ABT Librarians Apprentice (Letter Color)

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Character Actions

Fill in a name and pronouns. Some outcomes allow you to trade in cards. After you
Assign a bonus of +2 to the skill you are best at, +1 to the trade in a card, discard it.
skill you are good at, and +0 to the last skill. Heart, Diamond: Trade in to clear 1 Fatigue
It’s dangerous to go alone; take a familiar! Pick the type, Club, Spade: Trade in for +1 Resource
pick the skill it adds +1 to, and name it. It can absorb 1
Fatigue in your stead but then no longer provides the skill Travel
bonus until the Fatigue is cleared. When you make your way to a new location, roll
+Navigation.
Light: play either card; trade in the other
Truths Shadow: play either card; discard the other
Dark: play either card, discard the other, and discover
Select one truth from each section. a Complication at the new location
After playing the card, move your token to the new
Your Background
1. You were found at a library entrance as an infant.
location.
The
What trinket was found with you that you still keep Conduct Research
around your neck?
2. You found your way into the Library and survived on
your own in the stacks for a while.
When you search for something useful, roll +Research.
Light: trade in both cards
Shadow: trade in either card; discard the other
librarian's
Apprentice
The Library can be dangerous. What almost Dark: discard both cards and discover a Complication
happened to you during those first few days?
3. You were born and raised in the Library. Address a Complication
Have any of your ancestors been Librarians? When you address a Complication, roll +Lore. Repeat until
you’ve stacked enough cards to match the Complication’s
Your Community difficulty.
1. There are always two: a librarian and an apprentice. You
live with your Librarian and rarely have visitors.
Light: stack both cards on the Complication
Shadow: stack either card; discard the other, and
Vol i
Why do you suspect your Librarian is keeping secrets mark 1 Fatigue
from you? Darkness: discard both cards and mark 1 Fatigue
2. You live with your family, royal librarians of a lost
kingdom who travel throughout the Library. Ask a Question
Why does your family never settle down in one place When you - the player - want an answer to a yes/no
for long? question not covered by the other actions, roll +2 if the
3. You live in Periphery, an enclave at the perimeter of the answer is likely yes, +0 if unlikely. Otherwise, roll +1.
burned section. The people there try to keep the Light: the answer is “yes, and…”
gnosiphages from reaching the rest of the Library. Shadow: the answer is “yes, but…”
What sound do gnosiphages make when they’re Darkness: the answer is “no, and…”
hunting?

Your Library
1. The Library is a sentient place. A Librarian knows how to A Solo
communicate with it.
The Library whispered to you once. What did it say? Journaling Game
2. The Library is a collection of living spaces, each section
its own creature. A Librarian is chosen by their section. in an Infinite
You’ve heard stories about a section that went rogue.
What happened to it? library
3. The Library is an ecosystem. A Librarian helps keep it
balanced.
What is your favorite season in the Library?
Acknowledgements The Basics The Game
Writing/Layout by Dan Bronson-Lowe (bronsonlowe.itch.io) This is a solo journaling game. You play by yourself, writing When you start the game, draw a card and place it face up
Editing by Christina Bronson-Lowe down your actions and answers to the questions posed. This in front of you. (If it's a face card, reshuffle and draw again.)
document will guide you, but you are ultimately in control of Place your token on the card to indicate your character is
The Librarian's Apprentice by Dan Bronson-Lowe where you want the story to go. there. This is the Librarian’s Office and is where you begin.
is released under the CC-BY 4.0 license. As you travel through the Library, you will add more cards
To play this game, you will need: to your map. Each card is a new area.
Thanks to René-Pier Deshaies-Gélinas for the game system A journaling method
and for supporting others in creating with it. A flat surface to build your map on When you add a card to the map, the new card needs to
A standard deck of cards without the jokers, shuffled touch the card that represents your current location.
This work is based on Firelights, product of Fari RPGs Two six-sided dice (2d6) If the number on the new card is higher than the one on
(https://farirpgs.com/), developed and authored by Index cards or random slips of paper your current location, place the new card higher.
René-Pier Deshaies-Gélinas, and licensed for our use A small token (e.g., coin, poker chip, candy) If the number on the new card is lower than the one on
under the Creative Commons Attribution 4.0 License your current location, place the new card lower.
(https://creativecommons.org/licenses/by/4.0/) Performing an Action Otherwise, place the new card beside your current
Actions guide your journey through the Library and the location.
Truths inspired by Ironsworn by Shawn Tomkin outcomes of your activities.
Resources inspired by Jason Cordova’s labyrinth move Use the tables in Vol II for inspiration about the new area,
for Dungeon World When performing an action: its documents, and an event occurring within it. Note details
Events table inspired by the Hints and Hijinx System by Draw 2 cards from your deck. on a slip of paper and place it on the new card.
Pandion Games Roll and sum your 2d6.
Concept inspired by The Stygian Library by Emmy Allen, Add the applicable skill bonus and any other modifiers If you run out of cards in your deck, shuffle the discard pile;
the Interstitial Library Circulating Collection, Terry to your roll to get your score. it becomes your deck.
Pratchett’s L-space, and various works from Hayao Compare the score to the value of each card. (Aces are
Miyazaki and Studio Ghibli, including Kiki’s Delivery worth 1; face cards are worth 11.) Finding the Six Documents
Service, Spirited Away, Nausicaä of the Valley of the Wind, An apprentice who hopes to one day become a Librarian
and Princess Mononoke Then interpret the result: must prove their ability to find requested information within
Fonts: Cinzel Decorative by Natanael Gama, Open Sans Score is higher than both cards = Light the Library. You have been tasked with retrieving six
by Steve Matteson, and Dana Library Hand by Margo Score is higher than one card = Shadow particular documents in one day.
Burns Score is lower than or equal to both cards = Darkness
Any time you add a face card to the map, a document you
The effects of these results are described for each action on seek is present in the area. Describe the document based
Dedicated to everyone who
the other side of this pamphlet. on the categories housed in that location.
helps libraries function and exist

