Forbeck CV

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Matt Forbeck

matt@forbeck.com www.forbeck.com

Curriculum Vitae
by James Lowder and published by
BenBella Books, Dallas, TX.
Forthcoming Wrote “Fulfill My Destiny—and Save
Wrote Loot Drop, a thriller novel, the World!” a short story for Help Fund
published by Tor/Forge, New York, My Robot Army, an anthology edited
NY. and published by John Joseph
Wrote Monster Academy: I Will Burn Adams, Lompoc, CA.
Down the School, a YA fantasy novel, Wrote “Meant to Know,” a short story
published by Full Moon Enterprises, for Cards of Cthulhu, a card game
Beloit, WI. published by Dan Verssen Games,
Wrote Monster Academy: I Will Not Glendora, CA.
Destroy the Kingdom, a YA fantasy Wrote “Death and Vengeance,” a short
novel, published by Full Moon story for the Cadaver Bone anthology,
Enterprises, Beloit, WI. edited by Chris Pramas and published
Wrote a yet-to-be-titled Exalted novel, by Green Ronin Publishing, Seattle,
based on the fantasy roleplaying WA.
game, published by The Onyx Path, Wrote “The Last Great War,” a setting
Philadelphia, PA. for the Witch Hunters roleplaying
Revised The Marvel Encyclopedia for game, published by Paradigm
2014, a nonfiction book published by Concepts, Miami, FL.
Dorling Kindersley Publishing, Wrote the text for Global Domination, a
London, UK. game by Dan Verssen, published by
Wrote Dust: Blood & Lightning, a novel Dan Verssen Games, Glendora, CA.
based on the battle game Dust. Wrote “The Temple of Death,” a short
Published by Dust Publishing, Hong story for the Sovereign Stone
Kong, China. roleplaying game, published by
Wrote Dust: Blood & Thunder, a novel Timeout Diversions, Redondo Beach,
based on the battle game Dust. CA.
Published by Dust Publishing, Hong Wrote a story bible for an upcoming
Kong, China. roleplaying game by Rian Sands,
Wrote Nexopolis, a setting for the Lords of published by Sandstorm, Lawrence,
Gossamer & Shadow roleplaying game, KS.
published by Rite Publishing, Plano, Co-wrote What’s Your Pleasure? an
TX. original screenplay for a short film
Wrote “The Bookrunner,” a short story from Reactor 88 Studios, Naperville,
for Sojourn: A Collection of Speculative IL.
Fiction, published by Fear the Boot, St.
Peters, MO.
Wrote “The Origins of the Term
Munchkin,” an essay for The Munchkin
Book, based on the card game. Edited
Wrote “Cow & Dog,” a short story for
2014 The Lion and the Aardvark: Aesop’s
Wrote Monster Academy: I Will Not Eat Modern Fables, an anthology edited by
People, a YA fantasy novel, published Robin D. Laws, for Stone Skin Press,
by Full Moon Enterprises, Beloit, WI. London, UK.
Wrote “WW 2.1,” a setting for the
2013 Hillfolk roleplaying game, published
by Pelgrane Press, London, UK.
Wrote Leverage: The Con Job, a novel Wrote “The Deadline,” for Cthulhu
based on the TV show, published by Haiku II and More Mythos Madness,
Penguin, New York, NY. edited by Lester Smith and published
Wrote story bible and game text for two by Popcorn Press, Delavan, WI.
new iOS games, developed by Ubisoft Wrote “Fear of Life,” a short story for
Shanghai and published by Ubisoft, the Dungeonlands roleplaying game
Montreuil-sous-Bois, France. setting, published by Savage Mojo,
Co-wrote (with Jeff Dohm) and Amsterdam, NY.
executive produced InSpectres, a Wrote “The Trouble With the Irish,” a
screenplay for a feature film based on short story for the Trigger Happy
the InSpectres roleplaying game, for roleplaying game, published by
Reactor 88 Studios, Glen Ellyn, IL. TaleSpinner Holdings, West Orange,
Wrote Dangerous Games: How to Play, a NJ.
thriller novel, published by Full Moon Wrote “Punk Rock Saves the World,” a
Enterprises, Beloit, WI. setting for the Cartoon Action Hour
Wrote Dangerous Games: How to Cheat, a roleplaying game, published by
thriller novel, published by Full Moon Spectrum Games, Parsons, KS.
Enterprises, Beloit, WI.
Wrote Battle Isle: Threshold Run, a series
Wrote Dangerous Games: How to Win, a of web comics based on the upcoming
thriller novel, published by Full Moon video game, published by
Enterprises, Beloit, WI. Stratotainment, Cedar Park, TX.
Wrote Magic: The Gathering: The Spell Wrote the introduction to I Can
Thief #1–4, a fantasy comic based on Transform You, a novel by Maurice
the collectible card game, published Broaddus, published by Apex Books.
by IDW, San Diego, CA. Wrote the introduction to The Awakened,
Wrote Magic: The Gathering: Path of an anthology edited by Hal Greenberg
Vengeance #1–4, a fantasy comic based and Neal Levin, published by Dark
on the collectible card game, Quest Books.
published by IDW, San Diego, CA. Wrote several articles for the newly
Wrote Hard Times in Dragon City, a noir independent GeekDad.com.
fantasy novel, published by Full
Moon Enterprises, Beloit, WI.
Wrote Bad Times in Dragon City, a noir 2012
fantasy novel, published by Full Wrote Carpathia, a science-fiction novel,
Moon Enterprises, Beloit, WI. published by Angry Robot (a division
Wrote End Times in Dragon City, a noir of Osprey Publishing), Nottingham,
fantasy novel, published by Full UK.
Moon Enterprises, Beloit, WI. Wrote Matt Forbeck’s Brave New World:
Wrote “Lost Vikings,” a short story Revolution, a dystopian superheroes
based on the Starcraft II video game, novel, published by Full Moon
published by Blizzard Entertainment, Enterprises, Beloit, WI.
Irvine, CA.
Wrote Matt Forbeck’s Brave New World: Wrote Star Wars vs. Star Trek, a
Revelation, a dystopian superheroes nonfiction humor book, for Adams
novel, published by Full Moon Media, Avon, MA.
Enterprises, Beloit, WI. Wrote story bible and game text for
Wrote Matt Forbeck’s Brave New World: Ghost Recon Online, a Tom Clancy free-
Resolution, a dystopian superheroes to-play MMO for the PC, developed
novel, published by Full Moon by Ubisoft Singapore and published
Enterprises, Beloit, WI. by Ubisoft, Montreuil-sous-Bois,
Wrote Magic: The Gathering #1–4, a France.
fantasy comic based on the collectible Wrote story material for Conduit 2, an
card game, published by IDW, San FPS game for the Wii, developed by
Diego, CA. High Voltage Software and published
Contributed to Marvel Heroic by Sega, San Francisco, CA/Tokyo,
Roleplaying: Basic Game, developed by Japan.
Cam Banks and published by Wrote game text for the Marvel Super
Margaret Weis Productions, Lake Hero Squad Collectible Card Game,
Geneva, WI. published by Gazillion
Contributed to Marvel Heroic Entertainment, San Mateo, CA, as
Roleplaying: Civil War, developed by part of its Marvel Super Hero Squad
Cam Banks and published by Online free-to-play MMO for the PC.
