Professional Documents
Culture Documents
AKAunderfoot1luchador Character Record Sheet (v13.1.0) (Printer Friendly - Redesign)
AKAunderfoot1luchador Character Record Sheet (v13.1.0) (Printer Friendly - Redesign)
AKAunderfoot1luchador Character Record Sheet (v13.1.0) (Printer Friendly - Redesign)
1 Underfoot andrew
LEVEL & CLASS PLAYER NAME
Bergamot Bellwether Bracegirdle
CLICK HERE
TO CHANGE
THIS ICON
F AC DESCRIPTION
● +2 STR 0
PRO
INT
12 Armor Studded Leather
10 +2 17
Set Max HP
STRENGTH +3 DEX +2 WIS
2 Shield Round shield
0 ● +2 CON
RESISTANCES
+2 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
3 Dex Medium Armor Heavy Armor
Magic
10 Misc
Temporary Hit Points: Misc
DEXTERITY
Adv. on saves vs. frightened +3 ARMOR
0
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+5 Acrobatics (Dex) ● Light ● Medium ● Heavy ● Shields
PRO
●
PRO
0
+2 Deception (Cha) > Common Disguise kit
0 History (Int) > Halfling Vehicles (land)
● +4 Insight (Wis)
10
>
SKILLS ACTIONS
>
IDEALS
BONDS
BACKGROUND FEATURE
Lightfoot Halfling
> FEAT:
> FEAT:
FEATS
NOTES
EXTRA EQUIPMENT
SYMBOL
His armour is brightly coloured and theatrical, for "A gladiator is as much an entertainer as any minstrel or circus performer trained to make the arts of combat
performance in the ring, as much as anything. into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might
Greens and yellows are very visible on the stage and also have some skills as a tumbler. Using your All Eyes On You feature, you can find a place to perform in Many
in the ring, though admittedly less so in forests or a place that features combat for entertainment - including seasonal markets and faires."
fields. Hands well worn and rough, feet like furred
suede. Bracegirdle - "The Flying Flagon" - has never again found that otherworldly circus. His life travels from
carnival to carnival, festival to festival, faire to faire, and he has become quite skilled at what he does:
Traveling from town to town, faire to faire, ring to ring, wrestling and performing rope feats of acrobatics,
"The Flying Flagon" is a colourful performer who has been a side act for many a show. One day, perhaps, he
will even be invited to perform in one of the matches at the Field of Triumph in Waterdeep. Based in the Field
APPEARANCE of Triumph in Sea Ward, the Champions League like to socialize and boast at the Broken Lance on Darselune
Street. The Champions League organizes contests of strength and valor, including jousting, gladiatorial
combat, and highly publicized wrestling matches. Most matches between sentient creatures are to the defeat,
Modest LIFESTYLE DAILY PRICE 1 gp not to the death.
It is a life thus far full of transient contact, temporary friendships between partings (a bit like the RenFaire
circuit in our world), with long times in between familiar faces, but rarely time alone. He has a passing
acquaintance with many performers, many vendors, many customers.
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)