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Dark Angels 500pt HTML
Dark Angels 500pt HTML
Dark Angels 500pt HTML
Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Dark Angels) [27 PL, -2CP, 485pts]
Rules: 1st Company, 2nd Company, And They Shall Know No Fear, Angels of Death, Assault Doctrine, Bolter Discipline, Combat Doctrines, Devastator
Doctrine, Fire Discipline, Grim Resolve, Implacable, Shock Assault, Speed of the Raven, Tactical Doctrine
Configuration []
**Chapter Selector**
Selections: Dark Angels
Categories: PC: DA, Configuration
Game Type
Selections: Open
Categories: Configuration
HQ [7 PL, 120pts]
Interrogator-Chaplain in Terminator Armor [7 PL, 120pts]
Selections: 4. Mantra of Strength, 6. Canticle of Hate (Aura), Benediction of Fury, Chapter Command: Master of Sanctity [1 PL,
20pts], Crozius arcanum, Litany of Hate (Aura), Storm bolter, The Imperium's Sword, Warlord
Categories: Character, Infantry, Faction: Dark Angels, Faction: Adeptus Astartes, Interrogator-Chaplain, Terminator,
Inner Circle, Priest, Deathwing, HQ, Chaplain, Master of Sanctity, Warlord
Rules: Angels of Death, Inner Circle, Teleport Strike
Abilities: 4. Mantra of Strength, 6. Canticle of Hate (Aura), Aura of Dread (Aura), Litany of Hate, Litany of Hate (Aura), Master of
Sanctity, Rosarius, Spiritual Leaders (Aura), The Imperium's Sword, Unit: Interrogator-Chaplain, Weapon: Benediction of Fury, Crozius
arcanum, Storm bolter
If this litany is inspiring, then while a friendly CORE or CHARACTER unit within 6" of this PRIEST:
- Add 2 to charge rolls made for that unit. This is not cumulative with any other rule that adds to a unit's
6. Canticle of charge roll.
Hate (Aura) - Each time a model in that unit makes a pile-in or consolidation move, it can move up to an additional
3". This is not cumulative with any other rule that increases the distance models can pile in or
consolidate.
Aura of Dread
While an enemy unit is within 6" of this model, it counts as being below Half Strength.
(Aura)
If this litany is inspiring, then while a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is
Litany of Hate
within 6" of this PRIEST, each time a model in that unit makes a melee attack, you can re-roll the hit roll.
Litany of Hate If this litany is inspiring, then while a friendly Core or Character unit is within 6" of this Priest, each time
(Aura) a model in that unit makes a melee attack, you can re-roll the hit roll
This model knows one additional Litany from Litanies of Battle . In your Command phase, if this model
Master of
is on the battlefield, it can recite one additional litany it knows that has not already been recited by a
Sanctity
friendly model that turn.
Spiritual While a friendly DARK ANGELS CORE unit is within 6" of this model, models in that unit can use this
Leaders (Aura) model’s Leadership characteristic instead of their own.
Interrogator-Chaplain 5" 2+ 3+ 4 4 6 4 9 2+
Crozius
Melee Melee +2 -1 2 -
arcanum
Rapid
Storm bolter 24" 4 0 1 -
Fire 2
Chief At the end of your Movement phase this model can use its Combat Restoratives ability twice instead of
Apothecary once.
At the end of your Movement phase, this model can heal one friendly <CHAPTER> INFANTRY or
Combat
<CHAPTER> BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each
Restoratives
model can only be healed once per turn.
Crux
This model has a 5+ invulnerable save.
Terminatus
Narthecium While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is within 3" of this model, each time a
[Aura] model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost.
Each time this WARLORD uses its Combat Restoratives ability, the model being healed regains up to 3
lost wounds instead of D3
Selfless Healer
Each time this WARLORD is selected to return a destroyed model to a unit by using the Combat Revival
Stratagem, that Stratagem costs 0 command points
Crux
This model has a 5+ invulnerable save.
Terminatus
Exquisite Each time this model makes a melee attack against an enemy CHARACTER unit, you can re-roll the
Swordsman wound roll.
This model is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of an
Honour or enemy unit, instead of 3" horizontally and 5" veritcally. Each time this model makes a Heroic Intervention
Death move, so long as it ends its move either closer to the closest enemy model or within Engagement range
of an enemy CHARACTER unit, it can move up to 6". All other rules of Heroic Intervention still apply.
Martial At the start of the Fight phase, if this model is within Engagement Range of any enemy CHARACTER
Superiority units, it can fight first that phase.
Master- When you give a model this Relic, select one weapon that model is equipped with (this cannot be a
Crafted weapon whose profile includes the word ‘master-crafted’). Add 1 to the Damage characteristic of that
Weapon weapon. That weapon is considered to be a Chapter Relic.
