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Aasimar Membro de culto

Warlock
Rafael RACE

Leal neutro
BACKGROUND

48/50
CHARACTER NAME ALIGNMENT SANITY 3 Celestial
OTHERWORDLY PATRON

+2 10
LEVEL

PROFICIENCY PASSIVE OTHERWORLDLY PATRON FEATURE


1
10 +1
PERCEPTION AC INITIATIVE SPEED
-Bonus Cantrips
You learn the sacred flame and minor illusion cantrips.
9m/30ft -Healing Light

1 10
You have a pool of d6s equal to 1 + your warlock level.
PASSIVE
INSPIRATION As a bonus action, you can heal one creature you can see within 60
feet of you, spending dice from the pool. The maximum number of
INSIGHT
dice you can spend at once equals your Charisma modifier. Your
pool regains all expended dice when you finish a long rest.
Hit Point Temporary
19 Maximum Hit Points LEVEL

STRENGTH -1 SAVING THROWS PACT BOON


3
8 -1 ATHLETICS -Pact of the Tome
Your patron gives you a grimoire called a Book of Light. When you gain this
feature, choose three cantrips from any class's spell list. The cantrips do not
need to be from the same spell list. While the book is on your person, you can
cast those cantrips at will. They don't count against your number of cantrips

-1 known. Any cantrip you cast with this feature is considered a warlock cantrip
for you. If you lose your Book of Shadows, you can perform a 1-hour ceremony
to receive a replacement from your patron. This ceremony can be performed
during a short or long rest, and it destroys the previous book. The book turns
HIT DICE DEATH SAVES to ash when you die.
Used Total

0 d8 2
DEXTERITY +1
LEVEL

6
SUCCESSES

12
SAVING THROWS OTHERWORLDLY PATRON FEATURE
+1 ACROBATICS
FAILURES
+1 SLEIGHT OF HAND
+1 STEALTH

+1 NAME ATK BONUS DAMAGE/TYPE

CONSTITUTION +3 SAVING THROWS

16
LEVEL
OTHERWORLDLY PATRON FEATURE
10
+3
SPELL SPELL SPELL SLOTS
INTELLIGENCE ATTACK BONUS SAVE DC
+0 SAVING THROWS

10
Used Total

+6 14 0 2
+0 ARCANA LEVEL
+0
+0
HISTORY
INVESTIGATION 2
MYSTIC ARCANUM
11
+0
Gained Level Used Spell
+0 NATURE
Level

+0 11th 6th
RELIGION
FAVOURITE SPELLS 13th 7th
NAME RANGE CASTING TIME SAVE 15th 8th
WISDOM +2

11
◆ SAVING THROWS
17th 9th
+0 ANIMAL HANDLING C
+0 INSIGHT LEVEL
+0 MEDICINE OTHERWORLDLY PATRON FEATURE
14
+0 +0
+0
PERCEPTION
SURVIVAL C

CHARISMA +6 SAVING THROWS

18

● +6 DECEPTION
+6 INTIMIDATION C
● +6 PERFORMANCE LEVEL

+4 ● +6 PERSUASION ELDRITCH MASTER


20
C
28 peças platina
recompensa da arena. 7/jogador
RACIAL TRAITS
-Size. You are Medium.
Celestial Resistance. You have resistance to necrotic damage and radiant damage.
-Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as

