Professional Documents
Culture Documents
(FS) Animações
(FS) Animações
Credits:
(*) Jack Robertson (LSC-RP Owner - lsc-rp.net)
Do whatever you want with is filterscript but please dont remove the
credits thanks,
*/
#define FILTERSCRIPT
#include <a_samp>
#include <core>
#include <float>
#include <zcmd>
#include <sscanf2>
#undef MAX_PLAYERS
#define MAX_PLAYERS 1000
#include "../include/gl_common.inc"
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_GRAD6 0xF0F0F0FF
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xFF0000FF
#define COLOR_WHITE 0xFFFFFFAA
#define DIALOG_SHOW_INFO 13337
new gPlayerUsingLoopingAnim[MAX_PLAYERS];
new gPlayerAnimLibsPreloaded[MAX_PLAYERS];
new Text:txtAnimHelper;
//-------------------------------------------------
StopLoopingAnim(playerid)
{
gPlayerUsingLoopingAnim[playerid] = 0;
ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0, 1);
}
PreloadAnimLib(playerid, animlib[])
{
ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0,1);
}
//-------------------------------------------------
//------------------------------------------------
return 1;
}
//-------------------------------------------------
stock IsInLowRider(playerid) {
new pveh = GetPlayerVehicleID(playerid);
switch(GetVehicleModel(pveh)) {
case 536, 575, 567: return 1;
}
return 0;
}
public OnPlayerSpawn(playerid)
{
if(!gPlayerAnimLibsPreloaded[playerid])
{
PreloadAnimLib(playerid,"AIRPORT");
PreloadAnimLib(playerid,"Attractors");
PreloadAnimLib(playerid,"BAR");
PreloadAnimLib(playerid,"BASEBALL");
PreloadAnimLib(playerid,"BD_FIRE");
PreloadAnimLib(playerid,"benchpress");
PreloadAnimLib(playerid,"BF_injection");
PreloadAnimLib(playerid,"BIKED");
PreloadAnimLib(playerid,"BIKEH");
PreloadAnimLib(playerid,"BIKELEAP");
PreloadAnimLib(playerid,"BIKES");
PreloadAnimLib(playerid,"BIKEV");
PreloadAnimLib(playerid,"BIKE_DBZ");
PreloadAnimLib(playerid,"BMX");
PreloadAnimLib(playerid,"BOX");
PreloadAnimLib(playerid,"BSKTBALL");
PreloadAnimLib(playerid,"BUDDY");
PreloadAnimLib(playerid,"BUS");
PreloadAnimLib(playerid,"CAMERA");
PreloadAnimLib(playerid,"CAR");
PreloadAnimLib(playerid,"CAR_CHAT");
PreloadAnimLib(playerid,"CASINO");
PreloadAnimLib(playerid,"CHAINSAW");
PreloadAnimLib(playerid,"CHOPPA");
PreloadAnimLib(playerid,"CLOTHES");
PreloadAnimLib(playerid,"COACH");
PreloadAnimLib(playerid,"COLT45");
PreloadAnimLib(playerid,"COP_DVBYZ");
PreloadAnimLib(playerid,"CRIB");
PreloadAnimLib(playerid,"DAM_JUMP");
PreloadAnimLib(playerid,"DANCING");
PreloadAnimLib(playerid,"DILDO");
PreloadAnimLib(playerid,"DODGE");
PreloadAnimLib(playerid,"DOZER");
PreloadAnimLib(playerid,"DRIVEBYS");
PreloadAnimLib(playerid,"FAT");
PreloadAnimLib(playerid,"FIGHT_B");
PreloadAnimLib(playerid,"FIGHT_C");
PreloadAnimLib(playerid,"FIGHT_D");
PreloadAnimLib(playerid,"FIGHT_E");
PreloadAnimLib(playerid,"FINALE");
PreloadAnimLib(playerid,"FINALE2");
PreloadAnimLib(playerid,"Flowers");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"Freeweights");
PreloadAnimLib(playerid,"GANGS");
PreloadAnimLib(playerid,"GHANDS");
PreloadAnimLib(playerid,"GHETTO_DB");
PreloadAnimLib(playerid,"goggles");
PreloadAnimLib(playerid,"GRAFFITI");
PreloadAnimLib(playerid,"GRAVEYARD");
PreloadAnimLib(playerid,"GRENADE");
PreloadAnimLib(playerid,"GYMNASIUM");
PreloadAnimLib(playerid,"HAIRCUTS");
PreloadAnimLib(playerid,"HEIST9");
PreloadAnimLib(playerid,"INT_HOUSE");
PreloadAnimLib(playerid,"INT_OFFICE");
PreloadAnimLib(playerid,"INT_SHOP");
PreloadAnimLib(playerid,"JST_BUISNESS");
PreloadAnimLib(playerid,"KART");
PreloadAnimLib(playerid,"KISSING");
PreloadAnimLib(playerid,"KNIFE");
PreloadAnimLib(playerid,"LAPDAN1");
PreloadAnimLib(playerid,"LAPDAN2");
PreloadAnimLib(playerid,"LAPDAN3");
PreloadAnimLib(playerid,"LOWRIDER");
PreloadAnimLib(playerid,"MD_CHASE");
PreloadAnimLib(playerid,"MEDIC");
PreloadAnimLib(playerid,"MD_END");
PreloadAnimLib(playerid,"MISC");
PreloadAnimLib(playerid,"MTB");
PreloadAnimLib(playerid,"MUSCULAR");
PreloadAnimLib(playerid,"NEVADA");
PreloadAnimLib(playerid,"ON_LOOKERS");
PreloadAnimLib(playerid,"OTB");
PreloadAnimLib(playerid,"PARACHUTE");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"PAULNMAC");
PreloadAnimLib(playerid,"PED");
PreloadAnimLib(playerid,"PLAYER_DVBYS");
PreloadAnimLib(playerid,"PLAYIDLES");
PreloadAnimLib(playerid,"POLICE");
PreloadAnimLib(playerid,"POOL");
PreloadAnimLib(playerid,"POOR");
PreloadAnimLib(playerid,"PYTHON");
PreloadAnimLib(playerid,"QUAD");
PreloadAnimLib(playerid,"QUAD_DBZ");
PreloadAnimLib(playerid,"RIFLE");
PreloadAnimLib(playerid,"RIOT");
PreloadAnimLib(playerid,"ROB_BANK");
PreloadAnimLib(playerid,"ROCKET");
PreloadAnimLib(playerid,"RUSTLER");
PreloadAnimLib(playerid,"RYDER");
PreloadAnimLib(playerid,"SCRATCHING");
PreloadAnimLib(playerid,"SHAMAL");
PreloadAnimLib(playerid,"SHOTGUN");
PreloadAnimLib(playerid,"SILENCED");
PreloadAnimLib(playerid,"SKATE");
PreloadAnimLib(playerid,"SPRAYCAN");
PreloadAnimLib(playerid,"STRIP");
PreloadAnimLib(playerid,"SUNBATHE");
PreloadAnimLib(playerid,"SWAT");
