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### EK EDIT: Removed references to vanilla cultures & religions

### EK EDIT: Feudal government has been changed into Dynastic.


feudal_government_taxes and feudal_government_levies are in ek_feudal_government
(mostly used by Bretons)

feudal_government = { # Only used by some Bretons and Altmer, use the Feudal
Contract contributions
create_cadet_branches = yes
rulers_should_have_dynasty = yes
dynasty_named_realms = no
royal_court = yes

fallback = 2

primary_holding = castle_holding
required_county_holdings = { castle_holding city_holding church_holding }

# Tie that to a Cultural Tradition :)


# primary_cultures = {
# alinor auridon
# glenumbran northmen iliac wrothgarian
# }

vassal_contract = {
# That's the vanilla feudal contributions, with the slider :)
feudal_government_taxes
feudal_government_levies

# Feudal unique
special_contract

# Common rights
religious_rights
fortification_rights
coinage_rights
succession_rights
war_declaration_rights
council_rights
title_revocation_rights

# "Clan" rights - Iqta (Tax Farming) consciously disabled


jizya_special_rights
ghazi_special_rights
marriage_favor_rights

# EK rights
cultural_rights
}

### EK EDIT: You shouldn't get this if you're eligibile for the Hierocratic
government
can_get_government = {
should_use_feudal_government = yes
}

# Use flags instead of has_government for moddability if possible (i.e.,


wherever not visible to the player).
flag = government_is_feudal
color = hsv{ 0.67 1.00 0.78 }
}

republic_government = {
primary_holding = city_holding
valid_holdings = { castle_holding }
required_county_holdings = { city_holding castle_holding church_holding }

vassal_contract = {
vassal_contribution_group

# Common rights
religious_rights
fortification_rights
coinage_rights
succession_rights
war_declaration_rights
council_rights
title_revocation_rights

# EK rights
cultural_rights
}

ai = {
arrange_marriage = no
use_goals = no
use_scripted_guis = no
perform_religious_reformation = no
}

vassal_contract = { republic_government_obligations }

# Use flags instead of has_government for moddability if possible (i.e.,


wherever not visible to the player).
flag = government_is_republic
color = hsv{ 0.00 1.00 0.98 }
}

### HoF of faiths with doctrine_mystical_birthright shouldn't get this


# Head of faith will always get this if possible
theocracy_government = {
primary_holding = church_holding
valid_holdings = { castle_holding tribal_holding } #EK EDIT: allowed
tribal_holding
religious = yes
required_county_holdings = { church_holding castle_holding city_holding }

vassal_contract = {
vassal_contribution_group

# Common rights
religious_rights
fortification_rights
coinage_rights
succession_rights
war_declaration_rights
council_rights
title_revocation_rights
# EK rights
cultural_rights
}

can_get_government = {
NOT = {
OR = {
faith = {
has_doctrine = doctrine_theocracy_lay_clergy
}
faith = {
has_doctrine = doctrine_mystical_birthright_head
religious_head = root
}
faith = {
has_doctrine = doctrine_divine_blood_head
religious_head = root
}
}
}
}

vassal_contract = { theocracy_government_obligations }

# Use flags instead of has_government for moddability if possible (i.e.,


wherever not visible to the player).
flag = government_is_theocracy
color = hsv{ 0.00 0.00 0.78 }
}

clan_government = {
primary_holding = castle_holding
# primary_heritages = { heritage_arabic heritage_iranian heritage_turkic }

fallback = 4 ### EK EDIT: 2 in vanilla

# preferred_religions = { islam_religion }
create_cadet_branches = yes
rulers_should_have_dynasty = yes
royal_court = yes

valid_holdings = { castle_holding }
required_county_holdings = { castle_holding city_holding church_holding }
always_use_patronym = yes
dynasty_named_realms = yes

vassal_contract = {
clan_government_obligations

# Common rights
religious_rights
war_declaration_rights
council_rights
title_revocation_rights
fortification_rights
coinage_rights
succession_rights