Margaret Weis Productions, Lake Wrote game text for Marvel Heroes, an
Geneva, WI. MMO for the PC, published by
Wrote “Don’t Forget Your Kids,” a short Gazillion Entertainment, San Mateo,
story for Don’t Read This Book, an CA.
anthology edited by Chuck Wendig, Wrote a novella for G.I. Joe: Tales of the
based on the roleplaying game Don’t Cobra Wars for IDW Publishing, San
Rest Your Head, for Evil Hat Diego, CA. Edited by Max Brooks.
Productions. Co-wrote (with Kris Oprisko) Book of
Wrote “Friends Like These,” a short Extreme Facts for IDW Publishing,
story for The New Hero: Volume 2, an San Diego, CA.
anthology edited by Robin D. Laws, Wrote “Metaphor vs. Mechanics: Don’t
for Stone Skin Press, London, UK. Fight the Fusion,” an essay for The
Wrote the introduction to Industry Talk: Kobold Guide to Board Game Design,
An Insider’s Look at Writing RPGs and edited by Mike Selinker, for Open
Editing Anthologies, by Jennifer Brozek, Design, Kirkland, WA.
published by Apocalypse Ink Wrote “In the Belly of the Behemoth,” a
Productions, Kenmore, WA. short story for Hot & Steamy: Tales of
Wrote several articles for Geek Dad, a Steampunk Romance, an anthology
blog for Wired.com, starting in 2011. edited by Jean Rabe and Martin H.
Greenberg, for DAW/Penguin, New
York, NY.
2011 Wrote “Gobintown Justice,” a short
Wrote Amortals, a science-fiction novel, story for Carnage & Consequences, an
published by Angry Robot (a division anthology edited by Marc Tassin, for
of Osprey Publishing), Nottingham, Walkabout Publishing, Kansasville,
UK. WI.
Wrote Vegas Knights, an urban fantasy Wrote “The Fury Pact,” a short story for
novel, published by Angry Robot (a Tales of the Far West, an anthology
division of Osprey Publishing), edited by Gareth-Michael Skarka, for
Nottingham, UK. Adamant Entertainment, Lawrence,
KS.
Contributed to The Geek Dad Book for Developed story elements for an
Aspiring Mad Scientists for Gotham unnamed multiplatform video game,
Books, New York, NY. Edited by Ken for High Voltage Software, Hoffman
Denmead. Estates, IL. Publication pending.
Wrote a novella for an unnamed Wrote game text for a Tom Clancy PC
anthology for IDW Publishing, San game, developed by Red Storm
Diego, CA. Publication suspended. Entertainment and published by
Ubisoft, Montreuil-sous-Bois, France.
Publication suspended.
2010 Wrote game text for a racing game
Co-wrote (with Jeff Grubb) Guild Wars: published by Ubisoft, Montreuil-sous-
Ghosts of Ascalon, a novel based on the Bois, France. Publication suspended.
hit massively multiplayer online
roleplaying games Guild Wars and
Guild Wars 2, produced by ArenaNet
(a division of NCSoft), for Simon &
2009
Revised The Marvel Encyclopedia, a
Schuster. nonfiction book published by Dorling
Wrote “No Such Luck,” a short story for Kindersley Publishing, London, UK.
Spells & Chrome, a Shadowrun Designed the logic and wrote the script
anthology, for Catalyst Game Labs, for Star Trek Starfleet Command Mission
Lake Stevens, WA. Utility Belt, a roleplay toy produced by
Developed characters and backstory for Playmates Toys, Costa Mesa, CA.
Inazuma-Oh!, a collectible line of toy Developed story elements for sequels to
cars, for Playmates Toys, El Segundo, The Conduit, a video game (Wii), for
CA. High Voltage Software, Hoffman
Designed the logic for the Yu-Gi-Oh! Estates, IL.
Figure Reader, an electronic toy, for Wrote “Pinball Wizard,” an adventure
Playmates Toys, El Segundo, CA. that appeared in Descent: Journeys in
Wrote an essay for Family Games: The the Dark: Quest Compendium Volume
100 Best, a nonfiction book, for Green One, for Fantasy Flight Games.
Ronin Publishing, Seattle, WA. Wrote “Inn Peril,” an adventure for
Wrote an essay for The Bones, a Dungeons & Dragons 4 Edition, for
th

nonfiction book about dice, for Game Trade Magazine, published by


Gameplaywright. Alliance Game Distributors,
Wrote part of Leverage: The Roleplaying Baltimore, MD.
Game, developed by Cam Banks and Edited a series of articles about The Lord
Rob Donoghue, published by of the Rings Online, a massively
Margaret Weis Productions, Lake multiplayer online roleplaying game,
Geneva, WI. for its official website, for Turbine,
Wrote an ongoing column about Westwood, MA.
tabletop games and designs for “Days Edited a series of articles about
of High Adventure,” which appeared Dungeons & Dragons Online, a
in The Escapist Magazine massively multiplayer online
(www.escapistmagazine.com/articles roleplaying game, for its official
/view/columns/days-of-high- website, for Turbine, Westwood, MA.
adventure), starting in 2009, published
by Themis Group, Durham, NC.
Wrote regular essays for
2008
StorytellersUnplugged.com, a communal Wrote Blood Bowl: Killer Contract, a five-
writers’ website, starting in 2007. issue comic-book miniseries (and
graphic novel collection) based upon
my series of Blood Bowl novels, for
BOOM! Studios, Los Angeles, CA. 2007
Wrote Mutant Chronicles, the Co-wrote Harvey Birdman, Attorney at
novelization of the film, produced by Law, a video game (PS2, PSP, and Wii)
Paradox Entertainment for Del based on the Cartoon Network TV
Rey/Random House, New York, NY. show, developed by High Voltage
Software and published by Capcom,
Wrote More Forbidden Knowledge, a
San Mateo, CA.
nonfiction humor book, for Adams
Media, Avon, MA. Wrote Blood Bowl: The Omnibus, a
collection of my first three Blood Bowl
Wrote missions for Spineworld, a
novels, for Games Workshop/BL
massively multiplayer online game for
Publishing, Nottingham, UK.
children, for Playdo.com, Stockholm,
Sweden. Wrote Blood Bowl: Rumble in the Jungle,
Wrote The Complete Idiot’s Guide to the fourth in my series of Blood Bowl
novels, for Games Workshop/BL
Drawing Manga, Illustrated: Shoujo, a
Publishing, Nottingham, UK.
nonfiction book produced by IDW
Publishing for Alpha Books/Penguin Wrote The Complete Idiot’s Guide to
Group, New York, NY. Manga Fantasy Creatures, Illustrated, a
nonfiction book produced by IDW
Wrote The Complete Idiot’s Guide to
Publishing for Alpha Books/ Penguin
Superheroes and Villains, Illustrated, a
Group, New York, NY.
nonfiction book produced by IDW
Publishing for Alpha Books/Penguin Co-wrote 1 vs. 100 DVD Game, a trivia
Group, New York, NY. game produced on DVD, based on the
TV show, for Mattel, El Segundo, CA.
Wrote the rules for Yu-Gi-Oh Capsule
Monsters, a collectible figures game, Wrote “Space Hulk”, an essay about the
for Mattel, El Segundo, CA. board game, for Hobby Games: The 100
Wrote “The Hollow Wee ‘Un,” a Best, a nonfiction book published by
Green Ronin Publishing, Seattle,
monster profile, for
WA.
FlamesRising.com, Madison, WI.