PreloadAnimLib(playerid,"SWEET");
PreloadAnimLib(playerid,"SWIM");
PreloadAnimLib(playerid,"SWORD");
PreloadAnimLib(playerid,"TANK");
PreloadAnimLib(playerid,"TATTOOS");
PreloadAnimLib(playerid,"TEC");
PreloadAnimLib(playerid,"TRAIN");
PreloadAnimLib(playerid,"TRUCK");
PreloadAnimLib(playerid,"UZI");
PreloadAnimLib(playerid,"VAN");
PreloadAnimLib(playerid,"VENDING");
PreloadAnimLib(playerid,"VORTEX");
PreloadAnimLib(playerid,"WAYFARER");
PreloadAnimLib(playerid,"WEAPONS");
PreloadAnimLib(playerid,"WUZI");
PreloadAnimLib(playerid,"SNM");
PreloadAnimLib(playerid,"BLOWJOBZ");
PreloadAnimLib(playerid,"SEX");
PreloadAnimLib(playerid,"BOMBER");
PreloadAnimLib(playerid,"RAPPING");
PreloadAnimLib(playerid,"SHOP");
PreloadAnimLib(playerid,"BEACH");
PreloadAnimLib(playerid,"SMOKING");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"ON_LOOKERS");
PreloadAnimLib(playerid,"DEALER");
PreloadAnimLib(playerid,"CRACK");
PreloadAnimLib(playerid,"CARRY");
PreloadAnimLib(playerid,"COP_AMBIENT");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"INT_HOUSE");
PreloadAnimLib(playerid,"FOOD");
gPlayerAnimLibsPreloaded[playerid] = 1;
}
return 1;
}
//-------------------------------------------------
public OnPlayerConnect(playerid)
{
gPlayerUsingLoopingAnim[playerid] = 0;
gPlayerAnimLibsPreloaded[playerid] = 0;
return 1;
}
//-------------------------------------------------
public OnFilterScriptInit()
{
txtAnimHelper = TextDrawCreate(630.0, 420.0,
"~r~~k~~PED_SPRINT~ ~w~to stop the animation");
TextDrawUseBox(txtAnimHelper, 0);
TextDrawFont(txtAnimHelper, 2);
TextDrawSetShadow(txtAnimHelper,0);
TextDrawSetOutline(txtAnimHelper,1);
TextDrawBackgroundColor(txtAnimHelper,0x000000FF);
TextDrawColor(txtAnimHelper,0xFFFFFFFF);
TextDrawAlignment(txtAnimHelper,3);
}
CMD:animhelp(playerid, params[])
{
return cmd_animlist(playerid, params);
}
CMD:animacoes(playerid, params[])
{
return cmd_animlist(playerid, params);
}
CMD:surrender(playerid,params[])
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT &&
GetPVarInt(playerid, "Injured") == 0)
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
return 1;
}
else return SendClientMessage(playerid, COLOR_GRAD2, "[ERROR]: No
puedes usar este comando ahora.");
}
CMD:sit(playerid,params[])
{
new anim;
CMD:sleep(playerid,params[])
{
new anim;
CMD:urinate(playerid,params[]){
CMD:dj(playerid,params[]){
new anim;
CMD:breathless(playerid,params[]){
new anim;
CMD:poli(playerid,params[]){
new anim;
CMD:seat(playerid,params[]){
new anim;
CMD:dance(playerid,params[]){
new dancestyle;
if(sscanf(params, "d", dancestyle)) return
SendClientMessage(playerid,COLOR_WHITE,"USE: /dance [1-3]");
switch(dancestyle){
case 1: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE1);
case 2: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE2);
case 3: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE3);
case 4: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE4);
}
return 1;
}
CMD:cross(playerid,params[]){
new anim;
if(sscanf(params, "d", anim)) return
SendClientMessage(playerid,COLOR_WHITE,"USE: /cross [1-5]");
switch(anim){
case 1: ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop",
4.1, 0, 1, 1, 1, 1, 1);
case 2: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE", 4.1, 0,
1, 1, 1, 1, 1);
case 3: ApplyAnimation(playerid, "DEALER", "DEALER_IDLE_01", 4.1,
0, 1, 1, 1, 1, 1);
case 4: ApplyAnimation(playerid,"GRAVEYARD","mrnM_loop",4.1, 0,
1, 1, 1, 1, 1);
case 5: ApplyAnimation(playerid,"GRAVEYARD","prst_loopa",4.1, 0,
1, 1, 1, 1, 1);
default: return SendClientMessage(playerid,COLOR_WHITE,"USE:
/cross [1-5]");
}
return 1;
}
CMD:jiggy(playerid,params[])
{
new anim;
if(sscanf(params, "d", anim)) return
SendClientMessage(playerid,COLOR_WHITE,"USE: /jiggy [1-10]");
switch(anim){
case 1: ApplyAnimation(playerid,"DANCING","DAN_Down_A",4.1, 0, 1,
1, 1, 1, 1);
case 2: ApplyAnimation(playerid,"DANCING","DAN_Left_A",4.1, 0, 1,
1, 1, 1, 1);
case 3: ApplyAnimation(playerid,"DANCING","DAN_Loop_A",4.1, 0, 1,
1, 1, 1, 1);
case 4: ApplyAnimation(playerid,"DANCING","DAN_Right_A",4.1, 0,
1, 1, 1, 1, 1);
case 5: ApplyAnimation(playerid,"DANCING","DAN_Up_A",4.1, 0, 1,
1, 1, 1, 1);
case 6: ApplyAnimation(playerid,"DANCING","dnce_M_a",4.1, 0, 1,
1, 1, 1, 1);
case 7: ApplyAnimation(playerid,"DANCING","dnce_M_b",4.1, 0, 1,
1, 1, 1, 1);
case 8: ApplyAnimation(playerid,"DANCING","dnce_M_c",4.1, 0, 1,
1, 1, 1, 1);
case 9: ApplyAnimation(playerid,"DANCING","dnce_M_c",4.1, 0, 1,
1, 1, 1, 1);
case 10: ApplyAnimation(playerid,"DANCING","dnce_M_d",4.1, 0, 1,
1, 1, 1, 1);
default: return SendClientMessage(playerid,COLOR_WHITE,"USE:
/jiggy [1-10]");
}
return 1;
}
CMD:ped(playerid,params[]){
new anim;
if(sscanf(params, "d", anim)) return
SendClientMessage(playerid,COLOR_WHITE,"USE: /ped [1-26]");
switch(anim){
case 1: ApplyAnimation(playerid,"PED","JOG_femaleA",4.1, 0, 1, 1,
1, 1, 1);
case 2: ApplyAnimation(playerid,"PED","JOG_maleA",4.1, 0, 1, 1,
1, 1, 1);
case 3: ApplyAnimation(playerid,"PED","WOMAN_walkfatold",4.1, 0,
