Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

Monastic Tradition reaction to spent 2 ki points.

The creature must make a


saving throw. On a fail, it takes psychic damage equal to
Way of the Whispering Wind three rolls of your Martial Arts die. The amount of
damage increases if you spend more ki points within
The Monks of the Way of the Whispering Wind have your reaction. For each extra ki point expended within
learned to emulate the tranquility and fury of the wind your reaction, you roll one additional Martial Arts die on
as principles of their martial discipline. Adherents to the damage.
teachings of this tradition can be as calm as the sound
of a falling leaf, or as fierce as the storm at sea. Created by:
Sir Castor
Temperance
At 3rd level, you have a number of free uses of Patient Art Credits:
Defense equal to your proficiency bonus. Moreover, Kosei, Penitent Warlord - Magic: The Gathering - Wizards of
when you use your Patient Defense you can select one the Coast
damage type resistance of your choice, which lasts until
the start of your next turn. Background:
Image by rawpixel.com on Freepik
Mild Voice
At 3rd level, your voice travels across the battlefield like Fan Content Policy
the like the breeze between the trees. As a reaction, you This work is unofficial Fan Content permitted under the Fan
can give one of the benefits below as to any allied Content Policy. Not approved/endorsed by Wizards. Portions

creature that you can see within 15 feet of you, provided of the materials used are property of Wizards of the Coast.

that it can hear you. ©Wizards of the Coast LLC.

Focus on the Sounds. If an ally fails an attack roll, you


can allow it to roll one additional die . On a hit, it deals
additional damage equal to your Wisdom modifier.
Relax Your Breathing. If an ally gets damage, you can
reduce the damage taken by one roll of your Martial
Arts die.
Redirect the Air. If an enemy misses a melee weapon
attack against an allied creature, you can allow your ally
to use its reaction to make a melee weapon attack
against that enemy.
You can use this feature a number of times equal to 1
+ your Wisdom modifier, and regain all the expended
uses after a short or long rest.
One with the Wind
At 6th level, when you use Step of the Wind, you can
only take the Dash action as a bonus action, but you
become become invisible until the end of your next turn.
This effect ends early if you take an action other than
move or a reaction.
Blizzard Strike
At 11th level, when an allied creature you can see within
double your range of movement makes a critical hit
against an enemy, you can use your reaction to move in
a straight line toward its target (as if taking the Dash
action) and deals an additional damage equal to two
rolls of your Martial Arts die + your monk level.
Once you use this feature, your speed movement is
reduced to 0 until the end of your next turn.
Mind of Zephyr
At 17th level, you have developed a peace of mind as
imperturbable as the gentle winds that blow from the
west. Whenever a creature tries to read your thoughts,
or deal psychic damage to you, you can use your

You might also like