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FREKI (Wolfskin 8): HD 8; AC 6 [13]; Atk spear (1d6) or javelin (1d6); Move 12; Save 7; AL N;

CL/XP 1/15; Special: +1 to hit strength bonus; +1 damage bonus with spear; wolf howl
Str 15, Dex 12, Con 15, Int 14, Wis 16, Cha 10, URTHR 10
Equipment: leather armor, shield, spear, 5 javelins, traveling gear

GERI (Wolfskin 8): HD 8; AC 6 [13]; Atk spear (1d6); Move 12; Save 7; AL N; CL/XP 1/15;
Special: +1 to hit strength bonus; -1 missile to hit dexterity penalty; -1 AC dexterity penalty; +1
damage bonus with spear; wolf howl
Str 15, Dex 6, Con 13, Int 7, Wis 15, Cha 10, URTHR 10
Equipment: leather armor, shield, spear, traveling gear

THORGILS (Thor 8): HD 8; AC 4 [15]; Atk mace (1d6); Move 12; Save 7; AL N; CL/XP 1/15;
Special: +1 to hit strength bonus; Mighty Blow
Str 14, Dex 9, Con 14, Int 12, Wis 5, Cha 14, URTHR 9
Equipment: chain armor, shield, mace, traveling gear

HAUG (Hill-folk 8): HD 8; AC 4 [15]; Atk longsword (1d8) or longbow (1d6); Move 12; Save 7;
AL N; CL/XP 1/15; Special: +1 missile to hit dexterity bonus; +1 AC dexterity bonus; +4 on
Saving Throws vs. magic; +1 to attacking with missile weapons; 1 - Detect Snares and Pits,
Locate Animal, 2 - Locate Plants
Str 12, Dex 16, Con 6, Int 15, Wis 10, Cha 15, URTHR 8
Equipment: chain armor, shield, longsword, longbow (20), traveling gear

SKIP (Njord 8): HD 8; AC 4 [15]; Atk mace (1d6); Move 12; Save 7; AL N; CL/XP 1/15;
Special: +1 to hit strength bonus; -1 missile to hit dexterity penalty; -1 AC dexterity penalty; the
chance of getting lost at sea is halved (5%) and all probabilities for naval encounters are
increased in the party’s favor by 1
Str 14, Dex 8, Con 16, Int 12, Wis 13, Cha 7, URTHR 10
Equipment: chain armor, shield, mace, traveling gear

HEITH (Seidr 8): HD 8; AC 5 [14]; Atk pole-arm (1d8+1) or longbow (1d6); Move 12; Save 7;
AL N; CL/XP 1/15; Special: +1 to hit strength bonus; +1 missile to hit dexterity bonus; +1 AC
dexterity bonus; 1 - Detect Evil, Protection from Evil, 2 - Cure Light Wounds
Str 14, Dex 14, Con 13, Int 18, Wis 13, Cha 7, URTHR 10
Equipment: chain armor, pole-arm, longbow (20), traveling gear

ARNGEIR (Heimdall 8): HD 8; AC 4 [15]; Atk bastard sword (1d8) or longbow (1d6); Move 12;
Save 7; AL N; CL/XP 1/15; Special: +1 to hit strength bonus; +1 missile to hit dexterity bonus;
+1 AC dexterity bonus; Ranger qualities Outdoor Tracking, Underground and City Tracking, and
Alertness
Str 13, Dex 15, Con 7, Int 6, Wis 18, Cha 9, URTHR 9
Equipment: chain armor, shield, bastard sword, longbow (20), traveling gear
HAVELOK (Balder 8): HD 8; AC 4 [15]; Atk longsword (1d8) or longbow (1d6); Move 12; Save
7; AL N; CL/XP 1/15; Special: Friendly
Str 12, Dex 12, Con 9, Int 8, Wis 7, Cha 16, URTHR 8
Equipment: chain armor, shield, longsword, longbow (20), traveling gear

HUGIN (Heimdall 8): HD 8; AC 4 [15]; Atk bastard sword (1d8) or longbow (1d6); Move 12;
Save 7; AL N; CL/XP 1/15; Special: +1 to hit strength bonus; Ranger qualities Outdoor
Tracking, Underground and City Tracking, and Alertness
Str 15, Dex 12, Con 11, Int 10, Wis 13, Cha 9, URTHR 9
Equipment: chain armor, shield, bastard sword, longbow (20), traveling gear

FUNDIN (Half-dvergr 8): HD 8; AC 4 [15]; Atk battle axe (1d8) or hand axe (1d6); Move 12;
Save 7; AL N; CL/XP 1/15; Special: +1 to hit strength bonus; +2 Save vs. any magic;
Darkvision 60’; 3 in 6 chance to notice secret doors and traps in stonework (1 in 6 without
searching); 2 - Knock
Str 14, Dex 10, Con 15, Int 15, Wis 12, Cha 9, URTHR 9
Equipment: chain armor, shield, battle axe, 5 hand axes, traveling gear

BJORN (Bearskin 8): HD 8; AC 6 [13]; Atk battle axe (1d8); Move 12; Save 7; AL N; CL/XP
1/15; Special: +1 to hit strength bonus; +1 damage bonus with axe; damage reduction 1
Str 15, Dex 9, Con 13, Int 11, Wis 13, Cha 12, URTHR 10
Equipment: leather armor, shield, battle axe, traveling gear

HARBARD (Galdr 8): HD 8; AC 4 [15]; Atk longsword (1d8); Move 12; Save 7; AL N; CL/XP
1/15; Special: 1 - Charm Person, Shield, Sleep 2 - Detect Evil, Strength 3 - Haste
Str 11, Dex 9, Con 11, Int 7, Wis 13, Cha 12, URTHR 9
Equipment: chain armor, shield, longsword, traveling gear

TOSTEN (Boarskin 8): HD 8; AC 6 [13]; Atk war hammer (1d4+1) or hand axe (1d6); Move 12;
Save 7; AL N; CL/XP 1/15; Special: +1 to hit strength bonus; +1 missile to hit dexterity bonus;
+1 AC dexterity bonus; +1 damage bonus with hammer; knock prone
Str 15, Dex 15, Con 13, Int 13, Wis 13, Cha 7, URTHR 10
Equipment: leather armor, shield, war hammer, 5 hand axes, traveling gear

OLRUN (Bragi 8): HD 8; AC 4 [15]; Atk longsword (1d8); Move 12; Save 7; AL N; CL/XP 1/15;
Special: Lulling, Uruz, Thurisaz, Raido, Kenaz
Str 11, Dex 9, Con 12, Int 15, Wis 8, Cha 13, URTHR 8
Equipment: chain armor, shield, longsword, traveling gear

FLOKI (Loki 8): HD 8; AC 5 [14]; Atk short sword (1d6) or dagger (1d4) or longbow (1d6);
Move 12; Save 7; AL N; CL/XP 1/15; Special: +1 missile to hit dexterity bonus; +1 AC dexterity
bonus; Thieving Skills Delicate Tasks and Traps, Open Locks, Backstab, Assassin Poison use
Str 9, Dex 17, Con 12, Int 16, Wis 11, Cha 11, URTHR 8
Equipment: chain armor, short sword, 5 daggers, longbow (20), deadly poison (1), traveling
gear

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