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Module 2 CX Slides
Module 2 CX Slides
MKTG1373
Welcome to Module 2: Discovery
Immersion
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What you will learn this module
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2.1.0 Immersion / Empathy
The first stage of CX Design, which we call immersion or empathy is all about
understanding the customer and putting yourself in the shoes of the customer. For this
to happen you will need to engage in secondary and primary research.
Before you engage in any research it is important you have a research plan (or research
design). This activity will help you to complete section 1 of Assessment 1 where you
must show how you plan and design your research. It will also orient you towards the
first stage of the CX design thinking process, which is the immerse/empathise stage.
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2.1.0 Immersion / Empathy
Empathy is the foundation of human-centred design and grounds the first stage of
the CX design process, ‘Immerse’. In this stage, you are going to activate a design
thinking mindset to:
• Observe: View customers and their behaviour in the context of their lives
• Engage: Interact with and interview customers through both scheduled and
short ‘intercept’ encounters
• Empathise: Keep a customer-centric point of view throughout your research
• Immerse: Experience what your customer experiences
.
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2.1.1 Defining research design
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2.1.1 Defining research design
What is research design?
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2.1.1 Defining research design
Step 1: Read the short section 5.1.2 ‘Research planning’ on page 101 of
Stickdorn, M, Hormess, ME, Lawrence, A, & Schneider, J 2018, This Is Service
Design Doing : Applying Service Design Thinking in the Real World, O'Reilly
Media, Incorporated, Sebastopol.
https://ebookcentral.proquest.com/lib/rmit/reader.action?docID=5219777
&ppg=132 (Links to an external site.)
As you read, think about how planning makes a difference to the end
outcome of a process, and how this has applied to your own study and
completion of assessments so far. Have you noticed a difference in the
outcome when you don’t plan how you will go about achieving a goal or a
task?
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2.1.1 Defining research design
Step 3: Open up your Miro board or the design tool of your choice. Please
refer to the Technology Toolkit for guidance on how to use Miro. In your
design space, capture your initial thoughts to the following questions in
relation to the design brief.
What is the core problem? At this stage, the problem will be broad, and we
call it a wicked problem. Examples of wicked problems are enhancing
student engagement, solving hunger in the world, and getting older adults
to use more technology.
Who are the people I need to study? You may have a clear idea of whom
you need to study. But many times, the clients know they have a problem
but they do not know who to solve it for. They may tell you “we want to be
able to offer a better customer experience”, without stating who will benefit
from it. It is your job to help the client focus on a specific target or segment.
However, in order to do that, you may need to do some research first.
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2.1.1 Defining research design
What are the company's goals? Are they asking you to visit get more people
to buy their products and services (conversion problem)? Are they asking
you to create awareness of their brand in order to get people to act on that
awareness (brand activation problem)? Are they asking you to increase
engagement of your customers with the brand’s activities (engagement
problem)?. Lastly, what does engagement looks like for them ? (e.g. for one
organisation more engagement means clients coming more regularly to
their events, for other organisation it may mean more website visitors)
It is important to study the design brief carefully and ask these questions to
frame your research.
This is a part of your research planning for Assessment 1.
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2.1.2 Why is research design important?
Research design takes time, resources, and preparation but the results are
worth it. Read through the benefits of research design below.
It's easy to fall into the trap of thinking, "I already know who my customers
are, so I don't need to do any more work." It's true that we all have a
working knowledge of who our users are, but understanding their pain
points, what they're looking for in a product, and how they would use your
product are not things you can learn from a one-off email interaction.
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2.1.2 Why is research design important?
• It allows you to design based on facts and not assumptions It's easy to fall into the
trap of thinking, "I already know who my customers are, so I don't need to do any more
work." It's true that we all have a working knowledge of who our users are, but
understanding their pain points, what they're looking for in a product, and how they
would use your product are not things you can learn from a one-off email interaction.
• It helps with focus and prioritisation When you're juggling feature requests,
stakeholder feedback, and a short project schedule, customer data can help you
focus on what is most important. After all, if something came up during the
research phase that wasn't addressed before launch you can bet that issue won't
go away on its own.
