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Chapter 2 Part 9
Chapter 2 Part 9
ENVIRONMENTS
Blender basics
Chapter 2 – Part 9
Array for duplications, bevel for smooth edges, boolean for cutting
holes.
Using the array modifier
By moving this slider you can change the blender unit distance
Duplicated cubes
The new array modifier is on the bottom of the other modifier. Use
a value of 0 on top, and change the middle value to 2
Making a grid of cubes
Add a new cube or start a new scene. Select the cube and add the
bevel modifier.
Change the width
By changing the values of the width, you can chnage the bevel looks
Change the segments
By changing the segments value you can add more detail to the
cube.
Using the boolean modifier
Before we use this modifier, scale the cube. This can be done with a
shortkey ( S + 5 key ) this only works if you select the cube.
Making a cutter object
The boolean only works if we have a cutter object. Add a new cube
and name this as cutter
Scaling the cutter object
Select the cutter and press S + X key scale the cube so you gat a
shape as i used in the sample image
Combine the cutter and the cube
Before we use the boolean, reset the scale from both the objects
Selecting the boolean
Before you add the boolean, first select the cutter, and shift + right
mouse butten click the main cube. Now you go to the modifier
Add the cutter
The boolean needs to know what objects it needs to cut into the
main cube. If you click left mouse button in the object tab, you will
Use the Difference Operation
You now need to delete the cutter object to see the hole in the
main cube
Switch to edit mode
We know have a hole in the cube, to add some detail switch to the
edit mode.
Add a bevel
If you like you can add a bevel detail. Select the inner vertices and
press CTRL + B to add some bevel.