven): the angels' J otunheim: a world of giants, found
to a given Power. labors to keep Heaven both on the World Ash.
Domain (ooe): the Attribute dynam ic and perfect.
describing the ec'e control over Grim King: the name the Cleave of
their IC Domain/ Estate.
Domieelli: Lord En tropy's human
the Botanists gives to Scorns-
Regal j oktan.
I(
personal servants (those who Guard: see Chancel Keep: see C hancel
serve him directly).
D omina: a female Power. Usage: the
Domi na of (Es tate), e.g. the
Domina of Roads.
Dominus: a male Power. Usage: the Lady: Usually, a female Imperator.
Dominus of (Es tate) , e.g. the H arumaph: a mythical extra- Som etimes, a female Power.
Dominus of Pain. dimension al being; the negat ive Ligh t, The: the Imperaeors and
D uchess: an IC title usually given to counterpan to Cneph, the Powers dedicated to humanity's
female Powers with M asterful Creator. preservation .
(Level 4) Domain. Harumaph's C hildren: the Locu s Celatu m: see Ch ancel
Duke: an IC title usually given to Excrucians (a term they use for Lord: Usually, a male Imperator.
male Powers with M asterful themselves). Sometimes, a male Power.
(Level 4) Domain. H eaven: a realm of perfect beauty, Lord Entropy: the leader of the
atop the World Ash. Co uncil of Four (Imperatc rs} who
New God: one of th e younger true Realm ( IC): a world on the Tree, or a Terra f Sairyd, The: the division
gods, born after o r short ly before Chancel. between one viewpoint and
the Fall Realm (ooc): the Attribute that another.
Nimblejack: an inhumanly quick ~ms a ec's powa O\"Cr their Treasure: somet hing important stolen
creatu re, created by Lord Entropy, C hance l. away from a Power for use in a
with a sick sense of hum or. Realm', Heart [rc]: the mystic Nettle Rite.
~bilis, The: The set of all known "center" of a Chancel, or a Power True Gods: divine beings, not
Powers. tied to it. necessarily from any human myth.
.7\9BI US: The ride of the game. No re Realm's Heart (ooc): a Power with True King: an IC term usually
typographical difference. Level 2 Realm. referring to a male Power with
No ble O nes, The: see ~bili s Red Zone: see Breakthrough Level 4 Realm.
Nobles, The: see ~bili s Refuges: places of perfect beauty on True Q,!leen: an IC term usually
Non-P layer Character. a character in the Earth , made by the Powers of referring to a female Power with
the universe of the game normally H eaven. Level 4 Realm.
played by the H G. Regal: an rc tid e usually given to
N PC: see No n -Player C har acter Powers with M ajestic (Level 5)
Domain (e.g. "Fires-Regal").
Regina: a female Imperator.
u
o Regiu s: see Imperat or
Rending: see Breakthrough
Unbeing: one label for the Excrucian
cause.
Ogre: an inh umanly stro ng and Rex Regiu s: a male lrnpcratc r, Un endi ng Labor, The: see Great
vicious creature, created by Lord Ridin g (of Excrucians:) lots and lots ' Vo&' in H eaven, The
Entropy. of Excrucians. There are seven
O ld G od: one of the earliest of the
"true gods", born before the law
forbade eating new gods.
known Ridings in the war.
v
Once-Born: a Power with Level 0 Vaide Bellum: the war against th e
Aspect (those who retain their Excrucians; the "great war".
human bodies ). Sa nctu m: see Chancel Vehm gericht: see C ammOfll
ooc: see Out of C haraeter Scene: the ooc term for a set of Viscou nt: an IC titl e usually given to
Out ofCharaeter. thi ngs the players more-or- less continuous events in those with M inor {Level 1)
or HG say or do that are unrelated the game world. Domain.
to specific game events . Secret P lace: see C ha ncel
ep
Serpe nth ane: gathering- place of the
Aaron's Serpents . Location of the
Mosaic.
w
Session: the ooc term for the events WaIl between Souls, The: see T err af
Pawn (of their Esta te) : a Power who in the game world durin g a day's Sairyd, The,
is the plaything of their Estate (or roleplay. Ward : see C ha ncel.
has Level 0 Domain). Sim ple Rite: a magic any Noble can Warden : an IC ride usually given to
pc : see Player C haracter perfo rm. tho se with Level J Realm.
Player C haracter. the main perso na a Story : the ooc term for an ordered, ' Vord of Command : [he ultimate
player assumes during the game aesthetically "complete" set of expression of Noble magic,
(usually a Power). game events. devastati ng to its wielder.
Power. a human (or anim al) invested Sovereign: see Power Word of the flesh: an Aspect-based
with a shard of an l mper eror's Sovereign Power. see Power Word of Command.
soul. Sovere ign T ree: see World Ash, The Word of the Tower. a Realm-based
Prosaic Earth, The; the world, as Spirit King: see O ld God Word of Command.
seen by the mundane. Cf. Mythic: Spiritus Dei: the "divine essence", the World Ash, The: Yggdnsil. an
World . Creator's breath. immeasurably rall tree whose
bran ches contain worlds.
