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SIKKIM PROFESSIONAL UNIVERSITY

Course: Bachelor of Computer Application


Subject: Computer Graphics

Semester: 6
Marks: 100

Section – A

Q1. Answer all the questions. Each question carries 5 marks. (Any 5)
1. Explain the concept of Computer Graphics and its applications in various fields.
2. Differentiate between vector graphics and raster graphics. Provide examples of
each.
3. Describe the process of 3D transformation in Computer Graphics with suitable
examples.
4. Discuss the concept of rendering and shading in the context of 3D graphics.
5. What are Bezier curves? How are they different from B-spline curves?
6. Explain the concept of ray tracing and its significance in generating realistic
images.
7. Briefly discuss the advantages and disadvantages of the Z-buffer algorithm for
hidden surface removal.
Section – B

Q2. Answer any five questions. Each question carries 15 marks.


1. Discuss the graphics pipeline in detail, explaining the stages involved in
transforming 3D objects to 2D screen coordinates.
2. Compare and contrast the Phong shading model with the Gouraud shading
model, highlighting their strengths and weaknesses.
3. Write a detailed note on various methods of color representation in computer
graphics.
4. Explain the Cohen-Sutherland line-clipping algorithm with appropriate
examples.
5. Discuss the fundamentals of virtual reality and its potential applications.
6. Elaborate on the process of texture mapping and its significance in adding
realism to 3D objects.
7. Write a brief overview of different types of curves used in computer graphics,
such as Hermite, Catmull-Rom, and Cardinal curves.

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