Catalog - Shadow Amps

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ANARCHY CATALOG RESONANCE AMPS

Resonance Amps may be taken only by Emerged characters.


Shadow Amps in the catalog are not official errata. They are
created using the methods set forth in Forces of Chaos chapter Complex Forms
of Shadowrun: Anarchy. Submersion
Other
Amps in red use house rules that are described elsewhere.
Amps in green affect multiple targets, multiple tests, or both,
and therefore have a restriction, cooldown, or cost added to VEHICLE AMPS
them for balance. Maximum of three drones per character.

Base Drones
Custom Drones
BIOWARE AMPS Custom Vehicles
Bioware has a standard cost of -0.5 Essence. Remote Control Console

Headware
Bodyware OTHER AMPS
Biolimbs Gear Amps have a base cost of zero.

Gear Amps
CYBERWARE AMPS Other Amps
Cyberware has a standard cost of -1 Essence.

Headware
Bodyware
Cyberlimbs

MAGICAL AMPS
Magical Amps may be taken only by Awakened characters.

Adept Powers
Combat Spells
Detection Spells
Health Spells
Illusion Spells
Manipulation Spells
Initiation
Other

MATRIX AMPS
Maximum of one base cyberdeck per character.

Base Cyberdecks
Custom Cyberdecks
Attack Programs
Data Programs
Firewall Programs
By Gingivitis
Stealth Programs Updated 11/23/2018
www.surprisethreat.com
BIOWARE AMPS CYBERWARE AMPS
BIOWARE (Headware) CYBERWARE (Headware)
• Bioware Eyes (Amp Level 3/4/5): Bioware. Ignore • Audio Analyzer, Olfactory, or Taste Booster (Amp
vision modifiers. Reroll 1/2/3 on Perception. Level 1)
• Cerebral Booster (Amp Level 3/4/5): Bioware. • Control Rig (Amp Level 2/3/4): Cyberware. Control
+1/+2/+3 to mathematics-based Logic Skills. vehicles by VR (+1). Reroll 1/2/3 on Pilot and Gunnery.
• Mnemonic Enhancer (Amp Level 2) • Cybereyes (Amp Level 2/3/4): Cyberware. Ignore
• Synaptic Booster (Amp Level 3/4/5): Bioware. vision modifiers. Reroll 1/2/3 on Perception.
Reaction Enhancement Level 1/2/3. • Datajack and Headware (Amp Level 1): Cyberware.
Access Matrix by VR (+1).
BIOWARE (Bodyware) • Smartlink (Amp Level 2/3/4): Cyberware. +1/+2/+3
• Bone Density Augmentation (Amp Level 3/4/5): to Firearms or Heavy Weapons.
Bioware. Damage Reduction 1/2/3.
• Dynamic Hair/Prints/Tattoos (Amp Level 2) CYBERWARE (Bodyware)
• Muscle Augmentation (Amp Level 3/4/5): Bioware. • Bone Lacing (Amp Level 2/3/4): Cyberware. Damage
+1/+2/+3 to Close Combat damage. Reduction 1/2/3.
• Muscle Toner (Amp Level 3/4/5): Bioware. Reroll • Dermal Plating (Amp Level 2): Cyberware. Armor +3.
1/2/3 on Close Combat. • Pain Inhibitor (Amp Level 2): Cyberware. Ignore
• Orthoskin (Amp Level 3): Bioware. Armor +3. injury modifiers.
• Synthacardium (Amp Level 3/4/5): Bioware. • Reaction Enhancers (Amp Level 2): Cyberware. +1
+1/+2/+3 to Athletics. Plot Point at beginning of Scene.
• Tailored Pheromones (Amp Level 3/4/5): Bioware. • Skill Wires (Amp Level 2/3/4): Cyberware. +1/+2/+3
Reroll 1/2/3 on in-person Charisma Skills. to [Skill].
• Wired Reflexes (Amp Level 2/3/4): Cyberware.
BIOWARE (Biolimbs) Reaction Enhancement Level 1/2/3.
• Bioware Arms (Amp Level 3/4/5): Bioware. Reroll
1/2/3 on Agility-based attacks. CYBERWARE (Cyberlimbs)
• Bioware Legs (Amp Level 3/4/5): Bioware. Reroll • Cyberarms (Amp Level 2/3/4): Cyberware. Reroll
1/2/3 on Athletics. 1/2/3 on Agility-based attacks.
• Bioware Tail (Amp Level 3/4/5): Bioware. Reroll • Cyberlegs (Amp Level 2/3/4): Cyberware. Reroll
1/2/3 on Acrobatics. 1/2/3 on Athletics.
• Natural Claws (Amp Level 2): Bioware. Unarmed may • Cybertail (Amp Level 2/3/4): Cyberware. Reroll 1/2/3
do Stun or Physical. Weapon. on Acrobatics.
• Cyberlimb Armor (Amp Level 2/3/4): Cyberware.
Damage Reduction 1/2/3.
• Cyberspurs (Amp Level 1): Cyberware. Unarmed may