APPENDIX A: GLOSSA RY
'94
v4ppendix CJ1
and their second section lists more flowers and their meanings.
AB UT ILO N
THE FLOWER OF P EA CE
",,,,en,,,,.,,
UVleanings /0
Those who have mastered
internal calm.
Those who hate war and
SAMPlE ESTATES
Reflection
Meditation
Happ iness
BRIDGES
Human se lf-discovery.
Mending broken bones.
Peace co nfe re nces.
violence. Other fine thing s Monasterie s (a nd their
internal politics).
A CACIA
T HE FLOWE R O F CONCEALM ENT
V. CHARACTl:A TYPES SAMPLE ESTATES BRIDGES
Those who con ceal the ir Subte rfuge Hidden, lopsided love s.
emotions (e.g. shy Powers, Masks Ugly, good-hearted
former actors, officers). Emotion people.
Powers who conceal Hidden th ings Stalkers.
themselves (e.g.former spies. Masked balls.
thieves).
A C A NT H U S
THE FLOWER OF THE F I N E A RT S
i'J. CHA RACTER TYPES SAM PLE ESTATES BRIDGES
A CHI LLEA
T HE FLO WE R O F WAR
Tilt Q~mlOn~,j1QWt1" afllK Y" CHA RACTER TYPES SAM PLE ESTATES BRIDGES
w ind, was born.from Adonu '
blood and AphTadite' fe,m: ..
Those who we re ded icat ed logistics. Milita ry t rials.
sy mbol of,,,d,,ess, ofblood, soldiers. Armies. War games.
and oj lift and /Haury p il Those who care deeply Blades,Guns, or Bombs. Escalating tensions.
aga;""! tIM wor ld andja iling. about t he Valde Bellum. Conq uest, Pestilence, Good-hearted folks
-ftom A MEDIEVAL
BESTIARY, by Paul Those who serve or Famine. headed for corruption.
McArthur Excrucian Warmains. Blood.
A GRI MO NY
T ilE FLOWE R OF G RAT ITU DE
. . 0IAItACT£ll TYPES
A LLS PI CE
T HE FLOWER OF COM PASSION
'" CHAltACTUl TYPES
Those who promise (aloud or
SAMPLEuum
The Harvest.
.......,
Those getting help
to themselves) never to ho ld The Sun . from the wrong fol ks.
back aid when there is a need. Medici ne. People giving he lp to
Sorrow's Ease . t he wrong people.
Anyth ing tha t bring life Mission s.
and joy. Cha ritie s.
Teacher s.
Docto rs.
ALO E
T HE FLOWER OF RELI GION AN D GRI EF
• CHARACTER TYPES SAMPU ESTAns YDGU
Those who grieve for lost krt.Enlightenment,or Upstanding Chu rch
humanity. Fe ar (Religion). loll
Those given joy by their Loss, Failure, or Echoes Tem~ construction.
service to Heaven. (Grief) .
Death or Damnation
(Either).
........
Hospitals and funeral
Psych iatrists or
Te leva ngelist s.
AMARANTH
T HE FLOWER OF THE I M M UTABLE
V. CHARACTER TYPES SAMPlE ESTAT( S BRIDGES
Stubbo rn or confident Gems, Mountains,or Mule-headed peo ple.
characters. Stone. Aproblem one cannot
Physically strong or stu rdy Space. see until it's too late.
characters. Tombs. Anartist who
Dictat orship. produced a mode rn
Steel. classic.
Immutab le,tight family
ties.
AMARYLLIS
THE FLOWER OF P H YSI CAL BEAUTY
V. CHARACTER TYPES SAMPLE ESTATES BRIDGES
The shallow and beau tiful. Aesthetics. Wonderful resorts.
Heraldry. Great art.
Music or Sculptu re. Masterful planning.
Shallow, beautiful
people.
A beautiful locale for
the Rending.
ANG ELICA
T HE FLOWER OF I NSPI RATION AN D M AG I C
"-" CHARACTER TYPES SAMPLE ESTATES BRIDGES
Wise Powers. Magic,Faery Magic.or Immensely inventive
Artists. Stage Magic. ideas.
Magicians. Artistic Estates of all Alchemical research.
Powers with faith in the kinds. Students of the
Creator. (see also Acanthus, p. 294) paranormal.
Powers with faith in the Psychic fraud networks.
Creation. Musical bands created
by a Muse.
ApOCYNUM
Til E FLO\'VER OF F ALSEHOOD
V. CHARACTER TYP£S SAMPLE nu.ns MIDGES
li ars. The Med ia. li ttle white lies (idea lly,
Acton (see also Acacia, p.294) Ues.Propaganda, ones that do more
Those who Sl"I'V'l! Excrucia n OfPretence. damaged exposed
Deceivers. Bigot,,- than eICistingat alii.
A perlonnance of
01..,/0.
Plastic surgery.
Advert ising .
A SH FLOWER
T H E FLOWER O F GUARDIAN SHI P
... 0lAAACmI t'YJI£S sa-u mAns
Wardens. ce snes or FortrM~ """""
Parents or pol ice (ones
Powen of the Ught. Armor true to their duty
PwtectOfS of the innocent Preservation before the flower rite
(e .g.. ex-police. t'll-Natiooal Parerttall~ ~ins).
