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Adventuring Party Naming Guide

Never struggle again coming up with an adventuring party name

Table Of Contents
1 Boons for the Group 8
Adventuring Party Naming Guide Quest 8
Reason for Naming the Group 1 Discount 8
Bestowed 1 Prestige 8
Accolade 1 Item 8
Word of Mouth 2 10
Self-Appointed 2 Pre-Generated Names
Historical 2 Legal 11
Naming Scheme 3
Grouping 3
Adjective 3
Noun 4
Origin 6
Action 7
Tyler Aiden Gray

Written By

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Adventuring Party Sometimes the group is not choosing to be banded
together but an external force is pushing them in that
Naming Guide directions.
The adventuring party naming guide was designed to Bestowed
help groups come up with a unique name to help bring
the group together. Inside you will find reasons for a d8 Reason
group to come up with a name. Some event that finally 1 The king of a city you have just helped wants to throw a
solidifies that this group is ready to adventure together. festival in your honor and names the festival after you to
In addition, you will find various roll tables to help the commerate the day.
group come up with a unique name. On each table, you 2 You have come to the aid of an old adventuring party and
can select a desired outcome or roll a die to get a named you such.
random choice. There are tools for the DM to give the 3 The town leader is giving a speech to the crowd for your
group a boon or reward for taking this step, helping the deeds and names you in the speech.

players feel as connected as their characters. Finally, 4 You have recently helped a child and their parents have

you will find pre-generated party names that can be taken a liking to call you…?

used by the group or by the DM to quickly name a group 5 A dragon has been wathching the group and approaches

of NPC’s that have formed their own party. with a new task calling you forth.
6 A troll has been wronged by the group and refers to you
as shuch before he attempts to slaughter you.
Reason for Naming the 7 The BBEG has recently been fraught by the group and
plans on swearing vengence against …?
Group 8 A omnipotent voice from the heavans bellows out with
The first step in naming the group is having an the groups new name.
authentic in-game reason for the group to take this step.
Included you will find various stories/events that the Accolade
DM can include in their game to give the players a The group has already done the deed they are being
reason to take this step in forming their adventuring named for. Whether chosen or not, it is for this great
party. Pick or roll from the Reason for Naming the deed or feat that they are being named.
Group table and then roll on the subsequent table to get
a specific example. Accolade
d8 Reason
Reason for Naming the Group 1 You have just cleared an infestation of (insert creature
d10 Reason name) from the town.
1-2 Bestowed 2 The local bard is singing praises of your recent deeds
3-4 Accolade naming you the…?
5-6 Word of Mouth 3 You have gained a following of the lives you have saved,
7-8 Self-Appointed naming you thusly.
9-10 Historical 4 You have come to aide of a mythical beast and became
known for this great deed.
5 A farmer needed help ridding their crops of a creature
and now you cannot get away from the name they have
given you.
6 Your group has come into a city through fantastical ways
and this is all people know of you… for now.
7 Unfortunately, you have done many more deeds in your
time together but you just can get away from that first
thing you are now known for.
8 A festival is being not only held in your honor but is being
named after you.

Bestowed

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Word of Mouth The name is not new. Historical names have been given
It is out of the mouth of others that the name originates. and passed down through generations. The fame of
Whether we choose to embrace them, attempt to these names carry weight and can help identify the
change them, or just wait for a new name to be spread. group’s strengths and means.
Historical
Word of Mouth
d8 Reason
d8 Reason
1 For centuries, this name has been given to the protectors
1 The whispers of the town’s gossips are traveling through
of this city.
the city quickly. There are whispers of your group and
what you are doing in town. Even if it is not accurate. 2 You have come across an old adventuring group that has
had some less than ideal circumstances (they’re dead)
2 A loud-mouth bard is making jokes about your group
and you have decided to take up this moniker in hopes of
teasingly calling you…
adopting their prestige.
3 Remember that nat 1 you rolled and the embarassing
3 All of those who follow this patron have thusly been
mistake you did on something that was suppose to be
named this.
easy. So does everyone else.
4 The orc camp has always refered to their greatest
4 Long ago you helped a lonely adventurer. Unbeknownst
to you, they have been spreading word of this ever since enemies by the same name.
and has refered to the group as… 5 All who seek this artifact adopt this title.
5 The town is all abuzz about the new adeventurers in town 6 Although you would prefer to be called by a different
and you see in the local paper the name they have given name, your 800 year old mentor still refers to your group
you. by the name he gives every group of trainees.
6 You have entered this city through msyterious means and 7 In a world where not everyone can lift a 2-ton boulder or
this seems to be the only thing people want to refer to travel through the planes, a common phrase is used to
you by. describe these groups of people.
7 You have secretly started a whisper campaign hoping to 8 Under the employ of a dragon, they have named you by
influence what people call you. the symbol of all of those who serve them.
8 A legend has started about the unknown circumstances
of your last victory. This misconcieved notion has become
your namesake.