2
if it were dim light. You discern colors in that darkness only as shades of gray. KNOWN
-Healing Hands. As an action, you can touch a creature and roll a number of d4s equal to your
proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you Level R CANTRIPS & SPELLS KNOWN ELDRITCH INVOCATIONS
use this trait, you can't use it again until you finish a long rest.
--Light Bearer. You know the light cantrip. Charisma is your spellcasting ability for it. 0 sacred flame 2 cure wounds
--Celestial Revelation. When you reach 3rd level, choose one of the revelation options below. -Agonizing Blast
Thereafter, you can use a bonus action to unleash the celestial energy within yourself, gaining the
benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus
0 minor illusion (vindo da subclasse) 2 ◆ comprehend languages When you cast eldritch blast, add your Charisma modifier to
action. Once you transform using your revelation below, you can't use it again until you finish a long
rest. 0 light (vindo da espécie) 2 hex the damage it deals on a hit.
Radiant Soul. You are temporarily shrouded by an aura of divine light. Until the transformation ends
, once on each of your turns, you can deal extra radiant damage to one target when you deal 0 eldritch blast 2 lesser restoration -Book of Ancient Secrets
damage to it with an attack or a spell. The extra damage equals your proficiency bonus. Additionally Prerequisite: Pact of the Tome
, you gain temporary hit points equals your level for the duration and If a creature hits you with a
melee attack while you have these hit points, the creature takes radiant damage equals your level.
0 mage hand You can now inscribe magical rituals in your Book of Light.
Choose two 1st-level spells that have the ritual tag from any
class's spell list. The spells needn't be from the same spell
PROFICIENCIES LANGUAGES list. The spells appear in the book and don't count against
the number of spells you know. With your Book of Shadows
LIGHT SIMPLE Comum, Celestial, Élfico, in hand, you can cast the chosen spells as rituals. You can't
cast the spells except as rituals, unless you've learned them
Telepatia unilateral 18m
ARMOUR WEAPONS
● ● by some other means. You can also cast a warlock spell you
know as a ritual if it has the ritual tag.
MEDIUM MARTIAL On your adventures, you can add other ritual spells to your
ARMOUR WEAPONS
TOOLS & OTHER PROFICIENCIES Book of Shadows. When you find such a spell, you can add it
to the book if the spell's level is equal to or less than half
HEAVY
SHIELDS Forgery Kit 0 control flames your warlock level (rounded up) and if you can spare the
time to transcribe the spell. For each level of the spell, the
ARMOUR 0 fire bolt ◆ unseen servant
transcription process takes 2 hours and costs 50 gp for the
0 guidance ◆ detect magic rare inks needed to inscribe it.
25 ciclos 1,83m 60kg Olhos completamente dourados

Rafael AGE

Dourados
HEIGHT

Bronzeado
WEIGHT

Loiros
DISTINGUISHING MARKS

Não
CHARACTER NAME EYES SKIN HAIR SCARS

PERSONALITY TRAITS BACKGROUND


Background: Cult Member
Skill Proficiencies: Performance, Persuasion
Language: Elvish.
Tool Proficiencies: Forgery Kit
Equipment: A holy symbol (a gift to you when you entered the
priesthood), a prayer book or prayer wheel, 5 sticks of incense,
vestments, a set of common clothes, and a belt pouch containing 15
gp
IDEALS Feature: Shelter of the Faithful
As a cult member, you command the respect of those who share
your cult, and you can perform the religious ceremonies of your
leader. You and your adventuring companions can expect to receive
free healing and care at a temple, shrine, or other established
presence of your cult, though you must provide any material
components needed for spells. Those who share your cult will
support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to your
chosen leader, and you have a residence there. This could be the
temple where you used to serve, if you remain on good terms with it,
BONDS or a temple where you have found a new home. While near your
temple, you can call upon the cult followers and members for
assistance, provided the assistance you ask for is not hazardous and
you remain in good standing with your temple.

ALLIES ENEMIES

FLAWS

CHARACTER APPEARANCE

ADDITIONAL FEATURES & TRAITS EQUIPMENT Attuned


BACKPACK/STORAGE

Point buy: 8,12,15,10,11,15 HEAD 1 símbolo sagrado (pendante com


AMULET símbolo do culto)
Telepathic 1 conjunto de roupas comuns
You awaken the ability to mentally CLOAK
1 besta leve
connect with others, granting you ARMOUR 23 virotes
the following benefits:
Increase your Charisma by 1, to a HANDS/ARMS 1 foco arcano (varinha)
maximum of 20. 1 armadura de couro
RING
You can speak telepathically to any 1 lança
creature you can see within 60 feet RING 2 adagas
of you. Your telepathic utterances BELT
*1mochila
are in a language you know, and the **9 tochas
creature understands you only if it BOOTS
**1 odre
knows that language. Your **15m/50ft corda de cânhamo
communication doesn't give the 60 33 13 28 **1 pá
creature the ability to respond to you CP SP EP GP PP
**1 caixa de fogo
telepathically.
You can cast the detect thoughts MAGIC ITEMS
Attuned
spell, requiring no spell slot or Name

components, and you must finish a


long rest before you can cast it this
way again. Your spellcasting ability
for the spell is the ability increased Name
Attuned

by this feat. If you have spell slots of


2nd level or higher, you can cast this
spell with them.
============================ Name
Attuned

Curas: 4 + 1 + spell slots

-Healing Light
You have a pool of d6s equal to 1 + Attuned
your warlock level. 0/4 Name

-Healing Hands. As an action, you can


touch a creature and roll a number
of d4s equal to your proficie. 0/1 Name
Attuned

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