do Stun or Physical. Weapon.
• Cyberlimb Compartment/Slide/Holster (Amp Level
1)
MAGICAL AMPS MAGICAL AMPS (Detection Spells)
• Analyze Truth (Amp Level 1)
MAGICAL AMPS (Adept Powers) • Clairvoyance (Amp Level 1)
• [Attribute] Boost (Amp Level 2/3/4): +1/+2/+3 to • Combat Sense (Amp Level 2/3/4): Effect. +1/+2/+3 to
[Attribute]. Cooldown 1. Agility-based defense.
• Critical Strike (Amp Level 2/3/4): +1/+2/+3 to Close • Detect Enemy (Amp Level 2): Effect. Gain 1 Plot Point
Combat damage. when Surprise Threat (enemy) is played.
• Danger Sense (Amp Level 2/3/4): Reroll 1/2/3 on • Detect Magic (Amp Level 1)
Agility-based defense.
• Enhanced Accuracy (Amp Level 2/3/4): Reroll 1/2/3
MAGICAL AMPS (Health Spells)
on Agility-based attacks.
• Antidote (Amp Level 1)
• Enhanced Movement (Amp Level 2/3/4): (Light
• Decrease [Attribute] (Amp Level 2/3/4): Effect.
Body/Traceless Walk/Wall Running).
Target -1/-2/-3 to [Attribute]. Close only.
• Enhanced Perception (Amp Level 2/3/4): Ignore
• Heal (Amp Level 2): Effect. Target character heals 1
vision modifiers. Reroll 1/2/3 on Perception.
damage per hit. Essence affected.
• Improved Reflexes (Amp Level 2/3/4): Reaction
• Increase [Attribute] (Amp Level 2/3/4): Effect. Target
Enhancement Level 1/2/3.
+1/+2/+3 to [Attribute]. Close only.
• Killing Hands (Amp Level 1): Unarmed may do Stun
• Increase Reflexes (Amp Level 2/3/4): Effect. Target
or Physical.
gains Reaction Enhancement Level 1/2/3.
• Missile Parry (Amp Level 2/3/4): Reroll 1/2/3 on
• Resist Pain (Amp Level 2/3/4): Effect. Target ignores
Projectile Weapons defense. Catch on net hit.
-1/-2/-3 wound modifiers.
• Mystic Armor (Amp Level 3/4/5): Damage Reduction
1/2/3. Works in Astral Combat.
• Pain Resistance (Amp Level 2/3/4): Ignore -1/-2/-3 MAGICAL AMPS (Illusion Spells)
Wound Modifier. • Chaotic Mind (Amp Level 2/3/4): Effect. Target
• Rapid Healing (Amp Level 2): Heal all Stun and forced reroll 1/2/3 on all actions. Drain 1.
Physical damage between Scenes. • Confusion (Amp Level 2/3/4): Effect. Target -1/-2/-3
• Spell Resistance (Amp Level 2/3/4): Reroll 1/2/3 on to all actions. Drain 1.
resisting spells and critter powers. • Invisibility (Amp Level 2/3/4): Effect. Target rerolls
• Voice Control (Amp Level 2/3/4): Reroll 1/2/3 on 1/2/3 on Stealth.
Acting. • Physical Mask (Amp Level 2/3/4): Effect. Target
rerolls 1/2/3 on Acting.
MAGICAL AMPS (Combat Spells) • Phantasm (Amp Level 1)
• Acid Stream (Amp Level 2): Combat. Damage 6P.
Defense A + L. +2 Armor damage. MAGICAL AMPS (Manipulation Spells)
• Clout (Amp Level 2): Combat. Damage 6P. Defense A • Armor (Amp Level 2/3/4): Effect. Target gains
+ L. Knockdown. +3/+6/+9 Armor.
• Fire Bolt (Amp Level 2): Combat. Damage 6P. Defense • Control Thoughts (Amp Level 2/3/4): Effect.
A + L. Fire effects. +1/+2/+3 to Intimidation or Negotiation.
• Lightning Bolt (Amp Level 3): Combat. Damage • Stealth (Amp Level 2/3/4): Effect. Target +1/+2/+3 to
6P/AA. Defense S + W. Reroll 1. Stealth.
• Mana Bolt (Amp Level 2): Combat. Damage 6P/AA. • Levitate (Amp Level 1)
Defense S + W. • Magic Fingers (Amp Level 1)
• Power Bolt (Amp Level 3): Combat. Damage 6P/AA. • Physical Barrier (Amp Level 2/3/4): Effect.
Defense S + W. May target Essence 0 targets. Translucent wall with 3/6/9 Armor.
• Stun Bolt (Amp Level 1): Combat. Damage 5S/AA. • Shadow (Amp Level 2/3/4): Effect. Increase darkness
Defense S + W. vision modifier by 1/2/3.
MAGICAL AMPS (Cont.)
MAGICAL AMPS (Initiation)
• Initiation (Amp Level 3/4/5): Reroll 1/2/3 Sorcery or
Conjuring (choose one).
o Quickening (metamagic) (Amp Level +1):
Sustain a single spell without Distraction.
o Shielding (metamagic) (Amp Level
+1/+2/+3): Spell Damage Reduction 1/2/3.
Works in Astral Combat.