Wrote cutscene dialog for ArmA: Combat
Wrote Orcs, a nonfiction book produced
Operations, a video game (PC)
by Gusto Books for Del Rey/Random
developed by Bohemia Interactive
House, New York, NY. Publication
pending. and published by Atari, New York,
NY.
Wrote Matt Forbeck’s Brave New World:
Wrote The Complete Idiot’s Guide to
Revolution, a screenplay for a feature
Creating Dungeons & Dragons
film based on the Brave New World
Characters, a nonfiction book produced
roleplaying game I created, for
by IDW Publishing for Alpha
Reactor 88 Studios, Glen Ellyn, IL.
The film is currently in preproduction. Books/Penguin Group, New York,
NY. Publication suspended.
Developed the story and characters for a
Developed the story for a video game
video game (PC, Xbox 360) for
(PC, Xbox 360) for Ubisoft,
Avalanche Studios, Stockholm,
Sweden. Publication suspended. Montreuilsous-Bois, France.
Publication suspended.
Developed the story for an unnamed
video game (Wii) for High Voltage
Software, Hoffman Estates, IL.
Publication suspended.
2006
Designed Marvel Heroes Battle Dice:
Series 1, a collectible dice and figures
game, for Playmates Toys, Costa
Mesa, CA.
Wrote The Road to Death, the second in roleplaying game published by Firefly
The Lost Mark trilogy of Dungeons & Games, Carmichael, CA.
Dragons novels in the Eberron setting, Edited Winds of the Wild Sea, an Age of
for Wizards of the Coast/ Hasbro, Conan novel, for Conan
Renton, WA. Properties/Ace Publishing, Sherman
Wrote The Queen of Death, the third in Oaks, CA/New York, NY.
The Lost Mark trilogy of Dungeons & Edited Dawn of the Ice Bear, an Age of
Dragons novels in the Eberron setting, Conan novel, for Conan
for Wizards of the Coast/ Hasbro, Properties/Ace Publishing, Sherman
Renton, WA. Oaks, CA/New York, NY.
Wrote Death Match, the third in a trilogy Edited The God in the Moon, an Age of
of Blood Bowl novels, for Games Conan novel, for Conan
Workshop/BL Publishing, Properties/Ace Publishing, Sherman
Nottingham, UK. Oaks, CA/New York, NY.
Wrote Prophecy of the Dragons, the Edited The Eye of Charon, an Age of
thirteenth in the Knights of the Silver Conan novel, for Conan
Dragon series of young adult Dungeons Properties/Ace Publishing, Sherman
& Dragons novels, for Wizards of the Oaks, CA/New York, NY.
Coast/Hasbro, Renton, WA.
Edited The Silent Enemy, an Age of
Wrote The Dragons Revealed, the Conan novel, for Conan
fourteenth in the Knights of the Silver Properties/Ace Publishing, Sherman
Dragon series of young adult Dungeons Oaks, CA/New York, NY.
& Dragons novels, for Wizards of the
Wrote “The Haunted Castle,” an
Coast/Hasbro, Renton, WA.
adventure for Faery’s Tale, for Firefly
Wrote “Random Lies,” an article for Games, Carmichael, CA.
Games Quarterly Magazine #8, a
Created the characters, names, and
magazine published by Matthews-
storyline for R.E.V.s: Radically
Simmons Marketing, Boulder, CO.
Engineered Vehicles, a toy line, for
Wrote “Games Playmates Play,” an Playmates Toys, Costa Mesa, CA.
article for Games Quarterly Magazine
Wrote and produced a comic book for
#9, a magazine published by
R.E.V.s: Radically Engineered Vehicles, a
Matthews-Simmons Marketing,
toy line, for Playmates Toys, Costa
Boulder, CO.
Mesa, CA.
Wrote “Spiel des Jahres 2006” and “An
Wrote, produced, and directed an
Interview with Wil Wheaton,” articles
animated comic book for R.E.V.s:
for Games Quarterly Magazine #10, a
Radically Engineered Vehicles, a toy line,
magazine published by Matthews-
for Playmates Toys, Costa Mesa, CA.
Simmons Marketing, Boulder, CO.
Designed DC Battle Dice: Series 1, a
Wrote “An Interview with Anthony
collectible dice and figures game, for
Zuiker,” an article for Games Quarterly
Playmates Toys, Costa Mesa, CA.
Magazine #11, a magazine published
Publication suspended.
by Matthews-Simmons Marketing,
Boulder, CO. Wrote the rules for Yu-Gi-Oh! Capsule
Monsters, a collectible figures game,
Wrote “An Interview with Billy
for Mattel, El Segundo, CA.
Campbell,” an article for Games
Publication suspended.
Quarterly Magazine #12, a magazine
published by Matthews-Simmons Designed Marvel Heroes Battle Dice:
Marketing, Boulder, CO. Series 2, a collectible dice and figures
game, for Playmates Toys, Costa
Co-wrote “Tournament of the Fey,” an
Mesa, CA. Publication suspended.
introductory pack for Faery’s Tale, a
Wrote “Every Game Tells a Story,” an
2005 article for Games Quarterly Magazine
Designed High Stakes Drifter, a #7, a magazine published by
collectible card game, for Matthews-Simmons Marketing,
WizKids/Topps, Bellevue, WA. Boulder, CO.
Wrote Dead Ball, the second in a trilogy Wrote Blood Bowl, the first in a trilogy of
of Blood Bowl novels, for Games Blood Bowl novels, for Games
Workshop/BL Publishing, Workshop/BL Publishing,
Nottingham, UK. Nottingham, UK.
Wrote Marked for Death, the first in The Designed and produced Frankenstein’s
Lost Mark trilogy of Dungeons & Children, a horror-themed board game,
Dragons novels in the Eberron setting, for Human Head Studios, Madison,
for Wizards of the Coast/ Hasbro, WI.
Renton, WA. Edited Cimmerian Rage, an Age of Conan
Wrote “Coming Home,” a Dungeons & novel, for Conan Properties/Ace
Dragons short story in the Eberron Publishing, Sherman Oaks, CA/New
setting for Dragon Magazine #330, for York, NY.
Paizo Publishing, Bellevue, WA. Edited Songs of Victory, an Age of Conan
Wrote “Truth and Lies in the Big Easy,” novel, for Conan Properties/Ace
a true story for Beyond the Storm: Publishing, Sherman Oaks, CA/New
Shadows of the Big Easy, a roleplaying York, NY.
game and fiction book published to Edited Heretic of Set, an Age of Conan
raise money for the Red Cross for novel, for Conan Properties/Ace
victims of Hurricane Katrina. David Publishing, Sherman Oaks, CA/New
Wendt, Renton, WA. York, NY.
Wrote “Cannibal Doppelganger,” a d20 Edited Venom of Luxur, an Age of Conan
monster, for Hungry Little Monsters, a novel, for Conan Properties/Ace
d20 System sourcebook published Publishing, Sherman Oaks, CA/New
electronically to raise money for Food York, NY.
for All. Sean K. Reynolds, Renton,
WA.
Wrote “A Novel Approach: Marked for 2004
Death,” a Dungeons & Dragons article Wrote Secret of the Spiritkeeper, the first
in the Eberron setting for Dragon in the Knights of the Silver Dragon
Magazine #329, for Paizo Publishing, series of young adult Dungeons &
Bellevue, WA. Dragons novels I created, for Wizards
Wrote “Patch’s Family Game: of the Coast/Hasbro, Renton, WA.