1, 1, 1, 1, 1);
case 4: ApplyAnimation(playerid,"PED","run_fat",4.1, 0, 1, 1, 1,
1, 1);
case 5: ApplyAnimation(playerid,"PED","run_fatold",4.1, 0, 1, 1,
1, 1, 1);
case 6: ApplyAnimation(playerid,"PED","run_old",4.1, 0, 1, 1, 1,
1, 1);
case 7: ApplyAnimation(playerid,"PED","Run_Wuzi",4.1, 0, 1, 1, 1,
1, 1);
case 8: ApplyAnimation(playerid,"PED","swat_run",4.1, 0, 1, 1, 1,
1, 1);
case 9: ApplyAnimation(playerid,"PED","WALK_fat",4.1, 0, 1, 1, 1,
1, 1);
case 10: ApplyAnimation(playerid,"PED","WALK_fatold",4.1, 0, 1,
1, 1, 1, 1);
case 11: ApplyAnimation(playerid,"PED","WALK_gang1",4.1, 0, 1, 1,
1, 1, 1);
case 12: ApplyAnimation(playerid,"PED","WALK_gang2",4.1, 0, 1, 1,
1, 1, 1);
case 13: ApplyAnimation(playerid,"PED","WALK_old",4.1, 0, 1, 1,
1, 1, 1);
case 14: ApplyAnimation(playerid,"PED","WALK_shuffle",4.1, 0, 1,
1, 1, 1, 1);
case 15: ApplyAnimation(playerid,"PED","woman_run",4.1, 0, 1, 1,
1, 1, 1);
case 16: ApplyAnimation(playerid,"PED","WOMAN_runbusy",4.1, 0, 1,
1, 1, 1, 1);
case 17: ApplyAnimation(playerid,"PED","WOMAN_runfatold",4.1, 0,
1, 1, 1, 1, 1);
case 18: ApplyAnimation(playerid,"PED","woman_runpanic",4.1, 0,
1, 1, 1, 1, 1);
case 19: ApplyAnimation(playerid,"PED","WOMAN_runsexy",4.1, 0, 1,
1, 1, 1, 1);
case 20: ApplyAnimation(playerid,"PED","WOMAN_walkbusy",4.1, 0,
1, 1, 1, 1, 1);
case 21: ApplyAnimation(playerid,"PED","WOMAN_walkfatold",4.1, 0,
1, 1, 1, 1, 1);
case 22: ApplyAnimation(playerid,"PED","WOMAN_walknorm",4.1, 0,
1, 1, 1, 1, 1);
case 23: ApplyAnimation(playerid,"PED","WOMAN_walkold",4.1, 0, 1,
1, 1, 1, 1);
case 24: ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.1, 0, 1,
1, 1, 1, 1);
case 25: ApplyAnimation(playerid,"PED","WOMAN_walksexy",4.1, 0,
1, 1, 1, 1, 1);
case 26: ApplyAnimation(playerid,"PED","WOMAN_walkshop",4.1, 0,
1, 1, 1, 1, 1);
default: return SendClientMessage(playerid,COLOR_WHITE,"USE: /ped
[1-26]");
}
return 1;
}
CMD:rap(playerid,params[]){
new rapstyle;
if(sscanf(params, "d", rapstyle)) return SendClientMessage(playerid,
COLOR_WHITE, "USE: /rap [1-3]");
switch(rapstyle){
case 1: ApplyAnimation(playerid,"RAPPING","RAP_A_Loop",4.1, 0, 1,
1, 1, 1, 1);
case 2: ApplyAnimation(playerid,"RAPPING","RAP_B_Loop",4.1, 0, 1,
1, 1, 1, 1);
case 3: ApplyAnimation(playerid,"RAPPING","RAP_C_Loop",4.1, 0, 1,
1, 1, 1, 1);
default: return SendClientMessage(playerid,COLOR_WHITE,"USE: /rap
[1-3]");
}
return 1;
}
CMD:gesture(playerid,params[]){
new gesture;
if(sscanf(params, "d", gesture)) return SendClientMessage(playerid,
COLOR_WHITE, "USE: /gesture [1-15]");
switch(gesture){
case 1: ApplyAnimation(playerid,"GHANDS","gsign1",4.1, 0, 1, 1,
1, 1, 1);
case 2: ApplyAnimation(playerid,"GHANDS","gsign1LH",4.1, 0, 1, 1,
1, 1, 1);
case 3: ApplyAnimation(playerid,"GHANDS","gsign2",4.1, 0, 1, 1,
1, 1, 1);
case 4: ApplyAnimation(playerid,"GHANDS","gsign2LH",4.1, 0, 1, 1,
1, 1, 1);
case 5: ApplyAnimation(playerid,"GHANDS","gsign3",4.1, 0, 1, 1,
1, 1, 1);
case 6: ApplyAnimation(playerid,"GHANDS","gsign3LH",4.1, 0, 1, 1,
1, 1, 1);
case 7: ApplyAnimation(playerid,"GHANDS","gsign4",4.1, 0, 1, 1,
1, 1, 1);
case 8: ApplyAnimation(playerid,"GHANDS","gsign4LH",4.1, 0, 1, 1,
1, 1, 1);
case 9: ApplyAnimation(playerid,"GHANDS","gsign5",4.1, 0, 1, 1,
1, 1, 1);
case 10: ApplyAnimation(playerid,"GHANDS","gsign5",4.1, 0, 1, 1,
1, 1, 1);
case 11: ApplyAnimation(playerid,"GHANDS","gsign5LH",4.1, 0, 1,
1, 1, 1, 1);
case 12: ApplyAnimation(playerid,"GANGS","Invite_No",4.1, 0, 1,
1, 1, 1, 1);
case 13: ApplyAnimation(playerid,"GANGS","Invite_Yes",4.1, 0, 1,
1, 1, 1, 1);
case 14: ApplyAnimation(playerid,"GANGS","prtial_gngtlkD",4.1, 0,
1, 1, 1, 1, 1);
case 15: ApplyAnimation(playerid,"GANGS","smkcig_prtl",4.1, 0, 1,
1, 1, 1, 1);
default: return SendClientMessage(playerid,COLOR_WHITE,"USE:
/gesture [1-15]");
}
return 1;
}
CMD:smoke(playerid,params[]){
new gesture;
CMD:lay(playerid, params[])//29
{
ApplyAnimation(playerid,"BEACH", "bather",4.1, 0, 1, 1, 1, 1, 1); // Lay down
return 1;
}
CMD:foodeat(playerid, params[])//32
{
ApplyAnimation(playerid, "FOOD", "EAT_Burger", 4.1, 0, 1, 1, 1, 1, 1); // Eat
Burger
return 1;
}
CMD:wave(playerid, params[])//33
{
ApplyAnimation(playerid, "ON_LOOKERS", "wave_loop", 4.1, 0, 1, 1, 1, 1,
1); // Wave
return 1;
}
CMD:slapass(playerid, params[])//34
{
ApplyAnimation(playerid, "SWEET", "sweet_ass_slap", 4.1, 0, 1, 1, 1, 1,
1); // Ass Slapping
return 1;
}
CMD:dealer(playerid, params[])//35
{
ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 4.1, 0, 1, 1, 1, 1, 1); //
Deal Drugs
return 1;
}
CMD:groundsit(playerid, params[])//38
{
ApplyAnimation(playerid,"BEACH", "ParkSit_M_loop", 4.1, 0, 1, 1, 1, 1, 1); //
Sit
return 1;
}
CMD:chat(playerid, params[])//39
{
new num;
if(sscanf(params, "i", num)) return SendClientMessage(playerid, COLOR_GRAD1,
" USAGE: /chat [1-2]");
if(num > 2 || num < 1) { SendClientMessage(playerid, COLOR_GRAD1, " USAGE:
/chat [1-2]"); }
if(num == 1) { ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1, 0, 1, 1, 1, 1,
1); }