GUdrd,etCPl'mJ). Newty released
preventative medicines
and tectmjqees,
Stor~ fitCilities.
A SPEN
T HE FLOWER OF FEAR AND LAMENTING
~ CMARACTEII trees SAMPU ISTATU 811l0GU
Timid or habitua lly cautious Fear People "in too deep"
Powers. Den ial (as when the ir family
Neurotics. Waili ng are hostages).
~b ili 5afraid of t heir own Mo nsters Horr or writers.
powe r. Horr or television
shows and films.
Campfire g ho st sto ries.
A ST ER
Til E FLOWER OF VARIETY
.,. CHARACTER TYPES SAMPU UTAns 81tiDGU
Jacks of all trades. Weather Any situat io n in which
Former sketch comedians. Metal a num be r of odd a nd
Powers with unusual Artima ls very different people
Affiliations.. Anyth ing ri se wh ich must COO"Ie' together
Worid travelers. varies~sIy and interitCl
Pawnshop broken. while rema ining the
same wrt of thing.
A URI CULA
T HE FLOWE R O F W EALT H
.. CHAItACTIIl TYPES
OTHER 'PLOWERS .
fLOWER MlANING fLOWER MlANING
Batsemjne Impat ience Holl yh ock Amb it ion ,Glo ry, Imag ination
Barbe rry Anger Hop Injustice
Basil Hatred Hornbeam Orna ment
Be""'"
Begonia
Instr uction
Warning. Deformity
""wp
Jasmine
Cleanliness
S..
Bell s of Ireland lu<k Judas Tree Betrayal
Be'lwort Hopelessness Lapagefia Balance
Betony Surprise Larch Audacity
Blackthorn DiffKulty Lily Daring. love
Bunerl'ty Weed Freedom Live-Oak Liberty
ca ndytuft Apathy Lobelia Malevol ence, Dislike
catalpa and Dande lion Romance Lupine Hung er
Catchfly Traps Meadow saff ron Ag.
Canleya Moth erh ood Meadow sweet Ineffec tuality
Chamomile Energy in Adversity Mesembry ant hemum Idlen ess
Cherry Blossom Spirit ual Beaut y Mo narda Your Whim s are Unbearable
Chest nut Blossom Justice Monkshood Treachery
Cistus Popu larity Mountain Laurel Am biti on
Clematis Poverty Orchis Industry
Ctotbo r The Tact less Passion Flower Faith,Tru st
Ccbaea Go ssip Peach Blossom Captivi ty
Coltsfoot Justice Pepper-Flower sati re
Columbine (Red) W
"", Periwinkle Memory
Convolvulus Unce rtainty Pimpernel Change, An Assignation
Creeping Cereus Geni us Poppy Flirt atio n
Cuscuta Evi l Rocket Rivalry
Daphne '0.,. Sweet Pea Man ia
Darnel V"«e Teazel Misanthropy
Dock Patience Tulip Conquest
Dog""" Pleasure Trumpet-Flow er '0.,.
Fennel Power Tuberose Seduetion,.lntrigue
Fern Magic Vio let Heart's Ease
Fir Time Water Lily Chastit y
Fuch sia Taste Weige la Mutual Support
• Gentian Heaven Willo..... The Fo rsaken
Grass Su bmissio n Wisteria Degeneracy
Gui lde r Ro se Age, Winter Yellow Chrysanthemum Slighted Love, Dejec t io n
Haw kweed Sight Yucca Miracles
Hem lock Death o r, "You wi ll cause my Death " Zinnia Absent Friend s
cAppendix C
'Timeline
This is !b~ sequence of ""enlS as seen from Hea""" or the spirit wo,W. Prouic T HE S ECOND AG E 0 " T H E WO~ Ul
Earth hos a less orderly chronology. I A. ... Ad:un and Eve haV<: their firsl child.
;rtI A, F. Ad am and Ev<: forbid incest.
109 A. F. The firs! marriage of human and beaS! take. place; dilu tion of
P llEHI STO RY humanity's miraculous n.ture begins.
T H E F IR ST E VEN T 385 A , F. Heaven dri ves ace.. fallen Angels back illlo H ell from the
The Creator (some po,tulare) batlf-l-ios with lhe Excrucians. worlds of the Ash.
The last "miraculous" human dies. All ",m.ining hum.ns are of
T H E SECON D EVENT beast . tock. (00 the positive . ide, they're now all over the world. )
Cr<:alion of the Weirding \Vall, Yggdtosil, H eave" , and H ell. 7'0 A.F. Th e Light Imperato r Nne .ram bringing food animal. illlo the
Spirit World.
TH E UNKNOWN AGE 99" A. F, The D ark is on the verge of destroying the human food supply.
According to Amm', Serpents, lhe , tars lived rnom.l livc:•. 999 A. F. The Light unleash.. S.ty.vrara, de n",n of the deluge. Samia..
brings Aholibamab to Ad fscienne; their ch ild ren will become
END OF T H E UNKNOWN ACE the Lj",,-AIfar.
