Professional Documents
Culture Documents
Art Lesson Plan 3-5
Art Lesson Plan 3-5
5th Grade
Grade Level
Day two of the project will be about finishing the PowerPoint, but
near the end the students will be split up into groups of 2-3 and
they will talk about what they found/what ideas they have. For
this activity, there will be a brief discussion before hand about
etiquette and how to give constructive ideas to peers. There will
also be prompts on the board to help students share.
What aspects of your culture or identity did you include?
What materials are you thinking of using?
What do you think you want to animate?
Day three will be back in the art room and we will begin the
artwork. The artworks will be on 3x3 sheets of paper. A demo on
how to use a light box to make different animation frames will be
given. Students will then draw their first frame, and take turns
using a light box to draw out the next frames of their animation.
This will help teach students patience, sharing materials, time
management, and collaboration. Students will make sure to
number and sign their panels on the back for clarity. The
animation sketches will be completed by end of Day four of the
project.
1 2 3 4
Elements of Students Students Students used Students used
Design used one used two two materials two or more
material and material s and used materials for
did not and did not Principles and the animation
utilized effectively Elements of frames and
Principles utilize Design. effectively
and Principles utilized the
Elements of and Principles and
Design. Elements of Elements of
Design. Design.
Creativity Students did Students Students Students
not try to tried to communicated effectively
communicate communicate aspects of communicated
their culture aspects of their culture aspects of
or identity in their culture and/or identity their culture
their and/or in their and/or identity
animation. identity in animation. in a creative
their way.
animation.
Craftsmanship Student does Students’ Students’ Students’
Summative not create an animation is animation is animation is
assessments animation at not clean not clean, but clean, and the
all. and is not it is effective. frames are
effective. easily
identifiable in
the final
animation.
Attitude, Students did Students did Students Students
Habits, not clean not clean cleaned their cleaned their
Participation their their workspace workspaces
workspace at workspace to well enough, and tools
all, did not an adequate participated excellently,
participate degree, did minimally to participated
during class, not discussions, during
treated adequately treated discussions,
technology participate technology treated
with no care, during with a bit of technology
and was discussions, respect, and with care, and
never on did not treat were were on task
task. technology minimally during class
with distracted. time.
adequate
respect, and
were
distracted
often.
Coding Students Students Students code Students code
code did not code did not was effective. was effective
work at all. work and clean.
properly.
There will be a check-in on day four to make sure students are done with at least
the sketches of all their frames.
The first reflection will be to determine students grasp on the material, principles
and elements of design, and if they can explain their ideas.
Formative
The day that they are introduced to and play around with Scratch will be used to
assessments
monitor their level of understanding of the program as well as if they will need
additional guidance in programming their animation.
The critique will also be used in a similar way and will act as a secondary mode
of assessments on explaining ideas as well as assessing how respectful they are
of their peers.
The final reflection will be used to determine their grasp of culture, respect, and
identity. This will also be another way to see how much they learned from being
exposed to other people’s cultures.
The teacher will compile project assessments for each class and assess
students’ understanding of the vocabulary and concepts and identify any failure
to communicate concepts properly. The teacher will also compile written
Plans to reflections to see how well students understood and connected to the theme of
analyze the the project. The teacher will also take notes on the art itself and what skills
data and use students may need to work on. The teacher will also assess students’
the results understanding of Scratch by looking at the code, and how effective the
integration with computer science was. These evaluations will be used to build
the next projects as well as reflect on past projects and the flow/progress of the
classes.
Communication Strategies
Students:
• Verbal and Written instructions
• In-class demonstrations of techniques
• Printed and/or digital instructions
• Check-in with each student during the process
• Guided help
• Discussions on etiquette and clean up skills during project if necessary
• Teacher will also help guide students as they are sharing the light boxes in order
to minimize conflict
Teachers:
• Discussions with science/computer science teachers on best ways to approach
teaching Scratch
• Post best artworks (as sequential art) in the hall, or the full animation on a screen
if available
• Discussions with ESL teacher about best practices
Parents:
• Provide parents with students rubric evaluation for project
• Send project panels with students after it is done being displayed at school, or
after it is graded
• Share link to animation with parents through email, so they can view it
• Discuss any behavioral problems with parents, teachers, and councilors if
something comes up
Resources/Research
Computer Science Standards
https://case.georgiastandards.org/00fcf0e2-b9c3-11e7-a4ad-47f36833e889/8cbdc9b6-
4d06-11ea-8089-0242ac150004/213
Scratch
https://scratch.mit.edu/
Glossary
Animation – many pictures or images put together one after the other that appear to
move.
Frames – an individual picture or image in an animation
Culture - beliefs and behaviors that are traditionally practiced by a group of people.
Identity – who you are.
Collage - make various colors, images, textures and even text from separate pieces and
then merge them together to form an interesting new image.
Light box - a device for providing a strong uniform light on a surface.
Coding - using a set of instructions to make computers do a task
Scratch – a free programming language and code editor that helps young learners
understand coding logic using blocks and visual aids.
Principles of Design - Contrast, Emphasis, Movement, Repetition, Proportion, Rhythm,
Balance, Unity, and Variety and they are the foundations of creating art and are the rules
for how Artists arrange elements.
Elements of Art - The seven most common elements include line, shape, texture, form,
space, color and value, with the additions of mark making, and materiality.
Evaluation Rubric
1. Content
Instructional planning 1, 2, 3, 7, 8, 9, 10
organization
2. Alignment
Objectives and standards 1
3. Objectives
5. Engagement
Professional teaching strategies 3, 7, 8, 9
6. Communication
5. Engagement
Communication strategies 7, 8, 9, 10
6. Communication
Technology 3, 4, 10, 11
Accommodations/differentiations for
4 7. Modification
students’ needs
Assessments 5, 6 8. Assessments