# "Clan" rights
jizya_special_rights
iqta_special_rights
ghazi_special_rights
marriage_favor_rights

# EK rights
cultural_rights
}

### EK EDIT: You shouldn't get this if you're eligibile for the Hierocratic
government
can_get_government = {
always = no # Disabled for now
NOT = {
faith = {
has_doctrine = doctrine_mystical_birthright_head
religious_head = root
}
}
}

opinion_of_liege = {
scope:vassal = {
if = {
limit = {
NOT = {
is_allied_to = scope:liege
}
}
if = {
limit = {
is_powerful_vassal = yes
}
value = -30
}
else = {
value = -15
}
}
}
}
opinion_of_liege_desc = {
first_valid = {
triggered_desc = {
trigger = {
scope:vassal = {
NOT = {
is_allied_to = scope:liege
}
is_powerful_vassal = yes
}
}
desc = "GOVERNMENT_CLAN_NOT_ALLIED_POWERFUL"
}
triggered_desc = {
trigger = {
scope:vassal = {
NOT = {
is_allied_to = scope:liege
}
is_powerful_vassal = no
}
}
desc = "GOVERNMENT_CLAN_NOT_ALLIED"
}
}
}

# Use flags instead of has_government for moddability if possible (i.e.,


wherever not visible to the player).
flag = government_is_clan
color = hsv{ 0.39 0.93 0.54 }
}

tribal_government = {
rulers_should_have_dynasty = yes
affected_by_development = no
regiments_prestige_as_gold = yes
supply_limit_mult_for_others = -0.5
primary_holding = tribal_holding
required_county_holdings = { tribal_holding }
royal_court = no # EK NOTE: Erk

valid_holdings = { castle_holding }

prestige_opinion_override = { -10 0 3 5 10 20 }
always_use_patronym = yes
dynasty_named_realms = yes

vassal_contract = {
vassal_contribution_group

# Common rights
religious_rights
fortification_rights
coinage_rights
succession_rights
war_declaration_rights
council_rights
title_revocation_rights

# "Clan" rights - Tax Farming and Poll Tax consciously disabled


ghazi_special_rights
marriage_favor_rights

# EK rights
cultural_rights

# Tribal unique
minor_tributes_rights
}

### EK EDIT: You shouldn't get this if you're eligibile for the Hierocratic
government
can_get_government = {
NOT = {
faith = {
has_doctrine = doctrine_mystical_birthright_head
religious_head = root
}
}
}

character_modifier = {
title_creation_cost_mult = -0.5
army_maintenance_mult = -0.5

feudal_government_vassal_opinion = -20
clan_government_vassal_opinion = -20
republic_government_vassal_opinion = -20

character_travel_safety = 10

ai_war_chance = 0.25
monthly_prestige = 0.2

#EK EDIT - Makes tribes more region-centered


diplomatic_range_mult = -0.3
}

flag = government_can_raid_rule
# Use flags instead of has_government for moddability if possible (i.e.,
wherever not visible to the player).
flag = government_is_tribal
color = hsv{ 0.02 0.75 0.36 }
}

# Mercenary will always get this


mercenary_government = {
court_generate_spouses = no
court_generate_commanders = 5
council = no

ai = {
arrange_marriage = no
use_goals = no
use_scripted_guis = no
perform_religious_reformation = no
}

flag = can_not_be_vassal_or_liege
# Use flags instead of has_government for moddability if possible (i.e.,
wherever not visible to the player).
flag = government_is_mercenary
color = hsv{ 0.00 0.00 0.66 }
}

# Holy order will always get this


holy_order_government = {
court_generate_spouses = no
court_generate_commanders = 5
council = no

ai = {
arrange_marriage = no
use_goals = no
use_scripted_guis = no
perform_religious_reformation = no
}

valid_holdings = { castle_holding city_holding }

flag = can_not_be_vassal_or_liege
# Use flags instead of has_government for moddability if possible (i.e.,
wherever not visible to the player).
flag = government_is_holy_order
color = hsv{ 0.00 0.00 0.66 }
}

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