Skillful Parry Each time a melee attack is made against this model, subtract 1 from the hit roll
Each time the bearer fights, if it is within Engagement Range of an enemy unit
Halberd of
Melee Melee +3 -3 2 that contains 10 or more models, it can make 3 additional attacks with this
Caliban
weapon that must target a unit that contains 10 or more models.
Deathwing Terminator Squad [9 PL, 165pts]
Categories: Faction: Adeptus Astartes, Elites, Faction: Dark Angels, Infantry, Terminator, Faction: Imperium, Inner Circle,
Deathwing, Core
Rules: Angels of Death, Combat Squads, Inner Circle, Teleport Strike
Abilities: Crux Terminatus
Blast. If any unmodified hit rolls of 1 are made for attacks with this
Plasma cannon, Heavy
36" 8 -3 2 weapon profile, the bearer is destroyed after shooting with this
Supercharge D3
weapon.
Rapid
Storm bolter 24" 4 0 1 -
Fire 2
Force Rules
1st Company: If every unit in your army (except UNALIGNED units) has the DARK ANGELS keyword, then DARK ANGELS Vanguard Detachments that
only contain models with the DEATHWING and/or INNER CIRCLE keywords gain the 1st Company ability.
• Deathwing Terminator Squad, Terminator Squad, Terminator Assault Squad and Relic Terminator Squad units in this Detachment gain the Objective
Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3 Command points'. ()
2nd Company: If every unit in your army (except UNALIGNED units) has the DARK ANGELS Keyword, then DARK ANGELS Outrider Detachments that
only contain models with the RAVENWING keyword gain the 2nd Company ability.
• Bike Squad and Outrider Squad units in this Detachment gain the Objective Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3 Command points'. ()
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Assault Doctrine: The Armour Penetration characteristic of Pistol and melee weapons this model is equipped with is improved by 1 whilst this
combat doctrine is active. (Psychic Awakening IV: Ritual of the Damned p35)
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the
number of attacks if any of the following apply
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()
Combat Doctrines: (See page 125 of Codex Space Marines) ()
Devastator Doctrine: The Armour Penetration characteristic of Heavy and Grenade weapons this model is equipped with is improved by 1 whilst this
combat doctrine is active. (Psychic Awakening IV: Ritual of the Damned p35)
Fire Discipline: While the Tactical Doctrine is active for your army, INFANTRY models from your army (excluding DEATHWING models) can make
attacks with Rapid Fire and Assault Weapons (excluding Blast weapons) while within Engagement Range of enemy units, but must target an enemy
unit that is within Engagement Range of its own unit when they do so. In such circumstances, the model can target an enemy unit even if other
friendly units are within Engagement Range of the same enemy unit, and while it is making such an attack, it has a Ballistic Skill characteristic of 5+.
()
Grim Resolve: Each time a model with this tactic makes an attack, unless that model's unit has moved this turn (excluding pile-in and consolidation
moves), add 1 to that attack's hit roll. Each time a Combat Attrition test is taken for this unit, it is automatically passed. ()
Implacable: While the Assault Doctrine is active for your army, each time a DEATHWING INFANTRY or DEATHWING DREADNOUGHT model from your
army makes a melee attack against a CHARACTER unit or unit that contains any models with a wounds characteristic if 8 or more, you can re-roll the
wound roll. ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is
resolved, add 1 to the Attacks characteristic of models in this unit. ()
Speed of the Raven: While the Devastator Doctrine is active for your army:
• Add 3" to the Move characteristic of RAVENWING models from your army.
• RAVENWING units from your army are eligible to shoot with in a turn in which they Advanced. Each time a model in that unit makes a ranged attack
in a turn in which it Advanced, that attack suffers the penalty incurred to the hit roll as if firing an assault weapon. ()
Tactical Doctrine: The Armour Penetration characteristic of Rapid Fire and Assault weapons this model is equipped with is improved by 1 whilst this
combat doctrine is active. (Psychic Awakening IV: Ritual of the Damned p35)
Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split
into two units each containing an equal number of models. ()
Inner Circle: If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter
Tactic of the Dark Angels, then:
• Each time a Morale test is taken for this unit, it is automatically passed.
• While this unit is within Engagement Range of any enemy FALLEN units, unless this unit has the VEHICLE keyword, this unit cannot be selected to
Fall Back.
• Each time you select this unit to Fall Back, unless it has the VEHICLE, RAVENWING or CHAPTER MASTER keywords, roll 2D6: if the result is less
than or equal to the unit’s Leadership characteristic it can Fall Back, otherwise it cannot Fall Back and must Remain Stationary instead. ()
Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of
your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()