MAGICAL AMPS (Other)


• Alchemy (Amp Level 3): Spend a Plot Point prior to a
Scene to allow another character to cast one spell
once during the Scene. This spell does not count
against sustaining limits.
• Bound Spirit (Amp Level 2): Spend a Plot Point prior
to a Scene to summon a spirit.
• Multiple Targets (Amp Level +1): Add AoE to spell.
Add Cooldown 1 to combat spells, Add Distraction (-
2) to effect spells.
• Ritual Spellcasting (Amp Level 3): Spend a Plot Point
prior to a Scene to cast an effect spell. This spell does
not count against sustaining limits.
• Spirit Focus (Amp Level 2): Sustain one additional
spirit.
• Sustaining Focus (Amp Level 2): Sustain one
additional effect spell.
• Shielding Focus (Amp Level 2): Once per Scene,
reduce damage from one attack by half (round up).
• Weapon Focus (Amp Level 2/3/4): +1/+2/+3 to Close
Combat or Astral Combat. Works in Astral Combat.
Weapon.
MATRIX AMPS RESONANCE AMPS
CYBERDECK BASE AMP TECHNOMANCER AMPS (Complex Forms)
• Cyberdeck (Amp Level 2): Reroll 1 on Matrix actions. • Cleaner (Amp Level 2): Effect. Roll -1 Overwatch.
FW +1. Matrix CM 6. Programs 1. • Diffusion (Amp Level 2/3/4): Effect. Target LOG
(Matrix only) -1/-2/-3.
CUSTOM CYBERDECK AMPS • Infusion (Amp Level 2/3/4): Effect. Target LOG
• Improved Durability (Amp Level +1/+2): Matrix CM (Matrix only) +1/+2/+3.
+3 per Level. • Pulse Storm (Amp Level 3/4/5): Effect. AoE
• Improved Firewall (Amp Level +1/+2): Firewall +1 per distraction. Forced reroll 1/2/3 on Hacking or Tasking
Level. Tests.
• Improved Processing (Amp Level +1/+2): Reroll +1 on • Puppeteer (Amp Level 2): Effect. Control one
Matrix actions per Level. Narration of one Matrix target.
• Improved Storage (Amp Level +1/+2): Programs +1 • Resonance Spike (Amp Level 1/2/3): Cyber-combat.
per Level. Damage 5S. Defense L + FW.
• Static Bomb (Amp Level 2): Effect. Invisibility to
MATRIX AMPS (Attack Programs) Matrix/Drone for 2 Narrations.
• Biofeedback (Amp Level 2/3): Cybercombat does • Stitches (Amp Level 2): Effect. Target sprite heals 1
Stun/Physical or Matrix damage. damage per hit.
• Hammer (Amp Level 2/3/4): +1/+2/+3 Cybercombat • Tattletale (Amp Level 2): Effect. Target rolls +1
damage. Overwatch.
• Mugger (Amp Level 2/3/4): +1/+2/+3 to
cybercombat Hacking. TECHNOMANCER AMPS (Other)
• Registered Sprite (Amp Level 2): Spend a Plot Point
MATRIX AMPS (Data Programs) prior to a Scene to compile a sprite.
• Fork (Amp Level 2): +1 Attack (same Matrix action
only). TECHNOMANCER AMPS (Submersion)
• Signal Scrub (Amp Level 2/3): Reduce Noise modifiers • Submersion (Amp Level 3/4/5): Reroll 1/2/3 on
by 2/4. Hacking or Tasking (choose one)
• Track (Amp Level 2/3/4): +1/+2/+3 to Tracking. o Mind over Machine (echo) (Amp Level
+1/+2/+3): May control vehicles in AR or VR.
MATRIX AMPS (Firewall Programs) Reroll 1/2/3 on Pilot or Gunnery.
o Overclocking (echo) (Amp Level +1/+2/+3):
• Armor (Amp Level 2/3/4): +3/+6/+9 Matrix Condition
Reaction Enhancement Level 1/2/3 (VR
Monitor.
only).
• Encrypt (Amp Level 2/3/4): +1/+2/+3 to Firewall.
• Guard (Amp Level 2/3/4): Matrix Damage Reduction
1/2/3.