Self-Appointed
Nobody knows the group better than the group itself.
The name derived from it being self-appointed can be
the most genuine but can often take the longest to come
up with.
Self-Appointed
d8 Reason
1 A local paper wants to write about the group a needs a
name to print.
2 The only thing scarier than the group is the symobl they
represent which is…?
3 How are we suppose to get notoriety, fame, and
discounts if people don’t know who we are.
4 We have been helping each other out long enough, it’s
time to make this official with a name.
5 The ruler of a town is announcing your victory but has
given your group a horrible name. You correct him by
telling him your true group name.
6 A group of mysterious creatures has found and saved
your group, the least you could do is tell them who you
are.
7 Your group is trying to preform a ritual but a name must
be given to complete it.
8 Under interrogation (and zone of truth), you are asked to
give up your group’s name to which you reply…?

Historical

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Naming Scheme Descriptions are some of the best ways to help mae a
Once the group has a reason to come up with a unifying boring name interesting and even the most mundane
title to go by, it is time for the challenging task to come names feel unique. Roll the adjective type and then roll
up with that powerful, unique, comical, poignant,… You on the subsequent table for a more specific example.
know, the impossible best name ever. Use the following Adjective
Naming Scheme table and subsequent tables to fill in
the blanks. As always, you can select from the tables, d4 Type
omit/re-roll certain results, or just roll randomly. 1
2
Color
Sensory
3 Emotion
Naming Scheme
4 Attribute
d6 Scheme
1 (Grouping) of the (Adjective) (Noun) Color
2 (Possive Noun) (Noun)
d20 Example
3 The (Adjective) (Noun)
1 Crimson
4 The (Adjective) (Noun) of the (Origin)
2 Onyx
5 (Noun) (Action)
3 Alabaster
6 (Adjective/Adverb) (Action)
4 Golden
5 Amber
Grouping 6 Pewter
How the collective refers to themselves can give a 7 Cerulean
feeling protection or vengeance, a motely crew or a well- 8 Burgundy
trained force. 9 Aqua
10 Mint
Grouping 11 Saffron
d20 Name 12 Slate
1 Guild 13 Fuchsia
2 Assassins 14 Evergreen
3 Band 15 Maroon
4 Company 16 Silver
5 Troop 17 Sandstone
6 Fellowship 18 Violet
7 Collection 19 Azure
8 Ring 20 Porcelain
9 League
10 Society
11 Club
12 Syndicate
13 Cabal
14 Faction
15 Partnership
16 Consortium
17 Order
18 Gang
19 Camp
20 Orginization

Adjective

3
Sensory d20 Example
1 Majestic
d20 Example
2 Emboldened
1 Quick
3 Brave
2 Blinded
4 Fierce
3 Silent
5 Brilliant
4 Hardened
6 Magnificent
5 Slippery
7 Murderous
6 Rough
8 Forgiving
7 Deafening
9 Unstoppable
8 Fragrant
10 Ruthless
9 Sweet
11 Comedic
10 Hot
12 Lovely
11 Fizzing
13 Enchanted
12 Disheveled
14 Cowardly
13 Booming
15 Protective
14 Abrasive
16 Beautiful
15 Rancid
17 Unrelenting
16 Irreverent
18 Dazzling
17 Cackling
19 Intimidating
18 Scolding
20 Dominating
19 Glittering
20 Moldy
Noun
Emotion Whether the word is describing you, something you
save, or saomething you hunt down, nouns are
d20 Example
important to help relay to people just who they are
1 Enraged
talking about. Roll on the Noun table and subsequent
2 Loving
table to get a more specific example. You might need to
3 Cruel
pluralize the noun for the group name. For a possesive
4
5
Mourning
Soulful noun, just add a (‘s) to the noun.
6 Dismissive
7 Tempestuous
Noun Type
8 Passionate d6 Reason
9 Hysterical 1 Animal
10 Anguished 2 Armament
11 Murderous 3 Profession
12 Fiery 4 Structure
13 Raging 5 Jewel
14 Wild 6 Creature
15 Visceral
16 Searing
17 Fierce
18 Explosive
19 Consuming
20 Joyous