Using Resources Fatigue


During your travels you may discover Resources. You can Some outcomes will require you to mark Fatigue. When all
Introduction spend these at any time:
5 Resources = Find a document you’re seeking. Select a
your Fatigue is marked, the day is over. You will have to
attempt the task again another time.
Immense, ever-shifting, and sometimes dangerous, the face card from the deck or discard pile, add it to the
Library exists in the space between worlds and times. map, and shuffle the discard pile into the deck. Overcoming Complications
Among the many who call it home are the Librarians, and 3 Resources = Find a safe place to rest. Clear all Fatigue. If you encounter a Complication, you must deal with it. Build
only those who truly understand it may join their ranks. 1 Resource = +1 to any Action roll (decide before rolling; a stack of cards as described in the Address a Complication
You seek to do so. multiple resources can be used on the same roll) action. When the number of cards in the stack matches the
Complication’s difficulty, you have dealt with it. This may
The path of a Librarian’s apprentice is a long one. Your You can describe each resource or leave them abstract. mean you have helped, avoided, fixed, fled from, tricked,
current task is designed to test your skills at traversing the pacified, or otherwise overcome the Complication. A
Library and finding information. Retrieve the six Journaling Your Progress Librarian’s apprentice should only use violence as a very last
documents requested by your Librarian before the day is How much you record about your journey is up to you. resort.
out and you will have completed one more step on your Don't worry about not writing enough. Perhaps your
journey. Librarian requires updates but there’s a word limit to the If the card you add to the stack matches the suit of the
delivery mechanism. room you are in, it counts as two cards against the
Good luck. Complication.
Document Formats
Information here is presented as...
2d6 Part A Part B

1,1 A single line on A bowl


1,2
1,3
An announcement by
An interpretive dance by
A butterfly
A clay tablet
Complications
1,4 Bumps and ridges on A coin
2d6 Complication (Difficulty)
1,5 Carvings on A computer screen
1-3,1 Difficult terrain (3)
1,6 Decorations on A constellation
1-3,2 A patron in need (3)
2,1 Dents in A crystal
1-3,3 The Library shifts (4)

The
2,2 Drawings on A fire
1-3,4 A document escaping its section (4)
2,3 Etchings on A garden
1-3,5 An intruder (5)
2,4 Flashes of light from A globe

librarian's
1-3,6 A Keeper of the Forbidden (5)
2,5 Hidden text on A map
4-6,1 A gnosiphage (6)
2,6 Images created by A meal
4-6,2 An Acolyte of the Scryptwyrm (6)