MATRIX AMPS (Stealth Programs)


• Exploit (Amp Level 2/3/4): +1/+2/+3 on non-combat
Hacking.
• Sneak (Amp Level 2/3/4): Enemies -1/-2/-3 to
Tracking.
• Stealth (Amp Level 2/3/4): Enemies -1/-2/-3 to
Matrix Perception.
VEHICLE AMPS OTHER AMPS
DRONE BASE AMPS GEAR AMPS
• Large Drone (Amp Level 3): +1 Attack and Movement • High-End [Skill] [Gear] (Amp Level 1/2/3): +1/+2/+3
(drone only). [A12, D1, M2] to [Skill Test].
• Medium Drone (Amp Level 2): +1 Attack and • I Have Something for This (Amp Level 1): Gain
additional two Gear.
Movement (drone only). [A9, D1, M2]
• I Know Everybody (Amp Level 1/2/3): Gain
• Small Drone (Amp Level 1): +1 Attack and Movement, additional two/four/six Contacts.
+2 Stealth (drone only). [A6, D0, M3] • More Where That Came From (Amp Level 1): Gain
• Mini Drone x2 (Amp Level 1): +1 Movement and +4 additional two Weapons. Ranged or Melee.
Stealth (drone only). [A3, D0, M3]
• Extra Drone (Amp Level +1/+2): Additional +1 Attack OTHER AMPS
and/or Movement (drone only). • Jack of All Trades (Amp Level 2): Reroll 1 on any Skill
Test with no Skill Ranks.
CUSTOM DRONE AMPS (Drone only) • Team Player (Amp Level 2): May freely share Plot
Points and Edge with other players.
• Audio Analyzer (Amp Level +1): Drone takes
authorized voice command.
• Autosoft (Amp Level +1/+2/+3): +1/+2/+3 to [Skill or
Attribute Test].
• Flying (Amp Level +1)
• Lifelike (Amp Level +1): Drone looks like a creature.

CUSTOM VEHICLE AMPS (Vehicle only)


• Armor Plating (Amp Level +1/+2/+3): Damage
Reduction 1/2/3.
• Extra Armor (Amp Level +1/+2/+3): +3/+6/+9 Armor.
• Mounted Weapon (Amp Level +1): Added weapon
using Gunnery or Close Combat. Weapon.
• Mounted Weapon (2 Karma): Added weapon using
Gunnery or Close Combat. Weapon.
• Nitro (Amp Level +1/+2/+3): +1/+2/+3 to Mobility.

RIGGER COMMAND CONSOLE (RCC)


• Rigger Command Console (Amp Level 1/2/3): Gear.
Drones +1/+2/+3 to [Skill or Attribute Test].

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