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Design Thinking

+ Inquiry

Co-created by Jenny Cartwright & Sydney Hertz


How might we be safe online?

How might we think How might we spread


critically online? positivity online?

How might we be
mindful online?
Our
Design
Thinking +
Inquiry Process

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Whole Group
Provocations
“when you go online you should have
Knowledge adult supervision so they know what
you are doing. And when you should “connection: I watch videos and use
Building Circles go online you should have a parent
conversation to let them know what
tech at home for a specific amount of
time to monitor my time.”
happens or what you saw online.
Don’t necessarily trust that anyone “one thing you can do is set a timer to
you see online is nice and safe.” monitor your time.”

“sometimes tech can get you


miserable. Sometimes friends can
“I learned from the story to never trust miss you when you are focusing on
people online because you don’t tech too much.”
“I learned that you should think before know who is behind the screen. You
you post or send.” may think it’s your age but they could
be really old.”
“ I learned that if you post mean
comments it will hurt yourself and
others. Once others see it you can’t
actually delete it.”
Digital Paired
Provocations
Practice Mindfulness

Spread Positivity Think Critically


l:
y C om mercia House
all e
N ature V Hippo
2.0

Break The Fake Quiz ‘Sit With Us’ App

1. Quiz for Kids


2. Quiz for Adults
Digital Wellness Passport
After provoking students thinking in the first set of
provocations, we thought it was time to scan our students
to see what area they were most interested in. We asked
for their top 3 choices.
Our
Design Thinking
+ Inquiry Process

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100 Questions

Students were placed in their


interest group. They were
challenged to create 100 questions
together about their topic.
Spread Practice Think
Positivity Mindfulness Critically
○ Cyberbullying
○ Helping Others ○ Fakes
○ Creating an App ○ Ways to be Mindful ○ Scams
○ Video games ○ Websites
○ Children & Technology
Next, students sorted the
questions into themes. Their exit
ticket was to identify a subgroup
they were interested in.
Generating Questions & Scanning our Group
Students then generated 10 questions that related to their
sub-topic. From this, we worked in groups to identify common
themes.
Our
Design Thinking
+ Inquiry Process

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Second Round of Provocations
Provoke
We built a Newsela text set for students to
continue to build an understanding of their topic.
Exit Ticket - CONNECT, EXTEND, CHALLENGE
Guiding Questions?
Student Examples:
How can our community be aware of the physical needs of the body to create balance in
our digital and non-digital lives?

How can our school community help by teaching others about limiting time on tech?

How can our school community show others that video games can be good for us rather
than something that rots our brains?

How can our school community develop the skills necessary to stop fake profiles and
keep our online world safe?

How can our school community create balance with our digital habits and self-regulate
our own behaviours?
Our
Design Thinking
+ Inquiry Process

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Empathy
Interview

Students interviewed
their target audience
to gain information of
what they knew
already and what they
didn’t know.
1. Ideate
Next Tentative a. How can you help your target
Steps... audience to learn more about
your topic?

2. Prototype & Test - TBD


1. Start VERY structured
2. Still guided after 5 months in
3. Common Language & Imagery in all
Key Takeaways
areas (umbrella)
4. Slow it down. Go at the pace
students need.
5. We still come back together in large
groups. Have continuous check-ins
to see what students need.
6. Don’t over plan. Let students guide
the learning.
Turn & Share

Connect:
How are the ideas and information presented connected to what you
already knew?

Extend:
What new ideas did you get that extended your thinking in new directions?

Challenge:
What challenges have come up in your mind from the ideas presented?

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