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105 Updated MODULE Computer Aided Design CAD
105 Updated MODULE Computer Aided Design CAD
105 Updated MODULE Computer Aided Design CAD
UNIT 7
SOLID MODELING
7.1 INTRODUCTION
Solid modeling is the most recent method in generating a 3D drawing. It is
the easiest among other two methods; wireframe and surface. This
chapter will lead you on generating a 3D drawing using solid modeling
method. It discuss Commands in Solid Modeling ; box , cone , cylinder ,
sphere , extrude , revolve , ‘torus’ , ‘slice’ , ‘section’ , ‘setup profile’,
Editing solid object ; intersection , subtract , union , fillet , chamfer , ‘3D
array’, ‘3D mirror’ , ‘3D rotate’ and Modeling variable control ; ’Viewres’ ,
‘Facetres’ and ’Dispsilh’. command.
Toolbar Solids
Keyboard Cylinder
Command Sequence
Command: Cylinder
Specify center point for base of cylinder or [Elliptical]
<0,0,0>: <Enter> or <Pick A Point>
Diameter/<Radius>: 6
Center of other end/<Height>: 4
Command: Cylinder
Specify center point for base of cylinder or [Elliptical]
<0,0,0>: <Enter> or <Pick A Point>
Specify radius for base of cylinder or [Diameter]: D
Diameter: 12
Specify height of cylinder or [Center of other end]: 4
7.3.2.4 Cone
Drawing a cone is the same as drawing a cylinder, except that the
resulting object tapers smoothly from the bottom to a point at the top.
Toolbar Solids
Keyboard Cone
Command Sequence
Command: Cone
Specify center point for base of cone or [Elliptical]
<0,0,0>: <Enter> or <Pick A Point>
Specify radius for base of cone or [Diameter]: 4
Specify height of cone or [Apex]: 8
Command: CONE
Specify center point for base of cone or [Elliptical]
<0,0,0>: <Enter> or <Pick a Point>
Specify radius for base of cone or [Diameter]: D
Specify diameter for base of cone: 8
Apex/<Height>: 8
7.3.2.5 Wedge
One of the trickier primitives to draw is the wedge. You have to be careful
which co-ordinates you input to make the wedge lie in the position you
want. If it doesn't turn out just as you hoped for, you can always rotate it.
Command Sequence
Command: Torus
Specify center of torus <0,0,0>: <Pick>
Specify radius of torus or [Diameter]: 3
Specify radius of tube or [Diameter]:.25
You can create boundary out of multiple loops and out of open curves
whose endpoints are connected and form loops. You cannot form
boundary from open objects that intersect to form a closed area: for
example, intersecting arcs or self-intersecting curves.
From the boundary, 3D solid modeling can be create by using extrude and
revolve command. Extrude and Revolve command will create a 3D
model by extruding a boundary in 2D object (also known as profile) along a
path or revolving a profile about an axis.
Profile
Toolbar Solids
Command Sequence
Command: Extrude
Current wire frame density: ISOLINES=4
Select objects: <select a profile>
Select objects: <press enter to end selection>
Specify height of extrusion or [Path]: <put value to extrude
profile up to require height or press “P” to extrude path.
Specify angle of taper for extrusion <0>: <enter if don’t
want the model to tapered.
Toolbar Solids
Command Sequence
Command: Revolve
Current wire frame density: ISOLINES=4
Select objects: <select a profile>
Select objects: <press enter to end selection>
Specify start point for axis of revolution or define axis by
[Object/X (axis)/Y (axis)]: <select a rotational axis>
Specify angle of revolution <360>: <enter to accept 360o
rotation or put preferable value>
Boolean Shell
operation
Chamfer Fillet
¾ Union
The Union Command
Command Sequence
Command: Union
Select objects: <pick first object to union>
Select objects: <pick second object to union>
Select objects: <select other object or enter to finish>
¾ Subtract
The Subtract Command
Keyboard Subtract
Command Sequence
¾ Intersect
The Intersect Command
Keyboard Intersect
Command Sequence
Command: Intersect
Select objects: <pick first object>
Select objects: <pick others object and press enter to finish>
¾ Shell
You can create a shell (a hollow, thin wall with a specified thickness) from
your 3D solid object. New faces are created by offsetting existing ones
inside or outside their original positions. Continuously tangent faces are
treated as single faces when offsetting.
Toolbar Solids
Keyboard Interfere
Toolbar Modify
Keyboard Chamfer
Base surface
distance
1 2
Toolbar Modify
Keyboard Fillet
7.3.5 3D Operation
¾ 3D Array
Create copies of objects in a rectangular or polar (circular) pattern in 3D. In
addition to specifying the number of columns (X direction) and rows (Y
direction), you also specify the number of levels (Z direction).
Keyboard 3DArray
3D rectangular array
For rectangular arrays, you control the number of rows and columns
and the distance between each.
3D polar array
For polar arrays, you control the number of copies of the object and
whether the copies are rotated.