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PEOPLE MEDIA Social Journalism

- Refers to persons that are involved in the use, - Refers to journalists who delivers information
analysis, evaluation and production of media through social media to make their content
more accessible to people.
and information.
Crowdsourcing
TWO TYPES OF PEOPLE MEDIA
- These are people who provide services, ideas, or
1. PEOPLE AS MEDIA content those are sponsored by a large group of
2. PEOPLE IN MEDIA people, especially from the online community.

PEOPLE IN MEDIA ________________________________________________________________

TEXT
- These are media practitioners or experts that
have professional journalism training who - Is a simple and flexible format of presenting
gather information through direct or actual information or conveying ideas whether
experience of events. handwritten, printed or displayed on-screen.
- Very powerful as well in disseminating
Print Journalists information, providing direction and giving
suggestions.
- Refers to people who provide information by
writing articles about news on printed materials Formal Text Based
like magazines and newspapers.
- Materials are created and distributed by
Photojournalists establishing institutions (such as publishing
companies, news agencies, etc.) and go through
- Refers to people who capture, edit, and present a rigorous process of editing or evaluation and
images to convey information. They are often are usually governed by censorship of the state.
employed in newspaper and magazine
publishing companies. Informal Text Based

Broadcast Journalists - Materials come from personal opinions or views


on different issues, processes, etc.
- Refers to media people who deliver information
on-air. Examples of this are news anchors, field Text As Visual
reporters and radio announcers.
- Typeface (also called font, font type, or type),
Multimedia Journalist refers to the representation or style of a text in
the digital format.
- Responsible for gathering information through - Typeface is usually comprised of alphabets,
interview, observation, or research; also numbers, punctuation marks, symbols and other
responsible for writing, capturing visual content special characters
and editing stories to be presented.  When fonts are installed in the
computer, they usually come in file
PEOPLE AS MEDIA format such as True Type Font (.ttf),
Open Type Font (.otf), etc.
- These are media users who are make use media
sources and messages to provide information to True Type
people with limited access to media and
information or lower-end users. - Standard for digital type fonts that was
developed by Apple Computer, and
subsequently licensed to Microsoft
Corporation.
Opinion Leaders
Open Type
- Refers to people who are actively use media and
interprets or delivers messages for lower-end - Is a new standard for digital type fonts,
users. Their opinions are usually accepted by a developed jointly by Adobe and Microsoft.
group.
FONTS
Citizen Journalism
Serif
- An individual or a group of citizens without
proper training for journalism that uses media – - Connotes formality in readability and large
usually through Internet – to make or deliver amount of text. This font is usually used for the
information. body of text of books, newspapers, magazines
and research publication. It also gives a classic
or elegant look when used for title or heading.
-

Examples:

- Times New Roman, Garamond, Baskerville

Sans Serif

- Brings a clean and minimalist look to the text.


This font is used for clear and direct meaning of
text such as signage, building directory and food
packages.

Examples:

- Arial, Helvetica, Tahoma, Verdana, Calibri

Slab Serif

- Carries a slid or heavy look to text. This font can


be used for large advertising sign on billboards.

Examples:

- Rockwell, Playbill

Script

- Draws much attention to itself because of its


brush-like strokes.
- This must be used sparingly and not to be used
in large body text. This font usually used in
wedding invitation cards or other formal events.

Examples:

- Edwardian, Vladimir,
Kunstler
Decorative

- Caters to a wide variety of emotions (such


as celebration, fear, horror, etc.) or themes
(such as cowboys, circus, holidays, summer,
kiddie, etc.)
Examples:

- Chiller, Jokerman, Orange Juice

DESIGN PRINCIPLES AND ELEMENTS


1. Emphasis
- Refers to the importance or value given to a
part of the text-based content. When trying
to make a point or highlighting a message,
you can make the text bold, italicized, have
a Heavier Weight, darkened, or lightened
(depending on your background color) or
enlarged.
Purpose of Visual Information

Visual Design Elements

- Refers to basic components in constructing a


visual image

VISUAL MEDIA AND INFORMATION

TYPES OF VISUAL MEDIA

- Formally and Informally Produced


Visual Media
Visual Design Principles

Types and Categories of Audio Information

Different Ways to Store Audio


Purpose of Audio

Different File Formats of Audio

Elements of Sound Design


- 24 frames (0pictures) or more per second
makes for a smooth animation; videos, film,
slides also make use of frames.
- The series of graphics or images follow a
sequence to create a story. This sequence is
often called a storyboard which shows a set of
components (audio, visual, videos, etc.) changing
in time to create a story or a message.

Motion media can be produced formally and


informally

◦ Informally produced motion - media are


created by individuals often for personal use.

