Professional Documents
Culture Documents
The Use of Games in Learning English Grammar: Tashkent State University of Ecomomics
The Use of Games in Learning English Grammar: Tashkent State University of Ecomomics
Abstract
life in future, and (7) grammar games vary: (1) presentation. It presents and
encourage, entertain, teach, and promote provides a good model making its meaning
fluency. clear, (2) controlled practice. It elicits a good
If not for any of these reasons they imitation of the language and appropriate
should be used just because they help responses, and (3) communicative practice. It
students to see beauty in a foreign language gives to the students a chance to use a foreign
and not just problems, and this is the main language.
reason to use games when studying English Grammar games also lend themselves
grammar. well to revision exercises helping learners to
There are many factors to consider recall a grammar material in a pleasant,
while discussing games, one of which is entertaining way. All authors referred to in
appropriacy. Teachers should be very careful my report agree that even the grammar games
about choosing games if they want to make resulted only in noise and entertained
them profitable for the learning process. If students, they are still worth paying attention
games are to bring desired results, they must to and implementing in the classroom since
correspond to either the students’ level, or they motivate learners, promote the
age, or the materials that are to be introduced communicative competence, and generate the
or practiced. Not all of the games are fluency. However, can they be more
appropriate for all students irrespective of successful for presentation and revision than
their age. Different age groups require other techniques? My teaching practice
various topics, materials and modes of proves that the answer to this question is
games. For example, children benefit most absolutely affirmative.
from games which require moving around,
imitating a model, competing between REFERENCES
groups, and the like. Furthermore, structural
games that practice or reinforce a certain Spada, N. 1987. 'Relationships between
grammatical aspects of language have to instructional differences and learning
relate to students’ ability and prior know- outcomes: A process-product study of
ledge. Games become difficult when the task communicative language teaching. '
or the topic is unsuitable or outside the Applied Linguistics 8: 137-61.
students’ experience. White, L. 1991. 'Adverb placement in second
Another factor influencing the choice language acquisition: some effects of
of a game is its length and the time necessary positive and negative evidence in the
for its completion. Many games have time classroom.' Second Language Research:
limits but according to Siek Piscozub, the p.133-61.
teacher can either allocate more or less time Day, E. and S. Shapson. 1991. 'Integrating
depending of the students’ levels, the number formal and functional approaches to
of people in a group, or the knowledge of the language teaching in Native language
rules of a game, etc. immersion: An experimental approach.'
Games are often used as short warm-up Language Learning 41: 25—58.
activities or when there is some time left at World Book Encyclopedia Vol.3 p.48
the end of the lesson. As Mr. Lee observes, a Chicago 1993.
game should not be regarded as a marginal Internet: http://www.tesol.org/ – various
activity filling in odd moments when the publications
teacher and class have nothing better to do. Internet:
Games ought to be at the heart of teaching http://www.oxforduniversitypress.org.uk/
foreign languages. Mr. Rixon suggests that – various publications
games should be used at all stages of the Internet:
English lesson, provided that they are suitable http://www.universityofottawa.ca/teachen
and carefully chosen. glish/ - various publications
At different stages of the lesson, the
teachers’ aims connected with a game may