The '{afS aT<: .uttered in the sky. The", is a time of peace. moo A. F. Lucifer binds Saryavrara and the othe r D eluge. as Anch ors, for
unknown reason•. The flood ends.
1018 A. F. Nightmare assaults the Angel of the Sun ; the hirth of their child
TIlF. FI UT A GE OF T Il1- W ORLD Ari ke! heralds the beginning of Night .
BEFO RE T ' M E B ECAN 1<J.41 A. F. The fi"'t W ildlord. amV<: on Earth.
The firs! Angds (includi ng First born and L ucifer} ,.,., born. Th. C"'OI Work 16~4 A. F. H eaven driv.. exCe" fallen Angel. back inlo H ell from the
begin . in Heaven. Heaven invents Society. Th e r.lythic Earth and cemin other world. of the Ash.
Ikalrn . are born. 1999 A. F. The Ex crucian , as.ault H eave n. Atr ocit y kill . H eave n',
g<ltd;ttper, but H ""V<: n repel. the a..ault.The Imperamx Atb.ri .
reveal. herself as M agister of the W l1d Atb.ris Eb n'ir App<'h.
c C, T. Heaven invent> Time . (C.T•• tand, fur "Ce lestial T ime".) The fallen Angel Eb r61Appeka, turns to dust , VY"" writes the
n C.T. Heaven in"ents flowers. The first flowers bloom on E arth. Suna of QyeSlion•.
188 C.T. Th e hlost Ancielll Lo rd (first of Earth', true gods) is born. 1000 A.F. The Phoen ix family di.. and is reborn .
201 C. T . Th e An gd. inV<:1lI De ath (or at leaS! H emloxk).
aN C.T. M ore Angel s and O ld G od. appear. The O ld God. struggle TH ~ THI ~D AG~ OF T H~ \VOR Ul
amoog themselves , 1-09~ A.F. The W ilJ lord Adalia makes Atlan tis ioto a Ch .ncel.
400 C.T. The Ange l A.hriel disa",ers the World Ash. 1-IIS A.r. The M osr Ancient Lord makes India inro a Cbane-e!.
403 C.T. AnKCls discover H ill . Lueifer orders it sealed. ' 4" "' ,F. M alambruno falls into Imperial hand ., corrupti ng the Imperato r
681 c ,T. The last of the O ld Gods is born. who daim. it.
74J C.T. The firs! Aa ron's Ser!"'nts .,.., born. Dinosaurs roam the E arth . Jehannum of tbe Dark Icidnap" Troy.
79' C. T. The O ld Gods reach a true<: and.wt eating New Gods. 19" ....F. Trojan wutiors destroy Jehannum.
SOl e .T. The H igh CoUl1 in H eaven ~mporttily exiles z..'afiel to E arth; lOOO A. F. The Buddha i. born in the M ost Ancient Lord'. Chancel; Angel.
he d estroys the dinosaurs . M ythic Earth splits into "prosaic Earth" cannot verifY or deny hi. am. inrnent ofNimma.
and the "m~'th.ic world". 3496 A. F. Excru~ians destroy the ;\1""r Ancient Lord.
RSI CoT . The first Phoenix, P hoenl;;l, and Corron. are born from a mating J680 A. F} H eave n renumbe .. its years, using the abbreviation A ,I'. for "Age
between an Old God and an Aboulo mri. ,680 ....P. of Pain".
960 C.T. The first D iony! are born . 1-0~0 A.F. Angoulaffre rhe Broken-Toorhed cre.~. the fir>! Tempest.
961 C.T. The Garden of Ed en givell birth to Adim and Ev<:, JOOO A.P. Christ i. born; Angd. cannot verifY or de ny hi. divin ity.
965 <;C .T, TI'e Cure~s begin . heltering the New Gods. J99 8 .... P. Lord Entropy and the Council of Four take control of the mortal
975 C.T. Lucifer begins preaching the philosophy of H eU. and Noble worlds.
98, C.T. Hell poisons the Aaron'. Ser!"'1lI Ma narc hus. 4 J 1-0 A. F. Parasiel tries 10 erase the record. of Heaven; H ukknk exiIes him
989 C.T. The War in H eaven begin•. to Earth.
99> C.T, The New and Old Gods war in the Spirit World. 434' A.P. Lord Entropy found. the Cammon.
999 C.T. Manaechus comes to the Garden of Eden. Eve eats nf the .pple, 4396 A.P. Ambrol:un furms ;t. Chancel.
creati ng the Ligh t. Adam eats of the . pple, creating the Dark. +414 A.P. Sakhcar fonn< its ChanceL
Adim .nd Ev<: leaV<: Eden. Th e firs! M"F;isterofthe Dan d aim. 4655 .... 1'. Fi"'t human colonies on other pl.nelS.
Eden as a Chancel and ",makes ir into the Sable G ardens. The 4895 A,P. A trn<;herou. Im perator sets human technology and hi.to')· back
New Gods defeat the O ld G ods. L ucifer and 6<} other Angels five hund",d }'= _Th e ""IT'p lanetary e~,lonie' vani.b.
fall. 4':144 A. p. Supers'" Annabelle Zupay appears.
