Professional Documents
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Forbeck CV
Forbeck CV
Forbeck CV
matt@forbeck.com www.forbeck.com
Curriculum Vitae
by James Lowder and published by
BenBella Books, Dallas, TX.
Forthcoming Wrote “Fulfill My Destiny—and Save
Wrote Loot Drop, a thriller novel, the World!” a short story for Help Fund
published by Tor/Forge, New York, My Robot Army, an anthology edited
NY. and published by John Joseph
Wrote Monster Academy: I Will Burn Adams, Lompoc, CA.
Down the School, a YA fantasy novel, Wrote “Meant to Know,” a short story
published by Full Moon Enterprises, for Cards of Cthulhu, a card game
Beloit, WI. published by Dan Verssen Games,
Wrote Monster Academy: I Will Not Glendora, CA.
Destroy the Kingdom, a YA fantasy Wrote “Death and Vengeance,” a short
novel, published by Full Moon story for the Cadaver Bone anthology,
Enterprises, Beloit, WI. edited by Chris Pramas and published
Wrote a yet-to-be-titled Exalted novel, by Green Ronin Publishing, Seattle,
based on the fantasy roleplaying WA.
game, published by The Onyx Path, Wrote “The Last Great War,” a setting
Philadelphia, PA. for the Witch Hunters roleplaying
Revised The Marvel Encyclopedia for game, published by Paradigm
2014, a nonfiction book published by Concepts, Miami, FL.
Dorling Kindersley Publishing, Wrote the text for Global Domination, a
London, UK. game by Dan Verssen, published by
Wrote Dust: Blood & Lightning, a novel Dan Verssen Games, Glendora, CA.
based on the battle game Dust. Wrote “The Temple of Death,” a short
Published by Dust Publishing, Hong story for the Sovereign Stone
Kong, China. roleplaying game, published by
Wrote Dust: Blood & Thunder, a novel Timeout Diversions, Redondo Beach,
based on the battle game Dust. CA.
Published by Dust Publishing, Hong Wrote a story bible for an upcoming
Kong, China. roleplaying game by Rian Sands,
Wrote Nexopolis, a setting for the Lords of published by Sandstorm, Lawrence,
Gossamer & Shadow roleplaying game, KS.
published by Rite Publishing, Plano, Co-wrote What’s Your Pleasure? an
TX. original screenplay for a short film
Wrote “The Bookrunner,” a short story from Reactor 88 Studios, Naperville,
for Sojourn: A Collection of Speculative IL.
Fiction, published by Fear the Boot, St.
Peters, MO.
Wrote “The Origins of the Term
Munchkin,” an essay for The Munchkin
Book, based on the card game. Edited
Wrote “Cow & Dog,” a short story for
2014 The Lion and the Aardvark: Aesop’s
Wrote Monster Academy: I Will Not Eat Modern Fables, an anthology edited by
People, a YA fantasy novel, published Robin D. Laws, for Stone Skin Press,
by Full Moon Enterprises, Beloit, WI. London, UK.
Wrote “WW 2.1,” a setting for the
2013 Hillfolk roleplaying game, published
by Pelgrane Press, London, UK.
Wrote Leverage: The Con Job, a novel Wrote “The Deadline,” for Cthulhu
based on the TV show, published by Haiku II and More Mythos Madness,
Penguin, New York, NY. edited by Lester Smith and published
Wrote story bible and game text for two by Popcorn Press, Delavan, WI.
new iOS games, developed by Ubisoft Wrote “Fear of Life,” a short story for
Shanghai and published by Ubisoft, the Dungeonlands roleplaying game
Montreuil-sous-Bois, France. setting, published by Savage Mojo,
Co-wrote (with Jeff Dohm) and Amsterdam, NY.
executive produced InSpectres, a Wrote “The Trouble With the Irish,” a
screenplay for a feature film based on short story for the Trigger Happy
the InSpectres roleplaying game, for roleplaying game, published by
Reactor 88 Studios, Glen Ellyn, IL. TaleSpinner Holdings, West Orange,
Wrote Dangerous Games: How to Play, a NJ.
thriller novel, published by Full Moon Wrote “Punk Rock Saves the World,” a
Enterprises, Beloit, WI. setting for the Cartoon Action Hour
Wrote Dangerous Games: How to Cheat, a roleplaying game, published by
thriller novel, published by Full Moon Spectrum Games, Parsons, KS.