• It fosters more empathy for your customer Getting facetime with your customers
reminds everyone that they are actual people with thoughts and feelings, not just
a number on a growth projection. Building deeper connections with your
customers helps you in your day-to-day work and decisions.
• It results in happier customers. By observing your design in the wild with actual
customers, you can create a user experience that will delight and not frustrate.
You can fix simple things like confusing navigation or an unclear path to purchase
that would otherwise have resulted in support calls or frustrated customer emails.
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2.1.3 Research planning for immersion
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2.1.3 Research planning for immersion
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2.1.3 Research planning for immersion
Figure out what you know and what you don't know
Organise your key insights. If you are doing this in a group it is a good chance
to get the group together and share insights. What do you still need to
know? Primary data will help you answer this.
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2.1.3 Research planning for immersion
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2.1.3 Research planning for immersion
Instructions
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2.2.0 Secondary data collection
The activity will help you engage with the immersion stage of your design
thinking. It will explain how to engage in secondary research collection,
which is key for understanding the behaviour of the overall segment and
help you frame questions for your primary research. You don’t want to
reinvent the wheel. Secondary research asks you to take a look at what is
out there and bring insights into the CX design problem you are trying to
solve.
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2.2.1 What is secondary data collection?
• Books
• Published sources
• Journal articles
• Newspapers
• Websites
• Blogs
• Publicly available reports
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2.2.1 What is secondary data collection?
Find some secondary data
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2.2.2 Why do we conduct secondary research?
The benefits of secondary research in design
You may encounter what is known as “wicked problems” in customer experience. For
example, your wicked problem could be how can we improve the lives of our
customers? How can we make their experiences better? How can we get more
people to engage with our brands through amazing experiences?
In order to start using design thinking to solve your wicked problem and to engage in
secondary research, follow these steps
1. Once you know your design challenge, it’s time to start learning about its broader
context. You can gain insights very quickly by exploring the most recent news in
the field.
2. Try to find trends and innovations in your particular area. They could be
technological, behavioural, or cultural. Understanding the edge of what’s possible
will help you ask great questions. Engage in a PESTLE analysis of your sector.
3. Take a look at other solutions in your area. Which ones worked? Which ones
didn’t? Are there any that feel similar to what you might design? Any solutions
that have inspired you to make one of your own?
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2.2.3 What is your context?
What questions do you need to ask?
• What do you know about the context in which your case is situated?
• Does it change from region to region?
• Is it fast growing in your region?
• What are some of the trends?
• Who are the main competitors of your organisation?
• How does the competitor differ from your client in terms of the
experiences they offer vs the experiences your client offers?
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2.2.3 What is your context?
Watch the video
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2.2.4 Who is your customer ?
What questions should we be asking when doing secondary research?
Who are you looking at?
Segment? Size? Significance?
What do you already know about them?
Demographics (e.g., age, race, gender, family size, income, or
education)
Psychographics (e.g. traits, attitudes, interests, values, and other
lifestyle factors)
Behavioural (e.g. practices, actions, usage)
What is important to them?
What are some of their values and attitudes?
What do we know about their environment?
What do we know about the behaviour we are trying to capture and
the
What is the context of that behaviour?
How does this behaviour fit in with their lives?
What are some of the past initiatives to address these issues? Were
they successful?
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2.2.4 Who is your customer ?
Build a market profile
Step 1: Using the same design problem in Task 2.2.1, develop a market
profile for customers of this firm. If there are multiple possible segments,
choose the one you see as most relevant. Use the market profile tool.
Step 2: Find answers to the questions above. If you are not able to find
answers, get data that is close enough to your data that may help you make
some inferences about market profile.
For example, you may not find information on behaviour of Melbournians
coffee drinking patterns, but you may find information on Sydneysiders. This
will be better than no information. Find some secondary data on the design
problem you’ve been given.
Step 3: Press 'Save & export when you have finished filling in the Market
profile table.
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2.3.0 Primary data collection
Now that you have had a good grasp of the context of your organisation in
terms of trends, competitors, and market profile, it is time to dive more
deeply into customers’ lives so you can understand every moment of their
experience with your organisation. This will assist to better understand how
to help them get to where they want to be. You will start by understanding
what primary data collection is by understanding some of the data
collection methods that are commonly used by CX Designers.