' 000 C. T.} The Ph ....n;" family ,Ii.. and is ...born _H eave n ",numbers its 4945 A.P. Lord Entropy bum, the o riginal "Mo na Li....
" A. f. years, using A.F. for "M !er the Fall". 499 6 - The present day.
4999 A. p.
APPE N DIX C : T IM E LI NE
-
BETWEEN MEN AND GODS,
PlAYER NAME
G IITS
MIRACLE LEVEl ATTRIBUTE INVOCATIO N AREA FLEXIBILITY CO MMO N? FINAL COST
I·······~~·~~·~~~·······:::·~·~·~·~·~······
0BILIS
BElWEEN MEN AND GO DS.
REALITI AND MYTH. PERFECTION
AND THE END OF EVERYTHING:
THERE STAND THE NOBILIS
IMPERATOR SHEET
BASIC IN FORMATIO N PHYSICAL DESCRIPTION
IMPERATOR NAME AGE GENDER
CHANCEL NAME LOOKS
GIFTS
M IRACLE LEVEL ATIRIBlJTE IN VOCATI O N AREA FLEXIBllITI' COMMON? FINAL COST
H ANDICAPS POWERS
RATING DESCRIPTI ON NAME ESTATE
r-·~;~;·~~S =~~~~f
j -~~~LY·-=~~~~~
0 BILIS
BFPNEEN MEN AND GO DS.
REALITY AND MYfH. PERFECTION
AND THE END OF EVERYTHIN G'
THE RE STAND TH E NO BILIS
CHANCEL SHEET
BASIC INFORMATION CH ANC EL DETAILS
CHANCEL NAME GOVERNOR O F CHANCEL
IMPERAT OR
POP ULATIO N
POWERS
N AME ESTATE
CH ANCEL PROPERTIES
PROPERTI' CHANCEL POI NTS
DESCRIPTION
Index
Auon ', Sc'l"'nt>, 'b , 17, "" ,89-19'0 C hancel Po;ms. .)6 G ilts. ~7. II~ " I U, ,62, ,61, 210- 211
cod5, '89 C haow:, miracl... of, 101-10) Aspect. " S- II'1
Ab~nr W"apons, roll-:IO C!><'stn ul [.;,.... ''1. 121 Ampbibian. liS
Abomiru tion (Bl" n<krbore ). 110 Cleave of Bo,an.. .... 1S. '1' Cune of Duot, 119
A trocity (BriMws). "0 Co.b. S5-S6, III Durant. liS
HalTed (Malarnhn.mol, "0 CO<k Fidcli. ati. , .8 El ern al.1I5
H om ', (E urytoo), 110 Counri1. of Fou r, " ' 11, 16, ' 74 Fi",-!>",a,!>inK, 118
Loathing (G)'l'CS), 1'0 Crea.;on, mirad ... of, ~8, '1) -9~, 10', " 9- UO F1ighl, 118
M n nstrous (CoibraMl, )10 Croq uemi.ain... , '7S G lori"".. "5
Ourrw rI:'l'00n), 110 C~OOI [.;, "',, '1 G ui. inK, 88
Ai:t io.... ,6. Dan.. .he:. 'S Immortal. ul>
Affiliation, IJJ rode o f. ss. I)) Immulahk , 116
Anchun. I}. 18, 5' -S', '07",oS, I<,J,n , u 8 Death, " Inviol>k, 118
Angd . IN Hc-aven Dc",,;,..,... In F.xcrucian. N eme. i.. 119
A,h and Chrysanth"mum, '0 Dm.n"" of E"are., 195 Pnrify, 11 8
Asl'e.:f, 47. 8. - ll<j, 19S•• ,•• 116 J~mmtu. ani......, )) ' :w Remove1\ ,;.",,", 118
gifts of, " 5-119 Dcs tn,,:rion, mirad... of, ~8, '1;-94, 10 .1 -10).1111 -110 S;lOt>!IaIlCt, 119
1rveJ. of. 82-85 DrviIJ JU lIell Sharesh ifling. liS
rules fur. 86-119 Divination, miracles of,...s. 91"""940 ' 0 1, " 9 -120 Sigh., . he:. S;Hlll
Nf""-"l" Mirack P<>in~ 116 Domain, 47. 8<)-97. I'IS. 216- 117 Ve_ B;le , IIS-U'I
Ami""t.., 47, 8.-m, If» gifts of, " 9-121 Uomain. "9"21
1# "/r~ A'JWI, Do"",j~, R,,,lm, Spirit kvd , of, 90'9; Con.tw t D" m ain, "9 - UO
A" r' orita., +8. 108, ,6. , 11>9 ru l.. fo" 9~ "97 E leme ntal, u o
B' IIn, Il l> JU alto utau Galrmwr. 110
Bon.d.. ,06 -'07. lb:, ~- 48 I ~n M ir ad e l'uin... 94 Galilljl;, 94. 120
B~alr.throughs, 4 Dynury Po int>. I... Pr rfrc1 T lIIIing. 121
BnKhI RWm In He3Yen
Camll'lOf'a<,lj, 1\I••b. J\I.n-}6. us, ' l ' · ' ] l
Ch:LI1"nge of Thrtto, '\IS
_.o<>.. .