if(num == 2) { ApplyAnimation(playerid,"MISC","Idle_Chat_02",4.1, 0, 1, 1, 1,
1, 1); }
return 1;
}
CMD:fucku(playerid, params[])//40
{
ApplyAnimation(playerid,"PED","fucku",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:chairsit(playerid, params[])//42
{
ApplyAnimation(playerid,"PED","SEAT_idle",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:fall(playerid, params[])//43
{
ApplyAnimation(playerid,"PED","KO_skid_front",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:fallback(playerid, params[])//44
{
ApplyAnimation(playerid, "PED","FLOOR_hit_f", 4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:injured(playerid, params[])//46
{
ApplyAnimation(playerid, "SWEET", "Sweet_injuredloop", 4.1, 0, 1, 1, 1, 1,
1);
return 1;
}
CMD:sup(playerid, params[])//47
{
new number;
if(sscanf(params, "i", number)) return
SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /sup [1-3]");
if(number < 1 || number > 3)
{ SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /sup [1-3]"); }
if(number == 1) { ApplyAnimation(playerid,"GANGS","hndshkba",4.1, 0, 1, 1, 1,
1, 1); }
if(number == 2) { ApplyAnimation(playerid,"GANGS","hndshkda",4.1, 0, 1, 1, 1,
1, 1); }
if(number == 3) { ApplyAnimation(playerid,"GANGS","hndshkfa_swt",4.1, 0, 1, 1,
1, 1, 1); }
return 1;
}
CMD:push(playerid, params[])// 49
{
ApplyAnimation(playerid,"GANGS","shake_cara",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:akick(playerid, params)// 50
{
ApplyAnimation(playerid,"POLICE","Door_Kick",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:lowbodypush(playerid, params[])// 51
{
ApplyAnimation(playerid,"GANGS","shake_carSH",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:spray(playerid, params[])// 52
{
ApplyAnimation(playerid,"SPRAYCAN","spraycan_full",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:headbutt(playerid, params[])//53
{
ApplyAnimation(playerid,"WAYFARER","WF_Fwd",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:medic(playerid, params[])//54
{
ApplyAnimation(playerid,"MEDIC","CPR",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:koface(playerid, params[])//55
{
ApplyAnimation(playerid,"PED","KO_shot_face",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:kostomach(playerid, params[])//56
{
ApplyAnimation(playerid,"PED","KO_shot_stom",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:lifejump(playerid, params[])//57
{
ApplyAnimation(playerid,"PED","EV_dive",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:exhaust(playerid, params[])//58
{
ApplyAnimation(playerid,"PED","IDLE_tired",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:leftslap(playerid, params[])//59
{
ApplyAnimation(playerid,"PED","BIKE_elbowL",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:rollfall(playerid, params[])//60
{
ApplyAnimation(playerid,"PED","BIKE_fallR",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:carlock(playerid, params[])//61
{
ApplyAnimation(playerid,"PED","CAR_doorlocked_LHS",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:rcarjack1(playerid, params[])//62
{
ApplyAnimation(playerid,"PED","CAR_pulloutL_LHS",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:lcarjack1(playerid, params[])//63
{
ApplyAnimation(playerid,"PED","CAR_pulloutL_RHS",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:rcarjack2(playerid, params[])//64
{
ApplyAnimation(playerid,"PED","CAR_pullout_LHS",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:lcarjack2(playerid, params[])//65
{
ApplyAnimation(playerid,"PED","CAR_pullout_RHS",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:hoodfrisked(playerid, params[])//66
{
ApplyAnimation(playerid,"POLICE","crm_drgbst_01",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:lightcig(playerid, params[])//67
{
ApplyAnimation(playerid,"SMOKING","M_smk_in",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:tapcig(playerid, params[])//68
{
ApplyAnimation(playerid,"SMOKING","M_smk_tap",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:bat(playerid, params[])//69
{
ApplyAnimation(playerid,"BASEBALL","Bat_IDLE",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:box(playerid, params[])//70
{
ApplyAnimation(playerid,"GYMNASIUM","GYMshadowbox",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:lay2(playerid, params[])//71
{
ApplyAnimation(playerid,"SUNBATHE","Lay_Bac_in",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:chant(playerid, params[])//72
{
ApplyAnimation(playerid,"RIOT","RIOT_CHANT",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:finger(playerid, params[])//73
{
ApplyAnimation(playerid,"RIOT","RIOT_FUKU",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:shouting(playerid, params[])//74
{
ApplyAnimation(playerid,"RIOT","RIOT_shout",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:cop(playerid,params[])//75
{
ApplyAnimation(playerid,"SWORD","sword_block",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:elbow(playerid, params[])//76
{
ApplyAnimation(playerid,"FIGHT_D","FightD_3",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:kneekick(playerid, params[])//77