Attribute

4
Animal d20 Example
1 Guard
d20 Example
2 Smith
1 Cat
3 Assassin
2 Dog
4 Mage
3 Lion
5 Soldier
4 Elephant
6 Scholar
5 Elk
7 Crafter
6 Rat
8 Pirate
7 Snake
9 Scoundrel
8 Weasel
10 Baron
9 Shark
11 Tinkerer
10 Horse
12 Bounty Hunter
11 Spider
13 Disciple
12 Goat
14 Performer
13 Owl
15 Murderer
14 Scorpion
16 Bodyguard
15 Eagle
17 Handler
16 Bat
18 Trainer
17 Crocodile
19 Protector
18 Tiger
20 King/Queen
19 Raven
20 Wolf
Structure
Armament d20 Example
1 Wall
d20 Example
2 Tower
1 Sword
3 Keep
2 Shield
4 Road
3 Hammer
5 Door
4 Bow
6 River
5 Pike
7 Stronghold
6 Wand
8 Forest
7 Rapier
9 Town Name
8 Armor
10 Bridge
9 Scroll
11 Gate
10 Javelin
12 Woods
11 Morning Star
13 Pyramid
12 Dagger
14 Labyrinth
13 Arrow
15 Mountian
14 Staff
16 Kingdom Name
15 Maul
17 Bastion
16 Flail
18 Cliff
17 Crossbow
19 Sea
18 Helm
20 Castle
19 Scythe
20 Gauntlet

Profession

5
Jewel or roll to get a random selection. All locations can be
d20 Example
replaced with ones from your specific setting.
1 Ruby
Origin
2 Diamond
3 Emerald d20 Example
4 Granite 1 Town Name
5 Lapis Lazuli 2 River Name
6 Garnet 3 Planar Location
7 Amethyst 4 Guild Name
8 Jade 5 Village Name
9 Tourmaline 6 Mounatin Range Name
10 Topaz 7 Island Name
11 Agate 8 Country Name
12 Pearl 9 Organization Name
13 Opal 10 Forest Name
14 Sapphire 11 City Name
15 Crystal 12 Sea Name
16 Moonstone 13 Planet Name
17 Onyx 14 Gang Name
18 Jasper 15 Monster’s Habitat Name
19 Peridot 16 School Name
20 Turquiose 17 Swamp Name
18 Church Name
Creature 19 Training Camp Name
20 Kingdom Name
d20 Example
1 Zombie
2 Griffon
3 Beholder
4 Wyvern
5 Pixie
6 Demon
7 Giant
8 Harpy
9 Primordial
10 Satyr
11 Troll
12 Hag
13 Gnoll
14 Tarrasque
15 Kenku
16 Aboleth
17 Githyanki
18 Faerie
19 Lich
20 Dragon

Origin
Where the group comes from can be a great identifier
and speak of the roots of the group. Pick from the table

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Action
What the group does with their power can be reflected
to describe the group. It can give a sense of safety just
as much as danger.
Action
d20 Example
1 Slayer
2 Protector
3 Inquistor
4 Savior
5 Abolisher
6 Chaser
7 Investigator
8 Stealer
9 Keeper
10 Collector
11 Fighter
12 Trapper
13 Threat
14 Negotiator
15 Tinkerer
16 Crafter
17 Demolisher
18 Liberator
19 Slaver
20 Devourer