Apprentice
3,1 Memories passed along by A painting
4-6,3 A Librarian who will test you (6)
3,2 Runes on A piece of ice
4-6,4 An angry library spirit (8)
3,3 Sparks from A poem
4-6,5 A swarm of hungry books (8)
3,4 Strange symbols on A pool of water
4-6,6 The Thing Below (10)
3,5 The changing colors of A raven
3,6 The emotions of A scroll Vol ii
4,1 The folds in A serpent
4,2 The form of A set of vials The Bestiary
4,3 The humming of A skull
Cattacoon: part lemur, part raccoon, all trouble.
4,4 The melody of A song
Glow mites: crab-like automatons with glowing gems.
4,5 The paintings on A spirit Often tasked with cleaning the Library.
4,6 The pressure from A statue Gnosiphage: a.k.a. booklicker; a withered husk of a
person from the burned section. Steals words and
5,1 The shape of A tapestry
knowledge from documents by licking them; the
5,2 The size of A wand content appears on their skin like tattoos.
5,3 The smell from A weapon The Thing Below: burrows beneath the Library, rips
open the floor, and consumes anything that falls into
5,4 The taste of Bees
the hole. Will haphazardly fix the floor afterward,
5,5 The teachings of Book pages leaving behind a polite note listing what it ate.
5,6 The temperature of Clothing Tumblefluff: library spirit; a ball of dust and library Descriptions, Events,
debris the size of your little finger. Multiple spirits can
6,1 The texture of Colored glass
temporarily merge into humanoid forms as big as & Complications
6,2 The undulations of Knotted yarn your hand.
6,3 The vibrations of Leaves
6,4 Whispers of The air
6,5 Words spoken by The room
6,6 Writing on Trees
Descriptions Events & Secrets
2d6 Descriptor Feature Category 2d6 1 2 3 4 5 6

1,1 Arboreal Armor Autobiographies


* When library
1,2 Bone Atrium Children's books spirits combine, This experienced This ghost
A troop of
1,3 Burned Coral reef Cities they don't just researcher can continues the
The documents catcoons are
get bigger, they provide you with research project This is an active
1,4 Cavernous Costumes Contains a folded letter 1 here are raiding a
get smarter. The directions. Draw a they did not Library entrance.
mischievous. refreshments
1,5 Chained Eggs Cookbooks ones larger than card and add it to finish when
cabinet.
your hand are your map. alive.
1,6 Cheerful Elevator Destroyed by the author
always hidden.
2,1 Dark Eyes Diaries
2,2 Decorative Feathers Fashion * A collection of
Forbidden A party is A colony of bats This abandoned
2,3 Dilapidated Garden Flying What a cozy nook. sentient
section: underway. emerges to feed on Library entrance is
2 Rest here to clear documents have
2,4 Dusty Gears Gambling Librarians They are singing bothersome sealed to prevent
2 Fatigue. formed a secret
Only. karaoke. insects. use.
2,5 Elegant Gift shop Geology society.
2,6 Ephemeral Glowing crystals Imaginary languages
3,1 Floating Hourglasses Libraries
* The
3,2 Frost Insect collection Marginalia A window here
This lost patron is Scryptwyrm This patron is This researcher is Welcome to 24/7
opens up onto a
3,3 Fungal Instruments Medicine 3 trying to find an trades trying to steal locked in a cage drag queen story
tropical island
exit. Any exit. knowledge for something. with a rare book. hour!
3,4 Futuristic Invisible walls Meteorology beach.
sacrifices.
3,5 Glowing Locked safe Missing a vital page
3,6 Haunted Maps Music
A cluster of library
4,1 Hidden Models Mysteries Another * The Keepers of the
spirits merge to
Librarian's A thick fog fills the Everything Forbidden maintain The furnishings are
4,2 Hive Orrery Natural history form a figure the
apprentice is area. (-1 to Travel here changes a collection of smashed and torn.
4,3 Labyrinthine Paintings Never read 4 size of your palm.
here, trying to and Conduct when not documents that are The damage is
It cautiously
4,4 Long Pits Not really blank complete their Research rolls.) looked at. impossible to recent.
examines each
own task. destroy.
4,5 Lost Potions Plays thing you touch.

4,6 Lower Rain Religious scriptures


This novice * Glow mites are A ring of keys rest
5,1 Modern Rugs Riddles A sleeping patron A small flock of
A swarm of glow researcher is powered by the on the floor. They
5,2 Narrow Scales Saved a life is here with a birds flit about
5 mites scuttles trying to deal minds of those can be taken and
handwritten sign: the room,
5,3 Non-Euclidean Scrolls Smells along, cleaning. with a caught stealing used to resolve a
Do Not Disturb. singing.
Complication. from the Library. Complication.
5,4 Organic Sculpture Spirits
5,5 Primitive Skylights Stained by notable meals * Gnosiphages
5,6 Pristine Slides Star charts The Library shifts. This room is not An Reference Desk feed the
Something large is
Move some of the part of the Library. These hunters is here. Draw a knowledge they
6,1 Shifting Stained glass Survival guides slowly tunneling
6 cards in your map It's a parasite are tracking a card. Play it if it's a steal to the
along under
6,2 Shrouded Stairs Things that are lucky to different impersonating the gnosiphage. face card, discard it burned section of
the floor.
6,3 Stone Taxidermy Too heavy to lift locations. Library. if not. the Library so it
can heal.
6,4 Underwater Teeth Too small to see
6,5 Upper Weapons Will never be written
6,6 Well-traveled Workbenches Written by undead * How did you discover this secret?

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