{
ApplyAnimation(playerid,"FIGHT_D","FightD_2",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:fstance(playerid, params[])//78
{
ApplyAnimation(playerid,"FIGHT_D","FightD_IDLE",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:gpunch(playerid, params[])//79
{
ApplyAnimation(playerid,"FIGHT_B","FightB_G",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:airkick(playerid, params[])//80
{
ApplyAnimation(playerid,"FIGHT_C","FightC_M",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:gkick(playerid, params[])//81
{
ApplyAnimation(playerid,"FIGHT_D","FightD_G",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:lowthrow(playerid, params[])//82
{
ApplyAnimation(playerid,"GRENADE","WEAPON_throwu",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:highthrow(playerid, params[])//83
{
ApplyAnimation(playerid,"GRENADE","WEAPON_throw",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:dealstance(playerid, params[])//84
{
ApplyAnimation(playerid,"DEALER","DEALER_IDLE",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:pee(playerid, params[])//85
{
if(GetPVarInt(playerid, "Injured") == 1) return SendClientMessage(playerid,
COLOR_GRAD2, "[ERROR]: No puedes usar este comando ahora.");
SetPlayerSpecialAction(playerid, 68);
return 1;
}
CMD:knife(playerid, params[])//86
{
new nbr;
if(sscanf(params, "i", nbr)) return
SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /knife [1-4]");
if(nbr < 1 || nbr > 4) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE:
/knife [1-4]");
switch(nbr)
{
case 1: { ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Damage",4.1,
0, 1, 1, 1, 1, 1); }
case 2: { ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Die",4.1, 0,
1, 1, 1, 1, 1); }
case 3: { ApplyAnimation(playerid,"KNIFE","KILL_Knife_Player",4.1, 0,
1, 1, 1, 1, 1); }
case 4: { ApplyAnimation(playerid,"KNIFE","KILL_Partial",4.1, 0, 1, 1,
1, 1, 1); }
}
return 1;
}
CMD:basket(playerid, params[])//87
{
new ddr;
if (sscanf(params, "i", ddr)) return
SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /basket [1-6]");
if(ddr < 1 || ddr > 6) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE:
/basket [1-6]");
switch(ddr)
{
case 1: { ApplyAnimation(playerid,"BSKTBALL","BBALL_idleloop",4.1, 0,
1, 1, 1, 1, 1); }
case 2: { ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.1, 0,
1, 1, 1, 1, 1); }
case 3: { ApplyAnimation(playerid,"BSKTBALL","BBALL_pickup",4.1, 0, 1,
1, 1, 1, 1); }
case 4: { ApplyAnimation(playerid,"BSKTBALL","BBALL_run",4.1, 0, 1, 1,
1, 1, 1); }
case 5: { ApplyAnimation(playerid,"BSKTBALL","BBALL_def_loop",4.1, 0,
1, 1, 1, 1, 1); }
case 6: { ApplyAnimation(playerid,"BSKTBALL","BBALL_Dnk",4.1, 0, 1, 1,
1, 1, 1); }
}
return 1;
}
CMD:reload(playerid, params[])//88
{
new result[128];
if(sscanf(params, "s[24]", result)) return
SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /reload [deagle/smg/ak/m4]");
if(strcmp(result,"deagle", true) == 0)
{
ApplyAnimation(playerid,"COLT45","colt45_reload",4.1, 0, 1, 1, 1, 1,
1);
}
else if(strcmp(result,"smg", true) == 0)
{
ApplyAnimation(playerid,"UZI","UZI_reload",4.1, 0, 1, 1, 1, 1, 1);
}
else if(strcmp(result,"ak", true) == 0)
{
ApplyAnimation(playerid,"UZI","UZI_reload",4.1, 0, 1, 1, 1, 1, 1);
}
else if(strcmp(result,"m4", true) == 0)
{
ApplyAnimation(playerid,"UZI","UZI_reload",4.1, 0, 1, 1, 1, 1, 1);
}
else { SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /reload
[deagle/smg/ak/m4]"); }
return 1;
}
CMD:gwalk(playerid, params[])//89
{
new ssr;
if(sscanf(params, "i", ssr)) return
SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /gwalk [1/2]");
if(ssr < 1 || ssr > 2) { SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /gwalk
[1/2]"); }
if (ssr == 1) { ApplyAnimation(playerid,"PED","WALK_gang1",4.1, 0, 1, 1, 1,
1, 1); }
if (ssr == 2) { ApplyAnimation(playerid,"PED","WALK_gang2",4.1, 0, 1, 1, 1,
1, 1); }
return 1;
}
CMD:aim(playerid, params[])//90
{
new lmb;
if(sscanf(params, "i", lmb)) return
SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /aim [1-3]");
if(lmb == 1) { ApplyAnimation(playerid,"PED","gang_gunstand",4.1, 0, 1, 1, 1,
1, 1); }
if(lmb == 2) { ApplyAnimation(playerid,"PED","Driveby_L",4.1, 0, 1, 1, 1, 1,
1); }
if(lmb == 3) { ApplyAnimation(playerid,"PED","Driveby_R",4.1, 0, 1, 1, 1, 1,
1); }
else { SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /aim [1-3]"); }
return 1;
}
CMD:lean(playerid, params[])//91
{
new mj;
if(sscanf(params, "i", mj)) return
SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /lean [1-2]");
if(mj < 1 || mj > 2) { SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /lean
[1-2]"); }
if(mj == 1) { ApplyAnimation(playerid,"GANGS","leanIDLE",4.1, 0, 1, 1, 1, 1,
1); }
if(mj == 2) { ApplyAnimation(playerid,"MISC","Plyrlean_loop",4.1, 0, 1, 1, 1,
1, 1); }
return 1;
}
CMD:clearanim(playerid, params[])//92
{
if(GetPVarInt(playerid, "Injured") == 1) return
SendClientMessage(playerid, COLOR_GRAD2, "[ERROR]: No puedes usar este comando