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Boons for the Group Sometimes the notoriety that comes with the name is
While naming the group can bring the characters and the best part of it. Fame can get you plenty of benefits in
players together, it can help to commerate the occasion all different areas.
with a magical item or group boon. Below are some Prestige
options to give to your group for coming up with an
adventuring party name. d8
1
Example
Access to new areas in the kingdom.
2 - DC to Persuassion checks.
Boon
3 Additional services from churches like healing or revivify.
d4 Type 4 Access to people who would not previously talk to you.
1 Quest 5 People now offer you better wares.
2 Discount 6 - DC to Intimidation checks.
3 Prestige 7 Local authorities let you get away with things now for the
4 Item greater good.
8 Free drinks are offered to the group at the local tavern
Quest from now on.
The group coming together can be a great narrative
plot. You can reward the group with rare quests that Item
either the DM or the players would want to do. Everyone loves magic items and ones that benefit the
Quest
whole group only brings them closer.
d8 Example Item
1 The ruler of the town has heard rumors of a cache of d8 Example
goods from a former explorer that they want you to check 1 (Group Name) Communicator
out. 2 (Group Name) Ring
2 You come across a mysterious map that was left with 3 (Group Name) Bracer
your group’s name on it.
4 (Group Name) Stronghold
3 A formerly abandoned base needs to be cleared out and
5 (Group Name) Boots
is offered to the new group upon completion.
6 (Group Name) Weapon
4 A dragon knows of a rival dragon’s horde location.
7 (Group Name) Familiar
5 The hunt of a rare creature is used to commerate the
8 (Group Name) Cloak
occasion.
6 A festival is to be thrown in the group’s honor.
7 A rich benefactor has heard of your newly formed group Item Stat Blocks
and is offering a loarge amount of coin to complete a
task.
8 A rare item’s location is known but can only be retrieved (Group Name) Communicator
thanks to the combined strength of the new group. Wondrous item, Common

Discount This communicator fits in the ear of the wearer. They


One way you can celebrate the group coming together is are magically connected to each other and can be used
by now offering them discounted prices of various goods to communicate with the other wearers. As an action,
and services. Roll a d20 to determine the % discount of the wearer can cast message, targeting any other
each good/service. creature wearing this communicator.
In addition, as an action you can cast sending,
Discount targeting another creature wearing this communicator.
You can use this feature a number of times equal to
d8 Example
your proficiency bonus. After finishing a long rest, you
1
2
-d20% off from vendors
-d20% off services from crafters.
regain all expended uses.
3 -d20% off potions.
4 -d20% off from the stable master.
5 -d20% off magical items.
6 -d20% off room and board.
7 -d20% off of food and drink.
8 -d20% off land/housing.

Prestige

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(Group Name) Ring (Group Name) Cloak
Wondrous item, Common Wondrous item, rare

These golden rings are embossed with the group’s These cloaks are embroidered with the group’s logo.
symbol. When presented to other people, the prestige of While worn, an ally within 10 feet of another ally
the group can be felt. As a bonus action, you present the wearing this cloak gains a +2 to their AC and saving
ring to a humanoid. You gain advantage on a throws.
Charisma(Persuassion) or Charisma (Intimidation)
check.
(Group Name) Bracer
Wondrous item, Rare

These bracers are embelished with the symbol of the


party. When attacking a creature, you gain advantage on
the attack as long as you have another ally, who is
wearing one of these bracers, within 5 feet of you.
(Group Name) Stronghold
Construct, Rare

This stronghold can come in any form of a buuilding.


The magic that inhabits the dweling allows those within
to gain the benefits of a long rest after 4 hours of rest.
In addition, the occupants of the building can cast
teleport with the building being the target of the spell.
Once this feature has been used, it can’t be used again
for 7 days.
(Group Name) Boots
Wondrous item, Uncommon

The team works better when working in tandem. All


creatures within 60 feet of each other wearing these
boots gain a +2 to Initiative rolls.
(Group Name) Weapon
Weapon, Rare

These weapons can come in any specific type of


weapon. Whatever form the weapon comes in, the
weapon gains a +2 to damage rolls.
In addition, If you attack with this weapon withing 30
feet of an ally wielding another one of these weapons,
you can add a d4 to the attack roll.
(Group Name) Familiar
Boon, Uncommon

Allies with this boon can cast find familiar once per long
rest. When you cast the spell in this, it does not require
any material components. The appearance of the
familiar takes on the same form for everyone who cast
the spell in this way, taking a visage that represents the
group.