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2.3.1 What is primary data collection?
Primary research is any research that you conduct directly with your target
customers. It's greatest advantages are that you can target it to groups or
segments of your customers and specifically tailor the content to your
research needs. Scroll through the presentation below to learn more about
primary research methods in CX design.
Instructions
Step 1: Review your design brief again and brainstorm at least 2 types of
primary data would you ideally collect from your customer.
Step 2: Document your primary research goals in Miro or the design tool
you have chosen to work in.
Instructions
Step 1: Review your design brief again and brainstorm at least 2 types of
primary data would you ideally collect from your customer.
Step 2: Document your primary research goals in Miro or the design tool
you have chosen to work in.
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2.3.2 Triangulation
The goal of triangulation is to gain in-depth insights about the experience
you are engaging in. For triangulation, you need to use multiple data
collection methods to compare and contrast data sources. When
triangulating you are always asking, what is similar? What is different? Why?
Below, you can see triangulation with 3 techniques. You could triangulate
with other techniques too.
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2.3.2 Triangulation
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2.3.2 Triangulation
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2.3.2 Triangulation
Instructions
Can you think of a situation when what people say they do is different from
what they actually do? What are some of questions that these differences
raise? Can you create some hypothesis about this behaviour?
Step 1: Briefly interview someone (a family member is suggested) you know
about a specific meal. i.e. "What did you have for breakfast today? How was
it?"
Step 2: Then create a video or get them to create a video of themselves
having that meal.
Step 3: What sort of differences have you found between what they said
and what you observed? What was similar and what was different?
Step 4: Share your experiences and insights from this exercise with your
peers in the discussion board below. Keep your post to 150-200 words.
Step 5: Read through at least 2 of your peers' responses to build your
knowledge of using various research methods to validate a hypothesis.
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2.3.3 Collect data through observations
Fieldnotes, which means you take notes as soon as you have a chance to be
alone. You may for example describe a day in your life or something
interesting that happened at the supermarket.
Another common way is to take photographs. They will help your analysis
and help you remember what you saw.
Finally, you can video what you see and this will enable other to see the
same things you are seeing.
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2.3.3 Collect data through observations
As you can see many of these insights could not have been learnt if they
were interviewing people. We are simply not aware of 90% of our
behaviour.
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2.3.4 Netnography
Step 1: Watch the two videos below to learn more about what netnography
is.
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2.3.4 Netnography
Step 2: Go to Booking.com (Links to an external site.), pick a hotel with 100+
user reviews and examine their content. Construct a netnography analysis
between 100-150 words where you address the following questions:
What are the major issues (pain points)?
What are the best features (gain points)?
Can you order them by importance (the intensity of the complaint or praise)
and frequency (how often they are mentioned)?
If you focus on the top three pain points and top three gain points, when do
they happen in the customer journey (before, on the first interaction, during
their stay, at the end, or after their hotel experience)?
What are some of the emotional words customers use the describe these
pain and gain points? What can you infer about customer needs in these
moments?
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2.4.0 Interviewing
In order to learn how to design amazing experiences, you first need to get
familiar with the design thinking process. In this activity you will learn and
experience the different stages of design thinking. You will have a chance to
explore the role of each stage and will have a to experience it first hand
through interactive activities. By completing this activity, you will develop a
holistic understanding of the process of CX Design.
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2.4.0 Interviewing
Interviewing is the central technique in CX Design. You want to know what
they think and how they perceive their world. You want to know their
customer journey from their point of view. Thus, it is essential to include
interviews in your methodology.
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2.4.0 Interviewing
Secondary research (and your resource constraints) will help you determine who you
should interview. After conducting your secondary research, you should have a good
idea of the key profiles you want to investigate. There are a few people who it may
be worth investigating.
1. Mainstream customers – Typical of a segment or sub-segment (typical problems
and issues). They will match the description of an average profile in your segment
of interest.
2. Extremes – They are useful when you want to understand a specific behaviour
(help to isolate situations). They will be extreme in a dimension of behaviour you
are interested in.