Domination” an article for Games Nominated for the Origins Award for
Quarterly Magazine #4, a magazine Best Fiction Publication.
published by Matthews-Simmons Wrote Dracula’s Revenge, a two-issue
Marketing, Boulder, CO. comic book miniseries based on the
Wrote “Got Clout?” an article for Games board game from Human Head
Quarterly Magazine #5, a magazine Studios, for Idea + Design Works,
published by Matthews-Simmons San Diego, CA.
Marketing, Boulder, CO. Designed and produced Dracula’s
Wrote “The Original Games Week,” an Revenge, a horror-themed board game,
article for Games Quarterly Magazine for Human Head Studios, Madison,
#6, a magazine published by WI.
Matthews-Simmons Marketing, Wrote the player’s chapter of The
Boulder, CO. Authority Roleplaying Game, a
roleplaying game based on the comic
book from WildStorm Productions/ Wrote and developed The Fellowship of
DC Comics, for Guardians of Order, the Ring Sourcebook, a sourcebook for
Guelph, Ontario, Canada. Nominated The Lord of the Rings Roleplaying Game
for the Origins Award for Best for Decipher, Norfolk, VA.
Roleplaying Game, and nominated for Co-wrote Races of Faerûn, a sourcebook
the ENnies for Best Cover Art and for the Forgotten Realms setting for
Best Production Values. Dungeons & Dragons. Wizards of the
Wrote “Play This! Fluxx,” an article for Coast/Hasbro, Renton, WA.
Games Quarterly Magazine #1, a Wrote “The Price of Freedom,” a short
magazine published by Matthews- story for the Mage Knight collectible
Simmons Marketing, Boulder, CO. miniatures game, for WizKids/Topps,
Wrote “Spiele Über Alles,” an article for Bellevue, WA. Published on the web
Games Quarterly Magazine #2, a at: http://www.wizkidsgames.com/
magazine published by Matthews- mageknight/chamber/fiction.asp?cid
Simmons Marketing, Boulder, CO. =38245.
Wrote “Play This! Once Upon a Time,” an
article for Games Quarterly Magazine
#3, a magazine published by
2002
Matthews-Simmons Marketing, Co-wrote and developed The Lord of the
Boulder, CO. Rings Roleplaying Game for Decipher,
Norfolk, VA. Nominated for the
Origins Award for Best Roleplaying
2003 Game. Winner of the Origins Award
for Best Roleplaying Game and the
Co-wrote, developed, and produced The
Redhurst Academy of Magic, a d20 InQuest Gamer Fan Award for Best
System sourcebook. Human Head Roleplaying Game.
Studios, Madison, WI. Winner of the Wrote “Running a Con Game,” an essay
Origins Awards for Best Roleplaying for Game Mastering Secrets. Grey
Supplement and Best Graphic Design Ghost Press, Randolph, MA. Winner
of a Book, and winner of the Silver of the Origins Award for Best Game
ENnies for Best Campaign Setting, Aid or Accessory.
Best Cartography, and Best Graphic Wrote several short stories for When
Design and Layout. Darkness Comes..., a horror board game
Co-wrote The Unapproachable East, a series. Twilight Creations, Cold
sourcebook for the Forgotten Realms Spring, KY. Nominated for Best
setting for Dungeons & Dragons. Science Fiction or Fantasy Board
Wizards of the Coast/Hasbro, Renton, Game. It included “The Enemy of My
WA. Enemy” and “Head Games,” both
Developed Fell Beasts & Wondrous Magic, nominated for the Origins Award for
a sourcebook for The Lord of the Rings Best Game-Related Fiction Short
Roleplaying Game for Decipher, Form.
Norfolk, VA. Wrote “Fists of Fury” for Swords into
Co-wrote and developed The Two Towers Plowshares, a d20 System sourcebook
Sourcebook, a sourcebook for The Lord published electronically to raise
of the Rings Roleplaying Game for money for the Afghan Girls Fund.
Decipher, Norfolk, VA. Sean K. Reynolds, Renton, WA.
Developed Moria, a boxed set of Wrote The Slayer’s Guide to Orcs, a d20
sourcebooks and maps for The Lord of System sourcebook. Mongoose
the Rings Roleplaying Game for Publishing, Swindon, UK.
Decipher, Norfolk, VA. Co-wrote The Stronghold Builder’s Guide,
a sourcebook for Dungeons & Dragons.
Wizards of the Coast/Hasbro, Renton, Japanese cell phones. Microsoft,
WA. Redmond, WA. Time’s #5 marketing
Co-wrote The Guide to the Galaxy, a d20 campaign of the year, Entertainment
System corebook for the Dragonstar Weekly’s #1 internet event, and part of
setting. Fantasy Flight Games, the New York Times’s Best Ideas of
Roseville, MN. Nominated for the 2001.
ENnie Awards for Best Campaign Wrote “Prometheus Unwound,” a short
Setting and Best Art (Interior). story appearing in The Book of All
Co-wrote Freeport: City of Adventure, a Flesh, an anthology of stories based
d20 System sourcebook. Green Ronin upon the All Flesh Must Be Eaten
Publishing, Seattle, WA. Nominated zombie roleplaying game. Eden
for the Origins Award for Best Studios, Los Angeles, CA. Winner of
Roleplaying Supplement. Winner of the Origins Award for Best Game-
the ENnie Awards for Best Setting Related Short Work.
Supplement and Best Cartography. Co-wrote The Starfarer’s Handbook, a d20
Nominated for the ENnie Award for System corebook for the Dragonstar
Best Graphic Design and Layout. setting. Fantasy Flight Games,
Nominated for the InQuest Gamer Roseville, MN. Nominated for the
Fan Award for Best Roleplaying Game ENnie Awards for Best Rules
Supplement (Fantasy). Supplement and Best Graphic Design
Wrote The Big Dance, a novella set in the and Layout.
C.A.V. universe. Reaper Miniatures, Co-wrote En Route, a d20 System
Lewisville, TX. sourcebook. Atlas Games, Roseville,
Wrote Seven Cities, a d20 System MN.
sourcebook. Atlas Games, Roseville, Co-wrote Codex Arcanis, a d20 System
MN. sourcebook for the Arcanis setting.
Wrote Hostile Climes: Depths of Despair, a Paradigm Concepts, Miami, FL.
d20 System sourcebook. Pinnacle Edited Madness in Freeport, a d20 System
Entertainment Group, Blacksburg, adventure for the Freeport setting.
VA. Green Ronin Publishing, Seattle,
Wrote “Designer’s Notes,” a monthly WA. Winner of the ENnie Award for
column for d20weekly.com. Steve Best Cartography. Nominated for the
Jackson Games, Austin, TX. Origins Award for Best Roleplaying
Adventure. Nominated for the ENnie
Wrote “The State of the Gaming
Award for Best Art (Cover).
Industry 2002,” an article for Games
Unplugged #17. Fast Forward Co-wrote C.A.V., a science-fiction
Entertainment, Lake Geneva, WI. miniatures battle game. Reaper
Miniatures, Lewisville, TX.
Wrote “What I Think of the d20
Nominated for the Origins Award for
System,” an essay for Campaign
Best Science Fiction or Fantasy
Magazine #2. Fast Forward
Miniatures Rules.
Entertainment, Lake Geneva, WI.