ahora.");
ApplyAnimation(playerid, "CARRY", "crry_prtial", 1.0, 0, 0, 0, 0, 0);
return 1;
}
CMD:strip(playerid, params[])//93
{
new kj;
if(sscanf(params, "i", kj)) return
SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /strip [1-7]");
if(kj < 1 || kj > 7) { SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /strip
[1-7]"); }
if(kj == 1) { ApplyAnimation(playerid,"STRIP", "strip_A", 4.1, 0, 1, 1, 1, 1,
1 ); }
if(kj == 2) { ApplyAnimation(playerid,"STRIP", "strip_B", 4.1, 0, 1, 1, 1, 1,
1 ); }
if(kj == 3) { ApplyAnimation(playerid,"STRIP", "strip_C", 4.1, 0, 1, 1, 1, 1, 1
); }
if(kj == 4) { ApplyAnimation(playerid,"STRIP", "strip_D", 4.1, 0, 1, 1, 1, 1, 1
); }
if(kj == 5) { ApplyAnimation(playerid,"STRIP", "strip_E", 4.1, 0, 1, 1, 1, 1, 1
); }
if(kj == 6) { ApplyAnimation(playerid,"STRIP", "strip_F", 4.1, 0, 1, 1, 1, 1, 1
); }
if(kj == 7) { ApplyAnimation(playerid,"STRIP", "strip_G", 4.1, 0, 1, 1, 1, 1, 1
); }
return 1;
}
CMD:inbedright(playerid, params[])//94
{
ApplyAnimation(playerid,"INT_HOUSE","BED_Loop_R",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:inbedleft(playerid, params[])//95
{
ApplyAnimation(playerid,"INT_HOUSE","BED_Loop_L",4.1, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:wank(playerid, params[])
{
new choice[32];
if(sscanf(params, "s[32]", choice))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /wank [1-2]");
return 1;
}
if(strcmp(choice, "1", true) == 0)
{
ApplyAnimation(playerid,"PAULNMAC","wank_in",4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
}
if(strcmp(choice, "2", true) == 0)
{
ApplyAnimation(playerid,"PAULNMAC","wank_loop",4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
}
return 1;
}
CMD:sexy(playerid, params[])
{
new choice[32];
if(sscanf(params, "s[32]", choice))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /sexy [1-4]");
return 1;
}
/*if(strcmp(choice, "1", true) == 0)
{
ApplyAnimation(playerid,"SNM","SPANKING_IDLEW",4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
}
if(strcmp(choice, "2", true) == 0)
{
ApplyAnimation(playerid,"SNM","SPANKING_IDLEP",4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
}
if(strcmp(choice, "3", true) == 0)
{
ApplyAnimation(playerid,"SNM","SPANKINGW",4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
}
if(strcmp(choice, "4", true) == 0)
{
ApplyAnimation(playerid,"SNM","SPANKINGP",4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
}*/
if(strcmp(choice, "1", true) == 0)
{
ApplyAnimation(playerid,"SNM","SPANKEDW",4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
}
if(strcmp(choice, "2", true) == 0)
{
ApplyAnimation(playerid,"SNM","SPANKEDP",4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
}
if(strcmp(choice, "3", true) == 0)
{
ApplyAnimation(playerid,"SNM","SPANKING_ENDW",4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
}
if(strcmp(choice, "4", true) == 0)
{
ApplyAnimation(playerid,"SNM","SPANKING_ENDP",4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
}
return 1;
}
CMD:bj(playerid, params[])
{
new choice[32];
if(sscanf(params, "s[32]", choice))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /bj [1-4]");
return 1;
}
if(strcmp(choice, "1", true) == 0)
{
ApplyAnimation(playerid,"BLOWJOBZ","BJ_COUCH_START_P",4.1, 0, 1, 1, 1,
1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
}
if(strcmp(choice, "2", true) == 0)
{
ApplyAnimation(playerid,"BLOWJOBZ","BJ_COUCH_START_W",4.1, 0, 1, 1, 1,
1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
}
if(strcmp(choice, "3", true) == 0)
{
ApplyAnimation(playerid,"BLOWJOBZ","BJ_COUCH_LOOP_P",4.1, 0, 1, 1, 1,
1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
}
if(strcmp(choice, "4", true) == 0)
{
ApplyAnimation(playerid,"BLOWJOBZ","BJ_COUCH_LOOP_W",4.1, 0, 1, 1, 1,
1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
}
return 1;
}
CMD:stand(playerid, params[])
{
ApplyAnimation(playerid,"WUZI","Wuzi_stand_loop", 4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
return 1;
}
CMD:follow(playerid, params[])
{
ApplyAnimation(playerid,"WUZI","Wuzi_follow",4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
return 1;
}
CMD:getup(playerid, params[])
{
ApplyAnimation(playerid,"PED","getup",4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
return 1;
}
CMD:slapped(playerid, params[])
{
ApplyAnimation(playerid,"SWEET","ho_ass_slapped",4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
return 1;
}
CMD:win(playerid, params[])
{
new choice[32];
if(sscanf(params, "s[32]", choice))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /win [1-2]");
return 1;
}
if(strcmp(choice, "1", true) == 0)
{
ApplyAnimation(playerid,"CASINO","cards_win", 4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
}
if(strcmp(choice, "2", true) == 0)
{
ApplyAnimation(playerid,"CASINO","Roulette_win", 4.1, 0, 1, 1, 1, 1,
1);
SetPVarInt(playerid, "UsingAnim", 1);
}
return 1;
}
CMD:celebrate(playerid, params[])
{
new choice[32];
if(sscanf(params, "s[32]", choice))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /celebrate [1-2]");