3. Experts – they are experienced or knowledgeable (history, technical, context,
introduce you to others). Experts can be customers or staff who directly deals
with customers. They can also help you locate mainstream and extreme
customers. Experts are useful for triangulation with interviews of other types.
4. Analogous – those who have lived similar experiences in other contexts/
situations (these are used in situations where 1,2 and 3 might be compromised -
for example, you need to interview owners of macaws, but you could not find
any. Instead, you owners of cockatoos and parrots and their behaviour should be
similar enough to allow you to draw insights from their interviews).
5.
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2.4.2 Finding and approaching interviewees
How do you find interviewees?
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2.4.2 Finding and approaching interviewees
Sufficiently prepare before each one. It is important to build an interview
guide. Make a list of questions that you want to ask your users. Then, group
the questions into themes or topics, and try to create a smoot flow between
the topics so that your interview will flow naturally.
Decide on the logistics. Where do you want to meet them? Will you meet
virtually or face to face? How much time will you spend with them? Is there
an activity you can do together to enrich conversation? What will you ask
them to show you?
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2.4.2 Finding and approaching interviewees
Instructions
Step 1: Watch this video with tips on how to build an interview guide:
Step 2: In your design space, construct your own interview guide with
questions that want to ask your interviewees.
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2.4.3 What do you ask?
Organise your questions
A good rule of thumb is to open with some general questions, then go deep.
This will give your interviewee time to get comfortable with you.
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2.4.3 What do you ask?
Encourage people to tell you their whole story and avoid questions that lead
to just a yes/no answer. During the interview, you’ll need to ask the question
“Why?” “How” and What?” on a constant basis — even though you might
think you already know the answer.
Chances are, your users are going to have their own answers that challenge
your assumptions about them. Keep in mind that people tend to have gaps
in what they say they do and what they actually do; it happens to all of us,
and observing where these gaps form can help you gain insights about
users.
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2.4.3 What do you ask?
Maximise your interviewees' responses
You could ask interviewees to bring objects into the interview or use creative
methods to spark more in depth answers, including:
Using probes
Writing and drawing about events or objects
Taking a photograph
Mapping their daily routines or a day in their lives
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2.4.4 Other forms of primary research
There are several techniques that can be used when engaging in primary
data collection. Watch the two short videos on some common techniques
for collecting primary data: cultural probes and generative sessions.
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2.4.4 Other forms of primary research
Instructions
Step 1: Find some interesting techniques in reputable sites. Check the some
of the techniques created by IDEO, one of the founding companies in design
thinking. https://www.designkit.org/methods#filter (Links to an external
site.)
Take your time to explore the different possibilities that are out there.
Step 2: From your research, choose a technique that has not been discussed
yet and share it in the Padlet. Answer these questions:
Define the technique
Explain what it is good for
Provide an example of a situation in which you believe the technique should
be used.
Which other techniques you have already learned (observations,
netnography, interviewing) would you combine with this one with.
Step 3: Review your peers’ contributions and use this as a collective
resource.
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2.5.0 Empathy mapping
In this activity you will learn how to do empathy maps. Empathy maps are
commonly used tool by CX designers and they help you capture the data in a
manner that helps to see your customers as a human being with needs,
wants and senses. Empathy mapping can be used with any of the data
collection techniques you have already learned. By engaging with empathy
maps you will able to get to insights that are more meaningful to the
customer you are designing for.
What is empathy?
As you discovered in Week 1, CX and Design Thinking are interconnected in
their processes, mindsets and principles. As you will apply design thinking to
solve CX problems in your assessments, it is important for you to explore
why design thinking guides how we plan and conduct our research in the
empathy/immerse stage. In this task you will learn what empathy is and why
it is so important for CX design.
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2.5.0 Empathy mapping
Watch the video
Brené Brown on Empathy (2:53)
Discuss
Step 1: Answer the questions in the discussion forum. Keep your response
short, no more than 100 words.
What is your own definition of empathy? What are the qualities of
empathy?
Describe a practical example of the difference between empathy and
sympathy.
In everyday life, what might get in the way of empathy?
Step 2: Read over your peers’ contribution, comment on one that resonates
with you and explain why.
