Enscape Ebook - Melos Azemi

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Scale 2022

learn

enscape
basics
vol.1
Develop your Enscape
Skills Properly.

1-on-1 Consultations
@scale.3d scale3d.org patreon.com/scalearch
the Enscape basics

TABLE OF
CONTENTS
01 Composition
3 Enscape Aspect Ratio
4 Field of View
5 Perspectives

02 Lighting
6 Enscape Sun
7 HDRIs
8 Artificial Lighting

03 Materials
9 PBR Materials
10 Enscape Material Library

2 @scale.3d
the Enscape basics

01 Composition
Enscape Aspect Ratio
The Aspect ratio of a render depends on where the render would be
shared. The default Enscape Aspect Ratio is 16:9 which is most
suitable if the render is going to be showcased in widescreen.

You can change the default


Enscape Aspect ratio at
Visual Settings>Output>
Resolution>Custom.
A suitable resolution
for stories/reels /shorts
would be 1080x1920.

Even after changing the resolution the "real-time" window shows the
default resolution, and the actual size you set up doesn't show up until
you render the image itself. To show the new aspect ratio even in the
"real-time" window you will have to turn on the "safe frame" option in
the top right corner

9:16 16:9

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3
the Enscape basics

01 Composition
Field of View
Naturally our eyes have a field of view of 50-60 degrees, but that
doesn’t mean we have to always follow that. Interior images
sometimes are taken with a wider field of view, especially when
they’re specialized for real estate marketing in order to capture more
of the space than usual or even to make the space look bigger

You have to be careful with this since you don’t want the field of view
to go to extreme highs or lows since it will distort the image. Make
sure to play around with this setting in every render since different
images will need different fields of view.

40° 80°

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4
the Enscape basics

01 Composition
Perspectives
Perspective is another key component in getting the best composition
for your images. There’s different types of perspectives in every
rendering engine. Usually the ones I use the most are the 2 point
perspective and the 3 point perspective.
If your images are being taken from eye level, I would suggest to use
the 2 point perspective, the reason behind that is that it will make all
vertical lines 90 degrees and in the same angle, otherwise vertical
lines that are set to the side of the image will be distorted.

3 Point Perspective 3 Point Perspective


We naturally see in 3 point perspective but 2 point perspective brings
out the qualities of most buildings and that’s what is used most of
the time for architecture images, with one exception, if you’re taking
aerial renders 2 point perspective will look very distorted and very
weird therefore 3 point perspective is the right option to use here.

2 Point Perspective 3 Point Perspective

scale3d.org 5 @scale.3d
the Enscape basics

02 Lighting
Enscape Sun

One of the biggest flaws that the default Enscape settings have is
that the sun intensity is set very high. Most of the time it suggested to
use a sun intensity of 7-15 %,this Is the most natural range of sun
intensity that we experience in our day to day life, therefore I believe
it makes the scene much more realistic.

80% Sun Intensity 7% Sun Intensity

You can change the sun intensity at Visual


Settings>Atmosphere>Illumination>Sun Brightness,

To change the direction of the sun, you can use Shift + Hold Right
Mouse Button + Mouse movement. This will help you get the mood of
the render just like the way you want it.

scale3d.org 6 @scale.3d
the Enscape basics

02 Lighting
HDRI's

If you’re not familiar with HDRI images, they’re basically images from
the real world that can be used in 3D software to act as a light
source for your scene, which creates a very natural lighting effects.

You can get HDRI Images in polyhaven.com


To add an HDRI you can just go to Visual Settings, click the sky tab,
use the skybox option and load the HDRI image of your choice into
that. To make the image look even more realistic it is suggested to
check the check the box for the brightest point of the image to act as
the sun direction. Therefore the scene matches the HDRI image. With
the rotation bar we can change the direction of the sun as well as the
setting of the background, which also serves great to hide the
horizon line as well.

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the Enscape basics

02 Lighting
Artificial Lighting
Enscape offers us a pretty good variety of light sources to use in our
scenes. We can open the enscape objects tab and see all the options
that enscape offers like the sphere light source, the spotlight option,
the line option, the rectangular option and the disk light distribution.
Each of these are used in different cases, but I myself, most of the
time use the first three.

The sphere light is the type of light that you’d be using


mostly on lamps, pendant lights etc. It is a source of light
that sends out rays in all directions equally.

You can place the spot light easily with 4 clicks and after
placing the light source, you can notice in the objects tab
that you can tweak the intensity and beam angle through
the sliders.

The line light can be used for indirect lighting or some LED
lights. They have the shape of a tube, and their range is up
to 3 meters or around 10 feet, but if you need longer lights
you can always multiply them.

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the Enscape basics

03 Materials
PBR Materials

PBR stands for Physically Based Rendering and it just means that
PBR materials are based in the real world and they’re very realistic.
There’s a few sources that you can get PBR materials from like
sharetextures.com, texturebox.com, ambientcg.com which are all
great places to get PBR materials for free.

So once you choose a


material that you like, you
will see a few maps that pop
up for you to download, and
each one of them has their
own purpose. Most of the
time for Enscape you won’t
need to use all of them, I
usually download the diffuse
map, roughness map,
displacement map and the
bump map.

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the Enscape basics

03 Materials
Enscape Material Library

If PBR Materials are too much of a hassle for you, Enscape also offers
a material library with almost 400 materials for you ready to use.

These materials come in with built-in roughness and displacement


maps, but you can always take off the existing ones to modify the
parameters manually.
Once you find yourself that some of the materials are being used
more often than the others, you can add them to the "favorite"
category to find them easily

scale3d.org 10 @scale.3d
Want to learn more?
Get the Enscape Export Course

Use code "ebook10" for a 10% discount

bit.ly/enscape-expert

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