Ertare. 10 , S'-j4, 8<). " 9- UO
i"
E>:crucians, 10 . I) - ' ~, II> , 16, )0, 4.1 , ~7, 197'".110
~·I Gi r., 12J
Wayfindcr, 110
\ VQfldwaIur, ' 20
C h. momil" Law, u7 cam, of, 198 Realm, Il, -IU
Ch.nc-.:ls, n, . 6, 4' . 47. 49 -50 , S6, ' 35- '4}, l1'1- ' 10 Del...,i"" rs, S7, .l01-20S De "" lall'o puJa...." 121
exam!']", of """"'1'1.,. of Spiri t, 112
Ad ",,:'. Chancel, 18S CorianJer H oop , lOS Luck. 111
Cit>'back, )0. J4 Ge....,ric l>a.:e. S7 Unl>lemished G uis<" raa
CIcg,.T,'ll loIithM: Sep rimian, .104 DeceiveR, .0. -:104
Focus. I.U Phasael meoy- ll:uurnaph, .~ Blind Lie, ,~
U K:US Amh,.n Lun. '57-'SS S,:elto of Ih e l'roven. nce, ..,. Body Thief, 201 -10~
Locus A raunah . ' 4' Tairll~ UI- nap i.hl;"" .l0~ O..te, ,~
L",:u. A,koloR, 11:10-,8, gifts o f, 'Ol"~ Sh alle rinjl; M irror, 10~
Locus Bu", Il f> M im iu . '01-102 Stra.cgi. to, 106
Loru. C ..luh in, 117 """"'plcs of C asc ade of ~irn and Acid Rain. 206
I..o<u5 G~l;ng. Iq<> DahI.i.a Thorn , .01-20. Perfect P lanning. . 06
Locus H an d . In Stn~5ts. lOS-.lO)' W OIId B ~r"s H and, 206
Locu. H =>dion, 1)9 exam" l.. of W arm';n.. 19S-1OO
Locu, I ndia, ISl AdMm.. Hrrairh, 206 BliKhl, ' 99
1..0<-1.1< Maraleh, 1)9 L ex;a,,·h,.. C ad ocine, . 06 M ida. Mort M urri. , '119-' 00
Locm PaJ ooid ( M ;lm pho rou.), 'SI -~51 MaW<ai J\k s"'er, , 06 - 107 N cp.ti"" Gili, 19\1
LO.:\15 Sakhrar, ,8, . 61 T cxrr ix lhe: IJnron, .06 UnmilSrcted P.o;n, '99
Lo..u Zaanannim, 1)8 gifts of, .06 \ Vindt of H a'e, 19\1- ' 00
Locu.. COIl", lS -,'1 W .armai ru. '118 -10 1 Il andicaps. ~7. 1l]'"lll, ,6.
l\lounw n Chancel, I ~J """"' pin o f H "" "" n, I~- ' S. .6,17, ~" 17}- r;lI
x nnad>ari.b'. Kup. 188 Adclliw Coun, 20' code of, s.\' I))
TllfIlhd. Folly, I)S F.uphra, i. Savin<>1 , 199 lien, '~-'S, 16, 37, 4' , m-'7S
Waterways of Ja ni. ()uon, '75 M annia C aro li n, 100 codr of, S5, 'll
WQfd, 117 Orderic N eum y. '9\1 Imre ralOn, 10. 12. W16, ,6, ~, . ~I>, 171-190,2lS-136
f'l"'ptrtin of, I;I>-I ~) R~ nhar1 T ribunas, 9\1 Aaro n·, SaptnlSo 11llI-190
Acre.sihili ry, 1)6 T';" H eimc rich , lOG DiviM _ True God.
AlIi;,. ' l7 gifts o f. 19 8 · lOG of !he Dark. .81-18}
A vua. '16 -' )7 Fallen A ngel. lit H ell of Hea'...n,I7S-178
BaM s, .)6 Familia Cack.';., 10 , ~7 of Hell, 17J-m
Bordcrguud, ')7 ~l,,,,,,,ts, 1~-'S, lS , ' W ' 6o , ' 94-199 of Ihe LiK!>I, ' 78-,8,
Defend e" , Il I....inK. 1}7 desi!:,," ' 55-, 60 T ru e G ods. 186-188
E.xtn. Landk>rd. 1)8 """"'1'1... of of 1M \V~d. 181-'SS
M agical l nha biunlSo .)8 Commc n.." 'S? """"'pies of
l\lana M ine. IJ8-ll'I Music. 156 Swulam, 16
M ioccllancou. Binoings. 1)9 i'rog!>., '51 A rhal., ,8S
I'opulariry. 'l'I Flower Ri le, 108 Adal ia,l¢
R"", un:"" 1,.0 , I~l GbOSI Mi"'d c' , IlIl"UO Am!>mlam, ' S]'"'S8
Spiril Gare",,>y, I~l due ls,I9S An anda, I), 16, 10 , 1l4 - U S
3° 4
lrn!"' rators, enmples of « alit.) NohI.., elGllIlplcs of (ront.) Nohl.s, ""amp l.s of (ront.)