◦ Formally produced motion - media are created


by professionals who follow industry standards
in creating, editing and producing motion media

Principle of Sound Design Formal production of animations involves the


following steps:
- The technique for combining the different
elements or objects. 1. Writing the story

- Writers and directors create the story board

2. Script is written and dialogue is recorded

3. Animators sketch major scenes

- In between fill in the gaps


- Background music and background details are
added

4. Drawings are rendered

- Videos are produced in the same manner except


that instead of drawing the scenes they are
acted out and shot. Once the scenes have been
shot, all clips are edited and put together in a
final product.

Motion Media Formats, Types, and Sources

1. Animations - animated GIFs(Graphic


Interchange Format), Flash, Shockwave,
Dynamic HTML

2. Video formats/Video Codecs - motion media


use large resources. Codecs compresses and
decompresses video files. Examples are H.26N
series, Quicktime, DivX, MPG, MP4
MOTION MEDIA
3. According to purpose - education,
- Refers to a media form with moving graphics or entertainment, advertising
texts. According to Roblyer, purpose of
conveying information in several ways. 4. According to source - personal, social media,
- Each picture is a frame and that motion is media companies
created by rendering or showing consecutively
5. According to audience - private or public;
several frames per second.
directed or general
2. 3D TV – refers to a type of television that
displays a three-dimensional effect, makes it
more realistic for viewers for the objects seen
has height, width, and depth.
The Movie and Television Review and Classification
3. Multi-player video games – a type of video
Board or MTRCB has classified ratings for both
game that enables two or more users to play
movies / film and for television programs.
with one another or against each other.
For Movies 4. Role-playing games (RPG) – a type of game
wherein the user plays as a fictional character to
follow a story, to make decisions and to be
responsible for that fictional character
throughout the whole narration.
5. Massively Multiplayer Online Role Playing
Game (MMORPG) –a type of game that lets
players to interact or play with a large group of
players, usually the player creates a character
and typically based in a virtual world.
6. Interactive websites – refers to websites that
allows people to interact such as pools, surveys,
For Television Programs
or exams and exercises for online training.
7. Virtual reality and immersive environments
– refers to simulation applications that the user
can interact with. Games that is played on the
VRBox is an example of this.
8. Social media - websites or online services
where users (actual people) are the creators and
consumers of the content, and where social
interactions (commenting, liking, posting,
talking) are the main features of content.
Examples are Facebook, Twitter, Instagram,
INTERACTIVE MEDIA Snapchat, Vine, etc. Relate this topic to their
output in the previous activity.
- Refers to a communication technique wherein
the program depends on the user’s input to Different Ways of Interacting with the Internet
display the output. Common examples of
1. Online shopping - compare prices; compare
Interactive Media are video games and websites.
features of similar items; add to cart; choose
Interactivity payment type; track delivery; get advice from
experts; search products; check local availability
- Refers to the communication between humans 2. Online gaming - choose a game; play with
and computer programs or software. For computer; play with others; choose a level, in-
instance, in video games, the user must game
constantly interact with the game for the 3. Online classes - interact with content; interact
program to continue or flow. Aside from video with instructors; interact with classmates.
games, database, trading, engineering, and 4. Chat - group chat; search groups; search friends;
financial applications are also type of software translate language.
that involves interactivity. 5. News and information - exchange information;
- One area where interactivity is most useful is in give reaction; news on demand; monitor views.
online training. Interactivities in this area allow 6. Videos - choose your own adventure; get
learners to interact with the course in terms of multimedia content; experience game elements.
action and/or thinking.
Types of Interactivity
Different Platforms of Interactive Media
1. Click on images
2. Hotspot – a part of the web page that leads to
1. Mobile apps – refers to software applications another web page. Hotspots can take form in
dedicated for small wireless devices such as different shapes such as rectangle, circle,
smartphones or tables. polygon, or triangle.
3. Rollover – a part of a picture or a picture that
shifts into another appearance when the mouse
hovers over it.
4. Tabs - clicking on them displays a relevant
content with an appropriate graphic.
5. Timeline - a menu slide that branches to
different events.
6. Numbers/processes – datapoints in and
interactive function that depends on the number
of clicks and time spent.
7. Slideshow - non-linear interactive slideshow
where the pathway through the show is
determined bythe user's interaction with it.
8. Frequently asked questions (FAQs)
9. Flip cards - a card that when clicked flips to
display a description and other information.

Uses of Multi Media

1. Entertainment and Fine Arts - movies and


animation, interactive multimedia, others.

2. Education- computer-based training courses,


edutainment (blend of education and
entertainment).

3. 3. Engineering, Mathematical and Scientific


Research - modelling, simulation, others.

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