Enterprises, Beloit, WI.
Wrote Battle Isle: Threshold Run, a series
Wrote Dangerous Games: How to Win, a of web comics based on the upcoming
thriller novel, published by Full Moon video game, published by
Enterprises, Beloit, WI. Stratotainment, Cedar Park, TX.
Wrote Magic: The Gathering: The Spell Wrote the introduction to I Can
Thief #1–4, a fantasy comic based on Transform You, a novel by Maurice
the collectible card game, published Broaddus, published by Apex Books.
by IDW, San Diego, CA. Wrote the introduction to The Awakened,
Wrote Magic: The Gathering: Path of an anthology edited by Hal Greenberg
Vengeance #1–4, a fantasy comic based and Neal Levin, published by Dark
on the collectible card game, Quest Books.
published by IDW, San Diego, CA. Wrote several articles for the newly
Wrote Hard Times in Dragon City, a noir independent GeekDad.com.
fantasy novel, published by Full
Moon Enterprises, Beloit, WI.
Wrote Bad Times in Dragon City, a noir 2012
fantasy novel, published by Full Wrote Carpathia, a science-fiction novel,
Moon Enterprises, Beloit, WI. published by Angry Robot (a division
Wrote End Times in Dragon City, a noir of Osprey Publishing), Nottingham,
fantasy novel, published by Full UK.
Moon Enterprises, Beloit, WI. Wrote Matt Forbeck’s Brave New World:
Wrote “Lost Vikings,” a short story Revolution, a dystopian superheroes
based on the Starcraft II video game, novel, published by Full Moon
published by Blizzard Entertainment, Enterprises, Beloit, WI.
Irvine, CA.
Wrote Matt Forbeck’s Brave New World: Wrote Star Wars vs. Star Trek, a
Revelation, a dystopian superheroes nonfiction humor book, for Adams
novel, published by Full Moon Media, Avon, MA.
Enterprises, Beloit, WI. Wrote story bible and game text for
Wrote Matt Forbeck’s Brave New World: Ghost Recon Online, a Tom Clancy free-
Resolution, a dystopian superheroes to-play MMO for the PC, developed
novel, published by Full Moon by Ubisoft Singapore and published
Enterprises, Beloit, WI. by Ubisoft, Montreuil-sous-Bois,
Wrote Magic: The Gathering #1–4, a France.
fantasy comic based on the collectible Wrote story material for Conduit 2, an
card game, published by IDW, San FPS game for the Wii, developed by
Diego, CA. High Voltage Software and published
Contributed to Marvel Heroic by Sega, San Francisco, CA/Tokyo,
Roleplaying: Basic Game, developed by Japan.
Cam Banks and published by Wrote game text for the Marvel Super
Margaret Weis Productions, Lake Hero Squad Collectible Card Game,
Geneva, WI. published by Gazillion
Contributed to Marvel Heroic Entertainment, San Mateo, CA, as
Roleplaying: Civil War, developed by part of its Marvel Super Hero Squad
Cam Banks and published by Online free-to-play MMO for the PC.
Margaret Weis Productions, Lake Wrote game text for Marvel Heroes, an
Geneva, WI. MMO for the PC, published by
Wrote “Don’t Forget Your Kids,” a short Gazillion Entertainment, San Mateo,
story for Don’t Read This Book, an CA.
anthology edited by Chuck Wendig, Wrote a novella for G.I. Joe: Tales of the
based on the roleplaying game Don’t Cobra Wars for IDW Publishing, San
Rest Your Head, for Evil Hat Diego, CA. Edited by Max Brooks.
