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how

how we
we learned
learned to
to fill
fill our
our lungs
lungs
with
with salt
salt
a feverdream created as a part of the up all night jam
by quinn b. rodriguez with off the table & superqueero

the water came for us one night. character creation


it came from nowhere and everywhere, and determine your name and pronouns,
doused the fires beside us in our beds and three adjectives to describe yourself.
before we could open our mouths then, determine your What Lies Beneath.
to scream. What Lies Beneath is what you lost
we may be strangers, but to the water, when it came.
we are what remains, write it down on a piece of paper, or
kindling flames cradled against our chests, otherwise message it privately to
alone together your hydromancer.
on the water. do not let anyone else see it.
we cannot fight the water,
but we can learn to live with it.
the hydromancer
you are an agent of the water.
you are memory.
you are the names and faces of what the
water took from them.
safety check What Lies Beneath them lies within
this is a game about moving forward you.
while looking behind. your job is to make sure they do not forget.
go around the table and state you control the tides, yes, but
one expectation you have for this game. you must also keep them
then, go around the table and state afloat.
what you are not comfortable exploring. you know that time does not heal
(hydromancer, take notes, and see all wounds, but
the ttrpg safety toolkit for more ideas talking sometimes
about safety tools.) does.
play
you have been on the water for three days.
the salt still stings at your eyes,
your fingertips,
your lungs.
there is only
hydromancer: choose a player to wake up you
first. and
the water.
describe the conditions of the water.
how do you keep yourselves occupied
then, ask them to Remember throughout the day?
What Lies Beneath.
night comes,
sit in the silence with them for a moment eventually.
while they Remember,
before doing the same to each player in turn.
do you dream?
when you are all awake,
check in with each other.
you’re the only ones left in the world,
after all.
get to know each other. you have been on the water for four days.
hydromancer: at any time, you may call on the salt stings
a player to have a memory of their a little less, now.
What Lies Beneath. hydromancer: repeat the waking process.
that player may either Share the memory or
silently endure it for one (1) minute real-time. play through as many days
when a player Remembers as you can bear.
and chooses to Share,
be there for them. heal together.
hold space for them. the salt
Remembering is like pouring salt may sting
into an open wound, but you'll learn
but brave. to breathe
deeply
again.

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