return 1;
}
if(strcmp(choice, "1", true) == 0)
{
ApplyAnimation(playerid,"benchpress","gym_bp_celebrate", 4.1, 0, 1, 1,
1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
}
if(strcmp(choice, "2", true) == 0)
{
ApplyAnimation(playerid,"GYMNASIUM","gym_tread_celebrate", 4.1, 0, 1,
1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
}
return 1;
}
CMD:yes(playerid, params[])
{
ApplyAnimation(playerid,"CLOTHES","CLO_Buy", 4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
return 1;
}
CMD:deal(playerid, params[])
{
new choice[32];
if(sscanf(params, "s[32]", choice))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /deal [1-2]");
return 1;
}
if(strcmp(choice, "1", true) == 0)
{
ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 4.1, 0, 1, 1, 1, 1,
1);
SetPVarInt(playerid, "UsingAnim", 1);
}
if(strcmp(choice, "2", true) == 0)
{
ApplyAnimation(playerid,"DEALER","DRUGS_BUY", 4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
}
return 1;
}
CMD:thankyou(playerid, params[])
{
ApplyAnimation(playerid,"FOOD","SHP_Thank", 4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
return 1;
}
CMD:invite1(playerid, params[])
{
new choice[32];
if(sscanf(params, "s[32]", choice))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /invite1 [1-2]");
return 1;
}
if(strcmp(choice, "1", true) == 0)
{
ApplyAnimation(playerid,"GANGS","Invite_Yes",4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
}
if(strcmp(choice, "2", true) == 0)
{
ApplyAnimation(playerid,"GANGS","Invite_No",4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
}
return 1;
}
CMD:scratch(playerid, params[])
{
ApplyAnimation(playerid,"MISC","Scratchballs_01", 4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
return 1;
}
CMD:checkout(playerid, params[])
{
ApplyAnimation(playerid, "GRAFFITI", "graffiti_Chkout", 4.1, 0, 1, 1, 1, 1,
1);
SetPVarInt(playerid, "UsingAnim", 1);
return 1;
}
CMD:nod(playerid, params[])
{
ApplyAnimation(playerid,"COP_AMBIENT","Coplook_nod",4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
return 1;
}
CMD:cry(playerid, params[])
{
new choice[32];
if(sscanf(params, "s[32]", choice))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /cry [1-2]");
return 1;
}
if(strcmp(choice, "1", true) == 0)
{
ApplyAnimation(playerid,"GRAVEYARD","mrnF_loop", 4.1, 0, 1, 1, 1, 1,
1);
SetPVarInt(playerid, "UsingAnim", 1);
}
if(strcmp(choice, "2", true) == 0)
{
ApplyAnimation(playerid,"GRAVEYARD","mrnM_loop", 4.1, 0, 1, 1, 1, 1,
1);
SetPVarInt(playerid, "UsingAnim", 1);
}
return 1;
}
CMD:bed(playerid, params[])
{
new choice[32];
if(sscanf(params, "s[32]", choice))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /bed [1-2]");
return 1;
}
if(strcmp(choice, "1", true) == 0)
{
ApplyAnimation(playerid,"INT_HOUSE","BED_In_L",4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
}
if(strcmp(choice, "2", true) == 0)
{
ApplyAnimation(playerid,"INT_HOUSE","BED_In_R",4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
}
if(strcmp(choice, "3", true) == 0)
{
ApplyAnimation(playerid,"INT_HOUSE","BED_Loop_L", 4.1, 0, 1, 1, 1, 1,
1);
SetPVarInt(playerid, "UsingAnim", 1);
}
if(strcmp(choice, "4", true) == 0)
{
ApplyAnimation(playerid,"INT_HOUSE","BED_Loop_R", 4.1, 0, 1, 1, 1, 1,
1);
SetPVarInt(playerid, "UsingAnim", 1);
}
return 1;
}
CMD:carsmoke(playerid, params[])
{
ApplyAnimation(playerid,"PED","Smoke_in_car", 4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
return 1;
}
CMD:angry(playerid, params[])
{
ApplyAnimation(playerid,"RIOT","RIOT_ANGRY",4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
return 1;
}
CMD:benddown(playerid, params[])
{
ApplyAnimation(playerid, "BAR", "Barserve_bottle", 4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
return 1;
}
CMD:shakehead(playerid, params[])
{
ApplyAnimation(playerid, "MISC", "plyr_shkhead", 4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
return 1;
}
CMD:cockgun(playerid, params[])
{
ApplyAnimation(playerid, "SILENCED", "Silence_reload", 4.1, 0, 1, 1, 1, 1,
1);
SetPVarInt(playerid, "UsingAnim", 1);
return 1;
}
CMD:bar(playerid, params[])
{
new choice[32];
if(sscanf(params, "s[32]", choice))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /bar [1-4]");
return 1;
}
if(strcmp(choice, "1", true) == 0)
{
ApplyAnimation(playerid, "BAR", "Barcustom_get", 4.1, 0, 1, 1, 1, 1,
1);
SetPVarInt(playerid, "UsingAnim", 1);
}
if(strcmp(choice, "2", true) == 0)
{
ApplyAnimation(playerid,"GHANDS","gsign2LH",4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
}
if(strcmp(choice, "2", true) == 0)
{
ApplyAnimation(playerid, "BAR", "Barcustom_order", 4.1, 0, 1, 1, 1, 1,
1);
SetPVarInt(playerid, "UsingAnim", 1);
}
if(strcmp(choice, "3", true) == 0)
{
ApplyAnimation(playerid, "BAR", "Barserve_give", 4.1, 0, 1, 1, 1, 1,
1);
SetPVarInt(playerid, "UsingAnim", 1);
}
if(strcmp(choice, "4", true) == 0)
{
ApplyAnimation(playerid, "BAR", "Barserve_glass", 4.1, 0, 1, 1, 1, 1,
1);
SetPVarInt(playerid, "UsingAnim", 1);
}
return 1;
}
CMD:liftup(playerid, params[])
