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Alden
Alden
Alden Oakenshade 5
ABILITY
-1 +5 +3 0 +3 +2
MOD
Ranger
CLASS ALIGNMENT
9 20 17 10 16 14
EXP ABILITY SCORE
22 40
BONUS PERCEPTION INITIATIVE WEAPON ATK DAMAGE & EFFECTS
DARKVISION INITIATIVE
P ROFICIENCY AC S
Scimitar +15 1d6 + 5 (+1)+1d4
+5
E XPERTISE P
RUN CLIMB ●
B
12 P
E
ACROBATICS (DEX) 3 MEDICINE (WIS) S
Leafblades +15
65 1d12+5(+1)+1d4+1d8 P
TOTAL
TOTAL B
HP
HP
3 ANINAL HAND. (WIS) 0 NATURE (INT) SWIM FLY S
TEMPORARY HP EXHAUSTION 2d4 (Area 15ft) P
B
65 B
-1 ATHLETICS (STR) 5
DEATH
PERFORMANCE (CHA)
LIFE
AMMO
12 DECEPTION (CHA) 14 PERSUASION (CHA) CURRENT
BUFFS
CURRENT HIT POINTS
& CONDITIONS
HIT POINTS BUFFS & CONDITIONS
TOTAL USED TOTAL USED TOTAL USED TOTAL USED
CANTRIPS DAMAGE / EFFECT / TYPE / SAVE
0 HISTORY (INT) 0 RELIGION (INT)
I R V BLUDG. I R V POISON I R V RADIANT Favored Foe 1d4
S
V
M
I R V PIERCE. I R V ACID I R V LIGHTNING S
10 INSIGHT (WIS) 5 SLEIGHT OF H.(DEX) Hunters Mark 1d6 V
M
I R V SLASH. I ●
R V PSYCHIC I R V THUNDER
S
V
5 INTIMIDATION (CHA) 5 STEALTH (DEX) I R V COLD I R V NECRO. I R V FORCE M
S
I R V FIRE V
0 INVESTIGATION (INT) 10 SURVIVAL (WIS)
I MMUNITY, R ESISTANCE, & V ULNERABILITY
M
S
V
TOTAL M
SAVING THROWS SPELL SLOTS
5 1 2 3 4 5 6 7 8 9
TOTAL
d 10 d
CHARISMA 2 0 INTELLIGENCE 4 2
USED
CONSTITUTION 3 6 STRENGTH USED
96 20 10
INSPIRATION SPELL DC SPELL ATK
PP GP EP SP CP
WORN GEAR
Slayer I: When you hit a creature with a (Feat)Twinstrike
weapon attack you can mark it as your When you engage in two-weapon fighting,
Favored Foe as part of the same attack, and you can add your ability modifier to the
apply your Favored Foe damage bonus to damage of the extra attack.
the damage roll. When you engage in two-weapon fighting,
Moreover, whenever you make a Wisdom as long as the weapons' damage dice are d10
(Perception) or a Wisdom (Survival) check or smaller and light, you may choose to
L
to locate or track your Favored Foe, you can attack with both weapons simultaneously.
treat a roll of 7 or lower on the d20 as an 8. Before rolling an attack, you may choose to
R take a -3 penalty to the attack roll. If the
Stalker I: You are a master at covering your attack hits, you roll damage dice for both
tracks. While moving at a normal pace, you weapons, only adding your ability modifier
and any creatures of your choice who travel once.
with you (maximum 10), produce no tracks When you are wielding two weapons and an
Half Elf Feylost nor scent, and cannot be tracked by opponent misses a melee attack against you,
RACE LANGUAGES BACKGROUND mundane means unless you wish to be. you may use your reaction to make one
Elvish, Sylvan,
melee attack with one of your weapons.
Undercommon, Gobin
Strider I: You ignore the effects of difficult
WEAPONS ARMOR TOOLS ADVANTAGES terrain imposed by natural environments, (Feat)Blood Frenzy
such as undergrowth, snow, or marshlands. Increase your Constitution, Dexterity or
instrum
PROFICIENCIES
Also, you and creatures of your choice who Strength score by 1, up to a maximum of 20
ents travel with you (maximum 10) don't have
(flauta) travel slowed by difficult terrain. While at half your hitpoint maximum (or
below), you gain an additional weapon
attack on each of your turns.
Child's parasol covered in moss and While at half your hitpoint maximum (or
leaves below), you deal an additional amount of
Child's parasol covered in moss and weapon damage per strike equal to your
leaves Constitution modifier.
Piece of parchment bearing a
child's drawing of an oni
RACIAL & BACKGROUND TRAITS CLASS TRAITS
ORGANIZATIONS & ASSOCIATIONS
27 1,78 Negro
Alden Oakenshade AGE HEIGHT HAIR
DRUIDCLASS
FORM Marrones Grisacea
Ranger ALIGNMENT
EYES SKIN WEIGHT
DEITY
STORAGE
SPELLCASTING Wisdom V ERBAL
20 10
S OMATIC
Spell requires hand gestures. Affected by restraint, paralysis, etc.
SPELLCASTING
P REPARED
Ranger
CLASS
C ONCENTRATION
ABILITY M ATERIAL
Item(s) to be consumed in spellcasting. Can replace most
DC ATK TOTAL USED components with spellcasting focus (except gold, diamonds, etc.)
●
CANTRIPS III
Dancing Lights
M M
●
C S C
S
V P
V
M M
C
C S S
P
V V
M M
C
C S S
P
V V
M
M C
S
C S P
V
V
M
M C
S
C S P
V
V M
C
M S
P
C S V
V M
C
S
M P
V
C S
V M
C
S
M P
V
C S M
V C
S
P
V
M
I 4 SLOTS USED
C
P
S
V
Faerie Fire
M
●
C
S C
M
●
P
V P
S
V
C●
Speak with animals
M
● S C
M
●
P
V P
S
V
Hunter's Mark
M M
●
C
S C
●
P S
V P
V
Cure Wounds
M
C
S
P
V
IV
Goodberry
M
C M
S C
P S
V P
V
Charm Person
M
C M
S C
P S
V P
V
Cause Fear
M
C M
S C
P S
V P
V
M
C M
S C
P S
V P
V
M
C M
S C
P S
V P
V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M
C
S
II 2 P
V
M
Darkness
M C
C S
S P
P V
V
M
C
Leafblades
M S
C P
S V
P
V
M
C
Misty Step
M S
C P
S V
P
V
Enthrall
M
C
P
S
V
V
M
M C
C S
S P
P V
V
M
M C
C S
S P
P V
V
M
M C
C S
S P
P V
V
M
M C
C S
S P
P V
V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
SPELLCASTING Wisdom C ONCENTRATION
Focus on active spell. Damage while concentrating
requires concentration saving throw versus damage taken.
Can only concentrate on single spell at a time
LINE
20 10
CONE
SPHERE CUBE
CYLINDER RITUAL
Spells with Ritual tag may be cast by performing aritual
P REPARED
Ranger
CLASS
C ONCENTRATION
lasting +10min. Rituals do not consume spell slots and
cannot be cast at higher spell-levels
DC ATK TOTAL USED
VI VIII
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
VII IX
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM