Conspiracy Sheets

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THE PURITY OF MAN THE CORRUPTION OF POWER

Cardinal Reese, Human First, The Media Commissioner Dawn, Mining Bosses, Order of Sol

START OF TURN ENTER LOCATION START OF TURN ENTER LOCATION


PLAY DECK PLAY DECK PLAY DECK PLAY DECK

2,3 - Play a hit on the suspect with the most hits. 2,3,4 - Play a hit on the suspect with the most hits.
4,5,6 - Place a bad baggage on the plot of the player with 5,6 - Place a bad baggage on the plot of the player with
the fewest in play. Draw a dark card. the fewest in play. Draw a dark card.
7,8 - Move the closest lead to the player as if the player 7,8 - Move the closest lead to the player as if the player
had followed up a lead. Draw a dark card. had followed up a lead. Draw a dark card.
9,10 - Remove one puzzle piece that will not orphan 9,10 - Remove one puzzle piece that will not orphan
another and will not disconnect a revelation, and is the another and will not disconnect a revelation, and is the
farthest distance from the center. Draw a dark card. farthest distance from the center. Draw a dark card.
11,12 - Play an alibi on the suspect with the least alibis. 11,12 - Play an alibi on the suspect with the least alibis.
SPECIAL RULES SPECIAL RULES
Trauma is removed at twice the usual rate, but Lily Corporate favors count for two favors each when spent,
Lockwell is removed from the game. but dropship passes cost one more time to purchase.
THE HUBRIS OF ENLIGHTENMENT
Mayor Wells, James Levy, The Media

START OF TURN ENTER LOCATION


PLAY DECK PLAY DECK

2 - Play a hit on the suspect with the most hits,


3,4,5 - Place a bad baggage on the plot of the player with
the fewest in play. Draw a dark card.
6,7 - Move the closest lead to the player as if the player
had followed up a lead. Draw a dark card.
8,9,10 - Remove one puzzle piece that will not orphan
another and will not disconnect a revelation, and is the
farthest distance from the center. Draw a dark card.
11,12 - Play an alibi on the suspect with the least alibis.
SPECIAL RULES
Entering a civic location counts as entering a seedy
location (draw a dark card and light shift two spaces).

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