D&D 5e - Fighter - Banneret (Revised)

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The Banneret

A banneret is a knight who inspires greatness in others by


committing brave deeds in battle. The mere presence of one
in a hamlet is enough to cause some orcs and bandits to seek
easier prey. A lone banneret is a skilled warrior, but a
banneret leading a band of allies can transform even the
most poorly equipped militia into a ferocious war band.
A banneret prefers to lead through deeds, not words. As a
banneret spearheads an attack, their actions can awaken
reserves of courage and conviction in allies that they never
suspected they had.
Banneret Features
Fighter Level Feature
3rd Rallying Cry, Royal Envoy
7th Stalwart Presence
10th Surge of Glory
15th Bulwark
18th Bastion of Inspiration

Rallying Cry
Starting at 3rd level, you learn how to inspire your allies to
fight on past their injuries. When you use your Second Wind
feature, you can choose up to six creatures within 30 feet of
you that are allied with you. Each one gains temporary hit
point equal to your fighter level + your Charisma modifier,
provided that the creature can see or hear you.
Royal Envoy
When you choose this archetype at 3rd level, you gain
proficiency in the Persuasion skill. If you are already
proficient in it, you gain proficiency in one of the following
skills of your choice: Animal Handling, Insight, Intimidation,
or Performance.
Stalwart Presence
Starting at 7th level, allies within 30 feet of you have
advantage on saving throws against being frightened and
charmed if they can see you.
Additionally, your proficiency bonus is doubled for any
ability check you make that uses Persuasion.
Surge of Glory
Starting at 10th level, when you use your Action Surge Bastion of Inspiration
feature, you can choose a number of creatures equal to your At 18th level, the range of your Rallying Cry, Stalwart
Charisma modifier (minimum of 1) within 30 feet of you that Presence, Surge of Glory and Bulwark features increase to
are allied with you. Each creature can make one melee or 60 feet.
ranged weapon attack with its reaction, provided that it can
see or hear you.
Bulwark
Beginning at 15th level, you can extend the benefit of your
Indomitable feature to an ally. When an ally within 30 feet of
you that can see or hear you fails a saving throw, you may
spend an use of Indomitable as a reaction to allow them to
reroll that saving throw. If you do so, that creature must use
the new roll.

CLASSES | FIGHTER 1

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