Productions. Co-wrote (with Kris Oprisko) Book of
Wrote “Friends Like These,” a short Extreme Facts for IDW Publishing,
story for The New Hero: Volume 2, an San Diego, CA.
anthology edited by Robin D. Laws, Wrote “Metaphor vs. Mechanics: Don’t
for Stone Skin Press, London, UK. Fight the Fusion,” an essay for The
Wrote the introduction to Industry Talk: Kobold Guide to Board Game Design,
An Insider’s Look at Writing RPGs and edited by Mike Selinker, for Open
Editing Anthologies, by Jennifer Brozek, Design, Kirkland, WA.
published by Apocalypse Ink Wrote “In the Belly of the Behemoth,” a
Productions, Kenmore, WA. short story for Hot & Steamy: Tales of
Wrote several articles for Geek Dad, a Steampunk Romance, an anthology
blog for Wired.com, starting in 2011. edited by Jean Rabe and Martin H.
Greenberg, for DAW/Penguin, New
York, NY.
2011 Wrote “Gobintown Justice,” a short
Wrote Amortals, a science-fiction novel, story for Carnage & Consequences, an
published by Angry Robot (a division anthology edited by Marc Tassin, for
of Osprey Publishing), Nottingham, Walkabout Publishing, Kansasville,
UK. WI.
Wrote Vegas Knights, an urban fantasy Wrote “The Fury Pact,” a short story for
novel, published by Angry Robot (a Tales of the Far West, an anthology
division of Osprey Publishing), edited by Gareth-Michael Skarka, for
Nottingham, UK. Adamant Entertainment, Lawrence,
KS.
Contributed to The Geek Dad Book for Developed story elements for an
Aspiring Mad Scientists for Gotham unnamed multiplatform video game,
Books, New York, NY. Edited by Ken for High Voltage Software, Hoffman
Denmead. Estates, IL. Publication pending.
Wrote a novella for an unnamed Wrote game text for a Tom Clancy PC
anthology for IDW Publishing, San game, developed by Red Storm
Diego, CA. Publication suspended. Entertainment and published by
Ubisoft, Montreuil-sous-Bois, France.
Publication suspended.
2010 Wrote game text for a racing game
Co-wrote (with Jeff Grubb) Guild Wars: published by Ubisoft, Montreuil-sous-
Ghosts of Ascalon, a novel based on the Bois, France. Publication suspended.
hit massively multiplayer online
roleplaying games Guild Wars and
Guild Wars 2, produced by ArenaNet
(a division of NCSoft), for Simon &
2009
Revised The Marvel Encyclopedia, a
Schuster. nonfiction book published by Dorling
Wrote “No Such Luck,” a short story for Kindersley Publishing, London, UK.
Spells & Chrome, a Shadowrun Designed the logic and wrote the script
anthology, for Catalyst Game Labs, for Star Trek Starfleet Command Mission
Lake Stevens, WA. Utility Belt, a roleplay toy produced by
Developed characters and backstory for Playmates Toys, Costa Mesa, CA.
Inazuma-Oh!, a collectible line of toy Developed story elements for sequels to
cars, for Playmates Toys, El Segundo, The Conduit, a video game (Wii), for
CA. High Voltage Software, Hoffman
Designed the logic for the Yu-Gi-Oh! Estates, IL.
Figure Reader, an electronic toy, for Wrote “Pinball Wizard,” an adventure
Playmates Toys, El Segundo, CA. that appeared in Descent: Journeys in
Wrote an essay for Family Games: The the Dark: Quest Compendium Volume
100 Best, a nonfiction book, for Green One, for Fantasy Flight Games.
Ronin Publishing, Seattle, WA. Wrote “Inn Peril,” an adventure for
Wrote an essay for The Bones, a Dungeons & Dragons 4 Edition, for
th
1990
Co-designed the second Space Hulk
supplement Genestealer with Richard
Halliwell and Jervis Johnson. Games
Workshop, Nottingham, England.
Winner of the Origins Award for Best
Fantasy or Science-Fiction Board
Game.
Co-edited and developed The Blood Bowl
Companion, a supplement for Blood
Bowl, a board game of fantasy football.
Games Workshop, Nottingham,
England.
1989
Went to work for Games Workshop,
Nottingham, England, in September.
Left after student work visa expired in
February of 1990. Amongst other
things, worked on the following:
Edited Deathwing, a boxed game
supplement for Space Hulk, a science
fiction board game, now a computer
game from Electronic Arts.
Edited and wrote selections of White
Dwarf Magazine issues #119-123, most
notably two Space Hulk articles in
issues #121 and 122.