The document provides log output from initializing and loading a visual novel game on an OPPO CPH2387 phone with Android. It lists details of the phone hardware, loading times for scripts, assets, and interfaces, and initialization of the OpenGL renderer. The game is loaded from internal storage and saves to the default location.
The document provides log output from initializing and loading a visual novel game on an OPPO CPH2387 phone with Android. It lists details of the phone hardware, loading times for scripts, assets, and interfaces, and initialization of the OpenGL renderer. The game is loaded from internal storage and saves to the default location.
The document provides log output from initializing and loading a visual novel game on an OPPO CPH2387 phone with Android. It lists details of the phone hardware, loading times for scripts, assets, and interfaces, and initialization of the OpenGL renderer. The game is loaded from internal storage and saves to the default location.
The document provides log output from initializing and loading a visual novel game on an OPPO CPH2387 phone with Android. It lists details of the phone hardware, loading times for scripts, assets, and interfaces, and initialization of the OpenGL renderer. The game is loaded from internal storage and saves to the default location.
Bootstrap to the start of init.init took 0.00s Manufacturer OPPO model CPH2387 Screen diagonal is 5.21573640534 inches. Early init took 0.23s Early init took 0.23s Android search paths: /data/data/com.himikos.hentai.game.waifuhubss5/files/game Loader init took 0.04s Loader init took 0.04s Loading error handling took 0.16s Loading error handling took 0.16s Loading script took 1.64s Loading script took 1.64s Saving to /storage/emulated/0/Games-Port-HimikoS/WaifuHub s5/saves Loading save slot metadata. took 0.05s Loading save slot metadata. took 0.05s Loading persistent took 0.00s Loading persistent took 0.00s Importing _renpysteam: ImportError('No module named _renpysteam',) Set script version to: (7, 3, 2) Running init code took 0.44s Running init code took 0.44s Loading analysis data took 0.16s Loading analysis data took 0.16s Analyze and compile ATL took 0.17s Analyze and compile ATL took 0.17s Index archives took 0.00s Index archives took 0.00s Dump and make backups. took 0.00s Dump and make backups. took 0.00s Cleaning cache took 0.00s Cleaning cache took 0.00s Making clean stores took 0.00s Making clean stores took 0.00s Initial gc. took 0.36s Initial gc. took 0.36s DPI scale factor: 1.000000 Creating interface object took 0.00s Creating interface object took 0.00s Cleaning stores took 0.00s Cleaning stores took 0.00s Init translation took 0.36s Init translation took 0.36s Build styles took 0.01s Build styles took 0.01s Load screen analysis took 0.13s Load screen analysis took 0.13s Analyze screens took 0.01s Analyze screens took 0.01s Save screen analysis took 0.00s Save screen analysis took 0.00s Prepare screens took 0.47s Prepare screens took 0.47s Save pyanalysis. took 0.00s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Save bytecode. took 0.00s Running _start took 0.01s Running _start took 0.01s Interface start took 0.79s Interface start took 0.79s
Initializing gles renderer:
primary display bounds: (0, 0, 1548, 624) swap interval: 1 frames Fullscreen mode. Vendor: 'Imagination Technologies' Renderer: 'PowerVR Rogue GE8320' Version: 'OpenGL ES 3.2 build 1.13@5776728' Display Info: None Number of texture units: 16 Using shader environment. Using FBO RTT. Root FBO is: 0 FBO Maximum Texture Size: 2048 Using gles renderer. Texture testing: - Hardware max texture size: 8192 - 64px textures work. - 128px textures work. - 256px textures work. - 512px textures work. - 1024px textures work. - 2048px textures work. Screen sizes: virtual=(1280, 720) physical=(1548, 720) drawable=(1548, 720) Root FBO is: 0 FBO Maximum Texture Size: 2048 Total time until interface ready: 5.67663288116s Hid presplash.