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Gimkit Live Experimental Technology
Gimkit Live Experimental Technology
● Easy to use
● Instant informal and formal
assessment
● Adaptable for low level
learners
● Many uses: Test or project
preparation, vocabulary
development, chronology,
reading comprehension, etc.
Benefits and Drawbacks
Benefits Drawbacks
● Fun/engaging ● Paywall
● Interactive ● Potentially Distracting
● Formal/Informal ● Sensory overload
Assessment ● Cant access writing
● 30 Day Free Trial (Gimkit Ink Coming Soon)
● KitCollab (higher ● Potential for Student
level thinking) Disappointment
● Can Work in Small ● Electronic Device needed
Groups
Question Breakdown
Thomas and Boysen Taxonomy Integration
● Focuses on five categories: Experiencing, Informing, Reinforcing, Integrating,
and Utilizing.
● Each category represents how students learn to get to an objective.
● Gimkit can be used to maximize the five categories.
● Experiencing- Students can answer questions and manipulate and shop to be
able to earn more money
● Informing- Students can use Gimkit as a technology tool to learn content
specific vocabulary
● Reinforcing- Gimkit can be used as practice to continue learning
● Integrating- Questions can be created to promote high level thinking to get
students from one part of a question to the next
● Utilizing- Students can create their own questions and go through the game
acquiring other skills like money and time management.