An.n i, '5'"'53 Daemarnia , 9J Tytalus, 9'
At;kdoll, ' 47, lSo-18l Damon, .05 Walking E)"' ~, Power or Borders
Cedron, '+8. '74-'75 Daniel, » -13, 115 Wayne.., '05
Cipher, 'S' Ddihah, 129 lNhisper, 9'
DarkJord Mcdan, :!tI De,mond, 111 Zorubhakl, n9, ,~6
Ephe . -Ih.mmim, '50 Devika, 106, 216 Other Worlds, J9-40
Cr<lv<:ling Wynn, ' 46, 1<10 Diana Spinnaker, 135 Abaton, 39
Ha"Qado6ch Bcrakha, 16 Dimi(n""ndo), 82, 126 Acmooion W Orld, 39
lI.ud, '4,. ''I'
In, Dimitri, 119 Aelfscier",e, 39
Heather Lysimachus , '« Dumoni:l, 93 Dionyl,39
Hukkok, '5' Eacban,10I Jnrunheim, 39
India, 149,183 Gorgons, the, 116 Serpen lhaM , 40
Lord Entropy, n -'3, .6-3°, 35, '14, '35.'74 H alland Geirr, ~78 - ~81 Penemtion, ,61, 163
L ucifer, IS. 41, '74 H:otU, '01 Powers (= afso ::\..,Obili.)
Mana«hu" 178-,80, ,S. H d . n of Troy, 116 t:" "mpl.. of
Parasid, '94. ',,-aF H d i,..nt de Rcymes ~t Power of 1\1.= Borders, 54, '50, ,60·,6.
Ram -Khvastrll, 'Sj-'54• •69-'7<' Ianthe Falls-Short '" Power of Dd"'te ,6,,68
Burt:aurtacy, 54. '50,
Sillr.!, .63 I~r Adama'l.r, 3J Ch aos, 54, 150, ~58 -~60
s"n""ch... ib, l a, ' 4;'-48, .88 ldony Saint -Gennain '" Power of Co mmercr, 110, 1].4. '5J-I54, '57
Yvonne, '49 B=aucra"Y Conspiracy, 54, 57, '50, '55-a56
properties of, 1«-'5' I. ..., Newton, 129 Dch re, 43, ~5'-154
Dynasty Points, '« Isabel, 84 Eternity, 57-SS
Emp"thy, '#-'45 Iva, 9J F..tivals, 54, '50, '45-'55, '70 -'74
Galcid, 145 Jack Unbounded, 8. Mues, 54, ~50, ,6J -~64
Granted Gift, '46 -'47 Jamc.. m m ad" 84, lID-II' , '43, 151, 1%6 Rt:oords,54, '5°, 166-167
Guiding Hand, 146-'47 JenMh H ubrick, Ul Strength, r,-SS
In comprehensibility, 147 Jerrold Markor, ,06 Strift, 54, 57, '50, ~61 -~6~, '70-'74
Integrity, '48 -149 Joan or An;, 115 Trade, 540 ~50, '56 -'57
~.I48-49 Jokun, J5, 126 Trails, 54, ' 50, ,68-.69
M a.tery, 149 Julian M=au, '0 4 Tt<:achery, 57-58
Mystery Cull, '49 -150 Juliann a Avr.om Itt Power of Strength Primro"" L,w, 85
Respect, '50 K',".lI1, 12' Preservation, miracl.. of, 48, 93-94, '01, "9'110
Warding, '5' KUai, 121 f'roo<lic Em h, 14 , 30-31 , J.4-J6, u S, ~Jo--~3'
Land s Ikyond C,..,.rion, :l6• .. , Lana Romend Itt Power of Rocord, R.a1m, 47, 97-1°3, " ,118
Losm..arr Law IU \Vindflowcr Law Lis""ut, 106, a16 levels of, 98-'01
Lif';ht, the, '5. '78-,8, Malahdi, 85 mirule points, tol
eo<k of, 55. '33 Malindt , u5 mit:. for, 101-103
Limir., "7-IJo M..., k. ,06 Restriction" '30-'3'
Dead, ,a7 M.... iglio Tendi ~, Power ofT",achery Rile. , lOS, In-u7, 16~
Di ...blcd, uS Mary Fran, .. Stt Power of Commora Nt:n1e Rite, 1:14
Focus, 128 l\.Iary Shenk, 99 Redlooth Rite, 123
H ated, uS Maya, 9J Rite or H oly Fit<:, 1 ~6
Light Touch, "'I Melanic, 90 Rite of Passago, 1'4
M anifest' lio n, "9 Mi khail, 90 Rite of Rescue, n6
Small Estate, 1~9 Morgan, 85, ,,6 Rite of the Falkn, u6
Uninspiring, 129 Mortar, 104 Rite of tht: Last Trump, ''4
U""",,n, 'JO Nephde Nikolaidh is sa Power or Rimal of Anguish, 126
Lord Enrmpy,.. Imper~tors, c:umpks or Festival, Servant'. Rile, IaJ 'TABLE8
Mimics, l a Excrucians Niobe, 85 Witch Hunt Rite, 12J Aspee"t Mirac I, Efft:ets,..s