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2.5.3 How do you build an empathy map?
Instructions
Step 1: Watch this 2 minute video. It features customer review of a tablet
for older people. As you watch it, write post-it notes describing what they
are doing, what they are seeing, touching, hearing, saying, thinking and
feeling. Also note what they are trying to do. Write one thing per post-it
note. Write as many post-it notes as needed to capture all that is going on in
the video.
Step 2: Once you finished ‘downloading’ all the information into post-it
notes, draw an empathy map that looks like the one below and start moving
the post-it notes into the differences spaces on your canvas.
Use the empathy map template to record your observations. You can export
your observations as a Word file and save it on to your computer.
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2.5.3 How do you build an empathy map?
Step 3: Once you have created your report prototype from the empathy
map template above. post it for your classmates to see in the padlet.
Step 4: Compare and contrast your empathy map with that made by others.
Have you missed anything? Is it possible that your colleague has placed the
same information on a different area of the map? If you found differences,
make sure to make a comment on your classmates' work noting the
difference. See if you can both reach a consensus of where to place the
information.
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2.6.0 Organising your data
The purpose of this activity is to teach you how to organise your data. If you
did well in your primary and secondary research you will have a lot of data
to deal with. It is important that you find ways to organise the data so you
can make sense of it. This will help you extract insights from your data set
and will allow you to move into the next stage of design thinking.
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2.6.1 The “good” problem of too much data
Downloading
Referred to as the 'Get it out' phase. Downloading is getting all of the
research findings out of our heads, and sharing with others in the group –
making them tangible and explicit. This forms the beginning of the research
wall. During the ‘Downloading’ phase, it is important not to rush. Allow
some time for storytelling, but ensure the pace of moving forward stays
consistent. Choose a scribe to document findings on Post-it® notes. You may
wish to rotate this job.
Clustering
Clustering is about grouping findings into themes. The group should look for
commonality in the type of finding and group it with similar others. This can
be done roughly as the group downloads their data, and/or afterwards. This
is likely to take multiple iterations to get right.
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2.6.1 The “good” problem of too much data
Meaning and pattern finding
Referred to as the 'Organise chaos' phase. Once the clusters have taken
shape, this is about evaluating the meaning of each cluster, and looking at
which clusters relate to others (and how). Through doing so, it may involve
slightly rearranging clusters again for optimal understanding. Additionally,
this phase also pertains to looking at the research data from a perspective of
each participant – to see where individuals’ mindsets and journeys
meaningfully differ.
Insight seeking
Referred to as the 'Interpret thoroughly' phase. This is where designers seek
to distil key insights. In doing so a number of tools may be used (journey
maps, stakeholder maps, persona archetypes etc.) and rich discussions had
around the meaning of the patterns that emerge. Whatever patterns and
findings are most insightful and relate most closely to the brief will emerge
as dominant.
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2.6.2 Insight cards
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2.6.3 Organise your data through affinity diagrams
The affinity diagram organises a large quantity of information by following
natural relationships. This method using both analytical thinking and
intuition. It was invented in the 1960's by Japanese anthropologist Jiro
Kawakita so it is sometimes referred as the KJ Method.
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2.6.4 Point of view (preparing for CX Definition)
At this stage you may have many insights and themes emerging from your
research. It is your goal to condense all that into a single point of view that
captures the most important theme or challenge you have identified
through your research. This point is your problem statement.
The problem statement often takes the form of a Point of View. A Point Of
View (POV) is a meaningful and actionable problem statement, which will
allow you to ideate in a goal-oriented manner. Your Point of View (POV)
defines the right challenge to address with the next stages of your CX
Design. A good POV will allow you to solve your design challenge in a goal-
oriented manner in which you keep a focus on your customer, their needs
and your insights about them.
You articulate a POV by combining three elements – customer, need, and
insight. You can articulate your POV by inserting your information about
your customer, the needs and your insights in the following sentence:
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2.6.4 Point of view
An average male commuter using the 375 bus line needs to have access to night
buses because he tends to work in the many hospitals in the area and they work in
alternating shifts, which makes it important to have 24/7 access to transportation.
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—
Next…
CX Definition
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