{
ApplyAnimation(playerid, "CARRY", "liftup", 4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
return 1;
}
CMD:putdown(playerid, params[])
{
ApplyAnimation(playerid, "CARRY", "putdwn", 4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
return 1;
}
CMD:joint(playerid, params[])
{
ApplyAnimation(playerid,"GANGS","smkcig_prtl",4.1, 0, 1, 1, 1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
return 1;
}
CMD:die(playerid, params[])
{
new choice[32];
if(sscanf(params, "s[32]", choice))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /die [1-2]");
return 1;
}
if(strcmp(choice, "1", true) == 0)
{
ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Die",4.1, 0, 1, 1, 1,
1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
}
if(strcmp(choice, "2", true) == 0)
{
ApplyAnimation(playerid, "PARACHUTE", "FALL_skyDive_DIE", 4.1, 0, 1, 1,
1, 1, 1);
SetPVarInt(playerid, "UsingAnim", 1);
}
return 1;
}
CMD:lranim(playerid, params[])
{
if(IsInLowRider(playerid))
{
new choice;
if(sscanf(params, "i", choice))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /lranim");
SendClientMessage(playerid, COLOR_GRAD2, "Available options: 0-
36");
return 1;
}
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid, COLOR_GRAD2, " You cannot be the
driver of the vehicle!");
return 1;
}
switch(choice)
{
case 0:
{
ApplyAnimation(playerid, "LOWRIDER", "F_smklean_loop", 4.0,
1, 0, 0, 0, 0, 1);
}
case 1:
{
ApplyAnimation(playerid, "LOWRIDER", "lrgirl_bdbnce", 4.0, 0,
0, 0, 1, 0, 1);
}
case 2:
{
ApplyAnimation(playerid, "LOWRIDER", "lrgirl_hair", 4.0, 1, 0,
0, 0, 0, 1);
}
case 3:
{
ApplyAnimation(playerid, "LOWRIDER", "lrgirl_hurry", 4.0, 1, 0,
0, 0, 0, 1);
}
case 4:
{
ApplyAnimation(playerid, "LOWRIDER", "lrgirl_idleloop", 4.0, 1,
0, 0, 0, 0, 1);
}
case 5:
{
ApplyAnimation(playerid, "LOWRIDER", "lrgirl_idle_to_l0", 4.0,
0, 0, 0, 1, 0, 1);
}
case 6:
{
ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l0_bnce", 4.0, 1,
0, 0, 0, 0, 1);
}
case 7:
{
ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l0_loop", 4.0, 1,
0, 0, 0, 0, 1);
}
case 8:
{
ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l0_to_l1", 4.0, 0,
0, 0, 1, 0, 1);
}
case 9:
{
ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l12_to_l0", 4.0,
0, 0, 0, 1, 0, 1);
}
case 10:
{
ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l1_bnce", 4.0, 1,
0, 0, 0, 0, 1);
}
case 11:
{
ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l1_loop", 4.0, 1,
0, 0, 0, 0, 1);
}
case 12:
{
ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l1_to_l2", 4.0, 1,
0, 0, 0, 0, 1);
}
case 13:
{
ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l2_bnce", 4.0, 1,
0, 0, 0, 0, 1);
}
case 14:
{
ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l2_loop", 4.0, 1,
0, 0, 0, 0, 1);
}
case 15:
{
ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l2_to_l3", 4.0, 0,
0, 0, 1, 0, 1);
}
case 16:
{
ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l345_to_l1", 4.0,
0, 0, 0, 1, 0, 1);
}
case 17:
{
ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l3_bnce", 4.0, 1,
0, 0, 0, 0, 1);
}
case 18:
{
ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l3_loop", 4.0, 1,
0, 0, 0, 0, 1);
}
case 19:
{
ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l3_to_l4", 4.0, 1,
0, 0, 0, 0, 1);
}
case 20:
{
ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l4_bnce", 4.0, 1,
0, 0, 0, 0, 1);
}
case 21:
{
ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l4_loop", 4.0, 1,
0, 0, 0, 0, 1);
}
case 22:
{
ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l4_to_l5", 4.0, 0,
0, 0, 1, 0, 1);
}
case 23:
{
ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l5_bnce", 4.0, 1,
0, 0, 0, 0, 1);
}
case 24:
{
ApplyAnimation(playerid, "LOWRIDER", "lrgirl_l5_loop", 4.0, 1,
0, 0, 0, 0, 1);
}
case 25:
{
ApplyAnimation(playerid, "LOWRIDER", "M_smklean_loop", 4.0, 1,
0, 0, 0, 0, 1);
}
case 26:
{
ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkB", 4.0, 1,
0, 0, 0, 0, 1);
}
case 27:
{
ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkC", 4.0, 1,
0, 0, 0, 0, 1);
}
case 28:
{
ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkD", 4.0, 1,
0, 0, 0, 0, 1);
}
case 29:
{
ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkF", 4.0, 1,
0, 0, 0, 0, 1);
}
case 30:
{
ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkG", 4.0, 1,
0, 0, 0, 0, 1);
}
case 31:
{
ApplyAnimation(playerid, "LOWRIDER", "prtial_gngtlkH", 4.0, 1,
0, 0, 0, 0, 1);
}
case 32:
{
ApplyAnimation(playerid, "LOWRIDER", "RAP_A_Loop", 4.0, 1, 0,
0, 0, 0, 1);
}
case 33:
{
ApplyAnimation(playerid, "LOWRIDER", "RAP_B_Loop", 4.0, 1, 0,
0, 0, 0, 1);
}
case 34:
{
ApplyAnimation(playerid, "LOWRIDER", "RAP_C_Loop", 4.0, 1, 0,
0, 0, 0, 1);
}
case 35:
{
ApplyAnimation(playerid, "LOWRIDER", "Sit_relaxed", 4.0, 1, 0,
0, 0, 0, 1);
}
case 36:
{
ApplyAnimation(playerid, "LOWRIDER", "Tap_hand", 4.0, 1, 0, 0,
0, 0, 1);
}
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " You must be in a compatible
lowrider to use this command!");
}
return 1;
}