Miracles, 48, 93-94, 101-'03 Gresh.., lOS Roleplaying, basi, terms. 10-11, 45-46 Aspect Miracle Index, 8<l
Mirack Points, 47, 57, I6a Oresh a,84 .?{>BlLlS ronvenriollli, II A$'C'O.in g Damage, '64
rroovuy,I68 Pand..." .. PanaKiotis ~t Power,of Rule of Man, 19 C honaI Property Ind"" , I4J
Mom.rw U W, a, Conspiracy Shadow Realm ~t H eU Domain & Realm, Minde Effects, 48
I\Iount.m Laurd Law, 85 Patri,k Romney's Son alan's Serf Save..il\" Pow' f6 ~t J10hili , Domain Min d e Difficulty, 95
Mythic World, '4, 30-34, a18, '3a-a34 Prccipi,e -Lord sa Po",,:r or Chaos Spirit World, 36-37, 128 Domain !\I irule l nd"" , 97
N>.5tunium Law, 86 Richard, m Spirit, 41, ,o J-'oS, "9-120 Flower Colours which Convert to Traits, 159
.?0bili" 10, n, 26, 47, 51 Robert Bart, 8, 12'
)l;ifts of, Flower Dcsil\" and Affiliation, ,60
aampks or Rook Cat,hlIy ~t Power of Eternity level, of, 103-106 Flower Petals which Convert to Traits, 160
Absalon, 128 Ruth, 90 rul.. lisr, '<>7-'08 Flower Traits which Con vert 10 Colours, 159
Ad:>. W ilIamette ,.. Power of Strife Sara N.i, 99 Spirit Miraclt: Points, 1<>7 FltlWCr TI'aits which Coovert to Petals, 159
Adde,104 Sekshuni, 84 Story, de.ign, ro-l1 Gift Area of E ffect, 114
Admiral Kl'Iln, '00, II7 Sh.hanshah Esm£il, 'JO struc-.u.., "50 Gift Ba... Co.ts, 114
A<!rien, 11~ Shi-mi, 9" 125 Str.legi.ts, ~, Excrucian, Gift Fbihility, n 4
A!eki,128 Signe, '04,'34 True Gods, '5,4°, ,86-188 Gift M.ans of Ac"tivat;on, 114
Ani.., u8 Songmakor, 129 C<Xk.,IS6 Imperator Property Index, I5J
Ari.:llIeira,Io, St. AOf;da of the F1ail, "9 Valdt: HelIum, '0, .6 L fe Stage. and FIt,,,,,,r Lear rarttms,.60
Arikol, 85,107 Strephon, 84 Virtues, ']:1-133 Mirad e Detection, U3
A50ka, 99, »6 SUpersl" AnnakU. Zupay '" Power W:mnaim , ~t Excrur;iam Miracle Dilftrulty, 48
Barbar-~, 100 "fTrails Weirding \ VaII, 16, J7, 40 Realm Mirack Difficulry, 10'
Baron Kyle O 'Donogbu. , 9' Tokri Risu, 92, 125 Wild, Ibe, '5, 37 Realm Miracle Ind"" , ,oJ
BdkCm.r, '12 Thalasseus ltt Power of Trad. code or, 56, IJ3 Special Aspect Powers Index, 89
Bradley Portsmouth, 110 Tha1..tris, 127 W indflower Law, 'J, ~7 Summary of G ift COSts, 1I5
Casmir, '05 Tina, 101 World Ash, 10, ' 4, 16, J,40 Summary of Rites, 108
Cas,id, "9, 2:'5 Trystan Prophyrog<'niru" U9 Wouods, .6a, 164-,6S Wound Levels, .64
Chin g, 100 T siaof; W u, ll9 YAAdra,jJ '" World Ash Woo nd Recmrery R;.ttS, 165
j
UNWIL LI N G GO DS, IM PO SSIBLE POWE RS. UNEART HLY DANG ERS.
BEY O N D T H E SKY, TH E WO RLD ASH ST RETCH ES FROM HELL TO HEAVEN , SU PPO RTI NG
PIEC E OF CR EATION 'S POWER AND G IVEN MASTERY OVER ONE PART OF REALITY.
LOVE . WAR. MUSIC. STEEL. TH U N DE R. AGONY O R ANY O F INfiN ITY'S COMPON ENTS :
A NOIl LE IS ITS IN CARN ATI O N . MASTER AND PROTECTO R.
FI ERC E IMAG IN ATIO N AND TH E TRAN SC END ENT POW ER OF GOD S TO CREATE I NTE NSE
NOI ILl S A ROLEPLAYIN G GAME IIY R. SEAN IORGSTROM. WIT H ART BY C HARLES VESS. IRYAN TALlOT,
MIC H AEl KAlUTA. LEE MOYER. RAVEN MIM URA. RI K MARTI N. MAIlTl N Mc JC.E N N A. fRAl(R IRVI N G .
· IMAGINE NEIL G .... IM .... N'S ~AN[)MAN AND CLIVE BARKER'S HELlRAIHR ON AN
N081L1 S
By K. S- 'h~~ __
Sto.:k ......, llOG600
JS8N I "'741](16