Wrote and laid out The Covenant, a
Wrote several bits of color text for two
sourcebook for Brave New World.
sets of cards for Mage Knight
Alderac Entertainment Group,
expansions. WizKids, Bellevue, WA.
Ontario, CA.
Wrote a biweekly column for the web
2001 version of Games Unplugged, starting
in June, 2000, ending in June 2001.
Worked on the A.I. web game produced
to promote the Stephen Spielberg film. Dynasty Publications, Lake Geneva,
Designed websites, wrote text, and WI.
consulted on i-Mod games for
Wrote and laid out Evil Unlimited, a Wrote and laid out Delta Prime, a
sourcebook for Brave New World. sourcebook for Brave New World.
Alderac Entertainment Group, Alderac Entertainment Group,
Ontario, CA. Ontario, CA.
Wrote Bring Him Back Alive!, a d20 Wrote and laid out Bargainers, a
System adventure. Alderac sourcebook for Brave New World.
Entertainment Group, Ontario, CA. Alderac Entertainment Group,
Edited The Last Gods, a d20 fantasy Ontario, CA.
adventure by Kevin Wilson. Alderac Wrote and laid out Crescent City, a
Entertainment Group, Ontario, CA. sourcebook for Brave New World.
Edited Servants of the Blood Moon, a d20 Alderac Entertainment Group,
fantasy adventure by Ree Soesbee. Ontario, CA.
Alderac Entertainment Group, Edited The Murders of the Seven Points, a
Ontario, CA. d20 fantasy adventure by Erik Yaple.
Edited The Ice Caves of Azinth, a d20 Alderac Entertainment Group,
fantasy adventure by James Macduff Ontario, CA.
(Rob Vaux). Alderac Entertainment Edited Tomb of the Overseers, a d20
Group, Ontario, CA. fantasy adventure by John S. Zinser.
Edited Dead Man’s Cove, a d20 fantasy Alderac Entertainment Group,
adventure by Ken Carpenter. Alderac Ontario, CA.
Entertainment Group, Ontario, CA. Edited Kurishan’s Garden, a d20 fantasy
Wrote “Confessions,” a serialized adventure by Ken Carpenter. Alderac
novella appearing in issues 1–3 of Entertainment Group, Ontario, CA.
Thrilling Tales Magazine. Magazine was Edited Sundered Faith, a d20 fantasy
subsequently cancelled. adventure by Kevin Wilson. Alderac
Entertainment Group, Ontario, CA.

2000 Edited The Heart of Amun Khonshu, a d20


fantasy adventure by Marcelo and Kat
Designed the Monster Rancher Collectible Figueroa. Alderac Entertainment
Card Game, based on the hit cartoon Group, Ontario, CA.
playing on the Fox network every
Edited Out of Body, Out of Mind, a d20
weekday afternoon. Artbox
fantasy adventure by Patrick Kapera.
Entertainment, Lakewood, CA.
Alderac Entertainment Group,
Wrote “What Was I Thinking?” for Ontario, CA.
Horsemen of the Apocalypse: Essays on
Edited Jerimond’s Orb, a d20 fantasy
Roleplaying, a charity project. Jolly
adventure by Ree Soesbee. Alderac
Roger Games, Charleston, IL.
Entertainment Group, Ontario, CA.
Wrote news bits and “In the Cards,” a
Edited Castle Zadrian, a d20 fantasy
column about collectible card games,
adventure by Rich Wolf. Alderac
for Fandom.com’s news website: Entertainment Group, Ontario, CA.
Mania.com, starting in October, 2000.
Fandom.com, Manassas, VA. Edited Things that go Bump, a d20
Available at www.mania.com. fantasy adventure by James Macduff
(Rob Vaux). Alderac Entertainment
Wrote and laid out Glory Days, a
Group, Ontario, CA.
sourcebook for Brave New World.
Alderac Entertainment Group, Edited Necropolis, a Warhammer 40,000
Ontario, CA. novel by Dan Abnett, Games
Workshop, Nottingham, England.
Wrote and laid out Defiants, a
Nominated for the Origins Award for
sourcebook for Brave New World. best novel.
Alderac Entertainment Group,
Ontario, CA.
Edited “Battle of the Archaeosaurs,” a Developed and edited Power Shield, a
short story by Barrington J. Bailey, for gamemaster’s screen and adventure
Inferno Magazine #18. Games for Brave New World. Pinnacle
Workshop, Nottingham, England. Entertainment Group, Blacksburg,
Edited “Tybalt’s Quest,” a short story by VA.
Gav Thorpe, for Inferno Magazine #18. Wrote, produced, laid out, and lettered
Games Workshop, Nottingham, Deadlands: One Shot, a comic book set
England. in Deadlands: The Weird West. Image
Edited “White Heat,” a short story by Comics, Fullerton, CA.
Dan Abnett, for Inferno Magazine #18. Co-wrote the revised edition of
Games Workshop, Nottingham, Deadlands: The Weird West Player’s
England. Guide. Pinnacle Entertainment
Wrote the prologue to Core, the main Group, Blacksburg, VA.
rulebook for the Shards of the Stone Co-wrote the revised edition of
Roleplaying Game, Obsidian Studios, Deadlands: The Weird West Marshal’s
Jacksonville, FL. Handbook. Pinnacle Entertainment
Wrote “Monster Rancher Designer Group, Blacksburg, VA.
Notes” for Wrote a short story entitled “Reborn on
the web version of Games Unplugged the Bayou” for A Fist Full of Dead
Dynasty Publications, Lake Geneva, Guys, a paperback anthology set in
WI. Available at Deadlands: The Weird West. Pinnacle
www.gamesunplugged.com. Entertainment Group, Blacksburg,
VA.
Co-wrote JLA Sourcebook for the DC
Universe Roleplaying Game. West End Wrote a short story entitled “Head
Games, Honesdale, PA. Games” for A Few Dead Guys More, a
paperback anthology set in Deadlands:
Designed Monster Rancher: Battleground,
The Weird West. Pinnacle
the first expansion for the Monster
Entertainment Group, Blacksburg,
Rancher Collectible Card Game. Artbox
VA.
Entertainment, Lakewood, CA.
Publication suspended. Wrote a short story entitled “Talking
Heads” for The Good, the Bad, and the
Dead, a paperback anthology set in
1999 Deadlands: The Weird West. Pinnacle
Entertainment Group, Blacksburg,
Wrote, developed, and handled graphic
design for Brave New World, a VA.
superhero roleplaying game. Pinnacle Co-wrote and developed Lost Angels, a
Entertainment Group, Blacksburg, sourcebook for Deadlands: The Weird
VA. Nominated for the Origins West. Pinnacle Entertainment Group,
Award for Best Graphic Design of a Blacksburg, VA.
Roleplaying Game, Supplement, or Edited River o’ Blood, a boxed
Adventure. sourcebook for Deadlands: The Weird
Edited Infestations, a Dime Novel for West. Pinnacle Entertainment Group,
Deadlands: Hell on Earth. Pinnacle Blacksburg, VA.
Entertainment Group, Blacksburg, Edited Boomtowns, a sourcebook for
VA. Nominated for the Origins Deadlands: The Weird West. Pinnacle
Award for Best Game-Related Short Entertainment Group, Inc.,
Work. Blacksburg, VA.
Wrote and developed Ravaged Planet, a Edited Bloody Old Muddy, a sourcebook
sourcebook for Brave New World. for Deadlands: The Weird West.
