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Understanding The VR Gaming Market
Understanding The VR Gaming Market
Understanding The VR Gaming Market
DEDICATED GAMER
As technophiles, Dedicated Gamers are eager to learn about new products and
want to know all the details about the products they buy. They are likely to
encounter VR hardware and content in gaming sites, blogs, and forums. They
respond especially well to trusted expert reviews.
Personality Traits
Impulsive Competitive
Boastful
Male Female
$200
$104
Video Games
$60
$31
$40
$17
In-Game Purchases
Dedicated Gamers love playing games socially, but their main motivations
are seeking out new challenges and earning achievements.
Sources: Oculus VR/Gamer Segmentation. 2019. n=2,500 gamers age 13-54 in the US.
Meet the Oculus Quest Gamers
PLAY-TO-WIN GAMER
Play-to-Win Gamers strive to be the best and enjoy competing with or against their
friends. They don’t just feel superior to other gamers, they actually are. Messaging how VR
can enhance the competitive aspect of gaming will be critical to attract their attention.
Personality Traits
Determined Competitive
Focused
Male Female
They buy games and devices that are popular among their competitive peer groups.
$100
$104
Video Games
$50
$31
$20
$17
In-Game Purchases
Marvel Powers United VR Creed: Rise to Glory Sprint Vector Space Pirate Trainer Rec Room
Sources: Oculus VR/Gamer Segmentation. 2019. n=2,500 gamers age 13-54 in the US.
Meet the Oculus Quest Gamers
STEADY GAMER
Steady Gamers play what their friends are playing—they feel left
behind if they can’t participate. This segment will need to see their
friends in VR before they'll be convinced to buy their own headset.
Personality Traits
Eager Friendly
Enthusiasts
Male Female
They are comfortable with their current gaming equipment but are always
keeping an eye on the new trends in gaming, including VR.
$100
$104
Video Games
$40
$31
$20
$17
In-Game Purchases
Whether playing solo or with friends, a major part of the fun in playing
games for this segment is talking about it after the fact.
42% of Steady Gamers are early adopters of VR. They love games but tend to fall
on the competitive side of casual gamers. A small subset are core PC gamers.
Creed: Rise to Glory Marvel Powers United VR Dead & Buried Beat Saber Budget Cuts VR Chat
Sources: Oculus VR/Gamer Segmentation. 2019. n=2,500 gamers age 13-54 in the US.
Meet the Oculus Quest Gamers
PARTICIPANT PARENT
Personality Traits
Social Celebratory
Productive
Male Female
They want technology to make their home the ultimate gathering place, both for their
kids and themselves. They crave meaningful connections with their kids, so their buying
decisions are influenced by what their kids are interested in.
$100
$104
Video Games
$50
$31
$20
$17
In-Game Purchases
Participant Parents who are early adopters of VR are more male and affluent. They spend 40%
more on devices, accessories, and video games than the overall gamer segment. They are
competitive players who prioritize puzzle, action, and board games over card/casino games.
They are also interested in watching live events, such as sporting events, in VR.
Sources: Oculus VR/Gamer Segmentation. 2019. n=2,500 gamers age 13-54 in the US.
Meet the Oculus Quest Gamers
STORY SEEKER
Story Seekers love the art of the game—the story, the creation, the play. This
extends beyond gaming to entertainment as a whole. VR is enticing to this
segment because it opens up immersive new worlds and narratives to explore.
Personality Traits
Patient Amiable
Imaginative
Male Female
They rely heavily on reviews when it comes to buying games and devices.
They prefer character and story-rich titles or franchises.
$90
$104
Video Games
$11
$31
$10
$17
In-Game Purchases
They love a unique back story, tend to fall in love with characters, and live for the epic moments.
Gaming is a way for this group to escape and immerse themselves in new worlds.
While VR sounds like something that would fit with their gaming habits,
they are skeptical if the technology is “there” yet.
While their gaming preferences suggest a prime target for VR, Story Seekers remain unconvinced.
To win this segment, communicate the maturity of modern VR compared to earlier generations,
and show that it now supports robust narrative and adventure offerings.
Sources: Oculus VR/Gamer Segmentation. 2019. n=2,500 gamers age 13-54 in the US.
Meet the Oculus Quest Gamers
BENCH PLAYER
Bench Players don't prioritize VR, but they see the medium as a way to enhance casual gaming experiences.
Personality Traits
Social Transitioning
Spirited
Male Female
$77
$104
Video Games
$25
$31
$10
$17
In-Game Purchases
They play when they have free time. They mostly play
by themselves and enjoy a variety of genres.
Bench Players enjoy the benefits of technology but are not early adopters of VR.
They often wait for others to try things out and report back.
Once there are more high-quality social VR gaming experiences, such as first-person
shooters, this group will quickly become adopters and evangelists.
Sources: Oculus VR/Gamer Segmentation. 2019. n=2,500 gamers age 13-54 in the US.
Meet the Oculus Quest Gamers
TIME PASSER
Time Passers view gaming as a way to relax or keep their minds occupied during
pockets of free time. Competition is less about playing to win against other people
and more about developing their own skills and mental acuity.
Personality Traits
Easily Like
Distracted Little Wins
Active
Male Female
$40
$104
Video Games
$0
$31
$0
$17
In-Game Purchases
Time Passers play video games when they have nothing better to do
and are looking to pass some time—mostly on their phone.
They are not into highly competitive games or fantasy world gameplay.
Casual and puzzle games offer the right balance of distraction and engagement.
Time Passers are the segment of gamers least familiar with and interested in VR.
Setting up a VR headset and learning a new technology sounds like a big commitment to Time Passers.
Some hesitate that VR will cause motion sickness.
Sources: Oculus VR/Gamer Segmentation. 2019. n=2,500 gamers age 13-54 in the US.