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GROUP

ASSIGNMENT
C O MPO NENTS
Included are cards for challenges, rewards,
penalties, and leadership.
W I N NING C R I T E RIA
Reach a score of 100 by overcoming obstacles and
exhibiting strong collaboration.

T E A M ST R U C TURE
INTRODUCTION Equitable duties and responsibilities to
promote efficiency and cooperation.
Team Work Gambit is the project name. The I N I T IATIO N
game uses an interactive board to develop In keeping with leadership ideals, the theme of the
choice was collaboration.
leadership and collaboration abilities
D E SI GN & D E V E LOPMENT
Collaboratively designed rules and mechanics with
a theme for a meaningful learning experience.
IN TE GRATION O F L E A DE RSHIP IDE A S
A deliberate use of leadership ideas to improve
player understanding.
PR OTOTYPE SH O W C A SE
A tangible prototype that captures the spirit of
the game in terms of elements, materials, and
aesthetic appeal.
E L E M ENT S O F T H E GA M E
INTRODUCTION Dice rolling, completing tasks associated with
elements, and earning points to win.
Team Work Gambit is the project name. The D I F F IC ULT IE S A N D SO L U T IONS
game uses an interactive board to develop Overcoming design-related difficulties via
teamwork and efficient communication.
leadership and collaboration abilities
GR O U ND R U L E S
A set of ten guidelines for team behavior that
focus on fairness, respect, and readiness.
• After discussing and considering several ideas
together, "Teamwork" was chosen as the
main subject to be consistent with leadership
values. Four essential components—Penalty,
Reward, Challenges, and Leadership—were
identified from a pool of concepts for game
mechanics. Outlined the characteristics of
PROJECT every kind of card.
• Materials, layout, and visual components
PHASES were considered while discussing and
organizing the game's physical components.
Made sure the prototype would successfully
OVERVIEW communicate the desired educational
experience. Created a well-balanced team
structure with distinct roles and duties. Made
sure every participant made a significant
contribution to the project.
• Collaboratively, we translated the selected
subject into concrete rules and game
mechanics. Examined the contributions made
by each card component to the overall
learning goals. The game's mechanics were
carefully designed to include leadership
theories while maintaining conformity with
PROJECT the project's educational objectives.
• The intended prototype was carried out,
PHASES giving the imagined game life. Placed a
strong emphasis on clarity, aesthetic appeal,
and the application of leadership and
OVERVIEW collaboration concepts. Playtests were carried
out to assess how well the game
accomplished its instructional goals. gathered
input and worked through the game
mechanics and physical elements iteratively.
• Content for the PowerPoint presentation was
created collaboratively to ensure that it
successfully communicated the goals,
difficulties, accomplishments, and phases of
the project. The team took time to consider
the trip, recognizing the difficulties
encountered, the solutions put in place, and
PROJECT the overall progress made during the project.

PHASES
OVERVIEW
TEAM LEAD
TEAM STRUCTURE
Project management, guaranteeing unity CONTENT
TEAM LEAD C R E AT O R
and advancement. Maintained lines of
communication, organized work, and
facilitated team discussions
PROTOTYPE
CONTENT CREATOR P R E S E N TAT I O N
SPECIALIST
DESIGNER
Creating exciting material for the
PowerPoint show. Created narrative
material while making sure it matched
project goals and learning objectives QUALITY GAME
ASSURANCE MECHANIC
PROTOTYPE DESIGNER SPECIALIST S T R AT E G I S T
Organizing and managing the development
of the tangible game prototype. Designed
the visual components, chose the materials,
and ensured the prototype faithfully C O M M U N I C AT I O N
reflected the subject of the game. C O O R D I N AT O R
GAME MECHANIC
STRATEGIST
TEAM STRUCTURE
Creating and enhancing the rules and
CONTENT
mechanics of games. Worked together to TEAM LEAD C R E AT O R
include leadership ideas, guaranteeing that
the game's instructional goals were fulfilled
COMMUNICATION P R E S E N TAT I O N
PROTOTYPE
COORDINATOR SPECIALIST
DESIGNER

Oversaw team meetings ensuring there


were timely updates. liaised with external
stakeholders in addition to managing
QUALITY GAME
communication both internally and outside. ASSURANCE MECHANIC
QUALITY ASSURANCE SPECIALIST S T R AT E G I S T

SPECIALIST
Conducting playtests, gathering feedback,
and participating in the refinement of both
physical components and game mechanics C O M M U N I C AT I O N
C O O R D I N AT O R
are ways, ensure the game's efficacy via
testing and iteration.
PRESENTATION TEAM STRUCTURE
SPECIALIST
CONTENT
TEAM LEAD
Creating the material and directing the last C R E AT O R
presentation's delivery. Made the slides,
wrote the script, and ensured the
presentation was exciting and well- P R E S E N TAT I O N
PROTOTYPE
DESIGNER
organized. SPECIALIST

QUALITY GAME
ASSURANCE MECHANIC
SPECIALIST S T R AT E G I S T

C O M M U N I C AT I O N
C O O R D I N AT O R

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