Pinnacle Entertainment Group, Pinnacle Entertainment Group,
Blacksburg, VA. Blacksburg, VA.
Edited Adios, A-Mi-Go!, a Dime Novel Wrote and developed Ground Zero, a
for Deadlands: The Weird West and Dime Novel for Deadlands: The Weird
Chaosium’s Call of Cthulhu. Pinnacle West and White Wolf Publishing’s
Entertainment Group, Blacksburg, Werewolf: The Wild West. Pinnacle
VA. Entertainment Group, Blacksburg,
Edited Brainburners, a sourcebook for VA.
Deadlands: Hell on Earth. Pinnacle Wrote and developed Savage Passage, a
Entertainment Group, Blacksburg, Dime Novel for Deadlands: The Weird
VA. West and White Wolf Publishing’s
Edited Cry Havoc!, a rules supplement Werewolf: The Wild West. Pinnacle
for Deadlands: The Great Rail Wars. Entertainment Group, Blacksburg,
Pinnacle Entertainment Group, VA.
Blacksburg, VA. Wrote and developed Strange Bedfellows,
Edited Hell or High Water, an adventure a Dime Novel for Deadlands: The Weird
for Deadlands: Hell on Earth. Pinnacle West and White Wolf Publishing’s
Entertainment Group, Blacksburg, Werewolf: The Wild West. Pinnacle
VA. Entertainment Group, Blacksburg,
VA.
Edited Tales o’ Terror: 1877, a sourcebook
1998 for Deadlands: The Weird West.
Edited the rules for Doomtown, the Pinnacle Entertainment Group,
Deadlands: The Weird West collectible Blacksburg, VA.
card game. Wizards of the Coast, Edited Fire & Brimstone, a sourcebook
Renton, WA. Winner of the Origins for Deadlands: The Weird West.
Awards for Best Collectible Card Pinnacle Entertainment Group,
Game and Best Graphic Design of a Blacksburg, VA.
Collectible Card Game.
Edited Law Dogs, a sourcebook for
Managed the development of the Deadlands: The Weird West. Pinnacle
Deadlands: The Great Rail Wars Entertainment Group, Blacksburg,
miniatures line. Winner of the Origins VA.
Awards for Best Miniature (Fantasy or
Edited and developed the story for
Science Fiction) of 1998 and Best
Devils Tower 1: Road to Hell, an
Vehicle (Fantasy or Science Fiction) of
adventure for Deadlands: The Weird
1998. Pinnacle Entertainment Group,
West. Pinnacle Entertainment Group,
Blacksburg, VA.
Blacksburg, VA.
Developed, co-wrote, and edited
Edited and developed the story for
Leftovers, a Dime Novel (fiction &
Devils Tower 2: Heart o’ Darkness, an
adventure) for Deadlands: Hell on
adventure for Deadlands: The Weird
Earth. Pinnacle Entertainment Group,
West. Pinnacle Entertainment Group,
Blacksburg, VA. Winner of the Origins Blacksburg, VA.
Award for Best Game-Related Short
Work of 1998. Wrote and developed Devils Tower 3:
Fortress o’ Fear, a boxed adventure set
Developed and edited Deadlands: Hell on
for Deadlands: The Weird West.
Earth, a Wasted West roleplaying
Pinnacle Entertainment Group,
game. Pinnacle Entertainment
Blacksburg, VA.
Group, Blacksburg, VA.
Edited Forbidden God, a Dime Novel for
Developed and edited The Wasted West,
Deadlands: The Weird West. Pinnacle
a sourcebook for Deadlands: Hell on
Entertainment Group, Blacksburg,
Earth. Pinnacle Entertainment Group,
VA.
Blacksburg, VA.
Edited Radiation Screen, an adventure
and gamemaster’s screen for
Deadlands: Hell on Earth. Pinnacle Clifton Heights, PA/Stockholm,
Entertainment Group, Blacksburg, Sweden.
VA. Designed WildStorms: Legends, a solitaire
Developed Toxic Tales, a character edition of WildStorms: The Expandable
journal for Deadlands: The Weird West. Superhero Collectible Card Game for
Pinnacle Entertainment Group, WildStorm Productions, La Jolla, CA.
Blacksburg, VA. Co-designed WildStorms: The Best of
Edited Children o’ the Atom, a WildStorms, an expansion set for
sourcebook for Deadlands: Hell on WildStorms: The Expandable Superhero
Earth. Pinnacle Entertainment Group, Collectible Card Game for WildStorm
Blacksburg, VA. Productions, La Jolla, CA.
Edited Road Warriors, a sourcebook for Managed the development of the
Deadlands: Hell on Earth. Pinnacle Deadlands: The Great Rail Wars
Entertainment Group, Blacksburg, miniatures line. Pinnacle
VA. Entertainment Group, Blacksburg,
Edited Derailed!, a rules supplement for VA.
Deadlands: The Great Rail Wars. Edited Night Train, a sourcebook for
Pinnacle Entertainment Group, Deadlands: The Weird West. Pinnacle
Blacksburg, VA. Entertainment Group, Blacksburg,
Edited A Fist Full o’ Ghost Rock, a VA.
scenario pack for Deadlands: The Great Produced Deadlands Double Poker Deck,
Rail Wars. Pinnacle Entertainment an accessory for Deadlands: The Weird
Group, Blacksburg, VA. West. Pinnacle Entertainment Group,
Edited Ghost Dancers, a sourcebook for Blacksburg, VA.
Deadlands: The Weird West. Pinnacle Edited Hucksters & Hexes, a sourcebook
Entertainment Group, Blacksburg, for Deadlands: The Weird West.
VA. Pinnacle Entertainment Group,
Edited City o’ Gloom, a boxed Blacksburg, VA.
sourcebook for Deadlands: The Weird Edited Smith & Robards, a sourcebook
West. Pinnacle Entertainment Group, for Deadlands: The Weird West.
Blacksburg, VA. Pinnacle Entertainment Group,
Blacksburg, VA.

1997 Edited Rascals, Varmints & Critters, a


sourcebook for Deadlands: The Weird
Developed and edited Deadlands: The West. Pinnacle Entertainment Group,
Great Rail Wars, a miniatures game set Blacksburg, VA.
in Deadlands: The Weird West. Pinnacle
Developed Twisted Tales, a character
Entertainment Group, Blacksburg,
journal for Deadlands: The Weird West.
VA. Winner of the Origins Award for
Pinnacle Entertainment Group,
Best Miniatures Game of 1997.
Blacksburg, VA.
Co-wrote, developed, and edited
Edited The Great Maze, a boxed
Independence Day, a Dime Novel
sourcebook for Deadlands: The Weird
(fiction & adventure) for Deadlands:
West. Pinnacle Entertainment Group,
The Weird West. Pinnacle Blacksburg, VA.
Entertainment Group, Blacksburg,
VA. Winner of the Origins Award for Developed and edited The Quick & the
Best Adventure. Dead, a sourcebook for Deadlands: The
Weird West. Pinnacle Entertainment
Co-wrote and coedited Mutant Group, Blacksburg, VA.
Chronicles: Second Edition.
Heartbreaker/Target Games AB, Developed and edited Book o’ the Dead, a
sourcebook for Deadlands: The Weird
West. Pinnacle Entertainment Group,
Blacksburg, VA. 1996
Wrote “Gen Con ‘97 Preview,” an article Co-founded Pinnacle Entertainment
for InQuest #29. Wizard Press, Group, Inc., and named president of
Congers, NY. corporation.
