Professional Documents
Culture Documents
Witcher Class 5e - GM Binder
Witcher Class 5e - GM Binder
Witcher Class 5e - GM Binder
Viper's Speed
When you choose this school at 1st level, you gain the
following features:
Your speed increases by 5 feet while wearing only light
armor with no shield equipped.
You can ignore the somatic requirements of spells while
wielding weapons.
You can prepare one additional handbomb schematic of
your choice at 7th, 11th, and 15th levels.
Viper Strike
Also at 1st level, if you are wielding a single weapon with the
light property, you may use your bonus action to make a
single weapon attack.
Once per turn, if you miss an attack against a creature, you
can deal an extra 1d6 damage to that creature if you hit on
the next attack during that turn.
Additionally, if you attack the same creature with at least
two melee weapon attacks on the same turn, you gain an
additional action on your turn. That action can be used only
to take the Dash, Disengage, Hide, or Use an Object action.
Explosive Preparation
Beginning at 6th level, you have devoted greater study to the
preparation of Witcher Handbombs, gaining the following
benefits:
Handbombs can be thrown using your choice of an action
or a bonus action.
Any handbomb you craft will deal an additional damage
equal to 1d6 + your Intelligence modifier in its initial
damage.
The first handbomb you use per long rest does not count
against your Witcher Preparation uses.
Improved Viper Strike
At 10th Level, you now deal the extra damage on all
subsequent melee weapon attacks against a creature after
the first attack, regardless if the first attack hits or misses.
Rapid Strike
Starting at 14th level, you learn to trade accuracy for swift
strikes. Once per turn, if you take the attack action on your
turn and have advantage on an attack roll against one of the
targets, you can forgo the advantage for that attack roll to
make an additional weapon attack against that target as part
of the same action.
Additionally, the first two handbombs you consume per
long rest do not count against your Witcher Preparation
uses.
Immediately when you drink this potion, any of the conditions Thunderbolt
Ignore resistances to piercing,
you are already subjected to that are listed in the table below slashing, and bludgeoning damage
end. Then for the next minute, if you would be subjected to Greater Thunderbolt +2
any of the listed conditions, you have advantage on your
saving throws against any of the listed conditions. The listed Superior Thunderbolt +4
conditions are determined by the tier of the potion, and Master Thunderbolt +6
include the conditions from previous tiers.
Non-Witchers can consume Golden Oriole without taking
the Non-Witcher penalty.
Cover art:
Gwent Illustration: Fiend by Marek Madej
Inspirations:
T he Witcher series, by Andrzej Sapkowski
T he Witcher video games, by CD Projekt Red
Witcher class by /u/johnares93
Special Thanks:
/u/leuku (for review and editing)
BigDamDog (for review, editing, and playtesting)
WWW.GMBINDER.COM
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials
used are property of Wizards of the Coast. ©Wizards of the Coast LLC.