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Pre-Generated Names d100 Name

A list of names generated from this guide that can be 49 Abrassive Mauls

used to name additional parties in your game. 50


51
Stronghold’s Moonstone
The Magnificent Disciples
52 Cliff Keepers
d100 Name
53 Dragon Saviors
1 The Sandstone Garnets
54 The Azure Protectors of Brighthaven
2 The Moonstone’s Disciples
55 The Scythe’s Eagles
3 Troop of the Scolding Liches
56 Golden Weasels
4 Horse Investigators
57 Onyx’s Scoundrel’s
5 Bounty Hunter Crafters
58 The Mint Ravens of Twin Flow
6 Tempestuous Tinkerers
59 Band of the Unrelenting Handlers
7 Pike’s Onyx
60 The Fierce Crossbows
8 Cabal of the Rancid River
61 The Ruthless Slavers
9 The Majestic Road
62 League of Silent Kings
10 Trainer Tappers
63 Garnet’s Sea
11 Club of the Beautiful Tigers
64 Armor Slayers
12 Murderous Collectors
65 Rough Keep
13 Scorpion’s Pixies
66 Gauntlet Chasers
14 Githyanki Liberators
67 Intimidating Elk
15 The Dismissive Staves of the Frost Woods
68 The Moldy Bodyguards
16 Golden Inquisitors
69 Bastion Stealers
17 The Aqua Opals of the Iron Conclave
70 Wild Chasers
18 Scoundrel Peace Keepers
71 Cowardly Threat
19 Forgiving Saviors
72 Helm’s Gate
20 The Fierce Forests
73 Visceral Saviors
21 Bodyguard’s Rapiers
74 Glittering Daggers
22 The Raging Shields
75 Tarrasque Demolishers
23 Soldier’s Bastion
76 Crossbow’s Scolars
24 The Moldy Hags
77 Club of the Cerulean Rapiers
25 Ruby Protectors
78 The Aqua Threat
26 The Searing Swords of Zullor’s Camp
79 Opal’s Rats
27 Wyvern’s Mountain
80 The Crimson Kenku
28 Consortium of the Unrelenting Protectors
81 The Beautiful Emeralds of the Open Plains
29 Beautiful Stealers
82 Door’s Primordials
30 The Cackling Harpies of the Crystal Coast
83 Cowardly Keepers
31 The Silent Soldiers of the Suncoast Sovereignty
84 Arrow’s Granite
32 Hysterical Protectors
85 The Raging Cats of the Feywild
33 League of the Mint Satyrs
86 Elk Tinkerers
34 Spider’s Pixie
87 The Fragrant Slavers
35 The Dismissive Bastion of the Wyrmwood
88 Society of the Intimdating Harpies
36 Cliff’s Wall
89 Porcelain Chasers
37 The Brilliant Shiled
90 Satyr Fighters
38 Zombie Saviors
91 Porcelain Liberators
39 Fellowship of the Booming Javelins
92 The Visceral Mages
40 The Saffron Tigers
93 Ring of the Loving Dragons
41 Sword’s Weasels
94 The Mourning Rivers
42 The Maroon Pyramids
95 Ruthless Threats
43 The Lovely Jaspers of the Wyvern’s Den
96 Company of the Disheveled Queens
44 Consuming Abolishers
97 Priate Demolishers
45 Order of the Crimson Shields
98 Crystal Negotiators
46 The Mourning Bounty Hunters of the Fallen
99 Unstoppable Investigators
47 Hammer Crafters
100 Organization of the Dominating Wolves
48 Anguished Saviors

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Legal
DUNGEONS & DRAGONS, D&D, Wizards of the
Coast, Forgotten Realms, Ravenloft, Eberron, the
dragon ampersand, Ravnica and all other Wizards of the
Coast product names, and their respective logos are
trademarks of Wizards of the Coast in the USA and
other countries.
This work contains material that is copyright Wizards
of the Coast and/or other authors. Such material is used
with permission under the Community Content
Agreement for Dungeon Masters Guild.
All other original material in this work is copyright
2022 by TAG and published under the Community
Content Agreement for Dungeon Masters Guild.

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