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Sample
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Condition Immunities Charmed
Senses Darkvision 60 ft., passive Perception 18
Skills Deception +13, Insight +11, Stealth +7, Medicine +11,
Perception +8, Knowledge (Arcana) +8, Persuasion +10
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Languages Common, Haitian Creole, Abyssal, Demonic,
Draconic
Challenge 10 (5,900xp)
events. Elites pay to hear their fortunes, beggars bring deity to intervene when her need is great. She rolls percentile
her gossip, and folk of all kinds seek her solutions to dice, and if the result is 12 or below, her deity does so.
their many problems. There is little in Marie Laveau’s Channel Divinity (2/day):
city that she does not hear about or foresee. Turn Undead - Each undead within 30ft that can see or hear
Underworld Queen. In addition to her grand Marie must make a Wisdom saving throw or be turned for 1
reputation in elite circles, Marie is a fixture in the lives minute or until it takes damage (the creature flees and will not
of criminals, beggars & thieves, providing advice, safety willingly approach within 30ft.). If its CR is 2 or less it is
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and aid to social outcasts. For those who can afford it, instantly destroyed when it fails.
Marie charges amply for her help, and for those that Evoke Unlife - Marie can use her channel divinity to harm the
need it most, she accepts all manner of favors that living or heal the undead with a pool of 60hp. She may choose
sometimes cost a great deal more than coin. any number of creatures within 30ft of her and divide that pool
Cast a Cleric Spell (Costs all 3 actions). Marie casts a Cleric spell lookalike apprentices working under her in the same
from her spell list. area as she. These female passing students in her arts
Eldritch Blast. Marie shoots one eldritch blast bolt. serve as her eyes and ears, sometimes taking on her
Command Minion. One of Marie’s minions, (Her snake, an
apprentice, or an undead she created) takes an action.
mantle to wheedle information out of others.
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Fanmpe
Medium Undead (Marie’s Pet Snake), Neutral Evil
Marie’s Spell List:
Armor Class 14
Cantrips: Light, Spare the Dying, Thaumaturgy, Sacred
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Hit Points 28 (4d8 + 8)
Flame, Eldritch Blast Speed 30ft. Climb 30ft, Swim 30ft.
1st Level (4/day): Cure Wounds, Protection, Hex, Witch Bolt
2nd Level (3/day): Augury, Blindness/Deafness, Hold Person STR DEX CON INT WIS CHA
3rd Level (3/day): Animate Dead, Bestow Curse, 10 (+0) 18 (+4) 14 (+2) 8 (-1) 10 (+0) 10 (+0)
Clairvoyance, Speak with Dead, Magic Circle, Fear, Vampiric
Condition Immunities charm, exhaustion, paralyzed, poison
Touch Senses blindsight 10ft, darkvision 60 ft., passive Perception 10
4th Level (3/day): Divination Languages Haitian Creole
5th Level (2/day): Raise Dead, Scrying, Contagion, Insect Challenge 1 (200)
Plague, Dream
6th Level (1/day): Truesight, Harm
False Appearance. Only an insight check of 15 or higher reveals Ritual Dagger. Melee Weapon Attack: +7 to hit, reach 5ft., one
that this creature is not the real Marie Laveau, but a lookalike target. Hit 8 (1d4 + 4 + 1d8 Poison). Target must make a
apprentice. constitution saving throw (DC 14) or become poisoned.
Disciple of Death. When Marie creates an undead, it gains
additional hit points equal to 2+ the spell’s level. Sacred Flame. Ranged Spell: Range 60ft. Target makes a
Dexterity save (DC14) or takes 2d8 radiant damage.