Designed Q, a supplement for James Developed and edited Deadlands: The
Bond: The Collectable Card Game for Weird West, a roleplaying game.
Heartbreaker/Target Games AB, Pinnacle Entertainment Group,
Clifton Heights, PA/Stockholm, Blacksburg, VA. Winner of the Origins
Sweden. Unpublished. Awards for Best Roleplaying Game
and Best Graphic Presentation of a
Designed Villains and Women, a
Roleplaying Game, Adventure, or
supplement for James Bond: The
Supplement.
Collectable Card Game for
Heartbreaker/Target Games AB, Developed and wrote Silent Death: The
Clifton Heights, PA/Stockholm, Next Millennium: Rookie Rules, a
Sweden. Unpublished. beginner’s version of the science
fiction miniatures game. Iron Crown
Edited Beyond the Pale, an adventure for
Enterprises, Charlottesville, VA.
Mutant Chronicles.
Nominated for the Origins Award for
Heartbreaker/Target Games AB,
Best Fantasy or Science Fiction
Clifton Heights, PA/Stockholm,
Sweden. Miniatures Rules.
Contributed to Warzone: Dark Eden, a Co-designed WildStorms: Image Universe,
an expansion set for WildStorms: The
supplement for Warzone.
Expandable Superhero Collectible Card
Heartbreaker/Target Games AB,
Game for WildStorm Productions, La
Clifton Heights, PA/Stockholm,
Jolla, CA.
Sweden.
Co-designed WildStorms: Conflict!, an
Contributed to Warzone: Beasts of War, a
supplement for Warzone. expansion set for WildStorms: The
Expandable Superhero Collectible Card
Heartbreaker/Target Games AB,
Game for WildStorm Productions, La
Clifton Heights, PA/Stockholm,
Jolla, CA, a division of Image Comics.
Sweden.
Edited KULT: The Collectable Card Game
Contributed to Warzone: Casualties of
for Heartbreaker/Target Games AB,
War, a supplement for Warzone.
Heartbreaker/Target Games AB, Clifton Heights, PA/Stockholm,
Sweden.
Clifton Heights, PA/Stockholm,
Sweden. Designed Fast Break, a basketball
collectible card game for WildStorm
Wrote Dark Eden, a four-issue, comic-
Productions, La Jolla, CA.
book mini-series for Mutant Chronicles
published by Heartbreaker/Target Wrote and edited Cybertronic, a
Games AB, Clifton Heights, supplement for Mutant Chronicles for
PA/Stockholm, Sweden, Top Dollar Heartbreaker/Target Games AB,
Comics/Edward R. Pressman Film Clifton Heights, PA/Stockholm,
Corporation, Hollywood, CA, and Sweden.
Acclaim Comics, New York, NY. Wrote Mind Lords of the Last Sea, a Dark
Unpublished. Sun supplement for Advanced
Wrote an inventory issue of WildC.A.T.s, Dungeons & Dragons, for TSR, Inc.,
a topselling, superhero comic book, Lake Geneva, WI.
for WildStorm Productions, La Jolla, Wrote the color text for and edited James
CA, a division of DC Comics. Bond: The Collectable Card Game for
Unpublished. Heartbreaker/Target Games AB,
Clifton Heights, PA/Stockholm, Edited Volvo Presents: Global Challenge, a
Sweden. trivia board game. Target Games AB,
Wrote Sages & Specialists, a supplement Stockholm, Sweden.
for Advanced Dungeons & Dragons, for Wrote the backup feature articles for the
TSR, Inc., Lake Geneva, WI. two-issue, comic-book mini-series, The
Developed and edited Marshal Law, an Urza-Mishra War for Acclaim Comics,
adventure and screen for Deadlands: New York, NY.
The Weird West. Pinnacle Co-wrote “Gen Con ‘96 Preview,” an
Entertainment Group, Blacksburg, article for InQuest #17. Wizard Press,
VA. Congers, NY.
Developed and edited Perdition’s Co-wrote “A Look Ahead to 1997,” an
Daughter, a Dime Novel (fiction & article for InQuest #20. Wizard Press,
adventure) for Deadlands: The Weird Congers, NY.
West. Pinnacle Entertainment Group, Wrote “1996 in Review,” an article for
Blacksburg, VA. InQuest #20. Wizard Press, Congers,
Contributed to Warzone: Dawn of War, a NY.
supplement for Warzone.
Heartbreaker/Target Games AB,
Clifton Heights, PA/Stockholm, 1995
Sweden. Edited Warzone, a miniatures game for
Edited The Four Riders, an adventure for Mutant Chronicles for
Mutant Chronicles. Heartbreaker/Target Games AB,
Heartbreaker/Target Games AB, Clifton Heights, PA/Stockholm,
Clifton Heights, PA/Stockholm, Sweden. Winner of the Origins Award
Sweden. for Best Fantasy or Science-Fiction
Miniatures Rules.
Wrote the backup feature article for
Fallen Angel: A Magic: The Gathering Developed and wrote Silent Death: The
Legend, a comic book, for Acclaim Next Millennium, the second edition of
Comics, New York, NY. Silent Death, a science-fiction board
game. Iron Crown Enterprises,
Wrote “A Sneak Peek at the Star Trek:
Charlottesville, VA. Nominated for
TOS CCG,” an article for InQuest #12.
the Origins Award for Best Fantasy or
Wizard Press, Congers, NY.
Science Fiction Miniatures Rules.
Wrote “On the Shelves,” a regular
Co-designed WildStorms: The Expandable
column, and other news bits for
Superhero Collectible Card Game for
InQuest #12–28. Wizard Press,
WildStorm Productions, La Jolla, CA,
Congers, NY.
a division of Image Comics.
Wrote “Role Call,” a regular column for
Edited The Complete Book of
InQuest #21–28. Wizard Press,
Necromancers, a supplement for
Congers, NY.
Advanced Dungeons & Dragons, for
Edited parts of Mishima, a supplement TSR, Inc., Lake Geneva, WI.
for Mutant Chronicles for
Edited Inquisition, an expansion set for
Heartbreaker/Target Games AB,
the Doomtrooper collectible card game,
Clifton Heights, PA/Stockholm,
Sweden. for Heartbreaker/ Target Games AB,
Clifton Heights, PA/ Stockholm,
Wrote Ilian, a supplement for Mutant Sweden.
Chronicles for Heartbreaker/Target
Wrote a short story entitled
Games AB, Clifton Heights,
PA/Stockholm, Sweden. “Reconciliation” for City of Darkness:
Unseen, a paperback anthology set in
the universe of Vampire: The
Masquerade. White Wolf, Stone InQuest #7. Wizard Press, Congers,
Mountain, GA. NY.
Wrote a short story entitled “Musings” Wrote “Building a Better Deck,” an
for The Splendour Falls, a paperback article about WildStorms for
anthology set in the universe of WildStorm Productions, La Jolla, CA,
Changeling, a horror roleplaying game. a division of Image Comics. Appeared
White Wolf, Stone Mountain, GA. in WetWorks #10.
