Rylm

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9th Light cleric Faceless Martin

CLASS & LEVEL BACKGROUND PLAYER NAME


Rylm
Kobold Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I am ever learning how to
19 +2 30 be among others—when to
10 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED stay quiet, when to laugh.
+0 PERSONALITY TRAITS

Hit Point Maximum 79


+2 Strength
DEXTERITY
Incorruptibility. Be a symbol, and
+4 Dexterity
leave your flawed being behind.
14 +3

+5
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+2 ● +11 Wisdom
● +7 Charisma
I stand in opposition, lest
CONSTITUTION
the wicked go unopposed.
SAVING THROWS
TEMPORARY HIT POINTS BONDS

13
Acrobatics (Dex) Total 9d8
+3 SUCCESSES I never make eye contact
+1 Animal Handling (Wis)
+6
FAILURES or hold it unflinchingly.
+4 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +1 Athletics (Str)

16 ● +6

+4
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision 60 ft
Mace +5 1d6 blg
+3 ● +10 Insight (Wis)
● +6 Intimidation (Cha) Draconic Cry: as an action,
WISDOM +4 Investigation (Int) you and your allies have adv.
+6 Medicine (Wis) on enemies within 10 ft. PB/lng
20 +4 Nature (Int)
rst
+6 Perception (Wis)
+5
Performance (Cha)
Draconic Sorcery: Firebolt
+2

+2 Persuasion (Cha)
CHARISMA
● +8 Religion (Int)
Channel Divinity
12 +3 Sleight of Hand (Dex)
- Turn undead, 30 ft Wis save
+3 Stealth (Dex)
+1 for 1 minute. destory CR 1
+6 Survival (Wis)
- Radiance of the Dawn:
SKILLS ATTACKS & SPELLCASTING
dispell darkness 30 ft 1 target,
con sav. 2d10+ lvl. total cover
13 PASSIVE WISDOM (PERCEPTION)
Shield blocks
CP
holy symbol
-Scalemail Warding Flame: 30 ft reaction
Common, Gnomish & SP
-Shield impose disadv. wis bns/long
Draconic
EP -+2 Amulet of the rest
Devout
Disguise Kit
GP 10 -Slumbering Potent Spellcasting: add wis.
Dragon-Touched
bns to cantrips
PP Focus
-Clock of Protection
-Stone of Good luck Elemental Adept: Fire. ignore
resistance. treat damage rolls
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
9 2 ft 20
AGE HEIGHT WEIGHT
Rylm
piercing gold Scaless pink glued on moustache
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Dual Personalities
Rylm was born frail and without
scales. he was given his name
because his skin resembled a bone Upon donning a disguise and behaving as your persona, you are
used for polishing leather. he was unidentifiable as your true self. By removing your disguise and
seen as blighted by the god of revealing your true face, you are no longer identifiable as your
kobolds and was shunned from persona. This allows you to change appearances between your
society. when he came of age, his
two personalities as often as you wish, using one to hide the
brother helped him flee the clan as
they thought if he were to continue other or serve as convenient camouflage. However, should
to live it would be disaster to the someone realize the connection between your persona and your
clan. while on the surface, he true self, your deception might lose its effectiveness.
disguised himself as a gnome,
wearing a cloak and using bits of
hair and fur he could find to fashion
a beard, to cover his face. he went
in search of draconic lore to
answers as to why he was cursed.
in the search however, he ADDITIONAL FEATURES & TRAITS
discovered the long forgotten god of
the sun, abandoned by the
subterranean kobolds. he is now in Priest Pack
search of more holy texts pertaining Diguise Kit
to his god, spreading his gospel in Costume
hopes, and uncovering what
caused his god's downfall and how
to reverse it.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric WIS 19 +11
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6
Firebolt Aura of Vitality

Sacred Flame Beacon of Hope

Spare the Dying Daylight

Thaumaturgy Fireball

Resistance Remove Curse

Light Protection from Energy

Spirit Guardians

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Bless

Guilding Bolt
4 3
Burning Hands

Faerie Fire Guardian of Faith


SPELLS KNOWN

Healing Word Wall of Fire

Shield of Faith Aura of Life

2 3
Continual Flame

Blindness/Deafness

Prayer of Healing
5 1
Spiritual Weapon

Flaming Sphere Flame Strike


9
Scorching Ray Scrying

Dawn

Raise Dead

Summon Celestial

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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