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Faction: Lannister
Points: 40/40
Commander: Jaime Lannister, The Kingslayer
Combat Units
Casterly Rock Honor Guard (7) LANNISTER OPPRESSION
• Vicious
5 3+ 5+ 3+ Before rolling Attack Dice, you may expend
Condition Tokens on the Defender to gain the
7 6 5 following:
ABILITIES: Lannister Oppression • Panicked: Until the end of the Turn, Defender
loses any Abilities and may not be the target of
friendly Tactics cards.
Jaime Lannister (C) • Vulnerable: Attack may re-roll any Attack Dice.
After completing this Attack, restore 2 Wounds for
ABILITIES: Precision, Counterstrike, Disrupt each of the Defender's ranks destroyed by this
Attack.
• Weakened: Attack rolls highest Attack Die Value
and gains Sundering.

PRECISION
This unit's Melee Attacks gain Precision.

COUNTERSTRIKE
Each time this unit is Attacked with a Melee Attack, for
each Miss, the Attacker suffers 1 Hit.

DISRUPT
Enemies engaged with this unit suffer -1 to Hit.

Lannister Halberdiers (5) ORDER: SET FOR CHARGE


When this unit is Successfully Charged from the
5 4+ 6+ 4+ Front or Flank:
If this unit is not engaged with another enemy, it
7 7 4 performs 1 Melee Attack Action on the Attacker
ABILITIES: Order: Set for Charge, Halberd before they perform their Melee Attack.

Addam Marbrand (2) HALBERD


• Sundering
ABILITIES: Jaime's Vassal, Order: Sentinel JAIME'S VASSAL
This model counts as Jaime Lannister for all abilities
and effects.

ORDER: SENTINEL
After another friendly unit in Long Range is
Attacked:
This unit performs 1 Charge or Maneuver Action. If
Charging, it must target the Attacker.
Knights of Casterly Rock (8) ORDER: LANNISTER SUPREMACY
After an enemy completes an Attack on this unit:
5 3+ 6+ 3+ Target the Attacker. They suffer 1 Panic Test with
-1 to their roll and +1 Wounds on failure for each
6 4 remaining rank in this unit.
ABILITIES: Order: Lannister Supremacy, Cavalry, Lance
CAVALRY
• Each model in this unit has 3 Wounds.
Fortune Seeker (1) • At the start of this unit’s Activation, it may
perform 1 Maneuver Action.
ABILITIES: Dauntless, Motivated by Coin
LANCE
• Sundering
• When Charging, rolls +2 Attack Dice for each
remaining rank in this unit.

DAUNTLESS
Each time this unit passes a Morale Test, it restores 1
Wound.

MOTIVATEDBY COIN
Each time a friendly NCU Claims , you may replace that
zone’s effect with:
Fortune Seeker's unit performs 1 Attack Action.

Gregor Clegane (4) THE MOUNTAIN THAT RIDES


• This unit has 4 Wounds.
4 2+ 4+ 3+ • At the start of this unit’s Activation, it may
perform 1 Maneuver action.
3
ABILITIES: The Mountain That Rides, Cleaving Blows, CLEAVING BLOWS
Intimidating Presence • When Charging, gains Critical Blow.
• Defenders do not roll Defense Dice.

INTIMIDATING PRESENCE
Enemies engaged with this unit suffer -1 to Morale Test
rolls and +1 Wound from failing Panic Tests.

Non Combat Units


Tyrion Lannister (5) TACTICAL MASTERMIND
Your maximum Tactics Hand size is increased by +1. You
start the game with 4 cards and may draw up to 4 cards
ABILITIES: Tactical Mastermind when re-filling your hand.
Once per game, when an opponent plays a Tactics card,
before resolving that card, you may search your Tactics
deck or discard pile for 1 Counterplot card and play it.
Shuffle your Tactics deck.

The High Sparrow (4) FEALTY TO THE SEVEN


Influence (When this unit Claims a Tactics Zone, attach this
card to a Combat Unit until the end of the Round):
ABILITIES: Fealty to The Seven While Influencing an enemy, each time that enemy suffers
Wounds from failing Panic Tests, target 1 friendly unit in
Long Range. They restore that many Wounds, up to 3.

Pycelle (4) MANIPULATION AND DECEPTION


Each time Pycelle Claims a zone, target 1 enemy Combat
Unit. They become Vulnerable or Weakened.
ABILITIES: Manipulation and Deception

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