Wrote a Mutant Chronicles short story Co-wrote “A Look Ahead to 1996,” an
entitled “Inquisition” for issue #5 of article for InQuest #9. Wizard Press,
Conjure, a magazine dedicated to Congers, NY.
collectible card games. Conjure, Wrote “1995 in Review,” an article for
Amherst, OH. InQuest #10. Wizard Press, Congers,
Developed and edited Chronomancer, a NY.
supplement for Advanced Dungeons &
Dragons, for TSR, Inc., Lake Geneva,
WI. 1994
Wrote Renegades, the first supplement Edited Doomtrooper, a collectible card
for Silent Death: The Next Millennium, game set in the Mutant Chronicles
for Iron Crown Enterprises, universe for Heartbreaker/Target
Charlottesville, VA. Games AB, Clifton Heights,
PA/Stockholm, Sweden.
Contributed to Elves, a supplement for
the Middleearth Role Playing Game, for Wrote a short story entitled “Interesting
Iron Crown Enterprises, Times” for The Beast Within, a
Charlottesville, VA. paperback anthology set in the
universe of Vampire: The Masquerade, a
Edited Bauhaus, a supplement for
horror roleplaying game. White Wolf,
Mutant Chronicles for
Stone Mountain, GA.
Heartbreaker/Target Games AB,
Clifton Heights, PA/Stockholm, Wrote a short story entitled “Space
Sweden. Station Boomtown 13” for a paperback
anthology set in the universe of
Interviewed Jackson Guice of Valiant
Shatterzone, a science fiction
Comics of New York, NY, for
roleplaying game. West End Games,
Valiant’s marketing division. Article
Honesdale, PA.
to appear in several trade
publications. Wrote Imperial, a supplement for Mutant
Chronicles for Heartbreaker/Target
Interviewed Norm Breyfogle of Valiant
Games AB, Clifton Heights,
Comics of New York, NY, for
PA/Stockholm, Sweden.
Valiant’s marketing division. Article
to appear in several trade Edited The Will and the Way, a
publications. supplement for Dark Sun, a new
setting for Advanced Dungeons &
Wrote “Game Warden,” an interview of
Dragons, for TSR, Inc., Lake Geneva,
TSR’s Director of Creative Services,
WI.
Jim Ward, for issue #3 of InQuest, a
gaming-oriented magazine. Wizard Edited TABLOID!, a supplement for
Press, Congers, NY. Amazing Engine, for TSR, Inc., Lake
Geneva, WI.
Wrote “How to Break Into Gaming,” for
InQuest #5. Wizard Press, Congers, Wrote adventures for Moria, a
NY. supplement for the Middle-earth Role
Playing Game, for Iron Crown
Wrote a review of Gridiron, a fantasy
Enterprises, Charlottesville, VA.
football collectible card game from
Precedence and Upper Deck, for Edited Cutthroats of Lankhmar, a
supplement for Advanced Dungeons &
Dragons, for TSR, Inc., Lake Geneva, Clifton Heights, PA/Stockholm,
WI. Sweden. The edited treatment was
Wrote adventures for Minas Tirith, a accepted by Pressman Films. The film
supplement for the Middle-earth Role debuted in 2009.
Playing Game, for Iron Crown Wrote The Brotherhood, a supplement for
Enterprises, Charlottesville, VA. Mutant Chronicles, a techno-fantasy
Wrote a short roleplaying adventure roleplaying game, for
entitled “Space Station Boomtown 13” Heartbreaker/Target Games AB,
for Through the Cracks, a game Clifton Heights, PA/Stockholm,
supplement for Shatterzone. West Sweden.
End Games, Honesdale, PA. Edited Greek Age of Heroes, a supplement
Edited Fury of the Clansmen, a board for Advanced Dungeons & Dragons, a
game for Mutant Chronicles for fantasy roleplaying game, for TSR,
Heartbreaker/Target Games AB, Inc., Lake Geneva, WI.
Clifton Heights, PA/Stockholm, Edited and developed Dragon Lords, a
Sweden. fantasy miniatures board game
Edited The Freelancer’s Guide, a involving battle between flying
supplement and screen for Mutant dragons, for Grenadier Models,
Chronicles for Heartbreaker/ Target Folcroft, PA.
Games AB, Clifton Heights, PA/ Wrote an in-depth review of Milton
Stockholm, Sweden. Bradley’s Battle Masters, a fantasy
Edited Capitol, a supplement for Mutant miniatures board game, for The Gamer
Chronicles for Heartbreaker/Target #6. The Gamer, Pasadena, CA.
Games AB, Clifton Heights, Interviewed Don Perlin of Valiant
PA/Stockholm, Sweden. Comics of New York, NY, for
Wrote “Ramming Speed: The Evolution Valiant’s marketing division.
of Silent Death,” an article for Grey Published in several trade
Worlds #2, for Grey Worlds, publications.
Lewisville, TX.
Interviewed Tony Bedard of Valiant
Comics of New York, NY, for
1992
Wrote a short story entitled
Valiant’s marketing division.
“Crocodilopolis” which appeared in
Published in several trade
publications. Strange Tales from the Nile Empire, a
paperback anthology, set in the
Interviewed Bernard Chang of Valiant universe of TORG, a modern fantastic
Comics of New York, NY, for roleplaying game. West End Games,
Valiant’s marketing division. Honesdale, PA.
Published in several trade
publications. Designed card and box backs for
miniatures packaging. Grenadier
Interviewed Kevin VanHook of Valiant Models, Folcroft, PA.
Comics of New York, NY, for
Wrote the Western Hero article “Hi-Ho,
Valiant’s marketing division.
Silver, Away!” which appeared in
Published in several trade
Adventurer’s Club Quarterly #17. Iron
publications.
Crown Enterprises, Charlottesville,
VA.
1993 Edited, produced, and wrote large
sections of the bimonthly magazine
Edited a film treatment for the Mutant
Chronicles film and wrote a second The Grenadier Bulletin, starting in 1991,
original treatment for Grenadier Models, Folcroft, PA. This
Heartbreaker/Target Games AB, included a scenario for the Fantasy
Warriors fantasy battles miniatures
game in issue #1, a mini-board game 1988
entitled The Labyrinth of Doom in issue Wrote and developed the rules for Myth
#3, and “Reflections,” a Fantasy Fortunes, a game based on Robert
Warriors short story, in issue #4. Lynn Aspirin’s bestselling series of
humorous fantasy novels. Mayfair
1991 Games, Niles, IL.

Wrote Western Hero, a genre book for the


Champions/The Hero System roleplaying
game set in the Old West. Iron Crown
Enterprises, Charlottesville, VA.
Wrote Outlaw, a genre book for the
Rolemaster roleplaying game set in the
Old West. Iron Crown Enterprises,
Charlottesville, VA.
Contributed to Chill, a modern horror
roleplaying game. Mayfair Games,
Niles, IL.

1990
Co-designed the second Space Hulk
supplement Genestealer with Richard
Halliwell and Jervis Johnson. Games
Workshop, Nottingham, England.
Winner of the Origins Award for Best
Fantasy or Science-Fiction Board
Game.
Co-edited and developed The Blood Bowl
Companion, a supplement for Blood
Bowl, a board game of fantasy football.
Games Workshop, Nottingham,
England.

1989
Went to work for Games Workshop,
Nottingham, England, in September.
Left after student work visa expired in
February of 1990. Amongst other
things, worked on the following:
Edited Deathwing, a boxed game
supplement for Space Hulk, a science
fiction board game, now a computer
game from Electronic Arts.
Edited and wrote selections of White
Dwarf Magazine issues #119-123, most
notably two Space Hulk articles in
issues #121 and 122.

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